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Infinity General: May Releases Edition

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Infinity is a 28mm scale skirmish game by Corvus Belli where there's a lot of nasty bio-robot aliens and opening your helmet visor is the latest chic.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
http://www.infinitythegame.com/army

>New Official Army Builder that still doesn't work properly but is slowly improving:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (so you could compare units across factions)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Check out Operation: Flamestrike
http://flamestrike.warconsole.com

>Character Creation
http://infinity.modiphiusapps.hostinguk.org/

Previous Thread
>>47465470
>>
Which ISS stuff do I buy next?

Currently I have:

Everything Aleph they can field
Multiple ninjas
The new starter
A pair of old Celestial Guard (one with Combi one with KSCD)
3 Kuang Shi
Hsien HMG
Converted Pheasant Red Fury
Converted Crane Spitfire
2 Su Jian (1 old, 1 new)
GML / TR Remotes

Do I get more Kuang Shi, Celestial Guard SWC box, a box of Bao or wait for the Wu Ming resculpt?
>>
>>47553873
How many points does this add up to?
I don't really know anything about Yu-Jing.
>>
>>47552550
Kusanagi is actually pretty good now. Specialist operative and an actual mid range gun to utilize her BS14 ODD.

>>47550642
You've got a pretty good smattering of units for the cost. Unfortunately they are all the higher end expensive ones and you really don't want to fall below 10 orders starting.

If you are willing to proxy someone as a Jaguar, You could try something like this:

10
KUSANAGI Lieutenant Spitfire / Pistol, Shock CCW. (2 | 43)
LIZARD MULTI HMG, Heavy Flamethrower / . (2 | 87)
LIZARD PILOT Pistol, Knife. (0)
GECKO 2 Combi Rifles, Chain-colt, Panzerfaust / . (0 | 53)
GECKO PILOT Assault Pistol, Knife. (0)
SPEKTR (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32)
DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
GRENZER (Forward Observer, Sensor) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0 | 27)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)

4 SWC | 300 Points

Gets you in the game with a bit more stompy than Nomads are known for, but it should give you even odds against equally skilled players.

Adding on, I'd swing for those sweet 10-25 point range models that tend to be workhorses in Nomads.

These include Zeroes, Jaguars, Zond Remotes, Interventors, Tomcats, and Moran.
>>
>>47554028
it's well over 300, but difficult to actually make a balanced list from, so I need more tactical options
>>
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I don't have time to do a proper photo session for those, but I wanted to show off my ORC Duo.

I think I did an OK job.
>>
>>47554478
Thin your paints.
>>
>>47554478
fuckin' ell thin your paints man
>>
>>47553873
Kanren, more Celestials (hacker and BS)
>>
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>>47554800
>>47554860
I swear it's the camera. The paint is not any thicker than on this guy, but when I'm not using the big camera with macro lens and use the shitty small one instead it looks all blotchy.
When I paint I use about 25% water.
>>
>>47555088
jesus, what are you using, crayon?
>>
>>47554888
Cheers

Here's a question. You are making a list, have 10 orders, a decent core link, a big guy or two and some extra specialists.

It's 270-280/300 points. What do you spend the last points on and how do you divide the combat groups?
>>
>>47554478
>>47555088
The other comments are a little harsh. The paint is pretty thick dude but they look okay, on the table will look decent.
>>
>>47555131
Buy a TR bot, put it in its own gourp
>>
>>47553785
It's weird that this game is cheap enough that even me on neetbux can save to get the occasional group of models.
>>
BAKUNIN TIME BABY

group 1: 4.5/217
Lizard (MHMG, HGL)
Clockmaker
-zondbot
Moderator (combi)
Moderator (combi)
Moderator (combi, LT)
Moderator (hacker)
Moderator (MSR)
Lunakhod (HFT)
Lunakhod (arklyat)
Uberfallcommando (3 pupniks)

group 2: 1.5/59
Salyut (evo)
Tsyklon (fuerbach)

6 SWC 300 Points

Lizard is a rambo, shocker. Moderators hang back and act as turn 2-3 obj grabbers if needed. Uberfall is a backup/counterstrike unit. REMs' exist just to set up a web of doubletap ARO's and because I love them.

Is this dumb? I give up early mid board control, but with the speed and flexability i think this should do fine. Mostly V USAriadna.
>>
>>47555527
Is rules that allow it. CB creates units that all do something useful and the focus of the game is the missions. It allows smaller model count and is more about the game state than list building like other games. It's the best game out
>>
>>47556044
I know I have a decent Tohaa force I've gradually built up since their release. And no I haven't unemployed that long only two months.
>>
Hassassin bahram question. Can you add a spec ops ghulam to a ghulam fireteam? Ghulam are ava 4 normally and I want to know if a spec ops can be added to make it a five man team.

Army 6 does not show the spec ops with the fireteam core rule
>>
>>47557036
Yes you can. That's what makes the Hafza Spec ops so gud in QK
>>
>>47557224
As a sidenote: Ghulam are only good as a defensive link, so the best option would be to give him the Viral Sniper + Mimetism and get that sweet +3 Bs.
>>
>>47553873
Kuang Shi. Having a group of 8 Kuang, Controller and Hsien is awesome, plus you can have 5-8 models in the other group to do objectives.
>>
>>47553873
I'd say the attack remotes. They are a big staple unit, though you can proxy ALEPH'S 55mm remotes.

The Guifeng is a safe bet for proxy duty. Might want to hold off on a CG SWC box because that maybe updated soon.
>>
>>47557410
Oh my

Why oh why is there not a fem-Hsien so I can make the reverse harem combat group?

>ara ara, all these men just DYING to serve me, ohoho~

>>47557574
I have two Guifeng, I may use them as Zhanying
>>
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>>47555971
What are you using the EVO for?

It doesn't seem like you're bringing enough REMs to make much use out of overclock. And I really don't like the Arklyat as an ARO piece, one ARO and it's unloaded... Don't be one of those people putting orders into reloading it.

If I was going to try and stay with that concept I'd tweak it to try and get another Tsyklon in. Maybe something like this.

Also I'm assuming this is all non ITS.
>>
Awkward question. How thin should my paints be? I've begun painting my dudes and think it's pretty fun. Stuff doesn't look too quality, but it's a start. I first tried going with the idea that 'can't go wrong with thinner', but I found that paint can easily get so watered down that it loses cohesion and starts pooling in tiny detail indentations while leaving flat areas clearly showing primer. Multiple Coats can fix the latter problem, but then the repeated pooling from extra thin paint will kill recessed details.

Reveal your secrets of proper paint mixing technique, Infinity general.
>>
>>47557267
That's a really cool load out. I. Doing a theory craft\overview of the ghulam from a HB perspective but I am not too familiar with the spec ops, since my group considers it a crutch.

>>47557224
Thanks for the info
>>
>>47557722
Paint should be a milky consistency and take a few coats for complete coverage .
>>
>>47557722
Every paint is different. And I don't mean brand I mean paint. Getting experience means experimenting and figuring out what works with what you have. I think most people say you want the paint to be the consistency of milk.
>>
>>47554054

I'll have to see what my store has in stock-- I want some good stompy backed up by all the hacking and debuffs nomads tend to be known for.

Who does the engineering work for Nomads? I need a few if I am TAG heavy because having someone else shut down all my giant robots strikes me as a bad idea

I saw that half the units i have have a marker listed under their loadout and I was reading something about those being used to direct guided missiles from outside LOS. Which unit actually has the missiles?
>>
>>47557873
Vertigo Zond has the guided missiles. Trying to fit that in with a TAG is probably a bad idea. They both hunger for orders.
>>
>>47557873
Nomads have great engineers. Clockmakers are your basic loadout one. Then Tomcats for AD entrance and packing a light flamethrower. There is also Zoe and Piwell and Carlota Kowalsky which are both characters that are engineers.
>>
>>47557959
Damn. Looks like i'll have to spend actual money to make a legit force. Given what I do have it looks like clockmakers/tomcats should be my next purchase

I've seen people talking about Kasanagi/Moiras link lists. What makes those so good?
>>
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>>47558021
Clockmakers and Tomcats are both great. A lot of times if I have the points I bring Zoe and Piwell, Zoe is basically a Clockmaker that is also a hacker. And Piwell is an upgraded sensor REM with ODD and silhouette 2. They are expensive though since they pay for the upgrades and you have to buy them together. Zoe suffers from an old model though. I own the model but I tend to proxy her if I run her.


I don't know if I would call Kusanagi/Moira link lists good. In fact I can't make a Moira link list that I am happy with. I think they really needed an update that they didn't get with the new HSN3 book.

All of the Moiras/Kusanagi have ODD which means you take a -6 to hit them on top of cover or other mods. But because of that and being medium infantry they are expensive, and if you're running them in a link that's easily half your points. They are a very glass cannon unit. MSV2+ or template weapons break them easily.

Also note that such a list is Bakunin sectoral, which means you wont be able to bring over half of the stuff you bought. I'd say stick to Vanilla right now and if you feel like it later you could experiment with Bakunin.
>>
Fuck Corvus Belli
>>
>>47555131
A boxset of impetuous irregular mooks, maybe a cheap order generator to go with them. Just leave them to get on with shit.
>>
>>47557641
Hsien HMG is very female, though the gun is comically huge.

The old Crane is also sufficiently ambiguous that it could be either female or male.

>>47557959
Not necessarily. It's a neat tool in the toolbox and only really is expensive SWC wise. You don't have to spend orders on both, just whichever is appropriate. Otherwise you've got something to secure your long back lines and punk AD.

Taking a HGL TAG does make it redundant though, covering both the anti armor and indirect fire aspects.
>>
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Wanted to make a list with as many different tricks as possible. Holo, Camo, AD, Smoke+MSV, hacking, 360 suppressive fire. What am I missing?
>>
Does anybody use Nimbus Grenades? They seem pretty dubiously useful.
>>
>>47558841
they're situational in their use, Nimbus Plus seems to be more useful but I could see Nimbus grenades being useful. Just imagine you have a Nimbus carrying model in cover and your looking at taking out a sniper but there is a total reaction HMG that will rip you apart, lob a grenade out and use the -6 from the visibility zone and cover plus the -1 to its burst to get some shots off. On the negative side, you need to be outside the template to not get affected and it lacks the special dodge of smoke
>>
Based on the "Hsein's harem" idea above...

Hsien HMG Lt
Celestial Guard KSCD
Kuang Shi x8

Sophotect
Yaokong Weibing
Pheasant Red Fury, Chain of Command, Haris
Bao Multi Sniper
Bao X Visor, MSV, Combi
Celestial Guard FO
Celestial Guard FO
Celestial Guard Hacker

300/6
>>
>>47559707
They're also nice in connection with direct template weapons which don't care about mods and are usually burst one.
>>
>>47558252
Wait, I can't just run generic nomads? I have to make sectorial lists?
>>
>>47559976
You're free to run vanilla, but only sectorials are allowed to run linked fireteams. It's their main reward for narrowing their troop choices.
>>
>>47560116
Ok. So I can still do shitty gecko lists that find a way to squeeze kusanangi in? At this point i am just dumping models that look cool.

Having not gotten that far in the rulebook yet, what are the benefits to linked fireteams?
>>
>>47560373
If you play Vanilla(generic) you can take any Nomad model you want. Sectoral armies restrict which types of models you can take but they let you take special fireteams depending on the models you take.

Fireteams are groups of models that work together, they get special bonuses depending on the number of models in the teams.

2 members: They can move together with a single order.
3 members: A +1 burst bonus.
4 members: Sixth Sense level 2.
5 members: +3 to Ballistic Skill, and +3 Willpower for discover rolls.

That's sort of the basics. How the models actually act with those bonuses is complicated and you really need to read the rules and play a few games to understand it. There's lots of stuff about coherency and who gets what when, how links break and form, etc.

Fireteams are powerful but you don't need to focus on them. You can make really nice lists with vanilla. Especially Nomads. Vanilla allows you to take the best of the best units like Intruders, Interventors, Zeros.
>>
>>47557267
The hell you say, WIP14 & Light Shotguns means they grab and hold objectives too. Same reason Halqa are good cheap objective grabbers.
>>
>>47558487
TO, parabolic fire, impersonation, mines.
>>
>>47557722
use less paint, paint only on the raised surfaces if it's pooling too much

if you can't paint precisely enough to do this, invest in decent brushes or git gud
>>
>>47558271
how rude
>>
>>47560615
That doesn't mean much when most of your units have 14 WIP, have a shotgun and are pretty cheap. You're better of paying a little more for a higher survival rate on your specialist. But maybe that's just my preferred playstyle.
>>
What're your Shikami, Taskmaster, Black Friar, and Locust Proxy ideas?
>>
>>47561469
Domaru with oni mask headswap.
>>
>>47561342
>That doesn't mean much when most of your units have 14 WIP, have a shotgun and are pretty cheap
True, I guess.
But still, I don't even run high-order count lists and can still appreciate Ghulam as more than just a defensive link. Just because there are better choices out there, doesn't mean Ghulam are a bad choice in isolation.

Carrying on from the theme of Line Infantry, with some idle speculation, does anyone reckon we'll ever see a Line Infantry Haris choice? Maybe Naffatun in Caliphate?
>>
>>47561469
The good old wait for the model to come out within 5 years special.
>>
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>>47561469
>Black Friar
Nisse with sculpted cowl.
>Locust
Pic related.

Don't give much of a toss about the other two.
>>
>>47553873
>>47557641
As the others have said, Kuang Shi are really quite important in ISS to provide orders for your expensive toys. Conversely, while your opponent have to deal with your expensive toys he probably won't have much attention to deal with the swarm of chain rifle good-PH mines that like to hug everyone flooding the board.

So you need more Kuang Shi. A Wu Ming link is also very solid, if quite expensive (which is why you need lots of Kuang Shi), able to tank up to most objectives.

If you run a Su Jian you'll probably want a Sophotect as it's one of the few units that can possibly keep up with the kitty (when it's being powered by 7+ Kuang Shi orders) and repair it when it inevitably gets shot to shit.
>>
Hello.
>>
>>47562572
It´s me Dimitri
>>
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>>47561469
Do you mean what do I proxy as one or what do I expect one to look like?
Because Black Friar concept has been shown a long time ago.

I'd say an Order Sergeant or Crusader Brethren would be better base to convert one than Nisse. Or a Teuton, let there be some use for one.
>>
>>47562664
nyet, is Sergei
>>
>>47561288
They're the rude ones >>47562918
>>
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>>47561469
Too excited for the locust, so I built one
>>
>>47563542
Niiiiiiiiiice
>>
>>47558021
>I've seen people talking about Kasanagi/Moiras link lists. What makes those so good?
They're a bit of a glass cannon (especially if your opponent has a good MSV troop, like Aquilla or Hsien), but they're hard to hit and have punch, especially now that Kusanagi has a Spitfire. They're also a good way to escort your Healer to objectives.

However they compete for the main offensive link spot with Riot Grrrls and those got a bit better recently, so you don't see Moiras too often.

But there's always Custodier Haris with Kusanagi option. I'm not sure if you can fit both Kusanagi and Healer in a Custodier Haris, the wording is a bit vague. But Custodiers are definitely worth it and they look a lot like Moiras, so proxy ahoy.
>>
>>47560373
Just start with 200 pts to learn the basics. Use Brigada at first, then upgrade it to a Gecko. Learn how to take advantage of cover and range bands, what to keep alive and what to sacrifice. See how lethal the game is.

After you get a good grasp of the rules start experimenting with Lizard + Gecko lists or Moira links or Gecko Duos.
>>
>>47563233
Do you have a problem with the Holy Inquisition, son?

Do I smell kebab on you?
>>
>>47563752

Look harder frater
>>
>>47563542
Why must people in this thread be so much better than me.

Well done, 9/10 fail all my MSV attack rolls and then be butchered by.
>>
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Since they fucked up WH Fantasy a friend and I want to try a new wargame. Infinity seems interesting because you don't have to get another buttload of figures that need painting. What are two nice and balanced factions for beginners? We'll probably stay 2 in case we won't find any other players or we won't able to win over some friends.
>>
>>47564255
Well there is the super convenient Operation Ice Storm box that comes with a good starting point for Nomads and PanOceania. Both are good starting factions, and the Icestorm box is a great place to get introduced to infinity. It's actually basically for people like you.
>>
>>47564255
Icestorm is a good introduction that has PanOceania and Nomads. If you wait a few months there will be another starter box with Yu Jing and HaqqIslam
>>
>>47564357
Don't joke like that Anon. That would make sense, but the inevitable Siestas will delay any coop Gencon resculpt bonanza and instead be replaced with something else that was delayed

>Minamoto Musashi is the Gencon hype train release! That arm swap option? The second set is now the Gencon exclusive mini.
>>
>>47563542
can you post a pic of the back of the model? nice work
>>
>>47564314
>>47564357
Sounds good. Is it just an alternative starter box or is it kinda like a new edition?
>>
>>47564646
It's two starter boxes, some terrain and a glossy paper 'board' and starter rules. The full rules are online for free on the Corvus Belli website, under downloads
>>
>>47564646
>>47564708
There's also starter boxes for pretty much all of the factions/sectorials that'll start you off with just about half a full army.
>>
>>47563542
That man has two knives. He must be very happy.
>>
So I've been playing nomads for a little bit. Since Icestorm. I could use some input on my thoughts, having played vanilla (the least), and both sectorials (heavy on Corrigidor)

Brigada 5 links are really hard to build around.
Lizards (and HMG's) are great but mostly pseudo sniping tools.
Putting a tag into suppressing fire is practically required to survive reactive turn
alguicile 5 links aint bad. Moderator five links are a joke. Bad luck?

I find I do well first turn, but once firefights start to get close my shit falls apart. I love mobile brigada, Lizards and such.... So I'm thinking Gecko's might suit me with their shorter range weapon loadouts.

Also, are Chimera's hard to use or am I retarded? Best I've done is scare someone into spending like 4 orders to get into suppressing fire position to deal with it. It's never actually attacked in several games...
>>
>>47565300
They're 23 points for a team, what are you expecting?
>>
>>47565638
I WAS EXPECTING GODDAMN RENT A COPS

I'm not saying I'm surprised, but... goodness. One point of BS and ARM go a long way.
>>
>>47565893
But they get that 3 BTS for hacking :^)
>>
>>47566140
They couldn't hack their way out of a wet paper bag!
>>
>>47565893
I think you are barking up the wrong tree. Use that eclipse and climbing plus to get into uncomfortable positions. Either commit them as a guided missile or hang back denying an area/supporting with eclipse.

Once your get into melee, your opponent will potentially be eating burst 4 x NBW/ikohl ph 16 viral . That can wreck pretty much anything.
>>
>>47565300
>Moderator five links are a joke. Bad luck?
they are more or less cops and are cheap as chips.
>>
>>47563637
>They're a bit of a glass cannon (especially if your opponent has a good MSV troop, like Aquilla or Hsien)

They are a glass cannon in as far as, you are sinking about 50% of your points into a link of single wound models, but kusanagi at least has NWI, and you can still build a very competent list around them.

They really aren't that MSV vulnerable though because you know you are doing an ODD all in so you take a Reverend Custodier for White Noise. which means the only thing that isn't at -6 to shoot you is a linked MSV unit with at least 4 models in the link, and unless it's MSV2 they are still -3.

Obviously it's not as simple as all that in the reactive turn, which is why you need to prioritize taking out the enemies MSV, but it's not that hard to do, and Bakunin happens to pack one of the strongest reactive models around (ignoring suppression options) to buy you time in turn 1 when going second.

I guess I'm not saying you are wrong, but I've seen a few too many people dismiss it as a gimmick list, whereas I think it's a really strong way to run a low order count list. Also BS17 on Kusanagi is horrifying.
>>
>>47565300
>Chimera
Remember to use eclipse grenades. Half the time forcing them to piss away orders is all you're going to get, but if you get into CC then those things are a fucking meat shredder.

>>47567250
I think they'll really come out into their own now that Kusanagi has a spitfire profile. The real problem with Moiras has always been that without ODD they're simply not a good unit, and there's multiple ways to get rid of ODD or render it irrelevant. Kusanagi is still completely solid without ODD.

Is it legal to have both a Healer and Kusanagi in a Custodier haris link? If so, that could be extremely powerful.
>>
>>47567404
>Is it legal to have both a Healer and Kusanagi in a Custodier haris link? If so, that could be extremely powerful.

No, Custodiers can only have 1 or the other, gotta be Moira Core Link to take both.
>>
Infinitybros, please seduce me back into playing. I quit when I realized that I was an absolutely garbage painter, and I have some of the worst blank canvas syndrome around. Plus I'm fairly broke and can't pay somebody to do it for me (not that I'm sure I want to)
>>
>>47567858
Don't worry about it, I've been playing for years, and I've never used a painted force
>>
>>47567858
The miniatures are so good that they actually look really nice even with subpar painting just don't fuck the faces up man oh god
>>
>>47567914
>just don't fuck the faces up man oh god
Jokes on you, nigga. I play Helmets-only Nomads! I never want to try painting Alguacils.
>>
>>47567914
This is very true.

I am a bad painter and my Morats look passable. It's weird how tons of fiddly details actually make things easier to paint. Beats tons of flat open spaces any day.
>>
>>47567914
>just don't fuck the faces up man oh god

Yeah, heavily washed eye sockets 4 lyfe
>>
Quick question:

How many of each fire team can you have in a list? I know you can only have 1 core and 1 haris, but if I have the haris, am I able to take a duo, or is there only 1 non core type allowed?
>>
>>47567878
I want to paint my dudes though. I'm just kinda terrible at it, and the models are so beautiful!
>>
>>47568309
One Core, One Haris, as many Duos as you want. Tohaa can have as many Triads as they want, Steel Phalanx can have as many Enomotarcho teams as they want.
>>
>>47568334
Just paint, but also don't be afraid to chuck your models into jar full of paint stripper and do it again if you aren't happy. The nice thing about metal models is that you can basically paint the same one over and over again forever.
>>
>>47567858
Practice you fag. You might never become a master painter but you can at least become competent with practice. Infinity models can look decent even if you aren't much good.
>>
>>47567858
do this
>>47568504
>>
>>47567858
-Thin your paints
-use a good primer, wash the models if they're grimy
-Choose a simple theme and stick to it
-put some effort to the bases, buy some premade if you feel you absolutely can't make them yourself, though instamould, putty and some imagination goes a long way
-don't be afraid to strip the paint if you feel you ruined the model, as stated
-putting some extra effort to some details such as faces goes a long way
-seal the paint after you feel the mini is finished or at least good enough, as this will prevent chipping
>>
>>47563032
nyet, is speculo killer
>>
>>47569993
nyet, is fiday
>>
>>47569993
Nyet. Sergei is fine kazak warrior, no shasvastii cyкa could possibly kill him.
>>
>>47568536
i agree, practice is the only way. ever see a screenshot of angel giraldez's first mini? its what youd expect from someone just starting out in the hobby
>>
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does anyone know what base size the new Maghariba Guard comes on? It looks larger than 55.
70?
>>
>>47570363
here is good story learned from US pigdog

Ariadna soldiers are enjoying hospitality of Caliphate businessman with many wives, when clever grunt seduces dusky arabian beauty

but to great surprise, beautiful flower of desert is packing heat in trouser area and holoprojector

grunt tries again with other wife, and finds same story

annoyed now, grunt tries third wife, by now all drunk, and finds is once again man

morning come, and Businessman ask how Ariadna rate noble Haqqislam entertaining out of ten

grunt say "about three fiday"

is funny story, no?
>>
>>47571466
>no?
hit the nail on the head there
>>
>>47571466
i like it
>>
>>47571419
Yep. S8 is 70mm.
>>
>>47571661
thanks
>>
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>>47571466
>>
>>47571993
new khawarij or djanbazan fucking NEVER
>>
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>>47572006
i also made a mag guard one first, but i think tarik is a more accurate realization of the idea
>>
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>>47571098
Angel's first mini, in case you didn't want to image search it with your favorite search engine like I did.
>>
>>47568334
Prime black.
Light Coat of white, enough to make the top of the model pure white, but the deepest parts are black with a grey gradient between.
Use P3 Inks and Washes to carefully paint inside the lines.

Done.

Note that this technique only works on CB models, PP and GW models look like crap when you do this.
>>
Me and my friends are considering getting into Infinity. I like the looks and it seems pretty fluid and fast.

So, stupid question time, ha.

What's the stereotypical player for each faction? Let's have something to giggle about.
>>
>>47573867
Its easier to go for the sectorials, since the factions have to many themes going for them.
>>
>>47553785
Hey guys.

It seems annoyingly hard to dig up fluff about infinity on the net.

Is it mostly rules?


i know enough about the basic factions, but could you explain these new mecha-men to me?

I like the more terminator vibe they have going onin difference to ALEPH, except those horns.
>>
>>47574514
The fluff is basically in the unit descriptions and the dead tree books. Instead of making you pay for rules, you need to pay for extensive fluff.

Those mecha men are giant gross alien dudes. They have come from beyond the veil to rape your face off.
>>
>>47575066
So...what do they do?

What are they good at?

Compared to PanO?
>>
>>47574514
Because some faggot forgot to add the collected unit fluffs to the OP links. Here you go, mostly from the old CB gallery.

https://docs.google.com/spreadsheets/d/116M600ywaWJdYXm2UQAlt2ytcDo83q0Q-69PKYsG-rI/edit?usp=sharing
>>
>>47575066
Thanks man!

Will get to it after I return home!

I am looking for a heavy infantry centric high tech faction.

Aleph is a bit to aesthetically pleasing for me, while wu-jing is to...asian.

I like clunky shit to a certain degree and so I was thinking about terran capitoline stuff or those new murder-robots.

Is their fluff in that link you posted?
>>
>>47575413
>>47575316
Was meant for this, misclicked.
>>
>>47575413
Yes. General faction fluff is very limited, mostly to what they post in starter releases bc I didn't want to transcribe the books and I don't like CB bitching at me.

Neoterra would fit you well, while murderbots are bots, i.e. their armors are whole vat-grown constructs instead of a random alien just wearing a power armor like humans do. Not sure if it's the flavor you're looking for.
>>
>>47575413

If you want heavy infantry a-stompin but don't like YJ, then PanO is probably your best bet. If you're okay with a sectorial, Military Orders since they're almost nothing BUT HI.
>>
>>47575589
That vat grown stuff sounds pretty neat...are they hackable though and what is their forte?
Red gorillas are good at cqc, shavastii at sne(a)king.
Are the bots tanky and even better at hacking?

Tech monsters sound cool .

>>47575603
Thought about military orders.
How are they specialisied?
Or are they all the same just with different colours?
>>
>>47575413
Whitu Pigu go home!

If you want tons of heavy infantry but don't want to go Yu Jing, you're probably best off going PanO vanilla. Military Orders has a ton of HI, but they're highly inflexible and can be difficult to play.
>>
>>47575754
Thanks for the advice, could you explain the advantages yu jing has with HI?
Is one of their sectorials specialised on it?

How would they be more flexible than the also HI military orders?
>>
>>47575788
The Invincible Army sectorial is due in the next expansion book; that concentrates on YJ HI.
>>
>>47575753
>Thought about military orders.
>How are they specialisied?
>Or are they all the same just with different colours?

Each of the different knight orders is specialized to do something in particular. So you've got line-trooper knights, holo-projector knights, CQC knights, drop-troop knights, etc.
>>
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>>47575788
Yu Jing has the best spread of diverse heavy infantry in the game. It's basically their thing. We've got all kinds of Heavy Infantry that nobody else has (Camo Infiltrator, ODD Specialist, HMRC carrier, crazy Transformer mini-TAG thing). Both current sectorials have a ton of interesting link options for Heavy Infantry, and vanilla can field an impossible variety of them.

A new sectorial is eventually due called the Invincible Army. It is the elite regiments of the Yu Jing State. They're given the best training, best weapons, and almost all go into battle in Powered Exo-skeletons. Some of their units have already been released, and they're damn amazing in vanilla Yu Jing. We're not sure when the Invincible Army hits though. There will be a new sectorial at the end of next year with Acheron Falls, but nobody knows yet if that is going to be the Invincible Army of Huang Di.
>>
>>47575869
Ooh nice, are they chinese? Sounds cool.
>>47575885
So... a regular MO list would include many different ordees as each order has its role?

Well, I could paint them as being from one order and identify different stuff by different markings I guess.
>>
>>47576006
No, MO requires you to state one Order that is being used, and you can take only one model from any of the other orders.
>>
>>47575989
End of 2017?

Woah.

But sure, that does sound amazing.
Also look pretty sweet.

That covers all my questions, thank you all for being so helpfull.

The only question left is what the new combined army robits and their sectorial are about.

But I guess they are just to new so people haven't had time to learn about them.

Hmmm..is Pan-O the most popular faction, by the way?
>>
>>47576058
http://infinitythegame.com/article.php?id=195
>>
>>47576021
Good to know!
I could do some Holy Sepulcher Knights then to nave the option to pair them up with the terran capitoline guys.
After all, it seems the Sepulcher guys are some sort of spec ops/household guard beeftrucks.

Sounds fitting.

Templars are havking erry day and Teutons slay people with swords while screaming bloody murder, did I get that right?
>>
>>47576075
...thanks

Now I feel stupid.

Thank you very much.
>>
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>>47576006
Military Orders has a lot of weird rules in it. There are certain knights (Hospitallars, Santiagos, Teutons) which are order knights. When you build a list, you need to pick a primary order, and then you can pick 4 of these in your list. You can pick 2 models from other orders in a list, but only 2. After that you're free to add other stuff onto the list that are just general Military Order units which aren't tied to any particular order (Father-Knights, Order Sergeants, Remotes).

If Yu Jing is a little too Asiatic for you to stomach right now until the Invincible Army comes out, I might recommend you go with vanilla PanOceania. They do have a decent amount of heavy infantry. You can Military Order knights if you want that way. The problem with Military Orders is that they're a highly specialized faction with a lot of extra rules a new player might get bogged down in. You can always buy into PanOceania and then expand into Military Orders as you grow your collection.
>>
>>47576058
http://infinitythegame.com/article.php?id=23

Just sos you know they aren't heavy infantry.
>>
>>47576058
Nomads are most popular. PanO is probably 2nd. Mostly because of the Icestorm boxset, but Nomads were hot before then.
>>
>>47576127
Read it.

Unit of TAGs?

I know next to nothing about the game, but I know that that sounds beastly.

>>47576122
Sounds like a plan, thank you!

Infinity seems nice as you normally do not play with masses of minis.

Makes such things easier.
>>
>>47576206
Well , those Corregador guys in black and red do look cool amd even have some armoured guys to clean house.

No wonder they are popular.
>>
>>47576223
So the big guys the Xeodron Batroids are the TAGs, which in Infinity are supposed to be the biggest baddest units, mechs basically though they don't always have pilots. They're unique in that they are the first TAGs to be able to link, meaning they can work as a group of models together.

The smaller Unidron batroids aren't TAGs they are remotes. Basically armed robots. In the fluff the two batroids are related but they're both pretty new introductions.
>>
>>47576283
Watching some interviews about them now.

Those guys sound a bit like the borg, just that they dont immediatly turn you into bio lubricants or mechanise you.

Phew.
>>
>>47576308
Yeah that's Combined Army's thing. Their founding race built an AI to try and achieve Enlightenment and ascend and now they always need more processing power. It's funny in the fluff because they succeeded the first time and the AI deemed them unworthy and took off.
>>
>>47576366
So..they ascended but it was not enough for AI? Either you are ascended or not, right?
>>
>>47576393
Oh they will ascend, you can be sure of that. It would go a lot faster if you humans would stop resisting and get with the program.
>>
>>47576393

Here's what they did:

>Built computer to figure out how to ascend
>Computer figures it out, decides the CA are unworthy. The computer ascends and leaves all the fleshies behind.
>CA now pissed, build a second computer but this time they make it think like them so it won't betray them
>Computer keeps needing more processing power (brains) to figure out the answer so they take over other races to keep expanding their computing power.
>Joke is, because the new computer thinks like them it cannot ever figure the answer out. They shot themselves in the foot and don't even realize it.
>>
>>47576439
>>47576451
Fucking Hell thsts nasty.

What is ascension anyways?
Reminds me of the stargate ascension.
Also pretty sad that the CA seems to be a broken program that only exists to reproduce its pattern.

Have we seen the founders yet?
>>
>>47576514
Ascension just means gaining enough knowledge and insight that they can leave this worldly plane of existence behind. Stepping into godhood, or nothingness, or who knows? Join the CA and find out!
>>
>>47576451
You might want to add that they seek enlightenment / ascension to flee from the heat death of the universe, and not spiritual reasons. All the more funny that an AI actually achieved it.
>>
>>47576545
>>47576587
Woah.

Compelling reasons to join the CA.

How do they treat converts?

Do they know their second AI is borked?
>>
>>47576629
>Convert

Convert implies you have a choice.
>>
>>47576658
I do have a choice to not shoot at them and betray my species.

How cruel are those baddies?
>>
>>47576699
They have a device which forcibly converts you. Some people have cubes, which is basically a memory writing device, and stores your memories and shit. Basically, they have devices that completely rewrite those, making you into a slave for the EI.
>>
>>47576712
Thats....not nice.

So everybody gets forcibly converted?
Even if they volunteer?
Makes security breaches less likely, but clearly shows they are wankers.
>>
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>>47576629
>How do they treat converts?

There's two categories, the races the CA thinks has potential to ascend, and those it thinks doesn't.

If it thinks you doesn't, then you're slaves. Fodder. A resource to cultivate, exploit, or trash, whatever serves the CA best. You're cogs in the machinery now.

If a race looks like it might ascend, then it will be given sufficient freedom (or what the CA thinks is sufficient) to seek out this goal, while also being subjected to a large degree of overall misery, to encourage rapid results.

So, overall, Half-Life 2 combine might be a good estimate.

>Do they know their second AI is borked?

No.
>>
>>47576755
Ps:Thanks.

Infinity Lore quick start.

Now lets see if anybody even plays this around my area.....
>>
>>47576805
Ok, bye.

You are scary and deserve everything one van throw at you.
>>
>>47576755
They haven't run such overwrites on morat, shasvastii, etc. So when a culture is subjugated, such brute force conversions don't seem to be the norm. And not everyone has a "cube", as those personality recorders are called.
>>
Depends. They are ruled by the Evolved Intelligence, a super-AI built by a race called the Ur Rationalists.
The 'country' is thus, the Ur Hedgemony, and has conquered tons of other races. It's basically the big dog on the galactic stage.

Some races it just crushes. Others, they fight and then have those guys join willingly (The Morats, after seeing their military power beaten, join the CA for the chance to being sent to good fights, since it's clear the EI's the alpha dog).
Other races join willingly since they figure they should team up with the winner (the Shasvastii figure signing on maximizes their species survival).
Or that some races sign on for the profit (the Exrah figure they'll prosper best with this giant empire buying their goods).
Others get conquered (a third of the Tohaa's empire, which now are reorganized and have sympathizers fighting as the Sygmaa units).

And there's the Umbra, who are crazy sith-lord dudes that were thought extinct that the EI seems to have brought back as murderous thugs and warlords.
>>
>>47576884
>the Shasvastii figure signing on maximizes their species survival

In particular, it probably saved them from imminent extermination at the hands of the EI.
>>
>>47576909
well theyre a race hell bent on survival. thats why everyone has an embryo inside them
>>
>>47567250
Can you show me a Moira/Kusanagi list for ITS you are happy with?
>>
>>47576850
>>47576884
Man, that reallyis big and bad.
Joining seems better than fighting them and death, but only barely.

What us the deal with the Umbras?

What is sprcial about them?
>>
>>47576755
One bit of ongoing ambiguous fluff is the nature of the Sygmaa, the third of the Tohaa race that's now occupied by the EI's forces.

They fought a brutal, decades long war of slow grinding, losing millions of people. Then, when the planets of that section of the empire were conquered, the EI rebuilt their cities and actually improved their lives. All they needed to do was to help EI military research, and to get their cubes replaced by EI ones.

Now, lots are real mad at their old government for making them sacrifice so much, and are fighting their old government to try and end the war.

One of the unresolved plot elements (which will likely NOT be resolved) is if they really feel this way, or if this collaborationist streak is a result of having their cubes 'upgraded' to help process the EI's programs.

Also, they're totally ADVENT.
>>
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>>47564411
Did someone say, "siesta"?
>>
>>47577039
I prefer Exalt, but thats a nice bit which determines if the CA could be remotely considered good guys.
Similar to Aleph, I guess.

What does Aleph think about the EI and vice versa?
>>
>>47553785
ALEPH dearly wishes the humans would stop ducking around with each other and unify against the EI. They might also like that so they could eventually control everything.
>>
ALEPH is one of the main reasons why the EI is invading: If humanity can build an AI like it, then it could be used for the transendence research.

ALEPH Meanwhile, knows this. And is going to stop at nothing to prevent the EI from winning. ALEPH also knows it's not as smart as the EI, and thus can't out logic-it... which is why ALEPH's troops, the Steel Phalanx, are all built out of Hot Blooded Passion instead of efficient logic.
>>
>>47577388
Thats.....surprisingly cool.

So mechanic efficiency is the EI's shtick?

Neat.
>>
>>47577446
You might also want to read the 1d4chan page on the game. Has a small and amusing short version the factions personalities.
>>
>>47577973
Will do , thanks.
>>
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>>47577446
Indeed. All EI troops are built with ASSUMING DIRECT CONTROL in mind. Its basic line trooper, the Unidron, can't even go prone (due to it being remote, but still), and is built with active software assistance from the EI's combat chassis such as the Skiavoros, the Charontid or the Anathematic, who, upon death simply transfer the EI's presence to another unit. G:Mnemonica essentially means that you can only remove the EI's gaze from the battlefield if you kill every last trooper (bar some regular remotes, of course).

This is also why the Tohaa fight EI so furiously. They believe that defeat would mean an existence in sepsitorized slavery. The Sygmaa, however, show that the EI has no need for nonsense like that, as long as they carry comlogs that are included in EI's grid network, they can do whatever the fuck they want. It is a very logical solution on many levels - the Sygmaa carry out the psyops on Tohaa for being a bunch of warmongers that lead a pointless resistance and lied about EI's true intentions, the EI accomplishes the goal of expanding its grid network for calculating how to ascend a higher state of existence and the Combined Army has grown in strength all that much more.

Morats were brought in the fold in much the same way. The warrior culture was analyzed and the most efficient solution was found - nuke their shit until they realize they're beaten, then offer unlimited conquest and slaves for providing some space for servers to connect to the grid. As it is the morat custom that the winner takes all, they joined the EI.

Given enough time and information, EI will figure a way to tackle humanity, as well. After all, large part of the Human Sphere bow to an AI overlord already...
>>
I'm excited to learn more about the Umbra, they are pretty mysterious so far.
>>
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>>47578124
There isn't much on them, except that the EI uses them as it's 2nd-in-Commands, and as envoys during First Contact situations (hence the leading Umbra contingent in the First Contact Onyx Force).

No-one knows why the Umbra joined the EI, as they were believed extinct. It is theorized the EI brought them back from the brink and directly merged them with it's consciousness to ensure their loyalty and put their fearsome reputation under it's service.

Before they disappeared they had a fearsome reputation as ruthlessly callous Martial Artists, with more than one species referring to them as "Ma'atzi" [sp?] - or "the genocides".

The difference in their first contact protocols, now they are working for the EI, is that they must first make an attempt at diplomacy before they can fall back into their bad, old habits.
>>
>>47578017
Wew, thanks!

Nasty,nasty stuff.

I loved the collectors,btw.

Bug men are cool as fuck.
>>
>>47578323
Now I understand the Sith talk.
>>
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>>47558841
I've used them to great effect against the ASS. A lowly Zhanying sensor agent can pretty effectively make Phoenix duck his head if my MSV2 has been taken out. They're also nice when coupled with an HMG to take out a link team; even though you're still taking the penalties, a good HMG platform has the burst and BS to not really care.
>>
How do you settle on a paint scheme? So far I'm painting every model in a different scheme until I find one that I like for that unit type, but it feels like a wast of time since I'll just be stripping the ones I don't like later.
>>
>>47578762
>How do you settle on a paint scheme?
I don't. I just paint each guy any colors I want.
Feels good to play space russians.
>>
>>47578762
I'm a serial stripper.

..As in, I'll paint 3 models in a scheme I think will look good, and always end up hating it/deciding I can do better and stripping them.
It's annoying having entirely unpainted forces.
>>
>>47579234
Perfectionism when painting is the destroyer of productivity. Seriously, fuck it. It's better to have tabletop painted minis with a few best efforts than to have no painted minis at all because you want everything to be a best effort.

Seriously, stop fucking with yourself.
>>
>>47579346
I try to tell myself that but it just gets to me that my own slacking is the cause of me disliking my work now.
>>
>>47577151
>>47577362
ALEPH thinks its time for Mother Fucking Achilles, thats what ALEPH thinks.
>>
>>47579729
I guess Achilles is ded killy?
>>
>>47576021
>No, MO requires you to state one Order that is being used, and you can take only one model from any of the other orders.

I know I'm late to the party but, nah mate that ain't right.

You nominate the main Order who are AVA4, then you get AVA 2 of confrere knights, which can be pulled from any of the non-nominated orders, so you can have up to 3 different orders at once.
>>
>>47579788
He's ALEPH's recreation of the greatest hero of (at least Western) literature, put in the most deadly body ALEPH can construct, and the entire Steel Phalanx is reconstructed Homeric heroes to support him, so, yeah, he's pretty killy.
In game terms, he's not quite a TAG in sheer stats, but he's a pretty even match for some light TAGs, powerwise and pointswise, in a standard man-size silhouette, S2.
>>
tfw you realize JSA are just "the south will rise again" rednecks of Yu Jing
>>
>>47580606
So misunderstood and alienated by haughty imperialism? Sounds about right.
>>
>>47580722
go fuck your cousin jethro
>>
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Remainder that you can either be a slave to an AI or date/own a catgirl.
Consider your options carefully.
>>
>>47573867
We're all weeaboos, bro.
>>
>>47580934
But ALEPH promises all loyal Spheroid a pure robot or greek maiden waifu of our choice.
>>
>>47581007
Contain your /a/utism.
>>
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>>47581480
>no fluffy tail
>"waifu"
>>
>>47580606
pls no, noel
>>
>>47580772
Case in point
>>
>>47580032
Only of a few of the named characters are actual recreations, most are just regular myrmidons that earned their name.
>>
Long time since I've been here. Moved around a lot the past few months, but settling down for now. Also need to catch up with HSN3. Time to do daily posts of painting... after I restock on paint...
>>
>>47581519
Those actually look well made.

Props to the degenerate fag who sewed those.
>>
>>47580606
>>47580722

>heil hydra
>>
>>47553785
The Kosiul is a QT
>>
>>47583856

Have you ever considered having sexual relations with an artichoke, Infinity General?
>>
Svalarheima what do you hope for?
>>
>>47584000
I'm hope heavy armour sectorial, considering they have a fuck tonne of that magic space metal.
>>
>>47583891
No, but you are making me consider it.
>>
>>47583891
I don't know if I'm good-looking enough for a threesome.
>>
>>47584550
Find one isolated long enough from other Tohaa and they'll be desperate for a threesome with you and your dog
>>
>>47583891
That depends, is she a filthy Tohaa rebel or a glorious Sygmaa warrior?

>>47584648
>not desexing your dog
>>
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Hmm... The most badass model?

In my opinion Aquila Guard HMG :3
>>
>>47584713
It's not the average Tohaa soldiers fault they have a alien illuminati making them die in vain.
>>
Are Intruders still the solution to every problem?
>>
>>47586640
They're certainly not the solution to crits.
>>
>>47586720
What is, apart from playing a faction called PanOceania or Aleph?
>>
>>47586738
Anything with effective multiple wounds.
>>
>>47586720
Isn't that the equivalent of saying 'dies to removal'?
>>
>>47586853
Nah, multiwound or NWI/dogged units can take a crit and keep on murdering.
>>
>>47586738
On that note, possible Aleph or PanO, player here.

Myrmidons wih their starter box officer character sound amazing, they are MI though right?

On the other hand we have military orders that could allow me to link up psychotic teutonic knights.

I am basically searching for a tough agressive force which pressures the enemy while I support it with trickery.

Therefore impetious does not seem to be that bad as I want to be agressive with them anyway.

What do you think about that plan and what fits that idea the most, Aleph or Military Ordees?
>>
>>47587277
Myrms are WB, as are most of their officers, Ajax and Hector being the expections.

Teutons can't link anymore for whatever reason. Hospitalers and Santiagos can.

>I am basically searching for a tough agressive force which pressures the enemy while I support it with trickery.

Depending what you mean by "trickery", most vanilla and sectorial forces can do this.

Impetious removes partial cover bonuses, so keep that in mind before charging with your knights. Also remember, that frenzy doesn't kick in until the next order count phase of that unit, after causing the wound (outside of link, ofc).

ALEPH or ASS? Because they have different focus.
>>
>>47587277

ALEPH will give you more flexibility in the long run, and while they aren't quite as good at shooting as PANO you'll have ODD and mimitism out the wazoo if you're playing the Steel Phalanx. ALEPH isn't as much about blood and murder as the SP but still gets lots of great troops.
>>
>>47584354
>guys what if we made jotum smaller
>ARM8 HI armed with 2 LFTs
>>
>>47587375
What is WB exactly?
I meantmedoum infantry with MI. They have less wounds so I was asking myself if that would damage me there.

Why cant Teutons link any more? Were they to strong?

Also I was thinking about the assault section, myrmidons supported by another link team that has less gung ho killy stuff like medics and potential engineers to support them.
I believe those jump guys, thorakites they are caller, can play that rule.

>>47587384

SP is steel phalanx ,right?
I would definetly want to branch out later, but cyborg killer commandos sound pretty amazing for a start.
>>
>>47586215
There's no replies because there's no argument here.
>>
>>47587511
Shouldn't the real debate be which faction has the best women?
>>
>>47587511
Eh, the trench coat is stupid.

Why put armour plates over it?

If it was camo I could understand it.
>>
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>>47587569
Nomads. Again, no argument.
>>
>>47587447
WB is Warband. Mostly just LI that are primarily meant for punching people.

Nobody knows why Teutons got nerfed. They were okay before, but now all the other knights got buffed and Teutons have simply been left behind. They were always one of the weaker knight orders as well, so it doesn't make much sense to single them out.

Having one Myrm link and one support link is fairly standard in SP. Not sure how Thorakitai are jump guys, but they're pretty good as a long range gun platform now.

>>47587594
The only thing over the trench coat is that weird backpack, which looks more like a power generator than armour.
>>
>>47587628
Oh okay, misunderstood it then.
Thanks.

Could myrmidons stand up to a magister or other knight link team?

I also assume that Aleph in general is really good at hacking?
>>
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>>47587594
>hating coats
Wotchu say, nigguh?
>>
>>47587594
bulletprof coat can rly slow bullets enough to protect plates where its tinest :P
>>
>>47587669
I can understand tabards etc on knights or sneaky stealth material cloaks on inflitrators.

But why would a big guy (tm) in heavy armour need one in the far spave future?

Rule of cool for propaganda?
>>
>>47587716
It's cold and rainy outside and the brains behind the MKII Aquila Armour didn't think about cold and rain - it was not in the government specification.
>>
>>47587665
ALEPH hacking is ok. They have pretty good access to high WIP hackers and ok access to repeaters and the like but Nomads are far and away the best hackers in the game.

A Myrmidon link probably wouldn't be able to stand against a knight link in a fair fight but the knights would cost a ton more. If someone is taking a 5 man link team of knights that is likely most of their points whereas at 300pts a SP player could easily take 2 really good Myrm links and have points to spare on a bit of utility or a good ranged gunfighter and an AD troop.
>>
>>47587665
Probably. No knight links have MSV, and that means your ODD will fuck them over. Magisters suck nuts at mid-range combat where Myrmidons can make good use of their spitfire, so as long as you stick to optimal range bands you'll have a great advantage. Tactics are just as important as unit selection in the game, though. A clever player will try to engage your Myrms with MSV units, direct templates and other shit that ODD can't help them against. It's your job to use them in a way that makes this more difficult.

Vanilla ALEPH is good at hacking, though not to the level of CA or Nomads. SP is kinda shitty at it.
>>
>>47587735
Hoo boy, decisions.

But Myrmidons sound amazing for their price and are fast as fuck too.

Decisions, decisions.

Thanks for the help.

Probably will read up more on rules and tinker around with myrmidon lists.
>>
>>47587762
Thanks, so teying to take out those kind of weapons on range and/or having some guys repairing your stuff after it burned away seems to be a good idea.
>>
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>>47587716
It makes sense for sandy environments, maybe some for snowy ones, like Nisse has, to protect the armour from shit getting between plates and wires.
With Aquila Guard it's probably just a mark of seniority though, considering they're all senior officers and without it the armour is not that distinguishable from ORC or Swiss Guard armour.
>>
>>47587733
>>47587811
Makes sense.
>>
>>47587716
Probably the cool factor. They're meant to look distinctive and intimidating so that people know to respect/fear them.

>>47587811
Machines fuck up when they get too cold, and a thick layer of fabric is both cheap and effective at keeping heat in. Coats are ideal in cold conditions like Svalarheima. I'm kind of surprised the Jotum doesn't have a coat, or at least some cloth bits near the joints. Seriously though, they missed out. A TAG with a coat would be fucking killer.
>>
>>47586640
There's a few solutions to Intruder problem. Like Albedo or Cybermask.
>>
>>47588027
White Noise also.
>>
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>>47586215
>>
>>47587878
There's hoping for a Szalamandra coat.
>>
>>47588041
I like those actually.

HI Nomads?
Yes, please.
>>
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>>47588055
While I really don't like the female Brigada as Brigada, I'm hoping I can use the pistol arms with the open face, forgo attaching the antennae, and use it as a TAG pilot.

They're bomb-ass units, I just wished that the 4-man box showed that the power armor was unisex. The men are stupidly fucking tall by comparison.
>>
>>47588106
Agreed.
>>
>>47588106
There is no unisex armor in Human Sphere.

Bow before ass!
>>
>>47588287
Bullshit, anon. TAGS would like a word.
>>
How many Nomad Alguacils is too many? I posted in the last thread about having an old Nomad Starter set, but man, that new set / Operation Icestorm looks really sweet.
>>
Are there any dirty tricks or sly tactics out there? ex-40k player here. I'm just wondering if each army has it's own sort of 'theme', sorry if this assumption is totally wrong.

Like Nomads seem to be good Hackers to debuff and confound the enemy?
combined army are very few, but very strong?
>>
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>>47588287
>Bow before ass!
I think you're forgetting something.

They could have given the female MB nice asses without having them look like emaciated children when compared to the males. Seriously, they've got limbs like twigs.
>>
>>47588365
You wont see similar division between faction playstyles like in 40k, every army is a shooty army. That said, there are different focus in each vanilla army and sectorial, and while most armies can make most tricks, some excel in some particular trick and may not have good, if any access to another.

Basic "tricks" most armies have include:

-hacking: support you robots, protect you hackable troops and hinder the opponent heavy infantry and robots
-camouflage: sneak around as a marker which can't be directly attacked. Once you're revealed, you're still harder to shoot at
-aerial deployment: flank your opponents by either coming over the table edge or combat jumping directly from orbit (similar to deep strike)
-parabolic fire and guided ammunition: lob grenades and missiles behind cover while enemy can pretty much only dodge your shots
-smoke: create zone that can't be seen trough, relates to-
multispectral visors: remember smoke and camouflage? This is the counter to those, also let you shoot trough smoke.
infiltration, mechanized deployment, forward deployment: start up the board, useful and pretty cheap way to gain some board control
mines: more board control! Combine with minelayer to place even more camouflage markers on the board and play shellgames with your opponent
holoprojectors: Disguise your troops as some other troop, also let you create holograms to deceive your opponents further

Most of these have specific counters and there are tons of skills and equipment with fever armies have access to, such as impersonation.
>>
>>47588487
>Seriously, they've got limbs like twigs.
That's some fine Praxis tech right there.
>>
>>47588494
That's pretty interesting. How would you say the, I hate to say it, the 'balance' is?

I've been on both ends of a leafblower build, but I like to build more thematic groups as well. Do you think the gameplay and factions play off each other well? How about dealing with some of those tricks you mentioned?

Earlier on in the thread TAGs were mentioned as pretty much "If you don't have anti-TAGs, you won't beat it." can the tricks be that overwhelming? If you don't have the hard counter to it, there's that much a disadvantage?
>>
>>47588535
Balance is the best out of any wargame I've ever played. There's a few subpar units, but as long as you build your list decently you'll do okay.

You can beat TAGs without dedicated anti-TAG weapons, but it's a lot more difficult. Shoot them with HMGs enough and they'll go down, but weapons that can fuck with their armour in some way tend to be more effective. Hacking is also a potential counter to TAGs. Possession in particular is some nasty shit if you can pull it off.

I wouldn't play without some way to deal with camo. It's by far the most basic and ubiquitous trick in the game and has multiple counters, though MSV is the most common
>>
>>47588651
That's great. Thanks again for all the information!
>>
>>47588106
>The men are stupidly fucking tall by comparison.
Same for the Domaru, except even the females are stupidly tall too. They Dward the Haramaki I field them with now.
>>
>>47586215
Pop, Pop!


The Tiger Spitfire.
>>
>>47588736
That's just because they're newer models. The scale slightly changed, so new models are noticeably bigger than older ones. This is especially prevalent in HI

>>47588755
More tiggers is always a good thing.
>>
Anyone has any tips for someone wanting to start playing infinity. An not too hard to play faction, that doesn't cost too much. And before anyone tells me everything is good and pick what you want, I would like to point out that I got burned hard on w40k with that kind of a talk. I have around 200$ to spend after I sold my imperial guard .
>>
>>47588845
Second this please. Any more advice would be appreciated.

As for starting the game, I've read that it's very terrain intensive. Which seems fine if you don't mind books and beer-ville. Some of the army starter sets come with terrain it seems?
>>
>>47588845
What factions are you interested in? Just pick the ones you like the look or lore of at first glance. It's easier for me to explain shit using a particular faction.
>>
>>47588956
The faction that is powerful and cheapest, and not too hard to play with is the one I would like the most. I do not realy care much about model looks. Although if I would have to choose between a faction with models that come in milion separate parts and one that doesn't, I would pick the second one.
>>
>>47588990
Can't help you on the cheap part, but low unit count would fit Pan-O Knight Orders and ALEPH Steel Phalanx. Both sectorials should be close to your wishes.
>>
>>47586215
>no panzerfaust
Fucking
Cee
Bee
>>
>>47587628

Because Corvus Belli are fucking stupid retards with balance.
>>
>>47589036
Could you give me an example army for aleph. I would like to avoid buying big boxs to get a single models at start. That and multi part models seems the only thing I was told to watch out by people who already started playing infinity before me.
>>
>>47588990
All the factions are strong. There's a few units that are pretty shit, but in general the balance in Infinity is solid.

As for easy to play, PanO might be good for that. They're the brute force army. They have big units with big guns and they're very good at shooting those guns. They consequently have very limited options when it comes to the more complex stuff like hacking and smoke.

>>47589039
>Aquila panzerfaust
Is this the new wageslave meme? Where did it even come from?
>>
>>47588990
It's not 40k you nigger. The game works differently. We can keep repeating the same shit but check it;
>>47588651
This dude already said it. Most of the factions are pretty much on par with each other.

Anyway, you probably want to go ASS because it's (relatively) cheap as in all your models are good and are all man sized which means there's all $10~ because infinity isn't priced on how good units are only how much metal is in the box (usually, fooking tinbot).
Problem being ASS is kinda funky monkey composition wise and you may get completely reamed. Or you could just use the Achilles to heem any unsuspecting players in your meta.

Though if you don't know what you're doing they'll probably beat you anyway because actually being 'good' at the game is a thing instead of just buying more powerful tokens.
>>
>>47588990
>>47589036
Yeah, Steel Phalanx might fit the bill. Just stay away from the robots, those spider legs must be pinned and they're still quite fragile.

I'd argue that armies with large unit count are easier to play, even with smoke and ODD give SP an edge in firefight, having so many options is guite taxing at times. Do I throw smoke? Dodge? Shoot with template? Shoot wit a gun? Engage? Sometimes all of these are valid options for a single myrmidon, and you might ARO with a link, which further complicates things.
>>
>>47589070
While I don't play ALEPH, the core units will always be the Myrmidons. Add to it Achilles and for the rest I prefer that an ALEPH player tells you the rest.
>>
>>47589083
Look at the new hmg model you doof
also
>wageslave
Get the fuck back to /r9k/
>>
>>47589083
Yeah, I kind of a don't believe the all factions are strong part. I lost over 400$ on reselling my w40k stuff, and I would realy not want to end up the same with infinity.
I would like to have a mid/starter game size army, which is around 10 models right? Nothing that requires genius or high skill to play with. And as few single models from big boxs as possible. I don't trust the people I play against on telling me what is good, because the same people told me IG were ok for w40k.
A list of buy 3-4 of X, 2-3 of Y and Z leader and this support unit, is what am more or less looking for .

Telling me a faction is ok, with only a few models being bad doesn't help me much when there is 50+ models per faction .
>>
>>47589093
There are no niggers here, so it is not very insulting to be called one. what is an ASS?
>>
>>47589139
Normally i'm fine with the fact that some people just want to play a game and not concentrate on models much, but holy fuck you are cancerous.
>>
>>47589173
He got burned by 40k. I can understand that ,if he is on low budget, he wants to be 100% sure not to waste anymore of his cash.
>>
>>47589173
I spent 690$ on an IG army. Good whooped in the ass every time I played it for almost 2 years. Resold it for less then 220$, sorry that am trying to be careful
>>
>>47589202
Something you also might want to know: Infinity is HEAVILY influenced by the map. Depending on your teamcomposition, the map might become your best friend or your worst enemy. The map alone is already a reason why there CAN'T be any cookie cutter builds. There are so many scenarios that a perfect composition doesn't exist.
This was a major reason for me to give this game a closer look. I have a deep disgust for minis games that just use the table to put the minis on, and nothing else. You will quckly learn how big of a difference this can be.
>>
>>47589139
>Moderate Unit Count
Panoceania, Yu Jing, Combined Army, ALEPH, Tohaa, Nomads. Possibly Haqqislam too.
>Good
Panoceania, Yu Jing, Ariadna, Haqqislam, Nomads, Tohaa, ALEPH, or Combined Army
>List
Starter + Whatever fills the points to bring you up to 200 points. Would advise staying away from sectorials.
>>
>>47589159
ASS is Aleph, specifically the Assault Sub-Section Sectorial.
>>
>>47589257
Isn't Vanilla Ariadna right now the top dog in many game shops?
Doesn't help that the faction is VERY popular in Polen apparently, where a big fanbase is situated.
>>
>>47589253
Ok, but from what I have seen people here seem to be play 4 scenarios on the same table,as we have only one for non w40k games. I also understand that some armies have better hackers and others have a better medic. I get that, I doubt there anything like a dual WK 1kpts eldar lists. But there have to be stuff like desert jews always take X always, because it is OP. Achiles was mentioned by some people for the techno greeks.

how would this be
Achiles
5xmyrmidons [what weapons?]
1xMyrmidon officer
3xThorikatai
>>
>>47589286
Cool, thanks.
>>
>>47589316

Maybe that's why Teutons were nerfed.
Cause the inbred retard subhuman poles demanded it for Teutons being offensive to their pathetic sensibilities.
>>
>>47589338
But that makes no sense. Why would they want to nerf teutons and buff ariadna, when ariadna is full of russians and french.
>>
>>47589202
This >>47589257 is more or less true. Also, what's hot or not depends from your local meta. For example, there is a new hacking device in the new supplement that's specialized against other hackers. It's pretty cheap and lets you use a program that hides your hacker, but it's still pretty weak if your opponent doesn't have any hackers. Then again, if your local meta fell on the memes and embraced the so called Polish meta (full kurwa for short) and started to spam camouflage left and right, multispectral visor become suddenly an auto include. Said visors are wasted points if your opponent doesn't have any camo, ODD or smoke, or you don't play on a jungle table.
>>
>>47589356

Because that's what the polen babbies want. Ariadnas their favourite faction, they just pretend Kazaks are actually polish scum.
>>
>>47589356
French and Russia have other cultural associations, not just REMOVE POLAND
>>
>>47589378
Not an expert, but russians and french have a very precise associations in polen.
I mean half the people where I play use the arab or turks. I doubt that faction is as popular in Israel or US.
>>
>>47589325
I'd suggest you add an enomatarchos -link leader for the thorakitais (and second for the myrmidons), as those links pretty much ASS specialty (you'd better play vanilla ALEPH if you don't want links, more variety). The sectorials have an ability to take links, which let you activate multiple units at the same time, giving bonuses the link leader. Normal sectorials can field one 5-member core, one 3-member haris and as many 2-member duo links as they want, but ASS has a special link rule that let you field 4-member enomatarchos links. Enomatarchos -links must have a guy with enomatarchos rule, which is usually some kind of officer character. Thorakitais have Nesaie Alke and Thrasymedes, Myrmidons have Ajax, Machaon, Phoenix, Eudoros and Myrmidon officer, Dactyls have Acmon. Additionally Hector can make links with all of the aforementioned.

Get the 10 years anniversary Achilles, much better model.
>>
>>47589325
The Ariadna poland style might qualify. They tend to have cheaper units at the cost of missing out on a lot of fancy equipment, so some people make 20 unit lists almost entirely out of cheap specialists. I've been able to kick the shit out of it fairly consistently by playing very defensively and just letting them waste orders running into a meat grinder, but it's an irritating playstyle that can be very effective against the unprepared and makes the game drag on for a fucking age.

Something that perplexes me about Infinity is how non-cutthroat it is, even in some tournament scenes. There are exceptions of course, but it's not completely infested with WAAC faggots like Warmachine is.
>>
>>47589378
I thought Teutons were more "REMOVE LITHUANIAN/PAGANS".
>>
>>47589443
Hmm interesting. Not saying I would want to play and army that requires 20 models, but it does make sense. 20 guns should be more efficient on avarge then 10, even if the 10 models are twice as reslient.
>>
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>>47589338
but anon, every unit is viable

it's not your list it's you, so get gudder
>>
>>47589440
Awesome. thanks for the help guys. off to the shop to buy as many models as I can. Probably not going to get everything I want, but if worse come to worse I will spam the named characters as stand ins for other models.
>>
>>47589443
IF infinity ever achieves big popularity on a global scale, you will see those competitive asshats appear like locusts. Its just a matter of popularity.
Same reason why I cant take MTG serious.
>>
>>47589481
That is some sick Aleksander Nevski action.
>>
>>47589486
And so ALEPH has a new fighter among its troops.
>>
>>47589325
>take X always, because it is OP.
Oh god, please not this shit again, why 40k players always ruining other games?
>>
>>47589579
Well I doubt it has anything to do with w40k. I looked at the kurwa list for example and all of them seem to run SAS FO and uxias. Most ASS seem to spam certain units too.
>>
>>47589493
ruskie sectorial never
>>
Now that I've decided to get into Infinity I thought I'll give airbrush finally a try and ordered some equipment. I'm so hyped to try it out right now, first time I can't wait till weekend is over.
>>
>>47589481
>>47589481

Run the stats and the math compared to the other knights and come back to me.
Corvus Belli are fucking idiots fullstop for letting this get through.
>>
>>47589663

Acheron Falls Komrade!
>>
>>47589657
You tend to see similar choices between armies. Chasseurs being one of the big options for Ariadna since they do so much for their cost.

But I've had games taking the less used units/loadouts and won. Terrain and objectives can really determine how well a list can do.

Though like a previous poster mentioned, yet to run into a lot of WAAC or super cutthroat players out there and I travel a fair bit. But guess it's just a matter of time till that changes
>>
>>47589708
Make pics and show us your effort!
>>
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>>47589734
acheron falls asleep
>>
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>>47589754
manana...
>>
>>47587603
How many waifus does Infinity have. Which faction has the best sex life?
>>
>>47588809
>tiggers
Is it bad I now want to convert my Tiger Soldiers to have long, springy tails supporting them, instead of them being on their feet?
>>
>>47590153
Depends on what your fetish is. Although, if you're /d/ , Nomads is the way to go.
>>
Any Haqqislam/Hassassin players that has ever pulled of some tricky shots from wierd angels with the Lasiq and his Climbing Plus.

With the right terrain that skill just seems like so much fun.
>>
>>47590220
>/d/
Hentai is JSA, surely? Alternative is definitely Nomads though.
>>
>>47590153
I imagine Nomads getting real kinky, but my heart also hopes that Haqq's like getting it on.

Mostly because i'm partial to brownies.
>>
>>47590232
I often find myself being aggressive with my Lasiqs so they tend to not stay anywhere high once the orders dry up.

Though for unusual attack vectors I've been enjoying Samaritan+Rodok fireteams lately. Super Jumping over stuff and covering the table with boarding shotgun fire.
>>
>>47590232
I managed to get a kill shot with my Lasiq from across the map, at something like 40" and through about five different buildings which still failed to actually provide cover. My opponents expression was *hilarious* when she realised what I had just done.

Haven't had any as dramatic as that, but the ability to pull of trick shots like that is the main reason the Lasiq's always my sniper of choice for Haqq.
>>
>>47590256
>>47590288
Sounds pretty sweet.

I'm currently making some tall building terrain with platforms at multiple levels, just to get some more vertical play than guys standing on rooftops.
>>
Ok got a start of my ASS. Thanks for the info and tips.
Soon first game vs Ariadna. Guy even gave me the list.
>>
>>47590414
Good luck!

I love my monsters and evil shit, I'm strongly considering the Combine Army. Just waiting for my friends opinions on the game before I commit.

So, uh, any CA tips or experiences please?
>>
>>47589754
But those are mexicans, not Galicians.

Also, in Spain the average work day is 10 hours long, with no time for naps.
>>
>>47590473
>Spain
CB are portuguese, though
>>
>>47590462
Get used to not getting to use all your toys at once. CA units run expensive points-wise, so sometimes you'll find yourself stuck without other options. Though your toys are damn strong, and in some cases weird for people not too versed in them to handle, so you'll do frustrating and crazy things as the game progresses.
>>
his list is brutal
19 Not geting much of what units do in his list but it looks brutal
WALLACE Lieutenant
VOLUNTEER HMG
VOLUNTEER Paramedic (Medikit)
VOLUNTEER
VOLUNTEER
VOLUNTEER
112
19x HIGHLANDER Chain Rifle, Smoke
Image WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (3)
UXÍA McNEILL (Covert Action)
CATERAN
DOZER (Traktor Mul Control Device)
>>
>>47590495
Calling a Galician Portuguese is like calling a Spaniard Moroccan.

Galicia was part of Portugal in the middle ages though, but nowadays it is part of Spain.
>>
>>47590638
And they're all part of Mexico. Mystery solved.
>>
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>>47590511
Nice, thank you for the advice!
>>
Who cares they're all incompetent halfbred morons.
>>
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>>47590462
I love my CA.

Unidrons are my favorite units. They look awesome, and the interaction between dogged remotes means that they need 3 wounds to die in the first attack. This means a guy with a ML on top of a building is a HUGE pita for the enemy as they usually have to win at least 2 ftf rolls and if they dont they are screwed.

I'm excited to do this with B2 +3BS in Onyx....

Hidden deploy nocs are great as well. Let you opponent move his link into the open, then revel and shoot a non-leader. He has to dodge, and then you do the same thing next order....

There are many more amazing tricks, but suffice to say, CA is super fun to play.
>>
>>47588352

Having a bunch in your collection isn't really an issue. Unless you really like 5 man Alg links you probably don't need more than 4. But the ice storm ones look nice so you could always sell off an old one for a few dollars and have 5 floating around.

>>47588882

What advice do you want in particular? what army to start, how to get stuff for 2 players sort of thing?
>>
I know Nomads are pegged as the 'rebel punk' types, but isn't that only Bakunin?

Tunguska strikes me as regimented and professional, while Corregidor is a just as no-nonsense, but can get a little more bombastic a-la the marines from Aliens.

Is this correct?
>>
>>47591977
A rotten apple spoils the bunch.


Also, from what I see, Corregidor also has a bit of the rebel punk vibe going on, you could see that with the cat-lady Daktari, the punk hair on the alguaciles, and a couple of other things.

I think it's more of a generalization, they had to break away, and I'm sure each ship has its own subsections of culture.
>>
>>47589139
You see, the problem is that the only truly bad units are Teuton and Securitate. Most of it comes down to proper force composition: have enough orders to move your big guys, have engis if you use a TAG, don't use a too big a guy with cost-heavy links etc. There's no one optimal list for any force.

PanO is the shooting faction with fancy toys and nice heavy infantry, Steel Phalanx is a bit tougher and cc oriented. All factions are balanced and most can do most things.
>>
>>47592028
Corries seem to me more like anarcho-commies.
or something.

Wierd, but atcually having some sense of culture and purpose and defending it.
>>
>>47592090
Aren't they democratic, though? One citizen, one vote?
>>
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Ceres-1200x675.jpg
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>>47591977
Tunguska are if Silicon Valley and Russian Mafias built a giant space ship together.

Corregidor are exactly like belters from the Expanse. They dislike the Core/Human Sphere, but they aren't degenerates.
>>
>>47590462

CA is awesome, and a lot of fun but they have VERY expensive toys floating around which makes them kind of hard to list build for. So of all the factions I think they're one of the trickiest to list build for. EI aspects are all great at what they do, Ko Dali makes people cry, Daturazi are amazing for what they bring (seriously, they're some of the most stacked models in the game if you're taking them at 14 points), and I personally feel like HMG Q-Drones are godly.

>>47590623

Don't get discouraged if your first game is rough by the way anon, this game has a big learning curve. My first couple of games went awfully but you learn a lot with each loss, and some of the nuances of the rules etc. I'm still new but have so far managed to win both the games I've played so far in my league. Him throwing like 30 models at you is dickish and highly unusual (most armies clock in at 10-15 models if they're not deliberately spamming) but the good news is that the tradeoff is that all his guys are pretty shit. It will probably be a rough game if you're not used to dealing with this sort of thing. Some advice for when you play him:

-If you have any MSV troopers, bring them. They'll be able to shoot through all the smoke he'll be tossing. The more MSV you bring, the more his guys are going to suffer from being shot through all their smoke. An MSV sniper will make him weep.

-Chain rifles are basically flamethrowers in that they're just a template out of the gun. Stay as far away as you can from his guys and just shoot them to death. ODD/mimitism aren't going to help you at all when they get in range, so in this particular case tougher > harder to hit for whomever is going to get close to them.

-All those highlanders will always, every turn, move towards the closest model so you can use that to bait them into ARO traps.
>>
>>47592075
This is true.

I am struggling to think of units I would never bring, especially after the HSN3 updates. The few that I wouldn't are mostly due to aesthetics, not rules. The only ones I really feel are underpowered are:

Teutons
Securitate
Order Sergeants
Zerat
Moblots
Maybe a few Dire Foes

Everything else is very well balanced.
>>
>>47592173
Solid advice.

The HMG Q Drone, a Noctfier ML, Le Muet and especially a MSR Maakrep or Yaogat will make smoke wall lists cry.

Make sure you deploy them last covering their main corridor and way back so you stay out of 32" of their HMGs.
>>
>>47592229
>order sarges
>no zhanshi
U fookin wot mate?
>>
>>47592229
Some Order Sarge loadouts are good though. Just not the ones in vanilla. I also think people get carried away about Teutons. The spitfire version is punchy and cheap - perfectly usable and has a clear niche as a throwaway short range bully.

Zouaves and Haqqa deserve a mention for the way they pay extra to move a unit that's not very good at fighting closer to the action.
>>
>>47592292
Using Alguaciles as the generic base trooper.

Zhanshi pay 1 pt for +1 CC
OS pay 3 pts for +2 CC, +1 BS and Religious. Religious is in almost every scenario WORSE for line troops than not Religious.

Effectively Order Sergeants suffer from over-costing of CC on non MA models the same as Zhanshi, but twice as much.
>>
>>47591977
They have their own reasons for not fitting in with the Human sphere.

For Tunguska, it's a business thing. They are the space swiss, banking on information that even ALEPH can't tough.

Corregidor has a big chip on their shoulders, understandably so. This is a population descended from prisoners and refugees that was forced to survive in an extremely harsh environments. If they didn't like how their ancestors were marginalized by the super powers, they sure as hell did not like how their workers got abused by corporations. Hence resorting to Intruders, Wildcats, and Brigada if they think someone is trying to give them the short end of the stick.

Bakunin is nothing less than a political experiment, a place where you can carve out your own political space as long as you don't risk the ship.
>>
>>47592530
Halqa are amazing as a cheap infiltrate specialist, or (my personal favorite) and infiltrate Grenade Launcher. Spending 5-6 order lobbing grenades speculatively in good range can clear out clumped light infantry nicely and really punish order spam.

Zoaves win games too. I usually take them as specialists to support my 4 minelayer chassuers. Assault Pistol/DEP is a great active/reactive combo when you are up close and personal.

The sapper profiles are a trap, though the HMG one can be OK is you are going first and can enter into supressive.
>>
>>47592162
Remember the Cant
>>
>>47592551
Why the fucking fuck does Corvus fucking Belli fucking hate fucking military orders

FUCK THEM
>>
>>47592724
Oh quiet down, Celestial Guards cost just as much and still suck at shooting.
>>
>>47592616
Haqqislam already have a LGL though. And it has real infiltration. And camo. The camo options do objectives better too. Otherwise, you're putting order generators in harm's way. And taking more than one means clumping them anyway.

As for Zouave's, I've seen the assault pistol kill stuff, but they die like flies on the reactive. DEP is more intimidating than actually good and they tend to be in prime position to get reamed by camo units proper.
>>
>>47592772

Then complain with me iss brother
These spics will not be allowed to shittily balance our game
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