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Is this what the average player/GM thinks "powergaming/optimization/min-maxin

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Is this what the average player/GM thinks "powergaming/optimization/min-maxing" looks like in D&D?
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>>47547294
>warrior/rouge
no
>>
>>47547294
No. Its not a caster. It is pretty edgy though
>>
>>47547294
>warrior/rogue
>>
Lol, as if an optimizer would fill his headband slot with something that just looks good.
>>
>>47547294
>Extra attack in broad daylight
>Can sneak attack every attack while in shadows

Garbage combo
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>>47547430
>average player/GM thinks
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>>47547294
>No rule says you can't wear two

It clearly states that you can only use one shield at a time. This isn't min/maxing, this is shitty DM who's too beta to call his players out on their bullshit.
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>>47547494
Maybe 3.P players, but I don't think its right to make fun of people with brain damage lime that.
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>>47547464
No, see, you just have to make most of your attacks from the shadows, then 5-foot step out into daylight and gain your bonus attack.
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>>47547505
>It clearly states that you can only use one shield at a time. This isn't min/maxing, this is shitty DM who's too beta to call his players out on their bullshit.

It doesn't matter anyway, because shield bonuses don't fucking stack.
>>
>>47547294
>+10 headband (no mechanical bonus)
I have half a mind to keep him around for potential humor.

This is like an example of a inexperienced GM seeing something he doesn't know how to deal with. Like oh no! He outdamages my poorly optimized overleveled dmpc!
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>>47547294
Nah, it's more like this
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>>47547294
>average player/GM

Maybe back in early 2000s and before, but unlikely these days. It mainly depends on what how you define average player/GM in D&D. One who did not play past level 4 in 3.0 and stopped paying attention to the game after 11 years might think of this character as powergaming. Nowadays this character is more of a joke about disruptive scrubs than min-maxers.

So like a 'Timmy card'.
>>
Hey I remember reading that comic
>>
>>47547545
I feel like people forgeting what bonuses do and don't stack is pretty commen
>>
>>47547646
I love that joke post. It was an ironic troll because 9/10th of the options listed don't work on the dragon and the others allow a save.
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>>47547795
>Ivory tower was some group of designers assuming their playerbase was intelligent and didn't need interactions explained.
>Invented as a derogatory term for the system by one of the designers
>Used to blame selfsame designer because he apologized and acknowledged it while the others remained silent.

Da fuck am I scrying? Is this real?
>>
>>47551758

Yep. 3.5 was intentionally designed with bad mechanics *on purpose*.

Don't worry, though, there's still clearly no such thing as caster superiority. That would be absurd.
>>
>>47551718

You're an idiot.
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>>47551718
I think the dragon symbolizes combat encounters in general rather than solely signifying a dragon.
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>>47551828
Nah, just been around long enough to remember that images origin.

There's plenty of cool history.
>>
>>47547294
This isn't a powergamer. This is a martial player attempting to bridge the gap and failing
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>>47547294
Nope, that's just Shamus.
I recall reading DM of the Rings and enjoying it, but the comments that inevitably hinted at a super-railroady DM style that basically agrees with the comedic parody sort of put a damper on it.
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>>47551906
>Shamus
What? Who?
>>
>>47547646
>direct damage

>I'm an autistic faggot who doesn't allow creative use of martial abilities, but I will gladly spread open my ass cheeks to let my caster use his spells in the most effective way due to non-lateral thinking

This is the cancer that killed 3rd Edition.
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>>47552377
And what creative use of martial abilities would these be?
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>>47552377
Nigger, as 'creative' as you can be with your martial? I can be just as creative with all my spells and my SUMMON THAT FIGHTS JUST AS GOOD AS YOU CAN.
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>>47552408
Blinding enemies with arrows, slitting enemies throats, sundering limbs.

Have you ever played D&D?
>>
>>47552377
Give examples
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>>47552593
>my SUMMON THAT FIGHTS JUST AS GOOD AS YOU CAN

I once killed a Hezrou that a level 10 Wizard summoned for a fight as a level 9 Barbarian just because he kept bragging about how powerful his summoning was.

He ragequit the skype session, and it took an hour of his friend convincing him to come back.

Good times.
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>>47552675
Alright. Enjoy having all those things done to you.

They only have to be lucky once, remember. You? Every single fucking time.
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>>47552675
All of which allow the enemy a chance to prevent it from happening, why give them a chance when you can just magic them into a pocket dimension or grease the ground under them & toss a fireball in their near vicinity.
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>>47552708
Way to avoid the actual argument, you fucking faggot. All the 'creativity' you can do? I can do, and oh so much more because I have more options. You want to try and push horse-shit rules like hurdur arrow to the eye? Enjoy the fireball I just flicked into your mouth. Enjoy the summon water cantrip I just cast that went off in your skull. Enjoy the literally infinite options I have, you stupid dipshit.
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>>47552675
>Blinding enemies with arrows

So a called shot to the eyeball to permanently maim someone. Enjoy your -5 while the Wizard can either cast blindness or creatively point out that he has an unnerring bolt of force that he can just direct towards the enemy's eyes, since we're being 'creative'

>slit their throat

You mean what your character tries to do on every single attack? Because you're trying to kill someone?

Either way, if we're allowing one-shot kills for creativity, then a caster can just cast Create Water in the enemy's lungs. Less messy and less difficult.

>Sundering limbs

So just called shots to the limbs. I'm sure glad the wizard can't summon a bear and have it rip people's arms off instead.

And this is also assuming that they didnt decide to pick up a sword and some strength themselves and buff themselves to do all this in the same way but better.
>>
>>47552675
How do any of those things possibly compare to what casters can do? Slitting a throat is literally just fluff when you kill someone, or a Coup de Grace. Sundering limbs or shooting eyes is just a type of Called Shot.

All of these are purely examples of damage and debuff, and are fucking nothing compared to the amount of shit casters can do in any situation.

You've made a lot of fuss about creativity, but the fact is that games like D&D are governed by their rules. The rules give structure and provide a mechanical framework to roleplay in. And in the case of 3.x, that framework is heavily stacked against martials, no matter how much you might want to pretend otherwise. Martials can attack, or attempt to do things with a limited amount of skill points. Casters, with their bloated lists of spells, have something for every conceivable situation a GM could come up with that isn't designed purely to fuck them over.
>>
>>47552708
>Martials are fine and I have the anecdotes to prove it!

Nigga, for all we know that fight basically came down to you getting super good dice rolls and the Hezrou not hitting once, and the Wizard left because you would not stop bragging about how good your barbarian when it was all just dumb luck.
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>>47552767
Brain damage. I swear to god, the fucking edition induces aggressively cancerous brain damage in people.
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>>47552815
Not like it matters. The Barb won a fight with a single spell slot, without the wizard backing it up.

Imagine if he summoned one, and then next turn he summoned another. And if he was worried about the barbarian going for him, he can just cast fly first before he starts dropping monsters
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>>47552751
Lol, wow you're mad.

>charge with my 80 foot movement phase
>I grapple you

Wow, look at all that fancy sorcery I just avoided.
>>
>>47552751
>All the creativity you can do

None of that is in the rules you "stupid dipshit", so if you want to rules lawyer, than rules lawyer. If you want to be an interpretive asshole, well then a single arrow aimed at your skull has about the same effect as your little "water cantrip", you "stupid dipshit".

Jesus kid, get a life.
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>>47552408
>>47552593
>>47552725
>>47552750
>>47552751
>>47552759
>>47552767
>>47552815
>>47552860

I've never seen this level of butthurt from one simple post that merely was saying that martials can do things with weapons.

Jesus Christ, when did this board become infested with literal 12 year olds.
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>>47552903
That, my triggered little fucktard, is the point.

None of your garbage is in the rules either, so if you want to go down that route, I have so many more options.

>>47552883
I win initiative, because I have a Int boosting familiar and have more open feats I can do without crippling myself(I get scrbe scroll for free, and that's all I really NEED), cast invisibility. Next turn I cast fly. What do you do now, faggot?
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>>47552928
>Hurduur, I can totally win if I'm allowed to utterly invent rules!
>People called me out?! Uh, uuhhh, y-you're all babies!

Fuck off, kid.
>>
>>47552903
If you follow the rules, Casters have more options than martials and are therefore better

If you allow 'creativity', Casters have a wide variety of magical powers to improvise and are therefore better.

Do you have a point?
>>
>>47552861
>single spell slot
>Barbarian Rage is a spell

How come it still activates in Anti-Magic Shell then?
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>>47552928
The anger is because they tried to imply that the problem was somehow fixed if you allowed Fighters to bounce arrows off of walls, when the issues run much deeper.

'Just be creative' doesn't fix anything.
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>>47552951
Sorry. I phrased that poorly.

I meant, 'the barbarian won a fight AGAINST a single spell slot'

As in, the wizard used one use of his many, many daily abilities, and the Barbarian probably burned a rage and lost a fair chunk of hitpoints in the process.
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>>47547394
>*average* GM

yes
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>>47552928
>dispute is now butthurt
I told you about "safespace degradation" effect /tg/,I told you ,dog.
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>>47552928
I don't know what to tell you. I just really hate anecdotal evidence.
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>>47552934
>winning initiative
>against a Barbarian

Looking at the players handbook right now. Which familiar gives the Sorcerer an Initiative bonus again? Because uhh, says here none of them do.

Do you have a point?
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>>47552708
>Look, the little barbarian is proud he was able to defeat one of the summons of a Wizard.
This alone should show you how many miles above you he was in terms of power in the first place. Its far worse than being proud you were able to defeat the druids animal companion.
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>>47551758
literally lol if you think sean reynolds has ever come close to acknowledging the faults of 3e
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>>47552943
>Hurduur, I can totally win if I'm allowed to utterly invent rules!

>win

Found the kiddo.

Also:
>Hurduur, I can totally win if I'm allowed to utterly invent rules!

How exactly is sundering limbs making up rules? They give you rules for sundering limbs for enemies such as the Kraken and Hydra, so it can be applied to any other in the game.
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>53 replies
>28 posters

There be an awful lot of samefagging going on in here.
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>>47553042
That comes down to what, little less than 2 posts per poster?
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>>47553030
Citation needed.

See, D&D is a joyful little creation called an Exception Based System. Meaning that unless the rule is explicitly general, it's only for those things.

But if you really want to go that route, ok. Every foe is going to be targeting your limbs now.

And yes, my little bitchboy, it is in fact, win an encounter.
>>
>>47552675
So, called shots? They are in the rules.
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>>47552995
>dispute

Disputing what? That players can think about how to approach combat?

"THIS GAME IS FANTASY
The action of a dungeons and dragons game takes place in the imaginations of the players. Like actors in a movie, players sometimes speak as if they were their characters or as if their fellow players were their characters. These rules even adopt that casual approach, using "you" to refer to and to mean "your character." In reality, however, you are no more your character than you are the king when you play chess. Likewise, the world implied by these rules is an imaginary one."

Aside from the fact that it specifically states in the 3.5 edition DMG guide under DETERMINING OUTCOMES "You're the arbiter of everything that happens in the game. Period."

So if the DM allows it, it's allowed and you have absolutely no say. Get over it I guess? Not sure what else to tell you.
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>>47553063
>my little bitchboy

Lol, well at least we know why you play RPG games now, you're a power-fantasy loser who's so pathetic in real life he makes up how cool and edgy he is online and in the world of make believe.

"My little cuntboy." Now come over here so daddy can fuck your little pussy.
>>
>>47553125
>if the DM explicitly goes against the rules the game is balanced
/tg/ I love you but how many times do we have to have this discussion?
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>>47553125
Disputing that it matters.

Yes, if the DM allows, your fighter can make Jump checks to lop off the head of every enemy in one shot.

No, that doesn't mean Wizards are worse off, since they can still use spells to do the same thing, help out outside of fights, or boost their strength and jump skill to also chop of heads.

What are you not getting about this?
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>>47553063
>citation needed

Never read the 3.5th edition Monster Manual huh?

>>47552968
>the anger
>he's literally getting angry over an RPG game

....Really?
>>
>>47553135
>I have literally no argument, so let me spew insults

The 3.PF mindset, people. Fucking. Brain damage.
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>>47553143
too often to count right now.
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>>47553162
You literally can't read, can you? Exception. Based. You fucking faggot. Why do you think those rules are only under those monsters, rather then in the corebook itself?
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>>47553143
>explicitly goes against the rules

>the rules state he's the arbiter of the rules and can allow whatever he wants

Are you a fucking tard?
>>
>>47553163
>>I have literally no argument, so let me spew insults

>I ignore all the points being made because I have literally no argument outside of my insane little nutshell

You're a fucking nutter.
>>
>>47553162
>....Really?

Yeah, I'm really confused why you're getting so upset about this.
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>>47553212
You made no points, retard. Don't expect another reply unless you actually have anything to say.
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>>47553162
>so it can be applied to any other in the game.
Not the guy you're replying to. This is the part that needs citing. It's sort of like saying "The game has rules for destroying a lich's phylactery, that means owlbear's have phylacterys."

>>47553185
>Rules clearly lay out how called shots work
>DM decides he's not going to handle called shots that way
>Not explicitly going against the rules
He's allowed to do it, sure. I'm not disputing that. But it doesn't mean that the rules are any good.
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>>47552759
>So a called shot to the eyeball to permanently maim someone. Enjoy your -5
Also you need two arrows to get it.

>And this is also assuming that they didnt decide to pick up a sword and some strength themselves and buff themselves to do all this in the same way but better.
That's mainly a divine caster fare, though.
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>>47553153
>your fighter can make Jump checks to lop off the head of every enemy in one shot.

Nice false equivalency, but I don't think Jumping would decapitate an enemy. Now a sword, there's something that could do that. Now if only there were rules for decapitation.

Now if only there was a way to attack with a sword...Well, damn, too bad but no luck here. Guess I'll just have to use these boots to jump!
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>>47553221
>so upset

Lol, okay
>>
>>47553236
>Rules clearly lay out how called shots work

There's multiple rules for many various things people are talking about scattered all throughout different supplements for 3.5.

Using the core rulebooks as the standard is not winning anything in your favor.
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>>47553266
>Now if only there were rules for decapitation.
I'm honestly not aware of any rules for decapitation in 3.5. I know I'd fluff a killing blow that way sometimes, but it wasn't a special maneuver or anything, the player had just made an enemy's health tick down to 0.
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>>47553266
>Nice false equivalency

It literally does not matter. Your entire argument was that the DM could make up the rules to let you do it.

He could rule that you need to lift his refrigerator, or pat your head and rub your belly.

Making it an attack roll changes nothing
>>
>>47553235
>You made no points!
>As long as I ignore them they won't exist!

Nice ad hominem btw, I can tell you're not stranger to being a huge hypocritical faggot.

I can also guess that you have no friends and have never had a GF and are a kissless virgin.
>>
>>47553289
>There's multiple rules for many various things people are talking about scattered all throughout different supplements for 3.5.
Yes. I'd label this as one of 3.5s problems. It makes it hard to "just be creative" about something because now you've completely nullified some feat or class, going by rules as written.

>Using the core rulebooks as the standard is not winning anything in your favor.
This bit I don't understand. I didn't say anything about core, and AFAIK there isn't anything about called shots in core that isn't a variant rule.
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ITT: butthurt for miles
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>>47553318
See >>47553221
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>>47553323
If someone were to post the forbidden one would it get the thread deleted or just a ban?
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>>47553266
>combat is now based on how well someone can perform a skill

>having people with jumping contests flying into pieces

>people having duels to the death with lyre's and lutes

This sounds like a hilarious setting to use.
>>
>>47553356
CHILDRENS CARD GAMES
>>
>>47553302
>could make up rules to let you do it

>making it an attack roll changes nothing

Well, essentially, every single spell in the spell book is just a "problem solved" spell, so it's no more than just saying the magic words of "my spellcaster does X" and it's done, so there's actually more gameplay involved in combat.
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>>47553406
>So upset that he spent time linking every single person who is proving him wrong

See >>47553337
>>
>>47553370
ON MOTORCYCLES
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>>47547294
>GM gives overpowered equipment to the fighter: The Image
>complains about "powergaming/optimization/min-maxing"
literally what
if you don't want them to have it, don't give it to them
>>
>>47553458
Bingo!
>>
>>47553297
Well, idealistically speaking, if you're going to go that route, then all actions in the game are binary, and all spells, actions, and skills used are made merely to make an enemy go from 1 to 0.

That is, unless you actually use the fluff as roleplaying mechanics.

The rules are literally just there for you to feel safe and secure as a fall-back. The original comment was stating that you could use your weapons for more than just a standard attack and use them to disable foes, perhaps to not just 1HKO them and to cause them to surrender or disable them temporarily or permanently.
>>
>>47553417
>if I say they prove him wrong, that means I'm right!

Aside from the various posts in direct response to them that objectively proves them to be wrong, and ignoring the ones that are simply stupid personal attacks, what are you talking about exactly?
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>>47553458
>A barbed kukhri is overpowered

I'm fucking dying.
>>
>>47553520
See >>47553221
>>
>>47553180
>exception
>based

A term you literally just made up on the spot which says nothing about what it says in the DMG or players handbook, congrats on being a fucking moron.
>>
>>47553535
You know what I'm talking about, the image implies that it's overpowered, but even if it was overpowered in the first place, what's to stop you from denying it to the players?
>>
>>47547505
Where does it state that, and you DO realize that this is a non-existent system(albeit one heavily based on D&D)?
>>
>>47553458
Maybe he bought it with starting wealth.
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>>47553547
>what it says in the DMG or players handbook

Following the conversation, nobody mentioned either of those. Some idiot was trying to claim that because a hydra has rules for decapitation, you can use those same rules against a dragon. Which doesn't follow, because if you could, the decapitation rules would also be listed under dragon, or be in another book as a generic thing you could do to anything.
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>>47553547
Oh hey, look, it's the retard that tried to argue against Wizards/Clerics/Druids being top dogs in 3.PF opening his stupid trap once more.

I'm sorry you are so goddamn stupid, but here, let me google it for you.

https://www.google.com/search?q=exception+based+design&ie=utf-8&oe=utf-8

Don't come back until you've educated yourself, faggot.
>>
>>47552928
>butthurt

If you want to see butthurt, envision people doing """"""""""""""""creative"""""""""""""""" things to your character.
>>
>>47553555
Nothing. The trope comes from the rules interpreted as-is.

Usually you see min-maxers in a game when the DM is utter shit at roleplaying.
>>
>>47553576
No it's fine you can just get the DM's okay to use those rules on everything because Rule Zero is definitely a meaningful argument :^)
>>
>>47547294
There's so much wrong with both that image and the text around it that I just had a tiny aneurysm.
>>
I don't understand this image. There's no reference to magic at all. It references SNEAK ATTACK so it has to be 3.x. Additionally, the most "overpowered" thing on it is sneak attacking with each attack roll, but there's nothing harmful about a rogue who manages to sneak attack with each attack roll.
>>
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>>47547294
This is what Dungeon World fans actually think D&D is like
>>
>>47553576
>Some idiot was trying to claim that because a hydra has rules for decapitation, you can use those same rules against a dragon.

>some idiot

I assume you're the idiot in this conversation, seeing as I don't see why you'd be able to decapitate one monster but not another.

It all depends on the DM's wishes. If he wants to allow the fighter to do that, then who the fuck cares? It's the DM's wishes, you have no say as the player, so if it were allowed, again, you would be the idiot.

>because if you could, the decapitation rules would also be listed under dragon

There's a reason it doesn't say "hey, you can turn this monster" whenever it lists an undead in the monster manual.

>>47553598
Oh hey it's "I don't care who you are because I'm not an angry fuck-off."

>Don't come back until you've educated yourself, faggot.

Edgy, is that what your dad calls you?

From the looks of it you really like to throw that term around. Projecting much?
>>
>>47553631
Seriously, if anything it just makes him slightly less underpowered.

I mean, that Will save is still gonna see him dropped on what, turn two or three against a villain NPC designed for minmaxers to handle.
>>
>>47553013
Holy shit, the Ivory Tower IS real.
>>
>>47553651
Proven wrong at literally every turn, so you avoid the actual cites and callouts, especially the proof the term wasn't invented on the spot. How pathetic.
>>
>>47553673
At least Monte Cook admitted he was an idiot who made an idiot mistake.
>>
>>47553651
>There's a reason it doesn't say "hey, you can turn this monster" whenever it lists an undead in the monster manual.
No, that's listed under the umbrella of the Undead subtype. So in a way, it does, whereas the decap rules are ONLY under those individual monsters.
>>
>>47553651
>I don't see why you'd be able to decapitate one monster but not another

>I don't see why you'd be able to exploit Bludgeoning vulnerability on Skeletons but not Slimes

You see why that's dumb? Because Skeletons say they're vulnerable to bludgeoning and slimes don't. The Hydra says you can decapitate it so you can, the dragon doesn't so you can't.

>If he wants to allow the fighter to do that, then who the fuck cares?

If the DM wants to do that, he can. That wasn't the argument though. The idiot was trying to claim it was RAW, which it isn't.

If the DM decides to houserule, that's fine. It doesn't change anything, since a caster can just buff themselves and also do that, but whatever.

>There's a reason it doesn't say "hey, you can turn this monster" whenever it lists an undead in the monster manual.

Literally, read the rest of the sentence.

>or be in another book as a generic thing you could do to anything.

Turn Undead is a Cleric ability, so it works on all the undead you face. It's not listed under each undead because it's listed elsewhere.

Decapitation is listed under hydra, so you can't do it to whatever you want. If it was a general thing, it would be listed under the general combat rules instead of a single monster in the monster manual.

It's like arguing you should be able to attack any monster from the inside because some monsters have rules for attacking their stomachs when you get Swallowed Whole.
>>
>>47553704
I don't know why you're surprised. A needless tripfag who doesn't know what he talks about is hardly something new.
>>
>>47553712
Somewhat, but his ideas of what were a mistake and overpowered were:

1. Not pointing out Toughness was for level 1 wizards
2. Making the longsword "obviously" superior to other choices.

Absolutely none of the people in 3.x development have ever remotely acknowledged that anti will save effects are superior, conjuration shit that doesn't even allow a save or SR is superior, etc.
>>
>>47553720
>The Hydra says you can decapitate it so you can, the dragon doesn't so you can't

Really, so that's how that works? So, uh, what are the rules for dismembering Trolls? Because it clearly states "Regeneration (Ex): Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach a severed member instantly by holding it to the stump".

There's no "rules" to it losing those limbs, so one should assume that mentioning it is completely superfluous, right?
>>
>>47553704
Oh, sorry, it's a term that other players made up and he's merely repeating, sorry.

How pathetic.

>>47553723
Nice samefag.
>>
>>47553756
Its in case PCs chop up an unconscious troll.
>>
>>47553756
Trolls have a head, a Vorpal effect can decapitate them.
>>
>>47553574
a good DM remembers he has the final say in what characters and gear players can start with and use.
>>
>>47553769
>chop up an unconscious troll

Again, there's no "rules" anywhere for that, so it's completely superfluous.

>>47553772
It clearly states "limb or body part." Not "head."
>>
>>47553802
Head's a body part.
>>
> A hydra can be killed either by severing all its heads or by slaying its body. To sever a head, an opponent must make a successful sunder attempt with a slashing weapon. (The player should declare where the attack is aimed before making the attack roll.) Making a sunder attempt provokes an attack of opportunity unless the foe has the Improved Sunder feat. An opponent can strike at a hydra’s heads from any position in which he could strike at the hydra itself, because the hydra’s head writhe and whip about in combat. An opponent can ready an action to attempt to sunder a hydra’s head when the creature bites at him. Each of a hydra’s heads has hit points equal to the creature’s full normal hit point total, divided by its original number of heads. Losing a head deals damage to the body equal to half the head’s full normal hit points. A natural reflex seals the neck shut to prevent further blood loss. A hydra can no longer attack with a severed head but takes no other penalties.

So, making this a global rule:
>you can do Sunder on somebody's neck.
Ok.
>their neck has amount of HP equal to their total HP divided by their number of heads (1 for most cases)
Ok.
>when you deplete that HP, the body is dealt half of neck's HP in damage, they can no longer bite you but suffer no other penalties
Ok.

So, you can cut people heads off, but you still need to kill the body after that and they don't suffer any penalties.
Sure legit.
>>
>>47553723
It's a particular degree of extra special retardation, though.
>>
>>47553805
So are arms and legs.
>>
>>47553766
>I'm backed into a corner so I'll try to deflect and pretend it's not a thing!
Pa. Thet. Ic.
>>
>>47553807
>A Hydra can be killed either by severing all its heads or slaying its body
>EITHER BY
>severing all its heads
>or slaying its body

So what you're saying, is that people have more than 1 head? Are you high or just stupid?
>>
>>47553802
>heads aren't body parts

Literally retarded
>>
>>47553828
>backed into a corner

Sure, whatever helps you sleep at night.
>>
>>47553835
Ok, so you can kill people by doing their full HP of damage as "sunder the neck" or by doing their full HP of damage as regular attacks.

WHAT A GAME CHANGER
>>
>>47553837
>limbs aren't body parts

Literally mentally disabled.
>>
>>47553807
Technically speaking, it does say it is killed if all its heads are severed.
Applying that means you can kill someone by cutting off their head, yes, but that requires doing their HP/1 damage.
Meaning all their HP.
So to kill them, you have to kill them.
>>
>>47553807
I think you're missing something rather key there.

>their neck has amount of HP equal to their total HP divided by their number of heads (1 for most cases)

Say a giant has 100 hitpoints. It also has 1 head. This means it's neck has 100 hitpoints.

So you still have to do the exact same amount of damage you would to kill the thing at all, meaning this is entirely pointless unless you're talking about monsters with multiple heads.
>>
>>47553844
Oh and remember that every sunder provokes an AOO.
>>
>>47551942
Shamus Young, the author of DM of the ring, that other one about Star Wars as a d20 campaign, and OP is from Chainmail Binini, a webcomic that didn't really take off.
>>
>>47553853
>Literally mentally disabled.

Yes, you've thoroughly established that as an accurate description of yourself.
>>
>>47553862
>that other one about Star Wars as a d20 campaign
I think that's by different guys.
>>
>>47553862
Darths and Droids isn't by Shamus, it's by David Morgan-Mar and his friends.
>>
>>47553844
>full HP of damage as sunder neck
Or just use Kraken rules instead ;)
>>
>>47553882
>>47553882
>Using Kraken rules for decapitation

I wasn't aware that Krakens had necks
>>
>>47553865
Wow, nice redirection, you almost convinced that 2 year old playing the corner with your lego's that it was a clever insult *clap clap*
>>
>>47553890
No, it applies a standard amount of hit points per limb.
>>
>>47553882
So you agree, then, that different monsters have different rules for decapitation? And since most monsters don't have any, you can't decapitate them.
>>
>>47553893
So you're basically the new Virtual Optim, huh? That's wonderful.
>>
>>47553882
> Krakens strike their opponents with their barbed tentacles, then grab and crush with their arms or drag victims into their huge jaws. An opponent can make sunder attempts against a kraken’s tentacles or arms as if they were weapons. A kraken’s tentacles have 20 hit points, and its arms have 10 hit points. If a kraken is currently grappling a target with one tentacle or arm, it usually uses another limb to make its attack of opportunity against the sunder attempt. Severing a kraken’s tentacle or arm deals damage to the kraken equal to half the limb’s full normal hit points. A kraken usually withdraws from combat if it loses both tentacles or three of its arms. A kraken regrows severed limbs in 1d10+10 days.


>Severing a kraken’s tentacle or arm deals damage to the kraken equal to half the limb’s full normal hit points.
>No further penalties listed
ok, you can sunder everybody's 10 hp arms, but it doesn't stop them from hitting you.
>>
>>47553868
>>47553869
Oh, sorry, you're right. It's heavily inspired (as in, virtually the same style), and I stopped reading years ago.
>>
>>47553905
>So you agree, then, that different monsters have different rules for decapitation?

Sure.

>>47553909
Right, because I care enough to know what that is?

>>47553910
Well, I've never played in a Monty Python setting such as the ones you clearly play it, but I'm open minded
https://www.youtube.com/watch?v=mjEcj8KpuJw
>>
>>47553943
>Right, because I care enough to know what that is?

He's pointing out the fact that you're either a massive retard or a troll
>>
>>47553934
>It's heavily inspired (as in, virtually the same style),
Wat. It's inspired by DMotR as in, it has virtually the same premise applied to Star Wars, but the writing style is almost completely different.
>>
>>47553943
>Right, because I care enough to know what that is?
Lurk more newfag
>>
>>47553934
>as in, virtually the same style
Same concept, yes, although the GM is much less railroady and more willing to go with the PC's zany schemes and improvise.
>>
Personally I'd take 5e over 3.5 any day.
>>
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>>47553970
That is rather like saying "I'll eat a very plain sandwich over a flaming pile of garbage any day".
>>
>>47553957
Hmm, why, he's another namefag that proves him wrong on multiple occasions?
>>
>>47553985
But hey, it is true.
>>
>>47553970
"I have the advantage!"
>>
>>47553985
made me chuckle a bit
>>
>>47553993
No, he's another idiotic troll much like yourself.
>>
>>47553985
More like a very plain tofu burger, which at that point, is the same exact thing as a flaming pile of garbage, just with different taste.

2E surpasses all of them.
>>
>>47554005
Butthurt much cry-baby?
>>
>>47553993
More like he was the sort of idiot who would compare eating a tofu sandwich to burning garbage, and just generally having that level of faulty logic for everything.

I mean honestly, a Tofu burger isn't great or anything, but I would certainly prefer it to 3rd degree burns and whatever diseases or inedible materials are in the garbage.

I just hope you're not stupid enough to make that sort of comparison.
>>
>>47554030
Protip: When literally everyone else disagrees with you and you have double digit IQ, they're disagreeing with you because you're wrong.
>>
>>47554020
>>47554001
You can't even taste anything, you're a skeleton!
Besides, smack some soy sauce on that bitch and you're stellar.
>>
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Guys, there's a better solution then arguing with a Chinese knock-off of Virt for a thread.
>>
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>>47554078
I don't think I would dislike this guy as much if he didn't come off as a bargain bin version of Virt.

...So this is how Bruce feels about the Jokerz street gang. He hated the Joker, yeah, but there's something annoying about seeing a cheap wannabe of even someone you hate.
>>
>>47553854
>>47553855

>So to kill them, you have to kill them.

Its a way to get free +10 hp damage if nothing else
>>
>>47554148
Maybe, but martials don't exactly have trouble killing things as it is. It's everything else that's the problem.
>>
>>47554148
It's not free, it costs you AOOs or a feat.
>>
>>47553985
Ah yes, the old "The fact that I can't find anything to complain about in 5e is something that I can complain about" complaint. Never gets stale, that one.
>>
>>47547505
Where does it state that this is DnD?
>>
>>47553969
The whole point of DMotR was "what if a GM wanted to force his players to act out the LotR story?"
>>
Remember how 4e and 5e had to flat out state that a major rest that once a day? That was one of the big issues with 3e; a lot of important, key rules that could limit casters were written in the same kind of obvious, plain language that AD&D used to have and that worked fine so long as the reader had a bit of common sense and didn't instantly aim for the most autistically literal reading possible.

Sadly they didn't foresee charoppers.
>>
>>47553013

>Sometimes people choose bad options to play interesting characters.

So why is the interesting shit bad and the boring shit viable?
>>
>>47552675

>I want to be creative with martials
>Every creative option comes down to damage and called shots.

Okay...
>>
>>47553006

Green Scorpion

Gives you a +4 bonus to initiative.

Also, divination wizards get an inherent bonus to their initiative due to their class feature that allows them to add 1/2 their wizard level to it.

Then, of course, there's the bonus from having DEX and improved initiative.
>>
>>47555397
See there is only a limited amount of fun you're allowed to have.
You can play your special snowflake OR you can minmax your powergaming, but not both, capiche?

No having your cake and eating it too unless you're caster with summon infinite cakes.
>>
>>47547430
In the next panel he starts talking about some feat called "spell affinity", and based on the comedic timing (he starts saying it immediately after another character says something along the lines of what you said), I'd say it basically makes him a caster.

Not that he ever uses spells in the comic.
>>
>>47554187
What kind of deflection is that? 5E is a very basic, serviceable system. It is not, however, a very interesting or developed system.
"It is average, neither particularly good nor bad" is a complaint, now?
>>
>>47552750
All of which would allow the enemy a chance to prevent it from happening, why give them a chance when you can just kill them with a weapon.
>>
>>47552759
>So a called shot to the eyeball to permanently maim someone. Enjoy your -5 while the Wizard can either cast blindness or creatively point out that he has an unnerring bolt of force that he can just direct towards the enemy's eyes, since we're being 'creative'

Meanwhile they save and proceed to beat the fuck out of the wizard because it only affects one creature at a time, and it's a fort save most common good save in the game. Also allows for spell resistance,

>You mean what your character tries to do on every single attack? Because you're trying to kill someone? Either way, if we're allowing one-shot kills for creativity, then a caster can just cast Create Water in the enemy's lungs. Less messy and less difficult.

Actually a fair point, but in slitting someone's throat would probably require them to be pinned or helpless in my opinion. Might work for a sneak attack, but regardless gag reflexes would probably counter the Create Water thing. Unless you restrained them, but fuck...Create Water is a pretty convenient way to water board someone.

>So just called shots to the limbs. I'm sure glad the wizard can't summon a bear and have it rip people's arm's off instead. And this is also assuming that they didn't decide to pick up a sword and some strength themselves and buff themselves to do all of this in the same way but better.
That's basically the equivalent of a fighter going umd to replicate what the wizard does but better. (Except neither can do the other's role better really) Also while you're taking an entire round to summon that bear the opposition slathers themselves in a potion of hide from animals or something to protect their precious limbs. Or just dealing damage to you/counterspelling.
>>
>>47555741
Well you are dragging it down from the throne of BEST GAME EVER.
>>
>>47555817
Nobody even remotely claimed that.
>>
>>47555814
>Meanwhile they save and proceed to beat the fuck out of the wizard because it only affects one creature at a time, and it's a fort save most common good save in the game. Also allows for spell resistance,

How about we compromise and use Glitterdust, which uses a will save, can castrate a whole encounter in one go, and allows no save?
>>
>>47554746
>resting times
>charoppers
Er... this is just a very basic action. Clerics rest once a day, and it has to be at a given time -- every time. Wizards rest for 8 hours to prep spells.

This will virtually never come in handy, but its a mildly interesting trick.
>>
>>47552944
If you follow the rules martial have reasonable access to potions/magic items that do the casters job better.

If you allow "creativity", you could make that same argument for martials.

Point is, you're the typical martials can't have nice things 3.5/pf crybaby who have had nothing but shit GM's unable/unwilling to challenge casters in any capacity what so ever.
>>
>>47555814
>Meanwhile they save and proceed to beat the fuck out of the wizard because it only affects one creature at a time, and it's a fort save most common good save in the game. Also allows for spell resistance,

As opposed to the Fighter, whose arrows also only affect one creature at a time, and has to land two of them, and is doing this instead of just killing something. And this is the Wizard just trying to match what the Fighter is doing, instead of just doing something outright better.

>Create Water is a pretty convenient way to water board someone.

Yep, welcome to why 'martials can be more creative' is a dumb argument.

>Except neither can do the other's role better really

Wrong, but Wizards aren't the best at replacing fighters. That's what Druids are for.
>>
>>47555435
You could come up with or find a splatbook giving the Barbarian similar or better bonuses I'd wager.
>>
>>47555848
>If you follow the rules martial have reasonable access to potions/magic items that do the casters job better.

You mean EVERYONE has access to those, except casters can also pick up feats to make them for half price, so they get better access as well

>shit GM's unable/unwilling to challenge casters in any capacity what so ever.

Come up with a challenge a martial can solve that a caster can't that doesn't involve an anti-magic field.
>>
>>47555848
>If you follow the rules martial have reasonable access to potions/magic items that do the casters job better.
Nigger, what? Casters LITERALLY. MAKE. THE MAGIC. ITEMS.
>>
>>47555848
Your argument solely relies on insulting the person you're talking to, and insulting a DM you will never meet, as well as making up a host of assumptions.

This is also total hyperbole.

>nothing but shit GM's unable/unwilling to challenge casters in any capacity what so ever.

Its easy to challenge casters. That, however, is not what is discussed.

Point the First: If you allow people to "stunt" the rules, casters and martials both benefit, but casters do so more, as they have more to work with.
Point the Second: Whether the caster can be challenged by any okay DM that shows up (which he can), that doesn't affect whether allowing players to basically free form stuff favors martials or casters.
>>
>>47555843
Rope Trick had a tendency to be seen as some kind of low level mage nuke.

>>47555832
I remember Glitterdust having a ridiculously short duration.
>>
>>47555880
>Actually being glorified magic IT
>>
>>47555906
Minimum duration is 3 rounds. Most fights against equal or lesser numbers tend to last only two rounds.
>>
>>47555906
1 round/level.
Sure it is pretty small when you're a newbie. But even that allows a window for the rest of the party to deal quite a lot of damage.

At higher levels, it lasts long enough to get them all killed.
>>
>>47555906
1 round per level, so 3 when you get it and only up from there.
>>
>>47555932
>>47555931
>>47555927
And for reference, a spell that disables an entire enemy encounter to the same degree for one round is a steal of a deal in, say, 4e, even if you can only use it once per fight.
>>
>>47555863

By default, if we assume 16 DEX for our Wizard and Barbarian, the numbers heavily favor the Wizard.

The wizard, with green scorpion, the divination wizard ability, and improved initiative, has a +12 bonus to their initiative at level 1. This bonus will also increase further thanks to a combination of stat progression at every fourth level and the wizard gaining more levels.

A Barbarian by contrast will only really gain the benefits from his DEX, and improved initiative if he decides to take it instead of a feat that would help to increase damage. At the end of the day, he'd only receive a +7 bonus at level 1.

This also doesn't take into account spells and magic items that increase initiative, which would, again, heavily favor the wizard since they have the ability to not only access these spells but also produce these magic items.
>>
>>47555848

Anything that would feasibly ruin the caster's day would be practically impossible for the martial to overcome.

It's just easier to play another system at that point.
>>
>>47555932
>>47555931
>>47555927
Are you assuming your caster starts with an 18 or something? I'm pretty sure I've had enemies make that save more often than not.
>>
>>47555832
Haha, it doesn't allow a save against the stealth/hide penalty. It does allow for a save against the blindness however it's only a 10ft radius...You would have to be up against...idiots to clump up in that for you?

>>47555858
>As opposed to the Fighter, whose arrows also only affect one creature at a time, and has to land two of them, and is doing this instead of just killing something. And this is the Wizard just trying to match what the Fighter is doing, instead of just doing something outright better.

The spell has a range of 110 ft, comparable to a a composite bow, except it can go for a maximum of 1,110. Wizard caps at 200 at level 20. The fighter can easily get off three or four arrows in a turn, while that wizard can maybe get off two assuming he burns a quickened spell. Both are aiming to disable the target so not killing them isn't an issue. Obviously if killing them was the ideal thing to do over blinding them then both have reasonable means to do so. I mean I'm just not seeing where the wizard is doing this better, 2 potentially blinded targets or 2 attempts at blinding a target compared to 3 or 4 targets or attempts that has a higher range?

>Yep, welcome to why 'martials can be more creative' is a dumb argument.
Not really, there are a 1000 ways to torture someone. Being creative in doing so is hardly limited to magic or mundane tools.

>Wrong, but the Wizarads aren't the best at replacing fighters. That's what the Druids are for.

Sorry, but none of your examples actually proved the Wizard to be better at blinding someone with an arrow than a fighter can. You could spend a spell to cast true strike but you have to wait another turn to attack, meanwhile the fighter has 2 or 4 times to do so to your 1 or 2 at best. Wizard summons are pretty weak too, and the same can be said for Druids as well. I mean if you sit there and let the Druid buff himself and his companion to all hell fine but the fighter probably just fucking killed them
>>
>>47555963
I can easily, as a DM, imagine something that fits the bill.

I also realize, as a DM, that I'm not actually bound by the rulebook in everyway and that rules lawyers can find another table if they really plan on implying the game should always be played to the expectations of the "sacred RAW" (which relies on interpretation just as much as everything else)
>>
>>47555982
If we're talking about any legitimately optimized caster, you're looking at 20 stat plus at least +1 from Spell Focus, so baseline DC of 17 or more at first level.
>>
>>47547294
What a stupid misreading of the rules. No rule states you can't carry 2 shield, but you only get the deflection bonus of one, because bonuses of the same kind don't stack. Additionally, you could but attack with both weapons and then draw more under any interpretation, due to the rules for attacking as a full action. You couldn't even sneak attack more than once.
>>
>>47555994
Then fucking tell us, jackass. Come on, lay it on us.
>>
>>47555987
The fighter shoots an arrow to blind, and misses.

The Wizard casts true strike, shoots an arrow, and nails the enemy in the brain.
>>
>>47555876
> You mean EVERYONE has access to those, except casters can also pick up feats to make them for half price, so they get better access as well

thankfully pf introduced the mastercraftsman feat, so you could potentially keep up as a martial if you've got the skill-points/feats to spare.

>Come up with a challenge a martial can solve that a caster can't that doesn't involve an anti-magic field.
Kill something with an improvised weapon as your only tool? I mean this doesn't hold much weight considering the martial can solve all his problems the way the caster does if you're playing buy the rules.

Need to fly?
Buy Potion/magic item

Need to swim?
Buy potion/magic item

Need to be invisible?
Buy potion/magic item

Social Campaign?
Buy potion/magic item
>>
>>47555951
This. Even a spell that only disables the entire encounter for 1 round already allows your party to do massive unopposed damage to your enemies.
Given the rocket-taggy nature of D&D 3.5 combat having an encounter that isn't over or at least in the mop-up phase by round 3 means your party is too weak for the encounter unless it's a high level boss.

>>47555952
Most barbarians are STR based though, so 16 DEX is pretty damn generous even with 32 point buy. It's very likely going to be only 10-12 with a 14 at most for very high point builds.

Same thing for wizards who likely won't go over 14 DEX before racial boni (but elven wizards get great ACFs in 3.5, so there's that).
Also: Nerveskitter for another +5 once you can afford to spend the 1st level slots on it or buy a wand.

And all that ignores that D&D is not actually a PvP game. It doesn't matter which PC kills which other PC how easy - what matters is how you deal with the challenges presented by the game, not all of which are combat.
For a full caster that's "a really fucking big toolbox". For a fighter or barbarian it's "i can stab it with my sword" and 2-3 maxed out skills of you're lucky.
>>
>>47547294
>warrior/rogue
>min-maxing
That's just being effective.
>>
>>47555994

It's not that it's necessarily hard to come up with something that negates magic, it's the fact that in the process of nerfing casters, you've rendered martials even more irrelavant because they depend on magic just as much as casters do.

A caster can afford to lose one spell out of the 30-40 or so they have available. A martial without the aid of magic items/weapons/armors/etc. is basically worthless.
>>
>>47547646
>dragon
>sleep
>dragon
>bad saves
>dragon
>not wrecking your weak d4 ass
>>
>>47555982
>Are you assuming your caster starts with an 18 or something?

We can assume anything you like since ability scores raise saving throws and saving throws DC.

>I'm pretty sure I've had enemies make that save more often than not.

There are quite a few classes and types of enemies that have bad will saves and who will fail it more often than not.

Against an average enemy with a good will save? Say, a 3 HD creature? Its going to probably have a +3 will save when you get it, vs a DC of (lets assume a very sloppy wizard) 14. 50/50 chance of being wiped out of a fight.

>>47555987

>You would have to be up against...idiots to clump up in that for you?

Nope. 10' radius, remember? That covers quite a wide area, and most enemies in the game are melee, who have no choice but to clump up to fight.
>>
>>47553042
>muh samefagging
Could somebody explain this meme to me please? Are we just supposed to post once and move on or something? I've been coming to this place for bloody years now and I don't have a clue what the fuck this meme is supposed to mean.
>>
>>47556014
>overrating True Strike this much

>>47556003
Peasant Railgun was a misreading of the rules, Locate City Nuke was a misreading of the rules, most wish abuses were a misreading of the rules, wealth by level was never actually a rule, it's in the DMG as a recommendation (which is stated in the text), Pun-Pun required cheating, most wish and gate based exploits required reading the rules in a way that selectively ignored everything either of these spells had that could go wrong, and so on and so on.

The god wizard builds required a party to carry them to the point where they started being useful.

A ton of 3e mathomancy was halfway between window licking and literally cheating.
>>
>>47555885
I didn't mean to offend you, lol.
I'm not the original guy arguing over why martial can't be creative. I was discussing the fact that in general you're not likely to find a GM who would counter a caster as much as a martial.

My point was stunting the rules or not if you play the game how it's supposed to be played you have a free market and some kind of reasonable access to what you need for your specific quest or task at hand. Denying them access to that is no different than not allowing them a weapon, or allowing the caster his components or symbol or focus or whatever. So there's your first.

The second? I guess I already addressed. Free form or not it could go either way if you play to your strengths. See the arrow to the eye vs. blindness/deafness or glitterdust argument.
>>
>>47547795
The thing is, Timmy cards aren't made to make people feel smug and superior for eschewing them because they know they aren't great. They're made to satisfy the player that just wants to cast the biggest spells or summon the biggest creatures because big effects and big creatures are awesome. These players may be new or inexperienced, but they're just as important to satisfy as the Spikes that want to win tournaments or Johnnies that want to combo their way to victory. Not to mention, there's plenty of room for overlap between the categories.
>>
>>47556025
>Mastercraftsman
I mean, if you want to invest two feats minimum to do it, also skills, and a shitload of time, yes, technically that is a thing you can do.

Or you can be a caster and get access to spells that just do it natively, get feats that give you crafting ability automatically.

>Kill something
You are never realistically going to be without your weapon, or the ability to create something that counts as a proper weapon. As a caster, this goes double.

>Need to fly
Caster invests a single spell slot, martial needs to burn two feats and gold to do the same thing, and it deprives them of an item slot better spent on something else, and gold that could have been spent elsewhere. Also, potions are a horrible waste of gold 90% of the time.

>Swim
This will literally never matter because all the DCs for swim are so fucking low that an anemic peasant can complete them, or you can get a shitload of bonus by just investing one rank in the skill, or the caster can just cast a spell and TADA SOLVED.

>Invisible
Again, spell is way more efficient. A per-day use item of invisibility is going to cost way more than it's worth unless you're a rogue, or it's Greater Invis, and even greater invis is only really useful to the rogue.

>Social campaign
Charisma-based caster has literally every social skill as a class skill, enough ranks to take them all, gets a shitload of utility spells, and outperforms the martial in every concieveable way.
>>
>>47556062
>I didn't mean to offend you
Your post wasn't addressed to me, so...

>I was discussing the fact that in general you're not likely to find a GM who would counter a caster as much as a martial.

You were equating some nonsense about "if a GM doesn't make casters = martials, then he's a shit GM who can't challenge casters." Of course you can challenge both, but making them "equal" is subjective and leads to very strange places.

Unless there's another way to interpret:

>Point is, you're the typical martials can't have nice things 3.5/pf crybaby who have had nothing but shit GM's unable/unwilling to challenge casters in any capacity what so ever.

> if you play the game how it's supposed to be played

I don't know how the game is "supposed" to be played. Actually, I do: its "supposed" to be played with, on average, one monster of a given CR vs a party of 4 of the same CR, and 13 encounters to levellup.
>>
>>47553318
>doesn't know what the term ad hominen means
>starts bringing up peoples sex lives
Confirmed for retard.
>>
>>47552928
Take your hurt feelings and go.
>>
>>47556103
>Thinks ad hominem is about personal insults that have nothing to do with the argument
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>>47555987
D&D combat rarely takes place in wide open spaces. A lot of it actually takes place in dungeons or other buildings, where a 10ft radius is most of a room or a big chunk of corridor.
>>47555982
Unless you roll your ability scores, yes. Even with a very low PB it should never be lower than 16.
And casters should put their available resources into increasing their saving throws. Spell Focus, + INT/WIS/CHA item, putting your ability increases into your casting stat, various items that increase spell DCs... That's not min-maxing, that's common sense.

>>47556025
Most peoples games do not, in fact, have unlimited gold for the party.
And martials need to spend quite a lot of their expected wealth on a weapon, armor and various items that cover their enormous list of weaknesses.
There really isn't that much left for "just buy a magic item" after you've covered the necessities unless your DM is incredibly generous with loot. Casters not only spend less on weapons, they can also cover a few of those weaknesses with spells, so they actually have more money to buy situationally useful magic items with.
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>>47555952
The green scorpion isn't core though, in theory you could come up with a class feature or magic item that gave the Barbarian an initiative bonus to match that scorpion. After all you're allowing splat material for the Wizard in this example.

>>47556042
Most humanoid enemies have options for both ranged and melee combat though. I mean if you have this many people clumped up on you, you're fucked by AoOs/Flanks alone.

>>47556014
Wizard casts true strike, opposition throws up obscuring mist and you have no LoS.

Or even better, Fighter gets off 2 or 3 attacks against a target that can deflect one. Wizard spent one turn using true strike, and the next getting deflected.
>>
>>47556030

Unlike the Barbarian, the Wizard can afford to invest in DEX since all they need is high INT.

Either way, D&D isn't a PVP game but it is built around the idea of optimization. If your character isn't pulling 100% efficiency, you're basically less capable than a hireling of equal level.

This is why trap options and the like exist, to trick new players and to give veterans an undeserved sense of superiority.
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>>47556131
So basically what you're saying

Lemme get this straight

What you're saying

Is that the martial

Somehow

has a magical solution to the same exact tactic that just fucked the wizard

Despite NOT having anything that actually solves that

Meanwhile the wizard can use various swift-action teleports to move himself to regain LoS, then called shot the guy in the eye

It's almost like the only way to really play PF is to use magic, because only magic can legitimately defeat magic
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>>47553318
>Accuses of ad hominem in the same breath as calling them a hypocritical faggot, continues on to declaring them a kissless virgin.
Boy, you sure showed him not to use insults instead of actually refuting arguments.
>>
>>47556131
>Most humanoid enemies have options for both ranged and melee combat though.

These are among the weakest in the game for their CR, their ranged attacks are generally weaker than their melee attacks, and they are fighting with one hand behind their back against casters in such a situation as they give up their shot at trying to corner them with AoOs and so forth.

>I mean if you have this many people clumped up on you, you're fucked by AoOs/Flanks alone.

Er, your image points out that a glitterdust covers an area that is a 5x5 cube with the corners taken out. Again, by the standards of people used to 4e, that's a fucking HUGE area. I use big damn battlefields and even if the enemy's main concern is spreading out, its really fucking hard and impractical to spread out that much.

And if the enemy wishes to engage in melee, they probably lose any hope of being able to spread out, almost automatically putting themselves into nice, tight areas to glitterbomb.
>>
>>47554020
2E is a clusterfuck. Take your nostalgoogles off. That shit's too tight it's affecting your brain.
>>
>>47551876
Still enjoying 3.5?
>>
>>47547795
>system mastery

What pretentious nerd bullshit. Literally anyone can google all this stupid shit on the rules
>>
>>47556131

>Wizard casts true strike, opposition throws up obscuring mist and you have no LoS.

How are you casting obscuring mist?

Also, true strike gives you a +20 to your attack roll. If anything, it'd be considered concealment.
>>
>>47556047
It's when you act like you're multiple people, usually to pad your own arguments or votes. It's also an easy way to discount a large amount of opinions as irrelevant.
>>
>>47556073
>I mean, if you want to invest two feats minimum to do it, also skills, and a shitload of time, yes, technically that is a thing you can do.
Or you can be a caster and get access to spells that just do it natively, get feats that give you crafting ability automatically.

Good, glad you see my point here. Fighter will have a harder time matching the Cleric in making wondrous items, but the same could be said for a Cleric that wants to wade into the frontlines without taking two or three turns to buff.

>You are never realistically going to be without your weapon, or the ability to create something that counts as a proper weapon. As a caster, this goes double.
You would in the challenge you asked me to create...

>Caster invests a single spell slot, martial needs to burn two feats and gold to do the same thing, and it deprives them of an item slot better spent on something else, and gold that could have been spent elsewhere. Also, potions are a horrible waste of gold 90% of the time.

Objectively false, sure sink all your money into making that +2 weapon and find it useless when the opponent is flying out of range and you can't. Martials get more bang for their buck out of potions than casters by raw, since casters have access to their benefits with their spells. If that martial gets fucked up and the caster isn't around to heal him that investment in a cure serious wounds potion would do him better than more damage. I've seen people die to something as simple as bleed damage from cancerous mentality like this.

>Swim
To be fair I should've elaborated on going underwater for a long period of time. Which again, potion/magic item TADA!

>Invisible
Never mind the tactical advantage a melee fighter would have with greater invisibility, +2 to attack, 50% concealment, INVISIBLE.

>Social Campaign
You really only described the Bard, martial would get a shitload of utility items/weapons in a social campaign presumably because combat isn't the focus.
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>ITT: pic related
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>>47552759
>called shot
>playing 3.PF
>>
>>47556249
The cleric has a number of buffs with hour per level duration of 10 minutes per level, easilly allowing them to buff far before the fight.

>Using potions
>Not just having your caster make a fucking scroll and investing in UMD
>Not just having the caster just cast the spell on you

>Again, potions

>Invisibility
>What is True Seeing, Blindsight, and Blindsense, and Tremorsense, and a number of other ways to negate blindness

>Bard
Oh, I'm sorry, do the Oracle, Sorceror, DSP Warlord, the charisma-based Druid archetype, various 3pp charisma casters, kinda-sorta Arcanist, kinda-sorta Cleric, Paladin, and at least one Inquisitor not count?
>>
>>47556102
>Your post wasn't addressed to me, so...
I mean you came off as particularly offended at my non specific-name calling. Based on your reaction here: >>47555885

I pretty much assumed you took it personally for some reason and got nothing else out of my post.

> You were equating some nonsense about "if a GM doesn't make casters = martials, then he's a shit GM who can't challenge casters." Of course you can challenge both, but making them "equal" is subjective and leads to very strange places.

It's hardly nonsense, in most of the examples of caster supremacy they're granted explicit favortism. Summoning a bear to do the fighters job for example is a very easy act to punish. Just as a fighter can be punished for sinking all his gold into his weapons to do damage and has absolutely no utility of his own. Can't even climb a wall because all he has to his name is the most powerful weapon his WBL will allow.
Making them "equal" means being able to effectively challenge the party composition and do your basic job as a GM. I mean you can throw big bad melee monsters at your party but no counter spelling magic masters? Charmers who turn your summons against you? etc. My point was that in most games people aren't creative enough when it comes to opposing casters and that's what leads to state of affairs 3.5/PF is in. And why 4e and 5e really don't solve them.

>I don't know how the game is "supposed" to be played. Actually, I do: its "supposed" to be played with, on average, one monster of a given CR vs a party of 4 of the same CR, and 13 encounters to levellup.
I guess you were right the first time. 1 monster versus CR 4 leads to a one-way roflstomp by mechanics alone. Either the monster has to be too strong to challenge them, or the PCs are going to win on action economy alone. Mix it up, throw a trap or hazard or minions or something in there. Nothing wrong with the solo fight every now and then but that's stuff you got to account for in a challenge.
>>
>>47556151
Unless you plan to specialize in ranged touch spells i'd rather get 16 CON on a wizard than 16 DEX (after maxing INT of course). Unless you plan to go necropolitan i guess.

And there really is no need to go 100% efficiency, or every veteran would always play a full caster.
The point is to have fun after all, and a well-built martial can be plenty of fun. He's just not as strong as a well-built caster, which is why most veterans i know either limit themselves to keep the game fun or play a weaker option and optimize that. And warn the newer players away from trap options.
And that's all it is in the end. 3.5 has its balance issues, but it can be plenty of fun if you have a good group and i like the wealth of options it gives players.

If you have a that guy in the group he'll optimize far beyond the rest of the party and make everyone else a spectator to his mary-sue fantasy, which is where most bad 3.5 experiences come from imo.
But even in a game with better balance that guy will find a way to ruin it for the rest, because he's that guy.
>>
>>47556249

Ingesting a potion provokes an attack of opportunity and it also prevents you from making a full round action.

Healing in combat is also a waste of a turn because unless you're fighting something that's much much much weaker than you, the damage you heal isn't going to make up for the damage you're going to take once your opponent makes their own attack(s) against you.

Think about it, you're trading the opportunity to deal damage and kill the threat to prolong your life for a turn, maybe even less, and worse still, you're spending gold and an item slot to do it.

If you must use healing, invest it in a wand or something.
>>
>>47556124
D&D combat rarely takes place in wide open spaces. A lot of it actually takes place in dungeons or other buildings, where a 10ft radius is most of a room or a big chunk of corridor.

Which again would beg for a generous GM/DM to give you all the enemies clumped up and not shutting down the caster before he can cast somehow.

>Most peoples games do not, in fact, have unlimited gold for the party.
And martials need to spend quite a lot of their expected wealth on a weapon, armor and various items that cover their enormous list of weaknesses.
There really isn't that much left for "just buy a magic item" after you've covered the necessities unless your DM is incredibly generous with loot. Casters not only spend less on weapons, they can also cover a few of those weaknesses with spells, so they actually have more money to buy situationally useful magic items with.

Which kinda relates back to my first point in playing the game properly, martials need situational useful magic items more than casters since casters have access to their benefits by default and martials do not.
>>
>>47556328
>I pretty much assumed you took it personally for some reason and got nothing else out of my post.

What can I say, this level of hyperbole gets old:

>Point is, you're the typical martials can't have nice things 3.5/pf crybaby who have had nothing but shit GM's unable/unwilling to challenge casters in any capacity what so ever.

>Making them "equal" means being able to effectively challenge the party composition and do your basic job as a GM.

You can't seem to make up your mind. The DM's job isn't to make the samurai and the artificer equal, period, and yes it is nonsense. You are attempting to equate a number of disparate things -- primarily, "challenging" wizards (an unambiguous good thing) vs "making them equal to fighters" (a subjective somethingorother of questionable value).

>but no counter spelling magic masters? Charmers who turn your summons against you?

Producing challenges =! making the wizard and the fighter "equal."

>and that's what leads to state of affairs 3.5/PF is in.

You don't seem to understand what the conversation is about. When people say wizards>fighters, its a simple declaration of fact. Read up on the tier system. It has absolutely nothing to do with bad DMing. Think about that carefully. Regardless of whether the DM sets out to produce a world full of challenges for mage types or not, that doesn't affect their standing in the tier system.

>I guess you were right the first time.

Man, you are struggling with reading comprehension today. How the game is "supposed" to be played means how the developers intended for it to be played.

> Mix it up, throw a trap or hazard or minions or something in there.

No shit. Few people play the game how its "supposed" to be played, they generally play it better.
>>
>>47556154
What I'm saying in a sarcastic manor of jest is that you're providing heavily biased favor toward the wizard in the scenarios provided.

The deflect arrows scenario isn't' even a magical solution.

Also the LOS in an Obscuring Mist is like what...5 ft? Good luck.

You're kinda part of the problem with PF.
>>
>>47556330

>Unless you plan to specialize in ranged touch spells i'd rather get 16 CON on a wizard than 16 DEX (after maxing INT of course). Unless you plan to go necropolitan i guess.

The point I was making was, the wizard can afford to invest in it and gain a little extra out of their initiative bonus.

I agree though, CON is a more valuable asset overall but if that's what the Wizard wants to invest in, they have the option.

>And there really is no need to go 100% efficiency, or every veteran would always play a full caster.

Everyone with even a shred of awareness of Pathfinder's design will always recommend a full caster over anything else, simply because it's where the bulk of your efficiency will come from.

Most people who run Martials do it because they want to prove how not shit martials are and how weak casters truly are, even though it requires you to either ignore the rules or outright break them.

>The point is to have fun after all, and a well-built martial can be plenty of fun. He's just not as strong as a well-built caster, which is why most veterans i know either limit themselves to keep the game fun or play a weaker option and optimize that. And warn the newer players away from trap options.

Unfortunately, having fun in Pathfinder can only be done in spite of the system, not because of it.

You shouldn't have to dedicate months of play just to play the character you want to play.

You shouldn't have to choose a "weaker" option just so everyone has an opportunity to have fun with one another.

You shouldn't have one group of classes that are so powerful, they set the pace for the difficulty of the average encounter.

Lastly, you shouldn't have options that are designed to be shit to trick newbies.

>But even in a game with better balance that guy will find a way to ruin it for the rest, because he's that guy.

Except that Pathfinder encourages rules lawyers and power gamers by rewarding system mastery and optimization.
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>>47556330
>And there really is no need to go 100% efficiency, or every veteran would always play a full caster.

To do a minor quibble, there are a few non-fullcaster types that are largely considered worth it: artificer (not sure if 6/9 counts), spellthief (infinite spell likes if nothing else are worth -something-), factotum (action economy and versatility), and warblades (white raven tactics = dole out free actions to allies). But yeah.
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>>47556433
Listen, guy, I know that you're bad and math is hard and all that, but actually look at the system. The problem with PF is the fucking ridiculously retarded SJW jackasses purposely keeping martials from being good because, and this is literally a quote from James Jacobs, "We need to keep the status-quo set out in the core book"
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>>47547294
Ill take this character to a high tier tea party and watch him fail charisma checks miserably.
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>>47556489
Things had been getting better, but we probably won't reach parity before the heat death of the universe, at this rate.

I just wonder what the wizard equivalent in Starfinder will do to lord it over the silly people who just want to play space-fighters.
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>>47556527
I mean, the wizard equivalent is just a wizard with the technomancer archetype, or just a normal wizard since the systems are the same. Starfinder is just an expansion.

If you weren't a bleach-chugging retard, you'd know that.
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>>47556433
You are comparing a guy with a level 1 spell vs a guy with level 1 spell. Both are equally likely to be a wizard.

>You're kinda part of the problem with PF.

People who get personally upset over frank discussions of balance are the problem.
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>>47556180
>These are among the weakest in the game for their CR, their ranged attacks are generally weaker than their melee attacks, and they are fighting with one hand behind their back against casters in such a situation as they give up their shot at trying to corner them with AoOs and so forth.

Anecdotal evidence I assume?
Because a 10ft radius accounts for 23 squares, and only 8 of them can possibly join you in melee. Maybe more if they're using reach weapons? You would have to be pretty lucky to beat their initiative and blind them all first. Even then in a small room that many enemies, finding you while blind is actually possible. You would've been better off blasting them.

>>47556180
I've never played 4e, can't comment one what's typical there. Regardless unless they're on par with the party (and they're not unless the GM is an ass) spreading out is really there only viable tactic. Basic formations for skirmish is their only hope of causing any true trouble to the party, clumping them all up to get rektd by one spell is hardly a "challenge".
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>>47556242
By being another caster? A spell like ability? Or maybe a smokestick?

+20 to your attack roll means nothing if you can't actually see your target. Your spells that target a creature don't either, AoE's help though.
>>
Started with 3.5, reading 2e right now. Is it more or do feats hurt the fighter more than help? In ad&d a 0 lvl commoner can do more stuff without penalties than a 1 lvl 3.5 fighter.
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>>47556340
You don't ingest a potion in melee combat obviously unless they're out of AoOs, and if making a full attack is a better idea then you do that instead of drawing your potion and drinking it.

I never said anything about healing in combat either, the entire point of potions is to cover things you can't do. For example you took bleed damage somehow and the healer too busy to heal you, or the healer is actually incapacitated and needs to be healed. etc.

Not every encounter is a damage race, not to mention plenty of classes and builds that can actually heal in combat quite effectively.
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>>47556576
>Anecdotal evidence I assume?

Nope. 20 years of DMing and playing. Some things never change, though.

>Because a 10ft radius accounts for 23 squares, and only 8 of them can possibly join you in melee.

Guess what? You're not the only combatant involved, and they will generally have to get closer to approach you, depending on layout. I use primarily use TSR and WotC maps, neither of which tend to enable huge amounts of space. They have to approach from somewhere.

>You would have to be pretty lucky to beat their initiative and blind them all first.

You can't seem to decide whether you want a large outdoor plain battle or an indoor battle, but suffice to say indoors its borderline impossible to avoid clumping together, wherein keeping 6 squares between you and all your allies is the norm.

>spreading out is really there only viable tactic.

Good fucking luck. Completely improbable for melee enemies, still hard for ranged/caster enemies.

>clumping them all up to get rektd by one spell is hardly a "challenge".

We're not discussing clumping up, is the problem. Keeping 6 squares of distance between you and all your allies is very difficult, and often counterproductive.
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>>47556602

Feats either lock useful abilities behind obnoxious prerequisites or make basic abilities for heroic characters something that necessitate a feat in order to avoid penalties.

In older versions of D&D, you just did it and hoped you passed the roll.
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>>47556602

Its many things: scaling saving throws, fighters having going from having among the best save progression to among the worst, monsters getting strength scores (and VERY high strength scores), free attacks on you with reach, etc. Its a mess.
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>>47556650
>not to mention plenty of classes and builds that can actually heal in combat quite effectively.

How many is plenty? List two classes and two builds that can "heal effectively" in combat. SPOILER: Its not a cleric with the healing domain.
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>>47556448
Or they run martials because martials are both more fun to build and more fun to play

It's funny how trials are more fun when you can't just ignore them with a single spell. Even with the whole "nothing but full-attack all day every day" problem martials have they're still more interesting
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>>47556678
Feats in pathfinder are the worst. You do not get enough of them to do anything fun with them, and the chains are so long that you're lucky if you managed to use feats to get good at one thing
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>>47556650

>You don't ingest a potion in melee combat obviously unless they're out of AoOs, and if making a full attack is a better idea then you do that instead of drawing your potion and drinking it.

The thing is, for a martial, there isn't ever an opportunity where full attacking isn't the best option. They live to deal damage and lots of it, it's what they're designed to do and it's what they're supposed to do.

>I never said anything about healing in combat either, the entire point of potions is to cover things you can't do. For example you took bleed damage somehow and the healer too busy to heal you, or the healer is actually incapacitated and needs to be healed. etc.

Again, why not just take a wand?

It takes up less spots and it it has 50 uses before it runs out of power.

>Not every encounter is a damage race, not to mention plenty of classes and builds that can actually heal in combat quite effectively.

3.PF is a system where you live or die based on whether you kill the other side first.

Rocket tag was made to describe games like this, especially when the most efficient means of ending encounters are spells that either limit your opponent or bolster your team.

Also, name three classes/builds that can effectively heal in combat.
>>
>>47556412
>You can't seem to make up your mind.
What are you talking about exactly? I've been pretty clear so far.

>The DM's job isn't to make the samurai and the artificer equal, period, and yes it is nonsense.
Absolutely incorrect that is exactly your job as a DM. Every group plays different, and the player behind the samurai or the the artificer could be on any skill level. If you can't create a proper challenge for that party composition then it's your job to make adjustments. Bar a class, offer a change, slip in extra bonuses etc. Or more to my examples, start countering the artificer while letting the samurai shine once in a while. How do you not know this basic stuff? Do you know how many no-magic or low-magic games exists, or what to do in a normal game when all your players are T4? Sounds like you don't.

>You are attempting to equate a number of disparate things -- primarily, "challenging" wizards (an unambiguous good thing) vs "making them equal to fighters" (a subjective somethingorother of questionable value).

I have several times now, you just won't see my examples for what they are for some reason. This is hardly an argument, this is a complaint.
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>>47556014
Why assume that the wizard gets extra entire turns? Every second counts with miniscule hp.
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>>47556650
>not to mention plenty of classes and builds that can actually heal in combat quite effectively.
Sure, as far as healing goes. The problem is that healing is in no way capable of keeping up with enemy damage output until the Heal spell becomes available, that it's massively inefficient, if not an outright waste of resources, because you're spending spells to negate enemy resources and aren't getting ahead of them, and that it's wholly inferior to taking actions that stop enemies from having the chance to do these things to you in the first place.
>>
ELDRITCH KNIGHTS YOU FUCKING IDIOTS

ITS SO SIMPLE

COMBINATION OF BOTH WORLDS

ELDRITCH KNIGHTS

YOU'RE ALL AUTISTS HOLY SHIT
>>
>>47556888
Inferior to simply taking more levels in Wizard and is almost completely obsoleted by Abjurant Champion.
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>>47556732

>Or they run martials because martials are both more fun to build and more fun to play

...for the first five levels.

>It's funny how trials are more fun when you can't just ignore them with a single spell

It's not that you're even ignoring them, you're just solving them in the most efficient way possible.

Think about it, with only a spell, I could put a creature to sleep and end the encounter with much less struggle than a martial full-attacking them and taking damage from an opponent.

>Even with the whole "nothing but full-attack all day every day" problem martials have they're still more interesting

Not really, because all you're doing is saying "I full attack" over and over and over again until one of you falls over dead.

You're literally just rolling dice, which to most people is the most boring and uninteresting way to perform combat in a tabletop RPG since either you deal damage or you miss and nothing changes.
>>
>>47556836

Quickened spell mate.

Or a magic weapon/item with true strike bound to it.
>>
>>47556883
I once ran a game where the party were fighting some paladins and clerics. Two paladins and two clerics held off 7 PCs of varying classes, including two casters, because Channel Energy and Selective channel alogn with cure/remove/protection from X spells made it a war of attrition to kill the two paladins.

The fact that YOU don't know how to use healing in a useful manner during combat should not be any sort of claim that healing is useless in combat.
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>>47556489
What does SJW jackasses have to do with a system the GM who presumably isn't uses to run his game? What did math have to do with our scenario?

>>47556556
>You are comparing a level 1 spell vs a guy with level 1 spell. Both are equally likely to be a wizard.
My scenario could involve a Monk with a smoke-stick, if that helps? Doesn't really challenge my point he presented a biased favor toward the caster over a hypothetical scenario.

>People who get personally upset over frank discussions of balance are the problem.

Like >>47556154 then? Already established that really but I assume you meant me. I'm not personally upset at all, I don't have a reason to be. My group and I can pretty much play whatever we want without being "creative" with the rules at all. I've never had a martial "upstaged" by a summoned creature or a single AoE spell, well maybe a couple of times in our early days when we didn't know what we were doing.
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>>47556922
Or just play a Cleric, since they'll utterly dominate martials in the attack bonus department.
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>>47556928

>It worked this one time so it means I'm right.

Okay, I can use anecdotal evidence too, it just serves no purpose beyond saying that you played with retards who didn't know what they were doing.
>>
>>47556694
It actually is, but I hear Paladins, Oracle, and Vitalist do it pretty well. Wilders did too in 3.5, probably can in 3.5 if Body Adjustment is still a thing. Great job for Cohorts too.
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>>47556812
>Absolutely incorrect that is exactly your job as a DM.

Nope. You are a very confused man. Your job as a DM is:
1. Present challenging adventures
2. Create and arbitrate world or setting
3. Link events together
4. Roleplay NPCs fittingly
5. Arbitrate the rules

Nothing in there or anywhere else remotely suggests its your job to go babymode on players and provide DM welfare.

>and the player behind the samurai or the the artificer could be on any skill level.

If they're of average skill level or higher, they are skilled enough to know what they're getting into when they make a character.

>If you can't create a proper challenge for that party composition then it's your job to make adjustments.

The goal isn't to make a proper challenge for that party composition. The goal is to make a proper challenge. Period.

You don't vary the number of traps depending on whether someone can find them. You don't vary the number of charm immune foes depending on whether someone can charm them. You just make the adventure, and players gamble whether their party composition will be worth it.

>slip in extra bonuses etc

Again, the DM's job is not to provide welfare for bad players.

>start countering

Nopers. The sky will not crack open, and God Himself will not reach his fucking hand through just to push you down.

>How do you not know this basic stuff?

I'm a more experienced DM and player than you, so I have a much healthier and more reasonable set of expectations than you. The problem player expects the DM to give him a free ride through the campaign. The expert player realizes that its up to him.

>Do you know how many no-magic or low-magic games exists

Nice grammar. Also, off topic much? If you want to ban classes, that's fine, but a completely different kettle of fish.

> you just won't see my examples for what they are for some reason.

I see them for what they are: DM-player adversarialism and welfare. Both are bad attitudes.
>>
>>47556928
A) We're not talking about Pathfinder.
B) Your PCs being retarded and not understanding what focus fire or crowd control are really isn't my problem. You may not be able to crowd control Paladins reliably, but that is not even remotely true for Clerics, who have a gaping weakness in their Reflex save.
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>>47556957

Unless you can provide a class that fully heals everyone in the party at once, you're better off not investing in becoming a dedicated healbot.

Think about it, most creatures around CR10 and later can easily deal 50-100 points of damage in one turn, assuming they hit. What's the point of healing damage if your opponent is just going to chew through that plus whatever HP you had left?
>>
>>47556968
Shit DM detected. What this actually does in practice is make characters that aren't optimized a legitimate threat to the party's well-being.
>>
>this fucking thread

I am so glad I don't play D&D. Holy shit what a bunch of autistic, retarded fucks.

The only real value your petty little arguments have is making me laugh, lol.

;)
>>
>>47554043
>More like he was the sort of idiot who would compare eating a tofu sandwich to burning garbage, and just generally having that level of faulty logic for everything.

So then, just like you? Because my quote was simply a modified version of what you said, or are you legitimately too fucking inbred-stupid to realize that?

>same guy I've been arguing with who refuses to acknowledge Troll implication

Oh, I get it.

>a Tofu burger isn't great or anything, but I would certainly prefer it to 3rd degree burns and whatever diseases or inedible materials are in the garbage

>the autist doesn't understand exaggeration for comedic effect in a social setting

What a surprise!

>I just hope you're not stupid enough to make that sort of comparison.

Was he also the kind of idiot who would say that sundering limbs isn't a thing in DnD? Because, I mean, plainly ignoring the allowance of it is one thing, but outright ignoring it is just fucking inbred-retard-stupid, I mean, you'd have to really be a redneck bumfuck dipshit to ignore the BASICS of any D&D game to let that rule fly-by you, that would just be EMBARASSING, wouldn't it?

>>47554078
>>47554116
I think I wouldn't hate you so much if you didn't samefag so much because of how little anyone cares to reply to any of your dipshit comments. Post more weeb material, it's not like it makes you look even more autistic or anything, it's totally cute and kawaii, desu.
>>
>>47556957
The only real way a healer type can be viable is if they can either disable enemies while healing, or wipe away the enemy's action with one of his.

A War Weaver/Combat Medic, for example, may be juuuust worth it, as he can use a fifth level spell slot to cure 150 hp and ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned conditions on his whole party with one action, while also giving them a Sanctuary effect (will save to attack his allies) for 1 round or until they attack.

That's the sort of heavy duty healing you need to be a viable combat healer in 3.x/PF. Otherwise, you are better off using a wand.
>>
>>47556913
>It's not that you're ignoring them, you're just solving them in the most efficient way possible

tomayto, tomahto
>>
>>47557008
>Shit DM detected.

Its not the job of the DM to play favorites, try again.

>What this actually does in practice is make characters that aren't optimized a legitimate threat to the party's well-being.

I have seen perhaps 3-5% of PCs in my campaigns "optimized." Try again.
>>
>>47555848
>>47556025
Don't try arguing, it's the same Wand Jockey caster-fag in every thread using the same examples even though they've been debunked countless times.
>>
>>47557043
>Its not the job of the DM to play favorites
It's the DM's job to ensure that everyone at the table is having fun. Making someone who has done nothing wrong effectively sit out is the opposite of doing your job.
>>
>>47557047

And martialfags who ignore large swathes of reality and the rules to achieve greatness are somehow better?
>>
>>47557022
>>47557047
Oh boy. Just what I was hoping to see. Mr. Bones is here to bring us more 'facts' while insulting anyone who calls him out.
>>
>>47557060
>It's the DM's job to ensure that everyone at the table is having fun.

No, its the DM's job to present engaging scenarios. Catering to That Guys who demand preferential treatment is not part of the job description.

Once a player realizes that the game is about the interaction of his character and his environment, he will be engaged.

>Making someone who has done nothing wrong effectively sit out is the opposite of doing your job.

I agree 100% and I would never make a player who has done nothing wrong "effectively sit out." Thank you for coming to my side.
>>
>>47556395
>martials need situational useful magic items more than casters since casters have access to their benefits by default and martials do not.

ASSUMING they've either chosen the proper spells for the circumstances the expected, prepared their spells properly since you can't just cast any spell at will, and assuming the caster is also aware of the fact that the fighter can out-right emulate a lot of the casters spells for a much larger risk/reward, such as the fighter just crush up glass vase in a burlap sack and use that to throw it at enemies in a radius, and that can easily be treated exactly like glitterdust.
>>
>>47557093
Two players join your game.

One is playing a finesse fighter because they thought it sounded cool.

The other is playing a druid with a wolf companion.

What do you do?
>>
>>47557069
[citation needed]

>>47557074
Funny, that's exactly what you were doing about 200 posts ago!
>>
>>47557022
D&D deliberately disallows called shots and anything like them outside of OPTIONAL SYSTEMS THAT ARE NOT FUCKING ASSUMED TO BE THE DEFAULT because they conflict with its abstracted combat and HP system.

Allowing mechanics like this in 3.5 is really really fucking retarded because it slants the gameplay towards CoDzilla and monsters even more than usual. Why? Because Clerics that are built for combat utterly dominate martials in attack rolls, physical stat checks, and combat maneuver rolls while Druids dominate the latter two categories too - and guess what? Monsters tend to have much higher STR and size bonuses than martials do, too.
>>
>>47556795
>The thing is, for a martial, there isn't ever an opportunity where full attacking isn't the best option. They live to deal damage and lots of it, it's what they're designed to do and it's what they're supposed to do.

There are plenty of scenarios where full attacking isn't the best option, one good example is anything that can beat you in a grapple.

>Again, why not just take a wand?
No reason not to sure, but this is only good assuming a scenario where the caster can use it. What if he's dying and you can't use that wand? Wands really only favor those who can use them or invest in UMD. Most magic items/potions can be used by any class or anyone. The basic utility that makes a party composed entirely of T4-5s viable in any campaign. I mean I'm not gonna use my potion of expeditious retreat if my caster buddy is gonna cast it for me. But he only has one turn, and that may not involve helping me. You need to be able to do for yourself sometimes.

>>47556795
>3.PF is a system where you live or die based on whether you kill the other side first.

That is your opinion, I've had sessions where we dealt with traps and hazards alone or just plain RP with no combat at all. Even if that's the case it doesn't change the fact that spells that limit your opponent and bolster you team CAN be countered CAN be shut down and CAN be made entirely irrelevant if a competent GM designed and willed it so. There is no excuse for a caster dominated combat encounters or vice/versa other than poor planning on the GM's part.
>>
>>47557115
Instead of worrying about catering spells to the adventure at hand, you could just do as I do and focus on conjurations and to a lesser extent illusions.
>>
>>47557118
Teach them about tiers and ask them politley to talk it over about which of them should change their choice

If they can't accept that, they're probably not worth inviting into the game at all
>>
>>47557115
>that can easily be treated exactly like glitterdust

Yeah, you tell them man. Classic. Just wait til they jump on that for not glowing like glitterdust would or not having any basis in the rules.
>>
>>47557131
>That is your opinion
That is NOT an opinion, that is how the game's math consistently works out with characters who are not derping around in retardsville with builds like whip Fighter or healbot Cleric.
>>
>>47557118
Refer him to a guide or suggest a build, instead of babying him. Babying players is how you get developmentally challenged neckbeards like MR BONES who can't fucking get a measured perspective of the game no matter what.
>>
>>47557125
>Funny, that's exactly what you were doing about 200 posts ago!
>I know you are but what am I!

How clever. Keep up the topkeks man
>>
>>47557093
>Once a player realizes that the game is about the interaction of his character and his environment, he will be engaged.

Nope! The game is about whatever the people want it to be.
>>
>>47557115

>such as the fighter just crush up glass vase in a burlap sack and use that to throw it at enemies in a radius, and that can easily be treated exactly like glitterdust.

Even if we assume that the fighter has a crushed vase on hand, that'd still be considered a ranged attack since you're throwing that shit at your opponent.

If you're feeling really cocky, the GM could also rule it as a called shot, so that's -5 to your roll for aiming at someone's face.
>>
>>47557131
>That is your opinion, I've had sessions where we dealt with traps and hazards alone or just plain RP with no combat at all.

Killing the other side obviously refers to combat, genius.

And in any game in which removing people from the fight reduces the action economy of the foe and in which defense doesn't have supreme primacy over offense (ie Exalted 2e), focusing on wiping out the enemy will almost always be the preferential role.
>>
>>47557115
>and that can easily be treated exactly like glitterdust.
No, that'd -at best- make it a fort save as it's now a physical action that has absolutely fucking nothing to do with will with a fixed and very low DC - maybe DC 15, that's what tanglefoot bags have - because it's a consumable item.

Too bad that the monsters you want to blind really, really badly have really high Fort saves.
>>
>>47557167
Read the conversation then get back to me. I was responding to a guy who was trying to explain the one true way to play.
>>
>>47557178
And the DM could easily rule its only one target as well, as to get enough dust to match a glitterdust spell, you'd need a lot of vases and a way to disperse that cloud.

Maybe an explosive charge inside of a burlap sack at the end of a ballista bolt? Seems like a bit much.
>>
>>47557131

Okay, you're right, spells can be countered, shut down, and made irrelavent...by other casters.

If you're not a caster, you inherently lack the means to counter magical effects, aside from a good saving throw or a situational magic item of some sort.
>>
>>47557131
No, that's an example of when you would WANT to full attack because you'd be able to stop it from grappling you in the first place.
>>
>>47557191
And remember, because its just an item, that means casters can use it as well.
>>
>>47557238

Hell, a conjurer could probably produce glass and burlap and use a craft roll to make a caste of them as well.
>>
>>47557253
Ooh. Or load up a bunch of shards of glass and then cast Gust of Wind to create a Wind-tunnel of glitterdust and flying shards of glass.
>>
File: The Balanced Ruleset Fallacy.png (82KB, 1466x434px) Image search: [Google]
The Balanced Ruleset Fallacy.png
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>>47547294
>>47556968
Wrong.
>>
>>47556968
>Nothing in there or anywhere else remotely suggests its your job to go babymode on players and provide DM welfare.

Nothing in my post did either, you're proving my own point with the 1st thing you listed.
"Present challenging adventures"
A "challenging adventure" isn't going to be same for a Wizard of Fighter because they have two different skillsets. A greatsword and composite bow shouldn't solve every adventure, a spellbook and familiar shouldn't either. If it did, then there is no challenge. However The WBL, treasure, gear, items, etc is what brings them into the same playing field. Kind of the whole point of adventuring is acquiring your loot is to broaden your character's abilities and horizons not shoe horn them into "rocket-tag" or "summoning stuff to outfight-the fighter".
You seem to confuse neglecting such a basic necessity as "hand-holding" for some reason now.

>If they're of average skill level or higher, they are skilled enough to know what they're getting into when they make a character.
Same can be said for the GM, but do they know what type of game they're getting into? Can an experienced player have fun with a sub-optimal class in your game and vice-versa? Because in order to do your job as GM properly you need to accommodate what your players can do as well as their class. Aside from the insult, >>47557008 makes a good point.

>The goal isn't to make a proper challenge for that party composition. The goal is to make a proper challenge. Period.

>You don't vary the number of traps depending on whether someone can find them. You don't vary the number of charm immune foes depending on whether someone can charm them. You just make the adventure, and players gamble whether their party composition will be worth it.
This invalidates your role as GM entirely, you are the master of nothing if you relegate yourself to a referee running pre-written adventures with no flexibility at all. How is that even fun? Why not literally just play an RPG?
>>
>>47557238
What's with the falsehood that items are equally useful for each class?
>>
>>47557128
>D&D deliberately disallows called shots

[citation needed]

>Because Clerics that are built for combat utterly dominate martials in attack rolls, physical stat checks, and combat maneuver rolls while Druids dominate the latter two categories too - and guess what? Monsters tend to have much higher STR and size bonuses than martials do, too.

I can't tell if this is a joke or not. A Fighter can easily out-class any cleric in combat, who is then only saved by his spells, most of which if they target the fighter will be going up against his fortitude rolls and thus completely emptying one of his spell-splots if they fail, meaning he's going to want to go for disables and non-direct targeting spells.

As for Druids, depending on the environment, a Fighter can easily out-class them by using a fucking net. Try again.

>>47557146
Illusions are good for aiding in a team fight, Conjurations can be useful, though Summon Monster is only worth it at level 5, and there's so many better spells to use that it's a shitty waste of a spell slot, when you could have Dominate Person, Wall of Force, Baleful Polymorph, or literally any of the other spells. Especially since considering the fact that a summon is usually only good for a single encounter.

>>47557154
Oh no, glass doesn't glow! That means it can't act as a way to blind them or find invisible targets by landing on them and reflecting light! Hoh, geez!

>>47557165
>I know you are but what am I
>literally using first grade insults when someone calls you out on your bullshit and have nothing else to say

That's what I fucking thought.
>>
>>47557295
Ouch, you made two assumptions that turned out to be false:
1. That I don't like the rules
2. That I think they are balanced

Try again, my friend.
>>
>>47557211
Or by location, creatures, situations, and other things.

You want to know what the most threatening encounter for a wizard is?

A skilled opponent who can get closer to him than he wants them to. Casters have lots of powers, but the powers they use are rarely on all the time, and some simply have no effect. A choker, a small aberration, can make a wizard's life hell because they don't detect as magic, their stealth abilities are mundane, and they have the ability to prevent spellcastimg through entirely ordinary means.

I have killed more casters with sneaky little gits than any number of monstrous behemoths and spellcasting creatures. Because casters are egomaniacs who presume nothing can get past their incredible array of defenses.
>>
>>47557295
Why is the second post included in that image?
>>
>>47557335
No, I just said you were wrong. The image is just an image.

Hell, every RPG book in the world disagrees with your philosophy on gaming. Have you ever read one?
>>
>>47557322
I never said equal, just that they could.

Either way, unless your fighter is loading up on improvised weapon feats, a Cleric or Druid would be able to use 'bag of glitterglass' about as well.

What's with the idea that casters can't use items?
>>
>>47557330
http://www.seankreynolds.com/rpgfiles/rants/calledshots.html

SKR may be extremely dumb most of the time but he is absolutely correct about this and this is exactly why 3E in particular avoided called shot rules.
>>
>>47557191
>fortitude save

No, it would be a reflex save.

What kind of a fucking retard would stand there and let someone throw glass in his eyes, and use "FORTITUDE" of all things to WILL HIMSELF not to feel anything? Like, seriously? lol?
>>
>>47557159
It is, and there is no reason a GM shouldn't be able to create a challenge or adventure for the healbot Cleric and whip fighter. I guess you don't see that because all you want is a damage-race.
>>
>>47556922
Quicken true strike is a ridiculous waste of a spell slot.. and true strike can't be permanencied to items.

If only people ever knew the rules.
>>
>>47557195
I did, and he said it's the job of the DM to make sure everyone is having fun. IE, that translates into making sure that the goal of the game in particular is being met.
>>
>>47557351
Casters lack the BAB and attack bonus to reliably use improvised items.

Many items boost people with high base melee stats significantly more.

You were mimicing the same argument people use to say "but a wizard can use a holy avenger too!"
>>
>>47557330
>literally using first grade insults when someone calls you out on your bullshit and have nothing else to say

Yeah, that's an accurate description of what you did, but I guess I overestimated your reading comprehension.

I'll break it down for you.

I said you were insulting anyone who disagreed with your 'facts' (a continuing trend)

You said I was doing it 200 posts ago

I pointed out that you basically said 'I know you are but what am I'

Then you said that was a 1st grade comeback

Its okay though. I'm sure you'll graduate kindergarten soon.
>>
>>47557352
Again
[citation needed]

He said D&D deliberately disallows called shots, meaning it's stated in the rule books. I want to know where it is, please. Posting someone's fan-page site is not a reference.

To counter Sean's "avoidance" of wanting to use the rule, D&D states in many books that the managing of systems and additions of rules can be taken or given at will to make games as complex or as fast as they want.

His focus on making the game fast is his objective, not the games.
>>
>>47557307

>a spellbook and familiar shouldn't either. If it did, then there is no challenge.

False assumption. A wizard can have the answer to most problems in his spellbook; the question is which spells he prepares, in what quantities, and how he uses them.

>However The WBL, treasure, gear, items, etc is what brings them into the same playing field. Kind of the whole point of adventuring is acquiring your loot is to broaden your character's abilities and horizons not shoe horn them into "rocket-tag" or "summoning stuff to outfight-the fighter".

I wouldn't call the fighter and wizard on the same playing field.

>Aside from the insult, >>47557008 makes a good point.

His feelings were hurt by the idea that his success and failure rides on him. I don't believe in DM welfare -- no matter who cries. Again, this is how you help players grow. Handing players the world on a silver platter just kills their interests.

>you are the master of nothing if you relegate yourself to a referee running pre-written adventures with no flexibility at all.

Not pertinent to the discussion as I write my own adventures.

How the fuck can there be such spoiled players out there as you that ANYONE could have a problem with "you don't vary the number of traps depending on whether someone can find them?"

What is even the point of trapfinding except if you decide traps on an impartial basis?
>>
>>47557392
>hides post

Well that was easy. Tell me when you grow up.

I'm done talking with children.
>>
>>47557211
You only "inherently" lack the means to counter magical effects if you GM made it so. That's why it's bullshit that it isn't the GM's job to balance and rearrange encounters to challenge his PCs in particular.

A caster/fighter/initiator/etc will handle the scenario you given differently.
>>
>>47557330
>A Fighter can easily out-class any cleric in combat,
HAHAHAHAHA fuck no. By level 9, Clerics who know what they're doing can run around with two all day buffs like a +3 luck bonus to hit and damage(Divine Favor), or full BAB and d10 HD and the maximum +6 enhancement bonus to Strength (Divine Power), or a +4 size bonus to STR and CON and extra reach and +4 to combat maneuver checks and larger weapon dice but -1 to hit from being Large (Righteous Might), all straight from their feats, spells, and class features.

You know what a best-case scenario Fighter has over a Cleric at that level? +3 to hit and +4 to damage from his class-specific feats - Weapon Specialization, Greater Weapon Focus, and Melee Weapon Mastery. God fucking help you if you're comparing this to a Knowledge Devotion abusing Cleric, because that's a +5 to hit and damage that the Fighter can NEVER catch up to because their shitty skills won't allow it.
>>
>>47557330

>Especially since considering the fact that a summon is usually only good for a single encounter.

Most spells are only good for a single encounter, so...

And Conjuration is far more than just summons, which I consider little more than about road blocks and cute spell like ability games.
>>
>>47557389
CoDzilla is a term for a reason. They aren't going to be trailing that far behind a fighter, especially in the early game where these sorts of improvised items are the most useful.

While a Wizard has better options than to use a Holy Avenger, nothing prevents a Cleric from investing in strength and using buffs to hit harder than a Fighter.

No, not every character will use every item the exact same, but trying to act like only fighters are skilled enough to lob a bag of glass at someone is silly.
>>
>>47557405
SKR is one of the lead designers of 3E, retard. He's explaining why called shot rules aren't in it.
>>
Solution: limit classes by tiers, this solves all caster/martial disparity issues

Yes this means that 3.PF is a flawed system, but who gives a fuck? It functions, not as intended, but it functions. And it's fun, like most games
>>
>>47557347

>Hell, every RPG book in the world disagrees with your philosophy on gaming
>every RPG book in the world

Your hurt feelings are adorable. Cite the page number in, say... Monsters & Treasure.
>>
>>47557420
>keeps using 'I know you are but what am I'
>Keeps insulting people who prove him wrong

10/10, can't make this stuff up
>>
>>47557363
Then I refer you to your own post.

>The game is about whatever the people want it to be.
>>
>>47557353
No, that makes absolutely no sense. There's a reason that Thunderstones use a Fort save.
>>
>>47557434
>by level 9 Clerics who know what they're doing can run around all day with buffs like a +3 luck bonus to hit and damage

So now he has the same exact BAB as a fighter, but without the feats to make actually hitting the enemy worth-while, GREAT.

>full BAB and d10 HD and the maximum +6 enhancement bonus to Strength (Divine Power), or a +4 size bonus to STR and CON and extra reach and +4 to combat maneuver checks and larger weapon dice but -1 to hit from being Large (Righteous Might), all straight from their feats, spells, and class features.

Yea, I really don't give a shit about the raw bonuses, give me the spell names that you're actually referring to.

>You know what a best-case scenario Fighter has over a Cleric at that level? +3 to hit and +4 to damage from his class-specific feats - Weapon Specialization, Greater Weapon Focus, and Melee Weapon Mastery

You're leaving out Power Attack, Cleave, Improved Critical, and if the fighter is using a mount and has put a lot of effort into mounted combat, he can destroy you with Mounted Combat feats.
>>
>>47557355
>It is,
It's not and there are average monster stats to prove it.
>>
>>47557435
>Most spells are only good for a single encounter, so...

What I meant is, they're ONLY good for single encounters, where there's spells with plenty of other uses that could be taken.
>>
>>47557414
>>47557414
>False assumption. A wizard can have the answer to most problems in his spellbook; the question is which spells he prepares, in what quantities, and how he uses them.

Falsely assuming he has a spellbook?
I don't understand the point of this, you're saying the same thing I just said. Yeah he can solve most problems but not all of them otherwise nothing would be a challenge or adventure for him. He somehow solves everything in an hour.

>I wouldn't call the fighter and wizard on the same playing field.
And again, this is why it's the GM's job to cater his challenges so that both can contribute. You go of what's set in stone and you give the Wizard the silver platter.

>His feelings were hurt by the idea that his success and failure rides on him. I don't believe in DM welfare -- no matter who cries. Again, this is how you help players grow. Handing players the world on a silver platter just kills their interests.
No one said anything about "welfare", the fact of the matter is that it is the GM's job to balance the game for his group of players and PCs, not Pazios or whoever. You have never argued a solid point against that, you keep reinforcing it and providing anecdotal evidence.

>Not pertinent to the discussion as I write my own adventures.
And cater specifically to T1 classes from the looks of it, hope you tell your players that.

>How the fuck can there be such spoiled players out there as you that ANYONE could have a problem with "you don't vary the number of traps depending on whether someone can find them?"
What are you talking about? Please Elaborate.

>What is even the point of trapfinding except if you decide traps on an impartial basis?
You're running on a tangent now, trap finding would become more/less valuable if you did that I guess? What does that have to do with the GM's role in balancing his own adventure?
>>
>>47557456
>SKR is one of the lead designers of 3E, retard.

Cool, but it's not in the books, "retard." Or can we use developer tweets to justify our arguments? Oh wait, autists bitched about that too with sniper daggers.

Can't win em all I guess!

PS Nice name-calling, edgy kiddo.
>>
>>47557571
Not only do I not get this complaint (there aren't many spells that are good for 2+ encounters, but many summons have spell-likes that have a positive or utility effect, meaning they can fight and then heal oyu up, etc.
>>
>>47557548
He put the names of all the stuff the cleric is using to get those bonuses in parentheses.
>>
>>47557548
>give me the spell names that you're actually referring to.
I already did.
>You're leaving out Power Attack
No? You're the one assuming that the Fighter has it and the Cleric doesn't. That's also the only feat you need to kill things in melee - everything else is superfluous and the sole thing a Fighter will have over a Cleric that matters at all is Shock Trooper, which doesn't actually matter because Cleric attack bonuses are through the roof.
>>
>>47557472
Right, so apparently what that translates into is; "I'm going to act as pedantic and obtuse as I can to justify my arrogant opinion instead of plainly admitting I was wrong."
>>
>>47557461
This isn't a solution, it's a crutch for GM's like >>47557414 who refuse to acknowledge the basic game design.

>>47557553
yeah? there's a big ass list of other weapons and equipment to prove otherwise. This is what you're not getting, you probably know the healbot cleric can do more. What you don't get is that the Whip Fighter can do more too. I mean it's not like the whip is the only weapon he can use.
>>
>>47557601
>>47557604
Oh, okay, I only got 5 hours of sleep, so I missed it.

>righteous might
>1 round/level

>divine favor
>1 minute

>divine power
>1 round/level

How do those translate to "all day buffs"?
>>
>>47557425

>You only "inherently" lack the means to counter magical effects if you GM made it so.

Nobody likes to be patronized and even less like knowing that they're so weak that they have to be given a means to keep up with the rest of the party.

>That's why it's bullshit that it isn't the GM's job to balance and rearrange encounters to challenge his PCs in particular.

If you have to alter reality just for the Fighter to contribute to combat then it raises the question,
"Why did I even let this guy play a Fighter?"

I, as a GM, shouldn't have to just throw pity tokens at you because you decided to play with a crap hand. You should be able to contribute to the group dynamic on your own, without the GM's input aside from suggestions or answering questions pertaining to the rules.

If I'm forced to deal with the campaign, in addition to your character, then I'd honestly just take you aside, explain the situation, and give you the opportunity to play something else.

Of course, I wouldn't be playing third edition in the first place.
>>
>>47557646
DMM Persistent Spell. You burn Turn Undead attempts to make spells last for 24 hours.
>>
>>47557595
Great, so instead of just casting heal, you go out of your way to use a summon that is probably going to die anyway (any fight you're going to use a summon for, they're likely going to die before the fight is over) so that he can cast it.....Great....Yea, it's great....*cringe*
>>
>>47557571

So what?

It's not like most enemies are designed to survive past the encounter anyways.
>>
>>47557646
Divine metamagic, if I remember the CoDzilla standards correctly

Basically you use uses of Channel to fuel metamagic, which makes extended spell durations easy

Disclaimer: I may be remembering this wrong.
>>
>>47557581
>I don't understand the point of this, you're saying the same thing I just said.

Nope. You said that if the wizard can solve a whole encounter using what's in his spellbook, there's no challenge. That's strictly, 100%, false.

>Yeah he can solve most problems but not all of them otherwise nothing would be a challenge or adventure for him.

Strictly 100% false. First, its not intrinsically a good thing, as you imply, that some characters be categorically INCAPABLE of completing an adventure. This seems to collide with your(?) prior axiomatic statement that fun > all.

>No one said anything about "welfare"
>You have never argued a solid point against that

You're the one who won't shut up about how the DM's job is to provide welfare, and now you're saying its "good" to make it arbitrarily impossible for some PCs to handle encounters completely.

>You're running on a tangent now

You even quoted me saying "You don't vary traps depending on whether PCs have trapfinding." You don't tailor the world to the PCs, except perhaps in limited cases of the NPCs reacting.
>>
>>47557666
Why the fuck would you cast Heal instead of a spell that has an impact on the encounter right then and there?
>>
>>47557639
I'd rather see a GM use a crutch than try to navigate 3.PF without help

The great weakness of 3.PF is how unfriendly it is to DMs, it's so easy to fuck up, so easy to ruin everything for your players. Crutches aren't just useful in this case, they're borderline necessary.

And besides, tiers are actually a secret strength of the system. The fact that all tiers use the same system, yet play so differently, is great. Learn one system, gain access to 5 for your efforts
>>
>>47557666
>I'm going to summon something to help in this fight
>If it dies, that's damage I didn't take
>If it lives, I get free spells
>This is all in addition to it hitting things

Yeah, summons are garbage. All the people who use them are wrong. You alone have discovered the secret
>>
>>47557655
>If you have to alter reality just for the Fighter to contribute to combat then it raises the question,
"Why did I even let this guy play a Fighter?"

You're asking yourself the wrong question.
You also keep going on this idea that I'm saying take it easy on the fighter. I'm saying be fair to the fighter, be fair to the party as a whole. Don't play to T1 caster's strengths alone, your job is to make sure everyone is engaged and involved and that they all have something to do. If he blows all his gold to do damage only then by all means he will end up punishing himself eventually. If not one brought any way to deal with poison then by all means use that against them. For the last time I said "challenge" them not cater to one and leave the rest out. You can make it more difficult if it's too easy, and vice-versa.

>I, as a GM, shouldn't have to just throw pity tokens at you because you decided to play with a crap hand. You should be able to contribute to the group dynamic on your own, without the GM's input aside from suggestions or answering questions pertaining to the rules.

They don't decide to play a crap hand, you're dealing the cards. It's your game, your table, your word. That involves a little bit more effort than being a rules lawyer. Step it up. For yourself. For your players.
>>
>>47557712
I don't think you understand what the problem with tier 1 classes is
>>
>>47557694
Or (and I shudder to bring this up) you could learn Gurps, and get way more 'systems'
>>
>>47557730
Yeah, but not enough people play it
>>
>>47557659
>DMM

OH, OKAY, so we're going that route? Then fuck, why not just use a any of the feats from The Complete Warrior? Or the D20 Ultimate Feats? I'm sure I could pull stuff from there like-wise.
>>
>>47557692
You mean like any of the other more effective spells which has a chance of ending the fight much sooner? Then again, if the DM is allowing potions, heal is fucking useless anyway.
>>
>>47557746
>Then fuck, why not just use a any of the feats from The Complete Warrior?
Not competitive with DMM Persist Clerics that are sticking to core spells, not even close. They're also not competitive with Knowledge Devotion, and again, god fucking help you if they are abusing the spells like Anyspell into Wraithstrike or Greater Anyspell into Draconic Polymorph because there is zero chance of a Fighter ever competing with a Cleric who is making all of their attacks as touch attacks or a Cleric who is abusing a souped up Polymorph that gives them +8 STR and +2 CON above what they normally get from Polymorph.
>Or the D20 Ultimate Feats?
Not first party.
>>
>>47557712

Here's the thing.

Challenging the T1 class requires you to throw a weight class that's much higher than what a Fighter is capable of doing.

To put this into perspective, a T1 class is like a body builder that's been training his entire life to lift upwards to 300 lb. clean.

A Fighter by contrast is like a high school jock who can only lift about 100 lb. clean, it's good for his weight class and division but it's not even comparable to what the T1 class can do.

Either you're putting on too little weight and the T1 is able to clear it easily while making the Fighter look weaker or you're putting on too much weight and nobody can clear it.

>They don't decide to play a crap hand, you're dealing the cards.

They're choosing not to fold when it's obvious that they were dealt a crap hand.

>That involves a little bit more effort than being a rules lawyer. Step it up. For yourself. For your players.

It's easier just to convince the Fighter to drop the concept and pick a T1 class or something.

It'll save a lot of hurt and make the game go a lot smoother.
>>
>>47557673
>Nope. You said that if the wizard can solve a whole encounter using what's in his spellbook, there's no challenge. That's strictly, 100%, false.

Read my post again, I said the wizard SHOULDN"T be able to solve everything with a spellbook and familar.

>Strictly 100% false. First, its not intrinsically a good thing, as you imply, that some characters be categorically INCAPABLE of completing an adventure. This seems to collide with your(?) prior axiomatic statement that fun > all.

In your games apparently, but by default the idea is that you as you level you get new things that allow you to do new things. Said new things WILL in fact vary depending on the composition of your PCs party. It's the basics of adventure, look up heroes journey since you need some help understanding my point here.

>You're the one who won't shut up about how the DM's job is to provide welfare, and now you're saying its "good" to make it arbitrarily impossible for some PCs to handle encounters completely.

Man you fucked up you're argument so hard right now, I've been saying the same thing over and over and now you're making up what I've said and implied flip-flopping back and forth.
Let's try again:

I said
"It's your job as GM to balance, manage, control your game."

"It's your job to reasonably prepare your PCs for adventures of their level, using the WBL guidelines."

"Throwing one monster at a party of four is going easy on them, handing a fighter a silversheen from say a fallen huntsman after a lycanthrope they will eventually face is not."

"Just picking shit at random to throw at them or sticking strictly to a pre-written course of events is the easiest way to lead to a derailed campaign Especially considering how willing you are to play to T1s/T2s versatility. Playing this way IS GM welfare, playing properly as in altering encounters to challenge the party is not."
>>
>>47557725
I don't think you understand my post.

>>47557839
>Challenging the T1 class requires you to throw a weight class that's much higher than what a Fighter is capable of doing.

Is it? Because it's not hard to give the fighter a job to do while the casters are fighting over battlefield control. I'm not going to bother addressing the analogy it doesn't apply here.

>They're choosing not to fold when it's obvious that they were dealt a crap hand.
If it's obvious then the GM is a shitty dealer, this isn't a game of chance. There are choices that can be made in and out of game to make sure you're enjoying yourself even with a shit hand.

>It's easier just to convince the Fighter to drop the concept and pick a T1 class or something.

It's also easy to punish and entire group of casters with no martial capability too. There's no reason a competent GM can't challenge a party of only T1s or T1s-T5s. Tiers for 3.5/PF aren't like fighting game tiers, they are a measure of what classes can do on their own merit without any GM input. The GM is what makes them playable together, by catering his encounters to his pc's strengths and weaknesses.
>>
>b-but casters can solve every problem with their magic! wah! wah! wah!

Keep crying, retards. I've got one phrase for you.

Anti-magic field.

Where's your precious spellbook now, huh?
>>
>>47557994
In the same dead weight pile as all of the Fighter's magic swords, magic armor, and other equipment that he needs to be an actual threat.
>>
>>47557994
Fucking over the magic-item dependent fighter
>>
>>47558009
>implying magic swords and armor stop being swords and armor without magic

What's it like being autistic?
>>
>>47558009
Not true. You can walk out and cast instant conjurations like orb spells into the AMF since their effects aren't actually magical. Fighters, on the other hand, are totally fucked.
>>
>>47558009
>>47558025

As of the fighter isn't still more useful than your caster in an anti-magic field even with non-magical equipment.
>>
>>47558028
>mundane swords and armor will be helpful in am encounter at levels where you're encountering anti-magic fields
>>
>>47558028
Swords and armor aren't good enough in 3.5. You NEED magical bonuses to be able to stack up to enemies in melee and it only gets worse and worse the higher your level is.
>>
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>>47558009
>>47558025

>enchanted items don't work in an anti-magic field
>>
>>47558066
>>47558056

Do you autists play games where the fighter doesn't have shittons on feats upon feats? What kind of crippled ass fucking minmaxed fighters are you playing that can't deal with problems without his faggy magic weapons?
>>
>>47558044
Right. A caster is just going to be better at detecting it.

I forget, can't you cast Conjuration spells just outside an anti-magic field and throw them in? Since they just summon mundane materials and then fling them in.
>>
>>47558009
>>47558025
>>47558041
>>47558056
>>47558066
>>47558097

>all this samefagging
>>
>>47558088
Because those feats are often reliant on hitting, and being at a -5 is a pretty sizable decrease.

Weren't people just arguing that a Cleric can't keep up with a Fighter because his BAB is like 5 points lower?

Also, Druid with an animal companion is probably s doing well.
>>
>>47558069
It literally says this in the spell description.
>>47558088
Fighters can't cope with suddenly losing +8 to hit and more to damage, especially not when they need those bonuses to hit and do appreciable damage in the first place. It doesn't matter how good you think your Fighter is, he's not winning a fight against a dragon in an AMF.
>>
>>47558109
>Multiple posts within one minute of each other.

There's at least 2 people there.
>>
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>>47558109
>it's a "people who disagree with me are the same person" episode.
>>
>>47558109
Go back to /v/ you inbred shitstain.
>>
>>47558127
It's not just -5. It's -5 from losing your weapon and -3 from losing 6 STR, which is not a low amount at all. Martials NEED good attack bonuses so they can convert them into damage via Power Attack - when you have trouble keeping up with enemy AC, your damage goes straight to shit. And if you're not doing that, you're Shock Troopering, which doesn't always work.
>>
TOEE inadvertently had two of the best fighter fixes, and they were mostly ignoring two minor tabletop rules
- Fighter feat chains stack, so you can have Whirlwind and Great Cleave
- The reach penalty was dumb unless you were using a 20ft long pike
Also decoupling skill points from Int and just giving a better skill baseline like 5E did was probably the best tweak they did to things.
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