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/ccg/ Custom Card General /ccg/

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Thread replies: 315
Thread images: 139

File: Magic Primer (+1).png (2MB, 1401x1800px) Image search: [Google]
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"target creature whose power and toughness aren't equal" edition!

>To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Formatting Guide
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources.
http://digital-art-gallery.com/
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/
http://photojoiner.net/
http://www.fotor.com/features/photo-stitch.html

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>47463637
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>>47534907
5 mana, and they don't even go into your hand? Seems odd. Also, feels more Blue to me than Black, but that might just be me.
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>>47535202
I know blue gets to search for anything every once and a while but I'm pretty sure that's usually the domain of black, and this is kinda just triple Vampiric Tutor/Imperial Seal. I compared the thing to Congregation at Dawn and figured the scheme being both able to search up anything and single-color would warrant a significant mark-up, but I could look at it at 2BB or something.
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>>47534907
Reminds me of Long-Term Plans, even if it's a poor comparison.
>>47535202
Blue gets card draw, black gets tutoring. If blue got to tutor, it would never bother with card draw. It also helps keep them distinct. Five mana to draw three random cards off the top is a fair cost. Getting to decide exactly what you want would be ridiculous. Putting on top here is perefctly fair.

>>47535202
Might I suggest 1RR and reducing the tokens to 1/1. If you reduce his stats to 1/1 as well, you could even get away with RR I think.
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>>47532380
Get a better name for boost, it really doesn't fit black.
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Making a tarot magic crossover I guess. This is the first one, thoughts?
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>>47540282
Also, made a decision to change from w to wu, so that's why the border is not gold. Also, the art being weird is because I'm on chromebook and have to use mtgcardsmith.
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>>47540282
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>>47540424
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>>47540547
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Trying to get these two at more or less the same power level.

>>47540282
I don't even know what colors this ability should be.

>>47540424
Shroud is dead, Islandwalk is dead.

>>47540547
Just give it Trample. Not really a fan of coin-flips.

>>47540610
So, a slightly better Loxodon Smiter? Meh.
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>>47533922
>Incarnate mechanic
>Could be interesting, but possibly overpowered.
I've kept a pretty good handle on the costs, so it shouldn't be much of an issue. I will continue to keep an eye on it, though.
>AEthersatz
>I'd watch this card, more for its contribution to fun than for power level.
Keeping it limited to rare should prevent it from cropping up enough to be unfun. Additionally, there are ways to play against Incarnate included in the set.
>Ephemeral Wanderer
>That first ability is just confusing. Just ditch it and make it cost 4UU straight up.
The first ability is pretty straightforward. If you cast it, it bounces back to your hand. UW has a flash/etb subtheme in limited, and this card was designed to play into that.
>Being uncounterable is primarily red/green too, with the monoblue exceptions intended as budget finishers for Control in Constructed.
The 4UU ability isn't to make the creature uncounterable, it's to allow it to be played at all. Not having an option to get this onto the battlefield permanently would make it a bum rare in limited. As is, 6cmc is about average for 5/5 flyers at rare in blue, with some having additional upsides or better bodies at that cost. The uncounterability is a minor advantage at best, especially where limited is concerned (which is primarily what I am designing for).
>Ascended Experimenter
The time counter ability is there to play well with the vanishing cards in limited, it does little on its own. The card draw is the meat of the ability.
>Get rid of the card draw and move the card to common or uncommon
All common and uncommon slots are filled.
>Dimensional Divergent
>Blue is not the army colour, white is, which makes the attack trigger all wrong.
This, I feel, is patently ridiculous. White is the "army color," and so no other colors can have attack triggers? What about Military Intelligence, or any number of other blue cards that trigger on attacks or damage?

Thank you for your extensive feedback, anon.
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>>47541423
I like how the gating ability enables the regeneration. Clean, self-contained synergy. Not sure if it belongs at uncommon, but I like the card a lot.
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>>47540282
Wording needs fixing, but I like the gist of this ability.

>>47540424
evasion+protection+specter/ophidian means it needs to cost more than 3.

>>47540547
4/1 haste is too much for 2 mana. Up the cost or give it a downside when you lose the flip.

>>47540610
>Loxodon Smiter
Boring.
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>>47541411
It should probably have "up to one target creature" as well.

>>47541481
It takes a couple readings to figure out what's going on, but I like what it's doing. Maybe have it exile only one card? Your opponents are never going to exile more, and I don't think it needs to cycle your whole hand.
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Decided to improve the stats and add Regen after feedback from the last thread. Though I'm wondering if it should somehow be restricted so it can't just keep piling on counters on one land.

>>47541411
It should be worded so that you don't need to target a creature. Probably best to just add a "may" clause.

>>47541481
Why would anyone who isn't you exile more than one card this way?
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>>47541597
>It should be worded so that you don't need to target a creature.
Why?
>Why would anyone who isn't you exile more than one card this way?
They wouldn't in almost every case, but this wording keeps things both open and concise, and was by far the shortest wording for the desired effect.
>Sprout6
That's a lot of free value, but is comparable to Noyan Dar. The cheap regeneration does take a lot of the risk out of animating your lands, and I can't say that I'm a fan of it as it makes the card much less fun to play against (triggering from creatures already cuts the value of your opponents' removal in half, as opposed to Noyan Dar's instant/sorcery trigger). However, there isn't anything technically wrong with it, so it comes down to personal choice, really.
>>47541595
>It should probably have "up to one target creature" as well.
Why?
>It takes a couple readings to figure out what's going on, but I like what it's doing. Maybe have it exile only one card? Your opponents are never going to exile more, and I don't think it needs to cycle your whole hand.
I could probably tone it down a bit, yeah. Glad you like the concept, though.
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>>47541079
Why are they 4 cost?
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>>47541984
>Why?
Because, as it's worded now, you can't cast it without a creature to target. And why should an artifact removal spell hinge on also having a creature available to target?

>Sprout
Noted. I'll probably play around with it a bit more, but this definitely looks like I'll be sticking to land-animation with this one.

>Blast Radius
Eh, I think I'd make it uncommon.

>>47542868
Because I obviously thought the effects were worth that much. How much should they be?
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ive no idea, but i guess this card would break formats... right?
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>>47544982
flexibility is what breaks it imo, you should maybe look into making it cost 1-2 regular U together with 3-2 phrexians.
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>>47544982

not sure, the thing about modern is that most decks cant afford to be paying 8 life ever, and 6 life isnt much better

not sure this would even be played in modern outside of really niche cases like a combo deck that had one just for the turn it combos off

a lot different in legacy and vintage, where it has advantages and disadvantages compared to force of will
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>>47544885
...but why tho?
>>47544982
>but i guess this card would break formats... right?
Yes, it would break legacy and vintage at the least; it would be insane in vintage pitch dredge, and is also in general way too good against non-aggro decks as a sideboard option for basically any format.
>>47544992
>>47545007
>>47545020
>>47545037
>>47545059
Why?
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Could use some balance help with a couple of cards for a set. This one in particular seems iffy, but i figure the situation where you can use both effects is rare.
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>>47545727

i never see anybody make high cmc cards in these threads, its always really pushed 1-5 cmc cards, so i made a cycle of titanic creatures
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>>47545806

>i figure the situation where you can use both effects is rare.

lol all you need is one of these in play and another in your hand
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This one is fun. Two themes in the set are Gold and coin flips.
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>>47545851
sooooo bump cost?
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>>47545878

not saying that i just thought it was a funny statement

any deck that wants the card is going to be using both effects constantly

i think the fact that it only counters creature spells is enough to make it not extremely overpowered but it would def be annoying to play against on the draw
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>>47545915
oh! Well that's a good thing, blue aims to be irritating.
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>>47545891
>Hydra: "I'll take fifty gold pieces in exchange for one of my heads."
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>>47545806
lol that card is totally broken, compare to quickling & spellstutter sprite, or hell, compare it to remove soul and is totally OP.
>but i figure the situation where you can use both effects is rare.
To some extent, you certainly won't be able to counter a spell and save a creature with bounce, but you can counter a spell + reset an enter the battlefield ability, as you might notice it itself has a pretty good enter the battlefield ability, meaning having 2 of these (1 in battlefield, 1 in hand) means you have infinite remove souls, and because returning the creature to your hand is a casting cost, that lock is basically impervious to any form of removal too. (edicts do it, but not much else)
increase the mana cost to like, 4 (3 *could be safe for draft, I doubt that's a good idea though) or something and make the creature return a trigger like quickling and then I think the card will be fine.
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>>47545947

I'd put that at an uncommon
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>>47545984
Awesome, that's exactly the kind of thing I come here for. I honestly wasn't thinking of the card interacting with itself. Probably will set it to 4 to be safe.

>>47546011
fair enough, getting the upside is quite strong.
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Last two for tonight, don't wanna spam.
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>>47546111

i think you want to word this one "you may cast it as though it had flash by doing ______ in additional to paying its mana cost"
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>>47546061
>>47546111

Would both work well with Darksteel Rod.

Also;

You could make >>47546061

When Accomplished Sellsword enters the battle field, put a +1 +1 counter on him for each artifact you control, and give him trample, and change him to rare. It might be a green card under those circumstances, but it would be hilariously fun with Darksteel Rod and other 0 cost artifacts.
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>>47546061
Art's taken
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>>47541556
1. Alright yeah I figured it would need editing.

2. Maybe just drop shroud?

3. Alright, maybe just drop him from combat? Or prevent half his damage rounded down?

4. This was a flavor choice. Knight of pentacles is supposed to be just efficient and dull, so I figured a better but legendary smiter would be a good fit.
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>>47541079
1. I feel it's pretty Wu since it exiles but also has a sphinx sort of feel to it (which is traditionally blue).

2. Not really worried about dead mechanics I guess.

3/4. Flavor choice for these. Wands is headstrong but not forward thinking, so they're likely to overlook something (represented by low toughness, but can potentially be successful). Pentacles is boring but efficient and reliable so that's why it's just a better smiter.
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>>47546824
Uncommon
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>>47547022
Is this more common?
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>>47540282
This could potentially be pretty oppressive. Each trigger helps the next trigger fire off. The first proc will be a wild guess, but the information gained from that first one can be used for the next creature spell. Yes, the opponent gets ETB triggers and a replacement spell, but you just need to name correctly name something that's useless. On the other hand, there's some counterplay for the opponent - play all the weak spells first so that only strong spells remain, giving you a Sophie's Choice. (Like the Tribute mechanic.) Watch this card carefully.

>>47540424
See Hypnotic Specter and other Specters for an idea of how overpowered that ability is on a 3-drop. Also landwalking and shroud are dead, and hexproof (replacement for shroud) may be dead in the next year or two as well.

>>47540547
There's a much cleaner template you can use here. See also Ride Down.

Haste, trample
Whenever ~ becomes blocked, flip a coin. If you win the flip, tap each creature blocking it and remove that creature from combat.

>>47540610
4/4 would still be plenty strong for a 3-drop. See also Loxodon Smiter.

>>47541079
Maybe try +1/+1 and lowering to 3cmc if playtests show they're not that exciting.

They're not perfect mirrors here. One effectively draws you that card, while the other is not a discard. A closer mirror would be for both to put your topdeck into your hand and then gain/lose life, or for both to mill the top card and gain/lose life from that. For cards clearly meant to be mirrors, you definitely want to make them better mirrors.

>>47541411
Not sure that template can actually work. Try one of these.

Destroy up to two target artifacts. For each artifact destroyed this way, you may put a time counter on a creature.

>Yes, this one uses a doubled template ala Seeds of Strength.
Destroy target artifact. If you do, you may put a time counter on target creature.
Destroy target artifact. If you do, you may put a time counter on target creature.
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>>47548294
>Swords
I didn't really want Sin to discard because I thought that would make it too strong. And I don't want to make them literally the same except that one gains life and one loses life, which is what you're suggesting. I think.
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Needs better art and a better name, but other than that how's this look?
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>>47541423
The gating mechanic has historically allowed creatures to be more powerful than normal at their point in the power curve. You may be able to push 6/6 here, but keep it to 5/5 for initial playtesting since you're at uncommon here.

>>47541481
Interesting mechanic for team multiplayer formats, but also allows the controller to cycle their hand of dead cards. The cycling could be problematic in duels, it allows control players to get exactly the cards they need very quickly.

>>47541597
I left a comment at (>>47533775).

>>47541984
Cone of Flame divides six damage in fixed increments and is able to hit players, but restricting to just creatures means you could probably do this at five mana just fine. See how it goes.

>>47542807
Sideways: the Tappening. As an aggro player, I like this card.

>>47544210
Might want to disable regeneration too while you're at it. I'd also want to make this a 6-drop or 5-drop, would probably be just fine without any other changes to power.

>>47544885
>somepeoplejustwanttowatchtheworldburn.jpg

>>47544982
No further comment.

>>47544992
>>47545007
>>47545020
>>47545037
>>47545059
12-drop is outright unplayable in Limited unless you've got a format like RoE or RtZ, and unlikely to be hard-cast in Constructed. I'd suggest lowering the cost and P/T.

>>47545708
Squadron Hawk in red. My aggro senses are tingling, but they also say trading an evasion for haste makes it much weaker.

>>47545806
Silumgar Sorcerer has the more elegant execution, and shows you need to cost this at least 1UU since you're just bouncing rather than sacrificing. Also runs into the problem described by >>47545915 where you lock your opponent out of the creature game, in addition to getting a potential Fog effect if you have enough mana open.

>>47545860
...For each creature tapped this way, its controller puts...

>>47545878
Interesting tribal card.

>>47545891
I feel like the moving parts of this card pushes it to uncommon, but probably fine at common too.
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>>47548939
So... a permanent card?
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>>47548986
yes, see the green vessel from SOI
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>>47545947
Coin flips have only ever been printed in red and artifacts. Should put some red in that cost somewhere.

>>47545990
Too close to Counterspell in general effectiveness.

>>47546061
With that base P/T, may want to be uncommon. If you keep it at common, try 3/1.

>>47546111
See Harbinger of Tides and Rout for a better template. That said, red's not really a defensive colour, so I question this creature in red. It'd probably be too good in white though.

>>47546139
Seems alright. Probably want a mana cost on that activation too though.

>>47546217
Zulaport Cutthroat is uncommon. Deathgreeter is a common B for a 1/1. Not sure where this card would fit in rarity.

>>47547811
Satyr Wayfinder says hello.


>>47541411
>>47548294
>Industrial Sabotage
Sorry, that second template should either be "up to one target creature" or it shouldn't target at all, for reasons mentioned by other posts.

>>47548608
Your design intent is acknowledged, but there are several stories of actual cycles where the fanbase demands to know why it's not a proper cycle. People will pick up on subtle differences, the same way I pointed out. If your intention is to make them a pair, they should mirror each other more closely for aesthetic reasons. If you don't want them to mirror too closely, change their names, CMC, casting cost, and P/T bonus so they stop resembling each other. By stating that you want them to be similar power level though, you've kind of put yourself in the Mirror position.

>>47548628
Interesting take on token doubling in red.

>>47548939
Looks alright.
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>>47549048
I don't really see why that doesn't say "permanent card" either. I guess they think players are stupid and they're not wrong.
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>>47549222
>Swords
OK, great. Problem is I don't know if they CAN properly mirror each other at the same power level. Just tell me, would moving Sin to discard instead of mill and keeping everything else about both cards the same, would it be objectively better than Salvation? After that, I can make a decision.
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>>47549370
If you're going to make it strictly worse than Altar Reap, at least give it a small green upside.

>>47548628
This is cool.

>>47546139
Agreed that the ability needs a mana cost, or the Speaker himself needs to cost more.

>>47546111
Red doesn't get flash, especially value-flash.
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1/2
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>>47550046
2/2
Feedback is much appreciated.
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Bleh. Not very original, I know.

>>47550061
Ugh, not a fan of Chinese menu design.
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>>47549370
Refer to Life's Legacy. If you're making this worse than Altar's Reap (green and black have similar card drawing power and creature-recycling) then consider a more proactive benefit, such as a P/T boost for your creatures.

Alternatively, use that cardname more effectively. Instead of drawing cards, search your library for land and do something with it. You have quite a few cards you can reference and mix up for something to do.

http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&type=+[%22Sorcery%22]&text=+[library]+[land]&cmc=+=[2]&color=+[G]

>>47549400
Sword of Salvation, Sword of Sin (>>47541079)
In a Constructed setting, I think both swords could find a home in slightly different decks - Salvation for higher mana curves, Sin for lower mana curves.

In a Limited setting, as long as they're close enough then I don't think it would be a problem. It's like asking which of the Mirrodin swords is strongest - it's irrelevant when you're not likely to see more than one of them (they're rare) and they're all powerful enough to be immediate picks.
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>>47550082
You forgot to change the text to say man-bat instead of homicidal brute.
Also this just seems like better homicidal brute?
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>>47550121
>>47550082
I'm also not sure what chinese menu design is.
>>
>>47550121
Yeah, I need to find something to set it apart from Brute.

>>47550142
It's taking having a card in multiple colors that just has a different effect for each color, rather than having one effect that combines them. It's generally seen as unimaginative.
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>>47550082
Evasion and a huge butt removes the risk of attacking with Homicidal Brute. You're also giving discard to mono-blue.

>>47550061
Feels too gimmicky. The sword does nothing for the wielder until you throw it away, and even then it doesn't always affect the wielder.
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>>47550182
To be clear, that is one of the valid ways of making a gold card. It's just kinda boring (usually).
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>>47550182
Ah. I had felt like the effects were mostly mutlicolor by themselves besides the protection effect, but I see how it might be a problem.

>>47550206
I'm glad I at least partially got the flavor of throwing the sword across, even if just in how you worded that.
And yeah, that ounds about right. Any suggestions on how to make it less gimmicky?


Is the power level of the cards okay?
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>>47550046
Since he's clearly designed to work with the Blade, perhaps have the Blade attach to the Holder as part of the ETB trigger.

Also consider changing the activation to a trigger at beginning of combat, to better work with his own blade.

>>47550061
>first choice is monowhite
>second choice is red and white
>third choice is white and black
>why no red/black choice
Redo that first choice, people are gonna be annoyed by the lack of symmetry. A better idea would be to give a static bonus for having the equipment, and then unattaching for a single effect that's all three colours. This introduces much better gameplay while reducing complexity. As MaRo says, aesthetics matter.

See also Leonin Bola or Surestrike Trident for another template that might work better, although it would be messy if you're mixing it up with the Choose One templating. This is where redoing the unattach as a single ability helps.

>>47550082
The backside might be black, but there was no black mana involved in getting there. Kill the discard trigger or change it.

>>47550275
As such a simple and straightforward design, I thought we already had this card, so I went to search it up. Apparently it doesn't actually exist yet!
>>
>>47550248
I know, I just said that I didn't like it.

>>47550206
Yeah, I realize that the backside will sometimes clash with the front. I don't have much of a problem with that, and I don't think Wizards does either.
>>
>>47550323
Doesn't that seem a little too good to equip it right when it enters? A 4/2 for 3 with any of those abilities is really powerful...

>people are gonna be annoyed by the lack of symmetry/aesthetics matter
The aesthetic was that the holder and his blade were more white than black or red, so the abilities reflected that.

>This introduces much better gameplay
Could you explain how?
>while reducing complexity
I feel like the most complex part of the card is the unattach part, regardless of how many choices there are.
>>
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>>47550323
Changed the formatting to see what it would look like.
Also moved the equip cost to be placed appropriately
>>
>>47550879
Changed targeting restrictions to fit better.

It's important that the protection can target the blade, as well as enemy permanents.
>>
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>>47550910
Woops
>>
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>>47551091
You should make it have the same counter clause as remand, otherwise this is able to counter uncounterable spells.
Also, it would be more in flavor.
>>
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>>47550516
>Doesn't that seem a little too good to equip it right when it enters? A 4/2 for 3 with any of those abilities is really powerful...
The Blade as you have it in your initial presentation here? Nah, it's alright. It's only for one turn, plus the creature needs three colours of mana. Getting all those things to line up exactly on turn three deserves a reward. Changing the activation to a combat trigger though, that's another thing altogether.

>The aesthetic was that the holder and his blade were more white than black or red, so the abilities reflected that.
Ah, I see. That's not something that will come out at the card level though. If your set is based around wedges, then players will be able to see that context at the set level and apply it to this card. If you're not doing wedge with center-colour-focused design ala KTK though, then you're going to struggle with communicating that without a double white somewhere.

>Could you explain how [it introduces better gameplay]?
You've got a card which looks like a choice (equip cost) but has an option (Choose one) in a place that's not too great for options. For more detail, check out this two-part article.
http://magic.wizards.com/en/articles/archive/decisions-decisions-part-ii-2009-08-10

If you're a newer player, you may not be aware that combat damage used to use the stack. The whole choice/option thing is a big part of why combat damage now bypasses the stack, and the game was much better for it.

>>47550803
This is an interesting design but it maybe has a confused identity. It takes an army set up for aggro and then tells them to switch to defence. Regardless, I'd suggest lowering the life gain to 1 or 2. Blocking already provides de-facto life gain by stopping damage reaching your life total.

However, the much cleaner execution of what you're really trying to do here can be found in cards like Wingmate Roc and Brutal Hordechief. You're better off using them.
>>
>>47551126
Everything other than the P/T seems blue/white and not green.

>>47551133
I had known that it used the stack, but I didn't know why it was changed. I'll read the articles and get back to you. Thanks for the feedback.
>>
>>47551091
Memory Lapse says hello. I'm pretty sure you're aware it exists though. Also you should never have a counterspell variant just put a spell somewhere to get around "can't be countered" clauses unless you charge heavily for it.

>>47551126
If you're sticking with that trigger, I'd suggest only when becoming blocked. It encourages the player to attack rather than sit back on defence. By the time you reach six mana, you want to push the game towards ending.
>>
>>47551205
>It encourages the player to attack rather than sit back on defence
It has vigilance so you're already encouraged to attack.
>>
>>47551133
>>47551167
>You've got a card which looks like a choice (equip cost) but has an option (Choose one) in a place that's not too great for options.
Derp, minor mistake. Should've been "is really more of an option in execution."
>>
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>>47551133
>>47551405
I get it now. I feel like, enlightened or something.

Anyways here's the new draft for the blade...
>>
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>>47551541
... and its wielder.
>>
>>47551541
>Equipped creature has "Unattach ~: EFFECT."
Protection and regen is over kill. Prot is enough.
>>
>>47551582
How should I make it more black if I remove the protection?

>Equipped creature has "Unattach ~: EFFECT."
If I do that it would have to be one giant thing of text, and I think it's fine since the blade is sort of an actor of itself.
>>
>>47551541
>>47551550

>4/2 double strike haste with additional upsides for 3 and a land

It is tricolored but this still seems a tad pushed.
>>
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>>47551631
Makes sense. How about this?
>>
>>47551541
>>47551703
Much more interesting choice. You've also got a clearer white-focus here like you wanted.

Again, is the protection only meant for the creature that unattaches it, or for any creature? If the former, refer to Blinding Powder or Surestrike Trident for an appropriate template.

The choice of abilities on the blade is a little hard to gauge. Just throw it in a playtest and see how well it swims. See also Sword of Vengeance, Helm of Kaldra, Chariot of Victory, Loxodon Warhammer, and Basilisk Collar.

>>47551550
The sacrifice cost is pretty interesting here. Also did a slight rethink because I remembered that the equipment hangs around if the Holder dies. Decide how much power you want in the Holder versus the Blade when using both halves.
>>
>>47551875
I'd like the protection to be for creatures or the blade, and I'd like the two to be about equal in power. (Another more black use of the protection I was thinking up would be using it to give an enemy creature protection from a spell or ability that its controller tried to buff it with.)

Part of the theme I'm wanting to go with is the fine line between blacks parasitism and whites protection. Reflected how the blade could unattach to save itself but leave the wielder less powerful, or the wielder could sacrifice something to save them both.

And yeah, I'll playtest to find its powerlevel. Thanks for all of your advice. It really helped.
>>
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>>47552569
>>
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>>47540547
Knight of Clubs

>>47540610
Knight of Gold.

These drawings are from naipes.
https://en.wikipedia.org/wiki/Spanish_playing_cards

>>47541423
Heh, nice. Reminds me of the Invasion block.

>>47541984
heh. Nice. Art looks like AoE damage tho :p Can you post it?
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>>47549582
>>47550095
>>
>>47554618
Sorcery, 2G or Uncommon.
>>
>>47548939
>>47548986
>>47549048
see Matter Reshaper then.
>>47549257
they're not afraid to print "permanent card" when something is put into the battlefield, because that somehow avoids confusion
And then there's Nature's Spiral, which said "permanent card" but had reminder text for it
>>
>>47551990
>(Another more black use of the protection I was thinking up would be using it to give an enemy creature protection from a spell or ability that its controller tried to buff it with.)
Wizards figured out pretty early on that they didn't want protection being granted to enemy creatures, because they specifically didn't want this sort of utility for the protection mechanic, especially for removing Auras.

>>47552569
Why is this guy a Knight? Warrior maybe, Assassin, but deathtouch doesn't feel particularly honourable to me.

>>47552914
Not particularly exciting for a 2-drop Legendary. Try 2/1 with haste and vigilance maybe.

>>47553635
Bad for tempo, it's too good at stalling the game. Pillarfield Ox already does a solid job of stalling when you need a defender. The problem here is the damage prevention. There's absolutely no risk involved here. Now have a look at Guardian of the Gateless, which still allows you to block an endless army of 1/1 tokens, but now it's not immune to risk.

>>47553645
I like the synergy of this design. You've got two normally mutually exclusive abilities, and then vigilance.

>>47554517
I don't know if that last section (countering with reference to source) can actually work in the rules the way you probably want it to (or even at all).

>>47554618
Seems reasonable. That said...
>>47555061
...one of these changes wouldn't be unreasonable after playtesting the card as is.
>>
>>47555719
>specifically didn't want this sort of utility for the protection mechanic
Yeah, and I do.
They didn't because it's out of flavor with white. It's perfectly in flavor with what I'm doing.

>Why is this guy a Knight?...doesn't feel particularly honourable to me.
That's kind of the point. He's like the person in the story who's ruling over a small town but is just using his title to bully the people and extort them. He is technically a knight, but he really doesn't use those tactics at all. What creature type would you suggest for that?

>Not particularly exciting for a 2-drop Legendary. Try 2/1 with haste and vigilance maybe.
Sounds fair. I made the mistake of trying top down design. I wanted it to be the kid who throws a rock at the tyrant guy knocking him off his high horse (hence the archery effect.).
Do you think it's fine as a 1 drop, or should I retool it?
>>
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>>47555841
>>47555719
How does this look for Kit? It's even perfectly in line with the flavor I had in mind.
>>
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>>47555916
>>
>>47555841
>Yeah, and I do. (>>47551703)
It was more because it was out of flavour for the ability itself, if I recall correctly. Using "protection" in an offensive manner kinda breaks expectation, you'll have to admit.

>What creature type would you suggest for that? (>>47552569)
Idunno. Pick one. Or stick with Knight if you think that's the right call.Every creature type has a certain connotation within MTG, so you want to be mindful of that, and only break that expectation with valid reason.
http://mtgsalvation.gamepedia.com/Creature_type#List_of_creature_types

>I wanted it to be the kid who throws a rock at the tyrant guy knocking him off his high horse (hence the archery effect.). (>>47555916)
Hero's Demise (not to be confused with Hero's Downfall) and Intrepid Hero might be a good place to start.
>>
>>47555945
If you're dead set on using Protection that way, okay I guess.
>>
>>47555967
>breaks the expectation
Yeah that's fair. It just seemed like a very mardu way to do protection.

>Sesen and Kit
I'll think about both of them. Thanks for your thoughts. I'm probably going to work on some of the simpler cards, flavor wise.
>>
>>47555061
>>47555719
>kodama's reach that forces you to sacrifice a creature should cost the same as kodama's reach
Has ramp really been downgraded that much?
>>
>>47557193
Pretty much.
>>
>>47557193
Yes. You'll note that Llanowar Elves and Lightning Strike aren't Standard legal currently. Wizards have been running an experiment, and it's allowed them to try and make a wider variety of cards relevant to Standard.

>Sam Stoddard explains why those cards aren't in Standard
http://magic.wizards.com/en/articles/archive/latest-developments/standard-power-level-2016-02-05

>Older article with some maybe-helpful context
http://magic.wizards.com/en/articles/archive/latest-developments/ah-yes-very-standard-2012-08-10
>>
>>47542807
heh
>>
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>>47559758
So, it's a weird, Green version of Infinite Reflection, basically. I dunno, seems like it would be easy as hell to break. With Reflection, you had to have it on the battlefield, so it was a lot more vulnerable. And with this, you could just use a discard outlet to get something huge.
>>
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>>47555719
>>47555061
I choose neither.
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>>47561667
Compares well to Kodama's Reach, especially in a set that'd have Landfall or Morbid. Or both.

>>47559758
I feel like this wants to be Sultai colors. Probably just me though. I like the idea.

>>47559747
This amuses me greatly. 11/10. It's probably printable too.

>>47555945
Huh. So... I assume anything its controller owns it has protection from... including itself. Odd way to go about doing something green already does. This could be green and red if you changed the wording a little to mirror Canopy Cover. Not that you have to, but if you wanted to. It'd be a slightly different card, but I thought it'd mention it.

>>47555916
Balanced, but I can see where the criticisms about it being a touch dull come from. It's using Legendary to push itself instead of being more interesting. I think the anon who suggested focusing on higher power creatures a la Intrepid Hero has the right of it, or is on the right track here.

>>47553645
Beautiful card. I really, really like this thing.

>>47552569
I assume he's got deathtouch not because he's using poison or something but because he's just "that good"? I would change it to "destroy each creature blocking or blocked by ~" or something. It's more white, just as black, AND is a bit better flavor. It's also the same thing most of the time anyway. Of course, these are just my hot opinions on the matter.

Have some blue cards. Plugging away at red and black now while I see if anyone is kind enough to review these.
>>
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>>47562118
>CU01
Seems fine.

>CU02
Also seems fine. Though you might want to keep an eye on it during playtesting, since it will enable Madness.

>CU03
You could just make it a triggered ability that needs you to pay W.

>CU04
This will be valuable as a blocker. I'd like to know how this performs.

>CU05
Seems fine.

>CU06
Nice.

>CU07
Again, fine.

>CU08
Cool.

>CU09
I feel like the flavor text would be more fitting on a "-N/-0 until end of turn" effect card. I do like the idea of unattaching Equipment from it though.

>CU10
I think I would just make the Magnify bit cantrip. But that's just me.

>CU11
Cool. Though I'm not sure about the name. A conjecture is about incomplete information. But wouldn't seeing the spell's controller's hand be having complete information? Meh, whatevs.

>CU12
I'm not sure on this being a strictly better Divination.

>CU13
Cool, though I'm not sure on this being common. Seems a bit complex for that rarity.

>MU01
OK, this one I just don't get. Having this whole "Cast for Madness or you get nothing" seems needless. Just make it super expensive to cast normally. Oh, and why the nonland bit? Why not just tutor like Archmage?

1/2
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>>47562118
>>47562466
>RU01
Cool.

>RU02
I really like seeing this art. The ability is cool, though I'm not sure on it being strictly better than Clone. Also, what spell is it supposed to be copying?

>RU03
Weird. Also, the first ability seems strange, since Scry is something you want before you draw a card, not after.

>RU04
What? Seems really odd. I feel like the creatures being targetted should relate to the player the spell targets.

>UU01
Why this particular combination of targets?

>UU02
Is Call to Mind in need of an upgrade?

>UU03
Wow, so basically a better discard ability. I like this.

>UU04
Fine.

>UU05
WTF? This card screams Red to me. Cards that care about Equipment are mostly White or Red.

>UU06
Eh, not sure on this one.

>UU07
Meh.

>UU08
This seems oppressive. Keep an eye on this.

2/2
>>
>>47562118
>touch dull
Now that I look at it, it seems more than just a touch dull. I'm going to think more about Kit.

>not because he's using poison or something but because he's just "that good"?
Nah. I was mostly going for it being that no one would stand up to him, so he could do whatever he wanted because people would be too afraid of the consequences of fighting back(And heroes and legendary types of characters would be the ones to stand up to him.). He's definitely not a good fighter at all, and he probably doesn't get into real fights.
>>
>>47550275
Devoid
>>
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>>47553645
This is gorgeous. Very well done indeed.
>>
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I still think white should get counterspells of some sort.
>>
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>>47563337
Yes, and...?

I'm aware that devoid exists.
>>
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big dumb intro pack mythic ahoy
>>
>>47563491

Normally cards like this don't enable themselves so hard

Without any other creatures it's an 8/4 flying haste for 6 when it attacks, gets kind of out of hand really quick with any other devotion

It's balanced by the awful mana cost, but I think the better set up is 1 or 2 red in the cost, easier to cast but requires more synergy
>>
>>47562466
Hey, thanks for the feedback COanon. Sorry it took me so long to respond, I had to run some errands.

>CU02
I will. It's already been nerfed once, so I will do so again if need be. I replaced a common Spellshaper in blue with this for flavor considerations and because I thought blue having a common one might be too good since it has ready access to lots of Madness and Magnify already.

>CU03
I will consider this, but it removes some utility.

>CU04
That's what it's mainly intended to be, yep.

>CU09
Eh, maybe. I kinda like it myself.

>CU10
I'll consider it, but I didn't want it to be so easy. Blue should have more crappy stuff than any other color I feel, and while I am trying to make all the cards in this set playable, I still want some to be "bad". Well, "worse". I chose this one to be one of them.

>CU11
You had incomplete info when you countered it, and now want to be informed/become informed. That's my rationale anyway.

>CU12
I'll keep an eye on it. I might just make the Madness cost 2U as well.

>CU13
I think it toes the line myself.

>MU01
I could do the cost thing, yeah. I prefer blue doing "nonland" stuff though.

>RU02
It's copying Clone. As a Clone. It's Cloneception. And as we've discussed, not all Spellshapers copy existing spells, though most come close, and this one is, it's just a creature. And Clone is kinda outdated now, I think. Though I might make the base creature 4U if necessary.

(cont)
>>
>>47563575
Maybe gets a drop to 0/4 or 2/3. Red+Flying kind of triggers me, Monored+Angel triggers me more.
>>
>>47562658
(cont)

>RU03
Blue has a lot of draw, so it still works somewhat. It also can draw on its opponent's turn so it can make more use of it. It can be tweaked though.

>RU04
I'll take that into consideration for simplification purposes. It does read a bit oddly, yeah.

>UU01
Spellshapers, mostly.

>UU02
Perhaps not, but I also don't think it's too strong either.

>UU03
Probably my favorite creature so far, honestly. I like it a lot.

>UU05
White and red have them too. The theme is that you're making weapons out of your very imagination and dreams. Sacrificing thoughts for power. That's a theme of the overall set, so I tried to do it as blue as possible. The red one is WAY more red so maybe you'll think differently when you see it.

>UU06
What seems to be the issue?

>UU08
It needs a casting cost and P/T because I'm a derp. Thoughts on that? Would help bring it into line.

>>47563239
>Nah. I was mostly going for it being that no one would stand up to him, so he could do whatever he wanted because people would be too afraid of the consequences of fighting back(And heroes and legendary types of characters would be the ones to stand up to him.). He's definitely not a good fighter at all, and he probably doesn't get into real fights.
Ah so he IS just underhanded. Gotcha.

>>47563411
I am so bad at rating 5 color stuff I wish I could comment more constructively. But keep in mind, as worded, that hybrid cards are multicolor, so you can toss a CMC1 hybrid, pay 1, then get this.

>>47563422
I don't dislike this. I wouldn't mind it being printed.

>>47563474
This is a throwback to that Lorwyin dork, right? Or was there one in Tarkir that used the +1/+1 counters?

>>47563491
I agree it enables itself too much. You could make it have 0 power though, and cost RRRRR?
>>
What races would you like to see in a norse set besides humans, elves, dwarfs and frost giants?
>>
>>47564491
Gnomes
Trolls
Spirits
>>
>>47564707
WU gnomes?
Gx Trolls?
WB Spirits?
>>
>>47564491
Valkyrie angels
>>
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>>47564491
Homarids
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>>47564857
Is Chill a triggered ability as an keyword ability (a la Champion, Soulbond, Miracle) or is a rules modification to damage (a la Deathtouch, Infect, Wither)? I'd assume the former, but it's not 100% clear.
>>
>>47564757
So:
WR Dwarves and Valkyries
RU ?
UG ?
GB Elves (dark elves)
BW Spirits
WU Gnomes
UB Frost Giants (or would RU make more sense)
BR Fire Demons?
RG Trolls?

>>47564857
>>47564872
Wouldn't be able to do them justice.
>>
>>47565291
forgot GW light elves
>>
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>>47564491
draugr
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>>47564432
>UU06
Eh, mostly that people might forget to combine both triggers, but I think I'm being too cautious there.

>UU08
P/T? Anything with toughness above 0 has me worried. I'm sorry, but all I see is someone using the ability to lock opponents out of the game completely by turn 2 or 3.
>>
>>47565291
I don't think Norse mythology really has any fire demons. Also there are nature spirits and spirits of the dead, so spirits could maybe cover three colors.
>>
>>47564491
Gods.

>UG ?
There's always Krakens

>RU ?
>UB Frost Giants (or would RU make more sense)
There should absolutely be RU giants, but maybe distinct from the frost giants.
>>
>>47565433
I think he means Surtr and his ilk. I'd call them giants, not demons.
>>
How bad of an idea is Magus of the Time Stop? Assuming it's properly costed, of course.
>>
>>47565291
Don't try to factionalize every color pair. Your set is going to run out of room and risk spreading the themes too thin.

>>47563474
Should probably be 0/1 at 1 cmc. The second ability is very thematic.

>>47563422
I'm full on board the white counterspell train, though I understand why there's so much opposition to it.

>>47563411
I almost want that {1} to be anus mana instead.

>>47562658
>no Tribal - Starfish
>>
>>47565291
>>47565328
>>47565331
>>47565969
Gods are a given.

So far:
wgb elves and spirits
WR valkyries and dwarves
UBR giants
WU gnomes
RG trolls
Wubrg gods and humans
>>
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>>47566342
>no Tribal - Starfish
Sorry, not a fan of tribal.
>>
>>47562118
I don't ever see casting Rambling Lush without kicking it.

Aualesce - flavorful niche hate

I dislike that Swiftplume's magnify bonus is a conditional card draw. Magnify has a lot of potential, and I don't want to see it wasted on cycling variants.

Unscrupoulous Sage - I think this is too good of a looter with bonus at 1 mana. Missing P/T.
>>
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Having another go at this.

>>47566604
Not really feeling this. The fact that the tutored creature will always have a lower CMC really cuts down on its playability I think.

>>47566620
This doesn't feel Black or Red, this feels more Blue than anything else.
>>
>>47567771
i feel like making the opponent discard is pretty black (coercion, duress, distress, etc.)

and discarding then drawing can be red (wheel of fortune, wild guess, and, more recently, insolent neonate)
>>
>>47567837
This targetted sort of replacement effect feels very Blue though. Like how Blue can destroy a creature, but replace it with something else.
>>
>>47567771
>Not really feeling this. The fact that the tutored creature will always have a lower CMC really cuts down on its playability I think.
Yeah, but its not Birthing Pod, since it doesn't require the creature to sac. So you can slap it on your 3 or 4 drop and grind out fodder or utility creatures.
>>
>>47567965
Yeah, but you already need higher CMC creatures for it to work anyway. I mean, the only thing I can think of it working in is some sort of deck that has its mana curve work in reverse. Not to even mention that you have to pay the mana, equip, and ability costs for a total of 8 mana to tutor one creature.
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>>47568142
>>47568166
Why are you using fading instead of vanishing?
>>
>>47568239
Because vanishing is permanent if X=0.
>>
>>47568166

>Hard removal at UU

That ain't blue nigga
>>
>>47568246
Not him, but you could probably just say
>Vanishing X plus 1
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>>47568266
I think you missed how fading works. If you pay 0 and it has fading 0, come next upkeep fading will ask you to remove a counter and, seeing none, will force you to sacrifice the aura and give back the creature.
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Was going through some stuff I did before and if I were given the ability to make one red card it would be this one, because I think Red deserves this as part of its color-pie. It doesn't necessarily have to be untapping the creature (This is really just worse vigilance), but just anything that rewards Red for attacking and gives Red a benefit if the aggression is returned.
>>
>>47568325
???
>>
>>47568337

I did miss how fading works.
>>
>>47568433
Reacting in response to an opponent is very White. I could totally see a White enchantment that says
>Whenever a creature attacks you or a planeswalker you control, untap a creature you control.
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>>47568435
You're right, probably not rare material. Bumped to uncommon.
>>
>>47568477

But that's not specifically what I want. White gets it uniformly (Vigilance, "Prevent X damage", etc). I want Red to have the "worse" version, where they pick singular permanents (Mostly creatures, though I could imagine lands could be used) and have some form of reaction to them being used.

Its like how Red gets Rummage to Blue's Looting.
>>
>>47568535
First off, memory issues. Like, holy fuck, seriously? Could you imagine how incredibly fucked the board state would be with these things in limited? Second, why are you trying to push Vigilance or pseudo-Vigilance in Red? And I want a better excuse than "Oh, well, I always wanted it in Red," or "Well, Red should be more than Burn and Goblins," because both of those suck as excuses. You're not the first person to suggest something like this.
>>
>>47568535
If red were to get a pseudo vigilance I'd say it'd get it in response to being blocked rather than attacked.
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>>47565386
>UU06
Well that's one good reason why it's uncommon, to be sure. Way too complex at common, even if it looks simple to the attentive.

>UU08
Thought Scour on a stick is too oppressive? Huh. Well... I guess I'll look at it?

>Ninja
I don't really get the flavor here. Also I kinda want to see Hellbent on it as well. Maybe it gets either double strike or trample if you have no cards in hand? It might be too wordy I guess, though the named token text takes up a lot of space that I don't see a need for.

Also sorry I didn't really give feedback on the other two cards; I had seen them before but didn't check if they were different than I recall. Ace seems the same, at least keyword wise. I don't recall if he had the anthem before though. I did say something about wanting him to have defender and not be red but understood why you didn't want to do it. I wonder... could Starro be an Enchantment Creature with Bestow? Probably not since you don't want to use non-evergreens.

>>47566552
>Lush
Probably right, but it's not really unbalanced either.

>Swiftplume
I can see that. I am honestly kind of at a loss as to what to tack onto it, so I went with a single turn Curiosity.

>Sage
Okay, that's two folks with issues with it. I really like the card though, so I would love to see it stay, but balanced. Casting cost and P/T are missing because I got the ability sorted and kinda blanked on actually finishing the card. Thoughts on those? I was thinking 0/2 and casting cost of 1U myself, but COanon seems to think it's too oppressive at any cost.

>>47566604
An attempt at a not-Birthing Pod? Eh, okay I guess.

>>47566620
This is pretty cool. I disagree that it's not BR; red projecting looting onto others via black discard sounds just fine to me. Though this might be oppressive at 5 mana to drop and use, then two mana every turn after that.

>>47567771
What's different about it? Looks the same as when I last saw it. I think.
>>
>>47568142
>>47568166
>>47568246
It's funny how they replaced Fading with Vanishing and it caused something like this to happen.

>>47568433
I tried red pseudo-vigilance once long ago. I like the idea, since it's a combat creature, but met some dogged resistance to it, which I understand somewhat.

>>47568491
I like Ooze generators. Nice.

>>47568700
Such a strange card. Name, effect... but eh, it works.

>>47568787
Okay, this is pretty good.

>>47569702
Nice multi-use Aura. Always good to see them get some love. I think it could be common though, honestly. At least complexity wise. As far as power-wise... you'd have to test it.
>>
>>47570102
>combat creature
*combat color, sorry.
>>
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Could be monoblack?
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>>47570139
Monoblack doesn't really do +1/+1 counters. I think the green is warranted.
>>
>>47570139
Probably, but up the cost to 2B at least, 1BB preferred.
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Is this good/too good?
>>
>>47570712
I wouldn't give it the ability to grow and instead fix it to a 2/1. Also
>Whenever ~ blocks or becomes blocked by a nonblack creature, you may life equal to that creature's converted mana cost. If you do, destroy that creature.
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I have this idea for the RG mechanic of my set
I want it to create a copy of the creature it is written on
Is it worded properly ?
Should the copy keep Horde ?
Can it be broken really hard ?
>>
>>47573881
Goblin Hexer is supposed to be a 1/1
>>
>>47573881
I think it's fine desu
>>
>>47570712

this is too good even if its power and toughness didnt grow, just the fact that you can pay life to give it essentially first strike deathtouch, and the fact that you dont HAVE to pay life unless it benefits you, together thats broken

getting +1/+1 counters on top isnt all that relevant but its powerful in its own way
>>
>>47568700

i feel like you should save split second for cases that really matter

like what does split second do for this card besides making it uncounterable? however they plan on interacting with it, they can just wait until it resolves (besides counterspells), so the card might as well jsut be uncounterable

this lets you save a red creature with 3 toughness from
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>>47570052
>UU08
Well, that teaches me to not read cards when I'm tired. Nevermind, for some reason, I thought it said "Target player puts two cards from his or her hand on top of his or her library." I'm sure you could see why I thought that was oppressive, especially combined with the draw. It's probably just fine now.

>Ninja
Yeah, this is one I just threw together more to make sure I remembered the idea. In the game Mark of the Ninja (very good, I definitely recommend it) you play as the (unnamed) Marked Ninja. The tattoos he's given grant him supernatural abilities, but also drive him into insanity. Ora is an NPC who tags along with you for the entire game. However, it is revealed at the very end that she's just an illusion created by the Marked Ninja's own madness. This is revealed when the Marked Ninja is listening to her in a cutscene, only for another character to ask who he's listening to. I just had this sort of eureka moment playing the game when I realized that Delirium could represent the Marked Ninja's insanity. Though I was also toying around with the idea of making Ora a separate card, which I might do, and giving her the Illusion drawback ("Sac this when it becomes targeted.") but with the caveat that if Delirium is enabled, you don't sac her. Or just give it Hexproof.

>Ace
Cool. No, that was something I threw on later.

>Starro
Even if I did, I probably wouldn't use Bestow anyway because I don't think the flavor would work 100%. There was a version of Starro that spawned a Starfish when the enchanted creature died, but it made the card too wordy.

>Robot T. Rex
Wow, one of the few times I don't keep iterations of a card comes back to bite me. The previous version used charge counters and was a lot slower, though a version before that one used +1/+1 counters. Regardless, do you think it's good?
>>
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Thoughts?
>>
>>47576029
Far, far too circumstancial. Too much risk for very litte reward. Its either a dead card in your hand or a incredibly strong discount. The biggest problem thoug is that by the time it kicks in you are so close to death it will hardly matter.
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>>47577536
Just to make sure, you know you only discard down to your max hand size at the end of your turn, right?
>>
>>47577799
Yes. And?
>>
>>47578002
Just making sure, the card kind of feels like you're going for an interaction between the abilities that doesn't actually work.
>>
>>47578022
During cleanup, you do discard to hand size before the end-of-turn stuff expires.
>>
>>47578075
Huh, so it does. I'd put reminder text on the card to clarify that.
>>
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Turned this into a clone instead of a token.
>>
>>47578288
Interesting, though I think you can get away with mono-blue.
>>
>>47578288
I think I'd prefer
>[...] on the battlefield, except it gains "0: Switch this creature's power and toughness until end of turn."
>>
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>>47578288
eyyyyy i made that card a while ago too
>>
>>47578676
Ironically, the previous version the UR anon made placed a token onto the battlefield just like yours does.
>>
>>47578723
Yea, idk if it totally fits into green but i think i could make an arguement
It's part of a cycle of 2 color rares
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sorry about the old text these are old
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>>47579482
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>>47580306
>>47580316
>mixing gold and hybrid mana
I have yet to see a good reason to do this.
>>
>>47534442
Well, I'm doing it guys.

Since there's no hope of ever getting a Return to Kamigawa I've decided to make my own one. I talked it over with my playgroup and they loved the idea, so now we are all going to work together to make this happen.

The block will feature an array of mechanics including 5 new ones. I'd like you guys to give me your piece on them

>Morale — Whenever a Legendary permanent enters the battlefield, <insert effect>.)
>Glorious — <Insert effect> if you control a legendary permanent.
>Soulcast (Each card you discard from your hand while casting this spell pays for {1}.)
>Reincarnate N (When this creature dies, you may exile it from your graveyard. If you do, return target creature with converted mana cost N or less from your graveyard to the battlefield.)
>Transcend (When this creature dies return it to the battlefield and put a divinity counter on it. As long as it has a divinity counter, its not a creature.)

Morale and Glorious are similar to Rally and Ferocious respectively. It may seem redundant to have two mechanics based on the presence of legendary permanents on the battlefield, but the former goes on creatures while the second also appears in Instants and Sorceries. One important detail is that Morale doesn't trigger when the creature enters the battlefield, that and checking for legendary means the effects will be on average stronger than Rally.

Soulcast is my take on Channel. I asked myself "hey, what if there was a mechanic that made every card in your hand a Simian Spirit Guide?" and this is what came out.

Reincarnate is my take on Soulshift done right. It may be a little broken though, I dunno.

Transcend is an Enchantment matters mechanic and associated to the Kami since they come back as Enchantment Creatures. There'll be also all sorts of stuff you can do with the Divinity counters to remove them and return your creatures to the battlefield.
>>
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I wasn't sure how to avoid the possibility of having two P/T defining abilities beyond "noncreature".

>>47578573
I'd rather have it U/R. That's my favorite color combo, and I'd probably have to bump it to 5CMC if it was monoblue.

>>47578652
I think that makes your decision of what to clone require much less thought.
>>
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Inspired by the desire to represent evil in every colour, I've decided to take a stab at creating famous horror characters using the magic colour pie.

Any thoughts?
>>
>>47581042
"Put a token onto the battlefield that's a copy of target creature, except its power and toughness are each equal to"

I can't find a definitive example, but similar to Quicksilver Gargantuan, I'd expect the copy exception to overwrite the initial CDA with the new one.
>>
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What cards could exploit this?
>>
>>47581507
Bubba has way too much value at that cost.

Freddy should lose hexproof. It's never going to enter combat and instead just sit back and act as a repeatable removal machine.

Thing is going to need a lot of work to get its first kill and still live in order to copy.

They doesn't strike me as evil, just annoying.
>>
>>47581993
Wouldn't it always be 6, where 6 was the amount of mana in your mana pool when you cast Ancient of Time?
>>
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I have a boner for colourshifted cards.
I wish WotC would do another Time Spiral-esq set but that would confuse the fuck out of noobs and god forbid that happen
>>
>>47582002
>Bubba has way too much value at that cost.
Increase it to 5BR perhaps?
>Freddy should lose hexproof. It's never going to enter combat and instead just sit back and act as a repeatable removal machine.
Being untouchable is kind of his thing, to retain flavour maybe altering his tap ability would be better?
>Thing is going to need a lot of work to get its first kill and still live in order to copy.
Starting small and working up was the idea, maybe +1 cmc to add an extra toughness?
>They doesn't strike me as evil, just annoying.
They control the media in order vegatate the masses and then take over the world. Any suggestions on how to convey that?
>>
>>47582094
A proper colorshifted card would have it deal 5 damage.
>>
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>>47582125
True, I guess the proper term for the abortions I create are... adapted versions?
>>
>>47581736
Merciless. Or Malicious. I honestly can't tell which one you're going for. Jesus fucking christ.
>>
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>>47582116
Added changes.
>Bubba
Changed to 5BR
>Freddy
Removed Hexproof
>The Thing
Increased CMC and added 2 toughness (Vorel for reference)

Also, 3 fatties!
>>
>>47583182
>Thing
Better.
>Jason
Alright.
>Mike
"~ attacks each turn if able."
It's pushed but I think it should be fine.
>Lo-Pan
This feels unnecessarily convoluted.
>>
>>47584149
>Lo-Pan
How would you simplify it? So far I'm having a lot of trouble (kek) trying to get the "jade eyes" theme into the card.
http://villains.wikia.com/wiki/Lo-Pan
>>
>>47583182
I like all of them except Lo-Pan. He just seems... Bad. I can't really think of a good situation to play him besides token making in blue, but at a pretty bad drawback. If you're looking to make it based on jade eyes like you said in >>47584215 I'd think that the saccing a green creature should be an "instead of" cost as opposed to a requirement.
>>
>>47584215
Defender and bounce a green creature to attack that turn?
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>>47584364
Just posting this to point out how Wizards got around this problem. Also, I'm not sure about the Green one. It just feels... I dunno, I just really question the design here. It seems like such a weak body for something you have to pay for to have stick around for just a few turns.
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>>47584308
Dropped the green clause (it does seem unnecessarily complicated), and replaced it with the offering mechanic from Kamigawa. It also allowed room to demonstrate the character's ability to hypnotise. Thoughts?
>>
>>47584364
>>47584456
Oh, and I will point out that you could always use a static Vanishing amount and give it a triggered ability to add counters.
>>
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>>47583182
Made a card for Dr. Frankenstein, with accompanying token. Seemed easier from a design perspective to create a token with Karloff's version in mind (indestructible), however something like Trample could be added instead in efforts to reduce the cost.
>>
>>47584877
It's funny to see him in green when all his extremely transparent imitators on Innistrad are blue or black/blue.
>>
>>47584931
It really is. Considering the combination of green and black is a balance of life and death, it makes sense, but due to Innistrad that flavour will forever be lost, simply because green had too much going on in that block.
>>
>>47575047
>UU08
Ah, okay. I was wondering why you thought that. Still needs a P/T but I think I will go with 1U to cast and 0/2 for P/T.

>Rex
I recall suggesting you speed the card up a little so yeah, better.

>>47576029
This is a cool idea with Worship in a WB Suicide deck.

>>47577536
I'm with the other anon on this, newer players aren't gonna know how this works. But if you don't care about that, then it's fine I think. I'm a bit leery of the Haste though.

>>47578288
>>47578676
These are both fairly neat. I like the UR one a bit better but I'm a sucker for P/T swaps.

>>47579399
Hm. Seems fair, but I feel like it can be broken somehow.

>>47579446
This is cheeky but you can abuse the hell out of it with things like Archive Trap and Cosi's Trickster. Not that it's broken per se, but the potential feels like it's there.

>>47579482
Way too spendy.

>>47579615
This feels costed at least somewhat correctly, but I bet if it were printed it'd be 10.

>>47580306
This has the issue of opposite expectations. Typically multicolor cards care in a positive way about their colors; this one goes against that and forces you to choose options that might not be the best.

>>47580316
Same deal here.

>>47580593
Godspeed you glorious bastard.

>Morale
I like the idea of this and how it bleeds into EDH. Nice casual mechanic.

>Glorious
Probably works, but it and Morale suffer from the issue that they won't really do much the first few turns, so they are lame ducks till you can cast some Legends. You may have some CMC1 Legends since it's Kamigawa, but keep that in mind.

>Soulcast
Another anon did this, and I did it after he did. It works, but not very thrilling unless you have Flashback, Unearth, or Madness.

>Reincarnate
A better Soulshift is always welcome. Be careful with it though.

>Transcend
Hm. I would have to see how it plays.

>>47581042
Or, not and in the first clause. See the Titan cards for an example. Otherwise, wonkily verbose but interesting.
>>
Fellpact Demon {B}
Creature - Demon (R)
Flying
When ~ enters the battlefield, target opponent chooses a number. You may pay that much life. If you don't, that player gains control of ~ and loses that much life.
5/5
>>
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First draft of wedge concepts because Tarkir didn't focus on the enemy color in the wedges. Inspired by something another anon posted months ago (Except for RWU, which is my take on the wedge, since the whole "Freedom engendered by rules" thing wasn't really jiving with me).

>WBR is White's struggle to reconcile the law with RB's selfish desires. The compromise is in structuring the law such that it supports the idea that personal strength is the one true law. If someone wrongs you, you are given the right to take vengeance against them.

>URG is Blue attempting to find structure in the chaos of RG. Blue desires perfection, and in URG it learns to understand the system behind natural selection and how the most perfect form will make itself evident by asserting itself.

>BWG is Black forced to realize itself as a small piece of the WG's whole. The belief of enlightened self interest dictates that short term selflessness is usually better for long term selfishness, and that one can improve their own life most by improving everyone's lives.

>GUB is Green's distaste for manipulation faced with UB's fetish for it. Green wants nothing so much as for nature to run rampant, but it accepts that the mind is part of nature and it is the most cunning of species that thrive.

RWU is Red channeling its creativity through the lens of UW's structure. By taking a more careful and ordered approach when overcome by a flash of inspiration, Red is able to channel its impulses into creating something more permanent and lasting.
>>
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>>47585959
>Fabricate
Come on. You aren't going to waste a chance to finally assemble a Contraption, are you?
>>
>>47586129
I'm trying not to tempt fate. Also, I think contraptions would be slightly cooler than a 1/1 creature token.
>>
>>47585959
You're putting too much emphasis on the allied pair, such that the wedges are looking more like an ally pair flavored with their common enemy rather than focused on the enemy color.

Nuture mechanic is also incredibly boring.
>>
>>47586209
Kinda hard to make that call from looking at one card per pairing, no? Though I'll admit Nurture is basically Outlast but with an "everyone BUT me" twist and thus weak. Also would make things weird within the set, nurturing a non-adapted creature without being able to easily tell if it's adapted or not. Any suggestions for something that fits the "short term selflessness for long term selfishness" theme?
>>
>>47580593
>Since there's no hope of ever getting a Return to Kamigawa I've decided to make my own one.
I'm kinda doing this too, though it is less focused on recreating the block (though oddly, it actually does keep splice and might keep soulshift depending on whether or not I see a need for it). Speaking of which, you don't talk about splice, which I consider the most iconic aspect of kamigawa design, you abandoning it or what?
>Morale
>Glorious
I feel like these miss the point of legendaries, I feel like rare designs should be about changing the game in different ways but you're effectively giving all legendary permanents the same ability of buffing your spells or making etb triggers which you will have to balance around (making the legends less interesting/powerful otherwise and more samey). They also feel overlapping even if there is a point to the overlap, I guess that is in the spirit of kamigawa with spiritcraft, but I think you might want to not keyword one of them as an aestetic change.
>Soulcast
I think this mechanic is dubious in general, but I would advise that each discarded card (unless you have large amounts of graveyard synergy) should pay for 2 mana instead of 1; simian spirit guide is only playable when card advantage is not important (ad naseam draws its entire deck), or when tempo advantage translates into card advantage (chalice of the void turn 1 means you strand an extra 1 drop that you otherwise would have), considering these synergies are unlikely (unless you specifically tried to design them to not be, which would be somewhat self defeating as you would likely always want to discard cards) and avoidable, I think 1 card for 2 mana would be a better fit. You can also exile them if you want to, but that isn't necessary.
>Reincarnate N
Seems good.
>Transcend
Seems fine, but it is a bit weird how kami become weaker after they 'transcend'.
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>>47586380
Not him, but I think you make some pretty good points. I do want to point out something about Splice though. Splice isn't really seen as a great mechanic because of how it relies on a separate subtype to work with, and how it means the card stays in your hand instead of actually casting it, which was used in order to combo with all the "hand size matters" cards in Kamigawa. And I think Wizards is trying to get away from that because they view keeping the same cards in your hand turn after turn as not really playing Magic as intended. Or something like that.

But I have to say, as far as Kamigawa mechanics go, I did like the idea of Channel. Though Maro doesn't like it because he thinks it's too broad for an ability word.
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>>47586380
>>47586507
Wait, I remembered something: Wizards probably doesn't like Splice because it allows people to constantly reuse spells, something they didn't like about Retrace, because they thinks it leads to boring, repetitive plays.
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What type of mechanics or themes do you expect to see from a norse/viking plane?
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>>47587943
Gods.
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>>47587943
Death in combat (ie, during the combat phase) matters. For example:
>AbilityName (If this creature dies during the combat phase, return it to your hand)
That could be the defining ability of the Einherjar (white/red?)
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>>47587943
Maybe underworld shenanigans, like the following:

Shade (This creature can attack while in a graveyard. Creatures in a graveyard can be assigned to block it. If a creature would receive lethal damage while in a graveyard, exile it.)
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>>47588485
You'd have to be super careful with something like this, because it's not that hard to create a situation where you cause yourself to put a large percentage of your deck into your graveyard all at once. Creatures in a graveyard don't have summoning sickness, so if your deck was full of creatures with this ability you could dump your library into your graveyard on turn 1 and swing for 20+ damage and win right off the bat.

IMO, you'd need a clause to make sure that creatures with shade can't go into the graveyard from anywhere except the battlefield or they get exiled instead, but at that point the ability starts taking up too much text.
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>>47587943
Renown and/or Battle cry
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>>47585451
>Probably works, but it and Morale suffer from the issue that they won't really do much the first few turns, so they are lame ducks till you can cast some Legends. You may have some CMC1 Legends since it's Kamigawa, but keep that in mind.
Oh, there'll be 1cmc legends, you can count on it. Even then, there are numerous 2-3cmc legends in Magic so you'd be surprised how playable it'll be.

>Another anon did this, and I did it after he did. It works, but not very thrilling unless you have Flashback, Unearth, or Madness.
Its good to know that it works. The set won't have Unearth or Madness but it will have Flashback as part of the Sorcery matters theme of the first set. By the way, since you've tried it already would you mind telling me where Soulcast sits in terms of power compared to, say, Delve?

By the way, this block is meant to be used alongside official Magic releases, so we'll build decks mixing cards from both our block and official ones which means Soulcast should be pretty synergistic with a lot of mechanics.
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>>47586380
I'm actually a keeping Splice alongside Bushido, Ninjutsu, Epic, Spiritcraft and Offering. The former two receive modifications though:

>Splice onto [colour] (As you cast a [colour] sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
>Bushido N (Whenever this creature blocks, becomes blocked or fights, it gets +N/+N until end of turn.)

I decided to make Splice work that way to have the splice costs be lower and make it much less parasitic. Arcane subtype returns though, albeit it is extended to Enchantments. That way even if there's no Splice onto arcane there'll be new powerful Arcane spells to support the original block's and make them more viable retroactively.

On Morale, it's actually based on how the tide of battle could change in a moment when a true leader joined battle. It's got a lot of flavour and I AM a fan of etb triggers, but I noticed it didn't allow me to do certain stuff that Glorious does, which I based on pic related.

Regarding Soulcast my main concern is that the mechanic not only is reasonably powerful on its own, but its also very synergistic with all other cards focusing on graveyard play, Delve, Dredge, Flashback, Unearth, Madness... All would work extremely well with a mechanic that lets you get stuff in the graveyard and cast big spells at early on at the same time. But rest asssured, they will be quite powerful. An example:

>Fervent Youth (W)(G)
>Creature – Human Samurai
>Vigilance, Bushido 1 (Common)
>Morale – Whenever a Legendary permanent enters the battlefield, put two +1/+1 counters on Fervent Youth
>1/1

Finally on Transcend, its not that the Kami become weaker, but they become incorporeal, their soul has returned to the spirit realm and is now everpresent in all things, the Kami has become truly a god. That's why its Divinity counters.

Transcend will be pretty powerful in some creatures too.
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>>47590042
An example of how Transcend would work:

>Night's Reach Returned (3)(B)(B)(B)
>Legendary Enchantment Creature – Spirit
>Flying
>Night's Reach Returned enters the battlefield with a Divinity counter on it.
>Night's Reach Returned has Indestructible as long as it has a Divinity counter on it
>Remove a Divinity counter from Night's Reach Returned: target opponent discards three cards.
>Transcend.
>5/2

Pardon the extensive ability text, but Myojin's always were like that i the first place.
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>>47590148
>>47590042
>>47590042
>Epic
They only made 5 cards with epic and arguably anywhere between 2-4 of them were uninteresting, not the best track record. The problems with it are also fairly obvious, I actually think sweep has more promise.
>Ninjutsu
Note that while people like playing with this mechanic, I haven't heard many good things about playing against it. Putting ninjitsu with the most evasive colors has synergy in terms of power level, but makes the mechanic less interesting than it otherwise would be (you often can't prevent it from going off).
>Regarding Soulcast my main concern is that the mechanic not only is reasonably powerful on its own
My main concern is, unless you are specifically putting soulcast on cards which synergize with a tempo gain, it isn't reasonably powerful on its own (at 1 mana), lotus petal isn't playable in the vast majority of decks; discarding lands is usually a waste since you could eventually just play them and cast the card then, and discarding other cards (save ones with flashback) hurts a ton in CA.
That being said, I just don't like balancing around all of magic to a large extent, and dredge could definitely be a issue if you brought the mana to 2, I just don't know if your cards are ever intended to be played heavily with dredge.
>An example:
...That doesn't have soulcast
>but they become incorporeal
I got that, just from a gameplay perspective they likely become weaker.
>Flying
Are you making all of the hovering kami flying now? Myojin of Night's Reach didn't have flying.
>Remove a Divinity counter from Night's Reach Returned: target opponent discards three cards.
>Transcend.
So it never dies? This card as written just needs a sacrifice outlet to win the game, it just keeps coming back.
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>>47591590
>...That doesn't have soulcast
Oops, that one was to prove Morale won't suck. Here's some for Soulcast

>Demonheart Ritual (3)(R)(B)
>Sorcery – Arcane
>Soulcast
>Add X Mana to your mana pool in any combination of (R/B) where X is twice the number of cards you've discarded this turn.
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>>47593297
This is dumb. You're saving on mana in order to make mana? And by itself you need to spend three cards to make just 1 extra R/B, as it does jack shit by itself. Soulcast can work, but it has to be worth the discard cost and it has to work somewhat without discarding.
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>>47544982
EDH might play it in a Marchesa deck, but otherwise I can only see this as a bootleg Pact of Negation. You won't technically lose the next turn if your combo drops but chances are you'll be using mana on other spells- eight is a ton to lose.
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>>47564872
Stupid fun in EDH. I'd run it in a UWx deck, because of that one spell that forces players to only attack players next to them.
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>>47594042
>And by itself you need to spend three cards to make just 1 extra R/B
It makes 4 extra R/B, it gives double the amount of mana discarded.
>>47593297
I wasn't thinking that the spell would scale with the cards discarded, if you're doing than it's a bit better, though I still feel like it pushes in an opposite direction from the tempo gain the mechanic is supposed to invoke, is it going to be kicker discard a card or a tempo mechanic or what?
That card also doesn't work with much except combo decks, are you trying to make combo decks or something? You said you wanted to play it with your playgroup, you designing for draft, block constructed or what?
>>47594453
That's mostly true for modern and maybe some standards, but it against a deck that can't pressure life totals effectively it is just a 0 mana counter-spell that can only be cast twice in a game.
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>>47565331
For a rare, why not have an additional ability to mill stuff out of the grave? I mean, sure, Grenzo tricks might work with this card, but I'd give it something like "1: Exile target creature from your graveyard.", and some clause allowing you to use it while Ghoul is in the grave.
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>>47594540
>It makes 4 extra R/B, it gives double the amount of mana discarded.
But you're still spending 1RB to cast the spell in order to net one mana.
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>>47594641
I was interpreting 'spend three cards' to not be including itself, yeah you basically need to discard 3 cards for it to do anything at all unless you've somehow discarded cards earlier in the turn.
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>>47595224
>mentions Ophidian in the name
>not blue
A fine card otherwise.
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>>47594540
I'm designing for Modern but I mostly do cards I like. That was just an example of how the mechanic could work though, there'll be all sort of cards with it.

>Spirit World Mirror (X)
>Artifact
>Soulcast.
>When you cast Spirit World Mirror exile the top X of your library and all cards discarded with it.
>(1): Return target card exiled with Spirit World Mirror to your hand.

>Minamo's Refutal (2)(U)
>Instant – Arcane
>Soulcast.
>Counter target spell.
>Scry X, where X is the number of cards discarded casting Minamo's Refutal.

>Kami of Rot (3)(G)(B)
>Enchantment Creature – Spirit
>Soulcast.
>Deathtouch.
>Kami of Rot enters the battlefield with a +1/+1 counter for each creature card on your graveyard
>3/4
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>>47585959
Alternate take on a BWG keyword. Not sure if I don't like how this plays though, since it encourages players to not spend their mana. Might have it be an activated ability in the graveyard that returns the creature and gives it the spirit type. Don't want to exile the card and make a token copy, but... hrm.
>>
>>47595809
Memory issues, especially as a keyword at common. Players need a way to tell which creatures are spirits and which aren't. If you use a unique counter, you can't use +1/+1 counters in the set since mixing them is another point of confusion.

Rather than discourage casting spells, I think it encourages attacking. Since if they trade you linger them, and if the live you cast something else.
>>
>>47595959
Yeah, the memory issues are a big thing. Variant #1, based off something I vaguely remember someone posting here about a year ago, give or take. Probably more of the same issues, though. Which sucks, because I think it's a cool idea when combined with ETB/Dies triggers and sac outlets, but I've got to hammer out the mechanical issues first. This variant would encourage more of a self-mill, reanimator style of gameplay that GB and BW are used to (GB digs, BW reanimates). Can throw in some spirit tribal as a bonus.
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>>47596054
WHOOPS GUESS I SHOULD PROBABLY POST THE CARDS HUH?
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>>47596054
>>47596071
>Variant #1, based off something I vaguely remember someone posting here about a year ago, give or take.
This?
>>
>>47596332
Oh hey yeah that.
>>
>>47596396
Yeah, I'm still around, just slow. Feel free to use it, though, anon. I certainly don't mind.
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>>47591590
Epic might have been a throwaway mechanic, but making another 5 is no real trouble, specially if I can make them interesting this time around. Also if you are interested these are the rest of the mechanics in the block:

>Grandeur, Suspend, Vanishing, Evoke
>Chroma, Devotion, Constellation, Exalted
>Champion, Level Up, Flip Cards

Grandeur is the first ability I considered for this block and I knew I just had to have it. I think it'll work wonders with Glorious and Morale when drafting or doing block constructed.

Suspend and Vanishing are included because the second set will be about present day Kamigawa clashing with Kami War Kamigawa.

Champion is meant to work with Offering to support the tribal themes that were present in OG Kamigawa.

Chroma and Devotion I included because I thought it'd be interesting to see how they work and because kami are gods after all, plus the faith of mortals is a pretty big theme lorewise.

Finally flip cards are were born in Kamigawa, so it's only fair they'd come back. Level Up is up is also there because of this, since the original themes always had the theme of growing into legendary masters.
>>
>>47595469
>I'm designing for Modern
OK, don't play that format much, kinda hate it; good on you for trying to improve it I guess?
>Spirit World Mirror (X)
This is broken. It's broken in a fun way, like necropotence, but it is still broken, it basically prices card advantage at 2 mana and looting at 1 mana, and lets you dig with your handsize playtesting it with grishoalbrand was fun (you can goryo in response to the cast trigger) but somewhat scary.
I think it would be a fun format warping card for maybe a month, but if not for artifact removal/pithing needle it'd definately be DTT level broken.
>Minamo's Refutal
Alright.
>Kami of Rot
ok
Yeah, all of these scale with cards discarded, which I wasn't really expecting.
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>>47600048
I think you can make the base creature a little better since it doesn't do anything without further expenditure of mana.
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HAHA! Time for top-down design.
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>>47600048
>>47600184
I'd say drop the casting cost instead, as it doesn't matter if it drops earlier.
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>>47600184
>>47600201
Both solid ideas. I'll change it around. Thanks, anon.
>>
>>47597955
>>47597955
>All these scale
Yeah, big epic plays will be a thing in the block. I will avoid making too many limited nukes but many cards will let you get huge splashy effects the more committed you are to getting that sweet value out of them.

I'd like to make a hand size / draw matters mechanic to go along with Soulcast but I can't think of anything though except a dumb "Your maximum hand size raises by one" emblems mechanic.
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Bad idea or worse idea?
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Blergh. Really unsure of what to do with this. I want to go for something defensive that encourages you to have a lot of creatures. Let's see if I can finally get the Batfam finished.
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>>47600554
Why do they need to enter tapped?
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>>47589871
>there are numerous 2-3cmc legends in Magic so you'd be surprised how playable it'll be.
Not really that surprised, but I was thinking more about Limited. Reading more of your ideas though, it's funny that I thought about that because you seem more motivated to cube draft with old Kamigawa and Modern concerns.

If Soulcast will have some support, then it's fine. I opted out of it for my set because I decided not to have any cost reduction mechanics at all.

Also, might I say it's funny that you plan on using Offering and Champion together; I have another set I am in the early stages with that is on hold while I finish this one that's built around them as well. Completely different flavor going on though, so it shouldn't tread on any toes.
>>
I'm considering trying to build a draftable set from the ground up using rarity and card count to predict what cards are likely to appear, and use this to affect how the draft actually happens. Maybe even throw in some Conspiracy stuff.

The idea I currently have:
1. Commons are mono-colored. They're pretty standard faire.
2. Uncommons are all two-colored- be this via off-color cost on the card (color identity), hybrid, or normal multicolored card.
3. Rares are all tri-color, similar in method to uncommons.
4. Mythic rares are cards that work in any color (artifacts), five-color, and/or a single cycle of single or dual color cards, due to their rarity. All are pretty bomb-y.
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>>47604406
I'm not entirely sure if this is a good mythic or not, but, I was toying with the concept of dual-color BFZ-esque lands- for example, the White-Green dual land comes out tapped and puts a token on the field- right now a 1/1 Elf Soldier, but I may be toning down these effects for uncommons to say, a 0/1 Goat.

If this isn't "mythic" enough, I may make it either 1, T" Add CC to your mana pool, or simply have it tap for 2 with some sort of condition such as being Legendary.
>>
Can I post yugioh cards here or do I need to start a new thread?
>>
>>47606000
You'd probably have more luck in a fresh thread.
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