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VeloCITY - The Wind In Your Hair

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Thread replies: 68
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Hey folks. This is Mr. Blue Sky, lead developer for VeloCITY - The Wind in Your Hair, the Jet Set Radio-inspired homebrew involving barreling down hills at top speed without a motor and without a care. Long time no see under this moniker.

As always, to find the latest version of the rules, you can always download the PDF from the 1d4chan website at https://1d4chan.org/wiki/VeloCITY

I know it's been a long time since I've updated the system; the last update to the system was marked for last November. I apologize it's been so long since I've done anything with the system, at least on the surface. To make up for it, I've got a small update for you. I've added a bunch more sample scenes you can use for GMing, on top of proofreading and an extra music reference link on the title page. I know it may not be much, but I feel obligated to add at least something. I still love this project and am glad it's lasted as long as it has.

As always, any questions, stories, characters, suggestions, art and anything else are all welcome. I apologize again for the long delay, and I hope you enjoy!
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>>47528034
Bumping to keep this alive
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>>47528034
Holy wow it's been a while.

Since summer's coming again in just a few short weeks we might be able to get together and reboot our last game, or start a new one, so let's look forward to that.

Also, comfy diner cement post.
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Fuck yes, it's been a while.
I'm planing on GMing this on summer and come back with storytime.
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Any of you guys seen these?

http://www.thundrblade.com/

Not sure when they launch, but the Age of Extreme Blading is nearly upon us.
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>>47530460
Boards need love too
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>>47532622
Oh and I guess electric bikes are fine too
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So has anybody run a game in the last few months we've been without a thread?
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>>47534171
Too busy with my system of choice, it's getting organized play in September and I want to be at the top of my GMing skill.
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Alright, the thread's really dry right now, so I think it's time for an argument:

The core dice mechanic is rolling X d10s, using the highest count of dice with the same number on them for the 'tens' place of the result, and using the number on those dice for the 'ones' place of the result.

The problem comes with the scale.

In order to be guaranteed at least 2 of the same number in any given roll, you have to have at least a 10 in whatever related stat. Since at the low, or "realistic", power level you have a maximum of 5 to start in any given stat, you have to spend ((6*2) + (7*2) + (8*2) + (9*2) + (10*2)) karma, or in other words, 80 karma, just to succeed at simple tricks (DC 20-25) without spending energy.

That's 80 karma, so probably two years of weekly game sessions, to be guaranteed not to screw up a basic grind.

Thoughts?
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>>47540908
Wait, scratch that, it actually takes 11 dice to guarantee that you get at least two of the same result, so its actually 102 karma down the drain.
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>>47540934

Lowering the checks across the board will help with that and wouldn't the same apply for opposed tests?
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>>47540908
That's if you go by RAW, and that's if you want to beat all probability without the need to expend Energy. Is that meant to be feasible?
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>>47540908
Why would you want to beat every roll without trying? You should need to burn energy pretty frequently, or else why even have it as a stat?
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>>47542152
I feel like the need to expend energy that frequently would get in the way, especially at lower tiers.

Even in my experience playing a high-tier game, there were way too many times when I rolled 8 or 9 dice and found no matches, especially when i felt like it mattered most, like when clotheslining a goon or grinding a power line.
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>>47544799
Well, you can't be good at everything all the time, even at the most important times. If it were me, I'd just pick something I wanted to be good at, say somersaults or something, that I didn't want to roll for all the time. I'd just make a perk that gives me a static +1 or +2 to that test (not the number of dice rolled, but the end result). That way I would be able to more easily meet the DC even without rolling multiples or having ridiculous stats, and that's just 10 Karma.
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>>47544916
I will admit that gaining karma might be a little slow. In my defense, it's really quick to get a character going, and it slows down the better you are. Also, having too much karma available could possibly powerlevel a character to the point where nothing becomes a challenge.
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>>47544916
While I agree that perks are kinda the way to go with this, I still feel it's a little cheaty to use them as static bonuses, especially if you just add degrees of success or whatever instead of adding dice.
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>>47545154
If you're getting a degree of success, it has to be very specific circumstances.
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>>47528034
>Anyways wanted to play this.

>will never get the chance

it's a hard life but someone's gotta live it
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Yeah, it's probably time I actually took a look at this.
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>>47555194
What kept you from looking at it earlier?
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>>47551759
>>will never get the chance

Not with that attitude, you won't.
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The equipment bit of the character creation is annoyingly vague.
If you're going to have an equipment section, populate it.
If you don't want to, don't have one at all.

That kind of vagueness just leads to endless games of "Mother May I" and debates about what things do.
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>>47556751
You get a vehicle of your choice, a phone, and $350 to buy whatever you want. This character bought a Gibson guitar and portable amp.
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>>47556817
Pastry had a pretty good system worked out, I'll post it later when I can find it.
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>jetsetrad.io
for some music

https://www.youtube.com/watch?v=wHsWHrtcTTQ
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>>47559627
If you noticed, I added another music link to the title page of the document.

jetsetradio.live
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>>47528034
I want to try this out someday, but I have no idea what kinda adventures I could do. JSR and JSRF are good for inspiration, but does anyone have any story-times, for more inspiration?
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>>47540908
Remember, you only roll when its dramatic and important to do so. Of course you can do basic grind tricks when you're not under pressure; but when you're being chased by goons and such, then it becomes trickier.

I'd say that, given that, about a 75% chance of success is fine. That means it's completely reasonable to achieve that, you 5-6. So I can agree that the power level might be a bit low, but it's fair.
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>>47560228
Oh shit! Got something to listen to tonight. Thanks
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>>47533406
Found something for Runners too.

And that completes our technology-enhanced rudies. Noise Tank PCs, anyone?
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>>47540908
I've tried a couple hacks that work well, try using the exalted >7 rule for success or the L5R roll&keep, both use d10 already but they trend more towards getting positive results.
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Anon I know that feel I've been following velocity on and off for about a year and the one time I brought it up to my playgroup (who dislike the idea of anything homebrew to begin with) completely shot it down. I wish I could get out of this 3.5 and pathfinder hell I've been stuck in for the last 15 years
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>>47575687
Find a new group. Let your old group know you're doing so, and why.
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>>47575687
>>47578218
Or even better, shove related things and concepts down their throats until they like the idea a bit more, then offer to DM for them to increase the appeal.

For instance, start playing and talking about JSR and/or watching and suggesting Air Gear to them. If you convince them to sit down and enjoy some of it, they could end up getting hooked, if not at least baited into branching out.
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>>47579756
I mean, JSR is on Steam.
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>>47578218
I would but literally we're the only tabletop gamers/rp'ers in our town and I'm not really willing to drive all the way to the capital to find a group
>>47579756
Oh trust me I've tried I got called a fag for liking anime and JSR didn't really catch on because it's not Soulsborne or current gen
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>>47579915
Assuming you're telling the truth and not just trolling for sympathy, move. Any group would be better than that group.

A group of grade-schoolers to whom you have to teach the basics of tabletop would be a better group.
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>>47579915
Yo what, anime is great

Nevermind what I said earlier, get a new group
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>>47579957
Trust me I know, It gets worse when we get together and play magic or warmachine. Any good plays in magic devolve into getting bitched at for being a try hard or top decking exactly what you need and in warmachine it's "oh you took X unit quit being such a try hard waac fag." If i didn't know these guys since middle school I would've told them to fuck off by now
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>>47579915
Capital as in DC?
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>>47582997
Sac, i live in california in rio vista
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>>47583065
that's a shame
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Thread posts: 68
Thread images: 38


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