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/srg/ Shadowrun General - Infection Connection Edition

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>Watch your back
>shoot straight
>conserve ammo
>And never, ever cut a deal with a dragon

So what's going on with the Infected? I know Storm Front had some stuff about how Infected were changing, but I assumed that was just CGL taking advantage of changing editions to rebalance. But both Emerald Shadows and now in detail Howling Shadows have talked about how the Infected are getting much more powerful (and more vulnerable to their weaknesses), and about something weird going down in their communities. Is this some new metaplot? Did we wave CFD goodbye only to see Super-HMHVV come strolling out?
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>>47522595
>I was in hibernation when it happened, largely protected, but sometime in the last decade the virus somehow shifted, evolving as a gestalt across the world, becoming more severe, more powerful, and most terrifyingly, more flexible…

>And that leads to the instincts. There was a time when we acted as our needs demanded, not that different from any other metahuman who has a requirement to meet. If you were hungry, you fed. If you starved, you held off as long as you could, but anyone would take drastic action to stave off starvation. These days, many have to contend with compulsions that can overtake our rational minds, a kind of viral-induced insanity that hijacks our actions. While most of us have no memories of what happens during these breaks, I’ve gathered sporadic reports that some are conscious of every moment, cognizant but unable to stop themselves from hurting people. Can you imagine that? Trapped in your own body while something forces your actions against your will?

>Something I’ve noticed recently: When we Strain 1 victims use our powers, or we’re feeding, our eyes tend to glow with magical energy.
Howling Shadows, 79-81

>Ghouls are more frightened of you than you are of them, and many of us are still dealing with … recent developments. Some of the ferals you meet are only that way temporarily and will wake up if you leave them be.
Emerald Shadows 82

So the Infected are getting more violent, and having blackouts (the CFD parallels increase), and there's something going on with Ghouls. I thought Feral was the result of rotting brains and snapped psyches, not a state you could drift into and out of again.
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None of my players ever want to play challenging to build archetypes like burnouts, riggers or deckers and always go for one of three: (melee) adept, face or street sam. It's getting difficult thinking of interesting things to challenge them with. Is it really that bad at this point to throw deckers, riggers, bow users and such at them to show what they're missing?
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Yo dudes, what are some rad spells to use as a possession mage? I'm already gonna have rad stats when i'm possessed but what kinda utility and combat spells are worth having? Are the flashy ones like fireball and lightning worth it? Or should I just roll with powerbolt and stuff like that?
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>>47522595
>>47522614
CGL trying to cut back on Infected and turning them back to monsters.
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>>47522733
I could get behind that, but what's with the fugue state stuff? You could say, "mana levels changed, HMHVV is now hungrier" and not have other stuff, especially when Run Faster doesn't give rules for that loss of control in the PC Infected section.
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>>47522684
Always have at least one mana spell, so you can take down Spirits. Otherwise, you'll get more damage from just having a gun. Go full-on utility/buffing, and take Quickening and Chanelling as soon as you can. Hell, getting an Ally Spirit for permanent Chanelling could be fun as well. Low Force, use its powers to get more utility, use Quickened buff spells to lay on that sweet numerical advantage, take up the roll of back-up Sammy whilst also being the batman toolbox of your team.

>>47522646
Do it. Give them a location defence mission and have a decker start messing with shit whilst a bunch drones punch through the doors. Make it obvious the drones are working off an RCC (co-ordinated actions, moving in obvious groups, and so on). That or send them up against an equal-man enemy team of unknowns who have enough drones to rival the US Army. They think it'll be, say, three on three? Nope. Eighteen on three. Fifteen drones, senpai, all running off the same RCC.
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>>47522684
Levitation to get your meatsuit around, Physical Barrier is always fun. If you're going to be possessed and you want to play it to the hilt, you need a combat spell instead of just guns. I'd recommend lightning for the electric damage.
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>>47522766
What's the dice on Channeling by the way? I'm going with Vodou tradition which is a possession tradition, but none of the spirits I have access to have it stock standard or in optional powers apparently?? Do I need channeling to even be able to have my spirits manifest in some form or other?
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>>47522869
Channelling is a metamagic. Lets you retain concious control when you're possessed, and gives you access to the Spirit's stuff in exchange for services.
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>>47522921
That sounds pretty cool, how would I go about getting that metamagic? I know it's to do with initiation or something.
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>>47522960
When you Initiate, you pick a metamagic. You then know this metamagic, and can use it as and when you feel like. Channelling itself is described in Street Grimoire, on page 148.
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>>47523038
Cheers man
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>>47522766
Jesus christ, that's horrifying but I love it. I might also include some optional objectives that can be decked specifically so they can't fulfil them without contracting or diversifying.
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What skills do I need to prepare vessels, i've been told it was something in the enchanting group, so like artificing?
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>>47522646
just give them what they want -- which would appear to be combat and social shenanigans, based on class description.
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>>47523271
SG p. 197 has the possession power Spirits use, 135 has how to prepare a living vessel. You don't need to prepare a vessel for it to be possessed, it just makes it easier.
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>>47523379
Awesome, cheers man. Just going through the motions of making a character, never made a mage before, and possession seemed pretty rad.

Do you have any suggestions for knowledge skills? I'm not sure what'd be good to know besides city knowledge, street gang ID and magic threats.
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>>47523092
Nah, make sure they can do everything they need to on their own. Just show them what a properly motivated decker can do, and possibly have an escort mission where they need to get a decker into a place to get something of a faraday'd server.
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I am thinking of making my first char ever into a Elf Adept Face centered in pistols and sniper rifles. I have read the rulebook and understood that by getting cyber or bioware it eats essence which is vital for adepts/mages. And I have also understood that without ware gunslingers become underpowered compared to ware users.

So the question is what kinds of ware should I get to make my character usable in long run in semi combat heavy campaign. And what other character creation tips could you give to a Elf Adept Face Gunslinger?

What I know about the other players is that we have Troll street samurai, Dwarf rigger and Human combat mage in party and none of them are faces. DM did inform us that we should be able to not murderhobo our way through jobs and that we should get in good/neutral mind set. Basic 400 BP start
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>>47523418
Additionally, the summoner is always a prepared vessel.

But as a vodoo summoner, one of the better decisions is not to have your spirit possess you, but an opposing enemy.

Shifts the numbers by 2 to your favor.
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>>47523435
>And I have also understood that without ware gunslingers become underpowered compared to ware users.

Not so. Pure mundane (no magic, no ware) gets outclassed easily and for obvious reasons. Getting Adept powers like Increased Reflexes (or Improved Reflexes, can never remember which is the power and which is the spell) makes it viable.

For general recommendations, I'd focus on either pistols or longarms, not try and do both. Pistols for preference if you're going to be a face, you'll be up close and you can hide pistols a lot easier than a sniper rifle. Your rigger will be able to do long-range combat, focus on getting up close and riddling the enemy with bullets.
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>>47523504
Does drugging up count as mundane?

If should close the gap quite a bit right?
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>>47523629
Being a juicer is a good place to start, and can keep you going through low-level games and supplement high-level play, but eventually the cyborgs will get significantly ahead of you unless you're really good at speedballing drugs, and even then the crash is horrendous.
>>
>>47523629
>>47523710
I looked into going full into drugs, but they really aren't what I am after. Pistol only suggestion ia good one, saves me some BPs and other party members can do heavy lifting in fighting
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>>47523770
Well, being an adept you can do a damn good job fighting. It's just easier to stick with one weapon, and pistols work better for a face.

Your rigger will (most likely) have some drones with automatics and maybe grenades, and he will do crowd control and suppression. It's hard to kill with drones against a smart enemy, but he can pin them down while you waltz over to their cover and shoot them in the face.
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What's the biggest abandoned city in North America?

Howling Shadows makes me want to send my city slickers out to some ruins to recover paydata and deal with the wildlife, but I don't know where. I don't know of a canonical settlement of size in NA that is totally abandoned (i.e. no government or mega has claimed it, squatters and bug hives are fine), and I'd prefer not to just make up a generic town. I'm looking for somewhere they could plausibly have some large buildings for harpies to roost in, where someone might have built a lab for research.
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>>47522869
Without channeling your body would be controlled by the spirits that possess you. You could use your sorvices to issue commands, but a kind read: lame GM would let you controll your character anyway.

I prefer letting the spirit walk around with my body while I astrally project. Look at me, I'm the spirit now
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>>47524061
I guess it depends on your tradition. I can't imagine allowing a Loa to walk around in my meatsuit on a run without Channeling, because no way Papa Legba treats it well with unfettered access.
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Can an RCC be slaved to a Commlink to protect it while still ordering drones around? Or does the Commlink being the Master prevent the Slaved RCC from having Slaved drones? In 5e core I'm leaning towards no, but I can't find the line regarding if something can't be a master and a slave at the same time.
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>>47524104
You can chain-slave. what you cannot do is close the loop, ie. C is slave to B, B is slave to A, A is slave to C.
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>>47524149
>>47524149
Thanks chummer, anywhere in the corebook that says I can do that? Or is that just a "it doesn't say I can't" logical conclusion?
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Hey gents,
I want to run a shaman runner, but I hate being stuck in elf face/shaman stereotype. Can an orc shaman be viable or no?
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>>47524177
Absolutely viable. An Ork Shaman is worse from the higher levels of minmaxing, but you'll be fine with 5 (or more) CHA and plenty of (wiz)skills. Plus you'll be better at taking bullets and looking tough, dandelion eaters need not apply to intimidation school of diplomacy.
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>>47524176
It doesn't say you can't, but an A to B to C chain is basically the go-to method of making sure people can't hack RCC'd drones - rigger slaves drones to RCC, then the RCC to his decker's deck. Also, for all the points where Shadowrun devices don't follow the rules of modern technology, slaving is pretty much the same as connecting to a network. Hell, they even use the word "Network" to describe such a situation.
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>>47524213
Solid. Any tips for skills and the like? I was thinking of going with a boar mentor spirit but otherwise I'm not sure
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>>47524098
But if channel a Loa, isn't that like trapping him in your body? Seems pretty disrespectfull to me.
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>>47524549
You do have a point, when you bind a spirit you can probs make a deal. They like to experience the material plane, so giving them use to your body when you're not using it or whatever in exchange for services could work.
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>>47524549
The way I view binding spirits (for those who care to be respectful), is that the binding process should be an exchange.

Like what >>47524568 said. In return for the binding, promise to do something on the meat plane for them, a few nights out with them in the driver's seat of your meat, or a gift of reagents or karma. Its flavorful, and regardless of your tradition (psionics disregarded), it keeps the astral planes on your side.
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Hey Yekka, getting another crash:

While adding a spell, typing into the search bar to look for a spell works, however the minute it has no results for your search, it crashes.
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>>47524104
A master cannot be a slave.
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>>47523985
I haven't kept up with 4e/5e for shit, but Detroit should still be pretty barren no? Or just pick any ~250k population city and set it as a deserted ruin, slowly reclaimed by nature, in your campaign.
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>>47524764
Detroit is Ares global HQ
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>>47524744
Where does it say that?
>>47524720
Check the github issue page to see if its already posted, if not, please post it for him.
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>>47524764
Detroit is pretty much wholly owned by Ares.
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>>47524549
Well, you can still channel him and have fun doing it. A Loa probably wouldn't mind sharing the wheel if you're going out partying or getting in an awesome fight, but channeling a task spirit just to use it's concealment powers for spying is disrespectful.

I'm saying I would not want to give my body over to a Loa in combat or another critical part of a run, because it may not respect the rest of the team or the plan, and want to do it's own thing.
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>>47524791
>>47524813
Oh well. Still easy to make a postapoca wilderness filled with abandoned buildings though. Some large-scale suburban area that's grown too wild for vehicles other than tanks, a small city half-buried when Redondo explodes or whatever.
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>>47525868
That's the thing, I don't want to just invent something out of whole cloth before exploring alternatives. I was asking if anyone knew of a canonical abandoned city/town I could use.

I could make up shit all day long, but one of the selling points of playing a game set in the (more or less) real world is using real locations.
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>>47525952
There seems to be a bunch in the NAN.
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>>47525952

It's not NA, but the SOX is pretty fun...
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>>47525976
They mention small towns that were more or less abandoned, but I can't think of one of appreciable size that was mentioned.

>>47525978
They're not at the level where someone would ship them halfway around the world to a toxic zone, my only problem. I figured that if I could find something on the continent they could go on a summer road trip, do a few odd jobs there and back, and take a break from corporate espionage in Downtown.
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>>47523985
Look to the midwest. Milwaukee, Peoria, Helen, Topeka, anything like that. They're big now, but once VITAS hit, most people moved to the big cities, like Chicago, New York, LA, Seattle, etc, at which point it's up to you if a given city survived or is a ghost town.
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>>47523418
Maybe its not your players but you (or rather your payout), who is the problem.
I'm playing Streetsam (so only a semi-ressource intensive class, compared to riggers) in my current group and i wouldn't do it again.

GM need to get over their "high monetary payout is BADBAD" shittery that only panders to magic users.
If losing a single Drone sets me back 3 Missions or if i never have a Chance to get a better Deck, the GM can go to HUI when he cries about magerun.
>>
Where's the best place to find a game. My friends got tired of shadowrun but I didn't. I tried posting in the game finder thread several times but I got nothing.
>>
5E question here - were there ever errata on focus formula costs and/or availability? It seemed odd to me that on the price table in the rulebook, the formula is available as much as the whole focus, even though (and in fact because) it already costs much less. I have run an online search, but it did not come up with results.
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>>47524791
>>47524813
I still can't get over how they made Auburn Hills the barrens of the Detroit metro. Has anyone in any Shadowrun design team even been to South-Eastern Michigan? Auburn Hills is one of the whitest whitebread low-crime-rate nothing-ever-fucking-happening-here towns in the entire metro. Couldn't they have at least picked someplace like Pontiac or Highland Park something? Or, hell, maybe Flint. Flint's not part of the metro, but it may as well be the barrens.
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>>47526404
Agreed. If shadowrunning only manages to pay rent, there wouldn't be shadowrunners.
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>>47526887
Do you really think nothing could happen to change that between 1980 + 100 years of alternate timeline?
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So I am DMing my first game of Shadowrun 5th Edition (or any edition) ever. One of my players want to make a runner who is mundane and doesn't believe in 'ware. How do I help him make it viable?
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>>47526404
>>47526949
Financial stress is important, though. Shadowrunning should be like any other criminal enterprise- it might pay the rent if you're good, it' might pay more than that if you're really good, but almost no one is going Pablo Escobar.

If your game has a mohawk setting of anything less than hot pink, you should work out a budget of how much your lifestyle is, and how much you spend per run. Then you work hard and work often to make ends meet. If it means you have to take crappy jobs, that you have to take what you can get or you have to balance your mortgage against your morals, then you're living the life of a career criminal on the outskirts of society. Plus, setting that dynamic up when you start out -where you have to work simultaneous runs, or roll right from one into the other without a recovery period- makes your achievements that much more meaningful. I find it a lot more satisfying when I hit that stage where I can blow an entire run's cut on some sweet cyber if I can contrast it against when that same character was taking a job to wipe out some gang because he knew he could sell the parts to Tamanous for some extra scratch.

You shouldn't need to spend a long period at that level, but it also doesn't make sense when you're two runs in and you already have cleared 60k. If Shadowrunning payed like that, there would be nothing but shadowrunners.
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>>47527110
Not even minor ware like decking/rigging? Maybe technomancing isn't haram to his holy ways but he better start injecting all the drugs if so.
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>>47527110
1) You tell him not to be such a faggot. If he doesn't want to use magic or cyberware, why the fuck is he playing Magic+Cyberpunk: The Game?

2) You tell him to load up on Jazz and be an edgemaster.

3) You tell him to roll up a backup character, because the first guy is going to be dead pretty fast.
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>>47527110
>i dont want to use magic or technology but i want to be as good as the people that use magic and technology

slap him
>>
How well are drakes balanced in 5th? Way overpowered, underpowered, too special snowflake, or viable?
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>>47527152
You can do financial stress while still giving pretty good payouts. Runners are usually paid through certified credsticks. I'm not exactly clear on how the IRS does its business, but if your primary civilian identity suddenly finds a thousand nuyen on the ground every week, people are going to start getting suspicious. It costs money to launder money, and there's a limit to how much you can get away with before someone starts investigating you. It's no good for your living arrangements to get a huge stack of cred and then find you can only spend it on illegal shit because it doesn't make sense for your cover identity to make that much.

Also, finding a launderer who won't rip you off or squeal on you to the cops can be an adventure on its own.
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>>47527110
Drugs, LOTS of edge, and some goddamn good planning. It might be better to make this his second character, not his first, so he's not trying to learn the game and play on hard mode simultaneously.
>>
So what's the status of the New Revolution? Did Angela Colloton exploit the conspiracy to eventually become president or was the crushing of the coup and her ensuing election just the victory of one side of the NR against the other?
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>>47527260
yes
depends on the chargen method
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>>47527260
>too special snowflake

Euphemism of the Sixth World
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>>47527282
If you want to go more trenchcoat, that can be fun. I know my players are less about that, so I just say their fixer can launder money. On top of that, it's being laundered to fake SINs, which can burn at the drop of a hat, so it's not really that big of a deal. When I run, I just keep most of my cash in credsticks, maybe a couple thousand on my SIN of the day for emergency expenses.
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>>47527282
You know, that just sounds like the plot of Breaking Bad after Saul Goodman enters the scene.
>>
Your primary civilian identity never ever has that money, that's what every single /srg/-made runner has one R4 and a shitton of throwaway R2 SINs for.

Credsticks are not associated with anything, anyway. It's like some future bitcoin.
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>>47527293
karmagen?
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>>47527282
>It's no good for your living arrangements to get a huge stack of cred and then find you can only spend it on illegal shit because it doesn't make sense for your cover identity to make that much.

Maybe it's just the groups we play with, but most runner characters I've seen would happily make a cash arrangement with a landlord in Redmond and go live there if the GM threatened them with the IRS. It's not like most people have Day Job, they pay off their lifestyle and anything else that is tied to their clean SIN (if they have one that they are bothering to make a fake life for) and the rest of their money goes into new running gear or a retirement fund.
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>>47527260
Chargen drakes cost 75 Karma, that's a pretty heavy tax for any magic user (and since you are a drake, you have to be some short of awakened)
Latent dracomorphosis requires you to pay 140 karma in game, with every 10 karma "unlocking" a drake ability. You can't buy anything else in-between with karma.

So you are stuck between a character that is gonna be good in one thing and one thing only (magic), and probably not as good as others specializing in it, or such a heavy karma tax you probably won't get to spend karma to boost your sheet for the rest of the campaign.
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Do all dragons have a metahuman forms, or just the greats? My players got sent on a suicide mission against SK, and I want the leader of the facility to be a dragon for optimum "OH FUCK"
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>>47527370
It's probably a very young or disgraced lesser dragon for him to have such a low position (except if the facility is considered extremely important by the Great Dragon that commands him). May i suggest he's a drake instead ?
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>>47527174
Naw, his character is a Humanis supporting, only-white-humans-in-my community type of character. I told him drugs would be his friend.
>>47527187
1) He got interested when I told him it'd be in Seattle (WA locals).
2) Alright, I will.
3) He already has a backup in mind, 'cuz I told him I wouldn't gun for him intentionally, but the world might.
>>47527200
Man, do I want to sometimes.
>>47527283
OK, Will tell him, and I warned him his character, in the world of Shadowrun, might have a short life span, but he'll have fun with it and has a backup character already.
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>>47527370
IIRC, being able to assume a human form is just a mark of experience, not of being a Great One.

Henequen can do it despite being a "regular" dragon, for one.
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>>47522595
Is Dunkelzahn dead or is he just scarred from the attack on his election?
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>>47528072
Deader than John Lennon.
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>>47528072
he killed himself to stop the after effects from the great ghost dance. AFAIR there isn't conclusive proof that ghostwalker is or isn't dunkelzahn
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>>47527370

Greats can assume human form indefinitely. Lesser dragons take drain IIRC, and have to learn it. And I think they have to swear allegiance to the dragon council or something. Alternatively, my brain is inventing all of this out of nothing.
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>>47527504
And on the flip side, Aden has no known metahuman form, despite being a great dragon.
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>>47528072

According to the Dragonheart Saga, Dunkelzahn died and became a spirit named Lethe which fused with a cyberzombie named Burnout (or Billy) to form a gestalt entity, which now wanders the metaplanes using the dragonheart, a powerful orichalcum artifact powered by Dunkelzahn's death, to destroy metaplanar bridges which The Enemy (The Horrors/The Tzitzimine) might use to cross over and destroy all life on earth.
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>>47528580

I always took that to mean Aden was super good at being sneaky though, not that they don't actually have a form. Also in my headcannon Aden is Mukhannathun.
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It is the newcomer Elf Adept Face here and the GM decided to switch to 5th ed and told us to make characters with it. I looked into the priority system and Chummer5 suggesting karmabuy and I am just confused. How does the priority system work and how different the characters will be compared to karmabuy? Help a man in need.
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>>47528186
I though Ghostwalker was Icewing, Mountainshadow/Dunkelzahn's borther, but perhaps this is not definitive.
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>>47528676

It is. The only people that are confused about it are the Church of the Dragon Reborn, an offshoot of the Children of the Dragon who believe that since Ghostwalker emerged from Dunkelzahn's rift, he's therefore Dunkelzahn. I'm not actually sure how you could be confused as a player/reader.
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>>47528606
I would assume so as well, but given Aden's displayed personality, its also possible they dislike metahumans so much they don't have one.
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>>47528613
Priority system means that you have to chose your priority in 5 categories: metatype, magic, Attributes, skills and dosh. They go from E (worst) to A (best). You can only assign each letter once, so e.g. you have ACEDB as a combo.
Metatype says which metatypes you can chose and how many special attribute points you get
Magic says wether you are awakened or not and what type you are, the points for the actual magic skill however depend on Metatype above
Attributes determines the points you can spend on attributes
Skills determine how many skill/skill group points you get
Dosh say how much LOADSA MONE you get

the table for priority should be either in core or in Run Faster
>>
>>47528606
>Mukhannathun
I always got the opposite impression, that Aden was female but since dragons are, among other things, a sexiest lot, she went to some trouble to not give much impression of gender, so as to be assumed male, much like female authors using a first initial.
>>
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>>47528583
>treating the Dragonheart Saga as anything but poorly written fanfic

I am disappointed in you, anon
>>
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Stat this dude /srg/
>>
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>>47528831
>since dragons are, among other things, a sexiest lot

Damn right they are
>>
>>47524061
This reminds me of a similar concept I thought up when making a character in 4th ed. The difference being he wasn't possessed by a spirit, but rather he would turn off the safety features of the skill wires, and sim rig and allow a pilot program to run his body while he was jacked into the matrix. If I recall you could technically do it, with only a little bit of hand waving on part of the sim rig, I was pretty excited to try it out, but never got the opportunity.
>>
>>47528839

All the shadowrun novelizations are poorly written genre fiction more concerned with cramming as much lore and gameplay references into them than in story, theme, or character. The Dragonheart Saga has Ryan Mercury being badass and explains Dunkelzahn's death in a way that's consistent with the facts (sixth world almanac introduces an independent analysis of footage of dunkelzahn before his death which suggests suicide). Even if it's been removed from canon it's part of my canon. Fuck you.
>>
>>47528815
Thanks a lot, we messaged GM and he confirmed that we are going to use Priority. /srg/ seems to be pretty helpful and friendly general.
>>
>>47525952
I believe it was Boston that got nuked after it got infected with bug spirits. Word is its still kinda there, so if you're looking for "underground bunker fortress" you could probably get away with it. Mind you the bugs that are still there mind not like intruders. Or the Ares patrols that are guarding the wall around the perimeter.
>>
>>47528868
Adult Cyborg Conversion, in a humanoid chassis, lots of ranks in Blades and Throwing Weapons, some sweet martial arts stuff, something custom for being able to reflect projectiles from firearms, which isn't really a think in Shadowrun. Alternatively just a LOOOOT of high grade chrome, depending on how much meat you think is left inside.
>>
>>47528974
Ask him about whether you're doing straight priority or sum-to-ten. Not a big deal for an elf, but important for anyone who wants to be a troll or orc.

Also, you're a faggot and you need to go fuck a cactus reeeee etc.
>>
>>47528985
That would be Chicago, specifically the Contamination Zone, since parts of the city are still inhabitable. Boston is where the CFD fiasco happened.
>>
>>47528988
Well his face and eyes are still there, They don't look too good but they're there.

I think Genji's actually a cyber zombie.
>>
>>47528985
Chicago, and I am thinking either those outskirts or >>47526377.
>>
>>47528974
Also make sure to set up the books you're going to use in Chummer. And while you're at it, set default to priority in case you want to make a few different builds.
>>
>>47528988
>>47528868


At this point we should just start asking this. What if the Overwatch organization was a thing in the Shadowrun verse?
>>
>>47529121
It'd probably incorporate GOD (And not just because of the name) and would have to overrule a ton of sovereignty claims to be able to respond to problems all over the globe. At least one of the AAAs would take offence to that (Along with a bunch of AAs and nations) and likely start a war.
>>
>>47529155

Well considering that after 20 years the organization is taken down by the UN after tons of corruption claims (whether legitimate, perceived, or planted) and forced to disband,....

Yeah that's pretty spot on.
>>
>>47529215
>>47529155
GOD is already expanding their reach into the physical with stuff like that Dove murderdrone, and the CC would love to have a bunch of soldiers working directly for them.

It would just fly in the face of all the balkanization of power and authority that marks the Sixth World. The best excuse in-canon might be to claim the Overwatch people were agents of the CC during Operation RECIPROCITY, and that the corps made sure to bury them after the war to de-establish the precedent.
>>
>>47529243
So yeah, if you want Overwatch in Shadowrun, just have GOD (It literally already has Overwatch in the name) start expanding into physical and astral space, then have enough of the CC decide that it's a problem for it to be burned to the ground and then add another decade or two and bring it back.
>>
>>47529285
So you can have Overwatch in the 2100s to 2110s or so.
>>
>>47529329
Or around Shadowrun 11th edition. Give or take.
>>
>>47529329
RECIPROCITY was back in 2048. If you want to fit this group into the canon, that's where I start; they show up on the ground in Aztlan as CC's personal enforcers and PR making sure it goes smoothly. They gain some notoriety, then Renraku and the other media giants of the 2050's tarnish their image and get rid of them, now the CC's thugs are back in GOD uniforms.

If you want to staple them onto the timeline now, you could do it, but there's no reason to.
>>
>>47526887
>>47527027

If you have lived in a city for decades, you learn that the "bad area" moves around over time.
>>
>>47529404
This.
20 years ago, the street perpendicular to the one I currently live on was literally swarming with whores and absolutely nobody went out there after midnight because of the near constant murders and narc activity.
Nowadays the most threatening thing there is the swarm of kids being unleashed from stereotypical soccermom minivans after school.
>>
I'm making a Troll muscle character who is a member of the crimson crush. Help me make a backstory. What are gangs like? What do I want out of shadowrunning besides money and street cred?

I took jurryrigger and some negotiation/b&e stuff because I wanted to make him a thief who steals/fixes equipment and deals with different fences to make money. Maybe I'll eventually build him into a rigger, we'll see.
>>
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>>47529470
>What are gangs like? What do I want out of shadowrunning besides money and street cred?

From Emerald Shadows,
>The Crimson Crush are one of the oldest gangs in Seattle. An all-ork gang emerging from the Night of Rage in 2039, the Crimson Crush defend their territory against any threats, especially human, whether it’s from law enforcement or racist groups like Humanis. They’re one of the most violent gangs in Redmond, but they ably protect their turf, which is among the largest in the Barrens. They provide for the residents of their neighborhoods, but not for free. They tax the people pretty hard and make bloody examples of those who don’t pay. As a result, central Redmond is one of the more stable and stressed parts of the Barrens.

Gangs are violent, gangs in Redmond are very violent, and the Crush is clears even that high bar. It's a fine line between protection racket, gang territory, and fiefdom.

And ask not what you want besides money, but what you will do with that money. Odds are good you're not going to be getting a string of jobs relating to the Crush or Redmond, so look at what you can bring back. If you bring back serious cash, are you going to invest it in new gear? Do you want to build a wall to keep Aztlan gangers out? Are you going to buy a bunch of generators, set up a power station to strengthen the Crush's hold? Do you want to be a big man in the gang, do you want to help someone else get power, or do you want to hide your money under the mattress and look for a way out?
>>
>>47529470
first of all chummer, dealing with stolen cars is usually not a profiting venture. Aside from the cost to clean the vehicle (which means having a decker/rigger to spot them and disable safety routines), getting them away without being followed and then selling them you will usually have problems with the local syndicates, which really hate having someone encroach onto their territory.
Also it is not very profitable, cause the price after the repairs and it being second hand is going to be so low, that it isn't going to make much of a difference.

Your GM might give you some cash for it but probably not much.
>>
>>47529470
You were probably more or less forced to be in a gang, or at least hang with that crowd. Everyone assumed you were going to be trouble, and it became a self fulfilling prophecy. With a lack of good role models around, you latched onto a high ranking member of the gang, who noticed your skills and saw a place for you.

Recently, that gang leader was shot during a drive by(Humanis?) at his 19th birthday BBQ. You were there, of course. Now you're not so sure you want to live that life anymore, but you don't have a whole lot of options outside of the shadows. You might be able to move up into organized crime if you know the right guys, but not many are accepting trolls as anything more than muscle/meatshields, and you're a little smarter than that.
>>
>>47529572
I mean, stolen cars are already a big market. Get a tag eraser and a halfway competent chop shop, and you can clean it out well enough that someone (especially in Redmond) would buy it. Get a decker to fiddle with the VIN and you can resell to whoever you want.

Ditto for anything like future stereo equipment, drones (catch a few from the constant overhead flock in a net, knock out their relay abilities, and resell), commlinks, and any other electronics. The Crush is strong enough to have it's own black market operation, and few syndicates could lock down something as broad as 'stolen merchandise'.
>>
>>47528974
>/srg/ seems to be pretty helpful and friendly general.
Fuck you, you stupid fucking shit-fuck who fucks shit. You need your hand held? Want a spoonful of mashed carrots? Gonna cry? Cry, baby, cry.

That about cover it? This is 4chan. People have a reputation to maintain, after all.
>>
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>>47529562
>Do you want to build a wall to keep Aztlan gangers out?
I keked and peed a little.
>>
>>47527110

Let him do it and die first run.
>>
>>47521199
>>47520962

What do you guys think of this guy I made?

Should I go with bone density mod? Or damage regulators+sleep regulators?
>>
>>47529969
Repost as a pdf or something that is easier to read, please.
>>
>>47529996
On my phone atm. Get back to you on that in about 4 hours
>>
Does anyone know if it's possible to add decker programs to a commlink modified with program carrier+virtual machine under Hero Lab?
>>
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>>47529562
>Do you want to build a wall to keep Aztlan gangers out?

Why would I give a shit if Aztlan gangers want to come into my neighborhood and start running drugs or talismanlegging or whatever? I will rob the shit out of them, fuck them. They come up here and they don't know anybody, have no one backing them up? Let them make some money then hit them for all the cash and dope.
>>
>>47530178
>Why would I care if someone else comes onto my turf and starts making money? When they're strong and I'm weak, I'll beat them!

Remind me not to join your gang.
>>
>>47530338
No, anon, you rob them once they start selling and have their shit in one spot
>>
>>47530450
Yes, because that's how gangs work. They walk into someone else's territory, sell drugs to the other gang's customers, then gather all their money in one convenient place where the other gang can come and get it.

It's not like gangs know that painting a big target on themselves is a good way to get shot, so they push in block by block and use a network of street-level dealers who have almost no cash or drugs on them to do the majority of the trades with customers, outside the safe walls of the gang hideouts where they keep the real money. And if they have a place where they are gathering money, it's not your territory anymore. It's theirs, and they've used the money from their customers to buy a crate of Defiances, and they're waiting for you to try shit.
>>
>>47530514
I think you think criminals are a lot smarter than they actually are.
>>
>>47530525
I think you think criminals are a lot dumber than they actually are.

The street grunts don't lead the gangs for a reason.
>>
>>47530525
I mean, fights over territory and street level dealers are the kind of thing you learn from 5 minutes of watching any cop show, or spending 1 day in the bad part of a city.

Sorry, anon, but they're not going to pile up all their money in one convenient stack so you can gun them down and walk away. Nobody's that dumb.
>>
>>47530596
or at least, if somebody was that dumb he is now dead, and the current gangs are the ones that weren't braindead
>>
>>47530689
If they are coming in from out of the country, and choose to set up in the territory of the most established, largest, most violent gang without knowing any connections or protection then they're pretty braindead.
>>
>>47523985

When the NAN kicked off the Great Ghost Dance, they blew all the volcanoes in North America, right?

Anchorage, Alaska. There's a nasty volcano nearby that -could- have blown in the GGD, and I don't really remember Alaska getting a lot of fluff in the source books...or even whether it's still part of the UCAS or NAN or what.

But in either case, it's a fairly large, relatively remote city you could use for shenanigans.
>>
>>47530689
>>47531008
I think people here are fundamentally misunderstanding one another.
>>
>>47531034

The problem is that gangs have both sorts of people. And the smart people either end up in charge of the gang, or offed by the other smart people in charge of the gang before they become a threat to their position.

In most cases, they're a distinct minority.
>>
>>47531032
Alaska is NAN, the northernmost extremes are in the TPA and the rest is in the Athabaskan Council.
>>
>>47531032
>When the NAN kicked off the Great Ghost Dance, they blew all the volcanoes in North America, right?

No. Just Mts. Hood, Ranier, St. Helens, and Adams. They rocked the Pacific Northwest, but they didn't hit all of North America. Thank God they didn't, Awakened Yellowstone would have obliterated half the continent.

As >>47531239 said, Anchorage is in Athabaskan Council land, and people still live there (in some old fluff it was the capital, but eventually they got slightly less stupid and Americacentric and made Edmonton the capital).

That said, it's a good idea, and I'm tempted to fudge the numbers to make it happen.
>>
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>>47531032
Its definitely NAN
>>
>>47524720
Well that's interesting. I'll take a look into it.
>>47524176
It's a point of vagueness. The rules state that a device can be either a master or a slave, but never both. The description of chaining devices makes a point that a master device becomes a master 'in that particular relationship'. Honestly there's not a lot of benefit to it anyway, as you only get the benefits of the immediate master's stats, but marks carry all the way up to the top master.
>>
>>47524149
>>47524176
You can chain slave, but it's a terrible idea.

Slave uses Master's attributes for defence, not Master's Master's attributes. If Slave gets Marked, however, that Marks the Master, Master's Master, etc ... all the way to the top.
>>
>>47531465
(and while you could close the loop, that would be *the* dumbest idea short of inviting Marks for prospective hackers - instant full Marks)
>>
>>47531465
There's a reason I juggle multiple PANs when Rigging. One for the drones and one for all my other crap.
>>
>>47531538
Last I checked, Matrix Is Magic and you can't have more than one persona loaded on any device.
>>
>>47531391

Last thing I'll bug you with from another thread that I'm not sure if you saw

>>47519974
>>
>>47531951
It's more like one persona per PAN. It's kind of like how your fake SIN commlink isn't using your shadowrunning commlink's persona, and sometimes you need to switch between them.
>>
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>>47532130

Elaborating because I realize I explained like a retard:

New Character, Karma Build
Add Mystic Adept
Put Magic Score to 6
Save
Close
Reload

See Screenshot
>>
>>47532174
I don't doubt you read it that way. I don't.

>You can only run one persona at a time; switching requires you to reboot both the device you’re currently on and the device to which you want to shift your persona.
>>
>>47527318

Always worth watching if you've no idea how money laundering works and want to place it into your campaign.

https://youtu.be/SFKDmCbfMS4
>>
>>47532916
This is a Shadowrunner show
https://www.youtube.com/watch?v=d8WyAMig2uY
>>
Any recommendations for spells for my possession mage? I have 10 slots, I've got heal, levitate, and manabolt so far. I've been told invisibility is good, but also silence. Should I get a stun damage and physical damage spell or does manabolt fill my physical role well?
>>
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>>47534567

>4567
>>
>>47534688
>34567
>88
>>
>>47534688
Holy crap, didn't realise my post number.
>>
>>47534737
> not 89
> not 12
You had ... two jobs, anon.
>>
>>47534567
Physical damage spells are mostly trash, maybe take stunball or ball lighting. Avoid Ice Storm at all costs, its hilariously bad with a weak elemental effect and a mysteriously extra high drain code.

Invisibility is trash, Improved Invisibility on the other hand is a great spell. As a rule, avoid any spells that can be hard counted by a single smartgun system.

Improved Reflexes, this is a bit of slot tax tbqh, but unlike adepts or sammys, this takes only a tiny amount of your resources.

Improved [Attribute], primary useful for getting hard to boost stats like Charisma, Intuition or Willpower

Clairvoyance, and Clearauidence, are a bit nitch but can be huge in the right circumstances.

Ice Sheet is not only good, it can also be hilarious to reduce serious combat situations into cartoons.

Orgy/Mass Agony are just about the best debuffs available.

Trid Phantasm is always a solid spell, It has a great many uses, and operates well in conjunction with Improved Invisibility.
>>
>>47534972
I read in a previous thread that manabolt is good against spirits, so it was worth taking. I'm probably only going to take 2 combat spells at chargen, manabolt for physical, and like stunball for stun and aoe.

Improved Reflexes, Heal, Levitate, and Improved Invisibility are definite things i'm going with. Is Silence good to pair with Invis?
>>
>>47535024
Basically, yes, you pretty much can get past anything except an airlock, a dog or a good ward with the pair. Silence is also good on its own for using power tools covertly, which is something that comes up more often than you might think.
>>
>>47535135
Sweet, so my list of stuff so far is:

Heal, Levitate, Manabolt, Stunball, Increase Reflexes, Improved Invisibility, Silence. The three left i'm considering taking are Physical Mask, Clairvoyance, and apparently Phyiscal Barrier is stupidly useful.
>>
>>47535162
Control thoughts and it's younger cousin Influence are also really good.
>>
>>47535162
I have a fond spot for Chaos World. Makes your chummer's job a lot easier. Drain can be a problem though.
>>
>>47535162
Never used Physical Mask or Physical barrier, but on paper they seem useful.

Clairvoyance has seriously range limitations, and unless you get a separate Ritual and the Ritual Spellcasting Skill, don't expect it to be helpful every run. That said, its amazing how much better view you can get form 4 meters inside the wire on a corporate compound, or 2 floors above your hotel room or in the next bay on a container ship.
>>
>>47534972
Honestly, if you're ever in the situation that Ice Storm was designed for, it's great.

Instead of the F+2 and F+3 you'd have to resist from Reckless Casting an Indirect AoE and Ice Sheet, you just resist F+1.

Admittedly, I don't think that's a super common situation, and you could probably just go for Ice Sheet, but when you need both at once it's great.

Now Frigid and Chill are pretty crap. Direct spells that also happen to do one init damage per net success would be better if thy weren't physical spells and thus resisted by Body. And if their codes weren't F-1 and F+1 they could be kinda usable.

For F-3, I can cast Lightning Bolt and even if the guy was a tanked out Troll, I've still got better odds of doing damage than with Chill. And if I do, I get a better effect.
>>
>>47535504
I just want to Let it Go :(
>>
>>47535521
Unfortunately it looks like Lightning's Striking.

So, the quality Witness My Hate. It's basically pointless. I'd say that with it, Lightning Bolt's still slightly better than Chill, if only because you can theoretically Acid Stream your way into a lower soak for it.

But then Acid Stream gets affected, so that's worse. Four drain isn't that good for a 7P -5AP attack when it'll affect most targets just as well as a three drain 6P -6AP attack.

If there was a direct version of Sunbeam, though. That one and Witness My Hate could have uses for a hunter-type.
>>
>>47535607
I messed up. And worse, it's a mistake I keep on making. Witness My Hate is for Directs.

So I kinda inverted all of that but the end, where I somehow got it right.
>>
What are some bands you would make or have made in Shadowrun? It's a running gag that at least one of our characters is from a band with a weird hip new genre, here are a few:

Binary Prophets (Codebeat)
The Big Band Theory (Spirit Swing)
The Throbbing Masses (Folktronica)
Suicide Caucus (Political Rap)
Death Leprechaun (Gaelic Metal)
Pantheon of Discord (Doom Jazz)
A Multitude of Phalanges (Retro Rock)
Submission (Islamopunk)
Massive Prometheus (Technohex)
The Hose Again (Reggaedrone)
SINer such as I (Post-Psychobilly)
Naked Moon Overdrive (Neo-Tribal Electronica)
Null Shiva (Doom Arcanometal)
Glitchy Trigger Finger (Punkgrass)
Hot Homunculus (Astrogaze)
Wiz Credits (Ironic Corp Rock)
Genepül (Nanobeat House)
Third Tusk (Trog Rock)
Chaker Breaker (Slavgrass)
Golden Lads (Elven Pub Session)
Stranger Inside Me [SIM] (Anti-Nanotech metal)
Dead Letter Lagoon (Nu-Folk Disco)
Sriracha Butthook (Screamcore Mariachi)

Let's make some new bands!
>>
>>47535653
>Sriracha Butthook (Screamcore Mariachi)
I would listen to this and genuinely enjoy myself.
>>
>>47535693
I've got good news for you, there's a metal mariachi band https://www.youtube.com/watch?v=ht-c92U1Z9g
>>
>>47535653
Bitchgrass (Madness and the Apocaplyse). Don't miss their hit song I. Hear. A. Sound.

https://youtu.be/yP4u8QYJmO0

Or the lesser two parter hit It's All Going To Hell. http://tindeck.com/listen/vyti

And It's Gone To Hell And Back. http://tindeck.com/listen/omfv
>>
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>>47523985
The Chicago Containment Zone is a dangerous, bug spirit and disease ridden, feral shithole. The metropolitan area surrounding Chicago is made up of subsprawls with people who were too poor or too stubborn to leave after Chicago was nuked. Check out Feral Cities (4e)
>>
>>47522595
>Scallion Routers
Heh. Bet you thought nobody would catch that.

>>47533012
>Street Gangers meet their first Unarmed Adept
>He's got Called Shot (Disarm)
>>
>>47535653
I.C. Cmprssr (Cyberbrain Rap)
Fats Leboeuf (Loa Blues)
Cattle Crush (Confederate Folk Rock)
Gutter Butter (Street Music)
>>
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>>47527152
This sounds cute in theory but is absolute shit in practice in a group with awakened characters.
Having to play half a year or more IRL before you can afford a shitty internal airtank, while the Adept is having fun with his third initiation is crap.
ib4 >Muh balance is overrated
>>
>>47536472
Clearly you need to balance your nuyen & karma better.
>>
>>47531345

Y'know, on the thumbnail the map looked as though it contained disappointed Hitler.
>>
>>47534972
>Physical damage spells are mostly trash,
Only the single target spells, AoE is too good. Almost unavoidable deadmakers.

>Avoid Ice Storm at all costs, its hilariously bad with a weak elemental effect and a mysteriously extra high drain code.

As an AoE spell it can't be "hilariously bad", period. Other than that, get a fetish for the spell and maybe the Centering metamagic later and you'll be throwing around Force 6 Ice Storms (12P, AP -6 and a good roll on spellcasting makes the area [12 meter diameter circle] almost insurmountable) all day.
>>
How effective is gas grenades against paracritters? We're doing a run wiping out a whole bunch of them.
>>
>>47535653
5AM Saint (Indie Rock)
Dead Pony Club (Indie Rock)
Bitter Sweet Chaos (Electro Punk)
West Coast Kicks (Nu Pop)
>>
>>47537834
Depends on the paracritter. Generally speaking they have a relatively low body and no natural toxin resistance, so it should fair well enough.
>>
>>47537834
Unless they have a power against gas based weapons I'd say it's the same as with normal critters

At least I don't remember reading otherwise
>>
>>47538029
>>47538030
Great. We're just gonna spam pepper punch grenades until they're all down then harvest.
>>
Quick survey - what edition does everyone here use and why?
>>
>>47538296
Neurostun would be the better option, even if it is more expensive. No pesky tells, and doubly so if you have quiet gas grenades.
>>
>>47538356
Currently using fifth, just only recently got into Shadowrun so friends and I grabbed the current edition.
>>
>>47538356
>4e
I know it well and I can deal with its various flaws.
I also I take issue with various changes introduced in 5e
>>
>>47538356
I would say fifth, but I've stopped buying books and don't have a current group.
>>
>>47538356
5e. That's what my GM uses.
>>
>>47538382
I use 4th as well, mostly because it had the most sourcebooks and I have an uncontrollable fetish for them. Mind explaining the flaws of 4e and the changes you dislike in 5th? I remember hearing about problems with deckers in both.
>>
>>47538356

Fifth. Wanted to go with 3rd, but it was hard as balls to find the books where I live - it was either 4e or 5e, and I wasn't really down with the feel of 4e. 5e has its own share of annoyances, but I'm having fun.
>>
>>47538370
I was planning on doing so, but we have a very strict time limit and literally can't get neurostun in time before we head off to the labs.

Any way to easily boost availability?

>>47538356
Currently 4th because one person wanted to use a technomancer. Would play 5th if I could, though.
>>
>>47538431
>Any way to easily boost availability?
Throw more money at it, and use better contacts, iirc.
>>
>>47538457
Ehhh fuck that, I still haven't paid off my In Debt and am still getting unresisted damage from pimps.
>>
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>>47533012
>filming the screen with a camera
>holding the camera in your shaky hands
>turning on room lights halfway through the clip

REEEEEEEEEEEEEEEEEEE
>>
>>47538431
>Any way to easily boost availability?

Get the party Face to search for it in person. Fueling their roll with Edge if necessary.
>>
>>47535976
>Heh. Bet you thought nobody would catch that.

Tweaking the OP is a good way of keeping people on their toes.
>>
>>47532294
Issue's resolved in the latest build.
>>
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>>47522595
There might be some sort of HMHVV-apocalypse brewing, based on the fact that it's infecting all kinds of different metasapients now. Or maybe they're just putting in rules for what happens when the centaur character gets infected, for that extra level of snowflake.

Also, getting real tired of the copied art in Howling Shadows. The exact same images, in the exact same placements (left edge of the left-hand page), less than 20 pages apart. I don't mind recycling old art from previous editions, but using the exact same pieces over in the same book is incredibly shoddy. And I'm pretty sure the mutaqua is art from another book, so that makes it one original artpiece that was copied, and one recycled piece that was copied again.
>>
>>47539234
Are the copied art pieces at least referring to the same infected?
>>
>>47539234
That whole chapter over Infected is redundant in HS.
>>
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>>47539271
No, not as far as I can tell. If you follow the chain, the first appearance intimates that they are a mutaqua and a loup-garou, but the second time they show up is in the section on non-metahuman Infected. No art of Chupacabra, Lamia, or any of the other ones the section is about, just this weird background outline that doesn't match the description of anything in the book, AFAIK.

>>47539287
Yeah. I don't really mind the extra fluff about the Infected pg 82-88, but all the game info and little descriptions are just cut and pasted from Run Faster to add 5 pages to HS. They could have slotted the statblocks after the text sections, like they did with every other critter, but for some arcane reason they didn't follow their own formatting.

I think it would be a great way to spend an afternoon if you could get CGL editors together in a conference room with a stack of SR books, go through them one by one, and make them explain why they did things the way they did.
>>
>>47524817
>it may not respect the rest of the team or the plan
How could you talk about Ogoun that way? Houngans have been playing horse to him to bring controlled victory in fights for centuries. Just make sure you have plenty of tobacco for him to smoke when he gets there.
>>
>>47539916
If a Loa does a truckload of novacoke and bliss, who gets the addiction? I'm thinking it depends whether the drugs are psychologically and/or physically addictive.
>>
>>47539962
>I'm thinking it depends whether the drugs are psychologically and/or physically addictive.
That's exactly correct.
>>
>>47539962
The meatbag gets addicted in every case. The loa, well...
>>
>>47539980
I really fucking hope now one of my players goes a Possession tradition at some point.
>>
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>>47539916
>controlled victory
>Ogoun

Oh yeah, the Haitian Revolution is the definition of 'controlled victory'. Some loa may ride quietly, but the god of war definitely does not.
>>
>>47540159
Mate, folks even call on Ogoun when they're trying to win political races. His victories might not be clean, but they're controlled and absolute.
>>
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>>47540254
There's a difference between calling on him, and letting him ride you.

>In voodoo ceremonies, when Ogoun possesses a worshipper, he regularly behaves much as if he were one of the early generals... Ogoun of the straight back, the rigid posture, the superhuman grip, the three-cornered hat, the sword, the fire.

>You can be at a ceremony under a tree in the Haitian mountains or in a seaside shantytown or in the rubble of the earthquake or in a living room in Brooklyn, but when Ogoun enters the service, with his red kerchief (the color of war and blood), and his terrible, awesome toughness and inescapable control, you are not just in the presence of an ancient African god and ruler, you're in the thrall of a mythic Dessalines.

His victory will be absolute, and it may even be controlled, but it will be controlled by his standards, not yours. The original comment was about letting a loa take charge of your body at a critical stage of a run, and how when you do that you're surrendering control to something who is not beholden to your plans, and especially won't follow orders given by some other member of the team if it knows better.

Side note, but I hope Voodoo-anon uses famous figures from the Haitian Revolution that have since been deified as spirits.
>>
Can a vampire drain your essence if you're having sex with it?
>>
>>47540740
>Essence can’t be drained while the victim is actively, physically resisting. They must either be willing or subdued (restrained, paralyzed, mentally controlled, etc.). Essence transfer can only take place through a strong emotional connection, whether that emotion is passion, anger, or terror. The emotion must also be focused on the critter using the power. Abstract terror is not enough; the victim must be specifically terrified of his attacker in order for the attacker to drain the victim’s Essence. Though there is often a transfer of living material involved in an Essence Drain attack (a vampire drinking his victim’s blood, for instance), nothing but the emotional connection is actually required for this power to work.
Core 396

So technically possible, but a GM might insist that a vampire drain blood at the same time for fluff reasons. nothing says you can't suck and fuck at the same time
>>
>>47540794
She sucks AND swallows, the whore.
>>
>>47524098
>because no way Papa Legba treats it well with unfettered access.

Papa Legba is actually one of the more benevolent spirits by Loa standards
>>
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I can fit 10 Nozquitos in a Micro Drone Rack. However if I decide to go with Fly-Spys in order to not use Nozquitos, I can only fit a single Fly inside a Mini Drone Rack. Also there is no statline for a Micro Drone Rack.
>>
>>47541385
Not if you watch American Horror Story. Also depends on what you think the relationship between Met Kafou and Legba is- whether they are brothers, or two sides of the same person.

>>47541410
Welcome to CGL, where the rules have no relation to reality. It's super infuriating, but I take comfort in the fact that I can just have a bunch of Flyspies inside the car, sitting on the dash, and so long as I crack the window I don't need to buy some special launching pad.
>>
>>47541441
Papa Legba in American horror story is from hell, looks like baron samedi and eats babies or something. Papa Legba is a gatekeeper between the spirit world and the human world, not a lord of hell. Also, there is no hell in Voodoo. Kafou is an aspect of Papa Legba that allows misfortune and bad luck.

It's your world and you can depict whoever as whatever, and I know we are talking about a game with fantasy races and magic, but come on American Horror Story is just silly.
>>
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Let's say that you were an awakened individual but for whatever you have 0 social mobility and you lived in a hellish place like the Redmond Barrens. Would the ability to assense completely destroy you as a human being? It's not like putting a bullet in the head of everyone around you would stop the ghosts from crawling in. Every rape, murder and depravity of metahumanity is scraping for a place into your head.
>>
>>47541616
Awakening can be pretty traumatic. On the other hand, you lived all your life in that crap, yo.
>>
>>47541616
My understanding is that awakened characters don't perceive specific spirits unless they are looking for them. It is more about the energy surrounding a place that manifests spirits.

A place where a lot of suffering and violence happened, like an abandoned prison, might manifest as a vengeful spirit of man, just like a polluted areal manifests toxic spirits.
>>
>>47541616
You could push it away, suppress your Sight, possibly diving into a chemical addiction. Your totem might have something to say about that.

Or you could devour the darkness and become the night.
>>
>>47541616
There's nothing stopping you from just not looking at the astral.
>>
>>47541616
>>47541835
And more importantly, you can do something about the ghosts.

Just find the right feeling places, make deals, and learn how to do geomancy.... And fling mana spells.
>>
Daily reminder that dragons are literal gods and deserve your worship and obedience.
>>
So, srg:
I want to use a bunraku parlor/club in the future, and while not having a map is excusable I don't have an idea what rooms it has.
My current plan is the same requirements as a club (large area with places for dancers, small tables, bars, kitchen and storage) I'd also add private rooms for when you want your puppet for a "solo performance", as well as sleeping area for the puppets while not being used and a small medical room for the resident doc.

anything I missed? anything that's not fitting?
>>
>>47542244
forgot to add a security room and office
>>
>>47541521
I don't even watch American Horror Story. I just knew that there was an evil twin of Papa Legba but couldn't remember his name, googled 'Legba' and that was one of the first results.

I put it in my post to seem like a person who watches cool shows that the kids like these days
>>
>>47542244
1+ hidden exits, a crazy secure money counting room/vault (Go nuts, you don't want to get knocked over after a good day), custodial room for cleaning drones.
>>
>>47542244
Remember to add washrooms.
>>
>>47542419
Separate ones for your employees, puppets, customers, and the boss.
>>
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>>47542222
if they bleed we can kill it
>>
>>47542222
American Psycho could be a great source of inspiration for Shadowrun. The dystopian corporate alienation fits in perfectly.
>>
>>47542335
To be fair I can't be too hard on that show just because I don't like it. Good horror is really hard to do well, especially in a TV medium.

I'd really like to see good TV anthology series like Twilight Zone or X Files make a comeback.
>>
>>47542222
The quads lie, dragons are just powerful aliens trying to turn us into cattle and slaves. Gas the dragons, race war now, homo vincet
>>
>>47542787
X-files did make a comeback, their talking about a new season now that season ten finished.
>>
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>>47542839
Awesome
>>
>>47538501
But muh imurshun, who cares about proper cinematography!
>>
>>47539518
>I think it would be a great way to spend an afternoon if you could get CGL editors together in a conference room with a stack of SR books, go through them one by one, and then hit them with every single book.
Fix'd.
>>
>>47522595
Hey guys, I'm new to the whole thing and I had a question. Buddy is running an infected empire style game and I rolled up a minotaur mutaqua. Basically Diablo.

Between his armour , riot shield and so on he rolls 32 dice + body (I think?)to resist damage.

What the fuck is the average for that? I know it's high. I had friend help when I was using Chumme5.

She just blinked and said it was good
>>
>>47543947
Divide your total by 3 and thats your average soak, not counting AP of course.
>>
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>>47543947
Shadowrun uses d6. A roll of 5 or 6 is a success. Therefore, out of every three dice, on average one will be a success. Think a bit, chummer. Look at the chart if it helps.
>>
>>47543947
>What the fuck is the average for that?
Here's some prolly horrible code but: http://anydice.com/program/87c7
>>
I've been wondering, does essence drain from things like failed alchemy, critters feeding on it, burning out on drugs, and other sources leave a hole for 'ware, or is it just all gone?
>>
>>47544751
Shits gone in 5e.
>>
>>47544751
Failed Alchemy no (because it shouldn't be doing that) but Failed Artificing still no.

That I know of.
>>
Why did they do this?

I don't know of any other critters that they muck with the Condition Monitors for, and I can't for the life of me think of why. Why would they put in this extra table to cross-reference with the Force of the creature? What purpose does it serve?
>>
>>47546046
Something that was supposed to be an optional rule for GMs that want make things more difficult for the runners?
>>
>>47546046
Aren't extraplanar creatures spirits, NPCs whose every stat is determined by their Force?
>>
>>47546046
There is a certain group of people who exist and live according to "change for the sake of change". This group of people is running shit for Shadowrun.
>>
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>>47546109
But the condition monitors of spirits are already determined by the Force of the spirit. If they wanted to make it challenging, they could just up the Force. It's built into the system.

>>47546132
No. Extraplanar creatures use Force for all their stats like all the regular spirits, except for their Condition Monitors. Those have set values that are then modified by this strange table, for no good reason.

If they wanted to make certain creatures have more or less boxes, and they didn't want to alter the Body or Willpower, or add armour, they already have Fragile to take away Boxes; they could add a power that says "this character has a few extra boxes". Much more straightforward.
>>
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For determining damage for this spell, do I roll AGI + Blades/Clubs or just Blades/Clubs?
>>
>>47546225
From what I see in these two pictures, all that table does is tell you how the creature's condition boxes are adjusted if you change its Force. It's not making anything more or less challenging, nor is it ending the world as we know it as >>47546171 says.
>>
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>>47546308
It's just adding other weird step to the process of determining Condition Modifiers. You can't take the statblock and use it as is. You also can't plug in the Force, do the basic math, and go ahead. I don't know why they needed the extra step of consulting a chart, then adjusting the scores from there. They talk about not wanting to litter the book with extra equations, but it would actually be easier for a GM if it said
>Condition Monitor: (F+8)/(F+9)

so that all the info they needed was on one page.
>>
>>47546412
Don't you mean (F-1)/2+8 / F/2+8?
>>
>>47546457
No, I was making a break between Condition Monitor and Body/Willpower, because that's what the rules do anyways- there's no easy connection between the stats and the condition monitor as it is.

If CGL wants the Condition Monitor as a separately determined stat, that's fine, and it means that they can simplify the math and not include any division or extra steps- Just work out a base 'how tough is this thing' and let it scale linearly with Force.
>>
>>47546513
Isn't that how it already works? I just checked the PDF, and all of the critters' condition monitors seem to line with their stats, including creatures with F-1 Body. Anarch >>47546225 posted is the single exception, most likely because some retard rounded its Body condition down for whatever reason.
>>
>>47546666
Based on F4, it flows from the stats. But it still doesn't explain why they felt the extra chart was the best way to try to convey that. It works, but it's more cumbersome than it would have to be.
>>
>>47546821
>It works, but it's more cumbersome than it would have to be.
Shadowrun!
>>
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>>47546935
Oh yeah.
>>
>>47546300
AGI + Blades/Clubs, just like if you were attacking with a regular blade/club.
>>
>>47546821
It's there for quick math. So that if you decide to toss in a Force 7 Blackjack (say that the subject rolled well on a Calling Ritual, but so did the players) you can just add to the condition monitors instead of redoing all the rest of the math.
>>
>>47547447
I covered that. >>47546412

If speed is the goal, you want to have it all concentrated in one place, in a convenient statblock, not ask the GM to do 95% of the math in the block, then flip to a page halfway through a splat to cross-reference with a chart. It's not quick math, it's slow required double-checking.
>>
>>47547195
Ooooh I see! It means the net hits from the attack vs defense roll, thanks mate.
>>
>>47547539
Honestly, seeing as it's one of the few spirit things that doesn't break down to Force*2 with a plus or minus, I think it's actually helpful.

The other real outlier (for most spirits) is soaking damage which often ends up as Force*4 with a few pluses and (hopefully for the other guy) minuses and half Force in extra successes.
>>
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>>47547648
Yup. A Force 12 manablade in a sustaining focus will let you chop through fools like they're not even there.
>>
>>47547874
Honestly, hit with a Force 12 just about anything and there's going to be a long trip on the Pain Train for anyone.

Best use for Absorption possible.
>>
>>47547741
I've been trying to understand this reason, but I don't think I follow. What's the value in having something that doesn't follow the same rules as the rest of the critter/similar critters?
>>
Which do you prefer, the current modern setting or the older classic stuff?
>>
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>>47547874
There are some strange missing accessories for some of the firearms in the weapons.xml file. Is this just a weird data entry error?
>>
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>>47548209
I like the modern tech (I was too young to really get on board the cyberpunk wave in the 80's, so I don't fetishize hardwiring and that stuff though I like that bit in CP2020 where they talk about bouncing your signal through phone lines), and the modern Corporate situation works fine with me, but I really miss the old magic. I liked it when Shamans were shamans that spoke with the spirits of the land and talked to their totems, the mages were scientists who did magic without emotion, and it wasn't all unified and blended together into paste.
>>
>>47548159
But it does? All the other spirits determine their Condition Monitors the same way, making it one of the few pieces of actual higher math involved in using a spirit. (IE Force plus or minus a constant. Then divide that number in half, and add to eight, round up. It's only a little more math, but it's more math.)

The chart just has the results of the math laid out for you. If they went and added in the condition monitors for force 4 core spirits and SG spirits, then it'd be just as fast for those guys too. Although you can approximate those using the spirits in Howling Shadows.
>>
Hopefully this isn't a total repost, but I'm sending it through again and hoping my power doesn't cut out.

>>47548159
But it does? All the other spirits determine their Condition Monitors the same way, making it one of the few pieces of actual higher math involved in using a spirit. (IE Force plus or minus a constant. Then divide that number in half, and add to eight, round up. It's only a little more math, but it's more math.)

The chart just has the results of the math laid out for you. If they went and added in the condition monitors for force 4 core spirits and SG spirits, then it'd be just as fast for those guys too. Although you can approximate those using the spirits in Howling Shadows.
>>
>>47548399
>>47548817
The math is a known quantity, though. Working out a condition track is second nature to anyone who plays SR.

They specifically call out the Condition Monitors of Extraplanar creatures as being excessively complicated, with multiple variations. That's their reason for the chart.

If you reverse-engineer the math, it seems like the condition monitors are actually tied into the Body and Willpower as normal. So why add condition monitor lines to the statblock, and why say that the chart is necessary to avoid filling the book with equations? Did they plan to do something different, and this sidebar is a relic of a previous iteration of the variance in extraplanar condition tracks?

If they had just posted the chart, and the sidebar read, "Working out Condition Monitors is complicated, here's a handy reference sheet," I'd think it was unnecessary, but fine for whoever wants it. When they change how the statblocks for spirits looks, and warn about complicated math behind the scenes, but it turns out to follow the same rules we already learned, it just looks like another case of CGL not doing a proper final edit, but putting out something that's still full of discarded playtest ideas.
>>
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>>47529996

Here's a pdf
>>
>>47549158
Ah, that. No, I think that's just a bad case of wrong tone in the wrong place.

It's saying that, for instance, in the non-box-having statline of a Spirit of Earth if they did put condition monitors, it'd be ((Force+4)/2)+8/(Force/2)+8.

Which isn't difficult, but looks ugly.

Let's talk the Boggle. It's condition monitor line would look like this ((Force-2)/2)+8/((Force+2)/2)+8.

Well, no it wouldn't. It'd be completely blank, because the earlier spirit type statlines lacked Condition Boxes entirely.

So any kind of quick look up either need to be much larger, or be even more useless.
>>
>>47548209

Classic, by far.
>>
>>47549455
>It'd be completely blank, because the earlier spirit type statlines lacked Condition Boxes entirely
The ones from the corebook? Didn't those just use 8 +[(Body/Willpower)/2) like all the meatspace characters?
>>
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>>47550028
Nope. I have it open with the Spirits in front of me, and I know it's a later version of the book because page 69 mentions MysAdept PP being 5 karma.

No Condition Box line.
>>
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>>47550111
Did you check the spirit basics section, specifically page 302? It states that Spirits use the normal combat rules, which would include the condition monitors and how to calculate them.
>>
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>>47550174
The section of the combat rules explaining Condition Monitors.
>>
>>47550174
That's taking me a bit too literally. I'm saying that the core book and SG didn't give them a condition box line.

And that the HS new spirits have a condition box line and that table for quick changes. Because it's ever so slightly more math.

And that the wording in HS is bad, because it's just talking about how if they did put in the formulas instead of numbers and the table it'd be all

[(Force+3)/2]+8/[(Force-2)/2]+8

and that already looks like a beginner algebra problem where you're looking for corrections in formatting errors or misinterpretables.

And because we have some basic spirits that don't quite obey the rules as for calculations, it's not easy to see if a difference between, say, body and the Physical calculation is because it has some hidden bonus or malus or a typo.

See the physical initiative of the Spirit of Man.
>>
>>47550268
You mean to tell me you don't like math?
>>
>>47550288
I do. I'm just saying that for most I can see why Force 4 and the table is quicker than doing the actual math, especially because if you have a rough idea of the skills involved in what combat types, you can even more quickly see the die pools [It's (Force*2) plus or minus a constant].

Initiative is the odd duck out there because of how it works and confirmation that spirits can have unstated bonuses or maluses to it.

And Condition Monitors involve more math (even if it's simple math) which makes it just a little slower.
>>
>>47548282
Probably, yes. Part of the problem is that modifications and such tend to be referenced in the fluff for an item rather than an easily-accessible table, so it's easy to leave stuff off. Integral modifications do apply stats now, so anything that was previously baked into the weapon's stats will have to be adjusted.
>>
>>47550361
Wait no. That first line should be "I do like math."

Frustration at losing my connection for a moment caused me to recopy badly.
>>
Have any new books since Chrome flesh been released?
>>
>>47550627
Chrome flesh was like last summer? So Hard Targets, Rigger 5.0, Market Panic, Seattle Box, and Howling Shadows.
>>
>>47550671

Thank you kindly.

Did the rigger book made riggers viable?
>>
>>47550732
Very much so.
>>
>>47550732
Nozquitos in a Swarm.
>>
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Can you add more complications that happen during the run except these?

● Nothing. This almost never happens!
● Run parameters are very different than the sponsor describes.
● Extra/unexpected security.
● Double-cross by sponsor and/or his agents.
● Enemy of the team, team member, or sponsor shows up.
● Something unexpected happens to a team member (illness, contact crisis, kidnapping, etc.)
>>
>>47550767
I'm just getting into shadowrun. What was actually wrong with riggers? And how did Rigger 5.0 fix them?
>>
>>47550788
Other runners on unrelated work show up, outcomes past that variable.

Devil Rats distract everyone.

Enemy incidentally appears, does nothing because this was an accidental meeting and is outnumbered by a factor of Too Many.
>>
>>47550790
the problems with riggers were hardly changed with rigger5.

what worked with core 5e was controlling swarms of gun drones with a rcc, and jumping into a vehicle with a control rig

rigger5 has facilitated both of these styles with more rcc actions and the new swarm program, and by adding in upgrades for vehicles

drone upgrades were also added in, but are far too expensive in virtually every case to justify anything beyond a weapon mount and an ammo bin. this, in turn, shits on the rigger that wants to jump into a drone with a control rig (which works decent enough, just not as well as the other styles)

the big limiting factor of riggers remains the payouts of runs being very, very low, meaning replacing/repairing drones and vehicles will eat up every dime you make while everyone else gets to buy new stuff
>>
>>47550790
>problems
1. Drone gets filled condition monitor = nuked drone
2. Nearly non-existent customization for drones and vehicles

The first problem still exists, but if possible talk to your GM to houserule it to be salvageable rather than a pile of metal and lost cash.

There are also a lot of wizard customization options for drones and vehicles. But as >>47550906 pointed out, a lot of the Drone upgrades are cost prohibitive for the swarm tactics that Drones are best used for. Its hard to justify modding up a drone just to loose it to an errant shotgun blast. Vehicle mods are great though.
>>
>>47550788

The run is fake for some reason. As in, they are sent to get X thing and X is missing from the place it should be, or X person never existed. In the end the run for some reason was to find something that never existed, or vanished completely. Johnson pays them anyways.
I used this twice with the same Johnson for my players, they were fucking paranoid for months. The reality was that he was just testing security and firing people.

Another Johnson calls the runners and offers them a lot more money for the same run, but they have to fuck over the current Johnson. This could be just two orgs wanting the same thing, one guy trying to get his competitor fired/killed or simply a test of loyalty. No matter what the runners do, things are different.

Their target; if it was data steal it's a VI, a kidnapping/rescue a person, etc.; offers the group a secondary run to do before they deliver them to the Johnson, because they are going to be locked up and have unfinished business. They can be trying to escape the runners or not, but they still need shit to be done.
>>
>>47550788
>Opportunity for some extra dosh (cash, favors, allies) arises, but trying to get that will add an extra layer of challenge.
>Another enemy of your TARGET shows up - a second team of shadowrunners going for a different/the same target, a gang of anarchists just fucking the place up, or even a police raid on an illegal operation. Try to get in and get out without getting in the other enemy's crosshairs and without the added security alert fucking you over.
>Extra/unexpected civilians. The entire science division is pulling an all-nighter trying to finish a prototype, there's a concert going in the lobby, and a tour group of elementary school children is going around to all of the exhibits.
>>
>>47550788
Your dear old mum is on-site. The venerable head of corpsec is hitting on her.
And she's into him.
>>
>>47550788
Right before the runners get to the site, due to incompetence/freak accident there was an outbreak of HMHVV III that has gotten out of hand. Runners don't realize it until they are deep in the site because everything is going so smoothly.
>>
>>47550788
>Johnson calls up mid run panicky and offers them a good chunk of money to do [other objective].
>Players discover employers are Azzies
>Players discover target is Azzies
>personal quest information comes up mid run, endangering the team if they try to take it, but could help fulfil [personal goal]
>runner privately offered by Johnson to betray team
>all runners privately offered by Johnson to betray team
>Johnson insists on coming along
>New information reveals mission is on a time limit
>Players discover retributive killteams are going to be dispatched on whoever attack this facility
>0.0 facility is adjacent to the target and boy are they twitchy. 0.0 starts a trog pogrom in the street to keep themselves secure
>Extraction target is secretly free spirit
>Extraction target is secretly AI
>Extraction target is secretly Johnson while not high on BTLs
>Extraction target is secretly player. Session ends when characters burst into player's own house and kidnap him right out of roll20.net
>>
>>47553224
>Players discover retributive killteams are going to be dispatched on whoever attack this facility
That's how any and every run ever is supposed to go unless you are playing unrealistic pink mohawk according to /srg/, anyway.
>>
>>47550788


Give them the option to make the mission hardmode.

Like for example: In the middle of the mission, runners discover dystopia overlords/police/mafia are going to raid barrens neighborhood because they're a bunch of meanie bo beanies. They have the option of doing something to stop it at a high risk to themselves.
>>
>>47553305
Literally only against Azzies or if you stole something that can be physically tracked.

It can happen, but it really shouldn't be the norm - killteams are really surprisingly expensive and an enemy corp can simply drain killteam corp dry by making a whole bunch of gangers hit their facilities and hire a runner team to set demolition charges in ganger hideouts when the killteams roll in.
>>
>>47553362
>not bringing a tag eraser
>2077
>>
>>47553428
There are a few things that might be traceable.
>radioactive material leaving fucking traces everywhere
>spirit attached to the item leaving traces everywhere
>fucking thing is spewing a negative background count out like 50 hiroshimas and people are aneurysming left and right as the runners drive through the city
>the decker got hit and there's no Rigger so no-one checked for security tags

But yes, the point is there's no money to be made in sending out killteams when you can't get back your stuff. There will always be more attackers who think they're lucky enough to escape the killteams.
>>
>>47553428
>thinking 5mm is deep enough
>>
How can you erase a magic signature? Is there any way?
>>
>>47553539
For temporary stuff, it's just a complex action (no roll) per hour you want to shave off the duration of the aura.

For lasting stuff, I guess you could use a specialized ward whose name I'm blanking on. But proper use of that still kinda has issues.

>>47553428
Security tags resist 'em pretty much utterly. Even normal tags have a chance to not die.
>>
>>47553428
It's generally a bad idea to hang onto fancy things when Johnson wants you to hit a lab because erasing the tags doesn't matter much when the corp just publicly put out a giant bounty for the heads of whoever stole their super distinctive piece of shiny tech.
Only take only what Johnson wants and maybe some paydata you can offload easily. You don't want to be the guy who got caught because he was seen using the experimental Anuswrecker Assault Cannon that Ares was testing in the same lab as Johnson's doohickey.
>>
>>47528072
Actually dead. But don't let that stop you from saying he isn't in your game.

Honestly, I assumed it was a given that any game played ever runs the risk of going at least slightly alt-universe, and everyone at the table is implicitly okay with that.

I have a foreverGM (who loves it) who wants to use the Big D's death as a plot point, and have it be that someone killed him. Thus ignoring the Dragonheart Saga. Since none of us playing really care that much about it, we obviously don't mind this idea.
>>
>>47553577
Usually you can see security tags in the matrix as security tags can't run silent. Then you just use attack on them. Or a jammer.
>>
>>47529063
He's the kind of character rides the line.

But then, Overwatch has sentient antro-bots with actual souls. They don't care for Shadowrun's essence system.
>>
>>47553808
They can technically all run silent, but only the Stealth Tag goes and does it by default. On the other hand, it's only Sleaze 3.

But in any case, just remember to keep track of your Overwatch. It'd be hilariously bad to get converged on because you decided to ice a tag of all things.
>>
Can you guys tel me more about gangs (or where to look up more info about them)? They seem to not have much said about them in 5e.
I browsed through the Vice book from 4e. Is that the best source right now?
And lastly, is there any truth to the rumor that the Desolation Angels are run by a Mantis Spirit?
>>
>>47549263
What generation process did you use?
>>
>>47553808
Any kind of tag can do something better than run silent - they can reboot with a random timer to turn on.
>>
>>47554012
Yeah, but then you run the risk of it turning on when you're asleep.

And while you could give it to an agent, it kinda gets into even more luck at that point. (AGENTS ARE GO!)
>>
>>47554142
No, no, the tags are set by Corp. If their location is in Corp_facility then spider tells them to reboot.

If they're not in Corp_facility, spider runs call_HTR_to_fuck_shit_up.prog on tag location.
>>
>>47554142
>then you run the risk of it turning on when you're asleep
Yes, that's kind of the point. Harder to find tags when they're off, short of dismantling stolen gear. Easier for runners to miss a few and have their gear spy on them / whomever it gets sold to.
>>
>>47554185
>If their location is in Corp_facility then spider tells them to reboot.
A simple script would suffice.
>>
>>47554185
The first bit kinda defeats one of the major uses of a security tag. If it's off, it can't really give access or be used to monitor activity.

It works slightly better with stealth tags, but the first response shouldn't be call HTR. Even a corpdrone that lives in corphousing and goes to a corpbar can go to other places.
>>
>>47553305
That's dumb. Runs are typically going to equate to little more than some red marker on the end-of-the-month report to a board of directors unless what you're going after is really expensive or important. Retribution is not always guaranteed if you get away clean. Sometimes it's just more expensive to go after runners, and even vaguely realistically, not a lot of corporations are going to go after you to make a point.
>>
>>47554268
The corps most likely to go after you even if it's too expensive for most would be Aztechnology (also a nation) and S-K (run by a dragon, aka also a nation).
>>
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>>47554285
And unless you're playing some high-tier shit, your characters aren't very likely to find themselves working for these guys. At least, in games I've taken part in. There was one that went on for a solid year or meeting every other week before we were considered big-leagues enough to be hired by Ares.
>>
>>47554268
On the other hand, if you stick around for too long, say hello to HTR.

A run should be like like puritans have sex: in, act and out as quickly as possible!
>>
>>47554315
The first one's usually easy enough to avoid.

The second one a bit less, because you never know what a dragon might be interested in. Other than being such a big name, if Mr. L wants something it's probably financial news relatively soon.
>>
>>47554315
You mean, working AGAINST Aztech or SK.

Though lots of folks will offer jobs against them. Perhaps even twice.
>>
>>47554268
>Runs are typically going to equate to little more than some red marker on the end-of-the-month report to a board of directors
There are people below that, and certainly people whose jobs and lives are impacted negatively by a successful run. Some of them are likely to be in a position where they can see that information used. Or tag info on stolen property may automatically be transferred to some kind of recovery / Intel department.
Not all the sixth world is run laissez faire.
>>
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>>47554345
>Lofwyr is bored and wants to have a giggle
>Sets up a completely fake 'safehouse' for something he's pretendly interested in.
>Orders his security to make it impregnable
>At the same time arrange for the existence of the 'safehouse' to be leaked.
>Grabs a bag of hugely oversized pop-corn and watches the show; identifying enemies, loyal or dishonest employees and potential shadow assets in the process.
>>
>>47554475
If only he was as good as the Prez at using his breath to pop the stuff.
>>
>>47549263
Huh. Somebody else who shelled out for HL. Thought I was the only one here.
>>
>>47554464
>people whose jobs and lives are impacted negatively by a successful run.
These people are not the people who are going to be able to send out 20 HTR squads and a cyberzombie to bring back the quarterly propsective sales reports for Denver that has already been leaked to 4 other AAA companies.

The damage is done, killing the runners isn't going to stop more runners and it's not going to stop you from being fired for fucking up your security arrangements.

The big bosses don't bother investing in vengance strikes because there'll always be more hard on their luck runners thinking they're hot whiz and can evade your HTR squads, or they're being paid enough for it not to matter.

The big bosses just spend that money on more fucking defenses for your sites, or you just write off some of that info or material as a loss. And make examples of security who fuck up that bad.
>>
>>47553506
>>spirit attached to the item leaving traces everywhere
>>fucking thing is spewing a negative background count out like 50 hiroshimas and people are aneurysming left and right as the runners drive through the city
That sounds like the mage is letting his end down. Make sure no spirits are following in the astral, lock that thing in a magic box, and you're good. Also, nuclear bombs don't have background counts like that; if that happens, the GM is clearly fucking with you, abort run, abort game.

>>the decker got hit and there's no Rigger so no-one checked for security tags
That's just lazy, famalam. Tag erasers are cheap and easy to carry, everyone should have one, if only to check themselves to make sure they didn't get personally tagged by some security system.
>>
>>47554196
Security tags are hardened against tag erasers, omae. Enjoy the HTR team kicking in the door.

Also, what if there's no mage on the team, or the mage got fragged?
>>
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>overly crunchy rules and numerous subsystems always been the obstruction to getting Shadowrun games going and staying on the table for more than a couple of sessions
>Catalyst finally realizes this years after the rest of the hobby does
>Finally a lighter version of the same rules is being made
>It's narrativist shite "collaborative storytelling" for the minority of Apocalypse World/FATE RPG.net fags who don't actually play games, just talk about playing them
The pain and rage is unimaginable.
>>
>>47555612
I dunno, blades in the dark is pretty neat as far as narrativist mechanics go.
>>
>>47555561
I have no idea what you think I meant, not what you were trying to say.
>>
>>47555621
Does it subscribe to that braindead notion of "failing forward"?
And what do you like about it from Actual Play?
>>
>>47555647
He attempted to say that carrying a tag eraser won't be much use against security tags. (Who by design can resist a tag eraser.)
>>
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>>47555612
They put buzzwords in the PR blitz, but they also said it's compatible with SR5.

Honestly, CGL seems so heavily dependent on copypasting 4e rules rather than developing new ones that I don't know if they could make a totally new system. It's probably going to be regular SR with some stuff squished together.

And as a guy who plays AW, in a city where the strongest community of gamers is people who play FATE and other narrative stuff, you need to get off your high horse about muh pure gaming

>>47555647
I think >>47555561 meant to talk to>>47555512

Speaking of which, you never bring that shit home. You sweep gear with a tag eraser to make sure you're clean, you wrap something that you can'dismantle in a faraday cage, and you hand it off to the Johnson. If HTR is kicking down your door because you went straight home after the run for some cookies and milk, that's on you.

If your mage dies, and you have no one else who can see into the astral, you had best be damn careful because you know spirits could be watching. You don't just shrug and assume everything is fine.
>>
>>47555697
>And as a guy who plays AW, in a city where the strongest community of gamers is people who play FATE and other narrative stuff
If I wanted to remove all the game aspects from the game, including all the risk and impartial adjucation of the dice, i'd just start a drama club and be done with it.
Not that anyone ever seems to actually play those games beyond one-shots, or playing de-facto D&D with a layer of pretentiousness on top like Dungeon World, they just seem to enjoy talking about how much they love the idea of them while they're running something they can actually get players for.
>>
>>47555647
Whoops, linked to the wrong post. Meant to link to >>47555512
>the decker got hit and there's no Rigger so no-one checked for security tags
>That's just lazy, famalam. Tag erasers are cheap and easy to carry,
Tag erasers won't do shit against security tags and relying on them instead of a good decker checking for run silent security tags will get people chasing after you.
>>
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>>47555737
>mfw my longest-running, and most memorable game was in AW
>mfw you have actually no idea how these games work if you think AW, or even FATE, operates without risk or decisions made by dice

Shouldn't be you somewhere else right now, arguing that THAC0 is the best defense system ever written?
>>
>>47555792
>operates without risk or decisions made by dice
"Failing forward" is not risk and effectively nullifies the dice as an adjudicator. "Failure? No see it's just another obstruction! We're not grownups who can handle pure failure at this table."
>Shouldn't be you somewhere else right now
No, but clearly you should be on RPG.net sucking off one of their moderators while wanking on about the greatness of Baker and Koebel and whining about how horrible D&D is while you're effectively playing shallow ripoffs of the system.
>>
>>47555737
Nigger, wat? There's a hell of a lot more risk in DW games because doing things that are stupid and fatal will kill you. Situations escalate due to failure instead of just stopping until you succeed or go away, and that often leads to death spirals as things get worse and worse.
>>
>>47555852
>Situations escalate due to failure instead of just stopping until you succeed or go away
In other words, you nullify failure as a real option and add moronic narrativist elements to what is simply a partial, or degrees of, success in any decent system. Or as DW puts it "You fail a climb roll? Griffons attack!"".
>>
>>47555895
>you nullify failure as a real option
How is "you haven't achieved what you wanted to do, also something else is now in your way" nullifying failure as a real option?

You haven't accomplished your goal. And something else is in the way.

If you can try doing something until you succeed, what's the point in rolling? Just to see how long it takes you?
>>
Leave the idiot behind, talk about Shadowrun in this shiny new thread
>>47555950
>>
>>47555947
>If you can try doing something until you succeed, what's the point in rolling?
Nothing says the player can try something until they succeed, it can ultimately be beyond their abilities. (crazy notion I know)
That doesn't mean a failure suddenly forces their hand into some other bullshit because of happenstance either.
>>
>>47555965
If someone can't do something, then what was the point of rolling? GM says "you can't do that, the lock is keyed to a DNA reader so you can't use your lockpick to get through" and the player says "ok, let's try something else".

You don't say "ok, first roll failed, keep rolling, fail, fail, not enough success, fail, fail, fail, fail - yes, even with a nat 20/all 12 dice coming up sixes you fail" unless you want to lose all your players for being an asshole.
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