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Why are high level wizards far more powerful than high level fighters?

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Why are high level wizards far more powerful than high level fighters?
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To make up for the fact that a housecat can kill a 1st level wizard
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>>47485104
Because HL wizards have a certain mastery over time and space.

HL fighters have mastery over a piece of iron and how to move it.
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>>47485104
Wizards bend reality itself while fighters can only bend over.
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Bad game design. It's the only reason, and it's inexcusable.
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>>47485104
Shit game design.
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>>47485137
This
And GM bias
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>>47485104
brain beats brawn
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A personal GM bias borne from a hatred of jocks
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>>47485104
Because the mechanics promised balance but the game world clearly states wizards are stronger.

Also because fuck athletes, they are the enemy.
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>>47485104
Because low level Wizards are shit (and often consistently killable in one move) by low level Fighters. Plus Wizards manage a finite resource per day, and are next to useless without it.
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Since this is a 3.5 thread ('cause lets be honest, while there is fighter/wizard imbalance in multiple games, we all know OP is talking about 3.5), here's my suggestion!

In my own games, I just have a very powerful "fighter" class, so the difference is not that great. Here's the recipe:

Start with a Warblade, from Tome of Battle. Increase skill points to 8+int mod, grant all skills as class skills, and have all three saves as good saves. Remove all class features except Weapon Aptitude and Stance Mastery, and in its place give the Swordsage's Sense Magic, Dual Boost, manoeuvres known, manoeuvres readied, and stances known, and access to the Swordsage's disciplines as well as the Warblade's (you still recover manoeuvres as a warblade). Change its proficiencies to the Fighter's (so yes to ranged weapons, heavy armour, and tower shields), and give it Basic Damage: same as the monk's Unarmed Damage, but can apply to any melee attack if the damage value is better. Now scratch out the "warblade" name and call it a Fighter.

This Fighter class is both useful and fun to play. He's as durable as anything, has loads of combat options, and thanks to his skills he is useful out of combat as well.
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In the RPG I'm working on, anyone can potentially wear armor, use weapons, use magic wands, scrolls, and rituals.

The "wizard" is recast as the guy who gains progressive bonuses to the wizardy props, and the "fighter" is recast as the guy who gains progressive bonuses to the weapon and armor props.

As a result the fighter is something reminiscent of its 3.x and 4e incarnations, but the wizard is much closer to the 3.x artificer -- he enhances and uses magic items and rituals with greater faculty.

Both can vaguely do what the other can with some faculty (ie a wizard CAN hit someone with a stick, and a fighter CAN activate a portal or resurrection scroll, especially if someone's explained how), just with much less convenience.
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>>47485104
Because of bad game design
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>>47485104
Because you play bad systems.
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>>47485104
Because the 3e devs hated how in AD&D Fighters could consistently fuck wizards at any stage of the game.
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>>47485551

As an AD&D player, nah. That's not really true.

For one, caster supremacy is plenty alive in AD&D. Maybe not as bad as 3e, but still.

For another, its pretty clear that the 3e devs made the Fighter with alright intentions. They overestimated how much feats add to the game, because it was a new thing and they thought they were the best idea ever. Never attribute to malice what can adequately be explained by stupidity (or in this case, naivete).
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Surviving to become a high level wizard was tough, so all that power was something you earned. Overtime wizard's were designed to be less squishy earlier on, but still retained the power imbalence.

Other factors include the design choice to limit fighters to be "close" to what is possible in real life and there's no real life wizard to compare the fictional game wizard to, so sky's the limit.

And that wizard's can cast from any school of magic under the sun instead of being more specialized where you would get universal spells and your chosen school spells, nothing else.

Finally the idea of wizard's having a finite resource pool gets thrown out at higher levels when scrolls and wands gets introduced.
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>>47485620
A lot of it has to do with 3e being rushed as shit though.
You might remember during AD&D2e a few shitty rushed books came out, including one that had optional rules in how to strip classes of their major abilities and rehash them out via point-buy system where you could spend X points to acquire <feature>. Spells costing fuck loads of points, getting better at fighting usually only costing a few points.

The system was weird and mostly unusable, but its influence on 3e's design was clear. As a lot of the fighter feats were the same as ones fighters could 'buy' in that system. Unfortunately due to still wanting to be a class based system, they only went half-way with this sub-system, making it so fighters had to buy their own abilities, while spellcasters had most of their shit from the start.
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>>47485104
Shouldn't they?
A man witht the power to conjure elements and bend reality on one side, a man with a metal stick on the other side.
Geee I wonder how it is possible..
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>>47485662
This.

Wizards wield the powers that bend the very fabric of reality to their will.

Fighters wield sharp sticks.
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Lets assume your talking in terms of narrative wise power, what makes a fighter less powreful? any level 20 is beyond exceptional and almost demi-godhood levels of power, the only reason you think fighters would only still be "i hit it with my sword" at this point is you/your groups lack of imagination.
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>>47485104
Because you're assuming the fighter in unarmed and unarmored.

But unless they're one of those "I have all the magics from level 1" mages from the Federation, a good suit of power armor or even the right kinds of super drugs can make any man-at-arms far more useful in a fight than a magic-user class.
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>>47485104
Because DnD and inspired games give casters too big toolbox of different spells and abilities to influence the world. Narrow specialization of magic users can be a lof of fun. Giving all martials chance to learn small magic tricks or divine magic (prayers) is good too.
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>>47485662
Congratulations on never playing a game other than DnD.
How does it feel to be the equivalent of being someone who only eats at McDonald's?
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>>47485104
>Why are high level wizards far more powerful than high level fighters?+ 0 post omitted.
Depends
On
The
Setting
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>>47485683
>Level 20 Wizards wield the powers that bend the very fabric of reality to their will.
>Level 1 Fighters wield sharp sticks.
FTFY
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>>47485707
>Level 20 Fighters wield the sharpest sticks
FTFY
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>>47485707
What's the difference between a level 1 fighter and a level 20 fighter besides the fact that he has a bigger, sharper stick and stronger arms to wield it?

Explain to me how a muscleman with a sharp stick should be able to defeat a wizard who can bend reality to his will?
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>>47485662
>>47485683
There is a simple rule - a bullet travels faster than you can notice it being shot at you. And knifing someone in the face takes less time than making magic gesture to disintegrate attacker.
Here goes your "power to bend the very fabric of reality"
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>>47485727
>Explain to me how a muscleman with a sharp stick should be able to defeat a wizard who can bend reality to his will?
Because the muscleman's sharp stick can bend the wizard's reality to his owner will
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>>47485727
By being faster than the wizard, just for starters.
By not being dependent on any outside power source and/or limited "fuel" to bend said reality, having reliable sharp stick.
By being combat ready and combat hardened, so keeping it cool when things get nasty.

And so on and forth. If you are basing your entire point on the fact that reality bending alone makes you invulnerable then you, dear sir, are retarded
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>>47485727
Levels are a gauge of relative power. If a level 20 fighter and a level 20 wizard are not equivalently threatening to one another, they are not the same level of power and should not be considered the same level.
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>>47485727
Shooting someone in the face in any decent and half-decent system is simply more effective. Or throwing a chair at them. Who cares if you can summon M'yigoi, the Demon Lord of 8th Circle, if you are dead before you can move?
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>>47485741
U wot m8?

I know people love the whole underdog overcoming insurmountable odds thing but realistically (as much as the term can be used to describe a fantasy scenario) it makes no sense for a fighter to be able to defeat a wizard without some sort of magical or divine aid.
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>>47485778
>it makes no sense for a fighter to be able to defeat a wizard without some sort of magical or divine aid.
Yes, because it totally makes no sense to be killed by catching a tomahawk with your face. Being a wizard makes you apparently invulnerable and immortal.
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>>47485778
Aside of course just killing the wizard

I've got a clue for you and I seriously mean it. Go try other games than D&D to see how other systems handle magic. You will realise how absolutely retarded the whole "quadratic wizardy" is.
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Why are wizards bending over reality? Wouldn't that cause all kinds of trouble, like blackholes and getting erased from existence?

A fireball is something real, or else it wouldn't work.
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>>47485755
>time stop
>haste
>chain lightning, fireball + a bunch of other offensive spells in quick succesion
>fighter is now dead before he can blink

>>47485766
Fighters can never achieve the same heights of power that wizards can.

Fighters will also inevitably become less powerful as they age. The opposite is usually true for wizards.

>>47485771
Except any half decent wizard has prepared for that eventuality and is very difficult to surprise.

Killing a high level wizard, whilst possible, isn't as simple as walking up to them and shooting them in the face.
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>>47485778
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>>47485727
Explain to me how a parlor magician should be able to defeat Conan the Barbarian?
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>>47485814
For that to happen, the wizard would have to act first, don't you think?
Oh, right - you didn't.

Seriously, this is NOTHING else than D&D having absolutely awful magic system design that is perpetuated over decades and literally THE ONLY RPG system that has this problem.
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I guess we need to give martials some kind of inner-energy magic that draws power from their badassery. Ki or something
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>>47485814
>isn't as simple as walking up to them and shooting them in the face.
>I play games where getting shot in the face is not lethal
Stop playing PT, please. Go try other games. They are fun.
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>>47485104
But OP, there is bout a single game where it happens and why should you even play it? Everyone knows it's badly designed and there are numerous different, much better games around.
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>>47485104
One of them can shape reality, the other one punches things really hard. Go figure out who's stronger.
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The answer is that Fighters should built a shitload of anti magic abilities as they level, to contrast them to wizards.

While Wizards seek to tap magical depths, fighters seek to tap physical ones, and then causes them to develop a resistance, and eventual immunity, to magic.

A 20th level fighter should be able to enforce reality, rather than bend it. He can't control it in any way, but he can prevent others from doing so as well.

Want to time stop? No, time will keep moving.

Fireball? Can't exist for real, so it just disappears.

Fighters should be the anti-mage.
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>>47485814
>HURRR
>Muh wisart is unkillable!
>DURRR
Flawless
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>>47485859
This

Or at least the single fact all characters should have same extent of competence on the same level. If level 20 mage is absurdly powerful when compared with any other class, then the system is simply badly designed. There are dozens of games that don't have any issues with power progression whatsoever for different characters and yet DD is stuck with this shit.
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>>47485859
But magic is as real as the laws of physics in fantasy settings. Just like the gods.

Being able to do 1000 pushups isn't going to prevent you from getting roasted by a fireball.
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>>47485859
This is not a very good idea. Rather than making fighters nullify magic, it would be better to make them more suited to survive or shrug off magical attacks. And give them legendary abilities, like hercules and shit. The caster may shape reality but the high level fighter can throw a huge ass boulder in your face or absorb your faggot ass magic with his abs.
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>>47485896
>>47485837

Seconding dis
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>>47485886
Magic bends reality, that's commonly accepted.

Fighters simply prevent that bending from happening.

>>47485896
The trick is that their abilities need to prevent more than simple attacks. That way the Wizard can't take them out on a technicality.
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>>47485886
Applying your logic - being able to cast fireballs won't help you when being split in half. It's just that simple.
Every decent, half-decent and semi-decent tabletop RPG got it as one of the basic rules of engagement. How about you try them out?
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>>47485104

Because conceptually, Magic has both a wider scope and an effectively endless power cap. The concept of a "high level" Wizard can be a reality warping demigod, whereas a mundane Swordsman is capped at "Stabbing things really hard." and only competes when given plot-armor(aka GM-pity).

Non-mundane fighters have a much higher power cap and keep up much better with spellcasters, but the average neckbeard starts to whine about "Weaboo bullshit" the instant fighters start doing cool things and stop being the PC equivalent of a mook. If even try to emulate a powerful mythological fighter like the Celtic myth hero Cu Chulainn(solos an army, fights a three day long duel, cuts hills/mountains in half) you'd be call a powergaming faggot.
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>>47485859
This is one of the solutions. Other is to give characters more skillpoints and cost in SP for acquiring and improving spells. Magic users spend skill points on magic, martials improve tactics, strategy, social and survival skills or try to become capable fighters/rogues like Conan.
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>>47485896
How is a fighter supposed to "shrug off" being hit by a fireball?

It seems like the only way a fighter can defeat a wizard is if he is immune to everything the wizard does and the fight becomes a frail old man with a stick vs Conan the Destroyer.
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>>47485104
Because the argument that every class and every spec should be equally powerful is the same reasoning that leads to idiots stating that a degree in trans african genderqueer polyarmory in fandom headcanons should pay the same as a degree in STEM.
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>>47485918
>a Swordsman is capped at "Stabbing things really hard"
A gay way of saying "leading armies of angey high-level Warforged"
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>>47485949
>high level fighter just becomes a management game
S A S U G A
A
S
U
G
A
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>>47485913
>Magic bends reality
DOTS. In many settings only avatars of gods can wield this much power. Or it's completely inaccessible to mortals at all and wizard lighting a candle with his finger would be considered impressive feat.
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>>47485653

I always remember the hilarious bullshit that was Sean K Reynolds attempt at a 'Feat Point' system.

The Two Weapon Fighting feats were some of the most expensive. Metamagics were dirt cheap.

He ended up deleting the page, although you can still find it archived, to hide the evidence of such dogshit game design.
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>>47485944
Senpai, I'm pretty sure that any top sports player makes more more than any top scientist.
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>>47485788
This depends on a setting.
In certain settings wizards can have some many counterspells and defensive spells cast at themselves constantly that yes, they can take a boulder to the face and shrug it off.
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>>47485823
It feels like the trouble that most people have is that they can't into different settings.
There are certain settings where wizards are unbeatable reality warping God Kings that can defeat Conan in hand to hand combat, and there are settings where they are weaker of course.

Case in point, I can not imagine any type of a warrior who is not magical himself defeating an ultimate Archmage Mage from old World of Darkness, it just can't happen.
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>>47485829
What are you talking about? There tons of systems where wizards are so powerful that they are a distinct splat that is recomended not to be played with rest of the characters.
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>>47485859
What setting are you talking about? There are certain settings where immunity to magic just simply does not exist.
Why is so hard for people to realize that mage power levels depend on the setting.
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>>47485987
Nigga, what does that have to do with anything? Where did I mention a 'top sports player'.

My analogy was aimed at 'you knew what was going to happen when you chose your class' hence the silly, made up degree.

But if you wanna go there: yeah the sports guy can run really fast and punch really hard, but can he outrun the gauss cannon the scientist is shooting him with from aboard his nuclear energy powered battleship?
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>>47485963
is this some name or what? speak understandable language ya git
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>>47486064
ごめん
>>
if we're going to use the "but its logical a wizard should be stronger" then lets go logic all the way

wizards no longer get any hp increase from their class, after all they do not learn how to take hits but how to cast spells
speaking about learning, wizards depend entirely on the study of magic for their power, therefor they no longer gain experience from combat given it is not related in any way to the study of magic
as the study of magic is always characterized as being extremely difficult and time consuming to gain a level the wizard must now spend a minimum of 10 years of study
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>>47485727
Because in original D&D the Fighter was meant to command a fucking army at max level.

No your level 20 Wizard isn't fighting one guy with a pointy piece of metal, he's fighting 5000 of them.
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>>47486068
where is my thousandfold tinfoil fedora
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>>47485981

There was always this strange tendency to overprice the shit out of anything that let martial characters do vaguely level appropriate things. See the general unwillingness to let melee fighters move and full-attack; full attacking was pretty much the only real form of damage scaling all martials(other than rogues with sneak attack) had, but they pretty much could never use it. And even then full attacking didn't scale all that well to begin with.
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>>47486076
I am fine with that, you know perfectly that someone would still bitch about Wizards being stronger than everyone else at the end of the day though.
Unless you want to make them weaker too in addition to that, which is just retarded.
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>>47485318

You should really write that up in a little pdf. Sounds really fun, wish I knew about it years ago.

I completely agree that fighters should be awesome and strong too.

I'm currently playing fantasy age and our unarmed rogue is stronger than either mage. It's great. There's also a mana system so we'll never be completely op
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Because people who say that "this option is stronger in this game, so lets make it a complete drag to play or fine tune the other option to being a perfect counter" are retarded faggots. If you want to play D&D, that's fine. But you should recognize that the game likes magic. It likes it a great deal, in fact. If that's a problem for you, if you want magic to suck, or just don't really want to play a magic man, talk it over with your group to play a lower power campaign, or just play a different system entirely.
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>>47486094
they still have their spells and all that but they're simply no longer suited as PC's due to the requirements
and if they run out of spells the average housecat kills a lv 20 wizard
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>>47486076
>wizards no longer get any hp increase from their class, after all they do not learn how to take hits but how to cast spells
I don't really think this matters. Wizards shouldn't be getting hit in combat no matter what level they are.

>speaking about learning, wizards depend entirely on the study of magic for their power, therefor they no longer gain experience from combat given it is not related in any way to the study of magic
This makes sense. Although you could argue that using spells in a combat situation should count as experience. Wizard should get more experience from reading books and deciphering runes and scrolls.

>as the study of magic is always characterized as being extremely difficult and time consuming to gain a level the wizard must now spend a minimum of 10 years of study
It's difficult for the average person. Wizards have high INT which enables them to learn things faster.
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>>47486084
So?

A high level wizard can just summon/gate an army of his own.
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>>47485620
With AD&D, I thought caster "surpremacy" was actually done right. Wizards can't wear any armor except rings of protection, robes of magi and archmage (the book's not infront of me right now, so Imight get some of the items wrong sorry), and bracers of defense. They could only use a select types of weapons, and getting a wizard into melee, even one at 20th level, could mean the wizards death. Yes, wizards have amazing spells, but backstab them and they're going to fall, pin them into a corner with a fighter or two and they'll die, assassinations also work quite well against them. Also, don't get me started when a 20th level wizard thinks he's the biggest shit on the block and picks a fight with a god, that never ends well for anyone.
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>>47486115
>and if they run out of spells the average housecat kills a lv 20 wizard
What makes people believe that? I mean by level 20 we are talking about a wizard that has tons of artifacts that permanently enchance his body and survivability. I was making cloaks that raise my dex and shit like that as soon as I could even on early levels because it's just a smart thing to do, same with defense spells.
If you want a naked tied up wizard, sure.
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>>47486084

Even in old D&D, a fighter didn't have 5000 men under them. The fighter follower table was had a max of 200 level 0 men, with 50 level 1 elite guards, and a single higher level bodyguard.

The only way to get up to 5000 men was to use the henchmen rules, but you could just buy them, and Wizards could do that as well.
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>>47486122
if it was merely difficult for the average person instead of impossible that 16 int fighter should also get magical abilities
therefor its only logical the study of magic is so intensive it takes at least a decade to gain the equivalent of 1 level
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>>47485981
>the hilarious bullshit that was Sean K Reynolds attempt at a 'Feat Point' system
http://web.archive.org/web/20140202043441/http://www.seankreynolds.com/rpgfiles/misc/featpointsystem.html
Is that page you are talking about? I've seen his post about deletion but I don't know if it's the original page or rework.
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>>47486164
A 16 INT fighter could learn spells but at that point he would no longer be a simple figher would he?

He would now be a dualclassed fighter/wizard.
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>>47485104

spell list is kinda broken, and metamagic feats are a magnitude more powerful in terms of feats than anything martials get - it'd be like if Fighters could get feats around lvl 10 that allowed them to get AC bonuses from their STR BAB AND their DEX and ignore the penalty to their dodge AC from wearing heavy armor and the AC bonus from shields was now cumulative and you can duel weild tower shields AND weild weapons in each hand and use them each round AND still move that round.
>>
A thought, is there a game or setting where fighter levels cap relatively early but magic user ones just keep going? Or weaker classes level faster?

A level is supposed to be an abstraction of power. A level X fighter should be about as good as a level X wizard. But at the same time, a max level fighter would not be as good as a max level wizard because of the whole... one is a strong guy and the other is a font of primal power 'thing'.

The entire spectrum of a wizard's progression from 'scholar with cantrips' to barcane deity' shouldn't scale directly to 'novice warrior' up to 'master swordsman'.
It doesn't make sense and it causes this problem.
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>>47486137
Sounds fun
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>>47486164
Decade for level 1 is taking it too far.
5 years is enough for level 1, that being said I would imagine most of the wizards start studies in the early age.
In general experience system is retarded too, after a certain point experience and study of anything should become easier but specialization should become harder.
Getting higher on levels for wizard who already went through basic study should be like school I guess, obviously harder but still. Becoming arch-pyromancer or something like that should take dedication and grinding of that one skill.

Same goes for Fighters too though, people don't just magically know how to use all weapons and all fighting styles.
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>>47485104
>Punch something really hard

vs

>Tear through the veils of perception and manipulate the very nature of reality itself

geeeeeee I dunno faggot what do you think ?
>>
>>47486196
>The entire spectrum of a wizard's progression from 'scholar with cantrips' to barcane deity' shouldn't scale directly to 'novice warrior' up to 'master swordsman'.

What about 'Scholar with cantrips' to 'Arcane deity' vs 'Novice warrior' to 'God of War and Death'?
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>>47486164
This is where peoples buttmad comes in, he would essentially become a wizard.

Fighter players are also biased, they want to be as strong as the wizard without any mythical or magical powers what so ever, just by doing pure pushups and sit-ups, that's not how it works.
If fighter fags will finally come out of the closet and admit that they have to become at least partially super powered, everything will be simpler for everyone.
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>>47486215
>What about 'Scholar with cantrips' to 'Arcane deity' vs 'Novice warrior' to 'God of War and Death'?
D&D 4e solution is best solution
>>
>>47486193
>posts image of Elder Scrolls
This is one setting where being a pure fighter has no excuse.
Everything is made out of creatia, fucking magic is basis of existence and everyone can learn it. Most important of all no matter what you do you can never become as powerful as guys with spirit magic, tonal magic or just overpowered magic by just getting "stronk".
>>
>>47486215
Fighter fags are insecure and they don't want to be super powered, they want all the benefits of being more than just a fighter but they don't want anything in fluff to tell them that they achieved it by more than just push-ups.
>>
>>47486215
That God of war and death would be supernatural however. Because after a while you cap out at what a mundane fighter can do.
Not that that's a bad thing, a setting which had weeaboo fightan magic baked into hibernation level Martials makes sense.

I guess there are a few ways about that, you could have secondary classes that require you to have reached a minimum mundane fighter class level to take, with those secondary classes granting supernatural or arcane benefits and skills.
Meanwhile the wizard has just levelled to the intermediate rank and can't start hurling some firebolts around regularly.
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>>47486268
>hibernation
Goddamn I hate virtual keyboards at times. Meant "higher". I don't even know how autocorrect thought I meant that.
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>>47486199
It is. A wizard could easy kill someone if they plan ahead (such as having the components ready and such), but at the same time a couple of good hits and there down for the count. The same can be said with all the classes in AD&D, they have there pro's and cons. I'm not saying it's perfect, but I prefer AD&D 1st and 2nd edition, than the other editions of D&D (and I've only played pathfinder once, and I did not have a good time).
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>>47486063
>But if you wanna go there: yeah the sports guy can run really fast and punch really hard, but can he outrun the gauss cannon the scientist is shooting him with from aboard his nuclear energy powered battleship?
Yes, by virtue of the fact that no scientist ever has the resources to do that without the backing of an entire fucking nation.
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>>47486214
>>47486223

>Punch something really hard
>Doing push ups and sit-ups

Yeah, I suppose it isn't fair on the wizard.
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>>47486427
Said resources are magic in this case and they are limitless, this is part of the setting.
You are arguing about setting details now.
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>>47486428
He's some kind of weird mutant. His work-out routine is literally a joke that people get offended over because they think he's making fun of them. Might as well post Superman.
>>
>>47486438
the amount of energy in the universe is also stupidly large, doesn't mean a physicist can use all of it
>>
>>47486445

No, it's said multiple times in the show that he's a human who's surpassed his limits, not a monster.

He's a silly joke version but he IS the idea that a martial character can just train hard enough to get good enough.
>>
>>47486438
>You are arguing about setting details now.
Of course I am, because the level of magic available to mages is intrinsically linked to the setting. Just because a wizard can bend reality some doesn't mean that he can do so without limits and just because a scientist has knowledge of how to make a bomb doesn't mean he can create artificial supernovas.
>>
>>47485981
funnily enough, SKR later recanted on the issue, after he left paizo.

https://seankreynolds.wordpress.com/2014/06/04/ex-su-and-martial-characters/

>In other words, if you decide that a level 5 fighter with a shield can deflect a spell back on the caster if he succeeds at his saving throw, that would be okay, for the same reason, because you don’t have to decide “is this something a real, exceptional person could do in the real world?” If you decide that a level 10 fighter is so eager for battle that he can jump 30 feet and still make a full attack, that would be okay, for the same reason. If you decide a level 15 fighter is such a badass combatant that all allies within 30 feet of him deal +25% melee and ranged damage, that would be okay, for the same reason. It wouldn’t matter that the fighter is a “mundane” character who “doesn’t have any magic;” he could still do incredible things that bend Earth’s laws of reality or are even impossible according to Earth’s physics.
>>
>>47486268
>That God of war and death would be supernatural however.

Supernatural, yes. Magical, no.

This is the point of contention. That magic does not encompass the entirety of everything supernatural.

I mean, look at Anima. It does a very good job of separating 'Supernatural' from 'Magical'. A person with ki training is supernatural but he's not magical. He's just pushed past the normal limits of the human body.
>>
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>>47486017
>Confusing settings with gameplay mechanics
>>
>>47486428
He has super powers.
His muscles produce more force than they could possibly hold and we are talking about a different setting.
Also there are wizards in certain settings that are multiversal tier and can genuenly destroy planes of existence and universes.
>>
>>47486523

I will never, ever say this again but:

Hey, lets listen to SKR on this matter!
>>
>>47486045
>There tons of systems
Such us?
Name us 5, hell, name 10, since this shit is apparently so common. And remember - D&D, regardless of edition and sub-setting, counts as one.
>>
>>47486454
It depends on the setting you dumdum.
If setting allows the wizard to use the magical fucking resource it allows the wizard to fucking use it.
You are talking about in universe metaphysics.
>>
>>47485104
Because you are still playing D&D, even if it's AD 2016
>>
>>47485132

Ki dominion, yo.
>>
>>47486503
>Of course I am, because the level of magic available to mages is intrinsically linked to the setting.
Yes, true. In most of DnD settings high enough level wizard can bend reality and that's part of the setting canon, glad we agreed.
And there are many settings where wizards and fighters go far beyond that.
>>
>>47486549
Gameplay mechanics are based on the setting at least partially.
If you try to play Elder Scrolls in DnD 5e you will fail unless you change shit up and even then it's not a faithful representation of how magic works in universe and how magical combat would work.
>>
>>47486063
I don't think that's what scientists do, anon. I really don't.
>>
>>47486581

Fuck Ki, embrace the Edge and get Nemesis.

I can't hear you over the sound of beating the wizard to death with both my own severed arms as I devour his magic.
>>
I think the best setup is one where once you get past a point, everyone's supernatural/superhuman. Yes, you still have some - your wizards, sorcerers or whatever - that straight-up take power, reshape it and use it as spells, but everyone else at that level is supernatural in their own way, even if it's just merely going beyond human limits in their specialty and becoming capable of truly legendary/mythical deeds, whether those deeds are combat-related or otherwise.
>>
People seem to miss understand something, ultimately what Wizard as a concept has formed to be now is something that has the most power growth potential on conceptual level.
Wizard is a scholar that studies all facets of the strongest forces in the universe and has the power to control said powers with enough training, simple as that. If your Wizards are something else it's fine, but that's what DnD Wizards are, they are potentially omnipotent Gods in constant training, hence why a Wizard can possibly overcome even a God, creature that usually bound to one power or aspect.
>>
>>47486583
>In most of DnD settings
In case you haven't noticed, you never specified that you were talking about DnD. Until this point, your argument could easily be interpreted as a general statement that "fighters are meant to be shit and wizards to be strong, so you don't get to complain about your chosen class being shit".
>>
>>47486656
I'm not the original guy, this thread is clearly about the buttmad in DnD, that's what drives me mad.
>>
>>47486655

>Wizard is a scholar that studies all facets of the strongest forces in the universe and has the power to control said powers with enough training, simple as that.

Well, Arcane magic.

He can't touch Divine Prayers, Primal Evocations or Psionic Powers or even Martial Exploits.
>>
>>47486655
>>47486675

Funny thing. Bards have more ability to 'Learn everything' than a Wizard.

Resourceful Magician is a Bard paragon path.
>>
>>47486617

I'd go for Nemesis, but then you can't develop techniques.

It's a sight better for wrecking wizards though, that's for sure.
>>
>>47486600
Which brings us back to the point how D&D shit magic system is D&D own problem, son
>>
>>47486545

And this is the contention, really. A lot of (Not saying all, or even OP) DnD players wonder why fighters are inferior to wizards, and then in the same breath deny the idea that something can exceed mortal limitations without magic.

Psionics isn't magic. Dominion isn't magic. The abilities monks get aren't magic (Even if they are weak), Gods aren't magic.
>>
Because the system made it so
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>>47485104
Because Wizards gain the ability to perform mythic-tier feats of power at a relatively low level, while fighters are at their most powerful treated like a very, very strong dude who can still be stabbed to death by five or ten regular Joes.

At what level does a fighter equal the greatest fighters in myth? Virtually never. As long as you use conventional systems (read: D&D) you will never find a human fighter as strong as Samson. You will never make a warrior as cunning or hardy as Beowulf. Your Barbarian will never be able to reach Hulk proportions, and your monk will be lucky to reach Hulk Hogan proportions. Meanwhile, every magic user in town is looking at a solid Merlin by 5th.

Having said that, if you want a fighter that doesn't suck, make a Ranger.
>>
>>47486655
>Wizard is a scholar that studies all facets of the strongest forces in the universe
Depends on the universe. Gods are clearly stronger than wizards so studying divine power and its sources should be more beneficial in the long run. unless gods punish you for hubris before you reach godhood
>>
>>47486692

Nemesis is generally fantastic for wrecking anyone who relies on a fancy trick. You just drag them down to your level and beat them there.

I do have fond memories of once playing an Elf Warrior Summoner (Went Tarot stuff, not creatures) with Nemesis and Magic Resistance. He was the give-not-a-fuckiest.

>>47486715

My favorite thing in all of 4e?

They stopped calling it Divine Spells. It was Divine Prayers or Divine Invocations. They took steps away from 'It's the same thing with another coat of paint'

>>47486727

I dunno, monks suck hard enough I'd believe they wrestle as well as Hogan did.
>>
>>47486727

Which is bullshit. The concept of 'Levels' at all is supposed to measure things via a degree of power. A fighter of a certain 'level' is supposed to be equivalent to a mage of a certain 'level'.

Otherwise the concept of levels might as well not exist. Yet in DnD to match a level 10 wizard you'd need to be a-... Man I don't know. Level 16 fighter? 24 and epic?
>>
>>47486763

Well it has its limitations. You can't stop people from activating techniques inside your aura with stuff they've accumulated elsewhere, and you can't really shut down controlled monsters because the summoner isn't actively working his powers.

Otherwise though, yeah. It's fantastic.

Though a good interruption ki technique can give you a similar edge, provided you hit someone and they fail the resi- okay, yeah. That's the tricky bit.
>>
>>47486759
>Depends on the universe.
>Gods are clearly stronger than wizards
Apply the first to the second.
There are settings where certain wizards have become stronger than Gods
>>
>>47485104
Because somewhere in mid-80s people forgot that high-level fighter is not a single powerful guy, but a guy that is leading progressively bigger and bigger armies. By level 20 you were suppose to be AT LEAST a really powerful baron with sizable army of mid-level badasses under you.
Hence it made sense that single wizard was stronger, because he was facing a fucking army against himself. When the whole barony concept was cut out, you ended up with single guy with sharp stick that was stripped from his main assets AND his own power was also downplayed greatly, while wizards remained at the same point.
In short, the problem is not about quadratic progression of magic power, but turning fighters progression into linear one.
>>
>>47486783

Oh yeah, it's far from perfect.

I still enjoy it a lot though. Though a lot is due to aforementioned character I played once.

There is something amazing about 'I can put a limb back on given a few minutes' levels of natural healing meeting 'I take no penalties for any injury that doesn't kill me, including lost limbs'.

Nemesis is silly and edgy and I love it.
>>
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>>47485104
they dont have to be. and mythology is full of badass fighters. samson, heracles, gilgamesh, beowulf. your setting can have epic fighters too:
>a barbarian so impossibly strong that reality warps and cracks under the power of his muscles.
> a knight that can slice a tear in time with his sword
> a warrior that can shoot earthquakes by smashing the ground with his bec de corbin
>a ranger so fast that he can jump over mountains
>>
>>47486545
This motherfucker gets it.
Anima wizards are strong, but they'll still drop like a rock if they can't actually accumulate the Zeon(Mana) to cast their "Fuck Everything" spells.
And martials have ways of making them not accumulate at all.
Or they can just chop the spell in half.
>>
>>47486827
Problem is with fags who don't want their fighters to be super powered
>>
>>47486827
none of these are mundane fighters
>>
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everybody should just play a Bard, best of both worlds
>>
>>47486867
No character over level 5 is mundane. And in most legends, preternatural/supernatural/exotic/legendary powers are both distinct from spells, and available to martials.
>>
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>>47486852
i would say the real problem is people who dont ignore fags. fags will always exist. people just need to ignore them.
>>47486867
so?
>>
>>47486786
>There are settings where certain wizards have become stronger than Gods
Yep, but I don't play them. Destroying integrity of the setting to powerwank your wizard character is a bad taste.

Btw, Dragon Lance sucks ass.
>>
>>47486783
>>47486824
My brethren of Kwa descent.
Currently rocking a Nemesis Warlock(Essence/Earth) with Eternal Bloodline.
He's not strong offensively, as he's more the party's artifact crafter(doing commission work for both Black Sun and Wiss to help pay for ingredients), but he's survived several assassinations by dint of One with the Nothingness.
Still lives in fear of ticking off the Technician of the group, but that's to be expected.
Though it is fun killing things by using Share Essence, then tearing yourself apart.
>>
>>47486921
>Destroying integrity of the setting to powerwank your wizard character is a bad taste.
I am not talking about DnD settings in this case, there are settings where it's part of the integrity of the setting, like Malazan and Elder Scrolls or Exalted if you are into weebing.
>>
>Character A spends 7 levels optimizing his character for grappling, wants to be the world's best grappler, spends all his precious and rare feats to become better at this
>Level 7 wizard just learns Black Tentacles which does the same thing but better, and is also still a motherfucking Level 7 wizard

3.5 is just too stingy with feats. Popular options like Improved Trip builds, Dungeon Crasher, Leap Attack, and many more should be much, much easier for a single character to get. As it stands, people generally have to have their mundane guy just pick one thing to be good at while the wiz gets to be good at everything and can further tune their choices every single day.
>>
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>>47486877
>Playing bards as anything else than travelling minstrels
>Giving them magic powers to boot
And then people ask me why I give D&D shits...
>>
>>47486958
I don't like Malazan much. Elder Scrolls doesn't take itself too seriously.
>>
>>47486958

Mind you, many fighters have also become stronger than gods.

A Dawn will kick a gods ass harder than a Sorcerer Twilight.
>>
>>47485814
>Fighters can never achieve the same heights of power that wizards can.
In D&D 3.5. Which is shit.
>>
>>47486975
>2016
>Playing 3.5
But why?

Sincerely and honestly - why? It's open masochism to keep playing it. I'm not even talking about different games, I'm talking about different editions. Everyone knows this is the worst edition of them all, right with PT, yet people are in vain trying to "fix" this game or just play it as it is for more than a decade. What fucking for? It's like putting your fingers into power socket, get electrocuted and then put them there again, because that's the only entertainment you've got. While clearly hating the experience.
>>
>>47487020
>But why?
>Sincerely and honestly - why?
RPGs are social games. You will play what other people play or you won't be able to find a group.
>>
>>47487004
The same is true for every version of D&D.
>>
>>47485755
The trouble is, wizards also have the fastest reaction times (initiative) in the game. At early levels wizard can afford to take improved initiative unlike the fighter who is already desperately trying to fix his broken car of a class and needs to take something else to bring him up to speed. At mid levels the wizards will have so many initiative boosting divinations that either last all day or are available on demand. Later on A non diviner will have around an initiative modifier of 19+level and a diviner would have 19+level*1.5 or even go first automatically if he's sufficiently high level. Meanwhile your typical str fighter will have around +8 while your full on 30dex fighter gets a +16 and yes, for the sake of comparison the wizard also took only 10 dex because its a piece of shit stat.
>>
>>47487050
Nope. Pretty much just 3.5. In no other edition was caster imbalance as much of a problem.
>>
>>47487040
>You will play what other people play or you won't be able to find a group
Which is completely stupid and baseless assumption. Unless you are living in Nowhere, Kansas and without internet connection, you will be ALWAYS able to find different group.
Also, you can simply talk with your group about playing something different or give other game a try.

But staying in shitty situation that doesn't suits you and in the same time cementing yourself in by assuming nothing can be done, thus not even trying? That's just depressing. Because it means there are people so socially inept to handle their own fun and forcing themselves into situations that don't work for them.
>>
>>47485941
He can do that but then the fight becomes 2v1 where its a lone wizard vs a wizard dragging around his walking liability (ie the fighter)
>>
>>47487056
>in the game
You mean in D&D, right? Because my post in no way mentioned D&D, but tabletop RPG in general. Can /tg/ FINALLY learn that unless post is clearly stating Game A, then it's NOT about Game A.
>>
>>47485941
There is better solution, or even solutions.
First - stop playing 3.5. That's the only edition with this fucking problem being so extreme.
Second - return 0D&D levelling. So modern level 20 is roughtly lvl 5 in 0D&D.
Third - return baronies. This was the only reason why fighters were useful and balanced with wizards.
>>
>>47487073
>Unless you are living in Nowhere, Kansas and without internet connection
I'd prefer to live in Nowhere, Kansas really
>>
>>47486989
people becoming stronger than Gods in TES was not due to TES not taking itself seriously, usually because of metaphysical fuckery one can achieve through trickery
>>
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>>47487163
>metaphysical fuckery one can achieve through trickery
>TES not taking itself seriously
This is what CHIM is and hundred other things at the same time
>>
>>47487139
If you are the original anon and not living in such place, stop fucking bitching about being unable to find new/different group.
>>
>>47487195
Doesn't have to do with just CHIM.
Revenant moon is tricky fuckery, all mantling is tricky fuckery, all dawn and spirit and tonal magic is tricky fuckery, etc.
CHIM just make you arguably stronger than all Gods, but there are ways to be more powerful than majority of Gods.
Really this all comes from the fact that distinction of God and mortal is arbitrary in TES, everyone is an Ada both mortal and God, mortals are just stabilized and bound. If mortal becomes strong enough and fucks with Aurbis enough there is no reason why he should not be called a God.
>>
>>47487201
Whatever
>>
>>47485318
Doesn't that invalidate all the other martial classes?
>>
>>47487110
>Second - return 0D&D levelling. So modern level 20 is roughtly lvl 5 in 0D&D.

>Surely it's not that bad
>check 5e PHB
>level 20 = 355,000 XP
Jesus. That's halfway to level 10 for an OD&D or AD&D Fighter, and 5k off level 10 for a Basic Fighter.
>>
>>47486827
>> a knight that can slice a tear in time with his sword
What if it's a samurai?
>>
>>47486976
You sound pathetic. I bet you get the shits all the time.
>>
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>>47487265
>>47487110
I didn't realise the WotC editions were this much lower than the TSR editions.
>>
>>47487533
>that 5e curve
Finally done right
>>
>>47487560
The 4e one's pretty nice too, it just looks weird because I lopped the third tier off. I'm working on the OD&D and AD&D 1e ones now.
>>
>>47487607
Thank you, I'm quite interested in seeing the differences.
>>
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>>47485104
>Why are high level wizards far more powerful than high level fighters?
Poor game design. Most "modern" RPGs are saddled with lots and lots of vestigial concepts left over from the pre-roleplaying wargaming era.

Just think how boring LotR would be if Gandalf stepped in and took care of every problem on his own.

>Orcish horde? FIREBALL! FIREBALL! LIGHTNING BOLT!
>Malicious ruler? CHARM PERSON!
>Hobbit knocked a bunch of armor down a well? FEATHER FALL! SILENCE!

This is one of the main reasons why Barbarians of Lemuria is my favorite fantasy RPG these days. It nerfs casters hard and forces them to come up with solutions that aren't just "I cast a spell and win the encounter!"
>>
>>47485104
Because a fighter is just somebody who is good at killing people with weapons. Even the most legendary among them is still only a warrior wielding a weapon. They can swing a sword and cleave anyone stsnding within reach, shoot a bow and take out four or five targets at once, and take tremendous physical punishment before going down.

A high level wizard is someone who has advanced command over fundamental forces of nature. They can create private planes of reality, mindbreak someone to their will, or just disentegrate you.

How could a fighter compare even begin to compare to that, without taking up magic himself? He can't.
>>
>>47486122
>I don't really think this matters. Wizards shouldn't be getting hit in combat no matter what level they are.
Right, dying to a stiff breeze doesn't matter. Having 10 HP at high levels is a good way to die no matter who you are unless you wanna do something relevant in combat. A good 5 commoner archers with adamantine arrows kills that, even with mirror image and such.
>>
>>47486214
>Bisect a bear with a single swing

vs

>Plink at something with missiles weaker than a good bow

Geeee, how do wizards even compete?
>>
>>47486465
He has no clue how he does it. Genos even explicitly calls him on the fact that normal training like what Saitama described wouldn't get him anywhere like where he is.
>>
>>47485137
This.
Also a lot of skill checks don't scale either.
Flying is worth around 300 of Jump and Climb.
Invisibility is worth 20 Stealth.

>>47485295
But anon, go kill yourself. The trio is Wizard, Cleric and Druid.
Cleric and Druid is both a better martial class than Fighter.
>>
>>47485104

Because mages accept that magic is better than non-magic while martials continue to bitch about how a dude who can only swing a piece of fortified metal isn't really in high demand once you're fighting creatures who laugh in your face for bringing that weak shit into the fight.
>>
>>47487251

Only in the sense that rather than there being like 6 shitty classes, there's one decent class.
>>
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>>47487624
The 1e Druid, Assassin, and Monk don't go to level 20 (14, 15, and 17 respectively). Next I will put all editions on the same graph, just to see how much of a clusterfuck it is. Might also drop the log scale for that one, to make the differences more obvious.
>>
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>>47487890
And here is something unintelligible.
>>
>>47485104
Magic and magic user's are typically plot devices in works of fiction, the author's DMPC or McGuffin if you will. The issue when it comes to most d20 based/D&D inspired ttrpg's is that caster characters maintain this level of power. Some of them realize it, others don't. Either way it generally lead's to the unwinding of a carefully constructed plot, which, in a group storytelling environment typical of most ttrpg's, is lethal, as you're know placing more control over the story in the hands of a single player, or two.

It's the mark of a system who's creator's don't understand the difference between a book and a ttrpg. One has one or two authors and a publisher, the other has five or more author's acting together with one acting as the publisher.
>>
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>>47487811
>I play 3.x
>>
>>47485104
>masqurin
>old hag face pixy

No, fuck off.
>>
>>47486764

Back then, levels also scaled differently depending on the class that you were playing.

A level 10 wizard was equivalent to a level 5 mage and each class also leveled up differently from different ways.

Monks had to beat a grandmaster, Barbarians had to destroy magical items, Mages had to learn spells, etc.
>>
>>47488036
>Barbarians had to destroy magical items, Mages had to learn spells
Mages and barbarians level as normal in 1e, the hell are you thinking of?
>>
>>47488072

That's how it worked in AD&D/2e.
>>
>>47488095
No it isn't. Mages learning spells is not related to them going up in level, and the 'Barbarians destroying magical items' thing is a bonus, not a requirement.
>>
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>>47485118
Wow, first post actually won the thread.
>>
a 20th level barbarian will always win initiative, can sprint 300ft in a turn, and kill the 20th level wizard in one hit.
>>
>>47488198

Ah, my mistake then.
>>
>>47488251
So what? So can 99% of the CR appropriate challenges at that level.

The wizard wins DnD by not playing that game, he retires in a demiplane or a city he has populated with undead where he doesn't have to deal with the world.

That barbarian can go do whatever he wants.
>>
>>47488251
If the wizard hasn't prepared properly, then maybe... but likely not...
>>
>>47485318
I just tell my players to go crazy looking for homebrew feats when they play fighters, and if they don't end up as strong as a wizard, they at least end up having some cool shit. I also use magic resistant enemies sometimes, so that wizards are relegated to support for a moment.
>>
>>47488339
You say that, but keep in mind your 28Int means nothing, when the players still an idiot.
>>
>>47488367
Just roll to ask the DM what you should ask when using divination spells. That way you can roleplay the high int.
>>
>>47485318
Stop playing 3.5.
>>
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Because 3.PF inflicts lasting brain damage.
>>
>>47485295
they're not shit, they just have advantages and disadvantages. like a class is supposed to. the wizard just outgrows their limitations while the fighter keeps theirs.
>>
>>47486196
Every edition of d&d before 3rd had different experience point progression for each class. By the time you were a level 10 mage you were a level 14 fighter or level 18 rogue.
>>
>>47485104
Their not.

People just put restrictions on what they consider a fighter.

IMO a high level fighter is akin to:
Conan (Able to just ignore magic through sheer will power)
Hercules (Half-God? Yes we did say high level. You can rise into godhood as you level)
Bullet/Magic deflecting swords & Other Asian troops (They don't all neatly fall into monk)
Book of Nine sword (...)


Peoples opinion limit the arch type to "Dude with mortal weapons, can fight good." That needs to stop.
>>
>>47486196
>barcane deity

I could worship a magical alchohol god.
>>
>>47488414
What's the source on the "TEAM game" image?
>>
>>47488414
thanks for reminding me.

Take a wizards spellbook away.
Got nothing for sorcs yet though.
>>
Fighters are still fun.

I played in a group with a power gaming wizard who, while still clearly having fun being powerful as fuck, didn't do anything interesting at all beyond being overpowered. I built a fighter to be a charismatic guy, and later built him up powerful as fuck. I wasn't as strong as the wizard, generally, but I had control of a mercenary company that could take on armies several times larger, a sword as long as I am tall and as wide as my thigh which I threw like a knife with impeccable accuracy, two wives (one of them the wizard's cousin, the other my own cousin), a magic suit of armour I built myself with the help of the wizard. I could go on.
>>
>>47488473
Angel Summoner and BMX Bandit
>>
>>47488437
>OD&D
Level 10 MU is level 8 Fighting-Man and level 10 Cleric.
>AD&D 1e
Level 10 MU is level 9 Ranger, Cleric, Assassin, and Fighter, level 8 Paladin and Monk, level 10 Illusionist, and level 11 Thief and Druid.
>AD&D 2e
Level 10 Mage is level 9 Fighter and Cleric, level 8 Paladin and Ranger, and level 11 Druid, Thief, and Bard.
>>
>>47485318
So 5e battlemaster with a monk/rogue dip?
>>
>>47488473
https://www.youtube.com/watch?v=zFuMpYTyRjw

Originally a parody of bad super-hero team-ups.
>>
>>47488540
sure. whatever helps man.
>>
>>47488552
Thanks anon, I was looking for that.
>>
>>47488540
5e sucks
>>
>>47488374
>That way you can roleplay the high int
No anon. That means you shouldn't try to play people smarter than yourself. The exact same rule applies to writers - NEVER try to write character smarter than yourself.
>>
>>47488674
Unless you have excellent Bluff checks.
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>>47485104
Because wizards level up more slowly than fighters, so they're always about on par.
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>>47488674
I disagree. That would limit RPG players a lot. Not that they're/we're stupid, but few are genius, and it's fun to play/play with a genius.
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>>47486255
Not everything is magic, you stupid motherfucker. EX abilities are explicitly not magic, but that don't stop the bitchtears from you.
>>
>>47487073
And people wonder why I have a violent hate for 3.PF existing still.
>>
>>47488742
But fighters level up more slowly before level 10.

Also, don't pretend the early games were about balance. They were about fun.

Nobody gave a fuck about game balance.

>>47488755
Its not "magic" within the game rules, but its fucking magical powers.
>>
>>47488849
>Its not "magic" within the game rules, but its fucking magical powers.

>It's not magic
>But it's magic

What?
>>
>>47488849
This x 1000.

The whole "everything has to be balanced" mentality is the cancer killing D&D.

D&D is not a fucking video game. It has no competitive element to it. It's a fun pastime where crazy and unexpected things happen all the time. It's not meant to be balanced.

"class balance" is a buzzword imported from MMOs and has no place in D&D.
>>
>>47488849
>Also, don't pretend the early games were about balance. They were about fun.
>Nobody gave a fuck about game balance.

but the books specifically say otherwise
>>
>>47488896
It is a teamwork based one, and nobody likes being the weakest link
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>>47488879
It's the faggot from this thread whining and crying still.

>>47477049
>>
>>47488922
Not just the weakest link, so weak you are replaced by a fucking class feature.
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>>47488922
There will always be one character who is more or less useful depending on the situation.

In other words, there will always be a weakest link.

If one character is consistently undererforming by a considerable margin then perhaps the DM can intervene to remedy the situation if appropriate.
>>
>>47485295
But low level wizards can still cast nerveskitter + color spray to I win once per day.
>>
>>47488414
The caster has the potential to outshine a melee if optimized extensively, ergo the ruination is automatic.

In simplicity; Ignore the existence of:

Any limitation by rest
Any limitation by number of spell slots
Any limitation by spells known
Any limitation by diversity of preparation
Any limitation by total wealth
Any limitation of access to magic items
Any material components
Any verbal/somatic requirements
Any concentration requirements
Any variety of enemies
Any variety of environment
Any limitation to flying such as a dungeon
The general uselessness of their feats
Time involved in any task
Any creature with immunity to mind effecting
Any creature with any other immunity
The non-allowance of all splat books
Any chance of enemies succeeding on saves
Any chance of them failing a save
Any chance of them taking any damage, ever
Any chance of them not knowing every single spell, again
Any concept of separation of knowledge between in character and out of character for anything on this list
Rule Zero
Any idea that their best spells are better on team mates
Any influence from a DM at all to make the world make logical sense.
Any idea that the game has teams at all
Any concept that there is no winning an RPG
Any chance of any non-detection spell
Any idea that they are not invincible, again
Any idea of the RAW limitations on most of their spells, from Rope Trick to Summon Monster to Teleport.

This is the short list, about 20% of what you have to ignore to make them always have an "I Win" button.
>>
>>47488955
>If one character is consistently undererforming by a considerable margin then perhaps the DM can intervene to remedy the situation if appropriate.
So every time there is a martial in a party with at least one tier 1 or 2 class.
At a certain point, you have to realize if DMs must frequently "intervene" to fix the game, something is just wrong with the game.
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>>47488896
>"class balance" is a buzzword imported from MMOs and has no place in D&D.

this is pure revisionism

>It is important to keep in mind that, after all is said and done, ADVANCED DUNGEONS & DRAGONS is a game. Because it is a game, certain things which seem "unrealistic" or simply unnecessary are integral to the system. Classes have restrictions in order to give a varied and unique approach to each class when they play, as well as to provide play balance.

>Clerics and fighters have been strengthened in relation to magic-users, although not overly so. Clerics have more and improved spell capability. Fighters are more effective in combat and have other new advantages as well. Still, magic-users are powerful indeed, and they have many new spells. None of these over-shadow thieves.

this is from 1st edition, 1977. it was written before the release of asteroids. MUD1, precursor to the MMO genre, would not be created for another 10 years. it's safe to say video games were not on their minds.
>>
>>47489004
>Optimized extensively

In literally the first sentence, you prove yourself an idiot.

Is a druid with natural spell optimized extensively?
>>
>>47489011
You're just exaggerating.

I've never had to intervene to fix the game and I've only seen it happen a couple of times which had nothing to do with the disparity between martials/casters.

You're creating a problem where there isn't one.
>>
>>47489088
>I've never had to
And I've had to frequently. Guess we're in an anecdote stalemate
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>>47489085
No, but one with an extremely specific stat build, the most optimal monsters cherry-picked from every splat book, and picking only the spells that the forums tell him to pick is.

And he's still not as good at fighting as a fighter, much less a barbarian.
>>
>>47489117
Well yes, but that anon, and myself, don't have to make it up just to try and win an argument.
>>
>>47489117
>Frequently is technically accurate when you have never even played a TTRPG.
>>
>>47488755

They are magical in origin though.

You can't just gain shit like regeneration from lifting weights and eating your wheaties.
>>
>>47488955

People don't like being the weakest link and even less people want to be given hand outs just to compete in an area that they're expected to handle.

Think about it, you set yourself up to be Goku only to realize that you're fucking Yamcha, except even weaker and rendered useless by default.
>>
>>47489147

What?

How did you reach that stupid ass conclusion?
>>
>>47489256
>You can't just gain shit like regeneration from lifting weights and eating your wheaties.
You do get it from evolution, though. I'm not sure if you know, but "regeneration" is not a fantasy term.
>>
>>47489288
Again, you are exaggerating.

Fighters are not completely worthless. Sure, they're not as strong as wizards but they're not useless either.

I see no problem here. Classes will never be 100% balanced anyway.
>>
>>47485104
Because fantasy authors and wizards share one thing in common: they are weak faggots. To compensate for being beta as fuck, fantasy authors make wizards more powerful than warriors.
>>
>>47489004
Even if we don't ignore all of that and have the wizard be controlled by a first-time player who just goes through the spellbook and chooses what sounds the coolest, the wizard would still have a decent amount of creative solutions to most problems in and out of combat. Even if you give most enemies immunities, even if you limit components severely, even if you make almost every dungeon a no-magic space, the wizard would still have some versatile utility.

Meanwhile, the fighter would need three feats to chew bubblegum and walk at the same time, one more feat to do that without provoking attacks of opportunity and one more to make it a move action instead of a full-round one, and by level 20 he will probably be semi-decent at tripping enemies if he spent hours carefully net-building his feats and stats to this end. And tripping enemies is all he'll ever be able to do.
>>
>>47489328
>they're weak faggots
>they're more powerful than warriors

At least put some effort into your b8.
>>
>>47489177
Well D&D's more wargame than TTRPG so I guess you're right.
>>
>>47489317

Now you're just arguing semantics.
>>
>>47489439
Stop playing 4e.
>>
>>47489324
Then you won't mind playing the monk in a party of Wizard, Druid and cleric.
>>
>>47489324

They're forced into spending most of their feat slots just to be good at one thing, one thing that will either be dealing damage or a maneuver like grappling or tripping that will end up being rendered moot by the existence of spells and enemies that are just plain better than you in every single area that matters.

In fact, that's the issue with a bulk of martials, their existence lives on how much damage they can deal yet the game makes this process harder and harder as you gain levels. The progression doesn't reflect the idea of you becoming stronger so it just feels like you're playing a shitty RPG like TES where you'll always be weaker because enemies level up with you.

Meanwhile, mages just get stronger and more versatile with each level.
>>
>>47489334
You mean, decent at tripping if he take improved trip, combat reflexes and a reach weapon. Hardly netbuilding, and hardly takes level 20 to get to that. High end fighters are going ubercharging+karmic strike/robilar's gambit+decisive strike to 1 round just about anything. Fighters and wizards are both easy to fuck up, wizards possibly even more so since there's as many garbage spells as there are good ones, while a fighter with good str/con can still frontline decently even with 0 good feats.
>>
>>47489560
>shitty RPG like TES where you'll always be weaker because enemies level up with you
I never got everyone's issues with level scaling. I never want to outpace the world around me statistically, I just want to be able to do more. From an RPG standpoint it doesn't even make sense to just become more resistant to knives to the face as you progress.
>>
>>47485104
A 20th level fighter could still take a 20th level Wizard one on one in 2e, no matter how "much" he prepared. His resistance checks to virtually all the wizards spells guaranteed him a solid chance of killing him before the fact, or dying instantly.
>>
>>47489388
He's talking about the writers being weak, you dipshit.
>>
>>47485104
because you're playing a shit system
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>>47489708

>I never got everyone's issues with level scaling.

Because the theme of an RPG is "growing stronger" and gaining levels only to find that opponents are still capable of OHKO'ing your ass even after all that time and energy and grinding just makes you want to say "why did I bother?"
>>
>>47489685

You have it backwards mate.

Wizards can earn spells through scrolls and wands and staves and still keep up even if their starting spell list is garbage.

Meanwhile, if you pick one bad feat, you're basically playing a flunky who will always be only marginally better off than a commoner wearing armor and swinging a sword around.
>>
>>47485104
because in earlier edition wizards had a harder time surviving to become high level, and took longer getting there. it was a risk/reward dynamic. wasn't meant to be perfectly 100% balanced.

more recent editions changed the xp rates and gave wizards bonus spells at low levels, and fuck the game design up because they didn't think things through.
>>
>>47489803
That's where the "do more" part comes into play.
>>
>>47489838
Not even slightly. If you have strength and power attack you can always swing a greatsword around decently. If you don't know what you're doing with spell selection, the ability to get more isn't gonna help you. 'sides, a lot of a fighter's strength comes from equipment anyway if you wanna go the 'wizards poor selections are fixable' route.
>>
>>47485104
I feel I should also mention that it highly depends on what enemy your fighting (along with what system your using).

Because the different editions are just that, "different" and not objectively superior or better, you're not restricted from going back to them and there's no system that's exactly superior to another, because they all have huge flaws.
>>
>>47489866
There's also the fact that the fighter can use tower shields as total cover, preventing him from being targeted.
>>
>>47489866

You're assuming that someone who has never played 3e D&D is going to know to pick something like Power Attack though.

There are a ton of trap options that are designed to fuck over newbies starting out their first adventure and many people will fall for these because they aren't aware of how insidious the devs are.

Like, there are some people who see stuff like "extra health" and "bonus to running long distances" and go "wow, that sounds pretty fucking cool," only to start play and slowly realize that they're gimped and end up dying because those "cool" feats didn't help him out any.

At least with spells, most of them are okay and even if you pick a bad one, you could always learn more and prepare those spells instead of the garbage ones you started out with.

Not to mention, Fighters live or die by how effectively they were built and the game's assuming that you and the party are all equally capable of dealing with threats on your own. A wizard by contrast is expected to sit in the back of the row and shoot spells every so often until their spell selection improves and they gain access to shit like invisibility, fireball, and flight.

>>47489958

There are plenty of effects that come out in an AoE or just don't give a fuck about your total cover.
>>
>>47489685
Okay, the Fighter can kill shit with some investment. And he only needs several levels to become decent at a single situational combat maneuver that can be emulated by a spell, not 20, my mistake.

Meanwhile the Wizard can kill shit a little worse, but he can also fly, teleport, craft items, create illusions, use telekinesis,illuminate dark areas, trip, blind and daze enemies, and more. In and out of combat. Having more utility in a level 2-3 wizard's spellbook than in all of a level 20 fighter's feats.

One player has utility in and solutions for every aspect of roleplaying, The other sits around and twiddles his thumbs until time comes to barbarian someone in the face with his axe. And even if he can barbarian very hard, he's still kind of a fifth wheel for most of the time.
>>
>>47490038
Human fighter can trip fine at level 1, thanks very much. And the person who can wipe combats by himself in a system based around combat is just fine.
>>
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>Someone summons millions of animals
>The DM insists on each animal having individual rolls
>Each turn for the caster lasts like half an hour as a result

>That same PC tryhards all the time in battle and breaks RP to bitch at other people for acting as their character would, to a fault. Like a halfling afraid of spiders who refuses to attack or get near spiders

I'm not saying all casters are fucking assholes who ruin fun but if there was an "asshole census" of D&D the large majority would be casters.
>>
>>47485104
Fighter
>Needs good Str, Dex, and Con
>Can be disarmdd by disarming them or binding them

Wizzy\Caster
>Needs high spellcasting stat
>Needs hands bound, mouth gagged, eyes covered, constant concentration breakers to be subdued.

Kind of obvious. In 5e there literally is no way to temporarily stop a caster from casting because there is no rule to grab their hands and stop them from wiggling their fingers. It requires GM arbitration.
A martial? Take their weapon away. Punches do 1 damage.
>>
>>47489993
If a spell has an AoE, it more than likely also has an ability save.

If a wizard used something like, I don't know, cone of cold against a barbarian, he would need to take a reflex save, and if this is a high magic setting, it would be a very wise choice to max out Dex and Con because he would effectively cut in half lots of save based damage or completely ignore it.

His reflexes would be 3 + dex + 2 (from lightning reflexes), and he would have a natural +6 on fortitude saves. So if he even has just a 14 dex, his reflex save is already +7.

To put things into perspective, a high spell DC is considered to be about 22, and a Bard has a higher reflex save than the Barbarian.
>>
>>47490135
>Needs hands bound, mouth gagged, eyes covered, constant concentration breakers to be subdued.
Just the first two, actually. So like one step above how you treat a regular prisoner? Also punches do 1d3+str+misc, and high-end fighters can flex their way out of whatever restraint you put them in. That's not mentioning improvised weapons.
>Needs good Str, Dex, and Con
Just the first and last unless you're running an AoO build, in which case you don't need con as much since less things are getting near you.
>>
>>47490135
Caster
>needs high spellcasting stat
>needs to take feat in eschew materials
>needs feats to help overcome spell limitations
>if he has one aspect of his spell requirement cut off, he cannot cast, unless he takes another feat to be able to do so, removing a feat slot for spell buffs
>all his spells have a chance of not working at 20th level, while even during a full attack a Cleric can still make 2 more tries if he misses
>a fucking cleric

Glossing over rules doesn't mean they don't exist.
>>
>>47490158
If the fighter misses one saving throw he's dead.

He cannot even reach the wizard who can fly and teleport wherever he pleases.

Not to mention the fact that the wizard can just summon help that can kill the fighter without the wizard even having to lift a finger.

You're insane if you think a fighter has a chance to defeat a high level wizard.
>>
>>47490158
his reflexes would be +3 at level 9*

Fuck.
>>
>>47486243
Isn't this the same setting where a fucker literally split an atom by swinging his sword hard enough?
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>>47490206
>he's dead

Assuming the fighter doesn't have thunderstones, which require a fortitude save to beat, the caster is going to be at an automatic disadvantage with an additional 20% chance of miscasting any spell he uses, on top of any ability saves, ontop of targeting him while he's concealed (he could easily just drop a smokestick, which would require a spot check from the wizard to see the individual since the spellcaster needs to see his target before casting)
>>
>>47490268
any spell he uses with a verbal component*

(though since almost every spell that isn't divine requires verbal components, it's the same god damn thing)
>>
>>47488896
Well said anon
>>
>>47490268
Your hypothetical scenario involves the fighter having an array of items, magical or otherwise, ready to take on the wizard while the wizard needs no such preparation to dispatch a fighter.

Explain to me what your fighter will do when the wizard simply summons/gates a bunch of shit from the lower planes to tear the fighter apart.
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Classes should have LA.
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>>47490197

Caster

> Gets Polymorph @ lvl 7 and makes Fighters redundant
>>
>>47490241
In Elder Scrolls universe is made up of mad synesthesia of the Godhead, mix of memories, sounds, colors etc.
Tonal architecture is the most scientific way to manipulate said synesthesia and it's the single strongest technique that exists because it's direct reality manipulation on the level of the very plane upon which existence exists including Gods, all dimensions etc.
Tonal Architecture is a Dwemer science but it was based on natural older Tonal martial arts and magics, like Thu'um and Sword Singing.
Sword Singing and Ansei Sword Saints are basically Redguards that do combat chants so powerful they bend outcome of battle and reality in their favor, once a singer becomes Ansei Sword Saint he forges what is basically a lightsaber out of his own soul, that's called the Shehai.
The most advanced Shehai technique, Pankratosword allows a group of Ansei sword saints to concentrate and ritualistically cut a particle blowing themselves and the whole continent up.
>>
>>47490346
Kill them, since summons are always massively under CR'd for the level. Also a couple of cheap alchemical items handy in multiple circumstances doesn't count as 'an array of items ready to take on the wizard'. Also 'summon monster y' spells take a full round to cast.
>>47490382
Call me when casters get robilar's gambit, karmic strike, shock trooper and Decisive Strike.
>>
>>47488849
>>47488896
The books objectively state that the DM can make changes to the rules as he see fits in order to balance out the level of play.

In 3rd and on, this usually means restricting spellcasters.

In 2e and before, it usually means restricting melee'ers.

This idea that either class should be more powerful is just retarded, and you can still get away with cheesing the fuck out of wizards if you think creatively, since there is never a single moment in a game where you're in a circular, empty, arena and the fighter and the wizard know the match is going to happen before-hand. 90% of the time there's going to be random encounters, or things that happen which obfuscates your objective or changes your mission.

Ontop of all this, there's plenty of creatures that can be used which exploit spellcasters weaknesses, such as creatures with immunities, creatures with spell resistance, or creatures that are invisible or have a high concealment.

I mean, look at this mean mother fucker right here. Look at him. He is one of the least used creatures in 3rd, and fucks spellcasters right in their asshole. What does he do? Every single time a spell is used on a devourer, as long as he has essence trapped within him, the spell has an effect on the trapped essence instead of the creature itself, meaning he's virtually immune to any direct spell until he runs out of essence. So what if he runs out of essence? He still has 21 spell resistance, so even if spellcasters do drain his essence enough, they still have to get by that.

That's it right? Ohhhh no, he has energy drain with a 19 Fortitude check, has 10 foot reach, and a +11 to will saves, ontop of the fact that he's undead, and also has spell like abilities.

He could murder-rape a fucking 30th level epic wizard.

I mean, 3rd edition has its problems with spellcasters, but jesus, get a grip you fucking wand jockies.
>>
>>47490407

Casters don't need to Polymorph themselves. They can Polymorph anything they like.

You really think those feats are better than Polymorph?
>>
>>47490346
>Explain to me what your fighter will do when the wizard simply summons/gates a bunch of shit from the lower planes to tear the fighter apart.

For summoning, the wizard requires 1 full round to cast it. The wizard better hope to god he's out of bow reach. Secondly it requires 1 round PER LEVEL.

I hope your caster is casting that shit at the top of a fucking tower.
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>>47485104
They shouldn't be, not necessarily.

High Level Fighters should be chopping mountains in half and wrestling bulls the size of cities. Stuff straight outta myth and legend.

>>47485727
Because he's simply just that strong/has a sword made from the stars themselves/has a burning soul that cannot be bent by even the blackest magics/shattering the wizard's power source/invoking the power of any deity you'd care to name/carries equipment that dampens magical effects/that's not how magic works under any reasonable system holy shit/survives longer than the wizard can cast spells/is a demigod/just punches you in the face

>>47486727
this T B H
>>
>>47490346
ALSO
>involves the fighter having an array of items, magical or other-wise

Smoke sticks aren't magical. They function the same as a smoke grenade, just using the technology of the realm. Thunderstones aren't magical either, since they can be used inside an antimagical shell.

The fighter relies on his equipment, just like the wizard relies on his spells. What is your point exactly?
>>
>>47490407

> Robilar's gambit

Why would they be trying to hit you in combat?

> karmic/decisive strike

Why would you be close enough to hit them?

> Shock trooper

If you can charge a Wizard he's done something wrong.

Glitterdust is a hard-counter to Fighters. 2nd Level Spell.

The later on a Wizard can Planar Bind things that make Fighters wet their pants.
>>
>>47490483

> I hope your caster is casting that shit at the top of a fucking tower.

Or, you know, just prepared/crafted a Contingent Spell. Something with no save.
>>
>>47490438
Kinda, yeah. A hydra gets a fair few attacks, I'll give you that, but the aforementioned combo I said means that for every time he's attacked, the fighter hits the thing back twice for double damage. Polymorph is seriously good, don't get me wrong, but a simple wizard using polymorph isn't outfighting a decent fighter/barbarian/warblade.
>>47490506
Nice try anon, but I'm not on about a meaningless arena fight. That said though, planar binding is overrated. You get quantity, but not quality, not to mention having to pay for their services.
>>47490483
Just 1 round anon. Still long enough to get him shot to shit though.
>>
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I Planar Bind a Galeb Duhr. Shit CHA, no friends, easy Bind.

Make it three. For fun.

They can cast CL20 Animated Objects (Rocks) at will.

That's sixty Small Animated Objects a turn, or three Gargantuan Objects a turn.

Oh and you can't tell the Galeb Duhrs from rocks without a huge Spot check.

148HP, +15 Attack Bonus, +31 Grapple. Popping up once a round.

I can't think of a fighter build that can really do much about that. Especially when the Galeb Duhrs are using Tremorsense and casting from 300ft away.
>>
>>47490521
You mean Contingency, which can only be active one at a time and can only effect your person, and can't be higher than 1/3rd your caster level?

You mean that contingency spell?
>>
>>47490539
>Just 1 round anon.

If he's attacked at all during that round, he has a chance of losing the spell.
>>
>>47490437
The problem - With 3.pf, anyways - Is that spellcasters have a way around all that.

Spellcasters are the only classes with built-in ways to get around Energy Drain, a Wish or a high-level summoning spellcan be used to fix that.

If casting spells on him doesn't work, the Wizard just casts a low-level Summon Monster spell and, bam, there's 3-5 smaller monsters between him and the devourer and he can leave to catch his breath. Plus, conjuration and abjuration get around that by not targeting him with spells - If you want to be a shitty spellcaster, you can just use a Fireball and include him in the area of effect, and he's not the target and doesn't absorb it. If you're smart, you just Forcecage him, or Wall of Iron, or even Create Pit can force him into a situation where he can no longer attack you. Or just fucking fly away.

+11 will? That's cute, by level 10 I can be forcing DC 30 will saves with the right gear and a decent build.

While he's a tough opponent, consider fighting this guy as a fighter or other martial class. In order to deal damage, you *have* to get into melee with him - Which means you're now in range of his most dangerous attacks. A DC 19 fortitude save is pretty easy to overcome by that point for a good martial, as you can be hitting +12-+20 pretty easily, but having to dig through their hit points, their poisons, and their spell-like-abilities means it's an uphill battle from the start. And there's no Fighter class that gets as a class ability to summon 3-5 buddies every round to help fuck him up.

If you'll note, this isn't nearly as much of a problem in even other D&D systems. It's a problem with Pathfinder in specific because of the sheer amount of bullshit a good 'caster can do.
>>
>>47485814
>>47486063
Don't forget
>Teleports behind u

>>47490126
I feel it's pretty split between them and rogues with alignments in the bottom right of the chart.
>>
>>47490609
Yeah, hence me mentioning enough time for him to get shot. It's not 1 round per level is all.
>>
>>47490539

> Using Polymorph to turn into a close combat beater

Wut. Turn into something with ridiculous Ex. Attacks and amazing abilities.

Like a Cloaker. Flying moan will fuck you up son.

> a simple wizard using polymorph isn't outfighting a decent fighter/barbarian/warblade.

If they aren't idiots they are.

And again, you cast Polymorph on something else. Like your Familiar.

> Nice try anon, but I'm not on about a meaningless arena fight.

That's about the only time Fighters would have an advantage.

> That said though, planar binding is overrated, you have to pay

No you don't. You don't have to pay. That's Planar Ally.
>>
>>47490597

Craft Contingent Spell.

Make any spell Contingent for a fee.

It's so broken.
>>
>>47490596
You can only bind up to 3 elementals or outsiders up to 12 HD.

Your shit doesn't work.
>>
>>47490615
Ah, the good ol' "The DM should fix shitty rules" defense. Check another space off the board, boys.

Thanks for refuting that fuckface so totally.
>>
>>47490700

You can bind three PER CAST.

You can CONTROL as many as you want.

Galeb Duhrs have 8HD. You can control dozens if you wanted.

Love to know how a Lvl 11 Fighter deals with a single Galeb Duhr desu.
>>
>>47490674
>No you don't. You don't have to pay.
You do if you actually want to get them to do anything. And polymorphing your familiar is a sure fire way to lose a ton of xp when it gets killed because it has half your d4 hp. And cloakers? A DC 15 mind-affecting fort/will save isn't gonna fuck up anything worth fucking up. If you're trying to give an example of something with 'ridiculous ex attacks and amazing abilities' you're not doing a good job.
>>
>>47490615
Wish, limited wish, and miracle can all be used to destroy a Devourer, so long as you've used any of those to banish the essence first.

If you haven't, then it does nothing.

>the Wizard just casts a low-level Summon Monster spell and, bam, there's 3-5 smaller monsters between him and the devourer and he can leave to catch his breath

Again, depending on the distance, as well as depending on what spell-like abilities the devourer uses. Devourer's can use Confusion, control undead, ghoul touch, lesser planar ally, ray of enfeeblement, spectral hand, suggestion, and true seeing, all cast as if by an 18th level caster, and the saves are all Charisma-based.

They also have combat casting and blind fight, but I doubt a spellcaster is going to want to be anywhere near a Devourer.

>by level 10 I can be forcing DC 30 will saves with the right gear and a decent build

It's essence absorbs every single charm or compulsion spell thrown at it. The only way is going to be to cast banishment on the essence first, and then you just need to get past its spell resistance, which for a level 10 wizard, isn't too easy, but it's definitely doable, and if the Devourer rolls a 20 on any of its will saves, it doesn't matter what the DC check is.
>>
>>47490197
Hey, you know what feat doesnt exist?
>eschew weapon
One of the things required for a wizard to function can be nought off with a fucking feat and you think that's not only a requirement, you think it's balanced!
No matter how much you do to a wizard, he can always cast a spell of some kind, usually in a way to help him out of whatever is restricting his other spells.

>>47490188
Punches don't do 1d3. Not in 5e.

>>47490407
>Wizzy spends a round to summon shit
>Martial spends a couple rounds playing pattycake with it until it's dead. It's low CR so it's no problem
>Wizzy spends those rounds raining fire or urine or whatever he feels like upon the preoccupied fighter's head.

>>47490500
The wizzy is guarenteed his spells. Equipment is not.
>>
I Planar Bind a Formian Myrmarch.

I give him some INIT boosting objects to increase his +8 bonus.

He readies his action, standing beside me to protect me, to use his AT WILL GREATER TELEPORT whenever I'm hit, or whenever an enemy closes to within melee range.

If anyone does so, he uses his spell Like ability to teleport me away. He can also use his Charm Monster at will.

He's also a melee monster @ CL 10.
>>
>>47490788
>One of the things required for a wizard to function can be nought off with a fucking feat and you think that's not only a requirement, you think it's balanced!
>No matter how much you do to a wizard, he can always cast a spell of some kind, usually in a way to help him out of whatever is restricting his other spells.

Unless they're immune *oh*
Or they have concealment *oh*
Or after spotting them and targeting them they have spell resistance *oh*
Or after their spell resistance they pass their ability save *oh*

And THEN your spell lands.....Well, as long as none of your verbal or somatic omponents are restricted....Meanwhile the Barbarian has you in a chokehold and thus enacts drowning rules on your Wizard who's gasping for air until he's choked the fuck out.

Yea, so broken.
>>
>>47487686
What have you been playing where anyone has 10 hp at high levels?
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>>47490770
All that shit sure does sound hard for a wizzy. Sounds downright impossible for a martial. Cha saves? Id love to, but all my points had to go into Str, Dex, and Con. I couldnt put them into a single ability and then minor in Cha for the ladies.
>>
>>47490788
>The wizzy is guarenteed his spells. Equipment is not.

No he's not, a fucking Rogue could easily just come in and steal his spellbook.

Now you have a wizard who's nothing more than an old man kindly asking for his book back, unless he's a spontaneous caster, which is why bards and sorcerers are forever more useful.

Even if you steal a fighters gear, he can wrestle you and bare-knuckle brawl you.
>>
>>47490788
>Wizzy spends a round to summon shit
>Martial spends a couple rounds playing pattycake with it until it's dead. It's low CR so it's no problem
>Wizzy spends those rounds raining fire or urine or whatever he feels like upon the preoccupied fighter's head.
Not quite. More like 'wizard starts casting summon monster, fighter full attacks him with a +1 (+7 strength mod) longbow and he loses the spell.
>The wizzy is guarenteed his spells. Equipment is not.
True, why assume the DM lets you have some cheap alchemical items? You assume it because it's the default.
>>47490841
Look at what I was responding to. Guy said that if we were going for realism wizards shouldn't get hp increases past level 1, another guy responded saying that it doesn't matter and I responded saying that was as wrong as you can get.
>>
>>47485104
Because it's a wimpy weak nerd's power fantasy.
>>
>>47490852
>Sounds downright impossible for a martial.

The Martial can out-run the devourer while constantly using ranged attacks on it.

The creature isn't meant to be attacked 1v1, it's meant to go up against a party, and is a good way of keeping spellcasters in check if they start dominating encounters and makes the players a little more humble about what they can and can't do.
>>
>>47490737

> You do if you actually want to get them to do anything.

No you don't. You just demand it, torturing them until their abilities get so low they fail their checks. And then they are yours for an abitrary length of time and they must obey.

> And polymorphing your familiar is a sure fire way to lose a ton of xp when it gets killed because it has half your d4 hp.

In a evasive amazing body. And that's if the Wizard doesn't have friends.

> And cloakers? A DC 15 mind-affecting fort/will save isn't gonna fuck up anything worth fucking up.

Yes, it will. If your argument is essential "lol Cloakers", you've never faced them.

How about a roper, 6 ranged touch attacks, Fort for 2d8 Strength Damage, 50ft range. Natural armor +14.

Darktentacles have 12 15ft slams.

There are so many amazing forms.
>>
>>47488896
This guy gets it
>>
>>47486137
Raistlin Majere is my answer to that.
>>
>>47490835

All those things apply to every single fucking class.

Nothing about a Fighter or Martial makes the more adept at any of those things.
>>
>>47490835
You keep using these hypotheticals where a martial is ALREADY shoving his cock down your throat. So you mean to say someone got the jump on you and you can't do much about it? Weird how the only way to not be a walking god is for someone to get the jump on you. Look, Skeletor. Achilles could be killed by being hit in the ankle. That one spot. You are arguing that wizzy has an achilles tendon and that makes him balanced against martials, who are made up of 80% achilles tendon. IF they carefully select their feats.

I mean fucking look at your list and tell me which of those a fuckin martial wouldnt have to deal with? You realize an AC is literally a save attempt every round where it is assumed they rolled a 10 on their save?
>>
>>47490835

> Hey guys! Controllers don't exist! Magic needs to be targeted, there are no area denial spells! SR is on every spell! Everything has saves!

Good luck making your balance checks on Grease moron.
>>
>>47490925
>apply to every single fucking class

Yes, but other classes are much better at all those things. Martials are better at landing hits and passing spot checks, ontop of the blind-fighting ability which allows them to re-roll their attacks if they miss.

When it comes to immunities, the most a creature will have is either taking half damage from a weapon type, or having damage reduction or regeneration, the attacks still DO something. Even DR/10 can be completely avoided by a weapon that merely has "good" applied to it, or is just a +1. Spells have no such benefits and are completely ruled out in most cases.
>>
>>47490899
>In a evasive amazing body. And that's if the Wizard doesn't have friends.
Speaking from experience, doesn't matter how evasive you are if you die to a stiff breeze. Everyone gets hit eventually.
>No you don't. You just demand it, torturing them until their abilities get so low they fail their checks. And then they are yours for an abitrary length of time and they must obey.
So you keep spamming it on the off chance you don't roll a 1 on a cha check, and your DM kicks you from the game if he doesn't allow evil characters. Nice job.
Now ropers and darktentacles are getting there, except anything with a good nat attack series is gonna rip your still squishy familiar to pieces thanks to it grappling them within full attack range. Your familiar also has your BAB, meaning its grapple is -5 worse than the roper in the same form.
>>
>>47485662
Magic isn't real though. There aren't any real rules for what magic can do and what magic should cost because the rules are whatever you decide they should be. Maybe in my setting wizards can't bend reality and conjure elements, all they can do is shoot nacho cheese out of their armpits. There is literally no hard and fast reason why wizards should be stronger.
>>
>>47490999

> Yes, but other classes are much better at all those things

No, casters are better at all those things because they have SPELLS.

> Martials are better at landing hits and passing spot checks

No, Druids and Clerics are. Because Wisdom. Because spells. Because Scent.

> ontop of the blind-fighting ability which allows them to re-roll their attacks if they miss.

You're going to buy fucking Blind-Fight!?

You re-roll misses if you chose the correct space. You can't hit things in total cover.

> the attacks still DO something.

50% of the time, with a magic weapon on an Incorporeal Creature. Which Wizards can summon/bind/create.

> Spells have no such benefits and are completely ruled out in most cases.

Wut.

There are spells that have no SR, no save. Always work.

Most of the controlling spells in fact. Things that make a Fighter basically useless unless he can run through stone or see through hailstones.
>>
>>47490941
>You keep using these hypotheticals where a martial is ALREADY shoving his cock down your throat.

Because the really dangerous or "broken" spells that a lot of people are throwing around either require lots of prep time, and if they aren't prepped, they take enough time to cast for the Fighter to do something.

That's what he does.

He fights. If he's going to go up against a spellcaster, he's going to rush in and get as close as possible and beat the shit out of him and his 1d4 HD. If the spellcaster botches even a SINGLE round, he's dead, like-wise, if the fighter botches a single round, he *might* die, depending on the spells the wizard has at his disposal, and don't give me that bullshit of "a wizard is always ready," was Gandalf ready when that Balrog came out of nowhere and he used what spells he had to defend himself and the party? No.

This has nothing to do with people getting the jump. The Fighter is almost ALWAYS going to win initiative, and what's he going to do? He's going to Charge the Wizard, and if he's on horse-back, he's going to be even more lethal.

This is a hypothetical, because the game is not something programmed and ruled as-is, there's rules that can be interpreted differently, and not every encounter is going to be predicted.

Almost all of the time, the Fighter is going to be able to act first in any given scenario unless the Wizard ambushes him, which is going to be the most likely strategy, assuming he knows he's coming, but then again, the Wizard might fail his checks and the Fighter could hear him, or see him.
>>
>>47490993
>grease

Lol, are you a fucking retard? A Barbarian can still move 20 feet in a round, and if he drops a smokestick at the end of his movement, he gains concealment, blocking him from being targeted, so he just does that until he reaches the Wizard.

Grease, lol, what a fucking joke and waste of a spell slot.
>>
>>47491015

> Everyone gets hit eventually.

Except Fighters apparently, that never roll badly against save or sucks.

> So you keep spamming it on the off chance you don't roll a 1 on a cha check

Figures you can't read spell descriptions.

You spam the spell till something fails and is bound.

THEN you keep them for days, casting debilitating spells on them till they are putty in your hands. Or just Charm/Dominate. Or Geas.

> your DM kicks you from the game if he doesn't allow evil characters. Nice job.

LOL?

You can still just convince a fucking Galeb Duhr to obey you. It has like a CHA of 8 or some shit. Probably will agree if you leave it alone after a week.

> your still squishy familiar

Or hire a merc. Or buy an warbeast. Or have a friend. Or literally anything else.

Christ.

> Your familiar also has your BAB, meaning its grapple is -5 worse than the roper in the same form.

Buy a warbeast for pittance, or a Figurine of Wonderous Power. A bajillion types of options.

Still want to know how your Lvl 11 Fighter fights a Galeb Duhr though. Or a Formian Myrmarch. Or a swarm of Breathdrinkers.
>>
>>47491082
>The Fighter is almost ALWAYS going to win initiative, and what's he going to do?
No, they're not you fucking idiot, the Wizard is going to have a better Dexterity and has actual class features that can boost initiative. A Fighter is going to LOSE initiative most of the time, and it gets worse if spells like Nerveskitter are on the table because that's another +5 the Fighter will never be able to make up for.
>>
>>47490899
>>47490737
If the wizard is a Necropolitan (trading a possibly low CON score for d12 hit dice), he could shift into any number of extra forms - including incorporeal ones or the Brain in a Jar that uses INT for initiative.
>>
>>47491082
>require lots of prep
>vat is grease¿
>vat is fireball¿
The only ones coming up with these insane spells are the wizzy supporters.>comparing gadalf to a wizzy pc
We had someone do that earlier in the thread. You can see what a difference it wouldve made to LotR if he had been half as strong as a wizzy. ctrl+f featherfall and you should find it easy.

As for martial vs wizzy, youve managed to divert the conversation. Again. This isnt another of your martial vs wizzy, 1 on 1 fight to the death. We WERE comparing how wizzy fares in gameplay compared to martial. Way to distract and divert until thread death. Ill be sure to watch for it next time, Skeletor. You won't get me next time!
>>
>>47491126
You've constantly proven you literally have no clue of what you are talking about. Just fuck off.

>>47491082
>The Fighter is almost ALWAYS going to win initiative

This has already been proven wrong, shitface.
>>
>>47491126
>A Barbarian can still move 20 feet in a round,
Enjoy your Reflex check AND Balance check to not fall on your ass, retard. You know, the save that the Barbarian has absolutely no bonuses to from their class unless they're a Whirling Frenzy Barbarian and the skill that's not on the Barbarian's class skills?
>>
>>47491126
Grease is one of the second level spells that can take down CR 15+ enemies without using AC or SR.
four example, every golem ever.
>>
>>47491165
>Except Fighters apparently, that never roll badly against save or sucks.
I never said they don't.
>Or hire a merc. Or buy an warbeast. Or have a friend. Or literally anything else.
Right, so you've got an animal who immediately craps itself upon entering a form not its own, or you're hiring an NPC at which point all bets are off.
Still want to know how your Lvl 11 Fighter fights a Galeb Duhr though. Or a Formian Myrmarch. Or a swarm of Breathdrinkers.
Unfortunately don't have my books on me right now, so can't see stats. Probably via the aforementioned ubercharging or karmic strike.
>>
>>47491082
Completely dissagree. Most wiz use dex as a secondary stat and may take imp init if they arent going generalist (i know i did.) Solid fog is usually how i beat fighters when they try to 2v1 me, so i cant see why thqt wouldnt work in a 1v1
>>
>>47491213
Glitterdust does it too. It's such a bullshit spell.
>>
>>47491126

> A Barbarian can still move 20 feet in a round

If he doesn't fuck his balance check, and 20ft isn't going to get him close enough to the Fighter unless he jumped him. Which is entirely possible. Just a necessity for him not being fucked royally.

> he gains concealment, blocking him from being targeted

Area affect spells still work. Like Glitterdust. Which Blinds him. You can target spaces, which work when you have area abilities.

Doesn't work when you have to use a weapon. Funny that.

> Grease, lol, what a fucking joke and waste of a spell slot.

Right... Wizards can't completely dominate early encounters with it and Glitterdust or Colour Spray.
>>
>>47491082
>3.5 fanboy tripfag who doesn't know the first thing about 3.5
Why the fuck do you exist? Why do we have to trade legitimately good tripfags like MR. RAGE for retards like you?
>>
>>47490896

Which is why a good caster can easily work around them with a smart selection of basic spells while the martials will always be at a disadvantage against them?

Oh, I'm so happy that you made an encounter to humble me, kind GM, it's just a shame that I know the berth of my class's abilities while the martials are forced to eat shit.
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>>47491214

> I never said they don't.

So they can fail saves. Like a Cloaker's Moan.

> Right, so you've got an animal who immediately craps itself upon entering a form not its own

That's not fiat. Depends how close the form is to its own. You can also train it to accept a common form, or just fuck with its brain until it will.

> you're hiring an NPC at which point all bets are off.

Hirelings are in the DMG you asshat.

> Probably via the aforementioned ubercharging or karmic strike.

Yes. Charge a Galeb Durh indistinguishable from a rock without a DC30 Spot Check. 300ft away. Defended by a gargantuan 148hp beast with a +31 Grapple check. Another pops up once a turn, every turn, on your space. Exactly your space, because Tremorsense.

Before you even get started on his friend, the Wizard...

Yeah, charging should do it. Definitely can charge something next to your space.

Idiot.
>>
>>47491074
>No, casters are better at all those things because they have SPELLS.

Wrong. The spellcaster is not as good naturally. Sure, he can use spells, but he has to cast them first, meaning he has to cast a spell that gives him dexterity or strength bonus, or skill bonuses, and if they have verbal components, then the enemy could easily hear the Wizard and ruin the ambush.

>No, Druids and Clerics are. Because Wisdom. Because spells. Because Scent

Nope, Martials are, because feats, and BAB, and because Strength + Dex bonuses.

>You re-roll misses if you chose the correct space. You can't hit things in total cover.

"In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit. "

An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however."

"You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half. "

Written as is.

>which wizards can summon/bind/create

Good for them.

>There are spells that have no SR, no save. Always work.

*AHEM*

Undead
-Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

-Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.

-Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects

-Immunity to any effect that requires a Fortitude save

Summoning is about the only tool a spellcaster has at their disposal right about now, unless they have a Paladin or a Cleric on hand.
>>
>>47491082
>The Fighter is almost ALWAYS going to win initiative
Yeah, the Fighter that has Dexterity as something like a fourth priority stat behind STR, CON, and WIS and has STR bonuses and magic weapons and armor and AC bonuses and save bonuses as higher priority than anything else on magic items TOTALLY has higher initiative than the Wizard, who has Dexterity as their second or third priority stat, has two separate familiars that boost initiative, has spells that boost initiative directly or indirectly(Polymorph, Shapechange, etc), and has far more leeway in what magic items they buy because unlike Fighters the only things they have to give a fuck about are INT and save boosting magic items.
>>
>>47491314
>So they can fail saves. Like a Cloaker's Moan.
>Before you even get started on his friend, the Wizard...
Jesus mate, what's with all the vitrol and trying to turn this into a 1v1? Or rather, 1v1 and everyone else. 'x is bad compared to y' in terms of a game based around teamwork is not the same as 'x would lose in a fight to y'. An average bard would lose to a barbarian in a fight, does that mean bards are worthless and we should run all barbarian parties in future? Or do you think a healing Life oracle in PF is worthless because a fighter would kill him in a fight?

On the galeb dur front though, I again don't have the stats handy. That said, do they have any listed combat strategy? Most monsters don't default to the most optimal strategy. Mental stats?
>>
>>47491253
He's filled most of the bingo-board single-handedly.

As an aside, I know Rage on IRC, he's doing well.
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> You can buy a CR 8 Dire Tiger for less than a +1 Magic Weapon, 1300GP

> Someone people think Fighters are literally good for anything but their Wealth By Level, which everyone has.

This thread should be archived.
>>
>>47491333
Most conjuration magic will do the trick. Solid fog followed by black tentacles as a low level example. Not to mention that spell pen is a feat that most casters get anyway.
>>
>>47491333
>Nope, Martials are, because feats, and BAB
DMM Persist Divine Power and Divine Favor, take Knowledge Devotion. Four feats and you're competing with a Cleric with full BAB and +6 to STR, anywhere from +2 to +3 to hit and damage from Divine Favor, and a variable bonus to hit and damage between +1 and +5 that goes up the better you are at optimizing your Knowledge checks, something a Fighter will NEVER be able to do, and all of these go all day long.

Fighters are also one of the worst possible classes for spotting things because they don't have spot or listen on their skill list, they have shit tier skill points, and they have WIS as a tertiary stat.
>Summoning is about the only tool a spellcaster has at their disposal right about now
Glitterdust, Grease, Solid Fog, orbs. Like constructs, undead have fuck-awful saves and every single one of those bypasses their immunities and their SR, if they have it.
>>
>>47491333
Hey dipshit, those skellies aren't immune to lethal damage spells. Or grease.

>>47491423
Is this a legit bingo board? I have a morbid desire to play it on /tg/.
>>
>>47491229
>If he doesn't fuck his balance check,
Grease isn't just a balance check, it's a Reflex check at the beginning of every round to see if you fall, a Balance check when you try to move to see if you fall, and automatic flat-footing them if you have less than 5 ranks in Balance so party Rogues can laugh their fucking ass off and pepper them with sneak attack flasks. Very, very few things in the game have Balance ranks worth talking about and heavy armor and a shield is effectively an instant fail because of armor check penalties.
>>
>>47491398

> 'x is bad compared to y' in terms of a game based around teamwork is not the same as 'x would lose in a fight to y'.

They aren't mutually exclusive?

> An average bard would lose to a barbarian in a fight, does that mean bards are worthless and we should run all barbarian parties in future?

No, but Fighters can be replaced with magic items. Literally. They are just BAB, Feats on a body.

Animal HD give them a run for their money.

> That said, do they have any listed combat strategy?

They are smart enough to learn one and follow complex orders given to them by their eternal, or temporary, Master.

They also behave exactly as I described.

> Mental stats?

Int 11, Wis 16 Cha 12

AC22 (15 Nat), 8d8+40

DR15/+1

At Will; Animate Objects, Stone Shape, CL 20. 1/day Move Earth, Passwall, Transmute Rock to Mud, Wall of Stone

Freeze: Hold so still looks like a boulder. DC30 to tell its not Stone.

10ft Burrow, 300ft Tremorsense, same range as Animate Objects.

Its CR5. It's CR is VERY VERY WRONG
>>
>>47491341
>wisdom
>a fighter focus

Instead of a fighter, you could just as easily place a rogue or a Barbarian in that slot. I used the term "fighter" as an example, but any pure martial class will do, and the fighter could easily choose what he wants his stats to focus on, and if he's a ranged fighter, DEX is going to be his focus, not STR.

It's like you've never played a non-spellcaster.

>>47491253
>fanboy

Hah, what a retard! Glad you love to create strawmen to attack, what a wonderful contribution! Lol, what a fucking moron.

>>47491287
A good anything can work around them.

>>47491229
A barbarian gets more skill points than the fighter, so I don't see him failing his balance check too often.

>Area affect spells still work. Like Glitterdust. Which Blinds him.

Assuming that it's in the best possible circumstance, such as it being a clear, flat, field, in bright day, and there's no cover that the Barbarian didn't just out-smart the Wizard by using the smokestick as a distraction to then use the forest/jungle as cover to flank him.

That would just be downright embarrassing, wouldn't it?

Gee, it's almost like spellcasters choose those classes because they're insecure about how intelligent they are in real life.
>>
>>47491551

Yeah I didn't defend Grease as well as I should.

I'm rather ashamed of myself.
>>
>>47491564
>Wisdom
>NOT a Fighter focus
I sure hope you like getting raped in the ass by every Will save or lose in the game.
>>
>>47491523
Hey dipshit, those skellies aren't immune to bludgeoning damage. Or arrows.
>>
>>47491564
>A barbarian gets more skill points than the fighter, so I don't see him failing his balance check too often.
Balance isn't on their skill list and Barbarians have just as much Dexterity as Fighters do, which is to say that they don't have very much. Enjoy pissing away a full skill's worth of skill points for no real effect.
>>
>>47491523
Yeah, it's in this thread.

Here.
>>47488414
>>
>>47491555
Alright, so DC 30 to make it out when it's actively using that. It dies to a single good charge, or even a full attack. Fighter beats it just fine assuming the entry doesn't specifically say it prefers to kite things to death. Onto the formian?

As for what you said earlier, a person could lose in a straight fight against another party member and still contribute just fine to the party. How exactly do you replace a fighter with magic items again?
>>
>>47491597
Fighter can easily just take a feat to gain a +2 bonus to Will saves if his willpower is particularly low.

He has 18 feats in total I believe throughout his 1-20 progression, meaning by level 1, he can have a Will save advantage equal to or more than any other class in the game.

This all depends on the setting and what kind of fighter you want to build as well.
>>
>>47491333

> The spellcaster is not as good naturally.

You mean without spells or magic items don't you?

Is Move Goalposts a Fighter Bonus Feat?

> he has to cast them first

Like in the morning. Or as immediate actions.

> meaning he has to cast a spell that gives him dexterity or strength bonus, or skill bonuses

Like, I dunno, Polymorph?

> Nope, Martials are, because feats, and BAB, and because Strength + Dex bonuses.

Fighters do not have better senses than Druids or Clerics you absolute nutter.

Clerics have spells that give them fighter BAB for fuck's sake.

Druids turn into Animals with STR bonuses that wreck a fighters To Hit.

> An invisible attacker gets no advantages related to hitting you in melee

So? They're using Spectral Touch Attacks. Or any other ridiculously broken shit. You still have
pick the correct square to attack. Re-rolling your miss chance only applies if you're actually going to hit the creature.

If you chose to hit the square they *were* in, no help.

> Good for them.

Meaning they can get creatures BETTER THAN YOU AT YOUR OWN JOB

> Undead

What? You mean the things Wizards and Clerics create?

> Summoning is about the only tool a spellcaster has at their disposal right about now

Or Grease? Or Control Undead?

Jesus H Christ.
>>
>>47491630
Balance isn't on their skill list, but they can still put points into it.

>Enjoy pissing away a full skill's worth of skill points for no real effect.

>pissing away

All of the skills a barbarian is going to pick are going to be utility skills, such as balance, climb, jump, swim, etc, which are already class skills, so he can just put +2 into Balance and that already makes him able to pass most balance checks with ease anyway.
>>
All this arguing about the hypothetical fighter vs. wizard fight and nobody mentions that the bigger problem about wizards is their out of combat utility

A wizard can fly, teleport, use telekinesis and craft magic items while the Fighter can maybe jump over small holes, lift a bigish rock and poke shit with a 10 ft pole to the extent that his shitty skill points allow

Fighter is arguably worse in combat and nigh-useless in solving puzzles and any situations that do not involve full attacking
>>
>>47491699
>Fighter can easily just take a feat to gain a +2 bonus to Will saves if his willpower is particularly low.
All that does is make up for the Wisdom you didn't buy that you still needed. You need good Wisdom AND Iron Will AND a save boosting magic item. You can't just have one because of how fucked you are if you fail a Will save - at high levels, having a bad Will save makes you a liability at best.
>>
>>47491726
Take a Wizard without any items and put him up against a fighter without any items. Fighter comes out ontop.

Now give the both of them items. Well, you can't restrict the fighter from being able to use magical gear, because then you're "restricting" the fighter, and if he lands a 16-20 on a crit (with the improved critical feat ofcourse) with a Vorpal Scimitar, he instantly kills/decapitates essentially any living creature, regardless of protection.

Who's broken again?
>>
>>47491643

> Alright, so DC 30 to make it out when it's actively using that.

He can do it while using Spell Like Abilities.

> It dies to a single good charge, or even a full attack

Hidden 300ft away? With a Wizard?

> Fighter beats it just fine assuming the entry doesn't specifically say it prefers to kite things to death.

How does the Fighter get to within range, guess the right rock, and kill it without being Grappled by a +31 148HP beast? OR - Because the Galeb Duhr can cast it at will, and do it every turn, and it lasts 20 turns..

19 of them.

> Onto the formian?

Yeah, the thing that can Greater Teleport at will.

> How exactly do you replace a fighter with magic items again?

Warbeasts.
>>
>>47491777
>Take a Wizard without any items and put him up against a fighter without any items. Fighter comes out ontop.
What the fuck are you smoking? The Fighter is a laughable joke without magic items. Literally Nerveskitter+Polymorph and it's over, no saves involved.
>>
>>47491765
>that you still needed

Depending on the build. In most circumstances, an average build of being as versatile as possible gives you the most "usability", but having the most effective fighter build are the ones that specialize.

I didn't even bring up how a Fighter can trip and attack enemies in the same round with a spiked chain, which counts as a reach weapon while still being able to attack enemies within 5 feet.
>>
>>47491809
No, it's not dependent on your build. You NEED a passable Will save if you want to do anything - SLAs will fuck you over nonstop if you ignore your Will save.
>>
>>47491777

> Take a Wizard without any items and put him up against a fighter without any items. Fighter comes out ontop.

Right, a nude wrestling cage match.

This happens all the time, and is a great argument...

It's also not true. Wizards have feats that would make that impossible for the fighter to win. Most spells would.

> Now give the both of them items. Well, you can't restrict the fighter from being able to use magical gear

LOL ?

> Who's broken again?

You. You're broken.

10/10
>>
>>47491807
Are you a ratard, or do you just like to ignore the spellbook rule? She's REQUIRED to study the spells from her spellbook in order to prepare them, meaning if she has no items, that includes no spellbook.

Are you fucking high?
>>
>>47485859
>The answer is that Fighters should built a shitload of anti magic abilities as they level, to contrast them to wizards.
PF Barbs have a class which can sunder spell effects and pounce with tiger claws. Wizards are cliched as the "prep time" class, but there's nothing in the rule book that says that melee fighters can't do prep time bullshit as well. Sure, your Int may be 10, but how are you gonna roleplay as someone with Int 24 anyway?

>Fighters should be the anti-mage.
Well if we're going rock paper scissors there should be an anti-fighter too, right?

Anyway, it has a lot to do with threats and answers. A wizard has a lot of answers to various threats, a fighter has only a couple (run and hit really hard). The real reason wizards are OP is because they can bullshit magic their way across giant chasms, water chambers, and whatever non-combat shit your DM throws at you as a roadblock.
>>
>>47491777
A wizard given the same ammount of cash could create a golem to fight you, negating the vorpal part of your weapon, and permanently be invisible and fly iirc
>>
>>47491847
>LOL

It's okay, we all get angry and use that when we can't say anything in return, it's okay lil one.
>>
>>47491852
Are you? Not having your spellbook means nothing if you have spells already prepared. This isn't even bringing up the fact that there are alternatives to spellbooks for Wizards.
>>
>>47491852

> She's REQUIRED to study the spells from her spellbook

It's a class feature not an item. You don't need to buy them.

You also can get a feat that means you don't need them.

But are you honestly suggesting a situation where the Wizards has NO SPELLS, you can beat one?

If the Fighter had NO BAB you could too.

Christ.
>>
>>47491765
Y'know anon, you can buy Iron Will. But no, you don't need all of those because of how having party members works. One level 1 spell from a party member solves most will save issues.
>>47491789
>He can do it while using Spell Like Abilities.
Really. Could've sworn most similar abilities only work like that when you're not doing anything else.
>Hidden 300ft away? With a Wizard?
The hell are you on about with a wizard? You asked if a fighter can beat a galeb duhr, which they certainly can.
>How does the Fighter get to within range, guess the right rock, and kill it without being Grappled by a +31 148HP beast? OR - Because the Galeb Duhr can cast it at will, and do it every turn, and it lasts 20 turns..
>19 of them.
Most monsters don't spend all day every day casting spells for no reason anon. The general assumption is that round/level abilities don't go up until combat actually starts. But if you're gonna go that way, Close Quarters Combat beats grapple. If it's using SLAs it's not using Freeze, if it's not using SLAs or moving why bother fighting it?
>>
>>47491878

> We can limit the Wizard to no spells, but we can't take away the fighters items

You can't argue against stupid.
>>
>>47491777
Vorpal doesn't work on a crit mate, just on a nat 20.
>>
>>47491902
>But no, you don't need all of those because of how having party members works
t. someone who has never played past level 3
>>
>>47491887
>alternatives to spellbooks for Wizards

What, you mean like items of spell-storing and wands and staff's? Those count as items.

>After resting, a wizard must study her spellbook to prepare any spells that day. If she wants to prepare all her spells, the process takes 1 hour. Preparing some smaller portion of her daily capacity takes a proportionally smaller amount of time, but always at least 15 minutes, the minimum time required to achieve the proper mental state.

Written as is, this is strictly the only way for a Wizard to prepare their spells. If they lose their spell book, they cannot prepare them. They're useless.
>>
And again.

People wonder why I hate 3.PF so goddamn much for the brain damage it inflicts. You can't make this shit up.

Thanks for shutting the tripfag down so totally, guys, have tits.
>>
>>47491916
You're right, so I'm going to stop replying to you.
>>
>>47491564
That's not how strawmanning works. Not even close. If anything it's closer to an ad hominem. And quit bring up fucking smoke sticks. You act like only martials are allowed to use them.

>>47491607
>Undead counter wizzy!!
>But they dont.
>Undead dont counter martial either, what's your point?!
Skeletor, come on.

>>47491639
Sorry and thank you.

>>47491699
>Fighter can just use one of the feats to do anything. Not like he needs them for anything later on or depends on a specific feat order to function.

>>47491777
The fuck who can mind rape him into using said weapon on something he'll never defend.

I love how Skeletor here almost single handedly turned the thread from fighters are worse than wizards into martials vs wizards.
>>
>>47491977
>What, you mean like items of spell-storing and wands and staff's?
No.
>>
>>47491941
You mean you don't play games where people are willing to cast buffs? In the long running Iron Gods game I played in while I did invest fairish into will saves, I was far from fucked on failing them simply because I had party members who could either dispel or straight up make me immune to such effects. Yeah yeah, Pathfinder not 3.5, but the spells are similar as are the effects you're worried about. That's not even mentioning that SLAs tend towards garbage save DCs, meaning the odd +1/2 from Wisdom isn't gonna make a difference.
>>
>>47491921
Yup, I was wrong.
>>
>>47491902

"A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally."

Learn the rules.

> The hell are you on about with a wizard?

The example I brought up was a Wizard Binding it for use as a weapon.

So it would accompany the Wizard. But fine, just the Duhr.

How do you get to within 300ft of the Galeb Duhr without being subject to a +31 Grapple?

Only way I can think of is grabbing a flying item.

> Most monsters don't spend all day every day casting spells for no reason anon.

The BOUND ONES DO.

This is about a Planar Bound Galeb Duhr. That's literally my example.

Look up in the thread.

> The general assumption is that round/level abilities don't go up until combat actually starts.

Why assume that?

The Wizard can instruct the GD to do it. It will do it, forever. It can't refuse, and it can't die from lack of food or sleep because it's an Outsider.

> Close Quarters Combat beats grapple

That's not a bad feat. Do you have 19 AoO?

Or just summon smaller +19 Huge Objects. Or so many you can't move through them.

> If it's using SLAs it's not using Freeze

Activated by thought, Freeze isn't an action.

It basically requires an entire build to beat, and even then, it's just ONE SPELL.
>>
>>47492007

/thread
>>
>>47492004
Why the flying fuckity fuckfuck would I waste a spell slot on a buff for your pathetic ass, when I could instead use that slot to END THE FUCKING FIGHT?
>>
>>47492004
>You mean you don't play games where people are willing to cast buffs?
Sure do. The problem is that if your Will save is shitty, even buffs aren't going to save you, and every action spent on your party bailing you out from your shitty build is an action not spent on killing an enemy.
>That's not even mentioning that SLAs tend towards garbage save DCs,
In Pathfinder, maybe. Not in 3.5.
>>
>>47491993

Thank you anon.
>>
>>47492057
Because everyone isn't a boring metagamer that thinks tabletop sessions have highscores.
>>
>>47492024
How does a Fighter get within attack range of a Galeb Duhr without getting trapped in stone repeatedly due to the at-will Stoneshape? Better hope you have an adamantium weapon because if not you are *so* fucked.
>>
>>47491977

Eidetic Spellcaster ACF.

Or just go with any other Full Spellcaster.

I mean as much as a Wizard shuts a fighter down, a Druid humiliates him.
>>
>>47492077
No, fuck you. This isn't metagaming.

My fucking life is on the line. Why would I bother buffing you, when instead that spell can be used far more effectively to protect my life, and the lives of my friends, by ending the fight in a literal fingersnap?
>>
>>47492024
>The Wizard can instruct the GD to do it. It will do it, forever. It can't refuse, and it can't die from lack of food or sleep because it's an Outsider.
It's a sentient creature. It's perfectly capable of ignoring orders outside of what it explicitly agreed to do. SLAs provoke AoOs so they must have some aspect of movement to them, and Freeze isn't just 'whenever it's not moving you've gotta roll perception' it's 'when it's actively staying as still as possible'.

Either way unless it's using animate objects every second of every day, it either loses or the fighter ignores it to go on his way. Which it doesn't do, because it's a sentient creature that has a mentality and personality beyond 'WIN FIGHTS'
>>47492057
Nice meme anon. Why buff the guy who is gonna end the encounter permanently in favor of temporarily slowing down the monsters? For that matter, what level 1 spell are you using that ends fights?
>>
>>47492097

It would require so many things for a fighter to solo a Galeb Duhr, and that's just one cast of one spell.

Planar Binding is a dumb spell. It's too OP. Build an army basically.
>>
>>47491997
>You act like only martials are allowed to use them.

No, but they're most useful against spell-casters.

>undead counter wizzy!
>but they don't

How exactly don't they? They limit their spell selection by a wide margin. I could bring up constructs, but I want to make this seem at least fair.

A Wizard is going to be the first character every single enemy attacks first. Who are they going to target, the beefy, armored up Cleric's, Paladins, and Fighters, or the armor-less, book/staff wielding Wizards and Druids?

You're trying to make this into a competition, when all's I'm doing is reading the rules straight from the rulebooks.

It's almost like people are arguing because they play spellcasters....Funny.

>Fighter can just use one of the feats to do anything. Not like he needs them for anything later on or depends on a specific feat order to function

He has 18 feats over the length of his career. Taking buff feats is still a decent choice.

>than wizards into martials vs wizards

I'm trying to limit myself from not using splat books such as the Tome of Battle and Sword and Fist.
>>
>>47492122
Yes, your life is on the line. So instead of throwing around that Black Tentacles spell that *might* temporarily grapple everything in the area, why not just cast Polymorph on the fighter so he can wipe the encounter next turn or two?
>>
>>47492114
>I mean as much as a Wizard shuts a fighter down, a Druid humiliates him.

Assuming the Fighter has no feats, weapons, or items.
>>
>>47492007
WOW
O
W

FUCKING FINALLY!

>>47492072
You realize he was calling you a dipshit right?
>>
>>47492177
>They limit their spell selection by a wide margin.
Not really. They cut out Enchantment and Necromancy, which aren't exactly the best spell schools in the game, and leave Conjuration completely untouched when it is by FAR the most powerful spell school in the game.
>I could bring up constructs, but I want to make this seem at least fair.
Constructs have no good saving throws. Spell immunity acts as infinite Spell Resistance, not as actual spell immunity. Wizards have spells that target their weak saves and ignore SR, therefore ignoring their spell immunity. Constructs are incredibly weak to Wizards and can be dominated with level 1 spells until their HD are in the stratosphere, which also happens to make them basically immune to Fighters.

It's telling that the only golem in the MM that can even begin to put up a fight against any party with a Wizard in it is the Greater Stone Golem due to its 42 HD, but even then that's a total fucking joke by level 16.
>>
>>47492135

> It's a sentient creature. It's perfectly capable of ignoring orders outside of what it explicitly agreed to do

And it explicitly agreed to follow any orders.

So no.

> SLAs provoke AoOs so they must have some aspect of movement to them

No, just not doing something else. Like defending yourself.

What part of "no Somatic Component" don't you get?

> when it's actively staying as still as possible'.

Which it can do and use it's SLA. Because they don't require movement. Explicitly.

> Either way unless it's using animate objects every second of every day

Which is fine. It literally just requires thinking about it.

> it either loses or the fighter ignores it to go on his way

Fleeing. That's called Fleeing. It's not a solution.

> it's a sentient creature that has a mentality and personality beyond 'WIN FIGHTS'

It's a bound creature that follows the instructions of the person that bound it.

It's like Spell Descriptions are a suggestion to you.

I mean fuck, let's just make it a goddamn Arcanaloth.

Which with 12HD is CR SEVENTEEN.

And has At Will Shapechange (lvl 9 spell) on itself.
>>
>>47491981
Thank jebus for Overwatch. It will be last one standing in the current triumvirate by waifu material alone.

>>47491997
Never defeat**

>>47491902
The creature was originally brought up in a post about wizzy summoning shit.

>>47491809
Spiked chain requires an exotic proficiency feat doesnt it? Christ, Skeletor. We're talking about base wizzy class features and spells and your solution to everything is feats. I get that fighters get a couple extra feats but those are generally earmarked from level 1.
>>
>>47492255

Wasn't the person he was replying to. Not sure why an anon thanked him.
>>
>>47492230

> Assuming the Fighter has no feats, weapons, or items.

No, just no equipment. As you put him in that situation.

Pray tell how a nude fighter defeats a nude Druid?

Who is a giant flying bat with AC24, Touch 18 and better saves that you can possibly dream with High Wis, Dex and Con?
>>
>>47492290
>And it explicitly agreed to follow any orders.
That's not a service anon, that's enslavement.
>Fleeing. That's called Fleeing. It's not a solution.
Not fleeing. As in 'it's using Freeze rather than actually doing anything so I just go on my way unmolested with no reason to fight it'. If I walk past a bloke who says or does nothing to me, am I running from him?

As for the rest of it, if you're adding in an equal level wizard you're ramping up the CR yet more, so there's no shame in not beating it. Against a Geleb Duhr that *isn't* being enslaved into being a 24/7 Animate Objects factory, fighter does just fine, which is fine by me.
>No, just not doing something else. Like defending yourself.
Or focussing on keeping themselves still. Thanks for understanding me anon.
>>
>>47492230
No, there's really nothing a Fighter can do about a competent Druid.
>>
>>47492177

> No, but they're most useful against spell-casters.

Concealment doesn't work against area denial spells.

> They limit their spell selection by a wide margin.

To the best schools and tactics. Controlling Conjuration/Transmutation.

> I could bring up constructs

As someone else said, they are terrible against Wizards.

> Who are they going to target, the beefy, armored up Cleric's, Paladins, and Fighters, or the armor-less, book/staff wielding Wizards and Druids?

Druids wear armour. They also look like enormous animals with amazing grapple checks, that also cast spells.

Wizards can look like anything. Including a god-damn fighter. Illusions Michael.

Undead also are usually mindless.

> It's almost like people are arguing because they play spellcasters....Funny.

No, because they've played Fighters and realized they were utter shite compared to spells.

Druids can summon a fucking tornado that a Fighter would just get buttfucked by.

> He has 18 feats over the length of his career.

A human wizard has like 12. And spells.

Fighters suck. They are awful. They can easily be replaced with a warbeast.
>>
>>47492177
How exactly son't they? Lethal. Damage. Spells.
>My only option against them is to kill them? Oh no!
That's the only options martials have too. Skeletor. Come on.

Who are they gonna attack first? Whoever is in front cuz skelly int is low.

And why do you keep saying everyone else is the spellcaster player? You're the one arguing how weak spellcasters are. Skeletor, come on.

And with your final sentence you dodge the point. Again.
>>
>>47492383

> That's not a service anon, that's enslavement.

Why does that matter?

> Not fleeing. As in 'it's using Freeze rather than actually doing anything

Freeze doesn't require an action.

It also can Freeze and let it's 19 Animated Objects fuck you up, decreasing by 1 a round, without doing anything.

> Against a Geleb Duhr that *isn't* being enslaved into being a 24/7 Animate Objects factory, fighter does just fine, which is fine by me.

Moving the goalposts again.

So against one in the Monster Manual, which is specifically totally pacifist, you'd be fine?

Well great, that totally counters my point about fucking BINDING ONE TO FIGHT.
>>
>>47492383

How about a Myrmarch that teleports to max range away from you and Charm Monsters you every turn from now to infinity?
>>
>>47492283
>Constructs have no good saving throws. Spell immunity acts as infinite Spell Resistance, not as actual spell immunity. Wizards have spells that target their weak saves and ignore SR, therefore ignoring their spell immunity. Constructs are incredibly weak to Wizards and can be dominated with level 1 spells until their HD are in the stratosphere, which also happens to make them basically immune to Fighters.

Okay, then gimme a for-instance.

I can wait. Level 1 Wizard, the construct is right in front of you, what do you do.
>>
Can I point out there have been 101 posters, and (being generous) maybe 10 people in support of wizzy not being too powerful? That leaves 91 people. Even assuming the vast majority of that is unrelated posting that's gotta be more than 10 people
>>
>>47492301
>Spiked chain requires an exotic proficiency feat doesnt it? Christ, Skeletor

Good, you can read!

How exactly does that limit a Fighter who's designed to take as many feats as possible again? Hmmm, think really hard about this one, okay lil guy?
>>
>>47492398
He can kill it for one.
>>
>>47492523

> So you're a Level 1 Wizard and you're within reach of an aggressive monster, what can you do huh?

Not let that fucking happen?
>>
>>47492523
Isn't grease a level 1 spell?
>>
>>47492571

Tell me how a Fighter kills a flying creature without equipment.

Eye beams?
>>
>>47492476
>It also can Freeze and let it's 19 Animated Objects fuck you up, decreasing by 1 a round, without doing anything.
True, if only it weren't 300 feet away. Alas.
>Well great, that totally counters my point about fucking BINDING ONE TO FIGHT.
Not really, you had no point, just 'could a fighter beat a Galub Duhr?' Come to think of it, what does a wizard to against a galub duhr and its 19 twin brothers widely spaced out while the Duhr itself Freezes?
>>
>>47492523
>Level 1 Wizard
Fucking seriously? The lowest CR golem in the MM is the Flesh Golem at CR 7, and even then the only reason you're not winning instead of running away from it is because martials are going to be incapable of doing enough damage to kill it with the rounds the Wizard can buy a party because Grease is still 1 round/level.

Silent Image to 'wall' a golem off while you bypass it will work because they have zero intelligence and can't figure out that it's an illusion because of it.
>>
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>>47491809

> Uses Spiked Chain as an example of how amazing Fighters are

> Still thinks Blind Fight lets you hit thinks in Total Darkness, or through a Wall of Water, or a creature with Total Cover, or a creature inside any Fog Spells.

> Thinks his fighter won't be ripped apart by 500gp worth of warbeast dogs.
>>
>>47492571
No, they really can't. There's no way for a naked Fighter to deal with an enemy who can hard counter any martial strategy in the game *on the fly*.
>>
>>47492660
>>47492591
>>47492590
Oh, so what you're saying is absolutely nothing? Alright!

>>47492591
You cast grease. It rolls 1d20 and passes the DC 10 required to pass.

It takes a double movement and now it's 5 feet away and outside the range of grease.

Care to use another spell?

>silent image

The construct, with zero intelligence, tries to batter against the illusionary wall, falling through it and continues coming forward.

Any more tricks?
>>
>>47492709
rekt/10
>>
>>47492709
That's not how either of those work.
>>
>>47492709
Anon, I get you're not a fan of 3.5 wizards, I really do. But what exactly does a level 1 fighter do against the CR 7+ golem you're mocking level 1 wizards over? Also grease slows it to half speed until it's out, so the wizard can just run the pitifully slow creature after that.
>>
>>47492624

Good point actually. Still doesn't counter everything else I said though.

I mean fuck, if it's reasonably dark you can't even see 300ft away. If there are any visibility issues at all you can't do shit. Like if the GD is behind a bush.

> just 'could a fighter beat a Galub Duhr?'

>>47490596

> I Planar Bind a Galeb Duhr

Keep moving those goalposts buddy.

> Come to think of it, what does a wizard to against a galub duhr and its 19 twin brothers widely spaced out while the Duhr itself Freezes?

What would that prove?

Are you seriously suggesting I brought this up just to talk about a fucking Monster from MMII?

I brought it up SPECIFICALLY ABOUT PLANAR BINDING.

Do Martials have Planar Binding? Do they have access to a Galeb Duhr? No.

Let me goddamn clarify.

> I SUMMON A FUCKING GALEB DUHR WHAT DO YOU DO NIGGA?
>>
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>>47492301
Yeah, it's got some new hotness to it for sure.
>>
>>47492709

> Wizards at level 1 can't defeat a CR7 monster right next to it!

Neither can a Fighter. Can they.
>>
>>47492770
>you're mocking level 1 wizards over?

The dipshit literally "laughed" on his keyboard about how a level 1 wizard can take on that type of golem, which I just proved they can't.

My point wasn't that a fighter could do anything, but he's grossly over-estimating the abilities of the Wizard.

>>47492768
Silent Image does not create a solid object. It creates the visual image of an object. The Construct would've seen the wizard, then not seen the wizard, putting two and two together it would've tried to bash through whatever blocked its path, seeing as it has zero intelligence. Grease can either target a creature or target a 10 ft area. Either way, if the creature passes it, it can still approach the Wizard.
>>
>>47492773
>> I Planar Bind a Galeb Duhr

>Keep moving those goalposts buddy.
Note how none of the responses to the post you cite were me. This specific branch of conversation came off you just asking 'what does a fighter do against a Geleb Duhr?' in a different post to the one you just quoted.
>What would that prove?
It'd prove there's nothing really to be bothered about here. I'm not saying a fighter is superior to any other class, just that they can hold their own in any fight a caster can do.
> I SUMMON A FUCKING GALEB DUHR WHAT DO YOU DO NIGGA?
Let's see, you just summoned it so no buddies, I charge and kill it. If you summoned it 300 feet away I use a Belt of Battle to sprint to within charge distance, then charge it. If it's just sitting around in the far distance doing nothing but animate objects, what reason do I have to fight it?
>>
>>47492821
>putting two and two together
Except it's NOT INTELLIGENT YOU FUCKING RETARD. It literally cannot put two and two together - it is automatically assuming that that is real stone, and since they can't break through stone...
>>
>>47492821

> The dipshit literally "laughed" on his keyboard about how a level 1 wizard

>>47492283

> can be dominated with level 1 spells
> level 1 spells
> spells
>>
>>47492821
Good job failing reading comprehension utterly, retard.
>>
>>47492856
Alright, so by your definition, the Construct is incapable of moving or seeing or taking any sort of order and is a deaf dumb and immobile pile of animated garbage that the Fighter can take by just walking past it.

If it CAN take orders, than it saw the Wizard, and still tries to get at him.

You're a fucking autistic retard, go wand jockey your asshole faggot.
>>
>>47492546
>Fighter needs a specific feat liat to do anything
>Fighter can definitely spare feats though
>Especially for exotic weapons
Come on, m80. It's generally well known that exotic weapon feats are traps.

>>47492709
Im sorry, but did you bring up the golem for any real reason? Level 1 anything is fucked, whether they be wizzy, martial, or my homebrew race based off the protosswich has my homebree class of vampiric ninjaism.

Once again
>Wizzy is better able to handle most situations
>HERE'S ONE THEY CAN'T HANDLE
>Well, Skeletor, that situation is both unlikely and also just as lethal for literally anyone else of the same level.
The fact that people even have IDEAS of how wizzy can deal with it but no clue how a martial would deal is telling.
>>
>>47492888
Go and explain how I'm wrong, faggot-shit.

>>47492867
Thanks for proving my point.
>>
>>47492821
>The dipshit literally "laughed" on his keyboard about how a level 1 wizard can take on that type of golem, which I just proved they can't.
Yeah, but responding with assumptions about saves/checks/actions doesn't really work. If the thing gets greased it has to make a reflex save *and* a balance check, odds being that it fails one. The wizard definitely can't beat it in the sense that he can't destroy it, but it's not killing him either.
>>
>>47492899
[citation needed]
>>
>>47492903
For a weapon that has reach, counts as a double weapon, and can attack enemies adjacent to him, how is specializing in the spiked chain bad? Like, AT ALL?

>>47492903
I mentioned constructs, and then the other person mentioned Golems.
>>
>>47492854

> Note how none of the responses to the post you cite were me

You're anon you stupid fucktard.

> This specific branch of conversation came off you just asking 'what does a fighter do against a Geleb Duhr?' in a different post to the one you just quoted.

Okay. You're an idiot and you don't understand the context of the discussion we are having.

I'm talking about Binding a Duhr. As I've said repeatedly. As I've including in my arguments.

What you thought I was arguing is ephemeral. That just makes you look moronic.

I'm telling you NOW what I meant. What I'm arguing. I'm clarifying it for you, because you're an idiot.

> It'd prove there's nothing really to be bothered about here.

What?! That's like saying Polymorph isn't overpowered because what would a Wizard do against A WIZARD WITH POLYMORPH?

> Let's see, you just summoned it so no buddies

Jesus H Christ. Planar Binding has a casting time of 10 minutes. It's really not meant for in combat use.

I've cast it in preparation. As I've fucking put constantly.

I refer back to my original goddamn post;

>>47490596

I mean christ, this is before we even get to how one of those creatures completely nullifies the entire use of a martial character at all.

You are fighting against situations you are inventing to defeat, the definition of straw-manning.
>>
>>47492922
>Go and explain how I'm wrong, faggot-shit.
Level 1 spells doesn't equate to a level 1 Wizard, retard, and even if that were the case a level 3 Wizard CAN cripple a flesh golem with a single casting of Grease long enough for the rest of the party to gangbang it to death, no thanks to AoOs from the golem trying to get up. God fucking help you if we're talking about a level 7 Wizard vs a flesh golem because that's a fight a flesh golem is never winning.
>>
>>47492923
He temporarily makes it a non-threat at best, but only temporarily. The level 1 wizard could also be hit by a thrown object from the construct and die instantly.
>>
>>47492989
>The level 1 wizard could also be hit by a thrown object from the construct and die instantly.
Golems don't throw objects.
>>
>>47492899

> Doesn't know how Mindless works

Think of it like a bug.

A bug doesn't think "Oh it's a spell" when confronted by a wall. It just thinks it's a wall.
>>
>>47492981
>Level 1 spells doesn't equate to a level 1 Wizard, retard, and even if that were the case a level 3 Wizard CAN cripple a flesh golem with a single casting of Grease long enough for the rest of the party to gangbang it to death, no thanks to AoOs from the golem trying to get up

Lol, god you're a fucking moron. What difference would it make if you cast level 1 spells at a Golem as a 20th level wizard? Nothing, dipshit? That's what I thought.

Oh, sorry, you can cast magic missile, fucking lol. Oh, or you can run away on a floating disk, yea that two. So magic missile, or run away. Good options (literally laughing out loud)
>>
>>47492903
>Come on, m80. It's generally well known that exotic weapon feats are traps.
Spiked chain is the one exception to the rule for a reason anon. Bastard sword is alright for EWM too.
>>47492967
>You're anon you stupid fucktard.
Yes, and the people who responded to the aforementioned post were you and a tripfag. As you can see I'm neither a tripfag nor you, I assumed you would get that I'm a different person. Pot, please stop calling me black.
>>
>>47493003
Really? So an Iron Golem can't pick up an object, or it simply won't just pick up the nearest chair and toss it at an enemy, based on your inability to want your precious little wand jockey to be in danger?
>>
>>47492899

> If it CAN take orders, than it saw the Wizard, and still tries to get at him.

It can't interpret orders. If something tells it to hit the wall it will. If someone tells it to attack enemies it will.

It will not attack enemies through a magic wall. It will just see a wall.

It has no intelligence. Like you.
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>>47493033
>What difference would it make if you cast level 1 spells at a Golem as a 20th level wizard?
>>
>>47493042

So, this entire time, you're position has been;

> A Galeb Duhr that isn't summoned to fight wouldn't be a hindrance

Well no shit. Great deduction. I totally 100% fucking agree, given their MM entry specifically says they are kind and avoid combat at all costs.

Of course you won't argue against the point I'm actually making. Because I'm completely fucking right.

Way to waste everyone's time.
>>
>>47492899
So I just realized some pretty funny, and it disturbed me.
We are all arguing that wizards are bettertan fighters. Whether because fighters are useless, or because wizards can do so much more and have utility, or whatever.
SKELETOR is basically arguing "Wizards arent invincible, and I can think of some shit a wizard would never be able to beat." He isn't arguing for wizards, he's arguing for his own ability to checkmate atheists wizard players.

Jebus have mercy on his autistic soul and pray Trump doesn't order his kind gassed, ahmen.
>>
>>47493050
It's not capable of doing that without specifically being ordered to do so. Jesus christ learn programming 101.
>>
>>47493033
that too*
>>
>>47493033

A Clay Golem has +2 Reflex save and no Balance ranks.

It's chance of failing a DC 15 reflex save or Balance check is pretty good. That's without anything increasing the DC of the spell.

That's a CR10 Monster down the drain with a level 1 spell.

Not EVERY time, not WITHOUT FAIL. But anyone with an ounce of integrity can see the writing on the wall.
>>
>>47493033
Gee, I wonder why a PARTY would appreciate a Wizard putting down a golem that is a threat to members of the PARTY for several rounds in a row and making it easier for PARTY members to gangbang the golem by making it barely capable of fighting back and forcing it to take AoOs from members of the PARTY that are engaging it.

At no point was this ever a discussion of anything other than a Wizard making constructs a total fucking joke for a PARTY except in your head, and *even then* by level 7 you've got Wizards who can solo kill constructs through Grease and repeated spam of Acidic Splatter. Fuck off, retard.
>>
>>47493033
Again anon, I respect you're fighting the good fight there, but look at the entirety of what he said. Grease is by no means an autowin for a lone wizard, but it allows the rest of the party to kill it with ease. That's what it means to be a wizard.
>>47493090
>avoid combat at all costs
Oh, in that case then you can't Bind them to do that in the first place, since as per Planar Binding "Impossible demands or unreasonable commands are never agreed to". Similarly now I read more into it you can't say 'do exactly what I tell you do do' since that's asking it to do multiple things, and again as per planar binding "The called creature is held in the trap until it agrees to perform one service in return for its freedom."

But no, my argument was more 'a galeb duhr not being specifically controlled and strategised by a high level wizard for the sole purpose of beating up a fighter wouldn't beat up a fighter'. Bear in mind I couldn't see the monster entry until like two minutes ago, so all I had to go off was what you (graciously, I will say) gave me.

So again, what point are you making? It's not summoning 24/7 because as previously mentioned you can't do that via planar binding, so what's the situation here? My apologies for wasting time that could be spent arguing elsewhere on 4chan, but it seems until 2 minutes ago I read the spell about as much as you did.
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>>47493092

Holy shit, you're right.
>>
3.PF fucking braindamage, everyone!

Do your part today, and smother retards like this in their sleep.

Make the world a better place.
>>
>>47493053
>It will not attack enemies through a magic wall. It will just see a wall.

>Kill anyone that enters (X)
>kill anyone that touches (X)
>kill anyone that does (X)

Gee, such difficult, many intelligences.

>It has no intelligence. Like you.

Awww, getting a little sour puss baby?

Maybe try thinking about your decisions in the future, inbred.

>>47493092
Mmm, no, I'm arguing that Wizard's aren't better than fighters, so long as you don't ignore key balancing rules in the game, such as spell books, concealment, and common sense.

>>47493118
It's not a program, it's an animated object. Right, but grappling enemies, that it just does on its own, right? Because in your little world, it's only capable of slamming with its fists, even though it still has a Wisdom of 11, and as it says in the book "Wisdom describes a characters willpower, common sense, perception, and intuition. While intelligence represents one's ability to analyze information, Wisdom is more related to being in tune with and aware of one's surroundings. "

Based on that interpretation, I say they can.

/thread
>>
>>47493166
>At no point was this ever a discussion of anything other than a Wizard making constructs a total fucking joke for a PARTY except in your head

Nope, he explicitly stated Wizard's, not the party, not for the party, but just a lone Wizard.

Sorry that you're crying so hard over the subject, but you really need to just get over the fact and ackshept it.

In other words, "fuck off, retard."
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>>47493249
You are literally, objectively wrong and everyone is telling you so.

You are a retarded monkey, at best, and this gets thrown around a lot, but I legitimately hope you fucking die, and your family line ends, so that your gene's can't poison the pool.
>>
>>47493182

> "Impossible demands or unreasonable commands are never agreed to".

That's up the DM. It's not being asked to fight, it's being asked to summon objects to pummel retards.

You could Bluff that they like to blow up mountains and it will follow you happily. They do destroy people who do that.

> The called creature is held in the trap until it agrees to perform one service in return for its freedom."

"Be my bodyguard for a day".

"Serve me obediently for 100 years".

Both one service. I know. It's not very well worded.

> 'a galeb duhr not being specifically controlled and strategised by a high level wizard for the sole purpose of beating up a fighter wouldn't beat up a fighter'

Which is true and also entirely irrelevant.

> So again, what point are you making?

I've linked it to you.

You can summon overpowered creatures with Planar Binding that completely wreck any martial, replacing them entirely. Some even replace entire parties.

They are a demonstration that Wizards and casters are broken almost out of the box.

You can bind a Galeb Duhr to be your personal joyful little fuckbugger that roflstomps a martial into the ground.

By the time Wizards have PB and Fighter is holding his limp tiny dick in his hands and wondering where it all went wrong.

I mean in base game the Wizard has access to Greater Teleport at will, which specifically does not have the clause that it only can use it on itself, which breaks the game completely.
>>
>>47493182
>it allows the rest of the party to kill it with ease

And the fighter could just use a tanglefoot bag to get the same effect. In fact, a tanglefoot bag would be a better option, because that would ACTUALLY make it easier to kill, instead of just slower, and they only cost 50gp.
>>
>>47493271
>Nope, he explicitly stated Wizard's, not the party, not for the party, but just a lone Wizard.
Really? Because I could have sworn I posted
>It's telling that the only golem in the MM that can even begin to put up a fight against any party with a Wizard in it is the Greater Stone Golem due to its 42 HD
OH WAIT I DID.
>>
>>47493249

> You're using insults so you are upset! When I do it just means I'm clever!

This level of autism though.
>>
>>47493286
>You are literally, objectively wrong and everyone is telling you so.

>everyone is telling you so

Just about the only thing I've been corrected on so far has been the Vorpal blade subject, which was one-and-done and easily wrapped up. Every single other thing, they've merely gone "BUT" not as an exception to what I said, but as a reaction to try and counter the fact that what I said was true and does give the Wizard disadvantages.

You're legitimately mentally handicapped. I pity you and your parents for having to deal with you.
>>
>>47493301
>Be my bodyguard for a day
Yes, which means it doesn't follow every command for the letter. Such as asking the sentient creature to perform the same mindless task every second of the day. So it's not spamming animate objects.
>Serve me obediantly for 100 years
Isn't a service, it's asking it to perform multiple services for you over a massive amount of time, which is completely different.

So you've proved to me that if you willfully misread spells they're hella powerful. That's true, and I'm not gonna deny it's true. It doesn't say a lot about actual games though.
>>47493312
Prone is easier to kill. It can also break out of tanglefoot much more easily than grease, given the former takes strength and the latter takes dex.
>>
>>47493249

> It's not a program, it's an animated object

No it's a construct. Animated Objects are just a creature.

> Based on that interpretation, I say they can.

" A creature with no Intelligence score is mindless, an automaton operating on simple instincts or programmed instructions."

Programmed instructions.

> Programmed
>>
>>47493312
>And the fighter could just use a tanglefoot bag to get the same effect.
Nnnno. Tanglefoot bags don't stop them from hitting you back the way Grease does. Immobilizing an enemy is not the same thing as knocking them prone over and over.
>>
>>47493367
Just because you have your head shoved so far up your ass you see daylight doesn't actually make you correct, just because you ignore all the fucking people correcting you, jackass.

Kill yourself.
>>
>>47493323
>>47492283
>Constructs have no good saving throws. Spell immunity acts as infinite Spell Resistance, not as actual spell immunity. Wizards have spells that target their weak saves and ignore SR, therefore ignoring their spell immunity. Constructs are incredibly weak to Wizards and can be dominated with level 1 spells until their HD are in the stratosphere

Original comment.

>It's telling that the only golem in the MM that can even begin to put up a fight against any party with a Wizard in it is the Greater Stone Golem due to its 42 HD

Part of original comment outside of your original statement.

So, which is it, wizard's DOMINATE constructs even with level 1 spells, or they merely help the party keep them at bay?

You sure do like to throw words around that are disproportionate to their actual meaning.
>>
>>47493374

> Yes, which means it doesn't follow every command for the letter.

"Be my bodyguard that follows my every order".

You can order it to obey your every order.

"Cast Animated Objects every moment of the day that attack my enemies, while following me".

One service.

> Isn't a service

It is.

But let's give you the goddamn benefit of the doubt.

I summon a Galeb Duhr, give it specific instructions on how to behave for ONE FIGHT.

Still ridiculously broken. Even if it's just for a objectively single task, it's broken.
>>
>>47493431
>Part of original comment outside of your original statement.
No. Learn to reading comprehension.
>>
>>47493404
>kys

Aww, did I make baby cwy?

Love how you provide literally no examples and think that justifies your argument.
>>
>>47493367

> Still thinks Casters aren't more powerful than Fighters

There really is no saving you.

Can't reason someone out of a position they didn't reason themselves into.
>>
>>47493431
>or they merely help the party keep them at bay?
In what world is trivializing constructs keeping them at bay?
>>
>>47493459

>>47490596
>>47490813

> No examples
>>
>>47493452
The instant you're asking it to follow additional orders, you're implicitly saying 'agree to future services' which isn't how the spell works.
>I summon a Galeb Duhr, give it specific instructions on how to behave for ONE FIGHT.
Yeah, so starting at the start of the fight one animated object pops up a turn. Powerful, but not broken.

You're at a shop and they say you can have any one thing you want. Is 'everything in the shop' a valid answer?
>>
>>47493455
Yes, learn to reading comprehension faggot, that was an aside from the main point of your topic.

No shit the Wizard is going to be in a party, it's a team game, but that's not what was in the paragraph. Do you know how to use fucking paragraphs?
>>
>>47493459
Why should I fucking bother? You've been constantly corrected at every goddamn turn, but you apparently can't read.

So this is all you get. Fucking. Kill. Yourself.
>>
>>47493500
>that was an aside from the main point of your topic
No, it wasn't.
>>
>>47493492
You mean the guy who corrected me and I left his comment as is and didn't argue because he was right?

Yea, that sure shows me arguing against when I've been proving wrong, you fuck-off.

>>47490813
And someone I never even responded to.

Wow, you're just the most intelligent fucking guy around, here, have a clap.
>>
>>47493508
>So this is all you get. Fucking. Kill. Yourself

*yawns* Yea, yea,, kill yourself, but first kill your entire family, gut your baby sister and then hang yourself by some rope in an attic you wasteless mongrel cunt, yadda yadda yadda, all the typical stupid bullshit retards say when they've been proven wrong.

Next.
>>
>>47493496
Not even the guy you're talking to but...

Isn't the entire shop a valid answer?
>>
>>47493496

> The instant you're asking it to follow additional orders, you're implicitly saying 'agree to future services' which isn't how the spell works.

No, I'm expanding what the service is.

By your logic there is no possible service you can ask because you can't be specific enough.

What if something you ask it to do requires them doing something you didn't specify? The spell ends?

> Yeah, so starting at the start of the fight one animated object pops up a turn. Powerful, but not broken.

No, it will hang around until that happens.

From the text;

". If you assign some open-ended task that the creature cannot complete though its own actions the spell remains in effect for a maximum of one day per caster level, and the creature gains an immediate chance to break free".

It specifically has a clause about open-ended instructions, meaning the spell allows them.

So it hangs around for like 11 days waiting for you to designate the enemy to defeat.

Not so hard.

> Yeah, so starting at the start of the fight one animated object pops up a turn. Powerful, but not broken.

You can bind one a day for your entire career.

So when you get the spell, a max of 11?
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>>47493524
Kill yourself, faggot.
>>
>>47493524

> You mean the guy who corrected me and I left his comment as is and didn't argue because he was right?

So... Planar Binding is more powerful than fighters?

Isn't that a complete contradiction of your position?
>>
>>47493580
You first, faggot Nicaraguan.
>>
>>47493554

Not if you're in the No Fun Zone.
>>
>>47493552
Kill yourself, faggot. Do it.

Also, I sincerely urge anyone else to not respond to this shitlicker with anything else, he doesn't deserve it.

Just tell the faggot to suck off a shotgun, otherwise? Ignore, he's proven he really is that stupid.
>>
>>47493558
>". If you assign some open-ended task that the creature cannot complete though its own actions the spell remains in effect for a maximum of one day per caster level, and the creature gains an immediate chance to break free".
Yeah, which refers to a specific task. 'do any task I demand of you' isn't in itself a task.
>>47493554
Probably yeah to be honest, but it's a retarded answer that nobody in their right mind will let you get away with. Who seriously thinks the spell lets you do that, when it makes literally every other possible option irrelevant?
>>
>>47493593
In terms of immediate feats and equipment, there's no "tactical" advantage he has, and depending on the level of his items, and if he's using a flying mount, it could have different outcomes.

Then again, if you actually look at Planar binding, it's not permanent (it's free'd after contributing to the service you tasked it) and it's more difficult than it seems.
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>>47493524

> Nobody can prove me wrong if I ignore the arguments that prove me wrong!
>>
>>47493618
>shitlicker

Hey, that's what I call your mom and dad when they come over to rim my ass!
>>
>>47493661

> Yeah, which refers to a specific task. 'do any task I demand of you' isn't in itself a task.

"Serve me as a slave" is an open ended task that it cannot complete on its own.

Do you not get what "open ended" means?

It's the thing you were saying the spell doesn't allow.
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>>47493668
> Nobody can prove me wrong if I ignore the arguments that prove me wrong!

>You mean the guy who corrected me and I left his comment as is and
>didn't argue because he was right?

Boy, you sure are really capable of describing yourself in single sentences.
>>
>>47493667

> In terms of immediate feats and equipment

Why are we limiting it to that? Why not include, you know, Class Features?

We're talking about a spell. You're limiting the discussion to literally the only things a fighter even has.

> Then again, if you actually look at Planar binding, it's not permanent (it's free'd after contributing to the service you tasked it) and it's more difficult than it seems.

It's easier actually. You have all the time in the world to buff yourself and debuff the Bind.

Most of the problems are skill checks, the defacto easiest thing to beat in the game.

Tell me a creature that can At Will Greater Teleport your entire party is completely balanced.

Tell me it's hard to bind a Formian Myrmarch.
>>
>>47493686
Open ended refers to a task without an expiration date. For example, 'protect me from my enemies', or 'aid me in my diplomatic mission to Mordor'. Being a slave isn't a task, it's an obligation to do tasks. That's not mentioning that if such a command was possible, every Duhr in the land would be out for your blood afterwards. God help you if you bind something more powerful with that spell.
>>
>>47493554
Nah. The shop does not count as "any one thing." "The shop" is an abstract idea encompassing the business. You could try asking for ownership of the business, but again, abstract idea- not a thing.
>>
>>47493712

That doesn't make sense.

Arguments have been made that you didn't respond to, then claimed nobody made an argument that contradicted what you said.

Those posts directly contradict your argument that Fighters aren't completely BTFO by Wizards and Casters.

You barely have a response to it other than , "Duration" and "more difficult that it seems".
>>
>>47493667
Suck that shotgun down, faggot. Pull the trigger, help us all.
>>
>>47493712
Shotgun. Mouth. Come on, faggot.

>>47493762
Seriously, not worth it. Just tell him to end it.
>>
>>47493729

> "having no predetermined limit or boundary"

Nope. It means that.

> For example, 'protect me from my enemies', or 'aid me in my diplomatic mission to Mordor'.

Or;

"Kill anyone I choose".

Open ended task.

> Being a slave isn't a task, it's an obligation to do tasks.

Pedantry. It's a service.

> That's not mentioning that if such a command was possible, every Duhr in the land would be out for your blood afterwards

How would they know about it? Duhr Web?

> God help you if you bind something more powerful with that spell.

Oh no, they'll send CR appropriate encounters at me!
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>>47493721
>Why are we limiting it to that? Why not include, you know, Class Features?

I was referring specifically to the Galeb Duhr's.

I mean, if you really want to get dangerously cheesy, you just use a black hole arrow.

No saves possible, and it only needs to land on its mark.

If you REALLY want to start trying to cheese the system, I'll cheese the system.
>>
>>47493810
Kill any one thing, sure. Kill anything period, no. You... would not fare well against the Fey.
>>
>>47493804
Lol, so angry. You'll grow up some day.
>>
>>47493810
>Oh no, they'll send CR appropriate encounters at me!
Or the aforementioned Shapechange monster will Shapechange into an elemental wyrd, scry everything there is to know about you, then Shapechange into something that can teleport and come to kill you.
>>
>>47493869

> I was referring specifically to the Galeb Duhr's.

Which has At Will Spells and no equipment or relevant feats.

Its abilities are important.

> If you REALLY want to start trying to cheese the system, I'll cheese the system.

Except it's not cheese. It's using a spell as it's designed to be used, from the Players Handbook.

Please explain how being able to bind any Outsider or Elemental, some of which are more powerful than a basic fighter, is not something that makes a caster better than a fighter.

Is Greater Teleport at Will better than a fighter?
>>
>>47493950
Is the Arrowhead of Total Destruction better than a Wizard?
>>
>>47493880

> Kill any one thing, sure. Kill anything period, no. You... would not fare well against the Fey.

Which is why you bind something with Int 10 and avoid Glabreezu, even when they offer wishes.

You can make the entire arrangement ridiculously complex and a contract if you want.

Still doesn't change my position, which is completely correct.

This is without even mentioning creatures that will happily do your bidding.
>>
>>47493931

> Or the aforementioned Shapechange monster will Shapechange into an elemental wyrd, scry everything there is to know about you, then Shapechange into something that can teleport and come to kill you.

Oh I'd never actually try to bind an Arcanoloth at Level 11. Most Demons and Devils really.

But it's possible. Dangerous but possible.
>>
>>47493961

Is it in the Players Handbook?

Is it something that is working as intended?

Is that all you really have left?

> "Wizard spells are cheesy!"

If they are it's a further fucking demonstration of how overpowered they are.

Something out of the fucking PHB is as powerful as some bullshit cheese someone invented.
>>
>>47493961

No Wizards are still better.

But the fact you have to use a completely expensive single use cheese arrow to even hope to equal one is basically proof you've lost this argument.
>>
>>47493986
I hope you're not getting away with binding Ice Devil's, which have Int and Wis of 22, with no repercussions. Other-wise you have a shit GM.
>>
>>47493661
It's up to the individual GM to determine what is balanced for the individual game. That will always be up to interpretation of RAI
RAW you should be able to define Bodyguard or Slave as an open ended service (which has subtasks attached to it) just as I could pick either the store itself or the storekeeper if I was given a choice of "any one thing"
>>
>>47493961
That item is homebrew. I thought we were arguing the cannon rules?
>>
>>47494021
>Is it in the Players Handbook?

Bag of holding + portable hole + arrow shaft + crafting, which are all items and skills in the game.
>>
>>47494067
Oh, portable holes, and bags of holding and arrows are homebrew? Sorry, wew, better delete those items from my current game.
>>
>>47494046

No need to bind Demons and Devils.

Outsiders come in many varieties. Elementals are also great, specially intangible/incorporeal ones.

Formians are great, just kill em when you're finished with them, before the spell ends.

Elemental Princes rarely give a shit about anything, and Formians don't either.

If you have a seriously strict DM just bind things that align with your goals. Like Breathdrinkers.
>>
>>47494081
However, if I remember correctly, the designers stated that it required some kind of int/knowledge check to even figure out how to make the arrow of destruction. Not to mention that it would probably require some kind of craft check RAW, wouldn't that be a magical item? Slotless wonderous perhaps?
>>
>>47494081

It's how they are used together that's the problem.

It's an extremely favourable interpretation of the rules, weaponizing something that was never intended to be used that way.

It's now RAW. It's absolute cheese.

PB is RAW. It's designed to be used that way.

That arrow is also something that any character can use. It doesn't require a martial character at all.

A Wizard can hit AC 5 floors and walls with a crossbow.

You're reaching now. You've been proved wrong.
>>
>>47494113
Probably, but "craft" is a fighters class skill, and he's not actually making a magical item, he's implementing magical items within the construction of mundane equipment.
>>
>>47494113

It's some made up crap, that costs 22500gp a use.

It's not better than a Wizard.
>>
>>47494101
>Breathdrinkers
>CR 7
>64 HP
>80' flight speed
>permanent invisibility
>DC 18 WILL SAVE PARALYSIS GAZE AT-WILL
Literally impossible for a CR 7 Fighter to deal with without spending all of their feats on ToB maneuvers and stances.
>>
>>47494145

> "craft" is a fighters class skill

It's everyone's you fucking idiot.

> he's implementing magical items within the construction of mundane equipment.

Which anyone can do with 225000 GP.

So... not an advantage for a Fighter.
>>
>>47494145
I don't believe that doing so would make that a mundane item however. A +1 arrow is considered a magical item, and though that isn't the perfect example, that's the closest thing to what we are talking about. Which, as far as I know, is creating a homebrew item using a lenient Gm's interpretation of the craft skill.
>>
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>>47494153

Should have started with that.

I fucking suck. Sorry thread.

I accept my punishment.
>>
>>47494125
>been proved wrong

On what? You've merely stated that it can be used my multiple classes, meaning that the Wizard has just become even more useless because anyone can use it, and if anyone can use it, who's going to be the most likely to use it? The people with the abilities that far exceed the Wizard's in ranged combat.

There's also the fact that a fighter could just buy a ring of spell storing and apply anti-magic field charges to it when needed if it's absolutely necessary, but even then it's over-kill.

Planar bind is useful, but you actually have to lure the creatures in, trap them, and persuade them to join your cause.

If you try to planar bind something in the abyss, you could easily catch the attention of a higher level demon/devil who then tricks you.

I've been proved nothing, only that a Wizard can use a weapon that makes planar binding completely unnecessary and convoluted in comparison, when you can just stroll on down to the local shop and buy your ingredients.

Last time I checked, there's no "store of planar binding."
>>
>>47494173
Did I say it wasn't, you autistic dipshit retard faggot whore?

See, I can talk like an angry 16 year old too.
>>
>>47494249

> On what?

That Fighters are equal to casters. They aren't.

> You've merely stated that it can be used my multiple classes

Anyone can. A frog with 225000gp could use it.

> if anyone can use it, who's going to be the most likely to use it?

People who have overly lenient DMs?

> The people with the abilities that far exceed the Wizard's in ranged combat.

You don't need to be good at ranged combat. You just have to hit the floor in the spot the enemy is. Which is AC 5.

> There's also the fact that a fighter could just buy a ring of spell storing and apply anti-magic field charges to it when needed if it's absolutely necessary, but even then it's over-kill.

Which isn't a solution to any problems I gave, and costs an enormous amount of WBL, and also completely nerfs the Fighter because the AMF turns off all his gear.

> Planar bind is useful, but you actually have to lure the creatures in, trap them, and persuade them to join your cause.

No, they have to fail like 2 saves and you have to pass 2 skill checks. Not hard. And very little risk.

> If you try to planar bind something in the abyss, you could easily catch the attention of a higher level demon/devil who then tricks you.

So? I didn't suggest that.

> a Wizard can use a weapon that makes planar binding completely unnecessary and convoluted in comparison

Your item costs about a quarter of a million gold. That's all of your money at level 16.

It has one use.

Planar Binding comes online at level 11, costs nothing, has no expensive components, and can be cast over and over again with no limit.

> Last time I checked, there's no "store of planar binding."

... What?

You can buy scrolls of it? I have no idea what you are saying now.

A 225000 single use item is not as good as Planar Binding.

Masterful trolling or ... legitimately afraid for your mental health mate.
>>
>>47494268

> Single use item that isn't 100% reliable that costs 225000gp and is completely bullshit cheese

> Just as good as a spell you get 5 levels earlier that's free and still better

This is just sad.

> "I'm going to fire my arrow at this Wizard, show him who is boss!"

> "Oh, it was an illusion. I guess that's every penny I've earned my entire career down the drain, and I have zero other equipment appropriate for my level".
>>
>>47494268
Just seriously fucking kill yourself.
>>
>>47494396

No no. Responding like a brat is all he has left now. It's plain to see he's been proved wrong.

Doing that will just give him an excuse to whine about being bullied.
>>
To be fair you all are being childish for being just as rude and using just as much ad hominem.
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