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Warmahordes General

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Thread replies: 385
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File: warlock_rhyas_by_thevampiredio.jpg (336KB, 700x980px) Image search: [Google]
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Rhyas Is Still Shit (Mohsar as well) Edition

DECK PDFS

https://www.dropbox.com/s/bvsntp25lz1jmh2/stuff.zip?dl=0

SOME FAGGOT POSTED IT ON REDDIT AND NOW ITS DOWN DUE TO HIGH TRAFFIC, MIRROR IF YOU FEEL LIKE IT

CYGNAR IS STILL MISSING


Warmachine/Hordes Books, No Quarter, & IKRPG
textuploader <dot> com / 5wm4h
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
https://www.youtube.com/user/PrivateerPressPrime
List building at
https://www.forwardkommander.com
http://schlaf.github.io/whac_online/whac.html
Latest Errata
http://privateerpress.com/files/WM%20MKII%20Rules%20Errata%20Jan%202016.pdf
Steamroller Rules
http://privateerpress.com/organized-play/steamroller-tournaments
The Giant List of Podcasts and Blogs
http://privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums
Table of contents for all NQ issues
http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issues
Abridged Lore
gargantuans abridged:http://pastebin.com/XPKMKYUc
Exigence abridged: http://pastebin.com/6D1fwSgv
devastation abridged: http://pastebin.com/KxkzfnXj
Lexicanum Iron Kingdoms Lore wiki:
http://warmachine.lexicanum.com/wiki/Main_Page
What factions do you play, not just own but actually play?
http://www.strawpoll.me/10138678
>>
What does ryhas' feat even do? I know these aren't final cards but I could barely understand the wording on it...
>>
blood witches lost incorporeal
>>
I feel like there is a lot to complain about for legion yes. But look on the bright side, both the abbys look a lot better, blight wasps got buffed, eLilith and evayl are still decent castors, lily3 has potential to be good, and kallus and bethane got outright better.
>>
>>47419513
Everything gets an extra melee attack.

The first time something you have damages something with a melee attack you can place it anywhere B2B with the model it damaged.
>>
>>47419513
your dudes can hurt an enemy and then be placed anywhere b2b with that enemy - in the backarc of course.

>everyone ready?
>feat
>charge, first initial etc
>placed in back arc
>slip it in from the rear

maybe more than once. could be double penetration in the backdoor. feat gives an additional attack.
>>
>>47419546
>>47419551
But they don't get the back strike bonus on the second attack? So what's the point of it, just a janky engage mechanic?
>>
>>47419457
Ok, lets look at tournament statistics from the start of 2015 onwards.

Cryx took 1st in 16 of 62 events. Runner up is Circle with 9 wins, Cygnar at 8, Legion and CoC at 5, and everyone else in the dustbin below that.

But I'm sure that's just because Cryx players are cooler, sexier, and more skilled than everyone else, and has nothing to do with the faction.
>>
>>47419573
They do in MK3.

That reason is part of the reason Rhyas wasn't played much in MK2. But you could use it to leapfrog their frontline to hit something in back.
>>
>>47419578
and when you compare the number of players you find that it's actually below average for the turnout slightly

Again, take your bullshit statistics elsewhere
>>
>>47419582
But that actually seems like a good ability? So why is everyone saying she is still shit teir?
>>
>>47419596
casters are not just their feat.

and salt.
>>
>>47419596
5 Fury
>>
File: hahafuckyoubrother.jpg (153KB, 500x530px) Image search: [Google]
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>everyone else in Cryx is salty over the death of infantrymachine
>I'm just loving that our warjacks are now even better and might be seen on the table

"Why would you ever own three Slayers?" they said.

This is why faggots. I knew in my glowing Cryx bones that this day would come.
>>
holy shit did Withershadow Combine get shit on

Why the fuck would you take them now?
>>
>>47419551
It's designed pretty much specifically for swordsmen with the UA.

Charge, initial, place in B2B, Overtake, feat attack, Overtake, Cleave
>>
>>47419617
what is better about the jacks? Most were nerfed as well
>>
>>47419530
Abby1 feat looks absolutely retarded, and with affinity for forsaken I'm already trying to make a list.
>>
>>47419626
It's the same as her old feat, except she doesn't have to take damage to heal them.
>>
>>47419625
>what is better about the jacks? Most were nerfed as well
You are talking about jacks, not beasts, right?
>>
File: retard.png (77KB, 987x733px) Image search: [Google]
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DAILY REMINDER THAT AVERAGE SKILL LEVEL OF REDDITARDS IS GARBAGE

https://www.reddit.com/r/Warmachine/comments/4kqqr0/massive_mk3_faction_deck_spoiler_dump_read_at
>>
>>47419625
Every single warjack in the game gets a free focus now.

Do you know how easy that makes it to just dogpile shit with our much cheaper 'jacks?
>>
>>47419654
yes, Cryx jacks were mostly nerfed
>>
>>47419641
>Run an angel/bb. With heavies
>turn 2
>Opponent comes 5 boxes close to killing collosal.
>All other heavies have taken damage.
>Pop feat.
>Heal 60+ boxes fo freeeeeeeeeeee.

I wanna play her just for that euphoric yet cancerous moment.
>>
>>47419662
Cryx didn't have a problem with giving focus out on our jack casters

again, cryx jacks mostly have been nerfed, point out how they are "better"
>>
>>47419617
I like that warjacks will play a much bigger role in Cryx. I also like that infantryspam isn't the most viable option anymore.

However, I don't like how they've nerfed everything else along with the infantry, so that infantryspam still feels like our main option but just less good.
>>
>>47419681
Nigga every single one of our warcasters can be a 'jack caster now.
>>
>>47419704
And they'll all be beaten by everything else. YAY
>>
>>47419704
and being forced to take 30 points of shitty jacks is good?

You are avoiding telling me how our jacks are "better" than before
>>
>>47419704
tell me how Terminus is a jack caster
>>
>>47419716
forced?
>>
cause you will actually use them now
>>
Psevy just fucking has EoM now, no upkeep no casting. Lmfao.
>>
>>47419726
warjack points now stop stalling or admit you are wrong
>>
>>47419734
Spend those points on a charter jack.
>>
>>47419742
A character jack?

Those all received nerfs

You are incorrect in saying Cryx jacks got better

The entire army was nerfed
>>
Is was coc/merc deck in the pastebin?
>>
Can some one explain how PP expects me to shove my 10 units of doom reavers into a 75pt list? 75 is the new 50 right?

At max i can have 5 units on the table at 75.
>>
>>47419592
You don't seem to understand how tournaments work, but that's ok, I forgive you. Singles tournaments aren't faction team events, there being more Cryx players just means there's a higher likelihood of Cryx mirror matches eliminating Cryx players, and makes it easier for non-Cryx to safely bring specific tech to beat the disproportionately represented Cryx (which, if Cryx were balanced, would bone them completely).

If you look at tournaments that reported 2nd/3rd/4th place Cryx suddenly normalizes down to about 15%. Which is still more than anyone else but down from their 1st place dominance. This is because top-level players are much more evenly distributed between the factions than the general field (who bandwagon on Cryx), but the top-level Cryx players still float to 1st almost as often as the next two runners-up combined, despite actually being under-represented at the top tables relative to the massive number of Cryx players in the general tournament population.
>>
>>47419752
I am not based anon saying they got better.
Your Jacks got nerfed? Yes.
Are they more inline with the abilitis of other factions? Yes.
>>
>>47419765
so what you are saying is what i was saying which is that cryx wins an appropriate amount for the number of players, thank you
>>
>>47419765
I like how you contradict yourself

>>47419769
Please enlighten me how they are more inline? I don't see it.
>>
>>47419780
Speed 7 heavy Def 13 arm 17 has reach can threat 12 inches without moment buffs. Your Jacks are going to alpha, always.
>>
>>47419668
>Cryx jacks were mostly nerfed
What? Are we seeing the same cards?
>>
>>47419792
no, not against beasts and not when they are shot dead and not "always" if the opponent isn't stupid
>>
>>47419803
yes, go compare them, they were mostly nerfed that is correct
>>
>>47419813
Which ones? I mean non-character.

I'm looking at the Slayer, Reaper or Seether for example. Those are fucking baller and very competitively costed. If you don't want them I'd gladly take them.
>>
>>47419826
They either did not change or were nerfed. Go look at them all and compare them to mark 2
>>
>>47419776
>>47419780
I didn't contradict myself at all, you're just bad at thinking. The general population of a tournament and the players at the top tables are two entirely different things.

Cryx has a massively disproportionate number of 1st place finishes relative to their representation at top tables. If you can't process what that means, then I apologize for picking on the mentally handicapped.
>>
>>47419806
This is applicable to all Jacks.

Your jacks have solid baselines.
>>
>>47419838
no they don't, I've look at their numbers. We've had this conversation.

you can't just decide what "top table players" are and pick a number that supports your views at cryx being over powered.

The numbers say cryx loses more than it should for the number of players, you lose this argument good day
>>
>>47419846
no, YOUR jacks have solid baselines.

Cryx are cheap and underpreform
>>
>>47419838
So because you made up your own logic without proof that others can't follow they must be retarded right?
>>
>>47419806
Best Menoth Jack
Speed 5 mat 6 rat 4 Def 10 Arm 19 32 boxes. Ps:17 reach ps:14 shot range (17 effective; 12 base) 16 points.

Tell me the stats of your closest pc jack, (15,16,17)
>>
>>47419848
>no they don't, I've look at their numbers.
Oh really, do you have a more comprehensive source than the tournaments reported on Discountgames? I'd love to see it.

>you can't just decide what "top table players" are
1st/2nd/3rd/4th as reported on Discountgames. If we can't use the public record of finalists across dozens of tournaments as a metric for which players and factions are placing highly, then what can we use?
>>
Warwitch Siren loses a point of Def, loses a point of Magic Ability and shadowbind can be shaken
>>
>>47419837
Like I said. if you don't want those 10p heavies with 3 initials at mat7 and SPD6, I'll gladly take them.
>>
>>47419871
and power 16 and 12. and at a statline that gets them dead before they earn even that 10 points back
>>
>>47419865
You can absolutely follow it, look at Discountgamesinc and their listing of top-placing tournament players.

It's not my fault you're too lazy to do research and are arguing based on your feelings rather than facts.
>>
>>47419674
The problem is most Legion heavies aren't exactly resilient. Most of the time they'll get one-rounded.
>>
>>47419881
"top placing"

Listen, you have nothing but a biased viewpoint that totally "proves" all the top players are out to get you
>>
>>47419892
By all means, refute me. I've made my point.

Cryx players do not represent 25+% of the players in the top 3/4, they're floating around 15%. And yet they take 1st place 25+% of the time.
>>
>>47419906
How are these stats or the other factions?
>>
>>47419906
that is not a measurement

>of the players that place 1-4th place cryx are 15% of the players and 25% of the time take 1st!

no! that's not how statistics work, you look at the total number of players and see how they do overall, not just you can just scrape off a random top percentage to try and force your bias
>>
>>47419934
that is how statistics works actually.

you take the numbers you want and spin them through the math machine of your choice and
>voila
you've proved your point.

and if the statistic anon is looking for happens to be "of the cryx players who place in the top x , how many get first place?"
>then guess what niqqa
sounds like he statisticed that shit right up.
>>
>>47419954
It is a bullshit grouping that presents false information to the users

"does Cryx take more tournaments than they should per number of players?"

"no, but if we use this only this certain set of data and ignore the rest of the data it makes it look like they do"
>>
>>47419967
yeah. statistics.

the argument shouldn't be about this shit.

it should be about how broke the game had gotten. and if PP has done what is necesssary to fix it.

i don't even know, haven't ever played a game. wanting to get into it, getting some models together, been holding off because inbound edition etc just been lurking and watching battle reports.
>>
>>47419856
Oh lord, the day a crys player says that Khador Statlines are better then Cryx ones.

Was +1 Mat (To only SOME Khador jacks) all it took?

Seriously, not everybody is carrying around hidden troves of POW 14 guns, just waiting to Completely destroy a Cryx heavy.
>>47419934

So what about all the other levels of play. If Cryx dominates in each one something is still wrong.
>>
>>47420001
You should probably drop the name.
>>
>>47420001
uh, basically yes.

Worrying about hitting was the only thing holding us back, a free charge is just icing on the cake.

Khador jacks got the most improved in mark 3
>>
>>47419934
>you look at the total number of players and see how they do overall
That only works if you assume every player who enters has an equal chance to win, which is roughly as true as asserting the earth is flat or that if you drop an apple it'll fly directly upwards into the sun.
>>
Speaking of Mk III, does any awesome spoiler person happen to have info on the new Ret Solo coming in prime. It's not in the deck due to newness but hopefully should be in the playtest cards that have been leaked,
>>
>>47420001
>Oh lord, the day a crys player says that Khador Statlines are better then Cryx ones.
Well he is right in that point. Khador heavies are looking incredibly good. That doesn't make Cryx heavies bad though. They're just good in different ways.
>>
>>47420029
so then tell me, what is everyone's actual chance to win? What is the number there bullshiter?
>>
>>47420016
Khador has the least jack support so they get better baselines than everyone else.
>>
>>47420044
what is the jack support that everyone else has besides menoth?

repair? Khador has that
>>
>>47420044
I see a lot better jack support on the casters now
>>
>All the top player in the world consider Cryx the best faction.
>Now one goes to tournament with a Cryx drop.
>Cryx player start to cry for the nerf.

Look at this guy >>47419869 is so retarded he can't understand that his 2 point solo just got better because now can handle FOC to everything while retaining combat utility.
>>
So, how about some list building? I'm working on a Rasheth list. So far I've got:

Rasheth (28)
Gladiator 14
Sentry 15

Reivers+UA 19
Croaks 17
PGBH 5

Witch Doc 4
Willbreaker 4

This comes down to 50p, so 25 left to spend. I'm not entirely sure on the 8 points of support solos here, as they currently only support one unit. Not 100% sure about the Croaks either, but so far I see no better alternative. What would you guys do?
>>
>>47420042
Are you stupid? There is no way to determine that number based on the data available to us, but it sure as shit isn't anything close to 1/[number of players].

If it was, you'd see a relatively even distribution of Cryx in the 2nd, 3rd, and 4th place slots. If your logic was correct, their representation in any given placement should be real damn close to their overall representation, and based on the data available to us that is only true of the 1st place slot.
>>
>>47420016
Nah.

What really buffed up our jacks was the intense re-costing and tweaks.

I mean a Maurader is a real good buy now. His special ability isn't linked to any weapon whatseover so he can just keep doing it as long as he wants. And point cost is only 10! Thats 2 points dropped, and on par with expensive light jacks.

Khador can now throw lots and lots of HP for lower costs.
>>
>>47420106
you're right there isn't, which is why your bullshit "top-players" stats can't speak or prove anything
>>
>>47420085
>because now can handle FOC to everything
what?

what are you talking about? How supposedly did they get improved?
>>
>>47420085
>>Cryx player start to cry for the nerf.

Eh. Cryx player here, we got off far lighter than I was expecting. Most of our units still look playable, and a few of them have me really interested. Ripjaws, with Crit. Armour Piercing and Powerful Attack, look like a great buy for only one MK3 point more than a Deathripper. The Crabjacks also look much improved now. I like the idea of fielding Slayers as "lights" and the Crabs as our actual heavies.
>>
>>47420129
Power Booster isn't restricted to Warjacks without focus on them any more. A Warwitch can just hand out a free point of focus a turn.
>>
>>47420142
and that affected slayers in mark 2 or inflictors only
>>
>>47420150
Or, all your jack if you consider Power up new rules and the fact that you can bring 2 Siren
>>
Is eKreoss feat still the same? anyone got cards on spell list and such?
>>
Here's what I'm most hyped about in Skorne:
>Razor Wurm
Can actually do the job it's always been there to do now that control range is doubled on it. And that animus, that ANIMUS. I'll just park him next to some of your infantry. Try to move? Eat free strikes. Try to kill him? Eat spines nigger.
>Xekaar
Goes without saying now that the new warlock looks insane.
>Cyclops in general
They're all getting cheaper, which means they can be used as general filler or beatsticks. I mean, 2 Cyclops Savages can PROBABLY take on a 16-17 point unit, but you get a tasty animus on top of it. My main problem is the Raider which is now not only the most expensive of all cyclops, but easily the worst. No one EVER used a Raider in Mk2 because they wanted to shoot something.
>Titans
4" blasts, Snipe, and cheaper makes me really want to use my Cannoneer. The Bronzeback has lost some (admittedly usually overkill) damage and got a whole point cheaper, the Gladiator got a whole point cheaper.
>Despoiler
Void Spirit poop range just went from 2" to 5".

Everything else is what you'd expect. Kinda pissed off that the Cetrati I'm in the middle of painting have just been nerfed into the ground by losing 3 boxes and a point of armour.
>>
>>47420294
How viable would a Skorne army based around single-wound infantry and the Bug beasts be? I really like the disciplined, almost Roman legion-like look of their rank and file infantry, but hate the Mammoth and Cyclops beasts. Is there a Warlock that could get buy just using the bugs, plus lizardy things like the Razor Wurm?
>>
>>47420325
Xerxis1 is a fantastic warlock for spamming infantry because his feat turns everything into monsters for a turn. Praetorian Swordsmen/Karax look like they're going to be really good infantry in Mk3 too. If you're referring to the Aradus Sentinel/Soldier, they don't seem that great this edition. If you mean the Scarab Pack, then you might wanna try bringing Tyrant Zaadesh to give them Tag Team on top of their normal stuff. Just don't forget that you'll need titans if you want to crack heavy armour.
>>
>>47420294

28 inch arc node motherfucking razor wurm with eHex
>>
Plz save cygnar and upload them :D
>>
>>47420349
>If you're referring to the Aradus Sentinel/Soldier, they don't seem that great this edition. If you mean the Scarab Pack

Both, really. I just like big bug monsters, and was hoping to be able to run a whole Battlegroup of them. I'll take a look into Xerxis 1, then, thanks. Right now there's only Warmachine factions in my meta, so I'm a bit lost when it comes to Hordes.
>>
>>47420357
You mean pHex? He's the one with Soul Slave. But yeah that sounds fun. Sit my Razor Wurm in the middle of your infantry and drop Obliteration. The Wurm will survive; your infantry won't.
>>
>>47420388

eHex has Field Marshal: Channeler. Every beast in his BG is an arc node
>>
Uuuugh, just added the points for my Mk2 Old Witch list up and I'm fucking 24pts over the 75pts standard for Mk3.

Basically going to have to completly redo my list. I thought shit was getting cheaper this edition?
>>
>>47420401
Oh wow I hadn't even noticed. My only issue is that he doesn't have any templates he can drop. I suppose Ashes to Ashes will have to do, but man that's a 5" template on pHexxy :^(
>>
>>47420430

my problem with pHex is spirit leech is way worse than soulfire. at least you could machine gun people with soulfire on a good day. Spirit leech you cast twice and you're out of fury without any boosts unless your target is a warlock or warcaster and they're usually hard enough to hit that you boost for them.

unless you find something to stab for a blood boon, and that usually is a one way ticket to getting assassinated or being forced to camp enough that you dont get to cast more things anyway. ehex can sit far, FAR back and fire off A2A and the (now buffed) Hellfire and potentially spend his entire stack from turn to turn because he can be arcing spells from 14 or 28" away and never needing to come near the front lines.

Marketh can cast A2A and hellfire too which is nice. Although marketh can cast spirit leech too and is basically auto include with pHex to help his upkeep burden
>>
>>47420378

I got them from the cygnar facebook page, get them from there
>>
>>47420485
Already asked on the cyg fb a few hour ago but got nothing :(
>>
>>47420465
After going over spell lists, eHex does seem like he has more utility. Losing the 5" blast is pretty shit, but Banishing Ward, Black Spot, and Cloak of Ash are all solid as fuck spells.

Actually fuck, Black Spot with Swordsmen seems insane. After landing their 2nd hit, they get to Sidestep then do nothing, but if they killed something with Black Spot, they could Sidestep then get a 3rd attack in. Each Swordsman could kill a pretty wide spread of infantry. Damn son I might actually pick up eHex.
>>
>>47420485

Posted again on the FB (with 4chan 47420485) inside the message you could send them to me it would be sooo nice !! Thx a lot
>>
>>47420055
>>47420066
Retri has arcanists and 2 marshals.
Cygnar has the biggest amount of marshals and journeymen.
Cryx has non-caster debuffs and 1 marshal and siren with empower and can help with soul collecting. Well debuffs work on everything so it's kinda not jack-specific.
Khador has 1 marshal and no empower.
Everyone has repairs.
Everyone has jack-focused casters.
>>
>>47420405
It did. But new 75 is old 37.5.
>>
>>47420616
khador has a few marshal go read again
>>
>>47420624
But you have more jack points. You had 6 before, which translate to 12 now, but you have 30 of them.
So instead of 56 points you have 105 points (52.5 old points), which is roughly the same.
>>
wtf why would anyone take demo corp over shocktroopers?
>>
>>47420485
Would you mind putting it to some 1-click-hoster? 2shared looks workable.
>>
>>47420664
So what, standard steamroller is 100pts now? Or 75pts?
>>
On imgur there are the new model cards too, I am pretty sure. There are Thorn Gun Mage image floating around.

If someone could tell me at least the account name of the uploader.
>>
>>47420575

black spot and a cannoneer means you can drop two 4" aoes a turn from 16" away if its any consolation to losing Obliteration.
>>
>>47420693
75 is old 50.
50 is old 35.
>>
>>47420693
75 + 25-30 wj point
>>
>>47420733
Sweet. Brb ordering eHexxy.
>>
>>47420742
>>47420739
So it's not that stuff is cheaper, its that PP thinks Scrapjack is worth about 8-12pts?
>>
>>47420093
imo if you're bringing croaks, get incindiarii instead of reivers. Just don't fight menoth.

I don't think the witch doc is really worth using to support a unit of croaks with mk3 tough. They lost viritol which was the main draw of making them tough.

Maybe throw in a unit of gators and a task master. Wrong Eye is another good choice because of star-crossed and all the arm debuffs. Minions are looking great with rasheth.
>>
>>47420837
>Scrapjack is worth about 8-12pts?
Sounds fair. Or is he any worse than in MK2?
>>
>>47420294
Spiny Growth is non-warrior.
>>
Storm Raptor and the Druid cavalry are missing from the Circle PDF =(
>>
>>47420847
Well damn. You raise a good point with Wrongeye.

Current status of my pairing is:

mordikaar
despoiler
gladiator

nihilators
beast handler
ferox
2 void spirit
rhadeim
legends
willbreaker
bellows crew


rasheth
gladiator
sentry
mammoth
agonizer

flayer
reivers+ua
beast handler

Rip it apart, guys!
>>
Is it just me or can Rhulic casters now take non-Rhulic warjacks and vice-versa?
>>
>>47420892
No, they've stated that's going to be a rule in Prime. Rhulic casters and warjacks are still segregated.
>>
>>47420093
Like, something like this:

Rasheth (28)
Gladiator 14
Sentry 15

Incindiarii 18
Croaks 17
Gators 18
PGBH 5

Task Master 3
Willbreaker 4

That leaves you with 9 points. That could be a min unit of nihilators maybe, or a raider, or maybe Rhadeim (He's a warrior so you can arc off him with his 10+5 boxes, and arm debuffs + armor piercing sounds pretty rough since the debuff is applied after the armor is halved)
>>
>>47420877
the pdf only includes cards that had mk2 cards before. Since those models aren't released yet, you don't need new cards for them. They will simply ship with mk3 ones.
>>
>>47420670
The cards are pretty self-explanatory.
>>
>>47420930
Actually, hell. I've got all those models, I think I'll try running that list.
>>
>>47420949
Yeah, now that I look at it, Rhadeim seems interesting. Carnivore on him and he's got a boosted mat 10 charge that's armor piercing, or he can use jump and get the spear and boosted mount attack. He's real damn fast (Speed 8, jump 5, reposition 3) letting him arc blood mark or breath of corruption in great spots. Just have to watch your threat ranges to keep him alive for a bit.
>>
>>47420930
Problem though is rasheth needs another beast. If he's leaving 1 to transfer on both titans he's only pulling 5 fury a turn. Should find a way to put an agonizer in there, maybe make the croaks a min unit.
>>
Not all khador jacks got better. Berserker chassis jacks are next to useless now due to losing the abilty to run or charge for free. 1/6 chance of blowing up just for running into position round one? No thanks, unless i run butcher1 with free runs and charges, I see no place for the Berserker. Maybe Rager for shield guard.
>>
>>47420986

feat + bloodmark gives him a POW 16 armor piercing attack against ANYTHING even small based warcasters now. not too shabby as a finishing blow to something thats been shot up either.
>>
>>47419752
Our nerfed jacks are still fucking great.

They're cheap, the out threat most things in the game, they have inbuilt tools to take advantage of their numerical superiority, they're accurate, they hit hard, they're hard to hit...

I don't see how you could possibly pretend that Nightmare or Deathjack are bad. Or just the standard Reaper/Slayer combo.

I've been using these things for years, at mkii efficiency, and they rape face. They are fucking serial killers. I'm a bit annoyed it's harder to keep Seethers in check now, but holy shit it has utility, and its aggression just means you have to use your superior speed and threat (note: we have a lot of this shit) to control the terms of engagement. Fucking pull and enemy warjack in and watch your Seethers rape it without focus expenditure, putting them in position to bersek onto other shit or countercharge anything that might want to think about intervening.

I think the problem you're having is that you have no goddamn imagination.
>>
>>47421058
>Berserker chassis jacks are next to useless now due to losing the abilty to run or charge for free. 1/6 chance of blowing up just for running into position round one?


How about you actually read the fucking rules you moron?

Unstable only triggers if you spend more than 1 focus now.
>>
>>47420852
>>47420852
Not really. I'm still trying to decide if Avatar of Slaughters change is better or worse.

The main problem is that pricing him like that assumes he's as disposable as any other light jack, when Old Witch NEEDS him to be an effective caster and he's a massive drain on OWs focus.

He basically only gets work done if the opponent makes a mistake and he bunches up a lot of infantry for Scrappy to destroy. At this point you're looking at investing at least 4 focus on him including power up. 3 on Scrappy (power up + allocate 2), and another 2 on Unseen Path to reel him back in so that he doesn't get destroyed.

If hes not killing infantry then hes just a teleport beacon for Old Witch because Gallows is generally the only spell worth casting through him and its am expensive spell for her to cast.

Basically, what I'm saying is that they've designed Old Witch and Scrapjack to act as one, but given her warjack points as if Scrapjack is functional by itself.

I'll still play them, but I liked playing them as an attrition/objective caster now it feels like I need to play them as assassination.
>>
>>47421008
That list might get more mileage out of a Krea, it's got enough guns that it'll probably have to worry more about getting counter-gunned than beat to death. Plus the Krea won't instantly die if piddly guns draw a bead on it like an Agonizer can, and it's paralysis gun can be randomly clutch.
>>
>>47421076
>watch your Seethers rape it without focus expenditure

Marshal it via an ILO for Dark Shroud (and Stealth to keep it alive in the first turn) and have a Warwitch Siren drop a point of focus into it just in case. That's going to be nuts. Haven't run the numbers, but it wouldn't surprise me if it takes down a Khador heavy in one round.
>>
>>47421155
Krea only works on friendly faction AND doesn't increase armor.

>>47421141
I see. That's pretty bad then.
>>
Here's what I'm probably gonna put together in the future.

eHexeris (27)
Razor Wurm 7
Titan Cannoneer 17
Titan Gladiator 14
Cyclops Shaman 8
Bronzeback Titan 18

Max Incendiarii 18
Min Handlers 5

Willbreaker 4
Aptimus Marketh 6
Orin Midwinter 5

Only thing I don't have is eHexeris himself.
>>
>>47421141
>At this point you're looking at investing at least 4 focus on him including power up. 3 on Scrappy (power up + allocate 2), and another 2 on Unseen Path to reel him back in so that he doesn't get destroyed.

Or you can just give him no focus. Just have him charge in, Berserk on shit, then move and Berserk on more shit. Motherfucker's got 2 initials. Why do you need to allocate 2 focus unless there's something you really, really need dead over there, in which case it's probably worth it.
After that you only spend 2 to teleport him out.
>>
>>47421165
Dunno... I'm as excited about the new Cryx jacks as anybody, but it's not like one-rounding a Khador heavy is something Cryx needed.

Many of the Cryx casters can provide enough of an armor swing to make McThralls (even the new, somewhat weaker ones) do that job.

Scything touch doesn't stack with banes anymore (which sucks), but most casters can still manage a -4 or -5 ARM easily, and Denny can still get -7 ARM with a bane running in.

On the flip side, that might mean a Seether can one-round TWO khador heavies. =)
>>
>>47421165
It does around 30 points to an ARM20 target under that scenario. Doesn't 1-round it, but knocks out two or three systems and leaves it on 6 boxes. Not too shabby.
On anything that isn't ARM20+ it just fucking murders it.
>>
>>47421187

Looks pretty decent although i'd trade Orin and the shaman for a max unit of slingers. Decent tarpit, will give marketh some souls as they die which he can use to boost A2As and hellfires and pay for Hexy's upkeeps.

although thats just me, i dont like Incindarii as the front line when they had 8 boxes and i'm still not a fan.

Also while Orin is good, you have banishing ward which is b etter than arcane vortex
>>
>>47421254

Why bring Banes in to lower a targets ARM when a marshalled Seether does that on its own in MK3?

Seriously, with these things being P+S 17 base, free charge and ILOs actually reaching a state of being useful I'm having a hard time convincing myself to bring a unit of non-Stealth, non-Tough Banes.

So glad I bought 4 Seethers back in MK1 that can now get off the shelf for the first time in years.
>>
>>47419716
>and being forced to take 30 points of shitty jacks is good?

Are you seriously complaining about free stuff?

Want to play infantrymachine? Drop Deathjack + a couple of bonejacks into your list. He's still a filthy rapist, and bonejacks still do what they do. Normal helljacks are well worth the points, however, and it's kinda sad that you refuse to see that.
>>
>>47421291
>Also while Orin is good, you have banishing ward which is b etter than arcane vortex

Depends on what you're trying to cover. Orin has a bubble, BWard is model/unit.
>>
>>47421318
>Why bring Banes in to lower a targets ARM when a marshalled Seether does that on its own in MK3?

You probably don't need to, but it's an ARM debuff every caster has access to.

Depends on where the meta goes. Most of Cryx has either an ARM debuff or a STR buff somewhere on their card, so banes may be overkill.
But if we end up back in ARM-skew land, they may have a place.
>>
>>47420908
Weird that they state it on the card for the Minion warlocks, but not for the Merc casters.

In other news, the Dawnguard Invictor UA's minifeat grants Snipe, so no more 18" bullshit shenanigans with Ravyn.
>>
>>47421291
>Miss because I aimed for something just out of range LOL PREMEASURING
>One of the three models hit dies to the splash, triggering Black Spot
>Get to shoot again

With premeasuring it feels like Incindiarii actually got a nice buff in that you have more control over where you drop your blobs since you won't accidentally be aiming for models that end up being in range. So between the Incindiarii, the Cannoneer, Orin going ZAP, and being able to use EVERY SINGLE FUCKING BEAST primarily the Razor Wurm as arc nodes, I shouldn't have any trouble with infantry. Then I've got 3 titans to crack armour with, and the Incindiarii's shots actually do good damage when they hit, which Black Spot helps with. And they can always CRA for a huge firey slap. The Cannoneer being able to transition from infantry melter to something that can put out very respectable damage is sweet as all fuck.

My only worry is fury management. Maybe I should go down to a min unit of Incindiarii and add more handlers and solos. Maybe another Willbreaker.
>>
>>47421359
>if we end up back in ARM-skew land
We 100% totally will. At least for the rest of 2016.
>>
>>47421359

After reading through the deck documents yesterday, I have trouble figuring out where the meta's gonna go, at least for the first year, and then it'll probably settle into something.

But yeah, Cryx list building is going to depend a lot on all of this. I just know it's time to dust off eeGaspy with Slayers/Deathjack and ILOs with Seethers.
>>
>>47421425
I suspect the new emphasis on jacks/beasts, and the bit of a nerf bat to stacked ARM buffs, will mean a different kind of ARM skew.

Instead of a few models with ludicrous ARM, I think you're going to see a big number of models with solid ARM.

Khador's a good example. One ARM 20 jack across the table is very manageable. But now you're probably gonna see lists with 4 or 5 of them.
>>
>>47421471
Add some ARM 18 Iron Fang Pikemen / Black Dragons to that and we're gonna have a ball.
>>
>>47421489
With Ironflesh? Mother of Dog...
>>
>>47421500
Oh I'm sorry, 20 with Iron Flesh
>>
>>47421287

Actually, if you go all out (ILO using the Crush command for additional attack and +2 on damage rolls, two Sirens empowering it, and Denny debuffing the hell out of the target), Seether does an average of 75 damage to a single ARM 20 target.
>>
>>47421337

a 3" arcane vortex bubble you can use 3 times
>>
What change about rhyas? Can't download the file >_<
>>
>>47421572
Almost nothing. Her biggest change is the fact that you no longer need to start in someone's back arc to get Backstrike Bonus.
>>
>>47421508
If there's one unit I'm NOT scared to face in new-Khador, it's Iron Fangs.

An ARM20 single-wound unit is cute, but that still dies about half the time to a boosted POW10. Their big thing in Mk2 was they combined high enough arm to not give a shit about piddly incidental damage with high enough DEF (from Iron Flesh) to make most of the stuff that could actually deal with them miss.

Don't get me wrong, they'll still be good, but they won't be anything close to the unstoppable fuckball that they were in Mk2.
>>
>Man, those Cinerators changes are pretty cool. Vengance and Immunity: Fire? I cannot wait to have a Repenter trail behind them to unjam them where needed.
>5 boxes
WHY? And why do they cost the same as before despite being way weaker?
>>
>>47421627
They went from 0.5 reach to 2 inch reach. They're not weaker, but they still aren't good enough.

Mk3 Bastions are somebody's idea of a cruel joke.
>>
>>47419867
flawed argument: Reckoner is no longer the "best" Menoth WJ.
>>
Can you take a unit of Skinwalkers, an Alpha, and Wolflord Morraig and stack gang and flank?
>>
File: CephalyxMindSlaverDrudges.jpg (39KB, 420x420px) Image search: [Google]
CephalyxMindSlaverDrudges.jpg
39KB, 420x420px
Cephalyx player here- I checked the changes and I'm kind of upset at the nerfs to the wrecker and the agitator- mostly the agitator though. I'm alright with drudges losing a point of power in exchange for the ability to actually add models to the unit, but I am all kinds of not okay with the agitator only affecting monstrosities.

Anybody care to weigh in their opinion? Maybe there's something I overlooked that makes this worth it, but so far I'm not seeing it. I expected my faction to go through with minimal changes and this feels like a BIG one.
>>
When were u when morg2 was kill?

grievous doesnt stop transfers anymore. he isnt immune to FS unless he brings marketh / wastes 2 fury. he lost arcane for blessed. he cant even support minions anymore because ghost walk is friendly faction now.

this nigger isn't assassinating shit.

what the fuck
>>
>>47421775
But think about all of that design space!!!
>>
>>47419868
This guy is correct.
Cryx is almost always in the top 3 of every single tournament.
Not just some tournaments, not just major tournaments, but almost every single tournament.
Hey but you know, we had a tournament without cryx on the podium! You know why? Because no one wanted to play cryx at all.

The age old question was, and apparently still is:
Do good players gravitate towards cryx?
Or does cryx make players good?

When in fact one leads to the other.
Funnily enough in any game, players will tend towards the most powerful things, minmaxxing has always been a thing.
Look at Bradigus release, do you think the bandwagon effect wasn't real? What about croak raiders?
If it's strong players will buy into it.

Another fact for you: I've been playing Menoth since Mk2 started. Only now have I moved to Cryx, and it's like playing on easy mode. Everything in my list is cheaper and has more abilities than anything else across the table.

Get over it, Cryx is OP, and the good news is Cryx is still going to be OP in Mk3.
>>
I'm a new player going to try starting with Mk3 so I only have a very vague understanding of the cards and no real reference from Mk2, does Circle look good?
>>
>>47421620
Where are you getting a perponderance of boosted POW10's in MK3?
>>
>>47421794
Almost all tournaments?
You mean that 1 entry in the last 5 tournaments on discountgames?
>>
>>47421823
Some of Circle looks good, some of Circle looks bad. It seems like it'll be one of those factions you have to be really good at if you wanna win tournaments.
>>
>>47421318
Seethers were FA2 in mk1.
>>
How the fuck do I get hold of retribution's merc cards? They have a grand total of 5 models who will work for them out of faction, I own all of them because I'm an autistic sperg and own most of Retribution. Do you think they will just include the cards in the faction decks or will I need to find someone to trade with?
>>
>>47421861
Just print them.
>>
>>47421830
if i was a top level, winning record, skilled and capable player, i might want to prove my ability in the dying days of an edition to win with something other than the most powerful weaponry available.

especially if my fellow tournament players call me Tom Hardy
>>
>>47421850
Oh I know. But I bought 4 because I was a 14 year old kid who just wanted more because they looked cool. And two-caster games were a big thing in my area.
>>
>>47421141
Well you don't need to give it 3 focus constantly. The threat of scrappy should scare most infantry away from him. And you certainly don't need to unseen path him back, he can be just a fire and forget missile.
>>
>>47421830
yep you can look beyond the latest 5 tournaments on discount games if you want to avoid bias.
You keep telling the other guy about cherry picking numbers, and then you go and do it yourself.

Also include local steamrollers.

The thing is, you know in your human effigy of a heart that cryx is really really good in mk2.
Sure they have gone from "top dog" to merely "one of the top dogs" as circle cheese and legion have caught up (oh and 2 troll tier lists while it lasted)

>But despite that, Cryx are fucking easy mode.
stop avoiding arguments too. Answer it all or admit it, you know it's true.
>>
>>47421654
>Traded Flameburst for Continuous Fire - nerf (arguably)
>traded Relentless Advance for Vengance - buff
>gained Immunity: Fire - buff
>gained Reach - buff
>lost three hit boxes - NERF
I guess in a way the removal of psychology is also an indirect nerf, since everybody is now fearless.
Honestly, there is a lot to like about the new Cinerators, but the reduction in hitboxes just kills them.
Bastions are even worse of, but I kinda expected a nerf on them. Not in that way and certainly not that harsh, mind you...
>>
Can someone who downloaded the Trollbloods PDF from 4shared (>>47410869) reup it to a non-crap service like mega.nz or megafileupload?
4shared seems to be blocked in my work's network.
>>
>>47421877
good point.
Exactly, why win with Cryx, because any pleb can do well with cryx.
getting good against cryx is the challenge.
>>
>>47421902
Sorry I don't have facetwittermyspacebook either.
>>
>>47421877
So when I point out that what you say is wrong you just make up some excuse?

>>47421892
>>47421905
And the asskissing commences
>>
>>47421895
2" melee range was all they really lacked.
Now they would be on par with Bastions...If Bastion hadn't been nerfed into the ground.

Good job I bought Cinerators dirt cheap when the were "bad"
>>
>>47421790

i didn't think he could get any worse, and then they design spaced the SHIT out of him.
>>
>>47421627
You shouldn't compare mk2 and mk3 models.
You shouldn't compare different faction models.
Models are balanced as different options within the faction.
>>
>>47421916
feeling outnumbered?
That's because you're wrong, you know your wrong, but don't want to admit it.

It's okay though, your anomalous on the intarbutts. We won't make fun of you later on. Heck we might even enjoy a game of Mk3 one day when cryx aren't quite as OP.
>>
>>47421627
They seem fine to me, 2" reach and Vengeance (which triggers on any damage now, not just when a guy dies) is great. You just need to reevaluate what role heavy infantry are supposed to play in the new edition. With a few rare exceptions medium-based infantry aren't going to be front-and-center anymore, they're going to be a punishing second-line that doesn't die to typical anti-infantry tech.

You've also got five casters with unit ARM buffs in your faction, an ARM19 5-box unit with Mk3Vengeance is no joke. Plus High Reclaimer who can resurrect them at full boxes and they can still charge that turn, which can put them in super weird places that a slow beatstick unit has no business being.
>>
>>47421938
Look at this badass go! You must get mad puss.
>>
>>47421775
>>47421790
Not just morg2.
More importantly Thyra. Sure she can teleport now, and silence of death is a damage buff and she has innate stealth.
The problem is that she cannot assassinate anything now.
Even if she upkeeps silence, casts carnage then charges the opposing caster; that's 2 initials and 2 focus for extra attacks.
4 attacks. It isn't going to happen.
>>
>>47421932
>You shouldn't compare different faction models.
Fuck that. That's just a shitty excuse PP uses to disguise horrible faction balance as gameplay complexity.
>>
>>47421956
Well, it's funny you should say that, but...I do.
Thank you for the pleasant compliment.
Good day to you too and if I may wish for you too to find a nice cute chick and dip your biscuit.
>>
>>47421843
And what about Khador? I'm still trying to figure out what I want to play, and most of the factions 'look' cool so that makes it harder.
>>
Are there any working links to the Cryx and Khador decks?
>>
>>47422013
Khador looks sick right now! Their infantry is still amazing, the Behemoth is insanely good most casters look very viable and they have different roles/playstyles.

If I had to pick a new faction right now, I'd pick up Khador. They look very well balanced and flexible.
>>
So, correct me if I'm wrong, but Aurora has

FLANK [ANGEL] – When this model makes a melee attack against an
enemy model engaged by a friendly Angel model, this model gains +2
to attack rolls and gains an additional damage die.

But that's asking for a unit keyword like Thrall or something right? Am I crazy, or do Clockwork Angels not have the Angel keyword anywhere on their card? Can she not flank with anyone as of now?
>>
There's no keyword subtype when it's already in the name.
>>
>>47420122
>Take the top 10% of players across all major tournaments
These are your top tier players. They have shown they can consistently play well enough to place. They are the pro players if you want to use that term.

Among these pro players there is little skill difference because they're all such high tier players that 1 mistake is enough to lose in that "pond".

Everyone below that 10% is going to find it all but impossible to compete with them, the 10% under them may win 1 in 5 games, but it's not consistent and from there on down it's basically a margin of error (i.e. very bad dice rolls).

If that top 10% of players has a higher win percentage with Cryx than any other faction by more than a couple of percentage we can consider Cryx is overpowered. If factions were balanced it wouldn't matter what faction someone played as they would have roughly 50/50 chances of winning/losing, which would keep Cryx's win percentage close to the other factions because an over represented faction is neutral in our numbers when they play each other.

As such we can make the logical conclusion that in a perfect game scenario Cryx perform better than any other faction. This is without taking into account that Cryx is under represented in this top bracket, which should give it less chances to place in the top 3, but they still consistently do.

Lets use your argument in some other scenario. We'll take target shooting. We have 1 guy who can shoot really well and 4 people who know what end of the gun a bullet comes out. When they all line up to shoot the same gun 4 of them will say the gun sucks and can't shoot straight. 1 of them will say the gun is perfect and shoots like a dream. 4 of these people's opinions are worthless. The same is true in Warmachine and Cryx players. The top tier players don't play the same game the average Joe does. The average game will be lost due to bad play, the top tier games are lost on 0.5" movement too far to the left. Very different games.
>>
>>47422069
Maybe it works for name segemensts (like Angel in Clockwork Angel). That would however beg the question why Bane Warriors have the Bane keyword.
>>
>>47421922
The thing that bugs me is that things like Reciprocators are a easly 2pc more, but come in with better stats, a better weapon and better rules *on top* of retaining eight boxes.

That said, I still have the Cinerators from the starter, so I will take them out with eKreoss soon.
>>
So what happened to Bastions in M3?
>>
>>47422144
Lost 3 boxes each, lost a POW, sanguine bond has a 3 inch range.

Gained set defense (to a whopping 13), doesn't matter when they will just die to guns.
>>
>>47422069
>So, correct me if I'm wrong, but Aurora has FLANK [ANGEL]
>But that's asking for a unit keyword like Thrall or something right? Am I crazy, or do Clockwork Angels not have the Angel keyword anywhere on their card? Can she not flank with anyone as of now?

Maybe she'll be able to flank with the Angelius in her new theme force, Anything With Wings.
>>
>>47422144
Lost 1 P+S, lost three boxes, lost 2CMD, Fearless is now ubiqutous and they still cost the same.
>>
>>47421775
A few assassins got hit. Kaelyssa lost a lot of her umph in MKIII and has shifted more towards a support caster with a decent gun. It makes me sad as she was my favourite caster but Garryth and her overlapped a little so they pushed off of each other and we got killy mckill face and support with a nasty gun which are both playable.
>>
So I'm considering starting Circle in MK3, focusing on Tharn. Anyone else think a list with eKromac, Ghetorix, a Riphorn, a Gorax and some assortment of Tharn and Skinwalkers could be good?
>>
>>47422207
>new theme force, Anything With Wings
T4 benefit: All KFC buckets get AD.
>>
>>47421902
http://www.megafileupload.com/V9q2/fljkjv.rar

Get in faggot, we're making America great again.
>>
>>47422124

None of the Banes do, but the Thralls have Cryx Thrall Unit.

>>47422084
I have to assume that's true. I mean, the only reason to have changed it is if they plan on releasing other types of angels? She should just give things Angel keyword with her feat or her Aerogenesis spell.
>>
Did we get anything on the new prime models, I've seen cards for the Skorne, Khador, Trolls, Mercs and Cryx. Does anyone have cards for the new models for Ret or Cygnar?
>>
>>47422214

How do you figure Kaelyssa got worse? Her gun's buffed in MK3.
>>
>>47419482
Still no sightings of the Cygnar deck?
>>
>>47422251

Supposedly the Cygnar facebook group has all the details, but I don't know if they have it in image form.
>>
>>47422248
She can only buy 2 attacks with it now. Before you could take 8 shots by spending focus to shoot more. 3 boosted pow 12s should stop a caster but it may not. Also focus went from 1 damage prevention to 5. It makes a big difference to her assassination game.
>>
Kae has the same amount of attacks with her crossbow in Mk III as she did in II, went from RoF 3 to Reload (2) with RoF 1.
>>
>>47422290

How the hell did you get 8 shots? it was ROF3 in MK2 too.
>>
>>47421980
It's a shitty reason, but that's literally the reason why it is so. They didn't balance factions on model level.
>>
>>47422346
They didn't balance factions at all is the problem.
>>
>>47422263
I don't think they do, I looked and it seems nobody knows anything.
>>
>>47422369
Except no one played a single competitive game of warmachine mk3 yet to back that up.
>>
>>47422290
>>Also focus went from 1 damage prevention to 5
that's not entirely accurate. focus went from 1 damage prevention which stacks and does not deplete as you take damage, to 5 damage prevention which does NOT stack and reduces as you use it. Old system: camp 5 focus, that's -5 damage on every attack next turn. New system: camp 5 focus, that's -5 damage once per attack for five attacks. consequences: single massive POW attacks and lots of pinpricks are what you want. with pinpricks they're wasting their focus negating less than 5 damage and will rapidly run out, with single uber-powerful attacks it overwhelms the caster's defenses.
>>
>>47422327
It's been years since I played, I must of forgotten how it worked. My bad.
>>
>>47422142
Ah. So this is the reason to not compare things across factions, right?
Otherwise recips would look really good compared to Cinnies.

To add further insult to injury we could always say something like: Yeah but cinerators are in menoth; so you get unit buffs and recursion !! Which is totally not the case in Cyriss !...

Yeah i know.
>>
>>47422400
competitivity isn't a measure of balance.
>>
>>47422251
Here's Cygnar https://my.mixtape.moe/eualmx.pdf
>>
>>47422410
Very rarely did people camp 5 focus though. A small number of strong attacks makes the new system stronger, a large number of weak attacks makes the other system stronger.

>>47422416
Green is so much better than Black because Green gets +3/+3 at 1 mana, where as Black only gets +3/+1. Green is broken!

Who knew factions had identities that make different things have different value.
>>
New Leak, has Cygnar, came from the new Mercy FB Group:

https://www.dropbox.com/sh/rktt2uw29q3fy5k/AAAgvmEv04DYU2Gg_cqUxsDta?dl=0
>>
>>47422433
and, your opinion is?
>>
>>47419621
They do the same this, they just lost the two abilities that almost never came into play, and one that was super important. Rip dispell. Idk, I like them better than the skarloc, they're and auto include for scaverous because of their magic
>>
>>47422400
Have you actually read the leaks? Can you look at them and tell me with a straight face that they actually playtested that garbage?
>>
>>47422535
It feels like they playtested it with 4 players, 2 very good ones and 2 very bad ones. Can you guess who played what?
>>
>>47422228
1. Thanks, you're a true bro
2. ...Is that what's beyond that link I posted? The URL said trollblood stat cards - and there's non of that in the RAR. Or was the original anon Trolling?
>>
>>47422559
Skorne, Circle, Cygnar, Khador; in that order?
>>
>>47422435
Based anon is based. Do you have the trolls?
>>
>>47420134
You mean instead of just having armor piercing? The only units I'm really interested in are blood witches who can now saftly traipse about the board, and bane knights who are still superior to warriors in every way.
>>
Triumph actually looks useful, oh happy day!

Rip Foxhole Line of Sight Shenanigans, you will be missed tho
>>
>>47422598
>You mean instead of just having armor piercing?

Previously it was a special star attack, so you could only do it once a turn, and it cost focus to use. Powerful Attack ensures it'll hit, gives you a reasonable chance of getting a critical, and the boosted damage means it's going to hit hard for a disposable 7-point Bonejack.
>>
>>47422535
Warmachine was surely playtested. At least most of it. Some units they just said fuck it, make it cheap and forget them like deliverers or kossites.

I don't play hordes so I can't comment on them. They got quite big overhaul with -1 fury and self animi everywhere.
>>
fuckin' Kayazy Assassins got nerfed to shit! I just converted and painted a full unit to not look like shit too, and I'll never find a reason to ever field them.
WHAT THE HELL, PP! KHADOR DOESN'T EVEN HAVE A DEF BUFF ANYMORE!
>>
>>47422781
>I don't play hordes so I can't comment on them. They got quite big overhaul with -1 fury and self animi everywhere.
Yeah Hordes seems kind of weird right now. But there we have it. Warmachine is balanced. Hordes is balanced. Now we only need to stop playing the two against each other.
>>
Both Caine2 and Kara Sloan look like they're just going to murder the world.
>>
>>47422788
But new iron flesh is better for them. Stealthed immune to blast unit is pretty much unshootable in mk3 bar some specific casters.
>>
>>47422781
You mean like they said just fuck it to all of Cryx?
>>
>>47422797
A lot of Cygnar really.
>>
>>47422800
And some specific models.

Assimilators and Modulators say what up.
>>
>>47422535
I don't think the cards are final is the thing.

There's a lot of really kooky shit in the books.

Take Convergence alone. The TEP as it reads in the rules is unplayable: it's impossible for it to place it's servitors.

In addition, Syntherion's feat is written pre-errata MK2. Why would his Mk3 feat not include the clause that they errataed into Mk2?

Unless these cards are a lot older than we think, and they're not final versions.

There's other shit as well: lots of factions are missing models in the spoilers, like the Hydra in Skorne
>>
>>47422803
And what's wrong with Cryx as a faction?
>>
>>47422650
Why playing Triumph when you have Dynamo that is better in eveything ?

Fuck Kara Sloan, Fuck Caine and Fuck Nemo3.
>>
>>47422803
Isn't Scav like the most changed warcaster in the game, and massively buffed?

He looks fun as fuck to play, interesting, and powerful.
>>
>>47422800
yeah, but they got -1MAT, -1DEF, Backstab was made into a mini-feat, and the Acrobatics mini-feat got taken away. they lost all their identity.
>>
>>47422838
>I don't think the cards are final is the thing.
>There's a lot of really kooky shit in the books.
>Take Convergence alone. The TEP as it reads in the rules is unplayable: it's impossible for it to place it's servitors.
I know for a fact that they are final.

>>47422838
>There's other shit as well: lots of factions are missing models in the spoilers, like the Hydra in Skorne
Because those models are as of yet unreleased and thus don't need a card update.
>>
>>47422838

the skorne extoller also references the mk2 soul rule on AGs, but they have a new one in mk3. the cards definitely arent the final ones, theres some wording adjustments to be done
>>
>>47422866
So you know, for a fact, that the TEP is unplayable and that Syntherion's errata to his feat was reverted?
>>
>>47422788
Nah bro, nah, you're looking at it the wrong way. What Khador DOES have is a blast-immunity spell they can put on the Kayazy who have stealth.
>>
>>47422864
And in return they picked up the ability to fuck up high ARM single wound troops and tough models, giving them a new identity.
>>
>>47422873
I can only confirm the former. The latter I admit is up in the air.
>>
>>47422887
Horseshit.
>>
>>47422886
sure they can kill high-arm single wound living models. in Warmachine: Stompy Robots edition.
>>
>>47422863
Scav is surprisingly one of the few cryx casters who WASN'T seriously changed.
>>
>>47422906
You know, having spent quite a lot of time playing all warjack armies in Mk2, I think you guys are going to be surprised at the weaknesses of the list type that has nothing to do with their efficiency.
>>
>>47422905
Believe it or not. You'll see it in a few weeks.
>>
>>47422876
nah, I get it. I was super excited at the amount of blast immunity we got, especially because of kayazy assassins.
but now they are just shit. and you can put blast immunity on shit, they'll still be shit.
>>
>>47422838
how is it impossible to place the servitors?
>SERVITOR SATELLITES – At the start of this model’s activation, remove
any Permutation Servitors this model put into play from the table.
Once per activation, after its Normal Movement, this model can place
up to three Permutation Servitors anywhere completely within 1˝ of
this model.

so you take last turn's servitors off, move, then put new ones into play....
>>
>>47422922
30mm > 1"

Are you a PP playtester?
>>
>>47422922
30mm bases are larger than one inch, the wording requires them to be COMPLETELY within one inch of the TEP.
>>
Can someone post Goreshade 2's spells and feat?
>>
>>47422920
So what, you've got final card packs in hand?
>>
>>47419731
>Psevy just fucking has EoM now, no upkeep no casting. Lmfao.

And Feora2 can ccycle her ability to give ongoing fire, which still can't go out in her control area.

And Lamentation now forces you to pay if the model affected is in Kreoss's control area. Your caster doesn't have to be there any more.

And Vigilant just gives +4 Defense to models within 1" of it.
>>
>>47422942
I know a guy. But like I said. Feel free to disregard my post. I won't blame you for it. I was in denial too less than 48h ago.
>>
>>47422949
Lamentation now affects animii too. Fuck you hordes
>>
and storm blades still

iron zeal clearly was the solution to the problem
>>
>>47422864
A lot of things got -DEF actually.
Along with removal of camouflage and new terrain rules.
Def skew is dead.

Their identity is in line with trencher commandos, sisters of flame, etc. Stealth dudes that kill infantry through tough and high arm.
>>
>>47422919
meaning?
>>
>>47422873
To be fair, we already know of at least two typos that have gone to print that were spoiled in the Insiders. One was meaningless (Mountain King gunfighter) the other very much wasn't (Mordikaar allowing a Void Spirit to eat every living model in the enemy army in one activation), so the there being a few more errors that snuck through into the final version isn't unlikely.
>>
>Thorn got better and is 3MK3p cheaper
Oh lawd.
>>
>>47422971
All warjack armies have a lot of issues with controlling and contesting zones, flags, and generally exerting themselves on the board. Even with a 14" control area, having control of enough area on the board to really exert yourself is something you struggle with. Volume of attacks is another major issue, even with a lot of AOE clearing abilities all warjack armies often struggle to clear out units effectively.

Attrition is most certainly an advantage, but you can be super ahead on attrition and still lose games. To the clock or to the scenario.
>>
>>47422996
Don't forget them printing the wrong version of Crippling Grasp.
>>
>>47421765
It just means you need to take Overlords now in order to get better Drudges. It sucks, but welcome to the new game.
>>
>>47422996
That is fair, but I still think there's just a lot of stuff that can change in these cards.
>>
>>47423016

pZaal welcomes this new era of warjack spam. His army that consists entirely of hyper accurate weaponmasters is ready to welcome them
>>
>>47422416
>To add further insult to injury we could always say something like: Yeah but cinerators are in menoth; so you get unit buffs and recursion !! Which is totally not the case in Cyriss !...

Or Menoth's shit ton of fire, which Cinerators are immune to.

Or mentoh's total hate on spells/magic.

Or eKreoss's feat.

Or Eye of Menoth.

Etc.
>>
Yo anon who knows a guy. Got any info on the new retribution models for prime that aren't in the faction deck?
>>
>>47422795
We dont really know if anything is balanced. It'll probably be 2 months before the dust settles and a concensus (and erratas) can be made
>>
anyone seen hutchuck?
>>
https://www.dropbox.com/sh/67s88duse68mk1m/AACt5Ot6UYz1Hc_9mOsl_TrCa?dl=0
>>
>>47423078
Didn't they say they'll only errata stuff that completely breaks the game? Because that's what was posted in the insider. So all hopes for balance are dead.
>>
>>47422863
I'd say Venethrax is the most changed. Scaverous just has a somewhat clearer design...kinda. He still looks just as difficult to play.
>>
Does an one play warmachine in tabletop simulator? Would love to play more but can't always get to the store. Vassal is utter shit so Tabletop sim seems an alternative.
>>
>>47423096
I mean that they better errata the typos.

One of my Skorne friends is going to run the void spirit as written even tho the devs said that was wrong.
>>
>>47423164

what kind of moron is he?
>>
>>47422866
Then they might want some fast errata.

Found enough shenanigans in the Minions deck to make me doubt its reality.
Farrow Bonegrinders with FA U
Farrow Warlord (Command attachment for Brigands) with a different FA than the Brigands, despite all that talk in the early Insiders.
Someone forgot to polish the Feralgeist's rule. That shit is just clumsy.
New units that look like escapees from some squealing fanboy's wishlist.

Just a few too many to trust.
>>
>>47422855
Nothing.

Terrible players are just whining about no longer having the crutch of a clearly overpowered faction.
>>
>>47423042
They're not even as good though- they lost a point of mat and 2 points of POW and I need to pay 2 points more to get them to even that weakened state. Monstrosities are better on the whole except the wrecker which is worse on the card but better with the new rage-fuelled rule they get. I'll need to play them before getting too bent out of shape but damn will I miss pow 19 mat 11 drudge missiles ;n;
>>
Shut the front door
cygnar is bloody amazing!
>>
>>47423228
>Terrible players are just whining about no longer having the crutch of a clearly overpowered faction.

That's the main complaint in general. "Waaah, this model that I used to put in every other list is no longer as awesome compared to this other model I never bothered to get because it wasn't as awesome in mk2! PP ruined my faction! Who would have ever thought that there would be consequential rules changes in an edition based game? Waaaaah!"
>>
>>47419752

DJ -> nerfed, luckily not into the ground so still good
Barathum -> mostly the same but with a big discount
Cankerworm -> stayed basically the same, slight point reduction
Erebus - stayed the same, what's not a good thing, at least Scavvy can use those souls now without waiting 2 turns
NM -> got perma ghostly, lost 2" reach for 1", got slightly cheaper, movement bonus on prey was useless anyway; I say he stayed on his power level
Malice -> never touched that thing so I can't say much about it, the new version looks as unappealing to me like the old one

All in all not a bad equation, even if not a fantastic one too
>>
>>47423280

As a Legion player it feels more like the opposite problem where I was hoping some of our less played stuff would be more playable like our less used lights or Carney who still doesn't quite fill a niche like our other beasts.

A majority of my lists probably won't change much for MK3.
>>
>>47423228
>>47422855
>>47423280
The main complaint about Cryx is the fact that pretty much nothing is exciting or special anymore. No1 cares about Banes and shit getting toned down, in fact they are still pretty damn good.

PP just went lazy and nerfed everything to play it safe. Apart from Venny, the Wraith Engine and maybe Scaverous nothing got interesting. Just the same old stuff, but worse. The whole thing isn't about Cryx being bad, it's about taking the fun out of models.
>>
>>47423280
The main complaint in general is: "Why are the good models still the best and the bad models still bad?"
>>
I'm looking ay Hylenna and wondering how to play her with infantry. She supports her battle group really well and we're able to shift heavies 15" in a turn, which is crazy fast. The thing I'm unsure about is what units she will want to take to support her battle group or what goes into the battle group. I'm looking at 2 manticores and a hypnos. She has enough focus to make them deadly and support them. Maybe use sentinels are meat shields with stormfalls and electro mancers are anti-infantry?
>>
>>47423420
I feel that way- a lot of the bad models still aren't worth taking over banes. Some of the casters who didn't need nerfs also got kicked in the teeth and some who did didn't. I feel like mortenebra got a seriously raw deal- derlyss being a skarlock thrall is barely worth it, and IMO trading sacrificial lamb for terminal velocity is a steep downgrade- having a spell that forces a jack caster to take infantry that is worse than her previous version of the spell is pretty silly.
>>
>>47423420
>bad models
Like what?
>>
Wasnt here for some time.
Any news on Legion or Circle?
Like from beasts to locks?
For Circle i am especially interested in new battlebox warlock and bradigus/kaya1-2/grayle/baldur.
For Legion in Lylith 1-3/Vayle2(i actually play her because i love her epic version more visually)/thargosh1-2/bethaine/saeryn/absyllonia1-2.
Or at least tell me where i can seek for such an info.
>>
>>47422957
Kreoss1 is an insane trolls drop now. Knockdown takes away Tough. Has purification, has a def buff, has new lamentation. Wunderbar
>>
>>47423472
http://www.3plusplus.net/2016/05/warmachine-hordes-battlebox-spoilers/#more-11143

http://www.megafileupload.com/V9q2/fljkjv.rar

Battlebox spoilers and circle card deck in the rar.
>>
>>47419752

Corruptor -> every ability on its gun improved (5" instead of 3" AOE, D3+3 instead of D3 heal, Arc Node can change facing)
Desecrator -> stayed about the same (plus anti-tough) but cheaper (7pts in MKII terms)
Harrower -> chained soul attacks nerfed but got cheaper
Helldiver -> yes, those have been nerfed hard
Leviathan -> ROF3 is bad, got hit by nerf bat the slight point reduction can't counterweight this here

And now I've got no more motivation to answer some salt bait. Point is made. Yes, there are nerfs but only very few are useless now, most stayed about the same power level (but get Power Up) and got cheaper what is a plus, a few got better overall.
>>
>>47423082
he among other new releases are missing from the pdfs
very sad.
>>
>>47423476
>Kreoss1 is an insane trolls drop now. Knockdown takes away Tough. Has purification, has a def buff, has new lamentation. Wunderbar

My first mk3 list is going to be a good ol' fashioned Kreoss1 pop n' drop.
>>
>>47423352
>movement bonus on prey was useless

Are you retarded? It was the difference between charging and walking. Thats a net loss of 3" wich is not nothing
>>
>>47423575
Seethers and inflictors are the only cryx heavies worth playing now. Erebus has a place with Venethrax and Scaverous for jank but the rest are pretty much trash. They also nerfed the only good non-node light (stalker) and sidegraded sepulcher with slightly better shooting, P+S and made the thrall spawning completely useless with shitty range and no combat action. Kraken and Seether were the only jacks that got straight up buffed (and are worth playing, no-one still gives a fuck about corruptor).
>>
>>47423451

Cryx has so many cheap stuff that it doesn't matter. Sacrificial Lamp is a great spell. But I'm totally with you that taking Terminal Velocity away was a harsh blow, likely even a death blow. Even thou I think SL is great, I can't see it replace TV.
>>
>>47423164
>>47423193
I think that's called cheating. Assuming there's an infernal ruling at/shortly after release.

>>47423199
Yes and? I can totally see that being real.

>New units that look like escapees from some squealing fanboy's wishlist.
>squealing fanboy
Heh.
>>
>>47423242
Now one of my factions is borderline-useless and the other is fucking broken. Thanks, I guess.
>>
Does Cav rule still give +2 to charge attack rolls?
>>
>>47423654
Erebus should just accept his role as Terminus's jack du jour
>>
>>47423739
Nope, they get boosted attack rolls.
>>
>>47423655
The reason I say SL is bad for mortenebra is that it forces her to take infantry which she has no way of supporting. Her spell list did not otherwise change. The only infantry that would be good with her are bane warriors because she needs a way to crack armor.

The issue is that she has no way to protect them now that they die like children to pow 10 guns and they are an expensive unit to be sacrificing.

Mechanithralls and those shitty bird things she does nothing for either even though they desperately need a boost to mat or pow or survivability.
>>
>>47423744
Especially now that he can't Ravager himself.
>>
>>47423752
Why not just take scrap thralls and use those for focus?
>>
>>47423493
Thanks alot, pal. Anything on Legion aswell?
>>
>>47423451

Terminal Velocity and Overrun would've been pretty sick together with Power Up. One of them had to go. That being said, I would've rather lost Overrun.
>>
>>47423778
that could work- but do they detonate when she eats them?
>>
>>47423789
Check the thread for links, the entire deck was spoiled. Prepare for underwhelming buffs, and nerfs to nearly all infantry
>>
>>47423789
In the rar. Only Cygnar and Trolls are missing
>>
>>47423801
Overrun allows for surprising assassination vectors.
Terminal Velocity was raw power and efficiency
I think Overrun would be a more important spell to keep when you're getting Sac Lamb. Sac Lamb of course isn't as good as TV, but does add some power and efficiency back
>>
>>47422869

Yeah, all the cards have some version of "Soul Taker", there isn't a Soul Guardian in the faction. Likewise Hakaar isn't an Ancestral Guardian for Zaal1 (who can't transfer to AGs anymore) purposes, kind of assuming that gets changed to "Exalted Solo". Totally a playtest deck, not final.
>>
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So is the general rule that all the old battlebox jacks are subpar still apply?

Getting into legion and I can't help but notice that it seems like both scythean/angelius and character beasts are still better options than a carnivean. Not that the Carnivean isn't still powerful and whatnot but it looks like you'll get more mileage out of what a more conservative approach of angel goes after the big stuff well the scythean clears chaff/heavychaff and still has enough bite for something big.
image related to all my non mortenehbra main cryx friends ;P
>>
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LAEL WILL
>>
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>>47423935
LIVE AGAIN
>>
Yo anon, you got the cards for the new Ret prime models as well as the mercs?
>>
I have a quick question, why still do no Mercenaries work for Convergence? I thought the new edition might have them include Cyriss as a option for mercs to work under, but...

Is there a fluff reason why every merc and minion would fight for everyone but Cyriss?
>>
>>47423803
No, since SL removes them from play. They only explode if disabled.
>>
>>47423962
>>47423935
>already releasing broken stuff in MK3
oh boy
>>
>>47423807
>>47423806
Hehehehe, nice, ill check that stuff out.
>>
>>47423962
>Feign Death for all Llaelese warrior models

THIS FIXES ASHLYNN, MY GOD, THEY REALLY DID IT THE ABSOLUTE MADMEN
>>
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>>47424028
I'm really looking forward to playing my highborn.
>Ashlyn with reposition and feign death.
>Double Thorn gun mages with reposition
>normal gun mages with 2" move after each kill and 14" range
>all the llaelese solos - tarin, ragman, gorman, anastasia .. with redeploy 3"

Im gonna play the most annoying list EVRE and noone can stop me!
>>
>>47424083
>THIS FIXES ASHLYNN, MY GOD, THEY REALLY DID IT THE ABSOLUTE MADMEN

Also repostion 3". Makes her spell list just that much more interesting.
>>
>>47423625

Maybe I am. Maybe I've never ever had the need to make use out of it, due to its "be in 10 inch range" restriction. Maybe its because NM earns his pts back much easier against heavy targets/warnouns where it doesn't matter that you spend 1 focus to charge instead of an additional attack and infantry clearing is easily done by other elements.

So yeah, the movement buff is a great read and there are situation where it's very valuable. I never encountered it in a real game, making it kinda obsolete in my experience.

>>47423654

Inflictor/Seethers came out on top, I agree with you on this.

Not sure about the hate against the sepulcher. 4" around such a big base is quite a big footprint (even though worse than before). The "no combat action" thing is really sad, although that's true for nearly every recursion mechanic in the game. I like the 4" sweep action. All in all not hyped for the new sepulcher but also not very negative. Looks okay to me.

About the Corruptor you're most likely right. With one little expetion: p and eSkarre. The necrosurgeon can heal only undead models now, so maybe it has a place with them.
>>
>>47423924
Maticore is looking to be one of the best heavies in Retribution. It's got 2 pow 18s on the fists and a D3 shots while it walks up. It's also pretty cheap. It's going to be a nice beat stick.
>>
>>47423164
Tell him he's a dick and punch him in the face for me.
>>
Will any jack marshals see play now? I can't see them doing so well when casters now support jacks so well.

As a ret player who would I take a Marshall over an arcanist baby sitting a jack in the battle group?
>>
>>47423407
Personally I'm pretty excited about ILOs and Seethers.
>>
>>47423935
>>47423962
Huh, where'd this stuff pop up?

Have a whole bunch of new Prime units been spoiled somewhere?
>>
>>47424288
I just found them here

>https://www.reddit.com/r/Warmachine/comments/4kqqr0/massive_mk3_faction_deck_spoiler_dump_read_at/

today. Have looked only at mercs.
>>
>>47424261
>Will any jack marshals see play now?

Iron Lich Overseers are going to be very good for pushing Seethers around. Handing out Stealth and Dark Shroud to something that runs and charges for free, plus the JM ability which gives them an extra attack and +2 strength, is pretty crazy.

I for one welcome our new Quintesson overlords.
>>
>>47423199
They were spoiled before the minions insider, and all cards on the insider were identical to the leaks.
>>
>>47424261
Loosing the pseudo-focus for some shitty rules means I'm really uninterested in them. Typically the drives don't make up for it either. If they had the pseudo-focus and the marshal abilities, then they'd be in business.
>>
>>47424261
I'd take them if I weren't forced already to take a bazzillion jack points on my infantry casters.
>>
>>47424261
For Ret? Eh, no point.

If you want more warjacks than your 'caster+arcanists can fuel effectively, Elara is now a good choice. She can pretty much give an entire battlegroup the ability to dart into range, shoot, and scoot back.

Ret in general seem to be turning into the kiting faction.
>>
>>47424403
>wahhhhh, I get more free stuff in my lists now!

Christ, you're obnoxious.
>>
>>47424261
They'll see more play than currently for sure. There will be a few specific packages that squeeze a ton of efficiency out of the Marshall rules and they'll get used a bit.

Gunmages+Hunter with a caster that can give it Fire for Effect looks super bonkers. Then there's ILO+Seether that has been mentioned here as well.
>>
>>47424460
It's not more free stuff you stupid fuck.

The game's points doubled. It used to be you had 50 points to spend on army, now you have 75.

That means that although stuff doubled in cost, your army points only increased 50%, because the other 50% is now in warjack points. So shit isn't free, it's the same as it was before you just are forced to take more warjacks.
>>
>>47424460
How is it free? Have you tried making a list yet?

50 oldpoints ~ 75 newpoints with jack points included. The jacks take away from the rest of your army. If they were fucking free I'd take them.
>>
>>47424437
Admonition seems to be an iconic faction spell for them.

I just noticed a manticore with an arcanist behind it can spend 1 focus to get 2 pow 20 attacks. That is going to wreck face when you're rolling dice +2 against most heavies. that's 21 damage on the charge against arm 18 jacks. Holy shit I'm really liking the manticore now. I used to like the phoniex but I can now see myself running a pair of manticore bros with a chimera to channel spells as my battle group.
>>
>>47424508
I (not that anon) have made a few lists by taking some MK2 lists and tallying up the points for their MK3 versions. Each one seems to come up about 10-15 points over the 75 point mark, which worries me. Fewer units on the table means harder skew in some cases.
>>
>>47424583
Same here.
>>
>>47423987
NO.
MERCS.
FLESHIES R DUM
>>
>>47424583
Wait why are we not doing
25 old = 50 new
35 old = 75 new
50old = 100 new?
since the points are almost doubled should we not double the points we use in a game?
>>
I can't look. Did they butcher Menoth? Did they improve Bastions and Cinerators? Is the choir still the go to support?
>>
>>47424583
I have noticed this too but the community will adjust as needed. If 35 isn't 50 then we'll adapt it to 60-70-80 as needed.

It may also be that they purposely want to reduce the game sizes down slightly so Jacks do more. If I can't fit my armour crackers and my infantry sweepers then I need to make a decision and it's almost always going to be armour crackers who drop as my Jacks can do that with a little support.
>>
>>47424631
Because jack points more than tripled.
>>
>>47424631
They changed how Warjack points work. Previously you'd have enough points to afford maybe half a cheap heavy or a cheap light. Now you can afford (on average) about 2 heavies and sometimes more. Because of that points costs got shifted around a bit, but apparently not quite enough.
>>
>>47424631
Because WJ/WB points went from 4-7 to 24-32.
>>
>>47424681
>>47424694
>>47424695
>>47424703
Yeah no shit lmao. But that was the whole point right? Same game but with a ton more jacks and beasts every time. I can understand wanting to curb it down a little bit though. I've just been assuming it would be "doubled" though.
>>
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hey guys.
>>
>>47424633
Bastions needed, Cinerators buffed (but not enough). Choir battle song is only +2 damage.

Crusaders are 5 mk2 points and Castigators are 6 mk2 points. Amon got buffed. Harby got needed less than expected.

On the whole Menoth is better against the field than in mk2, IMO, even if some favorites got nerfed, as the game got powered down on the whole.
>>
>>47424631
Honestly, 50pts = 80pts is probably what the community will settle on. PP wants 75 but the community always decides in the end.
>>
>>47424742
I feel like that would be a fair compromise
>>
>>47424729
Cool.

Made me check the PP site for releases. I didn't realize there were models for the Voidtracer now. I kinda wish they did more considering how cool they are.
>>
Siege and marauder got their mk1 rules back where thye were weaponmaster vs structures

Could mean interesting things for terrain.
>>
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>>47424736
>Bastions needed, Cinerators buffed (but not enough). Choir battle song is only +2 damage.
Its a shame cause I was hoping to grab some bastions but I held off till the leak eventually happened. Is battle still worth it?

>>47424729
>>
>>47424742

>In the end, the community decides

Not even gonna happen.
PP says 75p for their official tournament, then 75p is what is is, they wont listen to some retard going "buh I want 5 points more worth of goodies in my list!".
>>
>>47424879

Most things will be a viable option now. Some tard will crack the code and figure out something thats completely OP, and privateer press has already decided on how to handle this issue (with the new card versions in the upper right).
>>
>>47424883
PP tried to introduce 75pts in MKII. Community didn't like it, it didn't happen.
>>
>>47424966

What the fuck are you talking about? Only worthwhile event that uses 75 was IG and it fucking happened. What kind of tard shit are you on about.
>>
>>47424908
I think the code is cheap heavy jacks + casters with multiple BG abilities.

Amon: Field Marshal: Parry, Synergy, Mobility.
eMagnus: Field Marshal: Unyielding, Escort
Bart: Batten, Broadside
Karchev: Battle-Charged, Road to War
Harkevich: Reposition 3", Mobility, Broadside

Can you deal with 8 SPD 7 ARM 21 Nomads? 8 SPD 6 Pathfinder POW 23 Crusaders? 11 Mad Dogs?
>>
>>47423469
Winter Troll, Bushwackers, Skinner and Scouts are some I can name off the top of my head. I honestly don't understand how PP thinks those are good enough.
>>
>>47425090
I agree. Part of the code is going to be exploiting those gaps. Ossyah's jacks can now boost post roll, that makes his jacks insanely focus effective and I don't see a single reason I wouldn't run at least 2 heavies with him, maybe even 3.

I like that it actually forces hard decisions on focus now. The small abilities picked up make Jacks better, which makes giving them a focus or two better. The base 1 is playable, but they will be monsters when given more.
>>
>>47425090
I can see no reason to pick like any PoM lights now. Literally. (Do not count Devout. It is not a jack but 6 deliverers put into 'jack armor together and we all know it.)
>>
>>47425351
>devout
I'm assuming you mean Redeemer
Also the Vigilant is amazing for giving old man casters - hell, any casters cover.
>>
>>47425481
>>47425481
>>47425481
new thread
>>
>>47424872
And demo corps didn't, I'm confused...
>>
>>47425351
>>47425412

Devout and Vigilant will be useful to keep someone like pSevy or Harby alive. Redeemer with a straight up RoF 3 will be used, but they're special cases: the first two are pure defensive tech, and the Redeemer is an artillery piece.

But the remaining lights fall firmly under the shadow of the Crusader now.
>>
I'll just stay there and admire you non-COC players whining.
>>
>>47423987
From a rule perspective, CoC is balanced around being a 'lonely' faction - they have some advantages because everything they have are themselves.
From a Lore perspective, the reasons are that the Convergence mostly works in secret and, again, they want to make everyone a machine, why would you work with them?
Thread posts: 385
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