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/srg/ - Shadowrun General

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...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to Chaos Engine...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>47357003
>Dangers and treachery: Black Lodges.sim
>Ginsen_customer_pamphlet.doc
>StufferShack_Punk_Gore_OC.trid
>Halloweeners_Intimate.sim

Personal Alerts
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* Running Satellite Link.BTL...

>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon

Storytime Edition
Also OP is a fucktard forgetting the subject
>>
What would you guys want out of a Shadowrun FATE hack?

The official conversion for Eclipse Phase has me feeling inspired and I'm not super sold on Anarchy yet.
>>
https://www.youtube.com/watch?v=QeqLNGAVqK4
How would you make Cobra Unit?
>>
>>47390885
I actually like the crunch of SR, so I'm not sure that a rules-light version is for me. Sorry.

>>47391056
Run teams generally such a dysfunctional bunch of weirdos that you just have to make a team where everyone is combat oriented/capable and you end up with a metal-gear solid boss team.

Case and point, the game I'm running most recently had:

>Invincible Australian Gnome with a minigun
>Punk (Former) Eco-Terrorist Shaman
>Srsface Elf Sniper, Punk's Sister
>Lusty Trap Hacker who's themed after a stage magician and used lots of holograms and invisible drones
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>>47392128
#realtalk

A. I never actually made it to the end in the first place. There's ~350 unposted images between those two archives.

B. The only reason I was able to post so much is because I was between jobs and waiting around bored for emails from recruiters and such. As I have recently started a new job, this is no longer the case.

C. A few people (including Little Mac, from what I could tell) were starting to get annoyed, and I prefer not to bother people.

D. It was getting dangerously close to avatarfagging, and I'd like to go back to true anon-hood again.

E. >>47392175's point is excellent. I've been picking up quite a bit of excellent non-catgirl art that I plan to start posting instead. The variety in /srg/'s go-to images is in dire need of improvement.

F. If anyone really misses the kitties enough, then they can pick up where I left off. The images in the top level of the first archive and all the images of the second were not posted to /srg/. Also this one escaped the archival process, so she's been posted here.
>>
>TFW your several-thousand dollar stealth suit is trumped by a 100 nuyen UWB Radar Sensor
>TFW your fancy mage invisibility gets busted by the same device
>>
Who /good guy/ here?!

>cuffing people
>having long monologues about the best way to handle Runs with the least amount of injuries
>on good enough terms with Lonestar patrolmen that they turn a blind eye to my vigalente justice, they just claim some of my arrests under their name and give me a cut on the bounty
>an almost John Wick reverance when I announce to villians they're due for a visit from my whip of justice
>only occasionally get called a pacifist sissy faggot by the other members of my team

whatever, they're just jelly of my kickass Kamen Rider helmet. Pre-crash authentic replica.
>>
>>47392956
>cuffing people
Following in the steps of St. Duncan 'You are being detained' Wu, are we?

It's nice that nonlethal options are so effective in SR.
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Let's say my runner has lost a lot of essence through all the ware she has gotten. Like >1 essence left. Does that dull out her previous personality?

I had an idea that after her childhood accident with shitty sprawl gangs and growing up with ware. She was a bit cold and didn't have any friends. So she acted out for attention and got a cool cyber tattoo, later after seeing some sexy slutty Simsense star with breast implant 2.0 she got that. Same thing after seeing some rave stripper girl dancing on stage with fiber optic hair.
All these mods only make her more weird with her ice cold personality.

Does this sound unreasonable or did I inadvertently make cyber-tomoko?
>>
>>47393186
One of these days I'm going to turn the really good 'Essence Loss' monologue from Cybertechnology into an image macro I can spam when this comes up.

Essence loss affects everyone differently, so the level of disassociation that you experience may vary.
>>
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>>47390885
>I'm not super sold on Anarchy yet

You're not sold on a game that is not yet out, and hasn't released any sort of beta or even said how it's going to work other than "It will be like regular Shadowrun, but different"?
>>
>>47393186
If you're allowed to play that, go nuts. In a game that's a bit more loose on the definition of "magical realm", that character concept sounds pretty good to me, and I in fact think it makes her more memorable (not to mention that of course people do that kind of shit in the Sixth Age).
If your game is stricter, though, or has some people who're allergic to animu, let it off. The only thing it'll do is stir shit.
>>
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>>47393186

The social and personality impact of Essence loss can be represented in several ways.

It can look like a sense of superiority, a general disconnect with humanity, a coldly robotic personality, the jitters of Wired Reflexes, etc.

There's no one thing that Essence loss does to personality. Multiple Qualities in the game can represent some of the more extreme effects, like Superhuman Psychosis or Cyberpsychosis, but none of these are universal.

What does tend to rub out personalities is abuse of personafix BTL chips.
>>
Does anyone here have experience with bow users?
One of my players wants to use a bow, and I want to know how it goes/ what the pros and cons are
>>
The damage to my eyes had been superficial, with little effect on the optic nerves. The street doc Fizz took me to was pleased about that. She gave me two different models as replacements: The left a B&L Envisio 280L, the right a Fuchi-Tanner AVX. One blue, one brown.

My eyes weren't what I expected. All I knew about cybernetics, I'd learned from adverts and Trid shows. On the trid, whenever they showed something from the slick cyber-sam's point of view they'd change how the image looked. I'd never really thought about what that would mean in real life. My eyes were like little trideo cameras. The image was too sharp sometimes, with too much detail. Colors looked different than I remembered. At first my left eye changed focus faster than my right, which gave me splitting headaches; I got that fixed after about a month.Occasional bursts of static or distortion cropped up without warning. I could see shapes better in darkness, but it was harder to pick out details. The biggest changes where the most subtle. I could always feel them, especially in the morning when they felt colder than my meat body. When the rest of me felt wasted, the eyes continued to perform. They also changed the way I saw.

I'm not talking physical vision. The cybereyes changed how I reacted to what I saw; They instantly distanced me from what I was seeing. For a while I felt like I was watching the world through trideo cameras; the eyes gave everything a sense of unreality, a detachment that made me a voyeur during the events of my own life. That level of detachment lasted only a few weeks or so after I got the focus problem fixed, but it made an impact. Every now and then it creeps in, the sense of disassociation as I watch events unfold. I stare a lot, I'm told, unblinkingly, because of the electro-static charge on the outer lenses that keep the eyes clean. People say it's disquieting. I know what they mean.
>>
>>47393067
Damn right. Live and let cable tie, brother.
>>
>>47393492
The pros of the bow is that it's a strengthly weapon that's more or less legal in most jurisdictions, doesn't set off most metal detectors (assuming the metal parts of modern bows are replaced with plasteel), and can be fired nearly silently.

The cons are that it's about as complicated to sneak into someplace as an assault rifle, can't be broken down nearly as efficiently and who the fuck trains someone to kill people with a bow in the 2070's? Do you want the cops to know exactly who shot up a corp facility with a fucking bow? "So, Officer Fucknob, what do we know about the perp?" "Well, Officer Dingus, the perp used a bow, so I think we can safely say it's the same perp as every other bow-related homicide in the last six months. Maybe there's a pattern here."
>>
I was sixteen when I got the spurs. Two of them, both in my right forearm. One extended past my wrist, the other in the opposite direction past my elbow. The street doc said she'd never heard of anyone mounting a pair that way. They made me dangerous, just the way I wanted. Most people's spurs only go one way, to threaten the guy in the front, they guy sneaking up from behind isn't expecting to meet a blade in his gut from your elbow. I had an edge, and I used it. A pair of street punks tried to bounce me for the cash bag I was carrying, and I took both down with a single swing of my right arm. It felt great.

My spurs gave me power. Even though I was just a courier, my spurs let me solve a couple of minor problems on my own. The yaks kept an eye on me and liked what they saw. The spurs made me cocky, and it showed. I knoew they where there. I could feel them whenever I twisted my right wrist. I lost a fair amount of flexibility in that wrist, but I thought the price was worth it. The spurs sliced some humility from me. I knew I could kill someone if I could reach them, and with practice I learned to make an attack look like a completely natural motion. I stood a little taller and talked a little sharper. ON the street I took less drek and acted a little less afraid. The yaks took notice and I moved up.

By the time I was twenty, I ran the couriers. They all answered to me, I told them where to go and what to do. I also carried a gun by then, an old colt commanche complete with smartlink cyberware. That wire was caustic, I had to replace it twice before it worked right. By then I'd moved up to a bonafide yak cyberdoc, he wired the smartlink through my right arm, which made me wish I'd installed the spurs on the left. He actually left a little scarring, but I didn't' really care that much. Actually, I liked the scars. I thought they made me look like bad news. I was Somebody.
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>>47393492
It requires a fair amount of optimization to make it competitive, especially because you are probably going to be spending karma on adept powers and abilities to max your STR while other people can just spend nuyen on guns for the same effect.

It's silent, you can get cool arrowheads, and it's stylish as all hell, which ought to be enough. I'd recommend having a backup weapon like grenades or a machine pistol for when you need to fight groups of enemies.
>>
>>47393267

They've said Anarchy will be compatible with regular Shadowrun, which has rules I'm not personally a fan of. It's not that much of a leap to suggest that maybe the final product also won't be what I'm looking for.
>>
>>47393492
pros
>hackproof
>silent
>good for taking down people without killing them
>able to do damage similar to a gun
>not restricted
>good for ambush or sniping

cons
>ammo is expensive
>difficult to conceal
>ammo is also difficult to conceal
>bad for assault
>no full auto mode
>>
>>47393492

>>47393598 covered most of what I'd say, but the other downside to bow use is that like melee, it requires more stats and effort to make viable. Bows can be startlingly effective on a troll or ork thanks to their high STR, but a human will have to invest harder to keep bow damage in line with guns.
>>
>>47393492
They're not the best, but they work.

Outside the core book, the relevant rules are in Run and Gun and Hard Targets.

A high strength user is doing about the same damage as a lower-tier sniper rifle. Variant arrowheads and shafts add some options firearms don't have, and the stick n shock arrowheads with static shafts are the top damage option for lower strength users.

The Archery skill also covers a few other oddball weapons, like the harpoon gun and the slingshot which you may find a use for every now and then.

There's a few archery-specific adept powers, but they are not so powerful that a mundane is not also a perfectly competent and viable archer.

The big advantage of bows is that they're completely silent.
>>
>>47393598
>>47393661
>>47393676
>>47393698
>>47393715
Thanks guys
BTW, so you know: we're playing 4e (so no hacking anyway) and he's a mundane street sam ork with 6 in the physical attributes + WR2
>>
The smartlink interface made the commanche feel warm when the safety was off. Neat trick, and it brought a real meaning to the adage 'Happiness is a warm gun".

[...]

Eventually, my entire left armor became chrome. It also got banged up a long more than the meat right. I guess I treated it less careful. I knew it could take more punishment, except for the fragging skin (Don't let anyone sell you on the paradise of synthskin, chummers, the drek is a pain. It may be slightly more durable than real skin, but it doesn't heal. When it gets scragged up you gotta replace it. I've had enough new skin over the years to cover a thousand limbs. My line of work isn't kind to a body)

I kept sticking my arm where it didn't belong. I trashed it once, a surreal experience. I'd paid extra nuyen for the full-function pain receptors (If the option comes your way do it, it will safe your life) so despite the weight and motion differences the arm felt like it was mine. Iscragged it tangling with wendigo up in Athabasca. The beast and I where equally surprised when the arm came off in it's claws. Pain dampers automatically cut in when something like that happens, so I felt a hellacious twinge and then, pop! The wendigo staggered backwards holding my arm. I stared at it. THe beast stared at me and then tried to nosh on my limb. WHile it was tasting metal and getting more confused I picked up my fallen comanche and put two rounds in it's eye.

In time I got a bunch of add-ons for the arm, but I kept it looking as normal as possible. Looking like two tons of death can be beneficial sometimes, but for me looking like a tough but-still-human SOB was a better choice. Plenty of people suggested that I get the right arm done, too, some docs believe things work better in pairs. I don't know if they meant physically or psychologically. I resisted, I figured one arm was enough.
>>
What are the best SR books to read through, in your opinion? Looking for stuff that nails the feeling of classic Shadowrun. Right now I'm just puttering through Market Panic and the Sixth World Almanac.
>>
I got my first set of wired reflexes right after the wendigo incident. I hated them. They gave me a terrific edge, but I lost total control of my own body. With wired reflexes, you're -always- on edge. Any little noise, any little motion, could set me off. It took me years to train myself to handle the edginess. They're called wired reflexes for a reason, a reflex action is automatic, you react and the reflex takes over, removing the thinking/judging/responding time from the equation. Perceived threat equals reaction, so you better hope the threat's real. Early on I took steps to lose control. As dangerous as it was, I kept my gun turned off. It took only fractions of a second to bring it to a ready-state, and I needed those milliseconds to bring things under control.

I started doing all the things that I'd spent years laughing at street sams for doing. I sat with my back to the wall, not just so that no-one could sneak up on me, but also to force my friends to approach me from the front. That way my wires couldn't overreact and geek them. I kept my eyes open, tracking everyone, watching the movement around me I became paranoid by necessity. I was lucky, I never accidentally killed anyone. I punched my brother Fizz too many times to count and sent more than one poor slob who stumbled too close spinning across the pavement, but that's it.

I picked up some headware communications gear along the way and learned why street sams always seem to be talking to themselves. They're actually talking to Johnsons and Fixers and contacts and anyone else that might give them a job. I found out that some of them talk to themselves to make everyone else think they're hot in the biz and tracking the scene. All too often, those guys are talking to their moms or calling the voice-sex line where their girlfriend works.
>>
Now I know there is that augment that lets you not get knocked unconscious when it's active, is there something that works the same way for adepts? Because that seems useful as hell.
>>
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>>47393875
The Neo-Anarchist Guides. The Guide to Real Life, and the fan Guide to Everything magazine.

and take off your fucking trip. If you actually follow through and make your hack, then it's theoretically useful, for now it's just pretentious. Nobody cares that you're someone thinking of porting a game from one system to another, every fa/tg/uy has tried and most of them still have the half-finished PDF lying around.
>>
Bioware frightened me, and I resisted it for a long time. To me, chrome was chrome. It was a machine and I could deal with that. Parts of my body had been replaced by metal, null grief. Docs had been replacing parts of people with machine bits for years: Hearts, lungs, stomachs, livers, kidneys and so on. No one thorught wice about it and neither did I. ut bioware, that drek is gengineered body parts grown to be better than the ones nature gave you. Also, cyberware tends to replace parts that don't work anymore, with bioware they actually go in and replace some part of you that's perfectly fine with a hunk of vat-born cells that do the same job and more, they hope.

So that drek spooked me. After a long while I opted for muscle augmentation, which I convinced myself wasn't all that different from cybernetic muscle replacement except in techno-babble ways the docs could argue over. In the end, I was pleased with my choice. I could feel the difference: I could hit harder and faster, and handling really heavy guns or other gear wasn't nearly as much of a strain. I felt like I moved a lot more smoothly, too, though I'm not sure if this was real or just a psychological quirk. It felt like my body was more in sync with itself.

As with the metal, my first piece of bioware made the next ones easier to deal with. I had a street doc inject me with some symbiotes to get me on my feet faster after I'd screwed up and gotten hurt. They made me feel incredibly good, and I didn't mind having to carry around pocketfuls of stuffers. I'd always been a big eater and needed to exercise a lot to keep my weight down, so the symbiotes did me something of an extra favor. They also make me feel like I'm running a slight fever, but I'm willing to put up with that minor discomfort. Funny thing, I haven't gotten a cold since the symbiotes where put in.
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>>47393967

Assuming you're talking about a Pain Editor, then no. You can give up some Essence (and Magic) and get one installed, though.
>>
>>47393978

Sorry about the trip, I wear it in /wodg/ and forget to take it off. Thanks for the suggestions!
>>
My last piece of bioware was a nasty adrenal pump for emergencies. It's come damn close to giving me heart attacks twice, the most embarassing of which happened at an urban brawl game that I had too much money riding on. They're not kidding when they tell you these things are touchy. My regular doc also tells me my blood pressure's slightly elevated and warns me against salting my stuffer fries too much. Small price to pay, though, for a biogadget that's saved my life more than once. Because of that pump, I've taken hits that would have felled an elephant and kept on going long enough to get out of bad trouble. I paid for it with fucking-near-total physical collapse, of course. I'm talking a few solid days flat on my back, then another week feeling weaker than a baby. but I stayed alive, that's the important thing.

I've gotten nothing much new in the past six years, except for minor parts and incremental upgrades to software and firmware. I had my bones laced with plastic four years ago, and I can feel that all the time. I'm not sure if the docs did a bad job or what, but I swear sometimes I can feel my joints grinding together. Then again, it might just be old age creeping in.
>>
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>>47394007
Oh God, why do those pants make me horny?
I blame Peg Bundy
>>
Hatcheman cyberware dump complete.
>>
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>>47394144
Good job.
>>
>>47394007
aw that's a shame. Ah well, guess I can just get that adept power that gives me a few more boxes of stun before I pass out instead.
>>
>>47394196
Master has praised machine sprite! Machine sprite is pleased.
>>
>>47392956
Not me. I didn't get a grenade launcher put atop my doom van so I couldn't murder cops.
>>
What's a good firearm or tactic for a mage when the bullets start flying.

Flinging spells all the time sounds like a quick way rack up the drain and make yourself the target of everyone who heard of "geek the mage first". So what do I do when I'm not shooting a power bolt or hiding behind my spirits?
>>
>>47395255
Magical Tear Gas.

Effective, only need to drop a few clouds if you do it right, and people can chalk it up to grenades or something else. Solves the problem of Mage Geekage.

Or, make that gas combustible as well for added tactical fun.
>>
>>47394144
Is that from a book, or did you write it yourself?
>>47394210
Cyberware is basically an adept power you have to give up money for. It can be worth considering sometimes.
>>
>>47395255
Pot shots at enemies with whatever firearm you have.

I run a mysad setup where I rely on my weapons first before i start slinging spells.
>>
>>47395255
Take a gun and fire full auto.
Also, why are you ever not hiding behind a force 6 spirit?
>>
>>47395255
4e, Stunbolt/stunball is -really good- and you should be using that over a firearm most of the time. 5e, it is bad and you should use a gun instead.
>>
>>47395294
It's from Cybertechnology, a 2e book.
>>
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>>47395294
>Kids today don't know about Hatchetman
>sadness.btl
>>
>>47395478
Poor bastard.
One of the first poeple to voluntarily undergo Cyberzombification.
>>
I want to play Shadowrun as a human streetsam with cool armor, a sword, and a light machine gun.

is this too generic?
>>
>>47395635
If that's EVERYTHING? Yes.
>>
>>47395523
>... I asked him if I was alive.
>He said yes.
>I asked him if I was going to stay alive.
>He said yes, as long as I remembered.
>Remembered what, I asked.
>Remembered that I was alive, he answered.

>>47395635
As long as you're having fun, who cares?
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>>47395635

Nah. Gear isn't what makes a character, personality is.

Think about what makes this guy tick, what he believes in and how far he's willing to go for it.

The "20 Questions" on page 19 of Run Faster are a good exercise to flesh that out.
>>
>>47395658
what if I name him "Bobby Bananas" and make his armor yellow
>>
>>47395723
Thanks, I'll check it out.
>>
Are there any books about the Tirs? Does anything even happen there?
>>
>>47396047
Elves. elves happen there.

And political backstabbing. And racism.
>>
What's your hometown like in Shadowrun?
>>
>>47396082
It's in aztlan now, so pretty bad
>>
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>>47396082

Shadowrun New Orleans isn't too bad, all things considered. But if we're talking about current location, I'd be in the middle of the Barrens of Seattle.
>>
>>47396082
>Denver
Not really sure. But at least it'll be fun.
>>
Would running a killing floor/raccoon city themed campaign be a bad idea at low level with guys who never played Shadowrun before?
>>
>>47396082
>Dayton
Uh, probably not that much changes.
>>
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>>47396082
An independant city-state/rundown hellhole perpetually circled and occasionally engulfed by an exceptionally dangerous manastorm, horribly neglected by its "Government" and run entirely by Megas without even a hint of a charade, apparently infested with bugs, tormented by various gangs.

And yet, it's a thousand times safer than living outside the city.
>>
>>47396191
If they have fun? Then it sounds like a great idea.

But I have a hunch they won't have fun.
>>
>>47396047
There's one from way back in ye olde days. tl;dr: the tirs are dumb and are good at everything even though they really shouldn't be
>>47396082
DC probably has more canadians and less southeners messing around with it, but
>>
>>47396191

>Gangers going ghoul hunting in the sewers

Seems like a fun way to start for me. If they're more used to D&D style dungeon crawling it might help to ease them into things. You'll certainly get practice with the combat system, in any case.
>>
>>47396082
>San Diego

Safe and sound inside Aztlan.
>>
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>>47396047
Both Tirs have eponymous sourcebooks in 2e, along with other works, though I do admit that it's time for them to be fully updated with fresh books and not just rely on statements elsewhere (Tir Tairngire at least is close enough to Seattle that it should get a full working).

>>47396082
Dunno, we never get mentioned anywhere. But there's a basketball team there now, and a soccer team, so it's probably going well.
>>
>>47396233
But all they love doing is killing stuff and buying useless shit. That and buying hookers, drugs, and land.

>>47396277
One hates dungeons but the rest will do anything to get loot.
>>
>>47396306
Well, not to sound elitist or anything, but Shadowrun might not be the kind of game you and your group are looking for. Shadowrun certainly can do all the stuff you want, but there are probably other systems better suited to you.
>>
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>>47396191
>>47396306
In that case, Shadowrun may not be for them, but if you must then do a standard chargen, set it in Chicago, and have them kill bug spirits and gangster warlords.
>>
>>47396306
>will do anything to get loot.

Anything? Like do legwork, plan an illicit operation, and execute without a hitch? If yes, then maybe you should give them an opportunity to do the typical Shadowrun things rather than just having them kill a bunch of stuff legally.

(it can be wetwork if they really, really love killing).
>>
>>47396419
>>47396421

They've wanted to try it, it's just that typically they really want combat most of the time.

One of them tries to take charge as party leader but barely thinks at all and most of the time, lands the party in hot waters.

One always min maxes and the last one only want to live a quiet life as a hired gun.

And since I've played Shadowrun for a bit, I've been chosen to GM.

>>47396665
They're willing to plan heists and stuff. It's just they usually don't think it all the way through and get caught, which results in just plan out killing anyone in their way.

Unless the person in the way has a vagina, then the "party leader" will try to convince her to join them even if it means the other PCs are pushed to the side.

This then causes party conflict of pettiness that continues to grow larger and larger til they accidentally blown up a city.
>>
>>47397178
Yeah, put them in Chicago or the Barrens where they can't do any harm (at least not to people with the resources of nations), crank the mohawk up to "Hot Pink", and have at it.

I recommend the gang warfare surrogate idea from a week or so ago, if anyone has that cap.
>>
>>47397178
>They're willing to plan heists and stuff. It's just they usually don't think it all the way through and get caught

In that case, have their initial runs be against people who can't go to the law - extract a girl from an illegal bunraku parlor, steal a shipment that was already stolen by some Vory, kill gangers, that kind of thing.

That way they can practice actually succeeding at missions with softer consequences if they completely fuck up.

If/once they've managed to improve, then they can start running against megacorps and whatnot.
>>
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>>47396082
literally on the border between the Caribbean league and the CAS. so aside from having to deal with pirates, minor border skirmish's, aztlan, the heat, magical critters from the everglades,the heat, more slightly more mutated than usual mosquitos and the heat, thing are pretty nifty
>>
>>47397757
The season's are Summer, Triple Summer, not Summer, and Sudden Unexpected Cold Flash, right.
>>
>>47397833
your mostly right expect replace "not summer with "slightly less hot summer". in truth its the humidity that's the real killer more than the heat, shade provides no relief whatsoever..
>>
>>47397833
I usually just sort it into "Summer" and "January and February" which are schizophrenic crap shoots.
>>
>>47397894
>>47397906
Look, I live in another part of the Gulf Coast so I understand totally.
>>
>>47396082
From what they say about Milwaukee, it has some megacorps and refugees from Chicago.

(Wisconsin forest adventures book when?)
>>
How do I calculate damage for the Ares Duelist drone? Right now I'm house ruling it as Strength=Body but I was wondering if anyone here knew more than I do.
>>
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>>47398126

That's the proper ruling, as far as I'm aware.
>>
>>47398144
Oh, sweet. That makes it easier.
>>
>>47396082
>Moscow
Dunno, pretty fragged up I guess. Haven't searched info on it yet.
>>
>>47396082
I'm from Australia, so there are even more things trying to kill me, plus I have to deal with mana storms all the time.
>>
Is there a decent index for spells? It's my first time playing a mage, and the character builder lists only names, not descriptions for any of them.
>>
>>47398372
> mana storms erry day
Less often than you'd think, by the way people talk about it. Unless you live on the outskirts of Sydney, that is. Getting in or out of the city is testing your luck.
Storms otherwise are dangerous and unpredictable enough that getting near one is potentially game over, and then there are crazy storm spirits that are just as bad and twice as mean. Doesn't need to be common for anyone with half a brain to be worried.
>>
>>47398217
There's not much on russia, but from what I understand Gorby's reforms were immediately undone after the fall of the USSR, and things are still mostly the same, although they're open to "joint projects" with megacorps.
>>
>>47398393
No, but it should also list the source book and page number so who cares?
>>
>>47398835
I was looking for more like a quick listing with maybe a 1-sentence description of what the spell does, so I could more easily find out what I want rather than chasing through 4-5 source books.
>>
>>47398866
In that case, nah. I'd advise setting up that thing where you just click on the source and chummer opens up the sourcebook in your pdf reader, it saves a lot of time later.
>>
>>47398627
Going by the 3e table, there's a minimum of a 5.46% chance of a Manastorm in the outback every day.

Which rises fairly significantly if you're near a Background Count.
>>
>>47398627
I live less than an hour outside of Sydney. Mana storms, all day every day.
>>
In which city would the hardest core, best runners live in?

Do people start in Seattle and "graduate" to other places?
>>
>>47398981
>Going by the 3e table
I wouldn't. Background counts are basically everywhere in 5e.
>>
>>47392596
You can try plastic balls to beat invisibility on the cheap. The colors let you tell if someone walked through while you were looking away.
Imachine Plastic Play Pit Balls, 100-Piece, 2.7-Inch, Assorted Colours $10.40 on Amazon.
>>
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>>47399107

The hardest core, best runners live wherever they want, because they're fabulously wealthy.

They might even have the dosh to get onto an orbital, Zurich-Orbital being the absolute pinnacle of swanky living.
>>
>>47392567
Keep posting lolis.
>>
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>>47398866
Nothing I'm aware of. Herolab gives you the whole text, but I'm told that's because they have a licencing deal. I'd be happy to build the functionality in to Chummer if someone did the scut-work of providing the text; we couldn't get away with it being a ctrl-c, ctrl-v though.
>>
How much about Earthdawn times do people know in Shadowrun? I'm thinking about making an ex-historian shaman who was forced to take up shadowrunning. Kind of a Fox Mulder meets Indiana Jones type of guy, and I just wanted to know what level of shit he might have dug up or want to dig up at some point.
>>
>>47396082
It's in Salish-Shidhe territory, so I should probably read up on Salish-Shidhe territory.

Also, figure out how to pronounce 'Salish-Shidhe'.
>>
>>47399259
>scut-work
define
>>
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>>47399256
My spree of catgirlposting is over.

All of the cybercatgirl (loli and oppai alike) I had can be found in the megas I linked right before the last thread died: >>47392088


>>47399433
Tedious, menial work. In this case, I'd assume he means writing one-line summaries of every spell in the game.
>>
>>47396082
>Helsinki
To be honest I have no idea. I'd like to think that the nordic union is anti- corp and retains a fair amount of independence and liberty. But that's probably just wishful thinking.
>>
>>47399451
Guy's using 5e, right? Gimme a tick.
>>
>>47399451
>My spree of catgirlposting is over
I know. I'm telling you to start posting again.
>>
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>>47399273
Specific knowledge of the 4th age is almost non-existent, unless you're a dragon or immortal elf that's been around since those times. It's known that there were elven and orcish cultures, but aside from that there's next to nothing known.

Still, you could have him uncover an alchera that dated back to that time, get bushwhacked by a rival working for the Atlantean Foundation or one of the dragons, then have his name dragged through the mud by that rival so that nobody believes him. He takes to the shadows in shame and tries to build up proof from there.
>>47399433
Shit like
"Phantasm: Create an illusion."
"Trid Phantasm: Create an illusion that's visible to recording devices."
Essentially it can't include any mechanics.
>>
>>47398866
>>47399600

>5e Core
>Combat Spells
- Acid Stream/Toxic Wave: create a powerful corrosive that burns and eats away at organic and metallic material
- Punch/Clout/Blast: strike a target with telekinetic force

Something like that?
-
>>
>>47399600
That was the idea. I just wanted to know what would be reasonable for him to find, and how vague an idea he'd have of what it is/means.
>>
>>47395255
Leadership can be useful.

Smoke grenades as well.

If all else fail and you still don't want to get gweked, Steyr TMP on full retard and suppressive fire.
>>
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>>47399597

I am posting, just not with catgirls. I've got a bunch of stuff that's more directly applicable to Shadowrun, and I'm going to be posting that from now on. (And don't worry, there are a few lolis scattered in there just for you, ya lovable creep)

Plus it seems like yekka's re-posting catgirls for me. The one in >>47399600 was a little subtle, but it's there!
>>
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>>47399680
Would be easiest for me if it was a description per specific spell (copypasta's fine between spells, just a matter of how shit's stored), but that's the general idea. Essentially I'd have it show those notes as a tooltip, then populate them into the default notes for the spell. Personally I just copy the spell text into the notes field once I've selected 'em, but that doesn't super help with finding them in the first place.
>>47399698
I'd suggest discussing it with your GM. If he's interested in that sort of high-stakes campaign, have him discover something major like the Horrors, or the location of an intact kaer, or proof that one of the immortal elves isn't actually a prince.
Smaller-stakes game, maybe he just found some pottery or writing from that time period
>>
>>47399545
Shadows of Europe, iirc. Finnish forests turned swole, and one of the megas that went under before 4e took over. Waiting for Russians to return.
>>
>>47399765
Got any for someone playing a male gnome? Sharp ears, of course.
>>
>>47398126
Grab yourself a copy of Rigger 5.0, omae.
>>
>>47400187

Maybe...

This guy on the right doesn't show the ears, but that could be some Neoteny, yeah?
>>
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>>47400187
>>
>>47400187

Definitely one of the things I have the least stuff for.
>>
So what kind of magical adventures have you gotten up to recently. And how magical was it, from machine powered inexplicably by blood magic to exploring the metaplanes?

Clear sewer of paracritters and take their corpses to the local talismonger.
Assist shaman on his spirit quest to kill a wiz gang,
Ghostbusters in shadowrun,
Find a lost girl who can randomly teleport anywhere in the city randomly and at random intervals.
Lurker beyond the threshold starts leaning over said threshold to say hi.
>>
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>>47400187
The hunt bears more fruit...


>>47400383
Last magical adventure was cleaning up evidence of a crashed airplane with prototype systems that ran on blood magic.

Current adventure is getting an uninvited VIP into a benefit party held by a very prominent group of magicians.
>>
>>47400187

Does your gnome also happen to be a cowboy?
>>
>>47400460
More looking for inspiration at this point; I do like >>47400247 & >>47400295, though.

It's funny how character art collections end up being sparse on old women and neotenics. Maybe not so unexpected on the latter.
>>
>>47400383
>Lurker beyond the threshold starts leaning over said threshold to say hi.

Something like that, except it was the technomancer getting a weird prophetic dream. Don't say it's the same thing too loud though, the shaman and the mysad would go ballistic.
>>
>>47396082
Well... I live in a town next to Hamburg. It's been hit by the black tide and turned into Hamburgs dumping ground / sewage disposal plant.

Shit stinks, yo
>>
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>>47398144
>that arm

Can you use drone parts as cyberlimbs? Either by directly modding them, or by having a modular socket?
>>
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>>47399374
Say-lesh SEE
>>
Which is better, dodge or gymnastics dodge?
>>
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>>47398393
Here's the Superbook. It has all the mechanics of all the spells in there, but not fluffy descriptions.

If the anon in charge of the pastebin wants to add it there, it would be a good idea.
>>
>>47403537
Nope. They lack part of the neural feedback hardware. (See also drone arms in Rigger 5.0)
>>
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>>47403657
Shame. There's a razorgirl out for my rigger, and it would be nice to use the experience to get closer to his real friends.
guess I'll have to do it the old fashioned way
>>
>>47403537
If your GM allows it, you can always refluff normal cyberarms. Pay the same amount of Essence and nuyen (for the cost of making them work on a human body) and roll with it. If there are no crunch differences and you have a reasonable amount of B/R skills, it'd be a rare GM who had a problem with it looking like a drone arm. You could even take a flaw or two to denote the snags of implanting it or its lack of sensation (if you want to do that).
I can't see why your GM wouldn't allow this, though of course there's always someone out there who interprets RAW completely literally and won't allow anything else.
>>
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>>47403677

I think "It's actually a drone arm that has no neurofeedback" would be a good downside for an Omegaware cyberarm.
>>
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>>47404045
So it's not actually connected to the body, it's just strapped onto a framework holding it in place?

Can you use a control rig to control a drone without being jumped into said drone? It comes with a free datajack, they could plug the arm in directly and direct it to move without actually getting the feedback.
>>
>>47404088

If it wasn't actually connected to the body, then there wouldn't be Essence loss, so I'd still wire it through the nervous system.

In my mind the Omegaware downside would be that anything done with that since the arm doesn't provide sensory feedback, the user would suffer the downside of the Reduced Sense (Touch) quality (or perhaps a more intense equivalent) for actions done with that arm.

Alternatively, there's really nothing saying that couldn't add those systems to a drone arm, and if you just want the aesthetic all you have to do is say that your Obvious cyberarm looks like it came from a drone. Maybe get it at Used to represent it was cheap and not exactly fit for human implantation.

On the topic of your post, if you strapped a drone to yourself but didn't jump in, then any action you needed that arm/drone to do would require a Control Device action instead of just doing the thing. Also, anything you did with it would act on the arm's Initiative rather than your own.
>>
>>47404203
You could say that it was mounted onto the skeletal structure (for the essence), but that because drone arms don't have the right connections for nervous systems that there's no feedback.
>>
>>47404314

Yeah, that'd work too.
>>
>>47404314
Maybe only part of it. Drones would have a rudimentary touch sense, just to tell them when they are actually grasping an item.
>>
>>47404314
>drone arms don't have the right connections for nervous systems that there's no feedback
'What is rigging?'

Of course done arms have the capacity for neural feedback.
>>
>>47404485
But not without some third-party device like a control rig or RCC that converts the drone's senses into nervous system signals. The limbs themselves don't have the right connections to attach to metahuman nerve endings, because they were never designed for that.
>>
>>47404485
Not by default. Rigger 5.0 pg. 125:

>DRONE ARM
>Similar to a cyberarm, a drone arm is much cheaper due to the lack of flesh-chrome connections and sensory translation.
>>
In 5E, what rating would you need to have in a language (other than your natural one) to be considered completely fluent in it?
>>
>>47404927
12, but more seriously 4 seems to be more than enough for fluency.
>>
>>47396082
Nothing written as its fucking New Jersey. New York is one hell of a place though.
>>
>>47404927
Rating N. It's not that expensive to buy the quality for another native language.
>>
>>47404927
The highest threshold for language checks in 5e is 4, so ideally you need a pool of 16 to always be able to buy hits for it.
>>
>>47405250
18 if you want to be able to buy successes to know what words the guy speaking the equivalent of Cockney Rhyming Slang is using during his explanation of Quantum-Mana interactions in a null space are.

Sure you may not understand what those words practically mean, but you know those words.
>>
Is there any official art of an Ares Roadmaster?

I'm wondering if I should just have my character buy one and live out of that instead. Seems like the back would be large enough to convert to a living space, Camper-van style.

The alternative is I save up for a Conestoga trailblazer, but that strikes me as a bit conspicuous to roll around in
>>
>>47406634
Those cards that Catalyst made I think has the art, or I would presume so if whats on the wrapper is to be believed

I am probably a big fool for believing everything I read on a wrapper though since I actually brought Crome Flesh.
>>
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>>47406634
>>
>>47408545

Eesh. How ugly.
>>
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>>47409349
So is every other vehicle ever put out in a SR book. They caught Blockiness in the 90's during the Line Art CyberPlague and it never cleared up.
>>
Can I buy off striking skin pigmentation?
>>
>>47409693
I'd say either regular treatments, or Karma and one expensive treatment
>>
>>47409756

I assume it's not in any books? I assume I'd just pay back the 4 I took at generation?
>>
>>47409790
I at least can't remember reading about it if it exists.

Remember though: CGL
>>
>>47409790
Chrome Flesh has some cosmetic treatments you can check out, but there aren't any rules specifically for buying off SURGE qualities. And buying off a quality costs double its original value.
>>
Ok, for once and for all, which edition, boys? I think 5th is great for deckers to not be total shit, but it lost some of the essence (dohoho) that made 4th so fun.
>>
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>>47410152
There is no 'once and for all', there's no best edition, there's just personal preference which changes over time and which group you're playing with.
>>
>>47410152
Isn't it obvious?

7th edition with Anarchy supplement and full CGL errata
i.e. there isn't one
>>
>>47410222
You deserve those trips.
>>
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>>47409501
Someday there will be pretty cars, or armoured vehicles that look respectable.
>>
Hey SRG, how's this for a mostly gimmicky character idea? Shoutmaster, Master of Shouting. A fairly mediocre combatant that abuses the tactical maneuvers to become competent and make his team better. Fluffwise he is basically an antisocial nerd with aspirations towards a military but no social skills, who accidentially chipped a hardcore blackops hardcase and somehow retained the personafix's knowledge. Downside, he's wanted by both the corp who own the hardcase persona and another corp who wants to figure out how the fuck he accidentially imprinted the data.
>>
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rolling my first melee phys ad, question:

>which would be better: berserk + berserker's rage or attribute boost (bod, str, agi, and rea) lvl 2 each?

the berserker's rage grants a static +2 bonus, whereas the attribute boost would average at least 2 hits (magic 6 + lvl 2 = 8 dice)

the berserker's rage is a complex action, but grants all the bonuses in one action

the attribute boosts would have to be activated individually, they're simple actions, but would only get one attribute each

the berserker's rage has negatives to mental attributes which nets no effect on initiative and actually negatively affects full defense (assuming it uses willpower) whereas attribute does not

does anyone have input here? i can't make up my mind which would be better
>>
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I want to make a female Oni Bōsōzoku (basically a Japanese motorcycle gang) iv got two questions though if anyone would care to help. should I build her more like a streetsamurai or a rigger? im leaning more toward the Sammy with a supped up bike and decent driving skills just because I want her to be a rough and tumble rude, crude ,lewd dude. second which would you guys prioritize for said character skills or attributes? im leaning more towards attributes but any advice would be nice.
>>
>>47412172
Build as a sammy with good reaction and bike skills.
Riggers are wasted on motorcycle gangs.

I'd prioritise attributes.
Skills are great and all, but I don't see that kind of character either being too skilled, or too widely proficient.
>>
>>47412147
If you can spring for Agile Defender, Berserker's Rage loses the Full Defense malus. Even if you can't, it's definitely more initiate/turn friendly, and does let you max out your boosted Reflexes if you have two ranks of Improved Reflexes. (And you eventually should, even if it's IR1 and the second level via a level 4 Qi Focus.)

In terms of drain, the boosts are superior. And if you have some other powers that also roll or rely on Magic, you may be able to get better mileage out of a rating 1 or 2 Power Focus and keeping the Boosts at 1.

Although if you don't have great initiative, then you're probably going to want to carefully choose which boosts you activate.
>>
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>>47412172
I'd go Sammy and Attribute, as >>47412200 says.

With only one vehicle, the reason for getting something like a control rig is if it's some Bond shit with mounted guns and gottagofast as the main goal. For a bike, a control rig just means you can't wield a monowhip as you race through traffic, which is obviously unacceptable.

And it's smarter to have generally high attributes and a respectable 3-4 rating in a bike to start.
>>
>>47412172
Just remember that you want to be able to regularly take two passes. One so that you can control your bike, and one (or more) to fight with.
>>
Suppose I wanted to make a silent hill type of campaign. Is there any place in lore that would work good for that kind of approach? I was going to do it in call of cthulau, but I dunno, I figure it might have more impact of the spoops happen in a system you usually have more power in.
>>
>>47413238
You might do better by setting up a regular shadowrun campaign and then they take a wetwork run that goes majorly tits up and suddenly you're in *insert homebrew city silent hill esque city*.
>>
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>>47413238
>Three quarters of Brittany is completely covered by the "Mist". Everybody that enter the Mist disappears. Ropes are untied, drones ceases to function immediately. People reaching the Mist in the astral also disappear, leaving their physical body dying. Rumors say that Lofwyr attempted to enter the Mist with an escort of combat mages, but abandonned, suffering several physical wounds.
>>
>>47413238
Chicago might be a good fit for the mood without having to homebrew lore. Ruined buildings, crazy people and possessing monsters lurking everywhere sounds pretty Silent Hill.
>>
>>47396082
Part of a nuked out Fallout Zone Between England and Scotland.
>>
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>>47412200
>>47412643
>>47413065
thanks for the advice guys I really appreciate it.

however, >>47413065 could you elaborate on the "regularly take two passes" bit? sorry im still just getting into the game.
>>
>>47413889
Not that anon, but in SR initiative is determined through a series of 'passes' in a combat turn.

Basically you roll your Initiative, and you go from the highest to the lowest score. Then everyone subtracts 10 from their score, and people who still have a positive number can go again, from highest to lowest. Continue until everyone has 0 or less.

For a Street Samurai, it's critical to have multiple passes in a turn, because that's what makes you a killing badass. In turn, that means that, on average, you need to have an average initiative greater than 10, so that on average you're taking at least two passes a turn.
>>
>>47413889
That anon, but first I want to thank >>47413963 for getting the first half of the answer out for me. Thanks.

And now to add on, I mentioned two because to ride in combat you need to not fail a Pilot Groundcraft roll in one of your passes each combat turn or you (probably) crash. That one roll will cover you for the whole combat turn in most cases.
>>
To what lengths would you or your enemies go to only in the name of revenge?
>>
>>47412172
And 'razorgirl' sounds like the more appropriate term. Sammys are less the spitting, brawling, rude types.
>>
>>47414145
As an Ork metatype, brawling is next to included.
>>
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>>47414088
Well, right now there's a razor girl coming after me because (allegedly) I used a Dragonfly drone to maim her brother while he was driving, forcing him off a bridge into a fiery crash. She cashed out of her stake in her bodyguard business and used the money for WR3 and to hire the best goons at said business to help her hunt me down and do terrible things to my bits with her hand razors.

So pretty far, I'd say.
>>
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>>47413963
>>47414063
domo arigato Mr.robotos. the only other iv worked on is a mage and even then im sort of dragging my heels on making him, but I am learning.

>>47414145
yeah I figured that would be the term but for lack of a better word I went with the street sam archetype so there would be as little confusion as possible especially from me.
>>
The 5e Core book (P 143) describes the binding skill as:
>Binding is used to compel a summoned spirit to perform a number of additional services. See Binding, p. 300.
However, that page and the following only list the check for binding as
>Opposed Summoning + Magic [Force] v. spirit’s Force x 2
instead. I assume the p.300 one is a misprint, but can anyone confirm?
>>
Hey guys, playing shadowrun for the first time, making an in/out character that I'll occaisionally play with some guys when I'm not working/volunteering. I'm kinda thinking of an elf bartender who sometimes follows the main party on adventures (when I'm playing) and can be an npc when I'm not around, as he bartends and stuff, and is good with shotguns and social stuff when he IS around. Anyways, is this a good concept? I'm honestly not too sure where to go here.
>>
>>47415105
It says binding in the reprint. So it probably has it somewhere in the errata.
>>
>>47415148
In SR there really isn't a bad concept frankly. It's mostly about the execution.

Yes, run with your concept.
>>
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>>47415148
That's fine. Get the Day Job (40 hours) Negative Quality; it explains where the character is all the time (sorry guys, working a swing shift at the bar, can't go out criming this weekend), it gives you a steady income to represent that commitment (that you can use to buy shit so you don't fall super-far behind the other characters) and it gets you 15 karma out the gate to use on other things.

Side note, make the character a mundane rather than Awakened. You won't get the flow of karma necessary to make a mage or adept really shine, but with 5k¥ a month you can save up and buy some cool toys.
>>
>>47415097
>Minako doesn't get her own bike

But she was Sailor V!
>>
>>47415253
But she is not the one they call Sailor Moon.
I can remember that line from the theme song, that all the other Sailors are named after the planets but for some reason it's not Sailor Luna, and literally that's it from that show
>>
>>47415180

sounds awesome.
>>
>>47415297
She named herself. Also Sailor Moon Crystal is on hulu if you want to watch a bit. It has its flaws, because it is trying to be a pure adaptation of the manga which does some weird pacing shit in a tv show, but it fulfilled my magical girl tv needs.
>>
So I need a little help here guys.

So me and my group (wife and her cuckold husband, a really masochistic girl, a ex-army guy that is very dominant and me a crossdressing girlyboy) want me to run a "magical realm" type of game in shadowrun.

Now I am familiar with all the rules but they never touched the game. So what is some good advice for helping new people understand the rules other than telling them "this isn't d&d stop assuming rules".

Also if anybody knows some good magical realm mission ideas, that would be appreciated. Thinking of using some ideas from taimanin asagi cause that is vaguely shadowrun. Cyberpunky with magic orcs and biotech
>>
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>>47415489
I guess my advice would be, in descending order,

>Jesus Christ

>Go to the pastebin, there's a lot of player aids there. Use the Hayek Sheets, and read the advice PDFs

>Set a level of minmax, because things can vary wildly. 12 dice in your primary action, between your Attribute, Skill, and bonus modifiers, usually works fine

>Bunraku parlours are the most obvious magical realm stuff- girls (or boys) with chips in their heads that give them different personalities. Pseudo-illegal, depending on where you are. You know, because of the implications.

>Remind them to use their time and non-combat skills. It's not dungeon diving, you can meet the guy who delivers coffee to the 4th floor at a bar and ask him what the layout is like. The more legwork you do, the easier the dangerous part of the run.

>Your boners are going to drown in d6 pools and tables, and you will deserve it.
>>
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Is clonking someone's prosthetics assault or property damage?
>>
>>47415690
assualt
>>
>>47415690
It could be both. Depends on how and who you're breaking bits off of.
>>
>>47415723
Rando walking down the street, slice them off with an edged weapon with no tissue involvement.
>>
>>47415733
If they have a SIN and you don't, it's probably assault with a deadly weapon, damaging property, theft, and whatever else the local PD corp feels like tacking on.

If neither of you have a SIN, then it may not be taking place in a location where a PD would be (normally) working, so it's not a crime but any friends the guy has are going to be targeting you.

And if you somehow have a SIN and they don't, you're probably getting off with property damage and reckless endangerment. Gonna have to be brought in and booked, though.
>>
>>47415762
What if you both have one?
>>
>>47415733
That's definitely assault, if only because the law doesn't allow you to say "I just shot the cell-phone out of his hand, it was property damage and not assault!"

There's currently cases like 'Mr. Collins', a veteran using a MAD (one of those wheelchairs for quadrapalegics), who had his MAD damaged by an airline, which went down as property damage.
http://lawecommons.luc.edu/cgi/viewcontent.cgi?article=1024&context=annals
>>
>>47415779
Then it's fair enforcement, absent some kind of prejudices. See what >>47415785 said.
>>
>>47415489
>magical realm mission ideas

Steal prototype cybergenitalia

Spend a week bodyguarding an exotic SURGE prostitute or simsense star

Destroy/leak/steal the working copies of a simsense porn company's upcoming masterpiece

Anything involving a bunraku parlor

A recurring Mr./Ms. Johnson who prefers to meet at the weirdest strip/sex clubs s/he can find

A VR sex program has developed into a sentient AI and wants to be extracted

Follow a local scuzzy politician and get evidence of infidelity

Panty Raid! Mr. Johnson wants the used underwear of his favorite celebrity

Tarnish the reputation of a local fetish club, by any means necessary

Steal a shipment of sex drones; they're defective and become active in the middle of the run

Liberate a mad biosculptor's 'sexperiments'

Stop a half-mad mage who's been using spirits to molest people
>>
>>47415871
>Steal prototype cybergenitalia
Literally did that in a run. Wasn't magical realm at all.

Run went damn smooth too. I was the party face so I ended up planning most of it. The GM was pissed at us because it went too smoothly.
>>
>>47415883
>Wasn't magical realm at all.

Oftentimes the differentiation between magical realm and not magical realm is simply where the descriptive emphasis is placed.

The bulk of those ideas can be completely non-magical realm depending on how you frame them.
>>
>>47415883
>Group sneaks into the secure biotech facility to snatch the newest prototype cyberwang
>Locate the testing lab, hack a goddamn blast door (?!), bust in for a fast grab
>It's locked onto a jacked ork razorgirl, she's running the craziest sex skillsoft/btl the corp coders could come up with to stress test the 'hardware' before mass production begins
>Team has to either subdue a perpetually sex-crazed Amazon with the strength of a troll and the skill of Aphrodite herself while she tries to literally rip your clothes off, or make her orgasm so hard she passes out
>Roll to resist orgasm
>Roll to not get your dick sucked clean off
>Roll to clench your asshole shut
>>
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Loli foxgirls?
>>
>>47415871
>Liberate a mad biosculptor's 'sexperiments'

Said "sexperiments" break out/go rogue, and everyone gets affected. Only way to fight out of is to fuck your way out.
>>
>>47416829
wtf?
the internet is a shithole
>>
>>47416788
It was more like kidnapping the dude with the cybercock installed off the street.

We hired a "Doctor" to perform the surgery in the van we commandeered for the run. After making the dude an eunuch we dumped him in the alley that we parked the van in, his shorts full of ice.

Smooth run.
>>
>>47416861
She's a kitsune shifter, so it's completely /srg/ related.
>>
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>>47416829
>>47417013
>>
>>47417033
Wat. How is that baiting?
>>
>>47416788
>roll for anal circumference
>>
>>47417094
Because you made him mad at the internet so he naturally assumes that your intention was to deliberately make him mad at the internet.
>>
Has anyone ever statted out Bubba the Love Troll?
I figured since he gets mentioned every once in a while it'd be nice to have stats for him in case any absolute madmen actually want to include him in their games.
>>
>>47417188
So it's a defense mechanism or something?
>>
What is the force of the spell in 5e?
>>
So with the advent of Sim sense porn along with VR sex and astral sex. Has there been a redefinition of the word virgin, or do we still use that term for anybody who hasn't put their flesh dick into a meat orifice.
>>
>>47411750
I've done that concept before, works pretty well. >>47417493
Que? Depends on the spell, but generally speaking it acts as an upper limit on the number of hits you can get.
>>
>>47417493

You choose the Force when you cast it. Different spells apply Force in different ways, but in general the Force acts a the limit on your spellcasting test while also setting the drain you need to resist.
>>
>>47417580
>>47417590
Ok, thanks for clearing that up for me.
>>
>>47417523
I would assume that simsense sex is just viewed as porn, so yeah, you gotta fuc da pussi to lose wizard powers.
>>
>>47417523
Probably, but then again, going to a Bunraku isn't expensive...
>>
Revolver-focused build for Shadowrun 5, omae. Go! Bonus points for Sheriff flavor.
>>
I'm looking to make a human doctor, is there any books that expand on the list of toxins and drugs? Would a street doc work out well on a team?
>>
>>47418037
Heres one I made a while ago, more of a lonesome drifter than a sherrif, but he does have a cowboy vibe.
Also he only has one arm.
http://pastebin.com/KZGGVf19

>>47418389
Chrome flesh has rules for more drugs, different grades of drug, and making your own drugs, look there.
>>
>>47418389
>Would a street doc work out well on a team?

As a contact or NPC sidekick, 200% yes. But as a PC, less so.

First, a doc's advanced medical skills are mostly wasted while on a run, unless shit happens real hard. (Or investigations like in SR: Hong Kong where Racter can determine it wasn't torture, but that the Elder got beheaded first and the dead body cut up afterwards.) Unless your GM is really generous, you won't have time to salvage cyberware/bioware from bodies while on a run in most cases; assuming you kill in the first place.

Lastly, there's the question why a skilled doctor, who can make money/favors easily patching people up relatively safely, would go on the much more dangerous business of running.
>>
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So, I've been invited to play in a game that the GM warned me was "very Pink Mohawk". I asked what the party could use, and I settled on Rigger to try something new (and because support mage and stealth/infiltrator doesn't seem like it would fit with the group anyways).

This was the first thought that came to mind.

Could it be done?
>>
>>47418567
Is there any way to make a the Warhawk anything above SS?
>>
>>47418770
Assuming that the fire is an AR effect?

Yeah, sure.
>>
>>47418750
He worked for Wuxing out in the wilds of North America. He was the medic for a research team. After enough data and samples of the flora and fauna were extracted they became expendable. They were left in the wilderness to rot but a few of the team members got out. He wants to get revenge on Wuxing and will do anything he can to throw a kink on the corp's workings.
>>
>>47419016
And continuing on this line of thought, you can have multiple speedloaders for the same Warhawk, correct?
>>
hi shadowrun returns generals, i am wonder if i can build character to best solo carry my shadow runs? my team is useless, how do i put them on my back and win the entire game by myself?
>>
>>47419016
Not in 5e.

>>47419453
Yes. Just like you can have multiple spare clips/mags/drums for a weapon using clips, mags or drums.
>>
>>47419558
Go ask /v/
This is generally a thread for the Shadowrun tabletop RPG.
>>
>>47419584
Well dang, but I'd still be able to dual-wield them, and use Aim Short Action, Shoot Short Action, Off-Hand Shoot Free Action?
>>
>>47419558
How so? Which game? What did you do? I'm not an expert, but I thought most runners you work with were serviceable.
>>47419595
The games are also talked about a lot, especially when they were fresh out of the oven.
>>
>>47419650
Shooting and aiming are simple actions, and multiple attacks is a free action, so it's possible to shoot with both in a single pass.
>>
>>47419694
Right, that's what I was getting at, just using the wrong terminology. Aim, Shoot, Off-hand Shoot.
>>
>>47419680
>>47419595
oh no, i meant the table game
>>
>>47419736
Should point out that you need to split your dice pool to do that, but it does mean you don't have to worry about recoil, which is nice.
>>
>>47419783
Hm... honestly if you're thinking on that line, you might want to consider chatting with your GM and fellow players. Though, I think you might be looking at it slightly wrong. Part of what makes an RPG good is working with a team and making shit happen.
Got any more context? Like what team you're playing with, why they're basically dead weight, etc.
>>
>>47419812
I think you only split your pool if you're actually making two attacks in a single simple action.
>>
>>47419889
You can't make two Attack actions in a single turn. Multiple Attacks is the only exception to this (Acting as a modifier on the type of attack action you're making), which then requires splitting the pool.
>During his Action Phase, a character may take two Simple Actions, though only one can be an attack action.
>A character may also take a Free Action with the two Simple Actions.
>>
>>47419889
Considering you can only make one attack action per initiative pass (simple or complex), what do you think firing both guns at once counts as?
>>
>>47419904
>>47419905

I play 4e where you can make single shots as a Simple so you can do this. Sorry for the confusion.
>>
If played a SINner, is it necessary to buy legal licenses, or are those considered to be included up-front? I only see forged licenses as an option.
>>
>>47420070
There are no rules for legal licences AFAIK. Go ahead and just declare what licences you have. (Give yourself a licence as an ordained priest, that's always good for a laugh)
>>
What loyalty ratings do your contacts have? I can't decide between having two bros or a group of helpfull guys.
>>
>>47420108
I hate to answer like this; but it really depends on how hard your GM is on making you work to maintain contacts.

If he's rather permissive/generous with (re) gaining loyalty, then a bunch of helpful guys complementing one another. If he's harsh, then a couple of really loyal contacts that won't disappear at the first loss of loyalty are better.
>>
>>47420108
Depends on what contacts the others have
Generally I'd say that high connection and heavily used contacts get higher loyalty due to it allowing you to get better stuff or stuff cheaper
>>
What are your options when it comes to tricking out a sword with technology?
>>
>>47420225
Personalized grip, ceramic/plasteel components, ruthenium polymer coating....

Basically any "gun" modification that has nothing to do with a gun.
>>
>>47420258
hm.
You'd think there would be, like, a "monowire addon" upgrade or some shit.
>>
>>47420258
>claymore with powered breakdown
>>
>>47420266
You would think but nope
>>
>>47420140
>>47420157
Alrighty then, bro orphanage patron and bro reverend it is
>>
>>47420070
Consider what you would want licensed officially to your permanent SIN

if you licence a gun to a fake SIN and the gun is used in an assassination no problem just burn the fake SIN and move on. If that gun was licensed to your real SIN though...good luck
>>
>>47420225
>>47420266
Since I've informed the GM how hard vibroweapons suck, he's changed it so that vibroblades are an upgrade you can apply to an existing melee weapon instead of a separate weapon you have to buy. Gives the weapon extra damage and pen, but it requires a power supply and is illegal in most places.
>>
>>47420573
Uh.

But what happens if you vibro-weapon a Combat Axe or Claymore? Don't those get kinda crazy?
>>
>>47420833
that sounds like the point
>>
Am I able to hack while jacked into a drone?
>>
>>47421049
Unless your RCC/Drone is modified to have a Sleaze and/or Attack rating, no.
>>
could someone please explain this more indepth. this is from the 4e core book.

"Hot sim benefits the rigger as much as the hacker. All actions by
a rigger who has jumped into a drone (or other device) are considered
Matrix actions, and receive the benefit of the +2 bonus due to hot sim
VR use. This advantage cuts both ways: when a jump-piloted drone
takes damage, the rigger operating with hot sim also suffers biofeed"
>>
>>47421073
what is a sleaze?
>>
>>47421270
Sleaze is a Matrix attribute in 5th edition. Your deck or commlink needs to have that attribute in order to perform Sleaze actions such as Hack on the Fly.
>>47421142
Not much to say, really. If you're operating a vehicle via your rigger interface, you get +2 to all your action dice pools (Shooting, driving, perception, etc.) because you're in hot-sim VR. Any damage that the vehicle takes is also applied to you as physical damage.
>>
How do personasofts and memories of the subject interact? Could you theoretically put some 'trodes on Jimmy the Corpodrone, play Happy_Talkative_Trevor.prs and have him cheerfuly answer all your questions about NERPs he's been working on?
>>
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>>47418567
How do you have multiple specializations in your skills? You can only have one at chargen.
>>
>>47415989
this

The GM in one game I was in had an NPC keep groping my character, so I explained in detail about what she was into, being elf men who she could dominate, and how mob bosses daughters are not it.
>>
>>47421666
Wait, hang on. Rereading core, it says that skills can only have one specialization each at chargen, but there's nothing about only having one specialization period. Did I just make that rule up out of nothing?
>>
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>>47421721
>Did I just make that rule up out of nothing?
Yes.

>>47421666
He doesn't have more than one specialization in any of his skill, he just used parentheses to show where he spent karma on skills which looks a little unclear when skimming over it..
>>
>>47421758
Yes you did.
>>
>>47394210
Bioware is almost always better and costs fewer magic points then an adept power that does a similar thing. Save your magic for things ware can't do better.
>>
>>47421758
New characters may only take one specialization per skill at character creation (Creating a Shadowrunner, p. 62), but you can buy more later.
p. 129
>>
>>47421597
A full on persona fix may help, depending on how it's programmed/recorded. Happy_Talkative_Trevor might, for instance, just focus on one thing that the person likes, so it could be that Jimmy is a caffeine fiend and so will be talking on and on about how hard it is to make enough to get a bag of beans and make it stretch, and how much like different roasts.

Or it could be that the p-fix means that the user will try to figure out what makes their conversation partner happy and talk about that, so you'd need to try and steer the conversation towards the right NERP or else hear about every one of those things Jimmy can remember.
>>
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Can you be a team of little girls in Shadowrun and solve runs with cuteness and charm instead of bullets and muscle?
>>
>>47423337
>Can you be a team of little girls in Shadowrun?
Yes.

>Solve runs with cuteness and charm instead of bullets and muscle?
Up to a point. Better come equipped, just in case of "thing unreceptive to cuteness".
>>
>>47423362

There is nothing in existence that is unreceptive to cuteness. You only need to be cuter.
>>
>>47423372
Ah, but what in the case you get out-cuted?
>>
>>47423382

Well then you sulk for a moment and then strive to make yourself even cuter.
>>
>>47423390
>"Jesus christ, why are her eyes so big?!"
>"I mean, I get big eyes kind of equals cuteness, but you look like one of those retro aliens 60 years back."
>>
>>47423437

Hey, don't diss greys, they're moe.
>>
>>47415489
pls storytiem later
>>
>>47420547
Well, the entire gist with this character is that he's an ex-Lone Star Sergeant who one of those rare good cops. No longer with the force, he's basically turned into a not-so-mysterious stranger, with a SIN, the Code of the Good Cop, and a highly Distinctive Style. Just started traveling, righting wrongs where he finds them as he wanders the Sixth World.

Basically, combine Walker, Texas Ranger with the Man With No Name. Except he's got a very well-known name. A great tracker, rugged survivalist, and of course the 16 dice pool for pistols at chargen. While also being a street sam with 0 cyberware.
>>
Can we have a shadowrun storytiem / run planning advice? My group and I want to check out Shadowrun, we love the setting and everything, it's just so obviously different from our usual DnD or Rogue Trader. So yeah, cool stories to amp me up, and tips for runs and how to plan them / break them down into encounters.
>>
>>47424545
Read this. It's the better version, more complete than the one in the pastebin, I don't know why Hate Fish hasn't updated it.
>>
>>47423815
http://pastebin.com/P1eQCBR4

His char sheet, for what it's worth.
>>
Are there any stats for Knight Errant or Lone Star response vehicles?
>>
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>>47424946
They use Chargers as patrol cars, Citymasters for riot squads, and whatever t-bird strikes your fancy for rapid response.
>>
>>47424946
>47424946
Rigger 5.0, p. 66-77 has a number of vehicles used by corpse, police, and military
>>
>>47425057
>>47425085
That's great, thanks. The I8 Interceptor looks equal parts terrifying and amazing.
>>
Are there any stats for just having a horse, and if so, is it possible to turn it into a cyberhorse?
>>
>>47425373
Not yet in 5e, critter's book is on its way and should hopefully have horseys and other mundane critter along with the magical zoo.

As for augmenting an animal with cyberlimbs, it's not explicitly allowed anywhere but I can't see why not.
>>
I know it's been discussed before, but I've missed the consensus.

Can you attack the same target multiple times with the Multiple Attacks action in 5e?
>>
>>47425421
If they copy it from 4e, which they most likely will do but poorly, then it is allowed to give critters augments, but the more augments the harder it is to control them:

Because non-sapient critter psychology is limited, critters
suffer from psychoses and violent behavior with implantation.
For every full point of Essence loss due to implants or gene
therapy, apply a –2 dice pool modifier to any attempts to train
or handle the critter. The simsense conditioning used in the
VGI process will reduce these penalties to –1 per full point of
Essence loss. Critters with more than 3 points of Essence loss
cannot be trained beyond instinctive commands.
>>
>>47425488
So basically any horse is going to need some delta-grade limbs if you want to give it any good training.
>>
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Anything general hits and tips for a player just starting? Character generation, rules or anything?

>Pic related, my PC
>>
>>47425781
Get at least one rank in Perception, Etiquette, Automatics and maybe Sneaking
>>
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>>47425859
Mmmmkay, why for?
>>
>>47424545
Our team just finished a week-long job in Thailand. Stirred up a gang war, schmoozed some Triads, snatched up a high-value macguffin from an island smuggling compound, hit a string of coastal targets with a Catalina gunship, liberated a dragon, whatever.

While we were doing legwork, we got offered a side gig picking up an important Triad member from the airport. Big paycheck. Didn't think too much about it past all the zeros. We kitted up pretty heavy (except our mage, needed someone to walk her to the car), and piled in to the Escalade the Triads had provided us while we worked in town. The arrival pickup area was moderately busy, and the rigger pulled up into the center lane to wait for her to show up. A sensor check noticed a well dressed guy sitting on a bench a few car lengths behind us, armed with a TMP. Wasn't doing much, could have been airport sec or someone's bodyguard. A cop car a little ways past him. Our oni mage exited the car when our contact appeared, and made it as far as the middle lane before a second armed guy we hadn't noticed before turned to the parked cops and hosed them down with lead. Immediately, a plain unmarked van right next to our contact produced six razorboys with assault rifles, who immediately surrounded her on the sidewalk. Engage Maximum Realness Mode.
(Cont.)
>>
>>47425912
>Perception
So you can see shit
>Etiquette
So you can blend in and not look like an autist
Automatics
>so you can spray lead
Sneaking
>so you can not get caught sneaking
>>
>>47425944
I switched the greentext half way through, fuck me
>>
>>47425912
one rank so you don't default. If you have average INT and default in Perception you only get to roll 2 dice, which means you have a high chance of getting a glitch/crit glitch
Perception: cause missing things is shit
Etiquette: Fail and your cover is blown
Automatics: Largest amount of weapons possible
Sneaking/Palming: Sneaking for not being seen immediately, Palming for hiding things from searches
>>
>>47426083
Don't forget that Automatics allow even a shitty shooter to use covering fire, which is pretty useful and requires little skill.
>>
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>>47425958
Not very perceptive. But thanks I shall do so.
>>
>>47425933
We were too far to engage them on foot before they pushed her into their van, so the rigger gathered his stunt dice and floored it in reverse, swerving through waiting cars and plascrete pillars across two lanes, smearing the first suited guy across the street in one fluid motion, stopping the Escalade right next to the group of razorboys and in position for a clean broadside. Didn't count on them all loading APDS, though.
Their reflexes gave them the edge, and they shot up the car pretty bad. The rigger definitely felt it, even in cold sim. Our decker got a hold of their van's pilot, pulling a three point turn to scatter them, give us some cover and stop them from escaping, wedging a couple of them in between our vehicles. Our riot shield-bearing troll hopped out the back and blocked them in, killed one, got into a knife/knuckle fight with the other. Our mage supported us on their flank, almost passing out from the drain of his high-force magical artillery during the fight. Our rigger took an engine block full of APDS and nearly died from biofeedback damage AND dumpshock.
We had to pick them off one by one, fighting around our own vehicles. The last two of three made a run for it across the lanes with our contact in tow. Our decker bricked one pretty bad, another got hit with an ice spear. We slapped a heavy stimpatch on the rigger to get him up, stole their van, and beat it before the law showed up. Hardest 10k I've ever made.
>>
>>47425781

Try to get as good attributes as is possible at character creation, since it's easier to raise skills later on than it is to increase attributes.

Initiative is everything in combat. Try to get 4d6 init dice if at all possible.

You should play a loli instead, becase lolis make everything better.

Remember your SINs, licenses, vehicles and driving skills.

Grappling guns and B&E gear is infinitely useful.

Multiple weapons and armours for different situations, as you can't always take that Ares Alpha with you. And running about with in a suit of full armour will get you a lot of unwanted attention.

Consider using karma to get contacts to cover stuff you can't do yourself, like fixing vehicles and weapons.

Remember that even with priogen you can buy skills and attributes with karma. Most efficient is to use points to buy high skill and attribute ranks and use karma to buy ranks 1-2.

That's some generic advice off the top of my head.
>>
>>47426230
Here's a rough layout of my char. We are using 5e.

BOD 3
AGI 7
REA 4
STR 3
CHA 5
INT 3
LOG 4
WIL 2
EDGE 1

Positive
Ambidex
Bilingual (Elf Language if not free for Elves)
Natural Athlete

Negative
Sinner - national (Thinking of dropping this in favor of fake ones)

Cyberware
Bone lacing - Alumin
Commlink
Handblade x 2
Internal Air tank rating 3
Smartlink
Soundlink

Equipment
Chameleon suit
-Electrochomic clothing
-Climbing Gear
-Lockpicking Set
-Sequencer Rating 6

UrbanExplorer Jumpsuit Helmet
-Image Ink
-Flashlight, infrared

Full body armor
3 micro flare Lancher
Medkit Rating 6
Biomonitor
Flash light
Survival kit

Helm
Fairlight Caliban
2 flashlight infrared

Ballistic shield
Non-conductive rating 6

Docwagon basic
Mini welder

Misc B&E tools

Motorcycle
-tool kit (Mechanical tools)
-Concealable holster
-Senor array

Weapons
Grapple gun
Micro flare lancher
Ares Alpha
Sword x2
Ares Light fire 75
Super warhawk x 2
Ares Desert strike
Random grenades and ammo for the above

Skill groups
Athletics 4
Stealth 6

Active skills
Automatics 6
Etiquette 1
First Aid 4
Longarms 6
Perception 1
Pilot Ground Craft 6
Pistols 6
>>
File: Finishing Move.png (109KB, 316x253px) Image search: [Google]
Finishing Move.png
109KB, 316x253px
How does Finishing Move work?

is the extra "strike" defended against regularly with an opposed defense test or are the hits added onto the existing successful attack?
>>
>>47426426
>Forgot to add there's a few more odds and ends to bulk out builds that have been mentioned above but there are two distinct outfits, one being infiltrator the other being front line soldier.
>>
>>47426426
Yeah, you'll want Bilingual if you want to have two native languages. (Remember that the major metatypes are spread all through out humanity and the variants are generally less spread but still somewhat spread. Some exceptions apply.)

>>47426433
Yeah, you get to make a new attack and resolve it just like normal. Only the guy already took some damage, so you're probably going to hit a bit harder this time.
>>
>>47426433
Essentially you get to make a second attack resolved the same way any other attack would, so they get another defense test. It allows you to make two strikes in a round without splitting your dice pool, basically.
>>
>>47426433
Not worth it in the long run. You lose a total of 20 init to make that happen. You're a lot better off making two separate attacks most of the time
>>
>>47426650
It's very useful if the first attack didn't take them out and you really, really need them dead.
>>
>>47426666
But you have to declare Finishing Move before the first attack is done. Unless you REALLY need the guy dead this pass, and you're REALLY sure the first attack will hit, it's not a good trade.
>>
>>47424650
This story is rad. I have 5e and I can't find the rocket feet anywhere, they were a 4e thing right? Is there an equivalent in any of the 5e books?
>>
>>47424719
>>47423815
>http://pastebin.com/P1eQCBR4
You're initiative is 8+1d6, which is the same as most basic rent-a-cops, pick up some Jazz, would make sense for an ex-lone star guy since he's probably used it before.
Try to get your LOG to 2 so you aren't full retard.
Your armourer pool is only 4, meaning when you do the extended test to make handloads you'll roll 4, then 3, then 2, then 1, which probably won't be enough to get enough hits for handloading APDS ammo.
Picking up a fake SIN will help you not get tracked and geeked
Wood pulp rounds and silver bullets aren't necessary aside from fluff but I can see a more superstitious wanderer having them.
If he's ex-Lone Star, you might want to invest in some non-lethal options since deadly force is a last resort thing for cops (gotta keep that good public image)
>>
>>47426778
Skimmers, but they don't let you fly, only multiply your speed by 2.
>>
File: Dervish Elbowdrops Sensei.png (632KB, 900x1478px) Image search: [Google]
Dervish Elbowdrops Sensei.png
632KB, 900x1478px
>>47426778
this >>47426809

You can find them in Chrome Flesh. The flying is more artistic license than it is actual game mechanics, but you can get away with a fair amount depending on how much of a cushion the GM will allow you to have.
>>
>>47424650
thanks for posting this im only up to ch.4 but its been a hell of a ride I can only hope I get a session a quarter as awesome as this.
>>
>>47426426

With that amount of willpower, stun damage is going to ruin your day.

1 edge will really fucking suck.

Ambidex is dubious as hell, since you can only ever make one attack per turn anyway.

Ask your GM if he's okay with you treating a language with 6 skillpoints in it as native. Would let you use knowledge skill points instead of karma for that seprethiel language.

Muscle replacement/augmentation/toning is really useful. Consider taking some of those.

Gear:
>NO FAKE SINS
This is HUGE. All crime you do will be traced back to your real persona, and you'll be proper fucked. Get at least one R4 SIN and maybe a R2 SIN for criminal work so you won't be burning your precious national SIN or the R4 one if you do get fucked.
>No licenses
Cop sees you with a gun and no license? Better have a bribe handy or you're saying bye bye to the SIN you were wearing.
>No burner commlinks
>R6 sequencer is 18F
>Full body armour is 14R
>No upgrades to your weapons
A lot of useful ones out there, like easy breakdown and chameleon coating for long arms, and custom grips and such for extra performance.

Skills:
>Etiquette 1 and Per 1
Those can ruin your day, so dump some more skillpoints in to those, especially if you have low edge.
>Automatics, Pistols and Longarms all at 6
These skills have a lot of overlap. Ask your GM if he's okay with you substituting Automatics for Longarms and pistols, if not, just get an assault rifle with a long barrel and CC a machine pistol/SMG. You have a lot of palming dice to conceal them, so the bigger size will likely not be a problem.

Just some things off the top of my head. Also giggled at señor array.
>>
>>47426666
See: >>47426737

Reasons why I don't like finishing move:
>Needs to be declared before the first attack.
>Does nothing if the first attack doesn't damage the opponent. That's right, just hitting is not enough, you also need to beat his armour+body roll with damage + net hits.
>Spends 1 edge.
>Most of the time attacking once and taking the full defense action will be a lot better use of your 20 initiative.
>Requires martial arts which means a lot of spent Karma.

It just flat out is not worth it for 90% of the situations. You rarely get moments when you really need to ruin THAT SPECIFIC GUY's day in the least amount of time possible, and even if you do get that, this move is too unreliable.
>>
>>47427008
The fake Sins and documentation I do have, as well as the mods on the weapons and armor.

Even if the GM does not agree to the weapons stuff, I may do that. Seems pointless to have all guns, focus on a few that can double as both bits.

Edge is actually 2, I boosted it with my remaining karma.

Beyond that is there anything you would definately change?
>>
>>47427138

Aside from the obvious ones like getting rid of the >12 availability items, allocate some points into etiquette, perception and maybe escape artist as well, probably take a quality that increases stun boxes, pick up agile defender quality, buy some burner commlinks, pick up a close combat skill for those SHTF moments, and... Well, that's about it I guess.
>>
File: f72d4134204c9d5596094868f7093e2c.jpg (204KB, 878x1239px) Image search: [Google]
f72d4134204c9d5596094868f7093e2c.jpg
204KB, 878x1239px
Does your runner have a "day" job?

Not really meaning 9 to 5 Corp slave. But something your guy/gal can do for money that is a bit more legal or safer than running.
Or is the demand for runners high enough that you can sustain yourself without long dry periods.
>>
File: Corvideo.png (283KB, 900x809px) Image search: [Google]
Corvideo.png
283KB, 900x809px
>>47427308
A photographer working for Tacoma Images. He does the camerawork for PR vids, B-roll and pick-ups for documentaries, shows, and news... Basically if it allows him to roll out there with his drones, take a bunch of pictures on his own without some twit director telling him how to do his job, and get home at a decent hour, he'll do it.

This career path led first to aiding licensed PIs and corps get some discreet observation footage, then unlicensed investigations and recordings on his own (If Mr. Jones is willing to fork over 800¥ for footage of Mrs. Jones sleeping with the neighbour, that's good money), then to shadowrunning.
>>
>>47427308
My elf street sam runs a bakery.
His end-game is getting enough nuyen to support his business and send his daughter through college
>>
YES! I got a rocket launcher! However, this means i need some help with rules
The stats for rockets say anti-vehicle rockets have a larger blast radius than high explosive rockets, and that high explosive rockets have the same blast radius as grenades. However, the description says that high explosive rockets should have a larger blast radius than both grenades and anti-vehicle rockets. What's going on here?
>>
>>47427308
I'm an LA runner, so I suppose I could do a publicity appearance or something.
>>
File: herbshop.png (6MB, 1919x1199px) Image search: [Google]
herbshop.png
6MB, 1919x1199px
>>47426426
Are we doing character reviews?

Bod 4
Agi 4
Rea 4
Str 3
Cha 6
Int 5
Log 5
Will 5
Edge 2
Magic 6

Positive

Photographic Memory
Toughness
Guts

Negative

Distinctive Style
SINner(National, Tir Tairgire)
Code of Honor

Equipment

Renraku Sensei
Colt Government 2066
Lined Jacket
Concealable Holster
Armored Vest
Defiance EX shocker
Glasses /w smartlink
SticknShock Ammo
Regular ammo
Plat cred stick
Gold Docwagon Contract
Lockpick set
Mechanic Tool Kit
2 Medkit(6)
10 Plasteel Restraint
Magical Lodge Materials
Detection focus(4)
Counterspelling focus (4, combat spells)
Harley Davidson Scorpion
Sensor array

Fake Licenses

Fake SIN(National, UCAS)(6)
Mage(6)
Private Investigator(6)
Firearms(4)
Concealed Carry(4)
Drivers Licence(4)
Analyze Truth, Armor, Clairvoyance, Detect individual, heal, flamethrower, physical barrier, stealth

Active skills

Arcana 1
Assensing 4
Automatics 2
Counterspelling 3
Etiquette 2
Locksmith 2
Negotiation 2
Perception 5
Pilot Ground Craft 2
Pistols 2
Sneaking 2
Spellcasting 4
>>
>>47428162
Willpower should be 4, not 5 that is a typo
>>
>>47428162
Your health/stun boxes are at (rating)/2 rounded up, so unless you have some specific need for Body itself, I would take one of those points and put it elsewhere.
>>47428210
In willpower, for example. You're a wizard, you need will to resist drain.
>>
>>47427308
Car Mechanic. His buddy has a shop on the edge of town and he likes to work evenings.
>>
File: Mike.png (2MB, 1603x904px) Image search: [Google]
Mike.png
2MB, 1603x904px
>>47427308
Parking lot attendant
>>
>>47428162
1) You don't have any summoning
2) You're not a pacifist but you don't have stunball, You also have Stealth instead of Improved Invisibility.
3) This ties in a little to 2, but you don't have any means to boost initiative. As a mage, your best options in this department is either Improved Reflexes or drugs.
4) How do you have a rating 6 SIN at chargen?
5) Your armor isn't that great. As far as I know you can't use the armored vest at the same time as a lined jacket. Replace them with an armor jacket and fluff it as a trenchcoat and bulletproof vest or whatever.
Your skills are kind of lacking, but that seems to be an issue involving misallocation of priorities so fixing it would require somewhat more complex rebalancing.
Is this your first character?
>>
>>47428375
On the note of SIN, does the licenses tied to it required to have the same rating?
>>
Does 5e have stats for man-portable mortars yet?
>>
>>47428629
IIRC no, but you roll on them just like with SINs
someone should confirm/correct this please, cause I'm really unsure
>>
>>47428654
You're right, they don't have to.

But if the license gets called, the whole thing's gonna be burned, so it's a baaaaad idea.
>>
>>47428162
Stop breaking rules with your characters. Stick to availability 12 items or pick the damn quality. It seriously isn't that hard to check. Sheesh.
>>
Almost at the bottom, lads. How about character advice and review edition?
>>
>>47428735
Sure, got a fitting OP pic?
>>
NEW THREAD:
>>47428877
>>47428877
Thread posts: 343
Thread images: 82


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