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/tgesg/ - Weekend Elder Scrolls Lore General

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Thread replies: 358
Thread images: 69

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Why hasn't anyone else made the thread yet Edition

>Tabletop/P&P RPGs
[Scrollhammer - Tabletop Wargame] http://1d4chan.org/wiki/Scrollhammer_2nd_Edition
Discussion in #Scrollhammer (irc.thisisnotatrueending.com (port 6667))
[UESRPG 1e + other TES RPGs] http://www.mediafire.com/uesrpg
Discussion in #UESRPG (same server)

>Lore Resources
[The Imperial Library] http://www.imperial-library.info/
[/r/teslore] http://www.reddit.com/r/teslore/
[UESP/Lore] http://www.uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] https://docs.google.com/document/d/1AtsWXZKVqB4Q825_SwINY6z4_9NaGknXgeOknOCDuCU/edit
[Elder Lore Podcast] http://www.elderlore.wordpress.com/
[How to Become a Lore Buff] http://forums.bethsoft.com/topic/1112211-how-to-become-a-lore-buff/

>General Rules
No waifus except Therana please.
Keep the MK/Lady N related squabbling to a minimum.

Previous Kalpa >>47282863
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>>47350765

I made an edit
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>>47350823

I could probably clean it up a bit

also make a version for /vg/ which would only be about waifus and mods
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>>47350857
>/vg/
>>
How in the fuck are Argonians born?

I hear some very conflicting explanations.
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I bet the bitter coast would be pretty comfy despite it being a swamp.

Imagine being a mage living in a small shack on stilts. You have a small alchemy table, a hammock, shelves full with ingredients, a planter or two where you grow ingredients you can't find in the swamp and are hard to trade for (which you take good care of, and use some magic to make them grow faster) and a table with one chair. You live alone and sit down at your table with some canis root tea and read a book about dwemer history.
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>>47351107
I'm not implying waifu and mods discussions are a good thing, /vg/ is pure cancer

here's the /v/ edition
>>
>>47351161
Eggs.
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Post art
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>>47352284
>there's another poster

talos be praised
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>>47352302
Make it two
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How do the aedra work exactly?

Daedric princes actually influence people and show themselves every now and then, the ALMSIVI and Dagoth Ur were even more present but the divines don't really intervene besides the blessings you can get from them.

There's a few aedric artifacts and quests you can do for them (Kyne's Sacred Trials from Skyrim comes to mind) but there's not much more
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>>47351107
>anime waifu cindy plastic face

I thought no one else noticed how plastic the waifu mod faces looked
>>
>>47352385
They're dead.
>>
>>47352385
Aside from Akatosh, they can't really do anything. Their power was used in the creation of Mundus, they just sort of exist right now. Akatosh is the only one who has had any influence past that, and even then it took a human sacrifice and his own crystallized blood to happen.
>>
>>47352533
People who notice this are getting banned by circlejerking modders
>>
>>47352533
>>47352606

It's not hard to notice how fake they look, but the kind of people who sink 1000s of hours in Skyrim are often so detached from reality they forget what women look like
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>>
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>>47352322
Whoa, is this from ESO or something? Or just a fan render? Too fucking cool.
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>>47352887
A fan render.
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>>47352322
>>47352887
>>
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>>47352887
Fan render. Here's another, but I don't know if it's the same person.
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>>47352887
You're giving ESO too much credit.
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>>47352924
Do Telvanni start eating their own houses once they run out of normal food?
>>
>>47352924
Is that supposed to be a specific place
>>
>>47352887
We could only wish that an elder scrolls game looks like that. Or spend three weeks straight modding it for a screenshot.

Speaking of, anyone know how that project to port Morrowwind to Skyrim's engine is working out?
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>>47353087
Skywind? Don't care for it, some of their art is neat. I don't think the project is doing very well.
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>>47353075
I don't think so, I think it's just a "generic telvanni town". Could be wrong though.
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>>47353102
Well that's a downer.
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>>47353224
And the followup before I go.
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>>47353164
It kind of looks like a lot of places, but the Holamayan looking building on the left with a ufo attached is really throwing me off.
>>
>>47353072
>implying wizards need to eat
>>
>>47353072
All I can think of is a giant gingerbread house scenario, telvanni lords leading innocent n'wahs with mushroom crumbs
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>>47353400
Pretty sure that actually happens, how else would they get experimentation stock?
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>>47353224
It doesn't matter, we have SHotN.
>>
>>47353500
I imagine even less people are working on that, and it's probably been in development for longer.
>>
>>47351344
So how are Hist trees involved?
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>>47353541
They lick the sap as baby salamander things, and they become intelligent.
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>>47353037
>Tamriel in Minecraft

This is so relevant to my current thoughts.

I want to make a modded Minecraft roleplaying server, inspired by Morrowind. Now, I don't want it to actually be SET in Nirn / the Aurbis, but I want to try to capture a similar feel.

How do I into Kirkbride -style crazy shit writing?


(also, any suggestions?)
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>>47353750
Do drugs while writing.
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What's your favorite ES map?
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>>47353782
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>>47353782
Where's the source on the divines being actual planets?
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>>47353814
http://www.imperial-library.info/content/cosmology
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>>47352924
Yes, both are from the same guy
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>>47353087
We may be able to import some of their assets into OpenMW
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>>47353823
Does Talos lack Corporeal Divinity? Or is the
Dwarven Orrery just out of date?
>>
>>47353781
but which drugs tho
>>
>>47353877
>which drugs
Every drugs.
>>
>>47352385
While the power of the Aedra is mostly bound up in keeping the universe together, they, like all the spirits that compose fundamental forces, have some degree of influence over their portfolio. This tends to be much more subtle than the influences of the Daedra who have a very physical influence, but Akatosh might influence the world by fiddling around with the passage of time, for example - giving those he supports a few extra moments - just enough to make a difference. Their power is subtle but prevalent.
>>
>>47353854
One could argue he has become the moons.
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>>47352385
Are the blessings really result of Aedric contact? I thought they'd just be enchanted by the priests.
>>
>>47353782
Got to say, I kind of hate this image. Mostly for the way it portrays the Daedra realms.
>>
>>47353931
Ha! Good point. Worrisome though, given that they're both dead and infested with khajiit.

It always just bugged me that the worm Manimarco gets corporeal divinity in the form of the necromancers moon, yet noble Talos gets nothing.
>>
>>47353970
Having a corporeal form isn't really a good thing though. In some manners you could interpret it as death.
I much prefer Talos not having a planet.
>>
>>47353970
>noble Talos
Talos was a right bastard. Pretty sure he murdered his closest allies for power, then timefucked a bunch of people with a robot.
>>
>>47353960
They look like planets because they're infinite planes surrounded by a much larger infinite void. I think. Is there a void outside creation, or is the void of oblivion a part of creation?
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>>47353970
>conquers an entire continent for shits and giggles
>noble
>>
>>47354017
Death in the form of sacrificing agency in order to create stability, sure, but that's the central conflict of the setting, isn't it?
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>>47354024
>>47354018
If conquering bitches and systematically oppressing peasants doesn't make you a noble, I don't know what does.
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>>47354020
They shouldn't look like anything. Oblivion is a void and absolutely empty, the Daedric planes are purely conceptual and do not physically exist.
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>>47354084
Right. They don't look like planets - the fact that you see them as such is caused by your failing mortal form looking for a way to interpret what the fuck your eyes are trying to tell you.
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>>47353072
I can't see a reason a Telvanni would ever run out of food.
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>>47353075
Tel Mora?
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>>47354106
The Aedra look like planets. The Daedra can't be pinpointed at all. They all equally inhabit an empty unending void.
>>
>>47354146
Ah, true. Theoretically though your eyes would do the same thing, wouldn't they? Or maybe some other weird illusion.
>>
The moons are Oblivion
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>>47353087
>>47353102
I've heard reports that the team is being told to "make it their own" and "do what they want" so they're probably adding shit that wasn't in the original Morrowind.

Though keep in mind, this is just what i've heard and I cant confirm if it's true or not
>>
>>47354084
People can actually physically visit the daedric planes, and bring back tangible items. They do exist.

Whether they exist as objects visible in the night sky is a less obvious matter, but the Imperial astronomers seem to think so, and they should know. Those guys had a space program at one point. Was that ever retconned?
>>
>>47354192
TES is so fucking weird sometimes.
>>
>>47354178
The moons are Lorkhan
Oblivion is the space between Aetherius and the mortal plane
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>>47354140
But then what's the building off to the left
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>>47354186
They don't even give a community release of what they're working on, I couldn't give two shits about the project after learning that.
>>
>>47354192
It may appear you physically enter them and so on, to the mortal mind, but they are not. Nothing of the Daedra is created, they shun creation, and they exist beyond mortal laws. When you enter a Daedric realm you are not entering a solid world, you are entering a completely imaginary realm based out of the ego of incomprehensible beings that make up complete concepts and aspects of the universe. The mortal mind singles out a definition of that world, and so it appears physical, even though there is no reason for it to be so.
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>>47354210
People in Tamriel think that.
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>>47354260

Gateway Inn II, it turned into a really popular chain after the red year.
>>
>>47354084
>Daedric planes are purely conceptual and do not physically exist
Okay I recognize TESO is heretical and noncanon, but how would Molag Bal's whole "literally drag Nirn into Coldharbour with towing cables" program work if that was the case
>>
>>47353075
>>47353164
>>47354140
>>47354260
http://lelek1980.deviantart.com/art/Telvanni-tower-297403383
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>>47354299
>Physical bodies can enter the Daedric realm with no complications
>Can interact with it exactly like Mundus
>Any artifacts brought back to Mundus will behave exactly like tangible physical objects
What's the difference, and how do you tell?
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>>47354355
So no, it's just a generic "telvanni" town
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>>47354323
Because the Daedra exist outside of the Physical world that is Mundus. They play outside the rules other than themselves (and the Aurbis). While the mortal world is defined by a single solid world, Oblivion, outside the mortal mind, has the potential to be anything, and that is in turn interpreted by the mortal as nothing. When a mortal enters a Daedra realm, they are treated to a realm they can comprehend, to familiar concepts and laws. The conceptual world is in essence, translated to physicality. Items can be tangibly taken from these realms in the same sense.
>>
>>47354624
this was meant for >>47354400
>>
>>47354192
There are no retcons in TES.

You can walk, sail, fly or dream to any Daedric realm or planet.
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>Elder Scrolls games will never live up to their concept art
>>
>>47354667
>There are no retcons in TES.
KEK
E
K
>>
>>47354783
That's true of most games though
A big issue with tes concept art is scale, which just isn't ever feasible when consoles are involved
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>>47354805
Can you name one?
>>
>>47353854

Talos is not an earthbone as he was not around during the Dawn Era.
>>
>>47354783
It's a good thing these are threads about the lore.
>>
>>47355200
Orcs being anything but beasts, Cyrodiil not being a jungle, Nords' shouts...
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>>47355216
Such a shame Adam Adamowicz died before Dragonborn got released. It was the only part of the game (alright, a DLC actually) that was any good. All he witnessed was the lame base game that didn't follow his concept art enough.
>>
>>47355200
https://ghostbin.com/paste/ko6vd
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>>47352322
I fucking thought those birds were cliff racers, I swear I mean I've had shit, crouching between hills with a rusty dagger I need assistance
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>>47355352
We've all been there, tough times
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>>47355258
Cyrodiil wasn't retconned, though, just changed. Orcs were considered beasts but then were respected as civilized, partially thanks to Gortwog.
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is An-Xileel doing more harm than good by trying to restore Black Marsh the way it was before colonialism? are they gonna go ISIS and start destroying history?
>>
>>47355258
The first is entirely political, the second has an in universe explication: Tiber's CHIM, and the thu'um existed before Skyrim.

>>47355339
Most of these are discrepancies, not retcons.

For example...

There are many reasons for Cyrodiil looking the way it does. To be fair, this is all brought up by characters in the game. Tiber changing Cyrodiil could have been retroactive. There's also the towerforming theory.

>Ebonarm
Different versions of books can exist in the universe.

>Maormer
The only sources describing them were fictional or books, it's not like they appeared in a previous game.

Saint Jiub drove the cliff racers from Vvardendell, not to extinction.

Some of these are really dumb.
>>
>>47355550
>shocked Imga
>>
>>47355550
>trying to restore Black Marsh the way it was before colonialism
Are they really doing that? Black Marsh was just a tribal wasteland before Cyrodiilic influence. The An-Xileel seem more like they are trying to create an actual Argonian nation.
>>
>>47355630
There are large ruin complexes from some native civilization (ie not Cantemirics, Barsaebics, Kothringi or Lilmothiit).
>>
>>47355572
>>47355491
Making up an in-game explanation doesn't make them less of a retcon.
The Thu'um was supposed to be know by most Nords, instead of an Arcane art.
>>
>>47355794
Yes, it does.

What are you talking about? Expanding on the mechanics of something only mentioned in literature in a way that doesn't contradict any previous information isn't a retcon.
>>
>>47355794
>The Thu'um was supposed to be know by most Nords, instead of an Arcane art
The Thu'um was always supposed to be rather rare. It's just that it was supposed to be based more in the idea of a battle cry rather than three dragon words that do shit for whatever reason.
>>
>>47355794
>>47355835
Oh, wait, you're saying it should be more common.

Simple: In the many hundreds of years since it was first mentioned in a document available to us (the second era), it became less common.

This still isn't a retcon.
>>
>>47355491
>Cyrodiil wasn't retconned, though, just changed.
The game that changed it placed the change some four hundred years in the past.
Changed it RETROACTIVELY, if you will.
>>
>>47355835
>in a way that doesn't contradict any previous information
Except that right there is not true
They already established it as a jungle, clear contradiction to previous information.
>>
>>47355867
I was talking about the th'um when I said that. Either way, it's said very specifically: Tiber shouted (CHIM) the jungle away.
>>
>>47355865
This, the changing of Cyrodiil would be best described as a canonized retcon.
>>
>>47355915
>I was talking about the th'um when I said that.
Well my mistake.
>Either way, it's said very specifically: Tiber shouted (CHIM) the jungle away.
Then my previous comment applies.
>>
>>47355924
In the sense that it is a literal, in universe retcon, like Vivec changing his past and how Nerevar died.
>>
>>47353750
Read tons of Crowley.
>>
>>47355940
Okay, but if I told you I had an apple, and it was gone because I ate it, it wouldn't be a retcon.

TES is basically engineered in a way that Bethesda can do whatever they want without messing anything up too badly.
>>
>>47355991
>Okay, but if I told you I had an apple, and it was gone because I ate it, it wouldn't be a retcon.
Right.
But if you had an apple, told me it was an apple, then gave me a pear, and said "oh magic shit now it's a pear", it's a retcon.
Nothing previous indicated it was ever going to be a pear.
But you gave me a pear anyways.
Just because it's canon doesn't mean it's not a retcon.
>TES is basically engineered in a way that Bethesda can do whatever they want without messing anything up too badly.
yeah coda makes it canon and all that shit. That doesn't make it okay.
>>
>>47356050
It does, on the basis that things like Tiber breathing in royalty make the universe that much deeper and interesting. I wish things like it would happen more often.
>>
>>47356122
It may in theory make it interesting, but this is not one of those times.
>>
>>47355705
That is, of course, in Shadowfen. It is not a sure sign of an actually united nation of Argonia, hell they could still have been built by tribal groups.
It's also ESO's lore.
>>
>>47356160
How isn't it? CHIM can only be used in acts of (self) Love. Tiber uses it to transform the heart of his empire.

I understand if your point is that it would be more interesting to have seen a jungled Cyrodiil, but it doesn't make how it transformed less interesting.
>>
>>47356233
Oh, and it ties into his thu'um.
>>
>>47356122
>I wish things like it would happen more often
Why? All that would do would cheapen those events. Strange things are only interesting when they remain strange.
>>
>>47356271
You're right, I didn't necessarily mean events on that scale.
>>
>>47356233
Because the explanation was given due to the change, not changed because it was some planned deep lore.
They thought "oh lotr is popular let's make that" not "what's something cool and deep we can do and why?"
We're lucky we got any answer.
If they changed elsweyr, a desert, into a forest, that would be chim deep lore stuff.
This is just covering their ass to do whatever the fuck they want without repercussions.
Even if there was the slightest lore indication cyrodiil was gonna be changed, I could accept it.
But this?
Stop making excuses for them. They fucked up.
>>
>>47356320
Right, but if it leads to good lore I don't have a problem with it. Like I said earlier, these are threads about the lore, not the games. On the topic of those, Bethesda used to do this thing where they would acknowledge that the games were only an imperfect glimpse into the universe it was portraying. It still is.
>>
>>47356397
>these are threads about the lore, not the games
Where do you think most of the lore comes from, bub.
>>
>>47356397
>we will never get a perfect glimpse into Tamriel
Feels bad man
>>
>>47355865
I still wouldn't call it a retcon, as we'd never seen it.

A better example of a retcon would be Talos suddenly springing into existance, and Ebonarm disappearing, when the former had never been mentioned in Daggerfall.
>>
>>47356763

muh dragonbreak
>>
>>47355491
How big do you think Tamriel is?
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>>47356955
Oh fuck, is it autism wednesday already? Better post cool art and hope the discussion changes.
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>>47356763
Even then, not previously hearing about Talos and never hearing about Ebonarm again isn't really a retcon.

It's argued that Talos didn't actually exist until the Warp in the West.
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I still think the idea of storing small tools using piercings is stupidly ingenious.
>>
>>47356979
I suspect the guy that says there's no retcons in TES is that guy.
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>>47356955
Pretty big.
>>
>>47357020
No, I'm this guy >>47357021
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>>47357008
Are there magnets in TES? How do they work!?
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>>47357056
Small pieces of metal with natural enchantments that draw unechanted metal to them within a certain radius, I suspect.
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>>47357087
Honestly, this makes me think - the Ayleids fucking loved starlight and thought it was the best sort of magical light ever.

Is there sort of an earth magic? Most magicka obviously comes from Aetherius, but no one seems to be tapping into earth magic.
>>
>>47357122
Earthbones. Sotha Sil did.
>>
>>47357122

All blessings of the divines are essentially "nirn magic"
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>>47357228

Oh, and lorkhanic power as well
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>>47357149
And I guess the Dwemer manipulated the Earth Bones with tones - oh wow, dwarves used earth magic. Pottery.

>>47357228
What about Kynareth? She's associated with the air and water, not Nirn itself.
>>
>>47357313

The air and water of Nirn. Also the animals of nirn
>>
>>47357313
Her association to Nirn is through Lorkhan.
>>
>>47356763
>Talos suddenly springing into existance, and Ebonarm disappearing
That's not a retcon, that is adding new lore, and neglecting other.
Ebonarm is still canon.
>>
>>47353750
read some Crowley. Then read Grant Morrison. Then be not as good as them.
>>
>>47357087
are they mentioned or implied anywhere?
>>
>>47358151
The word is mentioned twice in a metaphorical context.
>>
If TES6 uses FO4's engine, we're probably getting Dwemer Power Armor.
>>
>>47359584
Sometimes I feel like Bethesda merely uses Fallout to test the features of the next TES games.

Still, for some reason the idea of striding around Hammerfell in Dwemer constructs fills me with...joy? Especially if I can paint one arm black.
>>
>>47359584
Camera panning over a brass automaton shell, mostly in shadow.
>Dramatic trailer voice: "A Dwemer of eight can build a centurion..."
Same automaton shell shot from behind, shown to be hollow. A mer steps inside, and the shell seals closed around him. The automaton, mer inside, experimentally flexes its fingers.
>Dramatic trailer voice: "An eight of Dwemer can be one."
Music reaches crescendo. Rapidly cut pre-rendered footage of the same brass automaton fighting a variety of enemies.
>Dramatic trailer voice: "Elder Scrolls VI: Resdayn."
>>
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>>47359584
TES6 should be set in the cyberpunk future.
>>
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>>47360229
Eugh. If I wanted fantasy cyberpunk, I'd go Shadowrun.

I mean, fuck, I know I'd like a cyberpunk RPG, but that's not what TES is for.
>>
>>47360229
fo is tes in a post-apocalyptic cyberpunk future
>>
>>47360367
wheres the magic?
>>
>>47360377
It was mostly lost when technology made a comeback, like what happened to us
>>
>>47360350
It does already exist, though.
>>
Fuck off Alduin.
>>
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>>47362976
>Last thread continued to wednesday
>this can't even make it to saturday
I wish there were more Telvanni shenanigans
>>
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>>47363134
Therana best Telvanni after Fyr.
>>
I'm playing as a dunmer and I'm feeling kind of conflicted. So from what I understand Vivec, Almalexia and Sotha Sil made a pact with Azura not to use not to use the Heart of Lorkhan, right? And while breaking the pact while giving Azura no word beforehand was pretty bad, who is Azura to tell mortals that they can't seek to become gods if that's what they want and they have the will to try? If anything, I think a god who was once mortal and worked to ascend to divinity is more admirable than a god that has only ever existed as a god. And on top of that, to curse the entire race of people that they were of. Even then the Tribunal went to their people and encouraged them to embrace their new identity, that they didn't need Azura telling them what they can and can't do. Why should I worship Azura over them? And even in the Azura's Star quest that I'm doing now, the start belonged to her so she has a right to be upset, but taking several lives that had nothing to do with it just for petty revenge is absurd. Is Azura really worth worshiping?
>>
>>47363185
Azura is a bitch demon, but Almsivi are assholes too.
>>
>>47363223
But who is worse? And if the tribunal are all dead, is Azura even worth worshiping? Are any of the princes worth worshiping?
>>
>>47363230
Daedra can give you cool artifacts and powers, so I'd say yes. They also embody different philosophies so if it's up your alley then why not.

Azura is the demon of Mystery and Obscure Beauty, as well as one of the god-originators of Dunmer culture so of fucking course people worship or at least revere him.
>>
>>47363280
What philosophies do the princes embody, if you could give some examples? Not trying to be a dick I'm shit at lore and I'm kinda curious. And out of Azura, Boethiah and Mephala, which do you think is most worthy of worship?
>>
>>47363317
Hircine is all about embracing your primal, bestial side and the survival of the fittest. Boethiah is about social Darwinism. Mehrunes Dagon values revolution and violent change, Molag Bal - corruption, domination, imposing of the will etc.

All and any of the Princes can be worthy of worship, it mainly depends on the person as well as the whim of the Prince in question.
>>
>>47363451
But all of these things seem to represent some kind of change at the expense of someone else. How do I know that once they're done helping me if they even do at all they won't just turn on me? I guess what I mean by "worthy of worship" means they won't betray you, when you worship and give love to them, they give it back, you know?
>>
>>47363562
>I guess what I mean by "worthy of worship" means they won't betray you, when you worship and give love to them, they give it back, you know?
That's not how you worship Daedra you puny maggot. Go give your worthless "love" to the decaying corpses you call Gods and pray those comatose fuckers will answer.
Daedra ill need your sobby shit, they demand actual deeds in their name. Seriously, you "nice guy" worshippers are the worst.
>>
>>47363562
Have you considered our Lord and Savior Talos?
>>
>>47363656
So loving worship is more of a divine thing, and with the daedra it's more like you come to one when you need help from their sphere of influence, do something for them and then they help you out for a bit and then you fuck off? No love, just a business exchange?
>>
>>47363702
MB can give you lots of love if you ask nicely. But generally yes. Of course, some of the deals can be very long-lasting.
>>
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>>47354072
that's...actually a good point
>>
>>47363729
So then why would the dunmer actively worship the Reclamations? I know that they greatly helped become what they are, but that was a long time ago. If they won't be getting anything in return, and they won't receive any love from the gods they worship, why continue to do it?
>>
>>47363788
Now that the Tribunal got fucked, Reclamations can entangle themselves with Dunmer more. Having such large worship base is very beneficial and the Old New Three will with no doubt lend some help onto them. Old pacts can be renewed.
Also, Ashlanders continued the original Velothi religious practices throughout the ASV age, including Daedra Worship. In return, Daedra send them visions and shit and probably some more stuff.
>>
>>47363859
Thank you for answering my questions, but I have two last ones. If I am a dunmer and I choose to worship the reclamations, will they ever turn on me? Will I ever get anywhere close to a loving deity/worshiper relationship with one of them like I would with a Divine?
>>
>>47363910
Don't piss them off and you'll be okay, seemed to work for the Chimer. Don't expect it to be a park ride though. Worshipping Daedra instead of Aedra will also give you faster and I'd say more reliable results, given that Aedra are fucking dead and can only intervene in mortal life this much.
>>
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>a loving deity/worshiper relationship with one of them like I would with a Divine?
>implying they aren't deader than the Emprah
>>
>>47363910
>>47364298
I keep forgetting to quote and I don't know why.
>>
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>>47357087
>Skyrim's nordic ruins don't actually look like this

TOOOOOOOOOODDD REEEEEEEE
>>
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>>47365235
Bitter Coast worst coast.
>>
>>47365251
bitter coast best coast >>47351167
>>
>>47365185
Come on, let's be real - if they even tried that, Skyrim wouldn't have come out until 2014, just to make sure graphics cards could keep up.

Also, no god in TES is worthy of worship., they're all dicks or fragments of dicks. Except for maybe Zenithar because he just gives you what you'd already get for hard work anyway, but then that's just unnecessary worship.
>>
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>>47365698
It's damp as fuck, water is salty, fucking criminals everywhere, mudcrabs too (awful creatures), not to mention swamp fever outbreaks and dreugh orgies.

East Coast Best Coast.
>>
>>47363185
> Is Azura really worth worshiping?
No.
t.Dagoth Ur
>>
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>>47365720
Crab meat's a delicacy, outlander.
>>
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>>47365923
No, horse meat is a delicacy, you s'wit. Crab meat is shit food for plebeians.
>>
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>>47365943
No horses in Morrowind, n'wah. We have guars and silt striders.
>>
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>>47365969
And that's precisely why it's a fucking delicacy.
>>
>>47363185
Fuck that bitch, I hate Azura
>>
>>47360181
>TES: VI: Resdayn
DON'T PULL ON MY HEART STRINGS LIKE THIS ANON
>>
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>>47365980
If it's not native to morrowind it's shit

I bet you import mead and bread aswell, instead of taking sujamma and saltrice
>>
>>47353075
>>47353313
Isn't that supposed to be Sandrith Mora? The gate to the docks there looked kinda similiar.
>>
>>47351167
Fuck, that would be comfy. I killed a mage in a shack in Skyrim years ago and still feel bad about it.
>>
>>47366054
Are you some kind of Camonna nutjob?
>>
>>47366130
Are you some kind of Imperial lap-dog?
>>
>>47366130
>>47366226
>both are Hlaalu
>>
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>>47366226
>I eat horses therefore I'm an Imperial lapdog
>>
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I would consider using /vg/ during the weekdays if it had even the slightest bit of discussion about lore or the actual games, but not even 10% of posts are about that. It's just modded skyrim waifus, which has nothing to do with elder scrolls besides using an elder scrolls game as a modding platform.

fuck
>>
>>47366589
Not even a modding platform, but a photography studio for abominations.
Fucking degenerate /vg/ mods...
>>
>>47366589
Why can't you use /vg/ during the weekdays? It is occasionally
>>
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>>47366609
If any other game would be the waifu modding platform instead of Skyrim those faggots would be infesting that general

Instead they have an 'elder scrolls' general that has literally nothing to do with elder scrolls. I once mentioned it there and people got defensive because 'we use skyrim to mod our waifus in so it's elder scrolls related'
>>
>>47366633
It's game related, and the game just so happens to be TES which makes it TES related in a roundabout way.
>>
To be honest these threads too are degenerating into weekly Skyrim/ESO/tesg bitching and TEShitposting general.
>>
>>47353087
i was getting hyped for it until they tampered with the original soundtrack like Black Mesa did. a little too much of their own stuff in a way. That and fanboys of tesrenewal were so hostile to any form of critiscism that the devs pretty much did whatever they want and it's still acceptable to them even if it went too far. now since OpenMW is on the way, might as well just import assets to that than having to deal with Skyrim's wonky engine
>>
>>47366651
ESO should fuck off and stay on /vg/. Simple as that.

Also everything has been discussed to death.
Despite the interpretations and philosophical pieces of lore, or having to reexplain for the 50th time what something means, everything is practically set in stone.
>>
>>47366687
ESO is welcome here :)
>>
>>47366742
So is shitposting
>>
>>47366788
Shitposting is against the rules.

ESO is set in an interesting tiem and (some) of its lore is actually interesting.
>>
>>47366810
And mods/janitors delete shitposting wherever they see it right?

ESO is a cash-grab and half-assed attempt at creating a unique and interesting setting using an already established universe. It may have some good parts, but the majority isn't.
The fact they had to hand-wave some of the established lore to fit into their own bullshit is testimony to how poor it's developers are.

Discussing crap that has no bearing, nor ever will have on the main lore is tantamount to shitposting, especially when there's a board to discuss all that AND the gameplay in /vg/.
>>
>>47353075
Sadrith Mora.
>>
>>47353072
Wizards can conjure food. In fact, we aren't entirely sure why they even have agriculture, probably just so they don't have to cast and they can feed the farmers.
>>
>>47353750
Just put bone meal on every mushroom you see.
>>
>>47366864
>nor ever will have on the main lore
wanna bet?
>>
>>47354667
>>47355200
>>47355491
>>47355794
>>47355835
>>47355915
https://en.wikipedia.org/wiki/Retroactive_continuity

Read this next time you want to look like a retard.
>>
>>47366054
Bread is made in Morrowind, you s'wit. What do you thing Wickwheat is used for?
>>
>>47367262
Next time quote only those who are wrong.
>>
>>47367262
Retroactive continuity is the sign of a shitty writer.
>>
>>47367286
I wanted to put it in, sorry if I hurt your sensitive feelings by (You)ing you carelessly.
>>47367297
That's why people don't like TES retcons on here.
>>
>>47367332
I just thought maybe you didn't want to look like a retard, retard
>>
>>47367284
It's made from rice flour you idiot.
>>
>>47367358
What are you, five?
>>
>>47367539
You're the one that responded like a butthurt toddler, I only pointd out that you actually quoted the one that called out the "there are no retcons" guy.
>>
>>47367595
There ain't.
>>
>>47363185

1. Azura is still a daedra. While one of the relatively benign ones, daedra none the less. Her existence is ultimately one of selfishness, for she did not contribute to the world, but yet would impose her will on it.
2. Most mortals who obtained divine power, especially those who would seek it out, are not worthy of such power. The tribunal least of all, who murdered their friend for apotheosis, and then used their new gain powers to cover their crime.
3. Azura wasn't making her edict based on percieved notions of who and who shouldn't be gods, but because it was the Heart of Fucking Lorkhan. That shit's nuts, and fucking with it causes enormous problems. It led to the end of the dwemer and creation of the most powerful and deadly weapon to ever exist. For the dunmer, it could have easily meant the same. And though tampering with the heart allowed ALMSVI to rule with impunity and general benevolence (towards exactly the dunmer) for a thousand years or so, it DID actually almost result in the destruction of not only vardenfell or morrowind, but the whole of tamriel. Ultimately Azura had to bail them out.
>>
>>47367595
I accidentally added you, get over it and quit projecting your butthurt onto me.

Christ, do you get this upset over every inane thing?
>>
>>47368272
Thankfully (?), it did lead to the culmination of Lorkhan's plan for Mundus, in the end.
>>
>>47368340
>Christ, do you get this upset over every inane thing?
Says the one that responded to a days old discussion by calling everyone retards (they are, btw)
>>
>>47368407
Because they are. Calling somebody a retard offhandedly because they said something stupid isn't really what I call upset.
>>
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If you're going to bicker like children over a fucking quote then at least post pictures, fucks sake
>>
>>47368445
These threads have really gone downhill.
>>
>>47368450
A thread is merely the sum of the posters.

That being said, it's 4chan. People acting like this at time comes with the territory.
>>
>>47368481
I think it's because there isn't anything new to talk about.
>>
>>47368499
Well, we could talk about ESO or Legends, but one or two posters are pretty adamant about them not ever being discussed here.

Doesn't leave a whole bunch of room for "New".
>>
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>>47368539
The only winning move is not to play.
>>
>>47366099
I guess the building to the left could be a really flattened version of the gateway.
I'm not the artist, but I'm pretty sure it's supposed to be the council house, but then it's also flattened.
>>
>>47368539
I don't care about what a nobody spergs about, I talk about ESO lore if I want to.
>>
>>47368758
How dare you.
>>
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>>47368272
>Azura wasn't making her edict based on percieved notions of who and who shouldn't be gods, but because it was the Heart of Fucking Lorkhan. That shit's nuts, and fucking with it causes enormous problems. It led to the end of the dwemer and creation of the most powerful and deadly weapon to ever exist. For the dunmer, it could have easily meant the same. And though tampering with the heart allowed ALMSVI to rule with impunity and general benevolence (towards exactly the dunmer) for a thousand years or so, it DID actually almost result in the destruction of not only vardenfell or morrowind, but the whole of tamriel. Ultimately Azura had to bail them out.

Man, I never thought of Azura being such a bro.
>>
>>47368539
So... what's the deal with legends? Is it anything more than a card game with an elder scrolls skin or could it potentially introduce new lore?
>>
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I really like what Skyrim did with the Flora and Fauna.

Now it feels like there's more fish than just Slaughterfish. The insects were cool too. I do really like Tourchbugs and Luna Moths, they makes everything not only beautiful but also fuller.

I feel like Charus were also a step in the right direction, as well as mammoths and sabercats. It definitely feels less generic than Oblivion did.

It also nailed the weird and new plant vibe with things like Creep cluster, briarhearts, swamp fungal pods, and introducing things like spices such as Elves Ear and Frost Mirriam.

Say what you want, but I think Skyrim is a good step in the right direction for world building. Whatever game they make next, I hope they take some cues from Skyrim and Morrowind.
>>
>>47369118
The biggest issue with skyrim world is the color, or lack thereof
Everything looks the same in an attempt to look "realistic"
Diversity doesn't do much when the only change is the name
>>
>>47369118
I like to think the chaurus are distantly related to kwama, especially since Skyrim is pretty close to Morrowind.
>>
>>47369111
Both.
>>
>>47369214
I thought it was alright. The bleak and somber tones fit the theme and mood of the game.
>>
>>47369219
they do look similar
>>
>>47369236
That's probably true.
But when the entire game is like that, it really hurts the player.
It makes sense for river towns to be brownish, but they also need bright green near fields, which skyrim really didn't have.
It had "fields", and it had some shade of green, but it didn't look like it was thriving, even though the environmental queues tell you otherwise.
It might just be me because I did get into tes through oblivion, but dwarven armor in skyrim looked way too washed out to be precious magical metal
>>
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>>47369246
And they do both have similar life cycles, and attach their eggs to rocks deep in caves, the ground walkers are venomous, and are raised in egg mines by elves as their primary source of food, and even use their chitin for armor, weapons, and building material.

This almost makes too much sense.
>>
>>47369366
I mean cue, not queue
>>
>>47369407
It's probably more of a magical manipulation than a locational evolution
>>
>>47369366
I understand that.

I will disagree with the Dwarven Armor thing, though. It wasn't clunky and makeshift enough. It's supposed to be scrapped robot chassis made into makeshift armor, but it looks like it was designed to be armor in Oblivion and Skyrim.
>>
>>47369434
I was thinking more that they had a common ancestor that diverged thousands of years ago due to separation and breeding. Probably brought with them by the indigenous mer.

Besides, makes more sense and is better than "A wizard did it". Wouldn't call it canon, but very interesting.
>>
>>47369489
I don't care about shape, I'm just focusing on color.
But there's never really a "bad" version of heavy armor like "lesser daedric" or "lesser ebony", there's no reason to put in "lesser dwemer".
There's dremora materials, but I don't really know if that's the same idea.
Besides, I'm sure the dwemer had their own armor, so that's probably what you're finding, not a robot chassis.
>>
>>47369534
A flying insect of that size doesn't make sense underground.
Neither does a giant earwig, but that's a different issue.
Either they have a history similar to the falmer, or they had a specific purpose to fly.
>>
>>47369688
I think the flying bit was from before they were domesticated underground by the Falmer. Probably never got bred out since it's not really a detriment, and could even be useful.
>>
>>47369083
She seemed fairly jealous over the Dunmer who had come to worship her

What looks like paternal protection to mortals is probably Azura guarding over her gains in the mortal plain
>>
>>47369083
She's the goddess of attentionwhoring and tantrums, she's not a bro.
>>
>>47369749
But there's no reason to fly.
Skyrim caves don't have much open space to fly away from or aerially chase anything. The only things possibly growing on the ceilings are shrooms.
The only way I could see the flight being anything more than a waste of vital energy would be vs spiders in their webs in the few giant caves.
What probably happens is they're like bees, many of them work around the hive while some go out to "hunt", but that doesn't explain why they are so far underground. Which is why I think they were chased underground and probably used to live closer to the surface, but their color shows otherwise.
>>
>>47368373
What was Lorkhan's plan for Mundus?
>>
>>47369652
Dwemer metal is good because of its properties, not appearance (now that they're gone, rarity does factor in though).
>>
>>47369936
Using it to escape it, ie Amaranth.
>>
>>47369988
I'm sorry, I don't understand, could you please elaborate?
>>
>>47369988
Not >>47369936
But; Lorkhan appears in every Kalpa when it gets reset no?
So does he escape in every Kalpa?
>>
>>47369905
I'm agreeing with you, friend.

I'm thinking the coloration might be a recent adaptation, or they were night hunters before they were domesticated.
>>
>>47370014
How much do you know already, for reference?

>>47370025
His machinations extend across the kalpas, as he resides outside of them. It's not about escaping the kalpas specifically, they're just the first safeguard of many. That cycle wouldn't even exist if he didn't begin to put his plan into motion.
>>
>>47369652
Dwemer heavy armor is implied to be robot-type powered armor in books, so technically you're wearing robot parts, but I suppose they had some light armor also.
>>
>>47370067
I know that Lorkhan tried to get deities together to form the world, and that the ones who didn't agree were called the daedra. I know that this weakened the ones who did very much, and I know that Lorkhan was later killed by the Princes, but his heart somehow got to Nirn. I also know about the tools of kagrenac and the numidium skin thing. I don't know what Amaranth is or what you mean by escape or what his plan for mundus was.
>>
>>47370148
power armor confirmed for TES VI
>>
>>47370189
To be honest I'm surprised that it wasn't already in some game given that book called Chimarvamidium.

Then again that would be positive addition, so likely it's not happening. I bet even Bethesda's Fallout wouldn't have powered armor unless it existed in originals.
>>
>>47355953
Fucking this
>>
>>47370150
>He saw the Tower, for a circle turned sideways is an “I”. This was the first word of Lorkhan and he would never, ever forget it.

Basically, he realized CHIM, but couldn't act on it. So he conspired to make somewhere for someone who could, in the hopes that they would eventually break free of the system all together.

Check out Vehk's "...the Tower" for more on that.
>>
>>47359584
This is like saying because we had guns and animations for them in FO3, Skyrim will now have guns.
That's retarded and you know it.
Now the weapon crafting, maybe. Shit like that they test in fallout first, or back and forth.
And honestly that wouldn't be too bad.
They took the leveling from Skyrim, but fallouts had its own leveling for a while.
God only knows what TES6 has in store for us.
>>
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>>47360229
fucking this, game set in Tomorrowind would be the way to go in order to save TES

Then again it would be fucked up by bad dialog/quests, stupid art style, casual mechanics, recycled books and so on...
>>
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>>47369118
Skyrim's worldbuilding was GOAT. Something that did trigger my autism was the lack of fantasy when it came to foodstuffs. I really liked Morrowind's unique cuisine (redoran cooking secrets, trama root tea, sujamma, flin, mazte, saltrice) while Skyrim was mostly ale and meat of animals we have in real life.
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>>47360181
I'm gonna literally go full bethdrone if this turns out to be true. Then again that would explain why they hired Trainwiz.
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I honestly feel like the notion that Daedra worship is inherently bad for you to be kind of overblown.
Yes, the Daedra are beings beyond all morality, and they're selfish gods that do not truly care for their followers. But that doesn't mean that every Daedra worshipper is on a path to ruin.
Daedra worship is common in Tamriel, both as deities in various pantheons, and in form of cults. And most of these have nothing ill coming upon them as a result of their worship. There's those that will for example worship Azura, and be perfectly happy with that, and live perfectly normal and regular lives.
Most people will never be blessed, and will never interact with any god, be it Aedra or Daedra. For most people, being part of a Daedra cult or a culture that worships Daedea will likely just mean being part of a religious community and believing in certain ideals, and only in the rare cases lead to actual negative (or positive) intervention.
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>>47370397
Did they hire TW at the end? Hammerfell is supposedly full of Dwemer ruins so...
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>>47359584
Dwemer Power Armor might break the Fantasy genre that TES is all about
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>>47370397
Did they actually hire him yet? I thought he was just going to be interviewed.
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>>47370394
They're named Nords, so what did you except? They used to be quite boring in Morrowind too even if they had some quirks like actual resistance to frost enabling nice goofy stuff like naked berserkers.
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>>47368373

c0da is shit and not canon
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>>47370067
>His machinations extend across the kalpas, as he resides outside of them. It's not about escaping the kalpas specifically, they're just the first safeguard of many. That cycle wouldn't even exist if he didn't begin to put his plan into motion.
The whole thing that brought him to the conclusion was the Kalpa's existing in the first place, read the Redguard Creation Myth. He knew the Aurbis was a trap, hell, the Seven fights depict him working specifically to stop Alduin.
>>47370269
>Basically, he realized CHIM
He didn't realize CHIM, he realized himself. Lorkhan was the first thing to discover self awareness.
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>>47370458
k
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So, in UESRPG a few of the books refrence a supplement called Planes of Oblivion but I can't find it anywhere. Is it just not out yet?
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>>47363562
You're worshipping one of many flavors of demon-gods.
Giving love and getting it back isn't exactly on the menu.
Giving loyalty, devotion, and apt service, and receiving compensation and thanks is more like it.
Go to the divines if you want love for love's sake. The daedra are about power, of varying focus' and philosophies. Like the other anon said last night.
Molag bal expects domineering and preying on those below you, and rewards you with means to improve the effectiveness of such actions.
Mephala praises stealth, lies, and stealthy assassinations, and rewards, again, means of improving on this.
Meridia wishes for the undead and corrupted to be cleansed, and so on and so forth.
Some expect magical prowess, feats of strength, stealth, guile, quick fingers, or a silver tongue.
Sometimes they expect several things, sometimes just one.
Daedra are tricky things.
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>>47370458
Anyone who says C0DA is canon to begin with is pretty stupid, anon. Regardless the idea that Lorkhan's creation of the world was intended for the last phase of transcendence has been in the lore since Morrowind, Amaranth's just a name for that.
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>>47370432
There's already robots in the game, so power armor wouldn't really be anything new. Besides post-Daggerfall TES was hardly ever medieval fantasy. Morrowind was weird fantasy with lots of "sci-fi" elements ripped from Nausicaa/Dune and Skyrim was viking fantasy. I know there was Oblivion that was very close to traditional medieval fantasy, but it's one of those reasons why people criticize it a lot, so I doubt Beth is willing to go in same direction.
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>>47369489

Morrowind dwemer armor is actually crafted from leftover dwemer robot parts

Cyrodiilic "dwemer" armor is heavy bronze armor crafted by local smiths to resemble dwemer construction.
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Also, why do the games keep getting more and more casual with the actual mechanics of the game. I feel like by the name the next one comes out, it's going to be like Farmville with a Elder Scrolls paintjob.
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Also trend in current fantasy has long been about breaking unnecessary technology taboos with shit like Eberron, WoW and all the steampunk crap.
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>>47370428

Trouble is there's like 16 of the fuckers and everyone of them is bad except for two, azura and hermaeus mora. Maybe Meridia in the 3rd and 4th eras, but in the past she sided with the fucking Ayleids.
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>>47370494
>Morrowind was weird fantasy with lots of "sci-fi" elements ripped from Nausicaa/Dune
I wouldn't really call it "sci-fi" seeing as Morrowind basically just borrowed the existing fantasy elements from the respective sources and left it at that.
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>>47370482

I know. I just find the way that it was actually "shown" to happen to be very stupid. Especially fucking vivec still being alive.
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>>47370562
>daedric princes
>bad

that's not how it works anon, morality isn't that binary
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>>47370428
Daedra worship isn't (necessarily) bad for you if consider them only as tools like you should and don't let them really rule over you. Take for example Divayth Fyr. If you go full Daedra worship like Chimer did then you end up with crapsack society.
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>>47370440
>>47370394
I liked the Merriam and Elves ear as spices, I just wished they had described them. Same with theheherippingry hehe different cheeses. Also there mixed drinks sound wonderful, I've been thinking about recreating them, as well as the other recipes found in Skyrim and Morrowind.

From the chaurus pie recipee, I don't think Nords are expert cooks with the exception of a few.

Also, Skyrim is where we learn about Breton cuisine, and that actually gave Bretons some lore. Although I think the hehe nutmeg thing was either an error, a prank for anyone willing to try it, or Bretons really like tripping balls. All seem plausible.

Elsweyr fondue was also really cool, and showed that they were actually going off of previous lore and bringing it in.
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>>47370518
That's how it goes with most game genres. In many ways I guess shit peaked somewhere around Deus Ex and Morrowind.

In part because we find unnecessary complications and shit that doesn't add anything to gameplay, so it's cut out.

And in part I suspect because of focus groups, not bothering with the developer resources for shit that doesn't show up in a screenshot, etc.

With some luck, a niche but steady and solid market for things that go the other way will develop reasonably soon. I eman we have had stuff like Pillars of Eternity show up. (Dunno if it's good or not, haven't played it, but it does seem to have banked on a desire for a throwback towards that era and perhaps complexity.)
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>>47370610
I meant the different types of cheese.

My phone is doing weird things with auto correct.
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>>47370469
>Meridia wishes for the undead
Also robots. She doesn't approve of those one bit.

>>47370562
Every Prince has something "good" about them.
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>>47370569
That's why I said it's "sci-fi" with parenthesis. Kirkbride called it science fantasy himself and I can see why given that there are things like Numidium and other metaphysical technology that is treated more like technology than magic. Then again most fantasy works treat magic like it's science/technology, so it's kind of complicated.

Personally I think artificial distinctions between sci-fi and fantasy are just stupid though. Better to call it all "speculative fiction" or just fantasy because technically it's all fantasy anyway if you count out the rare extremely sciencey hard near future sci-fi works.
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>>47370643
Where it's said that Meridia hates robots? Given that Dwemer constructs are form of artificial unlife thus technically undead I wouldn't be surprised, but I'd like to read more about it.
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>>47370584
C'mon man, everyone and the mother knows morality is decided by us, so if the Daedra appear evil they are fucking evil, its as simple as that.
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>>47370669
Space travel is where I draw the line. Automatons and steam contraptions are fine.

I'll probably get shot down for not liking space travel in TES.
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>>47370610
>theheherippingry hehe
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>>47370731
Yeah, my phone did something weird. I've never even texted anything similar to that.

My point still stands, though.
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>>47370692
Daedra are not one sided evil or good. Azura is "good" yet also ruined an entire country due to her being spiteful and a bitch. Meridia is "good" yet helped enslave humanity. Sheogorath is "evil" but gave the world music.
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>>47370579
I'm not really all that much of a fan of C0DA either. Kirkbride promised "all would be revealed" but the entire thing is purposefully shrowded in unknowns. I think the entire thing is supposed to be allegory to an unexplainable event. And I hate this "TES is a cosmic love story" idea that gets thrown around now, that's fucking stupid.
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>>47370746
I actually agree, but it still makes me lose it.
hehe
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>>47370706
Space travel in TES is more like Spelljammer, so it's not very sci-fi at all. In fact even Dwemer are more sci-fi than space travel of Reman era.

If you count out Akatosh's spaceship that was most likely very sci-fi aesthetically, but Aedric technology is something that is mostly unknown and will probably never directly shown. We might have gotten glimpse in Tribunal when we saw actual sci-fi cyborgs and a dungeon with modern looking electronic circuits for falls, but I doubt they will ever venture into that territory again.
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>>47370518
To be fair, the only mechanics that're that different are leveling and crafting. And crafting wasn't that complex to be honest, potions were basically the same, except you had to carry four apparatus' of good quality to be the most effective.
Spells were pretty simple to craft. And enchanting was literally broken in morrowind, you could have a 1/50 chance of making a decent enchantment yourself, or pay 25,000 gold for really good one at an enchanter.
Bethesda cut out the excess bits of alchemy, making them at a set lab area makes more sense anyway.
They got rid of spell making, which I don't like, but at some level it may have been cut to save time in developing Skyrim.
They got rid of some spell effects, but most of them weren't very commonly needed or useful. Or they were moved to weapons-only enchantment effects. Again, could've been a time saver, but the dev team only knows for sure.
Enchanting is hardly different except you don't have to pay for it.
Leveling was a PnP style layout, sort of, and really all they did was cut out the middle man of skills. Since morrowind, what skills you use, improve the most. You can train the ones you don't use, or put a couple points their way, but the latter has little effect.
This is largely the same in Skyrim.
Instead of increasing the attribute to improve the skills effectiveness, how much they improve being based on usage of the skills associated with said attribute, they essentially combined them into one group.
Skills improve based on use, as you improve, you have more improvements available in that skill.
Not much really changed, they legitimately optimized it.
It's like that /v/ buzzword, artificial difficulty, but legitimate.
Artificial complexity, or more like unecessary complexity. Both styles of leveling have the same idea, but the old one is redundant.
The interface has been first person real-time action-adventure since the start, that hasn't hardly changed since arena.
Tldr Bethesda ain't retarded.
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>>47370610
>Same with theheherippingry hehe different cheeses
>Although I think the hehe nutmeg thing was either an error
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>>47370458
It doesn't matter, Amaranth is still a thing outside of it.

>>47370459
Uh, no. Kalpas are a Mundrial phenomenon. Lorkhan, the ada, the Deadra, and Aetherius are all outside of that in the Aurbis.

He wants to stop the cycle, sure, because if he can get it all done in one that's less work for him.

>self awareness
You could argue it's the same thing, but this is put better.

>>47370579
Why shouldn't he be?

>>47370706
Like it or not, it exists in multitudes.
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>>47370706
No I hate it to, I think its a terribly stupid way of dumbing down the way TES works and I think the only reason people like it is because its "unique."
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>>47370756
IMO C0DA is just thinly-veiled critique of consumerism (possibly nab at Bethesda falling to market forces) and canon as a concept. TES lore in it pretty much only acts as background for Kirkbride to deliver his message.
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>>47370811
>Uh, no. Kalpas are a Mundrial phenomenon. Lorkhan, the ada, the Deadra, and Aetherius are all outside of that in the Aurbis
What is Satakal?
Seriously dude, have you even read the Yokudan Creation myth?
http://www.imperial-library.info/content/skyrim-monomyth
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>>47370689
I'm guessing he's referring to her (minion's) history with Pelinal.
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>>47370823
It's not even unique really. It feels like it's almost directly ripped from Spelljammer.

Ironically, I would like it much more if it was more sci-fi feeling with ancient adamantium space ships of divine origins firing Magnus beams.
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>>47370788
Oh I forgot speechcraft.
Though that was kinda clunky too, and they did keep a solid amount of dialog that a high speech helps with.
And health/magicka/stamina being affected by attributes now being a choice, but it kind of already was a choice, instead now it's straightforward, not wrapped up with an attribute. Is it more RP friendly, not particularly, but it's not a crime against the Gods and all creation either.
Ah the map markers.
You can turn them off and just hit "show on map" and it'll show you where about it is. Morrowind npc's either marked it on your map or gave you a paragraph or two saying where it was. End result was you had good idea of where you were going, so it's not the worst change I guess.
I give that award to the spell crafting.
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>>47370811
Kalpas always start with the Convention, so they involve Mundus mainly, but the Convention affects Aedra/Daedra also.
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>>47370584

Boethiah ate Trinimac, the shining champion of auriel, and shat him back out as the barbaric Malacath, forever tainting his followers into the orcs, who would never know peace or civilization
Clavicus Vile makes lopsided deals with mortals over their souls, helped vampires learn to blend into society, and tried to kill his own dog
Hircine invented lycanthropy and promotes men hunting eachother
Mehrunes Dagon tried to destroy creation at least once
Mephala is responsible for the dark brotherhood, morag tong, and personally sends agents to trick people into hating eachother for her amusement.
Meridia empowered a half divine ayleid king to enslave the world twice, and was only stopped by a robot from the future and a shezzarine, respectively.
Molag Bal invented vampires, constantly tries to steal souls so he can torment them forever, and, if you take ESO as canon, tried to steal tamriel
Namira spreads ugliness and disease and misery, and curses and destroys those that would try to help them.
Nocturnal doesn't do much but the thieves guild like her, so fuck her
Peryite is Nurgle-lite
Sanguine is a filthy degenerate and worship of him is apparently dangerous, at least according to Martin Septim
Sheogorath attracts people to his realm to drive them mad
Vaermina basically just gives people nightmares

They're devils, every one. Though interaction with them may yield short term gains, overall, their existence is a blight for the residents of mundus.
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>>47370848
A fusion of Lorkhan and Aka, the distinction arising because it's either from a previous kalpa or a previous dream (because it is one of those).

Either way, it doesn't change anything.

The kalpa as a nordic concept exist because of Alduin, a fragment of Bormahu (or Akatusk) who eats Nirn to prevent anyone inside from transcending it. Nirn needs to exist in order to do that, and if it didn't there wouldn't be any point in going around resetting things.
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>>47370811

>Why shouldn't he be?

Because the point of morrowind was the end of tribunal, past sins being corrected by the reincarnation of a lost hero and their long overdue consequences falling onto those responsible.
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>>47370788
My only problem is that look at Fallout 4, gameplay wise it was barely an RPG. It was more of a shooter with light RPG elements like Borderlands. I'm probably just over reacting (wouldn't be the first time, not to mention it's happening to my all time two favorite game series) but I feel like if it's following this path then the next Elder Scrolls will be the same.
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>>47370894
There's both Spelljammer type and straighter scifi.

You have magic sailboats flying around, and you have stuff like
>Belief-engines, properly called the “Auxiliary Semi-Shockpoint Nilgularity”, provide energy for short dream-sleeve jumps in case a Vehkship’s main ego is damaged, allowing the C0DA Paravant to potentially get to the safety of a voidyard orbital.

>By creating the equivalent of an Nu-class Mnemolic, shrinking it instantaneously via a creatia tesseract array, and then projecting the resulting moth-talk well to a nil-point just outside the ego’s hull, an ASSN can slingshot the Paravant into era-streams without the needed energies of nearby aetheric bodies or shockpoint application.

>>47370943
Only in how they're perceived in the Mundus.
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>>47370986
All of that happens, and he does, for all intents and purposes, die.

It doesn't mean he can't ever be important again. It's more about an extension of Nerevar's story than anything. It's called Morrowind 2, after all.
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>>47370975
>Either way, it doesn't change anything
Despite the fact that Sep is quite blatantly stated to have created the world as an escape from the Kalpas. Have you still not read the myth?
>who eats Nirn to prevent anyone inside from transcending it
Well that's something I know is never said anywhere.
>Nirn needs to exist in order to do that, and if it didn't there wouldn't be any point in going around resetting things
Tell that to Satakal.
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>>47370802
It does kind of look like I'm breaking into fits of obnoxious snickering.
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>>47370986
There was more to destroying Tribunal than their "sins" (honestly, not so bad really considering all the good things they did) or Azura's petty revenge. Tribunal was necessary to destroy in order for world to be saved because Dagoth Ur would have eventually shaped whole Mundus in his own corprusy image.
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>>47371036
Then that's just proof it's the latter, and from a previous dream.

Why else would he do it?

Aka has his finger on the reset button, flushing the toilet while Lorkhan's ghost flies around shitting on him. 'Cause they're the same person.
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>>47371024

>It doesn't mean he can't ever be important again

It does mean he SHOULD never be important again. That arc of the story is done, we've learned everything about vivec, from his apotheosis to his various deeds to his philosphy to his downfall. There doesn't need to be a "Morrowind 2" because morrowind 1 already had a conclusive ending.
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>>47371117
Morrowind 1 had a conclusive ending for the plot of Morrowind, but not for the plot of the series.

So it's okay for that to involve important people like Vivec, Nerevar, and so on.
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>>47370952
>Meridia empowered a half divine ayleid king to enslave the world twice
Well the Ayleids were her chosen people, what the fuck else is a god to do when their people are literally being hunted down by the champion of rival gods?
No one bats an eye if the divines aid a hero against a group or godlike being who wants to wipe out or rule some or all of tamriel.
>but humanity were the slaves of the Ayleids-
The dunmer liked slavery too, yet I don't see too much in the way of enjoying when they got their just desserts from the argonians.
>-and they all reveled in tormenting them
No, Ayleids were, apparently, very diverse from city-state to city-state. So much so many had a different chief divine or divines. The only constants would be comparable to the eight vs the nine, except imaging eight can be a lesser number, and the ninth can be a few and may vary. So it's likely most or at least a bit more than half of Ayleid city-states had a practice of using slaves as gladiators-without-a-chance or magical test subjects, but certainly not all.
>Umaril tried to enslave the world twice
Humanity isn't even half of tamriel, let alone all of nirn. Taking vengeance for the death of his people and casting down the gods of the empire of man isn't the same as enslaving the world.
I'm not saying Umaril was right or anything, but it simply wasn't the endgame. He wanted to destroy the followers of the Eight and One so the old gods of the Ayleids could perhaps take hold once more, or at least the gods who aided man against the Ayleids would be left lacking.
It was revenge. And the Ayleids are dead and gone, it's not like he could've brought them back. Umaril was a crusader, the antithesis of Pelinal-The Crusader of the Eight and One. He only sought to crush those who attacked the gods and followers of the gods of the people of whom he was champion. Tamriel is a violent place.
Umaril did nothing wrong
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>>47371095
>Then that's just proof it's the latter, and from a previous dream
Can you please like explain yourself, or something? Are you seriously implying that, in a "previous kalpa," the kalpas affected everything but then in the next now they only effect Mundus because, whatever?
>Why else would he do it?
Because that's what it does? Why does death exist? It's all a trap.
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>>47370464
Planes of Oblivion is not yet released. according to 1d4chan, that is.


https://1d4chan.org/wiki/Unofficial_Elder_Scrolls_RPG
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>>47371245
I think we're not on the same page here. I'm talking about a previous dream, an entirely distinct Godhead. Because the Redguards are either from that, or a previous kalpa, and the Walkabout process is describing that transit.

>Because that's what it does? Why does death exist?
Yeah, but why do you think he does that? For fun?

Nope, everything has a purpose. It's the opposite of why the Leaper Demon King was hiding the pieces.
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>>47371219

>Well the Ayleids were her chosen people

Why were her chosen people assholes? Because she's an asshole

>The dunmer liked slavery too, yet I don't see too much in the way of enjoying when they got their just desserts from the argonians.

Personally I had no problem with it, although there is a bit more ambiguity considering that morrowind was already in the process of ending slavery when the lizard blizzard happened

>No, Ayleids were, apparently, very diverse from city-state to city-state.

Her champion was Umaril, who very much was a harsh slave master. Regardless of whether or not all Aylieds were assholes, HER aylieds were assholes

>Humanity isn't even half of tamriel, let alone all of nirn.

He probably would have marched to morrowind next and kicked their asses for abandoning the old elvish gods, then gone to elsweyr

Also, Umaril returning for simple revenge on the gods and their followers, who literally don't know anything about his perceived slights, rather than him trying to restore his dominion, doesn't paint him or Meridia in a better light.

>Umaril did nothing wrong

He sent his minions to slaughter innocent pastors. Fuck him.
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>>47371219
The 'history' books in game tend to glorify Allesia and humanity and vilify the Ayleid(s) I agree

But generally the Dunmer seem to make their slaves do hard labor or work as servants while the Ayleids did some truly fucked up shit to their human slaves: like burning human children or making gardens out of human guts
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>>47371353
It wouldn't make sense them being from a different Godhead, imo.
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>>47371383
Yeah, I prefer that they're just from a different kalpa.
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>>47370998
No I feel ya. But let me try to help you feel better here, look at fallout 3 and new Vegas. How much bearing did they really have on Skyrim? The leveling and crafting was different, the way the endings are handled was different (in fallout 3 you choose good end or bad end depending on helping Eden), the way attributes and skills were used to affect dialogue was different, etc.
They test SOME mechanics for TES in fallout, but certainly not all, not even most. If anything fallout gets leftover mechanics from new TES games, TES gets new mechanics and maybe a few things from fallout if it helps save time. Though that was mostly for oblivion, which makes sense since FO3 and oblivion were made simultaneously. Skyrim and fallout4 were seperate, so needing to save time and share assets and mechanics was more important, especially since Bethesda hadn't really done that before.
If anything fallout and TES will be more seperate now that they're going back and forth. More time and money only helps them actually do the shit they want to do. Maybe we'll even see a shorter cut-content list for tes6.
Have faith anon.
Skyrim improved upon oblivion, and oblivion was only mediocre despite it being a small company's first attempt at making two games at once with patches and dlc for both.
TES will live on.
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>>47371361
You could make the exact same points about Tiber pacifying the isles with the Numidium.
>>
So Azura was fine with Dunmer (his people) enslaving the Khajiit (his people as well) or a I missing something?
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>>47371408
Hmmm, yeah.
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>>47371425
What a fucking bitch...
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>>47371432
Welcome to the Arena.
>>
Shall I make a new thread?
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>>47371438

Maybe later once we are on page 10 or so
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>>47371438
If you'd like.
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>>47371438
Sure
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>>47371444
>>47371447
>>47371478

I did it >>47371477
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>>47371353
>I'm talking about a previous dream, an entirely distinct Godhead. Because the Redguards are either from that, or a previous kalpa, and the Walkabout process is describing that transit
I find both points to not make much sense, really. The Mundane Kalpas basically reset themselves to be the same anyways. Seven Fights mentions that Alduin 'always eats the nords first' or whatever. There is no reason why the Redguards wouldn't just appear again anyways, and its not like the Yokudan Creation myth specifically mentions anything about the Redguards being created. And that still wouldn't explain why in the previous kalpa the entire universe would get eaten but now only mundus does.
The other dream idea just doesn't make a single bit of sense at all.
It makes way more sense to me to just say, Lorkhan created Mundus to formulate a way to escape from the death trap that was the Aurbis. And Mundus has its own death traps to help people realize how to escape the important ones.
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>>47371361
>He probably would have marched to morrowind next and kicked their asses for abandoning the old elvish gods, then gone to Elsweyr.
But the dunmer were switching back to their old gods, anon. And they didn't genocide the Ayleids.
>Also, Umaril returning for simple revenge on the gods and their followers, who literally don't know anything about his perceived slights, rather than him trying to restore his dominion, doesn't paint him or Meridia in a better light.
I'd agree if the humans simply wanted to get even and have autonomy, instead of fully wiping out an entire race, civilian or leader, but using slaves as test subjects and/or entertainment isn't even unique to Ayleids. Granted there's no literature on dunmer or altmer flesh gardens or tiger vs slave gladiatorial entertainment, but Telvanni used to test or kill slaves with spells and shit all the time. Not the same I know, but altmer slaveholding information is sparse. The dwemer were hereditarily predisposed to be fucking awful people, though. The Ayleids never offered aid to a whole race at the expense of blinding and enslaving them.
They just outright enslaved them.
The dwemer were like Ayleids with a fucked up sense of irony and/or humor.
Worse actually, because they made numidium.
>>47371373
True, true.
Again, I'd say the dwemer were even worse slavemasters, but you could say that about a lot things the dwemer did.
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>>47370788
My main problem with levelling is in Morrowind, you could actively chose when and what you leveled. And you needed to level certain skills to level up - if you decided to level only minor skills, or skills that you hadn't even set as minor skills, you wouldn't level up.

With Skyrim, you get closer to the next level every time you level up a skill - and since it's so easy to burn through lockpicks without ever putting any points in the perks, that means suddenly I'm level twenty without having had enough skill points in the skills I actually use to put perks to make them effective against the suddenly stronger bandits.
>>
>>47370579
I don't mind Vivec being alive, especially since he was the only one to seem legitimately sorry for what he did and willing to repent.
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