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Warhammer 40k General

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Skaven are cooler than AdMech edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
First for wrong picture
>>
>>47347176
Not even the wrong picture, it's a bait picture. Everyone here hates that SJW show.
>>
>>47347192
That's why it's perfect.
>>
>>47347192

Better post-apocalyptic setting than Fallout tho
>>
retoastin sentinel list with maybe better format?

Sentinel Spam - 695

HQ - Lord Commissar - 80
Plasma Pistol

TROOPS - 2x Melta Vets

FAST ATTACK - Sentinel Squad Lascannons - 135

FAST ATTACK - 2x Sentinel Squad Plas Cannons - 150


INQUISITION - 307

Ordo Malleus Inquisitor - 89
3x Servo Skulls
Terminator Psycannon

Ordo Xenos Inquisitor - 28
Servo Skull

Elites 1 - 40
3x Servitors Multi Melta
Psyker

Elites 2 - 40
3x Servitors Multi Melta
Psyker

2x Chimera - 110 (vets are in these cause they're cheaper from inquis)

MILITARUM TEMPESTUS - 245

HQ - Plasma Command Squad - 145

TROOPS - Scions - 100
2x Plasma Guns
1247/1250
>>
>>47347192
>SJW

Argument discarded.
>>
>>47347165
Scouty McScoutFace
1500 points

10th Company Task Force Detachment
570 points

050 Sergeant Telion

110-Scout Squad x10
020-Camo Cloaks
110-Scout Squad x10
020-Camo Cloaks
110-Scout Squad x10
020-Camo Cloaks
110-Scout Squad x10
020-Camo Cloaks


Gladius Detachment
930 points

110-Scout Squad x10
020-Camo Cloaks
010-Sniper Rifles

220-Assault Centaurians
020-Multi-Meltas

100-Dreadnought
005-Plasma Cannon

120-Vindicator
120-Vindicator

200-Stormraven Gunship
000-Plasma Cannon
000-Multi-Melta
005-Extra Armor
>>
>>47347581
Madness or Sparta? If so why? Strengths/Weaknesses? How would you counter it?
>>
So for Grey Knights, which troop choice do I want to be running if I'm going for a list that uses Purifiers as my elites?
>>
>>47347590
I'd counter it with Tau's Ignore Cover, I guess.
>>
>>47347192
I like the show.
Just not the fanbase.

At least it's not EMW.
>>
>>47347398
is this the same as >>47346646 ?
>>
What brand of scouts are better for a Shadowstrike kill team?

LS storms being zoomy and able to lay down blind and flamer before the vanguard assaults.
Or
Larger Camo cloaked footsquad able to use cover and take more hits.
>>
>>47347398
>>47347721
pretty damn nasty anti armor
not much dakka though.
>>
>>47347729
>Shadowstrike kill team

is that a formation?
>>
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I don't particularly care for the Tau supremacy suit, but that new railgun and fanned missile launcher array looks fucking hot. I don't know what the profile is, but if I take it and fill the rest of my army with fliers and vespid, am I That Guy?
>>
>>47347737
i guess that depends on when you plan to bring your veteran squads in on. Either you infiltrate your scouts and whittle em down with sustained fire over a few turns or you hit 'em hard with a simotaneous strike.

The longer you wait the more damage a full scout squad can do.
>>
>>47347755
Yeah.
2-4 scouts and 1-3 vanguard vets.
Vanguard vets chose whether to pass deepstrike, can assault from DS and don't scatter within 9" of at least 2 scout units
>>
>>47347760
If you're taking it under 2000 points? Probably.

I agree with you that the new missile array suit looks sweet though, but it's still the sort of thing you should only bring to an Apoc game.
>>
>>47347804
And if I said my primary opponent was necrons?
>>
>>47347793
>>47347793
whoops, meant to reply to >>47347729
>>
>>47347811
What if you do?
>>
>>47347811
Still probably. Maybe you could justify it in a large points game, but taking a bunch of less powerful units to justify taking a single really strong one isn't going to lead to fun games.
>>
>>47347793
Well in hoping to bring them in on turn 1 with the detatchments armywide 4+ to arrive on turn one.

Depends on the roll of the dice.

I will be bringing two storm squads, two camo-squads and two scout biker squads.

Question is just where they are to be attached, seeing as bikers can't accompany the vets those are set aside.
>>
>>47347860
>>47347793
Oh and the concept is Raven Guard/Raptors, so swift decapitating strikes are their jazz.
>>
>>47347860
you'll probably do more damage with shotguns/flamer template and then assaulting from an open topped vehicle on disembark.
>>
>>47347802
Also, they can charge when DS. You forgot the best part.
>>
>>47347802
>>47347922
Nevermind, you said it. I read that wrong.

Gonna get my coffee.
Good morning /tg/
>>
>>47347398
also you have no anti air, so if anybody brings any you're fucked
>>
>>47347894
I personally don't have much faith in 5 man charges without even a second ccw.

Not when I have vanguard vets right next to them.

But I come from an Aspectdar background so the "Right tool for the job" mentality is my default.
>>
>>47347989
Well I don't have much faith in open topped av 10 skimmer transports staying in the air for more than a turn or two, either.
>>
>>47347894
>>47347793
Anyways, thanks for the input, i thing the 10 man camo squads might be better seeing as i only need them to help the vanguarda vets arrive once, after that the formation has no synergy between the scouts and vets.

Then the bikes and storms can zoom around with the main force as spotters.
>>
So is the dual falcion option for a Knight of the Flame actually worth taking or is it more of a "this looks cool" thing?
>>
Are you allowed to play Space Wolves with combined arms detachment, or do you have to take Wolves Unleashed?
>>
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Is there any reason to take a basilisk? I feel like I'm missing something; 36" minimum range is insane when you have options like the Russ and the Wyvern.
>>
Holy shit, I've just discovered the Elysian Drop Troops. How have I never heard of this before? Why aren't they more popular? I mean, sure, it's a FW exclusive, but I see Kriegers and Renegades from time to time.

D-99 is pretty much exactly the Navy Seals in Space army I was expecting to find in Militarum Tempestus. I love the idea of deep striking an elite combined arms force with air support and light, fast vehicles for lightning raids. They almost seem overpowered, by virtue of logical tactics in a grimderp universe.
>>
>tfw a box only comes with one weapon that a squad can have TWO of
bastards.
>>
>>47348046
Getting an extra attack for 4 points while still keeping your stormbolter sits in my books as "It's alright if you have the points to spare". It's not super important or anything and it's cheap to throw on a dude if you points to spare. If you don't, don't worry about it
>>
>>47348168
Yes, CAD and Allied detachments are open to everyone.
>>
>>47348237
It's how they get you, Anon. It's how they get you.
>>
>>47348223
They are a cool influff, rad models, ridiculous price and depressing power faction.
>>
Can a squadron of Valkyries take a combined squad (platoon) if the total sum of models in the unit is equal to or less than the amount of models the squadron can take?
>>
>>47348342
Yes and no. I imagine you're thinking like this. 1 valk = 10 dudes. 3 valks = 30 dudes. 1 platoon = 25 dudes. I can split them around! Is that the gist of it? If so, the answer is yes if said platoon remains as separate units but if the platoon combines into a single unit, then no. One unit, one transport. thems the rules. Exception to this is Combat Squad.
>>
>>47348381
Gotcha, that's what I was asking. I may just go back to my idea of 4 bullgryns in a valk to jump into melee from the sky.
>>
>>47348324
>depressing power faction
Not sure what you mean by this. Are you implying that they're Tau/Eldar levels of broken?
>>
>>47348415
Valks aren't assault transports, are they?
>>
>>47348422
No
Millitrum Tempestus level power, but CSM tier points bloat and forgeworld prices.
>>
>>47347624
terminators
>>
>>47348223
I agree, they are really nice. I'll still use them as allies, because they do lack staying power.

>Things that should be more popular than they are
I've tried the Chaos Lord on Steed for fun, and now I have it every single game.
Why isn't that far more popular? It's totally awesome.
I'm on a winning streak mostly thanks to him.

Cavalry, Outflanking with Acute Sense and +1 attack for 20pt? Yes please.

I've use him for Raptors with meltas+2 combimeltas against a guy that love his vehicles a little too much, only for then split up with the units and bash tanks with his power mace.
With Raptors again, this time with plasma and melee weapons, against a Raven Guard with the Ignore Cover Lascannons and half his stuff in DS, so I came on his side, kill all his Tacs, scouts and devastator that stayed behind, and force him to use his reserve in his side of the map, which i crash because higher initiative.
Noise Marines against IG and Dark Eldars, putting them in the most cover heavy in his side of the map and start being annoying. With the mace again.
And then Black Templars, another Raven Guard, Iron Hands.

I freaking love it.

>Post units that should be more popular, tell me about your experiences
>>
Give me a good non cheesy Eldar list at 1000 pts.
>>
>>47348547
is that a snake with tits?
>>
>>47348568
Yes
>>
>>47348560
1 unit of your basic troops with no upgrades
there you go
>>
>>47348568
/tg/ isn't new to snakes with tits
>>
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>>47348178
none. they're incredibly over priced for what they offer this edition. if you want Artillery take a Dominus instead from Imperial Armour 2. 280pts for three STR 10 AP3 shots on a superheavy chasis.

I'm in the middle of converting the barrels of three Basilisks into the gun for one myself using the Praetor kit.

>In other news
I'm in a tournament and there's an eldar player i want to try to wreck as IG. Suggestions would be great. Here's the gist of what they have-

>Two 5man Warp Spider squads
>Wraith Knight, default guns
>Three 5man Eldar jetbike psyker squads
>some flyer
>x3 Void Shield Projector.

I'm thinking of throwing heavy armour at this entirely. and focus firing the Knight from the start. but any ideas or suggestions would be great
>>
>>47348454
>>47348547
How bad can they be with the ability to easily take over half a dozen flyers and to alpha strike any skyfire or interceptor models from across the map worth BS4 Tauruses armed with TL lascannons and hunter seeker missiles?
>>
Does anyone even play Necrons anymore? I haven't seen any at the FLGS or the local GW either... are they dead in the water as a codex?
>>
>>47348547
GW still actually sells it?
Call me surprised.

https://www.games-workshop.com/en-GB/Lord-of-Slaanesh-on-Daemonic-Mount

Too bad it's minuscule compared to marines, you can't put a marine torso without looking like someone that skip legs days a little too much.
>>
>>47348633
they moved on to playing Tau
>>
>>47348607
How many points is that? I'd probably take a Stormlord, Vulture, and anything else that can shit out dozens of dice at a time.
>>
>>47348633
They got a major down grade from top tier to upper middle tier.
They can pull their weight but some matches are a real struggle for them.
>>
>>47348633
doesn't surprise me. they are relatively boring to paint and play, as well as being boring for opponents. They are even more noob friendly than marines.
>>
>>47348612
They pay oit the ass to do, outdated style of "upgrades" where you pay point to get a bonus and a penalty.
They can work.
But it takes work and a lot of armies will just shrug at their antics and mow them down like they were deldar or orks.
>>
>>47348612
You think of firepower, which is plenty and you can put it in the right spot if you want.
Very good.

But you'll have a problem with objectives. You are going to be outmaneuver as soon as your reserves are all in.
If you didn't do enough damage, or worst, it's a mission where the bulk of the objectives are in late game, you are probably going to lose.
>>
>>47348650
>280pts

and a Stormlord isn't a bad idea but at 1500pts i'd leave me rather thin on units.
>>
>>47348633

My buddy runs my lgs we spoke in March and he said he had hadn't sold a single Necron box or kit since Christmas.

Theyre so boring and uninspired you could remove them from 40k and likely gw.com and no one would notice for weeks
>>
Is it true that Sniper Scouts are shit? I just bought two boxes of them.

Would I be better off converting them to Bolter scouts with camo cloaks?
>>
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Do you think FW will ever FAQ their previous books to allow Scions to take some of the IG stuff like Vultures ?

Did anyone try emailing them about it ?
>>
>>47348633

The 7th edition upgrade made them so powerful I don't really touch them any more. You just can't make a mid-powered Necron list without spamming monoliths and C'tan anymore.

I own about 11,000 points worth, but showing up and definitely winning is dull.
>>
>>47348710

If they're so powerful why does a mid powered list require Monolith and C'tan?
>>
hey gaiz... check this website out!

http://www.epicroster.com/
>>
>>47348699
Or errata, whatever you want to call it.
>>
>>47348689
Sniper Scouts are very good if you synergy them with other stuff.

Alone they really add nothing other than a cheap and annoying object holder.

But if you are a Raven Guard with the Pinion they are extremely valuable.
Or, if you like your thunderfire and your detachment doesn't give it to you (like in the Gladius where it's in the middle of a massive formation and that's it), Scout with snipers are amazing.

Make a Cad or an Ally detachment, use those scout as troops, put them in a ruin, camo cloak and then fortify it with the TechMarine. You'll have 2+ cover on them and a nice 3+ on the TechMarine if you put them together.

They are probably going to attract far more firepower than they deserve.

If then you have a FW unit then, that is the perfect occasion to put one in.

Deredeo, Thunderfire and Scouts with Sniper Rifle are a perfect mini-detachment for every occasion.
Just pick a HQ that helps your main detachment and that's it.
>>
>>47348725
Oh it's that thing that actually managed to be worse than BS
>>
>>47348721

Need to waste a lot of points on overpriced, low powered units to make them weaker, basically.

Even that doesn't really pan out if your opponent is shit at dealing with AV14. Some people are, it's not really something you need in a take all comers list anymore these days.
>>
>>47348741

I'm running an Anvil Strike Force, and was thinking of allying in a Shadowstrike Kill Team so that my list wasn't pure AV.

I like assault units, but if Vanguard were the only real infantry on the ground then they'd soak all the anti infantry fire and die, hence going for the On Time, On Target formation bonus to try to get them to pile straight into combat.
>>
>>47348237

>skitarii rangers/vanguard
>1 of each weapon per box
>can have THREE

and so I have 3 squads
>>
>>47348847
do you use it against nids?
>>
>>47348847

Is the reclamation formation a shit then?
>>
>>47348914

My meta is pretty varied, we have some of pretty much everything, though obviously some armies are way more popular than others.
>>
>>47348926
It's not shit, it's unsalted Oatmeal porrige.

Solid and filling but bland as fuck.
>>
>>47348633
They're incredibly boring. Their lore can be resumed as robot Eldars, their stuff looks dull, they're dull to play.

They need a big revamp.
>>
>>47348926

I don't like reclamation legion because it's the Decurion core, which forces players all over the world to play a heavily genericised warrior heavy list led by an overlord with some Jetbikes because they think being optimal is more important than running your dynasty the way you like it.
>>
>>47348947
necron lore is actually pretty cool if you scratch beyond the surface of it
>>
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>>47348947
>>47348945
>>47348926
>>47348847
>>47348721
>>47348687
>>47348659
>>47348657

I was considering Necrons... no more!
>>
>>47348768
Okay, i found and downloaded battlescribe and added the data sets, but its not letting me add my HQ requirement to my 10th Company Task Force formation.
>>
>>47348960
if an army going from top to to mid tier was an actual deciding factor you might need to reconsider your priorities
>>
Reanimation Protocols should never have been changed to work like FNP.
>>
>>47348964
Telion isnt HQ, He's a vet sergeant upgrade.
>>
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>>47348973

It was more people saying ...they're dull as fuck
and ... play dull as fuck
>>
>>47348973

The only thing Necrons suck at is maelstrom missions when played against people with a lot of 12 inch move Obsec. Anywhere else they're top tier easily through staying power, flexibility and yeah no pretty much staying power given you keep more guns firing at your enemy in the later turns than they get to keep firing at you.
>>
>>47348964
Did you make sure to give your army Utramarines chapter tactics?
>>
>>47348998

Build a gimmick list then, Scarab Farm is always fun.
>>
>>47348989
hes still not listed
>>
Does anyone have a pic of that paint recommendation chart by gw with all the different stages? (Base, layer, edge, etc)
And if anyone has the valejo translation chart from gw paints to valejo that'd be super sweet!
>>
>>47348998
You can play them fun.
That usyally means gaving to give up on formations though.

Necron designers took a good look at old Fade out era design so cron formations ted towards bread, bread, bread, bread, butter and bread style.
>>
>>47349008
how do i do that?
>>
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>>47349035
There should be a "No category" bar at the top, hit the plus.
>>
>>47347192
>Sjw show

Confirmed for having never watched it
>>
>>47349013

Scarab Farm took a bit of a hit with the Facebook FAQ clarifying "no really, just one spyder, we didn't put that the unit couldn't take more in the formation restrictions box because we're just that incompotent."

Now CAD+ Canoptek harvest can only generate 10 scarabs per turn instead of 12, and it's much easier to shut off the Scarabs reanimation.
>>
>>47349055
Likely he's of the "Calarts=sjw" persuasion.
>>
>>473490
nm fugyred it out
>>
Why am i constantly compelled to build melee armies

No matter what army i set out to build it always comes down to me sacrificing shooty units to get stuck in. Then i always hate myself for it when i have to spend 5 turns moving all my models and then picking them up while my opponent doesnt move a single model the emtire game and just shoots me
>>
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>>47349081
>>
>>47349081
because let's be honest, warhammer is all about the melee. melee has more cool rules, pretty much every single deathstar is melee oriented, every army has at least a few units that are there to shit on everything in melee

the problem is that this travesty of an edition has shit on melee when it should be encouraged. when people think about warhammer they think about glorious melee battles with chainswords, carnifexes and shit not about 40 dire avengers with bs5 shooting from cover
>>
>>47349081

Have you considered doing one of the factions that are good at that?

Daemons, Necrons, Admech, Dark Angels... There's quite a few.
>>
>>47349081
Cause the name of the game is Warhammer 40.000, not Gunline 30.000
>>
for battelscribe, does the tau codex have the wrong drone points?

it lists drones added to shas'ui/ethereals/etc as 12 pts each, but arnt all standard drones 14 pts?
>>
okay, now its only allowing me to select formations for my gladius strike force instead of individual units.
>>
>>47349174
oh, wait, i totally misunderstood how that works. A gladius force is composed of formations, not units.
>>
>>47349188
>>47349174
ah well, fuck, that means my entire list is invalid.

Back to the drawing board.
>>
>>47349144
Try and compare it to the actual codex.
>>
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I've just ordered some pieces for warhammer 40k, brand new player the Dow games got me into it and I've been reading a lot of the space marine chapters lore but I don't know who I want my tabletop army to be, anyone have any suggestions? I was thinking blood Ravens, salamanders or ultramarines. Also I'm willing to read more lore if anyone has any suggestions!
>>
>>47349275
What do you already know about the setting?
>>
>>47349144
Drones bought separately cost more. Nobody knows why. You shouldn't be buying drones as upgrades anyway, since the drone net formation is an auto include and the droneport fortification is useful and cheap.
>>
>>47349297
I'm not gonna sit here and lie to you. from what I understand the space marines are on a crusade to unite all the human colonies still while fighting Xenos and Daemons. I'm only a few days into the game so please bare with me.
>>
>>47349237
the actual codex doesnt specify if the points change, hence me asking because i cant understand where the 12 point drones as upgrades come from

>>47349311
> You shouldn't be buying drones as upgrades anyway

I know, i'm just trying to clear up some confusion
>>
>>47349319
Okay, well then I suggest you read this.

http://warhammer40k.wikia.com/wiki/Timeline_of_the_Warhammer_40,000_Universe

That should give you a pretty decent overview. Also probably read the overviews for all the main factions.

It's not just the Space Marines vs Xenos/Daemons after all.
>>
>>47349275
Read the rulebook, it has a shitton of lore for all races. Then choose who you think looks the best and read their codices as well.
>>
>>47349355
If you have anything else to read please send it. I'm more the. Willing to read and study.
>>
>>47349334
>i cant understand where the 12 point drones as upgrades come from
Drones list on page 74.
>>
>>47349377
ah cheers, every time i see "refer to drones list" i went to the back of the book, didnt think that it meant the wargear list
>>
>>47349081
Ally in some Basilisks who will just sit in your far corner all game and encourage your opponent to come outside.

You can ignore the allies matrix and the flavor since the rest of your army will be lined up at the edge of the deployment zone and safely far away.
>>
>>47349319
Protip: it's easy as a newcomer to get caught up in the Space Marines vs Traitor Legions plotline, but the galaxy is a big place and there's a lot more in it than just Space Marines. In fact, SM is one of the more bland factions. Check out some of the 40K RPG fluff (Dark Heresy, Rogue Trader, Only War) and maybe listen to some on YouTube or podcasts.
>>
How much infantry is enough for 1,500 IG? I don't know for sure if I should be spamming combined infantry squads with HWTs, conscripts with HWS or both.

Pask, Punisher +Lascannon, 2 Multi-meltas
Exterminator +Lascannon, 2 Multi-meltas

Company Command +Flamer, Vox-caster

Platoon Command +Flamer, Vox-caster
Combined Squad:
*Infantry Squad +Commissar, Autocannon, Vox-caster
*Infantry Squad +Autocannon
*Infantry Squad +Autocannon
*Infantry Squad +Autocannon
*Infantry Squad +Autocannon
Heavy Weapons +Primaris (ML2, Divinity), 3 Lascannons
Heavy Weapons +Primaris (ML2, Divinity), 3 Lascannons
50 Conscripts +Ministorum Priest

Veterans +3 Plasma Guns, Vox-caster, Grenadiers
>>
>>47349405
I don't know if you're the same anon but I'm actually reading that wiki article I was sent above. The necrons got a pretty shitty deal but the lore so far is amazing... But I'm drawn to space marines. I'm a huge fan of the irl crusades so it becomes natural for me
>>
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>>47349366
There is a ridiculous amount of stuff out there, anon. Get the overview of the universe down, then find what you like and read about them. They've been building this universe for 30 years.

http://warhammer40k.wikia.com/wiki/Dark_Eldar
http://warhammer40k.wikia.com/wiki/Eldar
http://warhammer40k.wikia.com/wiki/Necrons
http://warhammer40k.wikia.com/wiki/Orks
http://warhammer40k.wikia.com/wiki/Tau
http://warhammer40k.wikia.com/wiki/Tyranids

There's your Xenos overviews.

http://warhammer40k.wikia.com/wiki/Adeptus_Mechanicus
http://warhammer40k.wikia.com/wiki/Imperial_Guard
http://warhammer40k.wikia.com/wiki/Adeptus_Astartes
http://warhammer40k.wikia.com/wiki/Adepta_Sororitas
http://warhammer40k.wikia.com/wiki/Grey_Knights
http://warhammer40k.wikia.com/wiki/Officio_Assassinorum
http://warhammer40k.wikia.com/wiki/Inquisition

There's the forces of the Imperium.

Overview of Chaos: http://warhammer40k.wikia.com/wiki/Chaos

Chaos Gods:

http://warhammer40k.wikia.com/wiki/Khorne
http://warhammer40k.wikia.com/wiki/Nurgle
http://warhammer40k.wikia.com/wiki/Slaanesh
http://warhammer40k.wikia.com/wiki/Tzeentch

Forces of Chaos:

http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine
http://warhammer40k.wikia.com/wiki/Lost_and_the_Damned
http://warhammer40k.wikia.com/wiki/Daemon

You can also look up things here: http://wh40k.lexicanum.com/wiki/Main_Page

or here: https://1d4chan.org/ but note this is much more humorous, it'll give you information but there's also fandom memes and in-jokes. It's fun if you get tired of the drier stuff, and you'll pick up on that stuff as you go, I guess.

Guys, did I miss anything?
>>
I'm interested in building an armylist made from inquisitorial detachments, is it possible to make something with a fighting chance out of squads with acolytes?
The basic squad idea was :
9xAcolytes w/Bolters
2x Jokaero
1x Psyker
+ Chimer w/ Dozer Blade
cost: 185 pts
>>
>>47349444
Forgeworld factions?
>>
>>47349444
I really appreciate all the help. I didn't think I would get this much help on /tg/. Thank you for wanting to help a new player such as myself!
>>
>>47349464
Acolytes are shit. Do monkeys on a plane or go balls out with heavy weapons servitors.
>>
>>47349444
>>47349444
>https://1d4chan.org/

You monster.

You will only create a mindless newfag who spouts memes he does not understand that will take him and his fellow newfags away from the truth.

How many times do we have to deal with idiots who think that Baneblades are scout tanks and Lemans are tractors?
>>
>>47349429
depends on the objectives and the size of the board, template weapons like flamers or submunitions rip you to shreds

psyker fuckery combined with the general lower leadership of troops is also a recipe for disaster aswell
>>
>>47349477
>How many times do we have to deal with idiots who think that Baneblades are scout tanks and Lemans are tractors?
Never?
>>
>>47349490
Always, you newfag.
>>
>>47349464
Nah, anon. You take Coteaz first. Then you take henchmen as troops, maximizing the number of Jokaero jn each Henchmen unit which are troops thanks to Coteaz
>>
>>47349490
>>47349490
This guy fucks
>>
>>47349499
You're a clown, buddy.
>>
>>47349513
You have been living under a rock for too long, worm.
>>
Fuck, that took forever. Is there any way to turn battlescribe into straight text? Final Repost:

Scouty McScoutFace
1500 points

10th Company Task Force Detachment
440 points

050 Sergeant Telion

110-Scout Squad x10
020-Camo Cloaks
110-Scout Squad x10
020-Camo Cloaks
110-Scout Squad x10
020-Camo Cloaks


Combined Arms Detachment
1060 points

065-(HQ)
065 Librarian

210-(Troops)
055-Scout Squad x5
010-Camo Cloaks
005-Sniper Rifles
055-Scout Squad x5
010-Camo Cloaks
005-Sniper Rifles
055-Scout Squad x5
010-Camo Cloaks
005-Sniper Rifles

345-(Elites)
220-Assault Centaurians
020-Multi-Meltas

100-Dreadnought
005-Plasma Cannon
>>
>>47349474
>>47349501
Cool, thanks, thought maybe acolytes w/ bolters costing the same as guardsman might make it viable but i guess putting regular platoon squads in chimeras wasn't so great anyway
>>
>>47349519
ahhh, dammit!!!
math is hard

once again

Scouty McScoutFace
1500 points

10th Company Task Force Detachment
440 points

050 Sergeant Telion

110-Scout Squad x10
020-Camo Cloaks
110-Scout Squad x10
020-Camo Cloaks
110-Scout Squad x10
020-Camo Cloaks


Combined Arms Detachment
1060 points

065-(HQ)
065 Librarian

210-(Troops)
055-Scout Squad x5
010-Camo Cloaks
005-Sniper Rifles
055-Scout Squad x5
010-Camo Cloaks
005-Sniper Rifles
055-Scout Squad x5
010-Camo Cloaks
005-Sniper Rifles

345-(Elites)
220-Assault Centaurians
020-Multi-Meltas

100-Dreadnought
005-Plasma Cannon

440-(Heavy)
120-Vindicator
120-Vindicator

200-Stormraven Gunship
000-Plasma Cannon
000-Multi-Melta
>>
>>47349503
chickens.
>>
>>47349465
Pretty sure they're mentioned in their articles, as I'm pretty sure they're just subsets of the larger factions. But sure.


>>47349467
Everyone was new at some point or other. Don't worry about it.

The other anon mentioned Forgeworld, which is a subsidiary of Games Workshop. They sell more expensive models in a high quality resin. They also do the rules for Armageddon games, which is huge unlimited points games where it's played by as many players as there's space for.

They sell models for stuff they wrote, too. Usually they are just sub-factions, but the Lost and the Damned mentioned prior are one of theirs.

https://www.forgeworld.co.uk

There's also a couple of Imperial Guard Regiments:

http://warhammer40k.wikia.com/wiki/Elysian_Drop_Troops
http://warhammer40k.wikia.com/wiki/Death_Korps_of_Krieg

Eldar Corsairs

http://warhammer40k.wikia.com/wiki/Eldar_Corsair

and they also sell Titans. Huge models.

http://warhammer40k.wikia.com/wiki/Titans

They have rules and models for more chapters. Charcharadons (Space Sharks) and Red Scorpions being a couple.

http://warhammer40k.wikia.com/wiki/Space_Sharks

http://warhammer40k.wikia.com/wiki/Red_Scorpions

There's probably more stuff but I'm having trouble remembering them all right now.
>>
>>47349582
>The other anon mentioned Forgeworld, which is a subsidiary of Games Workshop.

Don't forget to mention that 99% of the guys in your FLGS will refuse to play you if you bring FW stuff because it's not proper GW and alo because their models are PTW.

Case and point, the big tau suits.
>>
>>47349595
99% is a huge exaggeration.
>>
>>47349519
>>47349549
Why do you keep posting this? It wasn't good before, it's not good now, and as far as I can tell it's exactly the same as the last 5 times you posted it.
>>
>>47349582
Tyrant's Legion is a fun one, too. It's IG and SM in the same army.

>>47349595
Tau doesn't need forgeworld models to win, they already have the Riptide Wing straight from GW. And it's 2016, even the most autistic faggots have admitted that GW and FW are the same company and equally valid.
>>
>>47349614
It was supposed to be the last time, but i fucked up and the bottom got cut off. Also I used the gladius deatachment which used formations and not units and had to replace it with a combined arms detachment.
>>
>>47349657
Yes, but why? Are you looking for feedback? If so, I'll tell you that infantry without transports are as good as dead the moment you put them on the table, and unless you play with more terrain than I've ever seen, those boltgun scouts are never going to get a chance to put their camo cloaks to use.
>>
My old age is getting to me, I just can't sit there and build models for long until arthritis makes it a torture session. Fuck me, first I go grey, then I need to start wearing reading glasses, then I get joint problems, now I have to deal with this shit. Don't get old, it blows.

I'm only 23, fuck my genes.
>>
>>47349057

ohgod the tardiness
Scarab farm never existed, who the fuck reads ONE SPYDER and think they can take two spyders. idiot waacfag
>>
Am I alright to start playing with the following
10 cultists
10 Chaos Space Marines
3 Bikes
5 Raptors
12 Khorne Berzerkers
>>
>>47349722
where is your HQ?
>>
>>47349730
Oh I have an aspiring champion
>>
>>47347192
What must the 'rhoids on this one look like?

Keep crying kid. Keep crying.
>>
>>47349595
>Case and point
>>
>>47349702
why not? they have infiltrate and 2+ cover saves from their formation bonus.

I was thinking of replacing the CA troop choices with a squad of tac marines instead of 2 squads of 5man sniper scouts.
>>
>>47349595

people still think like this? whats wrong with your brain? where did the tau touch you?
>>
Would independent characters outside pinion demi company get to outflank with tactical marines from the pinion?

Excuse my noobiness.
>>
cute eldar farseer minis when
>>
>>47349722

dont play csm
>>
>>47349786

no
>>
>>47349721

Anyone who read the rulebook and knows what the formation restrictions box is.

An all-CAD scarab farm is still a scarab farm, and has been a thing as long as Spyders generating Scarabs has been a thing.

As for the WAAC comment, you realise the broken part of the formation is the reanimating Wraiths, right? Taking multiple Spyders isn't the WAAC approach, taking multiple Canoptek harvests with minimum Spyders and Scarabs is.
>>
>>47349785
In my naughty bits. Now I can never have kids.
>>
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>>
>>47349802
I was thinking of playing Daemons of Khorne
>>
>>47349838
tfw you can play without an hq now
>>
do all formation detachments have to be from the same codex?

can other detachments use allied detachments transports if they are from a different faction?
>>
>>47349875

You'll need a lot of red painted Fenrisian wolves. About 40 is a good start.
>>
>>47349888
you can use any detachment from any faction
>>
This is the anon who's new and needed help. I take it playing a faction from the Horus heresy is a no go?
>>
>>47349824

so there is no restriction to "One Spyder", holy crap that must mean the spyder can fart out wraiths instead of scarabs GUYZ I PROMISE DERES NO RESTRUKTION I CAN DO THAT!""!"!

The waac is for making up rules to suit you, the fag is for being a fucking faggot about it.
>>
>>47349785
He's right about Tau but it's closer to 15% of FW stuff is a bit crazy compared to it's GW counterpart.
>>
>>47349875

then you have my blessing
>>
>>47349908
It's true FW has a bit of a stigma though

>friends won't let me field phoenix bombers
>they're totally OK with wraithknights
>>
>>47349896
Depends.
Are you going to play 30k?
>>
So with all the plot hints being dropped in the later codices, we all agree GW are going to launch a 13th Black Crusade and then give 40k the Age of Shitmar treatment, right?
>>
>>47349908

look at any tournament, theres WAY more OP shit in the normal armies now. FW being powerful was a 6th edition thing.
>>
>>47349927
No.
"We" will never "all" agree on anything.

Especially not shitty bait, or even what constitues shitty bait.
>>
>>47349927

nop. dont listen to rumors from clickbait blogs. belloflostshit will post anything their uncles dog tells them, natfka faeit used to be good but for some reason they listen to that squiggly fellow now whos just making shit up.
They might streamline some stuff, make all 2+ armor the same name in every codex and whatnot.
>>
>>47349932
Yes, 15% may have been a bit high but I find some things like the Cerberus and Typhon certainly project that 'This seems fairly broken' idea to those who read their stats. I wasn't around for 6th as I was on a break at the time but FW was really only an issue when flyers were a FW only thing. OP perhaps or perhaps bot but they were exceptionally frustrating.
>>
>>47349319
That's the Great Crusade era marines, m8.
>>
>>47349923
I didn't know that was a thing? I just liked the paint job of the Luna wolves is all. Sorry for stupid question.
>>
>>47349757
It's only until they move, and even with Stealth and Camo Cloaks you're only getting the same 4+ save you'd already be getting from your Carapace Armor. So you're going to have to be behind cover that's around 12-18" from the enemy, because if you're too far away he'll just wander off and let a third of your army sit there holding their dicks while he wins the game.

So, you've got him boxed in with your bolter scouts and their 2+ cover save. What can you actually do with those bolters? S4 means you can only glance AV10, which means you're not going to be able to hurt his rhinos. He'll just drive up, hop out, and waste you with his Flamers on his first turn.
>>
where can i find the top tier tournament lists?
>>
>>47349896
The rulesets are fully compatible, so you can play any 30k army in 40k.
>>
>>47349972
Yes.
Heresy Era warhammmer.
>>
>>47349978
What about the vindicators?
>>
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>>47349953
>Streamlining
>>
>>47349915
well can I play with the shit I have then?
>>
>>47349908
The "problem" with FW is that while their units tend to be a bit more optimized for their role (and therefore more powerful since you're not paying points for things you don't need), they don't have formations, which is where 99% of the cheese in the game currently comes from. Anyone that thinks a R'varna is overpowered but a formation that lets you take a dozen Wraithknights isn't is a certified retard.
>>
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Good morning /tg/ I'm playing my friend in a 1400 game of 40k tomorrow. He is going to bring an unbound super cheesy tau list we agreed too since it's his birthday and he never really ever brings the cheese. At least 3 riptides, 2 ghostkeels, and crisis teams. Even though it's his birthday I'm not just going to keel over. You guys have any ideas on a list to bring as Imperial guard? I have lots of infantry and leman russ tanks. I was thinking just swarming the board with guardsmen and drowning his xenos mecha with humanity. Any advice from you guys would be awesome.
>>
>>47349903

Formation restrictions boxes are for listing shit like "All Vanguard Veterans must take Jump Packs" or "The Whirlwind squadron must have at least two squad members".

Putting a restriction outside the restrictions box and not clearly labelling it as such is shit rules writing.
>>
>>47349978
wouldn't i also want to move my scouts to the objective markers and let my heavies and elites take care of enemy armor?
>>
>>47350060
>IG vs Tau
Yeah, if you guys are doing cheese bring an equal number of Imperial Armour 2 Vanquishers with Beast Hunter Shells and a co-axial stubber.

Stubber lets you re-roll big gun of the stubber hits and the Beast shells have instant death, small blast.
>>
>Going camping from Sunday till Saturday
>Friend says I should "Bring enough minis to show him 40k"

Not sure if I should risk it. We would probably have to play on a picnic table and wind would fuck my shit up.
I would like to finally show him the game but its probably not the best time and place right?
>>
>>47349786
No, the rules for formations and what happens with characters are a bit of a mess. As it works now, any "unit" benefits granted by a detachment are lost as soon as an Independent Character joins the unit. One that people seem to miss a lot locally is that Troop units in a CAD lose ObSec if a non-Troop Independent Character joins them.
>>
>>47350060
Bring all of the guardsmen. Bring enough to equal a Titan in fire power.
>>
>>47349972
It is a thing.
However, and this is speaking as someone with 6,000 points of 30k ultramarines, it is a very expensive thing. Outside of the BaC box, which is an amazing deal, it is only forge world stuff.

However, if you really like the color scheme, nothing's stopping you from making that a custom chapter's color scheme and then explaining why they have that particular color scheme in the fluff of the chapter.
Also, in 30k they aren't techincally the luna wolves anymore, they're already the SoH
>>
>>47350015
24" range, by the time it's useful your scouts will be dead. And did you really think your opponent wouldn't have any way to infiltrate, outflank, or deep strike a melta squad to take care of it? Or even have a Lascannon squad or artillery to out-dakka it? S10 or not, two shots per turn is only two shots per turn. You'll be lucky to kill a single Rhino with that, and Rhinos are notorious deathtraps.
>>
>>47350082
don't do it anon.
maybe take some busted or broken minis to show him what they look like, but thats it. don't risk it.
>>
>>47350069
So your plan is to just infiltrate one squad of scouts to each objective marker and leave them there for the entire game?
>>
>>47350117
he has seen both my armies and we have talked about it so he has an idea.

Probably going to tell him no.
Which means he will want me to play Magic...
>>
>>47350082
Bring a mat of some sort to throw on the table and some HoR killteams.
>>
>>47348672
>>47348663
You're both right.

Drop guard is my "fun, friendly, looks awesome" army.

It can't take on tough lists. Lots of fun in a moderately casual environment.
>>
>>47348952
My dynasty is warrior heavy though anon. And lychguard heavy. And Immortal heavy. And 3 units of 6 tomb blades are always present.
>>
>>47350142
I don't have a mat but we have a table cover.
Personally don't own terrain but we will be in the forest so the world is my terrain.
I also don't know how to play HoR Killteam.
>>
>>47350143
I *wish* surgical strike was a thing in 40k.
Sadly it's a game of out-gun and out-tough the enemy.
>>
>>47350166
Are you literate and capable of playing WH40k? If you answered yes to both, you can play HoR.
>>
>>47350133
yeah, pretty much
>>
>>47350082
Sounds like a terrible idea, simply lugging a big heavy case full of delicate around would make you regret it.
>>
>>47350172
>I *wish* surgical strike was a thing in 40k.
Surgical strike is like half of Space Marine's competitiveness.
>>
>>47350082
>enough minis to show him 40k
Just take a couple of banged up or unpainted tac squads. You only need 5 or 6 minis on each side to show him how everything works.
>>
>>47349119
Yeah, "this edition" has shat on melee.

Melee armies haven't been viable since 3rd and they weren't great before 3rd. This game has always been about shooting.
>>
>>47350186
So what are you expecting a single scout squad to do when they're assaulted with no allies in range? Are they even Objective Secured?
>>
>>47350190
It's not surgical strike, its pod down and empty a dumptruck full of melta/grav.
>>
>>47350179
Is there an official set of rules? There seems to be a bunch of variations last time I looked at Kill Team. Or is HoR the variant?

>>47350188
Well I don't think I would bring enough to warrant my big cases, but you are right if something got broke or lost it would be annoying.

>>47350191
This is kind of what I was thinking, an overlord and 10 warriors each.
>>
>>47350207
Amputation is surgery too, anon.
>>
>>47348725
Almost considered bookmarking it for other people in my group before I saw all the Russian. No thanks, you far-right Russkie phone-hacking fucks.

Although I appreciate that so much is in cursive, because /learn cursive, you uncultured swine./
>>
>>47350222
I prefer amputations be done with scalpels, not bulldozers.
>>
>>47350207
>it's not a surgical strike because I don't like it
So, what exactly is a surgical strike in your opinion?
>>47350220
Heralds of Ruin is the variant.
>>
>>47350205
thinking of running them more like a tau gunline, playing them like firewarriors. I could double on up certain objectives so long as the others are within firing range.

I guess I kind of see your point, i just wanted a shooty dakka space marines army.
>>
>>47350207
https://m.youtube.com/watch?v=v2XkTIYhQC8
This is how surgical marines are.
>>
>>47350256
you don't do amputations with scapels, you use a saw.
>>
>>47350258
One shot one kill, cutting off the head ect.
I prefer the Vindicare approach rather than the Eversor
>>
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>>47350241
In case nobody did last thread, here's the comparison between your BS3 TL'ed Lootas, Autocannon Havocs, and Autocannon Heavy Weapon Teams. As you can see, the Loota's are putting out more than twice as many hits per point. Your Lootas need to have their price increased dramatically or their absurd firepower toned down. They're also substantially more mobile and do significantly better when forced to snap-shot.
>>
>>47350285
But Combi-weapons in a Pod literally get one shot. You're just whining for the sake of whining.
>>
>>47350276
High power laser scalpels?
>>
>>47350288
No more nerfing orks!

They are already the worse faction
>>
>>47350296
Naw, it's out of boredom.
>>
>>47350288
Did you factor in taking fire as well, or would that inconvenience your argument.
>>
>>47350301

Melta scalpels. necrons maybe have Phase Scalpels or something, like a tiny Warscythe.
>>
>>47348960
>>47348998
Motherfucker, a guy I know makes hilarious themed lists with his Necrons. Fuck Reclamation Legion & Decurions in general:

Deep Striking Snipers who re-roll 1s to hit and wound since they're accompanied by a Destroyer Lord.

Flayed Ones who soften up targets before the Wraiths arrive.

Converted spidery-assed models everywhere, because creppy-spoopy-scary bugs: Spyders, Scarabs, Triarch Stalkers without riders, Wraiths, Praetorians with robo-snake bodies, Tomb Stalkers, the works.

C'tan Dance parties! 1 Conclave of the Burning One leading 2 others for 3 powers per turn.

Teleporting Pyramids that yank a unit out of CC to a different side of the board.

Fairly simplistic model design & design themes? Easy conversions.

Play what you want to play.
>>
>>47350325
The Havocs come out slightly on top if the lootas have no cover.
>>
>>47350334
>Melta scalpels.
What sick man would make that?
>necrons maybe have Phase Scalpels or something, like a tiny Warscythe.
Drawfags, assemble!
>>
>>47350265
Tau get more shots with better weapons from cheaper models. A Tau gunline can actually deal with light armor. Boltguns can't. The whole point of Space Marines is that they have a variety of specialized weapons and ways to get them in range very quickly. You're not taking advantage of those things at all.
>>
>>47350346
Monoliths can't teleport units out of combat anymore.
>>
So what do Skit-Mech do, exactly?

I'll be playing against them for the first time this weekend. I didn't even know they weren't just a 30k faction.
>>
>>47350401
they eat vehicles and elites and well, everything. but only at medium range.

what'll you be bringing against them? do you know what models'll they will be bringing?
>>
>>47350401
They move fast and fuck you up in close range with poison and haywire. Fortunately, you won't have to worry about taxi service anymore.
>>
>>47350437
best check with the FLGS as i know many aren't adopting the "rough" FAQ just yet
>>
>>47350461
>>47350423
We're using the FAQ, and I run "old school" Tau (hammerheads, crisis suits, lots of infantry).
>>
>>47350461
FAQs aren't rules that have to be released to become official, they're the official interpretation of existing rules. There's nothing to "come into effect" because they already came into effect when the codex was released.
>>
>>47350357
Wraiths useed to have surgical instruments for hands.
>>
>>47350507
You misunderstand his point. The current FAQ on facebook is just a rough draft liable to change, and indeed some parts most likely will, as GW discusses and decides that a different interpretation of the rules would be better for the game
>>
>>47350288
Orks are BS2. They got a price increase when they went from Heavy D3 to Salvo 2/3 anyway.

I may just return them to Heavy D3, since TL on Waaagh! is a thing.

In my more accurate comparison, the less-survivable unit with a conditional limit to their hit total costs pretty appropriately for averaging 2 shots each, especially given that IG can add Pinning, an extra round of shooting, or any manner of crazy shit for free, and Havocs have access to more versatile range of weapons, plus BS4 and 3+ saves.

>>47350309
I understand, but broken was never a goal. Since Waaagh! can add TL, I may return them to Heavy D3 & drop their price again. I'd certainly prefer that to Salvo 1/3, since that's consistent 3 shots if they don't move (bought fortifications).

Plus, the Deffskulls core formation doesn't make as much sense unless Deffguns are Heavy D3.
>>
>>47350356
No bonus points for having weapon choices?
I know my lootes often wish they weren't stuck hoping to roll 5s for shots, to hits and to glance.

Even when penning they need 5s to do more than annoy.
>>
>>47350380

Yeah the Monolith gate ability... Just isn't tactically useful at all.

It even happens before the Monolith moves, so you can't even use it like a transport vehicle for units in reserve.
>>
>>47350380
They can if their HQ has the Veil of Darkness.
>>
>>47350241
>learn cursive, you uncultured swine

the your meds grandpa
>>
>>47350507
don't tell me, i dont run the shops only advising not all are using them yet so seek clarification

>>47350505
>tau
you should be more than fine regardless of what you do. Just know basically anything in the army can chew up crises suits. anything else of yours tends to be long range enough to avoid anything terrible.

The only real concern you might face would be the Kastellan robots. enough STR7 missiles should work well however.
>>
>>47350545
Yes, but that has nothing to do with the monolith.
>>
>>47350521
The purpose of the FAQ is to clarify rules, not to balance the game. Deldar might be buffed in an errata to bring them back into line, but Jink causing passengers to fire Snap Shots is the way the game was intended to be played when the rules were written, so it won't be"reverted" in the FAQ.
>>
>>47350521
>>47350571
Does nobody remember when they specifically said they were looking for feedback on the clarity of the FAQs, not on the actual rulings they made?
>>
>>47350523
i don't understand why you nerfed tankhammers and mob rule. I don't understand ANY of the things you did to orks, all you did was nerf the worse faction and make them even crappier.
>>
>>47350612
>all you did was nerf the worse faction and make them even crappier.

You and I must be reading very different files because his orks were broken as fuck last I checked.
>>
>>47350622
are you not reffering to the current official codex? I thought you were a dev
>>
>>47350656
Thanks for that, anon, my sides just left the atmosphere.

No, everyone ITT was talking about an ork fandex that anon has been working on. That's why everyone was disagreeing with what you were saying about Ork powerlevels and balance.
>>
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>>47350309
Making your homebrew OP will result in people declining to play against it, which means you're back to using the shitdex.


>>47350325
I'm not really sure how you want me to mathematically model that, but let's not let that inconvenience your shitposting. Hell, before I even start trying to model it, it's readily apparent that the Orks have a significant advantage in terms of durability over the Heavy Weapon Team.
---
Okay, so here's comparative durability against four representative weapons: low strength and high AP, middling strength and middling AP, high strength and high AP, high strength and low AP. Low strength and low AP is excluded because it's extremely rare. ID is represented by multiplying the wounds suffered by two for the Heavy Weapon Teams. As you can see, as long as you can keep a 5+ cover save on your lootas, they're only about half as durable as the Havocs while being roughly 3.5 times more lethal. The HWT are the clear losers, as they're substantially less durable than the Lootas while also having less than half the dakka. Of course, Orders muddy the water a bit, but they aren't going to double their firepower or make them any tougher.
>>
>>47349988
Your ass?
>>
>>47350700
Should lootas with no cover be .55?
>>
>>47350730
your a very helpful person, aren't you?
>>
>>47350700
How did you manage to make havocs take more damage from lasguns than lootas?
>>
>>47350276
You use both
>>
>>47349716
>I never exercised ever
Arthritis isn't about age
>>
>>47350700
Can you do the number of hits required to kill a squad of 10 with 99% confidence, divided by the cost in points? I think that's the best way to model survivability.
>>
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>>47350736
>>47350757
Corrected. Accidentally put =1/3*1/6 instead of =1/3*5/6.
>>47350523
Trying to change the unit mid-argument is a pretty shit-tier defense.

BS4 is inferior to BS3 TL'ed. The 3+ save doesn't make them that much more durable in practice. Havocs have to pay for their options, and overvaluing the ability to be mediocre at lots of things is a big balance issue that 40k has had for decades.
>>
>>47350798
But a squad of 10 varies a lot in cost.
Heavy weapon teams cap at 6 models with 3 guns, and havocs have to buy boltertrash after the first 4.
>>
>>47350288
doesn't seem that bad to me, i think to make orks viable they should also get twinlinked by default to show how much they shoot

oh and they have counterattack and s8 at base initiative
this is balanced because orks are weak and they deserve to have everything in their codex as strong as the special, codex only units all other codices have

t. spaceodin
>>
>>47350755
And you're douche who overthinks things way too much. I bet you're poor too
>>
Anon's Ork Codex
-all orks guns shoot D3 times
-mob rule is Ld = # of models, Ld > 10 gives fearless
-all orks cost 25% fewer points
-ork vehicles can jink
-all ork ICs are now Monstrous Creatures that can still join units
>>
>>47350825
>But a squad of 10 varies a lot in cost.
Yeah, that's the point of dividing by the cost.
>>
>>47347398
Bad idea to buy the Inq chimeras, as you can no longer start the game in an allied transport (recent FAQ on GWs warhammer40k Facebook).
>>
>>47350944
>all orks guns shoot D3 times
Nah. They have to have a nerf to go with a buff, that's the design direction. So more like
>Orks may fire twice in the shooting phase, but their weapons gain the Gets Hot special rule if you do so
And no, you can't have 'Eavy Armour on anything other that boyz to help mitigate this.
>>
>>47350944
>>47350829
To be fair, he has been toning down some of the more absurdly OP options he put in. I don't think he's really digested how massive permanent twin-linking is.
>>
>>47350968
They can start the game hiding behind it and then immediately jump in, though.
>>
>>47350983
BS2 TL is basically BS3.5 with BS2 snapshots.
>>
>>47349275
BLOOD RAVENS! PLAY BLOOD RAVENS!
Its the best chapter, if not WE STEAL theirs.
Remember they even have one Blood Raven mini. Finally. In the Deathwatch box, a librarian (what else?). so use it for HQ. get from ebay or somethin.
>>
>>47349465
If you start, I would stay away from FW-codices because you are far less likely to find someone who can help you with questions etc.
>>
>>47351007
Yeah, it's a 66% increase in accuracy. It's not that crazy as a once-a-turn deal, but that's amazing once it's essentially permanent.

>>47350798
Why don't you do it. Assuming you aren't underage, you should know the math necessary or be able to refresh yourself relatively quickly. I've got better things to do than do math that Space Odin will promptly handwave away.
>>
>>47350974
Any Ork unit can declare a waaagh at any point on your turn, but only once per game per unit.

That unit gains a benefit based on the number of other ork units that already waaaghed that turn. These benefits last one turn. They gain all applicable benefits, not just the highest one.

0+:
The unit gains move through cover and may snapshoot after running.

1+:
The unit is fearless.

2+:
The unit fires snapshots at full BS.

3+:
For every ten models in the unit, their FNP increases by 1 (6+ at 10 models, 4+ at 30).

5+:
The unit's guns gain TL. If they already have TL (due to the unit entry, not some psychic or whatever effect), they gain +1 BS.

7+:
All models in the unit gain +1 A, +1 I, +1 S, and HoW.

10+:
If the unit is destroyed this turn, it is instead placed into ongoing reserves. In addition, it may deep strike, instead of walking onto the table as normal, but it may not infiltrate/outflank/etc.
>>
>>47350986
This was exactly my plan, as a matter of fact.
>>
So guys, a technical question.

If I want to make a homebrew codex, how would I go about making the document?

I feel like using a pre-existing codex (as I want to try my hands at rebalancing an existing one), and I actually have a pretty extensive program for editing PDF documents, but I am not sure if I will just end up wasting far too much time on formatting.

Any tips? Like, from the Ork guy who made a fandex for orks?
>>
>>47351146
May be simpler to just write it out.
>>
>>47351160
Hmm.

I kinda just want the statlines and such to look good. Might just copy those straight into a document then.
>>
>>47351146
I'm using Word for typing shit out and Excel for formatting things like statlines. Eventually I'll find or make a blank datasheet and put everything onto those, but that's a ways off.
>>
>>47351114
Humour me, what exactly is the fluff justification for the deep strike on the 10+ one? How are those orks supposedly arriving anywhere on the battlefield?
>>
>>47351212
because ORKS ORKS ORKS ORKS
>>
>>47351212
pretty sure it's a way of showing how endless the ork tide is

tyranids have a similar thing in apoc
pretty sure that's what the guy is going for
>>
>>47351212
He is a faggot trying to make Orks Eldar/Marine levels of stupid, ignore him.
>>
>>47351221
yep, how dare he try to make orks competitive and fun

it's well known that orks aren't allowed to have anything good without it having a 50% chance to be bad on top of paying 3x what other books do for it
>>
>>47351246
>competitive
Fuck you.

If you want a more balanced game, nerf the top armies and give the lowest ones a small buff. Don't buff the lowest tier armies into the same tier as the highest tier armies, that's the OPPOSITE of good game balancing. We don't need you fuckers messing up the game balance even harder.
>>
>>47351246
you can be fun without having 7pts troops with S4 I4 4 attacks on the charge and sergeans with 2 wounds and a broader weapon selection than HQs
>>
>>47348905
but same though

I'm doing one squad of rangers, and two vanguard
>>
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I love Dark Eldar, Haemonculi and Harlequins, but i despise regular Eldar
Am i just edgy?
>>
Desperate allies does what again?
>>
>>47351277
Buffing everyone to the same level would result in a balanced game too. It's a lot easier to sell some buffs to your own army than nerfs for your opponent.
>>
>>47350060
>Cheesy Ghostkeel list
>Im not just gonna keel over

I feel like im the only one who giggles at dumb shit like this.
>>
>>47351333
Did you try reading the rulebook?
>>
Here's an idea for smoke launchers: instead of only helping one vehicle, when you pop smoke, you draw a 12" line straight into the ground from the nozzle. Each of the three tubes creates 4" x 2" cloud that grants 5+ cover to those obscured by it. For the first turn it stays where it is. After that, roll for scatter before each new movement phase. Roll for all three clouds at once (to represent the wind).
>>
>>47351352
Yes, couldn't find it
>>
>>47351300
Yes

Dark Eldar are behind only SoB in squatability
>>
>>47351333
Can't do shit together, hit each other with negative auras and if they're too close they may lose their turn eyeballing one another.
>>
>>47351339
>Implying even Eldar players would complain if WK was increased to 425 points
>Implying even Tau players would complain if Stormsurges could no longer squadron
>Implying Tau players would complain even if Riptides were increased to 260 points
>Implying Space Marines players would complain if...
Oh yeah, that's right. SM players will complain about literally anything.
>>
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>>47351300
Yes.
>>
>>47347760
Vespid and flyers are bad, go ahead.
>>
>>47351408
>Tau players
>not complaining

Does not fit in the same sentence.
>>
>>47351408
Tau have a book in which almost every option is good. That's how all books should be.

They also have the ability to throw out a few units/lists that are broken, which is not good. But it's only those lists / units that need to be toned down.

Removing Stormsurges and Riptides from the game wouldn't allow Orks to compete with Tau, because Orks have a book wherein every unit is shit.

Marines and Eldar are similar. 75%+ of those three books are fine.
>>
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>>47349721
The ones who read an earlier part of the codex where the formation´s fluff is explained and it says Spyders? The wording was clear, but it was also clearly wrong. The fact they FAQ´d it to be worded right is stupid.
>>
>>47350084
Where does it say this in the rulebook?
>>
>implying we dont need

GROT HYPER UNICYCILES

ws3
bs3
s3
t3 (4)
w1
a2
sv+6

always get a 4++ for being small
can go in transports
fast have 2 big shootas

11pts each
>>
>>47350819
I'm not changing shit mid-dick; I appreciate your help in trying to bring balance. I'm considering ideas.

Ok, read this line:

Orks are BS2.

Read it? Read it again:

Orks are BS2.

Now: did your math models use TL BS2?
>>
>>47351355
You forgot about choking hazards.
>>
>>47351339
Grots at 1 pt, lascannons at 8 pts. The board is going to get flooded when a lot of units and options need to literally have their cost halved.
>>
So what do we think of http://www.belloflostsouls.net/2016/05/breaking-40k-chaos-marines-going-going.html

CSM sooner than we thought?
>>
>>47351662
GROTS GROTS GROTS GROTS GROTS
>>
>>47351678
>Bell of Lost Souls
>>
>>47351579
It's the result of the new FAQ's ruling regarding IC's and formation/detachment bonuses.
>>47351630
>Dakkaladz makes everyone TL'ed
>Waaagh makes them all BS3
"Ohohoho, my Orks are only BS2. Why are you doing math, the math hurts us! Please no more math!"
>>
>love the tempestus models
>on the table they're just veterans that cost more points for less wargear options
ap3 lasguns are cool I guess.
>>
>>47351281
> Complaining that a melee army will have almost as many melee weapon options as Space Marines, Tyranids, Dark Eldar, Blood Angels, Space Wolves, Dark Angels, Necrons, Eldar, CSM, Mechanicus, or Daemons, individually

Opinion discarded
>>
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>>47351562

Also this poster from the special edition of the codex showing a full decurion with every option maxed out.
>>
Anyone know if there exists blanks versions of the various GW paper unit dolls?
>>
>>47351339
I like that

>>47351517
I'm a Tau player and I don't use Riptide/Stormsurge 2+ models in their units, as they're expensive enough (Riptides could get a price boost).
If any army outside SM/Eldar gets buffed, I wouldn't complain. Especially DE, Orks, SoB and CSM
>>
>>47351277
It's the future. Every army is balanced around the current power level of Space Marines.

What is the problem?
>>
>>47351773
>Complaining that a melee army will have almost as many melee weapon options as Space Marines, Tyranids, Dark Eldar, Blood Angels, Space Wolves, Dark Angels, Necrons, Eldar, CSM, Mechanicus, and Daemons, combined
Fix'd
>>
>>47351724
Fair enough, excepting adhom.
As I've stated before, formations & Decurions in particular are shit. I don't even play with them, & God knows no-one at GW tries to make any balanced. It's WIP, so instead of posting "HURR this is you *fart noises*," you could post suggestions for balance. They're not even for me so much as other players, who have tended to nerf as-needed anyway in-game when they send batreps. All I want is for everyone to have fun without steamrolling or getting steamrolled--players shouldn't feel like they have to fight their own codex before battling another army once they hit the field. People help me swing the pendulum towards the center & changes get made.

Note also that other factions have superior access to spell casters to boost to-hit or give TL; I may make some of these bonuses depend on having to buy fortifications or something.
>>
>>47351535
The only problem with Tau is the big suits. No one is getting their panties in a bunch over Fire Warriors, or even Crisis Suits. Riptides, Ghostkeels, and Stormsurges are the only reason anyone puts them on a different level from Necrons and IG.

Eldar goes a lot deeper. Strength D shouldn't be on anything but Lords of War, but Eldar can take it in nearly every slot. Then there's jetbikes that can clear the entire table in a turn, and a profusion of anti-vehicle special rules in an era when metal boxes reign supreme.

And then there's Space Marines. Honestly, I'm not entirely sure how they could even be balanced. Tau need some unit tweaks, Eldar could maybe be tolerable with some base rule changes to the Destroyer table and Jetbike unit type, but Space Marines are just broken from the start. Even if you were to remove their formations entirely, they're still the faction with the best access to specialized weapons and general anti-everything *coughgrav* and the means to get them where they need to be, as well as having by far the most named characters and the best access to heavy armor.
>>
>>47351891

Space Marine codex has a ton of shit options and encourages some narrowness of viable builds.

A better example would be Necrons minus their formations, who only have a few shit options and a few options that are nastier than the overall codex average.
>>
>>47351773
Ignore the shitposter >>47351906
Apparently like 7 weapons is super game-breaking for Orks but not for anyone else.

There are under 20 including Walker weapons in the fandex, including special unique character melee weapons. Space Marines have 21, including pretty much neither.
>>
>>47351924
I hate to break it to you, but armor hasn't actually dominated 7th edition. Transports are almost the only vehicles taken.
>>
>>47351971
Yes, but every unit has to have a transport, which puts a lot of armor on the table. Being able to pop them with a minimal expenditure of dakka is definitely worth something.
>>
>>47352001
A first blood point.
>>
>>47351246
>make orks competitive
>give them the ability to completely bring to bear all their shooting, after running, at armywide markerlight-level BS by using 6 units
>give mass mobs 4+ FNP

This is the problem with buffing orks. Ork players run horrible formations like the green tide and then simply wish they were unstoppable instead of realizing the tactical disadvantages to investing in things like tides and stompas. Making it so orks can shoot the enemy off the table in two turns because that's what the best shooting codices can do, actually will not remedy anything.
>>
>>47352017
And a turn shooting at whatever was inside.
>>
>>47352025
REEEEEEEEEEEEE
Fuck off WAAC fag, retard, eldar player. My basic 2 wound sargents need to have 4 strength 8 ap2 attacks on the charge or my army isn't viable!
>>
>>47349722
>>47349736
>>47349875

anyone can give me any advice here? Just looking to start learning the game for now
>>
>>47349722
Post in new thread when it's up
Until then here's some links to help you
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Chaos_Space_Marines%287E%29
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Khorne_Daemonkin%287E%29
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Chaos_Daemons%287E%29
http://wh40klib.ru/codex/
>>
>>47352025
Tell me, wise one. How would YOU fix Orks?
>>
>>47347165
I love the OP image. OP confirmed for not a faggot.
>>
>>47352203
samefag and/or faggot
>>
>>47347590
>How would you counter it?

I would do this thing called "assault".
>>
>>47352177
HYPER GROT UNICYCLES
>>
>>47347581
Love the Assault centurians, btw.
>>
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>>47347811
All options on the table against the crons.
>>
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>>47348223
A guy at my store plays these for a lark. They come in, shoot some stuff. A turn later the are a wet pool of gore and viscera. Good times.
>>
>>47352177
Give them meaningful special and melee weapons, ease off their wack leadership penalties, improved initiative on the charge first and foremost. Points/rules adjustments for stompa/the nauts. The codex has decent items and mechanics, just often too restricted to single units, leaving their special squads lacking certain specialized flair. Bomb squigs are a useful item that overcomes orks bad BS without damaging the balance it's supposed to have with their high shot profile, put it on more units. Orks are supposed to be able to loot broken shit, so why not let them take kan saws on infantry or give them otherwise ork versions of power weapon variants?
>>
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>>47348710
I agree with this. I recently bought Pic-related on ebay. My local meta contains a bunch of competitive, tournament-type players. Every competitivie game with the crons winds up the same way - endgame musical chairs with opjectives and victory points and the crons usually coming out on top.

Necrons are indestructable when played well, barring divine intervention. If you win a game against a comptitive Cron player, you probably played your best game of the year.
>>
>>47350157
New Cron player here. What do you do with all those jetbikes? Also, how did you paint 18 tombblades and not kill yourself? I just finished painting three, and I need counselling.
>>
So are those Facebook FAQs legal now or can I get a few games in with my Dark Eldar before having to shelve them for a new Army?
>>
>>47352438
It's not official yet. You can enjoy DE as they are now.
>>
>>47352438
They're still WIP - so DE aren't shelved yet m8o
t.DE player
>>
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>>47350346
>Deep Striking Snipers who re-roll 1s to hit and wound since they're accompanied by a Destroyer Lord.
Can Jet pack Infantry join regular infantry?
>>
>>47352456
Thank God, I'm just getting them painted now and blasterborn are going to be a hard sell if that FAQ isn't changed.
>>
>>47351924
Without formations and Grav, Space Marines are pretty shitty. Without those, they'd be stuck as the poor man's Ravenwing.
>>
>>47350512
My buddy runs the original Talos models - we joke they look like Satan's dentist.
>>
>>47350755
Fucking play the game, asswipe. You wouldn't know what to do with a netlist anyway. Clearly you haven't an idea in your head.
>>
>>47352491
Yes, and FAQ clarifies that models inside mixed-type units works as per model, as long as everyone sticks to coherence
>>
>>47352494
Things will change. The rulings that gutted Dark Eldar won't and frankly shouldn't change. Dark Eldar should regain shooting in fast transports as an army-wide rule, but the Jinking thing was utterly retarded.
>>
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>>47351931
SM have all the options. Some of them will be relative meh. At least they exist.
>>
>>47352558
Does this include IC monstrous creatures joining other unit types?
>>
>>47352659
That would be a big deal for nids - putting tyrants in gant units for the look-out-sir...
>>
NEW THREAD
>>47352686
CORRECT OP IMAGE
>>47352686

>>47352686
>>
>>47352659
They clarified that MC IC can join a unit, but no IC can join a unit with MC, nor can a MC IC join a unit of only ICs

So, the Eight (Farsight + friends) cannot form a big unit with O'Vesa. However, O'Vesa can join a unit of Crisis, even it already has a Commander.

A Commander cannot join a unit of Crisis if O'Vesa is already there.

In resume, they gave us an order of operations.

>>47352674
Tyrants aren't ICs
>>
>>47348178
Well, I know other anons say they aren't too good but I've had some good usage out of them against Tau and Eldar units.

Firstly, it out-ranges the LRBT for direct fire, and being able to indirect fire means I can keep them behind buildings backfield, hammering whatever he has hiding out back.

However, Dawn of War deployment renders them almost completely moot, I'd highly recommend Medusa cannons (preferably carriages, but mechanized works well too).
>>
>>47352708
Oh man. Thanks Anon. I've been completely fucking this up.
>>
>>47351724
Link to FAQs?
>>
>>47352708
An independent character and an MC cannot be in the same unit, with the sole exception of the IC and MC being the same model. An ICMC can't join a unit with another IC, even if that other IC is already an ICMC. Who joins who in what order doesn't matter. If you have an ICMC in a unit, then that is going to be the only IC that unit has.
>>
>>47352893
Can't link to facebook because 4chan thinks you're spamming, but it's on Warhammer 40,000's official facebook page.
>>
>>47348987
Fucking this. It just took all the character out of them
>>
>>47351869
>If any army outside SM/Eldar gets buffed, I wouldn't complain. Especially DE, Orks, SoB and CSM
Again, fucking kill yourself.

I am also a Tau player, and I'd rather see us get a 20% point increase across the board and have all MCs and GCs removed entirely, than watch Orks get buffed to Space Marine levels.

We have to go to great lengths to not have 2/3 turn games in my local area, because we play Eldar, Space Marines and Tau, and it is SHIT to play. Sure, we are all more or less equally bullshit, but the problem is that GW has a SUPER shit mentality, where:

1. Something has the ability to outright remove the enemy, while being squishy as fuck themselves, or
2. Completely impossible to remove

That's it. The highest tiers are literally "immovable object" against "unstoppable force", which gives us a situation where you either have two unstoppable forces that completely destroy each other turn 1/2, and then clean up turn 3, or you have the *somewhat* balanced game of unstoppable force VS immoveable object, where it is also usually over by turn 3, either because one side managed to punch through the indestructible deathstar, or because the deathstar just stomped across the enemies before they managed to do so, or...

The most mindnumbingly boring shit where you have two unkillable forces that just engage in a staring contest.

Fuck that shit. Whenever we tone it down and take joke choices, we have a blast, and we have long, tense games where everything comes down to the last victory points, or a unit desperately trying to hold on to that one objective that would win the game, with the enemy throwing absolutely everything at them to destroy them. It is FUN, unlike the top-tier SM/Tau/Eldar shit.

Giving ANYONE else that kind of power would make the game even MORE dull. Make them interesting, not strong.
>>
>>47349799
Same time as plastic sisters
>>
>>47353096
>So that's why Orks should be shit!
Fuck off, kid.
>>
>>47351630
I don't think this is the real Odin, he hasn't read his own codex
>>
>>47353237
You didn't even fucking read the post, so why did you even bother replying?

The weakest armies, AKA DEldar, Nids and Orks, should get buffs. But small ones, like point decreases, slightly more options to make them more flexible instead of one-trick ponies (Flyrant spam).

They should NOT make them Marine-tier. Anything among the top armies needs to be nerfed, and hard.

But you are clearly among the top 3 armies, so you are just butthurt I am suggesting nerfing your precious piece of shit army, aren't you?
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