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Warhammer 40k General

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MURDERWINGS edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
First for sexy SoB and thread wars!
>>
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>>47329327
Silence! This thread is undead!
>>
So a Frag Cannon and a Heavy Flamer is better for Furioso than Blood Talons?
>>
the slightly older new threas with more posts in it is here
>>47329210

no point splitting eveyone up.
>>
>>47329412

REEEEE OLDTHREAD SCUM GET OUT

REMOVE SKUB
>>
>>47329412
Kill yourself.
>>
What games do you plan on doing soon? Any new models that your getting ready to build?
>>
Roboute Guilliman is the best primarch.
>>
Anybody have any predictions about when a new CSM dex will come out so being a traitor won't be suffering?
>>
>>47329471
More like the blandest
>>
>>47329466
I'm doing my best to assemble and paint the remainder of my Chaos force. They've been sitting around for a while, but I've promised myself that I won't start on anything else until it's done.
>>
We had so many threads with the paneled image that were great.
Go check, hardly any OP images related shitposting
>>
>>47329490
>he doesn't need a retarded gimmick to succeed or stand out

That means he's the best, just like Horus.
>>
>>47329466
I need to paint my second dreadknight. But I'm getting really tired of painting marines and leadbelcher. I honestly don't know how hoard armies, or armies with lots of vehicles paint their stuff without dying from boredom.
>>
>>47329539
Horus had so much potential... Too bad he wasn't smart enough to keep himself from being a pawn of chaos. Imagine if he instead reigned in the chaos gods powers and then didn't betray the emperor.
>>
>>47329510
It pleased everybody bar the autistic ones who want to post whatever and shitpost.

It's so stupid. The general image is fine. The panelled one is great. It's easy to spot and it's recognisable. That's it. It means people who don't want to be here, don't click on by mistake.

>>47329479
If the rumours are right

Warzone: Fenris (Part 2)

Which will include updates for:

Rubric Marines.

Which will lead the way to CSM revamp.

Whether or not CSM is linked to a Warzone book (CSM vs SoB + Catachan would be amazing, SoB fight Chaos scum, Marbo can be re-introduced or die heroically ARRRGHHHHing everybody) is unknown.

The other shit is Jean Steelers Codex and Deathwatch Codex (Thank fucking Christ, wanted this for years).
>>
>>47329479
>implying it won't somehow be WORSE.

Hope is the first step on the road to lol it's gonna be shit.
>>
>>47329479
Its called 30k, go play that.
>>
^_^
>>
So, playing against a friend of mine who likes Chaos Space Marines soon. He's been trying to up his game with Renegades and Heretics, but it's still Chaos, y'know? I'm wondering what you all think of this, for 2000 points?

++ Imperial Fists 2000 ++

+ Sternhammer +

5 Assault Marines: 110
- Flamer
- Drop Pod

3 Grav Centurions: 500
- Land Raider Crusader

Chaplain: 110
- Digital Weapons
- Angel of Sacrifice (Crozius that lets him attack even if he's killed in overwatch/before his init)

10 Tactical Marines: 160
- Meltagun
- Combi-Melta
- Drop Pod

10 Tactical Marines: 160
- Meltagun
- Combi-Melta
- Drop Pod

10 Tactical Marines: 165
- Plasmagun
- Combi-Plasma
- Rhino

5 Devastators: 150
- 4 Lascannons

5 Devastators: 110
- 4 Heavy Bolters

5 Devastators: 130
- 4 Missile Launchers

+ Combined Arms Detachment +

Librarian: 90
- Bones of Os'Rak (+1 Warp Charge, can reroll psychic tests)
- ML2

5 Scouts: 70
- Sniper Rifles
- Camo Cloaks

5 Scouts: 70
- Sniper Rifles
- Camo Cloaks

Imperial Bunker: 115
- Ammo Store
- Ammunition Dump
- Void Shield

The idea is the Devs hang out on/in the bunker, while the drop podding marines create a line between him and it. If he can break the line, he can get the delicious candy inside into close combat.
>>
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>>47329592
>Warzone: Fenris (Part 2)


UGH
G
H
>>
>>47329670
What? Shield of Baal got two. Damocles got two. That means Fenris will get two.

Why are you surprised? They use it to release stuff together. As I said, this time it's Rubric Marines update (apparently, which makes sense). Followed by CSM update.

Confused why you're shocked.
>>
>we're doing two threads and arguments episode

I'm sick of these re-runs and I don't know which channel to watch.
>>
>>47329689

Who said anyone was shocked?
>>
>>47329661
,':)
>>
>>47329710
You're disgusted, but that's like being disgusted of your own shit when you knew it was coming out.
>>
>>47329720
Yeah, but its more like watershit where you were hoping for some solids but ended up with a liquid.
>>
>>47329741
where*
>>
>>47329741

Not really, the first shit (Part 1) came out, you knew you weren't done and you have only eased the blockage. You knew the 2nd part was coming. So you shouldn't have been expecting watershit at all, just the same old.

You knew it was going to happen, you knew a popular army wouldn't be ignored. Fuck knows what will happen though, anon.
>>
>>47329720
You're not disgusted by your own shit? Shit is shit, dude.
>>
>>47329788
Not really, it's shit, we all poop. Even apples, according to the famous book "Everybody poops".
>>
>>47329786
>you just took a shit, but you know you'll need to take one later
>whatever, it's fine, at least you got the first one out of the way so you can get a bit of stuff done. we'll worry about that second shit when it comes around
>second shit arrives after you forgot about it/sooner than you thought

What would you first reaction be to this? Probably SW
>>
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How could we turn the Scions into an army of their own without adding Inquisitors ? Add Vendetta and meele Scions ?

Also is there any reason to take the Commisar instead of a Command squad in a CAD list ?
>>
>>47329797
So you're saying you would be fine reaching in the toilet and smearing your shit all over your face? You should be at least somewhat disgusted by your own feces. It's an ingrained survival instinct to stay away from unsanitary and dangerous things that cause disease and death, that humans haven't out-evolved.
>>
>>47329806
commissar is cheaper and thats about it
>>
>>47329816

HOW DID THIS TURN INTO A POOP FETISH DISCUSSION
>>
>>47329806
Making them a shock and awe kind of army. Give Scions some sort of Orbital deployment where each scion can be "deepstriked" onto the table for 5 points each and don't count as having been moved or deepstriked. Make all vehicles have outflank. Give them faster vehicles.
>>
>>47329820
No one is fine with that. The reason being the unpleasant smell and social normative programing causing stimulated sickness during the act before sterilization and constant exposure. Now, on the other hand: It's a factor of life. You have to deal with it. No need to go "EW, YUCKY" every time you go poop.
>>
>>47329806
>vendetta and other variants
>scion drop Sentinels
>infiltrating CC scions
>heavy/special weapon scions
>shrouded till they fire their hotshot long-las scions
>more weapon variety-instead of hotshot lasguns, make an s3 ap5 assault 3 12" version that can be bought for an entire unit and similar wargear options
>Leman Russ Conquerors
>Rapiers and similar portable artillery
>Tauros Venators and such
>Fast light superheavy a la the malcadors, preferably not amazingly good but not stompa-tier either
>Lord Commissars having officer rules
>option to take inquisitors, fuck you
>>
>>47329866

So what you're saying is you admit it's disgusting but try to claim it's not.
>>
>>47329839
>Give them faster vehicles.
They have a flier and a Fast transport vehicle.

They already have enough deep strike, they should get more unit choices.
>>
>>47329806
They were, it was called Elysian Drop Infantry.
>>
>>47329570
time
also the reason why I have 3 armies in 'production'
>>
>>47329902
I don't mean deep strike. I mean a rapid deployment. Something that gets them onto objectives before anyone else and then fortify. It's a niche that hasn't really been filled by many. A turn 1 deployment.
>>
>>47329806
Someone asked on the Facebook page if they can officially take forgeworld stuff. If it's given a green light then they'll have access to fast leman russes and stuff. Though if you're using a vulture with them there's nothing to stop you from already taking these units

Also give the Commissar a Voice of Command upgrade option

Let sergeants take melta bombs

Let Tempestor Primes take a refractor field

Pretty much take the commissar if you're only bringing scions for cheap deep striker's and slap him in a squad that could benefit from stubborn
>>
>>47329941
>mp4

You won't fool me into clicking that scat porn video of some dude rubbing shit in his face!
>>
>>47329806
choice of infiltrating or deep-striking
option to buy their pistols back
option to take units as "platoons" (0-2 command squads, 1-5 scion squads) in troops, and introducing a proper HQ unit that can issue multiple orders a turn

Vultures and Sentinels for some extra heavy weapons alongside the taurox prime and valk.

That's it.
>>
>>47329590
>Too bad he wasn't smart enough to keep himself from being a pawn of chaos

Yeah, too bad he couldn't outwit the cosmic scheming of unfathomable intelligences that exist outside of his plane of existence that he didn't even know existed, and had him in his grip long before they made their existence known to him.
>>
>>47329903
I wish they would update them for the current edition or make them completely separate from the regular IG codex so that they're not stuck with outdated or not working rules within a year or two.
>>47329934
Air support from FW would be cool, same with quickly deployed turrets but tanks or other slower vehicles don't fit them. Those Elysian buggies on the other hand...
>>
>>47330033
oh also

Bringing back the "special mission" rules as some sort of chapter-tactics/doctrina imperative equivalent. That would be pretty neat.
>>
>>47329570
>>47329907

Yeah I'm struggling through the last few models in a Nurgle Daemon army. It took me 6 weeks to do
21 Nurglings
40 Plaguebearers
GUO and 2 Heralds
3 Plague Toads + Riders

12 plague Drones and it's complete. I have 6 done in 3 weeks, I can hardly bring myself to finish, so close to the end.
Why does this happen. It happened with my IG army too. last few units take as long as the rest of the army did.
>>
>>47329689
>Damocles got two

Actually, three.
>>
>>47330113
>GUO

I pity you, theyre so hard to do well
>>
>>47330130
Three? Mont'ka and Kauyon or whatever, what was the other one?
>>
>>47329327
>thread war

welp, just gonna repost this army list then. Pls tell me if its garbo
Revised Exorcists/GK list from yesterday.

EXORCISTS - 986

White Scars Tactics

HQ - Librarian - 90
Mastery Level 2

TROOPS - Tactical Squad - 95
Gravgun
Combigrav
DT: Rhino - 35

TROOPS - Tactical Squad - 95
Plasmagun
Combiplasma
DT: Rhino - 35

TROOPS - Scout Squad - 74
Camo Cloaks
4x Sniper Rifles
1x Missile Launcher
DT: Land Speeder Storm - 40

TROOPS - Scout Squad - 74
Camo Cloaks
4x Sniper Rifles
1x Missile Launcher
DT: Land Speeder Storm - 40

FAST ATTACK - Bike Squad - 93
2x Gravgun

HEAVY SUPPORT - Devastators - 280
4x Grav Cannons
+5 Marines
DT: Rhino - 35
NEMESIS STRIKE FORCE - 510

HQ - Librarian - 110

TROOPS - Terminators - 195
Incinerator
2x NDH

HEAVY SUPPORT - Nemesis Dreadknight - 205
Heavy Psycannon
Nemesis Greatsword
Personal Teleporter


1496/1500


I might drop the scouts + speeders for deepstriking melta Scion Command squad and volleygun squad, situation depending. To bring it up to 1850 I'll bring:

HQ - Ordo Malleus Inquisitor - 80
Terminator Armor
Psycannon

Elites 1 - 50
Psyker
Jokaero Weaponsmith
Acolyte Bolter

Elites 2 - 160
7x Crusader
2x DCA
Ministorum Priest

Chimera - 60
2x Heavy Bolter
Psybolts
>>
>>47330175
Not him but maybe Forgeworld?
>>
>>47329884
This pretty much.

Their theme should be along the lines of "Navy SEALs in space."
>>
>>47329918
So... give them a unit with a Scout move then?
>>
>>47330113
are you the guy that posts on /wip/ and has that great stuff?
>>
>>47330219
Something a bit more. Maybe infiltrate?
>>
>>47330175
1-Warzone Damocles
2-Warzone Damocles "Kauyon"
3-Warzone Damocles "Mont'ka".
>>
>>47330219
Not that guy but it would be cool if you could decide during deployment what rule each unit gets. Guys who you deploy normally get Scout, guys which you don't deploy normally get Infiltrate and guys which you keep in reserves get Deep Strike.
>>
>>47330130
>>47330175
>>47330255
Four if you count the Burning Dawn/Operation Shadowtalon boxed set mini-booklet (Now in the MEGA). It introduces one of the characters who takes a knife for Shadowsun at the end.

There's also a few novels, I think.
>>
>>47330194
>sneaky covercamping scouts with a ml
>and a DT
why for
>single bikesquad
pretty weaksauce
>Devsquad
gravcannons are too expensive and unreliable outside of skyhammer, i've found, but if they do get to unleash their firepower they're amazing. Your choice
>ML2 lib
its shit, free up 25 points every single time
>termies
good
>Dreadknight
good, if you can give it an incinerator too its even better

>scions instead
make up your mind

>that entire inquisition
absolutely_disgusting.jpg
inquisitor is decent but you're paying a premium for a t6 humie and a psycannon
>elite 1
dies if a tac squad looks sideways at it. Drop the monkey, take 11 acolytes with stormbolters instead for a not-awful thing. Monkeys are overpriced to buggery unless you're cruising around in a chimera, and even then they're iffy
>elite 2
Pricey, low-t assault unit that isnt even in an assault transport

I would scrap your entire Inquisition force idea, or just take an inquisitor
>>
>>47329644
Not nearly enough chaos.
Wheres the cultist?
Wheres the spawn?
Wheres the daemonic shit?
And reminder you can only play against autistic 30k players who have more money than sense.
No offense.
>>
>>47330255
I just checked. There two main books were Kauyon and Mont'ka. The first one only pops up the collectors edition.

The only other supplements were the Starter Force of SG vs Tau, which were mini-ones.
>>
>>47330255
>>47330305
Wait, I forgot the Apoc Zone one. I don't think I've got it.
>>
Okay, hear me out. This is how we make Scions great again. Deep striking formations!. They take a -1 penalty ontop of any bonus/penalty and deepstrike without scatter onto any friendly unit. 80 points and you can call down an aegis defense line around an objective that your guys are camping. 100 points for a 2 shield void shield generator. 30 points for tank traps.
>>
>>47330338
>Deep striking formations

My phone auto-corrected this from fortifications.
>>
>>47330323
>>47330255
Wasn't the Apocalypse one just called Damocles? Wasn't that all combined into Kauyon and Mont'ka? It doesn't seem to be on sale any more so I assume that.

>>47330286
When I was originally talking bout it, I meant major supplement books. Damocles got 2, if you ignore the starter set unique ones and the Apocalypse one which I think has been discontinued.

So Space Wolves finishing it, isn't a surprise.
>>
>>47330338
anything heavier than sentinels or sentry turrets would be completely out of place
>>
>>47330368
Stuff like the Leman Russ Conqueror fits, i think
>>
>>47330368
Its just defensive structures. Nothing too heavy. Maybe the void shield generator being the heaviest.
>>
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>>47329626
If it gets any worse i'll just play counts as Space Marines.

But I will say it and tempt fate, HOW COULD IT POSSIBLY GET WORSE?

I've played CSM since 4th and the only time i've had any faith in my army was for about three months after the 6th ed codex came out. Every other day I know i'm going to have to climb a mountain of glass and pray to the ficklest of the dice gods in order to win.

What could they do?
Drop the Baleflamer to AP4?
Make VOTLW 3pts?
Drop the black mace?
Kill competitive Spawn?
None of these make the codex so much worse than is already is. I honestly can't think of any other codex worst that CSM and its been that way for almost 3 editions. So go ahead Kelly, Ward whoever make the worst codex even worse I doubt well even notice as the Taudar keep turning friendly game stores into angry game stores.
>>
>>47330338
>>47330380
>>47330368
I meant fortifications, guys.
>>
Did anybody upload

"The Young Wolf's Return" somebody gave me a link, think it was Carnac, but I didn't seem to bookmark it.
>>
There were glider delivered tanks in RL, so I don't think it would terribly out of place to drop Taurus or Hellhound variants. Devil Dogs would be a pretty good alternative version of Dreadnoughts.
>>
>>47330393
Ward left GW, I believe. Memers claim people threatened his life due to his rules.

Either way, you gotta keep prodding. Waiting for an update is always better than actually getting it. As it's usually disappointing. I await the day it happens for SoB.
>>
>>47330338
>>47330395
A full-on fortification might be a bit much, but dropping in some pylons with small walls beside them could be neat.

You don't need to fully bubble-wrap a point with walls, but giving a bit of cover in a direction could be nice.
>>
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Speaking of Elysians, can I get a clarification on of their rules ? Specifically the
>(and any units embarked upon them)
Does this mean that units embarked upon the Valkyries count when calculating how many units are deep striking ? IE Valkyrie with a Veteran squad counts as two units and you need to have say, two Drop Sentinels to deep strike them turn one ?
>>
>>47330338
>>47330413
Hmm...maybe instead of a full aegis, you could call down just a single section of one?

It would function the same, but be much smaller unless you brought in several.
>>
>>47330299
Landspeeders are to get the scouts into objectives/sniping positions and then go be a nuisance shooting things and drawing fire. Not worth the points I'm guessing?

Thanks for the advice. I'll drop the ML2 and might switch the devs to lascannons (but I'll check with a playtest). I may eventually investigate skyhammer too.
>>
>>47330441
Not worth the points and you want sniper scouts to be in ruins for 3+ cover in your own backfield, not capping points.

I was saying give the gk Librarian ML3 and keeping your ML2 SM lib, by dropping your landspeeders and such. Psychic supremacy is genuinely excellent to have
>>
>>47330407
>>47330368

Drop Sentinel squads would be a neat addition. They're definitly light enough to be flown in, and could give a bit more punch to a Tempestus force.
>>
>>47330411
6th ed CSM is a massive step up from 4th ed CSM. It would have been great if the power creep didn't go up so fast with the Xenos armies and if SM weren't so heavily undercosted.
>>
>>47330380
still a russ, man

A plastic vulture would be something I would buy for scions. Maybe even a light tank like the hellhound, but an MBT? just feels off.
>>
>>47330469
Alright.

Actually, I could also bring a Psyker Inquisitor too. And cheap denial dice alongside some bolter tarpit dudes from the same codex.
>>
>>47330480
>Drop Sentinel squads would be a neat addition

Already exist. Run Armoured battlegroup or that one drop troop guardsmen legion to get them
>>
>>47330491
Its actually a lightened version of the russ tank.
>>
>>47330469

Camo cloaks aren't worth the 10 points IMO. If your enemy doesn't have Ignores Cover, which is very common, your scouts are no more durable than tactical marines. And tactical marines aren't exactly durable.
>>
>>47330491
Fast russ though, i could see a bunch of tauroxes and three conquerors doing a surgical strike against an enemy supply line or such. It suits the ground-assault archetype pretty well, i feel
>>47330509
Yes, but they also fit the fluff for scions and would be nice to have as an option for a better codex
>>
So far, I count 19 Tau GW Datasheets that aren't in the codex/farsight supplement.
>5 Burning Dawn (Out of Print)
>5 Tidewalls from Kauyon
>Ethereal Council, Riptide Wing, and Ghostkeel Wing from Mont'ka
>Tidewall Rampart from limited release (Out of print)
>Tidewall Counterstrike Cadre from limited web release (Out of Print)
>Ethereal Honour Guard from Start Collecting
>2 replacement flyers and 1 replacement formation from Death From The Skies

Am I missing any?
>>
>>47330554
Yes. It's called the final Death Litany of 40k.
>>
>>47330518
>>47330525
thing is, you might as well just play guard if you want russes. Scions already have a light battle cannon platform, so don't really have a place for the conqueror.

sents that can get dropped alongside the infantry make sense. Maybe even cyclopses or tarantulas for some supplemental firepower that they can bring with them, but russes just can't keep pace.
>>
>>47330589
but thats the thing, the conquerer CAN keep the pace, its a Fast Tank. What you lose in variety and adaptability (no other patterns of russes available, weaker main gun) you gain in speed and being able to actually use sponsons.
>>
>>47330588
I don't get it.
>>
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>>47330589
>>
>>47330153
Yeah, tough but hella fun to paint. I have to go back add a bit of shadow. Just gonna lightly spray some dark green/black thru a .2
>>47330222
Idk if its great, but ty anon. Also:
>checked
>>
>>47329806
Port some Elysians-stule rules and units to them. Some more air support would be nice. Also more specialised types of scions maybe?
>>
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>>47330657
>>
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>>47329806
Oh and the ability for the sergeants to carry a rifle like the rest of his guns, fuck this mandatory sword and pistol bullshit
And call them Stormtroopers again
>>
>>47330664
Man it kills me that GUO arent worth running.
Str D was the worst thing that happened to 40k
>>
so can you technically mount bikes in a transport?
>>
>>47330664
>>47330657
yeah you're the guy. your stuff really makes me to pick up nurgle to paint in my offtime. I'm struck between daemons or tyranids. I'm the typical grey knight fag in the /wip/ threads.
>>
>>47330605
And it'll finally be relevant again.
>>
>>47330338
I really like the idea of scions as a core army, but they have too few units to really work.

Right now every unit but the commissar has to double or triple up in its role to be effective.

If you take a knight, an inquisitorial detachment, and scions as your core detachment (either a formation or a CAD, your choice) I wonder how much better they'd be.

>>47330673
scion sergeants with power fists look so cool but there is really zero reason to ever give them a power fist

>>47330693
RAW unless the transport or unit says no, yes you can
>>
>>47330738
>a knight, an inquisitorial detachment, and scions
I've done GK, 25 scions and a Knight and done decently up until tau happened to me
>>
>>47329479
CSM already got their update in the form of reprints of their old supplements with some new rules sprinkled on top.

NPC factions can only get one update a year, tops
>>
>>47330760
Csm got 2
>>
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>>47329592
>Warzone: Fenris (Part 2)
A new Deathwing formation C'MOOOOOOON

>Whether or not CSM is linked to a Warzone book (CSM vs SoB + Catachan would be amazing, SoB fight Chaos scum, Marbo can be re-introduced or die heroically ARRRGHHHHing everybody) is unknown.
A Pandorax v2 would be cool, with Grey Knights, Dark Angels and Sisters of Battle on one side and Daemons, Chaos Space Marines and traitor Imperial Guards on the other.
>>
>>47330759
even having a knight kind of feels like a crutch though, and I get really paranoid any time a single unit costs more than 300 points

all it takes is some drop podding or infiltrating melta and your 300+ point model goes back in the box
>>
>>47330779
aside from the reprints on their supplements, what else did they get this year?

honestly I am really shocked that Orks actually got a new model this year.
>>
>>47330673
>call them Stormtroopers again

Why would you call them that when they never where those to begin with? Scions have their own fluff. Storm troopers are just an optional thing in different codexes. You can have them in an Armoured Battlegroup.
>>
>>47330804
2 reprints.
>>
hey guys, i wanna get into 40k. im mostly in it for the model painting but having a game to play with my little plastic army men seems great too

how do i have the LEAST bad time possible if i wanna play mono-god nurgle
>>
>>47330738
>scion sergeants with power fists look so cool but there is really zero reason to ever give them a power fist
How about punching stuff ?
>>
>>47330840
Play monogod nurge and don't use chaos space marines.
>>
>>47330790
>Catachans
Please no. "Muh supermen on steroids, even a stillborn catachan can wrestle 3 hive tyrants on a bad day while sneaking past eldar rangers and being injected 3 marihuanas."
And then you bring them to table and they are some t3 t-shirt saved manlets. Fuck Catachans, give me any reasonable jungle fighters instead.
>>
>>47330760
You mean mediocre formations for medicore supplements on a shit codex?

It doesn't matter how well you bedazzle it, the basic pieces are still garbage unless they're gonna give CSM the formation to end all formations it will only give them something to hobble on.
>>
>>47330814
I guess? honestly all the new rules split between the two reprints could have been fit on a page or two, but they were reprinted separately so they could be 33 dollars each, Of all the formations anyway, only a handful are actually usable.

That pretend decurion looks really cool until you realize it is over 2000 points with no upgrades at all making it unusable outside of apocalypse
>>
>>47330855
They used to have ambush rules.
>>
>>47330840
Basically just play Nurgle Daemons and then slap minimum cultists and a shit ton of nurgle bikers. T6 bikers are amazing, and you need them in your life.
>>
>>47330851
they are only s6 with the power fist

is a single s6 ap2 attack at I1 really worth the points?
>>
>>47330865
Doesn't change the fact that their lore is more retarded than Draigo^5
>>
>>47330867
nurgle spawn are good too

fast, hella wounds, hella tough
>>
>>47330840
Plague drones are decent and come in the get started box.

Plague bikers

Plague zombies

Plague hulks

Maybe a The Purged detatchment for shredding flamers and rockets that pollute the ground
>>
>>47330673
>And call them Stormtroopers again
it's the adeptus astartes/space marine split again

the dogs of the munitorum having a funky faux-latin title makes sense
>>
What weapons would be best for outflanking devs with ignores cover?

MultiMeltas? Or just more Grav.
>>
>>47330906
depends on your meta,

plasma for style
grav for substance
melta for if that leman russ is an eyesore and must be removed from your sight
>>
>>47330881
>Land raiders and speeders are names due to the fact that the founder of the STCs was named Arkham Land.
>Orks believe that colors have properties that enhance objects.
>Nork D-dog bullies orks
>Pask is a douche (as of new tau lore) and uses friendly tanks as meat shields for his own tank.
>Slaneesh is a tranny
>Administratum once declared a dead legion heretics after they didn't show up for deployment.

You must be new to 40k
>>
>>47330933
>>Pask is a douche
TAU PROPAGANDA :^)
>>
>>47330933
>Pask is a douche (as of new tau lore) and uses friendly tanks as meat shields for his own tank.
not sure why since he seems to have thousands of clones of himself

fuck you google fuck your click until there are none left captchas they are buggy and don't work fuck fuck fuck fuck
>>
>>47330933
>Makes sense
>Orks believe =/= truth
>Nobs bullies boyz, Ogryn is way huger than nob
>Imperial officers don't care about their subjects is the norm
>Slanny has been s/he for forever
>Administratum fucks things up because impossible bureaucratic machine with really clunky data network

Your examples are shit and I've probably played 40k longer than you have.
Catachan lore is shit and only gets free pass because muh BALLS OF STEEL and RAMBO!!! and for the fact that Catachans don't play any major role in anything.
>>
>>47330969
seriously this new recaptcha shit is fucking awful takes ten times longer to solve and is buggy af how could they release a product so bad
>>
>>47330985
Okay friendo. Going to hate on a unit in a 40k universe of blown out proportions from a time period where guard were known as "Cool guys with sunglasses" and Rambo style soldiers fit in the hair metal theme at the time. Go ahead. Enjoy your Tau "pureness"
>>
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>>47329271
Miniwargaming power rankings:
>Matt
4/10
pros: makes some cool senarios/tables, loves fluff
cons: mormon, ugly, sets up games to favor himself, whines a lot, puts his company on a pedastool
>Dave
6/10
pros: outgoing and loves the hobby, plays fluffy and makes cool senarios
cons: mormon, loud, annoying, sometimes super fucking annoying
>Steve
7/10
pros: pretty chill, loves the hobby, willing to play fluffy or stronger lists, good natured
cons: plays necrons, and eldar a lot, sometimes sloppy, sometimes takes cheese when opponent isn't
>Quirk
7/10
pros: the chillest guy on the planet, never gets mad at losing or gloats when winning, not ugly
cons: sometimes boring personality, feels like he's going through the motions, takes terrible lists and messes up rules more than others
>Josh
5/10
pros: good painter, plays different games
cons: doesn't know rules well at all, annoying at times
>Lee
7/10
pros: amazing painter and has cool custom armies, chill, looks badass
cons: too quiet, sometimes mumbles, doesn't do his own battle reports
>Chris
8/10
pros: amazing painter, super chill, amazing voice to listen to while painting, loves the hobby side of it
cons: doesn't seem to play at all, doesn't do battle reports or guests in them
>Jeneane
6/10
pros: paints great, kinda cute
cons: just paints

Former Miniwargaming Ratings
>Leland
8/10
>Cooler
5/10
>Ash
6/10
>Jay
9/10
>Dan
9/10

And there is the problem with Miniwargaming now. They have a lot of average dudes that just aren't that interesting or get annoying.
>>
prospective tau army builder here.

Im a bit uncertain about some of the weapon configuration options for the battlesuits and the commander., the codex says that they can choose up to three, and in the case of the commander, up to four ranged weapons, but my understanding is that the twin linked variants take up two of these options, so does that mean that the commander, who gets four can have a twin linked weapon and then select two support systems? i would assume that selecting more than 2 weapons doesn't make sense because they only have two arms for weapons.

the codex also says "Any Crisis Bodyguard/The Commander may take items from the Signature Systems list" with no reference to limit so *theoretically* could i have an absolutely bling Commander who has upgraded body armor and a shield generator and can enable his unit to reroll missed hits and ignore cover while also self destructing when killed? not saying this is a worthwhile use of points but any ideas for multiple signature system items being used would be interesting.
>>
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This is what the avg. tau player looks/acts like. Prove me wrong.
>>
>>47331212
>Personality:plays to win
>yellow like the poster boy tau figures

Seems about right.
>>
>>47331193
sometimes i feel like a nerd for playing 40k but at least now i know im not the kind of guy that writes these fucking posts
>>
>>47330790
>A new Deathwing formation C'MOOOOOOON

>You gain one additional Orbital Bombardment for each Deathwing unit in your army. These Orbital Bombardments may only be targeted at Faction: Space Wolf units.
>>
>>47331212
>beats by dre
>>
>>47331193
>knowing all these dudes

I watch them occasionally, only guy i have any real opinion on is that fat guy who plays like only lizardmen in warhammer fantasy. He seems like a cool dude.

Is he steve? I think he plays a lot of necron
>>
>>47330924
Well my army is all about style, meta is fairly tame as we have a ganrlemans agreement to give fair warning if we'll be using cheese or superheavies.

If missile launchers weren't so shit and marines could take grenade launchers as special I'd be using that.
>>
>>47331212
>Age:35

Getting some Chris-chan vibes.
>>
>>47331267
maybe one day chris-chan will move on from pokemon to minions
>>
>>47331212
Cannot unsee his Hitler stache.
>>
>>47331263

Missile Launchers are only shit because they're 15 points. Same with plasma pistols. If they were still free/5-10 points they'd be amazing.

If GW really expected marine players to not immediately remove all infantry ML upgrades from their list after basically charging them all 10+ points AND expects us to pay 10 for flakk, they're more retarded than they let on.
>>
>>47331298
Yup.
Hell I'd pay 15 maybe even 20 if flakk was included.
>>
Never done wargaming shit before, but 40k is arguably the most popular thing these days. I'm thinking of going to the LGS and watching people play to see if maybe they can show me the game and to check to see how rancid the smell gets in there when the locals are around.
Is there a good "how to get started" guide somewhere? Stereotypes to avoid? Thinking of getting the Start Collecting Skitarii box if I decide to play.
>>
>>47331398

https://www.youtube.com/watch?v=WpH7jGrXlTQ

Couple editions out of date, but the basic game actions like walking forward, rolling dice to shoot, hit, melee, etc are all still the same.

Walks through the major meat of the game that is moving, shooting, and melee in a simple manner on screen.

Multi-part video. Once you watch these and understand the game is just about rolling dice and comparing results on a chart, the rest of the huge, complicated rulebook really just becomes little modifications as to how you move or shoot or attack.
>>
>>47330985
>i've probably played 40k longer than you have

Son, I've been playing this game for longer than you've been alive.
>>
>>47331201
They can mount weapons on their shoulders. Hypothetically, you could have a Commander with 2 pairs of twin-linked weapons, such as a plasma rifle on each arm and each shoulder.

However, something to keep in mind is that they can only fire 2 guns in a shooting phase, so even if you gave a crisis suit a missile pod, fusion blaster, and flamer, they could only fire 2 at any given time. A twin-linked weapon only counts as firing one though, which is why a commander with double twin-linked weapons can shoot both.

Other than that, you have it right. A commander can easily get a twin-linked weapon and 2 support systems.

As for signature systems, you're right in that they don't take up slots on the Bodyguard and Commander, though I believe there is a limit to how many you can take.
>>
fucking gravcannons man. its almost impossible to make a good space marines list without them.
>>
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Would this type of soldier be passed off as a guardsmen? So long as you give him/her a lasgun?
>>
>>47331671
Depends on the general ability to mass produce or mass conscript that kind of soldier and how cheaply and casually he could be disposed of. Otherwise he might be more of a Scion or possibly even an assassinorum agent.

Mostly though, he's probably a minor or space laborer.
>>
>>47331664
Literally just use plasma
>>
>>47331671

Seems like stormtrooper/MT but sure you could say it's a hazardous environment cadian equivalent.
>>
>>47331298
This just in: something too expensive for it's effect is bad

welcome to literally the first pillar of game balance my man
>>
Is it possible to make a non-cheesy Eldar list?
>>
>>47331664
>Impossible to min-max without them
Fixed it for you
>>
>>47331822
Skip Scatterbikes, D weapons and limit your use of Warp spiders.
>>
>>47331780
fucking this. Jesus, if something is bad then by definition in 40k the item costs too much for what it does.
>>
>>47331849
Or it shares slot with something that does its job better/does a job noone needs done.
>>
how common are flyers used in 500/750pt matches?

should i have a dedicated anti air unit or is it not needed?
>>
Can i make a humble request for people to post any 40k "feels good" pictures please, thats the smiling dude with hands on his face, there s the Dangel, braven and khorne one i know of, thanks!
>>
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>>47331929
No but you can have this propaganda instead.
>>
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>>47331929
Your incredible awkwardness leads me to believe youre some redditor who's "daring" to post on 4chan but sure, okay.
>>
>>47330682
>all S:D instead becomes S10 AP1 with the special rule "destroyer" - rolls to wound ignores invuls, rolls to pen grants +2 to the vehicle damage chart
Better?

I hate S:D but I hate those faggots with 3++ with rerolls even more. They are the reason S:D is even needed in the first place.

Not that my army has good access to the D, since that is apparently something imperials and Eldar should keep for themselves. The faggots.
>>
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>>47331929
>>
>>47331916
Depends on your opponent and his faction.

Eldar, Deldar, SoB, AdMech and Tau are the lest likely to bring them <1000 points

Daemons/Csm/Nids are the most likely to bring a single.

Orks and IG might being one or not, Marines will almost only bring them as part of a fornation.
>>
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>>47331929
And some more
>>
>>47330858

"Dark Crusade: All units in this formation get +1 to all stats.".
That might do something...
>>
>>47331929
Join the guard, it is your destiny.
>>
>>47332003
++Are capped at 4 for regular units.
HQ and Special charactes capped at 3++
>>
>>47332003
AP2 and 3 need to become less common, Ignores Cover needs to become far less common, rerollable Invulns and Cover need to become far less common, S:D and Stomps and all other non-Instant Death removes from play effects need to fuck off.
>>
So in a previous thread I posted this short story I wrote and read. It got "rave reviews" Only two people replied and they both hated it. so I figured I'd post it here to display my shame and hope for some input.

Before you say anything, yes, edgy, I know. It's the grimdark, it's pretty much to be expected. It's from the perspective of a sanctioned psyker.
Anyway, here you go: https://www.youtube.com/watch?v=GHj3uRpzSzE

Let me have it, /tg/. I can't get better without feedback.
>>
>>47332042
>all instant death

I feel like the double strength over toughness instant death is fine.
>>
>>47332023
>>47331916
Note that Daemons, Tyranids, and, to a slightly lesser extent, CSM will probably be bringing a FMC that will often be on the ground anyways.
>>
>>47331988

Just trying to be excessively polite so people feel that way inclined, thanks, have some reddit gold
>>
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Why aren't you man enough to play IG?
>>
Why are there no wraithlord characters?

With all the named dreads out there I wouldnt mind just one.
>>
>>47331193
C'mon, Matt is at least an 8/10

He's the one that makes the campaigns and create rules for custom scenarios, which are frankly very good.

Him alone is the sole responsible for bringing the idea of Narrative Campaign back into the general 40k audience.

Now when I organize a Narrative Campaign with the casual and new players, instead of hearing "What's that? How does that work?" i hear "Cool, like MWG!".

Makes things easier.
>>
>>47331849
Not just 40k. One of the core tenets of capitalism is that there are no bad products, just bad prices. Beats By Dr Dre IEMs are garbage at $75, but pretty good for $3 in a white box.
>>
>>47332056
Reread what I wrote. I'm talking about non-Instant Death rules that cause models to be removed from play or otherwise slain regardless of Eternal Warrior.

Instant Death should be knocked down to D3 wounds for every unsaved wound or something similar. Still absolutely brutal, but it makes things like Nobs, Tyranid Warriors, etc a bit more viable.
>>
>>47331193
>all of them:
1/10

Irritating Americans, several fatties.
>>
>>47331490
messing around with epicroster seems to prevent you from having two twin linked weapons on the bodyguards so they do take up two options it seem, so i suppose the trade off would be whether or not you would want to have potential double hits or one set of hits with twin linked, but having a commander with the Command and Control Node signature system is the same as giving all your weapons twin linked which is very potentially quite lucrative.

having 3 or 4 crisis suit bodyguards accompanying a commander, then giving them all smart missiles or whatever weapons depending whether youre countering hordes or vehicles or whatever then having them able to go to town on whatever targets you want, with all their accompanying drones having BS 5 because of drone commander, so marker lights or whatever the hell else you want all going to town on your designated target. though i just noticed you could trade 2 marker lights for scour and all your wounds ignore cover meaning you wont need to get that extra signature system.

then again this has probably all been debated to death here its all new learning stuff for me as im still reading up all of these rules and different things.
>>
>>47332071
Theres the wraithseers.

But really wraithlords shouldn't be "characters" because they are dead, they are only called into service in the direst of circumstance and even then they are detatched from the world of the living.
>>
>>47332085
>messing around with epicroster

its got alot of bugs, just get battlescribe
>>
>>47332081
+1
>>
>>47332082
they are canadian. but I agree the brit channels are better, minus table top tactics.
>>
>>47331193

I feel people give Matt shit for no reason. Sure he's a bit waac tfg, but every channel needs some different tastes and hes the only one there who has decent rules knowledge.
And the mormon thing, he turned out ok for growing up severely bullied at school and then brainwashed by a religion. Even the mormon no-homo thing he only says they shouldnt marry, which i agree since marriage is a christian thing and how dumb are you if you marry a dude in a religion that hates you.
>>
>>47332108
>no reason
>lists the reasons
>>
On a different note: Battlescribe 40k data just (i dunno when) updated admech with rangers/vanguard in dominus maniple. Just took 3 months from my bug report....
>>
>>47332108
/pol/ invasion in 3...2...1...
>>
>>47332116

Did you read the post? I explained the reasons, reading comprehension for tha wiiiiin
>>
>>47332088
What happens after a Wraithlord battles, do they just take the spiritstone and put it back in the infinity circuit?

Couldn't there be technically an Exarch that has been battling as a Wraithlord for a very long time and has developed his own reputation even after dead?

I mean, there are 'Nid characters. Doesn't seem like such a stretch especially considering only the cream of the crop gets to be a Wraithlord.
>>
>>47332126

yea im not gonna discuss it further.
>>
>>47332128
did you read my post?

i said that you feel there are no reasons, then you went into explaining the reasons

>reading comprehension for tha wiiiiin
>>
>>47332085
Bodyguards only get 3 wargear options, TL weapons count as 2 each. You use them because battlesuits can only fire 2 weapons per turn. Commander gets 4 wargear options, so you can take 2 TL weapons if you don't want to go for the buffs. CnC Node requires the commander not to shoot for the turn in order to TL his unit, so don't bother taking weapons if you're using it.
>>
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>>47332108
Marriage provides a laundry list of very tangible benefits from the government
>>
>>47332108
>marriage is a christian thing
Ignoring that it predates Christianity and has legal ramifications.
>>
>>47332100
Please.
TTT is the best channel, only one that can see more than two dicerolls in a riw before someone teues to for a meme or "joke".

I swear some of those are like watching a warhammer special episode of BBT
>>
>>47332108
>since marriage is a christian thing
Unfortunately it's a civil thing, which is fucking stupid. Everyone would be better off if all legal references to marriage were removed.
>>
>>47332129
Wraithlords ARE the spirits of exarchs.

And they are returned to the eternity citcuit as soon as possible, to be outside is to be torn from the nirvana of ancestors and old friends and plunged back into the chaostic hellscape of death, screams, demons and a dying race.
>>
>>47332147
TTT is terrible. The smaller brit channels are better. TTT is just a bunch of netlists and shakey cam. They have the worst camera focus out of any of the channels and list variety is nill by the main guy.
>>
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>>47332140

i listed why those werent reasons. wat?
>>
>>47332165
I know, I just explained myself wrong. I called him an Exarch because that's what he is, didn't mean an Exarch that happens to be a Wraithlord.

Anyway, technically it could be possible, I guess. A Wraithlord character would be interesting.
>>
>>47332175
Cam is a bit shakey sure, and he does love hsis eldar windsurfers, but he's not in every game, barely even 1/4th.

Still there's a load of other players with inteesting list's, only that IG manlet with bitch-tits sets my cringe abuzz, rest are cool.

All hail Warboss Beard
>>
>>47332143

not discussing, send me a pm (hah)
>>
>>47332198
Wraithlords are actually characters and they can issue challenges. Wraithseers even are Indepent Characters that can join units (but not other MC's)
>>
>>47332183
your either a space furry player or a raven guard player.
>>
>>47332194
>waac

this is one reason

>mormon

this can easily be another

>gay

yet another

you explained why you personally think they arnt valid reasons, but they are still reasons
>>
>>47332213
Nope. Orks.
>>
>>47332223
don't forget he's ugly too anon.
>>
>>47332198
There are two named, though both were destroyed, Khiraen Goldhelm was a prime example of why the Eldar are loath to use them as he was slain and his soul torn from the spiritstone to be devoured by She Who Thirsts.
>>
On the topic of Wraithlords, how can I support my Wraithlord so he actually gets to do things? They have so many weaknesses while not being actually that deadly in melee it's a bit sad.
>>
>>47332243
Hanging around a Avatar is about it.
>>
Is the avatar 3+/5++ or -/3++? I'm guessing the former, but with Daemons you never know.
>>
>>47332286
3+/5++
>>
>>47331490
>though I believe there is a limit to how many you can take.
Nop. You can give a single commander ALL THE SIGNATURE SYSTEMS.

Bodyguards and shas'vre use hardpoints for them though.

And it would be straight up retarded to take them all. 0 purpose whatsoever, and most of them are shit/counter-productive to stack. And it would be ridiculously expensive, too.
>>
>>47332223

wow so dumb
>>
>>47332255
>you need 200 points and occupying a LoW slots on an army with Wraithknights to make the Wraithlord worth it
>not only that but then you have like 360 points on two miniatures that are only really good at melee and get shit on by instant death

Why are the coolest minis always the worse ones?
>>
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New codex FAQ's are out
>>
>>47332312

who the hell uses eldar cad?
>>
>>47332142
yeah thats what i was thinking, just having 2 regular weapons on the bodyguards then getting effective twin-linked because of the signature system on the commander, not sure what else to get on the commander because most of it depends on the situation and id hate to waste the slots, but spending points for no reason doesnt help either., maybe just give him a weapon if everyone else gets fucked or get the ignore cover signature system in case your marker drones die, either way there are some pretty exciting things to do i suppose. too bad the commanders cant get any decent melee weapons apart from that onager gauntlet but i suppose thats the bane of tau units.
>>
>>47330693
>>47330738
no. only infantry units can be in transports (unless the transports rules say otherwise). bikes aren't infantry but their own unit type.
>>
>>47332348
link?
>>
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>>47332348
>>
Can someone please explain D weapons to me?
>>
>>47332348

thats in line with the other faqs. Though the whole transport rules are turning weird, sometimes the models are on the field and sometimes not.
>>
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>>47332363
>>
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>>47332374
>>
>>47332312
Other armies would kill for either of those.

125 points for a S8 T8 model isn't bad at all.
Hell the Avatar is murder in melee and can rake a beating too, true ID weapons aren't exactly common.

Avatar Aura should make eldars within 12" give up battle focus to charge after the run as the surrounding Eldar drown in his boiling bloodlust.
>>
>>47332351
Doesn't matter.
Avatar is command slot along with the Phoenix lords.

>TFW you can field 12 Wraithknighs if you wany, but the Court of the Young king is still Apoc only.
>>
>>47332039
Fuck your characters. 4++ is the best ever, no rerolls ever.
>>
>>47332371
Rulebook does it just fine.
>>
>>47332351
Windrider and Wraith Host formations are insanely overpowered. If you don't want to use those two but want Wraithlords/Fire Prisms and stuff you have to go CAD unless you go unbound or you get the Guardian Battlehost which forces you to get war walkers, support batteries and regular guardians which are quite eh.
>>
>>47332312
Well you could go with "Strenght in numbers"-way: Take eldar Warhost, take Windrider Host (cheapest) and then, at 1850 points, take twelve wraithlords and run them 6"+6" up the ass of your opponent.
>>
So is this list bonkers or am I onto something?

10th Company Task Force Detachment

050 Sergeant Telion

110-Scout Squad x10
020-Camo Cloaks
110-Scout Squad x10
020-Camo Cloaks
110-Scout Squad x10
020-Camo Cloaks
110-Scout Squad x10
020-Camo Cloaks


Gladius Detachment

110-Scout Squad x10
020-Camo Cloaks
010-Sniper Rifles

220-Assault Centaurians
020-Multi-Meltas

100-Dreadnought
005-Plasma Cannon

120-Vindicator
120-Vindicator

200-Stormraven Gunship
000-Plasma Cannon
000-Multi-Melta
005-Extra Armor
>>
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>>47332371
>>
>>47332424
it's bonkers
>>
>>47332411
Can be insanely OP.

Noones forces you to tske scatterlasers or D schythes.
>>
What is the best way to kit out a tactical squad?

Chapter tactics aside
>>
>>47332371
Instead of rolling to wound, you roll to check if you rape your opponent's face or his ass.
>>
>>47332443
Nothing but a Razorback.
>>
>>47332424
1500 points BTW
>>
>>47332422
That's bloddy mad.
...
I'd stick with 10 so i can get them glaives and maybe a few spiritseers.
>>
>>47332374
Well thats some nice buffs to sisters. Anti-psykerstar tactics, buff to Immolator (wohoo the hatch is no longer welded shut!) and buff to Exorcist's LoS.
>>
>>47332453
Melta gun and a razorback?
>>
>>47332424
So how would you tackle this list with your own forces?
>>
>>47332443
Depends on your chapter tactics.

Really it's like asking whats the prettiest colour, visuals aside.
>>
>>47332461
I thought the Immolator already had two fire points in the hatch. Was I confusing it with something else?
>>
>>47332434
Bikes are still rather underpriced even at base and Wraithguards can wreck a surprising amount of shit with Battlefocus, but that can be somewhat averted by just taking Wraithblades.

You will still have a Wraithknight though.
>>
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>yfw malal will never come back
>>
>>47332475
Yes. Rhinos. Immolators used to have 2 firepoints on their top hatch in old Witch Hunters codex but they kinda forgot about it in new digital releases.
>>
>>47332468
>Grav the centurions
>Melta the dreadnought
>Charge the tanks
Meanwhile, the other 1000 points of my army cleans up the scouts. Tabled by turn 3.
>>
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>>47332445
>>
>>47332371

roll to hit like normal
on a hit, roll a d6 on d table. 1 nothing, 2-5 d3 wounds, 6 6+d6 wounds no saves.
counts as s10 for instant death, usually ap2 but can be ap1 or whatever, you throw 1(!) save per hit.
No reanimation protocol or feel no pain.
>>
>>47332515
important to mention wounds dont spill over
also vehicles are the same but substitute wounds for hull points
>>
So.
Heavy bolters.
>Salvo 2/4
>Soecial issue ammo for tac/devs
>5 point cost and available as Special Weapon too

Which'd help it's popularity most?
>>
>>47332507
and how would you pop the gunship?
>>
What's the point of making Wraithknights Lord of War if due to Formations you can field TWELVE for every fucking Windrider/Guardian host?
>>
>>47332424
oh, crap, i don't have any objective secured command benefits in any of my detachments.

Shit, this list isn't going to work.
>>
>>47332532
Quite a few other armies also get heavy bolters other than Marines. But yeah, it needs to be salvo2/3 atleast.
>>
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>>47332445
Surprisingly accurate
>>
>>47332515
It's d3+1 wounds, and a 6 is no saves allowed. Also, wounds are allocated per model. If one guardsman takes 12 wounds, he dies but not anyone else.
>>
>>47332515
>>47332527
Yeah ok right. Ouch.

Do AM have any good options to use this?
>>
>>47332532

5 cost + special would make Storm Bolters pretty meh.

Mind you, being Storm Bolters being Stormbolters makes them pretty meh.
>>
>>47332534
Shoot it with the heavy weapons on turn 2, probably. Or maybe just ignore it since it's not scoring. Or maybe I just blow it out of the sky with the twin linked autocannons on my Deredeo.
>>
>>47332555
Can I allocate the wounds? Or does the opponent? i.e. opponent targets squad, he rolls up 12 wounds, I dedicate them to a grot.

Sorry - I've only played a few games so still getting the hang of it.
>>
>>47332580
Wounds are always automatically allocated to the closest model to the enemy except under special circumstances.

Seriously just read the book, it's all in there.
>>
>>47332567
Only the Shadowsword, a Baneblade variant with a Volcano Cannon. Don't bother with it though, superheavies are scary but not actually effective.
>>
>>47332576
Yeah, should just be standard issue for vets and HQ.
>>
>>47332507
so whats your list like, then?
>>
>>47332348

>Does the Culexus Assassin's Etherium negate Ballistic SKill bonuses (markerlight, hunter contingent...)?
>Yes

But marklights say that they work on Snapshots.
>>
>>47332689

FAQ guy hasn't read the rules, basically. Couple of calls like that.
>>
>>47332580

Let's say your opponent nails you with a large blast D weapon and hits 7 models. He then rolls 7 times on the D weapon damage table.

99.9% of the time against infantry models that lack an invul or cover save you don't need to refer to the table. Str D counts as Str 10 for instant death and rolling a 2+ on the table causes at least 2 wounds. Therefore, any 2 wound or less model, or any model with less than T6 (which is the vast majority of models) is simply killed on a 2+.

If the unit has cover (and units either have cover or don't, outside of insanely rare circumstances) then you can roll cover saves against anything that isn't a 6. If he rolls a 6, one model is toast; nothing outside of a really big super-heavy can survive that. Same applies for invul.

But yeah, in most cases, D is simply "kills on a 2+". Vehicles are a separate matter but rolling to damage them is very straightforward.
>>
>>47332620
Fist of Medusa with Stormlance and Honored Ancients, plus a Skyhammer force.
>>
Where are the rules for assassins? Do they have their own codex?
>>
>>47332728
I don't know what any of that is.
What codex is it in?
>>
>Love WHFB
>Everyone at my store only wants to play 40k
>They kill WHFB
>Just want to play 40k now
>Everyone else is playing Age of Sigmar

Kill me.
>>
>>47332730
Their codex is online only.
>>
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>>47332730

Damocles Crusade: Mont'ka.
>>
>>47332734
Angels of Death for the Fist of Medusa detachment, I think Skyhammer Annihilation Force is in Codex: SM.

The main parts are the two squads each of devastators and assault marines that deep strike with relentless turn one, the Stormlance company that lets me disembark, shoot, and reembark, and the Dorito dreadnought that's rape in a can.
>>
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How highly would you rate the ability for a model to give everyone else in the army +1 attacks?

for tau
In very small games, 200-400 points
>>
>>47332759
Doesn't he have to stand still for a turn to give the bonus? Sounds kind of derpy. I'd just take buffmanders and stick them in the drone formation.
>>
>>47332689
Yes it would work if you fire snapshots. But you dont, Etherium says that you fire at BS1. It overrules markerlights.
>>
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>>47332770
Wait is that an actual thing? I was just homebrewing a young farsight for one of my players use in a killteam campaign
>>
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>>47332794
>Tau have an artifact that gives them as many attacks as ork boyz
>>
>>47329479
>being a traitor
>not suffering

If you didn't want to suffer, should've stayed a loyalist.
>>
>>47332794
I thought you were talking about the fire warrior HQ guy that gives an extra shooting attack.
>>
>>47332846
Nope, melee attacks not extra shots
>>
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>>47332759
>bringing tau into cqc willingly

come into my web said the spider to the fly
>>
What's the best way to outfit a renegade knight to ally with CSM?
>>
>>47332851
I stared at this long enough to notice that even though it looks like he's pulling the door closed in reality the door isn't rotating, just panning to the left

Just how low was the budget for this show
>>
>>47332856
Two gatlings seems to be the best, but if you only have the one box you can't do that, so a gatling and a d-sword maybe?
>>
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>>47332851
>kroot become infiltrating ork boys that can actually shoot
>Crisis suits can shoot, assault with four str 5 attacks and then hit and run to utterly paste boyz/guardsman/etc
>>
>>47332874
What about double battle cannons?
>>
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>>47332822
>>
>>47332892
Does the rest of your army have solid AA?
>>
>>47332882
Hit and Run comes at the end of the phase, so you're getting hit back.

And your initiative is shit, so it's not only a tough roll, but you're probably going last in melee.

Either way, you're only WS2, so that extra attack isn't gonna hit anyways.

Friends don't let friends charge with crisis suits.
>>
>>47332907
WS2 only matters if the enemy is WS5.
>>
Do different SoB orders have their own colors or is it black and red all the way down? If they do have different colors, is there a list or something somewhere of all the named orders and their color schemes?
>>
>>47332555

its not d3+1. its just "d3 instead of 1"
i said no saves.
You are correct on no spill over.
>>
>>47332907
>WS2
Still hitting on 4's, because weapon skill is laughable.
>getting hit back

Enlighten me how strength 3 guardsman and boyz are going to melee down the T4 3+ save multiwound crisis suit.

Keep in mind that this is HoR killteam, units/squads are only ever 5 strong.
>>
Where do I find the chaos psychic powers? I havent played this game since 5th edition, so I cant find it for shit. Its not in the rule book.
>>
>>47332851
>tfw got rekted by a Meleemander yesterday

I play necrons. He carved into my Spyder fucking my canoptek harvest, and then went on to slaughter the rest, before charging a full unit of necron warriors with a cryptek, winning combat by 4, breaking them, and sweeping them off the board.

The fucker singlehandedly won him the game.
>>
>>47332936
In the chaos codex.
>>
>>47332873

Just as low as all animation from the time. There are a lot of tricks like that in old Animes and lower budgets.
>>
>>47332944
Farsight or Onagermander?
>>
>$68 for the basic rules
>$35 for your army's rules
>$30+ for your first box of models, or $68 for a start collecting box

And GW wonders why there's so few new players. Sell a fucking mini-BRB, nothing but rules, at-cost. Put it online for free. For a supposed "miniatures" company you're sure charging a lot for rulebooks.
>>
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>Be new to 40,000K after being introduced to it through DoW

>Looking to snag army books both to decide who I want to main and also just because they're cool as shit

>Adeptas Sororitas is not in the main store

Are they currently updating the book or something? Or did they stop producing it? I don't mind getting the "enhanced" edition for my tablet but I'd much rather a physical copy if it's the former.
>>
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>>47332944
>>47332882
that sounds amazing, i look forward to finally getting in some games this summer and all the cqc it will bring

>>47332920
your entire army isn't ws5 or better? weird

>>47332983
no, they couldn't be bothered to print a book. but hey; now it's digital instead of 2 out of print white dwarfs
>>
Going to be going to a tournament next month so I am dusting off my version of Super Friends.
This will be my first time using the Space Wolves Start Collecting formation but I think its special rule allowing a unit to give up shooting to be able to run and still charge. This should almost garuntee quick assaults.
There is a limit of three fliers but I doubt I could deal with one effectively, though I think I could run from the creatively.

1850 Super Friends

Ravenwing Strike Force:

Interrogator-Chaplain - 160
>Mace of Redemption, Bike
Techmarine - 110
>Servo-Harness, Power Axe, Bike
Ravenwing Command Squad - 250
>5 BKs, RW Banner, Apothecary

Space Wolves "Deathpack" (Start Collecting)

Wolf Lord - 195
>Black Death, Storm Shield, Thunderwolf
Thunderwolf Cavalry - 340
>4 TWC, 4 TH/SS
Grey Hunters - 230
>9 Hunters + Pack Leader, 2 Meltagun, 1 Combi Melta, Rhino w/ Storm Bolter / Dozer Blade

White Scars Librarius Conclave

3 Level 2 Librarians on Bikes - 110ea
>One has The Hunter's Eye

1850/1850

The Conclave will probably go with the Ravenwing (Giving that Deathstar Ignore Covers and possibly Invis or some of these whacky new SM Powers). Still unsure if Grey Hunters should bother with a Rhino of if a Drop Pod would be easier.

Thoughts?
>>
>>47332989
Gosh Darnit, I forgot the fast attacks for my Ravenwing Strike Force

Darkshroud - 95
>Assault Cannon
Ravenwing Bike Squad - 120
>2 Grav Gun, Combi Grav, Melta Bomb
>>
>>47332922

This is an easily Googled question Anon, it's not exactly obscure information. Each order has it's own colour scheme. There are several 'doll' illustrations on Google images displaying the various colour schemes.

>>47332983

GW has been gradually phasing them out for the last few years. Hopefully that's heralding a new codex and a fresh batch of models, and not their removal from 40k.

It's anyone's guess which one will be the case, but there are occasional rumours of new SoB models being designed.
>>
Haven't played since 5e. Is it worth coming back with my Blood Angels?
>>
>>47332989
Note that the Deathpack can't run and charge if you do stick any of the Libby's with them.

Technomancy can do decent anti-air with Machine Curse/Flense.
>>
>>47333002
>there are people that still think Sisters are coming back
They dead, brah. That Kickstarter killed whatever slim chance their was of a new release.
>>
>>47332759
>>47332944

Wait. What's the build for this Meleemander?
>>
>>47333011
Oh Darn, Fair enough, no libbys from them. Thanks.

>>47333009
BA are the weakest Astartes at the moment. Using them in Codex Space Marines will prove fruitful though.
>>
do you need to have a detachment with the "objective secured" command benefit to win games?
>>
>>47333029
It's not required, but you'd need a method of stopping your enemy from contesting in its place.
>>
>>47332979
the starter srt has a mini ruleboom and a bunch of minis at a decent price.
otherwise the digital rulebook is only 30 bucks.
>>
>>47333021

What Kickstarter?
>>
>>47333029
Not really at all. My main army (RW) doesn't field any ObSec however it is fast and aggressive and everything on the table has potential to Scout.

See >>47332989 because I don't think those Grey Hunters have ObSec but that is still a very spooky list.
>>
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>>47333021
>mfw GW actually does a full release for sisters of battle in a desperate attempt to make a quarter really good
>/tg/ falls apart as we collectively lose our shit over an update we all assumed was never happening
>>
>>47333061
He probably means that popular one that makes 28mm sisters or something.
>>
>>47333070
Speaking of ObSec, I really wish they would remove the ability of drop pods to have it.
>>
Is there a brain of a servitor, a space marine rookie, or a serf within the capsule?
>>
>>47333101
they're av 12 open topped immobile vehicles. they're hardly any trouble to deal with.
>>
>>47333117
what capsule?
>>
>>47332989
Is this even a viable list?
You hardly have any units and they don't seem that hard to kill, especially with ignores cover.
I don't understand tournaments, that list looks weird and annoying to play.

>3 codexes
>>
>>47333127
They're just strong enough to take actual resources to remove.
>>
>>47333101
I thought drop pods were non-scoring.
>>
>>47333132

Drop Pods
>>
>>47333134
>3 codexes

I hate this too, and it's not even that bad.

Fuck, for a while an ork netlist was going around that was the ork codex, an allied detachment of orks, orks from IA8, a formation from some supplement, and an additional formation from some other supplement.

God damn that shit is cancerous. I wish I was a TO.
>>
>>47333138
They can score just fine, just like any other non flying vehicle.
>>
>>47329884
So basically "give them Codex: IG plus Hotshots"
>>
>>47333002
>There are several 'doll' illustrations on Google images displaying the various colour schemes.
Well, can you help me out and post a link? Apparently my Google-fu is weak because I can only find Bolter & Chainsword mockups of people's custom color schemes.
>>
>>47330393
> worst codex
> has Torrent AP3 Vector-Striking flamer flyer
> 3+ saves, BS4 errywhere, LD 8-9
> easy access to any sorcery

Do your units respond to "We've taken too many hits!" by hitting themselves more?

Did this shit change remove whole methods of playing your army that you've spent years building?

Did an OK walker unit get a 40% price increase, Strength nerf, and a new special rule making it the only vehicle in the game with a Leadership test?

Did your obvious superheavy not get superheavy rules?

Do CSM have more than 2 melee weapon options?

Does all of GW's advertising talk endless shit about how good one of your worst units is?

Did they retain the cost of giving that awful unit equipment from 2 editions ago when other codices got point drops?

Did they inexplicably take away half of the usefulness of your army's unique faction-wide rule?

Do your sergeants have the same shit LD as your regular troops, with no way to improve it?

Did they take away a fluffy, almost-powerful special rule, improve it to brokenness, then hand it lovingly to Space Marines?

I'm not talking shit or having a tragedy contest--just commiserating.
>>
>>47331193
>Dave
>Mormon
What?
>>
>>47333241
You forgot to ask if he could buy invuln saves

>Did they take away a fluffy, almost-powerful special rule, improve it to brokenness, then hand it lovingly to Space Marines?

What was this?
>>
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>>47333212
>>
>>47333241
Yes, we get it, Orks and CSM and Nids and DEldar have been shafted by GW. Please stop getting into cockstroking contests about who is the most shafted, we've been suffering for too long and shitposting does nothing to assuage the pain
>>
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>>47333212

Fair enough. Here they are.
>>
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>>47333268
Says you, i love the I2 meme.The fact that a dedicated melee army is initative 2 remains so ridiculous that its never stopped being amusing
>>
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>>47329271
>message battle for vedros page.
>they say it's launching for 50.00 USD.
Gitz 'n grotz, dis is a wondafull time to be alive. We can krump da oomies with cheep boyz!
>>
>>47333241
>tragedy contest
That's exactly what you're doing.

Not that you're wrong; Orks are worse than Chaos Space Marines. We just don't need spastic retards sperging out about whose army has it worse every single thread.
>>
remember when taking down fexes was considered amazing and now it's basically the very least you should be able to do?
>>
>>47333282
it's not ridiculous. melee specialist focused on hitting hard rather then hitting first is a pretty standard thing in gaming.
>>
just started reading the ork codex.

jeesus, why would you nerf orks even harder than they already were? its not like they were super overpowered to begin with...

i'm 5 minutes into this book and i already see they got rid of mob rule and nerfed tankhammer
>>
>>47333282
>Ork
>Melee army.
they're a fucking horde army you dipshit. Quantity > quality.
>>
>>47333290
>gonna be 90 AUD
>stupid gub'min
>shitposting
>>
>>47333282
Eh, there's nothing inherently wrong with them being I2. They just need to be tougher and hit harder when they do get to hit. Shit like SpaceOdin making Orks turbo-fast is even worse.
>>
>>47333299
>S3
>>
>>47333290
>buying a start-painting kit designed for 8 year olds new to the hobby and sold to stores that don't traditionally carry 40k merchandise because you want a few cheap snapfit orks

Not sure if despicable or just very, very sad
>>
>>47333322
Despicable? Why? It's not like they'll be a shortage, anon.
>>
>>47332363
>FAQ relating to AdSor
Surprising
>AdSor as part of Codex: Inquisition
A sign of things to come?
>>
>>47333299
Some other anon beat me to it

>>47333313
Two attacks on a 6 point model is impressive though
>>
>>47333322
they're the same snapfit orks that were in the 5e starter set. it's neither despicable nor sad.

if all you need is cheap bodies too fill out units its a good idea.
>>
>>47333331
>Despicable? Why? It's not like they'll be a shortage, anon.

For the same reason as the 30 year old neckbeard in line with the 8 year olds for MLP merchandise
>>
>>47333267
>>47333277
Thanks guys.
>>
Do you know how to match the colors on GW paints to other brands of modeling paints that don't charge a 300% markup?
>>
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>>47333343
What? Im not even that anon but where are you drawing that connection from? Arent the models, you know, exactly the same?
>>
>>47333360
there's an equivalency chart out there, but it's mostly the older paints. also, there's no alternative to the technical paints.

>>47333343
we're all 30 year old men who play with toy soldiers, anon.
>>
>>47333360
Compare the mls of paint, GW is 130% cost at worst and has some things better than any competitors (try to paint anything yellow with another brand, it looks like either vomit or overly shiny gold). That said, Vallejo is good and apparently Army painter isnt bad either.
>>
>>47333374
what do you mean there is "no alternative"?

where are you getting that from?
>>
>>47333374
I'm 23!
>>
>>47332689
Etherium isn't Snapshots, it's just straight up "you fire at BS1"
They could reword it to "you always hit on 6s" and it would be the same.
>>
>>47333360
GW paints aren't quite as overpriced as you think they are. The price per quantity is similar enough that you should just buy whatever brand you like working with most.

Also, a 100% markup is quite standard. Some common consumer products are as high as 300-400%, and even 1,000% markups aren't that rare. That profit is what allows the company to invest in R&D, new facilities, hiring more employees, and generally expanding.

In GW's case they also pay a stupid dividend (dividends are stupid), but in the grand scheme of thinks that's not a huge cut of the price you're paying.

Anyways, feel free to complain about GW prices. Just don't act like you know what GW markups are, or that 100% markups are strange or unusually greedy.
>>
>>47332500
that's fucking awesome
>>
>>47333385
Thick as fuck paints like ryza rust and shit like typhus corrosion can't be found in other manufacturers, as far as I know.
>>
So the only good assassin is the Culexus?
>>
>>47333382
GWs mettallics are pretty good as well.
but really it's silly too limit yourself too only one brand.
GW is often a convenient option as well. if there's any brand a FLGS stocks exclusively its probably GW.
>>
>>47333242
both matt and dave are mormons, its partly how they became friends
>>
>>47333416
do you know what type of paint they use?
>>
>>47333421
This. Just put them in dropper bottles. It's piss easy, you just use a oral syringe and time. Tip them upside down into disposable cups, mix with a little bit of water to get the rest out and then slice the label's sides with an exacto knife. you can just peel it off. I recomend whatever cheep ass 20ml bottles you can get from chyna. It works for all paints i've come across except for some techincles, like ryza rust.
>>
I live right next to an art supply warehouse. Chances are they sell paint that is superior to GW in every way.
>>
>>47332953
Fusionblades, son.

He got lucky though, only rolled a single 1 during the necron warrior massacre.
>>
>>47333443
Probably not. GW paint is pretty good.

It's overpriced, but not by an outrageous amount.
>>
>>47333263
> Invulns
HahahahahahahFUK I'm so happy now that cybernetic augmentation on my xenos book is standardized with the Honorable Iron Hands Angels of Death Emperor's Finest Space Marines chapter book available from Games Workshop (TM).

It was Assault from Deep Strike on a unit of Stormboyz led by Boss Zagstruk. Now, SPESS MEHREENZ get Relentless, Assault from DS from their fucking spot-on drop pods, & more, on models with heavy weapons, because of the Skyhammer Annihilation Force.

>>47333282
>>47333268
Because I like myself and fun, and other people, who therefore deserve to have fun, I no longer use GW's shit codex. Any barely-literate bumbling retard could pick up the 3rd Ed Orks book & see how the army is supposed to be. If they wanted to simplify, they should have made them i4 when removing Power of the Waaagh!, like they pretty much were most of the time in combat.
>>
>>47333449
The fuck is a fusion blade?
>>
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>>47333430
Wow, because Dave acts completely mental compared to Matt
>>
>>47333443
>art supply warehouse
You will learn that all paint suitable for anything other than a house wall is 'overpriced'
>>
I mean is it oil, is it acrylic, is it enamal?
>>
>>47333311
> not knowing Orks were originally faster than they are in my codex, which has them at +2 I

Aww, you're adorable :3
>>
I'm seeing little enamal paint jars for fucking a buck fiddy. 300% markup was right on the fucking money.
>>
>>47333433
It's a water based acrylic, AFAIK
>>
>>47333473
I'm pretty sure Warbosses weren't I8, you mewling tard.
>>
>>47333421

i dont really agree. The metallics are kind of meh, they separate instantly and have too much medium in them while still being thick. If you want really nice metals try the tamiya range, they get a much smoother cover with their alcohol based ones.
>>
>>47333482
Citadel is acrylic firstly, secondly don't talk about paint quality and then look solely at price.
>>
>>47333482
Enjoy your heavy metal poisoning.
>>
>>47333473
the monolith used to ignore melta and lance, does this mean it's balanced and should be like that?
>>
>>47333499
You could kill a monolith without ever firing a shot at it.
>>
>>47333516
Correct. Things change.
>>
>>47333473
>>47333488
>>47333456

any models without grenades will hit on i1 99% of the time in a real game with any terrain more than your little brothers lego castle. so who cares what initiative they have when they will hit at the same time as a daemon prince
>>
>>47333482
>literally every miniatures painter uses either GW or a similarly priced brand
>I'm sure this random jar of cheap enamel paint is just as good

You go ahead and tell us how this works out for you.
>>
>>47333443
GW paint is high quality and specialized for miniatures.
high end art acrylics aren't especially different in price either.
art acrylics tend to need heavy thinning and then end up overly transparent and don't have good coverage for thin layers type painting you want to do with minis.
it doesn't matter so much for canvases where you can just leave things thick.

cheap craft paints are rubbish and only worth it for terrain where you need heaps of paint anyway and theres less focus on fine details or quality.
>>
>>47333496
I'd be far more concerned about GW giving me heavy metal poisoning than some other company.
>>
>>47333470
Gw paint (and all other miniature brands as far as I know) are acrylic.
>>
You fuckers must really love taking it up the ass. Guess thats the kind of spendthrift attitude you get when you've never had to work for anything in your life.
>>
>>47333545
GW paints are water based acrylic. They taste like ass but they're harmless.
>>
>>47333556
Testors is oil, but one should stay away from testor's oil range for 40k anyway.
>>
>>47333600

thin yo paints mcscrooge
>>
>>47333482
you don't want to use enamels for minis.
You need to start messing around with turps or similarly serious solvents and its too thick to really handle fine detail work.
>>
>>47333600
>be retarded
>get called out by people who actually know what they're talking about
>d-damage control

Don't let us stop you from putting shitty enamel paint on your plastic army men, anon.
>>
>>47333488
> THE POWER OF THE WAAAGH!
> When a big mob of Orks charges they form a solid mass, blazing away with their shootas and screaming Waaagh! at the top of their lungs. The sheer momentum of their charge is stunning and opponents are in danger of getting bowled over by a scrum of Orks all trying to get into combat first.
> To represent the Power of the Waaagh!, when an Ork mob charges into close combat, check its size by rolling 2D6. If the score is equal to or under the number of Orks left in the mob thru charge in with a rousing "Waaaaaaaaagh!". All the Orks in the mob double their initiative characteristic for the rest of the assault phase. In future assault phases the Orks revert to their normal initiative values. If the 2D6 roll is greater than the number of Orks left in the mob the Orks charge as normal and attack with their basic initiative value.
> Orks who make a sweeping advance into the enemy also use the Power of the Waaagh! The test for this is made at the beginning of the assault phase so any casualties from enemy fire will reduce the chances of them managing to maintain their momentum.

It's not that you're just a dick, or even a wrong dick. It's that you're lazy on top of that at best, or intellectually un-curious at worst. You literally don't know what you're talking about, like right-wingers and sex, or bible-thumpers and evolution.
>>
>>47329806
I don't think they should be.
>>
>>47333473
Just because that's how they used to be, doesn't mean it was reasonable. I admire your work but you're not the second coming of Andy Chambers, dude.
Chill the fuck out.
>>
>>47333488
They totally were, it was ridiculous.
>>
>>47333600
I've never had problems with GW paints. The pots are small but you should be thinning them anyway.
Is it really outside of the realms of possibility that GW do something right for once?
>>
>>47333868
Never made the claim; just ran into a ton of ignorant motherfuckers who kept crying into their Wraithknights and stacks of Superfriends books about Warbosses who have a 50/50 shot of striking at the same time as one of their elite units while Nobz still payed as much for regular bikes as Eldar do for a troop choice scatterlaser with 48" movement range & a Decurion that can't be fielded outside of Apocalypse while Markerlights help Riptidrwings always hit rear armor.

I just happen to be the aforementioned bumbling retard who read stuff and shat together a book that's better than "Throw Away Your Killa Kanz and Watch Your Dudes Kill Themselves: The Codex."

It wasn't a difficult feat. For that matter, I'm probably going to boost basic Boyz costs by a point, what with Stikkbombs & new 'Ere We Go!. If I can do this, what excuse does GE have?
>>
>>47333986
Dude, you still need to chill
>>
>>47333986
Mate, you're getting so mad about this fan thing.

Just wait for the next ork codex, play something else until then.
>>
>>47333460

Enclave's relic.
>>
>>47333460
S8 AP1 melta twin-linked fusion blaster that can be used in melee (where it gets armourbane instead)

So 4 or 5 attacks at initiative 3

He happened to get the warlord trait that gives +1 WS for WS5, which makes him a nightmare for Necrons.
>>
>>47333986
>Markerlights help Riptidrwings always hit rear armor.
Now you are just lying.

Go kill yourself faggot. You should never make fandexes compete with fucking Eldar or Marine Superfriends. Those cancerous shits needs nerfed, we don't need more of that kind of bullshit power around.
>>
>>47330554
FW has some:
>Y'vahra
>R'varna
>Ta'unar
>>
>>47331193
Matt is the coolest one. He at least has some genuine emotions while playing the game. The new ork guy and the 'mountain' are as Necron as you can get, and Dave isn't interesting at all. The others... never even saw then in more than 1 video each.

BUt the worst thing from MWG is the comment sections. It's even more cancerous than here.
>>
>>47331193
Oh, Leland was cool. Too bad he left. His Necrons games were the only ones I could watch (and I like Necrons)
>>
>>47333986
Yeah man, your fandex is a definite improvement.
But as >>47334121 says, it doesn't need to compete with eldar faggotry.

Personally I enjoy the ork identity of being slightly clumsy and slow to react, but tough enough to take the hit and hit back harder. HoW wrath is a better representation of a charging mob's momentum than improved I anyway.
>>
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>>47331212
And here are the Space Marine/CSM ones
>>
>>47332070
I play their xeno version
>>
>>47331212
>>47334221
whats the caricature of an average imperium player ?
>>
>>47332443
Drop Pods or Rhinos (if you manage Scout/Outflank/Infiltrate) and 1x plasma/flamer/grav/melta, depending on your meta. You really don't need anything else. Keep them cheap
>>
>>47334285
IG
>m..muh humanity makes me overcome all odds despite being weaker than everyone else
>super brave, except when we need to shoot our friends because we got scared ayway, but that just makes us so edgy that we can stay in the fight, and cut up our enemies with our edgy souls.
>>
What kind of skills would the phoenix lord of the crimson hunters have?
>>
>>47334310
Holy shit, this is not a caricature.

I cringe so fucking hard whenever someone starts his "MUH HUMANITY FUCK YEAH" wank. It is so sad and pathetic to watch, god damnit. It can immediately change any atmosphere to a quiet and awkward one, where no one wants to say anything because the autist is sperging out again.

You can literally make bets on it, and we have. And it is all 4 of the local IG players that does this, and they flip their shit if anyone tries arguing with them.
>>
>>47332983
>Falling in love with SoBs
Don't do that to yourself, man. GW will put you in the no-update zone. Forever.
>>
>>47333029
No need, but you better have good shooting/melee to remove your enemy from objectives.
>>
>>47333127
>AV12
>for 35p

They should've been AV10 and non-scoring. Ok, I'd give AV11
>>
>>47334199
I'm normally not this pissy. ¯\_(ツ)_/¯

The new codex doesn't compete with all that cancerous garbage, and was never meant to. Mostly it was funny to see people so triggered by the possibility of Orks who wouldn't politely commit mass seppuku on the first game turn. Recall also that Furious Charge used to grant +1 Initiative so everyone's favorite gene-enhanced cyber-Catholic space soldiers would get rolled by S4 I5 Choppas against which no saves better than 4+ could be taken. I definitely wanted less powerful than that, so mission: accomplished.

HoW would be cool, but charging itself would need to be changed. As it stands, random 2D6" for S3 hits on B2B is too weak and conditional to bother writing up. Making it S4 would require another Special Rule, so I went with simplicity.
>>
>>47333277
Sacred Rose best order
>>
>>47334351

>Repressor is making a return to the FW catalog
>Immolator is returning for a limited time Mould for the glass canopy is damaged
>FAQ flat out buffs SoB, not just answering ambiguous rules
Now I'm not saying they'll be updated, but there's something coming.
>>
>>47334316
if they don't already have vector dancer then that.
otherwise probably just improved BS or something like tankhunter or snapshotting at BS2 after jinking.
>>
>>47334378
>all these emoticons

you are such a fag
>>
>>47334396
Vector Dancer is stock, Exarchs already have BS5, make precision shots on 5+ and reroll pen and wound vs flyers and fmcs

It would have to be some crazy shit
Most likely something like a 3 or 4+ invuln due to dodging, BS7 or something similarly insane and maybe firing all weapons after moving flat out in exchange for moving less/snapshotting
>>
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>>47334378
>never meant to compete
>nobs get a wider selection of weapons than most hq's
>including a str 8 ap 2 strikes at initative axe
>>
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>>47334448
>hatred for 1pt/model
>>
>>47334448
You're right, only Imperials should have Sx2 AP2 at-initiative on the charge and infinitely-improvable FNP saves and assault from deepstrike and decent close combat. Silly us for forgetting.

> being so dense you think decent assault capability is competitive in 7e

Wewlad.bin
>>
>>47334417
He's a fag for using any at all, m8, but there's only one.

Must be that American education system.
>>
>>47334527
Just because he spaced the emoticons through multiple posts doesnt mean he didnt use multiple emoticons, dumb dumb
>>
>>47334506
Wait! The Imperium gets Sx2 AP2 at Initiative!? Where can I get those....

Oh wait one unit of one "snowflake" faction has those.

>Wulfen as a whole were an abomination with horribly scaling weapons
>saying that because one factions one unit has a broken tier weapon means that should be the base line. Let me guess all Flamers are shit because D-scythes exist right?
>The best legion needs to finish off the mutant trash so we can pretend that they never existed.
>>
>>47334580
> filter
Whoops.
>>
>>47334506
0din, please, calm down!
>>
>>47334506
>this army has a broken weapon
>this means my army deserves it too!
>and on the most basic simple trop!
>and for cheap and on 2 wound models!
>>
>>47334734
To be fair, the wulfen buy their axe for 8. The nobs buy it for 15(and thats with their discount)

Though wulfen are twice as expensive as nobs for the same statline
>>
>>47334585
That's fair enough, sure. In a perfect world, at-initiative S8 AP2 wouldn't exist on any non-vehicle models.

>>47334448
> Melee army's premier melee infantry unit having melee options is bad
Still fewer than any Space Marine sergeant.

>>47334493
Fair criticism. No more Hatred--bringing back the Choppa rule for 2pts/model.
>>
>>47334760
CARNIFEX NO LONGER AVAILIBLE ON THE WEBSTORE, PANIC!
>>
>>47334378
Personally I'd rather stat boyz as WS3, S4 and remove furious charge in favour of conditional HoW.
But that's just one neckbeard's opinion.
Maybe I'll cobble a fandex together. People might even like it.
>>
>>47334808
That would honestly be a big a improvement. WS is so worthless.
>>
>>47334808

>give it a go. cant be worse than that other guys
>>
>>47334493
That's a 16.67% increase in the models cost for what will usually be a conditional 25% increase in choppiness. I don't see how that's OP at all.
>>
>>47334493
>implying hatred is worth a damn
>>
>>47334891
50% increase in choppiness. if they hit on 4s now they hit on 4s with reroll which is a 75% chance of hitting, so 50% -> 75% which is a 50% increase. not to mention they're choppy as fuck already

i mean we're talking 7 points a piece for 4 attacks on the charge at s4 and reroll to hit
come on
>>
9TH PAGE
PANIC
MAKE THREAD
>>
>>47334835
Last game I had a Tankbusta Nob solo my friend's Soul Grinder because of WS4-3; he missed every time until I landed the Tankbusta bomb & it exploded. But S4 HoW & WS3 would be all right.
>>
>>47334968
Just migrate to >>47329210, dipshit.
>>
>>47334968
Lazy faggot

Made the thread myself
---------------------------------> >>47335012
>>
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Best way to get into Warhammer 40k?

I'm reading Horus Heresy by Dan Abnett and playing through Dawn of War.
>>
>>47335048
battle for vedros if you want orks or a spess marine, it's releasing in a month or two. If you want to start now, get stuff that isn't in those boxes.
>>
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>>47335048

Just play the firs Dawn of War.
>>
>>47334786
>That's fair enough, sure. In a perfect world, at-initiative S8 AP2 wouldn't exist on any non-vehicle models.
Or at least have some form of drawback, or be a 1-per-army thing.

Fusion blades from Tau have S8 AP1, but what the poster earlier forgot to mention was that it has the rule Power Outage, which means you lose the weapon if any of your close combat attacks comes up as 1. And it costs 50 points, so even if you also get a twin-linked melta (which also dies if said close combat roll of 1 happens), it is still horrendously overcosted on a WS4 I3 model.

In all honesty, i wish it just cost 30 points (50-20 for the twin linked fusion blaster) and could be taken by more tham just 1 guy, but also prevent the model from taking any ranged weapon. I want melee to work better in my Tau army...
>>
>>47331193
Chris is the only one that's half normal. In fact, I really can't stand their PC family friendly bullshit, if it wasn't for their Fantasy battle reports I'd be unsubbed.
>>
>>47333022
Enclaves Commander w/ TL Fusion Blaster and Fusion Blades required.
Recommended sig: Iridium Armour
Your choice of two between Stim Injectors (FNP), Shield Generator (4++), VTR (Fleet + Hit and Run)

BS5, WS4, S5(8), T4, W4, I3, Sv 2+, Ld10 independent character
On the charge you will hit with 5 attacks, S8 AP1 Armourbane Blind

Unit options: Commander Farsight, Onegar Gauntletmander, SFN+WSD, Failsafe Detonator, Repulsor Impact Field (D6 s4 AP- hits at initiative 10), Mirrorcodex, PEN.
>>
>>47334135
GW datasheets
Thread posts: 470
Thread images: 50


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