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Warhammer 40k General

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>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q

Would limiting detachments help this game? edition
>>
Do you make your own color scheme for Your Dudes, or just stick to pre-existing ones?
>>
>>47329284
Own color scheme for homebrewed stuff makes me feel more attached to them.
>>
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***Formation-Infernal Tetrad-
Daemon Prince (Khorne, Daemonic Flight, Armour of Scorn, 2x Greater Reward, 1x Lesser Reward)-280
Daemon Prince (Nurgle, Daemonic Flight, Impossible Robe, Level 3 Psyker 2x Greater Reward)-315
Daemon Prince (Slaanesh, Daemonic Flight, Soulstealer, Level 3 Psyker, Warp Forged Armour, 2x Greater Reward)-350
Daemon Prince (Tzeentch, Daemonic Flight, Impossible Robe, Level 3 Psyker, 2x Greater Reward, 1x Lesser Reward)-360
------------------------------------------------------------------------------------------------------------------------------------------
***CAD-Orks-
HQ-
- Mek-15
Troops-
- 10x Grots-35
- 10x Grots-35
Lord of War-
- Kustom Stompa (Krusha Ball, Mega-Klaw, Supercharger, 1x Grot Bomm Launcha)-460
------------------------------------------------------------------------------------------------------------------------------------------
1850/1850

All Daemon Princes are Azhag the Slaughterer (WHFB Orc Warboss riding on a Wyvern, who is a level 3 wizard) that have been modded and reposed (possibly changing the character mounted on top). The Kustom Stompa is an idol.

What do you think? This was really just my attempt to make a list with 5 models, but if it's viable, I'll do it. Would people be willing to accept me summoning 'daemons' that are just Orcs and Goblins, or would I have to not roll on Maleific?
>>
>>47329284
I like to make my own color schemes. More fun that way.
>>
>>47329284
I was told on /tg/ that nobody gave a shit about that kind of crap, so I ended up folding to BA as they have several 'in chapter' colour schemes (Gold for Command + Sanguniary Guard, Red for basic (plus codex markings like Yellow helmet for Assault Sergeants) and Black+Red for Death Company, with Blue for Librarians)
>>
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I want to make a renegade space marine chapter who have turned against the Imperium for their callousness towards the chapter. I was thinking about using the Chaos space marine codex and avoiding all the chaos bits since theses guys aren't supposed to have gone to chaos. I'd be using that codex to represent supply shortages.
How bad of an idea is that?
>>
what do you think are fair pursuit and agility stats for a Hellblade.

looking too houserule my FW flyer into death from the skies until/if we get the FW errata.

does something like pursuit 3 agility 5 seem appropriate?
>>
>>47329284
my own scheme for my fleet
>>
>>47329374
You are doing the exact opposite of what I've seen be recommended, which is telling CSM players to use C:SM.

It's your army, anon. I wouldn't do it, but it's up to you.

And if they've not gone to Chaos, then you should just stick to the SM codex, honestly.
>>
>>47329374
>I want to make a renegade space marine chapter who have turned against the Imperium for their callousness towards the chapter.

Sounds like a bunch of whiny pussies to me.

For newly renegade, or Chaos warbands that aren't highly corrupted by Chaos, the vanilla codex works best, and is also a stronger army. You can go your route though, it's much more devoted to Chaos. Just know that it will be doubly challenging, as CSM is already quite hard to make a good army out of without arbitrarily losing things like Chaos Spawn, Be'lakor, winged DPs, etc. It would represent the lack of gear well.
>>
>>47329374
If they're based of of Bionicles then it's the best idea ever.
>>
>>47329374
The best way to represent a Renegade chapter that hasn't gone Chaos with supply shortages is to use the vanilla codex and avoid taking whatever they're supposed to be short on supply-wise.
>>
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>>47329429
>>
>>47329458
>>47329429
Iron Hands that took it way too far? With Heretek auxiliaries?
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>>47329458
Full wraithlords would have been a better idea for the toa though.
>>
Can space marines get out of their armor? Do they?
>>
Whatever, I'll ask here then. So for my furioso, frag cannon + heavy flamer is best tier? What's a good structure for a Tacticool Squad? I want to make my army decent first and then later I'll get some spare squads to swap out.
>>
>>47329487
Yes and Yes.
>>
>>47329487

Kill yourself.
>>
So, playing against a friend of mine who likes Chaos Space Marines soon. He's been trying to up his game with Renegades and Heretics, but it's still Chaos, y'know? I'm wondering what you all think of this, for 2000 points?

++ Imperial Fists 2000 ++

+ Sternhammer +

5 Assault Marines: 110
- Flamer
- Drop Pod

3 Grav Centurions: 500
- Land Raider Crusader

Chaplain: 110
- Digital Weapons
- Angel of Sacrifice (Crozius that lets him attack even if he's killed in overwatch/before his init)

10 Tactical Marines: 160
- Meltagun
- Combi-Melta
- Drop Pod

10 Tactical Marines: 160
- Meltagun
- Combi-Melta
- Drop Pod

10 Tactical Marines: 165
- Plasmagun
- Combi-Plasma
- Rhino

5 Devastators: 150
- 4 Lascannons

5 Devastators: 110
- 4 Heavy Bolters

5 Devastators: 130
- 4 Missile Launchers

+ Combined Arms Detachment +

Librarian: 90
- Bones of Os'Rak (+1 Warp Charge, can reroll psychic tests)
- ML2

5 Scouts: 70
- Sniper Rifles
- Camo Cloaks

5 Scouts: 70
- Sniper Rifles
- Camo Cloaks

Imperial Bunker: 115
- Ammo Store
- Ammunition Dump
- Void Shield

The idea is the Devs hang out on/in the bunker, while the drop podding marines create a line between him and it. If he can break the line, he can get the delicious candy inside into close combat.
>>
>>47329284
I stole an existing color scheme from something else if that counts.
>>
>>47329512
Looks functional. Might even be too much for a Chaos player (though Rapier lasers might hurt).
>>
>>47329544
He hasn't been using rapiers, preferring blobs of infantry backed up by a Chaos Baneblade. Though, we play it so you can fire each weapon on a superheavy after finding out what the one prior did, so that's made it worth it.
>>
>>47329374
Red Corsairs are a loose band of former Astral Claws and whoever they hire/ally with. They are not all chaos worshippers, but they did get backed into a corner by the Imperium and finally said 'fuck you'. This was long before they had anything to do with chaos.
>>
>>47329386
Thats the autocannon one right? It should be a fighter, best pursuit value, average agility value.
>>
>>47329386
I think that's a pretty fair estimate. It's got that weird teleporting thing going on, so full agility works well for it.
>>
>>47329500
And while we're at it, what's a good Captain makeup? I'm thinkin Combi-Plasma and a Power Fist since I already have a Power Sword wielding Company Master from the Dark Vengeance kit
>>
>>47329500
I use a flamer/heavy flamer squad, and a grav/multimelta/combi-grav squad. Both in drop pods.
>>
>>47329576
>backed into a corner
>"Hey can we use some of our church money to spend on border patrol?"
>"No, give us your sperm."
>"But we could really use-"
>"Hand it over, Fappy."
>"SCREW YOU GUYS I'M GOING TO BUILD MY OWN LEGION WITH BLACKJACKS AND NEOPHYTES"

They brought it upon themselves.
>>
Revised Exorcists/GK list from yesterday.

EXORCISTS - 986

White Scars Tactics

HQ - Librarian - 90
Mastery Level 2

TROOPS - Tactical Squad - 95
Gravgun
Combigrav
DT: Rhino - 35

TROOPS - Tactical Squad - 95
Plasmagun
Combiplasma
DT: Rhino - 35

TROOPS - Scout Squad - 74
Camo Cloaks
4x Sniper Rifles
1x Missile Launcher
DT: Land Speeder Storm - 40

TROOPS - Scout Squad - 74
Camo Cloaks
4x Sniper Rifles
1x Missile Launcher
DT: Land Speeder Storm - 40

FAST ATTACK - Bike Squad - 93
2x Gravgun

HEAVY SUPPORT - Devastators - 280
4x Grav Cannons
+5 Marines
DT: Rhino - 35
NEMESIS STRIKE FORCE - 510

HQ - Librarian - 110

TROOPS - Terminators - 195
Incinerator
2x NDH

HEAVY SUPPORT - Nemesis Dreadknight - 205
Heavy Psycannon
Nemesis Greatsword
Personal Teleporter


1496/1500


I might drop the scouts + speeders for deepstriking melta Scion Command squad and volleygun squad, situation depending. To bring it up to 1850 I'll bring:

HQ - Ordo Malleus Inquisitor - 80
Terminator Armor
Psycannon

Elites 1 - 50
Psyker
Jokaero Weaponsmith
Acolyte Bolter

Elites 2 - 160
7x Crusader
2x DCA
Ministorum Priest

Chimera - 60
2x Heavy Bolter
Psybolts
>>
If two units are in close combat, can another unit charge the enemy unit in close combat?
>>
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>>47329631
They did bring it on themselves, but they were standing up to the corruption and bullshit. They were holding up their end of the deal. I don't blame them. And the fact that several chapters supported them says something too, perhaps other chapters in the sector were being taken advantage of? Idk.

>liberty or death.. ..something, something.. .. taxation without representation.. I'm not your bitch, bitch..etc
>>
>>47329693
>And the fact that several chapters supported them says something too

Literally all of them were tricked or did it out of a previous debt.
>>
>>47329675
Hell yes, thats bread and butter assault
>>
>>47329628
And for the sergeant? Give him a power fist and a hand flamer or maybe a grav-pistol?
>>
>>47329732
Sergeant has a combi-grav. Never take a grav pistol, no salvo.
The flamer squad Sergeant has a chainsword and bolt pistol or hand flamer.
>>
>>47329675
Yes, and that's often a good tactic since the enemy unit that is already stuck in assault can't overwatch or use counterattack.
>>
>>47329284
I'm sticking to space wolves colors because that's what got me into the game. If I had been doing a vanilla chapter or IG regiment I would have done my own.
>>
>>47329754
The chainsword is a better option than a powerfist? Would that be because of only have 1 Wounds regularly so better to have higher initiative?
>>
>>47329772
But are you wolfing wolf wolves or just using their colors?
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>>47329789

Because it's free you dumb nigger. The power fist costs nearly twice as many points as the dumb red cunt holding it.
>>
>>47329598
yeah the auto cannon one.
i was thinking high agility because in he fluff it pulls some pretty crazy stuff and it'scurrent rules giveit short range phasing/teleport shenanigans like >>47329615
mentioned.
>>
>>47329847
I didn't read anywhere that "Sergeant may swap out his chainsword for a powerfist 20 points" or anything, just says take ranged or melee weapon.
>>
>>47329890
Reread your fucking codex, christ almighty, YOU BUY UPGRADES FROM WARGEAR LISTS, FOR THE POINTS VALUE LISTED THEREIN
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>>47329890
>PF
>20 points

Haha, you wish.
>>
>>47329386
i would give it either 3 or 4. Similar to the new SM flyer. Only eldar have 5
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>>47329950

Eldar getting the best flyer in DftS is bullshit. Fuck Eldar, seriously. How much you wanna bet they get buffed again in their 8E codex?
>>
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>>47329890
Yes, you may take a weapon from the appropriate wargear list. Those weapons have point costs, shown in the wargear lists themselves. That is honestly a baffling thing for you to not understand. What did you think those pt costs were there for?
>>
>>47329950
Yeah. 4, plus one for having daemonic nonsense fusing the pilot to it, being able to teleport, and being more aerodynamic than the typical flying bricks Marines get.
>>
"Pistols are effectively Assault 1 weapons. A Pistol also counts as a close combat weapon in
the Assault phase."
As in a Close Combat Weapon with a Strength value of the User or like it shoots in close combat so if a character has an Attack value of 2 you shoot the pistol twice in close combat?
>>
>>47329965
>Bladestorm is autowounding AP2 on a 4+
>Wraithlords get eternal warrior and a 25 point price drop
>>
>>47329987
You don't shoot pistols in close combat. It counts as a Close Combat weapon, as in the generic kind that gives an extra attack if you're holding two. You're pistol whipping people
>>
>>47329833
I read Ragnar's book and though the viking in space was neat, then I saw the TWC model. This is when it all went down the wolf and I knew in my wolf heart I was meant to wolf the galaxy with my wolf brothers, drinking and wolfing and shit.

the extra wolfination is annoying but the models look neat. I like calling my wolf lord a Jarl and my wolf guard huscarl or hirdmen, that way it sounds less retarded, but donT' tell the wolf king or he'll wolf is wolf up my wolf
>>
>>47329990
Better. Bladestorm is AP 1 instead of AP 2 and automatically Pens on a 6 as well.

Welcome to blowing up Land Raiders with basic infantry.
>>
>>47330007
>Welcome to blowing up Land Raiders with basic infantry.
>laughingNecronWarriors.jpg
>>
>>47330020
That's only glances though. This is Pens at AP 1. Almost garunteed that the tank will be dead or useless.
>>
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>>47329789
>The chainsword is a better option than a powerfist?

On a Tac Sarge yes, definately. I have PF's on a few DC's with jump packs, and a Captain modeled with and w/o a jump pack. Even then its just rule of cool. The DC guys are mega badass though, run a death star of those guy w/jump packs holy shit man. 12 of them with 2 Libbys holy shit man.
>>
>>47329987
Close combat weapon as in Close Combat Weapon (CCW), which has its own profile.

In older editions, you could shoot pistols in melee. Right now, Cypher is the only model that still does.
>>
>>47329981
Shit I didn't see that section, I thought it was included under the character sheets. Well that changes everything.
>>
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>>47329965
>Fuck Eldar, seriously. How much you wanna bet they get buffed again in their 8E codex

They're going to get buffed in the FAQ/errata.
>>
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>>47330001
You sound perfectly alright, anon. I'd play against you with my Deldar.
>>
>>47329210
The Warhammer 40k RPGs don't seem to be in the mega link, does anyone have them in pdf format?
>>
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>>47330056
>Well that changes everything.
So instead of bothering to read your codex properly, you spent time posting on 4chan. Are you Australian, or does it come naturally?
>>
>>47330073
There are in the 40k RPG general. This is the tt general.
>>
>>47329999
Unless you are Cypher.
>>
>>47330078
>Are you Australian, or does it come naturally?
More like "do you practice at being retarded, or are you just Australian?"
>>
>>47330121
yes,that is indeed what i was implying
>>
I want to get started in the hobby but a friend told me to wait as there is a possibility that 40k is going to get dumbed down like how fantasy was. Is there any merit to this?

Also, how should I approach starting Orks?
>>
>>47330078
I haven't read the entire codex, sorry. I keep jumping between the rules, Dark Angels codex, Blood Angels Codex, Space Marines codex and Chaos Space Marine codex. I knew I had seen that page before but wasn't sure where. I'm new so eat my shit, I come here to ask questions I'm unsure about. Who the fuck else would I ask about these questions? If you don't want to answer that's fine, go fuck yourself if you want to complain.
>>
>>47330137
There's also the possibility that 40k minis will start killing people in their sleep. Possibilities always exist.
>>
>>47330137
>Also, how should I approach starting Orks
do you want to win, or have fun?
>>
>>47330138
>who the fuck else should i ask
you shouldnt be asking, you should sit down and read something before asking idiotic questions. All of the armies you mentioned have a wargear list, stop being a halfassed retard and finish reading something.
>>
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>>47330152
>start
You mean you don't line your bed with space marines every night to ward off the inevitable coup from your CSM and orks? It's a good thing the latter stand no chance.
>>
>>47330137
>Also, how should I approach starting Orks?
By pouring super glue in your trash can to make some minis, and practicing congratulating your opponent on his victory without sounding like a salty cunt.
>>
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>>47329772
>>47329331
Do you guys write full backstories on Your Dudes? I'm thinking of trying to create my own chapter but I don't want to intrude on the existing fluff to much. I'd rather make up a whole system for them but I feel that's taking it too far.
>>
>>47330166
Maybe idiotic questions to someone with autism, go jerk off to your Eldar.
>>
>>47330138
I don't think you understand where you are.
You don't need to apologize. You don't need to be defensive. You don't need to justify yourself here. You don't have a reputation to protect.

Your anonymity allows you to be as much of a shitcunt as you like. There are almost zero consequences for your actions here other than those you place on yourself at your end of the keyboard. Having it pointed out that you're an assclown is the easiest way to help you grow as a person. And no one will judge you for it in five minutes unless you identify yourself as the person who fucked up earlier. This is a place of pure honesty, without even the normal social protocols of other internet hangouts.

As Tyler Durden once said, "It's only when you've lost everything, that your free to figure out that you're a fucking moron who can't fucking read his own goddamned codex and needs to try harder in the future."
>>
>>47330215
go ahead and make up their home system. coming up with a few paragraphs worth of background for your force is pretty normal and even encouraged. A lot of the vagueness and answered questions in the setting are intentionally so to give players room to make up their own stuff.
>>
>>47329981
>>47330078
Different anon here. Are each Chapter specific Codex that much different from the base Space Marine codex? I'm in the process of downloading most of them now; is the base Space Marine Codex viable with a created Chapter or must it take from the Codex of it's predecessor?
>>
>>47330215
Depends what you mean by 'full backstories'. All my armies have a good paragraph or so of history explaining where they live and general stuff like that.

Making up an entire system is nothing. There are thousands upon thousands of worlds in 40k, and making a small sector of space for your army to bum around in is easy.

Alternatively, make them fleet based. Then they can go wherever and don't need a homeworld.

As long as you don't make them too massive, it's hard to intrude on existing fluff. Plus if you're worried, you can always post snippets or questions about concerns you might have to get advice on ways to make it work.

Don't let your fear of making snowflakes get in the way of making your dudes.
>>
>>47330226
I assume you don't remember what it's like to be new to the game. I ordered the Dark Vengeance kit and then started reading, not learned the whole game and then bought a kit.
>>
>>47330215
Yep.

I made
>Home system
>Planet's culture
>Chapter's traditions
>Chapter's history
>Some snippets of story for the "known" members of the Chaper
>>
>>47330340
>>47330334
Cool, thanks anons. I'm quite averse to "muh speshil snowflek" stuff in fanfic which is why I usually stay clear of it entirely, the only exception being 40k till now.
>>
>>47330337
They're not too different, though the biggest changes are fluff. Dark Angels, Space Wolves, and Grey Knights are the most unique. Blood Angels are only slightly so.

Grey Knight or Space Wolves successors aren't really a thing, and Dark Angels and Blood Angels successors would likely use their rules, but could potentially use the vanilla book if you spun it a certain way.

It really depends what you have in mind, but generally the vanilla book will serve most needs.
>>
>>47330215
Warhammer's fluff is full of holes and vague assumption, with the purpose of letting you flesh out your own sub-faction in the universe.

Personally I'm building the Blackmanes great company and I haven't put much tough into it. I don't own Ragnar's model, I instead proxy a wolf lord when I want to play him. Wolf Lord Wolfy McWolfen is Ragnar's alter ego I guess.
>>
>>47330361
That's fair, but 40k is a pretty over-the-top setting so you can get away with a lot sometimes.
>>
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>>47330215
Just remember pic related, anon. Even "named characters" can be fluffed out how you want and given new names - essentially Your Dude but with a more unique unit sheet and options. Sort of like how I imagine my Nork isn't THE Nork, but instead a loyal ogryn bodyguard the Company Comand Squad keeps around.
>>
>>47330364
I can understand the need for Dark Angel successor Chapters to follow their Codex with the their whole Hunt for the Fallen stuff. With regard to the Space Wolves and Grey Knights, I thought they didn't have any successor Chapters (with Magnus destroying the Wolves' gene lab and the Grey Knights being SOOPER SEEKRIT AND UNCORRUPTIBLE).

Haven't read much into the Blood Angels yet so I don't know much other than Sanguinius is a bro
>>
>>47330422
Yeah. Dark Angels have their whole secretive stuff going on, though I believe they might still be subject to the normal Geneseed tithes, and thus a new chapter could be formed with their geneseed from them as a separate thing.

Grey Knights are super secret and formed from the geneseed of a bunch of chapters, and even if you did have successors using their tactics for them wouldn't make much sense.

Space Wolf successors go poorly due to rampant mutations.

Blood Angels successors have the red thirst to deal with, though the degree varies. For example, Flesh Tearers have it even worse, while Lamenters don't really suffer as much. Even Lamenters use the Blood Angels rules though, so using a core rulebook tactic to represent their successors is iffy.
>>
>>47330422
>>47330462
Exoricists are suspected GK successors since they're unknown founding and they work with the Ordo Malleus a lot.
>>
So a 10 man Tactical Squad with a Sergeant using a Hand Flamer (10 points) and Chainsword, 1 Heavy Flamer (10 points), and 1 Flamer (5 points) is 165 points?
>>
>>47330462
>>47330508
Nothing stops you from creating your own company with in the existing faction.

I don't much about GK, but I suspect an expedition could use a different color scheme.

SW company often change names/color when they appoint a new lord. eg. when Berek Thunderfist dies and Ragnar Blackmane gets the job they change their heraldry and name to Blackmane
>>
>>47330422
space wolves are only 1 known(failed) successor rather than none.

There's always the potential for their to be unknown founding chapters with SW geneseed or some admech experiment to try fix the rampant mutants issue. Even hybrid chapters are a thing.
>>
>>47330799
>There's always the potential for their to be unknown founding chapters with SW geneseed
With the administratum's ability to keep records it's extremely possible that it happened mamy times up to this day and will keep happening untill the wolftime is upon us.
>>
>>47330799
I suppose the major question is what is it about Fenris that reduces the likelyhood of the marines going full werewolf.

Having a hybrid chapter could be a decent way to minimize that risk and fill out a chapter, but it won't work out if all the ones with wolf geneseed turn into wulfen regardless
>>
>>47330462
>>47330799
>>47330917
>>47330908

I think the best method for doing a Spacewolves successor chapter would be to have them be one mostly in name.

For instance, say you get another successor geneseed that has the right setup or mutations to give you something similar to Space-wolves combat effectiveness. Mantis Warriors, to give an example, do ambushes and melee fairly well, so it wouldn't be a massive stretch to use a geneseed similar to that.

Then the inquisition gets them all set up as unofficial wolf successors. Maybe lies to the wolves and tells them the Ad Mech managed to make a more stable but weaker version of their geneseed. Then you can get the space wolves supplying some of their fancy gear to the new chapter.

Crunch-wise, this would work out as using the Space Wolves codex, but leaving out some of the more wolf-specific things. Counter-attack and Acute senses could be chalked up to training and the mutations on the geneseed. Wulfen and Rune-priests are out for obvious reasons, though the various Frost weapons and other high-tech gear could be taken, though possibly in limited numbers.

Thunderwolf calvary and Fenrisian wolves would likely need to be avoided as well, save for the possibility of using a local Xenos species in place of them as mounts.

Then it's just a matter of picking out a name, theme, and all that good stuff.

Probably still very special-snowflake, but it's somewhat feasible to do.
>>
All space marines are mutants and should be killed under Imperial law.
>>
>>47330997
the other way is to just say sure theyve got SW geneseed and they will end up as mutated rabid werewolves. but it takes 270 years to get too that point (still a rapid fall relative too the imperium )and you're just playing the chapter as it was only 150 or so years after founding.
>>
>>47329487
Only when they're not killing
Which should be never
>>
>>47329965
>Eldar getting the best flyer in DftS is bullshit
It does make sense that there's should be fast though
What doesn't make sense is how all the SM flying potatoes get such good rules.
>>
>>47330215
I don't give any model a backstory until they kill something good, but the army as a whole usually has a pretty specific backstory

For example: I started an Iron Hands force that I decided were close allies of the Sisters of Battle because they were part of the Moreia schism, when the AdMec considered worshiping the Emperor instead of/on the same level as the Omnissiah. The army had a Captain, but he didn't get a name or backstory until he killed Abaddon in a challenge, at which point he was Ikiatos, hero of the 9th Black Crusade.
>>
>>47330386
>an evil villain of your own intention
What if I want a DEldar character who's the last noble soul in Commoragh?
>>
>>47329487
I like to think that they spend a lot of time out of their armour. You just never hear about it for some reason
>>
>>47333639
Well their "official" daily rituals IIRC leave only 15 minutes for R&R

But it is humorous to imagine them trying to walk around among the citizens
>>
>>47329284
Both. I have multiple armies. Some are pre existing army schemes(astral claws/tyrants legion, and 30k wordbearers), some are variations on an existing scheme(my skitarii which are a lazier version of the Mars scheme with camo Rangers, and my hodgepodge of orkz from when I started), and some are in my own homebrew schemes(a small space marine force I'm working on, also my IA13 renegades)
>>
>>47333992
Can you make a Skit/Mech paint scheme using no red at all?
I never see them without red
>>
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>>47333508
>new space marine flyer rule
>"flying brick"
>because of the shape and aerodynamic flaws of space marine aircraft, many burn up upon atmospheric re-entry if the pilot was not patient enough to slow the craft before descending to the planet below - because of this, a roll of 1 when rolling for reserves for this model not only prevents it from entering the board, but automatically destroys it. This represents the aircraft burning up before it reaches the battlefield

I am good rules writer yes
>>
>>47334201
blunt shapes are actually better for reentry than a traditional aerodynamic shape.
So you don't cut your wings off with the plasmajets coming of your nose.
>>
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>>47329675
>>
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Do we have an empty template for the 40k dataslate?

I would like to make a few special units/characters for my Campaigns and i want them to look good.
>>
>>47329284
Make my own. Don't think I've got a single army which is exactly in a GW scheme, because I'm that much of a fucking snowflake.
>>
>>47329284
Middleway.

I have a 40k warband with the same colour scheme as one of the company they had in 30k.

Emperor's Children, btw, the one with the black trim.
>>
>>47333489
How dare you denounce The Emperor's finest? In His eternal wisdom the Emperor saw fit to engineer the space marines from His mosy Holy genes. And you, a mere thrall, would call them MUTANTS? Report to administratum Hall C-458, room R-654 and sit on the YELLOW chair and await your punishment and re-education.

Now move along citizen, the Emperor protects!
>>
>>47334201
>a roll of 1 when rolling for reserves for this model not only prevents it from entering the board, but automatically destroys it. This represents the aircraft burning up before it reaches the battlefield
Shouldn't it be a crash and burn? Or a pieplate to represent the pilot steering his flaming craft onto the enemies in a last, desperate effort to bring the vile xenos with him?
>>
>>47334201
So long as all Super Heavies/GC get the Square-Cubed Rule:
>This model is too impossibly large to exist and collapses under its own weight. Remove any model with this Special Rule from play.

You know while we're trying to bring realism into a Space Fantasy game filled with space magic and impractical space designs.
>>
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>>47334987
Find an epub, mobi, or a PDF with selectable text that has the closest basic template of what you're looking for in unit type, number of lines for stats/rules, and basic background/color schemes. Then right click on the page and "Copy image." If your epub/mobi won't let you do that, you can rightclick on the file itself and extract the whole thing (if you have 7zip, at least), then hunt down your blankish sheet in the new folder. You'll still need to get your own image, and make sure you've got the right troop-type/formation logos up top.
>>
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>>47334987
>>47336225
Which is way easier than just blanking crap out until you can type your own shit.

I did the later to turn some box-insert rules into datasheets (still wish I had a better centerpiece picture, here).
>>
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>>47334987
>>47336225 (You)
>>47336291
Higher quality centerpiece image
I still made this with just MSPaint and patience. Some photoshopfag may be able to walk you through an easier process.
>>
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>>47329284
Mostly make my own
If i could do the canon scheme justice AND there's the correct HQ units then, of course

>Can no longer do the Black Heart scheme because Vect isn't in the book anymore
Fuck GW, taking him a the Duke was a huge Fuck you to the fans
>>
>>47336291
to keep with the format, the hover drone requirement should be in the restrictions box
>>
>>47336709
True. I just pulled it right off of the insert. I'll go fix it soon.
>>
>>47330137

>Also, how should I approach starting Orks?

Caarefully.
>>
Does anyone knows some good Chinese sites? I was using modelocenter but they disappeared since a month ago.

I have already made a half EC army and I would need to sell a kidney to buy the rest
>>
Dumb question but just in case I'm forgetting of any rule- is there any way get any of the bonuses in the Imperial Knights Codex when I'm using a Renegade Knight for a Chaos army?
>>
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>Want gorkanaut
>but its not a super heavy
>friends allow me to house rule it as a super heavy
>I can get a stompa for like 5 more dollars.
kill me
>>
>>47339050

Resingame is good Anon. They only offer card payment on their website, but if you email them they can do PayPal.
>>
>>47339119
Give up and make a krumpany of walkers like I have
>>
>>47339126
They don't have much, I was also looking for a friend the thousand sons.
>>
>>47339098
Houserules.
>>
>>47339119

You'd probably just do better buying the Stompa and counting as an Orkanaut.

>>47339137

I do enjoy the good ole Ork Walker army.

Nothing like having 21 Walkers on the table at once.
>>
>>47339137

>krumpany of walkers

How many?
>>
I'm using battlescribe and are plasma servitors really 30pts a piece and if so why? Are they really priced at 15 base for having a heavy weapon as apposed to the standard 10pts for ws/bs/t3 and a 4+?
>>
>>47339667
1 Stompa
2 Orkannauts
9 Deffdreads
14 Kans
>>
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>>47339675
>>
>>47339678

>2 Orkannauts

Do you hide those behind the Stompa when they're moving up the field or something?
>>
>>47339810
The one time I fielded all of them together they flanked the Stompa on both sides turn one, the Stompa then quickly outran them and kicked a Landraider over on turn 2 while it and the Orkanaughts ate a ton of anti tank fire
>>
>>47339847

>Orkanaughts ate a ton of anti tank fire

I keep hearing that a lot with the Orkanauts.

Not so much a problems with Kans or Dreads as they're cheap.

Not so much a problem with the Stompa as it can eat more fire than your normal Ork Walker.

It's a shame the Orkanauts don't have either of those going for them.
>>
>>47329210
I need that (I suppose) Warhound for my Space Wolves army
>>
>>47339798
Wait even the wing edge missile pods are swapable.
>>
>>47340321
Its the old armourcast model. Check ebay .
>>
>>47331906
They're augments, not mutants.

A kid born with a dozen kidneys is a mutant. Someone who gets a kidney transplant isn't.

Go back to the Ordo Doesntknowhathestalkingabouticus
>>
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If I am to voice act Necrons, what accent should I use?
>>
>>47341175

Slavic.
>>
>>47341175
Do your best darth vader.
>>
Is there any problem that can't be solved by throwing enough meltavets at it?
>>
>>47341175
[spoilerAI mild blend of African and Arabian[/spoiler]
90% of people don't know where Egypt is anyway
>>
>>47341175
Middle Eastern/Persian/Arabic
>>
>>47341242
This; 80% Nigerian, at least.
>>
>>47341209
Thunderhawk
>>
Yo, /tg/.

A few changes made to the codex:

> 'Uge Choppa now has old Choppa rule & pricing fixed (Rokkit Chop! --> Dead Choppy)
> Some language cleared up.
> Proppa Choppy still 1 pt, re-roll To-Hits of 1
> Blood Axe units only get Shrouded if they don't shoot
> Better bookmarking

Bitly/Orks7ePDF

Comments & critiques welcome. Still considering raising the price of Boyz to 7 pts/model, but play tests thus far haven't shown this to be necessary.
>>
>>47341286
Snapshot your way to victory.
>>
>>47341286
You're not thinking with enough melta vets.

Enough in this case might be a couple hundred.
>>
>>47341297
Aww...no more Rokkit proppeled greatswords? That sounded super cool.

That said, it is nice to see the old Choppa rule back. Toning down Proppa Choppy is probably for the best, and Blood Axes having to choose between Shrouded and shooting seems more manageable.
>>
>>47341331
>>47341336
It comes stock with ceramite plating. That's a 1/6 chance to hit, followed by a 2/3 chance to take one of its 9? 12? hull points. Meanwhile, it's dropping two S:D pie plates on you every turn.
>>
>>47341336
>>47341331
>>47341286

Actually, shit, you're giving them Chimeras anyways. Just take that flakk missile upgrade.
>>
>>47341297
>considering raising the price of Boyz to 7 pts/model
wot
>>
So I will be picking up my the next few pieces of my army as I work up to 1500 and now that I am understanding the game a bit better I have a few more specific questions:

I have been playing my Necrons at 750pts an when my Space Marine Opponents drop pod a Dreadnaught or even just marines near my Ghost Arks/Stalker/Warriors is there anything I can really do? It pretty much always wrecks its target and walking away and shooting some warriors on it has hardly worked. Also I made the mistake of charging it once and will never do it again. Sometimes it is venerable.

They all seem to have bikes or scouts or units dug into buildings, would Tomb Blades with Ignore Covers worth bringing.

Everyone keeps telling me "Gauss OP" but it hasn't been all that great wihen my Iron Hands friend has a Predator blasting me away from far away.

The Space Wolves Cavalry are pretty much unkillable and have taken out 18 Warriors with an Overlord. I can't even.

Do I need the Wraiths to stop getting wrecked in the assault or could I get by with making my army more mobile. Maybe two Ghost Arks, fuck the stalker, get some tomb blades and a few destroyers/heavy destroyers and maybe even a Destroyer lord for more speed and movement.
>>
On a scale of 1-10, how dead is the Emperor?
>>
>>47341480
0. He lives on in our hearts and our souls.
>>
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>>47341480
He isn't dead at all. He is the most powerful warp entity and lives in the hearts and minds of every Imperial Citizen.
>>
>>47341480
He's somehow 0 and 10 at the same time.
>>
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>>47341518
>>
My playgroup is about to try a 4-way free for all. (Dark Angels, Tau, Orks, and Tyranids) Its 1000 points for each side. We're trying to do a bit of a story campaign and this first battle is going to determine some advantages/disadvantages down the road.

Anyone have any experience doing multiplayer games before? Any tips would be welcomed and appreciated.
>>
>>47341549
4-Corners is your obvious choice, everyone gets a Right Triangle.

>Orks and Tyranids are just having fun fighting on some half decent planet
>Tau Expansionism Intensifies
>Local Imperial forces are able to touch down right when the Tau arrive and the Orks ad Tyranids smell new blood.
>>
>>47341549
Burn the Heretic
Kill the Mutant
Purge the Unclean
>>
>>47341609
Yeah corners does seem the best option for deployment.

>>47341632
All of the above.
>>
>>47341665
So which army are you playing?

Battle-Brother?
>>
>>47341209
>>47341286
>>47341331
>>47341336
Warlord Titan. Just back him up to the table edge and nothing under S9 can hurt him.
>Still dies to Gauss
>>
>>47341549
Start Tau directly in the middle. Orks and nids each get a corner along a long side, and dangles gets the other long side.
>>
>>47333904
I mean, people tend to get the fuck out of their way when they walk. Even outside of their power armor, they are physically massive. They don't blend in very well.
>>
>>47341480
He's dogfood/10.
Very, very dead.
But no one remembers his name so they couldn't have a service for him.
>>
>>47341679
Dark Angels, of course. Mostly Ravenwing with some tacticals pepper'd in.
>>
New Player here, started with Dark Eldar because I liked the models but I have lost every single game I have played so far. 0-9 as of now.

I didn't expect to care about winning but if I lose the game I have scheduled tomorrow I am either selling this army for regular eldar or quitting.

I have 5 scourges (4 with Dark Lances) , An Archon w/ Clone Field / Husk Blade in a Venom with some Incubi, A venom and raider full of Kalabites and Splinter Cannons on all the Venoms then just 4 Mandrakes to soak up points.

What is wrong besides the army I am playing?
>>
>>47341242
>90% of people don't know where Egypt is anyway

It is culturally Middle Eastern while geographically African, much like the rest of North Africa.

why do so few people understand this
>>
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>>47341778
M Y N I G G A
Y
N
I
G
G
A
>>
>>47341175
What >>47341208 said, but make it even scarier.

It should literally sound dark and alien, almost completely emotionless (except when it's suddenly not).
>>
>>47341094
>Go back to the Ordo Doesntknowhathestalkingabouticus

I require a sides transplant
>>
>>47341401
They have standard Stikkbombs, plus are all-round way better with new 'Ere We Go!.

2 Ork Boyz vs. 1 Space Marine, they'll pretty much always win if they get the charge, even if one dies. Their 8 attacks at i4 on the charge are spread between two 1-wound models.
>>
Anyone ever used a grot mega tank? How was it?
>>
I'm so confused. This thread was started last night and I went in a new one that got deleted?

What's going on?

>>47341689
Doesn't Bladestorm also do it? AP2 auto-wound on a 6?
>>
>>47331906
They were Emperor blessed, so no.

Lots of abhumans exist as well.

You're a mutant if your deformity is caused by Chaos. It's why Navigators are A-OK as well.
>>
>>47341901
We bowling now.

>>47342038
>auto-wound
There's an issue here.
>>
>>47342011
Not since 5th, but they were amazed back then.
>>
>>47342070
I mean auto-glance. But I've not read it for a while, hence the question.
>>
>>47341297
The Rule for Dead Choppy isn't listed in the codex, so as far as I'm concerned it currently does absolutely nothing. You may wish to fix that.
>>
>>47342115
It's listed in the Appendix
>>
>>47342011
Glass Cannon. Has lots of dakka but will die to a stick poke. HP3 12/11/10 I think.

It comes with lots of upgrades iirc AND it's cheap. Alongside regular Grot tanks, it looks ace.

You could easily make your own as well.
>>
>>47341901
Also another beef that you should probably address. Mega-Dreads can Dual-Wield Killkannons(unchanged from the original forgeworld rules), however per the ordnance rules, they can only fire one. You should probably address that with the Mega Dread.
>>
>>47342110
No you had it right, bladestorm only auto-wounds not glances. The warlord is safe from that brand of eldar trickery.

>>47342154
2 Killkannons gives TL.
>>
>>47342132
Oh! I see that now. Ctrl-F has failed me.

Also, I am now thoroughly terrified as a marines player by the idea of Lootas with BS3 Twin-Linked on a WAAAGH! and Twin-linked at all other times. They may not AP me out, but the sheer number of wounds that can pull off is more than adequate to kill my guys through sheer numbers.
>>
>>47342181
Except it doesn't?... There's literally nothing in it that says it gains Twin-Linked if it takes a second. Usually you have to buy weapons that are already twin linked, so that's not how this works normally.
>>
>>47329210
This is me pissing in the wind.
>All unit rules are on cards in their respective boxes and are updated as need.
>Old force organization chart is dead. You either play unbound and suffer several penalties or run nothing but formations.
>Each codex contains exactly 30 formations and 3 Detachments that combine formations.
>Streamline everything by focusing on USR over custom faction rules when possible.
>>
>>47342181
That's cool then. What's the class above Warlord? Nemesis? Emperor is biggest but the problem is there is different classes. Like Imperator is Emperor class but....
>>
>>47342187
I hadn't noticed that they got changed to Salvo. That certainly makes them quite a bit more threatening.

I'm not sure where the twin-linking comes in outside of a Waagh, but that many autocannon shots should give almost anyone pause.
>>
>>47342181
It's also stupid that the Mega Dread can take 4 weapons that can't be used at all if he fires his Killkannon. Like, Supa Scorchas and Kustom Mega Kannons. The Dakkeast Mega Dread can't use them.

He really should have a rule that lets him ignore the forced snap-shots from Ordnance.
>>
>>47342253
That's how it's always worked for the megadread.
>>
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>>47342332
> Deffguns changed to Salvo 2/3
Oh thank god, Random number of shots was just retarded as hell. They get their native twin-linked from the DakkaLadz formation, which gives them the "DAKKASTORM!" rule.. And DAKKASTORM gives them all Twin-Linked.

>>47342356
No, it absolutely fucking isn't. Nowhere in this page does it say it works like that at all.
>>
Just beat DoW1 as my first warhammer material, where do I go from here?
>>
>>47342461
Try the battlefleet gothic vidya.
>>
>>47342461
Turn around now and run before it is too late.
>>
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>>47342307
Yeah it gets screwy at the top of the chain, the could do with expanding on titan fluff a bit more as there's hardly been any for the past few editions of 40k.

>>47342395
That's nice dear.
>>
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CHALLENGE!
Tell us about a formation you would like to see.
What units are part of it?
What restrictions does it have?
What special rules does it grant?
http://bloodofkittens.com/formation-compendium-2/
>>
>>47342395

Functionally since the PDF replaces IA8, I don't think it counts as twin-linked anymore to take two Deff Guns.

I think you just get two blasts instead of one twin-linked one.
>>
>>47342512
That's the old Mega Dread, not from the update. Dread mob on the website is the newest version of it, therefore the one you posted is invalid.

>>47342576
Yea, this is what I would assume, but the BRB doesn't like that.
>>
>>47342512
As far as I knew it went:

Warhound
Reaver
Warlord
Nemesis
Imperator
The other Emperor Class
>>
>>47342603
>Dread mob on the website
Can't find it on forgeworld's downloads page, therefore the one you posted is invalid.
>>
>>47342548
Blood Angels version of Librarian Conclave.

3-5 Librarians. One can be replace with Mephiston. The others can be Librarian Dreads. Must all be ML2.

It's a single unit, Blessing spells that don't normally affect a unit (ie; affects pysker only) will affect every psyker in the formation if they're within 18".
>>
>>47342635
Not him, but

https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Ork_Dread_Mob_Army_List_Update.pdf

That it?
>>
>>47342603

>Yea, this is what I would assume, but the BRB doesn't like that.

What does it say on the matter then?
>>
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What battlesuit is this? My mind goes blank.
>>
>>47342548
6-12 UNITS OF DREADNOUGHTS
NO DROP PODS
FREE WEAPON UPGRADES
FLEET, MOVE THROUGH COVER, FEAR, D3 HAMMER OF WRATH, IT WILL NOT DIE (or +1 to IWND if Iron Hands), ADAMANTIUM WILL, FURIOUS CHARGE, AND STUBBORN TO EVERYONE IN 12"
AAARGH
>>
>>47342723
It's an R'Varna riptide variant with a pair of Hazard crisis variants.
>>
>>47342754
Thanks man. So none of them are new kits. I keep expecting to see the as-yet-unknown xx11x suit.
>>
>>47342723
XV9 in the front with an XV107 in the back.
>>
>>47330215
Homebrew chapter backstory going into detail with planets, weapon reserves, fleet strength and characters. On top of that I made a Knight House, Titan Legion, Dark Eldar Cabal, Eldar Craftworld, Necron Tombworld and Tau Sept for them to interact with.
>>
>>47342548
I'd like to see more Tank/Vehicle heavy Decurions for more factions, similar to the new marine one.

Stuff to just really load up on tanks and mechanized infantry in transports.

Not sure on the rules benefits, although that would probably depend more on faction.
>>
>>47342773
The Riptides are web-only experimental at the moment. Ta'unar super suit, too. There's now a new barracuda with options, but no stats, and there's rumor of a Tau superheavy tank (Swordfish, maybe).

There will be stuff in the book we don't have yet, but most of the "new" stuff will be for AdMech and Space Sardines.
>>
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http://www.ebay.com/itm/Warhammer-40K-Space-Marine-Blood-Angels-Army-Pro-Painted-/301944617165?hash=item464d4d38cd:g:zvUAAOxyBvZTTvVE

check out these pro painted blood angels guys
>>
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I think I'm more excited for Hazard suits and Commander Ra'lai to finally get some fluff in Cyraxus than any new rules that are bound to come out.
>>
>>47342548
>Oh look, a website looking for article material to make ad revenue off

>>47342666
>>47342727
>>47342887
Don't take the bait.
>>
>>47342904
But they are pro painted. Professional =! Good/Well/Expert. It just means he has been paid to paint models before.

>I am a professional actor

That just means you've been paid to appear in a film. You are a 'professional'. Doesn't mean you're 'good'.

So this guys stuff is professional painted, just not amazing. They're game quality, they aren't terrible.

But the price is the worst part.
>>
>>47342904
Is this truley hell?
>>
>>47342965
I didn't open the site, I didn't even notice it.
>>
>>47342965
You can't stop me.
>>
>>47342904
Those can be redeemed if thinned.
>>
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>>47342904
>Pro painted
EVERY
TIME
>>
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>>47342904
>800 bucks for 40 marines, 3 "characters" and a dreadnought.
>>
>>47343056
Autisim at its finest.
>>
>>47343072
Fuck off, retard.
>>
Jesus who did the converts from the ebooks? I'll reconvert them by hand. For Example, conversion of For the Emperor.

Title Page:
http://i.imgur.com/pVK60Ax.png vs. http://i.imgur.com/XLmdQTl.png

40k Quote
http://i.imgur.com/sS5rO7h.png vs.
http://i.imgur.com/BPkxUCG.png

Editorial Note:
http://i.imgur.com/7LmGBNb.png vs.
http://i.imgur.com/YrsdbW2.png

Chapter One:
http://i.imgur.com/zEootsQ.png vs.
http://i.imgur.com/4pLty8h.png

Speaking of books, anyone got a copy of The Last Church? Been searching for a while.
>>
>>47343043
But it is professional. He's been paid to paint models before. It is therefore professional by the little definitions.

Professional does not mean GOOD. It usually comes hand in hand, but if you've ever met anybody like a plumber or whatever, it doesn't mean shit.
>>
>>47329284
i usually just pick a theme and tweak it

Unless im going for accuracy like with horus heresy
>>
>>47342904
That's still a hell of a lot better than the average "pro painted" garbage on eBay.
>>
>>47343235
It's gaming quality. It's 'thick fill colours', but it's better than most.

Worst part of them? The aquila on the chest. It's yellow, not gold and it looks like a splodge.
>>
>>47342904
pro painted posts are my favorite posts
>>
>>47342336
Well, I'll be damned. It's a real bitch to update tiny things like that. I'll do it next iteration--consider Killkannons Primary Weapon 1, Large Blast until then. If they were still Boomguns, I'd consider leaving them Ordnance, but screw that noise at S7 AP3 24".

>>47342187
I'm really concerned about how to boost shooting reliably without TL; I know it's pretty powerful, but shit, Master-crafted on Snazzguns was fucking stupid. Honest to god, like anyone is going to roll 30 shots 3 at a time to isolate 1s per-model? GTFO, GW.

Thinking about adding in +1 BS instead, since it's statistically not as good, but pretty nice regardless. That, or adding some condition for TL. Waaagh! offering TL was better than an extra shot, like in its original incarnation.
>>
>>47343352
I would just offset it by changing Deffgunz to Salvo 1/3. Technically speaking, the Lootas would still be firing ALL of their boolitz at all times, but while they're moving, they literally cannot aim the gun hard enough, even with their vauge attempts at aiming.

I wouldn't worry about nerfing TL on orks. The big deal with TL is that it's more effective, the higher your Ballistic skill. On a Low BS army like Orks, Twin-linked isn't actually quite as good as it seems. That being said, it's still a nice thing to have, and turns lootas into being -slightly- better than BS3.
>>
>>47343308
And most stuff sold as "pro painted" on eBay is autistic 8 year old quality.
>>
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I thought these might be neat, then I zoomed in. The detail isn't great. They're decent game quality, but... Studio Painted? This is the quality the Studio does?

Nice object lighting attempt, but it's not great.
>>
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Anybody know where I can get NIB Basilisks for below market price?

Ebay only seems to have either crappy used ones, well-painted ones that don't fit my army's color scheme, and NIB's that WOULD be below market price if I lived in Canada.
>>
>>47343141
The Last Church is in Tales of Heresy, a collection of short stories.

It also has a pretty damn well-done reading on YouTube.
>>
>>47343441
I hate osl. Looks cheap to me.
>>
>>47343352
Oh, I have another question. Does the Discharge on the Kustom Mega Choppa cause a hit on the model that uses it, and does it harm friendly units?
>>
>>47343472
Yes; that's why it doesn't cost like 35 points.
>>
>>47343450
Thanks bro. I'll go hunting.
>>
>>47343352
Twin-linked isn't really enough of a boost over BS 3 to warrant changing it, especially since twin-linked fits Orks so perfectly.

>>47343395
Salvo 1/3 might be a good fit. Sets them up better as something you want stationary but can move in a pinch without having to snap-shot.


I think the best thing to do would run some numbers and see how they compare in damage output to other Autocannon teams with a similar cost.
>>
>>47343448
Keep looking. I used to see them for about $5 off. More if you committed to buying three at a time.

Course I haven't bought any in two editions...
>>
>>47343441
Most studios just breeze through thier paintjobs with airbrushes and call it a day. The least brushstrokes the better is the mantra.
>>
>>47343441
>Thought about sending my army out to get painted
Suddenly re-thinking things.
>>
Quick questions about battle forged and formations.
Do I need to take a CAD in a battle forged army or can my army just be a collect of formations?
>>
>>47343509
They'd put out twice as many wounds as havocs against MEQ.
>>
>>47341815
Equip the scourges with haywire blasters so you can move and shoot, haywire is just legit better on them than heavy weapons.
I'm still not convinced that incubi and a decked out Archon can get much done.
>>
>>47343410
Correct. It's stupid, but if they've sold even one model on Ebay, they are professional.
>>
>>47343448
There's always the option of posting your real name and email in order to have some anon give you chinaman's new contacts.
>>
>>47343553
It can be all formations and still battle forged.
>>
>>47343578
No, professional means it's your profession. If you have a job that pays the bills and you paint models in your free time to sell for play money, that's not professional work. If you make your living primarily or exclusively by painting and selling miniatures, then it's your profession.
>>
>>47343649
This.
I'm just a semi-pro sex worker.
>>
>>47343649
Can we move past the bullshit now? Why argue over this mundane shit in /40kg/.
>>
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>>47343545
It depends on who you get. Some studios just airbrush, which is quick and looks good for games, but it isn't high quality.

More you spend, the better, usually. Handbrushers take longer, obviously.

This quality here would obviously cost a lot for an entire army. But it's possible.
>>
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>>47342548
Warpshaper Warband
1-3 Chaos Sorcerers
0-1 Chaos Lords
2-6 Chaos Space Marine Squads OR Thousand Sons Squads
1-3 Possessed Squads OR Warptalons Or Chaos Spawn
1-3 Helbrutes OR Chaos Cultists OR Terminators

Restrictions: Units may only take Marks of Tzeentch.

Rules: Raw Warpstuff: during each physic phase roll a die for each unit in the formation on the table. On a 5+ add one Warp Charge dice to your pool.

Masters of Fate: Once per player turn you can reroll a single D6 of your choice (ala fateweaver)
>>
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I have a formation idea
>Carcharodons Carcharias
>4 - 6 Assault Squads
>2 - 4 Tactical Squads
>Tyberos the Red Wake
>2 Dreadnoughts
>all models reroll failed hits in the shooting and assault phase
>know no fear
>feel no pain
>dreadnoughts get it will not die
>>
>>47343649
>>47343671
As an adjective:

>undertaken or performed for gain or by people who are paid

He was paid.

1. a. Of, relating to, engaged in, or suitable for a profession: lawyers, doctors, and other professional people. b. Conforming to the standards of a profession: professional behavior.
2. Engaging in a given activity as a source of livelihood or as a career: a professional writer.
3. Performed by persons receiving pay: professional football.
4. Having or showing great skill; expert: a professional repair job.

Both of you guys are right. Language is fluid. It has several meanings. He's claiming he's professional cause he's got paid for it. That is a fair thing to do, as that is what the word can mean. It does, however, not mean the same to every person.

>>47343676
This will be my first and last post on the subject.
>>
>>47343558
>>47343509
And almost three times as many as a heavy weapons team.
>>
>>47343441
Charging people for that? Wow thats embarrassing, I wouldnt even call that good.

I paint way better than that, and I just consider my stuff to be upper-middle class tabletop.
>>
>>47343581

I'm the same anon who was looking for Hellhounds NIB last night. My standards are too high for recasts, but my budget is too low for market price.

I'm in the poorfag doldrums.
>>
>>47343733
> Truscale Carcharadons in MKIV
Oh wow, these are amazing.

However, the formation needs to have a 0-1 Assault Terminators option if it's bringing Tyberos. He needs to have his personal honour guard of RIP AND TEAR VETERANS.
>>
>>47343784
Yea, I thought I recognized your writing style. There was a guy last night that posted his real name and email, so I sent him the contacts. I'll still do it for anyone whose willing to forfeit their anonymity and prove they're not a GW lawyer.
>>
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>>47343790
>assault terminator honour guard for Tyberos
>they all have his signature chainfists, too
>MAXIMUM RIP AND TEAR
>>
Hey tg so I was at my local game shop and one of regulars offered me a box of 50 ork boyz and a warboss but asked me what I'd pay for them. I didn't have a clue so I told him give me a week. What's a reasonable response I was thinking 55 USD. Also Warhammer 40k general Ork edition.
>>
>>47343890
are they built/painted?
>>
>>47343890
Ork boys from what set/box?
AOBR boys are cheap, normal boxed boys you can find the prices for on the GW website.
>>
>>47343500
https://www.youtube.com/watch?v=qg1MrCyCmNU

Sounds like Davos from GoT.
>>
So /tg/ how viable is an IG list that focuses on the emperors artillery at 1500-2000 pts
>>
>>47340281
it was more luck than anything, my opponents spent 2 full turns dedicating literally everything at the stompa and it got really lucky and only got its shields dropped in those 2 turns
>>
>>47343918
100% built about 50% or less painted.
>>
>>47343943
I don't know he didn't specify
>>
>>47344058
add up the retail value divide by 2
>>
>>47341815

Proxy them as Eldar, so that you can lose with a different kind of elder race.
>>
>>47344351
I got roughly $82-83 I am still going offer him the $55 if he takes it I get them for like 35% the cost if not I'll of him the $82-83.
>>
Anyone write special fluff for their armies


I wanted to give fluff to my all-wraith eldar army
>One of the first craftworlds to leave
>Basically puritanical
>After the fall of the eldar, they decided that flesh and blood led to corruption, so the entire craftworld committed ritual suicide heaven's gate style
>Now the entire craftworld is either in the infinity circuit or in wraithbone bodies
>Loads of different sizes of wraith bodies, including a lot of non-combat oriented designs used by seers and maintenance crews
>Believes that once the soul of every eldar enters the warp it will form into a new god and slay slaanesh
>To this end they hunt down other craftworlds and kill the inhabitants to a man, sometimes taking prisoners to use in the ritual to animate their avatar
>>
>>47344644
That's awesome.
>>
>>47343988
I don't hear any similarities other than accent.
>>
>>47344644
What's their opinion on Dark Eldar? Shouldn't they be raiding the web way constantly?
>>
>>47344644
I agree with >>47344737

It makes more sense for them to hunt down Dark Eldar instead of their craftworld cousins.

Craftworlders might not be immune to corruption in their eyes, but they are at least trying.

Plus being on friendly terms with other craftworlds means that they can more easily make up their losses from the ranks of living Eldar who want to join their cause.

I really like the idea though.
>>
>>47344789
If their belief is that all Eldar need to die for the new god to rise they should be butchering every space elf in sight.
>>
>>47343558
>>47343766
What are the stats & points on Havoc guns & Heavy Weapons teams, including BS?
>>
>>47344881
Havocs are 115 points for four autocannons at BS4
Heavy weapons team is 75 points for three autocannons at BS3.
>>
>>47344881
Havocs are 13 points each, 10 points for an autocannon, and have to pay 10 extra points for a champ who can't get one.

They're also Marines, so BS 4 and 3+ saves as well. They can also only get 4 autocannons max.
>>
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>>47333579
I know this is 14 hours late, but I just got off work.

Go for it. Seriously, go for it. I've been on a huge deldar binge the last couple of months, going so far as to even read their novels (literally my first 40k novels, at that). The Path of the Dark Eldar (as in craftworlder paths) is not fixed. Tons of eldar rangers (Path of the Outcast) eventually deviate and join their kin in dark city. Some eventually leave go back. Dark Eldar can even become harlequins.

Most of the Dark Eldar feel that, because of the Thirst, they must lived deprived lives (and many convince themselves its their own choice), but they don't have to. The Thirst only begins by catering to the darker side of their psyche, the side that birthed Slaanesh in the first place. There is even the suggestion (before the 5E update) that incubi, with such a strict and fanatical devotion to the Path of the Warrior, don't even feel the Thirst any longer (no longer given to excess). Some Deldar even live nomadic lives in the webway as Shamans, going around taming warpbeasts. Some of those do murdershows in wych arenas, but not all.

My point in all this is that the Deldar are not "fixed" as evil villains. Most are, yes, but not all. The Path of the Dark Eldar is a trap that binds them to their darker halves, but it is not inescapable. So have that noble dark eldar. Have one that has grown tired of the depravity and recognizes the chains of the Thirst.

I run my own dark eldar as raiders who live in realspace (like Duke McManliness himself), with the leader having made a tenuous alliance with a Rogue Trader (my IG/SM army). She's still ambitious, sees the RT as her semi-competant imperial pet, and they ruthlessly exploit each other as best they can, but besides feeding in battle, she isn't outright villainous. More like a Jhereg mob-boss in the Vlad Taltos series.
>>
>>47344644
nice and fluffy for the most part.

Still kind of like the idea of living spiritseers/warlocks.

Everything else is wraithbuilt.
>>
>>47342548
Fear Incarnate Warband
1 Chaos Lord
0-1 Chaos Sorcerer
2-6 Chaos Space Marine Squads
2-4 Raptors OR Warp Talons OR Terminators
1-3 Cultists OR Heldrakes

Restrictions: none

Special rules: All units have the Fear, Night Vision, and Hit and Run Special rule.

Fear of the Dark: You can choose to start the game as a night fight. There is no need to roll.

Screams in the Dark: Units that fail a leadership test while in base to base contact with any models in this formation take D6 S4 Rending hits.
>>
>>47343461
same. it looks best when its used sparingly and subtly. But most people trying it don't seem to get that
>>
My friends think my list is too tough but it would be hard to make it weaker, it's already pretty unoptimised.

-Chaper master with relic blade, artificer armour and combi-melta
-Librarian with force axe, level 2 psyker
-Command squad, two marines with meltas and melta bombs and two with bolters and storm shields.
A drop pod for them with death wind launcher

-Tactical squad, 10 marines who combat squad, 5 with grav-gun and grav-cannon who stay in the rhino and 5 with a veteran Sargent equipped with combi-melta and lightning claws.
In a rhino.

-Tactical squad, 7 marines in total with a veteran Sargent equipped with a power fist.

-Tactical squad with 8 marines and a Sargent with a power sword and grav-pistol.

-Assault squad with 6 marines, 2 flamers, veteran Sargent grav-pistol, melta bomb and power axe.
In a razor back with lascannon and twin linked plasma gun.

-Devistator squad with 4 missle launchers, flak missiles.

This is my basic list and it never changes regardless of points values. We play at 500, 1000 and 1500 points and I fit in as much of this as I can, using any spare points on inquisitors with bolter acolytes. Any advice?
>>
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yangz new picture.

Shame SoB will never look this good in model forms. The best female models GW did were probably the High Elf all female archer group.
>>
>>47345534
>-Tactical squad, 10 marines who combat squad, 5 with grav-gun and grav-cannon

What? I didn't think you could give a 10 man tactical squad 6 special weapons?
>>
>>47345638
I think he's explaining how they combat squad. So one squad has the gravgun and grav cannon, and the other has the sergeant with the combi-melta
>>
>>47342548
KDK Formation entitled Khorne's Goredrenchers

2-8 Berzerker squads with free chainaxes and free melee weapon upgrades for their champions (think Archangels Sanguine Wing)
1-4 Raptor squads with free melee weapon upgrades for their champions

All units in the formation get to re-roll charges, have hammer of wrath and have furious charge (free icon of wrath basically)
Raptors gain an additional hit for hammer of wrath

Rip and tear motherfuckers
>>
>>47345658
Sorry, it's 5am here, and I misread it. Disregard, I suck cocks.
>>
>>47345666
>Goredrenchers
Satan, that's some modern GW high quality material right there.
>>
>>47345534
honestly it seems fine too me.
are you playing the rulebook missions on tables with a good amount of terrain?

have they told you what trouble they have with it specifically?
>>
>>47342548
Agressive spawning brood.
1 Tervigon, must have adrenal glands.
2 broods of hormagaunts.
Scthed spawn: tervigon spawns upgradeless hormagaunts instead of termegants.
Kill Impulses, Hormagaunts in synapse range gain counter attack and reroll 1s to hit.
>>
Doomrider-210 Points
ws/bs/s/t/w/i/a/ld/s
7/5/5/6/ 4/7/4/10/3+
Wheels of Fire-Despite being a Bike unit, Doomrider can leap over any terrain, even Impassable Terrain. He must come to rest on an area that is not Impassable Terrain. He confers this to any unit of Chaos Space Marine Bikers he joins.
Aura of Excess-Slaanesh has blessed Doomrider with the Aura of Excess, which improves Doomrider's Invulnerable save by 1 (usually to 4++)
Warp Rider-Roll a D6 at the end of every Game turn other than the first. On a 1 Doomrider is removed from the game immediatly, and does not count for killpoints, slay the warlord, etc. This only affects Doomrider and not any unit he joins.
Wargear-Doomrider rides a personalised CSM bike, with a Twin-linked Meltagun instead of the default weaponry. Doomrider also carries the Forbidden Pleasure, a S+1 AP3 weapon that becomes S+2 AP2 weapon when charging.
Doomrider also carries Power Armour, a Plasma gun, and a Bolt Pistol

Eternal Warrior, Adamantium Will, Daemon, Fearless, Independent Character, Feel No Pain, Skilled Rider, Hit and Run, Preferred Enemy (White Scars), Mark of Slaanesh
>>
>>47342548
Maw of the Hive Mind
0-3 Carnifex
0-1 Hive Tyrants (Or the Swarmlord)
Restrictions: >Each Carnifex model must take a Biomorph and Spine Banks.
>Each Carnifex must take a Tyrannocyte as a transport.
>The Hive Tyrant (or Swarmlord) must take a unit of Tyrand Guard.
Benefits: >Carnifex are treated as WS 5 if within Synapse of the Hive Tyrant (or Swarmlord).
>Carnifex can charge the turn they arrive from reserves.
>All models in this formation gain Fleet, Rage, and Furious Charge.
>>
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>>47345118

>[heavy breathing]
>>
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>>47345931
I feel like a better way to do this would be to make an artifact that's only takeable by Daemon Princes.
It would be a bike that has a built in doom siren and confers the Deep Strike Special rule.
Streamlined yet still very powerful.
>>
>>47345561
I liked their necromunda line. The escher, I think the name was.
>>
>>47346009
The thought of one of the fuckoffhuge princes riding along on a tiny little bike makes me laugh. That said, doing prevents the rest of Doomriders special rules, and the only reason he's not broken with my statline is Warp Rider
>>
>>47346059
I think Doomrider's just a marine sized DP.
>>
>>47346053
Just seems beyond GW to make cute looking girls.

I always wanted SoB to be.

Battle Sisters = Young, 16-25

Then have each other group be older, with Canonesses being 50+ or whatever. Scarred.
>>
>>47346080
I agree, but you make it sound like all the DP was buying was the bike without becoming Doomrider. Buying an artifact to become a named character seems clunky, if thats what you were meaning
>>
>>47345561
>Shame SoB will never look this hot in model forms.
there i fixed your sentence for you
i don't mind the sob manfaces because it keeps me from facing a shitton of weirdos who's living saint is also their waifu like you
>>
What if there was an Ork warboss that sounded like Duncan?
>>
>>47346113
>Just seems beyond GW to make cute looking girls.
>implying Brit bongs know what cute girls look like
>implying the current GW female models aren't 10/10 for Brits
>>47346122
I didn't mean it like that. Doomrider's never been huge like other Princes.
>>
Purely hypothetical: If I wanted to make a pure or mostly Sentinel-based list, how should I do it? More armored or more Scout? lascannons, multilasers, plasma?
>>
>>47346150
Go renegades, get scouts with heavy flamers. 120 points for six walkers that dont need to aim
>>
>>47346172
Which IA book is that, if you please?
>>
>>47346182
IA13
>>
>>47346124
I don't want hot girls, I want variation. I want the new recruits to look young and fresh, while the veterans, elites and leaders to look scarred and old, weary. I think it'd be a good contrast.

But hey, projection, assumptions and so on is rad as well mate, you keep it up!
>>
>>47346218
> young and fresh
not helping your case here mate
>>
They already look cheescakey with the boobplate, it's just equalized with the godawful faces.

...Personally, I'm fine with the cheescake.
>>
>>47346218
I feel like somewhere on the internet there has to be a photographic compilation of nun faces that isn't stock photos or movie extras.

Whatever, maybe GW can make a kit with like two dozen heads, some younger, some older, and the individual modeler will get to decide which heads go where.
>>
>>47346366
Fair enough, as long as they also include some helmets.
>>
Am I shooting myself in the foot playing Eldar? I played Eldar in 5th edition and looking to get back into the game. I played around with a few armies, borrowing from people, tried Grey Knights, Daemons and Necrons, but I didn't feel like they had the flexability of an Eldar army, but all I see is everyone complaining about Eldar, no matter what the army composition is.
>>
>>47346479
You're not shooting yourself in the foot playing eldar, you're shooting everyone else's foot. They're simply too good to be fun to either play or play against. You can do it, but be prepared to avoid using two-thirds of your units or to win every game without threat of loss
>>
>>47346479
>Don't use formations
>Use 6th edition weapon profiles for wraithcannons, heavy wraithcannons, and D-cannons
>If you use a Wraithknight, charge yourself an extra 100 points

There, now people wont complain and you'll still have a good army
>>
>>47346479
The complaints about Eldar are slightly exaggerated. Slightly. It's very difficult to make a bad Eldar list, and actively trying to make a good one will end you up with a very strong army.

The worst units in the codex range from mediocre to decent.

If you really want to play Eldar, you should still go for it. Just keep in mind that you'll probably need to tone things down in order for weaker armies to have a chance.
>>
>>47346479
no shit they are versatile. all the top codex's are.
>>
>>47346195
>>47346150
Meh, decided regular was probably more my taste:

Sentinel Spam - 695

HQ - Lord Commissar - 80
Plasma Pistol

TROOPS - Vet Squad - 90
3x Melta Guns

TROOPS - Vet Squad - 90
3x Melta Guns

FAST ATTACK - Sentinel Squad - 135
3x Scout Sentinels
3x Lascannons

FAST ATTACK - Sentinel Squad - 150
3x Armored Sentinels
3x Plasma Cannons

FAST ATTACK - Sentinel Squad - 150
3x Armored Sentinels
3x Plasma Cannons
INQUISITION - 307

Ordo Malleus Inquisitor - 89 (assigned to servitor squad 1)
3x Servo Skulls (to help plasma blasts)
Terminator Psycannon

Ordo Xenos Inquisitor - 28 (assigned to servitor squad 2)
Servo Skull

Elites 1 - 40
3x Servitors Multi Melta
Psyker

Elites 2 - 40
3x Servitors Multi Melta
Psyker

2x Chimera - 110 (vets are in these cause they're cheaper)
MILITARUM TEMPESTUS - 245

HQ - Command Squad - 145
3x Plasma Guns
1x Medic Kit/4th Plasma Gun

TROOPS - Scions - 100
2x Plasma Guns
1247/1250

Will it work? Or at least survive/kill stuff?
>>
>>47346513

I think a big thing too is it seems like there a 3 categories at the moment, Eldar, Space Marine and everything else under them. I really don't like Imperium armies either, so it's a choice between Eldar or getting stomped by marines.
>>
>>47346771
Don't forget Tau. They're about on par with Marines, but both are still under Eldar.

The other high tier armies can still put up a good showing as well.
>>
>>47346646
I bet more people would read these lists if they didn't take up so much vertical space.
>>
>>47346830
If only.
>>
>>47346830
I tend to find it goes better when you condense the list to the most basic level.

You don't need to list the point cost and slot of every unit, and you can easily just say

>3 armored Sentinels, Lascannons

To get across your meaning.
>>
Can a Titan be locked in combat?
>>
>>4734716
Depends on whether or not you think the HH special rules apply to normal 40k play.
>>
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>>47342904
Those models are old. That is a really nice paint job for 1993.

$800 is a bit steep, but you never know until you ask.
>>
So what do you think the plot of DoW3 will look like?
The trailer's opening quote was from Inquisitor Czevak - the arch enemy of Ahriman. Will we see the connection between the Thousand Sons and Blood Ravens explored?
>>
>>47347286
Wasn't the quote also in reference to the Necrons since it's from their codex?
Although the trailer (if it isn't simple pure allegory) gives me a very Warpy feel.
>>
Reposting my army. Madness or Sparta? If so why? Strengths/Weaknesses? How would you counter it?

Scouty McScoutFace


10th Company Task Force Detachment

050 Sergeant Telion

110-Scout Squad x10
020-Camo Cloaks
110-Scout Squad x10
020-Camo Cloaks
110-Scout Squad x10
020-Camo Cloaks
110-Scout Squad x10
020-Camo Cloaks


Gladius Detachment

110-Scout Squad x10
020-Camo Cloaks
010-Sniper Rifles

220-Assault Centaurians
020-Multi-Meltas

100-Dreadnought
005-Plasma Cannon

120-Vindicator
120-Vindicator

200-Stormraven Gunship
000-Plasma Cannon
000-Multi-Melta
005-Extra Armor
>>
>>47347384
1500 points. dammit.
>>
>>47347384
I think you need more scouts
>>
>>47347399
your sarcasm is not appreciated.
>>
Would you let someone say his squad of Purifiers are stand-ins for librarians for regular SM?
>>
>>47347529
Like, as a conversion? Or just straight up Grey Knights proxying as Librarians?
>>
>>47347647
Proxying.

Guy in our group doesn't have 5 librarian models yet and asked if we'd let him just say his purifiers from when he used to play GK count as libbies.
>>
Would you let someone proxy their tac squads as scout squads? Would you let someone proxy one marine chapters color scheme for another?
>>
>>47346646
also you have no anti air.
>>
>>47347284
Yeah good point, it's from the age of "no hobby air compressors" and "no paint thinners ever".
>>
>>47329210
What's up with these shit images recently ?
>>
Do you think FW will ever FAQ their previous books to allow Scions to take some of the IG stuff like Vultures ?

Did anyone try emailing them about it ?
>>
>>47348456
I think people are tired of the reining meme, and a desire for variety drives the to the older 40K tradition of having different images. It's not like the recent general image is particularly great.
>>
>>47348507
You're looking for errata, not FAQ.
>>
>>47348514
Makes sense but I wish they would pick better images. Also something you can pick on a glance from the catalog and go "oh yeah, that's the general".
>>
>>47348580
You and the other people that would rather scroll through 150 images than f3 40k or search for it at the start of the catalogue are a confusing bunch.
>>
>>47348580
>>47348608
I don't know why you don't just filter "40k gen" to automatically sticky to the top of the catalog. Are you not using 4chanx?
>>
>>47348608
>ctrl+f
>40k
>15 results
>not taking a single look at the catalog and finding the thread in a split second because of a recognizable image
Ok
>>
>>47348643
>>ctrl+f
>>40k g
>>1 results
wow, magic
>>
>>47348648
It's three results at this very moment.
>>
>>47348693
>new thread
>somthing unknown
>this thread
still better than scrolling 150 threads
>>
>>47348705
>still better than just finding the thread at a glance when looking at the catalog
Sure, whatever you say.
>>
>>47348722
>opinions
arent they wonderful!
>>
>>47342548
>Evil Sunz Speed Kult
1 warboss
0-1 big mek
0-1 nobs
1+ meks
2-4 boyz mobs
2-4 buggies/warbikes

Restrictions: Infantry must begin the game embarked on a transport. Boyz mobs must take a trukk as a dedicated transport.

Special rules: Scout

Exhaust cloud: All units count as shrouded on the first turn, or the turn on which they enter the board from reserves.

Red wunz go fasta: Vehicles may move at cruising speed without having to fire snapshots. Units may disembark from a vehicle that has moved at cruising speed.

Bailin' out: Should a transport explode, all embarked units gain 5+ FNP against wounds caused by the explosion.
Thread posts: 363
Thread images: 52


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