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EDH/Commander general

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Thread replies: 326
Thread images: 63

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Big Boss Blue edition

>RESOURCES

http://www.mtgcommander.net
>Official Site: Contains deck building rules and the current ban list.

http://www.tappedout.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.

http://www.mtgsalvation.com/forums/the-game/commander-edh
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.

http://www.edhrec.com/
>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.

http://manabasecrafter.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.

>CARD SEARCHING

http://gatherer.wizards.com/
>Official search site. Current for all sets.

http://www.magiccards.info
>Unofficial, but has GOAT search interface
>>
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>>47315684
Let's see if we can get some more secret tech for this guy from last thread. So far I've got
Darkness
Imp's Mischief
Shred Memory
Also what are some good win conditions?
>>
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So I'm thinking of building either Zedruu or Brion Stoutarm, trying to do it on the cheap, any ideas about deciding?

>Pic unrelated
>>
>>47315794
Brion is probably cheaper. A lot of the "fuck you" stuff for Zedruu can get expensive
>>
I'm thinking of making Darien as my next deck. Aside from soldier tribal and lifegain, what should I include for value white stuff?
>>
>>47315882
Yeah that's what I figured, even have a foil Brion somewhere around here
>>
>>47315770
>Also what are some good win conditions?
Hatred is the go-to answer for Toshi, I believe. Tainted Strike should also work.

I found him much better at duel Commander than multiplayer, so I dismantled him pretty quickly and don't have a whole lot of experience. I'll see if I can find my old list somewhere.
>>
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>>47316006
The white soul sisters.

Soul Warden, Soul's Attendant
>>
>>47315770
Cremate
Funeral Charm
Undying Evil
Tainted Pact
Skeletal Scrying
Reaping the Graves
Death Denied
Moonlight Bargain
Rescue From the Underworld

I built my deck as a self-mill Spirit tribal deck because I'm a faggot for flavor. Turns out self-mill isn't terrible - putting bot spirits and instants in the GY was good when some of them my guys had Soulshift. Cards like Millikin and Codex Shredder were helpful, and Mesmeric Orb does a ton of work all on its own.
>>
>>47315794
Any more art like this? I want to make a Prince tribute deck. How many characters vaguely look like Prince?
>>
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Will it be hypocritical of me to say that I hate Iona to an extent that I will never use her in any of my EDH decks, but meanwhile in my monoblack deck, I often combo Infernal Darkness/Contamination with this card?
>>
>>47316536
Yeah, obviously.
>>
What card do you want reprinted?
>>
>>47316860
Crucible or Life From The Loam.
>>
Sorry for a little Off topic, but I wanted to go back to playing online, yet I can't find full pictures of cards for MWS, Is there another program or a source of Full Pictures I can play with?
>>
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>>47316006
>>47316232
Pic related too.
Price got a massive boost recently tho. Guess i should feel lucky i got two back in the day.
>>
>>47316536
Very
>>
>>47316536
Well at least you need to get all the cards for it to work.
>>
>>47316986
Contamination is pretty easy to keep active in most black decks, and Infernal Darkness buys you a few turns at the least. Hex Parasite is also great with cumulative upkeep cards like that, Glacial Chasm, Tombstone Stairwell, and Phyrexian Etchings.
>>
>tfw my 10/10 gf finished her new Avacyn cosplay last night and I am gonna suck her toes later while she wears it
>>
>>47316006
Intrepid Hero
Conversion
Crib Swap
Aurification
>>
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>>47316006
be sure to fit this puppy in
>>
>>47317452
you should dress up as sorin before you detroy her
>>
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>>47317452
>feet fetishist
>>
>>47317704
>foot hater
you must be pretty insecure
>>
>>47317663
"no"
>>
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>>47316006
Blasting Station
>>
>>47317929
For infinite suicide?
>>
Need secret sydri tech/advice. Never played artifacts before - how do I make it fun? But my understanding all artifacts do is combo. Is that true?
>>
>>47317890
Man, we're on /tg/. Of course i am.

I don't have any problem with feet. But foot fetish always felt pretty gross to me.
>>
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Need help with an Intet, the dreamer deck. I dont want to make a typical boring dragon tribal, im thinking along the lines of a janky control-combo decks, using such janktastic spells like Spelljack or Overwhelming Intellect. But also I want to use some powerful cards like Omniscience and Temporal Mastery (the latter has miracle so that's a plus) to hopefully cast an interesting combo.

I've included some scry to abuse Intet's ability.
>>
Post the best Magical Christmasland scenario you've ever pulled off

>Imprinting a Darksteel Juggernaut with Prototype Portal
>copying Portal with Kurkesh
>copying Kurkesh with Strionic Resonator
>Unwinding Clock out means 3 Juggernauts a turn
>ended up with 12 18/18 indestructible tramplers (Archetype of Aggression) by the time it came back around to me
>>
>>47318185
>winning a 4-player pod with Eight-and-a-Half-Tails
>>
>>47318052
>all artifacts do is combo
Well, there's not much reason to NOT run Arcum in the 99, but artifacts also do value well. I've seen a good Sydri deck which just plays big artifacts like Staff of Nin and Darksteel Forge and then smashes face by turning them into huge deathtouching lifelinking creatures.
>>
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>describe your strengths and weaknesses as a magic player
>post one of your favorite cards
>other people hopefully suggest spicy cards that you would like

I'll start:

Strengths:
>I understand how the graveyard works and the general process for making sure my fragile boss creatures don't get instantly wiped
>I love cycle and engine cards that help me sift through my deck at a fairly good speed
>I know how to mana ramp efficiently and make sure my dorks/rocks stay alive

Weaknesses
>rarely ever have anything with life gain
>I struggle with the first three-four turns and fast tempo decks
>most of my removal is either mill or discard, so I have trouble getting pesky creatures off the field without using my own creatures

>Favorite Card
Oh I love this spicy motherfucker. Some people critique it by saying "Oh you'll never get to attack, it'll just stay tapped down." to which I respond, yes I know, that's the point. If it isn't tapped down I win, so my goal is to drop it early enough to make people cry as they need to choose carefully which one of their creatures is getting buried each turn. I like the war of attrition, flashy stuff is only if the situation is right.
>>
>>47317890
>not liking the most obnoxious fetishists in the known universe makes you ``insecure''
>>
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>>47318346

Strength
>Threat Management, I can easily tell when someone is about to combo a victory, or whose capable of actually winning a game given their board state


Weakness
>Salty as Fuck, and I let little things at the start of a match dictate the rest of the match
>I don't utilize instants well enough
Favorite Card
Too many to count, but pic related can really fuck people over and even end games on its own
>>
>>47318185
Oh I have one of these.

>corpsejack menace hanging out on the field for-fucking-ever, no +1/+1 counters to help it out
>eventually draw vulterous zombie, play it
>opponent starts to get wise, but he's all in for his voltron setup that's about three turns away while I chump block
>other opponents are too busy pinging and countering each other
>play traumatize the next turn
>equip blade of selves to vulterous aven
>everyone cries
>>
>>47318510
>insulting people for something private and completely unrelated to you implies a high self esteem
Next you tell me avoiding eye contact and stuttering are traits of confident people

>>47318118
>Man, we're on /tg/.
oops my bad. go on
>>
>>47318526
That's neat, I bet you run five alarm blaze very effectively.
>>
>>47317897
The shit you talkin?

Did you even read Darien? City of brass, Nomad Coliseum and Tarnished citadel are his best friends.
>>
>>47317897
why not? it's basically a land that says "tap: add one white mana to your mana pool and put a 1/1 white soldier creature token onto the battlefield"
the value is unreal!
>>
Is it worth running Urborg and Crypt Ghast in a BUG deck? I know to sideboard it out on anyone who plays black, but I don't know if the combo is more trouble than it's worth.
>>
>>47316536
no, now just play stuff you think is fun and are good.
>>
>>47318164
Here's my jank ass Intet deck. Note that I run too many creatures right now, and should probably cut Archaeomancer and Izzet Chronarch for Call to Mind and Mystic Retrieval. Also, no tutors is specifically to power the deck down for a casual playgroup, but Worldly and Mystical Tutors are great with Intet.
http://tappedout.net/mtg-decks/intet-dragonstorm-2/
>>
>>47318185
>crack a fetch land on my turn
>in response, cycle a Decree of Annihilation
>an opponent casts Idyllic Tutor, obviously going for Land Tax
>counter with Pact of Negation
>all lands get destroyed
>fetch up a Plains and play a blue land
>next turn I pay the Pact cost because my opponent had an Extraplanar Lens naming Plains and I had a Mirari's Wake
>dredge up a Life from the Loam

On its own it didn't win me the game but the stars really aligned for me to destroy all lands and play Pact of Negation at the same time without losing.
>>
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post 'em
>>
>>47318510
furries tho, anon
>>
>>47318185
>>Playing fungus tribal vs. Prossh, Karador, and Narset
>>T1 Green Hideaway, tucking Concordant Crossroads
>>Drop Earthcraft T2
>>Gets around the table
>>Drop Vernal Bloom
>>Gets around the table
>>Mana Reflection, Parallel Lives
>>Gets around the fucking table
>>Nigga wat
>>Sprout Swarm to infinity
"Oh, neat, but you can't win. You're just playing on a lower level than-"
>>Hideaway reveals Crossroads
" . . . fuck."

Never in all my games have I ever seen threat assessment so poor. Who the fuck ignores Earthcraft, Mana Reflection, and Parallel Lives?
>>
Alrighty, I have tweaked this Mimeoplasm deck a lot since I last posted it here. I'm just wondering power-level wise, how does it compare to the precons? I'm going to be playing with some newer players, and as a new player myself, I want my deck to be neat, janky, but still challenging. I can change the lands around a lot with various dual lands I have hanging out.

http://tappedout.net/mtg-decks/mime-your-own-buisness/
>>
>>47315794
I built a Brion Stoutarm deck. Honestly? Buy the pre built R/W Giant tribe commander deck, a phyrexian processor, semblence anvil, and a mimic vat. Fairly cheap, and aside from a few other cards here and there it will have most of the cards you want anyway.
>>
>>47319296
>kingmaker
I'm fine with grouphug decks, but kingmaker are the fucking worst.
>>
>>47319626
don't forget serra avatar
>>
>>47318185
You can't actually make Darksteel Juggernauts with the copied portals.
>>
>>47319828
I'm dumb, didn't read. Disregard post, I suck cocks.
>>
>>47319837
>>47319828
You know you can delete posts right? Only complete sperglords really car about that jazz.
>>
>>47319675
I am actively begging him to turn it into a Gahiji deck.
>>
>>47318185
Go to combat and swing with a few dudes including my boy teferi, have leyline of anticipation and pyromancers goggles out.
in response to blockers(if any) flash my bribery at an opponent. In response to counter dragonrage, then reiterate dragon rage with goggles and buyback untill i have infinate red, copy bribery infinate times and steal every non land from my opponents decks, then firebreathing them for infinate damage. Any survivors wont be able to win.
>>
>playing casual R/G fatties against my friend's monowhite beatdown
>he gets Brimaz and Godsend, equips Godsend to and endlessly spawning series of tokens
>I cry myself to sleep while everything I own gets exiled
>>
>>47320354
>RG
>Having a problem with an artifact.
>>
>>47320354
You're in the two best colors to deal with artifacts?
>>
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>>47320399
>>47320398
Oh I learned my lesson. I thought if my fatties were stronk enough I could just ignore most things, but that was a big wake-up call. I now have some specific artifact hate.
>>
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>>47320458
Don't forget enchantments too. Fatties are fun, but nothing beats a deck rounded enough to handle whatever gets thrown at it.
>>
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>>47319577
Shameful self bump. Anyone have any suggestions?
>>
I got the Gitgud frog in a draft and was wondering if it would be worth including in the 99 of my Jarad deck (I really don't want to change the commander).
I'd need to add some more stuff that synergizes with the monster, but I used to run Harrow and Realms Uncharted anyway, and Crop Rotation to find Coffers/Urborg has been something I've been thinking of making room for.
Current list:
http://tappedout.net/mtg-decks/jarad-is-a-zombie-elf-with-no-class/
>>
>>47319577
Little wonky, but I would cut Jin and the Phyrexian hydra. It'll piss people off even if the rest of the deck is janky.
>>
>>47313490
Super fun for more aggressive reanimation deck, though depending on the group power level, he may not want to include the Master of Crueties/ebon night blade/raving dead. I might have to remove atleast the master.

http://tappedout.net/mtg-decks/alesha-all-smiles/

Here is my build

>>47318185
Having a sitronic resonator, illusionist's bracers, doubling season, primal vigor, and parallel lives on rith is always fun. Also, the turn 3 Alesha kill with Master of Crueties made me feel kinda bad
>>
>>47320733
>in the deckbuilder sim I had an opening hand that was a swamp, burried alive, a forest, an island and sol ring
That's perfectly reasonable Jin and the hydra were some of my main targets to dump into the graveyard, thanks for the suggestion. Power-level wise, how do you think it's going to fair? I don't really want to blow people out, but I generally want to be competitive.
>>
>>47320820
Hard to say. A lot of strange decisions. I would advise looking at similar decks to decide on ratios of such things as mana dorks, reanimator, fatties, Wraths and single target removal.
>>
>>47321073
Fair enough, other setups seem to be pretty expensive with snapcasters duplication and the like. In general, what are some of the strangest decisions? The lands are fucked, and I have a crush on Deep-sea kraken, but the idea was to play based off the strength of my opponents deck and hope my commander can pull off the occasional "oops I won". I'll post the first version so you can see how things have improved, if you're interested. This is also my first three colour deck, and I think I really just wanted to make a two colour deck with The Mimeoplasm as my commander.

http://tappedout.net/mtg-decks/oh-me-oh-mime/
>>
>>47321163
I don't understand the following cards in your deck:

Blood soaked Champion
Reef Worm
Scourge of Nel Toth
Scute Mob
Spore Frog

They don't seem to synergize with your deck and Mimeo at all. You have a lot of mana dorks, the deck has 38 lands, but very little fatties. There are a lot of very weak mill cards in the deck, such as Tome Scour.

You have close to 0 targeted removal and about 1.5 Wraths. Even cheap simple cards like Putrefy or Gaze of Granite can help a lot.
>>
>>47321315
Oh that's awesome, thank you so much. I admit it, those are all pet cards I put in there because I thought they were neat, apart from Scute mob, which works nicely with the corpseja-

>tfw I forgot to include corpsejack menace

FUCK.

Anyways, I actually have quite a few wraths and targeted removal which I can splash in there. Would it be better to remove some of the mill and focus more on targeted discard like duress/distress? I think I fell in love with the idea of milling something nice that my opponent has, which probably isn't very practical.
>>
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Thinking about making a deck for this guy. Other than Maralen and Ghost Quarter, what's some good tech for him?
>>
>>47321421

Grave pact and dictate of erebos
>>
>>47321416
Good creatures will end up in graveyards without you needing to mill, creatures die after all. A few mill cards here and there might be fun, but generally, milling an opponent for your own gain isn't very practical in EDH as they are likely to have cards to get advantage off of their graveyard first. Most mill decks use things like Leyline of the Void to stop this, but that's not what you want.

Something like Hypnotic Specter could be fun for binning a creature of theirs, but it really isn't necessary. But something like Nath could be a fun enabler if you go with discard as a secondary sub theme.
>>
>>47320035
What spell were you buying back? How were you copying Bribery? How were you stealing nonland, noncreature permanents from libraries with Bribery?
>>
>>47321659
>Hypnotic Specter
Amazing, that's exactly what I wanted in there in the first place.

>Nath
Okay I see what you're doing.

How do you feel about self-mill in general? I realized most of the stuff in the deck was designed to hit myself, with the thought/tome scours. I can probably cut curse of the bloody tome right away and leave the few hand-based mill cards that I already have because they accomplish both self mill and discard.
>>
>>47321733
Self mill is fine, but most of the mill you had in your deck didn't suit that purpose very well. Memory Erosion and Mind Grind don't hit you, Sphinx's Tutelage, Talent of the Telepath, Mind Funeral can't target you.

Discard outlets are a good idea, especially with things like Vengeful Pharaoh. I recommend something like Necromancer's Stockpile. As for self mill, your best bet are cards that provide repeatable and useful selfmill like Sultai Ascendancy, Deadbridge Chant, Nyx Weaver, Splinterfright.
>>
>>47321865
>deadbridge chant
>sultai ascendancy
I actually have both of those cards, I'll go put them in right now. You've given me a lot to think about, I really appreciate it. In a week or so I might post an updated decklist that's a little bit more viable. For tonight's purposes, I think I'll fair pretty well unless there is a sneaky spike at the table, and if there is, I'll just swap to good ol' xenagos beatdown.
>>
>>47316536
Super hyprocritical
>>
>>47316536

ehhh, youre right on the edge there

nothing wrong with personally avoiding certain cards but as soon as you start berating somebody else for playing Iona, its over, youre officially a shit eating fag

contamination is simply a more powerful card than iona so if youre gonna be a spike, then you cant be a faggot casual at the same time
>>
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>>47319296
playgroup looks pretty good, now I'm really interested in building a nemata deck
>>
>>47318266

psshh i do that all the time
>>
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>>47318645
You forgot this guy
>>
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>>47319296
>>
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post your secret tech
>>
>>47318526

strenghts
>card evaluation
>rules knowledge
>knowing when i need to leave up instant speed interaction

weaknesses
>strategic tunnel vision, once i get on a plan i sometimes make foolish misplays because i wasnt considering all possible lines of play
>occasionally get caught in the trap of playing things too early for the purpose of spending mana efficiently
>too high/drunk
>>
>>47322114
I run Loaming Shaman.
>>
>>47322169
>too high

holy shit 4 player EDH games while high. too many cards on the field, so many effects to worry about
>>
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>>47322114
That's a pretty spicy tech right there. Is it particularly expensive? I like this guy personally.
>>
>>47319109

idk

i have urborg cabal coffers in my grixis deck, no land tutors, just demonic tutor, sidisi, rune scarred demon

but ive been very pleased with the decision, my deck focuses on black mostly and the ramp it provides is always amazing even if i cant get it consistently every game

im waiting for cabal coffers to shit all over one of my opening hands and make me regret its include but that hasnt happened quite yet

i think crypt ghast has a slightly higher value floor than cabal coffers though so maybe you have even less risk
>>
>>47321421
Maralen is the dankness with him since it forces a search
>>
>>47321712
Reiterate? I never let the stack clear. guess they could have played enchanments and rocks but they scooped up when I went infinate, it was a couple months ago and i dont use bribery anymore, had to look up that its only creatures again.
>>
>>47319153

pretty awesome play

i hate pact of negation with all my heart but thats a stylish way to use it
>>
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>>47318346
Strengths:
>I tend to see several paths to victory and can consistently maneuver my way to victory without drawing much attention to myself
>I'm pretty good at identifying threats and keeping the game at parity
>I'm pretty good at playing around cards in my opponent's decks

Weaknesses:
>I tend to deal a little too much damage to myself and can often die to big burn spells
>I undervalue the power of just attacking with creatures.
>I always end up countering everyone's best cards which often puts a target on my head

>Favorite Card
I love standstill because it allows me to do nothing and still win
>>
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>>47322236

definitely

we had this fucked up attitude going around in my playgroup for awhile that as long as the player who owns an effect doesnt realize its been violated, then no violation occurred, so people were not bothering to even look at other people's effects before playing cards and then getting both butthurt when you remind them and also trying to say they get to do illegal shit since you werent paying attention when they ignored one of your effects

i.e. one time i had a gaddock teeg and aven mindcensor out, and my friend casts skyshroud claim while i was drinking and joking with another person at the table

he starts rifling through his deck and im like yooo, only the top 4 (not knowing what spell it was), and hes like fuck that dude pay attention to the board

>mfw

and then somebody else points out that he cant even cast skyshroud claim and i lol

thankfully ive won people over to my side and we all accept shared responsibility for keeping track of the board state
>>
Ask a guy who hasn't gotten any pussy in almost a year but just finished building his first commander deck anything.
>>
>>47322420
What colours?

Who's your best fatty?
>>
>>47322114
Mindbreak trap
>>
>>47322420
Who's your commander?
>>
>>47322242

vexing shusher is like $7 last time i checked
>>
>>47322393
shared responsibility is the best for keeping a group together.

Any multiplayer EDH game without constant field wipes can get to a point where triggers are fucking everywhere.


hard to keep track of everything 100% of the time.
>>
>>47322437
>>47322481

Meren of Clan Nel Toth.

Best fatty is probably Terastodon.
>>
>>47322420
You don't need to brag.
>>
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What are some creative builds for Edric?
>>
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>>47322538
I don't think you built that deck, I think it comes built that way. Anyways Terastodon is very good, but I don't even think he's in the top three best fatties in the deck.
>>
>>47322570
define creative
>>
>>47322570

only put cards that dont synergize with edric in the deck

its a totally unique plan nobody's done it before it will be awesome youll get so much special snowflake rep
>>
>>47322592
Mycoloth and Bloodspore Thrinax are my OTP
>>
>>47322592

Oh also I forgot to ask, what do you guys do for tokens? My deck has like 5 or 6 different kinds of tokens it can make. Should i just take a sharpie to the back and front of a bunch of old islands I have?

I haven't played mtg in almost a decade.
>>
>>47322538
>Terastodon
I've never seen this card work for anyone that uses it. It's win more.
>>
>>47322673

5 or 6 is kind of a lot so you may want to print something out

alternatively you can go to your LGS and ask about token cards, they usually have a good selection and only weird unique tokens cost more than a dollar

or if you test the deck and find that you rarely have a bunch of different kinds of tokens in play, its not difficult to just use dice and remember what kind of token they are
>>
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>>47322639
You're forgetting my personal favorite.

>>47322673
That works fine if you don't want to print them off the internet. I usually use different shapes and types of dice. Very rarely do I wind up in a situation a d6, a d20 and a couple d4s cant fix.
>>
>>47322688
I don't understand how a reanimatable creature that does 3 bramblecrushes is win more.
>>
>>47322688
>terastodon is win more
haha fuck edh players always make me laugh
>>
>>47322673
Tokens are like 25 cents each here, so I tend to just buy 2 tokens of each token my deck can create (with the exception of 8 snake tokens for seed the land).
>>
>>47322673
Game stores sell official tokens on the cheap and some sites give them away for free.
>>
>>47322724

if the spell costs more than 5 mana thats win more

you should be winning on turn 5 every game you filthy casuals
>>
>>47322802
>if the spell costs more than 5 mana thats win more

>you should be winning on turn 5 every game you filthy casuals

What are you going on about? Yes, it is an expensive spell, and yes expensive spells should end the game, but what is mana-ramp/cheating out cards? It sounds to me that you're a casual and you're projecting.
>>
>>47322724
Thanks for all the free elephants! :^)
>>
>>47322829

no way bro, uber spike here

mana ramp is winmore

i win with only 1 mana spells
>>
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Looking for some replacements for my MBC list.

http://tappedout.net/mtg-decks/chainer-dementia-master-of-dementia/

Ob Nixilis Reignited is on the chopping block. I'm also looking for a couple of more techy lands.
>>
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>>47322853
Come on anon, there are like 5 cards that good. Pic related is what real men use.
>>
>>47322593
Creative: More interesting than the horde of 1/1 unblockables that edhrec recommends.
>>
>>47322870
>techy lands

Put a Volrath's Stronghold in that bitch.
>>
>>47322843
>Thanks for all the free elephants! :^)

In a Meren deck with a bunch of gravepact like cards they get removed anyways.
>>
>>47322922

>im going to pick a commander that does one thing really well
>but i absolutely refuse to do that thing

why would you play edric if you dont want to play cards that synergize with edric, i.e. evasive little dudes
>>
>>47322943
>>47322843
>destroying the other person's lands
Wut?
>>
>>47322870
>Utility Lands
I'm always the first to suggest Tower of the Magistrate, Crypt of Agadeem could be good, High Market to save creatures from being exiled, Maze of Ith, Vesuva
>>
>>47322962
Sure, I'll have a few, but I feel like Edric has potential for great political plays, and I don't know how to do it.
>>
>>47323038

>build my deck for me
>but dont make it too good

okay i think you should go full group hug, heartbeat of spring type effects, using edric to give everybody card draw etc
>>
>>47322999
>destroying your own lands
Haha, fuck yes, this is why I always keep a boardwipe in hand. Based Red. It might not have the best wipes, but it certainly has the most.
>>
>>47322925
I was thinking about it but with a reanimator general I'm not sure it's worth the $30. I'd rather spend that money on a Phyrexian Tower.

>>47323009
Crypt and Vesuva I tried and was unsatisfied with. I don't see a ton of voltron so the main equipments I see are Boots/Greaves so Magistrate is out. High Market is an option since sac outlets are great in Chainer, I'll give it a shot.

Was thinking of replacing Ob Nix with Grave Pact since it provides a lot of devotion but I think the creature removal is winmore with all the removal I run.
>>
http://tappedout.net/mtg-decks/turning-the-heat-up-with-ashling/

Anyone help out with my Ashling deck please?
>>
>>47323336
I have nothing to say other then

A+++
Not Ashling and 99 lands
>>
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>>47318346
>Strengths
Fun-having
>Weaknesses
Pretty much everything, I would get torn to shreds in anything more competitive than my friendly group. I play my shit and sometimes I win

>Pet card
This fella
>>
>>47322673
I like using acetone to remove the ink from bulk foils. Then apply a sharpie and you can have cute foily tokens
>>
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>>47319296
Not sure what to play tomorrow. Was leaning toward Skullbriar, but I'm tempted to sleeve up meme frog or Xenagos
>>
>>47323692

>stripping your foils just to ruin them with ugly sharpie writing

so fucking confused, sharpie proxies are never a good idea, let alone foil sharpie proxies
>>
>>47323842
These are garbage foils like lens of clarity, not good cards.

I just like making cartoony drawings for mine.

And you can remove the sharpie with more acetone if you fucked up.
>>
>>47323887

i wasnt worried about the foils you were destroying, i have a million worthless foil commons

i thought you were just writing words in sharpie on foils, and i thought that seemed hella retarded

drawing pictures is completely different, i suppsoe sharpie actually makes sense since its hard to write on foils and make it stick
>>
>>47323922
all the text and art on the card is removed in the process too

Just shiny metalic surface, be careful about the glare.
>>
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>>47318346
Sure. I'll bite:

Strengths:
>Not a very vocal player, but does participate in politics. Often the speaker of common sense when it comes to threat assessment.
>At the same time, I keep things low profile when it comes to generals.
>Very aware of when to commit, and knows who to keep alive so they can use their resources rather than myself when fighting the Archenemy
>Always holding a trick up my sleeve, even for ten turns straight without using it.

Weaknesses:
>Deck construction tends to favor janky synergy between cards, but rarely good stuff.
>My politics are not perfect. While I tend to use the argument of "For everyone's sake" or "The problem is right there.", people aren't always convinced.
>Often annoyed when games drag out for too long. I'm fine with Armageddon effects so long as the person casting them already has an establishing lead even if it takes them 5 more turns to sweep the table. I'm not fine with a super hug-box table that is so passive that it feels like a multiplayer solitaire match.

Favorite Card:
This card is why I my Zurgo deck. Along with Batwing Brume and Deflecting Palm, this card punishes over-extension, is always handy when it comes down to me and one last person, and is a giant "fuck you" to the guy with a boat ton of goblins.
>>
>>47318000
you should reconsider your commander choice
>>
>>47322570
I once brainstormed an Edric deck with someone on /tg/ that was based on giving opponents creatures evasion and incentivizing them to attack each other. Evasion enablers included Predator Flagship, Power Matrix, Phyrexian Splicer, Flying Carpet, Wind Dancer, Zephyr Charge, Vow of Flight, Hunted Troll. To not be attacked by the opponents flyers, I came up with Arbor Colissus, Oran-Rief Recluse, whirlwind, Deadly Recluse, Thornweald Archer, Propaganda, Dissipation Field. Archetype of Imagination when you don't feel like playing nice anymore. You can co profit from your opponents drawing cards with things like Consecrated Sphinx, Windfall, Recurring Insight(the best card draw spell according to /tg/!) and Jace's Archivist.
Basically you're playing arms dealer and making your opponents attack each other for ultimately your profit. Some of those curse auras might also be incentives for people to attack each other, but I can't recall any right now.
>>
>>47323735
fuck you too
>>
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>>47321969
While Contamination is better for the most part, isn't Infernal Darkness better since Contamination locks everyone including the mono-black player to have their Cabal Coffers or something similar to produce more mana?
>>
>>47324749
I may be misunderstanding you, but Coffers produces just B with Contamination on the field.
>>
>>47324749
I meant with >>47316536 Eon Hub in the field.
>>
>>47324796
since Contamination locks everyone including the mono-black player to prevent them from having more mana from Cabal Coffers or something similar?

Big huge typo. My bad.
>>
>>47324749

As far as I know the only diff between conyamination and infernal darkness is the upkeep costs, cumulative vs normal

The effect has the same oracle wording
>>
>>47324934

Never mind disregard

Infernal dark specifically doesn't mention amount of mana so gaea's cradle makes multiple black and cabal coffers still works
>>
Who is the best commander to use if I want to smash face?
>>
>>47324818
It's all good, typos happen. Just wanted to make sure you had the rules correct.
>>
>>47325149

Maelstrom wanderer or xenagod for many fatties smashing

Uril/rafiq for single Fattie smash

Krenko/Rhys for token smash
>>
>>47325276
No Sedris for many fatties?
>>
>>47325345

Sedris isn't bad by any means, he didn't come to mind initially because I think he's actually more versatile than a typical Fattie commander but I think upon reflection id put him up there with Xenagod
>>
>>47325371

Also I'm sure there's other commanders on the same level or a little higher than the ones i mentioned, they just didn't come to mind or they have other things they can do, prossh for instance is the best token commander, but the best prossh decks don't even bother swinging so I didn't list him
>>
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>>47318526
Strengths
>Politics: I know how to play a table.
>Deckbuilding: I tend to try and build decks that are both fun and can win.
Weakenesses
>Boardstate awareness, often times my decks are a bit rube-goldberg-y and I have a tendency to not be aware of what other people are doing on the board
>Salty as fuck: I let things that happen early in the game or in the previous game affect my threat assessment in new games
Favorite Card: This niggah right here, is my favorite.
>>
>>47325825
francis get out
>>
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>>47318346

Strengths:
>I consider myself to have pretty good threat assessment.
>Think I've finally developed pretty strong deckbuilding skills.

Weaknesses:
>I tutor players to make optimized plays. This will lead to me losing fairly often, but whatever I'd rather have a challenging more engaging game.
>Impatient. I know I should wait till the other players blow their loads trying to fuck each other before I make any splashy plays but I enjoy slapping cards onto the table too much.

Favorite Card:
I don't even have a deck with him in it but he is seriously making me consider building Zedruu.
>>
>>47317208
Tombstone Stairwell is nuts with Eldrazi Monument.
>>
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>want to play EDH this weekend
>have way too much shit to do
FUCK
>>
>>47326504
Those are two perfect additions for my Ayli deck, thank you. Can't believe I missed it before.

Great flavor too.
>>
>>47318645
So you just draw a bunch of cards?
>>
>>47319153
Extraplanar lens gives only extra mana for lands with the same name, not type. So, you have to tap a basic plains to get the mana out of it.
Even if it worked, you'd still get only 3 mana out of it, and pact costs 5.
>>
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>>47322114
It's not really a win-con, but it's fantastic for keeping me in the game, especially when I'm forcing all my opponents to sacrifice cards left, right and centre.

Though on the odd occasion, I have had it out when a friend popped his Mindcrank. That was a comedy routine when we announced turn 4 that everyone else had lost.
>>
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Do any other commanders suffer from "rakdos syndrome"?
>>
>>47319511
Jesus Christ that's fantastic

How much fucking mana were you making with each tap?
>>
>>47326510
I know that feel.
>>
>>47326798
Phage
>>
>>47322870
Diamond Valley is pretty good
>>
>>47326719
>Extraplanar lens gives only extra mana for lands with the same name, not type
Yeah, we knew, I said I grabbed a Plains and played a blue land right? This was during my main phase.

Actually, speaking of which, I did make a typo: it wasn't Idyllic Tutor my opponent played, it was Enlightened Tutor.

I forget which land the blue source was but I only run 2 of each basic in that deck so it probably wasn't an Island.
>>
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What's some secret tech for Yasova? I really need some sweet shit to put in there, like some cool win-cons and whatnot. I don't want it to just be half-voltron/half-theft deck. I don't mind some of that, that's why I want her as a commander, but I need some razzle-dazzle.
>>
>>47326798
What exactly do you mean by that and the image?
>>
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>>47318346
Strengths: Good banter/jokes, capable of making good/interesting plays, experiment with my deck often.

Weaknesses: I conform to group politics too much. I don't do much to prevent stagnation in some of my games. Don't always play my best.

Pet card: I try not to run many counters, but this baby keeps me wrath-proof. Also hysterical with Willbreaker.
>>
>>47327098
Oh, I was under the assumption that you played the fetch and got a shock, my bad.
>>
>>47327103
I only just realized how muscular Yasova is supposed to be under those furs. I don't have any crazy recommendations outside of the obvious. Temur Sabertooth would be a cool addition I think. Stuff like Craterhoof and Pathbreaker Ibex do a little extra since they'll let you take anything on the board. Commander damage still counts from stolen commanders so be on the lookout for unprepared voltron players who can't block their own commander.
>>
There's a Google doc out there that shows what happens if a Precursor Golem gets hit with a kicked Rite of Replication 3 times. It makes an absolutely obscene amount of Golems (that all die to a Bolt, but that's beside the point). I have a question: Does that Rite need to resolve each time to get the exponentially huge amount of Golems, or can it get hit with Replicate stuff when it's on the stack?

Here's the doc for those smarter than me:
https://docs.google.com/document/d/1L_FIQrjBdh5J66KKAT2JJ2gTx1KfbXJUfXrdydjzhrY/edit
>>
Changed up a few things, r8 and h8.

http://tappedout.net/mtg-decks/04-05-16-tasigur-the-golden-fang-edh/
>>
>>47327104
People try to "build around" rakdos and end up filling their deck with air and bad theorycraft cards that make the deck feel shitty in practice instead of building to the commander's strengths.

Rakdos is the only commander I've personally seen suffer from this, and that's why I call it rakdos syndrome, but are there other sufferers?
>>
>>47322083
Is black me? Because damn those are both decks I already have and ones I want to build.
>>
>>47327441
Oh I see what you mean, my bad. Yeah build around me syndrome is some rough shit. Norin is similar, people are so excited he has uses that they forget to build a deck that works without him on the field.
>>
Hey guys, rate muh di- deck.

http://tappedout.net/mtg-decks/thassa-sea-beasties-1/
>>
>>47318185
Probably the time I played my Godo deck in 2HG with a random Zurgo player on my team against flip Nissa and Thalia

Absolutely perfect opening hands, we went maximum schoolyard bully on them
>>
>>47318185
>T1 Sol Ring
>T2 Aggravated Assault
>T3 Xenagod (my Commander)
>T4 Savage Ventmaw

Thank you, based Sol Ring. You in no way warp games.
>>
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Haven't been in these threads for a couple months, anything new? Did SoI shake things up a bit?
>>
>>47326114
>not running him in Yasova
Draw 4 cards my nigga
>>
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>>47327846
>Savage Ventmaw+Xenagod
I really should get Xena for my Mina&Denn deck.

>>47327876
Gitrog Monster is apparently a really good commander.
>>
>>47327889
I like it.
>>
>>47327897
>Gitrog Monster is apparently a really good commander.
I certainly hope that didn't take anyone by surprise.
>>
>>47318185
>>47327846
>T1 Sol Ring, Gruul Signet
>T2 Xenagod
>T3 Malignus, ded opponent

I agree, Sol Ring is so balanced.
>>
Are Sol Ring arguments still as common as before?
>>
I'm looking to convert my Jarad, Golgari Lich Lord deck into a Kresh, the Bloodbraided deck. Would it be worth it to get the Jund 2013 precon for $20? Also, do you guys have any recommendations for cards I should get?
>>
>>47327921
It did. Tons of people were shittalking him in this thread for some ungodly reason.
>>
>>47328005
No, it's just a meme pushed by retards at this point.
>>
>>47328045
Surely you jest. I have no interest in playing that fucking frog but BUG value.dek was always powerful and this is like the best thing they got since Tasigur. Well, better than Tasigur imo, outside of very competitive (or French) environments.
>>
>>47318645
Copying Vulturous Zombie does not copy the +1/+1 counters on it. So you'd swing one huge zombie and the rest would be 3/3.
>>
>>47328097
True, non-retards know Sol Ring is a balanced Magic card.
>>
>>47318185
>T1 Sol Ring
>T2 Smokestack
>T3 tutor for Bitterblossom
>>
>>47327939
colorless mana is balanced
Signet op, should be banned
>>
>>47328183

No no no no
>>
>>47318185
>t1 mana vault
>t2 dream halls
>c-sphinx
>niv-mizzet
>time spiral
Everyone died
>>
>>47318185
T1: Land, Sol Ring, Signet.
T2: Land Rikku
T3: Land Unexpected results (copied). Copy hits enter the infinite. Put omniscience on top. Non-copy then hit omniscience. Play whole deck.
>>
>>47327939
you forgot chandra's ignition
>>
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Tell me /tg/, what am I?
>Mostly plays on cockatrice
>Only has first deck in paper, though the deck doesn't resemble the precon at all at this point.
>>
>>47320801
I'm pretty sure Rith is a triggered ability, so Illusionist's bracers wouldn't do anything.
>>
>>47318185
>island, sol ring, izzet signet
>mountain, mana vault, jhoira, suspend enter the infinite and omniscience
>topdeck paradox haze next turn
>>
>>47328252
>all cards that should be banned
Sol Ring isn't the issue here, it only makes mana and no one ever killed their opponent with mana. The issue is you're playing with degenerate cards and you're basically a cheater. It's like complaining about islands because Ancestral Recall is too strong.
>>
>>47328341
>implying Niv Mizzet is OP
>Sol Ring isn't the issue here, it only makes mana and no one ever killed their opponent with mana.
These are things someone said.
>>
>>47328354
Niv-Mizzet just screams "I am a combo player" and combos are banned in any EDH group worth a damn. Those groups don't have any issues with Sol Ring or Mana Vault. It's like mana isn't actually the problem here!
>>
>>47328322
Jesus Christ

All the Eldrazi Processors in the world wouldn't help me there
>>
>>47322570
Creatureless.
>>
>>47328388
Every sentence you wrote in this post is wrong and that is impressive.
>>
I traded my foil Yasova Dragonclaw for like 3 things I needed, but I still feel dirty about letting her go. I could never find a place for her, but I didn't think I'd miss her this much.
>>
>>47328407
>ure wrong because i say so :^)
nice argument there, buttmad combo player
>>
>>47328388
Sol ring is banned in any EDH group worth a damn. Those groups don't have any issue with niv mizzet. It's like the problem isn't 6 mana easily killed combo pieces.

No one ever killed their opponent without mana.

(I don't have a horse in this retarded race. I'm just joining your shitposting for the sake of shitposting.)
>>
>>47328441

That's your argument too, combos aren't banned in normal edh so you're the one who has to defend why they should be banned
>>
>>47328490
They're softbanned, read up on EDH once in a while. Not that there needs to be an official rule about that, only faggots play combos in a social game and said faggots very quickly find themselves with no one to play with.
>>
>>47328580
>badwrongfun
Sure, pal.
>>
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>>47328597
>>
>>47328580

Our playgroup, and every playgroup I've ever played wth, has used combos, many of which went from no combos to combos, graduating so to speak

It's a way to ensure games go quicker and makes the midgame quite exciting, you have to balance disruption with aggression
>>
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>>47328625
>>
>>47328664
I'm not the one baiting, it's just so obviously b8 you shouldn't be replying to it
>>
>>47328580
I personally hate 6 hour games but whatever, as long as you can find people who agree to play with you.
>>
>>47328636
I am admittedly not that guy, but I don't get how combos somehow magically make the game better.

Games don't NEED to go quicker, I have never felt "Oh man, this EDH game sure isn't fun, I sure hope that someone combos out next turn".

I already have to run disruption. Me saving removal for Pestermite+Kikki instead of something that generates gradual advantage isn't "more exciting" to me.
>>
>>47328679
I'm bored and at work. Arguing with retards on /tg/ makes the time go by faster. I like to see how bad bait can really be.
>>
>>47328770
All right, enjoy the shitposting then
>>
>>47328770
"It is played in a variety of ways, depending on player preference, but a common vision ties together the global community to help them enjoy a different kind of magic. That vision is predicated on a social contract: a gentleman's agreement which goes beyond these rules to includes a degree of interactivity between players. Players should aim to interact both during the game and before it begins, discussing with other players what they expect/want from the game.

House rules or "fair play" exceptions are always encouraged if they result in more fun for the local community."

Argue with me then. Why is it that so many players scoff at the idea of house rules and bans, given how it goes directly against the philosophy of EDH as stated on their website?

I would be completely willing to have a playgroup that genuinely banned infinite combos or hard lock, for example. I don't feel I would be out of line either.
>>
>>47328758
That's an interesting choice, though. You act like the correct play is to always hold back for the infinite combo, but there are (probably) three other players that can respond to someone going infinite. Maybe it's worth the risk to deny the value engine to someone so they don't run away with the game while you're holding on to effectively dead cards.
>>
>>47328758

Well each playgroup I've been in has at some point evolved to where the amount of board wipes and answers a 4-5 man pod can unleash on whoever is in first place can drag out the game almost indefinitely. Especially if mass land destruction is involved in the resets

I have absolutely found myself wanting somebody to get over the hump and end the game

Not that the game wasn't fun, but eventually I start craving resolution, especially if it doesn't look like I can win
>>
What is it that you guys like best about the Commander format?

For me it's how I remember magic. When I first started playing when I was like 12 you'd just get some friends together and play some fucking magic. The decks were whatever theme deck you bought and whatever cards you had from packs or your older brothers collection to add in. Most of us just had that one copy of that one card we thought was dope, even though it probably wasn't that great. Nobody built try hard win decks with playsets of Wastelands and shit. It was a funner time, it was a simpler time. It's the way mtg was meant to be played.
>>
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Poor Tromokratis. Gets a shot at being OP, no one shows him any love.

Been working the past month on my deck, been a lot of fun getting the pieces, but it's a pain narrowing the list down to 99. I don't want to go all out Stax and guarantee I can't be allowed to win with it more than once without being hated off the board forever, can't make it too gimmicky and fragile that it gets stomped all over easily. How do the rest of you with regular playgroups handle these kinds of decisions?

Also, I love this card in the deck.
>>
>>47328876

What I like about it is the size of the decks

In modern or legacy or standard if your deck is tuned, you probably only have like 10-15 unique nonland cards, you just don't have as much room to put in wonky cards and try out fun stuff
>>
>>47328794
I always do.

>>47328815
>Why is it that so many players scoff at the idea of house rules and bans, given how it goes directly against the philosophy of EDH as stated on their website?
I can't speak for other people but I don't disagree. House rules are fine. I only have an issue when people try to force their views on others as if their's is the only correct choice. Personally, I don't play infinite combos or stax because I find them anticlimactic and uninteresting respectively.

>
I would be completely willing to have a playgroup that genuinely banned infinite combos or hard lock, for example. I don't feel I would be out of line either.
Sure, just don't assume that every playgroup shares your sentiments.
>>
>>47327897
I've only gotten to play my gitrog deck once and it's jank as fuck with no actual cards bought for it other than some gb shit I had laying around from last two sets.

That said, it's pretty fun and even my opponents find it interesting to watch to see how the land plays out.

From the little I have seems like a fully optimized deck would be a blast to pilot.
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>>47327288
How about everyone stops shitposting and gives me shit or critique on my deck instead
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>>47328820
>there are (probably) three other players that can respond to someone going infinite

Well, not really. Anything over a 4 man pod is misery for me. And if I am playing with them, they are likely not running enough answers, because they are casual dummies.

See, that's the thing, because infinite combos are frequently considered perfectly acceptable in casual, you end up with a playgroup of idiots who don't run nearly enough disruption and removal and have barely any game sense or threat assessment yet STILL run infinite combos.

I found a new playgroup recently, I went there all of 3 times before I decided it wasn't for me. I would sit in something like a 6 man pod, with the players telling me "run your jankiest deck". Then we'd faff around for a few hours. We'd have players running shit like Abattoir Ghoul. There was one game where Rhystic Study was on the field and I was the ONLY person paying the one, including on turns when people had mana. And despite all of that casual nonsense, despite all the faffing, the game ended the same way. The guy running what is obviously a casual deck, gets two cards that go infinite and I had used my Krosan Grip on someone's Staff of Nin in the spirit of fairness.

I hope this didn't seem like a rant, but I really wish people could see my point of view on this subject.
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>>47328924

I have been thinking about making Tromo for awhile now filled with crazy blue combat tricks and twiddles.

After taking apart all my decks, I've built 2:

Gisa and Alesha

I think blue would do some good to break up the black, but idk what else to do.
>>
>>47328829
I've found that I win games that go on the longest. It is because by not doing very much, you can generally steer the way the game is going. There's always someone running a mean deck. And then the next mean deck. And then once those two kill each other, I can have a nice relaxing game of MTG against someone who plays nice decks.

I dunno. The notion that MLD is so miserable that combos make the game better seems to be knocking MLD rather than praising combos.

I'm a one card per turn kind of guy. If I play something and they answer it, they'll run out of answers eventually. Same goes for . If they don't, then they win, if I run out of threats, then I lose. That's really the best.
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>>47328988
Sorry if you misunderstood me but my assumption was in a four player pod three other players might have an answer to a given player going infinite (including yourself).

It sounds like that group's problem was a combination of poor threat assessment (a very common description of EDH groups) and an aversion to interactivity. I see your views on the subject I just think there are other, underlying issues that are more relevant than infinite combos.

The most important thing about an EDH group is making sure everyone is on the same page.
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>>47328954
See, that's the thing. If I am a genuine part of a playgroup, I can steer it. I have my say. I don't have to just get up and leave to find another.

Sure, if I find a well established playgroup, I'm not gonna come in and houserule it. But if I am playing with a few friends? I will voice my opinion. Fun is subjective, but that doesn't mean saying a card isn't fun isn't meaningful info.

And I have found it works in a lot of cases. People don't always respond poorly to the notion that hey, their deck is tuned and all, but not really a lot of fun to play against. Admittedly, that's usually because it isn't very fun to pilot either. A friend of mine had a Zegana deck for a while. After a few games of it, he ended up just conceding halfway through his absurd card draw, because it just wasn't fun for anyone.
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>>47329053

I'm not at all saying land destruction is miserable, what I'm saying is sometimes the table overcomes the disadvantage and the guy who wiped the lands is unable to close out the game, now we just started another game essentially, and the same thing might happen again, I'm not saying this is a awful horrible thing but the possibility of closing things out quicker seems like a good option to have in your playgroup, the purpose is not for every game to end in combo, combo is just one of many strategies of winning
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>>47329056
>that group's problem was a combination of poor threat assessment (a very common description of EDH groups) and an aversion to interactivity

ie. They are a casual playgroup.

It wouldn't be a problem if there wasn't infinite combos, because after all, if every threat is gradual, there's time. There's time to react, there's time to draw answers, there's time to play more and see more and talk more.

If someone playing a game winning threat that isn't an infinite combo, like say Sheoldred (not a super nice card, but it is a good example) and we all don't have answers? Well, it'll suck. We'll lose a lot of creatures, he might reanimate a few solid fatties or utility dudes, but over all, it'll take him a few turns to swing at each of us to kill us. Issues like threat assessment and lack of answers fade away.
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>>47329125
>what I'm saying is sometimes the table overcomes the disadvantage and the guy who wiped the lands is unable to close out the game, now we just started another game essentially

That sounds like land destruction is miserable. Even if I get every nonland permanent blown up, I still have a hand and things to play. I never feel hopeless or like I started another game.

What's the rush? A clean board state is my best friend in EDH. I can sit, relax, talk, drink. Play my cards. Not a care in the world.

While with combo being a possibility, I can't. All it does is make what would be a relaxing experience into a stressful one. The only way I've found to combat it is to stop caring if I win or lose.
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>>47329273

Again it's not that we NEED to rush every game, but the option of somebody being able to close out the game quickly is good to have for the reasons I've described

We sit relax talk and drink the whole game, and it doesn't stress us out to think about how we are going to prevent our opponents from comboing off, it's how the game works, it's fun
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>>47329273

Also slower decks are still viable if they are built to slow down opponents too

That's what I like in magic, the number of angles from which you can attack your opponents, and from which you have to defend yourself

Whenever you start making your own banlist (even if that banlist is just a gentlemens agreement) you have an unintended effect on your meta that in my opinion serves no purpose when you can just shuffle up and play again if somebody combos off

Also I don't save removal spells I simply run enough to always have something ready when my opponent is trying to combo off, and if I don't, then that means my opponent won the slow war of card advantage

So I really don't see what's to be gained by imposing house rules against combos

To each his own of course
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>>47329396
The reason you described sounds like another syndrome of people not understanding the differences between casual and competitive. It is solving one problem with another.

I run answers. I interact with my opponents. But if I can't do it in an interesting or fun way, it is just a chore. A card like Root Out may not be good, but it is fun to me in a way that Krosan Grip can't ever hope to achieve. But I run Krosan Grip. Why? Because I need to in order not to die to some cookie cutter combo that will stop the game and kill everyone at the table.

I don't see how that can possibly NOT be stressful. Whenever I play against a deck that runs that sort of thing, I feel like I'm babysitting four toddlers, but one of the toddlers might have a shotgun stashed in his overalls.
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http://tappedout.net/mtg-decks/karametras-landfall-3/

A casual budget deck I'm building. Any thoughts or input?
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>>47326798
You gotta build your deck in a way so that the Rakdos enablers serve at least a second purpose. I run a few deathtouch equips like basilisk's collar and quietus spike to make the pinger creatures removal on a stick. Pilgrim's Eye fixes mana, Vampire Nighthawk has two forms of evasion, gives some life to mitigate the massive amounts of black card draw I need and can also be a good blocker when I'm behind, Triskaidekaphobia is sometimes a win condition and always fun, Sin Prodder either draws cards, gets the pain count going, or does both because he's a 3/2 with menace, Staff of Nin draws cards, Palace Siege has a second mode, Pestilence controls the board while keeping your fatties alive, and so on and so forth. I think Pilgrim's Eye is the best of the bunch here because on turn 3 i can make sure to hit that RRBB on turn 4 and there's always someone who can't block a flyer. But I honestly wouldn't run shit like pulse tracker because it just doesn't do enough.
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>>47329446
Playing again means having to shuffle, draw 7, resolve mulligans, do the BAD parts of the game again. And even a competitive player will understand that EDH is the sort of format where the later turns are the fun ones. I like having a curve, but the jank really only starts to shine later on.

Banning combos and houserules in general, help keep the game casual. Casual means more relaxation, more time, more cards, more banter, more everything that makes EDH GOOD.

Hey, quick question, would you rather win a game on turn 4 or lose a game on turn 30? Personally, I would rather the latter. I think the answer to that question really indicative of the gap between a competitive player (even a Johnny or Timmy who wants to win) and a casual player.
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>>47318346
Strengths
>threat assessment
>build boy scout decks
>unpredictable
Weakness
>can't make a mana curve to save my life
>being unpredictable means people would rather kill you now than wait till I pull something out of a hat
>seriously why can't I make good optimized decks

Favorite Card?
Boros reckoner
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>>47329519

I'm sorry some cards are better than others, not to mention you're welcome to run root out in addition Krosan grip if you want clues

Idk what to tell you, we aren't worried about losing so we don't stress, if I lose, I probably learn something about what works and what doesn't, or it was bad luck, either way I'm not bothered

Maybe it helps that we play 3-4 games when we meet up

It's not like your one game of the week is over on turn 4 and that's it, if a game ends in a crazy fast combo that means we're playing an extra game that night, and we have a funny story of how brutal that domination was that we'll talk about for weeks to come
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>>47329612

The early turns aren't bad in a competitive metagame, they are filled with interesting decisions, it's true that your favorite splashy plays occur later, but those plays are made possible by what you did to set yourself up in the early turns, and stop opponents from landing their haymaker first

Everything good about what you define as casual play occurs in our playgroup, no shortage of banter or relaxation

Id rather win on turn 4, theoretically there could be a fun 30 turn game but I prefer pivotal moments and big swings of momentum, rather than and endless cycle of punch and counterpunch

Not that I've won or lost on turn 4 more than a handful of times ever

We all are trying to win fast we just enter the late game faster than you, aka the part you said is the fun part

Most of our games still go 7-10 turns which is plenty for 4-5 players
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>>47329807
This is like talking to a brick wall. Do you legit not understand why a format where everyone has 40 life, plays with 3 others and has a 100 card singleton deck would be better suited for games longer than 4 turns? How maybe, just maybe, a 4 turn game doesn't FEEL the same way a longer game does?

And again, it isn't a matter of "being worried I will lose". It is a matter of being worried that the game will end without anything fun or interesting having occurred.
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>>47329886

That's never been a concern for me because our games are interesting right from the beginning unless multiple people are getting mana screwed, etc, really corner cases

Again I don't think turn 4 should be the norm, I'm just not stressed about that happening because it's probably a sight to behold, how everything lined up perfectly, and then we shuffle up and new possibilities unfold, I've never been upset on those rare occasions where somebody wins on turn 4, the Stars have to align for that to happen and it's fun to see what cards can do together
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>>47329886
you know if the entire playgroup goes into the game trying to win and builds powerful decks that are good in most points in the game, you will almost always have something fun or interesting happen, and as others have mentioned, if a game ends in 4 turns, you have time to play another if you where planning on 30 turns. . .
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>>47329881
>pivotal moments and big swings of momentum, rather than and endless cycle of punch and counterpunch

This is exactly what I am arguing against. THIS, this sort of thing is what makes a game less casual. Big swings and big turns naturally have more excitement and adrenaline, the exact same shit that causes stress.

This sort of gameplay requires more focus, more genuine competition, more thought, etc. I doubt you would argue against that. Is it not hard to understand that the vast majority flock to EDH to AVOID that?
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>>47318346
Strengths:
>Knowing when to hold pieces for a single explosive turn, and when to play things out.
>Decent threat assessment.

Weaknesses:
>Remarkably bad at knowing when to mulligan.
>Sometimes fail to see interactions on board until after I play things out.

Favorite card:
Perilous Myr.
Cheap, and can trade up or hit face. Other favorites include heartless summoning and havengul lich.
>>
do you think it would be possible to build a teferi temporal archmage wizard tribal deck?
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>>47329930

I never looked at it that way maybe you're right

Excitement is definitely related to stress

But Thought and strategy seem to me like the only reasons to play a game at all, as opposed to a passive pastime like listening to music or watching a movie
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>>47329961
Absolutely, but Azami is *the* Wizard tribal commander.
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>>47329910
>it's probably a sight to behold, how everything lined up perfectly

For one person. One person got to do something cool, rather than everyone. In a long game with a casual playgroup, I get to see about 10 different interesting synergies or bits of flavor or an unusual use for a common card, from each player.

In a short game, I get to see one player's 2-3.

>>47329915
We have completely different notions of what fun and interesting are, clearly. I have never seen any sort of competitive game where anything even remotely entertaining occurred.
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>>47329961

Sure, he doesn't synergize perfectly with wizards but that's fine, he's good
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>>47329992

It's a shame there aren't more wizards with tap effects. That would be a pretty nice combo.

Wizard Tribal is something I've always wanted to built. Not sure if teferi is the right way to go or if there's a better choice. I don't want to just run Azami infinite combo though.
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>>47329977
Oh. Wow. I didn't expect to get through to someone.

To me, MTG isn't really a game. It is something to do and talk about. Listening to music is nice, but I never was one for doing that socially. Watching a movie is largely a silent activity.

The great thing about MTG is that it is something big and complicated with a lot of moving pieces, which means two people who play MTG could talk about it for hours and hours, despite otherwise not having any shared hobbies or tastes. And a game of EDH is basically a social contract to hang out and talk about MTG.
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>>47329560
Cut the vanilla creatures that sometimes become larger vanilla creatures. You want even your mere beatsticks to serve a second purpose. You also lack removal, I'd put in some board wipes that are creatures such as Magus of the Disk or Myojin of Cleansing Fire. Tireless Tracker is an absolute house, get one in there. Stonecloaker is a second Whitemane Lion that's also raveyard hate. And unless Epic Confrontation is some kind of flavor inclusion(it is after all Surrak the boss uppercutting a dragon), replace that with a swords to plowshares.
I just took a cursory glance at the list on my phone, maybe I'll check it out more in deptg tomorrow or something.
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>>47329983

Let's be clear, competitive exists on a scale

For most playgroups, allowing infinite combos doesn't mean the average game is going to end on turn 4 or 5, that requires much more than infinite combos, it requires really powerful expensive fast mana and tutor heavy decks that just aren't ever going to common even if there's no gentlemens agreement to avoid it

I don't know what to tell you if you don't find competitive magic fun, it's just casting spells, drawing cards, trying to predict your opponent, it's feeling confident in your deck, having tons of lines of play open to you

Also if a game ends fast, everybody who wasn't mana screwed usually got to play some fun low drops and have some important decisions

That's been my experience anyway
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>>47330012

Azami is perfect with untapping from teferi

Actually lots of good wizards with tap effects

The thing is that if Azami is in your deck, you're going to always know that she'd be better in your command zone, assuming your wizard density is high enough

You don't have to run mind over matter, my Azami deck doesnt

It has some infinite combos but it's not something I put specific cards in the deck to achieve, it's just a natural consequence of drawing lots of cards and recurring cards
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>>47330048
I can cast spells in casual. I can draw cards in casual.

Predicting my opponent can be fun, but only if you are good friends with that person and know their deck, otherwise it is trying to scour your brain for literally thousands of cards.

Feeling confidant in my deck means having to judge and evaluate myself by comparing myself to other people, surely the quickest way to make someone feel inadequate.

Having tons of lines of play open to you means Paradox of Choice. It is documented to cause anxiety and unhappiness.

Anyway, the fact that I got through to SOMEONE:

>>47329977
>>47330018

Means I should probably head to bed, as I managed to make a point without embarrassing myself. I understand that a lot of people genuinely enjoy this, but as someone who doesn't, I feel I am put down at every turn by the people who do. I regularly interact with MTG players who genuinely act as though they are somehow better morally or inherently than those who play casually or use house rules or avoid powerful cards or hell, enjoy a set that doesn't contain any legacy cards. I get defensive.
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>>47330018

I can have fun playing magic in anyway, as long as everybody else is having fun and in a good mood

I think you do too, the difference is I don't feel it's my responsibility to adhere to the desires of people who are bad at having fun

I'll submit to whatever stupid house rules anybody asks because I know they need it and I don't, but in my experience those people are simply close minded and limiting their own enjoyment of magic for no logical reason
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>>47330120

Well everybody on the otherside has experienced the same

Casual people who feel they are morally superior for playing bad cards
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>>47330136
>limiting their own enjoyment for no logical reason

I guess I didn't get through to you after all. A leisure activity is played for emotional benefit. Therefore, an emotional reason for avoiding a certain type of gameplay is just as valid as a logical one. If ANYONE in a playgroup is not having fun, for WHATEVER reason, they have a choice, encourage change or find a new playgroup. Most people would rather encourage change than try to find new friends.

In my case, my emotional responses manifest as certain types of gameplay being more stressful than others.

And by the way

>playing magic in any way, as long as everybody else is having fun and in a good mood

Obviously if everyone is having fun, there is no issue. But that's not really an important part of the discussion, I am clearly talking about a situation where I am not having fun.
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>>47330201
But casuals don't have a leg to stand on. You can brush it off entirely, because who gives a shit? They don't affect anything, they have no real presence at any venues, they don't influence discussion in nearly the same way.

While when competitive players talk down, it genuinely stings and hurts. I feel like an idiot constantly while drafting, for example, the only serious format I play. The disdain is so strong and you feel so hopeless and helpless.
>>
Anyway, I hope I helped you guys hit your shitposting quota.
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>>47318346

Strengths:
>Good threat assesment in general, I know who and when to hit someone.
>Pretty strong deckbuilding skill, I love finding weird synergies and stuff. Mostly because I can't play that often so I resort to making decks.
>Well rounded. Without being amazing at an archetype, i can play every type of deck without being too much lost.

Weaknesses:
>Timmy at heart, I love making big dumb plays, even if it costs me the game (Rites of Replication kicked on Ink Treader Nephilim in late game for example)
>Not that good of a player, missing triggers and such. Mostly because I lack practice.
>Contrarian. I don't want to use well known good interaction and try to make my own brews, leading to some stupidly ineffective stuff sometimes.

Favorite card:
>Kruphix
I love his art and mechanics. A lot of potential to build around and Simic is my jam.
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>>47330256
Just brush it off. Take heart in the fact that they are likely miserable lonely douchebags who can only find happiness in spreading their misery. Over an ultimately meaningless game no less.
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Tell me /tg/, w-would you play with me?
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>>47330548
Yeah. Probably.

>>47330417
Fair enough. I took my pill and feel a fair bit better. It is funny how you can see the crazy just spill out the later my posts get. Anyway, I really hope I get to play some EDH this week. Should be fun. I'm reworking my Nefarox deck. Cutting' the shades, some of the genuinely unfitting cards for some mechanical themes.

I realized that one thing that is nice about exalted is that it can make any random utility dude into a threat, so running a few extra utility dudes or things that work in a similar way makes sense.

I'm also loving how Demonic Rising is working, despite being in a creature heavy deck.
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>>47330668
Do you have enough means to be threatening with exaltation in mono black tho?
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>>47318346
Strengths:
>I'm a fairly solid deck builder, I'm a naturally creative person which helps a lot.
>I'm a fast thinker, which makes me a quick player, which helps me a lot because I love playing control decks.
>I'm normally very calm, and I never get mad when people combo me out or something along those lines.
Weaknesses:
>I am very heavily biased towards control decks, specifically U/W, which is bad for a couple reasons. The biggest being a lot of people hate you when you play control for some reason.
>I make plays far too hastily due to being a fast thinker and quick player. the best example is I'll have something I want to do EOT but I'll forget and just start my turn on accident without thinking before hand.
>I'm too empathetic, and I won't always pull the trigger on something that will win the game for me because I don't want the other player/s to lose
Favorite card:
>Balance
If we're talking EDH legal than it's Planar Cleansing. My 2nd favorite art too, second to Stasin
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>>47330900
Stasis*
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>>47329036
Funny how that parallels my reason for trying mono-blue in the first place, since it would be a very different experience from my existing Mardu and Boros (painless card draw!) decks.

Should probably put the list together on tappedout and get more feedback on what kind of focus I should try, what works and what doesn't. It feels hard getting feedback for a deck like that, judging by the few lists on the web, but better than flailing around /edhg/ like it's my personal blog.
>>
I got cards in the mail and me and a buddy are gonna hit up our local card shop on their EDH night as soon as my order gets in. I'm hype as fuck to get my hands on some new cardboard.
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This is probably a stupid question, but does Visions have any good combo potential whatsoever? The card feels like it could be able to do SOMETHING in EDH, but I think it'd probably be obscure / not good.
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>>47331284
I don't think there is a whole lot you can do with that card sadly. If it let you reorder or send specific cards to the bottom then it could be of considerably more use but as is it's pretty weak. The only thing I can image it being remotely useful in is a Mayael deck as cheap means of checking to see if it's worth activating her but even then I feel you have better options at 1 mana.
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>>47331284

eh

if your topdeck is really important a shuffle inst worthless but im not sure what made you think there was "combo" potential, its just a bad deck manipulator, the only attraction is that its in a color that doesnt normally do that
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>>47331345
That's what I've been using it for, mostly. It'd probably be an annoying spell to bring back constantly in order to repeatedly shuffle someone's deck, but yeah it's probably not really worth it.
>>
>>47331284
>>47331345
I missed the fact that it says any library which is slightly better, but at sorcery speed you can't fuck up any top deck tutor which would be the main appeal of such a thing.
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>>47318346

>>47318346

Strengths:
1.) Decent deck building skills. I can make strong decks that don't completely overpower my meta (admittedly it would probably be considered casual by /tg/ standards).
2.) I'm pretty good at assessing threats on the field and I've learned most of my meta's strategies and styles of play with each deck, which I can abuse.
3.) I've managed to make my RW deck the most feared in my meta, which contains a Prossh deck, so that feels pretty good.

Weaknesses:
1.) I favor permanents far more than sorceries and instants, so I don't always drop a sorcery or instant speed at the right time.
2.) Sometimes I make a stupid play just because and then get BTFO two turns later. Happened twice in recent memory, to my eternal shame.
3.) I don't always keep calm and will zero-in on a player that pissed me off.

Favorite Card: Conjurer's Bauble. Don't know why, I just love it so. First cards I ever bought was the Nuts and Bolts deck from Fifth Dawn and this was a powerhouse in it, so that might help...
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>>47331414
You could drop a Quicken beforehand or something
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>>47328815
House rules are alright in some cases, but most cases I've seen, is that the banlists are awful and take away from the game to some players.
There wouldn't be a problem if the storeowners and/or judges would have to give a reasoning for every ban, since there's always obnoxious faggots who scream every week that Reliquary Tower should be banned, then Halimar Depths, then Princess Diaries and so on, and usually storeowner just bans the cards to shut them up.
Besides, if someone is playing stax, combo is usually only one strategy that can pull through, and is it fun to play when only one guy can play?
>tl;dr House rules are bad because storeowners cannot into EDH and whys
>>
>>47328876
I like the singleton part, as it means that every game is different, unless it has bunch of tutors.
I also like the commander part, it's fun to build the deck thinking of all the silly synergies with your commander and I like that your deck has a certain identity based on the commander, and people know to expect some cards being there.
>>
Thinking of building Wort, the Raidmother.
Any ideas on how to get as much tokens as possible? Things like Second Harvest, Parallel Evolution, Fresh Meat etc.
>>
>>47331414
>>47331375
Look at the card, you can't arrange the cards you look. You just see what they are.
>>
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>>47318346
Strengths
>Bullshitting my way out of situations with answers like jojos do
Weaknesses
>I enjoy milling (Should it be a strength?)
Favorite picture related.
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>>47332753

>tfw none of the lgs owners here even touch the edh players besides running the odd event every month or so
>yet the stores all have regular turnouts every week for edh
>nobody whines about banlists

Feels good to play with people who aren't cunts.
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>Want to play EDH on paper
>TFW almost all of the LGS only play Standard or Modern
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>>47332753
Who the fuck bans Halimar Depths and Reliquary Tower
>>
>>47330688
Well, there's only 7 cards that give exalted or pseudo-exalted in monoblack, but with one of them being a land, it means, it is pretty easy to at least have 2 Exalted on the field.

+2/+2 might not seem like much in EDH and "threat" was definitely an overstatement, but it does add up and can be harder to block.
>>
>>47332753
> if someone is playing stax, combo is usually only one strategy that can pull through

Once again, this is treating a problem with another problem. But eh.
>>
>>47333084
Halimar Depths was an example, but there was a while back a post about one store which had the most retarded banlist I've ever seen, which included Reliquary Tower.
>>47333153
Maybe, but those two strategies are the strongest in EDH. I was creating the situation, since the other guy said that combo should be banned or rather "softbanned" because gentlemen don't play combo (?), but seemingly stax is a-okay, since it doesn't create short games. At one point I had Smokestack and Sundial on the table at the same time, and shortly afterwards, I was the only one that had any permanents.
>>
>>47333233
Oh I remember that store, that place banned a shitload of the MLD spells
>>
>>47333233
Long games are only good if people get to do and play stuff. Hard locks are miserable.

I am certain the original scrubby poster would agree. Fair MTG is pretty intuitive, I don't know why it seems to incomprehensible. I have never had a the complain or be salty about my deck.
>>
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>>47318346
I'll bite.

Strengths
>table awareness. I will identify the problem players at the table and construct my plan accordingly
>flexibility. If I can't switch gears between offence and defence fluidly, I won't build it
>I'm probably the goddamn batman

Weaknesses
>predictable. cast demonic tutor, everyone has a short list of what I'm getting and prepares accordingly
>suicidal. Ad Nauseum for 20 cards. 6 life is fine. This is fine.
>poor politics. I have a cocky attitude on the inside and tend to think I can take on the whole table
>threat #1. I'm not the strongest player, rather I'm the first belligerent
>tend to ignore life totals
>play a fair game
>>
>>47333431
Personally, I don't have any problems with stax nor hardlocks, if anything, only problem I have is poor threat assessment, excessive saltiness and overgame grudges. Oh, and also those ebin faggots who do things "because they can". Nothing is more infuriating than having them nuke lands just because they can, while there's nothing on the field, or countering removal on stasis that's not even theirs. I played with one that guy yesterday, and he played Riku, and he was absolute cancer, like his commander suggested.
>>
>>47333538
I hate that stuff too. I honestly hate a lot of EDH behavior.

I am a picky, entitled bitch.
>>
>>47333538
There was a fag playing Thalrand at my LGS once, and he had to leave, but before he left he countered my friends spell for no reason. It wasn't even a strong spell
>>
Started playing a 5-color spellslinger deck that wins through Villainous Wealth. Went pretty well.

First time I cast it was for 17, then 34, then 54, than for an infinite amount. Deck is so dank.
>>
>>47332955
Look for EDH nights at other places. My store doesn't have a formal EDH night but there's a bar near me that has one
>>
>>47328277
Just built wort land destruction holy shit is it fun one on one. I spent like 50 bucks on it and I can beat my friend's 600 dollar deck with it. 10/10 would recommend.
>>
Now that the dust has settled, can we finally agree that land destruction is fair and balanced?
>>
>>47333431
>I am certain the original scrubby poster would agree.
Oh hey, I'm the original scrubby poster. I was merely pretending to be retarded, I thought I made that obvious.
>>47333233
I once had Smokestack and Nevinyrral's Disk out. With a Daretti emblem. That was a good one. It was my first victory against 0 permanents in play.
>>
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>http://tappedout.net/mtg-decks/ship-parts-and-a-beautiful-mechanic/
Could I have suggestions for cuts and maybe adds? I really can't decide.
Oh, and yes, I'm going to get academy rector and Serra's sanctum, no fear.
>>
>>47334609
Serves me right, I guess. That's the worst thing that can happen when people post obvious bait, it is when you actually agree with the bait to a degree.
>>
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I'm pretty new to MTG and i was wondering what's a good commander? I'm not into big tournament scenes for EDH, but i wouldn't like a deck that stands no chance against experienced players either. Would the sapling treefolk deck be good for me?
>>
>>47335150
Well, Sapling is good for Casual Games. If you want an actually efficient commander, there's a lot of better options. Of course, depends on what kind of decks your opponents play, but yeah, sapling isn't actually competitive, but it doesn't matter, if your meta relies on combat anyway.
Give more info if you know more, it's really hard to say just with that info.
>>
>>47335150
My first deck was Thelon with fungus and treefolk for defense. Its a decent start.
>>
>>47335194
Well i got the whole deck from TCC youtube's channel (i'm sorry i know people here despise youtubers). One of the strategies is searching for timber protector and asceticism to basically make your treefolk untouchable.
>>
>bought some proxies to see what all the talk is about
>they don't feel right, they don't reflect the light right, they're so painfully obvious

I could have bought a real, useful card with all that money.
>>
>>47335258
>searching
You mean you're gonna run tutors?
Asceticism is alright, but it seems really disappointing every time I have played it. Timber protector is great, though, it did really much work with Kamahl.
You shouldn't just copypaste a deck from somewhere, because it makes the deck harder to pilot, as you don't usually think WHY the card is there. I don't mind netdecking, but everyone doing it I have played against, seem to be bad at the game. It's kinda like crutch.
>>
>>47335565
That's actually good advice although it worries me that I may build a commander deck on my own just for it to be trashed by anything real fast.
>>
>>47335837
I feel that's how most people probably start out. Downloading something like cockatrice or the other program who's name escapes me at the moment is a wonderful way to build and manage a deck and give you opportunities to test it online to help you sort out it's weaknesses. And if your still interested in a toughness matters style deck that's a bit more on the serious side, Doran may be your general of choice. Sapling is still decent based purely on it's color combo though.
>>
>>47316006
Karma and urborg

Everyone dies, you get soldiers and the life gain from the soul sisters in your deck keeps you alive easy peasy.

Blasting station + darien + soul sister + cathar's crusade/goldnight commander = infintely large creatures.

If you go the urborg route kormus bell + crovax or elesh norn is dirty, same with linvala to lock people out of their lands.

I think I might build a Darien deck as some point, I found one laying in a box of stuff I had from my old place when I was 18 the other day and took it as a sign.
>>
NEW THREAD
>>47336475
>>47336475
>>47336475
God damn you guys are lazy
Thread posts: 326
Thread images: 63


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