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Warhammer 40k General

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Check Your Super Heavies and Gargantuans Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
FIRST FOR SOB UPDATE THIS YEAR
>>
Second for some cunt will bring up an arguement from the last thread here.
>>
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So ive got an unfinished army that cost about $400 MSRP that im considering selling either to put the money towards a new computer or to start fresh with another army or invest in models for another game.

Question is should I finish painting them before selling or should I just sell them as is. Also what method should I use for packaging them if I cant find a buyer at my FLGS?
>>
reminder that tau players are upset that their suits don't have AV so they want to get rid of AV in favour of T and even more special rules
>>
Stompas need a nerf
>>
>>47309680
>The official Sisters models are the only ones that truly feel like the army should
Honestly, I really like the Raging Heroes ones, I'd just rather not deal with trying to resculpt feet on two dozen resin minis.
>>
Reposting from the old thread.

How would you rate this 500 point list? I'm looking to start playing once I've got everything finished and tabletop ready.

Imperial Guard:
-Armoured Shield Formation
-Leman Russ Exterminator, 130
+Multimelta Sponsons, 20
+Hull Mounted Lascannon, 10
-Total, 160 points.

-Commissar, 25

-Infantry Squad, 50
+Heavy Weapons Team, Autocannon, 10
+Guardsman with Flamer, 5
-Total, 65 points.

Total, 250 points.

-Armoured Shield Formation
-Leman Russ Exterminator, 130
+Multimelta Sponsons, 20
+Hull Mounted Lascannon, 10
-Total, 160 points.

-Commissar, 25

-Infantry Squad, 50
+Heavy Weapons Team, Autocannon, 10
+Guardsman with Flamer, 5
-Total, 65 points.

Total, 250 points.

Complete Total, 500 points.
>>
>>47309901
good meme friend
>>
>>47309938
Remind me why you're not just taking an AM Armored Battalion CAD?
>>
>>47309919
They have other issues in my mind too, but yes, leave the Battle Heels to those who don't wear power armor for sure.
>>
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Reposting from last thread
I'm most likely making a morghast harbringer and using it as a C'tan shard (likely to represent one of the void dragon), any tips on making it more C'tan-like if possible?
>>
>>47309977
Because I only have the two Start Collecting boxes, I'm afraid to say.
>>
>>47309875

>Mag'ladroth is named "The Void-Dragon" in Eldar mythology, which portrays it as a figure of oblivion, wanton destruction and devastation. It was a master of the material realm and its warriors were practically invincible. While eating stars it takes the form of a cloud of dark light.

http://web.archive.org/web/20050410234311/uk.games-workshop.com/necrons/eldar-mythology/3/
>>
>>47309938
3/10 but you are trying and can learn with it.

Honestly in the future run a CAD and use your Infantry as Veterans and drop the heavy weapons and pick up some Chimeras.

Can always cut a Commisar in half and call it a Tank Commander Pask if you want.
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>>47309739
no

>>47309938
2 leman russes at 500 points is a bit much
>>
>>47309919
>>47309978
I honestly don't mind them, but they're better than the official ones simply due to poseability and price.

>>47309987
Replace it's arms with Morghasts.
>>
>>47309938
>2 Leman Russ' at 500 pts.

That's a bit cheeky m80.
Not many army lists are packed with the Anti-Tank firepower to deal with two AV14-Front tanks at only 500 pts.
>>
>>47310070
Okay? What now?

>>47310046

HQ

Cadre Fireblade

Troops

Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod

Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod

Optiminized Stealth Cadre

Stealth Suit Team
2x Shas'ui with Burst Cannon
1x Shas'ui with Fusion Blaster


Stealth Suit Team
2x Shas'ui with Burst Cannon
1x Shas'ui with Fusion Blaster

XV95 Ghostkeel
Cyclic Ion Raker
Twin-Linked Fusion Blaster
2x MV5 Stealth Drones


Bye bye Russys :3
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>>47310095
(you)
>>
>>47309938
Have to agree with >>47310002 and >>47310046.
2 Leman Russ at 500 aren't dying reliably. They are just going to roll around and do whatever they like. I would be fine with 2 at 1000 but I play armies that can deal with it better than most.
>>
>>47310103
How is it bait? I posted a 500 point list which will laugh at 2 Leman Russes. Unless you mean it's bait cause I deleted my post, then you're wrong as well for that.
>>
>>47310024
To me the feel is more something I'd expect a Guardsman to imagine a Sister looks like over the real thing.
>>
>>47310111
Delete this.
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>>47309864
Leave unpainted and unprimed were possible. Hurts value.
Pack the models in the center of a box where the contents don't move around and don't touch the sides of the box.
>>
>>47310095
>>47310145
>I specifically tailored my list to do exactly one task to wipe out two Leman Russes, completely knowing the list of my opponent prior to the game.

Here's your (you)
>>
>>47310154
Possibly. I don't think they're perfect, but I don't think I have a choice. I want the Knights to run as Crusaders in a full female warband. Maybe the flying ones to represent DCA or something.

Dunno.

>>47310200
Yeah? The guy is taking two LR's in a 500 point game, am I suppose to go "oh that's cool bro, you do that, I'll take nothing that can dent them!" or something?
>>
>>47309864
>Question is should I finish painting them before selling or should I just sell them as is. Also what method should I use for packaging them if I cant find a buyer at my FLGS?

Do not paint. Unless you are a Eavy metal + painter and actually have mastered every technique out there, your army wont sell. If you do end up selling your models, get a box of standard size and wrap each model with foam of some sort individually. Then, in their foam cocoons, secure them to the box that they are in so they don't shake around during delivery.
>>
>>47310216
Fair enough. I won't say not to do it, they just aren't for me.
>>
>>47310000
>While eating stars it takes the form of a cloud of dark light.
>While eating stars
That aside though, thanks for clearing that up for me.
>>
>>47310253
No problem, just trying to give you something to work with since there isn't any images of the void dragon in existence. It's up to your artistic creativity/ interpretation though.
>>
>>47310253
It could either be like the purple rings you see in artist rendered black holes or it could literally be light that casts shadows instead like that cursed star that is related to best chaos god.
>>
Create the most situational lists.
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>>47310251
I would much rather GW updated them, but it's been, what, 15 years? I've given up anon.
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>>47310275
Alright. Thank you, anon.
>>47310289
Thanks for helping spark an idea in my mind, anon.
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>>47310289
What cursed star is related to a dead chaos god? Is it Sol that Terra revolves around?
>>
>>47310298
Since 3rd edition.

And I know the feeling. My army is shelved for the foreseeable future. Right now my focus is more on writefaggotry.
>>
>>47309919
This. I was super disappointed to see the sculpts. I'm tempted to model the while army ankle deep in mud.
>>
>>47310388
Shouldn't be too hard to fix. I'm sure boots are sold by other companies you can stick on.

Unless it isn't just the boots that piss you off, in which case, there is no point in getting them anyway.

>>47310328
Yeah, I know a few people who writing shit. Guy I know is doing a story set in 50k written by that guy. Last time I did writefaggotry was when /wst/ was a thing.
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>>47309901

That was a nice joke.
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>>47310326
I can't seem to find much about it anymore, but the Tyrant Star, Komus. It's a black dwarf star that radiates black light.

I swore there was a page on 1d4chan that had theories about it being related to Malal or some shit.
>>
>>47310191
>>47310247
ok well now the issue is that the army is partially painted, say a third

should i try and strip it all or just leave it be
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>>47310463
I've written stuff in general on and off for a few years but something about the last BL submission lit a fire under me and I've been working my butt off to improve as well as widen my scope.

Last one I wrote I posted elsewhere. Good description and world building but the dialogue is lacking. Still haven't worked out how to make that better.
>>
>>47310463
Just the boots. Not sold on the helmets either, but I'm hoping they have alternate helmet less heads.

Either way I'm like$200 in.
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>>47310326
>>47310512
it's from the rpgs, and was left purposefully vauge.
>>
>>47310542
Strip what you can carefully. Remember that certain chemicals work better for certain materials. Make sure each model you have corresponds with the type of removal method. I don't remember each thing but the different materials you want to look out for is Metal, Resin, and GW's new plastic.
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>>47309987
>Remove weapons, or use a single dual weapon (halberds in the kit).
>Somehow change the pose to be floaty instead of dashing forward
>Paint interior skulls, frayed wingbits and spooky ghosts in the classic necron green
>Bone bits need to look like "synthetic" bone, since they're made of Necrodermis
>Paint the logo and armour bits in the colour scheme of the Transcendent C'tan's collar

Good luck and post pics.
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>>47310562
Heh. I put enough in for the free shit. I'm not too fussed about the shoes. I keep hoping GW will decide to update SoB now...
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>>47310326
>>47310289
>>47310512
>>47310572

The joke was the best Chaos god is a dead one.
Especially malal.
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>>47310609
Thanks man, this helps me a lot.
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>>47310562
It looked to me like helmets are just masks. The question is if it's a separate bit or if it's molded on. Even if they're molded on, there's still the Statuesque heads. I think they're supposed to a bit big for true scale minis, though.
>>
>>47310607
whats the difference between the old and new plastics for stripping

and the difference between plastics and resin

i dont have any metals
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>>47309938

Can you guys fill me in on the formations AM use these days and what books/WD they are in? I've been out of the loop a while and want to make sure I have all the right tools to get back into the hobby.
>>
Is 40k still fun?

I haven't played since 4th, and have some vague sense that people are not as passionate about it as they used to be. Also hearing rumors about other tabletops outselling it of late.

Nonetheless, not coming to this with any bias-- would love to hear thoughts on the current state game from those who play?
>>
>>47310682
I enjoy it but I'm kind of a freak.
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>>47310671
Oh shit boy! Is that your army?
>>
>>47310682
>Is 40k still fun?
no.
i'm dead inside.
>>
>>47310682

My two cents: formations are really hurting the game.

GW now gives you bonus rules for taking groups of units together, which sounds great at first until you realize it means a lot of lists get cookie-cuttered. The bonuses are too good to pass up if you want to present any kind of challenge on the table, so armies end up looking very similar. I cant speak for every army, but for those without recent updates it seems to be the case.
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>>47310671
List your units and I'll try to give you the best stuff to fit your listing needs.
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>>47310698

part of it
>>
>>47310671
You want the Mont'ka book.

>>47310682
Yes, but only if you play with like-minded individuals.
>>
>>47310682
Tier 1: Tau, Eldar, SM, possibly Necrons
Tier 2: Just about everyone else
Tier 3: Orks, CSM, possibly DEldar

Play within your tier with opponents that voluntarily refrain from cheeseing and you'll have fun. Relying on the rulebooks to keep That Guy in line is a recipe for having a bad time.
>>
>>47310682
Stick with 4th.
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>>47310618
Honestly given how well the kickstarter did, they'd have to be retarded not to. But wouldn't put any money on GW not acting retarded.

>>47310645
Yeah, honestly not to worried about it a head swap is easy peasy. The battle heels are more of a problem.
>>
>>47310705
Interesting. What armies are hot in the meta these days?

And for you or anyone, to what extent would you recommend someone who used to dig it get back into the hobby?

>>47310742
What do you mean by that?
>>
>>47310671
>he hasn't drilled his barrels

Shit 0/10 wouldn't even accept for free.
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>>47310758
New CEO seems to be steering things in a less retarded direction which is good.
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>>47310720

I have:

>150 infantry, usually taken as two 50 man-platoons and 1 50-man conscript squad, lots of plasma, priests, and psykers

>3 LRBT of any class, all weapons magnetized so I can swap them out

>12 chiemras

>4 valkyrie/vendettas

>1 vulture

>1 marauder destroyer

>2 wyverns

>like...a lot of heavy weapon teams. I dunno, 60?

>officers and assorted special weapons like sniper teams

>a knight

>3 baneblades

>1 macharius stormlord

>inquisitorial units if I need them

>some sentinels

That's most of it I can think of
>>
>>47310705
40k has never been balanced. No hobby is balanced. Nothing is balanced.

Card games?
Not balanced.

War games?
Not balanced.

Sports Teams?
Not balanced.

Bands?
Not balanced.

Countries?
Not balanced.

Justice Systems?
Not balanced.

Farms?
Not balanced.

Nothing is balanced. Sooner people get that, sooner people will enjoy shit more.
>>
>>47310747
SS:Eldar
S:SM/TAU
A:Necrons/Spacewolves/Admech(After nerf)/CSD/Armoured Battlegroup
B:Mono Knights/Guard/SOB/Grey knights/ Harlequins(ally)
C:Inquisiton(ally)/Tempest(ally)
D:CSM/nids/Orks/Dark Eldar
>>
>>47310803

I agree, but it doesn't mean you shouldn't try to get as close to balanced as you can. Any game that's asymmetrical will never be perfect, doesn't mean you shouldn't try.
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>>47310542
If you painted reasonably lightly and feel the paint can be removed without damaging the models, do so. Test your method on a single model before you do the batch.

>>47310682
It's fun if you don't play with WAAC faggots.
>>
>>47310747
SM is solid tier 1 nowadays.
>>47310764
People who play like you. If you are a casual player and meet a group of tournament players, you won't fare well and won't get much fun. Watch some games in close-by FLGSs until you find a playing atmosphere more akin to your taste.
>>
>>47310839
Formations are a great idea let down by lack of equality between them.

But that's my opinion.
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>>47310803
>Countries?
>Not balanced.
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>>47310774

...but I use MAGNETS. Am I cool yet?
>>
>>47310764

If you're in it to win it...meh.

If you're in it because you love your army, it's still good. I'm almost always at a disadvantage ruleswise when I play, but I don't care because I get to put steel legion models on the table and they get to kill things (not as well as other stuff, but well enough to still be fun).
>>
>>47310869
Im glad they nerfed Spaniards.
>>
>>47310803
The human body?
Not balanced.
>>
>>47310747

Daemons and knights are t1
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>>47310878
No, cause you don't use them to their full potential. Like so.
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>>47310934
One day, God will buff human bodies. Ants have been OP for too long.
>>
>>47310927
They'll return to their original state one day. I was disappointed the patch that was suppose to update the Russians' mind failed to work. The glitch refuses to let Russians have a mind it seems. I can't remember if the next update will make Turks less treacherous.
>>
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>>47310671

Anything other than the Mont'ka book I should look into for AM formations? What about apocalypse formations?
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>>47310764
There are basically two games going on, casual 40k and competitive 40k.

Casual 40k is badly balanced but still pretty fun. Even in casual Orks and chaos are shit and will struggle if they don't optimized their lists but other than that it's all around good.
Top armies are Necrons, Eldar and Tau just for how easy it is to build an overwhelming list with them or even accidentally pick an overpowered unit but it's really anybodies game if you play well.

Competitive 40k is a shit fest that doesn't look like 40k at all. HQ and two troop choices is replaced by formations that allow you to take nothing but giant invincible monsters and all kinds of psychic powers fuckery. Lesser lists will get wiped off the board, Orks and Chaos Marines do not exist here.
Top armies are Eldar and Tau with third place hotly contested by Space marines and Chaos Daemons. Necrons do well in casual due to their super durability but lose out in competitive due to not being able to escalate the bullshit like the other races can.
>>
>>47310832
What about us sons of sanguinus?
>>
>>47310790
I cannot find it myself, but there is an older formation that you might like where you have a shadowsword and place Lemanruss tanks around it and then sentinels around them. Instead of the Shadowsword taking damage, you can sacrifice a branch (1 sentinel or a russ) and no further damage from that attack gets carried over.

Now, for a vehicle heavy army I suggest getting a copy (online or physical) of Imperial Armour:volume 1: 2ed. This is a very strong source for your tank needs. special tank characters, super heavy special characters, extra special rules, objective securing tanks, you name it.

Now for your infantry, I would suggest running your Steel Legion as Cadians and using the decurion from Montka. That will give you some newer relics and formations that will boost the performance of your guys.

Aircrafts just got a big overhaul so you will need to pick up a copy of Death from the Skies to play them.

There is a formation that you get from a bundle from the GW store called Battle group HammerBlow:

Requirements: 1 Company Command Squad, 1 Infantry Platoon, 1 Scout Sentinel Squadron, 1 unit of Militarium Tempestus Scions, 1 Valkyrie, 1 Leman Russ Squadron, 1 Baneblade Restrictions: The Infantry Platoon unit must consist of a Platoon Command Squad and 2 – 5 Infantry squads. The Company command squad and all unit in the Infantry platoon must be given Chimeras as dedicated Transports. Special Rules: Advance and Hold: All Infantry units in Battlegroup Hammerblow have the Objective Secure and Stubborn special rules. Close Range Fire Support:
>>
>>47311056
>Cont.
All weapons fired by Battlegroup Hammerblow’s Baneblade and Leman Russ Squadrons have the Twin-Linked special rule as long as the target unit is within 12” of another unit from this formation. Rapid Response: Battlegroup Hammerblow units of Militarium Tempestus Scions must begin the game embarked upon the Valkyrie. Instead of making a normal reserve roll for the formation’s Valkyrie must enter from Deep Strike Reserve, and doesn’t scatter if placed within 12” of this Battlegroup’s Scout Sentinel Squadron Source: Webstore Exclusive: Battlegroup Hammerblow.
>>
>>47310974
Right hand op, plz nerf.
>>
>>47311083
I know this as a leftie. I can do everything bar write well with my right thou.
>>
>>47311032
Be Glad You're Not Merged With Vanilla Tier.
>>
>>47311099
I'm inverse of you. Gaming and cycling built up a fair level of security but I don't have the fine motor control to write well off handed.

But eating I can do. Makes reading, shitposting or scribbling notes to myself easier while stuffing my maw.
>>
>>47310803
It's a relative term, duckfucker.
>It can't be perfect, why give a shit?
Because it can be better, especially in the case of 40k.
>>
>>47311111
You mean the "my Army that was originally a supplement and then a half-assed unsupported codex gets access to all the toys while losing only fluff and is now part of a normal update cycle" Black Templars don't you?

Look I like the Templars and all but get past it, this is better than multiple edition limbo, trust me.
>>
>>47310803
Because its a game and believe it or not
Games stimulate the most enjoyment from mutual parties when they are standing at equal footing
>>
>>47309987
Replace torso with sculpted abs
>>
I have a tournament at my local game shop coming up soon which should be 1850. I play Chaos Space Marines and Chaos Daemons (though I don't have many models for Daemons). I've been losing my games a lot lately. What's the best way to play Chaos?
>>
>>47311032
I'll put you in a nice cozy slot of D+/C-
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>>47311056

thanks, I will check all these out
>>
>>47311199
I don't get what the big fuss about CSM being bad is about. I usually rank top of the tourney boards when I play at my local GS. I learned this good luck charm from my uncle who worked around casinos. You take dice of any size and place the one side down onto the pan. Then you set the oven to a temperature of 200-300 degrees depending on the size of the dice and let them sit in there for a couple minutes. I do this every time before playing any match and I always seem to do well. They are probably more broken then eldar probably.
>>
>>47311199
Don't. CSM in tournaments exist purely to get you a Superheavy or to avoid the Warp Storm Table. Get more daemons, run a bare minimum CSM CAD (Sorc, No Upgrades, two Cultist blobs, no upgrades, 160 points.) and then Daemon ally detachments to fill out the rest of the list.

Someone is probably going to come in and suggest a nurgle-based typhus + zombies, spawn/bikes, oblits army, maybe with some plague marines. What they're not going to tell you is that a list like that isn't going to be much more durable than other tournament lists, and is going to be severely lacking in offensive output.
>>
>>47311243
>playing with loaded dice

I'm sure you can get away with that shit playing a wargame with plastic men, but don't ever try that faggotry when money is involved unless you want to get fucked up.
>>
>>47311145
No shit son. I never denied that. I just said you'd enjoy it more if you just accepted it won't ever be balanced. I never said it can't be better, just that it won't ever be balanced.
>>
>>47311198
With greenstuff I'm guessing? Any tips on doing that well? I'm not too good with greenstuff (if it is what you're saying to use)
>>
>>47311207
Yay c-
>>
>>47311190
And that's why I used Card Games, Wargames and Sports as another example.

I'm sure Solomon Islands is bitching to Germany or Spain that it's not 'balanced' when they play each other in soccer.

It's not fair, it isn't balanced. But most things are not and thus expecting balance is fucking stupid.

It can be better, sure, but worrying about it is silly.

But it won't ever be equal or balanced unless every unit is exactly the same. It's even less likely to be balanced when multiple people write the rules for each faction.
>>
>>47311301
What are you talking about? The dice aren't loaded with anything other then plastic or ceramic. Also, my uncle does "Money Transfers" with casinos, he doesn't actually gamble. He told me himself.
>>
>>47311156
Blood Angels aren't deserving of a unique codex. They're chapter compliant and their only difference is Death Company and the fact they're able to work Librarian Dreads (something that every SM should get).
>>
>>47310671
whar's that lady up front made of?
>>
RAW, is it possible to take multiple dedicated transports for one unit?

The reason I ask is that I want cheap Razorbacks from the Inquisition for my Space Marines. I'm probably just going to add a third unit of henchmen anyways (two bolt acolytes and a psyker for psychic dice), but could I just take a bunch of Razorbacks for one unit and then just not deploy them with it?
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>>47311277
>he fell for the warp storm table will always kill you meme

>>47311083
>he didn't become ambidextrous

>>47310803
i would argue that malifaux is balanced or pretty close to it with 2nd edition and cards
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>>47311434

Resin. Got it mail order from somewhere.
>>
>>47311458
I'm not saying the WST will always be Bad, but it's unpredictable if you're not running an Incursion detachment. I know I wouldn't want to lose a tournament game because, for instance, all my daemons got -1 invuln on the wrong turn.
>>
>>47311376
Well, here is the thing though. Most games have atleast have a skill cap that actually carries past fundamentals of the game. Poker is played with chips for a reason you know. The problem with Warhammer is that the cost it takes to get into the hobby ends you up with a hand that you have to play with every game. Now, someone playing eldar has a pretty good hand. Aces, kings, queens, jacks, 10s line the deck while a army like Guard has 2 jacks, some 3,4,5s of different color, and a single ace. The person with the eldar deck is obviously going to win most of the time. Now, the thing with poker is that you can give up chips knowing that you have a bad hand and instead try and play a new hand the next game. With warhammer though, the hands don't change. There isn't a revolving meta. You either are in the meta or you arent.
>>
>>47311474
how much have you played? i had -1 invuls happen to me once out of maybe 20 games without fateweaver or incursion rerolls to save me. i lost that game but it wasn't because of 6++
>>
>>47311351
While slightly joking, if you Google can shards they do look like Greek inspired gods, and all look ripped as fug. So if your good with green stuff you could do that, and it might look really good. If your not, practice makes perfect. It might not be too hard, just smooth out a nice section of torso, and slowly sculpt the lines in according to an anatomy diagram.
>>
>>47310001
>>47310002
>>47310046
>>47310111
Terribly sorry, noted that this isn't something to be used at that low of points.

What would you recommend for me to get in order to start up my army, and what sort of lists should I be running at x points?

I'd prefer to do a mix of vehicles and infantry for my army, if possible.

Also, sorry for replying so late, had to go out.
>>
>>47311393
Crusade Squads are the only true oddity of the Black Templar FOC though. Well that and no witches.

Not enough to justify a book either.
>>
>>47311536
Avoiding that one in twenty chance in a tournament isn't a bad use of 160 points to my mind.
>>
Are sanguinary guard any good, and if so how does one equip them?
>>
>>47311544
Alright, thanks anon. Time to have ripped skeledragon guys (maybe).
>>
>>47310682
>Is 40k still fun?
With nice company yes, but the blatant favoritism and neglect of certain armies is really killing the fun aspect. I think one of my mates puts it well when describing some of the Eldar bullshit as "tasteless" because that's what it is
>>
>>47311467
http://www.ebay.com/itm/28mm-scale-TWO-VARIANTS-GUARD-OF-EMPIRE-FEMALE-COMMISSAR-N-/262020978843

Purchased a different version from the same people.
>>
>>47311376
The rules of the game itself is though. It's not like the rules say "European countries can have 19 players on the field" or anything. Some teams just have more resources to put towards the game. It's not the same thing really.
>>
>>47311631
So core rules needed to play are relatively balanced but stats and points costs of the teams aren't?

Sounds like 40k.
>>
>>47311545
My group defaults to 1500 but I would say start at 1000. Infantry platoon bubble warpping tanks, veterans in a chimera with special weapons and some kind of support unit.
>>
With Gw making warzone: Fenris a series, am i stupid to ecpext any new space wolves models? I really like the wulfen models and they were alot of fun painting - but im quickly running out of yiff-specific kits to build. I have the ven Dread and logan on stormrider left to build before im out of their unique stuff - their codex does not include hunters/stalkers or any other flyers than the container which im doing at the moment. Any rumours around about more wolves models after the wulfen?
>>
>>47311277
Yeah, the way the tournament missions are going to be set up I'll need a lot of offensive output. Currently the only Daemon models I have are 2 Heralds of Tzeentch, 2 units of Daemonettes, 1 unit of Pink Horrors, 1 Daemon Prince, 1 Bloodthirster, 1 Keeper of Secrets, and one Burning Chariot. I have a lot more models as far as CSM goes.
>>
>>47311575
fair enough, but warp storm still isn't that bad

>>47311545
i'd get more guardsmen and go CAD, another squad. you'd have at least 1 hq 2 troop & 1 heavy support
>>
>>47311575
It also means you have to make a shiitty sorcerer your warlord and not roll on the amazing new Tzeentch warlord traits table.
>>
>>47311668
The teams aren't codified by rules that effect the sides differently.
>>
>>47311724
Yes they are. Players with different natural abilities are freednor restricted differently by the rules.

It's just less clear cut than in a game.
>>
Just getting into the hobby; playing IG. Only picked up a Start Collecting! box, 20 guardsman, Creed, and a Chimera

Here's the 500 pt list I've got so far

Combined Arms Detatchment
-Veteran Squad 60
+Chimera 65
-Total Points 125

-Veteran Squad 60
+Veteran Hvy Wpns Team, Mortar 5
-Total Points 65

-Company Command Squad 60
+Lord Castellan Creed 80
-Total Points 140

-Leman Russ Squadron
+Leman Russ Battle Tank 150
+Heavy Bolter Sponson 20
-Total Points 170

Complete Total: 500
>>
>>47311702
2 heralds of tzeentch, some horrors, a keeper, a winged slaanesh prince, and a thirster are all perfectly good options with high offensive output. Consider a keeper with soulstealer as an incredibly good option for sure.

>>47311718
Incursion should give a selectable 13 result on the WST that let's you auto-resolve a shooting power of your choice against each unengaged opposingunit
>>
>>47311869
Okay, I'll get that together. What should I go with in the CSM department?
>>
>>47311784
>Being better at the game is unfair.
The point of balance is that the more skilled side wins (barring handicaps, which are explicitly about adjustment for different skill levels), not that being more skilled is unfair. Balance isn't about trying to make every game a draw. What next, because someone can win, the 100m sprint is unbalanced?
>>
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So are there any tips you guys have for a new player who just got their Dark Vengeance kit and are waiting for a Blood Angels Battleforce? I'm going to try converting the Dark Angels to BA. Anything that would make you go "oh man, I wish I knew that shit when I started playing"?
>>
>>47311784
This elite of the elite selective bred athletes from this nation can field 40 of their guys on the field at any one time and can replace them with an indefinite pool of reserves at any moment.

On the other hand, we have a team of 20 random people who have been selected from the slums of Uganda to play this game. 15 people can be on the field at one time and replacing a person or a person being unable to play further costs the team 2 points.

This shows the fair balance between an equal rule set and how people with natural advantages make the game fair.
>>
>>47311915
Buy a Dremel kit to cut/grind away at those Dark Angel Decals.
>>
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>>47311915
Oh and I'm splitting the army with my friend who wants to main CSM who worship Nurgle. Chances are we'll be sticking with these models for a little while while learning to play and what directions we want to take.
(will sand and paint soon)
>>
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Which type of Leman Russ tank would the wolves thematically be most likely to use?
>>
>>47311900
Upgrade-less Sorcerer and Cultists. Seriously, there's nothing in the codex worth bringing to any tournament worth the name. You don't even need to bother with a CSM CAD for lords of war anymore, with the Renegade knight detachment.
>>
>>47311900
I usually play straight daemons but to my knowledge a min unit of zombies/typhus for objective holding probably can't hurt. I'd save my points for investment in a Keeper with soulstealer and 3 levels, two greater rewards, or maybe an exalted and greater if you're feeling crazy.

Standard flying lash prince is almost too good a unit to pass up on. And loading the other HQ slot with heralds is a tried and true way to drum up some additional WC and malefic rolls. Even just loading both Heralds of Tzeentch into a horror unit as a backfield summoning battery/grimoire holder will keep your greater daemons/infantry rolling.
>>
>>47310832
>no daemons.
Jesus man. Missing a high A arguably S tier army there.
>>
>>47311965
The Banewolf
>>
>>47310776
Barely. Most of the miniatures are still a fortune and any new model releases continue to come with half the models they should come with, their paint range for the most part is overpriced compared to it's just as good competitors, the Factions that should be together are still put under different armies for the sake of selling more codexes(Hence why they released a whole new codex for new flyer rules as well, despite the fact that they'll probably be included in the next edition's ruleset anyway.), half the factions are still horribly underpowered with no announcement to getting fixed, They still keep trying to push Age of Smegmar, unable to face the fact that they fucked up and created a game that fails to capture any sizable audience, and basic consumer understanding and advertising for them is still almost non-existant as well, a couple of small FAQ's not withstanding.

Unless the new CEO and GW management decides to really make some dramatic changes(and even then it's arguably too little too late at this point.), the company's at best got a couple of years before they give in and get bought out. (Hopefully by better management, but who knows.)
>>
>>47311989

>>47310832
>A:Necrons/Spacewolves/Admech(After nerf)/CSD/Armoured Battlegroup

>CSD

>Chaos Demons.
>>
>>47311989
>>47312007

Daemons as anything but top is canonically wrong. Has a slam dunk match-up against space marines (grav immunity), and Tau (tallyband/psyker loading). Especially now with D Thirsters summon-able by any malefic psyker with possession.
>>
>>47311997
He just got the controls to a fucking 1.5k foot long tanker, you can't just expect him to be able to make the turns of a fighter jet in his first months of office.
>>
SS:Eldar
S:SM/TAU/CDs
A:Necrons/Spacewolves/Admech(After nerf)/Armoured Battlegroup
B:Mono Knights/Guard/SOB/Grey knights/ Harlequins(ally)
C:Inquisiton(ally)/Tempest(ally)
C-:Blood Angels
D:CSM/nids/Orks/Dark Eldar

There we go, updated the list.
>>
>>47311869
>13
>The Dark Gods are in agreement for a minute
>The controlling daemon player can make a s3 ap6 apocalyptic barrage heavy 13 attack anywhere they choose
>>
>>47312069
Why Temp/Inquis C? They're both pretty good at what they do (filling in gaps with DS special weapons or getting tons of cheap psykers/fun shit, respectively).
>>
>>47311243
>I don't get what the big fuss about CSM being bad is about
1) Really popular. Probably the most popular on /tg/ acording to a pool of ~750
2) One of the most outdated armies
3) Their counterparts outshine them pretty much at everything, even at summoning daemons...
4) Bad codex design which people could go on for hours and they do, we have all seen it happen
5) No fucking Drop Pods

I could go on...

>You take dice of any size and place the one side down onto the pan. Then you set the oven to a temperature of 200-300 degrees depending on the size of the dice and let them sit in there for a couple minutes. I do this every time before playing any match and I always seem to do well. They are probably more broken then eldar probably.
No fucking shit, I would do well too if I cheated. Fucking disgusting
>>
>>47312069
How do we make BA more viable tho
>>
>>47312160
Merge them with the vanilla book.
>>
>>47312160
Fold em into the SM codex like the Templars.
>>
>>47312069
Inquisition should be A-/B+ ally.
Nids should be a solid C.
>>
>>47311979
Right, I just don't have enough Daemon models to make an 1850 army right now even with the Sorcerer and Cultists.

>>47311987
I can definitely get with that yeah. Should I start with the Heralds or summon them later on in the game?
>>
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Just had a bitchin' good game.
>1000 points
>IG vs tau; I'm guard
>he brings two squads of fire warriors, a tank, an ethereal, a defence line, some kroot and a squad of crisis suits (literally his second game ever, I even sold him some of the models that very day)
>I bring two chimeras w/ meltavets, two HWT's witch a CCS, and a 30 man blob
>He goes first and starts chewing through my footslogging troopers with ap5 weaponry
>at one point he tosses out ~50 dice with one ten man squad
>thirty men are cut to ribbons in two turns
>my HWT's take 50% casualties too; they don't run thanks to Regimental Standard buff
>but meanwhile
>my veterans have been pushing the left flank
>his kroot get softened up by heavy flamers then lose in melee (!!) to my grenadier veterans
>his tank eats lascannon fire and ultimately falls back to the board edge before a lucky shot wrecks it
>heavy flamers reach his gunline
>oh the taumanity
>something like 80% casualties in both squads, the etherial keeps them from breaking but they're pretty much out of the fight
>both of my chimeras are immobilized/destroyed by now, my counterattack has been blunted
>but he's run out of units to fight me with; tank is gone, kroot are gone, fire warriors are down to about 3 or so men per squad
>the game ends with a pow-wow between my two footslogging grenadier squads and his crisis suit squad
>my men take 50% casualties across the two squads but bring down their power armor with meltaguns and massed lasgun fire; by the end of the game I don't have a single squad aside from my CCS that's taken no losses

Back and forth on every front for 5 straight turns. So much fun.
>>
>>47312191
>>47312114
Because they are a filler army they are where they are. They can't stand well on their own and rely alot on what army that are supporting.
>>
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>>47310956
keked.

I like your AM, Anon. They look delicious.
>>
>>47311467
>miniskirt save
>>
>>47312160
>better formations
>statlines for Dreads + Scouts
>Termis same price as Vanilla
>equal access to Grav

Furious Charge is great.. but when you compare it to all the buffs the Chapter Tactics offer, it doesnt look that great.

Blood Angels arent that bad off, but they definitely got a bad update.
>>
>>47312160
Fix assault
D6+6 in charge. Ways to assault from Outflank and Deep Strike. Less ways to ignore getting Swept in CC.
>>
>>47312293
The biggest problem we have is that we are a fast assaulty army but have nothing to show for it
>>
So if a Librarian with a Force Sword manages to wound a Chaos Lord and it fails his invulnerable save, he dies instantly?
>>
>>47312262
>day 78
>the hive mind still has accepted me as one of their own
>this is way better then hanging out in the csm dex

>>47312316
army wide scout or some boost to jump packs would help

>>47312347
if the libby had force active then yes
>>
>>47312193
Sacrifice on pink horrors is always a great roll but hard to guarantee without taking a warpflame host or something. I've never had any issues with keeping heralds on the board early in backfield squads and rolling big for summoning/cursed earth/incursion/various change or divination powers, though an opponent that really knows what they're doing might expend a deep striking squad to try and gun down a grimoire holder early.

For about a thousand points even you can take a keeper with soulstealer a lash and 3 MLs, a flying lash prince with 3 MLs, two heralds each with either paradox/grimoire and 3 MLs, and two 11 man units of horrors to put them in.

That'll probably generate enough WC to get off even two 3 WC powers a turn while still putting iron arm or invisibility out there.
>>
>>47312347
Or to put that in English, if the Chaos Lord fails his invulnerable save and takes the wound*
>>
What would Malal/Malice's special rules be for his followers?
>>
>>47312372
Preferred enemy: Chaos Daemons
>>
>>47312262
>>47312357
I see no CSM unit.
>>
>>47312069
>D:CSM/nids/Orks/Dark Eldar
>CSM on the same tier as Dark Eldar and Orks
I want CSM whiners to leave.
>>
>>47312377
Hatred: Chaos, more likely. Gives them a blanket buff against the daemons and the followers.

and if we're going fluff accurate, some kind of animosity mechanic, since followers of Malal frequently kill each other off because they just hate chaos that much.
>>
>>47312404
CSM and Ork whiners are equally shitty.
>>
>>47312395
dead center of the picture you have i believe a broodlord conversion based on a chaos spawn. not as pretty as the broodlord model but it does have the charm of that brute
>>
>>47312412
at least ork whining is justified

Gw doesnt give a shit about them and it shows very blatantly
>>
>>47312404
Agreed. I'd personally put them and Blood Angels all at C level alongside Inquisition and Tempest.
>>
>>47312195
>his kroot get softened up by heavy flamers then lose in melee (!!) to my grenadier veterans
Of course they do.

In other news

>Guardsmen lose to space marines in close combat!!!

Stating the obvious is fun, I guess?
>>
>>47312412
No.

If I have to explain it, you are too stupid to understand the reason anyway.
>>
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Do you guys ever mix up color schemes in your army?
I'm sick of painting arctic Tau so now I want to transfer to a darker scheme without repainting guys.
How would you do Night fighting in an Arctic environment?
>>
>>47312425
if you're only looking at rules, definitely

Ork models are pretty great, though. Only need a bit of TLC for a complete range, too (update the buggy/wartrakk, you fucks).
>>
>>47312489
>Loads of great models with shit rules
welcome to dark eldar
>>
>>47311452
halp?
>>
>>47312487
Fluff that two septs have merged for some reason, and are usually fighting alongside each other.

I have 2 commanders in different colours, as well as Shadowsun (fluffed as a different Tau, because I don't like pregenerated characters) in a third. I play farsight enclaves exclusively, so I guess that makes weird mixes more sensible.

Try to stick to a theme, however. I have made my fire warriors and pathfinders be one sept, and fliers be another. Generally making he choice seem sensible will go a long way towards making it completely okay.
>>
>>47312487
>How would you do Night fighting in an Arctic environment?
Alaska. Specifically Barrow, Alaska. Barrow, Alaska in space.
>>
>>47311452
First off, dedicatef transports don't work like that.

Second, you can no longer start the game in allied transports. Read the FAQ
>>
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this is probably the dumbest thing I've ever made
>>
>>47312489
i dont know

The orkanaught and the new bomber were both pretty uninspired and filled niches that did not need to be filled, all while other ork units either dont have models or use extremely old ones
>>
>>47312555
Technically its possible to have more then one dedicated transport, but you'd have to stretch the interpretation of the wording in the inquis codex to allow it and you could never start in allied dedicated transports before the FAQ.
>>
>>47312487
Make them silhouette black, except for the lenses and weapons-fire glow, but paint "spotlights" over them that show the old scheme and portions of the basing.
>>
>>47312558
You said it no me.
>>
>>47312558
I liked it anon
>>
Has GW wised up yet, or should I still stay away from Warhammer?
>>
>>47312555
They aren't starting in allied transports. They are embarking after the game starts.
>>
>>47312604
yes
>>
If a model is armed with a pistol and a melee weapon does that mean they can attack with both in one fight subphase? Would say a Captain armed with a bolt pistol and a power sword be able to attack 6 times?
>>
>>47312612
As long as they're embarking after they get to the table, and not in reserve.
>>
>>47312487
Yea, I do my marines in various forms of Camouflage. Some are in Multi-cam, some are in a Swamp-pattern of my own design, some are in Flecktarn, Rauchtarn, and so on. The only thing I'm doing differently with it is that my scouts are in Midnight Blue.

If you're painting up for Night-fighting, I would highly recommend this for a sort of Operator-operationally colour scheme:
> Basecoat in Abaddon Black
> Wash with Drakenhof Nightshade
> Wash again with Drakenhof Nightshade
> Make sure you do a third wash of Drakenhof
> Detail with Eshin Grey
> Highlight with a 40-60 mix of Eshin Grey and Standard Grey.

The result comes out pretty dark, but the Drakenhof Nightshade really preserves all of the details even if you skip the highlights. It also works amazingly well for painting Assassins.
>>
>>47312633
Open your rulebook
>>
>>47312578
To be fair, the Inquisition can't take Fast Attack with their FOC (and their vehicle don't count as it anyways), but it wouldn't be that unreasonable fluff-wise for a wealthy Inquisitor to procure stuff for his allies even if they weren't his own personal acolytes.
>>
>>47312638
Also, for my models I actually SKIP the highlighting step, and instead go for weathering techniques, to make a more realistic and gritty appearance. Generally weathering doesn't work well with highlights, since the two clash heavily in terms of style. In this case, to simulate Night-fighting in arctic conditions, I would use these techniques. The first two are very cheap to do, as it'll cost maybe 4$ to do them for your entire army.

Realistic Paint Stripping
> File down the graphite from a tip of a pencil into a bin
> Rub fingertips in the resulting dust
> Rub fingertips vigorously over any 'painted metal'

Snow Effects(Option 1)
> Sprinkle Baking Soda over top of the mini
> From quite far away
> Apply a clearcoat to seal it to the model
> Spray said clear-coat from 3 feet away, if you can touch the mini with your arms or legs, you're too close.

Snow Effects(Option 2)
> Buy a Mortar and Pestle
> Buy "Realistic Water Effects"
> Get some shitty cheap light bulbs
> Crush up light bulbs into a fine powder
> Mix powder with Realistic Water in a container to produce snow. More RW = Slushier Ice, Less RW = Snow
> Apply the resulting Snow Effects to your model with a brush
>>
wait, is the emperor suppose to have created humanity since there's no other major religions? i know the eldar are aware of how they're created but how about the orks?

>>47312487
i play daemons so my army is a mix of colors. fiends are a mix of colors, khorne units are mostly the same but daemonettes have a herald and keepers get their own special colors
>>
>>47312765
>wait, is the emperor suppose to have created humanity since there's no other major religions? i know the eldar are aware of how they're created but how about the orks?


Watch
https://www.youtube.com/watch?v=FyeoBm5QFnA

Then
https://www.youtube.com/watch?v=UUAAM1WE3Ng
>>
>>47312765
Humanity is odd, in that they weren't created at all. Just like the Old Ones, humanity evolved naturally through the wonderous process of evolution. The Emprah showed up later by a bunch of Shamans comitting ritualistic suicide to combine themselves into a single unified super-soul.

This video explains it nicely actually.
https://www.youtube.com/watch?v=FyeoBm5QFnA&list=PLyiDf91_bTEgnBN0jAvzNbqzrlMGID5WA&index=19
>>
>>47312447
What? It was the first time a non-power-weapon-wielding squad won a melee fight for me.

I'm GUARD! Let me have my fun!
>>
>>47312765
Orks probably don't know about the Old Ones, don't really care where they come from, and probably just assume it was Gork and Mork.
>>
>>47312794
No, it was Mork and Gork, ya git!
>>
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>tfw the swarmlord charges me through difficult terrain and I forgot it doesn't have assault grenade
m-muh thunderwolves
>>
>>47312563
the orkanaught has a gun arm that's like twelve machineguns strapped together and manned by an ork hanging on the back

the rules are awful, but I can't hate the model
>>
>>47312865
Orks will never be good because ork players will buy anything they think looks cool, regardless of rules.
>>
>>47312738
pics
>>
>>47312930
thats not true, i play orks and i wont touch the orkanaut with a 10 foot pole

I just used the money to buy a stompa to then covert into a klawstompa with two flamebelchas
>>
>>47312794
Actually, they do acknowledge the Old Ones, referring to them as 'Da Brainboyz' (Or something of the like) if I'm properly recalling a fluff bit from god knows when.
>>
How's this for an Exorcists/GK 1500 list?

EXORCISTS - 703

HQ - Librarian - 90
Mastery Level 2

TROOPS - Tactical Squad - 200
Grav Cannon
Plasma Gun
Combi Plasma
DT: Rhino - 35

TROOPS - Scout Squad - 74
Camo Cloaks
4x Sniper Rifles
1x Missile Launcher
DT: Land Speeder Storm - 40

TROOPS - Scout Squad - 74
Camo Cloaks
4x Sniper Rifles
1x Missile Launcher
DT: Land Speeder Storm - 40

HEAVY SUPPORT - Devastators - 150
4x Lascannons
GREY KNIGHTS - 785

HQ - Librarian - 110

TROOPS - Terminators - 185
Psycannon

FAST ATTACK - Interceptors - 145
Psycannon

HEAVY SUPPORT - Purgation Squad - 170
4x Psycannon
DT: Rhino - 35

HEAVY SUPPORT - Nemesis Dreadknight - 175
Heavy Psycannon
Nemesis Greatsword
1488/1500. Idk what to do with 12 points. Maybe drop the ML's on the scouts for snipers, give the Purg squad a razorback instead since they only need 5 slots? Not certain.

Also, need help picking chapter tactics for the Exorcists since they're "unknown" founding.
>>
>>47312930
40k will never be good because players will buy what they think looks cool, regardless of rules

actually a bit of a lie, casual 40k has always been fairly enjoyable
>>
>>47312974
Drop the psycannon on the interceptors. Incinerators are much better on them. Secondly, why do you have purgators?
>>
>>47313010
>Incinerators

makes sense, can assault after firing. ok.

>purgators

are they not good?
>>
>>47312982
It's how I've played 40k for the past two years and I've been having a blast. Your mileage of course may vary.
>>
>>47311379
Heating dice in that fashion makes them trick dice, aka loaded dice, you dumb cunt. It makes the dice unbalanced and the bottom side you baked in the oven slightly heavier.

How fucking retarded are you?
>>
>>47312578
>Technically its possible to have more then one dedicated transport,
Considering you have to start inside the dedicated transport, I'll have to call bullshit on this.
>>
Is there a difference between flamers and heavy flamers, model wise?
>>
>>47313070
You don't have to start inside it.
>>
>>47313070
Where does it say that? All I can find in the rulebook is that it's purchased with the unit and counts as their type for force org purposes (but doesn't take up a slot in and of itself).
>>
>>47313078
heavy flamers are held in 2 hands while flamers can be held with 1
>>
>>47313078
Google, bitch
>>
>>47312792
Kroot are absolute shit in cc, and should never expect to win a close combat against anything. Even fire warriors are better, because 4+ save means they have a decent shot of surviving anything without AP4 or better.

Kroot fold to literally anything in the game.
>>
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Mmmmdid somebody say malal!!
>>
>>47313091
Anyone else play heralds of ruin killteam?

Are the genestealer cults as bad as i think they are?
>>
>>47313161
Didnt mean to link, oops
>>
>>47312974
Drop the Purgators. Incinerators on Interceptors. Get1 or 2 hammers for the terminators. Take a personal teleporter on the Dreadknight. Drop one of the scout squads or cut down tacticals. Grab a second Dreadknight with same loadout, or a power unit from the marine dex like grav cents.
>>
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>>47312950
Here you go, straight out of Imperial Armour, Modeling Masterclass. I would seriously recommend it for anyone looking to improve their painting, as the masterclass textbooks contain a wealth of knowledge and techniques, some of which can even be used by novice painters.
>>
>>47313069
Oh anon....
>>
Anyone have any good suggestions or pointers to a noobie just joining this game as chaos marines? Apologies if this isn't the place to ask
>>
>>47313161
Geneatealer cults are fairly good, but tricky to use. They seem a tad overcosted for their performance, but I have had a load of fun with them.

Melee works surprisingly well in HoR kill team.
>>
>>47313069
damn. not that guy, but you got completely played.
>>
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https://www.youtube.com/watch?v=-XnrpqbHUII

>8th edition confirmed
>sigmarization of 40k
>>
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>>47313232
Really? My only experience with them is looking over their book and the one game i played with my mate. The game was a bloodbath and i was playing orks(Probably in no small part to his lack of AP and my full complement of 'ard boys)

Any tips i could pass onto him since hes fairly new to 40k?

Minor side note, im the one organizing the campaign, which means im organizing the missions and hes scheduled to fight our tau player, how do they stack up? Because purely based off the numbers I see no possible scenario where he could deal with the 2++ stealth suits, the broadside or the flamer/burst cannon crisis suits.

I was thinking of sticking a carnifex in a cage in the maps center and having them fight over it.
>>
>>47313279
>listening to fritz's complaining, whiny ass and annoying voice.
I thought /tg/ was better than this.
>>
>>47310832
Where's KDK
>>
>>47313301
he's full of shit and it's b8, but I know people will still reply
>>
>>47313302
c+ or b-
>>
>>47313039
Purgators are pretty shitty what with the change to the psycannon fire mode. For that price tag you can get another dreadknight with psycannon, greatsword and teleporter. Speaking off, you should get a teleporter on the other dreadknight. Makes them much scarier. Also, get one hammer on that terminator squad. If you don't want to do two dreadknights, use the points from the purgators to get one of the following:

1. Bump terminator squad to ten man.

2. Another squad of interceptors with incinerator

Finally, why the plasma gun on your tacs? All grav would be better, I feel.
>>
>>47313302
I bunched them with Chaos Demons since they are about the same anyways.
>>
>>47310290
I used to have one for 5th edition space wolves where I take logan grimnar and nothing exception combi-weapon wolf guard in drop-pods
>>
>>47313279
I don't actually know anything about sigmar. Is this bad, and why?
>>
>>47313301
Not that anon but how do you find his voice annoying? Whats wrong with it?

I mean its not a GOOD voice but most people dont have good voices
>>
>>47313378
I think I'll just drop the purgation squad for a detachment of melta/volley stormtroopers. Probably more effective anyways.

Plasma gun is just cause I'm using what I had from Dark vengeance and he has a plasma gun modeled on. The Plasma cannon just looks close enough that I can fudge it.
>>
>>47313396
sigmar doesn't have points, it's literally bring whatever the fuck you want, although GW is to release a points system later due to all the bitching. tournaments have attempted to balance this to no avail but people retarded enough to buy into such a shit system will never learn and they try anyway
>>
>>47313465
so basically the only real system that attempts to even try to keep things in order is going out the window?
>>
>>47313381
KDK is in a weird spot but daemons are at least a tier above KDK since they lack gifts, incursion, fateweaver, psychic powers but their bloodhost makes up for it a little
>>
>>47311467
Do these come assembled on the base or in bits?
>>
>>47313530
Yes.

There will be about three pieces probably. Maybe 4. Base, majority of torso, weapon, maybe a leg that isnt part of the torso. I'm not that anon but I purchased another model like that from the same maker.
>>
SS:Eldar
S:SM/TAU
A:Necrons/Spacewolves/Admech(After nerf)/CSD/Armoured Battlegroup
B:Mono Knights/Guard/SOB/Grey knights/ Harlequins(ally)/KDK
C:Inquisiton(ally)/Tempest(ally)
D:CSM/nids/Orks/Dark Eldar
>>
>>47313624
Everyone fine with this list as the current standings as of 7.5 edition?
>>
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>Tfw GW is going to change the rules for no real reason and my $500 Horus Heresy Black Books are going to be completely invalidated

hahahahahAHAHAHAHAHHAHA
>>
>>47313631
As allies Inq and Temp should be A or B next to the quins. Their mainline armies can stay at C though.
>>
>>47313624
now rank all the psychic power tables
>>
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>>47313641
>mfw I didn't buy the Horus Heresy books and instead torrented them
>>
>>47313300
>I see no possible scenario where he could deal with:
>2++ stealth suits
Melee works wonderfully. No cover in melee, and their T3 isn't doing them any favours
>broadside
That is an issue, but tarpitting works fine. If he had a broadside, that is a lot of points on 1 model, so he wont have a lot of bodies. Also remember that it has heavy guns, and it isn't a jet pack infantry. Cover that blocks LoS fucks it over super hard with how immobile it is, but the smart missiles can be deadly against the unarmoured guys relying on cover.
>flamer/burst cannon crisis suits.
Easily the greatest threat, but remember dangerous terrain tests whenever he moves in any kind of terrain.

And suits? As in, more than 1? He can have at most 3 elites, so a stealth suit, broadside and crisis suit takes up his whole allowance, and with a crisis leader for maximum suits... he still needs troops. How does he do this with his very limited points?
>>
>>47313649
Rsnked by what?
Power?
Utility?
Synergy with owning faction?
>>
>>47313641
>invalidated
anyone who has ever made a FW purchase recognizes that the rules in each book aren't going to be current or even commonly accepted and plays with what they want to anyways. Shit, the HH books themselves are a rather notorious example of it, with sweeping changes from book to book (and re-releases of books)

Imperfect/legacy rules are just something you roll with and work out game to game.
>>
>>47313732
He was talking to me about it earlier and was revising his list heavily since he has yet to play his first game of the campaign and thus isnt locked into the point thing.

I think his current list is leader crisis suit, two stealth suits and the broadside and a smattering of firewarriors,kroot and kroot hounds to fill his bodies.

Im unsure how his footsloggers are to not only catch the stealth suit with its free movement in assault but also to survive the hail of bullets. and THEN pray he gets a rending to pen the armour

>dangerous terrain tests

I may have missed a rule here but why exactly would he be taking dangerous terrain tests? He has his jetpack to clear terrain. Does he take them during the movement in the assault phase?
>>
>>47313732
Crisis suits can be troops...
>>
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>Static hit/wound profiles
>Psykers know a set power each
>No character customization
>No terrain rules
>No scattering or templates at all

People said 40k was too complex. This is what you get you stupid assholes.
>>
>>47313641
This is precisely why I don't have a full set of imperial armor books and just buy them as I need them.
>>
>>47313847
If he jets into or out of any difficult terrain (such as ruins) then he has to test.
>>
>>47313856
They're talking about HoR kill teams.
>>
>>47313860
>>Psykers know a set power each

Sign me the fuck up for that. This random bullshit has got to go. And I say that as a fucking Ork player.
>>
>>47313279
>I asked someone about it and they wouldn't answer
>8th edition confirmed!

Fuck off
>>
Is there a way to legally run a guard army without having the core troops (i.e. platoons/vets) and not going full armored? I was thinking of making a feral world looking army based mostly out of ratlings, Ogryns and rough riders. It's not really planned for using in comp.
>>
>>47313070
>Considering you have to start inside the dedicated transport,
FFS
No you don't and have never had to.
>>
>>47313938
>They'll never kill fantasy, fuck off
>>
>>47313078
Heavy flamers are way bigger
>>47313117
You're thinking of hand flamers.
>>
>>47311965
The lemon Russ anihilator used to be their exclusive variant.
>>
>>47313880
Good to know, though not -terrible- useful. Plain old ruins arent that common on our tables. We use a lot of building, bridges and fences the only time actual ruins are available are in city maps as broken towers and such
>>
SS:Eldar
S:SM/TAU
A:Necrons/Spacewolves/Admech(After nerf)/CSD/Armoured Battlegroup/ Knights (allied)
B:Mono Knights/Guard/SOB/Grey knights/ Harlequins(ally)/KDK/Inquistion(ally)/Tempest(ally)
C:mono Inquisiton/mono Tempest
D:CSM/nids/Orks/Dark Eldar


MAGIC
S:Malefic/Telepathy
A:Santic Demonology/Librarius/Interromancy/Tzeentch
B:Pyromancy/Biomancy/Technomancy/Fulmination/Runes of Battle/Phantasmancy/Powers of the Hive Mind/Slaanesh
C:Divination/Geokinesis/Runes of Fate/Sanguinary/Tempestas Discipline/Waaagh!/Nurgle

Most broken Powers:
Invisibility>Summoning>Doom Bolt>Shifting Worldscape >Vortex of Doom>Psychic Maelstrom>Da Krunch(sometimes)> electrodisplacement

The Psychic part is a rough draft. I don't know much about alot of these tables that aren't from the main core rules, so hopefully you guys can chime in on your thoughts.
>>
>>47313951
Of course there's going to be an 8th edition but we have nothing from any reliable source. Fuckwits like Fritz are just using this for clickbait.
>>
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Does this look like an acceptable amount/variance of terrain?
>>
>>47314012
Doombolt higher than Electrodisplacement? Really? How about Possession (aka, eat my free D-Thirster, asshole)?
>>
Any ideas for a 1500pts Iron Hands army facing mostly Inquisition and IG?
>>
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>>47314042
>>
>>47314042
depends on what you're tring to go for
unless it's a highway you should probably make it so you can't go from one edge to another without going over terrain like you can now
almost everything is perfectly symetrical mane
>>
>>47314042
Looks like it was setup by Guard and Tau players.
>>
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>>47314070
These aren't my tables, they're last years tables from a pairs tournament I'll be attending at Origins this year. They're all perfectly symmetrical like that.
>>
>>47314084
Tau are going to shitstomp everyone because of so little LoS blocking pieces.
>>
>>47314084

>Tau and Eldar player's wet dream
>>
>>47314042
If you can drive a tank in a straight line across the table it's not enough
>>
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>>47314064
Sheesh. Even my poorfag basement table looks better.
>>
>>47314096
This one as plenty of blocks LoS, but it has no difficult terrain or area cover. None of the maps seems to have any cover available that's not squarely outside no man's land.
>>
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>>47314127
Derp.

>>47314115
That looks pretty good. Do you do TLoS through that central piece, or do you treat it as blocking LoS?
>>
>>47314059
Possession follows under summoning.
>>
>>47314136
TLoS
>>
>>47314098
>eldar
>caring about terrain when your minimum movement is 12+91285d6'' per turn
>tau
>nothing to get their crisis suits hidden behind
>riptides and stormsurges still rocks better invulnerable than most terrain give cover
I mean maybe 5th ed gunline tau with 9 broadsides and lots of fire warriors would like that.
>>
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>>47314154
Another pic.
>>
>>47313900
its not that great when you're limited to your own psychic table and 3/6 of your powers are basically useless
>>
>>47314171
Skitarii with black templar taxi service?
>>
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>>47314171
Unfortunately my Iron Hands were decimated by this bullshit ( no pun intended)
>>
>>47314195

Yes but I don't use my psykers anyway since they removed Green Tide so anything that nerfs psykers makes my army better.
>>
>>47314202
Bulgryns?

BWAHAHAHAHAHAHAHSHAHAHAJAHAAHAJAHAJJ
>>
>>47314202

I played a Zone Mortalis game a few weeks back. Chap i was playing against ran a big Bullgryn squad that I couldn't scratch. Then my Warboss made it into close combat.

I actually felt rather bad about that.
>>
>>47314208
i like the way you think
>>
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>>47314221
With an inquisitor with two powerfists, a primaris psyker casting endurance giving them FnP and eternal warrior, and a ministorum priest.
>>
>>47314208
Green tide is still legal. Any formation/ model that is no longer in any current rulebook may use their last existing set of rules in standard.
>>
>>47314042
>>47314064
>>47314084
>>47314115
>>47314136
>>47314171


> been a tau player since 5th
> started out not even with the 4th edition book, had to make due for my first few games with the 3rd
> learned to use los blocking building to roost snipers on
> left during 6th and came back recently
> discover a whole lot of Tau players
> all whine about los blocking terrain
> whine about how they get hate for having suit focused armies
> whine about how my tau always end up sniping their buffmanders due to my days of not being able to rely on railguns and shit due to everyone had fucking hoardes of melee units
> whine about how my firewarriors end up shitting on their hammerheads and devilfish in cqc thanks to having real haywire instead of haywire lite
> whine about dirt cheap kroot either distracting their riptides with sniper fire or end up assaulting his pathfinders after waves of them assaulting the same unit
> whine about how bullshit my broadsides are so much smaller then theirs
> whine about how bullshit my skyray and sniper kroots is against their eldar
> whine about how bullshit my remora is against tetras
> whine about my crisis suits charging their suits
> only fucking Tau player who doesn't spam suits
> always get lumped with these fucktards
> last game had me teaming up with Orks and ended up having my Firewarriors and Kroot teaming up with his boyz and getting to charge a shit ton of suits and other firewarriors
> tfw my Tau have become Orkboyz
> tfw I'm not apparently the "cool" Tau player by the same players who shat on me pre-6th

All my fellow Tau players fucking whine all the time.

I remember back in my day I was always shit on for playing Tau and getting ganged up on during Apoc battles.

Fucking newbies have it lucky.

Is it wrong for my to be pissed off at my other Tau players who do nothing but cheese but once they have LOS blocking terrain, they become bitches?
>>
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>>47314042
>>47314064
>Totally barren
>Lifeless
>Symmetrical
>>
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>>47314243
>>
>>47314243
i'm not usually this kind of guy but
>all those unpainted guardsmen
damn i had more painted models the first game i ever played
>>
>>47314245
That would allow you to use things from older codexes, which I very much doubt is the intention.
>>
>>47314277
He's one of those " i buy everything off ebay and if it doesn't come painted then fuck it" types of guys.
>>
>>47314263
a lot of new tau players at my lgs like to complain about LOS, AV, weapons that aren't S8+, riptides getting tarpitted by units worth 1/3 the points, the list goes on
they are one of the biggest reasons i don't play with people i don't know
>>
>>47314243
Hahahahahahahaha How The Fuck Is Bullgryn Death Star Real Hahahaha Nigga Just Move Models Away From The PointSink Like Nigga Close Your Eyes Haha
>>
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>>47314320
>pointsink
He still had enough to bring all of this.
>>
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>>47314282

>Q: Can you still take Formations or models that are no longer available, like the Void Shield Generator (an out-of-production model) or the Skyhammer Annihilation Force Formation (an out-of-print Formation)?
>A: Yes
>>
>>47314332
>playing skitarii/IH taxi service
>getting wiped by guard

Oh man, I haven't had me a good chuckle in awhile.
>>
>>47314316
That's fucking stupid, when I first started I had overcosted troop choices, a codex full of equipment that didn't even work anymore, and a shit ton of hate from players I've never even met.

All the while I'm looking at the Farsight shit and vanilla codex wondering why are they complaining.

We got AV covered thanks to railguns, LOS isn't that much of a big deal, hell, most fun I've had was placing buildings in the middle of the way so my snipers can camp up there. As for S7 and lower, who the fuck cares? We got missilesides and that alone can fuck over a good deal of shit. Also a good Tau player would have his Riptide supported or use it as a distraction.

Do these guys need to be spoon fed everything or can't they just learn from mistakes and shit? We have had 2 amazing codexes and yet they still complain? Fuck, we got 2 books for suits, 1 being Farsight and the other being a new IA on the way for Tau Suit sluts.

Can't we go back to Tau having awesome looking high tech weapons? Like maybe new Drones or hovertanks/skimmers?
>>
>>47314332
Wtf were you fielding then that you couldn't deal with that deathstar? Literally a C tier deathstar at best.
>>
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>>47314368
I don't field deathstars. I just take a barebones captain.
>>
>>47314332
>luggage suitcases
>>
>>47314358
>We got AV covered thanks to railguns
oh no that's not the problem, they're more so upset that their suits don't have AV and think that AV should be revoked for toughness on everything, and that they should add a ton of unnecessary charts in place of AV which riptides and such should be on of course ;]
>>
>>47314358
Most tau players are like that nowadays. The Powersuit creep had sucked in many waac faggots who get spoon fed by GW and bitch and moan when they arent the center of GW's attention
>>
>>47314333
Waaagh Ghazghkull isn't out of print, you'd be using an older version.
>>
>>47314379
You dont need a deathstar to deal with it. Just kite it with your vehicles while caping points.
>>
>>47314394
but the formation itself is out-of-print
>>
>>47314394
Just use the latest rules with that formation.
>>
>>47313847
>I may have missed a rule here but why exactly would he be taking dangerous terrain tests? He has his jetpack to clear terrain. Does he take them during the movement in the assault phase?
Jet pack takes a dangerous terrain test if they start or end their move in any kind of terrain, which hurts a lot in kill team where the board is supposed to be full of terrain. They have their save, sure, but this counts both the move in the movement phase AND the move in the assault phase, so each model is expected to fail a test at least twice during each game, unless he can somehow avoid terrain with his suits. That's bad for crisis suits, and extremely bad for stealth suits, since theh only have a single wound. The local Tau player stopped using stealth suits, since we either CC'd him to death (easier than you'd think with what is essentially 10+ different units) or we just let it kill itself by failing a dangerous terrain test.
>>
>>47314391
The guys behind the older Tau codex tried this shit and found that our suits died easier. Back then our "AV" was around 9. Fucking AV9 suits.

>>47314393
Goddamn. You guys know how they freeze old Tau commanders to use later? I feel that I'm an old Tau commander waking up, expecting new glorious Tau commanders only to see a bunch of faggots wailing and flailing around.

It's gotten to the point where when we do team battles, I'm always end up against them because I'm sick and tired of hearing them whine about shit I've dealt with since I've started this army.
>>
>>47314404
>>47314416
I very much doubt that was the intention behind that statement. The FAQ isn't even out yet, so we'll see.
>>
>>47313613
Not OP but I have these models - get them from here
http://wargameexclusive.com/

I bought a bunch recently, mostly in two pieces plus base. Really good company, good shipping and the models are great.

http://wargameexclusive.com/shop/imperial-soldiers/female-pin-up-commissar/
>>
>>47314452
Poor puretide waking up to find his students complaining about how they havent killed enough chapter masters when you were just trying to expand the tau empire.
>>
>>47314333
Out-of-production ≠ outdated
>>
>>47314393
In short, Tau is the non-imperial SM army.

Extremely popular, gets tons of support and most blatantly broken shit (apart from eldars ofc.). Army is easy as shit to play with either having every rule possible or just breaking any rule in the game they feel like.
>>
>>47314456
Why are you complaining. Out of all the nerfs thrown at the wrong people, you finally get a break as an ork player?
>>
>>47314426
Jet pack infantry units can move like infantry in the moving phase, subjecting it to normal infantry rules (2d6, pick highest movement, no flying over anything) and then use thrust move in assault. Bit slower but cuts down the dangerous terrain rolls in half.
>>
>>47314480
I'm saying you shouldn't rely on a RAW interpretation of a draft document.
>>
>>47314467
Now you are being purely asinine.
>>
>>47314358
>Do these guys need to be spoon fed everything or can't they just learn from mistakes and shit?
Yes and no. Face it man, your army has become the baby mode of 40k that attracts people who like to play on easy mode and brag about being the big shit with unparalleled tactical oversight. I'm a Tyranid player and I don't envy the place you find yourself
>>
>>47314495
Whatever man. Go back to bitching every other thread that GW wont give you the tender lovings that the other armies get.
>>
>>47314502
I'm not even an ork player.
>>
>>47314466
I swear, if they had to go through the same shit I've had, they wouldn't have even dared to pick up Tau.

>>47314499
Fuck, I'm already getting bored of playing Tau vs Tau and managing to out Tau them.

I'm thinking of either going White Scars army but limit my self to 2 bare minimum bike squads or go Dark Eldar.

Or try to strike up a Necromunda group in my GW and make a Stalker themed gang.
>>
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>>47314466
>passing far too many 5++ saves and punching someone's suitapalooza to death with powerfists
>mfw an immediate "terminators are bullshit" slips out of his mouth
>>
>>47314526
If only I had the screencap from tg those months ago. "If I cant kill it in one round of shooting, whats the point?"
>>
>>47314475
>Extremely popular, gets tons of support and most blatantly broken shit (apart from eldars ofc.). Army is easy as shit to play with either having every rule possible or just breaking any rule in the game they feel like.
It is both funny and sad how much this applies to all the top 3 armies.

I am surprised dawn of war 3 isn't Space Marines vs Eldar vs Tau. Maybe with Ork or Nids as the obligatory NPC faction that gets stomped to show how cool the other 3 armies are.
>>
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>>47314526
Oh man, one time i made like 10/12 5+ saves

My opponent looked ready to flip the fucking table
>>
>>47314521
the group i play with has 2 tau players, one of them is chill as fuck and has been playing them since they were released, he only brings out the cheese shitlist if he's explicitly trying to shit on you, the other is new but he's learning his tactics from the old player, so all is well
>>
>>47314551
They kind of already did that with the wraith/imperial knights.

>Look how strong this wraithknight is!
>It can shrug off multiple str 8 attacks like las fire and can kill knights in one slice!
>its okay though, one of the knights got through and got a lucky hit!

Guess which side was 295 points while the other was 750.
>>
Should I make a dakkajet,a bomba, or a burna?

Not going to magnetize and not buying the new kit anytime soon.
>>
>>47314685
Depends on the rest of your list.
>>
>>47314551
>>47314649
>orks literal who's between the actual clash of marines and eldar
>>
>>47314729
ok, so can I get a rundown of the pros and cons of each?
>>
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>>47314649
>WK's are only 295pts
>>
>>47314793
If you wanted a comprehensive analysis you should check 1d4chan
>>
>>47314731
They are the intermission clowns that keeps people from falling asleep while the crowd gets a chance to relax from all the epic stuff going on. That is important m8.
>>
does hiding behind skimmers break LOS, give cover, or nothing?
>>
>>47314835
>They are the intermission clowns that keeps people from falling asleep while the crowd gets a chance to relax from all the epic stuff going on.
that is surprisingly accurate for orks in general
>>
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>>47314649
>>47314806
>more attacks than a knight
>with master crafted
>for less points

>gorkamorkanauts cost 50 points less than a wraith knight
>If a morkanaut buys its 5+ ranged only invuln it is now cost equivalent to a wraith knight that gets its invuln for free
>>
>>47314837
Not unless the body of the skimmer is actually in the way. I wouldn't count base/clear stalk as blocking LOS or providing cover.
>>
>>47314551
>>47314475
You guys are forgetting about Space Deathrobots.

The Eldar and Necron codex are pretty tied when it comes to how fucking good all their units are overall. You can make a list with anything (unless maybe Rangers I guess) and it'll be good, obviously you can also go full cheesemaster.
>>
>>47309582
looking for a combat patrol army list
eldar army 400 points

i want to use 1 fire prism so thats 125 points\
i need to use 1 infantry unit
rest is unbound
>>
>>47314872
i thought they'd have some rule like "the skimmers float closer to the ground to cover their allies" or something like that
>>
>>47314685
Always dakkajet unless you're playing with the new flyer rules or expecting them to make it into the BRB soon.
>>
>>47314877
Just take a Wraithknight.
>>
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>>47314892
Sorry amigo, not in the rulebook.

Best part - just houserule it however you want. As long as everyone is playing the same rules and it's consistent who cares?
>>
>>47314909
doesnt fit with my fire prism and 1 infantry unit (cheapest is 65)
>>
Updated 500pt tau army after feedback yesterday

Ethereal - Recon armor (55pts)

2x Double flamer crisis suits, 1x thrusters 1xTL (74 pts)
1x Double Fusion crisis suit, thrusters (57 pts)

10x FW, SMS turret (100pts)
10x FW, SMS turret (100pts)

3x Firesight marksmen, 5x sniper drones (114pts)

500/500

Ethereal tags along with the sniper drones to get stealth to make him slightly less insta dead vs anything, 5 sniper drones chucking 15 str X shots at 24", suits do the usual JSJ

I'm not that keen on having a lone crisis suit, losing that for first blood and also losing an ethereal might be too much
>>
Sup guys, I've been out of the 40k loop for a while and I'm finally doing something with it again.

I always loved Cataphractii terminators so I picked up a set of them from the Calth box and I'm making a Deathwing command squad from them with a few options taken from the newer deathwing box.

I wanted to have basically one of everything in the squad but it looks like GW killed the old TH+SS+Cyclone Missile combo, so now I can't work it out.

Is there a way I can take:

Sergeant
Champion
Apothecary
Thunder Hammer
Lightning Claws

and still slap a CML on one of them?

I think the characters become ineligible to take heavy weapons and the guys who trade away all their weapons for CC options either trade away the CML or don't have the SB necessary to get it in the first place depending on interpretation.
>>
Diresword or Shimmershield for Dire Avenger Exarch? The 5+ invuln seems like it could be nice, but the diresword paired with the Exarch I6 and WS5 seems like it could be a great deterrent when getting assaulted.
>>
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>Rumours of a plastic Warhound titan
>Decide to check the rules out

>AV14
>2 void shields
>FOUR Str D Pieplates

Yeah well it's gotta be paying a lot for that ri-

>50 points CHEAPER than a Stompa

You know I think the next time someone advises me to take a Stompa I'm just going to link them this to show what 770 points can actually buy.
>>
>>47314876
>The Eldar and Necron codex are pretty tied
No they fucking aren't. Marines can somewhat deal with their bullshit, and Tau can hope they rely on jink and cover to save them and then rape them with ignores cover, but necrons will get absolutely destroyed by even dumb and non-optimal eldar lists.

They will also get destroyed by most competent marine players as well. Even KDK will roll over them.
>>
>>47315037

They updated it to be immune to haywire and capable of wandering away from close combat at will, even if the thing that'd have tied it up is another superheavy.
>>
>>47315086
i just finished a Warhound and will be getting it into some games soon. where the hell are those rules?
>>
>>47315101

Any of the most recent FW books with Titans in.

So, anything newer than IA13 I believe.
>>
>>47315101

Horus Heresy I believe
>>
>>47315116
>30k rules
fuck
>>
>>47311965
In the old days they had Exterminators. I got two of the buggers that I really hope to use in my 30k SW army. Even as predators, if nothing else.
>>
>>47311965
Executioners.
>>
>>47312972
Brainboyz were a subspecies of orkoid that died out (regressed, really) due to a lack of a particular fungi that catalyzed brain development.
>>
>>47314835
>They are the intermission clowns that get to egg the star players, tp the coaches and score 5 touchdowns with a tennis ball.
>>
>>47314877
what do people think about just adding 3 warwalkers?
>>
>>47315037
why not just field looted warhound?
>>
>>47315228
i want to see this now
>>
>>47315216
Cool models and fluffy too.
They can also lay down some solid fire

Vypers are a posability too, no 5++ but they go fat abd get to jink.
>>
>>47315238
>>47315228
>>
>>47315240
i find both pretty good. but in so few points arent warwalkers just straigth up better since they have double the fire power for the same cost ?

i also started looking at vaul batterys and if one of those would work out.
>>
>>47315258
Depends what gun you want.

Vypers can get double Shuriken cannons by having a chin-mounted one, though not any of the other heavy weapons.
>>
>>47314936
what about exchanging the ethereal for a cadre fireblade, costs a bit more, but can also improve one FW squad. (the other should be out of ethereal range anyway) and does not give away one VC when dead.
>>
>>47315273
would that be good? i mean scatterlasers are better in every situation and they are almost the same cost.

i was thinking to do like 2 with bright lances at least and maybe the third one with scatters,starcannons or more brights
>>
>>47314685
burna-bomber. with the missiles.
Yes its expensive, but with all the super-reroll-cover-BS and other armies like tau or IG having important squads (pathfinders commander with ML drones (remember to fly in a way to hit the drones first...), ethereals, firewarriros with SMS-support turrets, command squads, could even try to damage a AV10 like a wyvern etc.) somewhere in the backfield in cover, you can have a good shot and make them cry.
>>
>>47315281
It was a thought, however i would no longer be buffing 1x FW squad and the drones at half range, in exchange for buffing 1 FW squad at full range

I want to maximise my shots being thrown out by my str X snipers, i also have the ability to swap that out for giving everyone FNP if i know im about to enter a round of pure pain, not to mention if i go fireblade i lose giving the snipers AND the FW 10 ld from the ethereal

its a toss up, but i think the 1vp is worth it for the sheer amount of stuff im gaining from the ethereal
>>
>>47315292
Walkers w Scatterlasers are 36/6/6/4 for 60
Vypers w Shuricannons are 24/6/5/3 Bladestorm for 50

Preformace per point wise they are close enough.
>>
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>>47314389
>>
>>47315341
I have to agree. Ethereal are really good for their cost, but give up VP if they die. Keep him safe in a sniper squad and you should be fine.
>>
Anyone know if there's any mention of favored heavy/special weapons of Raptors/Raven guard?

It seems the grav works best with their chapter taqd but it just feels cheap to spam it in every slot of taqs and devs.
>>
>>47315368
The other possibility was aun'va for having both the extra shot at half range and FNP/stubborn at the same time every round, however not only would i give up a flamer crisis suit for that, he also can't join the sniper squad because of his faggot bodyguards

what about my forward FW team, should they be breachers/carbines? or would i be fine keeping rifles moving up (they are footslogging due to no devilfish, so probably not breachers)
>>
>>47315407
Grav on Tacs is totally fine.
It's not better than a plasma, but plays in a different and interesting ways.

It's Grav with Relentless that is total bullshit.
>>
>>47315426
>carbines
Carbines, hands down. Pinning is really good too, and they get double shots at 18" instead of 15"

Blasters only work with devilfishes.
>>
>>47315351
well i would still need bright lances somewhere right?
>>
>>47315465
How does double shots with carbines work anyway?

do i just not fire them in the shooting phase, then elect not to move in the assault phase and fire then?
>>
Guys please

What unit do I give my Farseer on Jetbike
I dont want windriders because they feel cheap as fuck
But I want a unit that can make use of the jetbike mobility
>>
>>47315467
If you have no ither att then yeah, in which case walkers do pull ahead.

Vypers only really work with shuricats or showing starcannons up tanks asses.
>>
>>47315494
i always feel that the big bad tanks have the same armour value everywhere so theirs no point.
>>
>>47315554
...
Land raiders and monoliths are big AND bad sure.

Not that dangerous tough.
>>
>>47315445
>Grav is not better than a plasma
Are you retarded?
>>
>>47315650
He's talking about tac's only, where it is comparable to plasma.
>>
>>47315492
shining spears
>>
>>47315650
On a tac? Yes, it's not better, and you are a retard for quoting only a small fragment of the post.

It's a Salvo weapon, it forces you not to move to have some sort of firepower and range.

When you move it's usually worst in every aspect.
Plasma wounds on 2+ almost everything regardless of the armor, can reliably hurt light vehicles, has so more range.
Grav in that case is only useful against monstrous creatures and has a chance of hurting heavy vehicles, assuming you can enter the ridiculous 9" range.
It's doesn't gets hot, that's nice, but that's it.

If you stay still, then it's usually better than a plasma.

But that's fine, Grav is useful but doesn't overshadow the other weapons.

Then you give them Warp Amp, Relentless and/or 5 shots, then of course is totally broken.
>>
Why do Necrons get infantry with weapons that can hurt every single vehicle and unit in the entire game?

There isn't a single thing in this game which won't fall against enough Gauss spam. This is not the case for bolters, splinter rifles or even shuriken weapons.
>>
>>47315554
baneblades and russes are scarier than raiders and monoliths
>>
>>47315475
Eh... What?

They are assault 2, so you can move, fire 2 shots, and charge (if you are feeling really confident)
>>
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Should I start a White Scars army?
>>
>>47315747
because money
>>
>>47315755
oh, i thought assault 2 meant it only fired 2 shots if you did it in the assault phase

i'm new to the game so i'm getting my head around the rules and stuff
>>
>>47315695
Not that guy, but "comparable" is an iffy word. A grav-gun either beats or performs similarly to a plasma gun across all targets, at the same points cost, without the Gets Hot downside.

>>47315732
>Yes, it's not better
U wot? Grav-guns are better than plasma against TEQ, MEQ, and all higher AVs. Plasma guns are barely better than grav guns against GEQ (which they should be excelling over, considering the downside of plasma), and only "really" beat grav against AV10 and (AV11 if they are in close range).

Grav is a one-size-fits-all that fits those sizes better than most specialist guns. It's only downside is, as you said, the short range from moving. You cannot, however, smear a massive "it's not better" label over grav when it outperforms plasma in most scenarios - because it is better.
>>
>>47315759
only if you don't mind painting white

Remember to take some tacticals in rhinos instead of just all bikes all the time, too.
>>
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>>47315768
Hurr, I'm retarded and cannot into showing what each column means.
>>
>>47315765
assault means you can fire it whenever and still assault

read the rulebook!
>>
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I feel like im alone in this but i honestly feel like orks are pretty good. Atleast in small scale games

Hell their basic unit is 6 points for four S4 WS4 attacks on the charge, thats madness
>>
>>47315765
Yeah, still remmeber thinking you HAD to charge if you used an assault weapon.

Holy shit that would change so many things. Plasma crisis suits wouldn't be so hot anymore, either.
>>
>>47315771
he could do a successor chapter if he doesn't like white.
>>
>>47315782
In the process of doing so, if they printed a rule book with only the rules in i would buy it

no way am i paying £40 for 800 pages which is 60% backstory
>>
new thread

>>47315823
>>47315823
>>47315823
>>
>>47315808
I was planning to, I don't really care for painting armies other people designed.

>>47315771
Shit, that was exactly what I wanted to do too.
>>
>>47314936
Thruster on a team without drones is pointless. You won't be saved by I2 hit&run and you won't get fleet reroll unless the whole team has fleet.
I'd take Missile pod turret on fire warriors, so I could pretend to have anti-tank.
>>
>>47315785
yes but then

>charging
>7th
>>
>>47315768
>U wot? Grav-guns are better than plasma against TEQ, MEQ, and all higher AVs
TEQ? Yes.
With MEQ the plasma is already better.
>>
>>47315119

It's a good thing really: The haywire immunity is nonsensical, and whilst Warhounds at least don't have functional invisibility in Melee like larger Titans, the changes to Titan rules there cemented the idea even further that they only exist for Titan to Titan duels, rather than combat against armies as a challenge to see if you can kill the mighty behemoth of a unit.
>>
>>47315838
I can easily split the 2x flamer suits apart so they all have fleet, i thought retro thrusters was a retirement for JSJ even if you dont take drones

right now my anti tank is the 2x FB suit and some help from the SMS turrets, shouldnt that be enough for 500 pt?

that being said its free to swap them out for missiles and i have tonnes of anti infantry from double flamer suits, so might as well try it out
>>
>>47315851
What in hells fuck are you talking about? Look at >>47315775.

MEQ
>Grav-gun (Move) - 0.8889 Wounds
>Grav-gun (Still) - 1.3333 Wounds
>Plasma Gun (Far) - 0.5556 Wounds
>Plasma Gun (Close) - 1.1111 Wounds

A stationary grav-gun beats a close range plasma gun. A moving grav-gun beats a far plasma-gun.

Don't just SAY things. Look at the actual math.
>>
>>47315768
That doesn't take range into effect, being able to throw shots at higher range while moving is a definite benefit to plasma.
>>
>>47314012
>Interromancy
As a DA player I can honestly say that interromancy sucks. The psychic powers to me have always seemed weak and the only game they've been effective in is when used Maelstrom of Misery to take a wound off some Riptides.
>>
>>47315982
Yes, range is its only benefit, as I said. That doesn't make the gun automatically "better" though. A grav-gun performing better at 18" than a plasma gun can at 12", and ridiculously better than a plasma gun can between 12" and 18" is bigger boon in way more scenarios than the times that plasma is hitting targets 19"-24" inches away.

Because even if a grav-gun can't hit a desired target outside its range, there is literally no drawback in shooting at a different target that is in its range, because it is a gun that is highly effective against any target. And it doesn't Get Hot.
>>
>>47316016
It depends on the role. Grav guns are fantastic in drop pods as you mitigate the drawbacks of being 9" range while moving, whereas plasma is far better when being a mobile threat.
>>
>>47314263
Dude I'd play you. Seems so much better than all of the stupid battlesuit/stealth suit /riptide spam that I have to deal with at my store. And that actually seems like a fun army to play against rather than just the endless removing of models that is usually my games against Tau.
>>
>>47315775
>Bs4 lasguns
>Not hellguns
>>
>>47316045
You dense motherfucker.

Grav is literally equal or better in 95% of all scenarios, and are almost always better at killing any given target than plasma.

Plasma has 1 redeeming value, and that is the ability to instant death T3. That will be so useful against all the T3 multiwound models out there.

OH. WAIT.
>>
>>47316045
I won't disagree with that. You can definitely play off strengths. My only point in all this is that the grav-gun, which isn't even the literal best weapon in the game grav-cannon, is still better than plasma guns in many situations. It simply cannot be called "worse than plasma guns."

>>47316073
The beauty in my guns sheet is that the white boxes are adjustable. I can easily enter BS3, 9 shots, and all the guns will adjust accordingly. That isn't some mystical "BS4 exclusive" sheet. The only weapon in it that has a fixed BS is the exitus rifle (fixed at BS 8).
>>
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>>47316104
>>47316073
Whoops, I was gonna post an example.
>>
>>47316104
Neat.
Sure as fuck beats my old "handmade" DIY who kills a riptide/WK faster chart.

It was pre-grav though so not really any use anymore.
>>
>>47315884
Actual Math made on ideal circumstances.

Plasma Close is the same range of the Still Grav.

6" movement, 12" range is equal to the 18" of the still Grav. The fact you can fire the plasma even further, and you can actually move and do stuff, is just a nice bonus Grav don't get.

Grav is only better if you manage to stay still, which is rare. Congratulation if you manage to, but it remains a bad idea to bring grav instead of plasma if you are facing MEQ.
>>
>>47316152
Same range, still worse results against most targets, still Gets Hot.

And like some other anon said, if you are footslogging grav instead of dropping them close enough that they no longer have to move or worry about range, then you're probably doing it wrong. This is made worse by how easy it is these days to add Relentless or S&P to a space marine unit.
>>
>>47315747
They don't get heavy weapons on their squads.

>>47315768
Plasma is better for firing at things boltguns might fire at (or av11), on the move, within 12". Arguably that's what you want tac marines to do, but they're also targets that matter less. I'd argue that half an extra dead guardsman isn't worth giving up the versatility that grav brings.That said, it's at least debatable in that situation, especially given that >>47316152 . Depends somewhat on the rest of your force and the role tacs are likely to play.

>>47315785
Small games in a casual meta, they can shine. Problem is, even in causal metas, they struggle as the games get bigger.
>>
>>47312404
deldar house nids.
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