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/swg/ - Dark Lord of the Googly Edition

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Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related.

Previous Thread: >>47251952

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
>>
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>Shadow Caster Ship

>Mandalorian fighter Ship

>First Order Tie Special Forces

>ARC 170 Ship

Can't wait for wave 10
>>
>>47305181

Where did you get this alleged release schedule?
>>
>>47305181
I sincerely doubt th validity of that pic. Speficially because anyone with excel and 5mins of time could make a leak pic like that. I'm not saying that those releases aren't possible for Wave IX, but I won't believe it until FFG announces them.
>>
>>47305198
Just reposting what i saw in the last thread
>>
>>47304986
>not Googly Lord of the Sith

One job. One fucking job.
>>
>>47305237
It is pretty believable, though. You know the Disney Overlords are going to push for more First Order things, and the Shadow Caster and Mandalorian fighter were recently featured in the shows.
>>
>>47306521
Disney or Lucasfilm doesn't tell them anything dude. The ships they use are because they like them. The dev team loves Rebels.
>>
How to fix the X-Wing in X Wing

Squadron Favorite
(Title. X-Wing only.)
When you equip this card, reduce your squadron points cost by 1 for each other ship with this card in your squadron, up to a maximum of 4.

Suddenly a Rookie Pilot is down to 17 points instead of 21, but only if you're fielding nothing but X Wings.
>>
>>47307415
Only if they implement the same thing for TIE fighters to really encourage swarms.
>>
>>47307458
TIE fighters have howlrunner and youngster and such to encourage swarms. The X-Wing is just tragically overcosted
>>
>>47307532
It's not a swarm until you have 12 of them in a standard game.
>>
>>47305181
>arc 170

Confirmed for fake as fuck
>>
After getting five previews/announcements in 11 days, I'm getting kind of antsy for the final preview for the Imperial Assault Bespin wave, Bossk.

We already know the basics: 8 cost, 10 health, 4 speed, white defense +1 block, red/green ranged attack +2 accuracy +2 damage, surge for pierce 2, indiscriminate fire (choose a space within 3 spaces and roll a green die; everything on the targeted space or adjacent to it takes damage equal to the damage results and strain equal to the surge results), and regenerate (recover 2 damage and discard all harmful conditions at the end of every round).

But I want more about the command cards he comes with. And what does Headhunter do?
>>
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https://www.fantasyflightgames.com/en/news/2016/5/10/forged-in-battle/

Looks like we're getting a big guns book for AoR
>>
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>>47309771
>big guns
Please, oh please, let there be a stat block for a man-portable X-wing laser cannon.
>>
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>>47309810
Well, I'm hesitant to call it a 'military book' because that would mean I read through it giggling slightly too loud, then everyone gets nervous and moves away

It would be kind of cool to give us some artillery though and not that pussy, man portable shit either. Large bombs and shells big enough to at least write 'stick this up your robot arse Vader' or something on.
>>
>>47309810
Youll just get that sattelite dish cannon

Rebel scum
>>
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>>47309944
>satellite dish cannon
We GDI now?
>>
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Ooga booga booga, where da Star Wars at?
>>
>>47307415
A 16pt discount for running 4 X-Wings, one or two of which could easily be aces, is a bit much. Fixing something doesn't need to make it cheaper, and 4 Xs weren't bad before. Best fix IMO is to add a title that adds some kind of functionality.
>>
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>>47310634
SIENAR R&D DOES IT AGAIN!
>>
>>47304986
The Clone Wars viewing guide doesn't have season 6. Is it worth watching?
>>
Are force users balanced in AoR/EoTE/F&D?

I ask because one of my players wants to play one and I'm hesitant.
>>
>>47311326
Yes.
>>
>>47311283
The general vibe around here is that all of season 6 is worth watching
>>
>>47311173
it's totally rage inducing but I actually think it looks slick

I just cannot allow this to exist in my headcannon.

What's the one other new ship design from the latest rogue squadron update?
>>
>>47311342
Could you possibly elaborate? I'm new to running the system.
>>
>>47311406
The "U-Wing". It looks like an aggressor and an X-Wing forgot their movable parts, and had a mutual rapefest in the back alley... And that's the result.
>>
>>47311663
Getting drunk with a welding kit in a junkyard is standard Ugly engineering procedure
>>
>>47311542
At the start their experience is split between to too many things, I've you get around 200 exp they become really balanced out and great all around. However at the same level your normal players will be rely experienced in what they do so they won't feel overshadowed.

Hardest part is dealing with inquisitors and overt use of the force without taking too much attention from the rest of the group. Something not that hard honestly.
Personally I just have a Kakao chat room for my force sensitive players to communicate with their holocron while others are doing other things. They learn about the force and their powers during time between sessions and then at the start of the session spend exp on what they learned.
>>
>>47311542
Because of the way everything works, skill ranks, getting and improving powers, increasing force rating, essentially it's incredibly XP expensive to get to where most people see a typical Jedi Knight being; with something similar to Obi-Wan during the first 10 minutes or so of TPM, being equivalent to Knight Level play, which is 150xp, or about 10 sessions worth.

Basically because force-sensitives have more options of ways to grow, it generally stretches their xp spending out more than a non-force-sensitive might
>>
>>47311681
Except this wasn't a junkyard...

But goddamn is it ugly.
>>
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>>47311907
Its growing on me
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>>47311955
I think it should be called the ASS-Wing.
>>
>>47311173
Other than the elongated ball cockpit I like the new design.

But seriously, no eye ball cockpit on a tie fighter? What type of heretical bullshit is this?

>inb4 bombers and Vader's Tie advanced
Note I said "fighters". And vader gets a pass.
>>
>>47311283
The whole thing. Whole of season 6 is a must watch
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>>47311173
Well, it's certainly a thing that exists. I don't really mind it because I swear it looks very familiar....
Okay, so it's QA again and I'm almost done with this Stackpole book. He's finally explained why the term Citizen is capitalized, as well as Patriot, which is pronounced as if it's a status and not just a descriptive.
So in Stackpole's little AU, not only was the Patriot Act an amendment to the constitution, there was an amendment that created a tiered social system. You've got nobodies (Ghosts, I think), immigrants (Guests), people who were born there but have to go do government service of some kind (Citizens), and SUPER citizens (Patriots).
Stackpole, why. Stackpole, no.

I mean, on the one hand, I can sort of think of this as a thought exercise of 'What would happen if there had been no calming influence after 9/11', but we're starting to go too far. Or rather, we probably already went too far and I've only now noticed the slope I'm tumbling down. Sigh, and it's a nice little murder mystery, too.
>>
>>47313027
Sounds like you're reading some particular political position's Atlas Shrugged
>>
>>47313027
Him, even worse than I had previously thought.
Guess your predilection towards badfic extends to actual published material
>>
>>47313027
Sounds like a retarded take on the Starship Troopers concept of citizenship.
>>
>>47311542

Force Powers are their own little talent trees, effectively. This means that, in order to do flashy shit, the character must invest a reasonable amount of XP, meaning they'll have fewer skill ranks or talents compared to any other character.

In addition, until they invest enough XP into certain talent trees, they will only be using one Force die (at least, in EoTE), which limits their capacity for being over the top.
>>
I just recently started to build my first x wing army
Do you guys think I should buy t 70s and tie/f FO or the original t 65s and tie/f?
>>
>>47313700
the FO is great. You could also go all regular tie and swarm it up with 8. it takes work to maneuver them properly though
>>
>>47313720
Yeah I've noticed they have 1 shield point while the regular one doesn't, which is lore accurate
I'm kinda afraid of buying the new fighters and then finding someone to play against that have old ones and doesn't want to play because he would be in disadvantage
>>
>>47313775
no such thing. everything is viable. some more than others but this is a skill based game. you can use the team that won last year and not win if your opponent out flies you
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>>47313720
>the FO is great

Fuck yeah it is.

>Make the Galaxy Stable Again
>>
How much ship do you think the Resistance and First Order need to be split as their own faction ?

I know the faction split was always planned but how long until we can see 5 real faction ?
>>
>>47313788
Great
Thanks anon
>>
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>>47314846

I guess 6 ship would be nice for splitting, I also can't wait for the split, it will really shake the meta.
>>
>>47314891
>the Resistance's symbol is literally the Rebel Alliance's one with the colours inverted

I don't think I'll ever get over how silly it is.
>>
>>47315289
really sets the tone for nucance- I mean nucanon, doesn't it?
>>
>>47314891

Why do 'scum and villainy' use the Mando symbol?

I guess it's fair at this point because most Mandos have fucked off to become bounty hunters or mercenaries. Or are dead and the symbol co-opted.

Whichever.
>>
>>47314891
>mando symbol in the center
>the cheese stands alone
>>
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>>47314891
Where the fuck is the Hapan faction?
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>>47311173
It looks like a Phantom with the top wing cut off.
>>
>>47315289
Wow I didn't know that that's really lame. Especially since you'd think the Mew republic would have taken that symbol
>>
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Posting googly eyes in a googly eye thread
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>>47314846
They're gonna split them up?
>>
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>>47316813
good idea!
>>
>>47315862
Buggering themselves.
>>
>>47316813
>>47316796
>>47316770

Third time's the charm, dearie~<3
>>
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>>47316906
>>
>>47316857
I don't think so, >>47314891 and >>47314846
are talking out of their asses. Would just unnecessarily limit builds.
>>
What are the best ships to use in X-Wing if I want Macross level missile spam? Preferrably rebels.
>>
>>47318306
3 Jumpmasters. Not even a joke.
TIE bomber spam also works, but isn't as good.

If you insist on Rebels, Miranda with guidance chimps, proton torps and extra munitions.
>>
>>47315818
It mostly is because th mandolorians are mostly known for being independents in the grand scheme of things. As well as being Bounty Hunters and sell-swords.

It would be cool to see them expand the Scum and Villainy to include sub-faction symbols for the pirates and crime syndicates (e.g. Black Sun), but at this point they are all just lumped together under the Mandolorian skull. It works... more or less... Black Sun got it's pilots from pirate factions, and whoever they could pay. Which led to many pirates, mercenaries, and bounty hunters having Black Sun tattoos. Likewise there's nothing to say that a huge crime syndicate wouldn't hire a bunch or well known bounty hunters, or make a deal with a hutt cartel, to perform a darin raid on a Rebel/Imperial squadron.
>>
>>47318306
A-Wings with proton rockets, you can fit 5 of them, or just take Miranda with Homing Missiles and a couple Green Squadron Pilots with PTL adn prockets
>>
>>47318306
Y-Wings and B-Wings for rebels, mostly for Torpedoes and Extra Munitions. A-Wings and Z-95s work for "true" missiles, and lets you take shit like Cluster Missiles (which are actually good against low-evade ships).

Rebel missile carriers tend to be limited to one-shots, while the "big hogs" like the Bs, Ys and Ks have two Torp slots for Extra Munitions. Although the K-Wing is really more of a Rebel Punisher (general ordnance carrier), with a turret, a fuck-terrible dial, and the SLAM action (to help it with it's fuck-terrible dial).
>>
>>47313304
That's the thing, it's not BAD bad, it's just that I see some of these elements as dealbreakers.
>>
>>47317505
not him but it would expands builds. I mean look at the tournament results. There's like 3 choices for Empire & 2 for rebels....

FFG WILL split, it will make a much more breathing meta.
Only Scum got like 5 viable builds...
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http://imgur.com/gallery/xzNhU
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U-Wing
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TiE Striker
>>
Is it too much to ask for a game like Elite Dangerous, but set in the Star Wars universe?
>>
>>47314052
>Make the Galaxy Stable Again
>by throwing into complete chaos... again
>>
>>47319957
Yes. Why don't you do it?
>>
>>47319301
Hoth Open Winner - Triple Jumpmaster
Runner-Up - Palp Aces (Whisper and Omega Leader)

Top 4
--Triple Jumpmasters
--Imp Aces (Vader + Soontir + Inquisitor, no Palp)

Top 8
--Palp Aces (Carnor Jax, Omega Leader, Wampa)
--Palp Aces (Whisper + Omega Leader)
--Palp Acrs (Vader + Inquisitor)
--Ghost and Poe (Chopper + R5-P9 Poe + PS 4 Z-95)

Jakku Open Winner - Palp Aces (Soontir + Inquisitor)

Endor Open Winner - Palp Aces (Onega Leader + Inquisitor + Wampa)

Regionals are a bit harder to track, but so far:
Independance Missouri Winner - Palp Ace (Echo + Inquisitor)
Runnerup - JM5k + G-1A + HWK (Tel Trvuara, Zuckuss, Palob)
Top 4 - Palp Aces (Vader + Soontir), and Miranda + 2 TLT Ys and a Z-95.

Kansas City - See Missouri Top-2

Chicago Winner - Crack-Swarm (Howler + Mauler + 3 Black Cracks)

Rochester Winner - 5 Crackshot A-Wings
Runnerup - Triple JM5k
Top 4 - Dual Ghost (two Lothal Rebels), and Dengar + Latts Razzi (JM5k+ YV).

Marietta GA Winner - Ghost + Biggs (Kanan)
Runnerup - Crackswarm (Howlrunner, 2 Omega Squadrons, 3 Blacks)
Top 4 - Dash and Miranda, Crack Swarm (see Runnerup).

Roanoke Virginia Winner - Palp Crack Swarm (Howl, Scourge, Wampa, Palmobile)
Runnerup - Palp Ace (Soontir + Valen Rudor!?)
Top 4 - Palp Ace (Soontir Fel + Inquisitor), and 4th place Paul Heaver 2x champion with Mini Swarm (Omega Leader, Carnor Jax, Inquisitor, and Academy Pilot).

And that's just a small sampling. The meta is ALL FUCKED UP right now. And it's awesome!!!
>>
>>47320133
Not him but how does Palp Aces winning 75%+ all over a fucked up meta ? (the other 25% being mainly Tie swarms)
If anything the split will limit those things.
>>
>>47319301
It wouldn't expand builds, it just cuts Poe and OL from the Rebel lists and forces Palp Aces back to 2+Shuttle instead of OL+Wampa.
>>
>>47319957
So.. an empty game ?

Why loose time on this shit, elite is already only having +- 3K people online each month on average that is slowly degrading
>>
Noob question, but when does the summer tournament season for X-Wing start?
>>
>>47320426
For starters, the only definable constant in any Palp Ace list, is a shuttle (usually Omicron or Yorr), with Palatine on it. Take a good hard look at the spread of aces in those "Palp Ace" builds. You Inquisitor, Vader, Carnor Jax, Soontir Fel, Omega Leader, Wampa, Echo, Whisper... It's only a Palp Ace list in name alone, and in the preference for spending 29 pts (at least) on having the ability to modify one dice a turn to whatever they want.
>>
>>47320426
Oh yeah, new data from last Saturday

Greenfield, Wisconsin, United States
May 14
Players: 70
Featured matches links: Youtube.com/BoardGameBarrister
Winner:
Imperial Aces -- Vader + adaptability + EU + title + ATC; Inquisitor + PtL + AT + title; Carnor Jax + PtL + Hull + AT
Runner-Up:
2 JM5k & Lizard friend -- Trandoshian Slaver + Zuckuss + 4lom + Dengar; 2x Scouts + deadeye + plasma + R4 + EM + GC

Top 4:
Biggs Stresshog and 2 Blues -- Biggs + R4D6 + IA; Gold + TLT + BTL-A4 + R3-A2; 2x Blue B-wing + FCS

Dash and Ghost -- Dash + PTL + Kanan + EU + outrider + HLC; Lothal Rebel + Han + Hera + FCS + Auto Blaster Turret

Top 8:
Brobots -- IG88B&D + HLC + crack shot + gliterstim + title + AT

Jake Por and Chuck Norris -- Jake + PtL + VI + proton Rockets + AT; Poe Dameron + VI + R5P9 + AT; Kyle Katarn + Auto blaster Turret + moldy crow + adaptability + Chewbacca

Biggs; 2x Blue Squadron; 2x Tala

Torkil Mux + TLT; Trando slaver + gunner + inertial dampeners + bossk + Zuckuss; Thug + TLT + Unhinged; Binarye pirate

There wasn't even a Palpatine in that list.
>>
>>47305181
Fake as all fucking fuck
>>
>>47305181
I wish this wasnt fake
>>
>>47321730

True, but not bad guesses in places. TIE-SF seems pretty likely for wave 9 and we'll probably be getting the Mando Fighter AT SOME POINT, although maybe not Wave 9.

The U-Wing will probably pop up at some point as well, although unless Lucasarts were keeping FFG in the loop better than they were for TFA then I doubt we'll see that until wave 10.

>ARC-170

Yeah no. FFG will either give us a full clone wars starter set or not at all.

Rebelwise, FFG might be able to argue through the inclusion of the H-Wing since it's already in one of the books. But if that logic held any weight then we'd already have the Gunboats.

Personally, I'd like to see the T-Wing, Starchaser and Cloakshape.
>>
>>47314846
>>47314891

Well, if/when the split comes presumably it will be representing different eras rather than five factions all playing each other. Resistance-Empire or First Order-Rebellion or, god forbid, Resistance-Rebellion wouldn't make much sense. FFG just needs to kill time until the new era is filled in more without losing out on potential sales coming from the TFA merch-wave so they've probably just thrown in the new factions with their original counterparts for the time being.

As a side note, I'm guessing it will eventually be New Republic-First Order versus the current state of affairs. By Ep VIII the NR is pretty much going to have to be involved in a full-blown war against the FO and will reabsorb or dwarf the Resistance's role.

>>47315289

They basically ARE the Rebel Alliance. When Leia saw that the New Republic was going to be a useless clusterfuck just like it's predecessor she specifically sought out and gathered together all her old Rebel buddies and they recruited a bunch of eager young soldiers and pilots who had grown up idolizing the Rebel Alliance. It's not a new faction simply inspired by the Alliance; it's basically them getting the band back together.
>>
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Chicks Dig BB-8.
>>
>>47324263
>violating the Ep VIII NDA

Have fun getting fucked by Disney's lawyers
>>
>>47324982
Businey Lawyers can't catch you if you're Anonymous and made of AIDS
>>
>>47318306
https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!66:27,143:-1:25:;64:14:-1:25:;64:14:-1:25:;64:14:-1:25:;64:14:-1:25:;64:26:-1:25:&sn=Macross%20Missile%20Madness

This is the most missile madness I ever crammed into a list, haven't played it in months but it used to do hilarious shit to large ship lists.
>>
Fat K-wings: Good or bad idea?
>>
>>47326203
The temptation to load the K Wing and Punisher up with upgrades can be overwhelming, but you absolutely must resist; it leads to nothing but pain. You should never put more than ten points worth of upgrades on either of them.
>>
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Sup, SWG. Had an Epic Game the other day, 300 points of Rebels vs. Imperials.

1/?: Imperial Forces. Note that the Punishers are proxies for Bombers, four of them codenamed 'Hammer Squadron.' and flying out of the Gozanti. There was also a TIE Defender with the /D title and an ion cannon, not pictured.
>>
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>>47326278
Rebel Forces 1/3: Luke and Han
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>>47326295
Rebel Forces 2/3: Dash and a Ghost
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>>47326312
Rebel Forces 3/3: "Baka Squadron"
>>
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>>47326334
"Hammer Leader, checking in." "Hammer two, checking in."
>>
>>47326367
Sadly, I didn't get any other pictures from the game, since I was too busy playing the Empire and the game was short. Two TIE bombers popped out of the Gozanti and slammed the Ghost with 11 damage from Cluster Missiles(Guidance chips+Ordinance Experts+Captain Jonus=never miss), the Gozanti plowed into the Z-95s and wrecked their formation before turning and crunching the Falcon while the Empire hadn't lost anything but a pair of Bombers, so after the Ghost, Falcon, and half the Z-95s were gone we called it a game.
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So I'm going to be running a SAGA game for a friend and his fiance, and I'm taking the easy way out- going to run Dawn of Defiance and just make modifications to it. Few questions and a request for advice for the thread though:

First: Are there any changes to the module that greatly improve it? I've only gone over the first few chapters so far, and I googled for stuff other people did with it, and found a bunch of things referencing and linking to posts from the now defunct old Wizards forums.

Second: I like to do a prologue session with my games, all about the characters, introducing them, and setting the tone for the campaign. I'm really drawing a blank for this one though. I have a fugitive Jedi and a ex-separatist. Not a chummy pair right off the bat. The Jedi is brash, impulsive, and being hunted by an Inquisitor for a Super-Special-Holocron (tm) she lifted from the Almas academy, and is looking for a better Jedi to dump it on. The ex-CIS wants to undermine the Empire in any way possible, and will give the "I Told You So" speech about the Empire being totalitarian faggots to anyone who will listen. I want to go with a light-hearted sense of adventure that the OT had, without ripping on them too much.

Any pointers on either one would be awesome
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What are the odds of FFG including the Eagle 5 Winnebago in a future expansion?

I really want one.
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Just getting into this.
Want to do bomber escort thing...
Rebel: 2 x-wing 1 k-wing
Empire: 2 TIE fighter, 1TIE bomber, 1TE punisher
Opinions?
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>>47326478
>SAGA

...why?
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>>47326478
>Second: I like to do a prologue session with my games, all about the characters, introducing them, and setting the tone for the campaign.
What about the two characters get brought together for a job, and stay linked up after to stick it to the empire?
Say they're both hired by our old friend Hondo to crack a cache of war material buried by a jedi during the war, and for some reason (maybe a lock that requires TK to open, up to you) a Jedi is needed to get it open, so Hondo dug up the Jedi PC. The ex-seppie was chosen for the job because he could be trusted not to turn the Jedi in on account of hating the empire too much. So they crack it, and call in the pickup, which arrives with el patron (Hondo was just the middleman), who is a leader in the proto-rebellion gets the PCs to go rebel full-time.
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>>47326677
Bigs and Garven are your go to escorts.
Garven will pass off his focus, and Biggs is a tank. Just make sure you give him shield upgrade and R2. Take Miranda and TLT as well as a shield upgrade, then you should be set. Forget about bombs, just fly them in formation.

Not familiar with imps. I know that Howlrunner gives a reroll to range 1 ships. If you take a punished there is NO reason why you shouldn't take an accuracy corrector. It canncles your attack to add 2 hits...(you have 2 attack)
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>>47326478
Its extra work, but just convert the module to FFG and run that system. Unless your players are already extremely familiar with SAGA and you REALLY want to play that system.

You could do >>47326935
as the prologue/learn the system mission. If not Hondo, then maybe someone like Lando who charms the two to work together and he has alternative reasons to get them together.
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>>47326478
>I have a fugitive Jedi and a ex-separatist. Not a chummy pair right off the bat.
My preferred way of working this sort of character pairing is to get the players to sit down together and come up with some shared trait, opinion or interest that the two characters could bond over. Maybe they're both corrillian whiskey snobs, or maybe they're distant cousins of some sort, or perhaps the jedi didn't actually like the order or republic that much and the two share certain political sentiments.
Once you've got that, work on the prologue in a way that makes use of that connection
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>>47326478
>I have a fugitive Jedi and a ex-separatist.

Together, they fight crime. Two loose cannon space cops against the galaxy.
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>>47326334
>Baka Squadron

best squadron
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>>47326512
3,720 to 1
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>>47327450
God whatever happened to Double K?
I saw it not getting updates for years and then it disappeared from the internet. Did it ever come back with more content?
>>
>>47326478
thats a nice dildo anon
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>>47327569
So 100%?
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>>47327450
Man, Imagine a cop show where the management actually *supported* the Loose Cannon Cops. It'd be so great
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>>47327725
It exists and is called NCIS.
The protagonists are such loose cannons that they've fallen off the fucking boat but their agency just kinda embraces their insanity because they're fuckin tier-one Coperators who can succeed at anything, no matter how ludicrous. Like, they're basically vigilantes with badges at some points
It's a great show
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>>47327862
McGee, help me counter hack faster by using the same keyboard as me.
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>>47327873
The writers have outright confirmed that they're deliberately taking the piss with the tech scenes (I think they specifically mentioned that they were parodying CSI), so I just sit back and enjoy the cheesyness. The show doesn't really take itself all that seriously, so I don't see any reason to
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>>47327725
>a cop show where the management actually *supported* the Loose Cannon Cops
Good thing there's an RPG for that. Deathwatch and Dark Heresy also work if your team's boss isn't a stickler for regs.
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>>47327964
I have long suspected that they've been making fun of cop shows that involve technology.
Like that one episode where a navy man (who somehow passed psych screening) claimed to BE his Blorld of Blorecraft character and attempted to walk from one side of the ocean to the other and tied weights to his feet to do it. Also, he somehow got a sword on a Navy ship and that's... yeah.
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>>47327998
Dark secret: that was a lie
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>>47327862
Ducky 4 Life.


Anyway, so my players are about to get put through a Star Wars version of "The Running Man" by a Hutt they pissed off on the first session. Its going to be awesome. One of the players will have to fistfight a Selonian (Giant Space Otter) version of Jesse Ventura. I'm also replacing the ice skating guy with jetpacks because that is fucking rad.

I just need to tell someone cause this idea is fucking great.
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>>47327998
>I have long suspected that they've been making fun of cop shows that involve technology.
Yep. It's confirmed by the writers, even.
>Like that one episode where a navy man (who somehow passed psych screening) claimed to BE his Blorld of Blorecraft character and attempted to walk from one side of the ocean to the other and tied weights to his feet to do it.
That episode always felt to me like a parody of the CSI "subculture of the week murder" episodes that were running around the same time
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>>47328050
That is a great fucking idea and I can't wait to see how it turns out.
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whats a good way to run blue ace?
BB-8 seems liek the bare minimum to run him
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>>47328062
Ah, who can forget Gary Sinise chasing down someone's avatar in Second Life
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>>47328050
Oh fuck yes, I'm stealing that for when my group cycles back to another Edge of the Empire campaign
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>>47311173
From how it looks, some of the flavour text and what we've seen of the movie; I think this is going to be a specialized atmospheric tie. Probably a ground attacker.
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>>47328081
>>47328153
Its gonna be great. It will also cause them to keep the force powers in their pants because everything is on camera.

Also thinking of adding in a bunch of underworld bigwigs to be with the hutt doing absurd bets like in "Rat Race."
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>>47328138

Please tell me you mean he actually had his avatar run after and catch someone else's avatar all in-game.
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>>47328355
That is EXACTLY what happened and it was exactly as ridiculous as it sounds, complete with someone saying "Don't let him get away!"
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>>47328115
Eh... BB-8 seems more useful on Wedge, Poe, or Ello Asty. Blue Ace is a conundrum. He lacks EPT, which makes him painfully reliant on that Astro slot. Honestly, I'd just give him R2-D6 so he can take something like PtL, or Predator so he doesn't lose too much offensive ability when making use of his hard turn boost. Although really, I think I'm going to have to try him with R7-T1, so you can target lock something you're in arc of to the side, get a target lock, and boost turn 90-degrees to get it into arc.
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Going to my first X-Wing night tomorrow. Not a tournament, just something the LGS does every week. I've never gone to a game store event before, or played tabletop games with people I didn't already know. What should I expect?
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>>47329242
Bring food and drink. This is way more important than you think.
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>>47329472
provided your lgs permits food. Mine doesn't, too many cheeto finger incidents
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>>47329472
>>47329513
At least bring water. An enclosed building full of people gets really uncomfortable really fast. Plus, you can use the excuse of 'I have to pee' to get away from people. Not that... I would know...
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>>47329622
Both are really important
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>>47329472
>>47329513
>>47329622
>>47329651
Wow, useful information, I wouldn't have considered bringing food/water.
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>>47329513
Breath mints, at the very least, won't raise many eyebrows. And breath mints are a must for any occasion.
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>>47329242
Bring a flask. You're going to need liquor for the standard LGS crowd
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>>47327573
The comic is up to page 154 right now, according to the author's Deviant Art page.
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>>47330768
Sounds about right... for the 3+ years ago.
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So does anything make a lightsaber good for one form of fighting, but bad for another? How much variation is there in how lightsabers handle, and is it more due to mechanics or the Force user imprinting themselves on the thing?
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>>47328372

What uh... what happened when they 'caught' 'him'.
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>>47331039
>How much variation is there in how lightsabers handle
Probably quite a bit. Materials, grip style, weights, length, blade count, blade length, blade stability, and additional gubbins (crossguard, basket hilt, VTOL capability, etc.) are all under the builder's control.
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>>47331146
>VTOL capability
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>>47331204
Hey, we'd have laughed even harder except for the last 2 ep of rebels!
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>tfw you will never be a Besalisk Inquisitor
>tfw you will never fly over space 'Nam, using one pair of hands to hold your hover-saber(s) and the other to blast Space Gooks

Rebels' Inquisitorius sure wasted its potential by hiring only two-armed mooks.
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>>47331309
Trust me, boy, the space Land Of Bad Things would be no goddamn fun, maybe worse even than the real one. Frankly, it'd be boredom and dope plus human wave attacks, which ain't never been no fun for nobody.
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>>47331734
Oh, I know that I wouldn't enjoy being buried under a pile of Vietnamese people or living the soul-crushing military life. The climate, boredom, and being surrounded by dope users bits I'm already used to.

The fun part is being a Metal Gear boss.
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>>47331875
Vietnamese, cambodian or laotian?
>>
>you will never operate this hard
>you will never feel the adrenaline rush of completing a mission-critical objective
>you will never know the camaraderie and of growing up, train and operate with your vode

https://www.youtube.com/watch?v=ao1HQAPRSwo
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>>47332655
>>you will never operate this hard
Kiwi military service is just a plane ride away if you're fit and hard enough.
>>
Sheesh it's quiet in here. Let's get some discussion up and going.

What are your predictions/wishlist for Rebels season 3?

Mine is:
>Ezra falling to the dark side
>multi-parter where the Rebels team up with a old friend of Rex who needs help. It's Walon Vau He needs help with tracking down a beacon he thinks belongs to Sev somewhere on the dark jungle of Kashyyk.
>at least one more Hondo episode
>Sabine & Rex episode focusing on Sabine's mando background and Rex's experiences with Mandalorians as both enemies and allies, often at the same time
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>>47333806
>More Maul
>We find out what Cody's been doing Then he and Rex fistfight to the death on top of a star destroyer while shirtless.
>a new waifu with an even bigger hat and even less revealing clothing that'll die at the end of the season
>More droid shenanigans because the Chopper and RickmanBot episode was unironically one of my favs for the season.
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>>47333879
>Rex and Cody
>Not Rex and Boss
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>>47333908
Boss has no affiliation with Rex, or really any other clones minus his team as of nucanon
also aren't commandoes supposed to be straight-up better than a rank and file like Rex? Not as much as the old canon ARC troopers but I still doubt it'd be exactly fair.
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>>47333956
It's an excuse for more Metal Gear puns.
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>>47333959
You can't just combine refs like that, even if Kojima's basically the Lucas of gaming with his movie boners and pottery love and terrible products made when he's mostly unchecked.
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>>47331126
I don't remember.
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>>47333806
Just want ahsoka to die.... annoying as shit during the whole 6 seasons of clone wars literally light-years above jarjar as worst character ever created. I get that 10yo boys needed to wank but if i see that retarded face one more time i think i'll just skip the episodes..

If ahsoka die SW rebel will be the greatest show ever.
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>>47335298
It's ok, anon. Tell us how you really feel.
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>>47335298
Its a good thing she totally doesnt at the end of season 2 then :^)
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>>47335298
Ahsoka's pretty much done with Rebels, senpai. She's got the Boba Fett ambiguous end but as far as Filoni's concerned his only use for the character now is filling in the gaps that were going to be in clone wars.
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>>47335298
show me on the doll where filoni touched you
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>>47335298
You sound like a caustic, buttmad, man-child.
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how do you modify dark side/light side so that Grey Jedi are easier to maintain
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>>47335633
You don't, and stop worshiping Kreia.
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>>47331039
Standard single bladed lightsabers work equally well for each of the standard forms. Curved hilt sabers are good for Makashi and double bladed sabers are a Niman exclusive.
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>>47335633
You don't. Grey jedi still try to listen to the light, they just don't agree with the jedi.
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>>47335633
You don't. Greg Jedi are literally lightsiders not affiliated with the main order, AKA 90% of F&D PCs
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>>47335397
i saw the episode finale, but i can guarantee you that this shit character didn't die, it's so obvious she is gong to pop as a joker during S3...

I want to see here buttfucked by darth maul or Vader's lightsaber.
the "we don't know if she is dead or not" means just that she is not dead.
>>
Do you think a little star wars campaign set in the Old Republic era, where nothing of great consequence happens would be cool for a bunch of mooks who liked the new movie and only have a surface knowledge of Star Wars? I've been trying to find a game to run with my D&D group that isn't D&D, but they didn't have much interest in Shadowrun.
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>>47336542
Show us on the doll where Ahsoka assraped you with a double ended dildo. Did she use lube? Was it the grammitcally correct flower-scented kind?
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>>47336874
Not everything has to be "save the galaxy".

A warlord who has some dark side ability or rogue Jedi hunt would work well. You could do it in a single sector or solar system.

Or have them go against the pirate King Xim the despot.
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Noob here, been flying for 2 weeks.

Got really interested in the game when i saw Heroes of the Resistance on Wayland... Started the game and enjoying a lot more than 40k.

How would you make a fat Rey + Poe ?
Going to proxy card saturday vs a friend (as noob as me) we do not play WAAC, but I still want to know if something really wrong with what i plan to field.

Poe PS9 = 42 Points
>Veteran Instincts, BB-8, Autothrusters, Plasma Torpedoes, Black One

Rey = 58 Points
>Wired, Proton Rockets, Engine Upgrade, Hera Syndulla, Ezra Bridger, Millenium Falcon (Segnor's Loop)
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>>47337401
PS11 is overkill on Poe. 9 is typically the sweet spot for PS as that's where soontir and whisper live. For Poe you've got regen with R5-P9 or R2-D2, or you have a fun push the limit/BB-8 setup for extra mobility and triple actions. Autothrusters are your friend for dodging arcs and taking less fire. Torpedoes are mostly useless on Poe since you won't be taking guidance chips and your primary attack is plenty good.

Proton Rockets are useless on the falcon. Rey benefits a great deal from Luke or Gunner due to her inherent re-rolls.

T-70 X-Wing: · Poe Dameron (33)
Predator (3)
· R5-P9 (3)
Autothrusters (2)
· Black One (1)
YT-1300: · Rey (45)
Adaptability (0)
Engine Upgrade (4)
Gunner (5)
· C-3PO (3)
· Millennium Falcon (Segnor's Loop) (1)
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>>47336104
So would Ezra and pre-insanity Ventress be Grey Jedi?
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>>47337811
Pretty much, yeah.
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>>47336542
The terrible grammar and spelling makes these posts even better. There are so many better things in Rebels to hate than her she's barely in the show at all
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>>47337811
>pre-insanity Ventress

I thought she was always a Dark Jedi before she started fixing her shit, in both Legends and nucanon. Also killing her off in a tie-in novel is one of the worst things about nucanon. Filoni won't rest until all waifus die
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>>47338277
She was a padawan initially wasn't she?
And to be fair the tie-in was originally going to be clone wars eps, though whether or not Filoni's waifu murderboner would have survived actually going through the completion of the episodes is another.
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>>47338277
Blame Ostrander for that.

Also, she was initially trained by a Jedi who crashed on Rattatak but went Dark Side after he died.
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>>47336104

I think Greg Jedi are different. Greg McForce eventually DID fall to the Dark Side and his former padawan, Carl Muscleschrome had to put him down. I think Greg Jedi were originally supposed to be Grey Jedi, but have since evolved into just another dark side tradition.
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>>47337401
I would try to mantain the same PS on both pilots, if you don't mind changing a bit pilots that means going for PS9 Poe and Han and a 1 or 2 point bid (to make sure you can choose who gets initiative) or go with Old Poe and Rei both with VI to keep them at 10 wich is a really good spot since you will always beat the PS of those pesky imperial aces (except for VI Vader).
That said, on the Elite slot of both pilots (if it's not used up with VI) i would put Predator since it gives a good dice modification that doesn't require any action and goes well with both Poe and Han/Rei abilities.
On Poe i would put R2D2 on him since having a 2 ship list means you have to make them tay alive as long as possible, R2 gives you a really good regen option and doesn't require actions unlike R5P9, Autothrusters is your next must have on Poe since it will make him stay alive longer.
On the YT-1300 you can't go wrong with the MF Title (wichever you like the most, i personally like to put the old MF on Han and the new MF on Rei since she needs to keep her target inside her firing arc while Han doesn't) and C3PO since he can give you some damage mitigation whithout using any action. Engine Upgrade is your next must have: a large ship with boost can clear a lot of space in little time and it can transform the Falcon in an arc dodger (sorta), finally in your last Crew slot i would personally put a Gunner to help with your offence since with only 2 ships you don't throw a lot of red dice on the other hand if you like more damage mitigation Chewe is a solid choice.
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>>47337811
>Ventress
>ever not insane
>Ezra
>lightsider
>>
>>47339609
Kek. Don't know how I missed that
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>>47337401
>How would you make a fat Rey + Poe ?

Something like this could work.

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!196:18,-1,148,-1:39:15:;201:27,-1,159,74:40:3:&sn=Unnamed%20Squadron

Basically, the Rey build is a hyperagressive one, where you abuse New Title + Kanan to get white speed 3 S-Loops with free focus tokens, and then you boost into range band 1.
Rey then shoots 4 dice with a focus and the ability to reroll 2 blanks.

Poe meanwhile has almost more repositioning options than pre-nerf whisper (not pre-nerf Echo, but that would be insanity) IF he can get that initial Barrel Roll off with BB-8.

Just don't get tunnel vision over trying to get things in Rey's front arc, I had the same problem with Dengar and the Punishing One when they came out.
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>>47340585
>Poe meanwhile has almost more repositioning options than pre-nerf whisper (not pre-nerf Echo, but that would be insanity) IF he can get that initial Barrel Roll off with BB-8.

I would humbly disagree. He has repositioning options, but it all hinges upon lateral shifting, and boosts, with the only dial maneuvers being straights and 1 banks. In theory, it looks like a lot... But really you've only got a bit of side to side adjustment, and relying on boost to get you anywhere. Phantoms, even post-nerf, still have more repositioning ability. The difference is just the timing on the initial cloak, which still happens after all dials are set.

Now, if you want to talk crazy repositioning ability... Look no further than a Starviper with Advanced Sensors. Mull that one over in your head a bit, and take a good hard look at what a boost or roll can do to any of it's maneuvers before you go through with one of them. A single S-Loop maneuver becomes a zany turn-around that can place you in any of 6 different possible locations. The damned things would be broken if they had a PS 9 pilot.
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>>47340585
not him but what does the nerf consist of ?
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>>47340838
The Phantom "nerf", is nothing more than a change in the timing of Decloak. It actually affected all cloaking ships, but was considered a nerf to the Phantom because at the time it was the only ship with a Cloak ability.

Essentially it worked like this: originally Phantoms decloaked at the start of their activation. So a PS 9 phantom (Whisper + Veteran Instincts) would start it's activation, decide to decloak by discarding the token, reposition itself with a straight-2 barrel roll or boost, and then reveal it's dial and maneuver from there. Effectively it meant that every move you could perform with a lower Pilot Skill ship, was automatically going to be the wrong one. As the decloak reposition could place you wherever you needed to be, with a barrel roll if you needed it.

The "nerf" changed the timing of Decloak to the beginning of the activation phase, forcing Decloakers to play the dial game with the rest of the ships. Now at the start of the activation phase, anything with a cloak token can Decloak (discard the token), reposition with it's 2-straight roll/boost, and then the activation phase proceeds as normal.


Per the definition of "nerf", it was just that. They toned down the super ridiculous timing of the initial cloak rules. But from a game perspective, Phantoms are still super lethal in the hands of a good player. They're just not easy-mode anymore.
>>
I'm mapping out the key points I want my campaign to hit and I think that if they go down x route one of the characters is revealed to be force sensitive. Would it be alright for me to give the character a force rating of 1 or nudge then towards buying the force exile (playing an eote campaign)
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>>47340830

Poe repositioning IS good, but as I said it is reliable on him not getting his starting BR's shut down.
In anycase, the key thing with him being PS9 now is that you DON'T need to give him VI. He can compete with PS9 aces such as Fel and Non-VI'd Vader if you take a reasonable initiative bid. So it frees up that EPT slot for Push the Limit or Lone Wolf or Predator etc etc.
Pairing him with the Title and BB-8 wrecks merry hell with Vaders ATC, even if Vader has got the initiative as it bites into his action economy. The fact that you can use it on nearby allies as well only makes it worse.

>>47341117

This. Phantoms are still winning things, but the meta is a lot more open now.
>>
So, folks, I'm planning to write some space battles featuring a captured and semi-refitted Providence-class ship that the Rebel Alliance is using because sweet ship on ship action.

However, the Providence class doesn't seem to actually...use shields? So, /swg/, how would you think a commander with a battleship without shields would deploy and operate their ship?
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>>47342034
>However, the Providence class doesn't seem to actually...use shields?
They totally do, though. What gave you the impression that they didn't?
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>>47342172

For some reason, I thought they didn't. The Wook notes that some of the class had thermal shields, and I was given to believe that they didn't come with combat shields(instead a fuckton of armor) but you could install them in aftermarket blisters.
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>>47342263
Nope, they've got shields. Don't know what's with the "thermal shields" business, probably a caption thing from the ICS or something.
Building an unshielded capital ship, and a battleship at that in the star wars galaxy is beyond idiotic to the point of almost being actively suicidal, no matter how much armor you installed
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>>47341889
Depends on how you want to play it. If they *suddenly* tap into force potential, you grant them the force rating when it occurs.

Just do whatever fits better thematically and with the character, taking into consideration if you're planning on surprising the player.
>>
Ok, so I'm going to be giving my players a ship soon. They'll be able to go smuggling, go on adventures, explore derelict ships, etc. But I want to add a element of random storytelling for when they go onto a new planet every time. As smugglers, they probably have a whole bucket filled with fake identity ships that would transmit the log of their ship to whatever dock they are landing on. So, my players would have to roleplay their roles when they land and go through customs, Imperial checkpoints, etc. I think it'd be a neat opportunity to have moments like my player who's character is venomously against slavery have to appear as a slaver or slave.

Here's a few examples I've already gotten:

>Slavers/Slaves
>F'igrin D'an and the Modal Nodes (aka the band from the Mos Eisley Cantina) - No one has heard of them off of Tattooine.
>The Imperial Arts Collective - A group of performance and conceptual artists who salute the Empire with unusual performances and installations. Imagine a crew full of Yoko Onos.
>Film crew - Filming a low budget action holo about the clone wars. Are they really bad spies or just really bad actors?
>Xenozoologist expedition - Make the least face-Y character the professor who's leading the expedition, make the group face's identity his personal assistant.
>High-end consorts - A lot of high-class Imperial women would love a night with a dashing, roguish smuggler.

So, I'll take ANY burner ID suggestions from you, /tg/, no matter how insane, lore flimsy or over-the top. Seriously, go nuts! I plan to have a bunch of notecards that they pull out of a hat.
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>>47344027
I'm kind of torn between the IAC or Modal Nodes as being the funniest... probably the IAC as they could all be mimes and making PC's do charades is always fun.

Though, the Blues Brothers type thing with the Modal Nodes, they've got a surplus Kappa Shuttle, its got cop engines, cop landing gear, cop hyperdrive, cop guns and half a tank of gas to make it to their next gig.
>>
>>47344287
Yeah, there's a lot of opportunity for the PCs to get dragged into something to cover their identities. I'll take any ideas to add to the mix.
>>
>>47342172
Look up old battle ship tactics. You'll do fine.
>>
>>47344027
>Umgullian Blob Race commissioners
>Swoop racing team (bonus points if they don't actually have a swoop)
>Antiques Roadshow
>Corporate Sector OSHA inspectors
>>
>>47344027
Traveling wine/beer/liquor reviewers. They've gotta act like over-fancy snobs. For fun, make the customs guy an actual enthusiast who wants to talk shop
>>
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>>47344458
My PC's had a Gamorean Artificial Insemination Mobile Clinic

No one every pulled them over.
>>
>>47344525
>>47344571
Yes yes yes, thank you!
>>
>>47344505
I wouldn't agree. The tactical situation is almost totally different.
If you were looking for unshielded capital ship tactics in the Star Wars universe, I'd look at human naval tactics in the Halo novels
>>
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>>47312318

herd u talkin shit like I wouldn't hear
>>
>>47344027

....I may need to borrow this idea. It's a good one, and seeing as my party may soon be bumping into Imperial Customs (and likely casuing An Incident), they'll likely need a few fake transponder codes.
>>
>>47344027
>>47347062

As it'd be rude for me to use the idea without contributing...

>Core World Tourists - what better way to see the galaxy than hiring a REAL freighter!
>Ylesian Cult Missionaries
>Galaxy's Strongest Sentient talent scouts
>Takeaway delivery ship.....delivering to a Hutt.
>Deep Cover Sector Ranger
>COMPNOR Recruitment Roadshow
>>
Are there any prerequisites to entering an X-Wing Regionals? My buddy and I are total noobs but we're going to one nearby just to see it and want to enter just for the hell of it.
>>
>>47345341
God damn phantoms always de cloaking out of nowhere...
>>
>>47344027

Pizza Hut for a Hutt

Lover(s) of the local Moff

Circus performers

Bowling league

Traveling food truck reviewers

Venture capitalists

Space-scientologist missionaries, E-reader and everything

People who think they are droids going to a planet with a special psych clinic

Porn directors filming their latest work "a thousand nights, a thousand worlds"
>>
>>47344603
Not to mention the UNSC was getting BTFO left and right in space. They had very few victories.
>>
>>47348379
Know the rules, and have at least a loose grasp of what all the other ships in the game can do.
>>
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So is everyone ready to run Fat Old Man Han when Heroes comes out?
>>
>>47352024
He wasn't really fat... Just not as young and wiry as he used to be. Old Han still had that scoundrel look and feel to him I grew up loving.

In any case, yeah I'm looking forward to running Old Han and slightly older Chewie, and Rey.
>>
>>47352143

I think he is referencing the "Fat Han" build, in which the Falcon is absolutely loaded up with upgrades.
>>
>>47352347
This, obviously.
>>
>>47352347
Ah, my bad.

"Phat ship" builds aren't as viable now that you get half VPs for knocking out half their total shield + hull. Big ships are no longer hyper prevalent in the meta, and because of that I think a lot of the new Falcon builds will still be built around juggling for another ship or two.

Plus the new S-Loop Falcon can't be taken with the old(er) Evade Falcon... So it won't be as durable when built for hyper maneuverability. Part of what made the old Fat Han build so devastating, was C3P0 being paired with Han, Engine Upgrade, PtL, and the Title. Every turn you could expect to have an Evade token, boost out of arcs if you needed it, focus/lock when you don't, and a guarantee that your first agility roll will have an Evade result. It made the Falcon quite tanky and difficult to pin down. TLTs beinf in the meta (but not dominating it anymore), doesn't give a shit about all that because they were designed to be killer of the fat-ship with low agility hiding behind Evade tokens.

TL;DR: Fat Falcons aren't going to be a thing. We'll see them. They'll be in the meta, sure. S-Loop Daisy Ridleys will be around with the new Han and Chewie. But I don't think you're going to be seeing 70-pt Falcons loaded to the brim, as it's just too detrimental to do now that it's worth half points if you half kill it in a tournament.
>>
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>>47304986
So my FaD group whose first game starts next week has completely fallen in love with the Consular Cruiser. So much so that they've found deckplans and have fully customized the interior to get in character.

I love that they're getting into it this much and I already have the first session end with them acquiring it. Thing is, from stats I've found it looks like it'll have a Silhouette of 5 and that severely limits the amount of maneuvers the pilot can do in combat. I'm a bit worried about it screwing them over in the end, especially since space combat is so lethal.

Any suggestions for how I should handle this?
>>
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https://www.fantasyflightgames.com/en/news/2016/5/20/swm-its-a-trap/
Armada time!
>>
>>47340585
>https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!196:18,-1,148,-1:39:15:;201:27,-1,159,74:40:3:&sn=Unnamed%20Squadron

I like it but I'd run 3PO over Kyle. With all the rerolls Rey gets when you fly her right the free bonus evade will help and she doesn't need focus as much (plus you can guess 0, get the free one, then reroll with her ability).
>>
>>47353290
NOW Armada's starting to look diverse and interesting.
>>
1000 point game of X Wing tonight. Running a Gozanti, bombers out of it, a few aces, and a mini swarm as my part of the Imperial list. I'll have a Raider and a Gozanti full of Interceptors backing me up.
>>
>>47353485
Sounds like fun! Let us know how it goes!
>>
>>47353290
Oh shit an interdictor.
Uwlla Iillor guy, your time has come
>>
>>47353219
>I'm a bit worried about it screwing them over in the end, especially since space combat is so lethal.
Space combat is not NEARLY as bad for capital ships as it is for fighters; it even almost works for them.
I'd still suggest the use of some house rules, especially for shields, but it should be fine
>>
>>47353464
Too little too late. The game is a ghost town as far as players go, and all the players will be completely gone by the time this ever sees the light of day given all we're most likely getting this year is those sad Rebellion piece leftovers.
>>
>>47353667
X-Wing was the same way in Wave III. There were players, but the game hadn't taken off yet.
>>
>>47353290
huh, it's the Rebels Inty instead of the 418. Interesting.
>>
>>47353290
So that's where the skipped over serial numbers went.
Wave 4 instead of being part of Wave 3.
>>
>>47353733
The difference is X-Wing had a chance to take off later thanks to its cheap cost and simple rules. Armada takes 3 times as long to play, is needlessly complicated, and has a huge price tag. Anyone who wanted something like that got it, and now they're trying to sell those people things for a game they don't even play anymore.
>>
>>47353916
>needlessly complicated
Wut?
There are about the same number of rules for both. And Armada doesn't have that huge of a price tag if you're smart and shop online.
You're just whining the same exact bullshit people said about X-Wing when it was just getting going.
>>
>>47353979
This.

>>47353916
The rules for Armada are only "needlessly complicated" for those suffering from ADD. It's a fleet-based tactical wargame. And probably the easiest fleet based game to play.

Cost is only marginally greater than X-Wing, due mostly to starter set cost. But otherwise it's still vastly cheaper than most wargames on the market.
>>
>>47353979
There's a LOT more rules with Armada. A lot more phases, more timing questions (especially thanks to all the poorly worded upgrade cards that force you to consult a wiki for official rulings), and just determining what arcs you can fire at/from is a headache of its own. X-Wing is simple, is the base within the arc? Fire away. Armada is full of really picky nuances that constantly slow the game down. And don't even try to play the "X-Wing is expensive too!" card. Even with discounts you're still looking at over twice as much.
>>
>>47353618
There's no Black Asp title though, rip in rip.

might have to buy an Interdictor just for the model, though.
>>
>>47354078
>Marginally cheaper
>Over twice as much
They almost cost as much as real war games, but with way worse model detail.
>>
>>47354392
>I can't has math or reading comprehension skills!

The starter set is the only thing over twice as much, and I acknowledged it's price tag. Everything else isn't that far beyond X-Wing. Corvettes, squadron packs, and flottillas are $20, on par with Starvipers, K-Wings, Punishers, and Mist Hunters. The main ships range from $30 to $40 each, for Victory Class, Gladiators, Assault Frigate, MC 30s, MC 80s. The most expensive so far has been the Imperial class, at $50. Making a fleet isn't that much more expensive than buying ships for X-Wing, especially since there is a lot less need to buy multiple ships to get cards you want/need (e.g. A Starviper to get Autothrusters for your Interceptors). If $30 to $40 is "too expensive" for a prepainted game model like what you get in X-Wing or Armada, then you'd best steer clear of any other major wargame on the market.

The detail's better than any other prepainted game on the market, with exception to X-Wing. And better than even many of the wargames out there, one of which being those old attrocious "indecipherable bumps on ridges" ship details on a particular "space cathedral ship game" that died a decade ago.
>>
>>47354080
There are literally lines on the bases indicating arcs.
>>
>>47354392
You could make a solid fleet for 100-150. Most X Wing lists are over 100 even without including cards.
>>
>>47354780
Shhh... Don't tell him that. Let's see what other basic shit he gets wrong!

>Erhmagerd, how I build fleet? What are points!?
>>
>>47354772
>The most expensive so far has been the Imperial class, at $50
Only if you're dumb enough to buy in a store.
http://www.amazon.com/Star-Wars-Armada-Destroyer-Expansion/dp/1633441180/ref=sr_1_1?ie=UTF8&qid=1463771435&sr=8-1&keywords=armada+star+destroyer
>>
So I've started running a Force and Destiny game that took a decidedly Edge of the Empire turn. My players started, we had a Mon Calamari Consular (he just pilots the ship, didn't want to go Warrior Starfighter Ace), a Twilek Sentinel Stripper, an Ewok Warrior (he's now a pit fighter, name "The Contendor from Endor"), a Bith who smuggles spices and doesn't believe in the force and a Rodian Sentinel.

They're currently on Nar Shaadar and they're in Jabba's debt. They've gone into an old sith Temple and picked up a bunch of Holocrons, all duplicates that contain a Nemodian Sith from ages past. They fended off an Inquisitor trying to plumb the Temples riches and they're going to try double crossing Jabba and selling the ancient Sith gubbins to someone else and use the money to start a criminal empire. Going to be tough keeping up the mysticism of the Force and the legacy of the sith and jedi at this rate.
>>
>>47354867
Yes, yes, anyone shopping online knows about looking for the cheaper deals. I went with FFGs standard pricing specifically because it compares nicely to their other game.

Also...
>not supporting your lgs.
>>
>>47354201
>There's no Black Asp title though, rip in rip.
That's pretty dumb, I gotta say. It's pretty much the only named interdictor in the entire friggin canon, so not having it as a title seems odd
>>
>>47354976
One of the cards is face down (looks like crew/personality). We'll know for sure if they dropped the ball on not including the Black Asp when it gets an article.
>>
Has /swg/ ever made up their own star wars species or planet? If so, what was it like?

My own super original donut steel species was a bunch of large horned, fanged, clawed, humanoids with tails and digitigrade legs.Comes in hues ranging from browns and greys to red. Their planet is a volcanic shithole, with a nasty atmosphere as a result. While they're perfectly capable of breathing on other planets with less volcanic activity, it often feels like they just ate a mint, all the time. As a result they often wear masks, smoke or chew on bits of material from their homeworld. They're rather heat resistant, and their skin as a result is slightly blaster resistant. Their introduction to the galactic society came as uplifting and recruitment by hutts and pirates who used them as dumb muscle. Thanks to their past as nomads and scavengers, they have proved competent at building from scrap, as have as a result become known for producing uglies of surprisingly high quality, often capable of going toe to toe with production line ships. A common trait to most of their ships that make them unappealing to other species though, is their habbit of making the engines vent into the cabin, because it reminds them of home.

That's right, I crammed stereotypical devils/demons into a setting that already has Sith and Devaronians and then made them a mix of Advozse and Wookies, original I know.

Anyway, tell me about yours.
>>
>>47354780
But what arcs shoot which is the complicated part. In this picture, you'd think the front could shoot the side, but thanks to ridiculous amounts of additional rules it can't, this is just one of many nuances that keep coming up. Don't get me started on obstruction.

>>47354772
Sure if you have an idea for a list that uses nothing but corvettes or raiders, in which you're gonna wanna buy like 5 or 6 to actually fill our your points. Oh and way to use the most expensive small ships in x wing you cherry picking faggot. Ignoring the starter set and using online prices, I can build a 100 point list in X-Wing for about $30 which will net me 3 good ships. Not super efficient tourny shit but it'll give me enough to have fun playing. Armada, using medium ships instead of large to mitigate the price a bit, it'll cost me $30 for just the assault frigate, $22 x2 for an mc30, and $14 for a corvette, plus $15 for a squadron pack. Cut the mc30s for a home one and you could save $4 going from $44 to $40 for just one big ship. Non the less, I think you get the point. The rebel aces + the base x wing from the starter set is all I needed to play full points games and I actually won with that shit. Armada is ridiculously stricter on how you build your lists and will require you to dive into the more expensive shit.
>>
Spacebump
>>
>>47355567
>Sure if you have an idea for a list that uses nothing but corvettes or raiders, in which you're gonna wanna buy like 5 or 6 to actually fill our your points. Oh and way to use the most expensive small ships in x wing you cherry picking faggot. Ignoring the starter set and using online prices, I can build a 100 point list in X-Wing for about $30 which will net me 3 good ships. Not super efficient tourny shit but it'll give me enough to have fun playing.

The cheapest ship in X-Wing, is any small fighter, at $15. The cheapest ship/squadron in Armada is $20, or also the cost of the heavy fighters in X-Wing.

>... it'll cost me $30 for just the assault frigate, $22 x2 for an mc30, and $14 for a corvette, plus $15 for a squadron pack. Cut the mc30s for a home one and you could save $4 going from $44 to $40 for just one big ship.

Now THAT's cherry picking, because you're picking the low price from Warstore for MC30s, and the high price for Home One from FFG direct. You'd actually save yourself around $16 dollars by buying Home One from the same source ($29.99 on Warstore).

>The rebel aces + the base x wing from the starter set is all I needed to play full points games and I actually won with that shit.
All by taking just the most expensive ace you can for those three ships, and loading up whatever you can. I think it's safe to say that you're reaching a bit with being a minimalist on purchases. If we're looking minimal pricing because we work at Wallmart, then beyond the starter set you could go Rebel Squadrons, Assault Frigate and Home One for about $60 to $70. Not going to hit competitive 300pt games, but a Home One can get you there for $30 more, and you'll have a lot more builds to work with beyond Jake, Luke, and Keyan.

Really the only thing making Armada a bit more expensive, is the 300pt standard game size. Otherwise individual purchases are about the same as X-Wing's big ships. And it's STILL cheaper than other wargames on the market.
>>
>>47355567
>In this picture, you'd think the front could shoot the side, but thanks to ridiculous amounts of additional rules it can't, this is just one of many nuances that keep coming up.

Looks like a rear shot to that upper right ship, to me. But maybe you just fail in fucking rules comprehension. If you're having a problem there, or with obstructions, then you clearly haven't played any other wargame. And do yourself a favor and stay away from MicroArmor, Advanced Squad Leader, or Battletech. Because your highschool mind will fucking explode from an amount of rules that makes FFG loom tame.
>>
>>47357738

It's 400 now, at least for tournements, and the Starter Set is almost 3 times the cost of the X-Wing Starter set.
The rules are a counter-intuitive mess, the game only works if you artificially limit the game length to 6 turns and shipping delays on various initial waves basically killed any interest in it early on.

And it has no future because FFG are getting clamped on hard by The Mouse to only include canon stuff, and everything from the films is already in or will be by the end of Wave 3. The struggle to get the winged MonCal must have been immense. Expect to see nothing but stuff from Rogue and Rebels in the next X-Wing wave as a consequence.

I do like the models though.

I expect there to be maybe another wave with Quasar Fire and anything else that's popped up in Rebels, maybe the First Order Star Destroyer as well, that was actually pretty cool, I wouldn't mind that.
I'd expect that to appear somewhere around Christmas 2017.
But that's just the optimist in me.
>>
>>47357872
>It's 400 now, at least for tournements, and the Starter Set is almost 3 times the cost of the X-Wing Starter set.
Fair point on the increase to 400pts. Still makes it a fuckload cheaper than other miniature games. There is also zero reason to ever buy a second Core set for Armada. But but buying two of either X-Wing's Core Sets is widely recommended by everyone.

>The rules are a counter-intuitive mess, the game only works if you artificially limit the game length to 6 turns and shipping delays on various initial waves basically killed any interest in it early on.
The rules seem fine to me. And I haven't seen any shipping delays beyond what's usual for FFG. Game length varies, but it is a longer game and tournaments do suggest about two hours.

>And it has no future because FFG are getting clamped on hard by The Mouse to only include canon stuff, and everything from the films is already in or will be by the end of Wave 3. The struggle to get the winged MonCal must have been immense. Expect to see nothing but stuff from Rogue and Rebels in the next X-Wing wave as a consequence.
You do realize the Liberty was in Reten of the Jedi, right? It's official canon, although the name might be a bit questionable. The Interdictor, Gozanti, and vast majority of single-ship squadrons are all Legends. So if you think "the Mouse" is pressuring them, then I recommend investing in tinfoil hats.
>>
>>47358085
>Still makes it a fuckload cheaper than other miniature games.

I've heard of strawmen, but this is the first time I've ever encountered a Straw-Game.
Name one.

Even if you can think of one, it's not X-Wing which is what this game is ALWAYS going to be compared to, and EVERYTIME someone asks "How does this compare to X-Wing" the answer is "It costs more and is harder to play".

>There is also zero reason to ever buy a second Core set for Armada.

There was when it first came out, because that was the only way to get an actual legal list.
Which is another reason why it never took off.

>The rules seem fine to me.

Really? A game that has you shoot first then move? Not counter-intuitive? A game where line of sight is so badly explained and ruled that it actually doesn't make sense in reality?
A game where fighters are slower than the ships that launch them?

> And I haven't seen any shipping delays beyond what's usual for FFG.

I'm not discussing this with you. There were shipping delays for at least the first two waves. This is not an opinion. These are facts I am relating to you.

>You do realize the Liberty was in Reten of the Jedi, right? It's official canon, although the name might be a bit questionable. The Interdictor, Gozanti, and vast majority of single-ship squadrons are all Legends. So if you think "the Mouse" is pressuring them, then I recommend investing in tinfoil hats.

Interdictor and Gozanti are from Rebels. Single Ships from Rogues and Villains were done and ready from the start, they were just waiting until wave 2 to release them.
>>
>>47353916
>is needlessly complicated
Complicated? Compared to what, AoS?
>>
>>47353737
There is a difference?

As far as i know they book look like they are based off the Vindicator
>>
>>47357872
>And it has no future because FFG are getting clamped on hard by The Mouse to only include canon stuff

Doubtful. Only confirmation we've ever received towards the licensing agreement is that FFG needs to get things confirmed by Lucasfilm before they publish stuff, which is pretty standard for licensing.

If anything, it'd be Lucasfilm pushing them to do stuff, not Disney, given that with Disney Infinity, for example, where the developers wanted to focus more on the films but Lucasfilm was giving them pushback until they gave in and included Rebels characters (though Lucasfilm was trying to get more, like an entire PlaySet dedicated to Rebels). You'd be surprised at how much independence some of the acquired companies, like Marvel and Lucasfilm, have under Disney.
>>
>>47358394

Age of Sigmar isn't a game, it's the strychnine drip that GW plugged into Fantasy Battles arm.

I'd say in terms of complication it falls somewhere around maybe Infinity? Not similar in rules, but that level of complexity. Mabye a little more?
>>
>>47358085
It's pretty much guaranteed that anyone who uses the term "the Mouse" ironically needs to invest in a tinfoil hat. Disney is pretty well-known at this point for letting their IPs manage themselves with no interference.
>>
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>>47358404
>>
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>>47358404
>>47359101
>>
>>47358254

>I've heard of strawmen, but this is the first time I've ever encountered a Straw-Game.

The argument was whether or not Armada is expensive. The counter argument was that it is less expensive than other wargames. That is not a strawman fallacy, as it is relavent to the argument at hand.

>Name one.
I'll name several. Warmahordes, 40k, Fantasy (at least before it was shitcanned and replaced with that Sigmar crap), Flames of War, Firestorm Armada. Keeping with normal game sizes, 400pts Armada, 1500pts or more 40k, current tournament size for warmahordes, 2000 Firestorm, 1500+ for Flames of War; Armada comes out cheaper. And especially so once you factor in hobby supplies the other games require, terrain, or anything else required to play.

>Even if you can think of one, it's not X-Wing which is what this game is ALWAYS going to be compared to, and EVERYTIME someone asks "How does this compare to X-Wing" the answer is "It costs more and is harder to play".

Do try to keep up. Yes the core set to X-Wing is cheaper. Yes Armada's core set is about twice that. No you currently do not ever need to buy a second Armada core set. Sorry about your wave 2 shortages requiring multiple copies of the core, and FFG delay issues (wasn't playing Armada then).

But individual ships for Armada are no different than buying individual big ships or Aces packs for X-Wing.
And smaller ships for Armada are on the same price level as a bigger fighter for X-Wing. And as of yet, you don't need to buy an huge sized pack for over $50 to get a useful card or four you want/need to make something playable (e.g. tantive IV for C3P0, Raider for Tie Advanced X1 Title and Targeting Computer).

And as far as rules go, the entire game is designed around planning ahead for later turns. Firing before moving makes perfect sense on a planning, strategic naval battle game. Fighter rules are a bit clunky, and B-Wings suck... I'll give you that.
>>
>>47358254
>There was when it first came out, because that was the only way to get an actual legal list.
Only if you were a fucking retard.
Which you really are.
>A game that has you shoot first then move? Not counter-intuitive?
Makes you think about what you're doing. Most people with functioning brain stems can handle that. It's about strategy; not tactics.
YOU are expected to try to rule the board initiative. If you're trying to only react to what your opponent is doing, you lose.
>A game where line of sight is so badly explained and ruled that it actually doesn't make sense in reality?
Line of sight is perfectly explained. You're just flailing your shit at the wall in hopes something sticks.
I don't know where Armada touched you naughtily, but it's funny watching you get so butt blasted over it.
>>
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>>47354976
To be fair they're apparently doing the shitty Rebels version instead of the 418, so maybe pocket-interdictor will happen.

I just want official Iillor art like they did with Manaroo for X-Wing.
>>
>>47354898
then consider this a $12 extra donation to your LGS and don't make it like it's expensive.

LGS are making theuir bucks on MTG faggots anyway
>>
>>47360701
X-Wing has been making pretty good money for my buddy's lgs. And yeah, I'm willing to buy from his store over ordering online and waiting for it to be delivered.
>>
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>>47353290
>Rebels Interdictor
>No BIG IMPERIAL TITTIES
That's disappointing.
>>
>>47360822
Meh. I have Amazon Prime. 2 day shipping for free* is hardly a long wait.
>>
I did some Regionals practice yesterday, and did horribly against two lists with at least one Jumpmaster. Is there a way to use the list I'm running effectively against them?
>Poe Dameron
>>Veteran Instincts
>>R2-D2
>>Integrated Astromech
>Corran Horn
>>Push the Limit
>>BB-8
>>Fire Control System
>Blue Squadron Pilot
>>
>>47360987
>2016
>Corran Horn
>>
>>47360892
I swear I saw someone say Disney doesn't want FFG using any more Legends stuff.
>>
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>>47361016
They own all that stuff and will use whatever they want from it.
Heck, most of their vetting team on the Disney side is old school WEG
>>
>>47361016
People (or maybe just one guy, who knows) keep posting that here, but never with a single fact to back it up
>>
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>>47361016
No sources cited on that, but if it's true, then that's a shame. For all the shit Legends gets, nobody can deny that its wacky starships are vastly more fun than the stuff we've seen in nucanon.

>tfw you will never be able to field a Pinook swarm in Armada
>>
>>47353290
Fuck yeah more goodies for my fleet
>>
>>47361146
What has nucannon given us anyway of actually new ships/fighters? A b wing transport, lambda shuttles retarded brother and reskinned TIE and X-wings.
>>
>>47360987
The problem is that Jumpmasters are something of a natural counter to Rebel ace lists. I don't know that there is any specific way to counter them using the ships you've got there.

A couple of options for squad building, however- If you can get Wes Janson in there, his ability to strip tokens can prevent torpedo launches from Jumpmasters that rely on that, and shut down some of the main firepower. A stressbot y-wing (BTL title, twin laser turret, R3-A2) can buy you a turn or two of turret only shots. Beyond that, it's up to how well you fly it.
>>
>>47361227
The Ghost and Shadow Caster.
>>
>>47361227
Someone also posted starship concept art from Rogue One (?) a thread or two back that depicted a new TIE (just a pointier Eta-2 without the vertical fins) and a surfboard with fusial thrust engines.

So yeah, still pretty lame.
>>
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>>47361227
Rebels also has the Mandalorian Spin To Win fighter and whatever else, but yeah, there's still not much yet.

Though the HWK-290 shows up in a comic, so old designs will probably continue to trickle back in.
>>
>>47361258
>>47361265
Fuck it, I looked it up.

I like the Shadow Caster.

Still hope they bring in shit like TIE Droids and I was about to mention the E-Wing, but it seems like that's actually already in X-Wing.
>>
>>47361376
>HWK-290
Neat
>>
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Fuckin' Worst Korea is taking a page out of Best Korea's playbook and now blocking internet sites like 4chan. This is the last tab I've got open and can't open any more without a VPN. No more reading threads on the phone while riding subways.
>>
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>>47361414
>>
>>47361431
RIP Koreanon.

That truly fucking sucks. I can't imagine what I'd do with my time is that happened here.
>>
>>47361431
Have a look at Orweb, it works on a smartphone via TOR
>>
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Just finished the new force organization dossiers for the custom format my group plays...
>>
>>47361227
was the inquisitor tie nucannon?
>>
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>>47361755

An example.
>>
>>47353290

>FFG
>new Armada content

This is clearly an elaborate fake.
>>
>>47361943
>>47361755
That's spiffy
>>
>>47361943
>>47361755
that is super sweet
>>
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Know why I fucking love Dark Empire?

Cam Kennedy motherfuckers.

Are there any other Star Wars illustrators who do large battles in any detail?
>>
https://www.fantasyflightgames.com/en/news/2016/5/20/swm-its-a-trap/
next Armada wave, liberty cruisers and interdictors. Well I'm okay with a bunch of smaller waves coming out.
>>
>>47362932
read the thread senpai
>>
>>47363034
Yeah, I just actually did...

I feel a bit dumb.
>>
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>>47362724
>Liking Dark Empire for any reason
>>
>>47363130
>not loving Dark Empire's art
>>
>>47363130
Fuck you, the art is great and the actual attention to large scale battles throughout the first 9 issues are the bomb.
>>
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>>47363130
>not liking based Kennedy
>literally the most patriarchan artist in star wars comic history
>>
>>47363147
>>47363173
>>47363201

>Everything is blue/yellow/black or green/yellow/black

Great art everybody totally makes up for the shit plot
>>
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>>47364210
>this assmad pleb buttflustered someone could enjoy art despite the shit plot
>>
>>47304986
Is X-Wing worth picking up? I used to play Heroclix, MageKnight, 40k etc. and quit about 6 years ago because it seemed like a childish waste of money.

But X-Wing looks like a good casual mini game and has really piqued my interest. Yet, 15 dollars for a little plastic ship seems like a fucking joke :/
>>
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>>47364210
>he reads star wars comics for the deep complex plot
>>
>>47364468
Since you only need 2-5 of them, it's a pretty good deal. They're very detailed, too
>>
>>47320133
>Palp Ace (Echo + Inquisitor)

I'm playing this at a regional tomorrow. It's so much fun. Dreading everything, though. Haven't played since before the wave hit!
>>
>>47335633
You just don't adhere to the Lucas ideal of the Dark Side as cancer and look to the EU instead. That's how you solve your issue.
>>
>>47361870
Yes. Along with the Ghost and Attack Shuttle.
>>
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How would you fix it?
>>
>>47365146
idk biggest complaint from people who like the game is accidentally moving game pieces all the goddamn time

for me, more people who actually play the game...
>>
>>47365146
No need for a fix, they basically just have to push it more to the customers.

People playing x-wing all ultimately play armada too, well at least that's what's happened in our big community (50+ players).

You could probably do a Armada fleet of both faction + 2 squad in each x-wing faction for the cost of a 2000 point 40k army.

Both games are cheap and GOOD enough to be sustaining themselves if FFG decided to do a little more tournament support, and advertising
>>
>>47365171
the issue with pushing it is players are easily scared off by the higher entry cost. it also probably doesn't help that Armada nights at stores I know are usually just lumped into X-Wing night, and guess which game people are more likely to play?

from a development standpoint it probably doesn't help that there's a dearth of capitol ships when compared to the number of starfighters and smaller craft in the EU. actually, the prequel movies would help this issue out quite a bit, but we know how reluctant FFG is to acknowledge their existence...
>>
>>47365222
>it probably doesn't help that there's a dearth of capitol ships when compared to the number of starfighters and smaller craft in the EU
Eh, not as few as you'd think.
The problem is that a lot of them are more suitable for a hypothetical Scum/merc/Independents faction than rebs or empire
>>
>>47365222
A warhammer starter or zombicide Starter is much pricier, and yet sells more than armada.

It's roughly the price of a videogame, i don't think any competent adult will find the STARTER of a new hobby to be expensive, compared to literally any other hobby and especially tabletop.

What they need to do is just rules to encourage monthly campaign, if you get 4 or 6 people to sign for a campaign and buy a starter box, they WILL expand their fleet.
It's just advertisement really.
>>
>>47365323
I'm not sure about that. I don't know the full numbers but Armada was one of the highest selling games of last year.
>>
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>>47365146
Moffship.
>>
>>47365301
oh, believe me, I eagerly await the day (10 years from now at the rate they're going) where they add the Hapan battle dragon and nova battle cruiser.

but I mean like, at this point nearly everything that's appeared in an OT movie has been released or announced. Rebels actually has some interesting ships for the Rebellion, but after that?

from another design standpoint, given how much more Star Wars focuses on starfighters than capitol ships, it's probably also hard for them to try and differentiate lumpy brick A from lumpy brick B.
>>
>>47365382
>I mean like, at this point nearly everything that's appeared in an OT movie has been released or announced
Oh, sure. I was thinking more to WEG designs then anything, but also prequel ships
>>
>>47365146
Just make it so you move then shoot. There's a lot more you can fix but this is the most ass backwards thing they do.
>>
>>47365323
well to start, warhammer has brand power (yes I know Star Wars has more brand power overall, I'll get to that in the other reply), and zombicide is essentially a board game you can pull out and play with a bunch of friends.

but Armada is a different animal entirely. sure a Warhammer starter is more expensive, but I'm getting anywhere between 12 to 30 detailed miniatures that I can paint myself. Armada comes with 3 prepainted miniatures. granted the painting is actually pretty good for a mass produced product, but it's hard to impress people when the paint scheme for all three minis are basically gray, dark gray, and light gray with some red stripes. "but x-wing only has three miniatures!" sure, but X-Wing is cheaper by more than half. also, while one may argue that the star destroyer and CR-90 are just as iconic, the x-wing and TIE fighter are way more well known and recognizable by your average gamer. also, like I said in my other post, Star Wars put way more emphasis on its starfighters as it is, and it doesn't help X-Wing is already popular, meaning it's easier for newer people to find a game. this is also why Warhammer has a leg up on Armada: it's not the more popular franchise, but it's the more popular game.

now FFG putting more emphasis on organized play could help, but given how things are they should have done that while the game was still new.

>>47365341
I always hear that, but I also hear from the socially inept LGS that they can't push the game for shit and that X-Wing is just that much more popular. Armada probably sold because of the brand power behind it. also given how popular X-Wing already is what probably happened was current X-Wing players bought the starter to try out, and gave up after FFG stop being enthusiastic. :/
>>
>>47365502
A lot of those numbers come from the online where Armada seeks much better at a discount. Another large factor is that this compares base game sales more than expansion packs.
>>
>>47353290
I had a shopping list about 6 months ago of what I wanted out of wave 3. It was 2 simple things:
>A smaller cheaper ship to fill points and manage stations
>Factions to start to differentiate themselves in what they add so everything doesn't have an equivalent ship on the other side

All my hopes and dreams well come true with these 2 quick waves. The Interdictor is super unique, and soon it'll be strange to think that rebels well have all the options when it comes to large ships. I hope they hit the schedule they set for themselves. Seeing all this by the end of summer will be great.
>>
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>>47364468
I used to play 40k, WHFB and Battletech, and the thing that sticks out for me is now full of action X-Wing is and it really feels like space fighters dogfighting. Each game lasts about 1.5 to 2 hours.

X-Wing is a fantastic game that's fun across the spectrum from ultra casual to the type of dude that goes to tournaments 3 times a week. The models are really nice quality, and because each ship is assigned from a selection of pilots you get a ton of playability from a single model. There are unique as well as generic pilots, and they can have abilities. It's a slippery slope though, X-Wing packs aren't blind and come with specific pilots & upgrades most of which only come from a few ships, so you find yourself getting some packs for the ships as much as the cards they come with to use with your other pilots. Like most wargames X-Wing ships & upgrades have a point cost to deploy which escalates with pilot skill and makes squad building very fun unto itself.

The game has a reasonably simple but concrete ruleset, very easy to pick up, and it's mechanics are very black and white. Moving and shooting actions are performed in climbing order of skill, while shooting is performed in descending order, which means the higher skill a pilot has, the better they can react to what less skilled ships are doing.

If you haven't already, check out the how to play video on youtube for an overview, I really recommend this game.
>>
>>47365676
>Moving and shooting actions are performed in climbing order of skill
I meant to type that Moving & choosing actions are performed in climing order. It's late and I'm drunk.

Also the game gets intense when a single successful dodge or hit or clever maneuver could swing the game heavily or decide it all together, and it happens all the time throughout.
>>
>>47361943
>>47362031
>>47362088
Are those sorta of cheat sheet proxy style dossiers allowed in tournament settings? Biggest thing against this game is having to buy $40 ships you dont really want just for the cards
>>
NEW THREAD
>>47365839
NEW THREAD
>>47365839
NEW THREAD
>>47365839
NEW THREAD
>>47365839
>>
>>47365676
>>47365695

Yeah, a friend described X-Wing as something you could easily describe as being a "beer and pretzels" game, it's start-up time is a doddle and the game flows really well.
It's less about the rules and more about how you the player can out-think your opponent.

Then one guy get's a n A-Wing. The other guy get's an Interceptor, his friend responds with Rebel Aces. "Oh this is how it is, is it?" says the other and get's a Decimator. The other rolls his eyes and get's the Outrider.
Three purchases later our Imperial Friend has bought the Raider and is running Palpatine Aces whilst his opponent is running a janky but effective SoT Keyan - Ello Asty - Stressbot list.
Thread posts: 328
Thread images: 67


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