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Warhammer 40k General

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Thread replies: 380
Thread images: 57

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Attempting To Not Talk About OP Images Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
Would the following Ork army do well? I'm new to the game.

HQ Buzgobs Big Mek Stompa
Troops: 9 Deff Dreads
1 squad of spanna boyz
SH: Kill Krusha Tank
>>
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It's gonna be a long five months...
>>
I have a question about Dawn of War

So spoilers the Librarian guy falls to Chaos, but I thought psykers, especially space marine psykers, ESPECIALLY librarians, were supposed to be nearly invulnerable to chaos shittery?
>>
>>47273544
nearly not entirely
>>
>>47273544
There was a rather powerful demon trapped on the planet that was effecting everybody,
>>
>>47273531
There are three tiers of armies. Orks are in the worst tier: tier 3.They're also the worst if tier 3.

So probably terrible.
>>
I want a real Thunderhawk but I don't play the TT, are Forgeworld stuff worth the trouble? I have a Stormtalon and Nephilim perfectly assembled and carefully painted.

I heard that resin kits have more bullshittery involved so I just want /tg/'s verdict.
>>
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Answer me this, /tg/:
If 40k is so great, why doesn't it have catgirls?

Checkmate.
>>
So I want to bring a Triarch Stalker for my Infantry Heavy Necrons. I play larger games 2000-3000 points and since I use the Decurion I can only take the Stalker in the Judicator Battalion (with 2 units of Praetorians) or the new Start Collecting formation which would give me another Overlord (that I can stick with the OrikanStar, the stalker, warriors and scarabs (which I have SO many of).

I could funnel some of the warriors from my decurion into the already cheaper start collecting formation. So that could be my 20 footslogging unit and put my Reclamation Legion's Overlord with them so they can at least reroll ones. And when the warriors / scarabs get wiped they respawn where ever the Overlord is which could be fun since it will be with the deathstar.

However the other formation gives me more tank hunting options that I kind of need as well as a bit of speed that I severely lack now.

TL;DR How do you bring a Triarch Stalker with a Decurion.
>>
>>47273647

but it does
>>
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>>47273647
Felinids are an abhuman species.

Pic related is an artist's rendition of one in Guardsman's flak armor, most likely as part of its home planent's PDF, as the felinid world is currently quarantined for an indefinite amount of time.
>>
is it possible to make up for my previous faggotry?
>>
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>>47273647
You HAVE to be retarded on purpose
>>
>>47273678
Fanwank!
>>
>>47273634
All FW stuff is made of resin as far as i'm aware which means, as beautiful as it is, will require at least entry level knowledge of cleaning up the model. I've bought tons ranging from infantry to a Warhound titan and some can be pristine while others occasionally have a little (emphasis on little) deformations that'll require a bit of greenstuff. I've never received anything terribly bad but even if i did i've gotten into the habit of calling fuck ups "battle damage", painting it appropriately so and moving on.

Now, if you have the money I say go for the FW kit but if you're on a tighter budget, chinaman can offer very good services as well. For some reason, I've found he's exceptionally talented at recasting resin kits which while they do tend to require more work it's typically not much for 1/2 to 1/3 the FW price
>>
>>47273650
The big abuse on the start collecting is that the unit comes back at the size it started, so if you max out the scarabs you can repeatedly suicide rush them at enemy tanks.

Praetorians are not good in combat, but they are tough and fast and make for good objective takers. Keep the basic weapon and shoot terminators to make your enemy curse.
>>
>>47273531
Orks aren't doing so well these days, however walkers are just awful right now so you're actually handicapping yourself twice. Very fun list to play but if the other guy is brining his cunt trick army then you may get roflstomped.
>>
Friend wants to get back into the game as orks. He has boyz and he plays full theme/fun.

Would it be reasonable to play a necron army composed of Scarabs? Like, tons of the fuckers. I'm talking Grey Goo scenario. He's cool enough that he doesn't mind houseruling or unbound.
>>
Between GK and BA, which is currently the more viable assault based army?

Just playing casual pick up games.
>>
Things in 40k that have needing fixing for 2+ editions (incomplete list:)
>Orks
>Tyranids
>vehicles (especially walkers)
>assault armies
>...
>>
>>47273794
terminators
>>
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>>47273794
sisters
>>
>>47273745

>you're actually handicapping yourself twice

You're just about doing that with regular Ork units anyway.

Also Walkers got a slight buff in melee as you can only chuck one grenade at them in Assault.
>>
>>47273794
>vehicles
if you want a house rule subtract remaining hull points from the vehicle damage table.

>assault armies
this has mainly been because they've been handing out better and better guns. Since handing out better melee weapons won't fix this, I'm not sure how you correct this without changing all non-assault armies

>orks +nids
half of the problem comes with the above.
>>
>>47273829
>Also Walkers got a slight buff in melee as you can only chuck one grenade at them in Assault
It was already like that. Throwing more than one grenade was a deliberate misinterpretation of the rules.

>>47273818
They need new models way more than they need new rules. Although they badly need new rules as well.
>>
>>47273794
The fanbase?
>>
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I'm a writefag and I had an idea for a Rough Riders unit that basically rides giant Roadrunners. Awesome, or fucking stupid?

Picture related.
>>
>>47273919
Fixing assault by lowering the power of guns might be as simple as changing the way ranged weapons work to older editions.

Removing True Line of Sight will help a lot. It makes more terrain able able to block vision, allowing assault armies to get across the board.

If you want to take it a step further, go all the way back to old school where units could only target the closest unit they could see.
>>
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Storm Wardens are one of the lost legions
Sigmar is their primarch
Fuck you
>>
>>47273919
>this has mainly been because they've been handing out better and better guns. Since handing out better melee weapons won't fix this, I'm not sure how you correct this without changing all non-assault armies

Allowing charges the same turn as arrival on the table and buffing vehicles would be a good start.
>>
>>47273956
Sounds like fun, you may have to take it up with the Inquisition. Tzentech may be associated with your guys.
>>
>>47273956
Go for it.
>>
>>47273544
The Primarch were made from the Emperor's own flesh. If they can fall anyone is basically fair game.
>>
>>47273956
>Awesome, or fucking stupid?

"yes"
>>
>>47273647
There is a abhuman species of cat people. They just don't have models.

Double checkmate heretic.
>>
>>47273499
>tfw I made the top-centre image years ago and I don't even play 40k anymore
Feels weird, man.
>>
>>47273979

I played against a Grey Knight player the other day who pretty much deep striked his entire army ontop of me in turn 1. If he could of assaulted the game out of been over without me being able to do a thing
>>
>>47273703
Not that anon but I've know plenty of people that retarded who do it by accident.
>>
>>47273979
That might be going a bit too far. Losing the bonus attack on the turn you enter the battlefield and having all enemies gain counterattack against that unit might work, though.
>>
>>47273818
Oooh an image I don't have in the collection.
>>
>>47274024

> If he could of assaulted the game out of been over without me being able to do a thing

Fuck me I butchered that sentence

What I mean to say was if his units could assult after dropping in the game would have been over without be being able to do a thing. Unless I got extremely lucky on overwatch
>>
>>47273978
This needs to happen
>>
>>47273779
GK
>>
>>47273981
Interesting point. One I won't follow up on, but interesting.

>>47273986
Neat. Sometimes ideas sound better on my head so I had to ask.

>>47274001
Stupidly awesome, check.
>>
>>47274024
>>47274027
Units can charge the turn they arrive on the board, beginning on the second turn?
>>
>>47273956
>Hurr durr chocobos so awzum!

But hey, don't let me stop you. Half the fun of doing anything is because you know it's retarded and you don't give a fuck.
>>
>>47273736
Cool, it's a tough choice for me. I would definitely make the Start Collecting formation max warriors and I think it would be hilarious to return 20 warriors behind the enemy lines with the Lychguard and Co.
>>
>>47274075
I wasn't thinking Chocobos but Ostriches originally. And then Roadrunners came to mind because they're stupid quick desert dwellers who don't hate humanity.
>>
>>47274074
Do you really want to get charged by a GK terminator ball with 40+ instant death attacks before you even have a chance to shoot at them? I don't think you do.
>>
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>>47274094
You aren't the first anon to have this idea.

I just wish I was made of money.
>>
>>47274103
Force weapon activation can be denied but that is a fair point.
>>
>>47274074

I think the same thing would happen, I was pretty lucky to survive with him not being able to assault

Especially with the Tau being garbo in melee
>>
>>47273976
>true line of sight
while I kinda agree on this, I'm somewhat concerned about implementation.
Basically LOS blocking would need to be strictly and simply defined.

>>47273979
>charging the turn you arrive.
not a fan. Certain models and such yes, but as a general rule no.
Too much room for BS, and would basically make assault army=deep strike army, and that does not sound like a good change.
>>
>>47274094
They do hate snakes though. Ever heard of the centrifugal slam?
>>
>>47274124

If you're lucky enough to have a army with psykers, otherwise you're probably fucked
>>
>>47274124
You honestly think you have any chance at denying a WC1 blessing? Against an army that's entirely psykers?
>>
>>47274141
>army with psykers
you mean army with a shit ton of psykers. 2-5 mastery levels isn't going to have much chance of denying a blessing if the GK want it to go off.
>>
>>47274118
That looks like an Emu. But fair point. Birds make a weird sense. They have taloned feet, weigh less than horses and eat less too. Plus taste better if you need to cook one.
>>
>>47273941
To be fair, you used to able to use as many grenades as you had in previous editions.
>>
>>47274140
Yeah, it's pretty awesome.

Now imagine them doing that to a Cultist or Hormagaunt.
>>
>>47274216
Yeah, but it's pretty explicit in the 7e rulebook that you can only use one grenade of any type per unit per turn. The only potential for confusion is with melta bombs, which don't actually say grenade anywhere.
>>
>>47274216
That and the FAQ answered a question about how many models can use grenades as CCWs by talking about shooting rules which aren't the same things.
>>
>>47274183

Yeah, I really hate the psychic phase. I just sit there and they can do what they want and there's nothing I can do about it unless I take a farsight army or ally in some psykers

I know Tau are a very strong army right now and I can't really complain, but I just feel the psychic phase is poor design as it leaves me sat there doing nothing and extends the length of the match
>>
>>47274292
>I just sit there and they can do what they want and there's nothing I can do about it
Welcome to how other armies feel during your shooting phase.
>>
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>>47274265
Meep meep. Meep meep, heretic.
>>
>>47274266
So only one model of an charging unit can benefit from assault grenades?
>>
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>>47274303
>>
>>47274319
The entire unit benefits if one model has them.
>>
>>47274319
Assault grenades benefits aren't from being used as an attack so shouldn't matter afaik.
>>
>>47274061
>>47273779

Blood Angels get +1 I on the charge if you field the CAD from their codex. Combining that with their chapter tactic, and 15 Death Company with a Librarian and beatstick Captain, or Astorath Jump Packs on all of it. 700ish point Deathstar that can be abused hard with Biomancy or Telepathy.
GK are gonna have psychic dice though. BA are pretty bad (so are DK), but they can be nasty if they get a bit of luck turn 1.
>>
>>47273745
I thought having av12 was immune to small arms fire. How many anti tank guns do people take these days?
>>
>>47274384
A lot. S6/S7 are common among the more elitey choices.
>>
>>47274337
Assault grenades are on a model by model basis.

>>47274340
>Assault grenades, like the ubiquitous frag grenade, can be hurled at the enemy as your warriors charge into battle.
Sounds like they're being thrown to me. So according to the FAQ only one model can use them to attack at normal initiative when assaulting.
>>
>>47274384
glancing hits subtract from a Vehicle's Hull Poitns which is on average 3 and the meta is saturated with STR 6/7
>>
>>47274384
For my Sister's I have 2-3 meltas spread between the same number of BSS with combi-meltas and usually anunit of Dominions with four Meltas that I can scout and ignore cover with to turn-one kill a big threat.

Otherwise it's melta bombs and Exorcists for my tank busting.
>>
>>47274404
Assault grenades activate automatically and aren't being used for an actual attack. Don't confuse fluff with rules.
>>
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Are relics on a detachment by detachment basis or is it army wide?

Example:

If my Overlord in the Reclamation Legion has a Solar Staff can my Overlord in the Royal Court have a Veil of Darkness?

What about an Overlord in the Retribution Phalanx, which is a non-decurion Formation?

Bonus Round:

How do Necron Players use Scarabs with no Spyders? People say they eat tanks but can the tarpit effectively?
>>
Isn't there anything BA bring to the table better than GK?
>>
>>47274292
you do still have some warp charges to deny, so you can actually more about it now than you used to.
>>
>>47274475
Loyalty?
>>
>>47274475
Dreads
Other vehicles
>>
>>47274421
>>47274398
>>47274420
My dreams of a robot army are dashed :C
>>
>>47274525
Depending on taste some like the BA models more too.

Also vampires and hemophilia are more BA's realm.
>>
>>47274591
Go play Ad Mech then.
>>
>>47274591
You need MC robots instead of vehicle ones.
>>
You should be able to charge from table edge reserves, just not deep strike.
>>
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>>47274140
Explain it to me anon
>>
Is it one relic per model or one relic weapon per model but you can have other non-weapon relics?
>>
>>47274611
Could I use Ork walker models and counts-as Kastelans or something? I like Orks.
>>
>>47274628
This. Outflank is much less reliable and easier for the enemy to avoid
>>
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>>47273818
Who?
>>
>>47274591

Well you can still make it work if you like the army.

I like having 21 Walkers on the table myself.

Can really throw people for a loop.
>>
>>47274685
I don't see why not just make sure your opponent knows.
>>
>>47273721
>tfw no catgirl gf to breastfeed me
>>
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>>47274717
One of GW's best selling digital editions to date in the US.
>>
>>47274266
Well it said only one grenade can be thrown per phase and only the shooting section mentions throwing them, so you can easily see the confusion.
>>
>>47274762
No hairballs in the bed either.
>>
>>47274800
anon i'd be willing to deal with hairballs in the bed if it meant i got to fuck a lactating catgirl
>>
>>47274459
One of each relic per army. So your example works fine, you just can't double up. Scarabs are a pretty poor tarpit, as they get ID'd easily and are expensive per base.
>>
>>47274668
I'm bad with words read this http://www.jstor.org/stable/4162841?seq=1#page_scan_tab_contents
>>
When it comes to gluing and/or painting models, should I glue on the torso, legs, head, and any other accesible bits together, while leaving the other stuff like arms and weapons unglued until finished?
>>
>>47273538
What happens at the end of five months?
>>
>>47274852

That's what I've been doing, putting torso/legs/backpack on then painting it, paint the arms and head sperate and put them on last
>>
whats the point of power axes, they seem so damn outclassed by da hammers
>>
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>>47273794
CSM
>>
>>47274808
Lost me on the lactating and then again on the catgirl but yes tribbing girls is a good time.
>>
>>47274785
Do they even make physical copies?
>>
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>>47274856

A new Barracuda, Nexus Meteor Missiles, new tanks, a union of 30k and 40k Mechanicum...

Fuck I want that new barracuda
>>
>New heresy box set
>Ass marines, breachers, forgelord, tartaros and a deredeo
>Plastic warhound titan in the works

So how many spoonfuls of salt should i take with these rumors?
>>
>>47273978
What is the connection of this picture to the words? I've seen you post it often enough, but I've never cared to ask.
>>
>>47274958

The new books say the Alpha Legion has three heads - Alpha, Omega, and Sigma.
>>
>>47274899
No, but it's a couples years old and in theory should have been bumped off the list by now. Especially since there are digital editions cheaper than the codexes.
>>
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>>47274977
>Sigma
Mavericks confirmed.
>>
>>47274977
So what's the connection to a lost primarch? Alpha and Omega are the twins, so why would a third branch of their Legion be an unfound primarch lost on a world in a warp storm with no connection to Alpha Legion, their operations, or the HH in general?

I'm trying to wrap my mind around this.Is the suggestion that the twins are actually triplets and Siggy is a third lost primarch?
>>
>>47274950
A carton of morton's. A 50 lbs bag of water softener salt. A truckload of road salt. All of the salt.

Although if it contains Mk III I might actually someday start an IW army
>>
>>47274950
I doubt theres going to be a plastic Deredeo, I imagine FW wants to hang on to that. Contrmptors have lots of models, including Legion specifics. A plastic Deredeo would kill the FW kit.

>Plastic Warhound?
I wouldnt be surprised. Expect it to be ~500 points, and have formations allowing you to field 3+ of them. It will be retarded, and finally distill the playerbase down to pureblood retards.
>>
>>47275016

Sigma can mean the legion itself OR Sigmar.
>>
>>47275038

A Warhound is normally 750 points, but I can easily see a price drop to sell more.
>>
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>>47275054
Well if it's ""Alpha Legion" has three heads," it must refer to Alpha Legion. I don't see any connection between Sigmar, the lost primarchs, and the Alpha Legion apart from the similar name. The only reach I'm getting from this is triplets: Alpharius, Omegon, Sigmar.
>>
How the heck are Void Shield Generators supposed to work? Not the rules, those are fine, but the model. Apparently they printed like 1,000 of them for a tournament and then ended the line entirely? I'm assuming normal people are meant to model their own, but is there a guideline to follow that won't trigger WYSIWYGfags?
>>
>>47275146
>Playing against a WYSIWYG Fag that is that autistic

Never that.
>>
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>>47274912
>Hazard suits
AT LAST
AT LONG FUCKING LAAAAAAST
>>
>>47275146
Just get it somewhat close the the official models dimensions, that will keep all but the most autistic of waacfags from complaining.
>>
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>>47275099
>mfw this happens and the stompa stays the same price
>>
So where can I read the writefag stories? Is there a pastebin or something? Or do I just have to google "Warhammer 40k fanfics"?
>>
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>>47275462

Why would Orks ever get nice things?

>>47275424

Deep down you know they'll stay 75 points and useless.
>>
>>47275555
Hazard suits are useful shut your sphincter mouth.
>>
>>47275462
If Stompas were dirt cheap how much would change?
>>
New Tanks? What could possibly supplant my love of the Leman Russ?

Or perhaps the Earth Caste finally got their heads out of their asses and realized that a lower profile that spreads out the weight is better than a tall, bipedal robot...

HAH! Ok, what o we got for the imperium this time?
>>
>>47275590
The RSs have themselves Levithan dreads and a Mastodon in a few pictures. Special treatment? Yes. Could have perhaps found the stuff on the forge world, dusted off the cobwebs and painted them in their chapter colors? Possibly.
>>
>>47274912
>New Tanks

For who?
>>
>>47275733
EVERYBODY
except orks
>>
>>47274591
It can work fine just find an opponent who enjoys a fun game and doesn't think 'hmmm 3 Riptides in 1000 points seems reasonable'.
>>
>>47275584
Orks would be better able to deal with Knights, MCs, GCs, and invisible deathstars without gutting their list to make room for it. Stompa Ork armies would probably move up above 'Nids and CSM in the ranking from fearless and stomps alone.
>>
>>47275733
IA = Imperials and 1 xenos that isnt Tyrnaids or Orks

so imperials
>>
>>47275773
Ah, I was hoping for a new Tau tank as an alternative to all these stupid giant robots. I guess that was too much to hope for.
>>
>>47275802
oh you can probably expect some Tau ones, or maybe a couple of different weapons on the turrets on the tanks
>>
>>47274717
I would seriously bet those golden faggots hit the bottom of the bin before the sisters (as a faction).
>>
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>>47273647
Because there are better alternatives
>>
>>47275733

There's supposed to be at least two new Tau superheavy tanks in the book, heavier than Hammerheads.
>>
>>47275816
Bringing back the different Hammerhead guns would be nice. A lack of Variety is the main thing holding me back from a mechanized Tau force.

>>47275872
Even more than I could have asked for!
>>
>>47275802
There is a new Tau tank in the rumor-mill, supposedly.
The only big Tau walker that I take issue with is the Stormsurge, honestly. The new riptides make sense fluff-wise and even the big honking Tau-tan has a decent reason for existing. The stormsurge is just silly though.
>>
>>47275802
Tau tanks are just about the only aspect of the faction that I like. Hover tanks with railguns > megazords.
>>
>>47275802

There's supposed to be at least one, a superheavy tank for the Tau. Here's hoping it's good and packs the D.

In comparison, the Mechanicus are getting their Mechanicum stuff ported over (So Triaros and Macrocarids for Skitarii, Krios tanks, etc)
>>
If I want to have a model to represent a shard of the C'tan Void Dragon, should I use an unmounted mortarch or a morghast? I'm still having a bit of trouble deciding.
>>
>>47275885
there was even a rumor of a super heavy tau tank being sculp[ted but we'll see if that actually transpires
>>
>>47275890
Yeah, the Stormsurge I definitly hate the most. The Riptide sort of works as a rare prototype, and the giant Forgeworld suit at least has the range to justify itself as artillery and doesn't look terrible.

Still not the sort of thing I'd really want to bring, but Tanks are much more fitting.
>>
In the last thread a blood angels player said he didn't need grav because it didn't fit a melee space marine army. There is one very important thing they are forgetting.
>concussive

Let me tell you a story from my game.
>mantis warrior tactics, sat gents kitted out with melee gear
>fighting daemons
>wrath of khorn bloodthirster comes jumping over and insta-Gibbs a dev squad
>Sargent fires his grav pistol taking it down to two wounds from three and initiative one from NINE
>charges and heroically challenging it to a duel
>strikes him with his power sword taking him down to one wound so his squad mates finish it off [\spoiler]
>>
>>47274880
Really cheap AP2 which you can get the 2ccw bonus for an extra attack while using it.
>>
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>>47275974
Grav is nothing but a crutch, remove it and literally the SM codex falls flat into the depths of mid tier. Its a gimmicky, shit gun that sole purpose is to give SM an answer against the Eldar/Tau bullshit, I fucking hate it.
>>
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>>47276101
What's that? You don't want a gun that out-performs every other gun in every single field against any target type?

Do you not understand how balance works anon? Give everyone a grav-cannon with your skyhammer formation and shut up.
>>
>>47276101
>Grav is nothing but a crutch, remove it and literally the SM codex falls flat into the depths of mid tier.
Drop pod assaults with meltas and heavy flamer dreadnoughts are mid tier?
Turn 1 assaults and relentless heavy weapons coming from said drop pods is mid tier?
Free transports are mid tier?
Pseudo fearless on everything is mid tier?
Exclusive access to the best psychic power pools is mid tier?
Easy access to 3++ saves is mid tier?

I could go on.
>>
>>47275934
I would use a stardrake personally, why would it be a skeleton?
>>
Blood Angels have grav guns and grav pistols. I said they don't need grav cannons.
>>
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>>47276362
Because skeletal dragons are cool anon. And necrons are all about death and skeletons and such.
>>
>>47276362
if I remember right, one of the codices said that the Necrons had made Necrodermis bodies for the C'tan way back when which sent me into the mindset of C'tan looking like giant skeletal gods.
>>
>>47276446
Also, cause skeletons are very cool.
>>
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How long until IA 16 pops out? I need my glorious Ad mech and scorps blowing out the Tau.
>>
>>47276275
Yes, BA have almost all that and are pretty mid tier.
>>
>>47274912
The Death Korps finally get to curbstomp the spacecommies :d
>>
>>47276484
Well I didnt see any info poppoing out of warhammerfest but clear pictures and info seem to point at the rumor that it comes out this summer. So... 1-3 months maybe?

Also: FOKKEEN HYYYPPPEEEEDDDD! They are going to bring bots to 40k!
>>
>>47276484
Fuck that is who is next? I was hoping the Orks would get thrown a bone.
>>
>>47276569
I honestly don't care much for the Scorps, they likely won't have much new stuff, besides that leviathan dred Culln. Orks really do need work though, I'm guessing that they'll bump around new ideas after the beast series concludes, maybe with a less jokey more serious beast style view.
>>
>>47276569
GW wants Orks to suffer and probably won't let FW be nice to Orks. Fill in the rest.
>>
IA8 update when?

>Mfw klawstompa is no longer suppirted, and my kill krusha never ever gets new rules
>>
>>47276520
Death Korps? Its Tau vs Admech+Red Scorpions.
>>
What if all of the Ork shafting is all just one big test?
>>
>>47276101
>>47276177
>Tried grav weapons for a few games
>Didn't like how successful they were
>Went back to giving plasma to my tactical squads

Are heavy bolter Cents or lascannon cents good?
>>
>>47276629
Then that would be really stupid

Its just GW not listening to the playerbase at all and rules being made by several different people that dont talk to each other at all
>>
>>47276606
N E V E R
>>
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>>47274475
>Isn't there anything BA bring to the table better than GK?

Death Company are expensive, but they are absolute beasts (perhaps a tier below those fucking Space Wolf cavalry) in close combat ... *if* you can get them there!

Also, we have drop pods; and if you are willing to take a five-man assault squad and slough off their jump packs, they get a drop pod for free and only cost 85 points!
>>
>>47276652
Compared to grav they are very sub-par.
>>
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Anyone had any success selling on Ebay? I am trying to sell my entire collection.

Any advice?
>>
>>47276699
How much you planning on selling it for?
>>
>>47276699
You may get more by selling it in parts.
>>
>>47276699
>Best guess for this image: String Instrument.
>>
>>47276623
oh
>>
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>>47276721

It's around 100 Models, including 8 Vehicles.

I was hoping to get around $400, but that might be wishful thinking. Most of the painting is pretty decent, with the more recent models being much, much better.
>>
>>47276733

Funny thing is - the proceeds from this will rescue my guitar from the pawn broker's jaws.

Had to choose between hobbies, I suppose. There'll be another miniatures game in my future.
>>
>>47274794
pray tell, how else would you fight with a handgrenade?
>>
>>47276725

I think you're probably right, but I don't know if I have the time to do it right. I am also woefully inexperienced in these things.
>>
>>47276794
Prime it and hug the carnifex?
>>
>>47275113
the symbol on the third skull is Sigma, which is only one letter away from sigmar :^)
>>
>>47276830
That point was never in question, anon.
>>
>>47276699
why are you selling your stuff anon. Don't leave us.
>>
>>47276794
>pray tell, how else would you fight with a hand grenade?

During the shooting phase, one model from each unit may throw a grenade it has instead of firing a regular weapon like a pistol or a rifle.

In an assault, against big things, you pull the pin and stick it in a place where you think it will do some damage (between plates of the carapace, under the power cables leading to the arm, wedged between the fuel for the flamestorm cannon and the hull, etc.) and then dive for cover!
>>
>>47276771
I got a friend trying to get into warhammer and he wants to play IG ill see if he is intrested in buying it
>>
>>47276865

I really don't wanna.

I am really up the creek financially, and my local play group has fallen out-of-love with the passtime. I'll likely pick up some other miniatures game, but I'm afraid it's farewell to the grimdark.
>>
>>47277066
I understand anon. You do you.
>>
>>47277031

Thanks. I'd be happy to answer any questions you've got. I'd much rather pass this on to an elegan/tg/entleman than to some ebay monster.
>>
>>47276805
The price the customer pays should be a tad under GW's price. Set it so that it's only a "buy it now" kind of thing, otherwise you risk not being able to bidsnipe yourself up to where you want to be before the auction ends.
>>
>>47275890
Dear GW, please refrain from using "storm" to name something for a year or two.
>>
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>>47277099
>I'd much rather pass this on to an elegan/tg/entleman than to some ebay monster.

Are you in the US?
>>
>>47274475
I play both GK and BA, though mainly BA.
In terms of what BA do better than GK, they have better:
>Long-range and low AP shooting
>Lower unit cost
>Greater unit mobility and variability
>Vehicles in general (Dreadnoughts especially) >Anti-armor capability
>FOC flexibility
>Higher I/WS/S/A in melee than GK.
They're worse in terms of:
>Psychic strength
>Abundance of low AP melee weapons
>Prevalence of Instant Death
>Dreadnoughts can buy Venerable Rule

BA also have an overabundance of units in their Elites slot and it can be quite limiting. Their Troops choices are also kinda weak and feel like more of a tax of shooty guys in a very melee focused army.
>>
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>>47276794
I still think it's BS.
>Sir, we've assaulting this vehicle, but the only thing we have that can hurt it is all these grenades we're all carrying!
>One of you may lob a grenade. The rest of you, punch it with your fists! If any of you survive this chucklefuck, I'll let ONE other lob a grenade. But only one at a time!
>>
>>47277170
The worst part is that they aren't even usually described as throwing them. Meltabombs, for example, are demolition charges that you run up and stick to the thing.

If you pay the points for Meltabombs, you have every right to demolish a tank if you manage to run up to it.
>>
>>47276677
Space wolf cavalry weakness is their cost and unit size. Yes they are very good BUT death company can be taken in units of up to 15.
5 attacks per DC marine on the charge will drown TWC in wounds and a 3++ will only go so far.
The key to beating TWC is double fast vindicators each lobbing a pie plate on them to soften them up and then charging with DC after to mop them up. TWC are so expensive that most SW players only take one large unit unless they go full cavalry.
>>
>>47277135

I am, deep in the heart of Dixie. If we can make a deal, I'll package and ship anywhere in the US on my dime.
>>
>>47277189
I just want tankbusta bombs to be made into not meltabombs but their own little wargear slot
>>
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>>47277189
I had IG vets in mind as I said it.
>We're going to make everyone pay for and carry meltabombs.
>But only ONE of you can use them.
>>
>>47277155
Which army is more adaptable and versatile against enemies?
>>
>>47277199
>I am, deep in the heart of Dixie. If we can make a deal, I'll package and ship anywhere in the US on my dime.

The thrust of my question (I am >>47277135, not >>47277031) is that nobody has brought up Bartertown yet. If you don't want to deal with eBay, Bartertown is free and specifically focused on the gaming community.
>>
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>>47277254

Thanks for the tip, anon. I'll check it out.
>>
>>47277285
I need an entire comic of this shit
>>
>>47276423
Real quick, as I want to see some more opinions in order to assist my decision, what do you think anon?
>>
>>47277344
Hmm. Unmounted Mortarch could work but that thing doesnt really look dragonish. It needs a bit work to make it look like a living necron-god.
>>
>>47277250
Honestly, I'd say BA without a doubt.
GK units are great when it comes to the roles they're designed for but each unit doesn't have the same amount of flexibility because of it, or if they do, they cost an exorbitant amount of points.
It also doesn't help that GK have a fetish for Teminator armor in an edition of the game wherein practically every Cultist and Conscript can buy a Grav Guns for 15 points a pop and will wipe you and your 45 point suit of armor off the table in no time flat. If I recall correctly, GK also have no access to Grav weaponry of any kind either.
Both I'd definitely call Melee focused armies and as such have problems in the current very shooty-centric meta of 7th edition, but at least with BA you can bring fast enough melee dudes where at least SOME of them will live to rape face in combat. With GK you don't have access to drop pods or decent Jump Infantry so you're you're stuck foot slogging and getting shot to shit or deep striking and risking a mishap that kills your entire unit.

Overall, BA are a solid army with a few problems you can still work around or patch up with Allies, while GK are an army I'd more use to patch holes in other armies as an Ally rather than as a viable army by themselves.
>>
>>47277020
and you do this while your mates distracts the carnifex with hugs and artistic blood splatters, or mooning the hellhounds commander, thus only one grenade per assault phase.
>>
>>47277170
what is suppression, sure the game doesn't really reflect it but is it that hard to imagine that while 9 dudes suppress the tank commander so they loose situational awareness and then one of them sneaks onto the back and sticks a bomb on the tank?
>>
>>47277231
I think its a bit expensive but I mean, you don't loose the melta bomb from a lucky sniper or anything like it either.
>>
>>47277486
Are mortarchs a bit position-able in order to make it more lively looking? If not would I have to do some of that annoying work?
Also, if I were to not go with a mortarch (even though I'm leaning a bit more towards a mortarch) what else could I possibly use?
>>
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>tfw want to do a 40k rpg but have never done online rpgs before
>>
>>47274912

Thank god, Tau have been neglected for so long it's great to see more stuff coming out for them. Additional battlesuits too, another area where Tau have been sorely lacking in.
>>
How do DE play in kill teams?
>>
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>>47278124
>>
As someone who plays Skit/Mech
How do I deal with three flyrants and a venomthrope giving a 2+ cover to a living artillery node and a barbed hierodule
>>
>>47278614
>>
>>47278668
This works until the other two get close enough and use one twinlinked death spitter and electroshock grubs
>>
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>>47278745
>>
>>47278745
>>
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>>47276423
The C'tan are not skeletal. They represent all the Necrontyr wished themselves to be.

Is the Deceiver skeletal? No
Is the Nightbringer skeletal? No.
Is the Burning One skeletal? No.
Is the Moulder of Worlds skeletal? No.

Even the Silent King Necron body was made in the image of a god. Glorious, graceful, organic, and not skeletal.

>>47276446
None of the known C'tan are skeletal. Everyone single one is a /fit/ humanoid
>>
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>>47278840
Look at those abs. Look!
>>
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>>47278857
Gaze upon the star-gains and despair.
>>
>>47278840
Alright. Should I use a non-skeletal dragon or something for a void dragon shard then? What would I want to use for that?
>>
Can kroot ever be viable y/n?
>>
>>47278840
>>47278857
>>47278878
Also, why are those abs so sexy?
>>
>>47277628
40k was absolutely terrible rules regarding close assaulting vehicles
>>
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>>47278878
ARE.YOU.MIRRIN.BRAH?
>>
>>47278901
kroot aren't a bad unit, they just don't have synergy with the rest of the tau codex
>>
>>47278942
>>47278901
I just wish they matched the fluff a little better and were CC units rather than cheap bodies. I'd love to get a squad of dogs and run them into combat.
>>
>>47278899
I am just being an a little of an ass.

Use whatever you want, whatever you like. I am just giving my opinion based on the fluff, and my opinion says that the Void Dragon should look like a humanoid with dragonic features.
>>
>>47278913
it had a good wash
>>
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>>47278857
>>
>>47278745
>grubs
cant fire em if you jink
you literally just posted the wargaming equivalent of "teleports behind u"
besides, any skitarii player worth their salt takes at least 2 aa onagers
>>
If I wanted to add a contingent of Grey Knights to my ~500 point force of Exorcists, what should I bring (like ~250-500 points) from the GKs?
>>
>>47278901
I just got a 1000 pt Kroot army and have had a great time with it. It's kind of a joke but it can be really funny. Aun'va (not kroot but i use a knarloc rider as a counts as) is a beast and when something gets in rapid fire range it is dead. Plus the squads are massive so take ages to kill. Not sure how the work normally but in an army dedicated to them its pretty great.

HQ
Aun'va
20 2 riders 8 hounds snipers
20 2 riders 8 hounds snipers

Fast attack
Remora
Remora

Heavy
Great Knarloc 2 Kroot guns
Great Knarloc 2 Kroot guns
>>
>>47278951
Alright. Thanks for your input anon!
Unfortunately I can't really find any good, large draconic humanoids, so I may have to stick to morghasts
>>
>>47274912
Sooooo i an the only one exited for 30k plus 40k MECHANICUS?
>>
Has anyone played Apoc recently? What's it like in 7th?
>>
>>47279531
Nope. FOKKEN HYYYPPPPEEEEEDDDDDD.
>>
>>47275924
Do you still gotta buy the Forgeworld models or does GW actuallly selk them in their shops for reasonable prices btw combinde codex would be cool too....
>>
>>47279164
You seem like a guy who would be cool to play against.
>>
>>47279531
>>47279544
why bother getting hyped? it will just be like all the other non-standard codexes

expensive resin models available only via international shipping, shoddily written rules, it won't be allowed in tournaments because the non-standard rules don't fit with their homebrew ruleset, all your opponents will be constantly asking what things do, and they probably won't have fun playing against your army
>>
>>47279578
I can only hope that the glorious Chinaman save my day
Imagaine GW recasting all the tanks fromt the Mechanicum and selling them in GW prices not FW
>>
>>47279552
Think for a second you brain-dead cunt, of course you have to buy from FW, it's a FW book.
>>
>>47273978
>dat pic
>Storm Wardens are one of the lost legions

Riiight.
And Alpha Legion is the other ...
>>
>>47279578
Jokes on you. Our meta allows FW lists and I have contacts to glorius chinamen so FW models only cost 1/5 of their original price.

About shoddy rules... nah. Last few lists FW has made were very enjoyable to play. And explaining rules to opponents? Part of this game anyway.
>>
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Reminder that Slaanesh offers sick abs to his followers, and that makes every other God inferior.

>no models
>>
>>47274024
You cannot charge out of a droppod. There. problem solved.
>>
>>47273647

https://www.youtube.com/watch?v=iUuvHPr4BGk
>>
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>tfw you step on a sprue sheet with no socks on
>>
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>>47280276
>tfw you fiddle around with a tiny ammo-clip bit and it accidentally falls on the ground, never to be seen again
>>
Which is better to add to a tonk IG army? Skitarii or Cult Mech? I have 1000 points of IG, 4 russes with tank commander and 2 chimeras, and am planning out how to expand the list.
>>
>>47279081
>besides, any skitarii player worth their salt takes at least 2 aa onagers

Not to most pick up games, few players field much air traffic, so having a couple hundred points snap firing all the time is ass.
>>
>>47279578
>Wont be allowed in tournaments
Where do you live, 2005? Every major tournament allows FW.
>homebrew ruleset
>tournament
Pls tells your friends to permanently stay in their basement
>>
>>47280365
go ig then use Admech formations. either one that involves the big bots. both are great.
>>
>>47280431
>SKitarii AA problems
Grab a Rainment for your Dominus, stick him in with some Destroyer Servitors. Instant multi-purpose unit. But you should take an AA Onager anyway, they're still great vs skimmers and jetbikes if those are around.

Don't forget Skitarii Balistarii as well. Their Cognis rule gives the TL Autocannons or Lascannons 5+ snapfire
>>
>collected daemons for ages
>just started collecting space marines
>almost ready, just need a rhino and a drop pod so everything is not foot slogging
>all I wanna do is buy more daemons
Help, what do I buy today?
>>
>>47280509
Skyfire doesn't work on jetbikes.
>>
>>47279766
>And explaining rules to opponents? Part of this game anyway.

This model is called Pot of Greed! It allows me to draw two tactical objectives from my deck!
>>
>>47279154
Can't get much GK from that many points. Maybe a librarian and some grey knight terminators
>>
>>47280544
Painting tons of power armor can get pretty boring and vehicles are even worse too, however you're so close to finishing an army that you should probably just pump them out.
>>
Smart Missile System is overrated as fuck.
>>
I've finished collecting my Orks and have now decided to build a Sisters army, however, I'm completely stumped on what kind of list to build. What kind of lists are good for sisters? What are the best allies (I'm thinking inquisition, guard or Grey Knights)?
>>
>>47280683
>finished
heh
>>
>>47280683

Sisters and Space Wolves synergise well.
>>
Are the Warhammer TV videos with Duncan Rhodes actually good for learning to paint?
>>
>>47280740
Yes.
>>
>>47280550
since when?
>>
>>47280706
Now that you can't share transports in deployment, not so much anymore.

The share awesomeness of full Repentia squad with priest coming down from a Stormwolf is a little price to pay not to have the Eldar w/Dark Eldar transport bullshit.

Still, they work together fairly well.
>>
>>47280765
Since forever?

>Skyfire

>Skyfire weapons excel at shooting down enemy aircraft and skimmers.

>A model with this special rule, or that is firing a weapon with this special rule, fires using
>its normal Ballistic Skill when shooting at Flyers, Flying Monstrous Creatures and
>Skimmers, but it can only fire Snap Shots against other targets.
>>
The real reason Necrons are piss easy as a starter army from a painting perspective isn't because of the Sautekh metal-wash-drybrush-coulple detail spots thing, though if you do that then they're a easy as fuck mass produced army (and you won't learn anything).

It's really because no matter what exact scheme you go for, flesh and fabric are at an all time minimum. It's all flat surfaces.
>>
>>47273919
Take away overwatch, the explanation that the defenders are shooting panicked shots is bad, when the chargers can be doing the same thing. Both armies have already had a turn to shoot.
>>
>>47275590
>Or perhaps the Earth Caste finally got their heads out of their asses and realized that a lower profile that spreads out the weight is better than a tall, bipedal robot...

Clearly this isn't true the 40k universe.
>>
>>47280683
If you want Immolators, you'll either have to:
>Wait for them to reappear back on the web-store, for a limited time
Or
>Go to glorious Chinaman
>>
>>47280830

Riptide uses agility, T'aunar is a huge, heavily shielded attention grabber that's mobile enough to spearhead an advance or run a fighting retreat whilst drawing and absorbing fire...

Don't know what the Stormsurge's excuse is meant to be.
>>
>>47280441
>homebrew ruleset
>tournament
>Pls tells your friends to permanently stay in their basement

>he doesn't know about ITC

Consider yourself lucky
>>
>>47280948
>Imperium builds Titans thousands of feet tall
>your issue is with the stormsurge
>>
>>47280975
>non-marine Imperium war philosophy is disposable grunts and massive, slow war machines
>Tau war philosophy is mobile, strikes hard and fast
>suddenly fat, ugly, armless stormsurge taking a shit all over the pre-existing lore
yes, i bit the bait
>>
>>47280824
But overwatch is fun!

And you can't let assault units counter-overwatch because it hurts their charge distance.

You could add smoke grenades that prevent the target from overwatching, although I hate the mandatory grenades on everyone we have already and that's what it would become.

>>47280997
The lore of the Stormsurge is that Tau reached a point where they wouldn't always be on the offensive, but had major Sept worlds to defend from counter-attacks. So they built a giant, immobile weapons platform.

It makes sense to me.
>>
>>47280948
I seem to remember that back when the Stormsurge was revealed the purpose of it was suppose to be like a hunkered Titan sniper, when air superiority like Mantas couldn't take them out.

But then the Ta'unar was said to be a slow, heavy, defensive anti-Knight suit. Which doesn't make much since, their roles should be reversed going by the size and weapons.
>>
>>47281018
*hunkered down, * sense
>>
>>47281010
>giant, immobile weapons platform.
then make it a building, or a tank, just dont give it legs
>>
What is a good non Imperial army build that is fast and preferably aggressive?

The obvious choice would be Scat Bike Eldar but I couldn't play with that in my area.

After starting with Necrons two years back they are just a bit too slow to me. I never bought into Wraiths/Destroyers/Praetorians so my army is pretty slow and I think I want to change it up.

Its Tau or Dark Eldar isn't it?
>>
>>47281063
Corsairs
>>
>>47281063
KDK bike and dog formation
>>
>>47281018

The Stormsurge is an anti-infantry platform with a limited quantity of anti-titan ammo, not even enough of it to take down anything much bigger than a Knight.

If Destroyer Missiles are the real anti-titan innovation, honestly mounting them on Seeker Missile deployment platforms such as Skyrays and Remoras would make more sense. Heck, both of those have Networked Markerlights and could activate their own missiles.
>>
>>47281063
Eldar Corsairs. They are what Dark Eldar want to be.
>>
>>47281073
Do they still work since you can't deploy on allied vehicles or do they have their own boats?

>>47281076
Sorry, if I wanted Chaos Bikers I would play Ravenwing.
>>
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>>47281090
>if I wanted Chaos Bikers I would play Ravenwing.
>>
What has to happen for GW to revamp Orks rules and model lines like they did for Tau?

Surely Orks are more popular than Tau were then.
>>
>>47281090
They have their own Falcons and Venoms (and both have Scout too).
>>
>>47281115
Do you have to use FW bits or are they easy to convert via green stuff and DE heads?
>>
>>47273794
>assault armies

It's the fucking future

We have guns

Assaulting isn't supposed to be good
>>
Guys, how do I into glorious chinese Death korps recasts?
>>
>>47281063
Daemons of chaos
>>
>>47281080

How about a Superheavy upbulked Skyray with an unlimited stock of Seeker Missiles and a buncha D-Missiles?
>>
>>47281127
Depends what you play. Jetpack dudes would be tricky, as would Lasblasters but otherwise you could do almost anything just kitbashing eldar/deldar plastic kits.
>>
>>47281168
>Find Chinaman
>Order From Chinaman
*wait for shipping*
>Normal Hobbying Stuff
>????
>Death Korps.
>>
>>47281191
>Find Chinaman
There's the problem
>>
>>47281133
So Assault focused armies are just supposed to be shitty? Fuck off, retard.
>>
>>47281133
Fuck off tau player. If there was no assault the game would just devolve in endless gun line armies and whoever gets first turn wins.

Not that that's much different from how you play now.
>>
>>47281203
And yet it is possible and asked about all the time.
Good luck.
>>
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Speaking of Tau superheavies, do we know anything about the 2(3?) new weapons for the Ta'unar suit besides the names?

Left is a Heavy Rail Cannon Array but there is also a 16 missle pod which I haven't found the name off.
And on the right is the Nexus Meteor Missile System.

any ideas?
>>
>>47278937
>tfw all that ridiculous amount of power and energy amounts to killing a single guardsman with a S:D shot.
>>
Friendly reminder that by all accounts, Ork problems are solved by using this codex instead of the lazy schlock produced by GW:

https://www.dropbox.com/s/lsx27fo3rq2x7tk/Codex%20-%20Orks%207th%20Edition%20Update%20%5BSpace%20Odin%5D%282016%29.pdf?dl=0

Now featuring a fluffy Decurion. Consider that while the army is pretty good at assault, assault is inherently worse on the tabletop than shooting (if more awesome).
>>
>>47281214
just a guess but the Nexus meteor missile system could be based on the real life air-to-air Meteor missiles, altough ground-to-air on the suit I suppose
>>
>>47279905
>age of smegmar
>child friendly wargamming :^)
>god of hentai getting any models
>>
You want a laugh? Try fitting one of your dreadnoughts into a drop pod.
>>
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>>47281260
>>
>>47273794
>implying all the shit-tier armies are actually bad and it isn't just that a huge powercreep as fucked up 40k
would rather have everything else be nerfed to shit in an FAQ than have Orks get D weapons and a bunch of free shit in formations.
>>
>>47281133
> Not understanding science fantasy as a genre
> Not realizing the barbarity of close combat emphasizes & reflects the brutal Dark Age suppression of understanding & research in favor of religious fervor & dogma
> Not knowing the game used to be called Space Crusade to link it to such
> Not realizing how Fukken rad chainsaw swords & power fists are
> Hating fun this much

You have to be 18 to post here. Enjoy your b&.
>>
>>47281133
Least intelligent post in the thread.

It's a tabletop board game with supposed varying playstyles on offer you total mongoloid
>>
>>47281265

Regular ones supposedly fit 'em too, mate.
>>
“If a model is not specifically stated as having a weapon with the Melee type, it is treated as being armed with a single close combat weapon.”
- BRB, Close Combat Weapons

Turns out Space Marines DO have 2 CCWs with their pistols, so get 3 attacks on the charge.
>>
Are there any good novels that don't feed dozens to hundreds of supposedly superlative fighters into the meat grinder just to show how big and bad the opponent is?

I love the 40K novels, but it gets a bit annoying when every book ends with half a chapter wiped out or thousand of Eldars dead for some more or less irrelevant shit. My favorite one so far was probably the Space Wolves one where they have to play bodyguard for the navigator house - simply because there weren't enough of them involved to sacrifice them in the dozens.
>>
>>47281344
Stop being retarded. Pistols have melee-type.
>>
>>47281358
Pistols have pistol type, which "may" be used as an additional CCW. FAQ/Errata?
>>
>>47281358
I didn't even want to give him (you)s for being such shit.
You are a better man than I.
>>
>>47281344
Nope, a pistol counts as a close combat weapon for all purposes in the assault phase meaning it is a weapon with the melee type.
>>
>>47281373
>I am not using it as a CCW
Okay so then you have a single close combat weapon
>I am using it as a CCW
Okay then it counts as your single close combat weapon

Are you really this shit?
>>
>>47281373
There you have it. You use pistol in melee = you dont have extra single close combat weapon. You dont use pistol in melee = you have your single close combat weapon.

Like said, stop being retarded.
>>
>>47281347
Damnos
Armageddon
>>
>>47281347
Dark Eldar trilogy i think, it's mainly about politics and the realtionship between the 4 Eldar factions

I really enjoyed it, dunno was the CWE trilogy is like though m8
>>
>>47281063
aspect dar can be fast and agressive, but your area might be so dumb as to think assault aspect dar is somehow op cheese.
>>
>>47281373
>>47281385
>>47281389
It's not even a choice, it just counts as a CCW full stop. I don't know where he's getting half of this but I fear he may need glasses.
>>
>>47275555
>Deep down you know they'll stay 75 points and useless.
And still a ton of fun to use, so I'll still be fielding a 3 man squad every game.
>>
>>47281010
overwatch isn't a significant part of hurting assault armies, unless your charging a significant amount of flamers or playing Zone Mortalis.

Otherwise Howling Banshees would actually be considered good assault units outside of zone mortalis.
>>
>>47281478
Well its still retarded deterrent. 1 casualty can often mean difference between succesful assault or dead assault-unit next turn.

Overwatch should really be resolved AFTER assault moves have been made.
>>
I bought some spawn and flamers of Tzeentch, the idea is to upgrade a flamer to pyro caster and give him a mutating warp blade, I'm also putting the blade on my burning chariot.
I just hope one of them survives to see combat, they're kinda squishy.

Also
>5 point pyro caster upgrade
>gives it +1 ballistic skill
>uses a template weapon
But why? Why not an extra attack? Why does that give it higher BS than an exalted flamer?
>>
>>47281514
>Chaos is fickle!
>>
>>47273956
There is a regiment in a gaunts ghost book called necropolis that have carbine cav/rough riders on basically what you have described. Look it up.
>>
I don't really look for much in way of fluff-logic or consistency on TT, but sending out The Emperor's Finest to bring His Peace to Filthy Xenos and Heretics by beating them to death with the butts of pistols seems a bit daft, especially now that chains words have regular CCW profiles.

But JFC, the dumb advice duck is right: it was way faster to find an answer to this question by confidently posting something wrong than by just asking.
>>
What should I equip my HWT with?
Lascannon, Autocannon, Mortar, or Missile Launcher?
>>
>>47281508
>Overwatch should really be resolved AFTER assault moves have been made.

That's probably going to get added to my group's houserules (which also includes no true line of sight).
>>
Assault armies need cover to actually be cover, and not just a way to get a mediocre invuln save.

Either an additional save like FnP, or a reduction of shooter BS, or something.
>>
>>47281642
What do need is the bigger question, or what does the rest of your army look like? They all have their uses....
>>
>>47281697
Right now it's just the Start Collecting box. I feel like making my Leman Russ is an Exterminator with Lascannon hull and Multi-Melta sponson.
>>
>>47281642
Mortars
>cheap, but in general outclassed by Wyverns
Autocannons
>ideal at popping light armour and cheap
Missilelaunchers
>jack of all trades weapons. Moderately priced.
Lascannon
>expensive and deadly.

In general I'd go wither Autocannons or Missilelaunchers.
>>
I bought the Ork start collecting box without knowing they're the worst army in the game.

How long can I expect to suffer?
>>
>>47281798
For Eternity
>>
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>>47281798
>I bought the Ork start collecting box
I'm so sorry for your loss.
>>
Not only do we need a better system than true line of sight, we also need a less subjective and slighly easier to a achieve way to assign vehicles cover than 25% of hull.
>>
>>47281514
pyrocaster upgrade isn't worth it and giving a blade to a burning chariot isn't worth it either. if you want a melee character pick another god. seeker chariots might be more your speed and they're cheap (if a pain to build and never assemble an exalted seeker chariot)

>>47281242
not bad, i think it does address most of the problems of orks. what program/format is this using?
>>
>>47281514

The stat lines for Daemons are copy-pasted from Warhammer Fantasy. This is also why Bloodletters have 6+ armour despite all Daemons having a 5++ invulnerable save.
>>
>>47281798

If you play casual fun times with a few friends where armies are built based on what looks cool, orks about as good as anything else. My wife plays orks, we almost exclusively play for delicous tacos (tactical objectives). She beat's my nid's in about half our games, my brother plays ultramarines, she does have a tougher time against him but in our last game she did stomp the shit out of him.

Just trying to bring a little positivity. Obviously if you're playing in some hyper-competitive win at all costs tournament scene then orks will struggle, to put it extremely fucking mildly
>>
>>47281894
Eh, I'm not playing in a very competitive meta so it's not like I need to bring only the most effective choices.
A pyrocaster with a warp blade will beat a space marine Sargent with a power fist or guard Sargent with ccw and pistol. He may be WS 2 but that only really matters if the enemy is WS5 or higher due to the dumb way it works, other than that he's T4, I4 W2 with A2.
>>
>>47282050
i would argue it's a terrible idea but i've never been tempted to try it nor do i have much faith in a fragile unit. it's really good for moving up the flank or deep striking since your enemy will be focused on flying princes or flesh hounds going for prime targets
>>
>>47281894
PDF. Any PDF reader will do. Before long, I'll be updating the BSR for desktop BattleScribe with the formations/Decurion. In talks with the BS community to host it as an option alongside standard codices for allies & such.
>>
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>>47276771
>
I bought pic related for $675 before shipping recently.

I think you should throw a buy-it-now auction for the lot for $600. If somebody is looking for a guard army and likes red, this is a great fit. Your stuff looks nice - you should get paid for all the hours of painting you put in.

Breaking stuff up works better when it's grey. If you have a cohesive color scheme, you're better off selling as an army imo.
>>
>>47281730
advance the infantry with the russ. that means no HWT. you might be more interested in melta/plasma, which unfortunatly only come in either metal minis or in the command squad.
>>
>>47282077
Yeah, pretty much. If he actually kills a character I get a chaos spawn for free which must be worth at least 25 points so I just have to pick off a weak squad and challenge their leader.
>>
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>>47281063
Nids. Duh.
>>
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Would you allow a Raptors Pinion Battle Demi Company to take Lias Issodon as the mandatory captain/chaplain, like how Shrike can?
>>
>>47282184
I personally don't care, but Lias Issodon is a CHAPTER MASTER, not a Captain, and you should see how Pedro Cantor, a fellow Chapter Master, is treated.

If I recall correctly he can't be the mandatory Captain.
>>
>>47282258
Yeah, well it's no biggie to build your own captain as RG has a pretty good shooty relic, and the he can have a ++ save instead of just a cover.
>>
>>47282258
"Captain Sicarius, Chaplain Cassius, Kor’sarro Khan, Vulkan He’stan, Shadow Captain Shrike, Pedro Kantor, High Marshal Helbrecht or Chaplain Grimaldus may be taken in place of the Captain or Chaplain."
>>
So is Shrike's title Shadow Chapter Master now?
>>
>>47282319
For which detachment?

I thought I heard some Crimson Fist players bitching that Pedro wasn't allowed in for some of the Battle-Companies.

But regardless my rule of thumb would be if Cantor can be substituted in so can Lias Issodon
>>
>>47282326
No, just chapter master. Raven Guard captains are all Shadow Captains.
>>
>>47281508
I read that as retard deterrent, as in stopping you from making stupid assaults.
Which is a more accurate description.
>>
>>47282369
All of the Battle Demi-Comany's in Angles of death.
Stormlance BDC
Pinion BDC
Shadow Force

Can't speak for the ones in main codex, they may well be old shit.
>>
>>47282422
That would mean 9/10 assaults are retarded.
>>
>>47281680
>Either an additional save like FnP, or a reduction of shooter BS, or something.
aka just make marines the only viable thing
>>
>>47282412

Well why not? Do you become any less shady after a promotion?
>>
>>47280007

Except GK use teleporters.
>>
>>47282597
Probably since they become The Face of the chapter.
>>
>>47282462
Hmmm. Interesting. Will need to check the Gladius when I get home.

Never paid too much attention to Special Characters, mostly because my Chapter doesn't have any
>until DoW3 encourages a White Dwarf edition filled rules for Blood Raven Special Characters.
>>
>>47277231
>>We're going to make everyone pay for and carry meltabombs.
>>But only ONE of you can use them.
Fire warriors suffer from the same syndrome, but instead of it being a fixed price, it is 2 points per model. So you get an odd scenario where haywire units should never be more than 5 man strong, or you are paying additional points for nothing.
>>
>>47282773
Well C:SM's own Demi-company can't choose any of the Second Founding characters as captain/chaplain replacements.
>>
>>47280846
I've been told you can make an Immolator from the Exorcist box, it just doesn't have that circular shield thingy.

Also, another downside is that the Exorcist box isn't inexpensive. I think it's 16euros more than the Rhino box or something like that
>>
>>47282544
9/10s of the assault you make are likely to fail if a single model is killed by overwatch?
>>
>>47283995
It is if they fail to make the required range due to the loss.
>>
>>47283995
Well not really. But overwatch is still a bit retarded rule and works to nerf already underhanded aspect of this game.
>>
>>47284035
that's what I said. again I ask, 9/10 charges?
>>
>>47284057
>retard rule
I disagree. Without it there is no downside to making speculative charges, and it opens up avenues for units to be better defended against assault without making them better in assault.

>nerf
it's mostly a very small factor in reducing assault armies overal efficency. Because it only comes up once the assault army is actually close enough to make an asssault roll.
If you want to actually make assault armies better, you will need to look elsewhere.
>>
>>47281432
>Mark of the Xenos Edition
>>47281432
New Thread
>>47281432
Same OP image
>>
>>47284135
I've lost games to single dice rolls due overwatch when it kills 1-2 models and then I fail the charge, even with fleet. Thats just not fun. Its pretty much the same as you sometimes can shake hands when your opponent rolls (non-nerfed) Invisibility for his deathstar.

Overwatch would work so much better if it was resolved AFTER moving charges. Kill overwatch could still prevent units from striking at their maxium potential.
>>
>>47283945
the only thing lacking is the tranparent glass stuff, yeah. the box comes with a sprue for either exorcist or immolator, or rhino. And has a metric ton of SoB-deco so you could easily make an additional SoB rhino with a SM rhino kit.
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