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Warhammer 40k General

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Big Guns Get Sleepy Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
What would be an appropiate point cost for a Wraithknight? I love the miniature and want to use it.

400? 450?
>>
>>47265652
700

And it's still better than a stompa
>>
>>47265716
How do we make the Stompa better? More appropriate point cost, or more stuff?

Also same thing for Sir Khorne-A-Lot.
>>
How I Chaos Thunderhawk in CSM Emperors children 1850pts?
>>
Reposting from the last thread because I didn't know it was dying:

So I already have two fair sized armies and my LGS is active and everything has been going great.

Now I have managed to rope two friends in but I have a few questions as when I started it was horrible, I was playing a ta GW against net lists, and for the most part I had to sink or swim.

My friend is a vet and as such wants to play IG, specifically Mech Heavy.
Would 2 Start Collectings and 2 Chimeras be a good start towards that at 1000 points?

My other friend wanted to play Ad Mech but is a bit spooked by the dual codex. His plan is to get their Start Collecting, a box of Kataphron and a box of Kastelan Robots. Again hoping to get to 1000 points.

Also I don't have a 6x4 table and have the biggest apartment out of all of us, can you really play on a 4x4 table? We don't want to play on the ground but are looking at those mouse-pad kind of mats. How are those?

I already have another friend using my 2nd army and it would be easier (and probably better, not that my LGS isn't awesome) if we could play at a house or better yet, whichever house.
>>
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Is it worth givings the space wolves cavalry plasma pistols ?
>>
>>47265752
It isn't worth giving anyone a Plasma Pistol, ever.
>>
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>>47265763
Noob here, they dont help deal with vehicles and the like ? or I should have a better answer for those problems ?
>>
>>47265734
Probably more appropriate point cost, since the Kustom Stompa from IA:8 is so popular.
>>
>>47265747
We've had a lot of luck on a 4x4 for games under 1500 points.
>>
>>47265716
That's more of a matter of the Stompa being utter shit.
>>
Which Dynasty should I make my Necron army?
>>
>>47265887
Meynarkh
>>
>>47265887
Tell me your personality traits and the purpose that drives your undying legions, first.
>>
>>47265788
Better answers everywhere. Shit even a melta bomb for 5 points will do more work against vehicles than a shitty plas pistol.
>>
Anyone here ever played with the Thousand Sons codex on 1d4chan? How was it?
>>
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>>47265905
I'm hoping to make them similar to the Beast Planet / Beast drones from Shadow Raiders. A seemingly endless unbeatable army destroying worlds with unknown motives aside from perhaps the hunger for destruction.
>>
>>47266004
Then the Destroyers Cults are your thing. The Destroyer Cults are formed from numerous dynasties and are not tied down since most of the time they are exiles.

However, they do tend to flock to the most bloodthirsty of dynasties. The ax-crazy Maynarkh dynasty has a large following of Destroyers within their armies.

There is also Novokh known for being savage and bloodthirsty even in their undead state.
>>
Can you use CSM properly without transports?
A squad needs to be 10 man strong to get two special weapons,
and a Rhino has a transport capability of 10 men.
I really wanna have my slaanesh sorc running with my slaanesh marines but it seems to without the metal bawx, are there other good ways to get them across the table without all of them dying?
Also where do I find lash of submission and warptime?
>>
>>47266090
No, it is best to play CSM with as few Chaos Space Marines as possible tbqh.

Shitty boxes, bigger shitty boxes and deciding to run bikes are kind of your only options.

I think FW makes a CSM drop pod that eats its occupants. Not sure though.
>>
>>47266114
>shitty boxes
>only shitty because of the undercosted high str low ap weaps that brutalize them

Boy, they should make lascannons and meltas cost as much as a rhino to take.
>>
>>47266132
>That being said with 'all weapons that fulfill a similar role' of course.
>>
That guy again, so with just the units and not counting weapons, upgrades, etc I calculate the CSM points from Dark Vengeance at 360 base (100 from the 2 cultist squads, chosen 90, 105 helbrute, 65 chaos lord). I'm getting the Blood Angels battleforce and the SM side of the Dark Vengeance. What should I field for a fair fight? The terminators alone are 200 points, a captain is 90, the librarian is 65, tactical squads are 140 each 10 man, dreadnought is 125, bike squad is 63, oh I get ANOTHER captain\chapter master? so that's another 90 leaving me around 913 points if they come as they are. What would be a fair fight? (I'm rolling Blood Angels and going to convert all the DA shit over.. aka paint them red and do what I can to change the insignia or w/e)
>>
THINGS SHALL GET LOUD NOW/What is cover?

HQ:

>Lord, MoS, Burning Brand, Steed of Slaanesh, Power Sword - 130

Troops:

>5x Noise Marines, Blastmaster, Rhino, Havoc Launcher - 125 + 47

>5x Noise Marines, Blastmaster, Rhino, Havoc Launcher - 125 + 47

>9x Noise Marines, Doom Siren, Meltabombs, Blastmaster, Close Combat Weapons, Icon of Excess - 252

Fast Attack:

>Helldrake (Hades Autocannon) - 170

Heavy Support:

>5x Havocs - 4x Melta, Rhino, Dirge Caster, Havoc Launcher - 167

>5x Havocs - 4x Melta, Rhino, Dirge Caster, Havoc Launcher - 167


ALLIED DETACHMENT - Renegades and Heretics:

HQ:

>Command Squad: Banner of Hate, Flamer - 60

Troops:

>Infantry Platoon: 3 x 15 (180), 9x Flamer (45) - 240 (+ Free Arch-Demagogue + Command Vox Net)

>Infantry Platoon: 3 x 15 (180), 9x Flamer (45) - 240 (+ Free Arch-Demagogue + Command Vox Net)

Heavy Support:

>Renegade Strike Battery (3x Wyvern) - 165

Inb4 no anti-air/10.
>>
>>47266305
Same Guy, 1850 total points.
>>
>>47266305
Also the Platoons should be 190 each not 240, I forgot that I took out 15 men + 3 flamers from each.
>>
>>47265747
I mean it seems like you have one good thing going for you, you're really thinking about things a lot. Maybe too much...but at least no one will be unprepared or let down in the long run. Hopefully.

The good news is, if these guys are your friends, and if you started off in the hobby in a sink or swim environment, well now you have a chance to actually enjoy the "fun" part of the hobby. As far as buying a starting force is concerned I always tell people to get what they're guaranteed to paint...what interests them. If it ends up not being competitive in your friend group you can add units or modify rules/army costs/etc later. Not sure how something is going to go? Test it with your buddies! Then you'll have fun learning and you can come back here and tell us, with first hand experience, if this stuff works. This is the nice part about getting friends into the hobby. Then you can gently ease them in to a more competitive scene at the LGS, once they understand the core of the game.
>>
>>47266305
Why aren't you running a baleflamer for that drake?

Lord should have a lightning claw too, since he won't get +1a anyways
>>
>>47266418
Because I have no AA - is the Baleflamer better either way because the Drake can Vector Strike anyway? I've never made a CSM list before.

Good shout on the claw, thank you.
>>
>>47265809
Thats good to hear. The only real problem I think would be scouting but I will probably use my Deathwing in our learning games as not to wreck things.

>>47266381
How are Ad Mech at dealing with dealing with Leman Russes?
I am really the mastermind behind this so I am overthinking it. Everyone choose the army they liked the looks of and I don't think any are too far ahead of the others besides perhaps my friend that will use the Necrons.
>>
Show me some cool fluffy lists.
>>
>>47266513
The Emperor's Barbeque.

-CCS, 60 points.
+3 flamers, 15 points.
+Heavy flamer, 10 points.
Total, 85 points.

+Chimera, 65 points.
+2 heavy flamers, free.


-Infantry platoon:

-PCS, 30 points.
+3 flamers, 15 points.
+Heavy flamer, 10 points.
Total, 55 points.

+Chimera, 65 points.
+2 heavy flamers, free.

-Infantry squad, 50 points.
+Flamer, 5 points.
Total, 55 points.

-Infantry squad, 50 points.
+Flamer, 5 points.
Total, 55 points.

-Special weapons squad, 30 points.
+3 flamers, 15 points.
Total, 45 points.

-Special weapons squad, 30 points.
+3 flamers, 15 points.
Total, 45 points.

-Special weapons squad, 30 points.
+3 flamers, 15 points.
Total, 45 points.


-Infantry platoon:

-PCS, 30 points.
+3 flamers, 15 points.
+Heavy flamer, 10 points.
Total, 55 points.

+Chimera, 65 points.
+2 heavy flamers, free.

-Infantry squad, 50 points.
+Flamer, 5 points.
Total, 55 points.

-Infantry squad, 50 points.

-Special weapons squad, 30 points.
+3 flamers, 15 points.
Total, 45 points.

-Special weapons squad, 30 points.
+3 flamers, 15 points.
Total, 45 points.

-Special weapons squad, 30 points.
+3 flamers, 15 points.
Total, 45 points.


-Hellhound, 125 points.
+Heavy flamer, free.


++TOTAL POINTS++
-1,000 Exactly.
>>
>>47266513
85-Renegade Commander-Mutant Overlord, Covenant of Tzeentch, Refractor Field
70-2XEnforcer, combat drugs

240-Ogryn Brutes-6 Hounds, Packmaster
240-Ogryn Brutes-6 Hounds, Packmaster

170-Mutant Rabble-50 models, Champion, Covenant of Nurgle
170-Mutant Rabble-50 models, Champion, Covenant of Nurgle
55-Spawn
55-Spawn
55-Spawn
55-Spawn

80-Renegade Sentinels-4 models, Heavy Flamers

79-Rapier Laser Destroyer Battery-3 gun models, militia training, 3 extra crew
79-Rapier Laser Destroyer Battery-3 gun models, militia training, 3 extra crew
79-Rapier Laser Destroyer Battery-3 gun models, militia training, 3 extra crew

How to use-run everything except the artillery and, barring great mutation rolls, the demagogue screaming at the enemy lines, keep one mutie blob bubblewrapping the rapiers and demagogue
>>
if I decide to cast a 1 warp charge spell using 2 charges to make sure, does the enemy have to deny the witch only one charge or both?
>>
>>47266702
Ok, you roll your two dice. If both of them are 4+, then your opponent has to deny twice. If one is 4+ and one isn't, they need to deny one charge. If neither are 4+, then it doesnt go off and they neednt bother
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Why would anyone do this? It's not even an amazing paintjob
>>
Noob question here: If I have a unit made of psykers, do I only need to pass one warp charge roll to have them all cast, or do I need enough successes for every model in the unit?
>>
>>47266722
That's what I expected. Thank you.
>>
>>47266826
You need to reread your Big Rule Book because that is explicitly explained.

I have seen some confusion with >>47266702's question but yours is too simple for you not to educate yourself.
>>
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>>47266746
>BT termie Libby
What black magic is this?
>>
Valkyries for renegades and heretics, Y/N?
>>
>>47266305
You should get a Sonic Dread
>>
So what's the interaction between existing aircraft formation and the new aircraft wing rules? Can you use the old formations in the new attack patterns? What happens with formations that have 5+ flyers?
>>
Do you have to use the Allied Detachment or can you just bring a formation from another faction?
>>
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>>47266909
>He is using that shit-tier flying DLC.
>>
>>47266702
Pretty sure they now have to deny every single successful die. So if you cast a spell that costs 3 wc and you get 4 successes, they have to make 4 denials.
>>
>>47266928
You can do both, you don't need one for the other if that is what you are asking.

Normal ally rules still apply.
>>
>>47266929
>DLC
I want /v/ to leave.
>>
>>47266929
>Not taking a free 4+ invul save without bothering to jink
Why would you not? It even explicitly says that you don't have to bother with the dogfight bullshit unless everyone agrees that they want to do it.
>>
You guys can do you, glad I don't play with it and my entire LGS collectively said "Hell No" to it.

>>47266948
Fine, if DLC triggers you how about completely unnecessary supplement.

>>47266951
>Why would you not?
Why make things more unbalanced and bulky, Dogfight phase or not .
>>
>>47266928
According to the base rulebook, you can take any number of any detachment (combined arms, faction specific, allied, or formation). The only restrictions are that your warlord can't be from the allied detachment, the allied detachment can't be the same faction as the primary detachment, and I don't think you can take multiple allied detachments from the same faction.
>>
>>47266836
>You need to reread your Big Rule Book because that is explicitly explained.

I'm not seeing it. And various other forums regarding this question are torn on the topic because of uncertain wording. I'm gonna say that every model in the unit passes with a single roll. That is, 2 successful warp charges allows my 5-model unit to fire off 5 attacks.
>>
>>47266305

The Demagogues for platoons are technically not free. The rules say one sergeant per platoon may be upgraded for free and sergeants cost 10pts.
>>
>>47266980
Why do you hate free shit, anon? It even makes provisions for taking up to 4 dakkajets in a single FA slot so you can still take an assload of deffkoptas and warbikers. All we have to do is houserule dakkajets into ground support aircraft and it's a solid buff for orks.
>>
>>47266992
The entire unit is a single psyker. Any ability that affects a psyker affects the entire unit, and any damage that a psyker would take is allocated randomly. If you manifest a psychic power with that unit, it's manifested once, and the unit can't manifest that power again that turn. That's the intent of the rulebook; if you find a loophole and can convince other people that it means that you can cast 15 vortexes of doom for 3 warp charges, good for you.
>>
>>47266992
>I'm gonna say that every model in the unit passes with a single roll. That is, 2 successful warp charges allows my 5-model unit to fire off 5 attacks.

Then you are wrong and should feel bad. Warp Charges are used on a power by power basis.

>Have 6 Dice in Psyker Pool
>Use 3 for a 2 Charge power
>All 3 succeed
>Attempt at Deny
>Empty Warp Charge pool.
>Next Power, 3 Dice left
>Use 2 towards Force
>Goes off with 1
>Attempt at Deny
>No more Powers, 1 Dice Left. Oh well!
>Move on to shooting
>>
>>47266826
Don't a unit of individual psykers become brotherhood of psykers per 7th edition? I'm 99% sure they do because there's an argument on 1d4chan debating whether this buffed or nerfed Zoanthropes.
>>
Is the death from the skies supplement not in the mega link? There is just so much shit in it I can't really find it.
>>
>>47267081
2 different rules
>>
>>47266090
There's not a lot of armies that work without transports or highly mobile units. One of the many reasons why Tyranids suck ass.

Even foot Eldar can be beat by mid tier armies.
>>
>>47267081
Librarius Conclave is a pile of individual psykers, though I guess that's not a normal unit, and doesn't necessarily have to be a single unit. I can't think of a unit that has individual psykers rather than BoP, but that doesn't mean it doesn't exist.
>>
>>47266501
AdMech can kill Russes, no problem, since they can take haywire out the ass. The problem is that Russes can kill AdMech that aren't T5 or more pretty easily too.
>>
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>come back to 40k
>turns out my army is gamebreakingly overpowered and nobody wants to play with me
>>
>>47267100
It's not. There's a link to it posted a couple of threads ago, the one that had the mosaic of all the OP images. Check the archive.
>>
>>47267200
How did your army become massively OP? All the OP-shit is pretty much new models, not old.
>>
>>47267246
He probably had two dozen crisis suits or anything necron.
>>
What happens when the Imperium gets off it's ass and pulls out all the really dangerous handheld shit?

Stuff like Rad weaponry and the like.
>>
>>47267245
Thank you!
>>
>>47267274
No problem. Post it here when you find it for anyone else that needs it. It should probably get added to the archive or the copypasta.
>>
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>watching two friends go at it, one tyranid, other necron
>tyranid friend uses biovores to wreck his warriors
>necron player complaining about how broken tyranids because of AP4 artillery are while he JSJs with fucking destroyers
>an unit that for 40 points comes with stock preferred enemy, jetpacks, T5, W2, 2shot S5AP3 guns, 3+ save and 5+ fnp
>>
>>47267306
Ask him to play a game as the other guy's 'nids and see how quickly that shuts him up
>>
>>47265734
More Dakka. Either cut the cost by 100 points and give it a couple more Supa-rokkits or just make it a "Build your Stompa" like the Kustom one.
Problem with it is that GW mentality the second option will never happen so we can just hope for the first one.
>>
>>47267053
the only exception to this is Zoanthropes with Warp Blast, and they specifically say they are an exception to this with warp blast.
>>
Only currently viable Ork list:
>...
>>
>>47266929
>He thinks this is just a supplement
>>
>>47267273
The Mechanicus uses it all the time.
Lots of people die.
>>
>>47267142
Seers Council has to be a single unit, with two IC psykers that can't leave the unit of warlocks who are BoP with special rules about mastery level and warp charges. But the individual psykers do not join the BoP
>>
>>47267501
>not blitz Brigade
>not nobz in a naut

The FAQ hit hard...
>>
>>47267266
>crisis suits
>OP
Unless you play Orks or something, you are the highest tier of scrub in existence if you think Crisis Suits are in any way a problem.
>>
>>47265734
>khorne superheavy
>600 points
>ws5 i4

it's not a bad unit, just not worth 888 points or 2 knights or a daemon lord
>>
>>47267200
unless your army was particularly dickish before you can probably still run it as a good but not super OP version now.

Worst I could think is if you had a bunch of scythe wraithguard, in which cas just say they're cannon wraithguard. Or a ton of warp spiders, which is dickish, but why did you have more than 2 units of those?
>>
>>47267575
He said viable, not slightly less shit
>>
>>47267575
>>47267501
50 mek gunz with grots in front for cover.
>>
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>>47267527

> Fuck it, let's just set space on fire and leave
>>
>>47267585
Dunno, people always bitch at me when I JSJ with dozens of missiles.
>>
>>47267616
>mek gunz with grots in front for cover
FAQ'd
>>
Why are Predator Tanks so lame?
>>
>>47267655
Was it? Can you post the ruling for me?
>>
>>47267656

Because for the same cost as one Predator you can get two Razorbacks
>>
>>47267656
They are hardy, but no too hardy wit decent fire power, but not too good, wrapped up in a price tag thats about 10/15 points too high. its a recipe for mediocrity
>>
>>4726770
TBF 2 razor backs arent that hot either, being both relatively fragile and with even less firepower to show for it
>>
Whats /tg/'s opinion on the ork fandex? Id love to give my orks not completely terrible rules but im also kinda new and unaware of its total bullshit or not
>>
What's your favorite Leman Russ variant, and how do you like to kit them out?
>>
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>>47267673
Intervening models don't grant a cover save if you can see over them.
>>
>>47267630
that not a 'now OP' thing. Crisis suit have always been able to do that.
>>
>>47267757
But if I'm covering grots with grots, can't I just snug them up close? I get that I can't cover a stompa with a nob, and that very tall models can over the top of one blob to shoot at another blob, but what if I have my cover dudes 1" away from the guys behind them and lined up perfectly?
>>
>>47267246
I'm guessing Iyanden Eldar.
>>
>>47267745
Eradicator. Heavy bolters are solid, but at lower points levels lascannon/multimeltas can work for the versatility.
>>
>>47267745
the fast attack options for Solar Auxillia.
Or am I limited to IG.
>>
I really like the Crimson Fists, they're the only loyalists I enjoy and their muted blue color scheme greatly appeals to me. I love them on the front of the old Rogue Trader and 3rd ed books, and I want to get a load of beakies and old-school bolters from Forge World, maybe even a Land Raider Proteus or two.

However, I've not really paid much attention to the fluff or crunch for many years, but heard lots of complaints about power creep. Presumably there's no real way to make an effective army using predominantly old-school marine units like tactical squads, land speeders and land raiders, is there? I get that there's one that just let's you spam free Rhinos, but that sounds weird to me, and the people I've talked to locally admit that formations are a little silly and they often play with normal force org charts.

I was thinking a core consisting of Pedro Kantor with a posse in some Land Raider variant, 20-30 tacticals with appropriate transports, and then one of each of a Land Speeder, Predator and Dreadnought. I can magnetize everything, no problem, any variant of the above is doable. How badly would I get smoked at around 1500 points against standard force org?

This is assuming I use the Imperial Fists rules. Crimson Fists don't have their own thing, right?
>>
>>47267745
Leman Russ Exterminator with Camo Netting, Multi-Melta sponsons, and a Hull-mounted lascannon.

All that dakka, and always having a 5+ cover save for only 175 points.
>>
>>47267724
True. Especially since you can take two rhinos for the cost of one razorback :^)
>>
How odd or fluff-breaking would it be to represent different parts or focuses of a Space Marine Chapter using different Chapter Tactics?
>>
>>47267745
I find the Vanquisher fun and interesting. Something really speaks to me about the gun on it, though its probably not the most effective option.
>>
>>47268011
Unless it's a mixed regiment like the Deathwatch, generally the chapter tactics represent the Tactics of the entire Chapter. Hence the name.
>>
>>47267737
One of the few fan codexes that isn't wank
>>
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Ichor or chainflails on Talosi?
ID is nice, but surely rerolling to wound is nicer?
>>
Haven't been keeping up with 40k for a while now (iirc I stopped before 5th edition came out).

So you can field any combination of factions now or is there a limit?
Isn't that a little broken?
>>
How do all Aspect Warrior Eldar armies fare these days?
>>
>>47268222

>"Hey little neighbour girl, how do I equip my Talos Pain Engines?"

I find this funnier than I should.
>>
>>47267839
That FAQ is bad for orks but not in the way he thinks. You can cover grots with grots but ork boyz are too tall to get cover saves from grots now.
>>
Comments/concerns from the other page:

> Looking over it, it looks like he just went silly with and buffed it up to absurd levels.
>nobs are I6 on the charge
>Warbosses are I8 on the charge
>everything has fleet and hatred
All this is EXACTLY how 3rd ed Orks were, and these aren't nearly as powerful. You must be using an old version; Nobz are I5, Bosses are I6, & even then, only on the charge.

Nothing has Hatred unless you buy the upgrade for 1 pt/model, & it's only available on Slugga Boyz. Fleet is exactly what Orks had in the last codex, but then someone decided that an assault army needed even more nerfing after nerfing assault for three game editions.

Additionally, WBs & Nobz have to be softer targets (not wear MegaArmor) & not use PKs to even take advantage of higher initiative.

Next:
>10 points for a S3 T4 model with 2 attacks , furious charge, fleet, additional charge distance, hatred with a 4+ save and I4 50% of the time

Additional charge distance? Fleet only means re-rolls of 1 or more dice on run & on charge, & unlike Wulfen & the CSM formation & the Start Collecting: Space Wolves formation, Run+Charge is once per game never mind that it used to be the army's whole schtick, and unique.

Considering making Boyz 7 points, since they're like they were in the last codex but have nades now.

But consider all their boosts & bonuses are totally conditional (except re-rolls to hit in the first round).

Orks vs. Marines should be a dead heat, not a foregone conclusion in favor of an army with BS4 & Rapid-fire AND assault from a Deep Strike AND better formations AND universal 3+ saves AND can't be Sweeping Advanced AND Drop Pods AND Objective Secured everywhere AND consistent I4/S4 AND Battle Brothers everywhere AND better psykers & psychic powers plus more of them AND Chapter Tactics.

Don't want to deal with I5 Nobz & choppy I4 Boyz? Don't get charged. Or, use your superior shooting in The Shooting Edition to shoot them until they die.
>>
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>>47268349
So youre the writer?

How the fuck did you justify to yourself a hatred(everything) upgrade for one point?
>>
>>47268349
>Orks vs. Marines should be a dead heat
Marines need to be nerfed, all these suppliments and formations gave them too many toys for too few points.
>>
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>>47268304
It always fits oddly well
>>
>>47268312
Wait what? What's the wording on this new FAQ?
>>
I look at the top tournament lists and I can't help but think that although these lists are technically within the rules of the game, it doesn't really feel like the game was meant to be played this way.
>>
>>47268349
Out of curiosity, how does the new stats work out crunch-wise on Ork boys against a marine squad?
>>
>>47268294
Really well
Not Scatbikes well, not Wraithspam well, but you've got a counter for pretty much any situation, your troops are much better than any army's equivalent, and you're damn mobile for a mainly infantry force.
>>
>>47265716
700? I mean it's pretty crazy but 700 seems a bit insane. You could get a Cobra or Scorpion for that pricetag.
>>
What changes would fix Blood Angels?
>>
>>47268456
This game isn't meant to be played competitively. If everyone actually created fluffy lists the game would be 50% better.
>>
>>47268456
Nope. It really isn't. The game was designed with lots of infantry with a few larger models at a relatively low points count.

There was a time when two tactical squads, a captain, and a dreadnought was basically a full army.
>>
>>47268456
This is the case with most non-competitive games that somehow end up being played competitively, anon.
>>
>>47268449
You'd have to look through it for the exact wording as I'm on my phone but they basically said the 25% rule is for terrain only and if you can shoot over a unit it doesn't confer a cover save.
>>
>>47268478
>your troops
By which I mean units, obviously, not as if Aspect Warriors are all troop choices.
>>
>>47268493
Give them some of the new toys from the vanilla book. Let them get assault marine troops again. Have Furious Charge give +1 Initiative on the charge
>>
>>47268493
Dreadnoughts 4A. Death Company Dreadnought 5A.

Scouts to BS4

Assault marines as troops.

Lamartes as an HQ

Death Company I5 and WS5 but BS3.

Vanguard Vets fix.

All in all through its an assault army in a shooting edition.
>>
>>47268304
>>47268434
While oddly amusing, is there anyone who can answer my question?
>>
>>47268493
Access to the same toys as regular space marines, updated stats for dreads and scouts and options to buy storm shields on more units aka sang guard.
>>
>>47268528
They basically have the +1I on the charge with their "special" CAD.
>>
>>47268493
Assault out of Deep Strike if you've got jump packs
Jump Packs for Dreads
>>
Are Eldar OK as long as I stay away from Wraith units and bike spam? What I like about them is psychic fuckery and their vehicles, and a friend is offering to sell me a neat bunch of minis at a rather good price (farseer on bike, 10 dire avengers, 5 howling banshees with exarch, falcon, wave serpent and prism).

Would anyone find it cheesy if I decided to field a unit of 3 Fire Prisms? I love versatile things, fast tanks, and blasting shit from afar and Prisms fit all three.
>>
People say assault sucks on paper. But they always forget the unknown variable of terrain. The more terrain, the better for an assault army.

I'm glad BA drop pods are exclusive to them now. I was pretty pissed that people were just using our book for taxi service.
>>
>>47268417
Hatred clearly isn't that expensive of a special rule.

I mean, Black Templars could easily stick a Chaplain in a 20 man crusader squad, and then they're effectively paying 3 points per model for hatred AND fearless.
>>
>>47268568
Fire Prisims are worse than Hammerheads and Hammerheads aren't cheesey.

Wraith blades are perfectly acceptable by the way.
>>
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>>47268553
>>
>>47268575
>the more terrain the better

He says as my Tyranids go at I1 when charging through it.
>>
>>47268575
>The more terrain, the better for an assault army.
Unless of course your enemy can ignore cover
>>
>>47268222
ID is always better than simply re rolling to wound.
>>
>>47268502

Any example of a good, fluffy, battle report / video?
I dunno if those MiniWarGaming videos count.
>>
>>47268556
I don't think BA needs grav. The new fliers would be nice but BA's thing is choppy fast marines.
There's certainly an argument to be made that if you want a specific play style there's a marine variant for that.
If every marine book has the same stuff then there's really nothing distinguishing them.
I'm not willing to give up the few good things BA have in order to get things that SM have.

I sort of enjoy being the crappiest SM variant because it means only dedicated BA players want to stick it out and not just jump ship to the "more competitive" variants.
>>
>>47268625
Better than not getting to charge at all because you were blown up from across the map
>>
>>47268648
I'm not talking about cover, I'm talking about line of sight.
>>
>>47268625
>WAAAAAAAAAAAAH THERE ISNT ENOUGH TERRAN MY NIDS GET SHOT UP
>WAAAAAAAAAAAH THERE IS TOO MUCH TERRAIN, I GOT AT I 1
nid players folks
>>
>>47268601
what about wraithblades with fortune farseer and forceshields
>>
>>47268667
Miniwargaming usually does fluffy/fun bat reps. More fun than fluffy. Everyone but Matt and Josh is pretty shit at the game and the rules though. Striking Scorpion is usually pretty damn fluffy but still good at the game.

Table Top Tactics is WAAC.
>>
>>47268702
That's kind of the problem with nids tho. Damned if you do, damned if you don't. They're bad at shooting because they can't deal with armor/high T, they're bad at assaulting because assault army with no grenades.
>>
>>47268615
Shut up Dorn you big tub of sassy sauce
>>
>>47268700
Does it matter in the end.

>>47268702
>says the smug Marine player with assault grenades on every unit.
>>
I think something that would help orks is making extreme gimmicyness a viable strat like having equal to or over 100 boyz gives them all +1 strength (troops only)
and having over or eaqual to 20 warblikers
allows normal shooting while going flat out
(f attack only)
having a gorkanaght and a morkanaught
gives both+2HP and each 50pts cheaper

things like this would be benifcial for DA ORKS
>>
>>47268738
>he thinks i play marines
i like my marines spiky or 10,000 years in the past
>>
>>47268701
>using line of sight blocking terrain.

Why don't you find a fucking unicorn while you're at it.
>>
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>>47266746
>Black Templars
>librarian
>>
It seems like people just parrot what they've heard until some out of the box thinker comes along and shifts the paradigm.
Something everyone thinks is crappy suddenly becomes amazing.
>>
>>47268729
There is no such sauce product
>>
I want to play Orks. Should I just give up on winning and pick whatever I like?
>>
>>47268417
Would a custom rule that only re-rolls To-Hit rolls of 1 be better?

Keep in mind, we live in a world where paying 550 points for Badrukk's Flash Gitz offers 3 VP when it dies, even if kill points aren't a part of the mission, and taking this formation lets each Flash Git re-roll a single shot--not Twin-linked, like common sense & ease of game-flow would dictate. Ork player has to roll each of 20 models separately for Master-crafted.
>>
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>>47267266
>tfw I've killed about two dozen crisis suits with my fearless 50 conscript blob
>>
nah orks can be good but you have to be as good as mork (or gork) at stratergy
>>
>>47268701
New LOS rules mean even a single toe makes you targettable. Hope you didn't put your dudes in "dynamic" poses.
>>
>>47268425
>Marines need to be nerfed, all these suppliments and formations gave them too many toys for too few points.
+1

Except "too few points" is sometimes "for free", because fuck balance.

The fact that Decurion Necrons, Tau MC/GC spam and Eldar-anything is at the same level, doesn't change that they need to be hit with the nerf bat just as hard as the other 3.

People keep bitching about my Tau, because they are /tg/ faggots who buy into the whole TAUFAGGOTS OMG meme, missing entirely the fact that Tau has:
1. Powerful MCs and GCs.
2. Markerlights
And little else. The rest aren't "gaming breakingly good", it is "this is necessary to not be CSM tier"

Powerful guns? Sure, on a 50 point model with T4 2W and a 3+ save that will be auto-removed extremely easily - JSJ is their ONLY defense, and isn't even a Crisis Suit exclusive thing, just a regular Jet Pack infantry thing, not to mention that Marines (Of course) also gets a formation that lets gives all models in it shoot and run, except also on Jump Infantry, which makes them Jet Pack 2.0
>>
>>47268477
If the Boyz get the charge, they'll win a good 75% of the time; they'll get shot to shit in the meantime, since Marines stay at full forces while they footslog.

If Marines shoot & charge, they usually wipe the squad in a turn or two with bolter fire & S4 I4 vs. S3 I2. Everyone also forgets Marines have 3 attacks on the charge since they all carry bolters, bolt pistols, & a CCW.
>>
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>>47268456
I have no idea what you're talking about.
>>
>>47268860
Marines don't have a CCW base.
>>
>>47268790
That's probably the best idea.
>>
>>47268790
Yep.
>>
>>47268860
Not all marines have CC weapons default. Just a bolter and pistol. Some tactics give them CC weapons, but they're at 2 on the charge by default.
>>
So just i just got an army of a friend who was quitting and now have two armies to return to the hobby with,I still have my good old 3800 point chaos list,mostly marines,few of each cult trooper type ,large numbers of rhinos.

However i also now have 3 knights and lots a few mechanicus models,my friend says its around 2400 points.
My question is ,which one will do better for me,i haven't played in around 3 years ,so i haven't really kept with the meta.
>>
>>47268850
The problem is /tg/ and everywhere are filled to the brim with marine players. Even if marines were the very top tier of armies, there would still be complaining about tau and eldar.
>>
>>47268918
mechanicus by far
>>
>>47267628
Nids can't eat you if everything's covered in phosphex.
>>
>>47268850
Yep. Tau are good, but without their power units they're Mid tier. Probably a bit better than Sisters of Battle.

Marines are in the same boat, just that rather than a single model or unit they have a handful of strong weapons and formations.
>>
>>47268222
Reroll to wound is kinda meh as a talos has S7 and there are not many things he does not wound on 2+ or 3+. But there are many T4;T5;T6 models with more than 1 wound.

Think about it.
>>
>>47268881
Whichever SMs my meta uses most has a good mix of bolters & CCW/bolt pistols for maximum fuck-uppage.

>>47268417
Hatred only grants re-rolls to hit (no To-Wound) on the first round of combat. I'm also considering adding the caveat that a successful charge is required to trigger it, desu, but it didn't seem to break anything in any of my games or reported games so far.
>>
>>47269065
Black Templars
>>
>>47268659
>>47269009
Thanks
1 more question:
>1 VR bomber vs 2 stock Ravagers?
>>
>>47268943
>>47268943

My local store is running a 1500 point list campaign later in the summer,i was thinking of signing up.Do any of the below units go well together then,im reading the codex right now but i want so advice.

I have 2 squads of k-destroyers,1 squad of rust stalker,1 squad of infiltrators,1 ironstrider,1 dunecrawler,2 squads of skitarii,a magos,a knight errant and two knight paladins.
>>
What we as orks kinda need is some of the themed HQ's need to be charcter upgrades that give a buff like kaptin badruk gives +1 shot to any flash git but they can leave the squad and mabie instead of gazbag's blitzbike he should be an "upgrade charecter" as I am now coining this them but he could give +1 strength to dakkaguns this would be a game changer but EVRY ARMY COULD USE THIS IT WOULD HELP SO MUCH FOR THIS TO BUFF BAD ARMIES
>>
>>47269098
1 Ravager is better than a voidraven. because the voidraven can come in late, has only 2 lances and no vector dancer so without the new DeathFromTheSky you have to move at least 18' with only 1 90°turn. Which means a lot of stuff will not be in your firing field for long. With the book you can try to roll against its agility for a second turn. The ravager is more firepower, but pretty fragile and if you jink you will snapfire (meh)

A Razorwing has the same problems as a voidraven, but you get slightly weaker lances, 4 free S6 large blast missiles (that can all be fired in one turn HUR HUR) and no bomb for less points. And a splinter cannon, if you are into that.
>>
>>47269309
what about orks paying 140 pts for a base AV10 flyer I mean come on isn't that "a bit too OP"
>>
>>47267100
www.mediafire.com%2Fdownload%2F1w7bwdw8l093jl7%2FDerps_from_the_Skiez.pdf
>>
>>47266181
The helbrute is 100p, check the errata/faq
>>
>>47269309
Interesting, most of my army is in reserve anyway (2 of which are Razorwings) and i'm just trying to figure out what to fill my currently empty HS slot with.
I mean the 2 stock Ravagers are nice with effectively 18 S5 AP2 shots, but i don't know
>>
>>47266427
The autocannon on a drake is beyond awful. Want aa? You dont need it desu, but a hell blade is your friend there. Always go baleflamer drake. Idk how death from the skies now affect it though, admittedly
>>
>>47265763
Bullshit. I give my captain two plasma pistols and he wrecks shit pretty well. I'm also planning on taking him with a command squad of all plasma rifles. The risk is outweighed by the reward and the awesome factor.
>>
(looks round the corner) space mahren talkes to sister of battle "helo baby" ork come swag walking round corner SPHEES MAHREN IV'E BEEN LOOKIN FER YEW
>>
>>47269427
>sister of battle
Who?
Female space marine?
>>
>>47268222
I ran some calculations, and against T7+, Death company (or other fnp models) and big monsters, Injector is better (Don't forget it only IDs on 6s), while the flails are better against everything else.
>>
>>47269436
Yes' Yes they are you sphees mahren
>>
>>47267081
No, no they dont. You are 100% wrong.
>>
>>47269437
Thanks a lot m8, will have to make the change to Ichor
Wonder if you can answer >>47269098 as well?
>>
>>47269436
yes they are
>>
>>47269423
Nobody's complaining about plasma gun, it's plasma pistols that suck. 15pts. for one shot is crap. 30 for 2. Combi-plasma gives you two shots with pistol range for 10pts. and you get to use it as a bolter as well.
>>
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>play orks in killteam thinking the smaller scale will do them better
>My first game was against tau
>>
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>>47269451
>>47269467
You mean the ones that never get updated?
>>
>>47268449
see>>47267757
>>
Any reason not to give the howling banshee exarch a triskele?
>>
>>47269472
Now points wise, I do agree. I find it worthily for the captain, but it would be nice to see plasma pistols brought down to 10 points. Hell, rifles are just as expensive, which really doesn't make sense now that I think about it...
>>
>>47268285
Most tournaments limit the amount of sources. It can be broken with super death Star units like superfriends thunderwolves dark Angel WS librarius conclave units, but in most cases you need tax units for everything which evens it out a little.
>>
So aside from rapid firing weapons and deep striking what can prevent me from charging?
>>
>>47269531
On the captain you miss out on close combat weapons, though. And with 12" range guns...

Old IG plasma pistols were 10pts. and I remember way more people using them. Even I put plasma pistols on my plasma squad sergeants, because fuck it, balls to the walls. Not that they're 15pts. for a BS3 pistol on a 5+ save model...

Only model I'd use a plasma pistol on is a 30k Legion Moritat, since his Chain Fire rule lets you fire that thing as many times as you like, until you roll a 1 or a 2. I gave mine a plasma pistol, a bolt pistol and a volkite pistol with holsters all over his armour like a proper gunslinger.
>>
>>47269569
Death
>>
>>47268927
My meta is full of Necron, IG and Marine players, and really nothing else, after the Ork player decided to quit the hobby.

The IG player stomps me super hard, because unless I get some good deepstrikes in, he'll wipe out my squishy crisis suits pretty much instantly. By turn 3, we have the results of the game, and in most cases, it is with me on the losing end. IG apparently have a lot of options in terms of S8 AP3 blasts or better.

Marines... oh dear god.

Bikes, Grav, drop pods, and literally any formation, especially skyhammer. Or psyker heavy with their crazy psychic powers I cannot defend against, turn one assaults...

At least I enjoy my army, and field fully painted and based models. The local marine players don't paint their marines, so they are either based in white or black, or just grey. Chapter tactics are up in the air too, and can change from game to game quite easily.
>>
>>47269569
Infiltrate and scout on turn 1, arriving from reserve in general, disembarking from a non-assault vehicle
>>
>>47269472
Plasma pistols are good on a guy with precision shots and good melee.

Being able to take out a model pretty much guaranteed before assault even happens is very useful.
>>
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Does Death From The Sky Valkyrie dataslate replace the one from IA3E2 for the Elysian army lists ? Or do I use only the material included in their book unless a new FW book updates rules for their units ?
>>
I've bought for an Anvil Strike force a Predator, A Whirlwind and a Vindicator, a Techmarine on Bike, a Dread in a Drop Pod and a Contemptor.

Where should I go from here? I was thinking of scaling to three of each tank for the squadron bonuses.
>>
>>47269756
Counter-question: Why do Valkyries look so god damn sexy?
>>
>>47269576
That's the thing; gunslinger and pistols allows me to fire both of them and count them both as Melee weapons for that extra attack. Power weapons would be nice. Now I wish we could have power-bayonet plasma pistols for 15 each.
>>
>>47269774
More predators, just one is pretty puny.
A trio of vindicators is pretty brutal
>>
>>47269808

Yeah, like I said I'm inclined to go for three triads of tanks for the squadron bonuses.

Mostly I'm wondering what else'd fit into the army and work well with it.
>>
>>47269778
Those are Vultures.
>>
>>47269848
Sniper scouts to pick heavy weapons out of a squad and hold objectives.
Librarian Conclave with Technomancy
>>
Bought the Imperial Knight Renegade box set and I'm going to build them both as Gallants (with leftover bits from my old Warden). Can somebody convince me that this is retarded, because right now it seems like a fun idea. 650 point allied detachment ain't two bad for 2 superheavies...
>>
>>47270111
Well, there is the small problem that you only get 1 fist in the set.
>>
>>47270111
Magnetize them
>>
>>47270111
Magnetize them. Don't think it's hard or not worth it because you'll regret it down the line.
Also it depends on what you play. For orks Gallants are quite useless, for chaos it depends on your list, for Imperium it varies even more.
>>
>>47270138
>>47270148
>>47270151
I have an unbuilt chainsword and fist from the crusader I built last year. but yeah magnetizing seems like the smartest option...
>>
>>47269783
+1 Attack at User Str. and zero AP isn't anything to write home about, especially when it's your HQ and a plethora of close combat options to choose from.
>>
>>47267898
1. could be alright if you're not fighting cheesemasters
2. yes use the IF rules
3. Kantor begs the use of Sternguard and as a progression of that: Drop Pods.

>>47268866
I threw up in my mouth a little
>this looks less like an army and more like someone dug through a kid's toy box for the largest action figures

>>47269668
Honestly SM are perfectly fine if you don't run formations or spam bikes.
>>
>>47265734

Make it so the Blasta only runs out of ammo on a double one for starters.

And shave off about 300-400 points from it's fully upgraded price like Forge World did with Buzz Gob's Stompa.
>>
>>47270240
Or spam grav.

So the list becomes:
Space marines are fine if:
-They don't use bikes
-Don't use formations
-Don't use Grav
Hey, there goes 95% of all of the lists in my local area.

Tau are fixed if:
-They don't use Riptides
-They don't use Stormsurges

Tau don't have a lot of really good formations, and most of them are good because people abuse "RAW" WAAC faggotry.
>>
>>47268866
Is that a void shield generator? What is it made from? A vengeance battery bottom with some sort of a top? Is the battery base that big?
>>
>>47268866
I've never seen a more obvious display that shouts "I'm a faggot" before

Would not play.
>>
>>47269892

I can't say I'm too sure about a Librarius Conclave, isn't that a fuck ton of points sunk just to try to buff units you coulda taken more of if you'd not sunk 4-500 points into space wizards?
>>
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>>47268866
>>
>>47270275
The other "problem with Tau" that triggers a lot of people is that fighting Tau really only goes one of two ways:
>gunline
or
>JSJ

There isn't really that much "interaction" compared to fighting other armies since it's basically "roll, roll, alright pick up those dudes" and then hope you can shot the other guy better.

idk they're just so goddamn boring to fight...
>>
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>>47270371
The frree movement in the assault phase is what really grinds my gears.
>>
>>47270371

I chose to collect Tau because of mechs, and the more I play the more I realise the army is incredibly stationary and just blasts everything from one side of the table

Kinda wish I'd played something else but the only other armies I was interested in are CSM *(lol) and Eldar (which I heard where maximum cheese)
>>
>>47269486
Just put heavy armor on them.
Then you don't have to cry that hard.
>>
>>47268882
>>47268898

Kay. Thanks!
>>
>>47270340
It's 195 points minimum, 270 points for 3 ML2 psykers, but they'd be footslogging it like that.
>>
>>47270340
Yeah but they Harmess on 2+
>>
>>47268866
But why?
>>
>>47270407
You dont understand his list was literally tailored to destroy 4+ armor saves, and he brought a broadside for penning 3 and below so he can instagib my nobs

Worse still ive got 250 points of footsloggers. I literally couldnt catch his suits if i wanted to
>>
>>47270423
>>47270427

Would 3 ML1 on bikes joined to the Techmarine biker be a useful unit?
>>
>>47270400
Just set all the objectives on one side of the table and pick the side that's empty.
Boom, moving tau.
>>
>>47270509
I know that feel.
How I delt with the small game tau guy with nothing but suits, used a KFF. The saves help out, but the jet pack moves will keep killing you.
>>
>>47270516
Not really, the FAQ nerfed Librarius Conclave pretty hard so they can only cast one power per mastery level.

Before that they could just cast as many powers as they had, manifesting them on a 2+.
>>
>>47270516
Depends, how are you planing on using them/ what powers are you rolling on? If you're looking to pewpew witch fires and run away giggling, it's a waste. But rolling up those sweet buffs and then delivering a force weapon straight into some snowflake's ass is very useful
>>
>>47270570

Not a clue mate, I hadn't even considered a Librarius Conclave until someone in this threat suggested it as an option.

Technomancy, probably given the entire rest of the army is currently AV.
>>
>>47270509

>his list was literally tailored to destroy 4+ armor saves

That's about the reason I prefer Walker and Biker Orks.

Trying to get anywhere with Boyz, especially now that the Green Tide is gone, is almost an effort in futility.
>>
Anyone have a link to this new FAQ?
Been under a rock.
>>
>>47266746
>>47266844
>>47268767
It's called getting more hits when people search for specific terms.

>>47268799
>Conscript Blob
>Rending Power
>Azrael

Enjoy!

The other fun stuff is the getting the ML8 formation and bunging a Culexus in range to launch lots of stuff at.
>>
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>mfw Tactical CSM have been out of stock for 2 weeks now

W-we aren't getting squatted, right ?
>>
>I'll never run a Librarian Dreadnought
>Get The Quickening
>Get Electroshield
>Get Warpmetal on another Librarian
>14/13/11 with 3++

Shame.
>>
>>47270836
Nope. You guys have to suffer for the Iron Warriors and Word Bearers' sins for about maybe anywhere from a week to five years now.
>>
>>47270814
warhammer 40k facebook page
>>
>>47270836
Yes. Now commit sudoku.

They're squatting Orks as well. Every single army that has lost models has been squatted.

Even Tau, which lost the Forge World Barracuda and already has the new model leaked. They've been squatted too.

That's the kind of fucking logic that /40kg/ keeps making me come back for.
>>
>>47270878
>still
>an extra week to five years
Fixed.
>>
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>>47270521
>>
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>>47270901
>Losing main Troop choice is the same thing as losing FW shit
>>
>>47270836
It could also mean new molds.
>>
>>47270936
Yes because they're squatting FUCKING ORKS AND CHAOS SPACE MARINES.

See, this is the shit that blows my mind.

You do realise that GW has removed ALL IT'S FAILCAST MODELS FROM SALE, RIGHT? Plus old as fuck models.

Are Orks and CSM's so fucking battered that they don't think ANY new units could be released for them? If that's the case, did hundreds of Ork players die when they released those great Flash Gitz?
>>
>>47270950
>New Ork models

cmon man dont make me laugh like that, my sides hurt now
>>
>>47270979
Whats the point when a new warbuggy kit would be 50 burger bucks for 1 model?
>>
>>47270836

They are getting repackaged with bigger bases
>>
So what would be the easiest way to paint Imperial Fists if I'm just looking for tabletop quality? A GW white primer base and an Army Painter yellow spray? I watched a tutorial from StrikingScorpion and he made it look pretty damn doable for my skill level.
>>
>>47270980
They did promise to update every Codex thus edition. This CEO has brought us a lot of cool shit like useful FAQs, new video games, new board games.

They also could have damaged the molds. Happens.
>>
>>47270979
>ALL IT'S FAILCAST MODELS FROM SALE

But that's wrong.
>>
>>47271055
they already did "update" the codex to 7th edition and gave it its own "decurion"
>>
>>47271008
If you're buying directly from GW, then you deserve to pay an extra 5%-30%.

That's ignoring the even cheaper recasters.

If you're just going to moan, then quit the game. A hobby? Being expensive? My mind is fucking blown.

I need to lie down. Here I was thinking that hobbies were a human right and weren't required to actually live on this shitty planet.
>>
>>47271057
They're removing them every so often anon. They started with Tomb Kings, then the Dark Elves and High Elves, then Empire, then Orks and CSM.

It's slowly working on.

This shit isn't being removed from the game.
>>
>>47270979
>You do realise that GW has removed ALL IT'S FAILCAST MODELS FROM SALE, RIGHT?

Lies.

Really, caus Kmmandoes, Kannons, Lobbas, Zzapp guns, tankbustas, failcast banner nobs, failcast snikrot, thell every Special characters's still there in failcast.

Hell THE FUCKING DEFFKOPTA IS STILL METAL.

>Plus old as fuck models.
Buggy and wartrakk are still sitting there like the plastic turds they are.
>>
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>>47271090
>40 dollars
>50 Msrp
>18-30 pt model

alright GW rep tell your boss to make more boxs like the Killa Kan box and maybe people would buy direct from GW again
>>
>>47271090
>Buy from the toxic recasters that no one knows the emails of
>>
>>47271112
>then Orks
What Ork failcast has been removed?

The Kommando Burna boy and Painboy?
>>
>>47271112
But CSM and Orks finecast models are still for sale. There is actually a shit ton of them.

>>47271140
Just make your owns with spare parts. I did it for my traktor kanon battery and they look fine
>>
>>47271169
beleive me I did, got 4 out of it, its the principle of it more than anything
>>
Dear /tg/, I heard about Lamenters some time ago and now I have some free time to do some reading. Where can I read up on them? Any books exist?
>>
>>47269472
>15pts. for one shot is crap. 30 for 2
You don't get to shoot two pistols twice, right? 30 points for two is the same as taking one and a free CCW, just more expensive.
>>
>>47271055
>They did promise to update every Codex thus edition
Ill believe it when I see it. Are they counting SoB or is their minidex considered an update?
>>
>>47270509
Play HoR kill teams and Orks are actually on the higher end of the power scale.
>>
>>47271355
>Play homebrew killteams and Orks are useable

Some of those upgrades are really cool in that HoR Ork codex though
>>
>>47270400
>stationary
You are playing them wrong.

You should play them like Dark Eldar. You go full on breachers and plasma suits, and then you blitz them motherfuckers. Get a coldstar leader in the detachment that allows an additional move before shooting, and rush them.
>>
>>47271324
>You don't get to shoot two pistols twice, right?

Gunslinger rule.
>>
>>47271385
Is homebrew bad?

GW has proven that it's terrible with rules.

Plus this is considered one of the best rulesets for ultra small point games.
>>
>>47271355
It was HoR actually, it didnt change his mass of ap4 pen or his impossible to catch crisis suits.
>>
>>47271410

I got a coldstar commander recently but I only put him together like that for looks

Which detachment lets me move then shoot?
>>
>>47271294
Imperial Armour The Badab Wars books are probably the largest primary source for them.

The newest Blood Angels Codex would probably be the second since they're a successor chapter.

Other than that it's basically bits and pieces since currently only about 300 left and two named members are "confirmed" alive.

(Their chapter master who may or may not have the black rage and a dreadnought who's currently part of Deathwatch)

>hope you like BA but with SAAAAD instead of MAAAAD
>>
>>47271428
Warbiker nob with a power weapon should do you solid.
>>
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>>47271140
That must be the worst price-to-points ratio I've ever seen.
>>
>>47271475
i honestly dont think there is a worse one but there probably is
>>
>>47271465
Thanks anon. I was hoping there were some actual BL books about the chapter, since they seem extremely interesting.
I'll start with the Badab Wars books.
>>
>>47271471
>power weapon
Just another thing Orks don't get
>>
Is it a terrible idea to make a squad of flamer crisis suits and set them right in front of incoming infantry? Will people just charge against 10 templates anyway and fuck them up despite the WoD attacks?
>>
>>47271475
You should've seen the old warhounds of chaos.
3 points per model, 10 model units, had to be bought in single 20$ blisters.
>>
>>47271560
They will have to shoot them unless they have 2+ saves or are at least T6
>>
>>47265763
If they costed like 5 points less they'd be worth considering. Who the fuck pays the same price for a pistol variant?
>>
>>47271670
A close combat focused army, like blood angels so they get +1 for close combat.
>>
>>47266418
Wait what, why? He has a bolt pistol doesn't he?

I mean I agree that the Claw is better, but still.
>>
>>47267015
>Free shit
The book costs money desu
>House rule
Then it's not a buff, is it? It's a house rule to fix a shitty supplement.
>>
>>47267524
It's not in the BRB so as far as I'm conserned that shit can fuck right off
>>
>>47267015
>All we have to do is houserule dakkajets into ground support aircraft and it's a solid buff for orks.
That leaves them without Attack aircraft.
>>
>>47271760
>Paying money for codices
You mean people actually do this?
>>
I don't know if I want to actually run Libarians or ally in some Grey Knights...
>>
>>47271722
>He has a bolt pistol doesn't he?
He had to trade something in for the Burning Brand
>>
>>47271783
Presumably he meant house rule them to attack aircraft, which leaves them without fighters. Which is acceptable because fighters are literally useless.
>>
>>47271525
Power Klaw.
>>
>>47271805
Oh. I'd trade the bolter for the brand personally, not like you're going to use it when you have a STR 4 AP3 torrent on hand.
>>
>>47271880
Chaos Lords don't have Bolters.
>>
>>47271880
>Lord doesn't have a bolter
I'm a fucking idiot
>>
>>47271834
Most won't consider a powerfist a power weapon, quite different animals.
>>
>>47271793
Most GK can only cast Force and Hammerhand and add a single WC die per unit. Taking a 200 point conclave is significantly more flexible.
>>
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Just finished the last of my snapfit guardsmen.

Now to move on to the real deal! Any tips on building the actual models?
>>
>>47271951
Only difference is more customization.
Remember to shave your mold lines, use good glue and a decent primer.
Magnetize if you want and pin things that may be easily snapped.
>>
>>47271928
Hm, good point.

Just need to model some librarians then.
>>
>>47271951
Take your time and dry fit, the regulars models have like 5 different left and right arms, each combination giving it's own pose.
>>
>>47271914
Much more expensive too.
>>
>>47269125
He literally gave you almost a full War Convocation, I'm dying lmao
>>
>>47272069
That's a large part of it yes, 25 points and unwieldy
>>
>>47271951
I like that colorscheme, anon. I usually just see the regular Cadian scheme, so it's nice to see something different for a change.
>>
>>47271928
Due to the new FAQ they can cast force OR hammerhand if they're only WC1. If you want to force your weapon you need a independent character to do it while they hammer hand, but that takes up one of his spells.
>>
>>47272079
Not so much unwieldy as there are power axes as kinda 'ghetto powerfists'.
>>
>>47272097
Sadly that means shit for orks who get the choice of more than doubling their cost or... sucking the fat one.
>>
>>47272079
I cant fathom why they are unwieldy
>>
>>47272006
Understood. How should I glue/paint them? Say glue the legs and torso together, along with any other bits and pieces that I'd be able to get without too much trouble, and do everything else separately?

>>47272053
I'll make sure to see how I want to pose them, thanks.

>>47272083
Thanks mate!

Now I've got two problems.
Painting the Commissar, of which I have no yellow or red paints, and painting the Leman Russ, as I'm not sure how to make blue camo?
>>
>>47272156
Because they're awkward as fuck to use, what I don't understand is why power klaws are 25 points when they're just bits of scarp.
>>
>>47272166
Part of the dryfit, you can do a lotta poses, looking down the barrel, turning torso to face and aim, some of the gun poses cover up a lot of chest and face.
>>
>>47271410
Not him but I really want to play my Tau like this. Half my army is mobile, half is stationary though, because I hate breachers and my pathfinders can't do shit if they move (markerlight or snipe).

That said the other half is a gangbang from all sides. Shadowsun, stealths, ghostkeel, remoras and coldstar from 4 different directions while my pathfinder spot and snipe and my Strike Teams batter with pulse shots via a fireblade.
>>
>>47272185
Copy paste of the Power fist rules most likely and not adjusting for new codex
>>
>>47268568
It's not cheesy, and take the Fire Prisms as seperate units, as the 'advantage' they get from being a squadron isn't one, and restrictions are real.

Also, from experiance, use the Fire Prism blasts unless you absolutely have to. Single shots are just too unreliable to be worth the cost of a tank.
>>
>>47271410

>You are playing them wrong.

If that's playing them wrong then things are even wonkier than I thought given that tactic is how I see a lot of games with Tau won.
>>
>>47268799
This raises the question of why someone is sending crisis suits after a conscript blob. Mine hunt elite units and light vehicles and that's basically their role.
>>
>>47271781
>It's not in the BRB so as far as I'm conserned that shit can fuck right off
>You can no longer use any codex, because they aren't in the BRB
>>
>>47270400
Get some piranhas, get some stealth suits, and cram some breachers in a devilfish. Sure it may be a bit less strong, but it's pretty fun killing Kharn in CC after blowing off his wounds with your S6 AP3.
>>
Do Orks have any hope the codex FAQ will help us somehow?
>>
Is there a fluffy reason why Blood Angels don't get any flyer but the Stormraven?
I know the real reason is GW hates BA but you'd think they'd want to sell as many models as possible.
>>
>>47272373
nope.
>>
>>47272254
>that tactic is how I see a lot of games with Tau won.
Did you get more points/table the enemy?

Did you have an enjoyable game with your opponent, where both of you had fun and made some cool shit happen?

I will ALWAYS prefer the second, and the fact that tourneyfaggots would suck multiple dicks in order to get a higher placement means that winning is never what I aim to do at the table.
>>
okay okay okay, working on 1k SW list
feedback
>HQ
Harald Deathwolf

>fast attack
TWC- 3 thunderhammer 3 stormsheild

>troops
5 bloodclaws + melta
5 bloodclaws + melta

>Elites
Wulfen Murder pack
5 great axes
5 frost claws.

i haven't done an exact calculation, so it might not be 1000
the question is...
will.it.chop?
>>
>>47272353
>Missing the point this badly
>>
>>47272254
>people unironically play Tau without considering how every tactical decision plays into either Mont'ka or Kauyon

I'm disgusted to be associated with such parasites
>>
>>47272384
We are in the Imperium-mix-and-match edition. Flyer wings are now detachments all by themselves. BA players somehow think they don't have access to vanilla SM flyers.
>>
>>47267524
>>47272353
real question is if they will make the rules update publlically available, otherwise you get the weird result of requiring a limited print run book to play the core game.

It would be somewhat out of character for GW, but then GW has been acting out of character in a good way recently. And we've gotten online published vehicle stat updates before.
>>
>>47272437
I mean, if his opponent wants to have a competetive match the two aren't exclusive.
>>
>>47272469
There's propably goingto be a BRB reprint soon that includes the flyer rules. Or the 8th edition. My personal guess is the former, it's way too early for the 8th, nevermind the rumour mill.
>>
>>47272463
There's plenty of other, lesser known tactics and philosophies. Hell you can create your own, that's what a truly good Shas'O would do. Defer to your elders but if you can create a new and efficient tactic, then you do the Empire proud.
>>
>>47272373
agree with >>47272432
nope.
First because most of the orks problem isn't rules, but point costs, and this FAQ is only about rules. Which is a good policy for making and FAQ but kinda screws orcs.

Second, the rule that is kinda screwing orcs, Mob Rule, isn't an unclear rule. People understand how it works, it just kinda sucks.

Just like the Tau Rule might reduce some of their power, because there are rule interpretations that might hurt them. Eldar cheese, however, isn't going to get any nerfs, because their most powerful shit doesn't have complex rule interpretation, just raw power.
The eldar shit that has and might in the future get nerfed is are the more fair units.
>>
>>47272438
You're crazy elite right now. Your troops will actually hurt you.

Blood claws should only be run in massive packs falling out of raider crusaders and the wolf flyer with a wolf priest or lord leading them. They need to get to melee and walking across the board is the worst way to do it.
>>
>>47272508
yeah, but that doesn't change the problem. Now you have the correct edition rulebook, but can't play the game.
You need an online update or a new edition.
>>
>>47272438
I don't know if you are the new Space Pup I gave advice to last night, since you have your 5 man melta Bloodclaws but Harald isn't really worth it (ThunderWolf Lord is more adaptive) and Wulfen are too costly at this point level if brought with TWC. Long Fangs in transports would work.
>>
>>47272516
>>47272463
>>47272516
Ideally, Mont'ka and Kauyon are the only tactics you need, and they'll flow seamlessly into eachother.

Set a lure to get your opponent to advance, then attack the vulnerable vanguard with a strike force. That strike force then becomes the new lure as your opponent tries to counterattack.

Kauyon, to Mont'ka, to Kauyon.

I tend to find my most fun games as Tau are the ones where I take lots of smaller infantry and have to actually plan things out in order to pick apart the enemy force.
>>
To add to >>47272608
>>47272564 is right, Grey Hunters are better troops and in some Pods can do real work.
>>
>>47272249
B-but guide! If you totally need a tank wrecked 3x S9 AP1 lance with reroll to hit can absolutely wreck shit.
>>
>>47272610
>Smaller infantry
I'm really considering that. Since I just use CADs, I want to run Shadowsun, Darkstrider, a Commander and a Fireblade. Partly because I have all 4 converted/kitbashed from their respective common model (stealthsuit, pathfinder, crisis suit and fire warrior respectively) and partly because I absolutely love the synergy they all bring to the table. Doing so I have to split my 2 Strike Teams into 4 smaller ones. It hampers my Fireblade's ability a bit, but I settle for 3 squads of 5 and 1 squad of 9.

I use the 9 squad as my gunline while the other 3 act like really tasty lures, since they still do relatively annoying damage due to S5 and long range.
>>
So I'm building upon my CSM forces and I'm building two 10 man squads with Rhinos. Would a plasma gun and missile launcher in each be reasonable or are there other combinations which are considered to be better?
>>
>>47272608
i am *tiny, cute bark... high pitch whine.*
Anyways, i was seeing if new list would work with Harald. anyways, what wrong with 5 man melta blood claws. sorry that i suck
>>
>>47272508
We'll likely just get another minor BRB update that just pidgeonholes in the new flier rules, and then calls it a day, similar to how the psychic phase was updated with 7th edition.
>>
>>47272643
so your spending a massive amount of resources on killing that one tank. And get more easily fucked by your squadron getting shot at. And you will still role 1s and 2s to pen. It will happen.

And the S9 AP1 is just not that much better than the cheap upgrad to a bright lance on your wave serpents.
You want to absolutely wreck a thank without D weapons. Fire Dragons in wave serpent. Guide on unit of 5 took 10hp off a Bane Blade turn 1.
>>
>>47272739
fucking kill yourself.
>>
>>47272735
A plasma gun and a plasma gun would be better, along with a combi-plasma on the champ and the rhino.

Alternatively, replace the word plasma with melta
>>
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>>47272739
>>
>>47272610

This is the worst sort of Tauposting desu
>>
>>47273080
well, i guess thats why i was advised not to run wulfen.
damn you geedubs,making vikings into furrys
>>
>>47273112
>You're not allowed to talk about playing Tau in ways that aren't spamming Riptides

Right
>>
>>47273016
gods, it so easy to rustle people jimmies.
all it takes is to pretend to be a furry for 5 seconds
XD
>>
>>47272610

>Not using the superior "encirclements of
Rinyon" or "the thousand daggers approach of Rip 'yka".
>>
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>>47273151
Sure buddy.
>>
>>47273171
Emprah H Christ. do you people actually have dignity? I no i sure don't, being a jack ass is so much better
>>
>>47273212
Did i really just type no instead of know?
>>
Would the following Ork army do well? I'm new to the game.

HQ Buzgobs Big Mek Stompa
Troops 9 Deff Dreads
Kill Bursta with Bursta Kannon.
>>
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>>47272739
>>
>>47273265

If that is the Ork Dread Mob, you need a unit of Spanna Boys.

It's a requirement (where it says +1 by their name in the PDF).

Otherwise you may need to check with the individuals you're playing with.

Two Super-Heavies and a tide of walkers is fun, but it may be more than some can reasonably be expected to deal with while still enjoying the game.
>>
>>47272464
You're ignoring the fact that if I wanted to play Vanilla SM, I could do just that. It's a points sink to have to pick up an allied HQ and troop just to access units we should already have.
>>
>>47273304
oh my emperor! my oiled abs are quivering in excitement


T-T i'm such a fag
>>
>>47273170
Explain further
>>
>>47273346
Except you can take a formation of flyers without any troops now, and there's no chapter tactics so there's no real difference.
>>
>>47273478

New thread
>>
>>47273374
Except that doesn't work if you want specific transports, as you cannot start embarked on them since they count as seperate detachments
>>
>>47273499
NEW THREAD
>>47273499
OTHER THREAD WANTS TO START ARGUMENTS
>>47273499
NEW THREAD
>>
>>47273487
Kill yourself
>>
>>47273501
I'm sorry. Wasn't this complaining about not having fighter craft? What transports are you missing out on?
>>
Anybody have recommendations for a grey primer I could use underneath the GW white spray? I've usually just primed black so this is my first time on the light side of things. US by the way.
>>
>>47272229
>>47271410
That's how I play mine. Lots of close range Crisis Suits that deep strike in Turn 2 and skirt around the enemy and around objectives. Even my Riptides are often in melta range for their melta guns.
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