We continue.
Previously: http://suptg.thisisnotatrueending.com/archive/47057365/
General Thread:
>>47207743
In the hallowed crypts of the Dearth we continue to fight for our very souls.
Action Phase.
https://www.youtube.com/watch?v=io7ixl2IybY
Action Phase.
>>47243833
>20/20
Fuck.
>Move 6N
[Assassin] Loka
=Hallowed=
Str : 2
End : 3
=3 Front
=3 Flank
Will : 1
Per : 2
Tek : 7
=Atk : 12 (7+3+2)
=Parry : 12 (7+3+2)
Spd : 2
=Dodge : 5 (2+1+2)
=Mov : 3 (2+1)
Luck : 3
Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Estoc (Reach 1, Slashing, Hit +3)
Adorned : Assassin Armor (Piercing Res 1, Evasion 1)
Souls : 9.5
Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)
Rolled 2, 1, 1, 5, 1, 2, 4, 5, 4, 5, 2, 5, 1, 4 = 42 (14d6)
>>47243833
"Oh-hoh! The fiend reveals itself; strike now, with everything you have!
Mmmm... Don't get in over your head, however, or you might lose it!"
>Invoke [Healing Pulse] on Red Lady
Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 12/13
-RES: 14/15
PER: 2
TEK: 2
SPD: 2
-MOV: 3
LUK: 6
Souls:: 10.5
[Faith] 1: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training] 1: +1 to Heal/RES/Prayer
Upsidown Biblos [Luna the 2nd Light]:
- ? - Waxing Light: Heal all stats by 1
- ? - Waking Dream: Resurrect vessel during rest
Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES
Rolled 1, 5, 3, 4, 5, 5, 6, 1, 6, 2, 6, 6, 5, 5, 5, 2, 2, 6 = 75 (18d6)
"Stay off that ladder."
>Two Soul Arrows at the skeletons climbing the ladder. RNG 6, 9 dice each.
Whelk, Wyzarde of their 1st Rank
STR:1
END:1
=Flank:1
=Front:1
WILL:6
=RES:7(+1)
PER:3
TEK:3
SPD:1
=MOV:3
LUK:2
Souls: 4.3
Wyzarde Training: +1 Casting/Res/Observation can study any scrolls
Minor Study: Ectomancy 1
Minor Study: Metamagicks 1
Soul Arrow: RNG 6, 9 dice(Will+Training+Ectomancy+Wand)
Backwards and Forwards: Succeed on 3, uncounterable, spell costs extra action
White Birch Wand: +1 ATK, +1 CAS
>>47243846
>Move 3W
>Block West
"What new wonders we might find."
Venator Wylder of their 1st Rank.
=Hollow=
STR: 4 (2-1+3t)
=Gilded Mace= (8 Atk) [+4 Atk, +2 Def]
END: 1 (3-2)
=Flank: 3 (3+2w-2)
=Front: 3 (3+2w-2)
WIL: 1 (3-2)
=Res: 2 (4-2)
PER: 1 (11-10)
TEK: 1 (2-1)
SPD: 2
=Move: 3 (2+2+4t)
=Evade: 4 (1+2+2+4t)
LUK: 3
Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]
Wielded in both hands, the Gilded Mace. Adorned with his Wylder Coat, the Oryx Axe (+6 Atk +3 Def +1 Front Armor) on his back, an Incriminating Hatchet in his belt, and one ration of Mystery Meat tucked away in the pockets.
Souls: 0.5
>>47243833
>>47243846
>Move 1 W
>Inspect the pile of rubble W of me
[A5] Nathan
=Normal=
[STR] 3
[END] 2
[WIL] 2
[PER] 4
[TEK] 7
[SPD] 2
[LUK] 1
[MOV] 3
[FLK] 2
[FRN] 2
[WPN DMG] 12
[EVA] 1
[PIERCE RES] 1
[DODGE] 5
SKILLS:
[Adroit Fighting] Use [TEK] instead of [STR], Heavy weapons don't count
[+2 Assassin Training] Dodging Improved, Improve weapons and exotic weapons usage
RHND: Estoc (Reach:1 Slashing; ATK +3)
LHND: Estoc (Reach:1 Slashing; ATK +3)
ARMOR: Assassin Armor (+1 Pierce Res, +1 EVADE)
>Break the ladder
>Overwatch SW
Str 5
=Atk 10
End 5
=Frn 9
=Flk 7
=Block 5
Will 2
Per 1
Tek 1 (2-1)0
Spd 2
=Mov 4
Luk 2
Souls : 3.5
Weapon Rank 1 : Mace +1
Knight Training 1 : Dodge, Counter, Block, Martial Weaponry
Right Hand : Mace (+3 Atk, +1 Def)
Left Hand : Knight Shield (+2 Frn, +2 Def)
Armor : Knight Armor (+2 Arm, +1 Def)
>>47243846
You there, wait. You mentioned wayward wanderers? If you can provide me truly glorious battles, I will follow.
>Follow the stranger 4 west
>Continue another 4 west
Str: 2, End: 7, Wil: 3, Per: 6
Tek: 2(1), Spd: 4, Luk: 4, Mov: 4
Frn: 9, Flk: 9, Eva: 6
Hands: Hand Axe, Hand Axe
Bag:
Clothes: Wylder Clothes
Training: Wylder Training, Lowly Upbrining
.5 souls
>>47243967
patience young one. some will be leaving the board soon
>>47244255
Stats are outdated, I grabbed the wrong one and didn't notice right away.
Correct sheet.
Str 2 (5-2)
=Atk 7
End 5
=Frn 9
=Flk 7
=Block 5
Will 2
Per 1
Tek 1 (2-1)
Spd 2
=Mov 3
Luk 2
Souls : 4.5
Weapon Rank 1 : Mace +1
Knight Training 1 : Dodge, Counter, Block, Martial Weaponry
Right Hand : Mace (+3 Atk, +1 Def)
Left Hand : Knight Shield (+2 Frn, +2 Def)
Armor : Knight Armor (+2 Arm, +1 Def)
>>47243967
New players on their first life can join in without tossing cap.
Rolled 4, 6, 4, 4, 4, 4, 1, 3, 5, 5, 2, 2, 5, 2, 3, 2 = 56 (16d6)
>Draw Heat
>Cast Fireball at nearest hollow
[Wyzarde] Jenny
STR : 1 , END : 1 , WILL : 1 (5-4) , PER : 4 (7-3) , TEK : 7 , SPD : 2 , LUK 4
MOV : 3 , FRN : 1 , FLK : 1 , CAST : 2 , RES : 1, PYRO : 3 , HEAT : 0 , META : 1 , SOULS : 9.6
Wyzarde:
Minor Study 4 : Pyro +3, Meta +1
Wizard Training 1 : Cast +1, Observe +1, Resist +1, Read Scrolls
Pyromancy: Draw Heat, Fireball, Ignite
Metamagic : Counterspell
Right Hand : White Birch Wand (Atk +1, Cast +1)
Rolled 2, 3, 2, 3, 6, 6 = 22 (6d6)
>>47244920
Oh really? Thanks.
Rolled 1, 3 = 4 (2d6)
>>47244992
Neat, some sixes.
STR: 1
END: 2
WIL: 1
PER: 2
TEK:
SPD:
LUK: 2
>>47244992
Gotta roll some more dice there
>Move 2W,2N
>Move 1N,3E
Wylder Hetros
=Status:Chaotic=
Str:2
=>Rng: 4 (2 + 2)
End:2
=>Frn Armor: [2]
=>Flk Armor: [2]
Wil:1
==> Resist 1 + 1 = [2]
Per:11
=>Dmg:13 (11+1+1)
Tek: 5 (2+3knockup)
Spd:4 (2+1Knockup)
=>Mov: 4 (2+(2+1)/2)
=>Eva:11 (2+2+2+2+3)
Luk:5
=Equipment=
Soul:1.0
Hands: Long Bow (Str Rng+Prof*2, Per Dmg, +1Atk)
>12 arrows
Armor:Wylder Coat (+2Eva,+1Res)
=Traits=
Wyld Survival (Take Turk to knockup a wound with Per or Tek, use food to knockup a different stat as well)
Wylder Training+1 (Dodging, Scouting, Thrown Weapons, Common Weapons)
Adaptive Attunement (3+ is a success when rolling Tek in the current area (1st Map))
Rolled 6, 1, 6, 2, 2, 1 = 18 (6d6)
>>47245031
Do I add the extra rolls and then divide?
(6+1)/2 and (6+3)/2?
Rolling the second set.
Rolled 3, 1 = 4 (2d6)
>>47245063
More sixes!
>>47245063
add then divide by 2
Sixes also explode, so that would be 6+6+1
>>47245024
The 6s run down on Tek first and then SPD
so in the end you would get
7 and then 2.
Your stats would be either :
2, 3, 2, 3, (6 + 6 + 1), 3
Str 1 End 2 Will 1 Per 2, Tek 7, Spd 2 Luk 3
(6 + 1), (6 + 2), 2, 1, 3, 1
Str 4 End 4 Will 1 Per 1 Tek 2 Spd 1 Luk 5
Rolled 3, 2, 6, 4, 6, 1, 3, 6, 4, 4 = 39 (10d6)
>Move 2S, 1W
>Face E
>Healing Pulse on the Red Lady
"I hope you find peace."
Pompei the Cleric
Str:2
-Atk : 4
End:3
-Front : 3
-Flank : 3
Wil:9
Per:2
Tek:1
Spd:2
-Move: 3
Luk: 4
Divinities : 2
Healing : 1
Resistance : 2
Strike Res : 1
Prayer : 1
Souls : 0.8
Gaia of the Blue Moon
- Healing Pulse: [Will Success] is used to remove damage from one stat.
- Thoom : All adjacent targets are knocked back [Will Success] vs [Will Res.] tiles. Targets recieve striking damage if the impact hard objects.
Right Hand : Staff (Atk 2, Def 2, Reach+1)
Armor : Cleric Garb (Resistance +1, Strike Res. +1)
>>47245135
Thanks for the help.
I'll take the first array and become an Assassin.
Another shadow joins the ranks.
[Assassin] Edmund - Rank 1
STR: 1
END: 3 [2+1]
=3 Front
=3 Flank
WIL: 1
PER: 3 [2+1]
TEK: 8 [7+1]
=ATK: 13 [8+3+2]
=Parry: 13 [8+3+2]
SPD: 3 [2+1]
=Dodge: 6 [3+1+2]
=MOV: 4 [2+2]
LUK: 3
Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Estoc (Reach 1, Slashing, Hit +3)
Adorned : Assassin Armor (Piercing Res 1, Evasion 1)
Souls : ?
Adroit Fighting (Use TEK instead of STR)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)
>>47243833
Would designations like like [A1] be helpful in processing?
".........Trisha.........keep running........."
>Overwatch Spear [11]
>Parry Estoc [12]
Scann Spear/ Estoc Assassin
STR 2 FRT ARM 8
END 8 FLK ARM 8
WIL 2 ATT/PRY 11/12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 4
LUK 4
Skills: Adroit Fighting; Assassin Training
RHnd: Spear (Reach: 3; Piercing; ATK +2; DEF +1)
LHnd: Estoc (Reach: 1 Slashing; ATK +3)
Armor: (Pierce RES +1; +1 EVA)
Souls: 5.0 (Including mine. I won't let go >:U)
Inventory: Round Shield (DEF +2; FRN +1)
Misc: possess the Lover's memories
>>47245448
Your name determines your crest. This action is invalid by the way.
>>47245448
stupid trip
>>47245469
What's wrong with it? Should it be
>overwatch spear W [11]
>prepare parry estoc
???
Rolled 6, 5, 1, 1, 1, 3, 5, 6, 1, 2, 2, 2, 6, 3, 3, 4, 2 = 53 (17d6)
>>47243833
>Attack Red Lady
>Parry South (17)
Str: 3
End: 3
Wil: 3
Per: 3
Tek: 12
Spd: 7
Luk: 4
MOV: 6
FLK: 3
FRN: 3
WPN DMG: 17
EVA: 1
Pierce RES: 1
Dodge: 10
Skills: Adroit Fighting; 2 Assassin Training
Souls 1.5
RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Estoc (Reach: 1 Slashing; ATK +3; )
Armor: (Pierce RES +1; +1 EVA)
>>47245563
unnamed actions are invalid even if its a bot it needs a trip.
>>47243833
>>47245718
I think I got it this time.
>Overwatch Spear [11]
>Parry Estoc [12]
Scann Spear/ Estoc Assassin
STR 2 FRT ARM 8
END 8 FLK ARM 8
WIL 2 ATT/PRY 11/12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 4
LUK 4
Skills: Adroit Fighting; Assassin Training
RHnd: Spear (Reach: 3; Piercing; ATK +2; DEF +1)
LHnd: Estoc (Reach: 1 Slashing; ATK +3)
Armor: (Pierce RES +1; +1 EVA)
Souls: 5.0 (Including mine. I won't let go >:U)
Inventory: Round Shield (DEF +2; FRN +1)
Misc: possess the Lover's memories
Rolled 4, 6, 3, 2, 6, 4, 5, 5 = 35 (8d6)
>>47243833
>Fire on the red lady
Str: 2
End: 1
Wil: 3
Per: 6
Tek: 2
Spd: 2
Mov: 4
Luck: 5
Right hand: Long Bow (Rng: 6)
Left hand:
Armour: Wylder Coat (+2 Eva, +1 res)
Bag: Arrows x21, mystery meat x2
Souls: 5.3
Wyld Survival, Wylder Training
>>47243833
>Move 3 spaces via,1S, 2E
>Move 1E
Str:4
End:6
Wil:3
Per:5
Tek:2
Spd:1
Move: 3
Luk: 2
Right Hand: Mace Atk3/Def1 (total attack: 8 (4+3+1) )
Left Hand: Torch
Back: Shield Def2/FrnA1
Armour: Arm2/Def1
FlkArmor: 8 (6+2)
FrnArmor: 10 (6+2+2)
Def: 4 (1+2+1)
+1 Weapon Rank with Swords (attack 6+wpn)
+1 Knight Training
"I'll be right back"
>Move 3W, 1N, 1W to the Pyre
>-Reload on souls.
==Cleric 'Politely Admonish The Heretic' Boyle==
STR: 1/3
- Atk 5, def 2, rch 1
END: 5
- FLK: 5
- FRN: 5
WIL: 7/10
- Res 8/10
PER: 3
TEK: 1
SPD: 1
- MOV: 3
LUK: 5
Soul 0.2
[Faith]: Gala of the Blue Moon
- (.2) Healing Pulse - [WIL Success] to remove stat wounds from a single stat. (Damages undead)
- (.3) Thoom - Adjacent targets knocked back [WIL Success - WIL Resist] Tiles. Targets recieve striking damage if they collide with hard objects.
[Cleric Training]
- +1 to Healing/Resistance/Prayer
Right Hand: Staff (+2 ATK/+2 DEF/+1 RCH)
Left Hand: Assassin's Buckler (+1 DEF/+1 FRN A.)
Adorned: Cleric Garb (+1 RES/Strike Resist)
>>47243833
>Solomon mutters a prayer as he steps into the darkness.
>move 2S 4E
Solomon, Cleric on his 1st rank
STR: 1
END: 3
- FLK: 3
- FRN: 3
WIL: 4
PER: 2
TEK: 3
SPD: 1
- MOV: 3
LUK: 3
[Faith]: The Twin Apollos
- Radiant Warmth: PER RNG is "lit", [Divinities of the Star] succeed on 3's
- Radiant Judge: Chaotic or Heretical creatures get WIL damaged in PER RNG
[Cleric Training]
- +1 to Healing/Resistance/Prayer
Right Hand: Mace (+3 ATK/+1 DEF)
Left Hand: Book
Adorned:
- Cleric Garb (+1 RES)
- Unbroken Birb Skull (Absorbs 1 DMG)
Bag:
- Dirty Notes
- Essenced Potion
- Cloudy Mixture x2
- Book of the Last Light
- Abalathian Orders of Cleansing
- Chipped Replica Carving
- Unid. Badee
- Bottled Essence
Souls: 0.1
bumpin
Rolled 1, 4, 4, 3, 5, 6, 5, 2, 4, 2 = 36 (10d6)
>>47243833
At. Last.
>>47245046
Thankee for moving out of my way, Master Huntsman.
Now I do believe this pit has finally neared its end. I see the monstrous pile of the dead amass and I shall stand for it no longer! This place needs a cleansing and I shall provide.
Begone!
>Cast [Heat]
>Cast [Fireball] direct S at the large devouring giant creature.
=Status: Chaotic=
Str 1 End 3 Wil 1(1)
Per 3(2) Tek 2(1) Spd 1(1) Luk 1
=Defenses=
Frnt: 3 = [3]
Flk: 3 = [3]
Resist 1+3 = [4]
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Equipment=
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
=Intangibles=
Heat: 30 (4 cast+Critical Flame, crits give 3s)
Soul: 4.9
Rolled 1, 1, 5, 3, 2, 1, 5, 1, 2, 5, 6, 1, 6, 3, 4, 5, 3, 1, 5, 5, 1, 6, 2, 1, 5 = 80 (25d6)
>>47253470
That [Fireball] has +6 heat + 30 heat + 9 dice = 45 dice.
The max you can roll per post is 25.
I will roll 25 of those here, and then reserve the rest of the rolls for bumping thread up-dates or something.
25 / 45 rolled.
Rolled 4, 4, 4, 4, 2, 5, 5, 2, 2, 1, 6, 1, 4, 6, 2, 2, 1, 3, 5, 5 = 68 (20d6)
>>47253503
Well that was awful but no matter I HAVE MORE DICE.
That's 8s and 14 succeses = 6 succeses.
>>47253526
So that's 13+6 = 19 succeses but -3 leaving
>>47253470
16 succeses for a [Fireball]
>>47253587
>Critical Flame, crits give 3s
>>47243833
>move 1 east 2 north and 1 east face north
>climb ladder and if possible 1 east and 3 north
=||==
Null- wylder
=Stats=
STR: 3
END: 3
=Flank:3
=Front:3
WIL: 1
=Res: 2
PER: 8
=Longbow= Damage 8 (STR+Prof*2) Range 8 [19 Arrows]
TEK: 1
SPD: 2
=Move: 4
=Evade: 5
LUK: 2
Skills: Wylder training +1, wyld survival
Items:wylder coat 2+ eva and +1 rst
>>47253912
I am unsure it applies to critical failures however. And a critical is multiple sixes?
>>47253912
But if it does then that is indeed another 5 succeses for this fireball>>47253470 and taking the total to 21 succeses.
THe Red Lady Laid to Rest.
She gives her essence up easily. A comfort she did not think to know.
The Diseased Carcass burns in purifying fire its charred remains ascend ever on high. But the curse lingers still.
Darkness Remains. Darkness Turns.
https://www.youtube.com/watch?v=7ymAvYYgFgE
And in the surface of this ignominious world we accompany our disappointed invaders to their destination... what thrills await !
Rolled 3, 2, 5, 3, 6, 6, 2, 3, 6, 2, 5, 6 = 49 (12d6)
Stats stats.
>>47255142
Forgot my trip
>>47255142
>>47255295
I'm just kidding I don't own these rolls but I decided to steal it so people would learn to use trips and not ghost roll.
> I'm not giving these back. Please learn to use trips.
" Yourname#Yourtrip "
Action Phase...
https://www.youtube.com/watch?v=VOVGumqWQyo
>>47256399
Action Phase.
https://www.youtube.com/watch?v=fP_vw3dfSlI
>>47256399
>Gain souls
>Move South 6
>Parry south (17)
Str: 3
End: 3
Wil: 3
Per: 3
Tek: 12
Spd: 7
Luk: 4
MOV: 6
FLK: 3
FRN: 3
WPN DMG: 17
EVA: 1
Pierce RES: 1
Dodge: 10
Skills: Adroit Fighting; 2 Assassin Training
Souls 9.5
RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Estoc (Reach: 1 Slashing; ATK +3; )
Armor: (Pierce RES +1; +1 EVA)
>>47256399
Ah, finally, back into the light.
>move 6N
>examine Unid. Badee
Solomon, Cleric on his 1st rank
STR: 1
END: 3
- FLK: 3
- FRN: 3
WIL: 4
PER: 2
TEK: 3
SPD: 1
- MOV: 3
LUK: 3
[Faith]: The Twin Apollos
- Radiant Warmth: PER RNG is "lit", [Divinities of the Star] succeed on 3's
- Radiant Judge: Chaotic or Heretical creatures get WIL damaged in PER RNG
[Cleric Training]
- +1 to Healing/Resistance/Prayer
Right Hand: Mace (+3 ATK/+1 DEF)
Left Hand: Book
Adorned:
- Cleric Garb (+1 RES)
- Unbroken Birb Skull (Absorbs 1 DMG)
Bag:
- Dirty Notes
- Essenced Potion
- Cloudy Mixture x2
- Book of the Last Light
- Abalathian Orders of Cleansing
- Chipped Replica Carving
- Unid. Badee
- Bottled Essence
Souls: 0.1
>>47256399
"Trisha......are you saying.......there's a way out...with the rest....What about........... the Gravekeeper?...."
>Move 1E 7N
Scann Spear/ Estoc Assassin
STR 2 FRT ARM 8
END 8 FLK ARM 8
WIL 2 ATT/PRY 11/12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 4
LUK 4
Skills: Adroit Fighting; Assassin Training
RHnd: Spear (Reach: 3; Piercing; ATK +2; DEF +1)
LHnd: Estoc (Reach: 1 Slashing; ATK +3)
Armor: (Pierce RES +1; +1 EVA)
Souls: 5.0 (Including mine. I won't let go >:U)
Inventory: Round Shield (DEF +2; FRN +1)
Misc: possess the Lover's memories
Rolled 8, 10, 9, 8, 4, 10, 3, 8, 4, 10, 8, 1, 6, 2, 6, 10, 1, 9 = 117 (18d10)
>>47256399
>2 more Soul Arrows into the plagued skeletons. RNG 6, 9 dice each, did I learn something about repeating incantations?
Whelk, Wyzarde of their 1st Rank
STR:1
END:1
=Flank:1
=Front:1
WILL:6
=RES:7(+1)
PER:3
TEK:3
SPD:1
=MOV:3
LUK:2
Souls: 4.6
Wyzarde Training: +1 Casting/Res/Observation can study any scrolls
Minor Study: Ectomancy 1
Minor Study: Metamagicks 1
Soul Arrow: RNG 6, 9 dice(Will+Training+Ectomancy+Wand)
Backwards and Forwards: Succeed on 3, uncounterable, spell costs extra action
White Birch Wand: +1 ATK, +1 CAS
Rolled 3, 1, 4, 5, 2, 5, 1, 2, 3, 1, 3, 5, 4, 3, 6, 6, 4, 1 = 59 (18d6)
>>47256745
I'm dumb those were d10s. Sorry. Rerolling with d6s.
>>47256705
" The Gravekeeper... likely lost or consumed by their post. We should make haste back to Dias and inform the Order at once. I'll not bring uninvolved souls to such an onerous duty when all our lives are in danger. And- what'sthat light ? "
>>47256399
Draugr? Or perhaps vættir. Stálmær wasn't sure. She looked from one person to the next, taking a step back. "For who do you fight?," she called out.
>Overwatch counterattack throw torch if attacked
>Followed by overwatch equip shield
Str:4
End:6
Wil:3
Per:5
Tek:2
Spd:1
Move: 3
Luk: 2
Right Hand: Mace Atk3/Def1 (total attack: 8 (4+3+1) )
Left Hand: Torch
Back: Shield Def2/FrnA1
Armour: Arm2/Def1
FlkArmor: 8 (6+2)
FrnArmor: 10 (6+2+2)
Def: 4 (1+2+1)
+1 Weapon Rank with Swords (attack 6+wpn)
+1 Knight Training
Rolled 2, 3, 2, 1, 1, 4, 2, 4, 1, 2, 4, 5, 3, 5, 1, 3, 4, 6 = 53 (18d6)
>>47255429
All-right then, vatcher in the void.
Rolled 1, 4, 4, 1, 6, 2, 3, 5, 5 = 31 (9d6)
>>47256841
Well, that should be taking care of that particular issue. That's right! Be cleansed in the burning fury, and well be thee on your way to a different place.
My old instructor used to tell me that fire didn't burn. Evidently, my old instructor did not apply enough heat to the issue. The answer is the burning fury! but yet more pestilence lingers in the swamps belong.
Oh, no matter.
Burn it all clean.
>Move 1S
>[Fireball] towards the skeleton-tentacles 4SE
=Status: Chaotic=
Str 1 End 3 Wil 1(1)
Per 3(2) Tek 2(1) Spd 1(1) Luk 1
=Defenses=
Frnt: 3 = [3]
Flk: 3 = [3]
Resist 1+3 = [4]
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Equipment=
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
=Intangibles=
Heat: 0
Soul: 4.8
>>47256399
>Move 3 N
>Equip Red Hood
>Store wylder coat around waist
Str: 2
End: 1
Wil: 3
Per: 6
Tek: 2
Spd: 2
Mov: 4
Luck: 5
Right hand: Long Bow (Rng: 6)
Left hand:
Armour: Red Hood (+1 mov per 2 wounds)
Bag: Arrows x20, mystery meat x2, Wylder Coat (+2 Eva, +1 res)
Souls: 14.3
And also as I, Rabbitsfoot, purged the ghastlly giant from this domian I would like to assert my dominion of this detritus filled charnel pit of the damned.
From now on you may all address me as Pitlord Rabbit. Lord Rabpit, if you please.
This soggy sanctum shall become a learning place for the scholarly, just as soon as we partake in some minor re-decorations.
Should any of you louts wish to challenge my ultimate authority over this body filled crevice and all the sodden, soggy rotten limbs within, please let me know so that I may laugh haughtily.
>>47256425
>Move 1S 5W
>-Face W
[A5] Nathan
=Normal=
[STR] 3
[END] 2
[WIL] 2
[PER] 4
[TEK] 7
[SPD] 2
[LUK] 1
[MOV] 3
[FLK] 2
[FRN] 2
[WPN DMG] 12
[EVA] 1
[PIERCE RES] 1
[DODGE] 5
SKILLS:
[Adroit Fighting] Use [TEK] instead of [STR], Heavy weapons don't count
[+2 Assassin Training] Dodging Improved, Improve weapons and exotic weapons usage
RHND: Estoc (Reach:1 Slashing; ATK +3)
LHND: Estoc (Reach:1 Slashing; ATK +3)
ARMOR: Assassin Armor (+1 Pierce Res, +1 EVADE)
The fight continues?
>>47256928
"For my self of course. W'at ozer reason is zere to fig't?"
>>47257359
"Indeed it does, mon ami! W'at more zee Red Lady, she has been put to rest one last time."
>>47257461
Do they always respond such when you ply your armorous words, the femme feroces? Oh Jean. Your Charlotte must be a drowsy woman indeed.
Pray excuse me I musts reacquire my arm.
>>47257461
Stálmær shook her head and started backing away. "Everyone has their reason. Yours is not mine."
>>47256399
>>47256928
Overriding
>Overwatch counterattack throw torch if attacked
>Followed by overwatch attack with mace if an attacker is within reach -otherwise equip shield.
>>47257519
"Haha, non, mon ami. Mon petite Charlotte knows 'ow to pace 'er self. Dearest Josephine on zee ozer 'and does not know zee meaning of restraint. S'e is often quite ex'austed indeed."
>>47257668
"Of course not, I am not you. So it stands to reason zat you fig't for yourself instead. Now, now, no need to be so timid ma dame. I do not bite...unless invited to of course. Or payed to I suppose, zough I would probably c'arge triple for zat."
>>47256399
>Move 1N, 5E
==Cleric 'Politely Admonish The Heretic' Boyle==
STR: 1/3
- Atk 5, def 2, rch 1
END: 5
- FLK: 5
- FRN: 5
WIL: 7/10
- Res 8/10
PER: 3
TEK: 1
SPD: 1
- MOV: 3
LUK: 5
Soul 4.2
[Faith]: Gala of the Blue Moon
- (.2) Healing Pulse - [WIL Success] to remove stat wounds from a single stat. (Damages undead)
- (.3) Thoom - Adjacent targets knocked back [WIL Success - WIL Resist] Tiles. Targets recieve striking damage if they collide with hard objects.
[Cleric Training]
- +1 to Healing/Resistance/Prayer
Right Hand: Staff (+2 ATK/+2 DEF/+1 RCH)
Left Hand: Assassin's Buckler (+1 DEF/+1 FRN A.)
Adorned: Cleric Garb (+1 RES/Strike Resist)
Rolled 1, 6, 1, 5, 2, 2, 1, 1 = 19 (8d6)
>>47256425
One must start somewhere, but first let us actually get to this camp of yours.
>Move 1 south, 2 west
>Slash at the hooded skeleton
Str: 2, End: 7, Wil: 3, Per: 6
Tek: 2(1), Spd: 4, Luk: 4, Mov: 6
Frn: 9, Flk: 9, Eva: 6
Hands: Hand Axe, Hand Axe
Bag:
Clothes: Wylder Clothes
Training: Wylder Training, Lowly Upbrining
.5 souls
>>47256399
>Move 4E
>Move 4N
Wylder Hetros
=Status:Chaotic=
Str:2
=>Rng: 4 (2 + 2)
End:2
=>Frn Armor: [2]
=>Flk Armor: [2]
Wil:1
==> Resist 1 + 1 = [2]
Per:11
=>Dmg:13 (11+1+1)
Tek: 5 (2+3knockup)
Spd:4 (2+1Knockup)
=>Mov: 4 (2+(2+1)/2)
=>Eva:11 (2+2+2+2+3)
Luk:5
=Equipment=
Soul:1.0
Hands: Long Bow (Str Rng+Prof*2, Per Dmg, +1Atk)
>12 arrows
Armor:Wylder Coat (+2Eva,+1Res)
=Traits=
Wyld Survival (Take Turk to knockup a wound with Per or Tek, use food to knockup a different stat as well)
Wylder Training+1 (Dodging, Scouting, Thrown Weapons, Common Weapons)
Adaptive Attunement (3+ is a success when rolling Tek in the current area (1st Map))
>>47257811
She bobbed her chin once at the ötlending. "If it means anything to you, I fight for Æsir and Vanir to gain entry to the Golden Halls."
Rolled 5, 5, 4, 1, 6, 6, 2, 2, 5, 2, 2, 5, 4, 5, 2 = 56 (15d6)
>DICE ARE REQUIRED.
>>47258572
WE LIVE.
4 STR 3 END 2 WILL
3 PER 7 TEK 2 SPD
2 LUK
FRN: 3
FLK: 3
RES:3
6x THROWING KNIVES
RNG 5, TEK DMG THROWN, STR DMG SLASHED, +1 ATK +1 DEF
WYLD SURVIVAL: KNOCKUP WOUNDS WITH PER OR TEK
WYLDER TRAINING: +1 DODGING, SCOUTING, THROWN OR COMMON WEAPONS
WYLDER COAT: +2 EVA, +1 RES
2x MYSTERY MEATS
>Move 5N, 1W
>Face N
Hold yer fire. We are not mindless, nor do we bear the plague!
[Assassin] Loka
=Hallowed=
Str : 2
End : 3
=3 Front
=3 Flank
Will : 1
Per : 2
Tek : 7
=Atk : 12 (7+3+2)
=Parry : 12 (7+3+2)
Spd : 2
=Dodge : 5 (2+1+2)
=Mov : 3 (2+1)
Luck : 3
Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Estoc (Reach 1, Slashing, Hit +3)
Adorned : Assassin Armor (Piercing Res 1, Evasion 1)
Souls : 9.5
Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)
>>47258510
"I visited a place called ze Golden 'alls once. It was razer disappointing to be 'onest. Sough I doubt are speaking of zat place."
Phase Ends in 2h
Rolled 4, 2, 2, 1, 5, 6, 4, 4, 1, 6, 3, 4 = 42 (12d6)
>Move 1E, 2S
>Fireball Hollow south.
[Wyzarde] Jenny
STR : 1 , END : 1 , WILL : 1 (5-4) , PER : 4 (7-3) , TEK : 7 , SPD : 2 , LUK 4
MOV : 3 , FRN : 1 , FLK : 1 , CAST : 2 , RES : 1, PYRO : 3 , HEAT : 0 , META : 1 , SOULS : 10.8
Wyzarde:
Minor Study 4 : Pyro +3, Meta +1
Wizard Training 1 : Cast +1, Observe +1, Resist +1, Read Scrolls
Pyromancy: Draw Heat, Fireball, Ignite
Metamagic : Counterspell
Right Hand : White Birch Wand (Atk +1, Cast +1)
>>47256399
"Haah... A valiant fight! A fine showing indeed! I only wish Gilda was alive to witness our victory. Rest well, old friend."
>Move 1E 2N
>Lay Gilda to [Rest]
Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 12/13
-RES: 14/15
PER: 2
TEK: 2
SPD: 2
-MOV: 3
LUK: 6
Souls:: 18.5
[Faith] 1: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training] 1: +1 to Heal/RES/Prayer
Upsidown Biblos [Luna the 2nd Light]:
- ? - Waxing Light: Heal all stats by 1
- ? - Waking Dream: Resurrect vessel during rest
Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES
>Overwatch SW
Str 2 (5-2)
=Atk 7
End 5
=Frn 9
=Flk 7
=Block 5
Will 2
Per 1
Tek 1 (2-1)
Spd 2
=Mov 3
Luk 2
Souls : 4.5
Weapon Rank 1 : Mace +1
Knight Training 1 : Dodge, Counter, Block, Martial Weaponry
Right Hand : Mace (+3 Atk, +1 Def)
Left Hand : Knight Shield (+2 Frn, +2 Def)
Armor : Knight Armor (+2 Arm, +1 Def)
>>47258948
Stálmær said nothing, shifting another foot back. There didn't appear to be answers to be had here.
So the Lady lies dead. A wonder if anyone would pay for the deed.
>take 1 damage to Str
>absorb 4 soul (why not 8?)
>move 11n, 1e
>Ask the shady merchant what memories (or arms) he might sell to an assassin
Str : 2-1 = [1]
End : 8
=8+1 [9] Front
=8+1 [9] Flank
Will : 3-2 = [1]
Per : 3-2 = [1]
Tek : 5-4 = [1]
Spd : 9
=Evasion : 13 (9+2+2)
=Mov : 7 (5+2)
=Estoc 14 (9+3+2)
Luck : 6
Right Hand : Estoc (+3, rch 1)
Adorned : Ceremonial Armor (+1 Armor)
Souls : 10.7
Lowly Upbringing
Assassin Training 2 (Improved Dodge, Exotic Weaponry, Common)
>Move 5S, 1W
Pompei the Cleric
Str:2
-Atk : 4
End:3
-Front : 3
-Flank : 3
Wil:9
Per:2
Tek:1
Spd:2
-Move: 3
Luk: 4
Divinities : 2
Healing : 1
Resistance : 2
Strike Res : 1
Prayer : 1
Souls : 8.6
Gaia of the Blue Moon
-0.2 Healing Pulse: [Will Success] is used to remove damage from one stat.
-0.3 Thoom : All adjacent targets are knocked back [Will Success] vs [Will Res.] tiles. Targets recieve striking damage if the impact hard objects.
Right Hand : Staff (Atk 2, Def 2, Reach+1)
Armor : Cleric Garb (Resistance +1, Strike Res. +1)
>>47256425
>Move 3W
>Block NorthWest
Venator Wylder of their 1st Rank.
=Hollow=
STR: 4 (2-1+3t)
=Gilded Mace= (8 Atk) [4 Atk, +2 Def]
END: 1 (3-2)
=Flank: 3 (3+2w-2)
=Front: 3 (3+2w-2)
WIL: 1 (3-2)
=Res: 2 (4-2)
PER: 1 (11-10)
TEK: 1 (2-1)
SPD: 2
=Move: 3 (2+2+4t)
=Evade: 4 (1+2+2+4t)
LUK: 3
Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]
Wielded in both hands, the Gilded Mace (+4 Atk, +2 Def). Adorned with his Wylder Coat, the Oryx Axe (+6 Atk, +3 Def, +1 Front Armor) on his back, an Incriminating Hatchet in his belt, and one ration of Mystery Meat tucked away in the pockets.
Souls: 0.5
PVP notes and considerations.
As you know this would potentially be the truest PVE game to occur in skirmish format. But i have no intention of changing rules because the current rules already work. IN any case these are some provisions we WILL be observing when indeed players begin to fight each other.
>Post Order determines initiative.
>When the first blow is dealt even if it misses; PVP begins. When this occurs;
-POST CORRECTIONS ARE DISABLED FOR ALL PLAYERS IN THE AREA UNTIL PEACE IS DECLARED.
> SR will not wait on all involved parties to post after phase is declared over.
>>47262466
THe First Truest**********
>>47262466
>>47262472
>THe First Truest PvP**
FTFY
>>47262606
Player versus Everyone is accurate.
>>47262678
Fair enough
Darkness Phase.
https://www.youtube.com/watch?v=UcoLNTG1tTo
https://www.youtube.com/watch?v=NZ0GSuYEF-o
Action Phase...
https://www.youtube.com/watch?v=WkmXhJH4J84
" TCH Pierce the flank ! I do not care for these arrows !"
>>47263456
>Move 3W
>Move 3W
Str:4
End:6
Wil:3
Per:5
Tek:2
Spd:1
Move: 3
Luk: 2
Right Hand: Mace Atk3/Def1 (total attack: 8 (4+3+1) )
Left Hand: Torch
Back: Shield Def2/FrnA1
Armour: Arm2/Def1
FlkArmor: 8 (6+2)
FrnArmor: 10 (6+2+2)
Def: 4 (1+2+1)
+1 Weapon Rank with Swords (attack 6+wpn)
+1 Knight Training
Rolled 4, 6, 3, 5, 2, 3, 4, 3 = 30 (8d6)
>>47263464
>Move 1W
>Attack the adjacent enemy (hollow?) with Gilded Mace (8 Atk)
"I may be weakened, but at least I can keep your back safe."
>Venator Wylder of their 1st Rank.
>=Hollow=
>STR: 4 (2-1+3t)
>=Gilded Mace= (8 Atk) [4 Atk, +2 Def]
>END: 1 (3-2)
>=Flank: 3 (3+2w-2)
>=Front: 3 (3+2w-2)
>WIL: 1 (3-2)
>=Res: 2 (4-2)
>PER: 1 (11-10)
>TEK: 1 (2-1)
>SPD: 2
>=Move: 3 (2+2+4t)
>=Evade: 4 (1+2+2+4t)
>LUK: 3
>Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
>Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]
>Wielded in both hands, the Gilded Mace (+4 Atk, +2 Def). Adorned with his Wylder Coat, the Oryx Axe (+6 Atk, +3 Def, +1 Front Armor) on his back, an Incriminating Hatchet in his belt, and one ration of Mystery Meat tucked away in the pockets.
>Souls: 0.5
Rolled 2, 5, 5, 2, 2, 4, 6, 5, 4, 2, 6, 6 = 49 (12d6)
>>47263456
>>47263464
>Move 1S 2W
>Attack the W enemy
[A5] Nathan
=Normal=
[STR] 3
[END] 2
[WIL] 2
[PER] 4
[TEK] 7
[SPD] 2
[LUK] 1
[MOV] 3
[FLK] 2
[FRN] 2
[WPN DMG] 12
[EVA] 1
[PIERCE RES] 1
[DODGE] 5
SKILLS:
[Adroit Fighting] Use [TEK] instead of [STR], Heavy weapons don't count
[+2 Assassin Training] Dodging Improved, Improve weapons and exotic weapons usage
RHND: Estoc (Reach:1 Slashing; ATK +3)
LHND: Estoc (Reach:1 Slashing; ATK +3)
ARMOR: Assassin Armor (+1 Pierce Res, +1 EVADE)
>>47263456
>Move 1 W, 2 N
>Move 2 N
>Ask Merchant for archer related memories
"Merchant, I'm wondering what sorts of wears you can offer this lass of a Ranger?"
Str: 2
End: 1
Wil: 3
Per: 6
Tek: 2
Spd: 2
Mov: 3
Luck: 5
Right hand: Long Bow (Rng: 6)
Left hand:
Armour: Red Hood (+1 mov per 2 wounds)
Bag: Arrows x20, mystery meat x2, Wylder Coat (+2 Eva, +1 res)
Souls: 14.3
Wyld Survival, Wylder Training
>>47256425
>>47263456
"Loka.... lead Trisha away.... Trisha if you can spare a blessing.... I'll hold back these fiends...."
>-ask Trisha to give my Gaia's blessing (that one shield buff that negates attacks. Can't remember the name)
>move 4N
>ready dodge 1S 3W
>-face E after dodge IF it initiates
Scann Spear/ Estoc Assassin
STR 2 FRT ARM 8
END 8 FLK ARM 8
WIL 2 ATT/PRY 11/12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 4
LUK 4
Skills: Adroit Fighting; Assassin Training
RHnd: Spear (Reach: 3; Piercing; ATK +2; DEF +1)
LHnd: Estoc (Reach: 1 Slashing; ATK +3)
Armor: (Pierce RES +1; +1 EVA)
Souls: 5.0 (Including mine. I won't let go >:U)
Inventory: Round Shield (DEF +2; FRN +1)
Misc: possess the Lover's memories
>>47263155
>>47258761
My last action was missed I believe.
>>47264121
continue movement from assumed space.
>>47264141
Thanks
>>47263962
I will not leave you behind, through these doors lies friends. Trisha will be safe.
Trisha, the Lair of the Red Lady lies empty. Take cover there. If these miscreants indeed prove ill-willed you best be out of the line of fire.
>Move 3N
>Prepare to Dodge 1 NE, 1N
[Assassin] Loka
=Hallowed=
Str : 2
End : 3
=3 Front
=3 Flank
Will : 1
Per : 2
Tek : 7
=Atk : 12 (7+3+2)
=Parry : 12 (7+3+2)
Spd : 2
=Dodge : 5 (2+1+2)
=Mov : 3 (2+1)
Luck : 3
Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Estoc (Reach 1, Slashing, Hit +3)
Adorned : Assassin Armor (Piercing Res 1, Evasion 1)
Souls : 9.5
Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)
>>47263456
>Move 2E, 1N, 1E, 2N
>-Climb the ladder
"That's nice armour you gots there, does it belong to anyone?
==Cleric 'Politely Admonish The Heretic' Boyle==
STR: 1/3
- Atk 5, def 2, rch 1
END: 5
- FLK: 5
- FRN: 5
WIL: 10/10
- Res 11/11
PER: 3
TEK: 1
SPD: 1
- MOV: 3
LUK: 5
Soul 4.2
[Faith]: Gala of the Blue Moon
- (.2) Healing Pulse - [WIL Success] to remove stat wounds from a single stat. (Damages undead)
- (.3) Thoom - Adjacent targets knocked back [WIL Success - WIL Resist] Tiles. Targets recieve striking damage if they collide with hard objects.
[Cleric Training]
- +1 to Healing/Resistance/Prayer
Right Hand: Staff (+2 ATK/+2 DEF/+1 RCH)
Left Hand: Assassin's Buckler (+1 DEF/+1 FRN A.)
Adorned: Cleric Garb (+1 RES/Strike Resist
Someone move me toward the exit pls
>Move 2N, 4E
Str 2 (5-2)
=Atk 7
End 5
=Frn 9
=Flk 7
=Block 5
Will 2
Per 1
Tek 1 (2-1)
Spd 2
=Mov 3
Luk 2
Souls : 5.0
Weapon Rank 1 : Mace +1
Knight Training 1 : Dodge, Counter, Block, Martial Weaponry
Right Hand : Mace (+3 Atk, +1 Def)
Left Hand : Knight Shield (+2 Frn, +2 Def)
Armor : Knight Armor (+2 Arm, +1 Def)
>>47263456
>Move south 1
>Parry East (17)
Str: 3
End: 3
Wil: 3
Per: 3
Tek: 12
Spd: 7
Luk: 4
MOV: 6
FLK: 3
FRN: 3
WPN DMG: 17
EVA: 1
Pierce RES: 1
Dodge: 10
Skills: Adroit Fighting; 2 Assassin Training
Souls 9.5
RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Estoc (Reach: 1 Slashing; ATK +3; )
Armor: (Pierce RES +1; +1 EVA)
>Move 2N, 4E
[Wyzarde] Jenny
STR : 1 , END : 1 , WILL : 1 (5-4) , PER : 4 (7-3) , TEK : 7 , SPD : 2 , LUK 4
MOV : 3 , FRN : 1 , FLK : 1 , CAST : 2 , RES : 1, PYRO : 3 , HEAT : 0 , META : 1 , SOULS : 11.2
Wyzarde:
Minor Study 4 : Pyro +3, Meta +1
Wizard Training 1 : Cast +1, Observe +1, Resist +1, Read Scrolls
Pyromancy: Draw Heat, Fireball, Ignite
Metamagic : Counterspell
Right Hand : White Birch Wand (Atk +1, Cast +1)
Rolled 6, 4, 4, 5, 5, 6, 2, 6, 3, 5 = 46 (10d6)
>Healing Pulse on Becka's Strength.
Pompei the Cleric
Str:2
-Atk : 4
End:3
-Front : 3
-Flank : 3
Wil:9
Per:2
Tek:1
Spd:2
-Move: 3
Luk: 4
Divinities : 2
Healing : 1
Resistance : 2
Strike Res : 1
Prayer : 1
Souls : 8.6
Gaia of the Blue Moon
-0.2 Healing Pulse: [Will Success] is used to remove damage from one stat.
-0.3 Thoom : All adjacent targets are knocked back [Will Success] vs [Will Res.] tiles. Targets recieve striking damage if the impact hard objects.
Right Hand : Staff (Atk 2, Def 2, Reach+1)
Armor : Cleric Garb (Resistance +1, Strike Res. +1)
>>47263456
Ah, excuse me, if I could just - squeeze past - thank you, my friend.
>move 5N1E
Solomon, Cleric on his 1st rank
STR: 1
END: 3
- FLK: 3
- FRN: 3
WIL: 4
PER: 2
TEK: 3
SPD: 1
- MOV: 3
LUK: 3
[Faith]: The Twin Apollos
- Radiant Warmth: PER RNG is "lit", [Divinities of the Star] succeed on 3's
- Radiant Judge: Chaotic or Heretical creatures get WIL damaged in PER RNG
[Cleric Training]
- +1 to Healing/Resistance/Prayer
Right Hand: Mace (+3 ATK/+1 DEF)
Left Hand: Book
Adorned:
- Cleric Garb (+1 RES)
- Unbroken Birb Skull (Absorbs 1 DMG)
Bag:
- Dirty Notes
- Essenced Potion
- Cloudy Mixture x2
- Book of the Last Light
- Abalathian Orders of Cleansing
- Chipped Replica Carving
- Unid. Badee
- Bottled Essence
Souls: 0.1
>>47263456
"Hmmmm...
Mmmmm...
Oh-hoh! It seems we're not out of danger yet! This Cleric of Katerine will humbly provide his assistance!"
>Move 6S
Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 12/13
-RES: 14/15
PER: 2
TEK: 2
SPD: 2
-MOV: 3
LUK: 6
Souls:: 19.5
[Faith] 1: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training] 1: +1 to Heal/RES/Prayer
Upsidown Biblos [Luna the 2nd Light]:
- ? - Waxing Light: Heal all stats by 1
- ? - Waking Dream: Resurrect vessel during rest
Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES
>>47264313
"I was hoping.........you would run......in there first..........so that we know it's.........safe....."
Dibs on that armour if no one else wants it.
>>47268263
Talking about the armor in the NE near the exit? Feel free to use it.
Rolled 5, 1, 1, 1, 4, 5, 6, 4, 5, 6, 6, 5, 4, 5, 6, 1 = 65 (16d6)
>>47263464
>Turn and attack the skeleton
>If possible, throw an axe at the bow wielding skeleton
Tch, they're in my way and yet more still come.
Str: 2, End: 7, Wil: 3, Per: 6
Tek: 2(1), Spd: 4, Luk: 4, Mov: 6
Frn: 9, Flk: 9, Eva: 6
Hands: Hand Axe,
Bag:
Clothes: Wylder Clothes
Training: Wylder Training, Lowly Upbrining
1.5 souls
Rolled 4, 4, 6, 6, 4 = 24 (5d6)
>>47263456
>Move 4N
>Use Tek to try and call the dog back here. (Remember that 3+ is a success for Tek while in the crypts)
Wylder Hetros
=Status:Chaotic=
Str:2
=>Rng: 4 (2 + 2)
End:2
=>Frn Armor: [2]
=>Flk Armor: [2]
Wil:1
==> Resist 1 + 1 = [2]
Per:11
=>Dmg:13 (11+1+1)
Tek: 5 (2+3knockup)
Spd:4 (2+1Knockup)
=>Mov: 4 (2+(2+1)/2)
=>Eva:11 (2+2+2+2+3)
Luk:5
=Equipment=
Soul:1.0
Hands: Long Bow (Str Rng+Prof*2, Per Dmg, +1Atk)
>12 arrows
Armor:Wylder Coat (+2Eva,+1Res)
=Traits=
Wyld Survival (Take Turk to knockup a wound with Per or Tek, use food to knockup a different stat as well)
Wylder Training+1 (Dodging, Scouting, Thrown Weapons, Common Weapons)
Adaptive Attunement (3+ is a success when rolling Tek in the current area (1st Map))
>>47269519
This is me.
>Move 3 E
>Overwatch Soul Arrow E, 9 dice, 6 RNG
Whelk, Wyzarde of their 1st Rank
STR:1
END:1
=Flank:1
=Front:1
WILL:6
=RES:7(+1)
PER:3
TEK:3
SPD:1
=MOV:3
LUK:2
Souls: 5.1
Wyzarde Training: +1 Casting/Res/Observation can study any scrolls
Minor Study: Ectomancy 1
Minor Study: Metamagicks 1
Soul Arrow: RNG 6, 9 dice(Will+Training+Ectomancy+Wand)
Backwards and Forwards: Succeed on 3, uncounterable, spell costs extra action
White Birch Wand: +1 ATK, +1 CAS
processing begns.
This Turn has officially become
https://youtu.be/RySHDUU2juM
Truly you are a handy salesman, my hooded marchande. So you sell hands? This is a most peculiar dungeon. I will take a hand. Handy. Hue. Hue. I will buy your Dysamon, because it strikes me cheap.
And so for 6 of this soulstuff, what blade might you sell to one such as I? Or sorcery if it goes in the hand.
Perhaps I could even buy two hands and learn the legerdemain of a noble thief.
>Use 3 soul to buy the Heretic's Dysamon? Deamon? Darmon?
>Barter for a Better Estoc or sword or sorcery for the hand.
>Attach the Heretics hand?
>>47268263
I wished to claim the armor as I imagine I will find myself closer to mine quarry than one such as you. If I may, my amis, perhaps you will see fit to trade it for what I wear currently? It is still protective and well plated. It would be a boon. And face to face with the foe perhaps I would be more than you.
Str : 2-1 = [1]
End : 8
=8+1 [9] Front
=8+1 [9] Flank
Will : 3-2 = [1]
Per : 3-2 = [1]
Tek : 5-4 = [1]
Spd : 9
=Evasion : 13 (9+2+2)
=Mov : 7 (5+2)
=Estoc 14 (9+3+2)
Luck : 6
Right Hand : Estoc (+3, rch 1)
Adorned : Ceremonial Armor (+1 Armor)
Souls : 7.7
Lowly Upbringing
Assassin Training 2 (Improved Dodge, Exotic Weaponry, Common)
>>47275692
> You gain the heretic's hand.
> This man doesn't deal in equipment.
Darkness Phase..
https://www.youtube.com/watch?v=RgIWh2VFWjs&index=24&list=PL09977D146BB2D860
" You Tresspass on our Domain , Take Our Sweet Puppums and LET OUT OUR PROPERTY ? OhhhhH~ I find that Quite Brave Of You~ Mmmh "
Percyval: Ah- You've a knack ! I'll cover you whilst I batter those shields !"
https://www.youtube.com/watch?v=3ddYsqRYB98&index=29&list=PL09977D146BB2D860
>>47275946
A merchant solely of memories, then. Excusé. You sold a stone earlier and there was a misunderstanding.
But then there is sale in memories of killing.
There is not much I do not know about the Arts of Murder.
A fine trick it would be to learn some more. We clearly have a need of it. Souls must be laid to rest.
Action Phase
https://www.youtube.com/watch?v=R0VkXB8p6g8&index=44&list=PL09977D146BB2D860
" Boil Boil Toil and Trouble ~! "
" WARGS ! RUN OR FIGHT ! CHOOSE NOW, UNTEMPERED SPIRITS !"
Rolled 2, 5, 3, 2, 4, 4, 4, 1, 1, 2 = 28 (10d6)
>Healing Pulse on Jenny's Will
Pompei the Cleric
Str:2
-Atk : 4
End:3
-Front : 3
-Flank : 3
Wil:9
Per:2
Tek:1
Spd:2
-Move: 3
Luk: 4
Divinities : 2
Healing : 1
Resistance : 2
Strike Res : 1
Prayer : 1
Souls : 8.6
Gaia of the Blue Moon
-0.2 Healing Pulse: [Will Success] is used to remove damage from one stat.
-0.3 Thoom : All adjacent targets are knocked back [Will Success] vs [Will Res.] tiles. Targets recieve striking damage if the impact hard objects.
Right Hand : Staff (Atk 2, Def 2, Reach+1)
Armor : Cleric Garb (Resistance +1, Strike Res. +1)
Turn Ends in 2H. We are entering FAST PROCESSING.
>>47277161
"I do not like ze look of zis room."
>Move East 2 South 2
>Parry North East (17)
Str: 3
End: 3
Wil: 3
Per: 3
Tek: 12
Spd: 7
Luk: 4
MOV: 6
FLK: 3
FRN: 3
WPN DMG: 17
EVA: 1
Pierce RES: 1
Dodge: 10
Skills: Adroit Fighting; 2 Assassin Training
Souls 9.5
RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Estoc (Reach: 1 Slashing; ATK +3; )
Armor: (Pierce RES +1; +1 EVA)
>Move 2W, 1N
>Drop 1 Estoc, pick up sword NW
>Parry N
[Assassin] Loka
=Hallowed=
Str : 2
End : 3
=3 Front
=3 Flank
Will : 1
Per : 2
Tek : 7
=Atk : 12 (7+3+2)
=Parry : 12 (7+3+2)
Spd : 2
=Dodge : 5 (2+1+2)
=Mov : 3 (2+1)
Luck : 3
Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Estoc (Reach 1, Slashing, Hit +3)
Adorned : Assassin Armor (Piercing Res 1, Evasion 1)
Souls : 9.5
Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)
>Move 3E
>Overwatch Soul Arrow E, 9 Dice, 6 RNG
Whelk, Wyzarde of their 1st Rank
STR:1
END:1
=Flank:1
=Front:1
WILL:6
=RES:7(+1)
PER:3
TEK:3
SPD:1
=MOV:3
LUK:2
Souls: 5.1
Wyzarde Training: +1 Casting/Res/Observation can study any scrolls
Minor Study: Ectomancy 1
Minor Study: Metamagicks 1
Soul Arrow: RNG 6, 9 dice(Will+Training+Ectomancy+Wand)
Backwards and Forwards: Succeed on 3, uncounterable, spell costs extra action
White Birch Wand: +1 ATK, +1 CAS
>>47277161
>MAINTAIN THE HEALTH OF THE PYRE. IT WILL CONTINUE TO BURN. WE WILL SEE TO IT.
4 STR 3 END 2 WILL
3 PER 7 TEK 2 SPD
2 LUK
FRN: 3
FLK: 3
RES:3
6x THROWING KNIVES
RNG 5, TEK DMG THROWN, STR DMG SLASHED, +1 ATK +1 DEF
WYLD SURVIVAL: KNOCKUP WOUNDS WITH PER OR TEK
WYLDER TRAINING: +1 DODGING, SCOUTING, THROWN OR COMMON WEAPONS
WYLDER COAT: +2 EVA, +1 RES
2x MYSTERY MEATS
>Move 6E
Str 5
=Atk 7
End 5
=Frn 9
=Flk 7
=Block 5
Will 2
Per 1
Tek 2
Spd 2
=Mov 3
Luk 2
Souls : 5.0
Weapon Rank 1 : Mace +1
Knight Training 1 : Dodge, Counter, Block, Martial Weaponry
Right Hand : Mace (+3 Atk, +1 Def)
Left Hand : Knight Shield (+2 Frn, +2 Def)
Armor : Knight Armor (+2 Arm, +1 Def)
Now the pit is Cleansed. Yet I wonder. What fell Enchanment causes this Ladder to move? Is it bringing reinforcements, or is it coming to me as the new Lord of this Pit?
>Move 3E
>Investigate that Ambulatory Ladder W with [Wizard Training 3] / observation. What's it trying to do?
>Per3+Wiz3?
=Status: Chaotic=
Str 1 End 3 Wil 1(1)
Per 3(2) Tek 2(1) Spd 1(1) Luk 1
=Defenses=
Frnt: 3 = [3]
Flk: 3 = [3]
Resist 1+3 = [4]
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Equipment=
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
=Intangibles=
Heat: 0
Soul: 4.8
>Move 6E
>Examine disemboweled corpse
>Examine the hands coming from walls
[Wyzarde] Jenny
STR : 1 , END : 1 , WILL : 1 (5-4) , PER : 4 (7-3) , TEK : 7 , SPD : 2 , LUK 4
MOV : 3 , FRN : 1 , FLK : 1 , CAST : 2 , RES : 1, PYRO : 3 , HEAT : 0 , META : 1 , SOULS : 11.2
Wyzarde:
Minor Study 4 : Pyro +3, Meta +1
Wizard Training 1 : Cast +1, Observe +1, Resist +1, Read Scrolls
Pyromancy: Draw Heat, Fireball, Ignite
Metamagic : Counterspell
Right Hand : White Birch Wand (Atk +1, Cast +1)
>>47277161
"Ah-hah! We meet at last, though I'd hoped the circumstances will be better. As it were, two moons are certainly better than one, are they not?"
>Move 2S 3E
>-Examine Cleric's belongings
Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 12/13
-RES: 14/15
PER: 2
TEK: 2
SPD: 2
-MOV: 3
LUK: 6
Souls:: 19.5
[Faith] 1: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training] 1: +1 to Heal/RES/Prayer
Upsidown Biblos [Luna the 2nd Light]:
- ? - Waxing Light: Heal all stats by 1
- ? - Waking Dream: Resurrect vessel during rest
Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES
>>47277161
>Take torch from fire.
>Move 4W
>If first action counted as a 'quick' action, then move a further 4W
Wylder Hetros
=Status:Chaotic=
Str:2
=>Rng: 4 (2 + 2)
End:2
=>Frn Armor: [2]
=>Flk Armor: [2]
Wil:1
==> Resist 1 + 1 = [2]
Per:11
=>Dmg:13 (11+1+1)
Tek: 5 (2+3knockup)
Spd:4 (2+1Knockup)
=>Mov: 4 (2+(2+1)/2)
=>Eva:11 (2+2+2+2+3)
Luk:5
=Equipment=
Soul:1.0
Right Hand: Long Bow (Str Rng+Prof*2, Per Dmg, +1Atk)
>12 arrows
Left Hand: Torch
Armor:Wylder Coat (+2Eva,+1Res)
>Mysterious Key
=Traits=
Wyld Survival (Take Turk to knockup a wound with Per or Tek, use food to knockup a different stat as well)
Wylder Training+1 (Dodging, Scouting, Thrown Weapons, Common Weapons)
Adaptive Attunement (3+ is a success when rolling Tek in the current area (1st Map))
>>47277188
>Move 1 north, 1 west
>Attack the dog north
>Pick up the mace
Is this even worth running from? They are just a bunch of dogs!
Str: 2, End: 7, Wil: 3, Per: 6
Tek: 2(1), Spd: 4, Luk: 4, Mov: 6
Frn: 9, Flk: 9, Eva: 6
Hands: Hand Axe, mace
Bag:
Clothes: Wylder Clothes
Training: Wylder Training, Lowly Upbrining
1.5 souls
>>47277828
> No mace on the ground...
>>47277161
"Well merchant, take these souls for those memories you're offering."
>Purchase [Sniper Stance], [3 in Hand] for 9 souls
>If possible move 2 s, 1 e
>move 2 e, 1 n
Str: 2
End: 1
Wil: 3
Per: 6
Tek: 2
Spd: 2
Mov: 3
Luck: 5
Right hand: Long Bow (Rng: 6)
Left hand:
Armour: Red Hood (+1 mov per 2 wounds)
Bag: Arrows x20, mystery meat x2, Wylder Coat (+2 Eva, +1 res)
Souls: 5.3
Wyld Survival, Wylder Training
Sniper Stance (Range mod +1, mov limit 1)
3 in Hand (Next 3 shots are quick)
>>47277907
I see it now, those are Percyval's weapons. Forget that part then.
Rolled 2, 5, 4, 4, 2, 3, 1, 3 = 24 (8d6)
>>47277188
>Move 3N
>Attack NW Warg with Gilded Mace (8 Atk)
"If only to delay the hounds feast upon an ally's flesh, I stand and fight."
Venator Wylder of their 1st Rank.
=Hollow=
STR: 4 (2-1+3t)
=Gilded Mace= (8 Atk) [4 Atk, +2 Def]
END: 1 (3-2)
=Flank: 3 (3+2w-2)
=Front: 3 (3+2w-2)
WIL: 1 (3-2)
=Res: 2 (4-2)
PER: 1 (11-10)
TEK: 1 (2-1)
SPD: 2
=Move: 3 (2+2+4t)
=Evade: 4 (1+2+2+4t)
LUK: 3
Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]
Wielded in both hands, the Gilded Mace (+4 Atk, +2 Def). Adorned with his Wylder Coat, the Oryx Axe (+6 Atk, +3 Def, +1 Front Armor) on his back, an Incriminating Hatchet in his belt, and one ration of Mystery Meat tucked away in the pockets.
Souls: 0.5
Rolled 2, 3, 5, 1, 1, 1, 4, 4 = 21 (8d6)
>>47277828
Seems I forgot my attack roll too.
>>47277907
Je vous remercie, peddler of memories. Before this man wanders of to finish his deeds of murder, one other task. The hounds bark and my allies require aid. Help me aid them. Show the skills to do so.
>Attach Heretics Hand
>Buy Assassin Memories.
Str : 2-1 = [1]
End : 8
=8+1 [9] Front
=8+1 [9] Flank
Will : 3-2 = [1]
Per : 3-2 = [1]
Tek : 5-4 = [1]
Spd : 9
=Evasion : 13 (9+2+2)
=Mov : 7 (5+2)
=Estoc 14 (9+3+2)
Luck : 6
Right Hand : Estoc (+3, rch 1)
Left Hand:
>Heretic's Hand (Branded, +1 Sorceries)
Adorned : Ceremonial Armor (+1 Armor)
Souls : 7.7
Lowly Upbringing
Assassin Training 2 (Improved Dodge, Exotic Weaponry, Common)
>>47277161
Move: 1W, 2N
Move: 3N
Str:4
End:6
Wil:3
Per:5
Tek:2
Spd:1
Move: 3
Luk: 2
Right Hand: Mace Atk3/Def1 (total attack: 8 (4+3+1) )
Left Hand: Torch
Back: Shield Def2/FrnA1
Armour: Arm2/Def1
FlkArmor: 8 (6+2)
FrnArmor: 10 (6+2+2)
Def: 4 (1+2+1)
+1 Weapon Rank with Swords (attack 6+wpn)
+1 Knight Training
>>47277161
>Move 2N
>Put the armor on
"Sweet, free gear! "
==Cleric 'Politely Admonish The Heretic' Boyle==
STR: 1/3
- Atk 5, def 2, rch 1
END: 5
- FLK: 5
- FRN: 5
WIL: 10/10
- Res 11/11
PER: 3
TEK: 1
SPD: 1
- MOV: 3
LUK: 5
Soul 4.2
[Faith]: Gala of the Blue Moon
- (.2) Healing Pulse - [WIL Success] to remove stat wounds from a single stat. (Damages undead)
- (.3) Thoom - Adjacent targets knocked back [WIL Success - WIL Resist] Tiles. Targets recieve striking damage if they collide with hard objects.
[Cleric Training]
- +1 to Healing/Resistance/Prayer
Right Hand: Staff (+2 ATK/+2 DEF/+1 RCH)
Left Hand: Assassin's Buckler (+1 DEF/+1 FRN A.)
Adorned: Cleric Garb (+1 RES/Strike Resist)
>>47277161
Did I take 20 DMG total?
>>47277161
>-take 4 Soul dmg
>move 2W 1N
>reap the red lady's soul
>-face South
Scann Spear/ Estoc Assassin
STR 2 FRT ARM 8
END 8 FLK ARM 8
WIL 2 ATT/PRY 11/12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 4
LUK 4
Skills: Adroit Fighting; Assassin Training
RHnd: Spear (Reach: 3; Piercing; ATK +2; DEF +1)
LHnd: Estoc (Reach: 1 Slashing; ATK +3)
Armor: (Pierce RES +1; +1 EVA)
>Souls: 1.0 (Including mine. I won't let go >:U)
Inventory: Round Shield (DEF +2; FRN +1)
Misc: possess the Lover's memories
>>47278729
thanks and what does 'distressed' do? It looks like a status ailment
DARKNESS PHASE.
>>47279160
Distressed - Some unknown source is doingyou a concern. 1s count as Double Failures.
https://www.youtube.com/watch?v=yNmCMwkU6b0&list=PL09977D146BB2D860&index=74
" Night's fallen ... feh "
>>47279375
Could I get a close up on the Black Oak Sword? I can't quite make out all the details.
at times I get extremely annoyed that my handwriting betrays me.
>>47279443
Thanks.
>>47279375
WE WILL COLLECT THEIR BONES FOR KINDLING. OR THOSE OF OUR "COMPANIONS," WE ARE NOT PICKY.
am i dead i dont see myself on the battle screen? if so that....kinda sucks....oh well
>>47279830
YOU ARE NEXT TO ME. BY THE PYRE.
>>47279830
> you went inactive and withdrawn to the fire.
Action Phase.
https://www.youtube.com/watch?v=xcbCPM3u5RM
Desperation permeates in the air. A new life was promised but a second sunset was given. For whence will morning come only you can answer it . . .Fast Phases have Concluded.
Turns will process once 75% activity has been achieved.
What does Bound and Locked do?
>>47279862
>Move 3 W
>Move 2 W
>Rest at fire to learn memories
Str: 2
End: 1
Wil: 3
Per: 6
Tek: 2
Spd: 2
Mov: 3
Luck: 5
Right hand: Long Bow (Rng: 6)
Left hand:
Armour: Red Hood (+1 mov per 2 wounds)
Bag: Arrows x20, mystery meat x2, Wylder Coat (+2 Eva, +1 res)
Souls: 5.3
Wyld Survival, Wylder Training
Sniper Stance (Range mod +1, mov limit 1)
3 in Hand (Next 3 shots are quick)
>>47279904
Bound; Cannot Move.
Locked: Cannot Use Arms
Rolled 1, 5, 4, 3, 5, 2, 2, 2, 4, 4 = 32 (10d6)
>>47279884
>Swap Gilded Mace to back, and take the Oryx Axe in hand
>Overwatch an attack with the Oryx Axe to the NW hound as soon as Blue is moved >>47277828
"Friend wylder, help our friend. I'll see to the hounds."
Venator Wylder of their 1st Rank.
=Hollow=
STR: 4 (2-1+3t)
=Oryx Axe= (10 Atk) [+6 Atk, +3 Def, +1 Front Armor)
END: 1 (3-2)
=Flank: 4 (3+3w-2)
=Front: 5 (3+4w-2)
WIL: 1 (3-2)
=Res: 2 (4-2)
PER: 1 (11-10)
TEK: 1 (2-1)
SPD: 2
=Move: 3 (2+2+4t)
=Evade: 4 (1+2+2+4t)
LUK: 3
Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]
Wielded in both hands, the Oryx Axe (+6 Atk, +3 Def, +1 Front Armor). Adorned with his Wylder Coat, the Gilded Mace (+4 Atk, +2 Def) on his back, an Incriminating Hatchet in his belt, and one ration of Mystery Meat tucked away in the pockets.
Souls: 0.5
Rolled 3, 1, 1, 2, 3, 5, 2, 4, 1, 6, 5, 4, 2, 6, 6, 5, 5, 2, 6, 5 = 74 (20d6)
Well, this is all starting to be rather strange. Splashing, crawling ladders and now scytches in the grim dark?
I believe I solidly cleansed this decrepit pit and claimed by pit-stewardship. Perhaps more fire is needed to cleanse my domain?
Could you louts all cease faffing abou with your locked doors and your falling-for-obvious traps and come help me solve this mystery? And stop blundering into these arcane old traps left behind by unseen forces. It's unbecoming. You don't see me being molested by tentacles.
If one of you see a crawling ladder, please try to find out where it's going and what it's doing. I, on the other hand, will try to find out why it appears I can see a scytche edge in the dark coming closer.
>Cast [Heat]
>Cast [Heat]
=Status: Chaotic=
Str 1 End 3 Wil 1(1)
Per 3(2) Tek 2(1) Spd 1(1) Luk 1
=Defenses=
Frnt: 3 = [3]
Flk: 3 = [3]
Resist 1+3 = [4]
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Equipment=
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
=Intangibles=
Heat: 0
Soul: 4.6
Rolled 2, 6, 1, 1, 2, 1, 5, 6, 6 = 30 (9d6)
>Move 3S
>THOOM
"Let this silence be broken!"
Pompei the Cleric
Str:2
-Atk : 4
End:3
-Front : 3
-Flank : 3
Wil:9
Per:2
Tek:1
Spd:2
-Move: 3
Luk: 4
Divinities : 2
Healing : 1
Resistance : 2
Strike Res : 1
Prayer : 1
Souls : 8.6
Gaia of the Blue Moon
-0.2 Healing Pulse: [Will Success] is used to remove damage from one stat.
-0.3 Thoom : All adjacent targets are knocked back [Will Success] vs [Will Res.] tiles. Targets receive striking damage if the impact hard objects.
Right Hand : Staff (Atk 2, Def 2, Reach+1)
Armor : Cleric Garb (Resistance +1, Strike Res. +1)
>>47279862
>Move 3E
>Move 1E, UP2
Str:4
End:6
Wil:3
Per:5
Tek:2
Spd:1
Move: 3
Luk: 2
Right Hand: Mace Atk3/Def1 (total attack: 8 (4+3+1) )
Left Hand: Torch
Back: Shield Def2/FrnA1
Armour: Arm2/Def1
FlkArmor: 8 (6+2)
FrnArmor: 10 (6+2+2)
Def: 4 (1+2+1)
+1 Weapon Rank with Swords (attack 6+wpn)
+1 Knight Training
>>47280050
We should be able to be cut loose from those arms. Those free should attack our bindings if they can.
Rolled 3, 5, 3, 5, 6, 4, 4, 5, 5, 4, 3 = 47 (11d6)
>>47279862
"......What do you want.............. you foul witches............You have demands......what are they.........."
>attempt to free Loca using my spear [TEK or ATT roll? ]
>prepare parry w/ Estoc East [12]
Scann Spear/ Estoc Assassin
STR 2 FRT ARM 8
END 8 FLK ARM 8
WIL 2 ATT/PRY 11/12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 4
LUK 4
Skills: Adroit Fighting; Assassin Training
RHnd: Spear (Reach: 3; Piercing; ATK +2; DEF +1)
LHnd: Estoc (Reach: 1 Slashing; ATK +3)
Armor: (Pierce RES +1; +1 EVA)
Souls: 1.0 (Including mine. I won't let go >:U)
Inventory: Round Shield (DEF +2; FRN +1)
Misc: possess the Lover's memories
Rolled 4, 4, 1, 4, 1, 6, 1, 1, 5, 2, 3, 1, 4, 1, 3, 2, 1, 1, 4, 1, 1, 5, 2 = 58 (23d6)
>>47280107
Assuming this works
>Attack the arms binding Jenny with my Estoc
>Attack the arms binding Becka with my Black Oak Sword
[Assassin] Loka
=Hallowed=
Str : 2
End : 3
=3 Front
=3 Flank
Will : 1
Per : 2
Tek : 7
=Right Hand Atk : 12 (7+3+2)
=Left Hand Atk : 11 (7+2+2)
=Parry : 12 (7+3+2)
Spd : 2
=Dodge : 5 (2+1+2)
=Mov : 3 (2+1)
Luck : 3
Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Black Oak Sword (Reach +1, Hit +2, Def +2, If 2Hand +1)
Adorned : Assassin Armor (Piercing Res 1, Evasion 1)
Souls : 9.5
Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)
>>47279862
>STRIP THE CORPSE TO THE EAST TO THE BONE, AND SET THE KINDLING TO DRY BY THE FIRE.
4 STR 3 END 2 WILL
3 PER 7 TEK 2 SPD
2 LUK
FRN: 3
FLK: 3
RES:3
6x THROWING KNIVES
RNG 5, TEK DMG THROWN, STR DMG SLASHED, +1 ATK +1 DEF
WYLD SURVIVAL: KNOCKUP WOUNDS WITH PER OR TEK
WYLDER TRAINING: +1 DODGING, SCOUTING, THROWN OR COMMON WEAPONS
WYLDER COAT: +2 EVA, +1 RES
2x MYSTERY MEATS
Rolled 4, 2, 5, 1, 1, 1, 4, 1, 2, 6, 1, 1 = 29 (12d6)
>Wait for silence to be broken
>Ignite the Groping Shadows
[Wyzarde] Jenny
STR : 1 , END : 1 , WILL : 3 (5-2) , PER : 4 (7-3) , TEK : 7 , SPD : 2 , LUK 4
MOV : 3 , FRN : 1 , FLK : 1 , CAST : 2 , RES : 1, PYRO : 3 , HEAT : 0 , META : 1
SOULS : 11.2 , KY : 53
Wyzarde:
Minor Study 4 : Pyro +3, Meta +1
Wizard Training 1 : Cast +1, Observe +1, Resist +1, Read Scrolls
Pyromancy: Draw Heat, Fireball, Ignite
Metamagic : Counterspell
Right Hand : White Birch Wand (Atk +1, Cast +1)
Rolled 1, 4, 2, 4 = 11 (4d6)
>Observe the rune/sigil that is silencing the room to see if it can be disrupted. 3 PER+1 training for 4 dice
>Begin a repeating Backwards and Forwards incantation to attempt a spell next turn.
Whelk, Wyzarde of their 1st Rank
STR:1
END:1
=Flank:1
=Front:1
WILL:6
=RES:7(+1)
PER:3
TEK:3
SPD:1
=MOV:3
LUK:2
Souls: 5.1
Wyzarde Training: +1 Casting/Res/Observation can study any scrolls
Minor Study: Ectomancy 1
Minor Study: Metamagicks 1
Soul Arrow: RNG 6, 9 dice(Will+Training+Ectomancy+Wand)
Backwards and Forwards: Succeed on 3, uncounterable, spell costs extra action
White Birch Wand: +1 ATK, +1 CAS
Rolled 6, 3, 3, 6, 1, 4, 1, 1, 4, 3, 4, 3, 6, 1, 3 = 49 (15d6)
>Take 1 Speed, 1 Tek and 3 Endurance damage
>Struggle to get free (strength roll)
>If freed attack thing east
Str 5
=Atk 10
End 2 (5-3)
=Frn 6
=Flk 4
=Block 5
Will 2
Per 1
Tek 1 (2-1)
Spd 1 (2-1)
=Mov 3
Luk 2
Souls : 5.0
Weapon Rank 1 : Mace +1
Knight Training 1 : Dodge, Counter, Block, Martial Weaponry
Right Hand : Mace (+3 Atk, +1 Def)
Left Hand : Knight Shield (+2 Frn, +2 Def)
Armor : Knight Armor (+2 Arm, +1 Def)
>>47279862
"Hoho, a clever trap indeed."
>Move East 3
>Parry North (17)
Str: 3
End: 3
Wil: 3
Per: 3
Tek: 12
Spd: 7
Luk: 4
MOV: 6
FLK: 3
FRN: 3
WPN DMG: 17
EVA: 1
Pierce RES: 1
Dodge: 10
Skills: Adroit Fighting; 2 Assassin Training
Souls 1.5
RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Estoc (Reach: 1 Slashing; ATK +3; )
Armor: (Pierce RES +1; +1 EVA)
>>47279862
>>47279884
>Move 6N
>-Have I got the adjusted stats on my sheet right?
==Cleric 'Politely Admonish The Heretic' Boyle==
STR: 1/3
- Atk 3/5, def 2, rch 1
END: 5
- FLK: 8
- FRN: 9
WIL: 10/10
- Res 11/11
PER: 3
TEK: 1
SPD: 1
- MOV: 3
LUK: 5
Soul 4.2
[Faith]: Gala of the Blue Moon
- (.2) Healing Pulse - [WIL Success] to remove stat wounds from a single stat. (Damages undead)
- (.3) Thoom - Adjacent targets knocked back [WIL Success - WIL Resist] Tiles. Targets recieve striking damage if they collide with hard objects.
[Cleric Training]
- +1 to Healing/Resistance/Prayer
Right Hand: Staff (+2 ATK/+2 DEF/+1 RCH)
Left Hand: Assassin's Buckler (+1 DEF/+1 FRN A.)
Adorned: Gordian Armour (+3 ARM/+2 DEF) 4 END Requirement(?)
Bag: Cleric Garb (+1 RES/Strike Resist)
>>47279862
>-call out to figure in the room
Hello, my friend! What brings you to this dank dungeon? Here, step into the light that my old eyes may see you.
If no reply:
>move 6E
If reply:
>-listen to reply
Solomon, Cleric on his 1st rank
STR: 1
END: 3
- FLK: 3
- FRN: 3
WIL: 4
PER: 2
TEK: 3
SPD: 1
- MOV: 3
LUK: 3
[Faith]: The Twin Apollos
- Radiant Warmth: PER RNG is "lit", [Divinities of the Star] succeed on 3's
- Radiant Judge: Chaotic or Heretical creatures get WIL damaged in PER RNG
[Cleric Training]
- +1 to Healing/Resistance/Prayer
Right Hand: Mace (+3 ATK/+1 DEF)
Left Hand: Book
Adorned:
- Cleric Garb (+1 RES)
- Unbroken Birb Skull (Absorbs 1 DMG)
Bag:
- Dirty Notes
- Essenced Potion
- Cloudy Mixture x2
- Book of the Last Light
- Abalathian Orders of Cleansing
- Chipped Replica Carving
- Unid. Badee
- Bottled Essence
Souls: 0.1
Rolled 2, 2, 2, 5, 5, 2, 1, 3, 5, 3, 5, 4 = 39 (12d6)
>>47279862
>>47279884
>-Take 6 damage (-2 STR, -2 PER, -1 END, -1 WIL)
>-Pull sword out of the dead body
>Attack the NW Warg
>Parry W (12 dice)
[A5] Nathan
=Normal=
[STR] (1/3)
[END] (1/2)
[WIL] (1/2)
[PER] (2/4)
[TEK] 7
[SPD] 2
[LUK] 1
[MOV] 3
[FLK] 2
[FRN] 2
[WPN DMG] 12
[EVA] 1
[PIERCE RES] 1
[DODGE] 5
SKILLS:
[Adroit Fighting] Use [TEK] instead of [STR], Heavy weapons don't count
[+2 Assassin Training] Dodging Improved, Improve weapons and exotic weapons usage
RHND: Estoc (Reach:1 Slashing; ATK +3)
LHND: Estoc (Reach:1 Slashing; ATK +3)
ARMOR: Assassin Armor (+1 Pierce Res, +1 EVADE)
SOULS: 0.5
Rolled 3, 6, 2, 4, 3, 4, 2, 5, 2, 5, 2, 5, 2, 5 = 50 (14d6)
>>47279862
"Hmmmm...
Mmmmm...
It seems we've found ourselves in quite a pickle! Ah, no matter, no matter. We'll do as we always do, won't we?"
>Wait for silence to conclude
>Invoke Healing Pulse on Becka's END
Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 12/13
-RES: 14/15
PER: 2
TEK: 2
SPD: 2
-MOV: 3
LUK: 6
Souls:: 19.5
[Faith] 1: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training] 1: +1 to Heal/RES/Prayer
Upsidown Biblos [Luna the 2nd Light]:
- ? - Waxing Light: Heal all stats by 1
- ? - Waking Dream: Resurrect vessel during rest
Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES
processing has begun. bot any immediate party members that need to act.
>>47279884
>Move 1 south
>Attack the western dog
>Pick up any weapon if possible
Focus on west, stranger. We will get your flanks!
Str: 2, End: 7, Wil: 3, Per: 6(5)
Tek: 2(1), Spd: 4, Luk: 4, Mov: 4
Frn: 9, Flk: 9, Eva: 6
Hands: Hand Axe, Hand Axe
Bag:
Clothes: Wylder Clothes
Training: Wylder Training, Lowly Upbrining
1.5 souls
Rolled 5, 2, 2, 6, 4, 5, 1, 6 = 31 (8d6)
>>47286480
Forgot dice again
>>47279862
>Move 4W
>Move 1W and face north
>Use key on gate
Wylder Hetros
=Status:Chaotic=
Str:2
=>Rng: 4 (2 + 2)
End:2
=>Frn Armor: [2]
=>Flk Armor: [2]
Wil:1
==> Resist 1 + 1 = [2]
Per:11
=>Dmg:13 (11+1+1)
Tek: 5 (2+3knockup)
Spd:4 (2+1Knockup)
=>Mov: 4 (2+(2+1)/2)
=>Eva:11 (2+2+2+2+3)
Luk:5
=Equipment=
Soul:1.0
Right Hand: Long Bow (Str Rng+Prof*2, Per Dmg, +1Atk)
>12 arrows
Left Hand: Torch
Armor:Wylder Coat (+2Eva,+1Res)
>Mysterious Key
=Traits=
Wyld Survival (Take Turk to knockup a wound with Per or Tek, use food to knockup a different stat as well)
Wylder Training+1 (Dodging, Scouting, Thrown Weapons, Common Weapons)
Adaptive Attunement (3+ is a success when rolling Tek in the current area (1st Map))
https://www.youtube.com/watch?v=zWt8VId43dI
You Climb The Ladder.
>>47287038
As Stálmær neared the top, the sounds of combat grew louder. Peeking over the edge, she could see dust whorling about from the fighting. The cloaked man ahead of her had red eyes and she caught a glimpse of a black wolf to the right. Reaching her mace hand over, she climbed the rest of the way with a scowl. Getting involved in the affairs she didn't understand was risky business.
Plots Darken !
https://www.youtube.com/watch?v=xcbCPM3u5RM
COMBAT THICKENS !
> Darkness Phase
>>47289171
Did I find any weapon on the ground?
>>47289582
A dagger. 2/0
Action Phase.
https://www.youtube.com/watch?v=AdzPvukl4Ls
Tisha: I- I'm Useless ! Why was I left to carry this burden ! Please please forgive me ! I can't even take my own life please forgive me ! "
Percyval: I DID NOT FIGHT THROUGH THE ASHES OF RAGNAROK TO END HERE !
I Fight ! I FIGHT FOR VALHALLR'S RETURN !
Your Senses begin to focus on the madness surrounding you. It's Now or Never.
Rolled 4, 6, 4, 1 = 15 (4d6)
>>47290874
"Maybe if you pull on the bars and we push they'll come free?"
>Devote two strength actions to this plan, timed to work with the cleric and onion knight
Wylder Hetros
=Status:Chaotic=
Str:2
=>Rng: 4 (2 + 2)
End:2
=>Frn Armor: [2]
=>Flk Armor: [2]
Wil:1
==> Resist 1 + 1 = [2]
Per:11
=>Dmg:13 (11+1+1)
Tek: 5 (2+3knockup)
Spd:4 (2+1Knockup)
=>Mov: 4 (2+(2+1)/2)
=>Eva:11 (2+2+2+2+3)
Luk:5
=Equipment=
Soul:1.0
Right Hand: Long Bow (Str Rng+Prof*2, Per Dmg, +1Atk)
>12 arrows
Left Hand: Torch
Armor:Wylder Coat (+2Eva,+1Res)
>Mysterious Key
=Traits=
Wyld Survival (Take Turk to knockup a wound with Per or Tek, use food to knockup a different stat as well)
Wylder Training+1 (Dodging, Scouting, Thrown Weapons, Common Weapons)
Adaptive Attunement (3+ is a success when rolling Tek in the current area (1st Map))
>>47290992
Did I take 9 damage? Or is that -9 indicating my resistance?
>>47291012
You have taken 9 damage if a second number is not present in the syntax.
> in fact your resistances betrayed you :(
Rolled 2, 2, 6, 5, 4, 6, 6, 2, 3, 6 = 42 (10d6)
>>47290903
>-Take 2 wounds to Spd (Total 0)
>Attack wolf that is North with Oryx Axe (10 Atk)
>Pray for peace
"I feel my fire burns low. Forgive the frailty of my ember."
Venator Wylder of their 1st Rank.
=Hollow=
STR: 4 (2-1+3t)
=Oryx Axe= (10 Atk) [+6 Atk, +3 Def, +1 Front Armor)
END: 1 (3-2)
=Flank: 4 (3+3w-2)
=Front: 5 (3+4w-2)
WIL: 1 (3-2)
=Res: 2 (4-2)
PER: 1 (11-10)
TEK: 1 (2-1)
SPD: 0 (2-2)
=Move: 0
=Evade: 2
LUK: 3
Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]
Wielded in both hands, the Oryx Axe (+6 Atk, +3 Def, +1 Front Armor). Adorned with his Wylder Coat, the Gilded Mace (+4 Atk, +2 Def) on his back, an Incriminating Hatchet in his belt, and one ration of Mystery Meat tucked away in the pockets.
Souls: 0.5
>>47291074
>>47290903
Oop, wrong trip.
>Dies
>Gift my 5 souls to Scann
Take these, and good luck.
Str 5
=Atk 10
End 2 (5-3)
=Frn 9
=Flk 7
=Block 5
Will 2
Per 1
Tek 1 (2-1)
Spd 1 (2-1)
=Mov 3
Luk 2
Souls : 5.0
Weapon Rank 1 : Mace +1
Knight Training 1 : Dodge, Counter, Block, Martial Weaponry
Right Hand : Mace (+3 Atk, +1 Def)
Left Hand : Knight Shield (+2 Frn, +2 Def)
Armor : Knight Armor (+2 Arm, +1 Def)
>>47291102
Feel Free to Reroll this turn : )
Rolled 6, 2, 3, 3, 3, 5 = 22 (6d6)
>Take 9 damage
>Move 1S, 2W
>Healing Pulse on my Will
Pompei the Cleric
Str: 1 (-1)
-Atk : 4
End: 1 (-2)
-Front : 3
-Flank : 3
Wil:5 (-4)
Per: 1 (-1)
Tek:1
Spd:1 (-1)
-Move: 3
Luk: 4
Divinities : 2
Healing : 1
Resistance : 2
Strike Res : 1
Prayer : 1
Souls : 8.6
Gaia of the Blue Moon
-0.2 Healing Pulse: [Will Success] is used to remove damage from one stat.
-0.3 Thoom : All adjacent targets are knocked back [Will Success] vs [Will Res.] tiles. Targets recieve striking damage if the impact hard objects.
Right Hand : Staff (Atk 2, Def 2, Reach+1)
Armor : Cleric Garb (Resistance +1, Strike Res. +1)
Rolled 1, 5, 2, 4, 6, 5, 5, 2, 1, 3, 3, 4, 3, 2, 5, 5, 1, 6 = 63 (18d6)
>>47291202
I will!
>>47290903
>>47290874
>Take 8 Damage
>Die unknown and forgotten
>Give 0.5 soul to nearest player
[A5] Nathan
=Normal=
[STR] (1/3)
[END] (1/2)
[WIL] (1/2)
[PER] (2/4)
[TEK] 7
[SPD] 2
[LUK] 1
[MOV] 3
[FLK] 2
[FRN] 2
[WPN DMG] 12
[EVA] 1
[PIERCE RES] 1
[DODGE] 5
SKILLS:
[Adroit Fighting] Use [TEK] instead of [STR], Heavy weapons don't count
[+2 Assassin Training] Dodging Improved, Improve weapons and exotic weapons usage
RHND: Estoc (Reach:1 Slashing; ATK +3)
LHND: Estoc (Reach:1 Slashing; ATK +3)
ARMOR: Assassin Armor (+1 Pierce Res, +1 EVADE)
SOULS: 0.5
>>47290874
"A fine entrapment mademoiselles. I w'oever perfer to be ze one doing ze entrapping instead of ze one being entrapped. So I bid you adieu."
>- 2 damage to Str 1 damage to Tek
>Move North 1 East 2 North 4
>Prepare Dodge North 6 (10)
Str: 3/2/1
End: 3
Wil: 3
Per: 3
Tek: 12/11
Spd: 7
Luk: 4
MOV: 6/5
FLK: 3
FRN: 3
WPN DMG: 17
EVA: 1
Resist: 3
Pierce RES: 1
Dodge: 10
Skills: Adroit Fighting; 2 Assassin Training
Souls 1.5
RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Estoc (Reach: 1 Slashing; ATK +3; )
Armor: (Pierce RES +1; +1 EVA)
>>47291274
In reality you have 1.5 souls this will go to nearest player or be split between.
Rolled 4 (1d6)
>>47290903
>>47291074
Realized my stats were wrong because I misunderstood Wyld Survival. Updating now. (Had a +2 bonus remaining on Spd, which is now removed due to damage allocation. Also rolling the missing 1d6 from this current attack)
Venator Wylder of their 1st Rank.
=Hollow=
STR: 5 (2+3t)
=Oryx Axe= (11 Atk) [+6 Atk, +3 Def, +1 Front Armor)
END: 2 (3-1)
=Flank: 5 (3+3w-1)
=Front: 6 (3+4w-1)
WIL: 2 (3-1)
=Res: 3(4-1)
PER: 1 (11-10)
TEK: 1 (2-1)
SPD: 2
=Move: 3
=Evade: 4
LUK: 3
Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]
Wielded in both hands, the Oryx Axe (+6 Atk, +3 Def, +1 Front Armor). Adorned with his Wylder Coat, the Gilded Mace (+4 Atk, +2 Def) on his back, an Incriminating Hatchet in his belt, and one ration of Mystery Meat tucked away in the pockets.
Souls: 0.5
>Deploy
Assassin Becky
Str 1
End 4
=Frn 4
=Flk 4
Will 1
Per 3
Tek 7
=Atk 12
=Atk 12
Spd 4
=Mov 4
=Dodge 7
Luk 2
Adroit Fighting : Use Tek instead of Strength
Assassin Training 2 : Dodge, Exotic Weaponry, Common Weaponry
Right Hand : Estoc (+3 Atk)
Left Hand : Estoc (+3 Atk)
Armor : Assassin Armor (+1 Pierce Res, +1 Evasion)
Rolled 1, 3, 6, 4, 5, 3, 2, 2, 5, 5, 3, 5 = 44 (12d6)
>Take 1 Damage in Souls
>Cut Jenny loose
>Move 1S, 2E
[Assassin] Loka
=Hallowed=
Str : 2
End : 3
=3 Front
=3 Flank
Will : 1
Per : 2
Tek : 7
=Right Hand Atk : 12 (7+3+2)
=Left Hand Atk : 11 (7+2+2)
=Parry : 12 (7+3+2)
Spd : 2
=Dodge : 5 (2+1+2)
=Mov : 3 (2+1)
Luck : 3
Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Black Oak Sword (Reach +1, Hit +2, Def +2, If 2Hand +1)
Adorned : Assassin Armor (Piercing Res 1, Evasion 1)
Souls : 8.5
Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)
Rolled 1, 2, 3, 2, 5, 1, 1, 2, 6, 3, 4, 2 = 32 (12d6)
>Take 1 Speed damage, 1 Perception damage
>Move 2S, 1E
>Counterspell Fireball NE
These witches must die. I'll guard us against their spells!
[Wyzarde] Jenny
STR : 1 , END : 1 , WILL : 3 (5-2) , PER : 3 (7-4) , TEK : 7 , SPD : 1 (2-1) , LUK 4
MOV : 3 , FRN : 1 , FLK : 1 , CAST : 2 , RES : 4, PYRO : 3 , HEAT : 0 , META : 1
SOULS : 11.2 , KY : 53
Wyzarde:
Minor Study 4 : Pyro +3, Meta +1
Wizard Training 1 : Cast +1, Observe +1, Resist +1, Read Scrolls
Pyromancy: Draw Heat, Fireball, Ignite
Metamagic : Counterspell
Right Hand : White Birch Wand (Atk +1, Cast +1)
Rolled 4, 3, 2, 4, 2, 5, 4, 2 = 26 (8d6)
>>47290903
>Move 2 east, one south
>Chop at the skeleton in the back
Dogs and piles of bones, this is nothing! You there, holy man, do something useful!
Str: 2, End: 7, Wil: 3, Per: 6(5)
Tek: 2(1), Spd: 4, Luk: 4, Mov: 4
Frn: 8, Flk: 8, Eva: 6
Hands: Hand Axe, Dagger
Bag:
Clothes: Wylder Clothes
Training: Wylder Training, Lowly Upbrining
2.5 souls
>>47291297
>>47291274
Is that so?
>Give 1.5 souls to the nearest player
>>47290874
>wait for Stálmær to move
>Move 3 N
>Move 3 N
Str: 2
End: 1
Wil: 3
Per: 6
Tek: 2
Spd: 2
Mov: 3
Luck: 5
Right hand: Long Bow (Rng: 6)
Left hand:
Armour: Red Hood (+1 mov per 2 wounds)
Bag: Arrows x20, mystery meat x2, Wylder Coat (+2 Eva, +1 res)
Souls: 5.3
Wyld Survival, Wylder Training
Sniper Stance (Range mod +1, mov limit 1)
3 in Hand (Next 3 shots are quick)
>>47290903
Words were plucked from the air that afforded some purchase.
>Move 3N, Facing W
>Drop Torch/Equip Shield
>Bang mace against shield
>"I AM SIGRDRÍFA STÁLMÆR OF BEINSTAÐAR! FOES OF THE GODS FACE ME!"
Str:4
End:6
Wil:3
Per:5
Tek:2
Spd:1
Move: 3
Luk: 2
Right Hand: Mace Atk3/Def1 (total attack: 8 (4+3+1) )
Left Hand: Torch
Back: Shield Def2/FrnA1
Armour: Arm2/Def1
FlkArmor: 8 (6+2)
FrnArmor: 10 (6+2+2)
Def: 4 (1+2+1)
+1 Weapon Rank with Swords (attack 6+wpn)
+1 Knight Training
Rolled 3, 2, 3, 3, 1, 2, 1, 3, 5, 5, 5, 4 = 37 (12d6)
>>47290992
".....There cannot be....anymore souls losts.....that door will not open... We must face them....Trisha....you're not useless....Your soul is strong....fight..."
>-take Becka's 5 souls
>move 2E 2N
>attack nearest target in reach with the highest attack weapon (I should hit the witch with the Estoc but just in case.
Scann Spear/ Estoc Assassin
STR 2 FRT ARM 8
END 8 FLK ARM 8
WIL 2 ATT/PRY 11/12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 4
LUK 4
Skills: Adroit Fighting; Assassin Training
RHnd: Spear (Reach: 3; Piercing; ATK +2; DEF +1)
LHnd: Estoc (Reach: 1 Slashing; ATK +3)
Armor: (Pierce RES +1; +1 EVA)
>Souls: 6.0 (Including mine. I won't let go >:U)
Inventory: Round Shield (DEF +2; FRN +1)
Misc: possess the Lover's memories
>>47290874
"Well that was a wonderful tea break, but i do believe there are some people who do need some help."
>move 1 north and 3 east
>4 east
=||==
Null- wylder
=Stats=
STR: 3
END: 3
=Flank:3
=Front:3
WIL: 1
=Res: 2
PER: 8
=Longbow= Damage 8 (STR+Prof*2) Range 8 [19 Arrows]
TEK: 1
SPD: 2
=Move: 4
=Evade: 5
LUK: 2
Skills: Wylder training +1, wyld survival
Items:wylder coat 2+ eva and +1 rst
Rolled 5, 1, 3, 1, 1, 5, 5, 2, 3, 5, 3, 6 = 40 (12d6)
>>47290903
>>47291336
"Dying? Not on my watch!"
>Move 3W
>Healing pulse Venator's PER
==Cleric 'Politely Admonish The Heretic' Boyle==
STR: 1/3
- Atk 3/5, def 2, rch 1
END: 5
- FLK: 8
- FRN: 9
- BLK: 5
WIL: 10/10
- Res 10/10
PER: 3
TEK: 1
SPD: 1
- MOV: 3
LUK: 5
Soul 4.2
[Faith]: Gala of the Blue Moon +1
- (.2) Healing Pulse - [WIL Success] to remove stat wounds from a single stat. (Damages undead)
- (.3) Thoom - Adjacent targets knocked back [WIL Success - WIL Resist] Tiles. Targets recieve striking damage if they collide with hard objects.
[Cleric Training]
- +1 to Healing/Resistance/Prayer
Right Hand: Staff (+2 ATK/+2 DEF/+1 RCH)
Left Hand: Assassin's Buckler (+1 DEF/+1 FRN A.)
Adorned: Gordian Armour (+3 ARM/+2 DEF) 4 END Requirement(?)
Bag: Cleric Garb (+1 RES/Strike Resist)
[W] Hetros
[W] Venator
[K] Becka
[C] Pompei
[A] Nathan
[A] Jean-Paul
[A] Becky
[A] Loka
[Y] Jenny
[W] Blue
[W] Eclair
[K] Stalmaer
[A] Scann
[W] Nul
[C] Boyle
>[C] Solomon
>[W] Maimed
>[Y] Rabbitsfoot
15/18 actions submitted
18/20 characters in game
Rolled 2, 1, 1, 4, 2, 4, 5, 4, 6, 5, 6, 4, 3, 1, 4, 4, 3, 1, 4, 5 = 69 (20d6)
>>47290874
Rabbitsfoot bot-
>Move 3 E
>Fireball big skeleton (9 casting, 11 heat, success on 3)
=Status: Chaotic=
Str 1 End 3 Wil 1(1)
Per 3(2) Tek 2(1) Spd 1(1) Luk 1
=Defenses=
Frnt: 3 = [3]
Flk: 3 = [3]
Resist 1+3 = [4]
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Equipment=
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
=Intangibles=
Heat: 11
Soul: 4.6
Rolled 6, 2, 6, 2, 3, 5, 4, 3, 3, 5, 2, 2, 3, 6 = 52 (14d6)
>>47290874
"Hmmmm...
Mmmmm...
This is fine. Yes... everything is fine...
Mmmmm...
Ah! No! No... Everything is certainly not fine! Far from it, in fact! It seems our only option is forward, so forward I shall go!"
>Move 3E
>Invoke Healing Pulse on Jenny's PER
Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 12/13
-RES: 14/15
PER: 2
TEK: 2
SPD: 2
-MOV: 3
LUK: 6
Souls:: 19.5
[Faith] 1: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training] 1: +1 to Heal/RES/Prayer
Upsidown Biblos [Luna the 2nd Light]:
- ? - Waxing Light: Heal all stats by 1
- ? - Waking Dream: Resurrect vessel during rest
Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES
Phase has ended but I'm taking a small break =w=
>4 WILL damage
>Try to damage the rune physically
Whelk, Wyzarde of their 1st Rank
STR:1
END:1
=Flank:1
=Front:1
WILL:6-4
=RES:7-4(+1)
PER:3
TEK:3
SPD:1
=MOV:3
LUK:2
Souls: 5.1
Wyzarde Training: +1 Casting/Res/Observation can study any scrolls
Minor Study: Ectomancy 1
Minor Study: Metamagicks 1
Soul Arrow: RNG 6, 9 dice(Will+Training+Ectomancy+Wand)
Backwards and Forwards: Succeed on 3, uncounterable, spell costs extra action
White Birch Wand: +1 ATK, +1 CAS
Rolled 6, 5 = 11 (2d6)
Sorry that this is late:
>>47290874
>>47291010
Sounds like a plan. Heave!
>devote 2 strength actions to moving the bars.
Solomon, Cleric on his 1st rank
STR: 1
END: 3
- FLK: 3
- FRN: 3
WIL: 4
PER: 2
TEK: 3
SPD: 1
- MOV: 3
LUK: 3
[Faith]: The Twin Apollos
- Radiant Warmth: PER RNG is "lit", [Divinities of the Star] succeed on 3's
- Radiant Judge: Chaotic or Heretical creatures get WIL damaged in PER RNG
[Cleric Training]
- +1 to Healing/Resistance/Prayer
Right Hand: Mace (+3 ATK/+1 DEF)
Left Hand: Book
Adorned:
- Cleric Garb (+1 RES)
- Unbroken Birb Skull (Absorbs 1 DMG)
Bag:
- Dirty Notes
- Essenced Potion
- Cloudy Mixture x2
- Book of the Last Light
- Abalathian Orders of Cleansing
- Chipped Replica Carving
- Unid. Badee
- Bottled Essence
Souls: 0.1
Do you think there might be some sort of co-operative covenant? Or is that kind of moot since this is a skirmish game.
>>47302920
Plague Hunters is onesuch. As they share a common enemy with everyone.
Another is being in the same team as others [obvious]
A more toned down version would be the Dai Watch, which everyone can join regardless of previous covenant. It just grants them leave within the city.
Darkness Phase resumes. . .
Night Falls. And new Horrors Lurk.
https://www.youtube.com/watch?v=lCMtIgg89_M
" It's ALMOST TIME ITS ALMOST TIME ITS ALMOST TIME !!! HAHAHAHAHAH "
" Come ON THE LOT OF YAH !"
https://www.youtube.com/watch?v=FxEwuiW4Bmw
what is fire
Rolled 4, 1 = 5 (2d6)
>>47312162
Fire is what you make of it. A warm companion in the cold evenings while the sun hides away. A light in the darkness to show the path forward. A cruel reminder to be cautious at all times. A biting remark at the head of an arrow.
Fire is what you make of it.
Rolled 2, 6, 6, 4, 5, 2, 6, 3, 1, 6, 4 = 45 (11d6)
>>47308053
"We must..... finish.....them now....I'll take the one..... on the left...."
>move 3N 1W
>attack witch 3N 1W w/ spear (11 ATK 2 reach)
Scann Spear/ Estoc Assassin
STR 2 FRT ARM 8
END 8 FLK ARM 8
WIL 2 ATT/PRY 11/12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 4
LUK 4
Skills: Adroit Fighting; Assassin Training
RHnd: Spear (Reach: 3; Piercing; ATK +2; DEF +1)
LHnd: Estoc (Reach: 1 Slashing; ATK +3)
Armor: (Pierce RES +1; +1 EVA)
>Souls: 8.5 (Including mine. I won't let go >:U)
Inventory: Round Shield (DEF +2; FRN +1)
Misc: possess the Lover's memories
>>47312666
Phase hasn't been called yet.
>you get a great roll but it's not action phase....
Hey how many souls do I have then?
>>47312711
>>47312722
You did not got 5 whole souls. The witch stole half. 2.5 Souls.
Processing Begins.
Action Phase !
https://www.youtube.com/watch?v=NjJzpPpE--s
The Enemy Falters - an Opening. a CHANCE ? Or A Mirage !!
https://www.youtube.com/watch?v=ij7y1hM-msY
MORE ENEMIES ENTER THE FRAY AS NIGHT FALLS ON THE HALLS OF REBIRTH !
The 40th Turn Has Arrived !
>>47314696
>Use Perception to determine the mechanism by which the bars, if any exists, can be removed.
>toss torch gently into darkness to the west to illuminate it further.
Wylder Hetros
=Status:Chaotic=
Str:2
=>Rng: 4 (2 + 2)
End:2
=>Frn Armor: [2]
=>Flk Armor: [2]
Wil:1
==> Resist 1 + 1 = [2]
Per:11
=>Dmg:13 (11+1+1)
Tek: 5 (2+3knockup)
Spd:4 (2+1Knockup)
=>Mov: 4 (2+(2+1)/2)
=>Eva:11 (2+2+2+2+3)
Luk:5
=Equipment=
Soul:1.0
Right Hand: Long Bow (Str Rng+Prof*2, Per Dmg, +1Atk)
>12 arrows
Left Hand: Torch
Armor:Wylder Coat (+2Eva,+1Res)
>Mysterious Key
=Traits=
Wyld Survival (Take Turk to knockup a wound with Per or Tek, use food to knockup a different stat as well)
Wylder Training+1 (Dodging, Scouting, Thrown Weapons, Common Weapons)
Adaptive Attunement (3+ is a success when rolling Tek in the current area (1st Map))
Rolled 2, 2, 6, 6, 4, 3, 4, 5, 1, 6, 4, 4, 4, 1, 5, 3, 3, 1, 4, 6, 5, 2, 6 = 87 (23d6)
>Attack W spirit with Estoc
>Attack SW spirit with Black Oak Sword
[Assassin] Loka
=Hallowed=
Str : 2
End : 3
=3 Front
=3 Flank
Will : 1
Per : 2
Tek : 7
=Right Hand Atk : 12 (7+3+2)
=Left Hand Atk : 11 (7+2+2)
=Parry : 12 (7+3+2)
Spd : 2
=Dodge : 5 (2+1+2)
=Mov : 3 (2+1)
Luck : 3
Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Black Oak Sword (Reach +1, Hit +2, Def +2, If 2Hand +1)
Adorned : Assassin Armor (Piercing Res 1, Evasion 1)
Souls : 8.5
Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)
Rolled 4, 4, 5, 1, 6, 2, 1, 6, 5, 4, 1 = 39 (11d6)
>>47314735
forgot dice.
> adjusted
>>47314696
"...."
>-take 2 soul damage
>attack witch with Estoc [12]
>prepare dodge 6N [6]
Scann Spear/ Estoc Assassin
STR 2 FRT ARM 8
END 8 FLK ARM 8
WIL 2 ATT/PRY 11/12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 4
LUK 4
Skills: Adroit Fighting; Assassin Training
RHnd: Spear (Reach: 3; Piercing; ATK +2; DEF +1)
LHnd: Estoc (Reach: 1 Slashing; ATK +3)
Armor: (Pierce RES +1; +1 EVA)
>Souls: 1.5 (Including mine. I won't let go >:U)
Inventory: Round Shield (DEF +2; FRN +1)
Misc: possess the Lover's memories
Rolled 5, 4, 6, 1, 2, 1, 6, 3, 2, 1, 6, 1 = 38 (12d6)
>>47314783
Forgot rolls
Rolled 2, 2, 6, 1, 4, 2, 6, 5, 1, 4, 5, 1, 3, 6, 6, 2, 6, 6, 4, 5, 2, 1, 6, 3 = 89 (24d6)
>Ignite the Plague Hollow
>Ignite the Purple Hollow
Burn.
[Wyzarde] Jenny
STR : 1 , END : 1 , WILL : 3 (5-2) , PER : 7 , TEK : 7 , SPD : 1 (2-1) , LUK 4
MOV : 3 , FRN : 1 , FLK : 1 , CAST : 2 , RES : 4, PYRO : 3 , HEAT : 0 , META : 1
SOULS : 11.2 , KY : 53
Wyzarde:
Minor Study 4 : Pyro +3, Meta +1
Wizard Training 1 : Cast +1, Observe +1, Resist +1, Read Scrolls
Pyromancy: Draw Heat, Fireball, Ignite
Metamagic : Counterspell
Right Hand : White Birch Wand (Atk +1, Cast +1)
Rolled 6, 6, 6, 4, 4, 2, 1, 6 = 35 (8d6)
>>47314743
"Knight, I'll cover you in this venture. Make sure that monster doesn't get any closer."
>-Sniper Stance
>3 in Hand
>Fire at the red eyed monster (Range 9)
Str: 2
End: 1
Wil: 3
Per: 6
Tek: 2
Spd: 2
Mov: 3
Luck: 5
Right hand: Long Bow (Rng: 6)
Left hand:
Armour: Red Hood (+1 mov per 2 wounds)
Bag: Arrows x19, mystery meat x2, Wylder Coat (+2 Eva, +1 res)
Souls: 5.3
Wyld Survival, Wylder Training
Sniper Stance (Range mod +1, mov limit 1)
3 in Hand (Next 3 shots are quick)
Well this is a thorny predicament. I suppose your peasant-implement wielding monstrosities are rising to challenge my unchallengable Pitship? Well we've burned several of your kind already and more waves of foolish skeletons shall not disssuade us.
Unfortunately I feel a certain need to delegate this particular round of slaying.
Pompeii, I suggest we vacation post-haste. I don't have the power at present to dissuade these walking corpses.
You sleepers at the bonfire? Perhaps now is the time to rise and come to the aid of your companions? If we can't clear out these reapers, we cannot rescue our friends.
But friend Caim, an idea - I shall suffuse you with the souls to do it and in turn, you can make a path through the very walls of this place - and our friends are rescued.
>Take 1 dmg to Tek, 2 dmg to Per
>Flee 6N
=Status: Chaotic=
Str 1
End 3 = [3]
--Front: 3
--Flank: 3
Wil 2-1 = [1]
--Resist: 4
Per 5-4 = [1]
Tek 3-2 = [1]
Spd 2-1 = [1]
Luk 1
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Equipment=
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
=Intangibles=
Heat: 0
Soul: 5.0
>>47314947
Agreed.
>Move 1W, 3N, 1E, 1N
Pompei the Cleric
Str: 1 (-1)
-Atk : 4
End: 1 (-2)
-Front : 3
-Flank : 3
Wil:8 (-1)
Per: 1 (-1)
Tek:1
Spd:1 (-1)
-Move: 3
Luk: 4
Divinities : 2
Healing : 1
Resistance : 2
Strike Res : 1
Prayer : 1
Souls : 8.4
Gaia of the Blue Moon
-0.2 Healing Pulse: [Will Success] is used to remove damage from one stat.
-0.3 Thoom : All adjacent targets are knocked back [Will Success] vs [Will Res.] tiles. Targets recieve striking damage if the impact hard objects.
Right Hand : Staff (Atk 2, Def 2, Reach+1)
Armor : Cleric Garb (Resistance +1, Strike Res. +1)
>>47314743
4 will damage? Puts me at -1 and KO again?
Str: 2, End: 7, Wil: 3(-1), Per: 6(5)
Tek: 2(1), Spd: 4, Luk: 4, Mov: 4
Frn: 8, Flk: 8, Eva: 6
Hands: Hand Axe, Dagger
Bag:
Clothes: Wylder Clothes
Training: Wylder Training, Lowly Upbrining
2.5 souls
>>47314867
Stálmær took a couple of rapid steps forward and stalled noticing Éclair. She nodded at the other woman's words and readied herself at the doorway.
>>47314743
>Move 2W, 1N, Facing N
>Bang mace against shield
>Call to the others in melee "This point here is more defensible! Make your way here!"
>Overwatch Block
Str:4
End:6
Wil:3
Per:5
Tek:2
Spd:1
Move: 3
Luk: 2
Right Hand: Mace Atk3/Def1 (total attack: 8 (4+3+1) )
Left Hand: Shield Def2/FrnA1
Armour: Arm2/Def1
FlkArmor: 8 (6+2)
FrnArmor: 10 (6+2+2)
Def: 4 (1+2+1)
+1 Weapon Rank with Swords (attack 6+wpn)
+1 Knight Training
Rolled 5, 1, 1, 4, 1, 5, 3, 4, 1, 4, 1 = 30 (11d6)
>>47314743
>-Take Bleed damage to WIL (2-1=1)
>Move 1E 2S
>Attack W hollow and secondary aim towards SW hollow with Oryx Axe (11 Atk)
"Watch your flank healer, they've been working towards blindspots
Venator Wylder of their 1st Rank.
=Hollow=
STR: 5 (2+3t)
=Oryx Axe= (11 Atk) [+6 Atk, +3 Def, +1 Front Armor)
END: 2 (3-1)
=Flank: 5 (3+3w-1)
=Front: 6 (3+4w-1)
WIL: 1 (3-2)
=Res: 3(4-1)
PER: 4 (11-7)
TEK: 1 (2-1)
SPD: 2
=Move: 3
=Evade: 4
LUK: 3
Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]
Wielded in both hands, the Oryx Axe (+6 Atk, +3 Def, +1 Front Armor). Adorned with his Wylder Coat, the Gilded Mace (+4 Atk, +2 Def) on his back, an Incriminating Hatchet in his belt, and one ration of Mystery Meat tucked away in the pockets.
Souls: 0.5
Rolled 4, 6, 6, 4, 4, 4, 2, 1, 3, 6, 2, 3 = 45 (12d6)
>>47314743
"No you don't get to fall unconscious get up!"
>Healing Pulse Blue's WIL
>Block SW
==Cleric 'Politely Admonish The Heretic' Boyle==
STR: 1/3
- Atk 3/5, def 2, rch 1
END: 5
- FLK: 8
- FRN: 9
- BLK: 5
WIL: 10/10
- Res 10/10
PER: 3
TEK: 1
SPD: 1
- MOV: 3
LUK: 5
Soul 4.2
[Faith]: Gala of the Blue Moon +1
- (.2) Healing Pulse - [WIL Success] to remove stat wounds from a single stat. (Damages undead)
- (.3) Thoom - Adjacent targets knocked back [WIL Success - WIL Resist] Tiles. Targets recieve striking damage if they collide with hard objects.
[Cleric Training]
- +1 to Healing/Resistance/Prayer
Right Hand: Staff (+2 ATK/+2 DEF/+1 RCH)
Left Hand: Assassin's Buckler (+1 DEF/+1 FRN A.)
Adorned: Gordian Armour (+3 ARM/+2 DEF) 4 END Requirement(?)
Bag: Cleric Garb (+1 RES/Strike Resist)
More rattling bones to end.
>Move 7S
>Parry S (14 dice)
Str : 2-1 = [1]
End : 8
=8+1 [9] Front
=8+1 [9] Flank
Will : 3-2 = [1]
Per : 3-2 = [1]
Tek : 5-4 = [1]
Spd : 9
=Evasion : 13 (9+2+2)
=Mov : 7 (5+2)
=Estoc 14 (9+3+2)
Luck : 6
Right Hand : Estoc (+3, rch 1)
Left Hand:
>Heretic's Hand (Branded, +1 Sorceries)
Adorned : Ceremonial Armor (+1 Armor)
Souls : 1.7
>Pierce Through
Lowly Upbringing
Assassin Training 2 (Improved Dodge, Exotic Weaponry, Common)
Cough
>>47314696
>GET ONE OF THOSE LADDERS THAT ARE JUST SITTING UP THERE TO THE NORTH. THERE IS A LADDER THAT NEEDS REPLACING.
4 STR 3 END 2 WILL
3 PER 7 TEK 2 SPD
2 LUK
FRN: 3
FLK: 3
RES:3
MOV:3?
6x THROWING KNIVES
RNG 5, TEK DMG THROWN, STR DMG SLASHED, +1 ATK +1 DEF
WYLD SURVIVAL: KNOCKUP WOUNDS WITH PER OR TEK
WYLDER TRAINING: +1 DODGING, SCOUTING, THROWN OR COMMON WEAPONS
WYLDER COAT: +2 EVA, +1 RES
2x MYSTERY MEATS
CADAVER BONES
Rolled 2, 6, 3, 6, 3, 2, 3, 5, 2, 5, 4, 1, 3, 3 = 48 (14d6)
>>47314696
"Bah! Out of the way!"
>Invoke Healing Pulse on Plague Hollow 2E
Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 12/13
-RES: 14/15
PER: 2
TEK: 2
SPD: 2
-MOV: 3
LUK: 6
Souls:: 19.3
[Faith] 1: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training] 1: +1 to Heal/RES/Prayer
Upsidown Biblos [Luna the 2nd Light]:
- ? - Waxing Light: Heal all stats by 1
- ? - Waking Dream: Resurrect vessel during rest
Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES
>>47314696
Hmm, worry not! I shall look for another exit.
>move 3W
>prepare block
Solomon, Cleric on his 1st rank
STR: 1
END: 3
- FLK: 3
- FRN: 3
WIL: 4
PER: 2
TEK: 3
SPD: 1
- MOV: 3
LUK: 3
[Faith]: The Twin Apollos
- Radiant Warmth: PER RNG is "lit", [Divinities of the Star] succeed on 3's
- Radiant Judge: Chaotic or Heretical creatures get WIL damaged in PER RNG
[Cleric Training]
- +1 to Healing/Resistance/Prayer
Right Hand: Mace (+3 ATK/+1 DEF)
Left Hand: Book
Adorned:
- Cleric Garb (+1 RES)
- Unbroken Birb Skull (Absorbs 1 DMG)
Bag:
- Dirty Notes
- Essenced Potion
- Cloudy Mixture x2
- Book of the Last Light
- Abalathian Orders of Cleansing
- Chipped Replica Carving
- Unid. Badee
- Bottled Essence
Souls: 0.1
>>47314696
>-Gain stealth
>Stealthily Move 2 West
>Stealthily Parry South East (16)
Str: 3/2/1
End: 3
Wil: 3
Per: 3
Tek: 12/11
Spd: 7
Luk: 4
Stealthed
MOV: 6/5
FLK: 3
FRN: 3
WPN DMG: 17/16
EVA: 1
Resist: 3
Pierce RES: 1
Dodge: 10
Skills: Adroit Fighting; 2 Assassin Training
Souls 1.5
RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Estoc (Reach: 1 Slashing; ATK +3; )
Armor: (Pierce RES +1; +1 EVA)
>>47318854
>Correction souls are 9.5
>>47315469
>>47314743
>Strike at the western shield skeleton with axe ( 8 dice )
>Slash at the south western one with dagger ( 7 dice )
Holy man, my thanks again. I will have to repay your diligent service.
Str: 2, End: 7, Wil: 3(?), Per: 6(5)
Tek: 2(1), Spd: 4, Luk: 4, Mov: 4
Frn: 8, Flk: 8, Eva: 6
Hands: Hand Axe, Dagger
Bag:
Clothes: Wylder Clothes, Wolf Skull
Training: Wylder Training, Lowly Upbrining
2.5 souls
Rolled 1, 4, 6, 2, 1, 5, 5, 1, 3, 3, 6, 4, 3, 5, 6 = 55 (15d6)
>>47319627
Forgot dice.
Prod
bump
Processing begins ; A;
>>47280042
>>47315002
Yo Pompei. Please in future make sure to mark down your stat modifiers are the original stat, +/- any modifiers, not just the flat modifier without stating what the original level of the stat is. It'll help avoid confusion.
This goes for everybody!
After many turns of Dearth we arrived at a most efficient use of a stat block. Please follow this format in future turns and definitely by next thread.
https://www.youtube.com/watch?v=UTTbAuaoUiA&index=5&list=PL09977D146BB2D860
Cleric Tisha of Corfax
3rd Rank of Clerics
>Stats and Derivatives, these need to be condensed sometimes parsed for equipment bonuses or situational buffs that aren't always present this section gets looked at the most.
Str3/4 End 2/3 Wil 2/5 Per8 Tek6 Spd0
MOV 0 FLK 3 FRN 3 RES (Will+Res)
> Hand Equipment Section no need to declare weapon ratings however do so during actions.
Hand 1: Range/ ATK / DEF [+Prof]
Hand 2: Range/ ATK / DEF [+Prof]
Armor: +Def/ +FRN/ +FLK/ Example Resistance/ +Stat Quality
>Actives section can be consolidated into one number if Skills and proficiences are accounted for in other sections
Parry:3[+Atk][+Prof] Dodge:0[+Eva][+Prof] Block:4 [+Prof]
>Skills and Proficiencies
3 Cleric Training, 1 Faith in Luna, 1 Faith in Gaia, Hands on Healer
Souls 7
> Bag will be expanded on later but we're looking at this model for weighted luggage
Bag [3/7] Capacity stat is max str+ max end
- Stored Weapon wt. 1
- Stored weapon wt. 1
- Stored Armor wt. 1
Other stuff with no weight x 88
Other notes: Stuff in green arrow doesnt have to be listed in reality this is what a blank template looks like.
Cleric Tisha of Corfax
3rd Rank of Clerics
Str3/4 End 2/3 Wil 2/5 Per8 Tek6 Spd0
MOV 0 FLK 3 FRN 3 RES (Will+Res)
Parry:3[+Atk][+Prof] Dodge:0[+Eva][+Prof] Block:4 [+Prof]
Hand 1: Range/ ATK / DEF [+Prof]
Hand 2: Range/ ATK / DEF [+Prof]
Armor: +Def/ +FRN/ +FLK/ Example Resistance/ +Stat Quality
3 Cleric Training, 1 Faith in Luna,
Souls 7
Bag [3/7] Capacity stat is max str+ max end
- Stored Weapon wt. 1
- Stored weapon wt. 1
- Stored Armor wt. 1
Other stuff with no weight x 88
>>47328133
Is this appropriate?
Wylder Hetros
1st Rank of Hunters
Str2 End2 Wil1 Per11 Tek5/2[+3KU] Spd3/2[+1KU] Luk5
Mov4 Flk2 Frn2 Res2[+Res]
Parry:2 Dodge:11[+Eva][+Prof] Block:2
1 Wylder Training, 1 Wyld Survival, 1 Adaptive Attunement[Original Crypt]
Souls 1.0
Bag [2/4]
-Mysterious Key
-Ballistae
-
-
Hand 1:Long Bow 4/13[+1Atk]/0 (12 Arrows)
Hand 2: Empty
Armor: Wylder Coat +2Eva/+1Res
>>47329241
you dont need to list knockups i know it's knock up if it goes over max.
>>47329282
Is this right then?
Str 2 End 7 Wil -1/3 Per 5/6 Tek 1/2 Spd: 4
MOV: 3 FLK: 8 FRN: 8 RES: 0/4
Hand: Hand Axe: 4 / +3 / +1 [+1]
Hand: Dagger: ? / +2 / 0 [+1]
Wylder Clothes: +2 dodge, +1 res
Wolf Skull: ???
Parry: 4[+3/2] Dodge: 4[+2][+1} Block: 7[+1]
Lowly Upbriningl, Wylder Training
Souls 2.5
Bag [0/9]
-
>>47329382
>Hand: Hand Axe: 4 / +3 / +1 [+1]
>Hand: Dagger: ? / +2 / 0 [+1]
These need stats listed since i can't tell if range is involved here.
>>47329421
Hand Axe: Range 4 / Atk 3 / Def 1 [+1]
Dagger: Range ? / Atk 2 / Def 0 [+1]
Like that?
GEHEHEHEEHEH IT'S TIME IT'S TIME SUMMON IT. SUMMON THE REAPER ! "
https://www.youtube.com/watch?v=EwdSIpBrs4k
" It's Time my fellow Arms ! Ser Percyval's absence and that sound of clashing could only mean that his luck found him first !"
https://www.youtube.com/watch?v=NjJzpPpE--s
Rolled 6 (1d6)
And Who Shall We Mark for Death This Eve ~
HEEEKEKEKEKEKEK
https://www.youtube.com/watch?v=LtilBmwDUNQ
Tisha: Forgive me old friend but your body can still do good for the small of us yet !! Please Lend me your mercy !
> Sigil Deactivated.
" CHARGE THAT MONSTROSITY !"
Action Phase !
Rolled 2, 6, 4, 4, 2, 2, 5, 2, 3, 2 = 32 (10d6)
>>47331054
>-Take following wounds: 1 STR 1 END 3 PER 1 SPD
>Attack SE Hollow with Oryx Axe (10 ATK)
>Move 1North 2East
Venator the Hollow
1st Rank of Wylders
STR: 4/2 END: 1/3 WIL: 1/3 PER: 1/11 TEK: 1/2 SPD: 1/2 LUK: 3/3
MOV: 3 FLK: 4 FRN: 5 RES: 2
Parry: 10 Dodge: 3 Block: 3
Hand 1&2: Oryx Axe -/+10(4+6)/+3 +1Front
Armor: Wylder Coat 0/0/0/+2 Eva/+1 Res
Wyld Survival, Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]
Souls: 1.5
Bag [*/5]
- Gilded Mace (+4 Atk, +2 Def)
- Incriminating Hatchet (+3 Atk)
- Mystery Meat x1
>Move 2E, 6S
Str 1
End 4
=Frn 4
=Flk 4
Will 1
Per 3
Tek 7
=Atk 12
=Atk 12
Spd 4
=Mov 4
=Dodge 7
Luk 2
Adroit Fighting : Use Tek instead of Strength
Assassin Training 2 : Dodge, Exotic Weaponry, Common Weaponry
Right Hand : Estoc (+3 Atk)
Left Hand : Estoc (+3 Atk)
Armor : Assassin Armor (+1 Pierce Res, +1 Evasion)
Rolled 2, 5, 1, 1, 3, 1, 3, 6, 5, 4, 2, 5, 4, 2, 6, 3 = 53 (16d6)
>>47331054
"Stand strong, knight!"
>Fire on the nearest dog
>Fire again
Éclair the Wylder
1st Rank of Wylder
Str: 2 End: 1 Wil: 3 Per: 6 Tek: 2 Spd: 2
MOV: 3 FLK: 1 FRN: 1 RES: 3
Parry: 0 Dodge: 2[+1] Block: 0
Bow: Rng 6 / atk 1 / - [+1]
Red Hood: 0 stats / +1 mov per 2 wounds
Wyld Survival, Wylder Training
[Sniper Stance] (Range mod +1, mov limit 1), [3 in Hand] (Next 3 shots are quick)
Souls: 6.3
Bag [1/3]
- Wylder Coat (+2 Eva, +1 res)
Arrows x17, mystery meat x2
>>47331177
Check >>47328133
Rolled 6, 2, 1 = 9 (3d6)
>>47331054
>Move 1S, 2W
>Back attack the guy W of me.
"Excuse me sir, would you like to hear about the healing power of our Lady Gala?"
>*Thwack*
Cleric Boyle of Ohm
1st Rank of Clerics
Str 1/3 End 5 Wil 10 Per 3 Tek1 Spd 1
MOV 3 FLK 8 FRN 9 RES 10
Staff: Reach 1/ ATK +2 / DEF +2
Assassin's Buckler: Shield / DEF +1 / F.ARM +1
Gordian Armour: ARM +3 / DEF +2 / 4 END Required
Parry: 3/5 Dodge:0 Block:3
1 Cleric Training, 1 Faith in Gaia.
Souls 3.8
Bag [1/8]
- Cleric Habit.
Rolled 4, 1, 2, 3, 4, 3, 4, 4, 6, 5, 2, 6, 4, 3, 5, 2, 4, 2, 5, 2, 1, 1, 1, 3 = 77 (24d6)
>Take 6 Perception damage
>Ignite the Plague Hollow SE
>Ignite the Plague Hollow N
[Wyzarde] Jenny
STR : 1 , END : 1 , WIL : 3/5 , PER : 1/7 , TEK : 7 , SPD : 1/2 , LUK : 4
MOV : 3 , FRN : 1 , FLK : 1, RES : 4
Minor Study 4, Wizard Training 1
CAST : 2 , HEAT : 0 , OBSERVE : 8
Pyromancy Prof 5 (3+2), Draw Heat : 7, Fireball : 12 (7+5), Ignite : 12 (7+5)
Metamagic Prof 3 (1+2), Counterspell
SOULS : 11.5 , KY : 53
Right Hand : White Birch Wand (Atk +1, Cast +1)
Rolled 4, 1, 4, 4, 1, 5, 5, 5, 5, 5, 6, 1, 2, 1, 1, 1 = 51 (16d6)
Wah! My hat! You nicked my stout wizardly apparel, you monstrous malcontent. That's genuine soul-stuff that is. I shant stand for that sort of behaviour you ruffian lay-about! I am a (self)-proclaimed lord of this plagued pit and I won't have some peasant skullfaced birdman hassle my noble personage!
>>47331177
AH! Excellent. Reinforcements of a stout and sturdy kind. Well then, if you choose to take up arms against these avian abominations then I shan't flee either! It'd be unbecoming. Come then, perhaps together we can turn the tide of this abominable flock? Their skulls make fine headpieces.
So we shall stand together!
>Cast [Heat] (first 8 dice)
>Cast [Fireball] with gathered Heat (8 dice + heat successes) at [Wounded Birdman] directly S
Str 1 End 3 Wil 1/2 Per 1/5 Tek 1/3 Spd: 1/2 Luk 1
MOV: 3 FLK: 3 FRN: 3 RES: 4
Hand: Kato, +2 atk
Hand: Birchwood, +1 cast, +1 atk
Parry: 3 Dodge: 1 Block: 0
Bag [0/4]
-
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Intangibles=
Heat: 0
Soul: 4.8
Rolled 1, 1, 3, 2 = 7 (4d6)
>>47331311
And that all works out to +4 dice to the Fireball, but no succeses on its own 8 dice.
So I'm just going to roll that +4 as well and hope.
Rolled 6, 2, 4, 6, 4, 3, 2, 5, 1, 6, 6, 5, 3, 1 = 54 (14d6)
>>47331037
"Hmmmm...
Mmmmm...
This situation seems to get worse by the minute. Bah! No matter. We shall do our duty, and do it well!"
>Invoke Healing Pulse on Jenny's PER
Cleric Sieghart of Katerine
1st Rank of Clerics
STR1 END2 WIL12/13 PER2 TEK2 SPD2
MOV 3 FLK 2 FRN 3 RES 14/15
Parry:3 Dodge:2 Block:2
Hand 1: Staff - Range 2/ ATK 2/ DEF 2
Hand 2: Upsidown Biblos
Armor: Cleric Garb - +1 RES/ Strike RES
1 Cleric Training, 1 Faith in Gaia
.2 - Healing Pulse: WIL to heal stat injuries; single stat.
.3 - THOOM: Knockback = WIL, collision damage.
Souls 19.8
Bag [0/3]
Rolled 6, 3, 1, 3, 4, 3, 2, 4, 3, 4, 2, 6 = 41 (12d6)
>Hit the skull with my staff (3 Atk)
>Healing Pulse on Bird Skull Trio (9 Healing)
Pompei the Cleric
Str: 1/2 End: 1/3 (3-2) Wil:8/9 Per: 1/2 Tek:1 Spd:1/2 Luk: 4
Frn: 1/3 Flk: 1/3 Move: 3 Resistance: 10
Right Hand : Staff (Atk 2, Def 2, Reach+1)
Armor : Cleric Garb (Resistance +1, Strike Res. +1)
1 Faith in Gaia, 1 Cleric Training
Atk : 3 Block : 2 Divinities : 2 Healing : 1 Strike Res : 1 Prayer : 1
Gaia of the Blue Moon
-0.2 Healing Pulse: [Will Success] is used to remove damage from one stat.
-0.3 Thoom : All adjacent targets are knocked back [Will Success] vs [Will Res.] tiles. Targets recieve striking damage if the impact hard objects.
Souls : 8.4
Rolled 4, 1, 1, 2, 2, 6, 3, 5, 2, 2, 5 = 33 (11d6)
>Move 2S, 1W
>Attack the Plague Hollow E with the Black Oak Sword
[Assassin] Loka
=Hallowed=
Str : 2, End : 3, Will : 1, Per : 2, Tek : 7, Spd : 2, Luck : 3
Mov : 3 , Front : 3, Flank : 3, Resistance : 1
Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Black Oak Sword (Reach +1, Hit +2, Def +2, If 2Hand +1)
Adorned : Assassin Armor (Piercing Res +1, Evasion +1)
Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)
Dodge : 5, Left Atk : 11, Right Atk : 12
Souls : 8.5
Rolled 4, 6, 1, 4, 4, 5, 1, 2, 5, 4, 4 = 40 (11d6)
>>47331037
"Maybe check those mechanisms in the western corner? I can just see them?"
>Hand him the Mysterious key.
"See if there's something to use this on in there, if there isn't. I'd appreciate it back. While you do that, I'm going to go check the rest of this cooridor real quick. I'll be back."
>Move 1S, 3W
>Check the southern passage and peer down it, perception check for anything interesting.
Wylder Hetros
1st Rank of Hunters
Str2 End2 Wil1 Per11 Tek5/2 Spd3/2 Luk5
Mov4 Flk2 Frn2 Res2[+1Res]
Parry:2 Dodge:11[+2Eva][+1Prof] Block:2
1 Wylder Training, 1 Wyld Survival, 1 Adaptive Attunement[Original Crypt]
Souls 1.0
Bag [1/4]
-Ballistae
-
-
-
Hand 1:Long Bow 4/13/0 (12 Arrows) [+Prof]
Hand 2: Empty
Armor: Wylder Coat +2Eva/+1Res
>>47331302
I am not entirely sure how you have resolved your
>Ignite
dice
STR 1 + ATK 1 + CAST 1 + PYRO 3 + WIZ 1 + TEK 7 = 14
As you cast it through the Birch, you get to benefit from its +1 atk, and because you are hitting someone when you use Ignite, you may also add your STR to the attack.
Rolled 2, 6, 5, 2 = 15 (4d6)
>>47331432
That is not on the sheet that I can see. However if you are correct I shall add an additional 4 dice to my rolls.
>>47331302
Rolling more dice.
>>47331476
Yeah it was an earlier notation three threads ago. All is well. I just thought you might like to employ the extra dice.
Rolled 3, 6, 4, 1, 1, 5, 2, 5 = 27 (8d6)
>>47331054
>Chop the south west skeleton in the back
>Block towards the western skeleton
More join this? But they're not hostile. Push forward! Murder them all!
Str 2 End 7 Wil 3 Per 6 Tek 2 Spd: 4
Mov 4 Flk 8 Frn 8 Res 4
Hand Axe: Range 4 / Atk 3 / Def 1 [+1]
Dagger: Range ? / Atk 2 / Def 0 [+1]
Wylder Clothes +2 dodge, +1 res
Wolf Skull ???
Parry 4[+3/2][+1] Dodge 4[+2][+1] Block 7[+1]
Lowly Upbrining, Wylder Training
Souls 2.5
Bag [0/9]
>>47331037
I took 6 dmg or 5?
>>47331037
I took 6 dmg or 5?
Rolled 5, 6, 2, 1, 6, 3, 6, 2 = 31 (8d6)
>>47331054
She felt the dull thud of the large creature's footfalls as it came at her and lashed out with one of its limbs. The shield held up but Stálmær felt the power behind the blow and wondered how long she could hold off suck an attacker.
One of the two wolves got past her guard sank its teeth into her, crimping the steel of her armour with powerful jaws. It must have hit something vital because blood was pouring from the wound in such volume. Her vision was getting hazy. She swung her mace at it as it attempted to thread past her.
>Take 4 Damage to Per, 1 Damage to Tek
>Attack Wolf to the East
>"I'm going to make a fine pair of boots out of you..!"
>Keep blocking
-- How much am I bleeding per turn? 1, 5, or..??
[Knight] Sigrdrífa Stálmær of Beinstađar
1st Rank of Knights
Str 4 End 6 Wil 3 Per5/1 Tek2/1 Spd1
MOV 3 FLK 8 FRN 10 RES 3[+Res]
Parry:9 Dodge:1 Block:2
Hand 1: Mace ; Melee/ ATK 8 / DEF 2
Hand 2: Shield ; Melee/ ATK - / DEF 3
Armor: Def 1/ FRN 2 / FLK 2
+1 Weapon Rank with Swords (attack 6+wpn)
+1 Knight Training
Bag [ - / 10]
>>47332031
Can we still move through units? I don't know if the reaper is blocking the way.
>>47332313
In general, you should not be able to move through hostiles.
In General.
Rolled 3, 1, 1, 2, 1, 5, 5, 4, 2, 5, 5, 5, 1, 1, 2, 2, 4, 4, 2, 5, 3, 3, 2 = 68 (23d6)
>>47331037
"Those coins...... They are passage for the reaper..... Take them..... "
>-take 6 End damage
>attack with with both weapons [11 and 12 dice]
Assassin Scann
1st rank
Str 2/2 End 8/8 Wil 2/2 Per 1/1 Tek 7/7 Spd 3/3 Luk 4
MOV 4 FLK 8 FRN 8 RES 2 [+1]
Parry: 12/11 Dodge: 6[+5][+1] Block: 1 [+0]
Hand 1: Spear (Reach: 3; Piercing; ATK +2; DEF +1)
Hand 2: Estoc (Reach: 1 Slashing; ATK +3)
Armor: (Pierce RES +1; +1 EVA)
Armor: n/a
Bag [1/10]
-Round Shield (DEF +2; FRN +1)
-lover's memories
1 Adroit Fighting , 1 Assassin Training
Souls 1.5
>>47332865
Forgot to update stats. That leaves me at 2 armor?
>>47331411
>>47331054
Oh damnit. I meant E, not W for the movement
Correcting
>Move 2S, 1E
>Attack the Plague Hollow E with the Black Oak Sword
[Assassin] Loka
=Hallowed=
Str : 2, End : 3, Will : 1, Per : 2, Tek : 7, Spd : 2, Luck : 3
Mov : 3 , Front : 3, Flank : 3, Resistance : 1
Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Black Oak Sword (Reach +1, Hit +2, Def +2, If 2Hand +1)
Adorned : Assassin Armor (Piercing Res +1, Evasion +1)
Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)
Dodge : 5, Left Atk : 11, Right Atk : 12
Souls : 8.5
Rolled 4, 2, 4, 6, 5, 6, 1, 1, 2, 6 = 37 (10d6)
>2 Soul Arrows into the spooky evil ghost next to me, 5 dice each, RNG 6
>Hope someone can heal my Will
Wyzarde Whelk
1st Rank of Wyzarde
Str 1 End 1 Wil 6-4 Per3 Tek3 Spd1 Luk2
MOV 3 FLK 1 FRN 1 RES 7-4(Will+Res)
Parry:2[+Atk][+Prof] Dodge:1[+Eva][+Prof] Block:0 [+Prof]
Hand 1: White Birch Wand +1 ATK +1 CAS [+Prof]
Hand 2: Range/ ATK / DEF [+Prof]
Armor: +Def/ +FRN/ +FLK/ Example Resistance/ +Stat Quality
1 Wyzarde Training, 1 Ectomancy, 1 Metamagicks
Soul Arrow, Backwards and Forwards
Souls 5.1
Bag [0/2] Capacity stat is max str+ max end
>>47331037
No luck down here, I'm afraid. Only another passage, it appears.
>move 3S
>prepare block
Cleric Solomon
1st Rank of Clerics
STR: 1 END: 3 WIL: 4 PER: 2 TEK: 3 SPD: 1
MOV: 3 FLK: 3 FRN: 3 LUK: 3
Hand 1: Mace 3/1
Hand 2: Book
Armour: Cleric Garb (+1 RES), Unbroken Birb Skull (Absorbs 1 DMG)
1 Cleric Training, 1 Faith in The Twin Apollos
Souls: 0.1
Bag [0/4]:
- Dirty Notes
- Essenced Potion
- Cloudy Mixture x2
- Book of the Last Light
- Abalathian Orders of Cleansing
- Chipped Replica Carving
- Unid. Badee
- Bottled Essence
- Ferryman's Coin
Rolled 5, 3, 6, 1, 5, 2, 3, 3, 4, 2, 3, 2, 2, 4, 1, 2 = 48 (16d6)
>>47331037
"I 'ad 'oped to simply wait out zee fig't in peace, but if you are going to invite an old friend of mine zen I must give 'im a gift, no?"
>Attack witch south
>Attack her again
Str: 3/2/1 End: 3 Wil: 3 Per: 3 Tek: 12/11 Spd: 7 Luk: 4
Stealthed
MOV: 6/5 FLK: 3 FRN: 3 Resist: 3 Pierce RES: 1
RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Estoc (Reach: 1 Slashing; ATK +3; )
Armor: (Pierce RES +1; +1 EVA)
Parry: 17/16 Dodge: 10 Block: 0
Skills: Adroit Fighting; 2 Assassin Training
Souls 9.5
Rolled 3, 1, 5, 4, 1, 4, 3, 1, 5, 5, 1, 4, 5, 4, 1, 1 = 48 (16d6)
>>47335089
>Second attack dice
Waaaait