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Warhammer Fantasy General

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Thread replies: 332
Thread images: 55

Warhammer Fantasy General: Cause Beer, Immune to Psychology Edition

Remember to ignore or report shitposters and off-topic discussion.

Previous thread: >>47172349
>1d4chan
1d4chan.org/wiki/The_End_Times (Compilation of all the End Times changes)
1d4chan.org/wiki/Category:Warhammer_Fantasy (All pages marked WF on the /tg/ wiki)

>Warhammer Wikis
whfb.lexicanum.com/wiki/Main_Page (Warhammer Fantasy wiki)
warhammerfb.wikia.com/wiki/Warhammer_Wiki (Warhammer Fantasy wiki)
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki (Warhammer Online wiki with lots of background articles too. Also AoR is not ded: /vg/ for details.)

>Resources(Armybooks, Supplements, Fluff, Crunch)
pastebin.com/8rnyAa1S
www.pastebin.com/0e6RuQux
>Endhammer
http://1d4chan.org/wiki/Endhammer

>9th Age
http://www.the-ninth-age.com
https://1d4chan.org/wiki/The_9th_Age

>Total War: Warhammer (Now confirmed to have mod support!)
store.steampowered.com/app/364360/

>End Times: Vermintide (Drachenfels DLC confirmed!)
store.steampowered.com/app/235540/

>Mordheim: City of the Damned (New Warbands in production!)
store.steampowered.com/app/276810/

>Bloodbowl 2 (More races on the way!)
store.steampowered.com/app/236690/

>Man O' War (First patch out, improved world plus Orc/Pirate ports, raids, and Khorne/Beastmen)
http://store.steampowered.com/app/344240/

>Third party Miniature manufactures
http://pastebin.com/CvGaNyrk
Google "Unsupported Age", because we can't link blogs here.
>>
>>47226466
Shit, that's not the last thread, this one is
>>47203305
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>>472264766
First for hopefully this thread will have minimal shit posting!
>>
Anybody played this http://www.wyrdwars.com/ ?

Looked kind of interesting, thinking of giving it a shot.
>>
Speculation time: what was the great plan of the old ones? What was it supposed to achieve?
>>
Would you pat a skaven?
>>
>>47226835
It was just their build que for the warhammer fantasy world.

Warhammer was once based a great deal more in pun and pun like humor.
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>>47226835
To create paradise?
They were fucking around with playing god, and then chaos happened, fucked up their shit and left the Lizardmen scratching their heads about what just happened, when nobody picked up the phone to tell them what to do anymore. So they continued protecting what they could (considering they are bound by climate) and safeguarded their ancient relics (like laserguns and forcefields) carefully.
In the meantime everybody else went crazy and blew each other up with magic, cause nobody could handle it, because nobody except the Slann were meant to have it in the first place. And the Slann were basically there for terraforming purposes.

And the old ones themselves never made it back.

So the question is, was the old world just a failed experiment like a petri dish that they discarded after being interrupted halfway through the process or was it supposed to be their magnum opus, leaving a lasting legacy to the universe, that was tragically sabotaged by something they could not have foreseen.

Anyway in the end the whole planet blew up and nothing that happened after that made sense at all anymore.

But yeah, judging by the interrupted terraforming the Old World probably ended up looking nothing like what the Slann wanted to do in the first place.
I don't think I ever read anybody in-universe even speculate about what their plan was, since the only guys that could have possibly known, were literally lizardbrains and had no other agenda besides following orders to begin with.

Whether or not Sotek really happened and what not was always left ambigious, even if the Slann eventually came around and decided he was a thing it could just as well have been a political move throwing the now more independent skinks a political bone.

At least that's my own crackpot theory about it all.
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>>47227212
I mean maybe the old ones just wanted to grow some quality weed on a grand scale.
Just look at all that smoke.
>>
>>47227312
So Slaanesh got jealous of their dank grow-op and tricked the other Chaos Gods into putting a stop to it?
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>>47228152
Reading through Gotrek and Felix, on Beastslayer now even if it's killing my sleep schedule.
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>>47227212
>The Grinch is serious about stealing Christmas this year
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>>47228216

That could just be evidence of poor website design.
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>>47228482
Doesn't matter what edition or game of Warhammer you play, X-Wing is killing our hobby.

They already got me too.
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>>47228685
No, use X-Wing to hammer home how much people like solid rules design.
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Reminder of what could have been if Bretonnia got an update.
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>>47226835
To uplift ordered creatures that would be able to integrate chaotic qualities (imagination, will, power and a certain dose of ignorance; in short a soul) to win the struggle of relativity of the material plane to the immaterial and not succumb to it.
It was stopped before humans were able to reach that "overhuman" state and twisted by chaos.
Sigmar (and the emperor in 40k) could have been one of those beings that closed the most the gap to reaching such self governing state.
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>>47227212
>So the question is, was the old world just a failed experiment like a petri dish that they discarded after being interrupted halfway through the process or was it supposed to be their magnum opus, leaving a lasting legacy to the universe, that was tragically sabotaged by something they could not have foreseen.
In the introductions to the old world it is often referred as being "central" to the multiversal plan of the old ones, so I don't think it was something unimportant in the great design.
>>
>>47228482

I like how Hastings makes mention of AoS not appearing in top five best selling games worldwide and doesn't bother to present any evidence. I have to wonder if he is thinking of the ICv2 charts, which only account for the US. Not that I'm arguing that he is wrong about AoS sales, just find it funny that he offers no evidence.

Hastings is honestly one of the first people that come to mind when I think of salty GW grognard. For someone who apparently doesn't traffic much in GW rumors because he doesn't care for their games anymore, he certainly finds time in his schedule to be a piss poor shitposter. Which suggests to me that even if he doesn't care about GW's games, he still has some massive chip on shoulder about the company.

>>47228753

X-Wing is selling on more than just that, it's Star Wars and easy to get into on multiple levels.

I said it in another thread, but X-Wing is something of a threat to traditional wargames as they stand. It already has games to go along with it like Star Wars Armada and games like Star Trek Attack Wing which I imagine are similar.
>>
>>47229192
>I said it in another thread, but X-Wing is something of a threat to traditional wargames as they stand
X-wing is threat only for such AAA equivalent as Warhammer.
>>
>>47229254

Possibly, but I can imagine the fact that you don't need to paint being a threat for even skirmish games, particularly those like Warmachine and Hordes which don't always have stellar models in terms of quality.
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>>47227478
The only good part in end times was when Throgg killed sigvald and pissed on his corpse. Felt like a proper troll thing to do
>>
Is there an actual possibility for WG to get back to wfb if AoS tanks strong enough?

I would't mind AoS becoming a sort of tie-in and then a different game line altogether without sacrificing WFB
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Anybody have reiksguard art?
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>>47228894
Looks kinda tacky.
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>>47229429
I would't mind keeping both AoS and WFB, with interchangable miniatures and maybe some rules for stomcast and shit in the other game as special units.

AoS could be the WFB afterlife/alternate destiny after some heroes manage to alter the past with some magic mumbo jumbo and change some details in end times that allows it to end favourably.

I.e. Valten survives and bitchslaps archaon, thorgrim grudgebearer survives the eshin blades, mannfred doesn't shit on everything out of spite.

It wouldn't be that terrible to introduce new heroes inthe old races, i'm totally fine with some things changing.

Like, i'm fine with karl franz dying and the vampire counts get actually nominated counts.

All in all change the setting a bit, leave more dark corners to allow creativity but all in all leave things in balance because all this shit about progressing the plot is asinine
>>
>>47229492
>creativity
>AoS
Nice fanfic
>>
>>47229551
>not-bad models
>literally homo and tranny elves
Top fucking kek, well done GW.
>>
>>47229535
Not in AoS you halfwit

In WFB, new and improved, after AoS

This is a WFB i mention AoS only if marginally.pertinent
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>>47229577
>Not in AoS you halfwit
Even in AoS it's still be your fanfic.
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>>47229590
Are you even capable of reading comprehension?

But wait i get it now. This is bait
>>
>>47229410

No, because GW has probably put a decent amount of resources into AoS.

There is no real reason to go back to Fantasy either since the market for the past so many years has been in games that are easy to get into and don't cost an arm and a leg. Fantasy's death did not bring about some great hole where everyone and their mother is trying to get a piece of the rank and file pie, because it's not that big. The only people with any interest are those like Mantic whose MO is to basically be like GW.

There is no new fanbase to appeal to, only old Fantasy fans. A decent number of which are toxic and complain if they're not specifically catered to.

>>47229492

>because all this shit about progressing the plot is asinine

It's really not, there is a reason why most miniature games these days are following the progressive plot model.

People just bought the horseshit of "It's a setting u guise:)" because GW utterly fucked up and wrote themselves into a corner twice.

>>47229551

The Mistweaver isn't really a Dark Elf, in fact it's closer to a High Elf as indicated by the crescent moons.

All in all though, you probably should stop trying to look for correlations between Fantasy armies and new AoS models because while the latter may draw inspiration from the former, they're under no obligation to be 1:1 recreations.
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>>47229632
I don't really see why the plot should progress in any way.

Slight changes to the setting still fon't count ad plot progression, even if the leader of a faction changes name and the old one dies, or if another faction gets the upper hand, the plot doesn't really progress.
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>>47229632
>It's really not, there is a reason why most miniature games these days are following the progressive plot model.

I blame aspergers.
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>>47229638
>that's regular elves
Because some GW shill say it?
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>>47229551
>One'd think something called "mistweaver" would be wood elf.
It is the Helves who actively use magical mists to cover their island though.
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>>47229692

>I don't really see why the plot should progress in any way.

Because it keeps things fresh and interesting, it allows things to be done with the personal stories of characters fans might like, it allows for the introduction of new models in a natural way rather than pretending that they've always existed.

40k and Fantasy are nice for the depth that can exist, but as that is explored, things quickly end up becoming very dry. This is particularly true of Fantasy which had much less time overall to work with than 40k, an ace up the latter's sleeve. A progressive plot doesn't meant you can't have depth either, Warmachine has quite a few RPG books going into the nooks and crannies of how its factions basically function.

>>47229694

>his stuff reminds me of sorceress's staff from black dragon kit, and those seem more like crescent blades, than moon symbols.

Eh, I saw more High Elf, though foremost was 40k Shadowseer.

Like I said, the new models probably can't be pidgeonholed into being this Fantasy army or another. If anything I wouldn't be surprised if it ends up belong to a faction that is akin to the Harlequins or the Wood Elves that were devoted to Loec.

>but what use I have for progressive plot, if my version of the setting has diverged from it at some point?

This is a decent point and I'd argue that you really don't matter. You and people you play with could ignore the progressive plot without things really changing. I'm not sure how many players there really are that try to create a character for their army, let alone create their own headcanon.

>>47229735

Then Priestly must have somehow recently contracted it, since he stated in an interview that he wants Gates of Antares' future to be influenced by the players, akin to the old events GW used to hold.
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>>47229632
>People just bought the horseshit of "It's a setting u guise:)" because GW utterly fucked up and wrote themselves into a corner twice.
People bought the still setting because it is more free to be used by the players and less inclined to be milked into degeneration by marketers (see superheros comics)

Companies follow the moving plot because it sells, not because it makes a better creation
Franchises getting removed from the direction of creatives in the hand of marketers undermines the quality of IP, it is not good
>the fanbase is small and toxic
Ok, bud
>>
>>47229632
>AoS player
>talking about small playerbase
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>>47229830
It's both, waaaagh grom specifically mentions the mists that cloud ulthuan from conventional routes

>no way to hide a continent
It's elves
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>>47229848
>Gates of Antares' future to be influenced by the players,
Hey shill, look here is the problem, BY THE PLAYERS, not managers and 40kfans.
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>>47229907
Why would 40K players be influencing Gate of Antares's future?
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>>47229927
Well, actually dunno, but it's your point since you defending GW.
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>>47229882

Guess what, you can have a setting and progress it too.

Warmachine, Hordes, Infinity, and Malifaux all do this.

Only 40k and Fantasy players cling to the idea that if a setting progresses it somehow stops being a setting and becomes a story.

Your argument also doesn't hold much water considering how much GW has changed certain factions of both 40k and Fantasy over the past three decades. Just like some cling to the past in the aforementioned, so could any of those in the above games.

>>47229889

>abloobloobloo he said something mean about me, he must play AoS!

First, I don't play AoS, second what I said pretty true. It also applies to 40k players as well, going by their online ramblings both communities are full of miserable fucking human beings who only know how to bitch when they don't get what they want.

I've not really spent much time among the other portions of the fanbase such as those who play Bloodbowl, LotR, Mordheim, Necromunda, Epic, Battlefleet Gothic, etc. However given that a few of those have actually managed to get their shit together and do their own thing even when GW cut them off from the teat shows that they're different.
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>>47229848
>Then Priestly must have somehow recently contracted it, since he stated in an interview that he wants Gates of Antares' future to be influenced by the players, akin to the old events GW used to hold.

I think having an update of a setting once a year or so is hardly a problem. Having it be a story that has to leads up to something huge like the End Times that changes the fundaments of a setting is just stupid for a tabletop setting. It's like writing an ending for DnD, which I recall they did and that too was retarded.
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>>47229935
I am not the same guy with the huge post. I was just wondering how "40Kfans", who will not play Gates of Antares, will shape the future of the game.

Are you just throwing random words around? If that's the case, then you are acting retarded.
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>>47229954
>First, I don't play AoS
Yeah you just came here and starts shilling for new AoS models and the whole AoS.
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>>47229959

Who said anything about the setting going through radical change?

Once again, I point towards Warmachine and Hordes who are wrapping up their current storylines that have been going for a decade on longer because a new edition is coming out for both. So far the changes aren't exactly world altering.

>>47229996

I keep abreast of things, that doesn't mean I play the games.

As far as I'm concerned, AoS has a few bright spots and GW could be making a good step forward with some of the changes supposedly coming down the pike. On the other hand they could completely fuck up such changes and the setting is still pretty messy.

I liked the Fantasy setting and models, what I didn't entirely care for were the rules and what I certainly came to detest was the online fanbase which I found to be just as bad as or worse than the adherents of its younger brother.
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>>47229954
>Your argument also doesn't hold much water considering how much GW has changed certain factions of both 40k and Fantasy over the past three decades.
There must be a misunderstanding, I'm not arguing against change in all its forms, but progression of a setting as it is commonly done: Capeshit
Perhaps entertaining but ultimately bad for the purposes of worldbuilding since the focus shifts from factions led by characters to characters bringing factions, I don't know if I've got the point across.

I'd would also say that change for change's sake is doesn't bring good development, even the evolution of the factions during the decades have been driven by more reasoning than just "lets shake things up so people buy more", that happened with the rules mainly, aesthetics were led by the desire to explore previously unexpressed ideas, it is a creative process (ultimately for selling, but it is arguably the more direct reason)

I still have to see story driven settings that manage better worldbuilding than retroactive addition nor I see why it would be that way.
>>
>>47230076

>Perhaps entertaining but ultimately bad for the purposes of worldbuilding since the focus shifts from factions led by characters to characters bringing factions

Not if you produce the right books.

I've seen a few people say that the fleshing out of Fantasy mostly came from the RPGs, which is how Warmachine and Hordes have handled things. The big books they'd release every so often would advance certain storylines (As of the newest addition they're going to move this over to their publishing arm so that the story isn't held up by the rules and so that they can better explore it.), the books for each army were akin to an army book or codex, and the RPG books covered the factions at large and world at large in greater detail.

The advancement does not have to be rapid either, I don't know much about Warmachines and Hordes, but from what I gather the overall timeline has seemingly advanced around five years or less in the span of a decade.

Personally I find this approach much better for worldbuilding because the progression of time leads to the facilitation of things. For example, Privateer Press is going to add a new faction to Hordes in 2017. There are hints that this new faction is going to come from an unexplored continent which has always existed, but for whom trade with the nations on the continent where the Warmachine and Hordes storyline takes place has been almost non-existent until recently.

Applied to Warhammer this could have led to Cathay, Ind, or other places being made part of the game in a natural manner rather than the way GW would have likely handled it which would be to hamfistedly insist those countries and the other factions already present in Fantasy have somehow been fighting for hundreds of years already.
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>>47228183
>12 year old me reading Gotrek and Felix in the evening
>they eat some bread and cheese in the book
>get myself a chunk
of read and cheese from the kitchen
>keep reading

Those were the days
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>>47229410
WFB will go through a second golden age on PC Gaming. But it will never come back big on tabletop
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>>47230299
I only had a cat
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>>47230325
I honestly didn't enjoy the fight scenes half as much as the travelling, camping and eating parts to be honest, it was mostly just Gotrek swinging his axe in a large 8 and felix following him
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>>47230247
And that would be good advancement indeed since the plot doesn't move with the characters but the characters move with the plot, but you will understand that people fear this kind of thing is not going on with GW considering they have done the end times the way it happened and how in the AoS things revolve around the big buys like archaon making the rest appear ineffectual or unimportant.

I for one would have liked if the end times presented plotlines without closing them immediately:
Civil war between the elves steps up a notch after the rumored death of the phoenix king and doubts of malekith being the rightful king or subfactions like the witches or how the guys following tyrion were called falling to khaine, or caledor becoming independent

Pestilens ongoing invasion of lustria, the preparations and counters to stop the moon and its meteors creating possibly new fallout sites like mordheim to set anonymous stories in

The vampires still loyal to nagash reviving him and the war of the undead unfolding

Presenting a nurglish battlefront or the official reveal of the skaven to the old world by the invasion of tilea and estalia (without outright destroying them)

The civil war in bretonnia and the expansionist ire of the worldroots

Even the introduction of the order angels ala srormcast or the fyreslayers as the return of the son of grimnir from his fight in hell at the time of the great catastrophe

These would have ways to expand a setting without resorting to story (beginning-execution-end) driven ramifications or outright limitations like the end times went


All setting will inevitably reach a moment of oversaturation and seemingly impossible advancement, like they will instead fall into repetitiveness and meaninglessness if it goes the other direction

Being relatively more stagnant than prone to revolutions at least allows to stop at a more suitable moment
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>>47230286
>23 year old me reading the Gotrek and Felix books for the first to get my mind off things
>still bummed out about collapsed relationship with ex-gf
>Ulrika hits awfully close to home with her drama bullshit and she basically has the same personality as my ex-gf
>realise that I probably got lucky that my ex-gf cheated on me and that she now is some other guys problem
>finds out later that ex-gf has been diagnosed with schizophrenia
>>
>>47230350
Same here. I never enjoyed the extended fight scenes in most BL books. Although, it was fine in Trollslayer because William King was working with short stories and didn't dedicate 10-30 pages in a row to action.
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>>47230493
turks had jannissaries.

and there is no ottoman empire in whfb, I guess Greenskins take their role in the universe with threatening from the south-east all the time
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>>47230493
>Who are orcs and goblins
>>
>>47230529
We have Rat people, Goat People, Lizard People, even Horse People and Dragon People

But we don't have Roach People
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>>47230529
>implying Koksal Baba isn't night goblin boss
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>>47230566
Literally, who?
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>>47230556
Presumingly they would be somewhere in Kislev.

>>47230563
Don't you mean the Arachnid Xenomorphs?
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>>47230649
But Kislev didn't have mayor from Araby.
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>>47230668
In a potential future it could happen.
>>
Do any of you collect pirates of sartosa?
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So I'm the anon who's planning on doing that campaign in Bretonnia - I think I posted about it last night.

Anyway, I want the Orc warboss in the area to be the biggest, most brutal green bastard ever to blight the Old World, and I was thinking of using pic related for him, since he's friggin' huge.

Only thing is - what rules to use?

I've thought of two options, 1. Starting with a regular Wyvern as a base, but adding to its characteristics to represent the model better (maybe +1 to toughness, wounds, and armour save), or 2. Just using the Stonehorn profile (including impact hits etc) and ignoring the fact it can't fly since, when you look at the model, it really shouldn't have the Fly rule.

What do you think? Is there any better way to represent it?
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>>47230768
In EU and NY may be.
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>>47231015
...did...did you read the post at all? Or did the picture of an AoS model send you into such a rage-filled tizzy that you lost the ability to see and just mashed the keyboard with your palm?

I was asking for suggestions on how to represent the model in 8th edition, btw.
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>>47231131
You

see

>>47231089

It is a troll, mate.
>>
>>47231131
>I was asking for suggestions on how to represent the model in 8th edition, btw.
How about you go to your general with you Warcraft models?
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>>47231131
Just ignore the blatant shitpost fairy

GW still do sell the Azhag model. It's finecast but it's cheaper and looks like it can fly.
>>
Will we ever get to buy warhammer fantasy again? Where do you guys buy nowadays?
>>
>>47230967
The mount gives that orcish big bad feeling, and using a stonehorn profile seems good (maybe drop the halved multiple wounds tho) but the orc is atrocious, personally, I'd get a generic warboss model and make some greenstuff magic, these little custom unique characters give a lot of life to a campaign
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>>47231691
Try to get in contact with chinaman, or look for alternative mini companies
>>
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Lords-(683)-
- Great Khan (Hoardmaster, Heart-Ripper, Mammoth-Hide Cloak, Dusk Stone, Potion of Swiftness)-305
- Great Shaman (Rottenjaw, Level 4, Talisman of Greater Shielding, Gem of Fortune, Dispel Scroll, Iron Fist, Path of Butchery)-378

Heroes-(195)-
- Khan (Battle Standard Bearer, Dragonscale Helm, Dragonskin Banner, Ironfist)-195

Core-(899)-
- 12x Bruisers (Champion, Musician, Veteran Standard Bearer, Banner of Speed)-551
- 9x Warriors (Heavy Armour, Iron Fists, Champion, Musician, Standard Bearer)-348

Special-(480)-
- 6x Mercenary Veterans (Poisoned Attacks, +1 Ballistic Skill, Brace of Ogre Pistols, Champion, Musician, Standard Bearer)-360
- 1x Sabretooth Tiger-40
- 1x Sabretooth Tiger-40
- 1x Sabretooth Tiger-40

Rare-(190)-
- Frost Mammoth-190

2447/2500

For those who don't know 9th,
Great Khans are Tyrants
Great Shamans are Slaughtermasters
Khans are Bruisers
Bruisers are Ironguts
Warriors are Bulls
Mercenary Veterans are Maneaters
Sabretooth Tigers are Sabretusks
Frost Mammoth is a Thundertusk

Divine attacks is "reroll successful Ward saves against these"

What do I do with the leftover 53 points? I can only really add a magic banner to my Maneaters and add a 10th Ogre.

Which Banner should I add?
>>
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>>47231691
Ebay can be good, but some people ask for a lot of money and the shipping can also hike up the prices to retarded levels. Other manufacturers got a lot of decent to good proxies.

I would consider using these not-Savage Orcs as Bloodletters.
>>
>>47231691
ebay and calivers books for me, since i live in world's arsehole and have no FLGSs
>>
>>47230967
>maw crusha
>M6 WS4 BS0 S8 T7 W6 I1 A4 LD6
>scaly skin(4+), stupidty, too tough for gravity, impact hits (d6), brain-splitting roar
>too tough for gravity: the maw-crusha's design wouldn't allow it to lift off the ground but he does it anyway; the model counts as having the fly special rule for all intents and purposes with the exception its flight movement is 12" rather than 20"
>brain splitting roar: fear and terror tests caused by a maw crusha suffer a penalty of -1 to ld, regardless of whether the test is passed or not, if the result contained a double each model of that unit in base of contact with the maw-crusha must also pass a toughness test or suffer a wound with no armour saves allowed as the strenght of the roar reaches heights that could shake the foundations of an edifice.

>-can upgrade to have offensive barding: reduces the WS of the mawcrusha to 3 but increases the impact hits and the armour save of the maw-crusha and its rider by 1
>-can upgrade to have a bone-crunching bite: the maw-crusha can choose, instead of doing 2 of its attacks, to do a single bite attack (which has a +1 to hit against large targets) with the heroic killing blow special rule.

I don't know about the cost but I would take the star dragon as point of reference and drop down the cost accordingly
the upgrades should be between 10 and 25pts since they all come as a sidegrade or a mere alternative option

alternatively the roar could be replaced with a template attack that causes toughness tests or work similarly to the terrorgheist but I thought this would be a bit more appropriate

what do you think?
>>
>>47229192
The citation comes from a survey of North American stores.

Also, X-Wing is a ruleset that has existed for decades as a World War 1 game. They only modified it to take on IPs like Heroclix, but unlike Heroclix its fun and has decent paintjobs.
>>
is Azhag standing on Skullmuncha or does he have a sadle? hard to see from the pics at GW site
>>
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>>47231703
>>47231707
>>47231764
>>47232115
but warhammer fantasy will go back into production right? I only recently got into it and I want to have a pirates of sartosa army.
>>
>>47229808
>>47229894

Fucking wrong.m, read the lore before you run you shit mouth off.

Ulthuan is naturally covered in mists.

The High Elf defenses are small sentient islands that sink ships like underwater kamikaze pilots and making shit so it can't be plotted on a map and your path loops back in on itself so you get lost forever in the same mile of terrain.
>>
>>47232272
Unlikely, unless GW decides to release a "wars of the world that was" line of models like they are doing for the horus heresy for 40k to cash with the possible demand generated by total war and nostalgia value.

But as I said at this point in time it is very unlikely to see it happening, sartosa pirates never had that much support to make an a proper army (I think there were just a pair of collector models, one of which a vampire, and an old armylist made of conversions, but that was for lustria's vampire coast pirates rather than sartosa in particular) you are better looking for alternative models or conversions on your own you naive, young, /twg/ memester
>>
>>47229954
>Only 40k and Fantasy players cling to the idea that if a setting progresses it somehow stops being a setting and becomes a story.

The argument against stories is when one character drives 90% of the plot.

It becomes like Warcraft expansions. The Forsaken plot, the plots of Darkshire, the plot involving the fucking missing king of the Alliance all go on hold because "SUDDENLY, OUTLAND!"

A good setting advances everyone at once, via different plot hooks for everyone that don't have to involve each other. A bad setting that is just a glorified story, with clear main characters and main villains and their factions being mere extensions of themselves.
>>
>>47230350
Like the best parts of Tolkien works, its the journey.
Also, the food.
>>
>>47230529
In 9th Age the Tomb Kings do.
>>
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who /mordheim/ here?

>tfw "Your warband is getting stronger!"
>>
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>>47232272
Don't hold your breath. Also, there never was much of an undead pirate miniature line at all.

I guess you could always slap some hats, beards, parrots, cutlasses and etc. on the Frostgrave plastic undead cultists.
>>
>>47231691

Ebay is good and you can get some real deals with a bit of hunting. Just ignore the retardedly priced stuff and "pro painted" minis that look like Clayface (although they can be stripped)
>>
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>>47230990
>Implying Arab cannot be a cute

The problem is you Euros have no cultural mindbreaking.

Ten years smelling delicious and poisonous fried food 24/7 and getting all the boys will turn your kebab from haram to caramel treasures.
Or, you know, superior Canadian culture.
>>
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>>47232299
I admit that I didn't have a source in my hands and writing out of memory, but I've found pic related exactly where I expected it to be (grom's fluff).

I'm pretty sure very little about ulthuan is natural considering it is the only continent said in the fluff to have been specifically created (by a very powerful magic race through powerful magics for a magic race).
>>
>>47232439
Started playing Skaven. Its fun to not care about them getting fucked up, or to sacrifice one to get a 5 rat pile on.
>>
>>47232521
True.
But the High Elves don't cause the mists. In fact, its stated that the Yvresse High Elves are unique for all carrying Soulstones because its the only way to not get lost in the mists.

The only Elves who create and manipulate mists are Wood Elves. Also, Wood Humans AKA Albion.
>>
>>47232483
Sartosa is a human kingdom as far as I remember.
>>
>>47232573
You're right, but GW hasn't had a miniature line for those at all for at least a decade if they ever had models. So you're even more out of luck with those expectations.

I guess they might have had Mordheim minis, but those hasn't been avaliable for several years as well.
>>
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>>47232572
>But the High Elves don't cause the mists.
Source?

I find it unlikely that the elves don't have at least some minor control over the mists, especially when the wood elves do according to what you say and there's not all that much difference in their magical abilities, if anything ulthuan has proper schools and the slann taught them magic: xhanuapec (or perhaps I'm remembering the name wrong, anyway it's called the city of the mist and appears in the end times) is a whole city centered around the use of magical illusionary fogs to protect it mantained by lord hua hua
>>
>>47232272
GW never really had pirate minis, so that's irrelevant for you. if you want pirates, you should go to Reaper Miniatures, they've got a ton
also, what armybook you gonna use for pirates?
>>
>>47232439
played for a short while, then got distracted by Darkest Dungeon, then got Vermintide, so Mordheim is on loooong hold for now. will surely come back to it later, it seemed awesome
>>
>>47232595
>If it was Britush I would have heard Cummerbund or Bilbo say it on Sherlock.
I'm trying to imagine Benedict Cumberbatch calling someone a git and it's just not happening.
Regardless, git is a British insult. Google it.
>>
>>47232688
https://issuu.com/m4cr1ii3n/docs/warhammer_-_pirates_of_sartosa browse through the book to the end and you'll see all sartosa miniatures
>>
>>47232679
I'm not the one that has to provide a source, you are.

Nothing has ever mentioned the High Elves creating them, while its been mentioned a few times in bith Black Library and Army Books that the mists are a problem for the High Elves in addition to being a defense, and the reason Cothique and Yvresse are the least popular kingdoms to live in.

Again, the only Elves ever actually stated to have anything to do with mists are the Wood Elf Mistweavers and Lileath who was posing as Ladrielle, the Goddess of Mists so she could appear twice in the pantheon.
>>
>>47232698
Dude, I was making a joke. I know git is British.

I would think "non-Mexican soccer term" was somthing that was obviously a bit of parody of American stereotypes.
>>
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>>47232623
Are you forgetting the most successful GW product of the decade?
Yes, the captain of this beauty is from Sartosa!
>>
I have hard time getting my hands on proper Mordheim terrain and not much time to make it myself (plus my arms grow out of my ass, so I sorta can only make shit), but I have a few castles and fortification bits.

Would Mordheim set in massive castle ruins instead of a ruined city make sense? Maybe some ruined fort in Mordheim?

>>47232722
you do realise this is fan-made, right? half of them are based either on old dogs-of-war, or on Reaper minis.

anyway, no minis in that pdf, only artworks. unless that's was your point.
>>
>>47232722
There is not a singel image of a miniature in that document.
>>
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if you are too mangy to ride a spider, find a spider within ya

this model is freaking hilarious
>>
>>47232778
>>47232781
I thought all the units listed at the end were actual minis

Well this ruined my day
>>
>>47232804
I'm sorry if you thought that, Anon. That's a fan made armylist.
>>
>>47232796
Yeah, too bad it doesn't have Fantasy rules.

If GW was smart they'd have said "Fantasy will totes go on you guyz, we just won't be making any more editions" and put the books up for download.
Without the spite and bile the squatting created, more people would have started Stormcasts and in general both communities would be less toxic.
>>
Dark Elves are pirates, the Ogre Maneaters had a pirate, and if you call your Tomb King Amanhotep all of your models are pirates with Hatred: Bretonnia in lore.
>>
>>47232753
That's what I get for jumping into a conversation mid-stream.

>>47232796
I actually really like these guys. Chaos greenskins are something of a throwback I wouldn't mind seeing more of.
>>
>>47232439
>tfw the first time your leader gets injured he dies
>tfw your best fighter loses his arms
>tfw all this happenes the first time you lose
>tfw you are effectively crippled
>tfw when your lost a few days worth of progress in a minute

shit sucks man. Kind of sucked the fun out of the game for me. Especially once you realize that the only viable tactical strategy is turtling until the abysmal AI runs into your ambushes and chokepoints.

Could be a great game, but they have some serious issues.
>>
>>47229429
Exactly my thoughts lol
>>
>>47232864
But anon, it makes it less special for anything not a human or a Dwarf to be Chaos.

Its fine for a character to fall to Chaos right before they get killed or the world ends, but it doesn't make sense for the ultimate corrupting influence to corrupt anyone when they have their own gods who aren't human.
>>
>>47229410
I wouldn't be surprised

They might not be producing more content for it, but I don't think it'd cost all that much to pour some plastic into the moulds
>>
>>47232233
please answer
>>
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>>47229551
>Elfs
>>
Is why I like historical war games, it's kinda hard to squat French musket men. And the lore is consistent.
>>
>>47232873
Must have played an early build. They nerfed injuries so death is far less likely and permanent injuries slightly less likely, and every negative has a positive. My leader Skaven lost an arm and has to use a dagger now plus he can't climb, but he got a boost from "newfound balance" and is basically impossible to hit on a Dodge.

They just get injured and need recoup time for longer, and its more expensive.
>>
>>47232796

Those who ride spiders must be careful not to become spiders themselves.
>>
>>47232946
But they were in real life
>>
>>47232982
Not all who spider are lost.
>>
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>>47229429
>>47232892
Oldhammer = OSR

If we ever want GW to remove their heads from their collective arses (slim chance), our best bet is to use this as an opportunity to get really creative. Continue Warhammer's legacy with non-GW miniatures, write new material and create new art.
That's what the OSR did, and as a result a lot of their philosophy was incorporated back into D&D when 5e rolled round.

However, GM has shed a lot of their old guard, so perhaps the damage is already done. We can but hope.
>>
>>47233055

Hey, Pantheon of Chaos did just that, and KoW is picking up the pieces after every subsequent GW squat. WHFB has support, just none of it officially.
>>
>>47232823
that takes common sense and general decency. none of the things GW is famous for.
>>
>>47232987
The French or the muskets?
>>
>>47233082
The only thing of importance that GW had was the WHFB minis. The rules and fluff had gone to hell in the last few years. Since most of their talents on that field has left the company GW was probably not gonna unfuck their game and setting anyway.
>>
>>47233118
I just find it funny that the wall was a thing to be entirely honest

I actually thought everyone talking about it on 4chan was a reference to Arrested Development until recently
>>
>>47232945
>Dwarf - Dwarfs
so logically
>Elf - Elfs
>>
>>47233010
this one's good
>>
>>47233171
plurals don't always follow the "just add an s" rule

Elves are one such example
>>
>>47233145

Exactly. KoW and PoC were run by guys who used to work on WHFB way back when and left because GW kept fucking everything. Basically, the old guard is still producing WHFB, but under different branding.

>>47233191

Isn't it "Dwarves" too?
>>
>>47233191
obviously. but equally obviously "elf" and "dwarf" must follow exact same pattern. it's either "elves and dwarves" or "elfs and dwarfs". no middle ground.
>>
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>>47233167
Trump made a lot of crazy promises in the Republican primary and has now gone back on every one of them other than annexing the Iraqi oil fields and replacing the Affordable Care Act AKA Obamacare with "something great".

He said in a radio interview about halfway through the primary that nothing he says is a promise, he only considers them "campaign suggestions". The ultimate irony is that his post-primary policies he hasn't said he's considering not doing are more liberal than any Republucan presedential nominee in history, and he's recieved more conservative votes than any nominee in history.

Also, surprise Sister post.
>>
>>47232823
>Yeah, too bad it doesn't have Fantasy rules.
Use them as Night Goblins with barbed net?
>>
>>47233207
Nah, in Fantasy its always been "Dwarfs", breaking the rule.

Because to say Dwarves is a Grudgin'.
>>
>>47233275
Yeah, but then you need Night Goblins instead of pure spidahs. Or a shitload of those little scuttlers, and I have a feeling they'll be one of the most popular parts.

The whole thing is great for Chaos and AoS, but for me the only thing in it I like is the black priest.
>>
>>47233305
I guess a whole army of these scuttlers would look freaking awesome. Cost would be staggering, but the look... priceless.
>>
>>47233374
Maybe a recaster?

Speaking of, any recasters do scenery? I'd love to have a Skullvane Manse.
>>
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>>47232945
Staffs.
>>
>>47231745
Anyone?
>>
>>47233569
Not an Ogre player, but hoping you get an answer.
>>
>>47232698
>git is a British insult. Google it.
Sorry, but I didn't knew Pakis language.
>>
>>47233569
>asking about 9th Age in Warhammer thread
>>
>>47233694

Squatter, no squatting.
>>
>>47233586
Yeah, i've posted this list a couple of times now.

I'm deciding between those most expensive banners, extra assholes for the warrior block, random shooting weapons for my characters, and maybe a big name for my Khan BSB.

Right now I'm leaning towards a Holy Icon, and that leaves 23 points left. That could be a crossbow and 2 pistols on my Tyrant, 2 pistols on the Bruiser, and 8 points leftover. Seems like it would be gimmicky, but those 4 shots might do something.

It is magical attacks that mess with ward saves, and they already reduce armor by 2 (so reducing by 3 instead won't help much)
>>
>>47233305
>>47233374
And that's why skirmish scale is best scale.
>>
>>47233830
>AoS
>skirmish
>>
>>47233844
>aos and warhams oldentimes squat adventure are the only two games
>>
>>47232753
>Blimey! I was just pretendin' ter be retarded. Nuff said, yeah?
>>
>>47233864
>AoS is good because somehow it's skirmish game
>>
>>47233678
>Sorry, but I didn't knew Pakis language.
Just like English, eh?
>>
>>47233985
Let's try this again, shall we?

>Sorry, but I didn't knew Pakis language.
>I didn't knew
>Pakis language
>didn't knew
Just like don't know the English language, eh?
>>
>>47234119
Ooop, sorry for this mess, but I mean I don't know meaning of Pakis word "Git".
>>
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I'm at a small tournament next week (14 people inc me). Would it be weird and creepy if I baked a load of themed cookies for everyone to eat? No actual reason, just thought it'd be nice to bring some cookies people to share.
>>
>>47234566
No? Why would it be?
Last time I went to an X-wing tournament I brought a cake and it was fine.
>>
>>47233694
9th Age is Warhammer Fantasy. Its literally right there in the OP.
>>
>>47234566
I think it'd be really neat.
Our FLGS sells drinks and snacks, when someone buys a big bag they usually put it in an open bowl for anyone.
>>
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>>47234683
>9th Age is Warhammer Fantasy

don't let GW hear you say that
>>
>>47234803
A lawsuit would be dismissed immediately. Also, 9th already has lawyers ready that they consulted while making it.
>>
>>47234878
The point is to not even enter into a lawsuit. You think lawyers are free?
>>
>>47234803
Are you still doing this weak ass bait?
>>
>>47232864
I use goblin mutants from Confrontation as chaos gobbos for our Mordheim campaign.
>>
>>47234683
>9th Age is Warhammer Fantasy
It's not.
>>
>>47236222
sure it isn't
>wink
>>
IDon'tKnowWhoIsTrollingWhoAnymore.png

Anyway, anyone have any comments for my Ogres?
>>
I'm looking to convert Ork Nobz into Black Orcs, what's a good source of bitz to use as armor and weapons?
>>
>>47236670
None cares about your ogres, GTFO.
>>
>>47236731
Fuck off.
>>47236670
I'd give you advice if I could, sorry.

Do OK have a forum? Otherwise, try the 9th Age forums?
>>
>>47233171
Dwarves
>>
>>47236844
I can't believe that I forgot that 9th has their own forum. I feel like a moron.
>>
>>47232211
These rules work pretty well.

The upgrades I would just retoggle slightly. Make the Barding Impact Hits, and the bite just 'Nominate an Attack', to make the rules not have any bloat.

Also, A5 maybe?
>>
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>Yet more Chaos Dwarf proxies
>Still no hobgoblin proxies
>>
Is it wrong that I prefer Nathan Long's G&F entries?

Though Felix seems to have become a bit of a jobber.
>>
>>47237824
Fuck hobgoblins. They are traitors to the rest of Goblin and Orc kind.

Smash 'Em Gud!
>>
>>47238058
He shouldn't even be that, he's a poet who trained in college fencing.
Literally couldn't fight a skaven clanrat.
>>
>>47238158
You are talking about a setting in which you can literally get eaten alive, if you wander off by yourself in the woods and the small people have to regularly fight to protect their homes.
Nobody leaves the house with at least a dagger at their hip.City walls are a huge luxury in that environment.
And Felix is a wealthy man's son trained in the use of a weapon.

So aside from making perfect sense in the setting it's also a defining character trait for Felix.
He's a disgraced poet, and a good swordsman, that can charm the pants off any woman he comes across. Aside from hat he's not really great at anything else. He's loyal though.
It's because of those things he even crossed paths with Gotrek in the first place and ended up with a life debt to him.
>>
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>>47232823
>Yeah, too bad it doesn't have Fantasy rules.

>special choice for orcs & goblins army; infantry (3-15 models); 9pts per model
>goblin scuttlers
>M6 WS2 BS3 S3 T3 W1 I3 A1 LD5
>animosity, fear elves, forest striders, obstacles striders, wall crawlers, skirmishers, scout, the blessing of the spider-god (all attacks, both close combat and ranged have the poisoned special rule), netters
>each model must choose one of following
>-hand weapon and short bows
>-hand weapon and javelin
>-pair of hand weapons

>despite believing to be blessed by the spider god itself, spidergobs, or scuttling goblins, or arachnagits, or whatever other chimeric name or possible insult conceivable by greenskin's mind they are called, these strange 4.legged goblins are treated as outcasts and end up confined from the center of animosity of greenskins' kulture, often ending up being lowly slaves to a generous warlord or almost unnoticed minions of mages living in far and lost structures, but inevitably all greenskins, regardless of social status, are attracted into great groups by the call of the waaaagh and it is not uncommon to see these strange goblins follow tribes of night and forest goblins, the latter perhaps offering a greater affinity to their patron god,
>It is said that the 4 legs are a chaotic mutation, an aberration even to orcish standards, not a blessing like the goblins say, the wise crazyness of the shroom farmer shamans tell instead that the goblins were so cunning that they stole the limbs from their neigbors before getting out of the mud, not unlike the famous legend of the orc who grew with a second head so he could always had a fight even when he was alone; how this tale must be taken not even the shamans know.
>>
>>47229794
elves suck. remove all high and dark elf lore, wood elves enough
>>
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Jesus Christ, this thread is dildoes. How do you you assholes live with yourself?
>>
>>47239417
you're just as bad
>>
>>47238769
Suck a cock.
>>
>>47239417
Go back to beating off to one of your eighteen husbandos.
>>
>>47239417
>How do you you assholes live with yourself?
I have nobody else.
>>
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>mfw I got the classic metal Archaon on Horse for $20 yesterday
>>
>>47236845

Its Dwarfs in WFB
>>
>>47239757
Lucky.

Settra is like $100.
>>
>>47236845
Tolkien is the only one who uses dwarves.

Properly, it's dwarfs.
>>
>>47240281
I had that model in metal since the TK army book came out in the early 2000's. Not sure what to do with it.
>>
>>47240281
Do any recasters have Settra? Should we send a Settra to one of them?
>>
>>47241678
I imagine that recasted skeleton horses would be a pain in the ass to unwarp properly.
>>
So, I just got the three elven codices for the price of one' MSRP, and they are friggin beautiful. Kinda tempted to buy all 8th codices, does it worth it for the collector, are all of them so nice and shiny? Kinda new to this game.

A pity that skaven never got a hardback book.
>>
Alright. Normie here with a rough outline for the more of Warhammer getting ready for Total War.

So far as my understanding of it is as follows.

>A long time ago some ayy lmao's showed up on the planet, built some stargates, started fucking with the wildlife
>they create the lizard men as their goons then make everybody else, with the exception of Greenskinz who are space algae people
>then at some point chaos, this interdimensional force of destruction gets in through the stargates, intent to fuck things up with the help of evil Vikings and monsters
>The ayy lmaos leave or get fucked up and everybody has to fend for themselves
>The humans make their various kingdoms and empire and just do human things
>the dwarfs are in their mountains trying to fight the fucking algae people and the rat people
>The greenskinz really just want to fight whoever the fuck
>The vampires are the left overs of some old ass necromancer and really don't like the tomb kangz, who got fucked over by said necromancer
>The wood elves are anti social, the high elves play world police from atlantis, and the dark elves just kinda do evil shit in America
>The lizardmen stay in their temples and kill everybody because fuck them

Am I missing anything?
>>
>>47242768
If you want some great fluff, yes.
>>
>>47242768
Army Book.

Codex is 40k.
>>
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Hey guys, I wanna throw a...not friendly, but shall we say, non-antagonistic vampire at my WHFRP 2e group. I wanna leave a hint in the name, but I think that 'Wilhelmina' might be a bit in the nose. Any suggestions?
>>
>>47242903
The Elves take over the story after the Warpgates.

Humans don't become important until after the Elves and Dwarfs have their war, when all of Egypt goes undead because Necromancer Sauron kills them all, his vampires run away to Warhammer Europe, and Conan the Barbarian found Germany and the French start acting like Elves while the evil vikings start invading everyone and each other. All in the same century.
The ratmen happened, we don't know how, shortly before all that because we know they fucked with everyone afterwards, but we don't know how far back they are or what they are.

Tomb Kings are only really concerned with themselves, but everyone pisses them off by stealing their shit.

Ogres were the last ditch effort of the Ayy lmaos to make something to fight Chaos. Hobbits were the prototype, the Ogres were Mongolians who failed invading China when a meteor fell that caused a giant radioactive hole they worship as the "Great Maw". They just want to eat everything, and work with everyone as mercenaries when not invading as a group.

Beastmen are just random bands of mutants worshiping Chaos. They're assholes, and everywhere. They have one goal; poop on civilization, plus some raping and cannibalism.

Vampires come in five groups; Strigoi are feral 30 Days Of Night fuckers who tragically fell from awesome, von Carsteins are Draculas who want to openly rule, Lahmians are female and poncy male secret world rulers, Necrarchs are mad scientists allied with the big evil Necromancer Sauron but just sew random monsters together to sell until he comes back.

I think that covers it mostly.
>>
>>47243713
Forgot the final vampires; Blood Dragons. Vamps who are DEUS VULT but they lose blood thirst and vampire weaknesses if they act awesome enough.

Oh, Elves are thus.
One race, save the world by building a Vortex powered by a worldwide network of "Waystones" that makes it REALLY hard for Chaos to invade by shooting the magic they make themselves real with back at them.
Then their prince pitched a hissy with his evil mother because they decided kingship is democratic, started a fucking crazy civil war between Cenobite Nazi Dark Elves and AMURRICA FUCK YEAH High Elves. Dark Elves fuck off to America (strangely), and manipulate Gigj Elves into fighting Dwarfs and being bitchy to each other forever. The High Elves who wanted no part of it (still dicks to Dwarfs) went into the deep forests of France and Germany to become Fey with all the insanity that entails as Wood Elves.
>>
>>47243813
You forgot to mention that Malekith literally fucks his mom.
>>
>>47237824
Russian Alternative is working on Hobgoblins.
>>
>>47233694
>>47233678
reminder to report and hide slav
>>
>>47243569
>I wanna leave a hint in the name, but I think that 'Wilhelmina' might be a bit in the nose.
I don't get how that is a hint. It's just a regular name.

I think it's enough to say that she's unusually pale and should only meet your party after dark though.
>>
>>47244059
Wilhelmina is Mina's full name from Dracula.
>>
>>47244090
Considering the whole thing is staged in the empire, where everybody has a German name I don't think that's something anybody will pick up on.

Might just be because I am German myself though, so I don't have any associations in particular with those kind of names.
>>
>>47244168
You're probably right, I just don't want to give the game away too early.
>>
>>47233207

I wasn't aware that one member of the Design Studio and a guy from marketing/managing counts as old guard, as far as KoW goes.

>>47237824

I don't even think the FW CD make use of the eight pointed star.

>>47242768

I found all the 8th Edition army books to be pretty nice.
>>
>>47237824
>chaos dwarfs
>no hats
>>
>>47238729
I don't like the fact that night goblins are the one who were blessed by the Spider God.
They do have enitre sub-species of goblins for spider shenanigans
>>
>>47246529

Probably going off the FW models, but I think even their infantry wear helmets.
>>
>>47237824
>>47246529
>>47246613
Their sergeant in the FW line had no helmet or hat, I think the hats are for the elite and helmets are for the grunts, with the bare-headed horned ones somewhere in between.
>>
>>47246556
They are not necessarily night gobbos, they probably just like covering their bodies a bit, I personally would imagine their rags as brighty colored with stuff like yellow stripes, symbols for the god and other spider inspired designs

Chose the stats of night goblins because they have closer I to the spiders and it's more logic for them to have less LD being outcasts
>>
>>47247100

I didn't think they were Night Goblins either, but I noticed that two of them have what appears to be moon iconography hanging off their cloaks.

I think they may end up being just what it says on the tin, Night Goblins that somehow found their way inside the Silver Tower and were somehow twisted by it.
>>
Anyone think the Age of Sigmar Alarielle could have worked as an Ariel model? Not here to start a shitfest, I actually kinda like the design on this character and with a few tweaks a model based on this art could be a good Ariel. Maybe replace the spear with a staff, and make the headdress a little smaller? should be a good one for conversions
>>
>>47248027
Ariel was more fae and less MTG* green angel, but yes, it's not difficult to integrate AoS into WHFB with but a few conversions and I certainly wouldn't be against it.

The added insect theme is not bad, the wings and the spear would be the things that should be touched more.


*ironically, golgari wouldn't be a bad inspiration for the darker side of ariel.
>>
>>47248027
hm, i actually expected something more bizarre from AoS. this looks... tame. i'm not really interested. will continue working on my current conversion
>>
>>47248130
Well, she is riding a giant stag beetle.
>>
>>47248130
A giant war beetle the size of a land raider is tame for you?
>>
>>47248163
>>47248175
i'm not interested in the beetle though. i won't use it anyway. Alarielle herself is pretty generic, so that's why she's "tame".
>>
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>>47229419
only a few
>>
>>47248265
>>
>>47248186
The elf-tree hybrids too don't seem overdesigned to me >>47246894

We would have to see how the new-dark elves and new-high elves are, if they continue on the trend of the silver tower or the aesthetic of the actual line
>>
>>47248027
Does anyone see an Aztec feel in his look too?
>>
>>47248283
it's not about overdesign-ness, it's about direction in design. if they went for something less standard - moth wings, or maybe something else - I'd probably use that model. would've sawed off redundant bits and stuff, but still.

but just giant nature angel with feathered wings an little other interesting bits? nah, I'll pass.

half-elves / half-dryds though... that's gonna be interesting.
>>
>>47248336
>half-elves / half-dryds though... that's gonna be interesting.

Does this confirm that people can mate with dryads?
>>
>>47248346
>dryads got boobs
>dryads got asses
i don't see why on earth not? if it has female features, it can and will be fucked.
>>
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>>47229419
>>
>>47248283
Shit. If the new elves look like Silver Tower, I'm out. I guess I could maybe play a wood elf army, if they get some good kits. The silver tower elfs are dumb looking.
>>
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>>47248265
technically that's the order of sigmar's blood
>>
>>47248336
Yeah, I would have liked something more traditional.

>>47248346
Only if they have wood.
>>
>>47248393
Slav, please go. This is not funny and your bait is 0/10.
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https://www.youtube.com/watch?v=B1p7d_nVBS8

That was one spooky burning head
Is it just my impression or pretty much all damage spells are vortex in total warhammer?
>>
>>47248440
>someone with an idea for a WHFB conversion using another setting's model comes into the thread
>somehow it is not related to the thread
Slav go away
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>>47248387
>>
>>47248514

I believe so. I think it is a game-ism due to the nature of the mechanics. You can't dispel and you also have to aim which is not the same as in table top. So I think the vortex part to both help and hinder you. You can shift a missed spell onto target or hit your own guys if you aren't careful.
>>
>>47230604
lol a turkish night goblin boss, apparently.
>>
>>47248624
You mean the thread you started?
>>
>>47248671
No, I mean your AoS generald where you came from.
>>
>>47248624
>le xD shill meme
>whfb has consistent aesthetics :^)
>I'm just pretending to be contrarian kuk
>gotta police thread from aos boogeymen that I invented ;^)
>my mom thinks I'm funny ( ._.)
>non-Citadel minis are not hobby

Kill yourself and do it slowly.
>>
>>47248688
Yeah, the one you started.
>>
>>47248707
>guys WHFB always have MMO aesthetics you should buy only Citadel. Remeber ignore eveyone who dodn't like AoS thread, this thread is a private GW blog
>>
>>47232823
If they'd known what a fuck up AoS was going to be they probably would have. But they thought it was going to blow us all away and didn't want Fantasy competing with it. Although you can get a PDF. of the Rulebook from Black Library.
>>
>>47248711
>dat projection of AoSplayer
>>
>>47240281
60 Doru for a Balthazar Gelt. Was a good cast though.
>>
Hey guys I got a bunch of old warhammer stuff from my brother that he never did anything with. Want to try painting the dwarfs but I've never painted anything before. What paints should I buy? I've got some of the old ones but I'm missing a lot of colors.
>>
>>47248624
>>AoS aesthetic
most of AoS aesthetic is derived from WHFB, sigmarines may be perhaps the more divergent but even them have roots in valten
dryads, elves covered in bark or a goddess of life were present even in fantasy, even more so in oldhammer

but you're trolling anyway
>>
>>47248878
because they would buy more by accompanying the miniatures to a properly loved setting?
>>
>>47249009
A starter kit would not be a bad investment. Both Army Painter and Vallejo are fine alternatives to Citadel paints. Also get a primer and some washes. It's also a good idea to practise on a few cheap minis before digging into your main force and get some basic youtube tutorials.
>>
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>>47249009
First of all you need a primer, usually come in spray, the primer helps the successive coats of paints to adhere better and more uniformly; you should choose if you want your scheme to be brighter or darker in order to take the proper primer; then it all depends on the type of color scheme you want the dwarfs to have.

The wip general surely has guides and more content to help a novice.
>>
What is Age of Sigmar and why is it so hated?
>>
>>47249067
Yeah, that's why they will buy eldars and space marines.
>>
>>47249113
it is a stuff GW replaced WHFB with. crappy game, but meh.

people are bitter at GW for squatting WHFB and replacing it with that joke, but the only hate-speech is coming from Slav, who's trying to troll.
>>
>>47249139
What's funny is that he flip flops between AoS and WHFB, why do you guys take his posts seriously?

Easily sported. Easily ignored
>>
>>47249154
i never reply to him, just report his every reply
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>>47249102
he missed the helmet and the lorica musculata, but he still is a big guy in golden plate armor with leonine/eagle insigna using a great warhammer as weapon

I'm not saying the design of the stormcast is acceptable in warhammer fantasy, in fact I used them as example of the most divergent design coming out of AoS, but AoS aesthetic despite everything still see bits and inspirations from older warhammer (on top of the 40k ones like the body proportions and the segmentation of the chestplates)

if WHFB looked like WoW it's because WoW drew inspiration from WHFB; the main difference being warhammer tried to remain less exaggerated; if this isn't visible in the new sigmarines it is at least in the posted artwork about the life goddess which doesn't diverge too much from ariel since the latter was very fantastical (as in possessing visible fantasy elements) to begin with.

unless you can offer me a different definition of WoW or MMORPG aesthetic we can use for the purpose of the discussion
>>
>>47249154
Probably because no one wants to stick around for a thread made out of 50% shitposting.
>>
>>47249299
>lorica musculata
It's power-armor.
>big guy
Sorry AoSplayer, but I cannot remember Assault Terminators among Empire lords and heroes
>inspiration from older warhammer
Yeah you are right, new fireslayers perfectly fit old dwarf design and Warhammer elves always used mounts from Ahn'Qiraj with weapon maded from pure light magic, not from usual steel. And the setting always was Outland/Planescape rip-off.
>>
>>47249113
It's the continuation of warhammer into a new setting and different rules.
The main gripes for the hatred is due to it being introduced with a series of books that depicted the end times of the old world and those weren't actually nice to use an euphemism especially when put alongisde with the still undefined background of AoS.
On top of the unreasonable shift in the timeline there're other changed tones that irked old fans, like the introduction of a new factions intended to translate the space marines into a fantasy setting, the change of focus into a way higher fantasy and magical setting with undefined infinite lands, gods acting and interacting in plain sight, the less complex game system that saw removed numerous customizable elements like magical objects and spells to choose and roll or the decision to abandon any written balancing system like points and army composition in favor of the unwritten agreement of players to not overuse mechanics or spam units; the game moved into a lower models count with round bases and loose formations instead of the historically derived blocks.
The last issue is the change of quality for the product GW has showed decreasing from a bit of time now but ramped up with AoS: you will see a preference of quantity over quality of artworks and many miniatures appear to be made hastly either in concept with scale creep overdesigned or overblown details or in the technical execution, showing repetitive decorations, blocky muscles or straight up simmetry and lack of textures on top of straying away from modular designed sprues in favor of more monoposed models and less optional bits, but this is not true for all the miniatures.

But mainly it's because GW killed the old world to shove sigmarines and giant monsters into magical realms.
>>
>>47249493
That does sound like it would rustle some jimmies.

What was the reason for the course change?
>>
>>47249154
Because it's their job to promote GW models.
>>
>>47249515
Fantasy's latest ruleset was kinda lack lustre and encouraged massive blocks of units that cost a massive amount to buy, so interest in the game was dropping. It was about 30% of GW's revenue in North America to put things into context.

Instead of fixing the game's problems, GW decided that they wanted the 40k kiddies involved and completely wiped out the entire WHFB setting, so they could replace it with a high fantasy one with not-space marines.

The game's dead in the water though and doing even worse than Fantasy was when it was axed. They pissed the entire WHFB player-base off by replacing it with a system that was the antithesis of what made Fantasy appealing and failed to draw in the 40k audience.
Apparently a single 40k board game alone has outsold the entire AoS range combined.
>>
>>47249515
Warhammer fantasy was on the decline: the increase in price per model and the number of models for a battle have been raised during the later editions, the balance of the game too was reaching uncomfortable levels and this made warhammer lose newcomers.

GW saw in the complex rulebook the cause of the newcomers being afraid of the product (technically possible considering that GW bunker stores are informed that the target customers are relatively young), on top of that they wanted the success of the space marine concept into fantasy too hoping it would work out the same and elevate the popularity, in the end they analyzed the setting and saw in it some major flaws from what they wanted instead: first of all it was spatially and temporally limited, with a single earth-like planet set "5 minutes before the apocalypse", while they want to have an approach more similar to 40k, with millions of planets and stranger places still to use for stories and to offer to the imagination of the hobbists who prefer fleshing out your dudes rather than sticking to what it's presented, on top of that they wanted to have more time, centuries or hundreds of years to feel free to add everything they would want instead of the 2500 years of the old world human history and at max a few decades before the apocalypse; furthermore the factions were very fleshed out with dinsticts borders, number of cities and of people, named regents and already set relevant guys, there was little space for stories to sell through the black library, or at least the stories wouldn't sell as much since they couldn't cover impressive actions without damaging the status quo; lastly the setting was lower fantasy and lower magical for what they would like to sell, big kits sell, big magical kits sell more.
>>
>>47249666
They really should've seen that coming. If you're playing Warhammer and not 40K, it's for a reason. It was idiotic to think they could make it more 40k like to get both crowds and instead got neither.

Do you think with the release (and success) of Warhammer Total War, they may go back to the fantasy setting and try to ride the hype?

And would reducing model costs help in bringing in new fans? As an outsider looking in, I've always thought it was interesting but certainly not for some the prices they ask for.
>>
>>47249760
So they destroyed everything using the end times to cash with the destruction of the world as they could and link the new product to the old one to have at least a sparkle of curiosity and franchise identity to kickstart it; made the new realms almost infinite and without temporal indications of sorts, overblew the proportions of things from numbers to size and quantity of magic and now put the setting on a moving plot to mantain curiosity in it.

Or at least this is what I can get and extrapolate from what happened, GW doesn't say shit.
I can understand the reasons of the change and some of the new directions, I even like and support some decisions like the return of boxed games, of numerous small factions, discount starter packs, free rules, contact with the community and some degree of freedom on rules, but I absolutely loathe how the creative process was subordinated to marketing decisions, from the stormcast rejecting the perfectly fine concept of john blanche specifically to look like more to the space marines, to the death of the old world being whored out to the new setting being devoid of details to sell the plotlines later or how the miniatures and art are sacrificing quality for the sake of quantity or velocity or how drastic the change was.
I'd have preferred a more procedural change than a complete restart, I don't hate AoS, I'm mad GW unceremoniously negated fantasy support and killed it.

oh and now stuff got new names which are either funny, retarded or related to furry artists
but that's more a sidenote than an actual point
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>>47249805
Even if they did, I wouldn't expect them to return to something that wasn't generating enough profit without some kind of overhaul to make it more accessible to new people.

But the new CEO seems to actually be less than a dick than the previous one. So who knows what might happen?
>>
>>47249933
>guys new CEO is good, he will rerurn your game if you will duck GW's cock as I do
Nice try shill, but it was new CEO who closed Tomb Kings and allow to make Silver Tower, so how about you return back to your general?
>>
>>47249933
GW is producing new hobbit miniatures and total warhammer is set to be a 10 years long, succesful series of games which will increase the popularity if not of the miniature game, of its setting.

The return of old world related content is possible, but the retcon of AoS is very unlikely on the other hand.
>>
>>47249976
jesus mate, just buy an english grammar book or something
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>>47249988
It doesn't matter to GW if the setting is popular or not unless people are buying enough of their miniatures. That's where they generate the most profit from and it's the reason why their physical stores are not primarily book stores. The most realistic best outcome I could see coming from this is that WHFB will live on as a video games franchise, fiction and RPG's.

I would like things to return to the good old days, but I'm not gonna bet on it.

>>47249976
>>47250077
You need to be 18 years old to post here.
>>
>>47249976

From my understanding, the GW machine is kind of slow to react. A lot of the stuff we have been seeing is still legacy Turd Kirby stuff.

Even if, a lot of players are likely still to blame for some of the popularity spikes. End Times seemed like a good deal for many, which equals more sale. Then when the crash happened a lot of people bought that great deal starter box. Might have made it seem like Shitmar was good to go. And they are kind of too deep in now to switch on the fly back even if they wanted to.

Silver Tower and the whole specialist games revival are actually a great idea. There are some people that dig AoS enough to not mind it. And some older players might grab it and play with their own stuff if the rules are actual solid.

Knowing GW though it will probably still blow cocks and the price isn't a great start. I haven't seen a good set of rules out of them in years. It just makes me miss actual fantasy. Thank god for Total Warhammer so I can get my fix.
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>>47249491
The defining characteristic of a power armor is that it has an internal power source allowing it to move without the strenght of the wearer, sigmarines don't have that
But technicalities aside, I agree that the chestpiece is more similar to the design of 40k space marines than an actual plate armor, but to say it also doesn't look like valten's is asinine.

>assault terminators
do you understand the concept of relativity?
The fyreslayers most recognizable trait is being naked and having crests, they have roots in slayers (duh...), the elves still have a focus on the creatures of the forests, a giant stag is not more unlikely than a giant spider, the spear of alarielle in that artwork has similarities with the older design of orion's; the chaos realm always had numerous strange and impossible planes of existence, the mortal realms being born from the winds made of the same magic that makes the chaos realm would mean the basic concept has always been there.

>weapons maded of light and not steel
I don't even know what you're talking about it but magical weapons have always been a thing, case in point wood elves have in their old arsenal arrows created with magic that split into more arrows once launched

also pic related comes from the same wood elves book, a decade old more or less

but you're probably going to answer with something unrelated to the argument again, confusing similar with identical for the purpose of looking pedantically stupid and still not be able to learn the most simple of languages after hundreds of shitposting
>>
>>47249976
The silver tower is a good thing though.
Shame to them for canning the tomb kings.
>>
>>47250211
Space Marines in 40k are basically the Emperor reverse engineering Chaos Warriors for Order using technology. Sigmarines to me looks like an Order version of Chaos Warriors using faith and magic.

It's kinda hard for good guy Chaos Warriors to not look similar to Space Marines when they are both big guys in armour withbhge shoulderpads.

But I suspect that they just wanted to make fantasy Space Marines. Some of them even has a shrine backpack that makes them look even more like Space Marines.
>>
>>47250299
Gav Thorpe admitted that the stormcast were made to resemble space marines

proportions, chestpiece and pauldrons are the worst offender in this
it's especially visible when the current concept is compared with one of the possible designs which would have been more similar to being order warriors
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>>47249491
Not that I want to defend AoS, but the basic symbology has been around for ages.
>>
>>47250369
Perhaps the only truly new symbols are the lightnings coming from 40k thunder warriors but exaggerated

a huge mistake I say
>>
>>47250187
>guys it's all Kirby's legacy, we just need to buy all citadel miniatures and they will hear us
You're pathetic.
>>47250211
>internal power source
1) they have backpack
2)it doesn't matter, they still looks like Blood Angels, which means they don't have roots frok Valten.
>concept of relativity
Again shill, where is assault terminators in Empire army?
>has simmilarities
With MtG and WoW, not with WHFb and your picture proves it perfectly.
>mortal real beingnborn from winds
Wow, looks more like elemental planes than Warhammer world
>created with magic
Main point, made WITH magic, not frok magic like in AoS.
>pic related
Annnd it's doesn't looks like WoW or MtGillustration.
Go shill for AoS somewhere else.
>>
>>47250364
And he said that Space Marines were made to resemble Chaos Warriors.

It's a fill circle.
>>
>>47250369
if it weren't for the mask, I don't think anyone would link these to stormcasts

these guys are just normal humans in normal, if flashy armour.
they don't have any of the exaggerated proportions of space marines and stormcasts
>>
>>47250415

LOL I didn't say buy any of that shit you tard.
>>
>>47226903
I would pat a skaven.
>>
>>47250364
This >>47250434

If they had marketed them better like a good guy version of Chaos Warriors the backlash would probably have been less severe. The fantasy Space Marines backlash would still be there, but people would have still had more than one perspective online to talk about. I don't even think that the idea of Order Warriors is a bad idea, but the setting is just so badly written and presented that it makes Mantics super generic fantasy setting look smart and well thought out in comparison.
>>
>>47250537

They'd likely have come across better if they didn't look so generically 'Huge manly man'.

Give them a look like say, Warrior Priests or some real variables in their looks and they'd have looked more fitting.
>>
>>47250483
ignore him, it's Slav. stop replying to him
>>
Someone purged the "what are you working on" reply.
There's a mod trolling us or what?
>>
>>47250640
This. The only replies he get is from people that don't realise he is a resident shitposter. Just report and hide everything he posts.
>>
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I want to make a Darkest Dungeon themed Mordheim warband. Anyone has any ideas of minis that could represent the DD heroes?
>>
>>47250434
reptiles resemble amphibians and birds resemble reptiles, are you going to argue that birds resemble amphibians more than reptiles?
>>
>>47251046
The out of production Mordheim Witchhunter warband fits the look pretty well.
>>
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>>47250415

>>47250211
>but you're probably going to answer with something unrelated to the argument again, confusing similar with identical for the purpose of looking pedantically stupid and still not be able to learn the most simple of languages after hundreds of shitposting
>>
>>47251046
Otherworld and Northstar's Frostgrave range have some charmingly retro D&D style minis that would nicely I think.

If you want something more stylized I'd look at Red Box's range of Aenglish.
>>
>>47226903
pat-pat the rat-thing
>>
>>47232483
>Empire army with only cannons and Free Company
There's your Sartosan army
>>
>>47252612
Shame that GW stopped producing Free Company and Hell Cannon.
>>
>>47226466
hey duders, getting to grips with whfb these days, can you tell me if I got this right?

- roll to hit
- roll to wound
- roll armor save
- roll regeneration or ward

shields +1sv
mount +1sv
barding +1sv (on top of mount save bonus)
>>
>>47252976
Looks correct, I think you also get a ward save from using a shield and a hand weapon together.
>>
>>47253020
yes from what I gather it's a 6+ "parry" ward save
>>
>>47253020
Only for infantry, cavalry do not get a parry save
>>
>>47226903
I'd pat down it's dead body for warpstone. Shits worth a lot of gold to the right people.
>>
>>47238158
To his credit, he starts out pretty shit, but had gotten badass by experience, then it seems his competence drops again.
>>
>>47238158
I think the magic dragonslayer sword does give him an edge as a pleb fighter.
>>
>>47254671
Not really, only against dragons.

And even then, it only fills him with nerd rage.
>>
>>47255192
I seem to recall it was a much better quality sword than your average state troopers blade.
>>
>>47255271
Well yes, but "doesn't break when hit" isn't particularly phat loot, since you have to be able to block to begin with.
>>
>>47238158
It's a dangerous world where self defense training is common, and for most of trollslayer he was just following Gotrek around as an extra pair of eyes that slowly got more and more useful as he gained experience (XP gain is a pretty constant theme, by the end of Skavenslayer Felix was probably at least three full WFRP careers plus a bucket full of fate points because he was bound up in Gotrek's destined Doom.
>>47238682
>He's a disgraced poet, and a good swordsman, that can charm the pants off any woman he comes across. Aside from hat he's not really great at anything else. He's loyal though.
He's decent at rallying crowds too, and has a solid mind for investigation.

>>47255337
Always sharp, probably magical enough to at least mildly fuck with ghosts. (The Praag ghost that almost got him in Beastslayer actually dodged his sword rather than simply letting it pass through him)
>>
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>>47229419
>>
guys I want to buy some second hand skaven but I am not sure if these models are the most up to date ones that GW display on their site. can you tell by the box design if these are old or same as the current ones?
>>
>>47257953
Can't say for certain, but I suspect they would be the same. Many miniatures have not been updated for years.
>>
and this
>>
>>47258010
>>47257953
I don't think Skaven have had new infantry models in ages
>>
>>47257953
Is that a Skaven Jehovah's Witness?
>>
>>47257953
The monks are late 90's / early 00's, so yeah, the latest ones. Together with Night Runners they're the kit GW never bothered to update.

>>47258010
Yeah that's the latest, like 2014.
>>
>>47258025
Nope, the Skaven actually stop showing up if you threaten them with violence.

>>47258022
Clanrats got updated and there was plastic Sturmratten too (the old ones were metal.)
>>
File: $_1.jpg (28KB, 400x372px) Image search: [Google]
$_1.jpg
28KB, 400x372px
So, what was the first WHFB model you ever painted?

Pic related was mine. (Pic taken off ebay. Not my actual one)
>>
>>47258304
A Bretonnia footknight.
>>
>>47248084
>>47248336

If this was Ariel, I'd have been more disappointed that she wasn't fae in nature because that is an aspect I liked about the Wood Elves.

However considering it's Alarielle, I think GW have decided to take the Sylvaneth in a more nature focused direction, of which things like the giant beetle are nice.

The Tree Revenants to me appear to be a reinterpretation of the Treeman lore, possibly to make them look more unique and not just like miniature Treemen.

>>47249988

>total warhammer is set to be a 10 years long, succesful series of games which will increase the popularity if not of the miniature game, of its setting.

Those are two big assumptions.

The feeling I get is that CA isn't entirely liked for some of the recent things they've done, so you'll get plenty of people coming out of the woodwork to find any minor flaws in Total Warhammer.

Pretty much every Youtube video they posted before their announcement about Chaos Warriors was filled with comments of people lambasting them for such a decision.

>>47250537

>it makes Mantics super generic fantasy setting look smart and well thought out in comparison.

I'm not very familiar with it, but I wouldn't be surprised if a lot of what is good in Mantic's setting is based on something they took from Fantasy.

GW takes from Fantasy too of course with AoS, but considering they own the former it doesn't come off as bad. I also get the feeling that, for better or worse, GW has people who are willing to try new concepts with AoS and not stick to the safe formula like Mantic seems to be doing for the most part.

I think the most awful thing I read with regards to Mantic's setting being the fact there is some demigod who humans, elves, and possibly dwarves all love and try to claim was part of their race.
>>
>>47252169
So, no more arguments about how WHFB always was fantasy version of 40k and now you are just spamming AoS meme-pictures instead of shilling?
>>
>>47258882
What Mantic is doing with their generic fantasy setting is making it open for all kinds of armies on the tabletop. It's a setting that serves the tabletop game rather than a tabletop game that serves the setting. It's really just a setting for people who just want their Orcs to be Orcs and Dwarves to be Dwarves without any pretentions.

Also, Christianity, Islam and Judaism all recognises Jesus Christ in one form or another as an important figure to their religion. Having the races in a setting bicker over who a demigod belongs to is not that farfetched or dumb.

I do think it's not a bad thing to think outside the box, but AoS is rather actually inside the box and calls the box a square tube instead. It's hardly original as a setting and I have seen what they are going for done better.
>>
>>47259001
I don't think the jews care much about Jesus to be honest.
He's a surprisingly big deal in Islam though. He's actually mentioned more times than mohammed in the Quran
>>
>>47243880
Retconned.

She fucked her great great great great great great great great grand nephew because he looks like her dead husband and she's senile.

Malekith fucked every single other Dark Elf female across the generations.
>>
>>47248163
>>47248130
>>47248027
Its actually a damn shame, I'd buy her model but that beetle is useless to me and she'll probably be at least $100 with it.
>>
>>47258901
Fantasy came first, meaning 40k was just space Fantasy.
>>
Need a new thread.
>>
>>47259001

>It's a setting that serves the tabletop game rather than a tabletop game that serves the setting. It's really just a setting for people who just want their Orcs to be Orcs and Dwarves to be Dwarves without any pretentions.

I suppose that is fine if its your thing. To me it seems kind of weak considering the number of games that have gained some success and managed to try and carve out a setting for themselves. In which case it comes off more as Mantic wanting different rules, but still desiring to cling to the Fantasy setting.

>Also, Christianity, Islam and Judaism all recognises Jesus Christ in one form or another as an important figure to their religion. Having the races in a setting bicker over who a demigod belongs to is not that farfetched or dumb.

That is true for Christianity and Islam and I suppose in that light it's perhaps a bit better, but at the time of reading it just seemed really bad.

With regards to AoS and originality, I meant more that the people behind it aren't afraid to divulge from what Fantasy was. In some cases this works, in others it doesn't. I like 40k, so I have no problem with how it takes some concepts from it. Other people may hate the Mistweaver from the Silver Tower game, I quite like it.
>>
>>47259315
Sorry, shill, but I cannot remember eldars and space marines in Fantasy.
>>
>>47259424
>With regards to AoS and originality, I meant more that the people behind it aren't afraid to divulge from what Fantasy was. In some cases this works, in others it doesn't. I like 40k, so I have no problem with how it takes some concepts from it. Other people may hate the Mistweaver from the Silver Tower game, I quite like it.
Well, may be you should go and discuss this in your general, instead of shilling here?
>>
>>47259001
not to mention Baha'i and Gnosticism, which also recognise Jesus
>>
>>47259487
Funny.

Because the guy who created both Warhammer Fantasy and Warhammer 40k said that 40k began as a game he created years before, which he applied everything from Fantasy to, then added in Judge Dredd because GW had the rights to produce for it back then, and made the story as Warhammer Fantasy Paradise Lost in space.

So unless you have better credentials than the literal creator, you are wrong.
>>
>>47259562
Good try shill, but this guy left GW long ago with Malal.
>>
Anyone have the skirmish rules from the back of 6E? All the scans I've found are missing those pages. Thx.
>>
>>47260232
>>47260232
>>47260232
New Thread. ->
>>
>>47260217
He didn't create Malal, and he left only like five years ago.
Thread posts: 332
Thread images: 55


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