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/5eg/ D&D Fifth Edition General

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High level campaign edition

Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ

>New-ish official PDF
http://magic.wizards.com/en/articles/archive/feature/plane-shift-zendikar-2016-04-27

Old dungeon: >>47201342
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>>47218576
Are they?

2 warlock, 18 sorcerer:

Quickened Spell Eldritch Blast, with the invocation, and 20 CHA

That's 8d10+40 damage, 48-120 damage per round, average: 84 damage, and you can do it more times per day than action surge.

Without quickened spell, you deal 4d10+20 damage, or 42 damage on average.

Is there a non caster build that can beat that for damage, both peak and sustained?
>>
Do you plan to lv 20? Should you?
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>>47218728
Ooops, sorry, I neglected Hex. Add in an extra 8d6 damage on the quickened spell, and an extra 4d6 damage on sustained.
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>>47218728
Paladins, rogues, barbarians and 2/3 fighter subclasses can outdamage that easy
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>>47218736
Fuck no. I don't think I've ever been in a D&D game that went beyond lvl 6.

I'm just having some fun with friends and beating up orcs, good enough for me.
>>
>>47218736
No, and no.

If you're running or playing a good campaign, anything could happen. Just be aware of what's available to you. Don't try to plan your character all the way to the end. In a way, it cuts you off from possibilities down the road.
>>
>>47218736
No and no.
The average group falls apart before 10.
Plan for 7. Feel lucky if you hit 11. Dream about 14-15, but don't have any expectation of getting there.
>>
>>47218736
I have my campaign planned to 10 at the moment, and another to 15, but want to make them 20
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>>47218769
It took me 21 years to finally get with a group to get past level 4.
>>
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What would you like to see in a new Warlock Patron?

We've got dick-ass trickery and plant shit in the Fey, healing and blasting in Positive Plane, survivability and explosions in Fiend, and mindfuckery in the Great Old One. What's left?

I'm kind of leaning towards a reality-alteration Warlock. Spells and effects that change creature perception (illusions, mindfucks like the GOO) or physically change the world by summoning, transmuting, or working actual materials (in addition to getting your mindfucked pawns to do the same). Another possible element is the revelation or keeping of secrets and being a sneaky fuck, with spells that supplement what the Warlock can already kind of do with certain invocations. Is that too similar to the GOO or Fey?

I was looking at something like this for patron spells. Obviously some of those levels need to be pared down, but I'm not sure what to drop for the best theme cohesion. Some of these, like Compulsion and Speak With Dead, can be gained through invocations, so replacement suggestions would be nice.
>1: Silent Image, Charm Person, Fog Cloud
>2: Gust of Wind, Phantasmal Force, See Invisibility, Pass Without Trace, Silence
>3: Speak With Dead, Clairvoyance, Sending, Blink, Wind Wall
>4: Compulsion, Fabricate
>5: Modify Memory, Creation

I'm going for stuff that fits Vestiges, the patrons of a sort for Pact Binders.
>http://therafimrpg.wikidot.com/vestiges
These are beings who exist (arguably) outside of the normal flow of time and perception, though many of them were presumably mortals before. They have been forgotten by men and gods and the cosmos themselves, but through strength of will or perhaps just a consequence of being entirely forgotten and forsaken, they endure. They're all different from each other, but their strongest shared desire is to experience reality again, and to that end they make deals with mortals, living vicariously through them and often forcing some aspect of their being or personality onto the "host".
>>
>>47218898
Groups fell apart or PCs died before lvl 4?
>>
>>47218728
GWM Fighter:
8d6+20+40, average (with GWF style) 92 damage.
Without spending any resources. If you crit or kill something along the way, you can attack again for 2d6+5+10 for an extra 23 damage on average. It goes higher if you add in Champion's extra probability of critting, or Battlemaster's superiority die.
>>
>>47218736
Always. I find it leaves me with less regrets due to poor character build choices. I also find it fun. I don't see why you shouldn't. It's not like your unmade decisions are set in stone, and if you never see those higher levels, no big deal.
>>47218785
>it cuts you off from possibilities down the road
How? Just pick the other options if they present themselves.
>>
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>>47210256
Old, but I've gotten an interest in Monks as well:
I honestly don't think there's a really good multiclass for monks. You could go with Cleric or Druid for the spellcasting since you've got WIS but I dunno if it's really worth the investment of a level? Same with going Rogue for Sneak Attack and Expertise...
>>
>>47219353
A shadow monk 6/assassin 14 gets you some crazy alpha strike potential
>>
>>47219353
Monk/BM fighter for maneuver spam
Shadow monk/warlock for devilsight + darkness combo
And monk is a dip for druid to buff AC/wildshape
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>>47219410
Kk, I dunno shit about 5e. Where do I find out about these Shadow Monks, they're a prestige class right?

More shit from the old thred: These were pretty great! :3
>>47209155
>>47209919
>>47209965
>>
>>47219475
Classes have archetypes selectable at level 3. Shadow monk is one of five options for monks. There are no (published) prestige classes.
You should probably familiarize yourself with the game before thinking about MCing
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>>47219475
5e does subclasses rather than prestige, betwen level 1 and 3 you specialize in 1 of 3 or more paths
Monk gets way of the open hand, shadow or elements for instance
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>>47219517
Ah, yeah I remembered that just as I pressed the post butan. :3 It was the "Shadow Monk" expression that confused me, sounded like talking about a whole different class.
Though I've no idea of what you mean by MC?
>>
>>47219548
>specialize in 1 of 3 or more paths
>ranger gets 2
being a ranger is suffering
>>
>>47219569
Multi Classing.
>>
So I'm having a bit of an issue with my group. I'm generally the guy who does most of the talking, even going so far as taking an almost leadership role. The issue is that my character, before leaving home, was a farmer.

I want him to feel less comfortable in a leadership role, as well as looking to others for leadership, but no one else speaks up. When I'm genuinely stumped on what to do there are silences, and our DM has to do something to jar us, and I end up picking up the slack.

Don't get me wrong, I'm having a blast. Last session alone we outmaneuvered a goddamn giant squid in a mini magical submarine, I blew the fuck out of a transport using Thunderwave, and we're currently planning a way to get back into a city while it's under siege (and also we've been captured due to said transport blowing up.)

So, tldr: How can I get the rest of my group to actually so shit?
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>>47219629
>implying farmers can't be natural leaders
EMOND'S FIELD REPRESENT!
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>>47217541

Why not just use the favoured soul origin?

>>47217530

Nyarlathotep.

Blade pact.

Use a crowbar.
>>
>>47219575
>Sorcerer only gets 2
>Druid only gets 2
The difference is that unlike ranger both choices are decent.
>>
>>47219683
That's a good fucking point.
>>
>>47219695
Sorcerers got boosted to 3
Still no love for primal casters
>>
>>47219214

GWF has a significant penalty to hit though, and the guy fucked over by not counting in hex damage.
>>
>>47219724
It's largely negligible at high level with the generally low monster AC but scaling to hit
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>>47219720

4 actually.

Dragon, Wild Magic, Favoured Soul, Shadow.
>>
>>47219772
>>47219720

And I forgot Storm. So 5 origins total.
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>>47219772
I'm ignoring UA since that's more iffy on the allowed materials scale
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>>47219794

So they only have 2 origins if you ignore the majority. Gotcha.
>>
>>47219808
Storm is in SCAG
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>>47219683
Pretty hype for the tv show. Also hype for the inevitable RPG tie in.
>>
>>47219848

So you just ignore half, not the majority.
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>>47219854
Eh, for some reason WoT never struck me as something TV worthy. Seems like a movie budget would serve it better, but it's way too long for that. It'll be interesting how they portray Trollocs at least.
First Law Trilogy miniseries when?
>>
>>47219862
It's good form to just assume UA is not allowed, saves you headaches later

Pesronally I allow everything minus one or two UA options like ambuscade ranger
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>>47219996

I generally assume UA is allowed, but the DM can freely tweak their features. Some of them are very powerful when compared to the alternatives, after all.
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I have an idea for my Fae Warlock's patron, but I feel like I need help expanding upon it.

So for starters, it isn't a single Fae, instead it's a whole trade organization. Now of course it isn't for-profit in the way mortal ones are with silly coins and the like, but I'm certain such a group isn't too far-fetched for the Fae. Basically I was thinking my character, a merchant, somehow wandered into a Fae Trade Moot and somehow struck a deal. What that deal is I'm still not sure.

And what does he have to do in return? I don't really have much on that either, sadly. Maybe he just hands out business cards to everyone he deals with, telling them he'll "See you there!", all the while leaving out the fact that the Moot itself is a rather dangerous place for mortals to be. I don't know.
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>>47219137
Groups fell apart.
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>>47220172
I've played with DMs that don't even know the UA exists. Best thing is to assume it doesn't exist too.
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>>47220308

I've played with retarded DMs too, anon.
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MAKE THE CAMPAIGN GREAT AGAIN!
https://twitter.com/DungeonsDonald
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>>47220314
It's shocking, but not everyone cares enough to monitor online releases that are admitted to be unbalanced playtest material.
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>>47220368

Yes, I know people that have attention spans of a goldfish too.
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>>47219695
Barbarians have 3 but 2 of them are shit.
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>>47220394
Barbarian has the illusion of more because of totem variety
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>>47220394
I never really read the berserker, but you're right, it's kind of shit.

>>47220422
To be fair, choosing different totem options provides quite a bit of customization.
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>>47219924
IMO the WOT main plot has too many characters to do in a movie. The theme is at least partially about how the three characters manipulate the fate of countless people in a complex almost unpredictable pattern.

I'm more excited for the triggering it will cause. When it lures tumblr in with it's depictions of female dominated society, only to demolish their hopes with a traditional male figure who wins by dominating magic and disregarding a lot of bitches.

>>47220378
>>47220314
innocent ignorance=/=mental defect
>>
>>47219548
it always annoyed me that there are classes with tons of subclasses (wizard/cleric), and then classes that only get 2, one of which is boring as fuck (druid/circle of the land, sorc/draconic origin, bard/valor)
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How do you roleplay a psion? I'm interested in them from the UA (not fully finished, but I never wind up in campaigns that go on that long), but how do you play them in your games?
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>>47220507
I feel like that could backfire terribly if the writers decide to take some "liberties" with things.
>>
>>47220507
>innocent ignorance=/=mental defect
It turns into a mental defect once you tell them about its existance and they continue to ignore it.
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>>47220441
How is the berserker shit? Free bonus action attack from level 3, invulnerable to charms and fear mid-combat, even the capacity to make other creatures afraid of you.
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>>47220441
I just let them ignore levels of exhaustion up to their con mod
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>>47220576
>Free bonus attack
Exhaustion though. From experience, it can be fairly brutal.

But you're right, it can definitely be worked around, especially if you don't care about skill checks. They're not actually that bad.
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>>47220569
have you informed the DMs anon was talking about of UA?
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>>47220542
Elitists who believe theirs is the truest form of magic, turning thought to effect with no intermediaries of gods, arcane symbols or any such nonsense. Add god complexes to taste.

Alternatively, the enlightened, those who have broken the illusion of reality and achieved a zen like perspective on existence.

Alternate alternate: reskinned sorcerers with a bunch of bent spoons.
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>>47218983
I really want to see a binder pact where the warlock summons entities into himself.
>>
>>47220542
In a recent campaign I was a con artist who used his psychic powers to make people think my shitty charms and trinkets were worth something.
For an immortal you're basically a Jedi. Just pretend you're Obi Wan and have fun with it.
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>>47220542
Decide how your character manifests your powers, and roleplay from there.

An knowledgeable erudite capable of projecting their will upon reality will likely be a calculating sage, stoic and wise, perhaps arrogant or cruel. But a passionate wilder who manifests their basic emotions as psionic bursts will be far more capricious and emotional. An empathic psion is going to be more attuned to the mood and spirit of those around them, and some psions may even be indistinguishable in manner from priests or wizards.

Think about all the psychic characters throughout fiction, and think about the styles and mannerisms that resonate with your character concept.
>>
So, my current universe's lore allows for the use of black powder rifles as a dex weapon. I want to make them powerful, but still fairly balanced.

>Black Powder Rifle
>two handed
>1d8+2
>Must spend a full action to reload it
>effective range of 50ft

>Black Powder Pistol
>one handed
>1d6+2
>Must spend a full action to reload it
>effective range of 35ft
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>>47220576
Bonus actions overlap with many things. TWF is impossible. To enter a rage in the first place is a bonus action, so they don't even get their effect for a round.
>>47220583
I let them ignore exhaustion while in frenzy, and at higher levels remove 2 levels of it per long rest
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>>47220600

Exhaustion after frenzy ends, yes. You can't frenzy again before taking a long rest without stacking up on Exhaustion, but you can still rage and hit things normally. I'd call that very manageable.
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>>47220600
There are basically two ways of getting this done, ignore exhaustion like >>47220583 said or give extra benefits when frenzied, I would go with option a, but there are other ways
> "take the attack action as a bonus action" instead of "a single weapon attack"
>double STR bonus
>higher crit chance

Any other ideas?
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>>47220694
These are not at all powerful. One attack every 2 rounds, completely negates extra attack.

The damage is nice, but they're just too slow.

>>47220722
>Take the attack action as a bonus action
Too OP when multiclassed with fighter.
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>>47218983
I'd like a summoning pact, and one that focuses on the elements.

A voodoo pact, that takes the "fucking with NPCs" of the GOO to a new level.

I made a witch pact one. It didn't really have too big of a theme besides witch myths and bargains.
>>
>>47220722
>> "take the attack action as a bonus action" instead of "a single weapon attack"
This is a very bad idea. Barb 3/fighter 17 pumps out six attacks a round. Just add an extra attack to the normal attack action. remove bonus action consumption altogether
>>
>>47220694
Just use the dmg weapons, they are balanced enough
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>>47220736
>>47220744
I see what you mean, though honestly just removing exhaustion/ignoring it up to con mod seems to do the trick
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>>47220722
bonus action attack action is way overpowered
doubling STR bonus is too much
higher crit chance steps on champion's already tiny niche
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>>47220785
I'd still have issue with the bonus action. They lose the ability to use the GWM bonus action attack, and that feat is probably the reason you went berserker to begin with
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>>47220814
How about coupled with "at level 6, when using reckless attack you can choose to do 10 extra damage instead of gaining advantage"
>>
Why is a short rest 1 hour and a long rest 8?

This doesn't make sense to me. The encounter balance is supposedly 2-3 encounters per short rest, with 2-3 short rests per day.

That means the average adventuring party is fighting 6-9 different groups of people a day, and this is normal according to WotC.

That's a mass murder spree, not an adventure.

Having short rests be 1 day, and long rests be a week would make way more sense. That way the lifestyle rules are actually meaningful, and you can fill the adventuring days with exploration and social encounters, with combat being spaced out.
>>
>>47220911
>Hoouse rules and campaign adaption
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>>47220911
That's a variant rule called "gritty realism" in the DMG
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>>47220852
That would add even more damage then just gettung an extra attack, and again boost fighter to insane output. 3 attacks + bonus action + 10*4 GWM + 10*4 reckless? Just give them the extra attack.
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>>47220911
That's pretty much the gritty resting variant in the DMG. I'm using it myself with a few changes (the diviner wizard can use his Portent ability per short rest instead, for instance) as my games are fairly light on combat. It's working well so far.
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>>47220354
https://twitter.com/DungeonsDonald/status/729750654571274240
>>
>>47220911
I ran death house and that's about how many fights the players got in. The specter, animated armor/broom, the grick, the ghouls, the ghasts, the shadows, the shambling mound, etc. Battles are constant in published adventures
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Okay, I'm trying to choose between the sorcerous origin for my sorcerer, a dwarven lady.
I can't choose between wild magic and storm, can anyone help me out?
>>
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>>47220647
I like this a lot, the too-smart-for-their-lot-in-life kind of angle. Good for an adventurer to slowly learn they aren't nearly as great as they believe, and can improve themselves.

>>47220630
I've seen psions lumped in with sorcerers a few times, and it confuses me. I feel like they are quite different, with sorcery being more blastery and evocation heavy and psionics being more along the mind magic routes of psychic damage, illusions and shaping things. Also, very much towering intellect vs. powerful force of will.

>>47220651
I feel like some of those tread much more along the lines of charisma-based magic, but I fell like this is maybe a point of contention in interpretation of psionics.
>>
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Reposting this since I threw it at the end of the last thread.

This is Martial Dice from the Martial Options homebrew cleaned up and simplified.
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>>47221606
>I've seen psions lumped in with sorcerers a few times, and it confuses me.
Some fiction depicts psions as naturally gifted prodigies. In that they are like sorcerers, and would likely share personality traits because of it.
I also read a book where sorcery was the word used for psychic magic, so there's that too
>>
>>47221606
>Also, very much towering intellect vs. powerful force of will.
This is why people hate Psions.
>>
>>47221452
I'd say dwarven lady could related more to draconic bloodline, with the treasure hoarding and cave/mines love in common with dragons and whatnot.

Honestly just chose whatever you think fits your character's past/style more.
>>
>>47221452
Wild Magic is a lot of fun if your DM is a fun guy. As a DM, I wish every group had a wild magic type player. That sort of interaction between players (player uses a feature, so the DM gets to next, and then the player gets to, etc) is an example of really good game design, and one of the few examples of such in 5e.
>>
My DM is thinking about running the Curse of Strahd adventure, so I'm considering playing a Ranger with Favored Enemy Undead. But, I've always heard the core implementation is underpowered, so I'd like to know what alternatives there are.

There's Unearthed Arcana: Rangers, but it only covers levels 1-5, and I'm not sure how long I'll be playing this character. Also, Unearthed Arcana: Modifying Classes includes the "Ranger with No Spells" which sounds fun, but I feel like it would still suffer from balance issues.

Are there any other obvious alternatives I'm missing? I'd be willing to look at homebrew, if someone has a suggestion.
>>
so my current players are the classic "new to D&D familiar with RPGS" murderhobos

The town they're about to arrive in is run/taken over by a gang. They'll demand the party pay a fee to enter the town, and I am 90% sure that my party will just try to murder them

I will have the gang explain that the entire town is packed with members of their gang, and that not paying the fee/attacking them will incite all the gang members to attack them on sight

how should I go about handling this in the likely event of my party continuing to be drooling retards? I kinda like the idea of stomping their shit and throwing them in a dungeon to teach them some humility, should the party go about doing stuff in town stupidly

TLDR how do I make a muderhobo party not be murderhobos? we're only like four sessions in so there hasn't been any consequences to their stupid shit yet, but I want to make sure that there will be in the future
>>
>>47221739
In what way?
>>
>>47220637
So would I, but Vestiges are so varied that it'd wind up as an archetype with a bajillion sub-archetypes.

Oddly enough, I think the best emulation of Pact Binders is Psions, but replacing the concentrated Disciplines with a bound Vestige instead. Maybe adding something like that to the Warlock would work, but it seems like a bunch of special snowflake rules.
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>>47222249
The five level ranger is overpowered, the maneuvers ranger is underpowered. You can get by with hunter ranger, just remember to get sharpshooter and pick the right favored stuff
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>>47221685
>>
>>47222256
Is this the first town they've been to? If so, yeah, have the townspeople/gang handle it appropriately.

If not, and they were murderhobos in the last one too, potentially have the first gangsters to see them attack them on-site, and then when the dust settles have a wanted poster with crude drawings that roughly match the party's description be among the loot they pull from the first band.

Alternately, skip the gang and let them do their thing. Are they having fun? Is their fun preventing you from having fun? If the latter, why don't you just let them know you're looking for something a bit deeper and ask that they find a new DM?
>>
>>47222256
Let them slaughter people. If they fail they're capture and given a chance to escape, if rhey succeed the bandits surrender and they can take over rhe town. Of course, everyone won't trust them, and backstabbing may occur
>>
>>47222256

If they've been getting away with it for 4 sessions, it's likely you'll get all the blame when they're finally punished.

But as for this specific case, don't have the gang loudly announce that they're some evil gang. Have them act as "guards" (even if it's clearly a farce), explain that the money is a show of good faith on their part, and that they won't offer any protection to people who enter the city unlawfully. Try to make them think of it as a tax, if they feel obligated to pay it they might be less apt to try and cheat their way out of it.

Also, make sure there's some something physical like a "passport" that they're getting in return, even if nobody in the town recognizes it. If it feels more like a legitimate transaction, they'll be less likely to attack the people hitting them up for money.

You should probably consider giving them some non-gang-related combat encounters outside of town. If there are some goblins or whatever they can spend time killing instead, they might feel less like they need to pick a fight with the gang to scratch their itch. Or if they really want to be bastards, they could give the goblins some weapons and send them after the thugs guarding the gate, that way their hands are clean.
>>
What are your rules for long rests?

I don't let my players long rest more than once in 24 hours, since it's munchkin as fuck to rest for 8 hours in between every fucking encounter, which is what they'd do if I let them

if they try to rest in a dangerous spot I roll random encounter (for both short/long)

how do you guys do it?
>>
Why do I never hear anyone talk about champions? Too boring?
>>
>>47222802
Long rest can only be done once a day. Idk what page it's written on but I know it is a written rule. More importantly, if they are in a dungeon / area of potential threat, random encounters should always have a chance to happen. The chance should vary depending on how much threat is there and how likely the threat is to be hostile (camping in the woods won't be a big deal, but resting in a bandit camp will definitely draw a threats attention and hostility unless they are well hidden / held up in a fortified room. Overall, play it by ear and keep the party on their toes. Give them short rests occasionally but no long rests in a dungeon.
>>
>>47222898
battlemaster is so much better

champion gets a 19-20 crit range at level 3, cool

battlemaster gets three maneuvers, four D8 superiority die, and a tool proficiency
>>
>>47222802
I think i'm gonna go with the gritty rules from now on. Short rest is 8 hours, long rest is a week.
>>
>>47222923
that's a bit much, you are really fucking over casters of any sort

if the rest of your campaign is over-realistic like that and all your characters are pure martials then sure, go for it
>>
>>47222944
It only fucks casters over if you have excessive combat (which is to say, a vanilla level of combat encounters).

If you run one encounter per day, which is rational, and what players tend to go for anyways if you aren't railroading them or doing silly dungeon crawls, then you're fine.
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Brian Posehn just signed my Player's Handbook.
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>>47223133
why
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>>47223156
Why not?
>>
>>47223133
Who?
>>
>>47219724
And hex needs a bonus action to cast and to pass it to another dude
>>
>>47223133
dude what was he like in rl, was he nice?
>>
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>>47223332
He was a chill bro. He also signed an issue of Deadpool too.
>>
>>47220576
Starts with ex and rhymes with haustion
>>
>>47220185

Maybe he collects rare items from his side for them. Or rare plants or animal parts even.
>>
>>47222249

How about you get the capstone benefits to favoured enemy from the get-go and can change your favoured enemy/terrain on a long rest?
>>
>>47219353

Hey I'm the guy who asked that.
Rogue/Shadow Monk seems like the best matchup, other options would be more akin to taking minor dips in monk for bonus mobility and AC instead of really *being* a monk.

>>47219410

How about Shadow Monk 17/Assassin 3?
>>
>>47223694
Also great, but obviously not as good at straight up murdering a nigga
>>
>>47220694

literally no reason to use either of those over a hand crossbow
>>
>>47221452

Depends on whether you want a rather narrow spell selection or to have features that not do much of anything at all.
>>
>>47222249
Best ranger fix I've ever seen is this:

>beast master and hunter combined: you get all features of all archetypes as you level up.
>animal companion HP 4x ranger level minimum.
>can train any beast if it's not hostile when you start.
>can change favored enemy and favored terrain by spending a week preparing.
>>
How do warlocks fair in game? I hear that they're limited with spell selection and slots, but if you spam eldritch blast, get creative with your familiar, and pick up some solid invocations, then you're pretty well set and only need to pick up some emergency utility spells.
>>
>>47224163
Warlocks can be equipped for endgame combat with just 2 levels. So the other 18 are all fun/utility. Pick invocations that give you at will spells, because your limited slots will hamper your ability to have fun if you don't. I like that silent image at will invocation. It's crazy good.
>>
>>47223191
>>47223367

what has he got to do with either of those
>>
My table is going to start Curse of Strahd soon, and I was thinking of playing a cleric. But for the love of me it looks boring as hell. They don't have any good damage cantrips, so in a given combat round, it's either burn a limited spell slot or attack for mediocre damage. Plus I feel Iike there's not much a cleric can do that a bard can't do.

How can I make a fun-to-play cleric?
>>
guys why do champions get so much shit? having triple crit chance plus life regen seems like a pretty big deal for a martial. what martials can outdamage a lv20 champion?
>>
>>47225238

Because they're boring as fuck. They do nothing every round besides make the same attack roll.
>>
>>47225227

sacred flame is ok.
>>
>>47225045
He was a writer on Deadpool the last few years, and is a fan of /tg/-related products.
>>
>>47225238
Champions exist for the people who don't want character options. They just hit things really well, that's it. There's nothing interesting about them.
>>
>>47225227

You can wear heavy armour (although you need STR 15 to equip plate without incurring disadvantage on everything) and you get better heals if you spec life.

Bards are OP in 5th though, it's a known fact, so every class is going to look rubbish by comparison. Except possibly divination or abjuration wizards.
>>
>>47225227
Arcane / Nature clerics can pick up better cantrips if you plan to make a full caster cleric. (nature can grab you shillelagh, arcane can grab chill touch/shocking grasp/firebolt/ect.). Clerics also get their holy symbol carved into their shield so you can be an awesomely tanky caster.

Another option you have include going mountain dwarf / half orc and being a war cleric with high str, and have wis and con share second fiddle stat wise.
>>
>>47225391
>Bards are OP in 5th though
>it's a known fact
A fact you just made up, maybe
>>
Opinions on the scout? The DMPC I'm "playing" is a sword and board fighter, and he's designed to protect the weaker party members, but it turns out that the party likes to solve most of everything by stealth and ambushing (which I absolutely love), so I thought the scout would make most sense in that context. He's a level 2 human with medium armour master.
>>
>>47225422

Bards have full spellcaster progression and a shitload of utility. And ritual casting. Tell me what a sorcerer or a warlock can do that a bard couldn't do better?
>>
>>47225411

I was thinking of going Nature and grabbing Polearm Master, since it works with a quarterstaff, even one-handed. That way I'd have two attacks and possibly a third if I get a reaction attack. Plus the full spell list.
>>
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How do Battle Masters scale in terms of damage? Maybe even Champions, though i'd like to avoid the 'point-and-roll' class if I can.

Starting another storyline at tomorrow's session, and i've had all week to plan out my new characters. I've got two planned, a Vengeance Paladin or a Battle Master.
>>
>>47225238
See >>47225367
And >>47225266

I played one before for a short bit. There is nothing really wrong with them, they just are bland in combat. Outside of feats and base class features, they really do nothing to shine until you get to late levels. The extra crit chance is nice but extremely rare when all things are considered. BM may start to fall off some in power at later levels, but it is an extremely fun archetype to play with. Its almost like you are caster with all your battle maneuvers you can do. Plus getting to size up potential enemies is honestly my favorite thing to do in RP situations, since I am a Goliath who prides himself on being the strongest and fighting the strongest.
>>
>>47225238
i can't see anyone playing a level 20 barbarian, paladin or battlemaster fighter thinking to themselves "i'm not killing these enemies fast enough, i wish i was a champion". but i could imagine a level 20 champion thinking "i wish i picked a more interesting subclass 17 levels ago".
>>
>>47225367

I admire its purity.
>>
>>47225462
>Tell me what a sorcerer or a warlock can do that a bard couldn't do better?
As someone who's seen bards played and played at least one bard: deal damage at any point before they can steal Swift Quiver.
>>
>>47225462
3rd Level Bard Spells:
>Hypnotic Pattern
>Feign Death
>Speak with Plants

3rd Level Sorcerer Spells:
>Fireball
>Lightning Bolt
>Fly

Oh yeah, I definitely see where you're coming from.
>>
>>47225512
I believe BMs are mechanically the strongest of fighter specialisations, but after you run out of superiority dice the champion pulls ahead. And only retards play EKs.
>>
>>47218675
>that larp party
god am I glad we have very few overt furries at mine. they are dumb.
>>
>>47225512

They scale pretty well.

Over the course of two encounters between short rests (on average), you'll probably have six or seven combat rounds, for about 14-16 attack rolls, or 21-24 if you're 11+

Which means a Champion will probably only get an extra critical hit once, maybe twice, three at best. You get an additional d8 to 2d6 damage for your trouble.

A Battlemaster has four or more superiority dice, so he can add a d8 or d10 four or more times per short rest, on demand. In addition to whatever else the maneuvers do.
>>
>>47225506
That's definitely a solid plan. I've considered doing that too in truth. As far as I can tell, it should work beautifully.
>>
>>47225575

Hypnotic pattern is downright amazing, and while bard does lack the biggest hitters, they can also heal. And at 6th level, a lore bard can choose the fireball if they so choose.
>>
Are there printer friendly versions of any of the rulebooks? Specifically the player's handbook, but I'll take all of the ones I can get.
>>
>>47225623

I think I was just spoiled by playing a paladin and smiting the shit out of everything. I had a powerful magic weapon, too. I just need to get used to remembering that damage per hit is lower in 5e.
>>
>>47225595
idk EK fighters can do some solid work too if you build them right. Mostly you avoid spells that require spell attack rolls and such as much as possible and focus on buffs/magic missile/shield/ect of that nature. In truth BM is the best of the three but i think EK is still better than champion.
>>
>>47225679
The spell progression of EK is way too slow to get any real use out of, and their battle magic feature is rubbish. You'd do more damage by straight up hitting things than casting the cantrip most of the time.

You do get shield on demand which is useful, but that only raises your survivability by a notch (the spell is far more important to squishies, whereas a fighter can just soak the damage), but that you can only cast 4 times maximum. A multiclass EK/wizard can work, but then you're multiclassing and that's a whole different topic.
>>
>>47225512
Champion is the definition of point-and-roll.

Battlemasters scale quite well. Fighters can deal plenty of damage with so many attacks, and the Battlemaster gets plenty of chances to nova with its superiority die. Riposte and Menacing Attack are particularly good Maneuvers.
>>
>>47225595
>And only retards play EKs.
EK spells give them some pretty good utility and extra defense (Protection from Good and Evil, Shield. They're about on-par for power with the BM, especially when they can Haste themselves.
>>
>>47225777
>especially when they can Haste themselves.
Yeah, when they hit level 13.
>>
If I'm a drow and I want to use a sunblade, could I cast darkness on the blade and still be able to use it? Assuming two levels of Warlock for the devil's sight or whatever it's called.
>>
>>47225797

Magical light can penetrate the darkness if it's 3rd level or higher, and the sword's light is magical, but the level is unspecified.

So you're going to have to ask your DM or test it in-game to see if it works. It's also possible that the magical darkness overrides the Sublade but doesn't eliminate its light, and with Devil's Sight, you see its radiance normally (and thus suffer disadvantage).
>>
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>>47225595
>>47225610
>>47225770
Well shit, that doesn't make my decision any easier.

Vengeance Paladins are fun as shit to play, but I always like playing Fighters because they're just dudes fighting crazy shit.
>>
>>47225925

>Sublade but doesn't eliminate its light, and with Devil's Sight, you see its radiance normally (and thus suffer disadvantage).

That's meta as fuck. Like, saying that there is both light and darkness at the same time. I find that immensely amusing.

Yeah, I'll ask my DM. Hopefully he'll rule that the Drow in our party (who is not me, actually) can use it. Otherwise, it's going to the lore bard.
>>
>>47226002

If you're playing OotA, I'd venture a guess that it's fully intended to be a hindrance to Drow, since otherwise it's a full campaign where their disadvantage is moot.
>>
>>47225610
D12's at its best.
>>
>>47226036

CoS actually. The tarokka deck indicated something about a weapon of sunlight or something, not hard to figure out it's a sunblade. I am playing OotA with another group, and in that group I wanted the sunblade, but the paladin took it. Oh well, at least I got spells.
>>
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So I was thinking about my female half-orc fighter/fiend bladelock's motivations some more, and I have narrowed them down to 2:

1) she fights as a mercenary to provide for her aged mother and father

OR

2) she dreams of retiring to a small farm with a lover someday

Thoughts on which makes for a better motivation?
>>
>>47226211

Do both and play out the stress of trying to allocate a limited amount of money between two things that both have high priority in her life.
>>
>>47226211
Wait what? Her parents are both alive? This is DnD, you can't do that!
>>
>>47226232
I actually do have a lot of characters who are orphans or abandoned or abandoned orphans, this time I'd like to have some parents.

>>47226227
I guess that'd be manageable, I kinda wanted to keep the motivation singular I guess? Point is, she adventures because she wants money, but money for what?
>>
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Give me Archfey patrons and what they demand of those who make a pact with them! I'm completely stumped on what to do.
>>
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>>47226232
My Half-Orc Fighter's parents are alive too. His Human father and Orc mother love each other and live just outside of a city.
>>
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>>47226280
Make them a teenage (y'know, for a fae anyway) fanfic writer who wants your character to be the hero in their over-exuberant way. Maybe they need to rescue damsels or perform feats of heroism beyond the call of duty? Perhaps she ships him with every other attractive male she sees? The possibilities are endless!
>>
>>47226280
>and what they demand of those who make a pact with them
how about memories?
Starts with the early years, seems mostly harmless, who remembers those anyways. Then it goes into childhood and those times you spent playing with your friend...what was his name again?

Then you start forgetting more modern stuff, soon you forgot you even made a pact. Where did these powers come from? Who are these people? Why do my joints hurt? And I am so tired, why am I so tired?
>>
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>>47226320
> Yaoi Fangirl Patron
He didn't ask for a Fiendish pact.
>>
>>47226280

Oberon, who demands the occasional gift of orphan children. She prefers them to be exotic, so every gift must be a different race.

"I do but beg a little changeling boy to be my henchman."
>>
>>47220694
Page 268 of the Dungeon Masters Guide, goes over Firearms.
>>
>>47226284
That's gay as fuck.
>>
>>47226481
u wanna fight me homo
>>
>>47226503
Only if you don't stick your fingers up my butt.
>>
In my campaign, the current arc is going to end with the party fighting a guy who made a pact with a demon for the strength to overthrow his brother, the King.

How do I make that monster man, mechanically? The "power" he gets is open for interpretation, as the group hasn't learned much about this guy yet.

There are 3 PCs at level 3. Druid, Ranger, and Wizard.
>>
>>47226518
never mind
>>
>>47226573
High level warlock?
>>
>>47226573

Just run him with the stats of a Cambion.

Depending on the strength of your group, you may need to tone that down a bit. Either way, it'll fit perfectly.
>>
>>47226573

is he physically transformed? you could just make him a high level eldritch knight
>>
>>47226685
Cambion sounds tight. I'll probably tweak it a little, but this looks good to me. Thanks anon.
>>
>>47226699
Or you could not make him a bad class subtype and play him as an Oathbreaker Paladin Stat wise.
>>
>>47226699
His form is unchanged, as he's trying to keep his cover secured. Probably during the fight some anime-like garbage will happen and his form will alter slightly.
>>
>>47223133
Are those your balls at the top of the picture?
>>
>>47221606
can't wait for the mystic class to be released.
>>
I'm playing the starter set adventure in a week as a Ranger. Can anyone tell me what would be a good choices for favored enemy and terrain without spoilers.

Yes I know Rangers suck but I'm using homebrew fixes.
>>
>>47226280
Attribute all acts of magic and heroic feats to the patron, then steal the wife of the warlock's best friend and take her to lost hope.
>>
>>47219854
hope they do Rands decent into madness justice.
>>
>>47226869
Grasslands and forest. Favored enemy... maybe undead, humanoids (goblinoids), monstrosities, humanoids (orcs), or dragons. Can't go wrong with humanoids (humans).
>>
>>47218675
You got a pretty special campaign when the tranny wearing floods is the normal one.
>>
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>>47218675
Anyone got that Lovecraft homebrew?
>>
>>47227059
Thanks I decided Orcs and Humans.
>>
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>>47225512
>>47225595
>>47225679
straight Eldritch Knight is not great (still better/more fun than champion)

however, going like 3 or 6 levels into EKnight and then MC'ing into Abj wiz is fucking fantastic.

I'm playing an 4 Eknight 3 Abj Wiz right now and my DM hates me because he literally cannot kill me.

Wearing plate armor and have a +1 shield so 21 AC base, get hit by something? Shield.

Someone tries to use a spell to damage me? Absorb Elements.

Shield master feat lets me completely avoid damage on passed dex saves.

The damage is not bad either; I don't have extra attack yet (just one more Eknight level) but Green Flame Blade at level 5 pretty much makes up for it.

And soon I'll be throwing fireballs and flying and hasting myself. Also every time I use one of those Abj Spells? Free health baby.
>>
One of my players purchased a Sword of Vengence from a shady merchant, any ideas for how to make it more fun?

I feel like my player will hate the "any attacks made with a different weapon have disadvantage" thing, he doesn't like anything that takes away agency of any kind
>>
>>47218675
My first experiance with 5e
>realised I started with a shit ton of gold
>makes no RP sense to start with that much gold
>buys a donkey
>buys every mundane item that could possibly be of some use that could fit on the donkey
>donkey runs away during first session
>>
Another character's female aasimar is straight up hitting on my female kobold. Why? I don't want this shit.
>>
>>47227450
Tell the other player to stop being a faggot.
>>
>>47227450
>playing characters of a different gender
>>
>>47227487
I'm hoping for a bit nicer of a way than this.

>>47227498
Why not? I'm not making her a slut, as you can see. I'm not doing magical realm bs. I'm just acting out a different gender. Have you never played a video game and chosen a female before?
>>
>>47227450
The next time they try that, tell them about your character's dragon husbando, duh.

Kobolds love dragons.
>>
>>47227526
Oh man, nice. Dragon husbando it is, thank you.
>>
>>47227450
>yuri
>different sizes
>different species
It checks a lot of boxes there, anon. If you're uncomfortable with it, bring it up to the player like a big boy.
>>
>>47225947
The Battle Master's name says it all: he's the master of fucking battle. The shenanigans you can get up to with an even moderately fun DM are pretty nuts.
>>
What does draconic sound like
>>
>>47227905
Money.
>>
>>47227905
A disturbing amount of X's for a race that shouldn't be any good at pronouncing them.
>>
>>47222966

You have to go an entire week without combat encounters just to get your spells back. A single one fucks it up.

Unless you're saying that you get them every seven days.
>>
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>>47227121
Anyone?
>>
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>>47228085
>You have to go an entire week without combat encounters just to get your spells back. A single one fucks it up.
Actually, long rest rules are pretty generous. You can do 2 hours of light activity or up to 1 hour of strenuous activity and still get your long rest.
>>
>>47227905
Draconic is a language of hard consonants and sibilants that usually sounds like hissing when spoken. It inculdes sounds that sound very snake-like to humans, including: sj, ss, and sv. It also includes a sound similar to a creature clearing its throat, like the German "ach"

I.e:
Malsvir darastrix turalisj vutha gethrisj leirith [evil dragon big black go near]

The more important words are usually put in front, for emphasis (in this case evil)
>>
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>>47218736
>our group hit lvl twelve last week
>we started at lvl one
It started degenerating from any semblance of normalcy around 9th, but dear god I never thought any game I would actually play would get this far.
>>
>>47227518
>Have you never played a video game and chosen a female before?
No.
>>
>>47228868
Good man.
>>
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>>47227440
Tell everyone orcs stole it
>>
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Hey /5eg/ I've decided I definitely want to play a bard for my next character, but the problem is for once I can't actually think of any good character ideas beyond the "bard adventurer = hits on literally everything and/or loves debauchery in general" meme
Any character designs/backstories you can suggest, to help start my brain?

this character is exceedingly likely going to be playing CoS or one of the other premade adventures, if that helps
>>
>>47229202
dip 3 levels into fiend warlock with pact of chain, have a familiar that you were granted service after you beat a lawful evil fiend in a fiddle contest, etc
>>
>>47218736
You could get a level a session and you're still not going to get to 20 before the group breaks up or the campaign ends.
>>
>>47228730
Jinx? ...sauce?
>>
>>47229202
Bards? Heh. Read news about music celebs. Roleplay an angry metalhead, listen to Exodus for inspiration.
>>
How do I handle players being disatisified with their characters?

For example- one of my players is a nobleman ranger. He believes the character is charismatic and stuff, but he has 10 charisma. He complains when he goes to make a persuasion check or something like that, because he believes he should be more charismatic

thing is- I let my players use point buy. So this shit is 100% his own doing. He's new to D&D and is a IRL friend so I don't want to just tell him off.

basically TLDR; how do I deal with players having a "Disconnect" between their idea of their characters and their characters in actuality/mechanically. I told my players all about the stats and their skills and what kind of saves each one would have in practice and all that shit.


>>47229202
>>47229463
>>47229862
I've always liked the idea of a "Battle Bard" - that is, a Dwarf/Half-Orc Bard who wades into combat telling tales of heroes and battles long past and shit like that

valor, obviously. Would probably fit CoS better than the typical lady's man
>>
>>47229929
Hmm. Give him, say, a magic item or a mentor or whatever that allow him to reassign his points and rebuild the character from scratch.
If you want some revenge, give a penalty "You are a bit forgetful now. Roll Knowledge"
>>
Anyone got any good DM tips?
I used to DM a bit but most of the time I made shit up.
But now Im going to be running an official campaign from the DnD books and there is so much stuff I have to remember and its really daunting.
The scenario im running is Out of the Abyss but I also got Curse of Strahd which seems a little easier since its lower level.
>>
>>47230012
I just think he's one of those players who wants to be the best at everything.

Stat spread is 10 str 16dex 14 con 14 wis 10 int 10 chr. He's a ranger so he needs Dex and Wis, There's no real way for him to bump up his CHR without making his str/int 8's, and knowing the guy he doesn't want any bad stats.

It's not a real issue and I'll give him something that gives him advantage on persuasion or an additional +2 or something like that.

Also a problem is that the other two players are a paladin and a charlatan rogue with double proficiency in persuasion, so I think he believes he should be better at social stuff than them due to his background (other two are a soldier and a charlatan) but he doesn't have the stats to reinforce that, due to not being a CHR class.

>>47230025
here's a tip: get good at making shit up
>>
>>47229929
Tell him if he wants to be more charismatic he needs to start putting his ASI's into Charisma.

If he built a character with 10 Cha and moans that he's not that good at persuasion/etc then all you need to say is "dude, should have put more points into Cha. It's an actual game stat, not just roleplay."
>>
>>47230063
>It's not a real issue and I'll give him something that gives him advantage on persuasion or an additional +2 or something like that.
I guess it'll be better if this thing is good reputation instead of a mageek aytem. Like, "Hey, this is the guy who (brought the corrupt guard captain to justice!/shot down a bandit without harming hostages!/etc) Better listen to him"
>>
>>47229929
Tell him to go 1 rogue for expertise - persuasion.
Also inform him that D&D does not allow stat flexibility. Unusual concepts like charismatic rangers don't fly unless you know ways to subvert the game
>>
>>47230063
>He's a ranger so he needs Dex and Wis
You can make a ranger that ignores wisdom, you just have to be careful with your spell selection
>>
>>47229929
>his own doing
Well, he was going to suck anyway, put 15 on Cha? then you're even more useless as a ranger. DnD only does well DnD, and that means cliche as fuck characters that were done hundreds of times, unless you get elder god tier rolls
>>
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>>47230084
>your ability to roleplay in a roleplaying game is limited by a stat that has no real purpose

xd

It was better when limited to reaction rolls and retainer numbers.
>>
>>47228868
Wow what an unimaginative faggot you are. Half the attraction of roleplaying is playing a character that is completely different from you. Do you also always order pizza with the same toppings?
>>
>>47230178
Cha was a mistake.

I remember playing a Barb with Cha 8, I played like a rude and arrogant but honorable norseman, somehow the group liked me way more than the Cha 18 Bard, it made no sense, I was trying to be uncharismatic as fuck and happened the opposite.
>>
>>47228868
Gay, if I can I always play females just to see their buts as they walk, or the tits bouncing when they fight.
>>
>>47230221
I enjoy my warforged and thri-kreen just fine, I just don't see the point in genderswapping just for the sake of it. Women aren't so different that it's some totally new and exotic perspective shift. Also,
>implying pepperoni isn't always the best topping
>>
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>>47230224
Because Charisma is defined as the "how much people like you" stat. But how much people like you isn't defined by a number, it's defined by actions and what you say to them. Unless your DM handles all roleplay as a dice roll of course.

And let's not forget when WotC tried to slap it on as a measure of attractiveness of a character.
>>
>>47230224
The problem here is that the other player is rubbish.
>>47230178
What do you mean "has no real purpose"? It has a very clear purpose and works excellently.
>>
>>47230224
That's cause you RP'ed wrong. Uncharismatic isn't unlikable, it's a bland, boring and unnotable person that blends into the background. Charismatic people are exuberant and draw attention, whether it's positive or negative. Charisma dictates intimidation too you know.
>>
>>47230255
If you think there is no point or difference, then what's the issue? And there is an actual difference depending on the setting and how your DM handles it. Sure if he only treats characters as statblocks it doesn't matter, but people should react differently to different genders.
>>
>>47230256
Charisma represents personal magnetism, way with words, the ability to lie and the strength of one's persona (hence saves against banishment etc). You shouldn't playa leader type character without a high charisma, because that would be like playing a booksmart nerd with low intelligence.
>>
>>47230283
People do, but players don't, and videogames almost always treat you identically. The psychology behind it is too subtle and deep rooted for most people to even be aware they're doing it, and that makes it hard to expect people to play along with it. RPing the opposite gender doesn't change how the other players treat you and thus it's pointless for little more than storytelling conveniences or personal fantasies.

Now in MMOs, you do it to get free shit from lonely nerds hitting on you.
>>
>>47230320
>implying mental stats should affect roleplaying ability or effectiveness at all

frig off dude
>>
>>47230256
I always preferred Charisma as "force of will/personality".

If your Charisma is 8, you're going to have to put more effort into being a silver-tongued wordsmith because you're not good at public speaking; you just don't come across that confidently.

Whereas is your Charisma is 18, you don't have to speak as eloquently because you're charismatic as shit and people tend to get swept up and go along with you.

But both those characters can convince people. Cha 8 just means you need to do good on the roleplay and come up with an actually convincing argument for that sweet, sweet DM-granted advantage.
>>
>>47230355
>Cha 8 just means you need to do good on the roleplay and come up with an actually convincing argument for that sweet, sweet DM-granted advantage
So Cha 18 wouldn't need to do any of that? They could actually RP a completely bland character and coast on stats alone? Sounds like a shitty game
>>
>>47230376
>D&D after Basic in a nutshell
>>
Does anyone happen to have the link to that huge Roll20 assets mega folder?
>>
>>47230336
Of course they should, what the hell are you talking about? You can play someone who pretends to be smart, but if you want to be actually smart, you need intelligence. The exact same goes for Charisma.

>>47230333
In DnD, all common female traits such as physical weakness, low intelligence and tendency be absolutely worthless at stressful situations is handwaved. If you want mechanically different females, you need to play something else.

Now, if a player is bad at roleplaying a female, you should blame the player not the character. And players treating eachother is different to how the world interacts with the players. As an example, you can't just roll to persuade a player character, you need to persuade the actual player.
>>
>>47230376
have you tried not playing DnD? Other games do it better.
>>
>>47230376

Of course a CHA 18 character using the same arguments as a CHA 8 character would get the same advantage, and coupled with his innate abilities, would be flat out better at it. That's like complaining that a STR 10 mage isn't as good at lifting things as a STR 19 barbarian. Of course you can get a lever and use that to lift things instead of just raw strength, but give the lever to the barbarian and he's going to do better at it.

That's why it's important to have a group in the first place, your character just can't be good at everything.
>>
>requiring the CHA 18 character to roleplay through encounters
>not requiring the STR 18 char to do IRL feats of strength to move through encounters.
>>
>>47230550
>b-b-but you wouldn't make a player lift a fridge!
>>
Are the Renaissance firearms balanced for use with normal weapons?
>>
>>47230446
I second this request.

Do you know if it was linked in these threads?

>>47230605
Here's how I resolve this tension. A CHA character has to describe the type of argument he wants to use at a minimum.

So a low cha guy in real life could mumble something to me about appealing to the king's sense of reason, or using the compromising pictures they've found of the queen, etc.

I would then have them roll an ability check relevant to whatever they were doing. If they succeed, then even though their player mumbled it, the character is treated as giving a powerful argument.

Of course, roleplaying is still encouraged, and I love hearing a player try to sound like their character would giving the argument.
>>
>>47230621
Yes
>>
>>47229844
It's shit.
http://g.e-hentai.org/g/705140/5230c53fe6/
>>
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>>47230641
As a GM that is how I handle it too. For example, if you just shanked the princess in front of the king, and then try to persuade him to give you the reward for bringing her back safe anyway, and your argument is "well, we TECHNICALLY got her to the throne room" instead of "she was the one who made the demon pact all along and was going to kill you, and here is the proof on her corpse" the DC on that persuasion check is going to go through the stratosphere.
>>
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>>47230256
As others have already said it's not really a "how much people will like you" stat as it tells how much of an effect you'll have on others: If you're a nice guy you'll have an easy time being well--liked and popular, if you want to put the fear into them they'l be quivering and follow your every beck and call.
>>
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>>47230605
>Throw the tank, Olaf!
>>
>>47230837
That seems like an incredibly fun premise.
>>
Is scout a bit too good? They get 3 skill profiencies for free. I guess their damage output is a bit lacking when compared to BM or Champ, but utility-wise they seem flat out superior.

Favoured terrain too. Damn.
>>
Any good suggestions how to add multiple levels of height to a battlegrid? Don't have any lego pieces.
>>
>>47230928
Theatre of the mind
>>
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>>47230879
>>
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I'm making a thing based on an Adult Gold Dragon's stats.

Dragon has

Fire Breath-
The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one."

I'm making something along the lines of pic related, and was going to replace the breath attacks with

Void-
Pulling open the host's chest, a void is opened affecting a 60-foot cone. Each creature in that area must make a DC21 Dexterity saving throw, taking 9d10 Force damage, or half as much damage on a successful one. Creatures that fail their save and inanimate objects up to 500lbs are pulled 15 feet closer to the void, if pulling would bring them in contact with the Host's tile, the object or creature is pulled into the Void. You can use your reaction to attempt to grab onto something solid (DC 17 Str) or get out of the cone (DC 17 Dex) to avoid being moved.

I have no idea how balanced/imbalanced it would be without testing, but the main question is if it would still be a CR17 creature or not.
>>
>>47230934
Would really prefer to get some physical representation.
>>
>>47231041
Theatre of the physical mind
>>
>>47231041
Buy some legos then. you can get a set for like 5 bucks at walmart I bet.
>>
Just got my Core books. I'm not sure how I feel about all the pushing that Forgotten Realms(and other settings to lesser not) gets in these.
It feels kinda unfocused, if that makes sense?
>>
>>47230980
Also I forgot, things pulled into the Void follow rules for a Bag of Holding without air inside.
>>
So I've seen a few people recommend against running the Hoard of the Dragon Queen adventure, but nobody's given much of a reason. What makes it bad?
>>
>yfw if they renamed Charisma Chutzpah it would make more sense
>>
>>47231204
It's a prepublished adventure, what makes it good?
>>
>>47231204
I hear it's very railroady and doesn't have anything inspirational.
>>
>>47231156
It's vanilla, and it caters to the basics of what people expect from heroic fantasy.

Shit, I played with a guy once who explicitly said he enjoyed FR because it required a minimum of additional reading in order to know what to expect from it. There's nothing wrong with knowing what you like, I suppose.
>>
>>47231225
An Israeli friend of mine told me that word literally translates to "rudeness" so I don't think so
>>
>>47231204
It's not as bad as people make out, but it's probably the worst of the published 5e adventures so far. The first third or so is pretty poorly balanced and railroady, so that puts most people off.

The possibility for a session one TPK if players aren't familiar with how much of a threat an adult blue dragon poses is also a risky choice.
>>
>>47230279
>Charisma dictates intimidation too you know.
Another mistake
>>
>>47220354
This is actually great.
>>
What are some good and flavorful rewards for a level 5 rogue, druid, and ranger?
>>
>>47231665
I personally love the alchemist jug. It is very fun and flavorful since it can make ale, honey, and mayonnaise, and can be helpful as well by making oil and acid. I love having it with my sorcerer.
>>
>>47231343
I'm an American, words mean what I say they mean.
>>
>>47231721
What are some practical uses for a gallon of mayo a day?
Render it down into oil?
>>
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Whats the best build to beat the crap out of a magic user, /tg/? I'm doing an upcoming campaign with a group called the Mage-Breakers, basically two-person teams designed specifically to hunt down and kill law-breaking mages.

Is a Fighter (Mage Slayer+GWM) + Spellcaster combo the best there is?
>>
>>47231204
>Adult blue dragon encounter in session one of a starting character adventure
>If the players don't figure out they're supposed to run away its a TPK on the first session of the game
>>
>>47231742
Dumping it out on an unsuspecting guard.
>>
>>47231754
Use it to distract hungry animals
>>
>>47219353
Even though its a very sub-par option, I took a one level dip into Arcane Cleric on my Monk, for the SCAG cantrips.

The cantrips will be fun, but it was mostly for in game stories reasons though.
>>
>>47231742
Making sandwiches to eat for the whole day, pouring it on people for whatever reason. Buy a cart and a lot of jars and become a traveling merchant. My sorcerer was a former bartender and now with the jug he is basically a traveling bar that travels to festivals as often as he can. Between major plot points that is.
>>
>>47231749
the best way to beat the crap out of a magic user is to be a magic user.

Dat anti magic field
>>
>>47231816
So one guy to shut down the other spell-caster with anti-magic fields, silences, and counter-spelling.

One guy to move in and cut him to pieces.

And potentially one other guy to casts buffs and heals.

I think that'd do it.
>>
>>47231749
Sounds solid to me. One to use counter spell, the other with mage slayer. However, the mage should pick up the healer feat if possible so you have some form or reliable healing outside of class features. Just my suggestion.
>>
>>47231750
Hrm. My players are currently going through Lost Mines of Phandelver, I'm sure I could come up with a simple way to have the black spider be working for the cultists or something, skip past the first sections.
>>
>>47231840
A rly good oneman antimagic user is a fighter 5 bard 3/5. At lvl 8 you can punch someone and use the disarm battlemaster maneuver to make him drop his focus, grapple him as a bonus action (tavern brawler feat) and then use action surge into silence and you still have 1 attack and the cutting word reaction for stuff.
The reason you might want to go to lvl 5 bard is for the counterspell.
>>
I'm playing a Great Old One Warlock who's going to become (still only level 2) a spooky shapeshifter like a much less durable but magic Alex Mercer.

Taking the "disguise self at will" (made into minor shapeshifting with DM approval, passed checks can tell it's an imitation of flesh) and Actor feat to pass off as who I disguise as; once I get to 5 I'm grabbing "Speak With Dead at will" to learn how to imitate people without bothering to interrogate them when they're alive (fluffed as eating their mind once they die)

Anyone have any fun ideas for what I can use this for? The most obvious practical use is the ol' "ambush enemies by luring them into a room where my party is waiting" bit.
>>
Making a Paladin with an Oath of the Ancients and thinking about dipping warlock (Pact with Archfey, which fits with his background pretty nicely, since he is a part of an order that praises nature and whatnot), but unsure if I should stick to warlock 2 for the dank invocations or go to 3 for pact of the blade boon.

Thoughts?
>>
>>47231897
Damn, that is actually super brutal.

The only thing I'm afraid of is making the Mage-Breakers INSANELY strong, but they shouldn't be too bad against the entire party, if it comes to that.

I really don't want to have to use them though; I like it when my players don't go around breaking all the laws and becoming murderous insane mages.
>>
>>47231938
Sow discontent among the rank and file with secrets only the dead know. Or pit them against one another by making them super paranoid that everyone could be a potential shapeshifter (essentially be The Thing).
>>
>>47231897
Oh and I forgot to mention that bard lvl 3 gives expertise so your athletics is monstrous at ~+10.
And what I rly love about this build is flexibility, you can adapt to your campaign. You could go to fighter 11 and pick up 3 attack or just continue with bard and pick up magical secrets at 6. Alot of rly powerful spells here
-Hex( 1d6 each attack + dissadvantage on str/dex check means they can never beat your grapple)
-Shield(Since you are a tank)
-Dispel Magic
-Mordehainens Doge( I think it was 3d10 or something like that dmg per turn if you can keep someone in one place which you do being a grappler)
>>
>>47232005
>magical secrets

I wish this worked so you have access to Wildshape
>>
>>47231961
Warlock 4 would get you blade and you wouldn't lose an ASI
>>
>>47219569
I just remembered, an anon used this image a while ago with a Monk/Warlock BBEG he made with custom traits. Since it was quite well made, anyone happen to have the image saved?
>>
>>47226775
That's my hand holding the top of my phone. Although being able to take pic with my taint would be a neat trick.
>>
>>47232005
Fighter-bard is really the ultimate grappler
>Action surge
>manouvers
>heavy armor
>extra attacks
>expertise
>enlarge/silence/etc

I wish there was a way to get unarmored defense in there and make the ultimate luchador
>>
>>47219683
Perrin looks like a servant of Mordor with those eyes, instead of a yiff.
>>
>>47231938
Take the Darkness spell (and Devil Sight, it's super useful). In a fight with a bunch of NPCs, cast darkness, kill one guy, then take his form. get sneaky attacks on everyone when/if darkness ends.
>>
>>47232103
I'd approve taking unarmored defense as a feat as a DM.
>>
>>47232103
>tfw went for a druid to be a grappler

Did it do it wrong?
>>
>>47232113
That's pretty sneaky. I already have Darkvision though and taking Devil Sight seems like a bit of a waste because of it though.
>>
>>47232124
barbarian 3/5 + moon druid is another good combo.
Bear totem rage while in wildshape makes you almost unkillable and gives you advantage on str checks(grapples)
>>47232103
while the idea is nice unarmored defense is kinda shitty since you can wear plate anyway and as a grappler you prioritize feats over ASI's anyway.
Tavernbrawler/Shield Master
Mage Slayer is good if you face alot of mages
Warcaster is a must get on all grapplers that cast spells
Grappler feat is very very situational depending on your team comp. It usually is a trap feat
>>
>>47232132
Darkvision doesn't penetrate magical darkness, yo.
>>
>>47232170
Yeah but in the several games I've played I've literally only had magical darkness once.

It's certainly a nasty combo with Darkness but I wonder how much use I'd get out of it since Warlocks get so few spell slots in the first place.
>>
>>47232201
Considering how useful Darkness as a spell is, you could probably get quite a few. It can be used for sneaking (if you don't care about people reacting later to the clearly magical darkness), fighting (it gives you advantage on all of your attacks if you've got devil sight, and washes out for your group).
>>
>>47232168
It's more of a thematic concern, I want to be the bare-chested people handler!

It's less of an issue if you play warforged because it can just be integrated armor, but what if I want to be human
>>
>>47231897
Disarming attack doesn't work on foci per RAW, since it allows you to only force targets to drop whatever it is they are holding, and foci needn't be held to work.
>>
>>47232309
If a spell has material components you need to hold your focus with a free hand

Get mage slayer feat and disarming attack

When the target tries to cast a spell with material components within 5 feet you can reaction disarm since they need to hold the focus
>>
>>47232365
>If a spell has material components you need to hold your focus with a free hand
Citation needed
>>
>no feature in 5e that permits a character to use its Reaction to move up to half its speed when subjected to an effect that calls for a dexterity saving throw
Damn it, WotC, it's like you honestly hate fun.
>>
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>>47232404
Have you tried reading the PHB before?
>>
>>47232404
It would really beset you to read the fucking manual yourself before calling for citations.
>>
>>47232457
And where does it state that you need to hold the focus?
>>
>>47232309
>>47232365
>>47232404
You either have to hold your spell focus or the material component when casting spells with material components. You can perform somatic components with either in your hand but if you lose your wand and have no eye of newt or bat poop or whatever other component you need, you're s.o.l. for a fair amount of spells. Read chapter 10 under the material component section.
>>
>>47232457
>>47232477
The last sentence, you blind fool.
>>
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>>47232477
Kill yourself my man.
>>
>>47232516
>>47232523
It says you need a free hand to access components, not foci.
>>
>>47232565
Focuses replace material components for these instances. You still have to hold them though. Read this >>47232457 carefully, thoroughly, slowly. Its not that hard to grasp.
>>
>>47232565
A spell focus is a replacement for components, either way you would have to grab your component, which can also be knocked out of your hand

Material components require you to grab thing, mage slayer and disarm allow me to knock thing out of your hand, it's not that complicated
>>
>>47231775
>I took a one level dip into Arcane Cleric on my Monk, for the SCAG cantrips.

...The ones for Wizard, Sorcerer, and Warlock only?
>>
>>47232652
NM, I'm a faggot. Disregard.
>>
>>47232606
Yes, it means that if you use a focus, you don't need material components. It doesn't say you need to hold it
>>
>>47232103
>>47232124
>>47232168
>>47232005
Ubermensch Tier Grappler:
>Aarakocra
>Roguex(Swashbuckler)
>Athletics Expertise
>Barb1
>Unarmored Defense or Studded Leather Armor
>Tavern Brawler

In combat:
>run up
>tavern brawl strike, grapple
>sneak attack (Rakish Audacity)
>fly straight up (movement and cunning action haste: 50ft)
>repeat for four turns (200ft)
>drop (20d6 bludgeoning + 4*SA)
>repeat

>>47232117
That's a class feature though; that's like giving scaling sneak attack as a feat.
>>
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just another example of casters ruining threads.
>>
>>47232675
Unarmed Strikes aren't finesse weapons. You don't get the sneak attack dice.
>>
>>47232670
yes it does. The last sentence clearly spells that out. If it is a material component, of any type, including the replacements for material components, you have to hold them in one of your free hands. It's very simple. Have you ever played a caster before? has your DM never called you out on this crap?
>>
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So looks like I'm joining a party which consists of Princess Mononoke (Ranger) and Simon Belmont (Paladin). This is gonna be my first time playing 5e and I don't really know what to play. Thought about a Minotaur Barbarian, then I thought about a Half-Elf Warlock, now I think I might do some kind of Archfey/Ancients Paladin-lock. On top of that there's all this background stuff I need to consider. Any advice.
>>
>>47231775
>I literally can't use martial art extra attack or FoB and that's fun
Ok
>>
>>47232708
Just do a City Guard that got roped into their shenanigans.

Whenever I play a system for the first time I pick something generic.
>>
>>47231885
That could work fine. You just gotta find some way to tie it directly into chapter 5 or 6. Maybe have a young black dragon with the black spider?

Actually, aren't there dragon cultists and a young green in Thundertree?
>>
>>47232675
There are a great many ways this could backfire
I would just drop at 50 feet for a guaranteed 5d6 without giving a chance to beat my shit
>>
>>47232708
warlocks are fun, fey are fun.

Have fun.
>>
>>47232701
If you use a focus, you don't need material components, so you can disregard that part.
>>
DM switching system:
>>47232737
>>47232737
>>47232737
>>
>>47232686
It'll happen.It always does. If its not a dumb person misunderstanding rules or a class war for supremacy, it'll be some mook trying to abuse the system for not having rules and other such things spelled out as clearly and precisely as legal documents.
>>
>>47232697
Excuse me sir, but did you see the phrase "Unarmed Strike" anywhere in my post?
>>
>>47232745
You use the focus in place of the material component. The focus essentially becomes the material component for whatever spell your casting. You have to hold the focus and perform the somatic and/or verbal components with the focus in your hand.
>>
>>47232745
Look, you're free of ignoring how the rules work if your GM lets you, but don't act like you're the only one following them.
>>
>>47232790
Use doesn't need to be literal. See:
>I'm a heavy armour user
You don't need to hold the armour in your hands to qualify. Similarly, if you use (read: wear) a focus, you can ignore material spell components.
>>
>>47232772
> Tavern Brawler strike, grapple
Tavern Brawler bonus grapple explicitly requires an unarmed or improvised weapon strike. Neither of those is a finesse weapon unless you somehow manage to convince your DM that a broken bottle is a dagger.

"Unarmed Strike" only doesn't appear in your post because you don't know how Tavern Brawler works.
>>
>>47232817
>I will use this staff to cast my spell
>good thing I don't need to hold it in my hands!
>>
>>47232829
He doesn't know how Sneak Attack works, either, since he thinks he'd get SA for dropping someone.
>>
>>47219683
Did they ever release that last posthumous book?
>>
>>47223857
There shouldn't be a reason to use early renaissance firearms over any type of crossbow or bow given the proper proficiency.
>>
>>47222354
They are the obnoxious fedora-tippers of D&D.
>>
Any DMs in here using voice changer software for online campaigns? I'm thinking about trying to DM, and I remembered that I had a lot of fun dicking around with voice modulators and shit while using VOIP programs.
>>
>>47231840
You can be one guy doing all that.
>>
>>47232701
>If it is a material component, of any type, including the replacements for material components, you have to hold them in one of your free hands
It literally doesn't say that. It literally says you have to have a free (empty) hand (which can be the same one used to interact with material components and perform somatic gestures) in order to cast a spell with material components. You have to have nothing occupying at least one hand and have the required component available to use. If you're holding a wand, you'd technically have to have your other hand empty in order to cast such spells, but it'd be perfectly reasonable to consider the hand with the wand "free" for the purpose of spellcasting. That's not literally the rule though.
>>
>>47220694
Give them the same rules for cross bows
>>
>>47230025
Crit roll dm tips are pretty good
>>
>>47233815
>me and party are all new players
>never played nor watched the game be played
>DM is my roommate
>think he's pretty swag with his DMing
>"How do you want to do this?" every time
>gives the barbarian a greatsword that thirsts for blood and gives him temp hitpoints
>greatsword turns on him and attempts to kill him
>watch critical role
>all this is ripped directly from matt mercer
Fucking pleb. Took me making builds, reading the rules extensively, and having a much better DM on roll20 to realize how shit he is. Left the game.
>>
>>47219575
the real suffering is the fact that rangers prepare spells like sorcerers for some reason
>>
>>47222374
or: they can pick a new set of invocations every long rest
>>
>>47225045

He plays D&D with his celebrity comedian friends, and also he has a Dungeons and Dragons podcast.
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