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Warhammer 40k General

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Thread images: 42

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Only post as your army edition.

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
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PRAISE THE PLAGUE
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>>47206111
YOU LOT LOOK FAMILIAR, DID YOU SERVE IN THE FIRST WAR OF ARMAGEDDON?
>>
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You rang, Corpse-Worshipper?
>>
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>>47206111
ordo malleus reportin
>>
>>47206189
I DON'T KNOW. THAT DEPENDS ON WHETHER YOU WANT TO GET YOUR HEAD BLOWN OFF, BE INDUCTED AS AN ACOLYTE, OR FORGET WE EXIST, GUARDSMAN!
>>
>>47206209
What was that?
>>
Anyone know what paints I'd need for a skeleton themed Tyranid army?

For the fleshy bits I'll use red/pinkish colors to represent bone marrow, and Abaddon Black with probably a grey highlight for the eyes and some other spots to represent the holes in the skeleton.

I know I'll need a darker color for the feathering to contrast, some shade of orange?
>>
>>47206266
Prospero looked really nice.
>>
>>47206291
Yeah, leave it to a bunch of furfags to ruin something
>>
>>47206287
Agrax over white makes a good bone colour
>>
>>47206287
living bone is really bright white
>>
>>47206287
I'd think a brown would do better than an orange color, maybe a light feathering of Zandri Dust? Though, I feel like it wouldn't be dark enough.

Perhaps Abaddon Black with a grey for the claws and teeth as well?

You could do a dot of red, or some other color for the eyes for a 'Necromancer's Raised Skeletons' look too.
>>
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>>47206266
WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF WOLF

>but also corgomancers
>>
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what do you call a group of backwater mekboyz?

Feral DORKS
>>
Interesting. The dance is continuing, yet only the Young Race seem to be responding. Maybe they need to attend a performance of the fall.
>>
>>47206613
>>47206291
I was just referring to how Armageddon was almost extarminatus'd on and Space Wolves said fuck that.
>>
Has anyone had any games with the new Ork Flyer yet?
>>
>>47206888
Is the new SM flyer able to be used by BA? As they have no AA.
>>
>>47206910
Use the angels of death supplement as a reference or make a wild guess.
>>
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How'd I do for a 1000 point tonk army?
>>
>>47207042
if you wanted tanks why not go for Vets in Chimeras as they make better use of Plasma. but if you're using Platoons then get an Aegis Defence Line for sweet sweet saves
>>
>>47207042
Not bad, looks alot like my army. Just some advice, when you post the list, you can tell battlescribe not to puke every little snippet of info onto the page. It looks alot nicer and is easier to read with all the profiles summarized at the bottom of the page than in every single entry.

Consider moving the plasma guns in the blob to the platoon command squads. That way you can separate your plasma shooting to priority targets as necessary.

What powers are you going for with the psykers?
>>
>>47206910

I don't think it can. The Stormtalon wasn't BA, and the Stormhawk doesn't appear in the BA section on the website.

I could be wrong and the rules allow it for BA but I doubt it. Making certain flyers no longer viable for AA with Death from the Skies was a bad move. It's 6E all over again where not every army has AA.
>>
>>47207042
Also, plasma pistols aren't a good points investment. I'd advise getting rid of them and buying vox casters for the platoons. With leftover points you can pass around heavy stubbers on the tanks as gun insurance for the main guns
>>
>>47207167
Yup.

'Good luck BA and GK. Have fun having no anti-air whatsoever hahahahahahah.'

-GamesWorkshop
>>
>>47207152
>What powers are you going for with the psykers?
I haven't gotten that far. I tunnelvisioned on the tanks. Question: Do you know where I'd find Steel Legion command squad models?
>>47207149
I think it was a points problem. I'll look over the list again.
>>
>>47207273
Hmmmm, no idea on that. Might try forgeworld or some third party models.
>>
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Does anyone know where I can get a metal space marine with bolter like pic related in one solid piece. I know they exist since I had one when I was younger . I'm feeling really nostalgic if anyone can help me.
>>
>>47207332

I know they have those marines in plastic. The bolter isn't one piece, it pegs into the wrists.

The metal marines had plastic arms and bolters separate.
>>
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>>47207233
>that feel when grey knights have no anti air once again

time to go punk those daemon hunters
>>
>>47206888
I'm still building mine, but I'm optimistic about the TL Tellyport Mega-Blasta. Because it's an assault weapon it gets a second shot from Waaagh! Plane.
>>
>>47207419
Just cast some blessings on your psybolt autocannon dreads.

Oh wait
>>
>>47207429
If it's a Wing leader, I think the new plane can also get another extra shot on all it's guns, or an extra 6" of range, both of which would be very nice on the Mega-Blasta
>>
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>>47207414
the metal marine I had was definitely one solid piece. does anyone know if GW ever gave out metal space marines for a promo at any point?
>>
>>47207328
>third party models.
Like who? Looked on forgeworld and they only have Krieg shit. Sorry, I've loved 40k for a long time but only just bought my first model on Monday.
>>
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>>47207502

Like this? You're going to have to be more specific than "metal space marine with a metal bolter" or "special space marine model". There's literally hundreds of those and dozens of limited gamesday/convention/WD promo models.
>>
>>47206910
Nope! Also
GGGGGGEEEEEETTTTT FFFFFUUUUCCCCKKKEEEDDD
sincerely
GW Dev Team
>>
>>47207543
actually that looks spot on. There was nothing really special about it, it was a basic space marine with a bolter which is why I want a new one so much.
>>
>>47207233
So does the wolves, I don't see neither of their fliers as attack fliers.
>>
Will the print daemons codex with the wulfen formations actually bother writing in stuff like the malefic rolls for psykers? Will they finally print that exalted flamers can take gifts?
>>
>>47207525
I don't know. I remember a few months ago I googled third party 40k models or something just to see what was available. I think there's a reddit page or something that has a list of companies that do good conversion parts
>>
>>47207584

http://www.ebay.com/itm/40k-Rare-oop-Vintage-Metal-Space-Marine-Sternguard-Veteran-Sergeant-w-Bolter-79-/262016290622?hash=item3d01634f3e:g:~oQAAOSwT6pV2Oe8

Here's where I found it. I highly doubt the price and description is accurate though.
>>
>>47207489
>GK 5th
>OMG FUCKING OP
>FUCKING PSYFLEMEN
>FUCKING PLASMA SIPHON
>FUCKING PALADINS 2W BULLSHIT
>FUCKING DRAIGO WING
>FUCKING REDEEMERS/CRUSADERS
>FUCKING DREADKNIGHTS

>7th Edit
>LOL GK?
>LOL 2W WON'T SAVE YOU FROM S8 AP2 BLASTS :^)
>LOL GOOD LUCK TAKING OUT MY FLYERS, WHERE'S YOUR PSYLEMEN? :^)
>LOL BROTHERHOOD CHAMPION? SHIT
>LOL CROWE? PATHETIC.

Funny how times change, isn't it?

>>47207572
More like

>Be glad we gave BA a unique weapon on the Fire Roc which nobody will allow you to use :^)
>Oh and it's not very good either!
>Heavy 4, Barrage, Large Blast, Blind, One Use and Descent Beacon
>Descent Beacon = Pick a target in Large Blast (I guess multiple units can be done?) and place a beacon, beacon remains till next turn. Allows any unit that Deep Strikes within 6" will not scatter
>Oh but good luck actually killing your target after Deep Striking :^) If you didn't get that Blind off you're in ever worse trouble :^)
>>
Question, anybody got the rules for the 30th edition Space Marine?

I bought one but I don't want to open it yet.
>>
>>47207630
no and no

>>47207689
as a daemon player i'm not sure weather to pity or laugh at grey knight troubles
>>
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>>47207732
Not him, but I'll have you know that my awesome Grey Knights got their shit thoroughly kicked in by a pure Khorne Daemons list!
>>
What lost skyfire?
>>
>>47207712

It's a regular marine that replaces one of your tacticals/assaults/devastators and has a plasma gun that has instant death but is only S5 and 18", as well as the same thing for his pistol, in addition to a regular bolter.

The big fuss everyone was making was that it's a free instant death gun for zero points, but it's just S5 with 18".
>>
>>47207732
It gets hard to bitch about daemons considering the codex is still so good, but it really wouldn't kill them to do a thorough job for once.

And I think pity is the proper response, I played a friend who was excited to dust off his GKs and play against daemons. His entire paladin blob + draigo died to a khorne daemon prince with skullreaver and that about reshelved em.
>>
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>>47207689
my brotherhood champion has actually done work. He does better than Crowe's shitty ass.
>>47207732
we don't need your pity. laugh away.
>>
>>47207712

https://www.google.com/search?q=imperial+space+marine+rules&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjC_8XIr9PMAhVW2WMKHXzwC74Q_AUIBygB&biw=1920&bih=955
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>>47204069

Played a game today using your dex against Mechanicus

It was an incredibly close game and managed to beat him by a single point

I usually get tabled versus thus guy's mech.

I will continue to use your codex against as many people as will let me.
>>
yo guys, i've got a tourney starting tomorrow. i'm not really clear on one of the rules, could anyone else explain this to my dumbass?

>Lists must be battle forged. No restrictions on number of detachments, maximum one of each formation (with the exception of core, which allows two)

it's the, "which allows two" part i'm unfamiliar with? Does this mean my primary detachment can have two formations?
>>
>>47207818
I'm guessing he's talking about Gladius or Decurion style detachments that require you to take two duplicate core formations.

>Does this mean my primary detachment can have two formations?

That's not how detachments work.
>>
>>47207818
Well it says one of each formation so I'm assuming it allows you to take two core formations for decurion style detachments?
>>
>>47207681
>http://www.ebay.com/itm/40k-Rare-oop-Vintage-Metal-Space-Marine-Sternguard-Veteran-Sergeant-w-Bolter-79-/262016290622?hash=item3d01634f3e:g:~oQAAOSwT6pV2Oe8
yeah that price is steep, I wish i was that nostalgic
>>
>think of a cool color scheme
>find out it's been done to death
>>
>>47207859
Do white-death nurgle

Guaranteed positive results
>>
>>47207838
>>47207844
oh, alright. i'm unfamiliar with Decurion. I take it it consists of two other formations?
>>
>>47207859
Are you space marines? Just change the eye color and grab a bunch of mk 2-3 shoulders to add gold/silver trim to the shoulders.
>>
>>47207859
what was the scheme?
>>
>>47207788
I never know why they don't give Crowe's daemon sword AP2.

Yes, he gets Smash from one of his rules, which is AP2. But change it so it's AP2 as normal and give him something else. It's a daemon weapon, it's STILL a daemon weapon made out of 'exotic' material. Should still eat through things.

>>47207792
Thanks. Not too bad. Instant Death 18"er. +1A due to two weapons. Shame it doesn't really do well for BA due to their CC bonus. Who gets the best out of it? Imperial Fist for Bolter re-rolls?

>>47207859
Just do it differently. I talked bout my OCDONUTSTEEl SoB Ordo on here I'm planning on getting (when Proxies arrive) and they mentioned it's the most known colour, but it all depends on how you do it. I'm still trying to work it out.

>>47207887
My sister did that for The Cleaved.
>>
>>47207898
>>47207900
It was blue and white necrons. It definitely isn't original by any means, but I was surprised at how many people have done it.
>>
>>47207892
Decurions are a formation detachment consisting of a specific combo of other formations.

What army do you play? You may not have a decurion style formation in your army since they haven't received an update yet. Decurions are basically like regular combined arms armies, except instead of troop slots, HQ slots, elite slots, etc, you have two troop FORMATIONS, and optional HQ formations, etc.
>>
Thinking of two different builds to complement the Harlequins I'm definitely collecting.

One is Skitarii + Harlequins, running Onagers for AA/AV and maybe some Vanguard or Sicarians for debuffs to targets - crushing LD to make Shadowseers more effective (the -WS/I bubble on Sicarians is also nice, although Harlequins are usually winning in those spots anyway) or T to let them take down hard high T targets.

The other idea is to run Harlequins alongside a Ghost Warrior formation, using Wraithblades for cover saves (maybe with Shadowseers attached?) and marching the whole thing up footslogger style, engaging shit that would mulch my clowns in melee with the Wraithblades so that the clowns can charge safely into heavy flamers and other such huge threats (plus, Wraithlords and Wraithknight to provide serious killing power against shit Harlequins have a hard time opening up)

Which do you think would be more effective, or more fun?
>>
>>47207905
yeah. As of now he is worse than the brotherhood champ in my opinion.
>>
>>47207905
>Shame it doesn't really do well for BA due to their CC bonus. Who gets the best out of it? Imperial Fist for Bolter re-rolls?

BA aren't allowed to take it for some reason even though they were part of the Rogue Trader legacy. Vanilla only.

IF can't re-roll combis, only the bolter half. So they're nothing special for this model. The best chapters are ones that can buff a short range, strong special weapon the most, or ones that keep him alive longest. Such as Star Phantoms, Red Hunters, Iron Hands, Red Scorpions, Ultramarines, White Scars, anything in a Demi-Company, etc.
>>
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>>47207914
I'm probably going to do them anyway because of how damn cool they look.
>>
>>47207583
Even our lightsabers? What did we do to deserve that?
>>
>>47207974
Always do what YOU think is cool. Fuck if it's been done before.
>>
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>>47207914
>>47207974

Yeah dude who cares if they're overdone. It's popular for a reason.

They were also the first thing that came to my mind for "unique, custom, non-GW Necron schemes", but mostly because my favorite colors are white and blue and I hate black and red. Silver/black/green is pretty cool though.
>>
>>47207974
How lovely. I never thought Crons would nice in that white and blue.
>>
>>47207992
ty lad
If I ever get skilled enough I might try Installing LEDs.
>>
>>47207987
You didn't spam enough assault cannons.
>>
>>47208004
I've always wanted to do patina'd copper with blue lights.
>>
>>47208011
Emperor's speed
>>
>>47207949
I know, that's why I said re-roll bolters. The rule is bollocks. White Dwarf shit said "paint it whatever chapter you want" so not letting BA use it is fucking awful.
>>
>>47206060
Why do you have to be so bad.
>>
>>47208068
>implying people will ever play against it anyways
>>
Wait... What's the Games Workshop Normiebook Group called? I need to ask stuff.

>>47208103
Because shitposting is easy as fuck on /tg/.
>>
>>47208132
It's not that good at all. 18" T4 3+. He'll die before he gets in. Red Scorpion Tactical Squad might make it with a Rhino/Land Raider/Storm Raven dropping them off.
>>
>>47208142
Warhammer 40,000
>>
>>47207905
>Only 1 chaos daemon weapon has ap2 natively
>The Imperial anti-daemon faction should get an ap2 daemon weapon
No.
>>
>>47208200
The guy is a special character who gets AP2 ANYWAY. It's part of his special rules. My point is, how about the weapon, a fucking daemon weapon, which is STILL made of exotic material, actually be able to cut shit? It literally can't cut anything. Why? You don't need to activate the sword to get the full power. Why not AP3? Or AP4? Something.

Crowe is a fucking expensive piece of shit.
>>
>>47208188
That their official thing where they send out FAQs right? If so, thanks anon.
>>
Give me a reason to use black primer over white
>>
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>>47208228
congrats the sword is now ap1; but crowe has d6 strength because the sword rebels all the time

>>47208269
darker colors, don't you know color theory?
>>
>>47208269
I was told, in about 1998, to use black primer for 'dark' models, for blacks, deep reds, deep purple and white for 'light' models.

>>47208298
That's the thing, Crowe controls the sword. I just want, say. AP2 Two-Handed. The stance which usually gives his Smite gives him, I dunno, +D3 attacks instead.

I dunno, I need to look back on his stats fully to work out.
>>
>>47207796
Fukken sweet! Could you email me a super-short batrep?

Would having 'Ere We Go boost initiative by +2 rather than x2 have robbed you?
>>
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>>47208200
>Only 1 chaos daemon weapon has ap2 natively
Are you joking? Chaos daemons are like ap2: the codex.
Eather blade, 10 points
Axe of khorne, 10 points
witstealer sword (rending), 10 points
Greater eather blade, 20 points
Blade of blood, 20 points
These are weapons lesser codexes like Chaos Marines or Orks would KILL to get their hands on, not to mention all the monsterous creatures that will have.

A better argument is that there is no way for a daemon to get an armour save better than a 3+ so giving daemon hunters an ap2 sword is pointless.
>>
>>47208337
Not him, but that means I'll probably need to buy white primer for my SkeleNids. Maybe.

Or would the black primer be better, since I want them to not be bright, but a more darker/neutral bone color?
>>
>>47208298

On a roll of 1: Stop Hitting Yourself - Crowe suffers one wound with no saving throws allowed.
>>
>>47208361
Not that guy, but I don't see how +2 rather than x2 would make a large difference against most armies.

Boys go from 2 to 4 regardless, so no change there.

Warbosses go from 4 to 6 instead of 4 to 8, which only really matters against the hanfdul of insanely fast HQs in the game.

The biggest change is probably Nobs only going to 5 instead of 6, but that only really matters against Eldar and Slaanesh stuff, and even then they're still hitting at the same time.
>>
>>47208068

White Dwarf also told you to put heavy flamers on your tactical squads when the plastic Sternguard kits came out.
>>
>>47208403
I'm no good at painting mate, I last painted in about 2000 when I went over my kiddie 2nd edition Tactical Marines Starter Set. Made them 'game worthy' but didn't know anything bout blending or shit.

As far as I can remember I was told shit like this: If the final colour of your model is primarily light in colour, use a light coloured primer and vice versa with a model that is dark coloured.

If yours is neutral, then you could try a grey primer. I would probably use white and do some shading or some shit.
>>
>>47208365
I assume by "chaos daemon weapon" he actually means "CSM Daemon Weapon"
>>
>>47208442
Blood Angels can take Heavy Flamers on Tacticals and Sternguards. Maybe that's it?
>>
>>47208470

You don't need to do advanced stuff like blending. Just painting neatly, with thin paint, and adding some washes and maybe highlights on top of a neat, painted base (not just unpainted sand or a sloppy base) already gets you to 'Eavy Metal quality.
>>
>>47208487

It was from the 2013 September 6th edition vanilla release. BA couldn't take tac HF back then and were still in 5E mode.
>>
>>47208495
But is it OLD 'Eavy Metal quality, before they went "good looking models make people feel sad when they can't paint as well, so lower the standard" or current EM standard?

>>47208512
Odd. Perhaps they read the BA codex and got mixed up? Not like WD is rule writers.
>>
>>47208361
i actually played i as +2.

I plan to play against marines the next few days which should reveal a fair bit, Ill send you small batreps through email
>>
>>47208228
>>47208337
By daemon sword you mean that possessed blade inquisitors can get?
Isn't the point using such a thing to draw on the power of the daemon inside the blade to boost yourself, something a grey knight would NEVER do?

Lets see...
He's a brotherhood champion but for +25 points he gets
+1 mastery level with cleansing flame
guaranteed HoM warlord trait
+2 WS
+1I
+1A
The ability to reroll saves AND become ap2 in a challenge

He loses
master crafted
ap3 outside of challenges
force
the ability to roll for other warlord traits

Hmmm, I think losing force would hurt much more than having ap2 outside of challenges considering him and the champions are the 'challenge guys' and ID would really help with that. But the ability for ap2 AND rerollng his 2+/4++ saves is pretty good.
If only he was ws9 so he could fight daemon princes and keepers on their level and style all over ws4 plebs.
>>
>>47208688
I've always thought it would be cool if the sword had a chance of helping him out on the tabletop by having a chance to tell him the names of the greater daemons he's fighting like in the fluff.
>>
>>47206060
>couldn't find the general edition
FFS use the image with the faces.
>>
>>47208795
No.
>>
Have you guys ever made daemon characters? I can't think of a proper name for this guy but I have from it as a Herald of Khorne that knows the names of all things that had their blood shed, and has a sewed mouth as a mark of shame for losing a fight with an Eldar before the Fall.
>>
>>47208822
Kys
>>
>>47208795
>ctrl+f
>40k general
wow
>>
>>47208755
Thinking about it, this makes me want to complain about WS.
It's stupid you need double and plus one to fend off an attacker. ws3 beats 1,so even against a BLIND opponent grots and kans get shit on. you a super, super human score of 5 to beat wimpy and dim witted ws2. On the far end of the scale, the only thing the ws10 bloodthirster can boast about is being able to beat up daemon princes and keepers of secrets, the other daemons and their ws9 is sufficant otherwise.

I propose that weapon skill is changed so doubling someone makes them hit on fives, higher than double and you hit in 2+.
>>
>>47208837

Bloodtongue the Silent
Hellmouth the Whisperer
Seepfang the Devourer
Blood Thunderer
Khor-severon
Khalifrax
Khlifford the Big Red Daemon
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>>47208944
>Ctrl+w
>Power of computer
wow
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>>47208975
>Khlifford the Big Red Daemon
I needed my sides, Anon. We already have Thomas the Daemon Engine so it's only a matter of time before some drawfag does Khilford. Thanks for the names by the way.
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>>47208980
>mfw I pressed this because I use the tab close shortcut by sheer muscle memory and unconscious instinct rather than recognizing what key it actually is

It's like the ALT + F4 from 2000 all over again.
>>
I just got back into the hobby. Is the Chaos Marine codex I downloaded missing a page? I don't see this guy anywhere
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>>47208837
I just give them simple names, just whatever comes to mind and develop their stories through the games I play.
GUO Gurgle the unsuccessful and his herald, bootlick.
Shnibbard(-y shnap :DDD) and daemon princess sunny.
Lord if change th'suhdus (the sod does) and prince Apo.
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>>47209042
Nope. You're a CSM player, and you have to suffer because the Chaos Gods need your suffering and resulting bitterness to make their raisins taste better.
>>
How do I GK? Specifically troops and elites. No one seems to have a clue.
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>>47209042

They removed him.
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>>47209042
He ded
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>>47208972
It's dumb because every point past 5 is just diminishing returns in the worst way. Once you have 5 you're guaranteed at least 4+ and any decent cc unit is rerolling or has at least 3-4 attacks a model. WS 9 over 5 is as noticeable as 6, quite literally an invisible statistical difference where no other discrepancy in attribute value is permitted that same kind of uselessness.

At the extremes it's just unapproachably stupid, Daemon prince hitting a feared unit rolls 2s and swings 6 attacks into the ground instead of rightfully just pasting the guys who are too busy cowering to even raise their weapons against him. Give WS a To Wound style chart where each point over makes you progressively better and to differentiate it from BS make it so that double WS just gives you rerolls to hit.
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>>47209144
Gurgle and Bootlick sound interesting.
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>>47209151
>>47209170
>>47209179

This is the Imperium's fault- No, Guilliman's fault. This is 100% Guilliman's fault, and while I don't know how yet, I know I'll be making some corpse-huggers pay in the meantime.
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>>47209169

GK are just psyker allies now.

The only way to run them as a pure list and be better than sucky/mediocre would be maxing out Purifiers and Dreadknights then just taking as few points in troops as you can.
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>>47209169
Librarians,Terminators, Purifiers, Dreadknights. Occasional Draigo. Other units in our codex are situational bordering on useless. Re: Purgators.
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>>47209201
No you won't. You'll be making some better tasting raisins that's what you'll do.
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>>47209294
Are the two mutually exclusive?
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>>47208361
Hey, I noticed that you have power chopas in your list. Since we haven't had them since before the 3e codex, why did you bring them back? Thought it was an illogical gap, simple balance fix for a particular issue?

Your fandex looks great, good job. Can't wait to test it.
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Is there any unit more statistically baffling than the daemon lords?

>Papa g'aap
>Most powerful GUO
>Not a psyker, relegated to S8 maximum, no IWND, 6 wounds

>Zarakynel
>Most powerful Keeper of Secrets
>Single S6 assault D6 gun with worse BS than a regular KoS, worse initiative than a regular Keeper as well

>An'ggrath
>Strongest bloodthirster ever has BS 4, a single assault 2 shooting attack, and HALF the initiative of Skarbrand

At least the big bird can almost be considered worth his points for his cool thousand point pricetag. The other three are just inexcusably, poorly written.
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>>47209314
Trying to make Imperials pay will result in mass casualties on Chaos's side which will make Chaos Space Marines suffer and become even more embittered. Now that I think about it they're not as exclusive as I originally thought.
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>>47208688
>>47208972
>>47209184
My point was, Crowe uses this awesome Daemon Sword, right? And he can't use the power, right?

My point was, it's a Daemon Sword. It MUST be sharper than an average combat blade/bayonet. It has crap AP and Crowe can only get AP2 by gaining Smash (Or Smite, I forget) in the Stance.

So my point/hope, was to either make the weapon base AP2/3. Or, as you said, make it more fluff.

Say...

>Whisperer of Names
>When duelling a Daemon Prince (of any God/Undivided) or a Greater Daemon (of any God/Undivided) or Herald (of any God) roll a dice. On 1-3, nothing happens. 4-6, the sword gives Crowe the true name of the model you're righting, using Crowe to right wrongs thousands of years apart. Crowe re-rolls failed To Hits and To Wounds on the Target and gains Rending (or Shred)

Thoughts?

>>47209472
You do realise they were written midway between 5th and 6th, right? At the time, they were great, but Apoc only. It's not a surprise they suck now. Forge World are unlikely to update them outside of a campaign book (still no news on Imperial Armour 14...)
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>>47209522
Were the regular greater daemons so statistically underwhelming then as well? I get the whole magic number obsession with points, but they don't seem to have ever been worth those amounts
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>>47209556
I think the consensus was only Zarakynel was 'worth' it. As for the Bloodthirsters. Kinda. They had BS10 WS10 iirc. But that was long before the different types and S:D weapons.

So, they were better but probably not worth the points, bar Zara who was pretty good iirc.
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>>47209472
You forgot to mention that they can't be taken if they would take up more than 25% of your points, making their laughable profiles even worse.
>>47209522
They had a chance to fix them in IA13, though.
>>
So I'm reading BA's chapter set up. It says 1st Company is '100 Veterans'.

Does anybody know how that is split?

20 Terminators
40 Assault Terminators
20 Sternguard
30 Vanguard

Or is it something else? My hope is, in the future, to build a full chapter of BA. Thunderhakws and all. The book doesn't tell you how many other things they have, like Fellglaives, Siciarans, X Batteries, Deredeo Dreads, Fire Rocs, Xipthan or whatever Interceptor.

>>47209596
I guess, but they were in their Apocolypse book so perhaps they wanted to make sure they stayed away. Or perhaps want to retcon it or something.

Funny thing is. It's a major source of contradiction An'ggrath.

It says An'ggrath is the most powerful Bloodthirster to be 'yet summoned' if I remember. Yet it also says that Ka'bantha (or whatever) was the most powerful (when he fought Sanguinius twice). Then there is Skarbrand who was the most powerful, then he got banished, but this just caused him to be even better and bring more and more skulls to Khorne.

So, what is it?

An'ggrath = Most powerful to be SUMMONED
Ka'banthda = Most powerful Bloodthister (he was in End Times iirc) (though I highly doubt this, Khorne has 8 Bloodthirsters guarding him who must be better, unless he is one of them)
Skarbrand = Most successful Bloodthirster?
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>>47209575
I mean most of them can be 'worth' it given they have stupid invulns and defensive stats, but at their point value they're just outright confounding.

BS 3 on a Daemon lord? What? Why does An'ggrath have a worse shooting attack than units less than a 16th of his cost? Is a hellstorm heavy flamer really the best Nurgle's most powerful greater daemon could do?

Like there's being bad, there's being lazy, and then there's this.

>>47209596
I figured most people just ignored that rule given their already absurd costs.
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>>47209678
As I said, was an update that didn't work well since GW did quite a radical change in 6th.
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>>47209522

>Complaining that he doesn't have AP2 outside of challenges
>'Waaah, he needs to get re-rolls to hit AND wound AND shred'

Fuck off.
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>>47209674
That's suppose to be 30 Assault Termies, I miss clicked.

Also, in the other thread, I was discussing Death Company Terminators. All GW would need to do is some alt shoulders or torsos. But I'd take a whole new kit if it meant having DC Terminators.

Fluff wise I dunno how it'd work. I doubt they'd let them out with relics. But, perhaps with the coming of invasion of Baal (again, been retconned once) that Dante will go "What's the use of preserving Relics when we all will die anyway? They might be lost but they can do lots of damage with terminator armour"

I also think they'd look ace.

>>47209777
Why do you have to be rude?
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>>47209746
It seems like gargantuan daemons is one of the easiest model niches to successfully market so it's just so difficult to understand why they'd approach it so half-heartedly before ostensibly abandoning it. Maybe they'll come around this year or next and finally show some love to the daemon models that aren't just bloodthirsters.
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>>47209777
did u read what he said?

50% chance against specific models isn't fucking amazing. i have no idea why that merits a 'fuck off' but maybe you're a daemon player who likes beating GK with ease.
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>>47209814
The odd thing is, Forge World doesn't seem to like Tzeentch at all.

There is lots of Khorne 'unique' stuff.
There is a few Nurgle 'unique' stuff.
There is one Slaanesh 'unique' stuff.
There is no Tzeentch stuff.

Apart from the Greater Daemons, I don't see anything else, but I haven't been on awhile.

So perhaps you're right.

>yfw it's a campaign book called like, I dunno, Warzone: Hades
>It's SoB and Catachan vs Daemons and CSM
>SoB get new models
>Catachan get relics and formations just for them
>Marbo is back as a special character or at least dies heroically or something in fluff
>Daemons from Apoc appear and have proper states to represent their ability

SoB vs Chaos would be an amazing campaign. Imagine if both SoB and Chaos had a FULL model release. 4 weeks of both. /tg/ would fucking melt. It'd either be screaming about "CAD OVERDEISNGED SHIT WHERE IS BASED DIAZ???" or "BORING SHIT NO SOUL NO MOVEMENT!" or "HOLY SHIT THEY FUCKING DID IT!"

Then imagine the tears after the rules leak and Khorne Zerkers aren't any better.
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>>47209674
>Does anybody know how that is split?

It's usually 50 melee vets and 50 shooting vets. They swap between power armor and terminator as needed. There are no "permanent terminators".

BA being BA they may have more vanguard than sternguard but it's not a necessity.
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>>47209823

Aside from the fact the entire fluff of the character is that it's a mundane sword as long as you don't give into the daemon, he's already a challenge monster. Giving him a fuck tonne of usrs to make him better at the thing he is already good at doesn't address what makes him crap.
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>>47208361
I think +2 is better than x2 since Warbosses at I8 seem a bit too fast for an Ork. Having an I6 Warboss is still badass and will stomp. and I4 boyz will prove to be a menace. I much prefer the +2 change.
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>>47209894
Yknow, way I see it, Tzeentch is the converter's playground, moreso than all of Chaos is. Making mass-produced models for Tzeentch gives him regularity and uniformity. Rubric Marines aside, that's anathema to the Lord of Change.
I highly dislike the Spawn plastics for their torsos. It does little to cover up that under all their bitz, they're all built on the same frame, and as something meant to represent freakish abominations of nature and common sense it just makes them look so horribly underwhelming.
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>>47206266
That one dude with the wooden shield always made me crack up. Here is the Captain of one of the great Space Corgi Companies, given permission to fight alongside the Primarch as they cleanse Prospero of traitors. Does he bring another power-sword? No. Does he bring a combi-bolter? No. He brings a fucking pine shield.
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>>47209894

>SoB get massive model overhaul, new dex, and decurion
>Daemons get actual worthwhile daemon lords meant to be worth their still ridiculous magic number point totals
>Regular daemon units finally get model updates from this millenia, get a codex actually clarifying their psyker rules and actual coherent, cohesive mechanics (exalted flamers getting gifts etc.)
>zerkers get a 1 ppm reduction, have to pay 8 ppm for chainaxes

Comedy. Gold.

Also yeah, the general backhandedness tzeentch and slaanesh factions get for updates is increasingly obnoxious. At least Slaanesh has the explanation that GW is prudish and incapable of designing merely suggestive models. Tzeentch is seemingly just forgotten.
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>>47209994
Man, I love the Space Corgi joke.

I feel like painting Space Wolves in Corgi colors, but that would mean I'd have to buy space wolves, and I'm saving up to expand my Tyranids.

But yeah, Wooden Shield Guy should be his own character.

+2 Armor save granted by the shield.
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R8 M8S
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>>47209472
How well would the Swarmlord do against Mr. Angry?
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>>47209994
Fenris is a few steps shy of a death-world. Maybe they've got some seriously dead 'ard trees. Besides, imagine how thick a slab of wood an Astartes can carry around without being terribly encumbered by it.
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>>47210099
And remember! The Storm Wardens use Astartes-Sized Claymores. No power-claymores. No chain-claymores.

Full sized XBOXHUEG slabs of metal in the form of a claymore.

Ignore the fact that pic-related's claymore is, indeed, a power-claymore.
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>>47207764
Most of the fliers and those that have AA get a -1BS penalty to non flyer models.
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>>47210152
One could likely assume they're monomolecular-edged like the combat knives supposedly are, and that much metal being swung around by a marine is sure to do some serious damage even without the power field. Didn't a number of Legion Astartes use simple non-powered battleaxes?
Really, while the Astartes have a pretty diverse armory of cool toys, most of it would be overkill if they didn't regularly fight things like Necrons and other warp-enhanced Astartes.
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>>47210218
No, see, the Storm Wardens claymores aren't even monomolecular, iirc. They're literally just GIANT Claymores.
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>>47210218
I've always found the anti-armor nature of marine weapons to be kind of funny in the grand scheme of things. They're the most heavily armored galactic presence by far, and I understand having to kill chaos space marines was at one point a much larger issue, but it just works out that their weapons are usually the best way to go about killing them.
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>>47209808
So how would we make DC terminators. Just assault termmys with relentless, rage and FnP?
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>>47210238
Maybe they're just being prepared for anything, or simply giving the best of their rarer bits of tech to the ones that can use it the most effectively
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>>47210295
I mean yeah there's any number of reasons they would have designed power swords but if you're of the school of thought that weapons are typically used until they encounter an enemy they are ineffective against, the development of the power sword is a little bit of a question mark. Only other force even a regular marine might ever see with armor actually thick enough to prompt the usage of a power weapon would be a monstrous tyranid of some sort. Minus the obvious inevitable betrayal, power weapons would have mostly been used to cut down rank and file troops that a regular marine could swing a regular ass hunk of metal through.
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>>47209952
Okay. If you were doing a display, of the whole Chapter, would you split it like I split it or would you do 50 Stren and 50 Van?

>>47209978
It is. I always post this picture as how fun Tzeentch is to paint. The problem is, Tzeentch needs some 'unique' things.

Khorne has the various things (Brass Scorpion, Blood Slaughterer, Blood Slaughterer Impaler, Kytan/Lord of Skulls (they must have got the idea from online as loads of people wanted the Lord of Skulls on feet) Lord Zhufour, )

Nurgle has only a few (Plague Hulk, Blight Drone and technically has Nurgle Herald and Sorcerer)

Slaanesh has lost it's only unique it seems, the Sonic Blaster Dread isn't there any more.

Tzeentch gets nothing bar the Greater Daemon everybody else gets.

>>47210000
Checked. Also I don't think GW is prudish. I've seen more naughty stuff or suggestions of naughty stuff in their BL stuff than I used to. They re-produced Demonfuige which has lots of sexy drawings in. I simply think it's because Slaanesh is just not popular enough. They still sell the 6 titted Greater Daemon so I don't think it's that. They also sell the Harpies for AoS which are 80's/early 90's models with their tits out. Sisters of Slaughter are pretty lewd too. I think it's just GW going 'These aren't popular enough, so don't support them'.

It would be brilliant to see a Chaos vs SoB campaign. It's the perfect mix. Two religious people smashing each other. But GW won't do it.

>>47210269
Yeah. I'd probably also give them Hammer of Wrath to represent them charging into shit with their bulk. Or perhaps let them assault from vehicles to represent their eagerness.

Or, make a formation.
x2-3 Squad of DC Terminators (Min 5) (Must be Assault Variants)
x1 Chaplain (Must be in Terminator Armour)

They get Hammer of Wrath and Fleet while they are within 18" of the Chaplain? Giving them Fleet would allow you to stick Mephiston in with them and he can keep up with them due to having Fleet himself.
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>>47210152
If you were going to play Storm Wardens on the table, what chapter tactics would they use?
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How should i play a Demon summoing Legion of the Dammand ?
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>>47210361
I still haven't found the answer to that one.

On one hand, they have tons of sword, Space Scotland, and doesn't afraid of anything.

On the other hand, they have tons of tanks, Space Scotland, and doesn't afraid of anything.

A real conundrum we have there.
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>>47210399
>Demon
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>>47210360
I believe that probably Death Company should be able to charge out of vehicles in general or atleast from deep strike
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>>47210399
>How should i play a Demon summoing Legion of the Dammand ?
>Legion of the Dammand
>Dammand
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>>47210399
Perhaps use a Chaos chapter with similar warp-instability as an evil counterpart that uses the same rules?
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>>47210360
>Okay. If you were doing a display, of the whole Chapter, would you split it like I split it or would you do 50 Stren and 50 Van?

The problem is they're always shown in squads of 10, but if you try to do a 25/25/25/25 split, you end up with incomplete squads.

Since Terminators are rarer, maybe you should do 20 shooting terminators, 20 assault terminators, 30 vanguard, 30 sternguard. Then shuffle squads as you think best, like -10 sternguard +10 assault terminators or vanguard or something.
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>>47210238

This is why MOST marines only have a chainsword and bolter.
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THIS JUST IN!

TIME TRAVELLERS ON /tg/!!!
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>>47210428
Yeah. I just liked the idea of them having Fleet as they put their rage into the Terminator armour and make them faster. Silly most likely, but I'd like it. BA need a lot more than DC Termies thou. They need at least one unique flyer, maybe two (so does GK). They could do with something like the Thunderfire Cannon (perhaps a multifunctional thing which can do AA as well as BA need that)

>>47210529
Hmm. Thanks for your help/in-put. It's put me in an odd place. I like symettry, so what you've suggested seems right. But I liked the idea of the Assault Termies having more members. Hence the 20/30. Which in turn makes the others 20/30. There is a formation in Shield of Baal, I think, which is 10 Sternguard and 20 Vanguard. Which suggests the other 70 are Terminators. But who knows. I always thought that Chapters could only fit 100 or so in Terminator armour bar the GK and DA who have more.
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>>47210693
This person is a shit poster
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>>47210631
then why are you dragging his shit into our thread?
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>>47210573
>image

Dumb phoneposter.

>>47210631
Why are you dragging it in here?
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>>47210573
>58 comes before 57
Time travel is real!
Quick! Someone find me their time-travelling equipment and allow me to go back to before Kirby was made CEO!

>>47210669
Dumb phoneposter indeed. But still, timetravel.
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So, what is this and what does it do? It can't surely be the 7th edition of Daemons?

They did the same with Space Wolves, they 'updated' the codex for Digital only. Why? It didn't fix the broken Dreadnoughts (2A)

>>47210691
You never seen it happen before? It's rare(ish) but it does happen.
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>>47210701
Nah, never seen timetravel on here. Have seen posts that have happened at the exact same time, but never timetravel.
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Is KDK better than CSM

would it be better to just play daemons if I don't do a Tzeentch summon spam?
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>>47210659
I think the BA need something to give them a little more ompf to their assaults as they are suppose to ne a huge meele chapter it makes no sense why they are so weak. I hope the rumors of getting a decurion are true and that they really help the BA.
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>>47210733
It's the best option for a mono-Khorne list. If you want to play a Khorne army, there's little reason not to use it.
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>>47210416
I seem to remember a 30k ruleset that buffed infantry specifically using swords. I think that legion also had a tank-based rite of war.

It was either blud or Dark angels then.
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>>47210758
They are the assault dudes who also have melta and flamer love in their range dudes. Who are the 'ace flyers' of the space marines, yet they don't have any cool vehicle to show off. No unique flyer. They don't even get to use the new one either. They have no AA now besides Flakk missiles and Forge World or praying for hits with Dreads. Their Elite is full. DC is best. Lemartes isn't 'free'. Frag Cannon Dreads are awesome but take up a slot.

They need unique flyer. That's probably all they 'need'. I suspect we'll have to keep the Storm Raven and get a unique air superiority fighter.

I suspect, if anything, we'll get more stuff in Warzone: Baal, as Nids and Daemons invade the 10kish Space Marine strong world.

Also, I saw a picture of all the successor chapters... Blood Angels, to my knowledge, were the 2nd most successor creators due to the number they have surviving compared to others.

Yet the picture showed Imperial Fists and so on with more. Ultramarines had like 30.
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>>47210733
KDK is significantly better than CSM

KDK is also arguably not that much better/worse than Khorne-only Chaos Daemons, minus daemonic incursion formations.
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>>47210659

BA having more melee makes sense. Especially with their jump pack focus. So having more vanguard or assault terminators makes sense to me.

I didn't know about their veteran formation since I don't play BA. The vanilla veteran formations gives you equal amounts of any type, but you must have 3 squads minimum in any combo. Perhaps reflecting that vanilla chapters are more balanced than BA.

It's your army, if you like the melee models more that's a great justification for leaning that way. I'm also sure Sternguard are masters of melee combat as well compared to non-veterans, they just prefer shooting is all. They have the same stats and experiences as Vanguard when they first became veterans.
>>
What do you think the next Dark Vengeance styled set will be?

Hoping for IG vs. 'Nids, myself.
>>
>>47210701
It's the daemons codex featuring their daemonic incursion powers/traits/dataslates/relics/formations. Don't know if anything is getting updated so expect the usual copy+paste job.
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>>47210659
>There is a formation in Shield of Baal, I think, which is 10 Sternguard and 20 Vanguard. Which suggests the other 70 are Terminators.

It doesn't suggest the other 70 are Terminators, but it does suggest they may have a 2:1 ratio of vanguard to sternguard.

BA do likely have a lot of terminators, seeing as how they boarded a space hulk TWICE with an entire terminator company. Then again, losing all those terminators in space hulk can't mean they have too many suits left.

Ultramarines have 64 (or 67 or 68 or something like that) suits of terminator armor, for example.
>>
>>47210361
>>47210416
I'd go with Charcodons. Getting CC weapons on all your tacticals is a nice touch fluff-wise.

Then, run them in that new Tank Decurion so your vehicles can get some decent benefits.
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>>47210859

It's never going to not feature marines.
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>>47210884
An Anon can dream, can't he?

Plus, it would let me:
>A) Expand my IG army.
>B) Expand my 'Nid army.
>C) Teach newbies how to play.
>>
>>47210859
You can hope all you want, Imperial guard will never get put onto a box set with another army. There will only be IG bundles and any other game wide individual army releases.
>>
>>47206291
Prospero was meant to be a paradise before the Space yiffs got in there.
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>>47210872
I swear I read somewhere that all Chapters could fit their 1st Company in Term Armour if they wanted.

Either way, the chances are they got suits from elsewhere, before AdMech relations got bad. They have more Land Raiders than anybody else, so it suggests that's the case.

Thanks for the info. 70 Terminators doesn't seem unreasonable. Shame if I was doing a Chapter display I couldn't do both. But the Chapter probably only does a certain amount at once.

I just have a feeling that come a possible Warzone on Baal then Dante will open up all the suits. Perhaps some will go mad and RIP AND TEAR EXTREME XXX in Terminator Armour with Chainfists and Lightning Claws.

It'd be interesting. Thanks for your help anon.
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>>47210907
>>B) Expand my 'Nid army.

Ten bucks says it's full of useless junk like Battle for Macragge and Shield of Baal.
>>
>>47210916
>>47210907
>tfw no new guard stuff in ages
tech priest would have been nice if it had servitors and wasn't stuck in a LR with a 6 euro tax on command sprue's
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>>47210955

Was it Dark Angels? They can, and they are pointed out as being especially wealthy/lucky to be able to do so. Minotaurs can too. One of the codexes said most chapters couldn't field 100 terminators. Newer or damaged chapters are lucky to have enough suits for even a few squads.
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>>47210964
It's just the starter box.

>>47210974
Indeed.
>>
>>47210955
>Shame if I was doing a Chapter display I couldn't do both. But the Chapter probably only does a certain amount at once.

If you can manage to make the Terminator have a neutral or deactivated slumping pose, you can display an "empty" suit of Terminator standing behind the veteran it belongs to.

BA are artificers and a founding legion, they should be pretty well equipped.
>>
>>47210884
>>47210859
>SoB vs CSM
>mini-update for SoB
>new models for CSM
>GW uses it as a marker on whether to fully update SoB and CSM

That's what I'd do. But who knows. GW has a new CEO and he's doing shit that never used to be done.

>>47210964
Doesn't Shield of Baal have the Venothrope formation which gives like 2+ Poison?

>>47210976
Must have misread. I love the Minotaurs simply because Molocs model is brilliant. Though I view the Imperial Fists more like the Spartans when it's probably the Minotaurs.

>>47210989
That's a great idea anon. Long story short, I'm hoping to work on getting a full BA chapter at some point. Long term most likely. I love display boards. Need to finish my other models I have before BA. Also I need to find the Blood Angels paint guide I got with the Collectors Edition.
>>
I just bought the Cult Mechanicus painting guide book. Did this come with Skiitari or Cult Mech Collectors editions? I got both an dI have a feeling it did....

Oh well.
>>
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>>47210988
i'm hoping someday we get a nice plastic fighter since vendetta got squatted
or plastic Armageddon steel legion
>>
>>47210974
Imperial guard won't get an update in the near future. Our last "update" was roped into the Tau's actual update and now we have to wait and fuck around with our thumbs for another five or so years. Then we can hope for another model or maybe another tie on supplement with another faction.
>>
>>47211027
Resin isn't bad to work with, it just requires a bit more work then "Cut item number 42 and glue into slot 42A and 42B
>>
>>47211037
b-b-but still no 7th ed codex
and a new codex would be a great time to introduce new models
>>
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>>47210424
im sorry for your lose
>>47210455
im sorry for your lose
>>47210461
What?? i mean theris a codex avaliable to use
I just dont know how to play it,
do i go tatical with vox commands
do i go mutant with random chaos goodies
do i bring psycher squads
how many tanks can i fit into the list while still deamon summoing
>>
>>47211027
Vendetta didn't get squatted. You use the Valkyrie rules if you're playing Death in the Skies supplement. That's from GW themselves.

If you're not, you just use the stats in the codex. It hasn't gone anywhere.
>>
i would (exageration here)murder for IG-centric boardgame that got new fucking sculpts into circulation/sale
>>
>>47211078
What was that Lost Patrol thing? Were the Scouts different? They were BA scouts iirc.
>>
>>47211078
I want penal legions back or at least an ability to make an army melee focused (I don't care how shit that makes them)
>>
>>47210989
>>47211017
It'd probably be easier to make 'armor racks' or something simialar for unused terminator armor. You could even make a sort of armory room and load it up with the various suits and weapons.
>>
Guys, my dad boughtt me a dremel for my birthday today, but I don't know how I could use it for 40k aside from cleaning out shit stuck in socket joints. I truly, genuinely appreciate the gift and the thought behind it, and I love him, but to be honest he's one of those "inconvenient gifters", he'll get people gifts that kinda-sorta relate to a persons interests that are harder to find a use for than to not have at all.
>>
>>47211137

A dremel is necessary for any sort of advanced modelling.

You use it to drill out holes for magnets. You use it to drill out holes in gun barrels. You use it to drill holes to stick metal pins in on heavy or metal models to strengthen joints.

That's about the limit of their use though. If all you build are non-magnetized plastic infantry and plastic vehicles you'll probably never need a dremel.
>>
>>47211111
Nice numbers.

As for armour rack, seems like a good idea. My plan, ignoring money at the moment (or the trying to contact recasters) was to do a display board of Baal.

Set out as the Chapter prepares for invasion. So fortifications, those Primas Rebouts. Doing an entire Fortress Monastery and the insides would be expensive beyond belief. Don't even have a layout or size. I suppose I could have them at the back of the fortifications ready to be put on people who deserve them (they dont put them all on for fear of losing them all to Black Rage and thus losing the whole lot)
>>
>>47211063
We got a new "codex" of sorts from the tau update. Basically the new Decurion format for the guard. Don't expect IG to get any new updates unless GW flips vehicle rules and then people start flocking to buy vehicles instead of battlesuits
>>
>>47211164
But that is for Cadia only, not the whole 'guard'.

I dunno what GW is doing with the updatess, but it's odd.
>>
>>47211162
Yeah, a full fortress monestary would be ridiculous. But a frontline supply station or a ship bringing in the extra suits could work out.

It's much more ambitious than anything I've ever done.
>>
>>47211154
Yeah, I'm not pinning Warlord Titans, and I have a drill that works just fine for the rest of my drilling needs.
>>
>>47211177
Listen, the only thing that is great out right now for the guard is the Imperial Armour book. Forgeworld actually gave us alot of cool stuff. I'm going to be kitbashing some ww2 models and a baneblade chasis to make a Dominus Siege Bombard. Its an artillery piece that fires 3 str 10 ap 3 apoc barrage if it stays still and a single str 10 ap3 large blast if it moves.
>>
>>47211098
nah. same old scout models and same old genesteal models just in red and purple plastic respectively. them being BA is just because box art (and probably to reuse the colored plastic formulas from space hulk)
>>
>>47206060
>Only post as your army
Uh, you sure? Whatever, I'll do it

01001001 00100111 01101101 00100000 01100010 01110101 01111001 01101001 01101110 01100111 00100000 01001001 01101101 01110000 01100101 01110010 01101001 01100001 01101100 00100000 01001011 01101110 01101001 01100111 01101000 01110100 00100000 01010010 01100101 01101110 01100101 01100111 01100001 01100100 01100101 00100000 01100001 01101110 01100100 00100000 01110111 01100001 01101110 01110100 00100000 01110100 01101111 00100000 01101101 01100001 01100111 01101110 01100101 01110100 01101001 01111010 01100101 00100000 01101001 01110100 00101100 00100000 01110111 01101000 01100001 01110100 00100000 01001101 01100001 01100111 01101110 01100101 01110100 01110011 00100000 01110011 01101000 01101111 01110101 01101100 01100100 00100000 01001001 00100000 01100111 01100101 01110100 00111111 00100000 01000111 01101100 01101111 01110010 01111001 00100000 01110100 01101111 00100000 01110100 01101000 01100101 00100000 01001111 01101101 01101110 01101001 01110011 01110011 01101001 01100001 01101000

>I'm not a robot
The Truth Hurts
>>
>>47211204
just in curiosity, how big would a piece of terrian like that be?
>>
>>47211388
A fortress monastery? That'd probably take up an entire table on its own.

For a frontline bunker or the like? You could easily make one around the size of most vehicles. Maybe a bit bigger, but it wouldn't take much room to have 20 suits of terminator armor lined up.
>>
>>47211388

That would probably be an entire board, or if you kept it to just part of the monastery, half of it. Half the board is the approach, a couple inches are the walls/fortifications, the rest is the insides. Would be cool as shit though.
>>
>>47211077
Its in the current IG codex, and its not the only Games Workshop kit that doesnt come with enough bits to make every loadout/variant. I'd like to hear them try to explain why leaving the Vendetta out of Death from the Skies was a good idea.
>>
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>>47211164
Cadians got their own Decurion, but GW's plastic guardsmen models cover the ranges of Cadians and Catachans.

Catachan ambush jungle rambo decurion when? Infiltrating Veterans and Special Weapons Teams when?

SLY FUCKING MARBO WHEN?
>>
Which Warhammer World diorama would you most want to play a game on, if it were cleared of minis?
>>
>>47211476
>>47211472
Actually, I was asking how big it would be in terms of relative size to a normal space marine minature.

I did the math once, for a lark, on how big a battlebarge would be in terms of size relative to how big a normal space marine minature was. Sadly, I lost the notes some time ago, but if I remember correctly, I did it scaled up to a warlord titan being able to fit on a battlebarge as well.

The resulting size comparison was that it would be about one and a half shipping containers long. I didn't do how tall it would be, but considering how long one was, it would've been at least 3/4 of a shipping container tall.

As for a fortress monastery? damned if I know, but it would have to be even bigger I reckon. I just thought I'd ask you guys since you seem to know more than I would.
>>
>>47211017
>guaging whether to fully update CSM

If that is the case, this setting has really changed. Maybe 40k isnt for me anymore.
>>
>>47211512
I want catachan's with power machetes :'(
>>
>>47211512

Never. Guard will have to be happy with 10 year old sculpts/nonexistant ones.
>>
>>47211339
>01001001 00100111 01101101 00100000 01100010 01110101 01111001 01101001 01101110 01100111 00100000 01001001 01101101 01110000 01100101 01110010 01101001 01100001 01101100 00100000 01001011 01101110 01101001 01100111 01101000 01110100 00100000 01010010 01100101 01101110 01100101 01100111 01100001 01100100 01100101 00100000 01100001 01101110 01100100 00100000 01110111 01100001 01101110 01110100 00100000 01110100 01101111 00100000 01101101 01100001 01100111 01101110 01100101 01110100 01101001 01111010 01100101 00100000 01101001 01110100 00101100 00100000 01110111 01101000 01100001 01110100 00100000 01001101 01100001 01100111 01101110 01100101 01110100 01110011 00100000 01110011 01101000 01101111 01110101 01101100 01100100 00100000 01001001 00100000 01100111 01100101 01110100 00111111 00100000 01000111 01101100 01101111 01110010 01111001 00100000 01110100 01101111 00100000 01110100 01101000 01100101 00100000 01001111 01101101 01101110 01101001 01110011 01110011 01101001 01100001 01101000

Neodymium Magnets 1/2 x 1/8 inch Disc
>>
>>47211671
Just like chaos!
>>
>>47211536
Yeah, once you get up to ship-sizes, things tend to get a bit nutty, though that might partially be a case of the numbers being odd.

The only point of comparison I could think of miniature wise would be the Tau Manta, as that has both a tabletop version and a Battlefleet gothic version. The tabletop manta is as big as your torso, while I think the battlefleet gothic one is maybe the size of a Marine's head. Factor in that the manta is extremely flat, you'd be looking at light cruisers being about the size of a bed with heavier battleships being as large as a car.

Still big, but not quite as crazy as a shipping container. I think that would be reserved for the likes of an Eldar craftworld, but I doubt even that would suffice.

Either way, a Fortress monestary would be at least twice the size of a battlebarge. Either vertically in a mountain if it was on a planet, or arranged as a larger battle-station in orbit or whatever.

At best, I could see a fortress monestary display taking up a 4 x 4 footprint, going up about 5 feet vertically above the ground level, and assuming the rest is below ground level.. And that'd be towards the smaller end for a more minor or understrength chapter.

And for the record, these are just ballparked estimations. 40k scale is really fluid as it is.

If one really wanted to model a ship or fortress monestary, doing it in BFG or Epic scale is a much more feasible alternative.
>>
Rate my list, gonna go to a tournament with it this friday. After 10 years of 40k this is my first 40k torunament.

Hunter contingent
Core1: Hunter Cadre:
HQ1: Commander, VRT, Stim, Drone controller, MSSS, C&CN, Puretide chip, Neuroweb, iridium armor
Troop1: 10 kroots
Troop2: 10 kroots
Troop3: 10 Strikers
Elite1: 5 Crisis suits, all with 2xMissile pod & target locks, 6 marker drones
Elite2: Riptide with ion accelerator, tl-fusion blaster, early warning override
Elite3: 3 Stealth suits, shas'vre with homing beacon, markerlight&target lock and fusion blaster
Fast1: 3 Piranhas
Heavy1: Hammerhead with ion cannon, pair of gun drones, blacksun filter, sensor spines

Auxilary1:
Drone network
Fast2: 4 Marker drones

Farsight enclaves CAD
HQ2: Ethereal
Troop4: Crisis suit with Bonding, tl-fusion blaster and flamer
Troop5: Crisis suit with Bonding, tl-fusion blaster and flamer
Heavy2: Sky ray
Heavy3: Sky ray

1750/1750p.
>>
>>47211787
0/10, not enough storm surges/ formations.
>>
>>47211519

Something with tons of buildings. Maybe the Tau vs. AdMech one or the 30k ones like Calth train yard or the one where Calgar is fighting a Bloodthirster on top of a skyscraper while the Ultramarines fight daemons everywhere else.

The empty ones like the Ultramarine 2nd Company drop pods vs. Chaos Titans or the IG parade grounds are too open.
>>
>Flyers can either operate on their own as single models, or be taken in a Flyer Wing of between two and four models. All of the models in a Flyer Wing must be chosen from the same datasheet or be part of the same Formation.

Do multiple 1-aircraft auxiliary choices in a decurion count as being part off the same formation?
>>
>>47211692
>Neodymium Magnets 1/2 x 1/8 inch Disc
Thanks, I was hoping for something strong-ish so it wouldn't be floppy and these seem like they'll do the trick
>>
>>47211981

No. Decurions aren't actually formations, we just call them that because xzibit and "formation in a formation". It's a misconception. A decurion is actually a single DETACHMENT which consists of multiple formations. It may also be because up until now, all detachments were at most, a single formation themselves, so players unconsciously considered the decurion a single formation as well, consisting of smaller sub-formations, but this is false.

Read any modern codex with a decurion. It is called a detachment, not a formation.
>>
>>47211981
I'd say no. They are multiple copies of the same datasheet, not "chosen from the same datasheet" and aren't a formation.
>>
>>47210360
>It would be brilliant to see a Chaos vs SoB campaign. It's the perfect mix. Two religious people smashing each other. But GW won't do it.

SOB vs Word Bearers would be pretty damn fantastic.
>>
What edition had the most "balance" between armies?
>>
>>47210022
Not to defend the yiffs too much but it is possible the shield had some incredible anti psyker powers, hence why he'd bring it
>>
>>47212556
4th
>>
>>47212556
That's a tough call. There have always been strong armies, though if I had to guess I would say one of the earlier editions. I've heard tales of 4th and 5th where the top tier lists were completely unstoppable, while the most I've heard of the likes of 2nd and 3rd is that Eldar were strong or spamming Rhinos was really effective.

Not sure how true that is, since I haven't played them myself, but it stands to reason that more restrictions on list composition and less special rules in general would lead to less spam and a somewhat more even playing field.
>>
I'm thinking of starting a harlequins army. Are they viable as a standalone army or would I need to ally them with either eldar or dark eldar?
>>
>>47212652
>Are they viable as a standalone army

No.
>>
>>47212625
Wasn't that the fish of fury edition?
>>
>>47212661
4th was Fish, 5th was the IG leafblower
Neither edition was balanced
>>
4th. Early-mid 4th in particular.

>>47212628
Nothing was unstoppable in 4th compared to some of the 2e stuff, or what is in play now. 5th had a hard on for mech but at least the armies that couldn't mech good were roughly even. Made it easy to spot tournament lists too.
>>
>>47212755
>Nothing was unstoppable in 4th compared to some of the 2e stuff

U mad, mon-keigh?
>>
>>47212713
Fish wasn't as defining as leafblower and then the mech edition. Nor was it as unfun to play with as rhino rush. It's not like other lists couldn't complete. I could do okay vs. fish with either of the Ork lists. 5th put a larger gap between the top tiers and the rest.
>>
>>47212556

I personally liked 3rd-4th but neither was perfect.
>>
>>47212794
I played Orks. Crazy artillery everywhere but fuck virus bullshit. Panzeegitz hiding from my dakka! Guess range helped with that nonsense some but never enough.
>>
>>47212661
>implying Tau were ever the top dogs pre-6th
Come on buddy, i know your hateboner wants to fuck blueberries all day long, but Tau were shit in 4th. Fish of fury were viable, but most of the army was fairly tame, mostly because of the really high costs on most models.

Kroot fortresses were worse if you were looking at cheesy Tau lists. Back when kroot were actually a melee unit worth a damn..

>tfw you would instantly trade your riptide entry in exchange for the old Kroot entry
>>
>>47212815
>leafblower
Leafblower was worse than Riptide spam. It was the first time anyone in the local area stopped playing certain people. It returned when taudar emerged, and now just Eldar cheese in general, but no one ever forgave the IG cheesefaggots for bringing ALL THE TANKS, so even today, you can expect people to groan if you show up with a full on tank list.
>>
>>47212988
I wouldn't go so far as to say shit. Fish of Fury was a solid list. It got a lot of hate because when it did well, it'd do really well. The flipside was that when it fell apart, everything came apart at the hinges.

Then again, I don't think any full list in 4th was as thoroughly shit as the bottom couple of tiers are now. DEldar had it rough though.
>>
>>47209994
Storm shields can be of whatever material, anon
>>
>>47213187
Thats 30k, storm shield werent (kinda) invented yet back then.

So that is an actual wooden shield.
>>
>>47213198

30k had storm shields.

It's just that the SW didn't have any.
>>
>>47211137
that dremel tool is gonna be useful for all kinds of shit in the rest of your life. I got one and it sees frequent use but i also have a bunch of other crafting hobbies
>>
>>47213282
Yeah thats what I meant with that "kinda". Only Salamanders had them and even then they werent true Storm Shield we have in 40k but lesser versions.
>>
>>47213100
>I wouldn't go so far as to say shit.
Tau as a whole was very lackluster.
>Fish of Fury was a solid list.
Yeah, and the reason Tau weren't 7th edition Ork tier. They had that, and few ways to get singleshot S10 AP1.

They got better with 5th. Back in 4th they were still unable to move and fire heavy weapons with crisis suits, and on a super expensive model that was FORCED to take 3 options, that got expensive real fast. Even the hammerhead cost a minimum of 150 points for a singleshot S10 AP1 gun at BS4.

Who knows, maybe GW was just making Orks and DEldarand Nids shit on purpose, so that they can get their Tau overhaul and become unstoppable cheese tier.
>>
God I feel bummed out. Last time I played actively was 3-4th edition and just got back into the game. And when I saw Imperial Knights it was love at first sight. Big hulking robots with their fearless, knightly pilots! Whats not what to love?

Well. 2 Renegade boxes and Forgeworld Cerastus Knight later, I have my knight army ready, assembled and painted! So lets down to playing and having fun!


...And turns out I'm sort of colossal faggot for even owning this many knights. A what now? They are cheese? What? How? When every opponent can wield same amount armour, how is 4 ~Predatorish armored models cheese?

Long story short, I find excessivly hard to find any games now, even if I mention my army beforehand and allow list-tailoring . Kinda bummer.
>>
>>47213542
I played Orks and Chaos mainly at the time so I'll trust you. Most the Tau lists I faced were some variation of Fish'o'fury. A few gunlines, but even they had mobile elements. I just assumed mobile firepower was what Tau did.

>Even the hammerhead cost a minimum of 150 points for a singleshot S10 AP1 gun at BS4.
I always thought the main point of that was the submunitions rounds, with the S10 AP1 being a backup for tanks that your dedicated anti-tank couldn't see.
>>
>>47213685
They're an army that some armies can't handle, and others can handle very easily. The 1 grenade per turn in assault FAQ has meant that many units lost their best method of dealing with them.
>>
What's a good name for a WW1 ANZAC themed guard regiment?
>>
What do you call the little bits on Hammerheads, devilfish, skyrays, piranhas, and sunsharks where the drones attach? What is that point of attachment called? A Drone cupola?
>>
>>47213685
So you did zero research and have the critical thought capability of a blowfish. You should've stayed gone.
>>
>>47213741
hardpoint
>>
>>47213739
According to wikipedia some of the actual regiments are called
Bluedogs
Big Blue One
Men In Black
Pigs or Porky Seven
Ginger Beers and
The Tiger Battalion.

Of those, Bluedogs sounds the best.

>>47213741
It's a dock.
>>
>>47213739
Van De'Man's World 'Redbacks' are GWs ANZACs, or you could go with Victoria Miniatures Van Diemen's World Devils, who have pretty good looking models as well
>>
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>>47213762
>>
>>47213822
>>47213824
Thanks
>>
Not-currently-guard player here.

Does anyone have a description of the role each of the 100 different IG tanks play on the field?
>>
>>47213871
Mostly they shoot at stuff. They also tend to have more armor, but fewer models, than other IG units. However, this is not always true.
>>
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>>47213871
I will give you a brief rundown of all the Leman Russ hull tanks, since i've fielded most of them.

LRBT - Anti Meq/ General purpose tank. Str 8 Ap3 large blast is good against a lot of armies and requires little tactical finesse to do well. Take without sponsons.

Eradicator - Budget russ, take when you have 120 points to fill. ignores cover, str 6, AP4. Decent, but not great, however it is the cheapest and you can rarely go wrong with one.

Exterminator - Quad autocannons and preferably bolters make this an infantry and light transport killer. Excellent range and fire output.

Punisher - similar role to the Exterminator but shorter ranged, more expensive, and a lot more shots. Best platform for Pask.

Vanquisher - Anti tank, full stop. the Imperial Armor versions are better because of their co-axial guns and ability to take Beast Hunter shells for instant death monstrous creature shenanigans.

Demolisher - Generalist siege tank, hard to find a target that str10 Ap2 large blast template won't fuck up. Short ranged, but is a little more survivable due to rear AV 11. One of my favorite russ types.

Executioner - TEQ killer, three plasma cannon blasts plus plasma cannon sponsons for 5 str 7 AP 2 small blasts a turn. Expensive, and most people know to blast these things first, but absolutely deadly.

Annihalator - Budget vanquisher, not that great, but does get twin linked lascannon. Avoid, costs too much and doesn't do enough.

Conqueror - Leman russ with small blast str 8 Ap 3 template (as of Forge World's most recent Imperial Armor 1 FAQ). A niche vehicle, it is slightly faster than a normal russ due to being a regular Tank or Fast Tank (depending on the codex).

Destroyer Tank Hunter - It's okay. Twinlinked ordnance lascannon with 60" range and low profile allows it to snipe and get cover like a tank destroyer should, but it usually underperforms and is statistically worse at tank-killing than a vanquisher. Don't bother.

(TBC in next post)
>>
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Thunderer - Quite good. A demolisher with all the fat stripped out, it is a 14/13/11 vindicator that can take guard goodies like camo netting and heavy stubbers, and is a Tank rather than Tank (Heavy), so is more mobile than a turreted Leman Russ. An excellent vehicle.
>>
>>47207042
Take a Primaris Psyker instead of the Wyrdvanes so you can bubblewrap him.
>>
>>47214157
But its still overpriced as hell for unreliable gun that underarchieves in meta that favores tough targets that can handle 8-24 wounds/pens from it.
>>
>>47213840
>edgy
>Inigomontoya.jpg
>>
>>47214229
>it can't instantly wipe out its own point costs per turn
What the fuck kind of meta do you have where this is normal? Might I suggest finding different people to play with?
>>
>>47213739
>>47213824
Bushmen of Serica are an older GW regiment based on the ANZACs.
>>
First off, the ITC rules on detachments are retarded. Secondly, GW desperately fucking needs to rework their terminology, because shit has become unreadable.

>An army may duplicate a single Detachment, one time.
>Example: A list may include 2 CADs, but not 3 CADs. Or, a single CAD, and 2 Allied Detachments. Or, 3 Formations, 2 of which are the same Formation, etc.
>Note: This includes “Decurion Style” Detachments which are comprised of multiple datasheets and Formations. They may only take a single duplicate Formation, one time within the “Decurion Style” Detachment, although they make take duplicate Data Slate units within the Detachment if permitted to do so. Example: Necrons may take the Decurion with 2 Canoptek Harvest formations within it, but no other duplicate formations.
>Note: “Decurion Style” Detachments comprised of multiple sub-detachments count as 1 detachment towards the 3 detachment limit.
>>
>>47214306
Your meta doesnt inclued MCs, Gargantuan creatures, knights or deathstars? Lucky you.
>>
>>47214229
if you want nice things, you gotta play factions other than the guard dog

we ain't been top of the meta since 5th
>>
>>47214229
>>47214476
also yo, second thought

why are you measuring a 140 point fuckin' template dropper tank against targets that all template dropping tanks do poorly against

of fuckin' course it's bad against monstrous creatures, nigga, where the fuck you been
>>
>>47208439
>>47209960
Kind of what I was thinking; supernatural speed they would eat a Primarch isn't quite what I'm aiming to accomplish.

>>47209464
Simply put, a melee army needed more than 2 melee options. Since it predictably, reliably carves through all non-termie armor in the game, I'll actually be boosting its points cost by just a bit.
>>
>>47214350
>3 detachment limit
Is this a thing now?
>>
>>47214350
>no unbound lists
>You can take one detachment (includes Decurion)
>You can take one allied detachment (not of your own faction, and it cannot be it's own formation above and beyond the vanilla ally detachment rules)
>Forgeworld / other supplement rules are only allowed if it's been updated since the release of 7e
>max one LoW per 1000 points (including squads, IE, a unit of 3 stormsurges is only legal at 3k)

Is this so hard?
>>
>>47214381
>MCs
4 nid players, 2 demon players, and a Haemoculus Coven DEldar player with plenty of MCs. MCs are a problem how?

>Gargantuan creatures, knights
People aren't spamming super heavies, and when they are, we are playing apoc levels where it doesn't matter.

>Deathstars
Let me guess, they also spam librarius conclave with invis and tons of bikes? Your meta is shit. Find someone who aren't complete dickheads and have some fun matches instead.
>>
>>47212988
man, plasma/missle pod suits and fish of fury was a top tier list. mainly because it was meta against marines and eveyone was playing marines.
>>
>>47210733
KDK lets you take flesh hound deathstars with the new Cyclopia Cabal. It's actually pretty strong and I've started using this dex just to do that
>>
>>47214381
There's a difference between the meta and WAAC faggots.
Either way, even though we have people that play that stuff in our area, they don't get games outside of tourneys.

>>47214673
For the ITC houserules? Totally, they can't into good rule design. Are you just now noticing that?
>>
>>47214798
>For the ITC houserules? Totally, they can't into good rule design. Are you just now noticing that?

My shop doesn't use them so I've never actually read through them before. I needed a beer before doing it, in hindsight, because that's the only way I'd understand some of these fucking choices.

>18 pages of minor rules clarifications
>oh, by the way, we arbitrarily gave Kharne EW
>>
>>47214863
Very few people use them outside of the occasional tournament. Even then, most of the time they use the houserules if it benefits their army.
Thank god GW is putting out FAQs again, we can bury these "for tourney fags, by tourney fags" rules.
>>
>>47206910
Death from above added a Flier Detachment...
>Step 1 - Buy Stormhawks...
>Step 2 - Paint Stormhawk Blood Angel theme
>Step 3 - Run your Death Company "Bloodhawks" via Flier detachment with the Iron Hands chapter tactic to show how angry and fierce they are, shrugging off blows that should kill them (via It Will Not Die)

It's like you're not even TRYING to forge the narrative.
>>
>>47207419
Good thing Psychic Shriek doesn't need to roll to hit.

Hunt the Daemons by screaming them out of the air... just like how Malcador intended.
>>
as tau, how much should i worry about having anti armor in low point matches (500, 750)

Right now im looking at:

1x Ethereal, squadding with 6x sniper drones, 2x firesights - 166 pts

9x FW with shasui + markerlight, support turret, shield drone - 137 pts

9x FW with shasui + markerlight, support turret, shield drone - 137 pts

2x cheap crisis suits, 1x flamer each, 1x with retro thrusters

total 499 pts, the lack of target lock on the flamers is slightly annoying though

would having missile pods on the 2 support turrets be enough for anti armor?
>>
>>47208228
Except Crowe is only AP2 in a challenge, if you decline the challenge he's AP-
>>
>>47214916
Dreads are the only vehicles that get Chapter Tactics

Or maybe I'm just not Forging The Narrative™ hard enough...
>>
>>47214952
Ethereal isn't great but is points cheap.

You'll always need Firewarriors and crisis suits can do anything you need them to be able to do.

So, what do you have to risk with this list? The models won't be wasted no matter what list you make later. And it looks like you're going with the start collecting box, so you're getting them cheap.

So run it. If it sucks, you can improve it one you've seen it in action. Either way, you'll need the models anyways.
>>
>>47209206
Purifiers got nerfed hard now.
No more Allied Drop Pods means no way to get to the fight safe (in a tournament style)
Unless you think 25pt PA marines are really that good. (Yes they have toys, but no durability increase, they're glass cannons)
>>
>>47214932
Things that auto-hit cant fire snapshots so they cant hit FMCs
>>
>>47214720
You clearly didn't play in 4th edition, or you had the weirdest group ever, if Tau was anywhere near top tier.

Missile pods were bad against marines, and meant the suits couldn't move. Plasma was okay, but you could only have 1, on a model that easily cost 40 points or more with bs3.

How the hell was that stomping anyone?
>>
>>47214916
The new FAQ doesn't allow you to start them game in battle brothers transports.
>>
>>47215032
yeah right now i have the start collecting box and a devilfish, although tieing up 101 points in a sensor spined and dpod devil fish at 500pt matches just looks terrible on paper

the ethereal squadded with the sniper drone team gets stealth and gives me 2 markerlights at BS5 and then 18 str X ap5 shots a turn at 24 inch, while also hopefully being in range of both FW squads to give them 30 shots each at 15 inches

basically forming a dakka line with a heafty sniper threat, 4 total markerlights and also a cheap JSJ flamer squad
>>
>>47215018
Depends on the wording from Angels of Death.

It went from something like...
>models with the chapter tactic have rules X
To
>any detachment composed of the Space Marine faction may gain the Iron Hands faction. Models with the Iron Hands faction have rules x.
So less to do with needing the Chapter Tactics special rule.
>>
>>47215076
And Drop Pod Purifiers was the go to way to run them.
>>
>>47214952
Shave off some drones, drop the snipers, and add a riptide.

Literally nobody will play against you, it'll be fun.
>>
>>47215125
nice meme, i havnt heard that every time i ask about a 500pt army feedback
>>
>>47215018
Angels of death says otherwise
Nice try
>>
>>47215125
Why stop there? instead of riptide he can cut down to 2x tiny warrior squads and you can fit a stormsurge in!
>>
>>47215149
If you run barebones FW and drop the crisis suits, you can even bring two riptides.
>>
>>47214952
Just take a Riptide. To free up a few points, replace one fire warrior team with a Tidewall Droneport and stick a Drone Sentry Turret on it. 100 points for 4 markerlight drones and 36" S7 AP4 with objective secured. Leave the Ethereal stock and shrink the other FW team or drop the suits.
>>
>>47215046
>Space marines can take drop pods, but not *this* chapter of space marines
>You have a different formation that's part of your faction? outside the transport you go.
>Want to start the game inside your transport? What's that? You have Coteaz? Out you go.
>You want your skitarii to be even remotely playable? You'll have to hide them behind those Rhinos until turn 1, then only move 6".

I know they were trying to halt drop pod shenanigans, but holy shit they made a mess of things.
>>
Is it worth using Crusader squads as a Black Templar army or would I be better off sticking with normal troops.

May end up switching to Ravenguard at this point.
>>
>>47215149
The only feedback you should be asking about is tournament lists, otherwise just play with whatever.

What you have is fine for starting a Tau army if you like those units.
>>
>>47215053
Where is this idea coming from? TEMPLATE or BLAST weapons can't hit anything forcing snap shooting.
>>
>>47215182
>>47215168
>>47215167

could you all find me someone who isn't trying to sell me cheese?

>>47215199
I think if my support turrets run missile pod i should be ok, or i could cut them for TL-fusion blasters on a suit
>>
>>47215216
>could you all find me someone who isn't trying to sell me cheese?

If you don't want cheese you shouldn't have asked for opinions

Just run whatever you want
>>
>>47215149
You are playing 500 points, no one is taking that too seriously if they aren't douchebags. You are better off playing kill team bellow 1000pts. This isn't Skirmishgaming

I don't even think I would waste my time with 1000v1000 duals as I would be stuck bringing a barely anything and just derp around the board.

2000+ or bust, where my real Wargamers at.
>>
What's the best list you can make without using your army's best unit?
>>
>>47206060
I rate the picture "took me over a minute to find 40kgeneral/10"
>>
>>47215196
Depends.
You lose out on Gladius, which is nice.
But with CAD you can do something great. Objective Secured Land Raiders

Also Crusader squads get a 1special and 1 heavy per 5man so you can run shooty squads.
>>
>>47215216
>Tau
>Not cheese
>Ever
Anyway, the droneport/drone turret thing was a real suggestion. Just take a Hammerhead or a pair of Broadsides instead of a Riptide and you'll be set for anti armor.
>>
>>47215241
Same here friend. Was waiting for my coffee to brew and I glossed over everything then I said "Well shit, looks like I actually have to CTRL+F"
>>
>>47215232
>2000+ or bust, where my real Wargamers at.

Eating Cheetos and masturbating at apocalypse events

1250-1850 with the correct amount of terrain is the sweet spot
>>
>>47215223
I asked if I need to worry about lacking dedicated anti armor in low point armies, not "should i drop everything and take riptides"

>>47215232
I'm starting out in the game, so 500 and 750 is what im aiming for before i start to heavily invest in it
>>
File: IMG-20160506-WA0000.jpg (1MB, 4160x2340px) Image search: [Google]
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1MB, 4160x2340px
I'm back... Still looking for advice for building Traitor guard "legion of the damned "

Can I explain the group I'm forming to game has 3 army line ups that this list would face ,Now disclaimer I don't want to have a list that just straight up counters these lists instead I want a list that mirrors them

Opponete one
Orks and chaos
>Mek (20pts)
Choppa, Kustom Mega-blasta (5pts), Mek's Tools, Stikkbombs
>Mek (20pts)
Choppa, Kustom Mega-blasta (5pts), Mek's Tools, Stikkbombs
>Warboss (102pts)
'Eavy Armour (4pts), Bosspole (5pts), Cybork Body (5pts), HQ, Power Klaw (25pts), Stikkbombs, Twin-linked Shoota (3pts), Warlord
> Warboss (102pts)
'Eavy Armour (4pts), Bosspole (5pts), Cybork Body (5pts), HQ, Power Klaw (25pts), Stikkbombs, Twin-linked Shoota (3pts)
Nobz (398pts)
'Eavy Armour for Mob (40pts)
'Ere We Go!, Furious Charge, Mob Rule
Battlewagon (145pts)
2x Big Shoota (10pts), Extra Armour (10pts), Kannon (10pts), Red Paint Job (5pts)
Boss Nob (51pts)
Bosspole (5pts), Power Klaw (25pts), Stikkbombs, Twin-linked Shoota (3pts)
Nob (18pts)
Choppa, Slugga, Stikkbombs
Nob (18pts)
Choppa, Slugga, Stikkbombs
Nob (18pts)
Choppa, Slugga, Stikkbombs
Nob (18pts)
Choppa, Slugga, Stikkbombs
Nob (18pts)
Choppa, Slugga, Stikkbombs
Nob (18pts)
Choppa, Slugga, Stikkbombs
Nob (18pts)
Choppa, Slugga, Stikkbombs
Nob (18pts)
Choppa, Slugga, Stikkbombs
Nob (18pts)
Choppa, Slugga, Stikkbombs
Boyz (156pts)
'Ere We Go!, Furious Charge, Mob Rule
Boss Nob (49pts)
Bosspole (5pts), Power Klaw (25pts), Stikkbombs, Twin-linked Shoota (3pts)
16x Boy (96pts)
16x Choppa, 16x Slugga, 16x Stikkbombs
Boy w/ Big Shoota (11pts)
Big Shoota, Choppa, Stikkbombs
Boyz (156pts)
'Ere We Go!, Furious Charge, Mob Rule
Boss Nob (49pts)
Bosspole (5pts), Power Klaw (25pts), Stikkbombs, Twin-linked Shoota (3pts)
16x Boy (96pts)
16x Choppa, 16x Slugga, 16x Stikkbombs
Boy w/ Big Shoota (11pts)
Big Shoota, Choppa, Stikkbombs
Boyz (244pts)
'Eavy Armour for Mob (72pts)
'Ere We Go!, Furious Charge, Mob Rule
>>
>>47215239
A Necron army with no Pylon? Well damn, guess I'll have to take a bunch of warriors and some croissants.
>>
>>47215255
>1850
Actual tournament garbage.

I have played my fair share of 1500s but my shop enjoys bigger games and we have the room to support it. We don't consider a game apocolypse till it is four or five thousand.

If I am going to clear out a time block for 40k then I am going to fill it.
>>
>>47215216
Look, every unit in the tau codex is, at the very least, worth their points. Even if they only perform average.

You can't go wrong with any of the selections if your just playing pick up games, unlike some other codex. Buy and build what you like.
>>
>>47214787
>Cyclopia Cabal
>Good
>>
>>47215276
Are pylons that good?
I saw them in my Chinaman Catalog but didn't look into them much further as I don't have any FW yet.
>>
>>47215255
>1250-1850
AKA min maxing levels
More points, more choices, more answers, more fun
2k points master race
>>
>>47215216
You didn't state your meta, so you'll get advice for all types of meta.

In a casual/ friendly game you're good.
In a more tournament driven. Enjoy getting tabled by the guy who brought two Flyrants because you don't have any anti air
>>
>>47215250

hammerhead or sunshark was the other option i was thinking of, however then im going from investing almost nothing in anti armor into investing almost 30% of my points in a single vehicle

how much does the firewall cost, I can see how running it with a FW team with ttarget lock shasui would work well though
>>
>>47214527
Fair enough. I'd be keen to see some of the other options from the 3e codex back. I'd probably prefer more interesting things than power weapons, seeing as we were deliberately without them for so long* - but that might just be me. Cybork Arms were my fave back in the day. Paired well with a PK.

*The 3e BBB rules had big choppas being power weapons, and it was widely seen as some broken shit.
>>
>>47215268
Boyz (244pts)
'Eavy Armour for Mob (72pts)
'Ere We Go!, Furious Charge, Mob Rule
Boss Nob (49pts)
Bosspole (5pts), Power Klaw (25pts), Stikkbombs, Twin-linked Shoota (3pts)
16x Boy (112pts)
16x Choppa, 16x Shoota (16pts), 16x Stikkbombs
Boy w/ Big Shoota (11pts)
Big Shoota, Choppa, Stikkbombs
Gretchin (38pts)
11x Gretchin (33pts)
11x Grot Blasta
Runtherd (10pts)
Grabba stik, Slugga, Stikkbombs
'Ere We Go!, Furious Charge, Throttle
Deffkoptas (150pts)
'Ere We Go!, Furious Charge, Hit and Run, Mob Rule, Scout
Deffkopta (30pts)
Choppa, Twin-linked Rokkit Launcha
Deffkopta (30pts)
Choppa, Twin-linked Rokkit Launcha
Deffkopta (30pts)
Choppa, Twin-linked Rokkit Launcha
Deffkopta (30pts)
Choppa, Twin-linked Rokkit Launcha
Deffkopta (30pts)
Choppa, Twin-linked Rokkit Launcha
Looted Wagon (WD) (67pts)
2x Big Shoota (10pts), Extra Armour (10pts), Red Paint Job (5pts), Skorcha (5pts)
Don't Press Dat!
Chaos Lord (145pts)
Gift of mutation (10pts), Ichor blood (5pts), Mark of Khorne (10pts), Plasma Pistol (15pts), The Murder Sword (35pts), Veterans of the Long War (5pts)
Champion of Chaos, Counter-Attack, Fearless, Independent Character, Mark of Khorne, Murder, Rage, Veterans of the Long War
Power Armour
Frag Grenades, Krak Grenades
Helbrute (100pts)
Multi-melta, Power fist
Crazed
Chaos Cultists (135pts)
Heavy Stubber (5pts), Mark of Khorne (40pts)
Mark of Khorne
Cultist Champion (14pts)
Auto Pistol, Close Combat Weapon
Champion of Chaos
19x Cultists (76pts)
19x Close Combat Weapons
Chaos Space Marines (166pts)
Mark of Nurgle (21pts), Veterans of the Long War (7pts)
Mark of Nurgle, Veterans of the Long War
Aspiring Champion (48pts)
Boltgun, Close Combat Weapon, Gift of Mutation (10pts), Power Axe (15pts)
Champion of Chaos
6x Chaos Marine with Boltgun (78pts)
6x Bolt Pistol, 6x Boltgun, 6x Krak Grenades
6x Take CCW (12pts)
6x Boltgun, 6x Close Combat Weapon

That's army one !
>>
>>47215334
>>47215268

fuck you and your shit tier formatting, not only do I hope no one helps you but I hope they scroll right passed this shit.
>>
I want Farsight to start his civil war already, Tau fighting Tau would make for good fluff.
>>
>>47215319
It's 60 points for a moving fortification with 4 markerlight drones, plus 40 points for a missile turret you can drop on it as a troop choice. It's also useful to set heavy weapons on since anyone moving on it counts as having not moved.
>>
>>47215373
inb4 Chaos Tau?
>>
>>47215292
>>47215312
1500 for standard games
1000 *for 2v2
750* for 3v3
500* points for 4 player free for all
6000 points for big party games

*per player
>>
>>47215334
List two is just like list one but has houren the black heart as an ally

>Warboss (130pts)
'Eavy Armour (4pts), 2x Ammo Runt (6pts), Attack Squig (15pts), Bosspole (5pts), Cybork Body (5pts), Gitfinda (5pts), HQ, Kombi-weapon w/ Rokkit Launcha (5pts), Power Klaw (25pts), Stikkbombs, Warlord
'Ere We Go!, Feel No Pain (6+), Furious Charge, Independent Character,

Nobz (320pts)
'Eavy Armour for Mob (40pts)
'Ere We Go!, Furious Charge, Mob Rule
Boss Nob (48pts)
Bosspole (5pts), Power Klaw (25pts), Slugga, Stikkbombs
Nob (48pts)
Bosspole (5pts), Power Klaw (25pts), Slugga, Stikkbombs
Nob (23pts)
Big Choppa (5pts), Slugga, Stikkbombs
Nob (23pts)
Big Choppa (5pts), Slugga, Stikkbombs
Nob (23pts)
Big Choppa (5pts), Slugga, Stikkbombs
Nob (23pts)
Big Choppa (5pts), Slugga, Stikkbombs
Nob (23pts)
Big Choppa (5pts), Slugga, Stikkbombs
Nob (23pts)
Big Choppa (5pts), Slugga, Stikkbombs
Nob (23pts)
Big Choppa (5pts), Slugga, Stikkbombs
Nob (23pts)
Big Choppa (5pts), Slugga, Stikkbombs

Boyz (255pts)
'Eavy Armour for Mob (80pts)
'Ere We Go!, Furious Charge, Mob Rule
Boss Nob (51pts)
Bosspole (5pts), Kombi-weapon w/ Rokkit Launcha (5pts), Power Klaw (25pts), Stikkbombs
17x Boy (102pts)
17x Choppa, 17x Slugga, 17x Stikkbombs
2x Boy w/ Big Shoota (22pts)
2x Big Shoota, 2x Choppa, 2x Stikkbombs
Gretchin (45pts)
10x Gretchin (30pts)
10x Grot Blasta
Runtherd (20pts)
Grot-prod (5pts), Slugga, Squig hound (5pts), Stikkbombs
'Ere We Go!, Furious Charge, High Voltage
Stormboyz (238pts)
'Ere We Go!, Furious Charge, Mob Rule
21x Stormboy (189pts)
21x Choppa, 21x Rokkit Pack, 21x Slugga, 21x Stikkbombs
Stormboy Nob (49pts)
Bosspole (5pts), Power Klaw (25pts), Rokkit Pack, Slugga, Stikkbombs
Killa Kans (230pts)
Cowardly Grots!
Killa Kan (65pts)
Extra Armour (10pts), Grot Riggers (5pts), Kan Klaw, Rokkit Launcha
It Will Not Die
Killa Kan (65
Extra Armour s), Grot Riggers (5pts), Kan Klaw, Rokkit Launcha
It Will Not Die
Killa Kan (
Big Shoota, Kan Kl
Killa Kan (
Big Shoota, Kan Kl
>>
>>47215348
Woah dude okay
>>
>>47215400
Seriously fix your formatting dipshit, no one here needs to know that each fucking nop has a choppa and slug, just say X(many) Nobs have Y and Z, dont copy and paste it 10 times..
>>
>>47215383
No need for chaos Tau. Disagreements over the Greater Good is fluffy enough, both sides of an argument are allowed to think they're right.

Farsight doesn't need to be Tau's HH / Slaanesh moment, I just want to see how Tau adapt to fighting against their own strategies.
>>
>>47215239
Dont know, but most people seem to agree that Tau super heavies and Riptides are OP, and I use neither.

And I still win most of my games. Even against the other Taufag with a stormsurge and 3 riptides.
>>
>>47215373
>>47215428
I just want my AI uprising...

Go go Shas'obama. Nuke Tau so hard they need their auxillary allies more than ever.
>>
>>47215375
holy shit it can move? that sounds broken as fuck for that cost
>>
>>47215400
Looted Wagon (WD) )
Big Shoota s), Extra Armour ), Grot Riggers ), Killkannon ), Reinforced Ram ), Skorcha s)
Mek Gunz (18pts)
Kannon (18pts)
2x Gretchin
Huron Blackheart (160pts)
Frag Grenades, Krak Grenades, Power Axe, Sigil of Corruption, The Tyrants Claw
Chaos Cultists s)
Heavy Stubber s), Mark of Nurgle s), 20x Replace Autopistol with Autogun s)
Mark of Nurgle
Cultist Champion )
Auto Pistol, Close Combat Weapon
Champion of Chaos
21x Cultists s)
21x Close Combat Weapons
Chaos Cultists s)
Heavy Stubber s), Mark of Nurgle ), 19x Replace Autopistol with Autogun (
Mark of Nurgle
Cultist Champion (
Auto Pistol, Close Combat Weapon
Champion of Chaos
20x Cultists
20x Close Combat Weapons
Forgefiend (175pts)
Daemonic Possession, Two Hades Autocannon
>>
>>47215448
I think he prefers the name Mecha-Shas'Obama.
>>
>>47215413
Well the damage is done man, there is one last list but luckly I don't have it pre written out,

It's a space wolves force I don't really Know what that guy is taking

So I just really really really need advice on Legion of the damned
>>
>>47215336
New Thread
>>47215336
Easier to find
>>47215336
Continue conversation
>>
>>47215460
>>47215400
>>47215334
>>47215268

Dude.
Work on your formatting.
Right now you're putting no effort in posting your list, why do you expect others to put any time in giving you advice.
>>
>>47215488
Exactly what I was saying, I play orks but I when I saw 10 nobs each individually priced with their wargear listed (each on their own line) I just shook my head. It is too early to read such poor formatting.
>>
>>47215487
Too soon you kek
>>
>>47215505
I bet youre the faggot OP from this thread who forced his shitty guard image. Otherwise you are a huge faggot.

Either way it won't matter.
>>
>>47215449
And anyone standing on it rerolls 1s to hit. And it only costs 4 points if you subtract out the cost of the drones it gives you for free.
>>
File: 0a1[1].jpg (78KB, 643x820px) Image search: [Google]
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78KB, 643x820px
>>47215268
>>47215334
Fix your fucking formatting.
Seriously guy.
Your army list includes points costs and special rules.
Why.
You are writing out the equipment of individual dudes.
Why.
>>
>>47215518
>only costs 4 points if you subtract out the cost of the drones it gives you for free.

Geeze...
>>
>>47215521
He just copied it out of battlescribe. Deleting the special rules was clearly too much effort.
>>
>>47215532
Piranha are only 16 points before their drones.
>>
>>47215532
>>47215518

thats something i wanted to ask, how come drones cost 12 points each when attached to other things, but 14 points each when in a drone squad?
>>
>>47215518
Oh shit you're right. never though of it like that.

That means Terminators are free, a 25 point power fist, 5 point teleport homer and 5 point storm bolter.
>>
File: d6f[1].jpg (28KB, 600x579px) Image search: [Google]
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28KB, 600x579px
>>47215540
>mfw I write my lists with pen, paper and a calculator
What the fuck is a battlescribe.
>>
>>47215573
think "online free army list" but not shit
>>
>>47215487
>Easier to find

Only if you're a retard that doesn't understand search functions.
>>
>>47215573
Like a calculator with buttons for "terminator chaplain", "Heavy Flamer" and more.
>>
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>>47215573
I use Battlescribe to theory build but any list I use ingame is on pen and paper. Some people are doing the same now.

Pen and paper keeps people honest. I know I am the cynic but when every sergeant has melta bombs or its my first time hearing you have digital weapons or some other wargear tacked on a part of me thinks they are only having it for the situation and on their list in their phone/tablet the model doesn't actually have it.

The two times I have called someone out with it I caught them. The first time he tried to be quick and throw the points on for melta bombs but his list was 5pts over and no one else had melta bombs.
>>
>>47215571
Also the terminator armor is like 35 points or something.
>>
>>47215589
Why add that whole step though, with the easy to recognize image it is simple to find just by scrolling through.

Enjoy the new thread with its Meme chikin image kiddo.
>>
>>47215648
Why scroll when you can just enter 40k into the search filter and get past all the dross.
>>
>>47215665
>tfw I wake up in the rainy morning and my arthritis in my hand hurts and its easier to to scroll with one finger than type, even though I am typing this now. Second post this morning

Never grow up.
>>
>>47215551
Yeah, but a piranha without the drones is literally less useful than a pair of fire warriors.
>>
>>47215720
12pt fusion blaster with AF12 plus jink, can go flat out and LoS important units

i dunno man, if you want the drones anyway, its not a bad point filler
>>
Huh. I always just used an Excel Spreadsheet.
>>
>>47215648

>Step

Oh my god, you impossible retard, no one actually scans every page looking for an image like a spastic. They type "40" in search and see the general immediately.
>>
>>47216047
>Oh my god, you impossible retard, no one actually opens the search looking for a thread like a spastic. They look in the catalogue see the general immediately.
>>
>>47215736
Anyone who claims the piranha is bad is a retard that doesn't know what it brings to the table.

It offers a fuckton more than a standard 5 man fire warrior squad does, especially if you aren't taking the CAD, and ESPECIALLY if you take the drone formation from mont'ka.
>>
What about a Sanctuary 101 starter?
>>
>>47215332
I mean, we've got Red Choppas, 'Uge Choppas, Power 'Ammas, Tellyporta 'Ammers, & Kustom a mega-choppas. Something for every flavor, I felt.
>>
>>47215308
Sorcerers are good. Necessitating 15-25 points in VotLW is a drag, but the power is situationally useful.
>>
>>47215308
Are you dense? Cyclopian cabal is good and allows chaos to play deathstars now, too.
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