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Shadowrun General = /srg/

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>Identity Spoofed
>Encryption Keys Generated
>Connected to Onion Routers
>Biometric Scan Confirmed
>Connected to iinuitNET

>>47096059 → Previously Viewed Comments
> cyberlimbs and you - why wouldn't you want the best a meta can get?
> how does cloud storage work?
> Your Chummer > Tools > Options books list has been unchecked
https://github.com/chummer5a/chummer5a/releases
> Cloud File Storage
http://pastebin.com/SsWTY7qr
>>
>>47166946
Yep. Forgot to update the PVC.
>>
Why does your runner run, /srg/?
What draws/forces them into the business?
>>
I remember there was a lot of debate on the use of Touch based spells through a cyberlimb, that had a grappling hand.

Was there ever anything definitive on that discussion? Or was it just "DM discretion"?
>>
>>47196928

A few years ago his parents up and vanished. No trace. He couldn't find them through magical nor mundane means. Sure, they could be dead, but he can't find bodies either. He wants answers and that's all.
>>
>>47196928
Years ago, he was backstabbed by a rival and sent on a suicide mission that he survived. He had to drop off the radar completely after that.

At first he ran just to survive. Then he ran for money, the cold dream of ever getting payback and revenge keeping him going. Now he still runs for money, but he puts it aside for his adoptive kid; try to provide the both of them with a better life. [/spoiler]While still keeping under the radar himself, which isn't easy and costs a lot. But he's now happier than he's been in years.[/spoiler]
>>
>>47196942
I always operate under the idea that anything you spend essence on can be used for the purposes of casting. Which does make burnouts a little more powerful than their completely natural peers even though their magical power is stunted.
>>
>>47196942
DM's discretion.
>>
>>47196928
The smallish business she worked for got Run on while a high ranking vory boss was there getting a pedicure and someone working there was in on it, so the Vory decided that they all needed to die.
So it was basically fade into the Shadows or die.
>>
>>47196942
Any cyberware currently connected to you (ie; costing essence) is considered a part of you for the purpose of casting spells. Cybereyes can be used to see for spells (unless removed; see ocular drone), cyberlimbs can be used to touch for spells.
>>
My players blew it all up.

They merely had to go to the NeoNET local headquarters, get their paycheck, pat their pet dolphin and leave. They could have left their Johnson get dragged by elite CorpSec for being a backstabbing bitch.

Instead of that they pillaged chemistry labs for makeshift explosives and assorted goodies, killed the security and let a CFD-infected dragon terrorist loose to cover their tracks.

Plus they stole about 3 millions in used ware, and a deck.
>>
>>47197218
I honestly fail to see the problem. Maybe releasing the dragon wasn't the smartest of idea, but that's only assumed it can get traced back to them.

Okay, they'll have to play it smart and fuck off to enjoy their money somewhere very far away from the place they unloaded their loot on the black market. Not that big of a deal with 3M nuyen in their pockets.
>>
>>47197333
There is no problem, it's just that the story will become a bit more gritty.

The bodies aren't chopped for the 'ware yet, and apparently they want to go back and get their dolphin.
>>
>>47196928
Curiosity. All hobbies need something with which to pay for it. Shadowrunning is the way to pay for those hobbies. Parents agreed only to pay for the studies and living in Seattle.
>>
Has anyone home ruled a good way to make Alchemy not suck?
>>
>>47197574
Aspected Lodge gives a bonus to creating alchemy items, and you can make a pouch/container that prevents the preparations from decaying.

There are a bunch of other house rules that are decent, but that's the simplest one I've seen.
>>
>>47197574

An initiation to allow <Initiation> alchemical items to not decay over time.
>>
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>>47196612
I came here for Redline, and I shall post a picture of Redline and be on my way. Seriously though, almost any screenshot of this anime can make a good wallpaper.
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>>47196928
Being a Halloweener is fun, but already he can see that it's not something with any future beyond fire. If he can spend his non-ganging hours doing something that can help people, while making some scratch, that's all to the good.
>>
>>47196928
He pissed off the Russian Mob and ran to pay them back.

Then the Russians attacked him, now he has to fight off the Russians. Now, he doesn't particularly have a reason to run other than fighting Russians. I'll have to find another reason.
>>
>>47198335

I hear the Mafia isn't too fond of the russians.

And I heard they pay pretty well too.
>>
>>47198512
Yeah, but the Mafia, they're... well, racist doesn't cover it.
>>
So other than the catfolk and the loli magical realm guys on /srg/ how many other people have either magical realm or other "mature content" in their games. I assume every game of SR has lots of murder and ultraviolence so you can probably just talk about the standard Sin City ninja hooker shit that just about everyone seems to use.
>>
>>47198642
It comes up when it comes up.
Last session, our scummy Raven shaman used Control Emotions combined with the line "have you ever wanted to fuck a cyborg" to lure a security guard into the storage room they were breaking into through using the team's street sammy, and it got so far as the sucker getting his hand on her synthskin-less cybertorso before the street sammy socked his head back into the wall.
What followed was a short but engaged discourse on exactly what functions come with what grades of cyberware, and why you want to buy synthskin for your cybertorso.
>>
>>47198642
There's sex and sometimes love in my games, all implied or fade to black, trough. I don't encourage them but I see no reason not to let them happen.

Depending on the tone of the game, I put more or less dirty details in the game too. Like, having some of the meetings in a Berlusconi-themed strip club or the razorboy finding panties when rolling perception.
>>
>>47196928
The fucking Crypto Dragon Alien GMO conspiracy cleaned his bank account 'cause he knew too much. Running is the only job he can do to earn enough Nuyen to buy the metric tons of tinfoil needed to line his house with psychic-resistant material.
>>
>>47198691

Yeah, I'd say that some of the background elements come up a decent amount because meeting yakuza or mafia thugs at a strip club is relatively iconic and it also helps accentuate that sex is just another type of currency in the 6th world.

Seducing targets in order to gain access to a secure site or gain the ability to plant bugs or evidence isn't an everyday event but it does happen on occasion because it's a fairly standard story trope in noir detective stories.

I definitely don't delve to much into extreme exploitation unless I know that the group wants to explore that sort of storytelling. Yeah you might break up a bunraku smuggling operation but I generally avoid being overly graphic with either the violence or the abuse.

Even though other forms of exploitation would probably be horrifically commonplace in a cyberpunk dystopia I also try to avoid anything like KE officers routinely stopping an raping SINless NPCs. Yeah that sort of shit would probably happen all the fucking time in 2050-2075 but yeah no real need to explore that shit.

On the other hand nudity and sexuality and other aspects that most Americans are prudish about typically don't even get too much comment because it's more or less common place for Idoru and Simsense actors to basically do hardcore simsense. Otherwise any sex scene in a simsense would seem fake as fuck unless you are just mapping a stand-ins emotional and physical tracks on the simsense.
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>>47198798
I always figured that simsense movies and stuff used doubles to generate the sensations, and were more oblique with the scenes; you get feelings of romance and lust, a whiff of candlewax and fur rugs, but not going the whole 9 yards, just like how flatvids used blankets and clever camera work to make it look real without actual penetration.

The simsense sex market is going strong, but I strongly doubt that you're having A-list actors putting out recordings of their sex scenes. If someone does that, it's the equivalent of taking pictures with that guy who does full-penetration photoshoots- shocking and desperate. Middle America may be gone, but the mentality is still out there.
>>
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>>47196928

It was a Mafia debt, at first.
But now the adrenaline, the ludicrous amounts of nuyen, and the chance to leave the Barrens completely behind are the driving factors.

>>47198642
>catfolk
>magical realm

I'd argue that our game is magical realm free (but you probably wouldn't believe me).

As far as "mature content" goes, we've had:
>General Violence
>Light Torture
>Merciless Execution
>A "Rescue a Bunraku Girl" mission

So far, no sex (not even fade-to-black) involving PC's and I'm pretty sure that will continue.
>>
>>47198642
It does come up, but apart from the occasional coarse joke and/or sexy hijink; it's all fade-to-black.
>>
>>47196928

The main reason now is to protect a fellow runner. Though he got into 'Running in the first place because he thought he could someday make a difference when it came to helping out people being oppressed by corps.
>>
>>47198887

Maria Mercurial is incredibly well compensated to moan at the appropriate time when the generic actor stud protagonist is having sex with her.

If she doesn't want to do actual sex scenes she would sign onto different types of productions or just be a Trid star.
>>
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Is there a way to control someones actions through cyberware/hacking instead of by magic?

I want to have the corps treat some people as literal tools/machines to do their bidding. but the best I remember from the books are data-locks for johnny mnenomic data transport, or cranial bombs for the "do it or else" approach.
I'm interested in personafix chips but I don't know if those come in hitman flavor with all the firearm/explosive/martial arts experience and skills or are they just restricted to "minor" mental changes to imitate celebrities or sex workers.
>>
>>47199285
>to moan at the appropriate time
Well, if you are in a simsense of her getting fucked and she fakes it, you'll know pretty well she's faking it.
>>
>>47199389
You'd want a Personafix chip, skilljack, and skillwires.

Get 'em at a good rating, and boom. Instant hitman. Or translator. Or cook. Or thespian. Or parts maker. Or mechanic.
>>
>>47199389

You typically want to use a combination of P-fixes and Skillwires/Skillsofts.

P-fixes absolutely can come in hitman flavor. Check out the specialized BTL's on page 193 of Chrome Flesh for similar existing chips.
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>>47199285
>>47199421
Your simsense experience is already throttled and controlled- that's the appeal of BTLs, they remove those locks. It's not a stretch to think that a studio with hundreds of millions of nuyen to play around with could substitute someone else's sensations into a scene, replacing her own, especially because I still think that they're not going to put hardcore sex into 'theatre release' style recordings.

Besides, entertainment divisions of corps would have a vested interest in designing disguised sim-recordings; not only could they make movies more convincing, they could alter the news as they wished with supposedly 'raw' simfootage.
>>
>>47199426
>tfw skillsofts are expensive
>tfw skillsoft subscriptions are expensive
i'm trying to decide which one to house rule. reduce activesoft cost, or make subscription costs yearly?
>>
>>47198887
As I recall, the whole deal with simsense actors is that they're capable of fully immersing themselves in their character to the point where their emotions reflect the character. Thus, the simsense recording is "genuine".

If anything, that puts them way above the level of the hacks we have in Hollywood today.
>>
>>47199719
They're supposed to be expensive, that way you can't just buy all the skills you need with nuyen and throw karma out the window.
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>>47199747
True, but that doesn't mean that they are making and distributing hardcore sex scenes in James Bond- Casino Royale (2071) (It's the 12 reboot).
>>
>>47198642
I had a character who was in the magical spa/relaxation/massage/health industry before being a Runner, which meant most of her spells were of the fluffy, not so useful sort (Stuff like Healthy Glow). There were a lot of "happy ending" jokes going around that were made accurate a few times when she was causing distractions.
>>
>>47199719
Well, if you're the Make-A-Hitman guy, then remember that somebody else is bankrolling it (although the skilljack did come down some in CF), and the company obviously doesn't pay for its own services.

Now, the person getting the stuff installed is probably under some very severe contracts, and is going to pay out several noses for it.

Or if the hitman stuff is hidden from them, then they're getting a slightly less nasty contract, but only because the implanter isn't expecting them to last long. Hell, they may plan on recycling the implants.
>>
>>47197840
What would be a good system for a Redline RPG?
>>
What does x/x mean in the skills column?
I was thinking it was skillpoints/skill max but that doesn't seem right.

Also any newbie tips for a gm chummer like me?
>>
>>47200953
Skill points and skill group points.
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>>47200953
Skill points/Skill group points.

You can buy skills individually, or you can buy the entire group of related skills. Having skill group points helps you be more well-rounded because you can put one point into a group that you don't plan to use often (like Mechanic) to make sure you don't default, and then later on buy up individual skills within the group as you need them.

There's a PDF of advice in the pastebin. Use that, and get the Hayek sheets also in the pastebin.
>>
Can someone give me the rundown on making a "matrix level"?
I have two riggers and I need to get this down pat quickly (im trying but im just not getting it unfortunately)
>>
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>>47200953

The numbers represent Skill Points and Skill Group points. The example character generation on page 92 shows how that works.

There's some very good tips for new GM's in the pastebin. You can also look at previous /srg/ threads in the site archive or 4plebs, because this comes up fairly regularly.
>>
>>47201007
What exactly are you trying to do and in what edition?
>>
>>47201007
If it's just riggers and neither one has modded their RCC to be able to hack (I.E. gave it an attack or sleaze attribute), then you can just describe the virtual tags on real things (occasionally things that can't be seen as advertising) and remind them to run silent until combat starts.

And possibly even then, because -2 dice penalty on matrix actions taken could be worth having to be searched for.

Keep in mind that most enemy deckers are going to go for marks instead of bricking. You need to be runner-tier or really lucky to make combat bricking something that's worthwhile.

So with that in mind, just mention some differences in views (smells and tastes if they're in VR), and hide a hacker if the enemy's at that level.

And if they fail, then at least one of the riggers will be able to see the guy and start a meat-side search.
>>
>>47201007
5th edition.
>>47201142
Ah okay, so if I'm getting what you're saying.

The Matrix is the map they are on and the differences are wifi connection ports/computers/things like that?
>>
>>47201172
And advertising that people may have put up. Or matrix side graffiti (which may also be meat-side if there's electronic paper put up).

And music that may be playing.

And one chucklehead that's set his security protocols badly and has all kinds of stuff showing that probably shouldn't be showing.
>>
>>47201229
Alright cool!
Could I bug you enough to get some sort of quick rundown on if say a player needed to find and hack into a simple wifi data storage device?
>>
>>47201325

Woo, time for flowcharts!

First, they need to see the device. If it's not Running Silent, then they'll need to roll Matrix Perception to spot it.

Next, they'll use the Hack on the Fly action or Brute Force action to get one or more marks on the device.

After they've got marks, then they can do the thing, jack out, and reboot their device so the internet police don't drop the hammer.
>>
>>47196928
A combination of a skill set suited to little else and subconsciously being unable to get away from the Adrenalin. A soldier still fighting, despite the fight being over 2 SINs and 4 employers ago.
>>
>>47201443
oh god you are a life saver!
I could kiss you my man
>>
>>47201541

Null sweat, chummer.

Make sure you look into Overwatch score, since that's something that gets done on your end.

Basically whenever the decker does an illegal action (marked by a G on the flowchart) you add the hits from the target's defense test to the decker's Overwatch Score. It also goes up by 2d6 every 15 minutes in-game (starting from their first illegal action).

If their Overwatch Score hits 40, then GOD (the internet police) will fuck their shit up. This is detailed on pace 231 and 232 of the Core book.
>>
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>>47197840
Prepare for endless orgasms

http://trz-airmaster.tumblr.com/
>>
>>47201541
>>47201659
Heh. And I had a big post all keyed up until I had to cut it down.

So instead I'll offer this. The quick way to get a file is this - Matrix Perception to see if it's protected/has a databomb, get a mark on it (and only it), disarm bomb and remove protection (if needed, neither are illegal actions), and then Edit File to get a copy/erase it/both/something else.

You'll probably take a different route than this one, unless you're regularly after just one file in a device/host.
>>
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>>47201838
Thank you regardless, I need all the help I can get either way!
This is my first game running Shadowrun, so wish me luck!
>>
>>47201913
Have a big pig!

In the interests of disclosure, if the file you're after is in a device other than the one that the file owner is using, you'll want to get one mark on the owner's persona, and then use Spoof Command on the device that has the file or files. Have it Invite Mark to the hacker's persona (or somebody else's, you've got latitude here), and then accept the mark or marks with a Free Action. Then you can do all the security removal and stealing as legal actions.

This is a good trick for a pair of hackers, one gets the overwatch then immediately reboots once the other has accepted the marks.
>>
>>47196928
Kid - need for new 'ware, full replacement, got grafter (involuntarily) at way too early age
Doc - food, accommodation and privacy, those are considered special needs because HMHVV infected
Starlet - thrill seeking
>>
>>47196928
Running from Seattle PPD when he blew a manabolt as a kid.
Now he's in australia trying to survive after signing a contract he didn't really have much choice in signing in.
>>
>>47196928
Started out as naivete in regards to sticking it to the man and a need to get out from under her family's thumb. Now it's more about survival and getting Lone Star off her back for a team member's mistake and knowing that if she goes back home, it'll mean her family wins.
>>
>>47196928
Ex-military Street Sammy: Needs to pay rent, and killing people is what she's best at but she doesn't particularly enjoy it. Wants to eventually retire and get into the restaurant business.

Razorgirl/Ninja: Employed by a private security company and has sworn an oath of service and loyalty to her ninja clan. Duty ends in death.

Physical Adept: Loves killing people. Getting paid for it is just a bonus.
>>
>>47196928

He's a conspiracy theorist who has convinced himself that metahumans were all genetically engineered to supplant the baseline human race in a caste system led by the elves, magic and stuff is just superstitious nonsense to keep us from reaching our true psionic potential by chaining us to ritual and entities masquerading as mentor spirits. Dragons are actually aliens and are trying to turn us into some kind of war-fodder race to fight their enemies. He runs because getting "legitimate" work means he's stuck in the shittiest parts of the system and would be powerless to do anything about it. for now he's looking for evidence of the truth to validate his theories and to fuck up the NWO's shit.
>>
So I'm working on an Elf wizard, using only the material from the core book. I'm kind of new to Shadowrun, and it seems like I don't have enough BP (400) to get everything I need. How much BP should I put into stats? Which stats can I ignore? Is high initiate important enough to invest in on otp of magic stuff? Should I get skills outside of magic dependant ones? How much Force should I get on my Power Foci?
>>
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>>47199426
I like that, perhaps corps have some sort of program for less "fortunate" workers, so that they could have a chance at a better life.

Sign a contract and the corp gets your body for a few years. they rig you up with their ware, your personality goes bye bye for a few years and suddenly 10 years later you come back with a massive pay check.

You might have a few more scars, or a new cyberlimb. or thanks to the fine print, the corp keeps the ware, leaving people damaged from having skill wires/jacks/limbs removed, or because there was a minor technical glitch 1 year into service they no longer are obligated to return your personality.
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>>47202662
That's a huge investment, though. It's the way some bunraku parlours work, but a corp wouldn't go all-in on getting basic workers a full new personality. Easier to get a regular Joe and rig him with skillwires to do basic jobs, which is canonically a way they get cheap labour for long-term projects like factory work.
>>
>>47202662
So...Dollhouse?
>>
>>47202635
What are your drain stats? Focus on those and magic first. Waste the 200 BP that you can use on attributes on attributes and I believe you cannot initiate until you are actually playing, and not building, a character (outside of houserules).
>>
It's been awhile, /srg/. I think you might've forgotten, so I came bac here to remind you what constitutes a mary sue in shadowrun:

SURGEd characters
Troll Faces
Any character with a characteristic (augmented or natural) greater than eight (of any metatype)
Technomancers
Mages or adepts with more than 4 magic
Anyone with six ranks in a skill
Anyone with more than four specialties
Anyone with less than two points of essence left from 'ware
Anyone with bioware, geneware, or nanoware.
AIs, Drakes, Shapeshifters
The Infected (including ghouls)
Any Adept that is not Warrior's Way.
Any magician that is not Shamanic or Hermetic.
>>
>>47202814
>disclaimer: this is not meant to be an exhaustive list
>>
>>47202662
It's one thing to use skillwires to make Joe Shmo a decent microelectronics tech, but 10 years under a P-fix will mess you up bad.
>>
>>47202814
You disgust me.
>>
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>>47202814
>did not mention that Hermetic mages may only cast spells, and Shamans may only summon spirits

0/10.
>>
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>>47196928
He runs for money to keep his upkeep running as he likes good lifestyle. Having more fake SINs than hooker STDs he can get pretty much everywhere. With his premium SIN he participates in high class mask parties and other incognito spectacularities and silently arranges jobs for him and his crew.

When he is not using his premium he is Matthew Carter, Ares low end office slave. It does help that he has multiple personalities which I asked for him to have, DM approved it by having right to switch those personalities at will. This has lead to fun situations when normally slick ladies charmer turns into awkward slick office worker mid conversation. Luckily for us DM handles the switch well and doesn't over use it or in wrong time.

Pic related for office monkey
>>
>>47202913
Aspected magicians are special snowflakes by definition.
>>
>>47202814

>pixies not included
>centaurs not included
>naga not included
> Dicepools higher than 12 not included
>prioritygen and BPgen not included
>otaku
>anyone with CPD
>anyone with more than 15 points worth of flaws
>anyone with neoteny as a trait
>fomori
>oni
>gnomes
>all elf metavariants
>hell most metavariants in general
>anyone using monofilament anything
>>
>>47202814
what about my sasquatch mage/clay-working enthusiast, Hairy Potter
>>
>>47202957
What's his Pottery dicepool?
>>
>>47202814
You forgot
>Anyone with combat skills
>Anyone with an attribute above 3
>Anyone who isn't a 9-5 wageslave SINner
>>
>>47202985
4
he's an enthusiast not a professional
>>
>>47202985
7
>>
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>>47202951
>>anyone using monofilament anything

Is it time to revive the 'using classic cyberpunk imagery is snowflakey'?
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>>47202951

He did include a disclaimer: >>47202852

But nobody should be buttmad. Create the sue. Embrace the sue. Become the sue.
>>
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>>47203019
That image reminds me- one day I'm going to make someone with cyberblades coming out of every possible place, he's going to specialize in brutal wrestling holds, and he's just going to dive-tackle corpsec all day every day.
>>
>>47203005
>>47203008
Street level. Totally reasonable character 10/10
>>
>>47203062
>cyberblades coming out of every possible place
>brutal wrestling holds
>dive-tackle all day every day

That's just a quintessential Sangre y Acero practitioner, right?

Sangre y Acero is fucking sweet.
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>>47203019
If the GM gives the thumbs up, then your catgirl adept loli kawaii ninja is good to go.

Just don't go crying that my paraplegic decker girl is cuter than you. and that our big strong orc street sam with the cyberdong likes me better.
How do you think I got into this wheelchair?
>>
>>47203019
I'll pass, thanks.
>>
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>>47203155
You underestimate how many spikes I want to implant.
>>
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>>47203247

So like, the cyberware equivalent of the Bone Spikes or Thorns metagenic qualities? Cool.

>>47203182
>If the GM gives the thumbs up
>implying he didn't already

Also, that spoiler nearly made me choke to death, you hilarious scamp.
>>
>>47203182
Haaaa. Took me a minute.
Also, her deck lifts and separates and you can slave your commlink to it
>>
>>47203413
>>47203247
On the note of cyberspikes, I think I'm going to be making a quintessential razorgirl, what weapons should she have?
I was thinking razor claws on cyberarms with a monowhip in a fingertip compartment, and hydraulic jack legs for maximum gofast. Maybe an oral slasher too.
>>
>>47203182
>Wearing heels
>in a wheelchair
For what purpose
>>
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>>47203564
So you're making just straight Molly Millions? Then yeah, hand razors and oral slasher. You don't need a whip and hand razors, IMO, and you can add the saved money to your WR fund.
>>
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>>47203605
>not wanting your calves to look amazing anyways
>>
>>47203605
Why not? It's not like someone is expecting her to run somewhere
>>
>>47203564

Hand razors and a monowhip is pretty iconic.

I think hand razors are the minimum for classic razorgirl implant.

Hydraulic Jacks aren't the best for gofast (at least in 5e). You want Skimmers, Skates or digigrade legs to increase your base Running speed rather than using Jacks to pump your Sprinting tests.
>>
>>47201443
That's pretty neat, how much do I have to change that for 4e?
>>
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>>47203814

I'm mostly a 5e guy, but from what I've heard it's an entirely different system.
>>
>>47196928

Company uncovers a conspiracy that did more damage than a runner hit. Realize it is a pmc who was attacking on behalf of somebody and that somebody is someone not even megas can touch.

For this kind of work you need the shadows
>>
>>47202814
Kill yourself.
>>
>>47202814
Now I want to make a SURGE'd troll face with a STR of 9, a technomancer, with the aptitude quality, with 5 specialties, 1.9 points of essence from bioware, geneware, and nanoware, who is also a ghoul shapeshifter.
>>
>>47203879
Not really. Ditch decks, ditch the 'improvements' they made to the matrix and it's basically the same.
>>
>>47203019
How would you get a backbone like that in Shadowrun? Synthetic cybertorso with cosmetic modifications?
>>
How do I get my players to learn to change plans? They latch onto ideas and never want to let go. Last session they ended up with a 12-car Knight Errant high speed chase, because they were determined they would get this one particular wageslave's key card. Ended up shooting 7 innocents and 2 officers. Once the decker decided he was going to go into a infiltrated building as a mid-level manager and said that a deck wouldn't fit the persona, so left it at home (obviously couldn't do any decking and got frustrated). He ignored my suggestions that maybe he should choose someone that wouldn't be suspicious with a deck.
>>
>>47204093
Kill them until they get the point.
>>
>>47204101
Yeah, except:
1. I don't really want to do this via negative reinforcement. They are players from a MMO background and I think that really influences the way they think, rather than malice

2. Nobody will have fun at the table, which is also frustrating.
>>
>>47204123
I'm not saying go out of your way to kill them, just let it happen if they refuse to change plans or can't adapt.
>>
>>47196928
He wants to kill a dragon. In his cyber fried, drug addled psychopathic mind, it's the only worthy opponent that is left.
>>
>>47204150
Also they can always burn edge to avoid death. So I'm not seeing the problem here.
>>
>>47197574
Allow bullets to be preparations
>>
>>47196928
Shit's a living, plus running the shadows is comfy.
>>
>>47204089

I'd use it as the downside for some Omegaware spinal implant, probably move-by-wire or Reaction Enhancers.

It's immediately obvious and should have some social penalties (a la SURGE) associated with it.

Alternatively, it's a casemod for some kind of skin, torso, or spine 'ware. I could see it as Dermal Plating or a cybertorso as you already mentioned.

>>47204093

Maybe try out the Common Sense quality?

>ignored my suggestions

Fug. Your players might just be really boneheaded or inflexible.

>>47204123
>MMO background

Ah. That makes sense. Viewing the mission like an MMO raid is a recipe for disaster. Maybe have them watch a few good heist movies to see the mindset they should be emulating? It's not something that's easy to positively reinforce if they're never flexible in the first place.
>>
>>47204123
>being a cuck
>>
>>47204123
Tell them to make new characters.

Don't immediately off the old ones. Just good practice to have guys in reserve. Also it sends a message that their "heros" can die and can be replaced, so if they want to not have to reintroduce themselves every few sessions they should be a little more cautious of the GMs play style.

Caution: this may cheapen the threat of death for the player, which can make their PC more suicidal. If this occurs see a doctor.
>>
>>47204339
Keep her, she's kind of a bitch.
>>
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>>47204331
>mfw my last few characters have died from dumb, foolhardy suicidal decisions
>mfw I always wonder "what would be the best death scene for my character?"
>>
>>47204460
>When making a character I think of tragic bittersweet ways for them to die/get out of the business instead of an actually 100% happy end to their story
I'm a sucker for bittersweet stuff and personal sacrifice.
>>
>>47204527
one character I've always wanted to do is a semi-amnesiac street samurai. He has vague recollections of his past before something happened that had him get smacked around and left for dead, including a wife/girlfriend and daughter, and a menacing figure taking them away. Naturally, he figures they were his family and the man kidnapped them, arranging to have the PC killed so he could take them for his own.

PC enters the business to find his beloved and their little girl, but over time evidence piles up that he may be confusing a BTL/Simsense scenario with his actual memories. Things get more complicated when he sees a woman and child who are spot on for his wife and child in passing, and they're with this corporate douche.

I see it working out that they were just actors in the simsense chip he had confused with actual memories, or he was a simsense addict and did actually have a wife and child but they were taken by an old friend who made it up in the corp world. He dies, of course, whether by security taking down teh crazed chiphead who's been terrorizing the nice family or finally rescuing his beloved and child.
>>
>>47204460
Can't control that, chummer. The best you can do is have a last request you can send your team before you go.

>1 CHA rigger, fat bald grognard, sometimes mentions a girlfriend
>Dead Man's Trigger before he gets fried/eats an AV shell/shredded by APDS fire, asks someone in the team to "take care of her"
>If they check out his apartment, the door already recognizes them and lets them in
>They're greeted by an Ares brand AR girlfriend program who resembles Fio from Metal Slug
>He taught her to recognize the team in case they ever wanted to come over to hang out
>When they tell her that the rigger is dead, her expression goes flat, she purges his personal data, and self deletes
>The apartment goes dark forever
>>
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>>47205337

Damn. That's all bitter, no sweet.
>>
>>47205337
>>47205503
Related:
https://www.youtube.com/watch?v=W2TE0DjdNqI

I've always wanted to do a "decaying AI" sort of character heavily based on this album.
>>
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>>47204201
>comfy

>risking your life on a regular basis, doing the shittiest jobs possible, with zero job security, while making powerful enemies that no one is incentivized to protect you from

>Oh, and the pay is pretty shit, once you factor in how much you need to reinvest in the job you're not taking much more home than the wageslave with full dental
>>
>>47203814
it's completely unrelated. Hacking was the main thing that changed between editions.
>>
>>47205780
Yeah, no, considering you can tear your victims like legos and sell the spare parts you are definitely making more than a wageslave.
>>
>>47205872
Also, does anyone have the price of normal, non-augmented organs ?
>>
OK /srg/ I've got some opinions and you all have to listen to them now.

Shadowrun is possible my favourite setting for a tabletop. It's versatile, it can be whatever you want it to be and has great scope for creativity while also allowing my players to connect to and feel like part of the world (GM). We also play DnD & the Star Wars RPG but neither have the same ease of connection to the world.

BUT.

The rules for shadowrun are absolute trash. I realise this is a place for people who like the game so this may be an unpopular opinion, but they are obtuse, unnecessarily complicated and more focused on a realistic gaming experience than an enjoyable one. I love glitches, edge, and the initiative system. Skill checks can take a while but they do give an idea of realistic challenges which is fine. But combat. Having to mathematically calculate up to three dice pools each ATTACK plus modifiers completely kills the pacing of any fight the players get in. Not to mention having a completely different but equally obtuse system to learn for the matrix and magic. Until now I've just fudged the rolls and sometimes arbitrarily determined outcomes so that my players don't get bored and lose interest.

I'm currently working on converting shadowrun to a system which uses the Star Wars dice. For those who haven't played it, the SWRPG has a few similar concepts in terms of rules to SR (opposed tests, the idea that you can pass a check but still fuck something up, etc.) but the rules are so intuitive and fast-paced, and much easier to include players in. Would anyone be interested in using this system? If not, what do you do to use the SR rules? Is it actually as fast-paced as other RPGs if players learn the rules and have their own dice?

>inb4 herolab
it helps a bit but combat is still complex & slow

TL;DR: The SR combat rules kinda suck, takes too long and spoils pacing, I'm planning to convert SR rules to a simpler system using SWRPG rules/dice, whaddya think?
>>
>>47205978
Wait for Gencon. It'll be total anarchy.
>>
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>>47205337
Wasn't prepared to feel.
>>
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>>47205872
If you try to run a used-ware business in addition to running, that's an entirely different league, with entirely different risks and rewards (you might piss off the Yaks running, you definitely will piss them off if you start cutting into their market).

But any character /srg/ has made could get a job in a corp based on their skills alone; a good job, with good money, benefits and security. But because of personality flaws and personal failings, they end up in the shadows. Look at how many responses to >>47196928 are on the lines of 'lost my real job due to making someone angry, had to become a criminal to survive.' It's not a comfy life, and it's not a life any sane person would choose.
>>
What's the sluttiest a shadowrun PC is allowed to be before being unplayable in a game?
>>
I had an idea for a runner/plot point. Thought i'd run it pass some anon first.

So some Corp mega exec decides to have a child heir to one day replace him in retirement. So he goes about having a child artificially. A genetically perfect child with the best bioware/genetech money can buy that is useful for the executive position.
Unfortunately at some point there is a flaw that develops in the child, so the exec wants to restart and the have the child incinerated because he doesn't need 2 heirs and can't let rival corps get a hold of his/her brain.
So some shadow runners are sent by rival Corp to retrieve them alive and make sure the Corp believes they were incinerated without any problems.
Runners win, but have a crisis of conscience and leave the child with a nice troll who lives in the sewers under the slums. Runners say child is now ashes, rival Corp says they are disappointed and that they would never deal with them again.

Honestly sounds like someone with good decking ware but not enough money for good decking gear. Might just keep this as a potential mission for players instead of a character backstory
>>
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>>47206000
For you.

But>>47205978, listen to them. There's already rules-light coming out in a few months. Don't try something stupid like untangling the mess we've received and porting it to a new system until you at least see that.
>>
>>47206062
Almost sounds like Miranda's story from Mass Effect.
>>
>>47206047
As long as they don't hold hands everything is permitted.

>>47206034
Well, my players are kinda getting in this business since one is a doctor (a good one at that) and their errands usually leave a decent load of corpses on the ground due to being in what is generally a warzone.
>>
Who /moralfag/ here? Pacifist adept with nerve strike represent.
>>
>>47196928
Being an LA runner was the closest a pixie could get to being a trideo star because of the speciesism? in neo-cyber-hollywood.
>>47206034
Mine kinda did
>>
>>47206097
One of my least favorite ME characters so I'm not to familiar.
Was thinking that the flaw could be magic ability. Would like to make a mage with ware. Most mage's are scared to shred a little essence
>>
>>47205978
In case you don't get what >>47206000 is implying, there's a new rules-light Shadowrun product called Shadowrun: Anarchy that's going to be showing up at Gencon this year. Might be up your alley. I'm personally of the opinion that Shadowrun (like many other crunchy systems) is hard to dabble in but very rewarding when a group all understands the system. My group's combats don't feel much different in timescale than our Pathfinder combats.


>>47206047
Depends on how permissive your group is.
Shadowrun definitely supports elven turboslut face shamans with Seducer as their mentor spirit.

>>47206062
Not the worst backstory I've heard.

>>47206151
My character isn't a strict pacifist and tries to encourage some amount of mercy when the group is operating.

Middling STR Unarmed/Infiltrator adept. Shock Gloves are awesome.

The only thing she's attacked with Physical damage was a car windshield.
>>
>>47206179
>I couldn't get famous using the traditional method, so I'm going to risk my life committing crimes (while filming it, I'm guessing) to feed my attention whore complex

That's not sane. I forgot to mention 'adrenaline junkie with no common sense' and 'idealist beyond reason' as psychological archetypes for runners, but they're up there.

>>47206208
A) I think there's rules against mixing stuff like prototype transhuman and magic ability
B) How is magic a drawback for an heir to a megacorp? Even the Japs would accept that
C) If you managed to make a mage in a test tube you wouldn't incinerate them, you'd spend billions of nuyen studying them very carefully to reproduce it
>>
>>47206272
You are the same guy who insists that cyberware irreversibly hurts one's mental health and that every single runner will quit as soon as he gets an arbitrary amount of money, aren't you?
>>
Are we just not gonna talk about what's going on in the forums? Some freelancer is leaking a shitton of metaplot about ares and the immortal elves. I don't know if he's dying or got fired or crazy or what.

This isn't Mac, right?

http://forums.shadowruntabletop.com/index.php?topic=24130.0
http://forums.shadowruntabletop.com/index.php?topic=24139.0
>>
>>47202814
This infection of speshul snowflake fear has got to be one of the worst things to happen to shadowrun, or the general.
>>
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>>47206383
No, but
>who insists that cyberware irreversibly hurts one's mental health
Yes, I agree with that. Pic related

>and that every single runner will quit as soon as he gets an arbitrary amount of money
No. I acknowledge that runners are usually unsuited for regular society, and that it's far more likely for them to stay enmeshed in the shadows until they die. A sane person would try to get out once they had enough money for a permanent Middle Lifestyle, but I'm saying that anyone who ends up running is almost by definition at least a bit insane.
>>
>>47206395
No, that's not me.
>>
>>47206440
It's funny because in a realistic scenario, cyberware would reduce essence drain.
Patients who get replacements for shit that got chopped off have SIGNIFICANTLY less phantom pain, and a much more similar to normal person experience in life than they were previously.
>>
>>47206463
I always felt that essence loss was kind of an arbitrary way to balance the game.

I'm not sure they would have added something like it, had it not made mages too OP.
>>
>>47206463
Essence isn't really neurological in nature, it's spiritual.
Mental disorders can come from having a bunch of cyber, which also causes you to have low essence, but those mental disorders don't come from having low essence.
>>
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>>47206395
As near as I can tell, it's James Meiers. He's a freelancer who's been writing for GL for a few years, ironically including the Conspiracy Theories book given what he's ranting about concerning this Ares metaplot and the return of Harlequin.
http://www.shadowiki.de/James_D._Meiers
>>
>>47206395
>Metaplot about immortal elves
Who cares? They shouldn't even exist.
>>
>>47206395
What's the concise version of all this?
>>
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So...
say I wanted to play a dangerous and unstable cultist trying to serve/steal power from higher powers.

What's a magic school I can actually use that reflects that? I assume players don't actually get access to blood or bug magic, so I'll need a next runner up.
>>
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>>47206272
Perhaps the exec hates magic people? Or the rival Corp wants to steal the subject, but then no morally conscious runner would succeed in the mission, or rival Corp would just send their own guys.

Yea I kinda forgot how corps are desperate to grab all magic people they can.

Still want a mage with some ware though. Perhaps they were a normal person that got a data jack and some other head ware and then found their magical ability. When does magic pop up in a person? Adulthood or puberty.
Or some mage got hit by one of those essence draining monsters and replaced it with ware. And revitalization therapy doesn't exist or at least not when they got the ware
>>
>>47206550
Black Magic, with a focus on making deals with spirits while holding their spirit formulae in the other hand.
>>
>>47206523

I always like the description of Essence not being how 'pure' your body is or whatever, but how much your soul recognizes your body for being your body. Getting cyberware doesn't weaken your soul, it just causes your soul to think parts of your body are dying, so it drifts furthur and furthur away.
>>
>>47206549
>I've hesitated to discuss this because it's certainly not canon.
>>
>magic only works within range of the planet
>this means magic is not inherent to the universe, but a specific thing that is generated by specific sources

So... How do we make an artificial mana zone?
Some kind of nightmare engine made out of algae, a turbine, and the combined positive thoughts of an entire city?
>>
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>>47206554
Usually people Awaken properly during puberty, but many corps run schools specifically so they can test younger kids for the signs that they might Awaken, then shuffle them off to 'boarding school' to keep a closer eye on them while also instilling loyalty to the corp for giving them this great educational opportunity.

I've got no problem with either Test Tube Baby or WareMage, but I don't think the ideas go together well.

>>47206636
Turn Mars into a biosphere. It should only take a few thousand years.
>>
>>47206652
How big a biosphere do you need?
Could a properly utilized moon, like io, possess a biosphere if we seed its oceans?
>>
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>>47206549

>>47206625 this.

But basically it all boils down to some kind of long con by Daviar where she manages to outwit Knight and force him out, do an endrun around Villiers, and get Spinrad to merge with Ares and then get the wunderkind to pull out again, leaving Daviar with control over a strengthened Ares with pull in Asia and other markets. Also, Daviar is working with the bugs and that's where she disappeared to(?)

It is some heinous shenanigans, even by CGL's tenuous understanding of how businesses operate, and I strongly doubt anything like that will become canon.
>>
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>>47206683
It hasn't been covered. Bigger than any space station we've put out so far, anyways. It might even be that's specific to Earth itself.
>>
>>47206683
>>47206731
>>47206636
I want to say that there's been small throw away lines about having taken enough plants outside Earth's manasphere to see that the plants will generate a (way too thin) manafield in space.

So there's at least anecdotal evidence that enough life could generate a manasphere on other places.

Captcha has me looking for trees. Ha!
>>
>>47200085
Exalted, surprisingly.

There was a good quest that ran with it:
https://forums.sufficientvelocity.com/threads/ravana-quest-exalted-aberrant.1343/
>>
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>>47206395
>>47206705
Reading a bit more, the bugs are definitely Daviar's allies, and the reason why she's the center of this seems to be that Meiers wrote up her piece for Street Legends and he's been trying to make his waifu queen ever since, going so far as to say that Thorn is her secret agent in the shadows for all this. Also, a bunch of Ares management turns out to be secret drakes (Ryan Mercury) or immortal elves (Jonathon Reed, possibly Daviar herself).
>>
>>47206636
>So... How do we make an artificial mana zone?
Life. There's actually a biosphere on several space stations, as well as one on mars, although no-one knows why it's there.
>>
>>47197574
Make it:
items don't decay anymore since they're aligned with magic.

Older items are stronger.
>>
>>47206636
Terraforming nigga.
>>
>>47197574
A skilled alchemist gets x drams of phantom reagents to use in creating a preparation. Stacks with any actual reagent use.

Let reagents do a bit more than just alter limits. It can add on extra non-decay time, bind luck to the casting, or be used to turn it from a minutes task to a seconds task.
>>
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>>47206854
OK, here's the only valuable nugget I can pull out of this insanity:

>Here's the thing: Ghostwalker has been trying to kill Daviar since he woke up, and at "some point" she realized that Dunkelzahn knew that as well. He planned for it, and her death was one of those events his own death put into motion, that she was never his protege or legacy; she was merely a caretaker before Ghostwalker returned and claimed what is rightfully his. Knowing this, and becoming aware of the Horrors and seeing his own plans up close when taking all things into consideration from having access to his entire hoard and to hints and information about what his goals appeared to be, she ceased being respectful of his goals and plans. And so given what she knows and given her own experiences and beliefs, she decided to forge her own path.

I could use this as a GM, but this rest reads like someone who took too much deepweed while still balls-deep in their Daviar sexdoll.
>>
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>>47206990
HOLD THE FUCKING PHONE
>Harlequin is the First Chancellor of Hope, the avatar for the force and magic of Hope that Aina became when she died to protect her allies and the DeeCee Sprawl from Ghostwalker's actions in closing the Rift when he went to rescue Zebulon in the metaplanes.

>Aina became like an Earthdawn Passion or a Mentor Spirit, becoming the manifestation of Hope once her body was destroyed and her millennias-long corruption separated from her body and soul. She is the first (hopefully) of a small group of beneficial spirits that are emerging to confront the legions of destructive, malicious, and even benignly evil magic that threatens to corrupt, enslave, and even destroy metahumanity.

>Even Puck has been touched by her already, as much as he can be since he's a technomancer, and he is assisting Harley to search for others like themselves.

I can't believe it, Meier is going full End Times. It's confirmed, Shadowrun is getting cancelled at GenCon and replaced with Anarchy of Dunkelzahn, where nobody has any karma restrictions anymore and you just need to have the same number of qualities as the rest of the party to ensure a balanced game.
>>
>>47207097
I'm not quite sure how you missed the bit where the guy said "I've hesitated to discuss this because it's certainly not canon."

And then bolded the it's certainly not canon.
>>
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>>47207140
It's a joke, anon. I know it's not canon, and it never will be because Meier's plot is batshit.
>>
>>47207173
Oh, good. I've seen enough misreadings and strange interpretations that when metaplot gets involved I tend to look at all speculation pretty soberly.
>>
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>>47207193
For future reference,
>>47206532
>>47206854
>>47206990
>>47206705
and
>>47207097

are all me. I'm the only one who seems to actually be reading this post, and even though it was clearly written on post-its tacked up on his bedroom wall and connected with bits of Cat6, it's very entertaining.
>>
Evo is the best corp.

Anyone who disagrees can fight me.
>>
>>47207263
Oh god yes, it's very strange and I want his drugs. Because there is no way he wrote all this in his right state of mind.
>>
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>>47207309
>failed Japanacorp that only survived by taking in freaks, failures, and Russians
>doesn't even have a famous special forces branch

Renraku 4 life
>>
>>47207263
I dunno with the lack of cross talk, I think it's Cat8 or so.
>>
>>47207390
>Literally endorsing the corp that threw Gaichu out
kill yourself my man
>>
>>47207390
I don't see Ranraku with a Mars base.

They're missing out on all that ancient aliens pyramids money.
>>
>>47207390
>Russians
Too far, man. too far
how dare you put them in that list? Think of the poor innocent freaks and failures!
>>
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>>47207421
Oh yeah, that Mars base that is a centerpoint for the headcase rebellion? That worked out great for Evo.

>>47207416
>supporting someone who was taken in by Renraku and allowed to progress despite damaging the corp's reputation, along with that of his family, who then proved his lack of morals by running around with a highly infectious disease that requires him to eat human flesh to maintain his pathetic existence

Prove you're better than Gaichu and kill yourself first
>>
>All these commie faggots disrespecting Ares
Best mega, anyone who disagrees is a buttmad Aztlaner.
>>
>>47207390
You're just jelly because one of the candidates for your new CEO isn't a very angry cloud.
>>
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>>47207639
You best not be talking shit about Eternal CEO Inazo Aneki-sama. Less potential for storm puns, but literal apotheosis for your CEO is pretty damn good.
>>
>>47207768
I'mma talk all kinds of shit about Eternal President Kim Il-sung or whoever and there's nothing you can do to stop me
>>
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>>47207931
I can't even be angry. It's the disappointment a father feels when his kid dyes his hair blue, starts smoking cloves, and plays White Wolf games; you know it's just for a bit, while they get their stupidity out of their system, but as a father it still hurts. Call me when you've worked it out of your system; Evo will be choosing yet another CEO and trying to squeeze money out of the subhumans, and Renraku will be carrying on their noble traditions under an eternal, ever-watchful and ever-caring divine spirit.
>>
>>47207984
Yahuh. You keep his corpse at the palace of the sun too?
>>
>>47208025
I actually don't know if they've said where his body is. He died at the SCIRE, but presumably they took him home afterwards. Is he at Renraku HQ, or maybe in an Imperial tomb? Does anyone know?
>>
>>47208057
I'm operating on the assumption they shoved his body into something tacky and ostentatious. Also, he may or may not be in a glass coffin cuz that seems to be the kind of thing you do in this sort of scenario.
>>
>>47208380
But Japanese graveyards and Imperial tombs tend to be very small and simple (in comparison to other royal tombs), usually just a temple holding the cremated remains. The Japs don't display corpses, even famous ones.

After digging into Market Panic, they say that he vanished at the SCIRE, so I guess in the official post-module history nobody who knows what happened to him got out. However, he is a kami with shrines in all kinds of Renraku facilities and living quarters. And rumour has it his astral form has been speaking with the Buddhist priests who control his shares, and was seen around Wuxing Tower
>>
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>>47208380
>>47208482
Forgot pic- The burial ground the Japanese Imperial family has been using for the past century or so. It's practically humble.
>>
>>47208482
>But Japanese graveyards and Imperial tombs tend to be very small and simple (in comparison to other royal tombs), usually just a temple holding the cremated remains. The Japs don't display corpses, even famous ones.
Neither did the Koreans, and now they have a literal palace to hold a couple of stiffs.
>>
Can somebody school me about the wall between Bellevue and Redmond? Is it a big containment wall with controlled crossings manned by KE in military vehicles? How did a nice part of Seattle end up having to put up with the go-gangs and what not that leak out of Redmond? What about Touristville, the supposed "nice" part of Redmond? Does the road network exist largely as it does now (the 520, 202, other major roads)? What's stopping people from crossing over from Redmond via Lake Sammamish?

And did airline food get better or worse in the 6th world?
>>
>>47196928
Drugs. The Copious amount of drugs he ingests. I'm talking Hunter S. Thompson levels here.
Besides, what else would a SINless Bear Shaman do?
>>
>>47209189
Honorable mention to the alcohol too I suppose.
>>
>>47209189
The other thing a Bear Shaman could do is

grin and

flip out and kill people like his name was Caim.
>>
>>47197840
So if one wanted to watch Redline, where might they be able to acquire it?
>>
>>47209368
If there's a good DVD or Rental place near you they might have it.

Otherwise you'll probably have to torrent it, because I don't think it's on any streaming service.
>>
>>47209327
Or he could keep snorting Novacoke with a Psyche chaser, and smoking Deepweed.
>>
>>47209422
Well my two normal sources don't have it, help a lazy asshole out?
>>
>>47209510
https://kissanime.to/Anime/Redline-Dub/Movie?id=66111
>>
>>47209580
Many thanks.
>>
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>>47196928
His father served during the ghostdance incident/war, he used to regale him of tales of "the good ol days" back before the good ol' US of A got carved up like a turkey. now grown and backed by a sense of righteous patriotism and armed with magic and the spirits of the American dead from previous wars. He seeks to debalkanize the United States and try to restore it to its former glory.
>>
>>47209757
His father was old enough for military service in 1890, and he's alive in the 2070s? How old is this runner?
>>
>>47209757
His dad served ~60 years ago? Somebody in this story better be an elf.
>>
>>47209757
>>47209858
>>47209863
On that note, are there any sources on how the UCAS actually functions? Or is it just "assume like the USA unless otherwise mentioned"?
>>
>>47209135
A Year ago I wouldn't have known what you're talking about. Now that I live here I know exactly where those roads are!
As for the rest of that, look up the Seattle Guide.
>>
>>47209757

This reminds me of a character concept of mine. Base idea is some guy born in the 1950's, had a lot of old money and political connections, burned them to be Leonized, grew old again, and is currently trying to take down the corps to reinstall Big Government.

I think our characters would get along.
>>
>>47209858
not the 1890 ghostdance war. im talking about the ritual in 2017 created by Daniel Howling Coyote that's sort of why I said incident.that and im still reading up on the fluff so I was a bit unsure if their were any conflicts after the ritual or if it was just straight to the treaty of Denver so I hedged my bets

>>47209863
not really i messed up the math on it, and what I should have said was that his grandfather was in the service during the time of the ghosdance ritual and his father followed suit but the runner had other plans before it was his turn to take up the family business.

admittedly its still a work in progress and its my first runner,so im still ironing out the kinks here and there

>>47210282
I like the way your character thinks we should discuss it over some tea.
>>
>>47209580
>Streaming anime
I'm disgusted.
http://www.nyaa.se/?page=view&tid=609410
>>
>>47210392

Never been in a game where effort was taken by the party to try to remake the good 'ol US of A.

The shenanigan opportunities are limitless.
>>
>>47205978
Go away!
>>
>>47204194
Funny thing, in 5th, CGL says bullets can't be preparations because the rifling in the barrel damages them.

As I understand it, you can get around this by using APDS rounds and just using the penetrator as the preparation, since the sabot is the only thing damaged when firing.

There we go, nice and rules legal.
>>
>>47210943
Can you put buckshot in a capsule inside the hull to the same effect? Or wax slugs?
>>
>>47211055

I would assume anything inside a capsule would be fine, but capsules use light pistol range despite what you put in them.

I'd stick with APDS, just for the range advantage. I also have my doubts about wax slugs, as the rules claim even smoothbores damage rounds coming out, regardless as to whether slug or flechette.

That said, there are always crossbows, and I do wonder what an alchemist could do using a grenade as a preparation.
>>
>>47210943
>>47211055
>>47211116
There is one option for alchemical preparations with firearms.

>Special musket balls are used—they’re made of steel instead of lead, and deep engraving is usually used to set the enchantment.
>>
I really want to make an alchemist. Just the idea of enchanting and shit always seemed cool to me. Anyone can cast spells, it's basically boring at this point.

Ritual magic has a lot of potential, but I haven't had a good team it would work with before. Too impulsive
>>
>>47211138
Actually, make that two, (three if you count bows & crossbows) but the other is just theatricality while using a preparation.

>Some alchemists have taken to enchanting empty cartridges and loading them into their gun. It should be noted that the spells aren’t ired by the gun’s hammer coming down but by a mental command trigger.

>While not as long range, as powerful, or as rapid-iring as guns, bows are silent and extremely powerful in the hands of an alchemist. If an arrow fails to pierce a mark’s armor, the spell will still trigger on their aura if it is a contact trigger preparation or can be trig- gered with a command word.

Both of these are 100% effective, muskets are 50% effective ("these balls have about an even chance of retaining an enchantment after being fired"), and anything else is more of a hail mary pass than an attempt you expect to work.
>>
>>47211116
Not a capsule round's capsule, but just something to prevent any etching or mark on each pellet from being damaged until it exits the barrel. Eight spells at once.
Wax slugs are the same idea, if each pellet is encased in a body of wax, they won't lose the markings.
>>
>>47211138
>>47211211

Yeah, but if you use the APDS workaround you don't have to deal with the issues of muzzle-loaders, still get more range, and potential full-auto goodness depending on what gun you choose.
>>
>>47211211
>Enchanting blanks
I fail to see what purpose this would serve other than making a fireball appear in your guns.
>>
>>47211284
I have my doubts it'd be allowed by your GM. And wax slugs are very much contra-indicated for anything other than break or pump-action shotties. The wax can do bad things to actions.

Or worse, melt in the mag or drum if you're in a too-hot area/mages get a little frisky with fire damage.
>>
>>47211287
Also, they're still APDS, so that's something pretty nice on it's own.
>>
>>47211293

It's just style. Lets you maybe pretend to have super cool experimental guns instead of looking like a mage. This could be important if you're an alchemy aspected magician.
>>
>>47211205
Play a mundane character with an alchemist contact. Learn Arcana and buy [Spirit] Calling ritual spells for any given type of spirit you want to summon. Make sure your character can recognise when the wrong spirit type has answered, know how to negotiate spirit deals without getting stuck with a pact, and keep a backup in case shit goes seriously wrong.

With enough time and effort, you should have some serious spirit realm connections and favours owed, despite being a mere mortal.
>>
>>47211287
>>47211319
Got any support for that, RAW, or have you just decided it works?
>>
>>47211323

Ive... spirit calling? Wouldn't you need to be a mage to do rituals?
>>
>>47211345
Street Grimoire, 126. Might've mixed the name up a bit, but it's one of few rituals open to mundanes.
>>
>>47211367

Just read through the page.

Seems pretty interesting. Immediately get an idea of a character who 'made a deal with the devil' kinda thing. Mundane Lawyer who was good at negotiations and shit, and wanted more power beyond the mortal realm.
>>
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>>47211316
Yes, shotguns only. Should have been clear about that.
Shotgun wizard.
>>
What is VR like? If UV hosts give you that Matrix life-like feeling, is VR like being in an episode of Reboot?
>>
>>47211605
Depends on the quality of VR, which mostly depends on processing power.
It's anything from being in an 80s wire-mesh fever dream (Which can be a functionally infinite virtual space due to the extremely low system requirements) to completely, 100% realistic (In a very small virtual area, like a single emulated room)
Stylistic choices can also affect it, obviously. Some VR locations might purposefully make it seem fake, while others might use special lighting and effects to make it seem more real.
>>
>>47211605

I kinda pictured it was like Log Horizon
>>
>>47211713
>which mostly depends on processing power

The new wireless Matrix protocols make most wireless device part of a cloud computing mesh network that lets smaller devices offload processing onto idle devices around them, so it's not always just the power of your VR device, but the density of other devices around you.
>>
>>47211775
Which means your frame rate and graphical fidelity goes up and down like a cheap hooker on group discount night.
>>
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>>47211807

Yeah, unless you actually sprung for a commlink, deck, or terminal that can handle a good framerate on its own.

A Transys Avalon or whatever is going to blow the pants off that Beowulf cluster of MetaLinks every time.
>>
So, can jumping into a vehicle give you senses you previously didn't have?

Like, say you're blind and deaf, but due to some stroke of luck, someone gave you an RCC, and you jump into a drone. The drone has a microphone, and cameras, that simulate sight and sound.

Can you actually use these senses now?
>>
>>47211933
Depends on whether your lack of sense is physical or psychosomatic.
If you're blind because your eyes physically don't work, then yes, you can now see (And you could just get your eyes replaced or fixed, really). If you're blind because there's something wrong in your brain and it can't process visual input, then no, you can't see.
>>
>>47211933
That would depend on whether your blindness and/or deafness is curable with cybernetics or not.

If yes; yes. If no; then tough luck!
>>
>>47211933
Depends on if you have the Blind or Deaf qualities. The general idea is that medical science has advanced to the point where the only way you can be blind is if your brain literally cannot process vision. If you're blind because you have no/faulty eyes (IE Reduced Senses for ghouls) then jumping in will work fine.

tl;dr you can't be a blind rigger and get free points from the negative quality. That's reserved for Allergy(Soykaf).
>>
>>47211933

The Blind negative quality pretty much forbids any visual input including cybereyes (it's a brain problem). I assume that would preclude other external visual input, including drone cameras.

It's not explicit that Deaf works the same way, but considering it's also a 15 karma negative quality, I'd rule it similarly.
>>
>>47211995
>Reduced Senses

Oh yeah, that incredibly clear negative critter power that can range from "only half as good" to "completely non-working" without further explanation.

"CGLLLLLLLLLLLLLLLLLLLL!!!!!!!!!!!!!!!!"
>>
>>47212012
It'd have to work similarly or you could fix it by getting cyberears or taping a microphone to your head and hooking it up to a datajack.
>>
>>47212012
>>47211995
>>47211970
>>47211958

Alright. I wanted to make a sad sack of a person who is basically a vegetable, incapable of taking care of himself, and is pretty much bedridden, so he lives vicariously through drones and vehicles.
>>
>>47212047
It's doable, but 5e really punishes that concept through Noise ratings.
>>47212016
Supposedly Goodman thought there was going to be a quality version, but it got cut.
>>
>>47212071
>Supposedly Goodman thought there was going to be a quality version, but it got cut.
There is a quality version. It doesn't do blind, though.
>>
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>>47212071
>Goodman thought there was going to be a quality version, but it got cut.

I assumed this was the case the first time I noticed that little unclarity.

>>47212090

I think he meant that Goodman thought "Reduced Senses (Blind)" was going to be under the Reduced Sense Quality and be distinct from the Blind Quality.
>>
>>47212071

I seem to recall a buddy talking about some kind of drone that you can (effectively) bounce signals off of to reduce distance - based noise. Still trying to get through Rigger5, and I haven't seen it yet. Do you know anything about that by chance, though?
>>
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>>47212047

If he's got vehicles, he can ignore Noise by just being in a real close van or car to where his drones are operating.

As for bedridden vegetable, a combination of qualities like Asthma, Paraplegic, Aged, Infirm, or Unsteady Hands could get you a similar feel for a weak-bodied escapist rigger.

Some of the negative Metagenic Qualities (which can be taken even by non-SURGE characters) would also be good. Progeria, Adiposis, and Impaired Attribute can all be contribute here.

You might even consider a real freaky looking SURGE victim who prefers to interact via the Matrix or anthrodrones.
>>
>>47212324

Good ideas all around. No idea when I'll actually get to play this guy, but I can get him made up, no problem
>>
>>47212324
Pretty sure negative SURGE qualities don't give you bonus karma, so you only take Neoteny to give your loli character some background flavor.
>>
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>>47212406

I'm pretty sure the costs for them are listed as "Bonus Karma" for a reason.

Of course, that's just my interpretation; I don't know of a explicit 1st-party source for that.
>>
>>47212458
I always assumed those bonuses were only for SURGE balance. Don't know if there was an official ruling on it either way.
>>
>>47212481

I never really understood Surge, then.

If you have positive qualities that cost karma, and Negative qualities that give you karma... why the fuck would you spend 30 karma on being a SURGE, if it's all gonna balance out, value wise, anyways?
>>
>>47212481
I don't know about 5th edition, but in 4th edition, any SURGE qualities you take beyond the mandatory amount cost or returned BP or karma as any other qualities.
But only after you get the amount required by your SURGE type.
>>
>>47212520
SURGE, no matter what version, costs Karma simply for not being human in 5e.

Then you must balance your positive qualities with negative ones. That's where the individual costs come in.
>>
>>47212520
It's sort of a karma tax, like how you pay a ton to be an AI even though apparently it's a very underpowered character type.

Though, again, I don't know for sure if those qualities behave like normal negative qualities. Reading RF again I don't notice anything saying they are for SURGE only, but for some reason I remember coming to that conclusion before.

>>47212537
In 5e you are required to either balance it perfectly or have no more than +1 difference in favor of positive qualities, in which case you pay that 1 point from your normal chargen karma.
>>
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>>47212481

I think it's pretty clear that the SURGE karma costs are balanced to the same karma costs as typical qualities. For example, Arcane Arrester is analogous to Magic Resistance (though Magic Resistance is 2 karma worse for the "non-willing target" clause).

>>47212520

You're spending the 30 karma tax to have access to up to 30 more points of positive qualities that you can't get anywhere else.

There's ways to get 'ware-like abilities on magical characters without losing Magic (the speed boost from Satyr Legs or Celerity being a big one, as is Metagenic Improvement).

>>47212561

Negative Metagenic Qualities are explicitly available for non-SURGE on page 119. It's not explicit as to exactly how a non-SURGE character pays for them (though I believe they work like regular negative qualities in that case).

Goddamn, I overuse parentheticals.
>>
>>47212520
Because it doesn't all balance out. Generally speaking people take positive qualities which will be very relevant to the way they're going to play the character and negative qualities which won't come up so much. SURGE gives you access to even more extreme minmaxing potential than the normal qualities available and that's why it costs you, in game balance terms.
>>
>>47212600

(Guy number 2 here)

Alright, that makes sense, I guess?

So anyone can take negative metagenic qualities, but only SURGE gets the positive ones?
>>
>>47212649

Correct.

>>47212645
>people take positive qualities which will be very relevant to the way they're going to play the character and negative qualities which won't come up

That's an excellent explanation. It's pretty easy to take Impaired Attribute for 2 or 3 Attributes you were dumping anyway in exchange for some very powerful benefits.
>>
>>47212645
SR5 book advises GM to put a stop to such faggotry, either at chargen or in the game, by making the flaws players take relevant.

One reason why I wouldn't allow metagenic qualities to return Karma to non-SURGE characters is because of things like Mood Hair.
>>
>>47212520
>I never really understood Surge, then.
No, you got it spot on for non-changelings.
>>
>>47212693
>One reason why I wouldn't allow metagenic qualities to return Karma to non-SURGE characters is because of things like Mood Hair.
You run games where broadcasting PC intent/opinion towards everyone they talk to isn't a drawback?
>>
>>47212715
Possibly he plays games with the kind of people who see crazy rainbow hair or whatever the fuck it is and couldn't give a fraction of a shit what downsides it has, because it's just like their animes?
>>
>>47212732

Mood hair does state that it grants opponents a +2 to judge intent. So, give it to the opponent every time. Rainbow hair is one thing, actual color changing hair is another.
>>
>>47212715
Rather because it looks both very easy to deal with and because it's very snowflakey (and I'm not the 3e anon who goes on rants about it). Dye your hair before meeting your Johnson, and you can even be a Face with seemingly no disadvantages. At least if you took SURGE III to have it, you've already paid plenty.
>>
>>47212715
They'd have to be aware the change of color has a signification. In a world where one can replace their hair with multicoloured LEDs to make an impression... Myeah...

Anyone familiar with the character could read their mood and take advantage of it, yes, but not Random Rent-a-Cop who never saw them efore
>>
>>47212748

Well, by that logic, you could get distinctive style (facial tattoo) and then just put makeup on it.
>>
>>47212748
>Dye your hair before meeting your Johnson, and you can even be a Face with seemingly no disadvantages.
>>47212752
In a world where one can replace their hair with multicoloured LEDs to make an impression... Myeah...

The problem with these "solutions" lies in two points.

First, you haven't read the quality;
>Mood Hair is incompatible with any hair modification

Second, if a player does attempt to maneuver themselves into negating the negative part of a negative quality, the GM can reward their efforts by allowing them to pay it off at double the listed karma value. If they don't pay the full amount, the attempt doesn't work (yet), and the negative remains in full effect.
>>
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>>47212748
>Mood Hair is incompatible with any hair modification

Pretty sure hair dye counts as a hair modification. Plus you'd have to dye your eyelashes and maybe even your body hair.

For my changeling, I refluffed Mood Hair to represent that she doesn't have conscious control of her ears and Balance Tail, which plainly broadcast her emotions.

That being said, it's definitely the negative quality that's had the least in-game impact so far, but on the other hand it's also one of the cheapest karma-wise. The similarly-priced Nocturnal has been on the rough side in the ~40% of sessions we've done daytime activities.

>>47212752

Well, it does mean they'll have a hard time beating their fellow runners at poker
>>
>>47212752
>They'd have to be aware the change of color has a signification.
I'd file that under 'people are not idiots and can draw correlation between things that happen in front of their eyes'.
>>
>>47212818
>Mood Hair is incompatible with any hair modification

Yeah, so? I'm not speaking about the SURGE'd character doing that. Merely saying that in the SRverse, seeing someone with hair that change colour would barely get a shrug out of Average Joe.
>>
>>47212842
>people are not idiots

You'd be surprised.
>>
>>47212843
A Johnson isn't an average joe trough.
>>
>>47212818
>>47212822
I assumed dye and other makeup fell under "disguise" rather than "modification". If it explicitly wouldn't work then yeah, guess it has some effect.
>>
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>>47212882

It's very much like Striking Skin Pigmentation:
>The value of this quality is contingent on the striking skin color being obvious and visible

If you can hide it and negate the penalty, it isn't a negative and isn't worth karma.
>>
>>47212879
Mr. J would definitely fall under "those familiar with the character". Any Johnson worth his salt researches his hopeful employees. (Just as any runner worth theirs research their prospective employer.)
>>
Has anyone ever made a character with a literal pink mohawk?

What was their schtick
>>
>>47212918
The entire point of Johnsons is to be entirely unresearchable and untraceable with no link to their actual corporation/government/gang/crime ring.
All you'll get for looking up Mr. Johnson is a bunch of nondescript guys wearing similar suits with no notable (Or accurate) backgrounds.
>>
>>47212933
The truth is usually somewhere between those two extremes.
>>
>>47212933
Yes and no. Who gives Mr. J orders is (supposed to remain) untraceable, yes. But Mr. J himself, or rather his fake-identity-as Johnson, has a reputation just like the runners.
>>
>>47212933
Pretty sure that's not their point when newbie advice disguised as fluff suggest a direct opposite.

In SR5, you are even given the exact guidelines on how Johnsons of every single AAA corp operate.
>>
>>47212933

>implying all Johnsons are identical
>implying this is the first time a Johnson is ever seen in public
>implying there are no other runners who have experience with said johnson, to know if he is or is not reliable with information about the job and or paychecks.

I get what you're trying to say, but information flows like a river, and even the best Johnsons could have SOME FOR of public info able to be found.
>>
>>47212962
Yes, and how they operate is to not be fucking researchable beyond their reputation. If you can actually find information about Mr. J, then he's a liability to his employer and his employees at best and some kind of trap the rest of the time.
>>
>>47212994
I would go even further and say they better have their own brand of 'street cred' available.

A group of runners or fixer will have all the more incentive to work/find runners for a Johnson with a solid, good reputation in the shadows than for a complete newbie. Even if in both case they have no idea who the Johnson really is or who they're working for.
>>
>>47212994

How he operates doesn't translate to anything about his employer.

If he is known to be an honest Johnson who doesn't lie to his runners and there is proof with former runners vouch in for him, then he's not a liability.

Besides, Mr.Johnsons are basically off the books already. Deniable assets. They're never given enough information to be a real threat, and they are typically too scared of being cut off entirely to risk stabbing the back of their superior.
>>
>>47212163
Yo, Chummer if your still there the drone modification your looking for is the Rretrans Unit.
>>
>>47206395

Fuck I missed it, the threads are purged.
>>
>>47203605
I knew someone who did this, he was a cool.
>>
>>47214555
You really didn't miss much. Nice trips, by the way.
>>
Hey guys, can someone explain to me exactly why everyone says alchemy sucks? I am not really good at seeing what is or isn't good or bad without seeing it in action, and I don't want to make something terrible for the team, just to see why it is terrible.
>>
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>>47211341
That's just a declaration by the anon. It's the classic 'The rules say you can't do something, and there's a very clear reason why you can't (i.e. it would break the system), but with some clever interpretation of the fluff reasons for the rule you can get around it.'
>>
>>47214961
There are two things that reduce the overall potency of your spells, and then your spell's potency will just start decaying.

Basically it's way less efficient than just casting the spell in the first place.
>>
>>47215004

Alchemy is good if you have a lot of downtime and you want to be a batman wizard and save needing to soak drain for your big heavy duty spells.

It's just that most people don't run around with a massive need to be a batman wizard.
>>
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>>47214961
The whole idea of alchemy is simple- Prepare magic in advance, use it when you get there. You avoid the penalties like physical drain during a run for casting a big spell, but you can't alter that spell during the run. You trade flexibility for power.

RAW, however, the potency is so difficult to get to a high level, and the compounds degrade so quickly, that trying to play an alchemist means injuring yourself just before a run to come up with an inflexible spell, of about the same power as a cast spell, and you better use it that night or it's wasted.

>>47197587
Is the best house rule for it. You can make some kind of container like a govi jar, and your preparations can stay in there without decaying immediately. Having a Lodge that's actually worth a damn is just gravy, because you'll be doing it there most often.
>>
Hm. Alright Thanks for the info. I'll have to ask my GM about these house rules, then, because I do like the idea of having a month of downtime and collecting, like, dozens of spells that won't cost anything mid battle.
>>
>>47215260
You don't want to push it too far the other way, though. Just ask the GM if you can make a magic bag that turns the decay rate from 'Maintains full Potency for [Potencyx2] hours, and then decays by 1 Potency per hour' to 'Maintains full Potency for [Potencyx2] days, and then decays by 1 Potency per day, so long as the preparation remains in the bag'.

Magic is already powerful enough in 5e without some bastard having dozens of spells and no drain at all.
>>
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Saving this thread so I can post the next OP safely, once this one has hit bump limit
>>
>>47196928
to like kill all those japs or whatever. Japs are so ew. Cyberware is hot but like it cost like so many nyuen or whatevs. So like if I kill Japs and other folks I can get money for like literally the best cyber ever. And like I maybe I can get revenge for like my family and make Cal Free like bigger or something ya know?
>>
>>47216732

I have 500,000 nuyen for the first person to gank this bitch.
>>
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>>47217077
I'll take that action.
>>
>>47217077
You mean, like, gork?
>>
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>>47217094

I think he means geek.
>>
>>47217077
500,000? I'd kill my grandmother for that kind of scratch. And she's got a Panther XXL, so it'd be really hard.
>>
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>>47217094
Don't gank gork.
>>
NEW THREAD
>>47217449
>>47217449
>>
>>47217466
Stop shitting up the board as soon as the thread hits bump limit.
>>
>>47217472
Honestly, byeond shitting up the board, it's just discourteous because I had already said I was going to make the next thread. Little bitch was camping out, waiting for the italics to scoop it up.
>>
>>47217510

Yeah, but /tg/ is still slow enough that a thread can take hours to fall off the last few pages.

Used to be that a new thread wouldn't get made until the old one died for real.

I can see wanting to avoid the slowdown that comes with the thread not getting bumped back to the front page, but with catalog technology that's really not as bad of a problem anymore.
>>
>>47217633
I know, catposter. That's why I was waiting; it's good practise to not start a new general until the old one is at pg. 9 at least, and there's no shame in linking to one that's already archived. With any luck lolihentaiposter will go shit up the new thread, and hopefully the faggot will learn the meaning of lurk moar.
>>
>>47217510
Yeah sorry, couldn't help myself there
on the upside: I deleted the thread so you can make it

>>47217667
>hoping for lolishitter
that's low anon
>>
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>>47217685
That's decent of you anon. and he's not the hero we want, but he's one that we need
>>
What can a hacker do if A) the enemy has caught on to your bullshit and is running dark and B) there's nothing you can (should) shoot?

There's only so many environmental objects a hacker can influence. But I feel like it'd be standard (smart) procedure to go dark as soon or soon after you realize a hacker is working on wrecking everything you own.
>>
>>47217708
>he's not the hero we want
anon, I think you don't understand:
lolianon isn't a hero, he SHOULD an hero.
>>
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>>47217718
Keep an eye out for Matrix traffic- before they went dark, did they send out a distress call? Where did it end up? What are those responders doing?

Also, if you have free reign of the Matrix, use it. Redirect traffic to slow down response units and make sure your team has a clear path out. Use any of the security features in the area (cameras, electronic locks, service drones) to monitor the situation and make life easier. Pull out some paydata unrelated to the run, but if no one is hassling you in meatspace it's not a bad idea to make some side money.

Honestly, if no one is trying to get in the hacker's way then it's not a problem, it's an opportunity. The enemy has crippled themselves if they choose to just turn everything off and not try and stop the hacker.
>>
>>47217718
Well, in the case of A, that means that the hacker's done his job and deprived the enemy of lots of things.

With B added in, just go on with the run. Kidnap the guy, connect to the device, steal the case, what ever is step 2.
>>
>>47217466
it done got pruned, mate.
>>
>>47217834
refer to >>47217685
>I deleted the thread
>>
>>47196928
An utter psychopath interested solely in satiating his killing urge. Routinely fails combat monster checks and engages in cannibalism.
>>
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>>47217708

I'm inclined to agree with >>47217760 on loliposter (though maybe not to the extent of wishing for his death - that's a tad harsh).

Yet somehow, I almost feel responsible for his existence.

>>47217718

As >>47217831 mentioned, the decker is the guy who's most likely going to be doing the thing. If there's nothing left for him in a combat encounter, he should be doing the thing.

These are a few good ways for otherwise weak combat characters to contribute:
>Leadership (Inspire or Rally)
>Suppressing Fire (even if you're not full auto, shooting at someone gives them defense penalties on further attacks that turn)
>Grenades! (flashbangs, smoke, etc)

And environmental stuff can be super useful too:
>Lock doors between you and the enemies
>Security camera overwatch

Also, don't forget that VR deckers get a pretty sizeable Initiative. They can often do some serious damage before any opponents go dark.
>>
>>47206263
Pathfinder's about as bad with its modifiers.
>>
>>47203879
I see that eight pointed star on your tit, Chaos pawn
>>
>>47218010

Honestly I think Pathfinder might be worse. Between a bard or other support caster, various feats like Power Attack, and situational modifiers like charging or environmental stuff, there's a lot of mental math going on.

SR5 has about as many modifiers to the attack roll, about as many modifiers to defense (Pathfinder loves those AC modifiers), but it at least keeps damage math nearly completely flat. Totaling up damage in Pathfinder can be a huge bitch.

>>47218076

You got me, I've been posting these cybercatgirls for the glory of Slaanesh.
>>
>>47218128
Yeah, I was giving PF too much credit there. I have a way harder time calculating everything needed for my character versus Shadowrun.
>>
>>47218154

My group did Pathfinder/SR double feature last night since the Pathfinder GM had a very short session prepared. If I remember correctly, our most modified character was under the temporary influence of:
>Inspire Courage
>Power Attack
>Shaken
>Enlarge Person
>Charging
And that's at level 5.

Conversely, our SR5 session's most modified roll had:
>High Wind
>Extreme Range (mitigated with image magnification)
>Edge to Push the Limit

Note that 4/5 of the Pathfinder modifiers impacted damage, 4/5 affected the attack roll, and 2/5 affected his AC whereas the SR5 modifiers were only to one roll.

SR5 play can get very smooth once everyone's familiar with the modifiers relevant to them. Most of our wasted session time right now is just book referencing since we haven't been playing that long.
>>
>>47206854
>Nadja Daviar is ally of the bugs

Fucking what
>>
>>47219304

New thread
>>
>>47211341
The rules say you can't make preparations out of bullets because they are damaged on firing.

The penetrator of a sabot is not in contact with the barrel when being fired, and is undamaged until impact.

By RAW, it's...a gray area. APDS is a bullet, and therefore cannot be a preparation, but the penetrator is not damaged, so can be a preparation. It's more a case of CGL editors/writers not knowing about their /k/, or just not thinking things through.

I'd allow it as a GM, just to see how well the alchemist does at taking apart the round, preparing it, and then putting it back together without an armorer skill.
>>
>>47211507

If you'll note, the post was about shotguns. Wax slugs melt in high temperatures, that'll fuck up even a pump action. Break-action might work, though you'd be very limited in a firefight with having to reload.

And shotguns in SR don't use shot, they use flechettes, which means you'll be taking the worst of both worlds when firing them. The lack of multi-opponent targeting of a slug, while using the shitty armor penetration of flechettes.
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