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/40krpg/ 40K Roleplay General

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For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg
Shield of Humanity PDF
https://mega.nz/#!xlRWBaiI!MmOEkMse0wHVsyLDGbZJVGUXgVEuB9lWSyVl6ZhvgGM

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v5.43.150418), containing every piece of gear in all five lines. Not updated with any DH2 content.
http://www.mediafire.com/folder/i3akv9qx9q05z

Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.6.0), /tg/ made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things.
http://www.mediafire.com/view/kpl4pvkdiidvg6n/Fear_and_Loathing.pdf
http://www.mediafire.com/download/2zfoc5jo7s7vrb5/The_Fringe_is_Yours.pdf

Previous Thread: >>47129590

Starting question of this thread: What's your favorite bit of FFG-original fluff made for the RPG?
>>
The Grendel shoutout was one of my favorites.
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>>47195962
That was pretty good. I'm also kind of a fan of the Scintillan Fusiliers.
>>
>>
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>>47195364
I like the Phaenonites, and in general their handling of Tech Priest politics.
Rak'Ghol are pretty good antagonists too.
Frankly, the whole Calixis sector is great. It's pretty hard for me to come up with any FFG fluff that makes me freak out the way Grey Knights painting themselves in blood, Newcrons and NewComissars did.
Anyone have any *bad* fluff they strongly dislike from FFG?
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>>47195364
Hard to pick an absolute favourite, but if I had to, I'd go with their aliens and cults.
The self serving Slaugth, the inscrutible and terrifying Rak'Gol, the (allegedly) long-gone Yu'Vath and the nihilistic Pilgrims of Hayte definitely deserve some love. Excellent fodder for GM's and players alike.
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>>47197734
Check the writing credits on many of the Dark Heresy books. It's quite the pleasant surprise.
>>
>>47197734
I think there was some contradictory stuff spread across a few Deathwatch books regarding the Jericho Reach, but generally their stuff is pretty good. I also adore how they've made their own setting within a setting. Calixis Sector attached to Koronus Expanse, Spinward Front having its resources leached away into the Jericho Reach via warp portal and the Screaming Vortex off to the side ready to vomit horror over it all.
>>
>>47197734
>Anyone have any *bad* fluff they strongly dislike from FFG?
I don't, but I'm usually curious to hear what other people think about it.
>>
Is there much fluff on the Askellion Sector, and does it tie into the Calixis setting at all?

Also, is it just me, or does FFG seem to be winding down RPG production as a whole? Not even much Star Wars stuff coming out from them.
>>
>>47198011
RPGs have a pretty low rate of return in general. They're lucky if they can sell 1 book to the GM anymore.

On the other hand, LCGs practically sell themselves.
>>
>>47195364
The Ruination of Imperfect Beauty will always have a special place in my heart, for it was the first enemy I read about and said 'I want my players to fight this. NOW".

Other than that I love the implications that Saint Drusus was intentionally resurrected by heretek means to boost morale. I also love, how you can do this yourself to Magratha von Karlack in the Jericho Reach.
>>
>>47198152
Yeah, I heard that RPG sales only account for 9% of FFG's profits, and this was a couple of years back. The whole playing pretend thing is a much harder sell.
>>
>>47195364
> Come and See! You must Come and See!
The Menagerie is fucking great. I also like most of the Deathwatch fluff (particularly the histories of the worlds of the Outer Reach) and some of the weirder Black Crusade supplements.

At the risk of getting /d/ in here, I thought the description of Contrition was really well written, and I enjoyed having a couple of Slaaneshi princes who were more than just "Durr, sex bad."
>>
>>47198152
I've heard that they're cancelling the CoC LCG. I'm not happy about it because I wanted to start playing it, split the starter box with a friend.

Eh, anyways, anyone know when Only War will be back in stock? Last I checked, they were sold out.
>>
How would you shoehorn an Eldar PC into a Dark Heresy game?
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>>47198599
As an antagonist when working for an ordo xenos inquisitor.
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>>47198599
Long term? Inquisitor is at least somewhat radical and has ties with the Eldar. Eldar PC is working with the Inquisitor in exchange for something that the Inquisitor has done (or will do). Make sure that none of the other PCs are the type to purge the alien, even when under orders not to do so.

I'd also make sure that the Eldar character stands apart from the humans in some way. Just because they're working alongside the acolytes doesn't mean that they're one of them.
>>
>>47198599
Inquisitor has ties to Eldar and the team has a side mission to recover soulstones being used by the antagonists. Cultists are using them for rituals, or Orks are using them to power silly but powerful weapons, or a Rogue Trader is trying to extort the Eldar craft world they're from etc.

Possible twists are that the Eldar with them is actually a DE posing as a contact for the Inquisitor to steal the stones for delicious torture, or revenge on one of the souls in them that he tells everyone is his wife's.

Or the RT has been infiltrated by an Orthodox hardline Inquisitor from the ordos xenos who caught wind of him trafficking in alien technology.

There's also the chance to set it up so that if they screw up they have to choose between the stones or their mission.

Or the stones aren't actually there and it's a ruse to get a shard of Khaine that was somehow stolen and there's a mad Eldar Farseer who set it all in motion so he could have another Eldar to plant it in because the planet was once a maiden world that the Imperium torched and he wants revenge.

Just don't let the Eldar be a PC or you might as well go full LCB.
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Who wants to take a crack at making some interdasting rules for the hotshot volley gun?

I was thinking Range 110m S/4/6 1d10+4E Ap7 Clip 40 Storm
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>>47197734
I don't really like how Deathwatch handled the tau, by trying to canonize Ethereal pheremone mind control and mass human sterilization, and in general cranking the tau Orwellian vibe just a bit too high for my tastes. That's really the only criticism I can bring to bear that isn't also a criticism of the wider 40k setting.
>>
>>47198913
Storm sounds a little over the top for the fluff we get for a Volleygun, maybe Twin-Linked for that extra +20 and hit.
>>
How long does it take for a GODDAMN FUCKINGrulebook to ARRIVE in the fucking mail in fucking europe? I have been waiting
for 6 GODDAMN MONTHS for that shitty piece of shit paper!

Sorry, I´m kinda pissed and needed to vent. So, when does a w40k rpg rulebook normally arrive per mail in europe?
>>
>>47199143
6 months is way, way too long. Have you contacted the seller? Might be that it got lost in transit or tied up in customs, though if the latter happened in your country you should have been notified about it.
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>>47199102
I'm really okay with it because they've managed to do it without making the Tau into cackling Captain Planet villains. They legitimately believe doing so is in furtherance of the Greater Good.

The whole thing with Ebongrave just makes it even better.
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>>47199184
Well, yeah. I´ve went to the bookstore today and they said the same. They´re checking now, where it might have ended up. Allthough I never heard anything from fantasy flight games. Just wanted to make sure, thnkas.
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>>47199112
Yeah, but its Rapid fire 2. And the stormbolters only assault 2...
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>>47199257
Isn't it Salvo 2/4, not Rapid Fire?
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>>47195364
Anybody got an IRC/online game that there's a space for a player to join?

I haven't played DH for like three or four years now, and I have a strong hankerin' for more (it's just that the sup/tg/ IRC community might as well be dead).
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>>47198913
If we go by the table top, I think it would go something like:
>Hot-shot Volley Gun:
>Type: Basic or Heavy
>Range: 80m
>RoF: -/3/6
>Damage: 1d10+5
>Pen: 7
>Clip: 40
>RLD: 2 full
>WT: 8 kg (+10 kg Battery)
>Availability: Very Rare or Extremely Rare
I think Storm would be just going over board since it already has full auto of six rounds
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>>47199685
It's Salvo 2/4
>>
If a Tyranid ship gets mashed up into a Space Hulk, is there a possibility it could survive and assimilate parts of the hulk into itself?
I really like the idea of my players exploring a Space Hulk and realizing that they're actually inside a giant Tyranid creature and have to get out.
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>>47200068
>If a Tyranid ship gets mashed up into a Space Hulk, is there a possibility it could survive and assimilate parts of the hulk into itself?
I see no reason why not
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I suppose the only issue i can see is the fact that it crashes in the first place, but if its heavily damaged or something. You might want to have the hulk infested with Orks so it has biomass to kickstart the process.
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>>47200068
Sounds awesome.

Don't forget that as the players are about to retreat, some stranded Orks shove past them and climb into their lander. They've been stuck there for years and somehow ran out of ammo.
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>>47200305
>They've been stuck there for years and somehow ran out of ammo.
>Ran out of ammo
>Ran out
>OF AMMO
Dat's just un-orky, dat iz.
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>>47200241
>>47200305
To be honest, I got the idea from The Emperor's Finest with Ciaphas Cain, where he's stuck in a Space Hulk between Orks and Genestealers, and winds up pitting them against each other.
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>>47200353
Naaaaaaa
Un-orky would be running out of choppas
Running out of dakka means you need to be all sneaky like, and nab theirs
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>>47200068
It's possible, I think, but the shadow in the warp would actually disrupt warp travel on top of all the regular fuckery. Would give a nice explanation to why deamons have not invaded the Hulk, tough.
Have fun with hydroponics.

This idea reminds me of the Many in System Shock 2, btw.
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>>47200353
If you have ammo left, you didn't shoot enough
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Alright, here's the regiment my group made:

>Deathworld
>Sanguine
>Guerilla Warfare
>Hardened Fighters (Sword replaces Knife).

With their 32 points, they bought:
>Best Quality Stormtrooper carapace
>Chrono.

How would you rate it?
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>>47201819
armored catachans/10
they're going to get sweaty in that armor.
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>>47202060
Eh, they're new.

I and the more level-headed one out of them had to talk them out of the joke option they wanted to go with.

2 preysense goggles and an extra knife.
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How do I Sly Marbo?
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>>47202194
throw artillery shells around and bully fodder units.
that's all he does.
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>>47202060
Also won't the armor be noisy?
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>>47203403
If it was Carapace armor I'd say yes, but Stormtroopers are supposed to be specops. I doubt they'd use armor that makes them more noticeable, or more to the point, fails the jump test to see if anything is jingling or clanking in basic movement.
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>gm wants to do dark heresy
>keep getting nothing but intrigue missions
>other players keep throwing on the first fucking session of the missions causing everything to go to shit for the rest of the mission(such as calling eachother heretics in groups of people, challenging people to duels then pussying out, falling in shit and tracking it around)

This is really starting to get annoying
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>>47203722
GW has no fucking idea about military. Tempestus scions are literally heavy shock infantry, both in armor and weapons. The Imperial concept of "subtle operations" means parachuting armor clad suiciders with heavy as fuck guns and leaving a nice crater. Having to load a 10kg backpack just for the ammo of a high RoF laser gun that turns night into a rave party is the opposite of stealthy. The same can be said about SM.
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>>47199958

RPG and tabletop are separate. They should never ever come in contact.
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>>47203819
I think GW has it more correct than you.
https://en.wikipedia.org/wiki/Operation_Acid_Gambit

Real-life is not Splinter Cell.
Speed and firepower > being quiet
All the same, operators of all levels, even National Guard, are trained to ensure nothing in their kit is making excess noise before going on a mission. For that reason alone, I highly doubt Stormtrooper armor makes additional noise. If Carapace wants to clank around like https://www.youtube.com/watch?v=5hlIUrd7d1Q then sure. But Stormtrooper armor? I don't buy that for a second.
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>>47203767
That certainly sounds like a shitty group. Roll20, I presume?
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>>47203819
They're not heavy shock, that's grenadiers. The point of storm troopers is getting somewhere deep behind enemy lines and then apply firepower, stealth would only be applied during insertion. What you're thinking about is different.
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>>47203831
So marines and guardsmen are roughly the same, then?
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>>47204252
what?
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>>47204283
Because why shouldn't they be? I mean, if we're not basing things on how it is on the tabletop?
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>>47204319
what the hell is a "marine" in the context of 40k?
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>>47203819
They cannot call it not stealth comrades, if nobody lives.jpg
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>>47203940
Nah, guys I know through another game

They're so incompetent it hurts, like a guardsman with stats for a melee build, but he's speccing as a sniper with only 29BS and 40WS

Then we got a guy who loaded himself out for essentially being a combat tank but is afraid to ever fight

Then we got a guy who I am pretty sure is autistic and is incapable of talking and bitches when people dont do things when he is also doing nothing
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>>47199847
I'd say yes but the RT game I'm in already has like, 9 players.
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>>47203831
>They should never ever come in contact.
What would you have me do? H-S Volley guns have almost no fluff to them and the little there is only says than they are faster, stronger, better versions of H-S rifles. Why not use the table top rules and RPG rules we have to create rules for them? Rifles have a range of 18"/60m and Volley Gun has 24"/x, so why not just calculate the x?

x = (60m/18")*24" = 80m

The AP on both guns is the same, so Pen 7 fits and while the rest of the stats are more difficult to determine, the table top rules can give some pointers on what would be the best and the "most accurate" answer. The gun is Salvo 2/4 and rifles are Rapid fire, so the gun can fire at the same rate or twice as fast, etc...
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>>47204616
Sounds more interesting than "builds" honestly
Like they sound like real people denying their natural talents to follow their dreams and survive
But I can also see how it would pan out to a shitty group if they don't roleplay but otherwise sounds fun if not a severe case of derail
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>>47206152
>>47204616
They should post passive-aggressive shit like pic related on Imperibook.
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>>47206278
i chuckled
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Are any of the xeno races in Rouge Trader good/balanced/acceptable to play?

Most of the 40k stuff I like is races other than humans.
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>>47207679
>Most of the 40k stuff I like is races other than humans.
Xenolover get purged.
Orks
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>>47207679
Orks.
If you wanted to play xenos you're in the wrong setting.
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>>47204340
...A space marine. This should be obvious.
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>>47207921
>comparing SMs to IG
wow you're retarded
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>>47207936
Says the guy with no reading comprehension.
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>>47207847
Da real questions is why your playing zogin umies when da Orks is a playable race ya git
>>
>>47207847
>playable xenos
>wrong setting to play xenos

anon pls
>>
>>47208131
"You are in the wrong setting to play these playable xenos"

Happy?
>>
>>47204319
>we're not basing things on how it is in tabletop
>marines and guardsmen are roughly the same as a result
wow, i feel bad for you. SM's in Deathwatch are fucking leagues ahead of Guardsmen at character creation, it's the tabletop that makes them almost identical with their BS and WS only being 1 better ignoring armor, weapons, toughness, leadership, and just about everything else of course
just please stop.
>>
>>47208250
No because I want to play a Xeno, duh.
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>>47208296

40k is about the struggle of mankind. Playing a xenos pollutes the experience and reeks of memery.
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>>47208330
You really have no idea what 40k is about do you?
>>
Got a question for anyone willing to answer.

I have a group of players who are guardsmen pulled by an Inquisitor (another player) to work as escorts while she roots out heresy on the planet.

The planet is cleared, and they're about to jump to another one. What ship should I give the Inquisitor to start with? I was thinking something small like a Frigate, maybe just keep it easy and go Sword class, anything anybody would like to suggest?
>>
>>47208358

Man, remember Ciaphas Cain's xenos manservant? And what about Shira Calpurnia's alien partner? How about the time Uriel Ventris had a tea party with the xenos?

I thought not. Stop trying to ruin 40k.
>>
>>47208330
>huge amount of playable xeno factions in the miniatures game

>i-i-it's a-all about h-humans though g-guys

I see you have a case of "stop liking what I don't like, but you gotta let it go, my man.
>>
>>47208330
>>47208425
Ok, let me stop you right there, since you obviously have no clue what you're talking about.

40k is about a galaxy at war with several sparring factions endlessly fighting for dominance and survival. The Imperium is usually the focus since they're humans and it's easier for others to relate to them, but I'm going to go ahead and say what everyone other than you subconsciously knows.

There are no "good" guys in 40k.

No one faction is in the right. We as players/readers can choose to support any one faction over the others, but calling other people stupid for wanting to play xenos in a setting liek this is literally the equivalent of "stop liking what i don't like"

please stop talking before you dig this hole any further.
>inb4 xeno lover
say that to my Death Korps army. gtfo
>>
>>47208526
Well i was gonna make a long post about how everything has a place, but you summed it up quite well. Also fuck yeah Krieg, you are a man of quality taste.
>>
>>47208455
>there are huge amounts of playable xeno factions in 40k RPGs
>stop liking
>being this desperate to win an internet argument

Back in your hole, bitch.
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>>47208576
I said miniatures game, not the RPG.

Being a whiny bitch because they're playable in the RPG doesn't make them bad or whatever.
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>>47208526
>say that to my Death Korps army. gtfo
Stopped reading right there.

No one in their right mind shells out for a special army.
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>>47208685
>Stopped reading at the end of the post

Good job retard, that is where everyone stopped reading.
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>>47208715
Great job sticking around to finish reading my post, retard.
Show me the courtesy I showed you.
>>
Who makes the best enemies in Dark Heresy?

I'm scared to run a session that features bad guys other than chaos/genestealer cultists except for maybe a handful of Orks or Grots.

Certainly not going to use Daemons, Khaos Spess Muhrines or Eldar as the bad guys since I don't actually want to kill my players
>>
>>47208756
Cultists and your fellow imperials?
DH is about intrigue and myriad plots. If you want to kill lots of enemies of all different varieties, FFG conveniently made Only War, DeathWatch, and so many other games using the same rules system for you to play. These systems give you bigger guns and larger playgrounds. There's no reason not to use them.
>>
What would you put the dimensions of a Knight Titan at?
>>
>>47208820
Alright thanks for the advice. I'm a pretty inexperienced GM so it's always good to hear this sort of advice.

If I do want to use other factions in the game can I just have the acolytes investigate them before petitioning the Inquisitor to call in the Inquisitional military forces while having the players search for the enemies weaknesses so that the military can succeed?

Will most players enjoy that or will they want to be the ones who pull the trigger on the BBEG?
>>
>>47199102
Huh, I hadn't even spotted the "forced sterilization" stuff. I only remember references to the Tau as being honorable by Imperial standards, and an insidious threat because... they're kind of reasonable, which is a shock to an Empire that's used to fighting demons and bug monsters.
>>
>>47208937
>inexperienced GM
Noted.
It sounds like you're planning things a bit too linear for the party. They shouldn't be forced to go talk with higher powers for support unless the situation clearly calls for it. Think having them end up on a balcony overlooking an entire army marshaling for assault, a la Tron Legacy. Players love overestimating their abilities and almost never back down. I've had players deciding to go sabotage a Warhound titan some cultists had been rebuilding, despite not even having grenades for explosives, and when the mission had only called for infiltration via stolen uniforms.

As far as taking the BBEG down goes, the farthest I've even seen players want to get is being the ones who call in or fire the artillery themselves to do the job. Handing the raid over to Inquisitorial goons isn't something they'd probably like, or willingly do.
Having a team or two of supporting stormtroopers in a raid on a large base however, they would not mind so long as it doesn't distract from them taking all the glory.

You've read the All Guardsman Party threads right? That's the maximum for combat players should be seeing in DH. Not because you can't do more, but because that much combat requires the entire party to stat for combat, meaning little if any exp spent on Social skills and enhancements. Remember that things like Adepts exist and can be used. Not everyone needs to be playing Arbites.
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>>47208756
Oh, anybody sufficiently terrifying works, really.
>>
>>47208756
>I don't actually want to kill my players
Okay, speaking as a creampuff GM who rarely actually kills a player and likes to give helpful hints mid-combat (Along the lines of "You should probably get into cover" and "These guys look weak enough that you can afford to split your autofire shots")? You're doing it wrong. You should never set out to deliberately kill your players, but you shouldn't pull many punches, either. Letting some damage slide or tweaking enemy hits to prevent a wipe, sure. Letting a player agree to permanently lose a limb so they don't need to burn Fate? Sure (Because I like forcing players to get moar bionics, especially when they keep pissing in Admech Cheerios). Softballing them 24/7? Fuck no, they'll get bored, and rightly so. The best kind of sessions are when you hand them a clear, extremely difficult objective (Clear a gang of burna nobz out of a promethium refinery without getting it blown up, help evac a planet that is currently in the process of being rushed to death by xenos), give them whatever rope they ask for, and watch them jump off the cliff. If they choose wisely, hey, good fucking work, drinks all around. If they fuck up, well, your wallet and vanity can afford some more masked bionics, right? If they find some clever way to circumvent the challenge entirely? Good fucking work, kiddos.

Also, Eldar are glass ninjas, one solid hit with a good weapon results in a dead pansy. The trouble is surviving long enough to successfully land that one hit.
CSM aren't bad if you use them very carefully and in groups of 1-3 max supported by cultists. Also, krak missiles and melta guns are your friends.
Daemons, eh, they're fucking bad, but fearlessness and sanctified gear or a Force weapon ruins their shit. Everything has counters.
>>
>>47210438
>Also, Eldar are glass ninjas, one solid hit with a good weapon results in a dead pansy

Yeah this, especially if you're not fighting Aspect Warriors or, in OW, the higher tiers of Deldar.
>>
>>47206152
They aren't playing to characters at all, trust me
>>
>>47211207
To elaborate, the guy who doesn't want to fight is only doing so because he has more XP due to having his character transfer over from a previous game, and wants to be ahead of the curve, the guy who thinks hes a sniper, is because he didn't realize how bad his BS stat was, and the last guy is just autistic
>>
pg. 82 of Mark of Xenos mentions the Hurosian faction of the Inquisition. Is there any official lore on these guys? My google-gu is weak.
>>
>>47211466
You mean the Horusian faction? They're described in one of the DH books. Radical's Handbook, I think.
>>
>>47211466
That's a type, the Horusians are a radical faction devoted to creating a second Horus.

As in, super-powerful entitle channelling the power of the Warp which they can use to defeat all aliens, traitors and heretics so save mankind. They are supremely radical and engaging in some truly abominable experiments to create their warp-monsters.

Their puritan reflection are the Thorians, who seek more people obviously touched by the God-Emperor and aid them in their divinely ordained tasks. They're less about creating super-people and more finding or rooting out the ones that already exist and making them into big damn heroes for the Imperium.
>>
>>47212045
>>47212131
I figured it was a typo, but I wanted to make sure, thanks.
Well, the Horusians don't really tickle my pickle, so I guess it's time to go and cook up a radical faction that is not retarded or so awesome that the players will start to agree with them.
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Taking ideas for custom weapons my warband could find/buy.
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>>47212173
>using that shitty FNV reskin mod
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>>47212185
It was the first thing that popped up in google.
>>
>>47212173
Twin-linked lasguns
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>>47212173
Unnecessarily huge pistol that would make an ork blush! Heresy? Sure. Will anyone survive long enough to report you? Not if you so much as wing them!

20m, S/-/-, 3d5 I, Clip d5 (always takes 5 to load, the rounds don't always make it to the chamber), tearing, innacurate, unreliable, overheats.

Righteous fury machine, also blows off acolyte hands in a pinch.
>>
>>47212408
Who the fuck would ever use that piece of trash?
Especially when other Rending options, frequently with semi or full auto fire capacity are available.
>>
>>47212408
Ooh, I could do this for a while actually.

Super practical and boring, babby's first gun!
50m, s/2/3, d5+5 (I like d5s), reliable

Also, I strongly recommend my damage conversion "mod". Any instance of d10 damage is replaced with a d5+5 damage. Lasgun? d10+3 is for bitches, try d5+8! frags not hurting anyone because snake eyes? Replace that 2d10 with 2d5+10! Make 'em hurt damn it!
>>
>>47212428
I didn't say it was a good gun, I'm just throwing out shit that's not already in the book.
>>
>>47212337
Put a red dot on each, and make it quad-linked.
>>
>>47212337
>>47212408
I like it. What should I call this orky pistol and 4 headed lasgun though?
>>
>>47212494
For the "orky" pistol, let's go with the Gelso mk6 in honor of an equally silly character I once GMed for. For lore purposes, it was inspired by a hive ganger who saw a a xeno weapon (tau? ork?) that had such huge firepower he HAD to try and replicate it. He may not have succeeded, but it still packs a wallop.
>>
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>>47212448
>>
>>47208846
Check out the Dawn of War III trailer, there is one busting a wraithknight and a soon-to-be-dead marine for scale.
>>
>>47213771
Those are completely out of scale. It looks cool as shit, bit it's not accurate in scale at all.

>>47208846
The only canon numbers I can recall is that a Questoris Knight (the regular one in the GW plastic kit) is 10 meters tall or so, with a Cerastus (the gangly Forgeworld kit) being a couple of meters taller judging by the models.
>>
>>47212435
Just take away the need to confirm Righteous Fury.
>>
>>47215023
Madness.
>>
>>47215066
Why?
>>
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What kind of missions would the acolytes of an Ordo Machinum inquisitor go on?
>>
Here's a question I've been thinking about. What kind, if any, sports exist in the Imperium? I'm sure it varies planet by planet, but I'm curious if there's any mention of any in somewhere in the canon. I figured it could be a fun side distraction to incorporate something sports-like into a session.
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>>47215231
>We have lost contact with the expedition to Bumfuckius XVII. Go fucking find them.

Pic so fucking related.
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>>47215231
>Ordo Machinum

Mah robo-nigga! I'm gonna run a Ordo Machinum campaign myself so have some of the ideas I've been throwing at the wall.

>The Martian Priesthood of Planet X has been showing increased signs of genetic deviancy and high profile members have gone missing. Are you a bad enough dude to find out whats going on? (Genestealer cult infiltration)

>A new splinter-sect has appeared among the Archeotech Seekers, where they worship the Omnissiah as the Illuminator Below. They are also showing signs of unknown and advanced technology patterns. Are you a bad enough dude to control their adherence to machine-orthodoxy? (Awoke and began worshiping a DAoT AI as a God)

>The Cold Traders on Planet Y are making unusually brisk business and are taking enormous risks in bringing in even larger amounts of xenotech and xenos-artifacts than before. All signs point to the Adeptus Mechanicus being their only customers. Are you a bad enough Acolyte to investigate such blatant heresy?

Combine that with fucked up Mechanicus rituals, traditions, bizarre culture and byzantine as fuck internal Ad. Mech politics and you've got plenty of material.
>>
>>47198011
There's a decent amount of Askellon fluff spread across the DH2 books, as far as I know it doesn't relate to Calixis beyond the fact that they're somewhat near oneanother.
>>
>>47215280
Scholas play blitzball or however is called the generic scifi superviolent version of football in 40k
>>
>>47215545
Isn't there a heretek planet in the Jericho reach that sells daemon cogitators to ships?
>>
>>47215545
Also, the Admech has this way of fucking with basically everyone else if they dare to have an opinion about tech, try to argue with a techpriest, have a relic the Admech wants to study, or just generally get in the way of the Mechanicum. You could fund a fairly lengthy campaign just with the Mechanicus's tendency to stomp through delicate political issues and their teamkilling tendencies.
>>
>>47215231
Make them recover Tesla's remains from the underhives of Terra.
>>
Is there any detailed information about what guardsmen eat normally? I realize that emergency rations are corpsestarch and shit, and the rest varies wildly depending on the regiment and where they're deployed/what the situation in the war zone is, but some kind of baseline would be nice.
>>
>>47215592
Scrumball is just rugby. Which I suppose IS a superviolent version of what merkians call 'football' because it involves wearing no armour and quite a bit of earbiting...
>>
So just wondering, why is it so hard to find a black crusade game online period, and even harder to find one that allows CSM.

I have gotten into the book recently and yes the CSM are far more powerful generally but I just find it a bit weird... does the thread have a reason why?
>>
>>47217037
Players tend to get their panties in a bunch when an archetype is stronger in one area than others, and CSM have a considerable combat edge. Also, the mentality that Sphess Mehreens are bald autistic manchildren incapable of having their own goals and interests.
>>
>>47217364
Thats dumb and incorrect tho, CSM can be deep and intensely complex characters and often are even more complex thaan regualr humans.

I guess it boils down to faggots who don't want anyone who has an edge on them in combat and claim CSM can't be real characters... to bad cause playing a CSM in a Black Crusade campaign could be fucking awesome gameplay and RP wise
>>
>>47217364
But CSMs are CSMs BECAUSE they have their own goals and interests! If they didn't, they would have remained loyal.
>>
>>47217364
>Players tend to get their panties in a bunch when an archetype is stronger in one area than others, and CSM have a considerable combat edge.

Part of the issue there is they created a human combat wombat archetype...which can't at all match up with even the non-combat focused marines.
>>
My friends and I want to run a game centered around becoming a new Knight House on a Hive World.

The basic premise is that House Connolly was disbanded several centuries ago after the machinations of several other houses resulted in the name becoming disgraced.
Now, just as a warp storm cuts the system off from the rest of the Imperium, the arch enemy has launched a ground Invasion.
In order to bolster defenses, the mothballed Knight-engines of House Connolly have been recovered and the descendants of the House have been sought out and given control of them.

With regards to the combat system, we're probably just going to use 40k rules, seeing as it sort of makes sense.

The Idea is that instead of leveling your character you earn enough credit with the Administratum to upgrade you Knight with better weaponry etc.

What I want to know is if there is a decent intrigue system out there that could be bastardised to work with this? The new members of House Connolly are generally form different walks of life and have next to nothing in common with the planetary nobles they're trying to win over.
So a system where you can slowly build up connections and alliances, but start off generally despised would be good.
>>
>>47216660
Most guardsmen will be eating standard Munitorium Combat Rations, which are basically modern MREs supplemented by high-density energy bars that are basically solid protein, carbs, and calories. If they're expected to be force-marched, protein bars, caffiene gum, and electrolyte and carb powder in their water. They might also be permitted to eat local animals or 'requisition' foodstuffs from friendly civilians.
Some regiments also get a lho or alcohol ration, and lho sticks quickly become a de facto currency in most FOBs. Also, stealing a man's standard-issue FunChok Dessert Product Bar that comes with his MRE is grounds for a savage beating.
>>
>>47217549
Look up Chivalry Intensifies, some anon made rules for knights that fit the FFG system.
>>
>>47217644
We really should get that one to the OP. EDELDORF!
>>
>>47217644
Oh cool this is actually quite comprehensive. Thanks
>>
>>47195364
Not really much input, but myself and a few friends have never played any form of tabletop rpg before(suppose warhammer uest probably doesn't count anyways) and were going to start up a Rogue Trader campaign
Our DM is a pretty creative guy who loves to build insane scenarios, so I'm very much looking forward to it. Problem is getting the right number of people interested in this, I mean how many actual players are necessary?
Also how much time should be allotted to each session?
Also as far as just pure shenanigans go, how open is the game? We've already established the crew is going to contain a Tau and an Ork for some unholy reason, so I'm almost certain that the entire game is just going to be shenanigans and stupidity
>>
>>47217612
MREs are what you eat when you're on patrol or shit. I mean things you'd get from the regiment's own kitchen.
>>
>>47217790
To be honest, depends wildly on the regiment, but remember that Imperial food tends to be the super-duper processed and indefinitely tolerable. We're talking "processed meat protein food product spread" tier here. Fresh food is uncommon at best and at worst considered emergency food. While some regiments nobleborn will get better food, that is the usual standard.
>>
>>47217782
You can make do with only one player and a GM.
A session could be anywhere from three hours to until you drop.
Fortunately Rogue Trader is VERY open to shenanigans. It's one of its main selling points.
>>
>>47217790
Also remember that Imperial guard travel through space to entirely different systems for any extended period of time
Any "fresh" foods would be waste of resources and would probably get nurgled
It's much easier to provide some sort of freeze dried or packed processed foods that can be heated and hydrated to resemble an edible meal
For instance a dry brown salt brick, that when added to boiling water becomes a shitty pasta
>>
>>47217913
>>47217782
>Fortunately Rogue Trader is VERY open to shenanigans. It's one of its main selling points.
Basically this. Go ahead and resign yourself to the fact that your first campaign or two of RT is going to be a fluff rapefest. Have fun, get it out of your system, get a feel for the powers of an RT and crew. Then eventually dial it back in to whatever tone and fluff level you feel is appropriate.
>>
>>47217549
>>47217644
>>47217688
>>47217737
Someone mentioned Knights again? Well guess what time it is! It's chivalry time! Or something like that.

And we probably should get it placed in the OP, as soon as I bother to upload it somewhere permanent.
>>
>>47218527
Well, it's seems it's pdf time!

v0.2 of the drop troops notes, added detailled grav-chute & jump-pack operation, customisation and variant patterns, an option for rifle grenades for pistol and basic weapons (because the Accatran pattern makes for a poor Famas expy without it) and a few tweaks detailled at the end of the document.

Thanks to everyone for pointing out the errors last time, I hope I've corrected most of them.
Again, don't hesitate to comment, there's probably still a few typos, basic english errors and/or balance issues.
>>
Question, if I took the Lightweight Material positive variant on a Lascarbine, would the bonuses stack and give it no penalty for firing one-handed?

Lighrweight makes Basic weapons fire at a -10 penalty instead of -20 for one handed, and the Lascarbine's description says that it fires at -10 instead of -20 one handed.

If not, is there a way to get no penalty for one-handing it?
>>
>>47219129
Recoil gloves and those apply to every basic weapon.
>>
>>47217549

Sometimes I wonder if people even read the OP.

There are three main books for imperial knights. The first is an old one from the FFG forums that predates the knight codex and uses outdated material. The second is The Fringe is Yours. It was meant for Rogue Trader, and is a codex to rpg conversion. Finally you have Chivalry Intensifies, a bit more "feels"-based.

TFIY Knights are a bit lower in power scale, but still devastating, and draw heavily from horus heresy books for talents and options. The Knights themselves are all represented - standard (questoris), cerastus, and acastus. All can be bought or used.

Chivalry Intensifies is based on Only War. It is more bombastic and MUCH higher in power. You are more or less limited to questoris knights though since the Knights in TFIY the author considers relics.

Both have a playable noble class, but while TFIY is an alternative rank that supplements an existing class, including knightly ranks, CI is a aptitude style that uses throne imprints instead of ranking.

My personal opinion? Take the knight mechanics and house ranks from TFIY, and the throne imprints and talents from CI. That's what I'm doing for my game.
>>
>>47216995
Wearing armor makes you more reckless and more prone to lethal accidents. Like gloves in boxing.
>>
I need you guys advice on a backstory proposal.
I'll be running a Rogue Trader game bordering on Black Crusade. I asked them for non-imperial characters. One of my players came back with a (Dark) Eldar character.

So, wanting to avoid the half-born stigma for her child, but not wanting any gestation-related drawbacksfor herself, a female DEldar decides to use a human woman as a surrogate mother and has a Haemonculus do the necessary procedure. During the pregnancy, the Kabal is invaded and slaughtered by a rival one and various mercenaries. A human warrior finds the surrogate mother and takes her as a slave, as part of the spoils of war.
After one year, they both begin to notice that this pregnancy is taking a bit long, that the elfs probably won't be happy once they discover the situation, and decide to go see if the grass is greener in a pirate freeport on the other side of the galaxy. Little elf girl is born, the happy couple tries to provide the best education two people coming from a mix of Gommorah and Hell and currently living in a sci-fi version of Tortuga or Cao Bang can provide.
Time passes, she doesn't get nommed by Slaanesh yet, and joins the crew.

Yay or nay ? Any dire fluff discrepancy ? I'm pretty confident in the player, but I'd like a third party advice.
>>
>>47219310
>Chivalry Intensifies is based on Only War. It is more bombastic and MUCH higher in power.
Go fucking big or go home I say. After all, you're the Scions of ancient noble lines piloting gigantic robots with weapons that can level city blocks. It's not really suited for toned down gameplay.

That said, I am going to tweak the weapons (particularly adding the crucial rule that Knights don't add their SB to weapon damage), qualities and movement rules of the Knights. Especially the Cerastus, not satisfied with how their high speed is currently portrayed in the rules.

>You are more or less limited to questoris knights though since the Knights in TFIY the author considers relics.
Only the Mechanicus Knights, really. And they're not that hard to stat if you want to use Chivalry Intensifies rather than Shas' Knight rules. Hell, I did stat up a (cursed) Atrapos for Heavy Metal Chivalry after all.

As for the Cerastus, I generally just don't like them (too gangly for my tastes) and the fluff do mention they're rarer in M41.

>That's what I'm doing for my game.
You're the guy that was gonna have his players slay Space Dragons (Tyranids), right? How's that game going for you?
>>
>>47220036
Why does this character need to be a Dark Eldar? Because all I see here is someone wanting to play a Dark Eldar without actually being Dark Eldar. Skip the Deldar parts and you have a perfectly functional human character who grew up in Grimdark Tortuga.

As for fluff disrepancy, well. I don't think a human would be a suitable surrogate for a dark eldar fetus unless heavily and debilitatingly modified and augmented by a Haemonculus and the human surrogate would likely not survive. Dark Eldar are not elves in that sense, don't go into that trap. They are most definately -alien-, in mind, body and soul.
>>
>>47220123

I'm the guy who's running the game in the galactic south. They're making progress. On the battlefield in their knights they are leading a successful crusade. In the conference rooms it's always damage control because one player has the subtlety of a brick truck and never stops opening her mouth. Some highlights include leading the charge against ork walkers, a surprise countercharge against disloyal crusade elements, and clearing out a hrud nest below their knight maintenance sanctums with high explosives and swordplay.
>>
>>47220274
>In the conference rooms it's always damage control because one player has the subtlety of a brick truck and never stops opening her mouth.
Please tell me more, this sounds hilarious.

>clearing out a hrud nest below their knight maintenance sanctums with high explosives and swordplay.
Have they prematurely aged and are now geriatric Knights?
>>
I wish they would do an Only War 2nd Edition. IG are the best. I like the comrade system and the fact that everyone is just an ordinary dude and regular enemies are more of a threat.
>>
>Our inquisitor has a sanctioned Daemonette
>Purity seals covering her breasts, the wax held in place by metal piercings in her flesh.
>Only article of clothing is a length of parchment covered in litanies to the Emperor serving as a loincloth

Okay /tg/ how heretical is my GM?
>>
>>47220329
Loads.
>>
>>47219339
Yeah, because no bare-knuckle boxers ever died in the ring.... But hey, you wanna pretend that your 'rugby-for-sissies' players, that have to stop their game every ten fucking seconds because the rules state that its time for an advert-break, are tougher than rugby-players, you carry on.
>>
>>47220320
But RT 2nd ed is basically Only War with acolytes. OW is the freshest, it does not need an upgrade like RT.
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>>47220329
fucking retarded pissforest level heresy
>>
>>47220377
Shit, I mean DH 2nd ed.
>>
>>47220329
So heretical he'll most likely get shot (at) on sight, and Abaddon might want to give him a job.
>>
>>47220377
>>47220385
For a second there I had hope.

I guess it's just continue writing ORWT.
>>
>>47215023
Didn't they already do that when they switched it to rolling 1d5 on the crit table?
>>
>>47220652
DH1e masterrace
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>>47220223
>They are most definately -alien-, in mind, body and soul.
That's the appeal for her. She wants to play a foreign creature raised by humans. Probably inspired by Heinlein's Star Beast. Dark Eldars aren't mandatory, but they're the most convenient species I've come across yet.
Crafworld or Corsairs watch their offspring way more carefully, another player has Hatred (Orkoids), not to mention the imprint, Lacrimoles and Sslyth have pretty OP traits to balance, Loxatl commit suicide by cop as soon as they're separated from their brood, Rak'Gol are out of question, and there is not a lot that separates a renegate Tau or a Strixis from a human. I think that's all of the vaguely humanoid xenos available, and I'm not willing to create a new race just for that. And mutants don't have alien minds at all.

Most of our discussion about that character revolved about whether she had to inflict suffering and eat souls to survive, or she could follow a path.

>>47220329
>sanctioned Daemonette
Wouldn't the sanctionning process banish her ?
Daemons usually need hosts to stay in the material world afaik, even more so if they're covered in holy symbols.
>>
>>47212435
Isn't that mechanically identical to giving Proven (6) to every weapon ? (or Proven (9) to a lasgun or other weapons with a +3).
>>
>>47220876
No. Proven (6) would mean more than 50% of the time the damage would be 6.
>>
How does Craftsmanship work with Variable Las Settings?
>>
>>47221091
I always rule that they override the benefits of craftsmanship.
>>
>>47208685
But anon I bought about 3 grand of renegades and heretics.
>>
Let's say somebody invited me to play Dark Heresy. What edition would they probably be using?
What class/job would be good for a beginner?
>>
>>47221091
>Good Craftmanship on Overload : Loses Reliable (isn't Unreliable nor Reliable).
>Best Craftmanship on Overload : Never jams.
That's how I see it.
>>
>>47220312

Well, short version. We got four players - an old knight battlefield veteran (RT, Paladin), a wide-eyed admech fighter (Explorator, Atrapos), a firebrand Not!Hindu from planet Space India (Missionary, Acheron), and pretty much a hiver nobody who killed her way to Knighthood (Arch-Militant, Porphyrion). Battles go swimmingly for them. One of their best moments was the Arch-Militant sniping out the kneecaps of an Ork Stompa with so the Explorator could cut a path in and the Missionary fill the inside with blessed prometheum.

The problem is the after-battle meetings with crusade lords. It's reached a pattern now - no matter what happens, the arch-militant always has to have the last word.

She's insulted the Guard Lord Commanders, calling their regiments terrible shots and panicky in combat.
She's insulted the Adeptus Mechanicus envoys, saying that she does a better job tooling up her Knight than they ever will.
She's insulted the Imperial Navy adjutant, saying they're wimps for not wanting to solve things themselves on the ground.
She's insulted a representative of the Adepta Sororitas, saying they care more about looking pretty than fighting.

The only ones she HASN'T insulted are the local Ecclesiarchy cardinal due to stern glares from their missionary, and the Astartes Sergeant - those two actually get along well because they just want to fight enemies of the Emperor and politics bore them.

In each case, it ends up a panicked backtrack by the other three, who try to convince the others that she doesn't mean half the stuff she really does mean, as they send her back to work on her knight, away from the politics.

As for the Hrud, between the four of them, they lost two arms, a leg, and a heart. The day was saved thanks to the arch-militant filling the air with lead and concealed weapon bionic micro-krak grenades, and the explorator spraying the area down with plasma.
>>
>>47219129
I'd say it would depend on the wording of Lightweight; if it says "Reduces the penalty when firing one-handed by 10" or something like that, I'd say they stack. If it specifically states from -20 to -10 and the lascarbine also says from -20 to -10, I'd go with no.
>>
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>really want to get into the 40krpg world
>have no friends who do this sort of stuff
>would most likely get shunned for doing this nerdy shit
>have never played a tabletop game before, don't even know anything about it because of military-forced childhood
>want to play Only War
>tfw no idea where to start
>tfw no idea who to play with
>tfw no friends to play with

How fucked am I? ;__;
>>
>>47221497
Not at all. I've played games with various people, from delinquant teenagers to army grunts, officers and bank accountants.
It may be different where you live, but here 99,9% of people don't care if you play rpgs, and most enjoy if you manage to get them to play a game.

Go to a local store, or try online with things like RollD20
>>
>>47220829
>That's the appeal for her. She wants to play a foreign creature raised by humans.
I dunno man, the more I think of it the more I get the feeling that 40k might not be the place for this character concept. Just so many hoops to jump through to make it barely workable imo. And I do mean barely. So I'd advise against it, since there's a shit ton of problems and solutions to very, very few of them.

And it also screams snowflake to me, but if you have confidence in your player, you're the better judge of that.

>Most of our discussion about that character revolved about whether she had to inflict suffering and eat souls to survive, or she could follow a path.
Unless she's raised by Craftworlders or adopted into their culture, she wouldn't follow a path in order to control her 'hunger' (the former Incubus in Path of the Warrior is an example of that). It'd be inflicting pain and suffering on others to sustain herself, like any other Dark Eldar. Which has some very unfortunate implications if she's raised by humans. Like, the fact that she may very well have died as a child and/or infant since a couple of humans have no idea how Deldar child rearing works.
>>
>>47221308
>dat Arch-Militant
She's gonna end up making your players conveniently be without reinforcements or extraction when they're in some deep shit and need help, don't they?

>As for the Hrud, between the four of them, they lost two arms, a leg, and a heart. The day was saved thanks to the arch-militant filling the air with lead and concealed weapon bionic micro-krak grenades, and the explorator spraying the area down with plasma.
Pic related.
>>
>>47221686
Thanks for the advice.
I'll see if we can work out an human from a to try to keep the fish out of water feel.
>>
>>47221270
2e maybe.
That really depends on how much of the setting and how much of the system you know.
>>
>>47221902
You're welcome. Shooting down players ideas isn't fun, but sometimes you just can't make them work.
>>
>>47221944
This. 1e has richer fluff, but 2e for the most part has better mechanics.
>>
>>47222922
We take the new rules and put them in the old fluff
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What do their various acolytes look like?
>>
In Only War, does Crippling damage stack?

Say for example, an enemy is hit in the head and chest with a weapon that has Crippling (2).

If the enemy takes more than a half action, does said enemy take 4 rending damage, 2 for the body, and 2 for the head, correct?

It seems pretty powerful, honestly.
>>
>>47223736
I wouldn't let it stack, for that exact reason.
>>
>>47221902
Forgive me if im wrong but in a BL book (Nightbringer, part of the ultrasmurfs), wasnt there a human who got 'corrupted' by DEldar

maybe see if your player is ok with a Haemonculus pet project of a human baby.
So a human raised from birth to think like a DE, maybe physical enhancements but still looks human and no soul drain
>>
>>47223418
>the Ordo Vigilus was made to monitor the Ordo Necros
What do they do that's so spooky you need an entire separate Ordo to watch them?
>>
Looking for some inspiration for what the planet Dusk is like. For being a specific character background option there's very little official information on it.

The image I have in my head is that it's basically the Apocalypse Now planet, but with swamp rednecks instead of gooks. Like 1870s Louisiana and Mississippi but with more cannibalism and warp spawn.
>>
>>47225167
Also voodoo. Loooots of witch doctors and shit.

But what I'm looking for is information on official imperial outposts or settlements. Does the place even have a starport?
>>
>>47225167
What book?
>>
>>47227183
Dark Heresy, should be Inquisitor's Handbook.

There's a couple of creatures here and there, plus some fluff regarding a now-absent cabal of 18th century dandies who are all into cannibalism.

And the Dusk Hag who kinda comes out of nowhere from the Dead Stars campaign.
>>
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>>47221497
>no friends who would do that sort of stuff

I know that feel anon.

>decide to run DH 2nd edition with my friends
>despite them not being huge fans of the lore they agree with few complications
>day we're gonna play half of the party drops out
>scramble to find replacements
>oh you invited randoms so I'm out
>6 people dropped out because of the pettiest of reasons

I would kill myself but I don't want to let my party down.
>>
>>47227805
Sounds a little like Innistrad 40k mixed with Bloodborne.
>>
>>47195364
I need something smaller than a landing craft to drop a Leman Russ from a ship in orbit onto a relatively large rooftop. The sky Talon may be capable of Transatmospheric flight, but it seems a little small, and a bit too much like an aircraft imo.

I am wondering, What is the name of the transport used by the Imperial Guard in Dawn of War, it is seen dropping off massive crates of supplies when building vehicles at the Mechanized Command, and the baneblade at the Mars Pattern Command, but I seem to be having trouble finding an image of this vehicle, or its name on the internet.

It looks like an Upsized Valkyrie Sky talon with a streamlined fuselage and two vtol engine nacelles on the ends of its wings.

I think it may have been a Dawn of War only vehicle, as I can't seem to find anything about it, I'll probably just have to throw some stats together for it in case it gets shot at, Name it a Valkyrie Star Talon, and call it a day.

Really hoping someone has more info than I do about this.
>>
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>>47229093
I decided to boot up Dark Crusade to get some images, Still no idea if this thing appears in actual fluff anywhere.

Enjoy my awful quality MS paint Collage.
>>
>>47229093
>>47229211
>I think it may have been a Dawn of War only vehicle

That it was. I'm not sure if it's a Valkyrie variant, but I'd definitely use it if I were you. With an appropriately Imperial name, of course.
>>
>>47229211
>Valkyrie Sky talon
That's looks like a shmilblick-patten space talon. It was made for DoW afaik.
You could use a bigger variant of one of the regular landing craft like the Sky Talon or the Aquila Lander (Arvus is too small IMO).
Or you could put countless grav-chutes to the Leman Russ and strap in on a Marauder Bomber underbelly.
Or use a drop pod (I don't think the roof will endure it, though).

However, IRL armies usually airdrop specially-made vehicles, not heavy MBTs like the Leman Russ.
I'll shill shamelessly and point you to >>47218981, that offers lighter vehicle alternatives and drop-palettes to deploy them.
>>
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>>47218981
>Muzzle Grenade Adapter (ranged weapon)
>This modification allows ranged weapons such as lasguns to fire rifle grenades affixed to the end of the barrel. Once the grenade is in place, it will be fired by the next pull on the trigger, expending ammunition as if the weapon was fired singly
>The character cannot fire the weapon in another mode until the grenade is fired or removed(fullaction).
>This modification wears down the barrel, removing the Accurate quality if the weapon previously had it.
>Weapons affixed with rifle grenades have the following profile, depending on their original class :
>– Pistol;30m;S/–/–;DamageAsGrenade;PenAsGrenade;Clip1;ReloadFull
>– Basic;60m;S/–/–;DamageAsGrenade;PenAsGrenade;Clip1;ReloadFull
>Appliesto:AnyPistolorBasicLasorSPweapon.

This is not how rifle grenades work. With regular guns they're launched with blank cartridges using live ammo is a good way to make your gun go kaboom.

I have no idea how you justified this in your head for lasguns.
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>>47230414
Most modern rifle grenades use bullet traps and can be fired with live cartridges.

>I have no idea how you justified this in your head for lasguns.
Balance, mostly, since guardsmen are usually equipped with lasguns, and SP weapons don't need another advantage compared to las weapons.
It's a setting where you can unjam all the guns around you with a prayer and use magnietic fields to levitate yourself. Is a grenade proppelant charge primed by a laser beam really extravagant ?
>>
>>47230559
propellant, dammit.

BTW >>47230414, are you fine with the stats ? I was worried it may outshine the auxiliary grenade launcher, despite the fact that it's a customization instead of an attachment.
>>
>>47230559
What advantages do SP weapons have over Lasguns beyond the ones I houserule into existence?

>In my games the charge packs lose their charges rapidly in cold environments and run the risk of exploding in hot ones.
>>
>>47230608
Make multiple types of warheads for them. Smoke and incendiary.

I'd say it makes sense for the HE grenades to explode bigger than the underslung ones. They are capable of being bigger, after all. And potentially go further. The inconvenient nature of rifle grenades more than makes up for it.
>>
>>47230629
Off the top of my head, different ammo, silencers, and better crit tables (I instead of E).
>>
>>47230559
Ehhh. It's just the french one that does that. Maybe do it like the russian ones - uses standard grenades. Longer range.

Still not seeing how you could set one off with a standard lasgun blast. The grenades would have to be armored to withstand the blast. Maybe require a power selector be added to the gun?

>>47230654
Add AP, since anon seems to have a hard-on for the FAMAS. Their "bullet trap" rifle grenade is for disabling armored vehicles.
>>
>>47230654
When I say multiple warheads, I mean specific ones. Not just subbing regular grenade rules - one of the principal advantages of rifle grenades over a dedicated grenade launcher is that they can be as big as you want them to be.
>>
>>47230868
>the russian ones - uses standard grenades.
?

>It's just the french one that does that.
>Their "bullet trap" rifle grenade is for disabling armored vehicles.
The whole range of Luchaire (french) and Mecar (belgian) grenades, most IMI (israelian) do (including the Simon), as well as a good chunk of the serbian production. And I'm sure there is some american and asian production, but I haven't the manufacturers' names right now.
The french have a hard-on for rifle grenades, but they're far from the only ones to use them.

But this discussion would be more suited for /k/ than /tg/.

>>47230964
I didn't want to go that way, because it's the first step to power creep, and it goes counter to how launchers are treated in the rpgs (even if it is retarded to have only the range differenciating between two rocket launchers, with a LAW-expy will having the same damage as a TOW-expy)
>>
>>47231221
Then why use rifle grenades over an underslung launcher?
>>
>>47231231
in the rpg or IRL ?
>>
>>47231251
The RPG. If you leave out all potential advantages a rifle grenade would have but leave the inconvenience they bring, why use them at all?
>>
>>47230629
>What advantages do SP weapons have over Lasguns
Variety in rate of fire and ammo
>>
>>47231278
No additional weight, better range, can be used on pistols, doesn't need to pass a requisition test in order to be acquired.
I guess I could use the missile stats to represent the bigger payload, but in that case it makes the auxiliary launcher seems pitiful, and it gets really ridiculous with things like the Krak missile. it may work with a reduced range, I'll have to test it
>>
>>47231488
In the case of rifle grenades being fired from a laspistol, if you're headcanoning it being that the lasgun grenades have their own propellant charges, then they should (in theory) have the same range as the longarm launcher.

If we're ignoring the face that rifle grenades have crazy ass recoil and are in most cases meant to be fired with the rifle's buttstock planted on the ground at an angle, that is. In which case a pistol version would probably be more dangerous to the user than to the enemy unless you've got a bionic arm that negates all recoil or someshit.
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>>47230629
Simplicity. You can make, repair, upgrade, understand all the mechanics of their operation with even the most basic tools, little to no actual mechanicus indoctrination, and easy-to-find materials. For all the technology collapse in 40k, XIX-century tech is still not beyond your average human - even filthy, deranged, ignorant chaos cultist can come up with something picrelated - and they do.

Now, compact, powerful, accurate, sturdy energy weapons? Not gonna build one outside specialized manufactorum, without sophisticated equipment and/or rare materials.
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>>47231488
Have you thought about having a specific weight limit for your grav chutes to operate safely? Maybe throw in a higher chance of failure/increased chance of injury upon landing the more the para is over the limit. Would encourage them to go equipped, at least in the initial landing, more like RL paras and less like regular groundpounders with fancy not-jump packs. Make them rely more on supply drops and the like for heavy ordnance.

If you want to keep to using standard-issue grenades, keep the stats as they are. They work.

If you want to introduce purpose-made rifle grenades, maybe give them a blast radius and armor pen (the case of the krak) increase, but have them weigh more and not be able to be thrown by hand.

>>47231955
All the fluff paints lasguns as being the most reliable thing you could possibly equip a soldier with in every environment ever. Which I've never personally agreed with to an extent, but fluff is fluff. Lasguns have the reliability trait, SPs generally don't.
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>>47231720
I'm not headcanoning anything. It's pure homebrew, those things don't exist in 40k and aren't endorsed by GW in any way. I could explain it with mechanicus mumbo-jumbo and it wouldn't change anything : "The Accatran-pattern rifle grenades are fitted with a xenocristaline energy absorber in the tail that "sucks" the energy of the shoot and transfers it entirely to the grenade, giving it a great starting velocity". Half of the weapon in 40k don't make more sense than that ; it's not hard sci-fi.

The inspiration for those was the german ww2 sturmpistoles.
I'm aware that those often had adaptable buttstocks, were special weapons and not rifle grenades adapted to ordinary pistols.
However, I think it's better being an option that is inferior to the one available to basic weapons. This way anyone can add it to the standart kit laspistol if they want so, and it doesn't overshadow other options.
I tried to respect balance and rule simplicity rather than strict adherence to RL physics and weapons.
Which is the reason why the vehicles in the pdf lack most of the gear they were equipped with IRL.

The other option would have been to revamp the Signalling Device complely to allow it to shoot grenades, but the result wasn't really satisfying IMO.
>>
>>47232250
The reduced range on the pistol version makes sense if you're using blanks or regular cartridges to propel them. It doesn't make sense if the gunshot only acts to ignite the grenade's self-contained propellant. And if you have a self-contained propellant, then you either need a purpose-built rifle grenade or pack some propellant charges to stuff behind one.

Just muh $0.02 - I still think rifle grenades are a cool addition. Especially useful for paras.
>>
>>47232228
>Make them rely more on supply drops and the like for heavy ordnance.
Hmm.
Overloading the grav-chute increases the risk of automatic deployment failure and limits mobility, adding +1 to the automatic deployment roll and imposing a -10 penalty to any Agility or Operate (Aeronautica) Test for every 10kg beyond the limit, as well as preventing the use of the Hoverer or Flyer Traits.
Is that conform to what you had in mind ?

>purpose-made rifle grenades
I thought about giving them the following profile to represent things like the RAW, Simon or Super Energa.
Pistol ; 6 m ; S/–/– ; Damage As Missile ; Pen As Missile ; Clip 1 ; Reload Full; Innacurate
Basic ; 15 m ; S/–/– ; Damage As Missile ; Pen As Missile ; Clip 1 ; Reload Full; Innacurate
Basically you gain a very shitty close range missile launcher. and the commissar will be able to dispense the best summary executions of the entire Imperium
As a result ammo availability is reduced (missile instead of grenade).

>>47232400
I can see your point.
Would it be justified if I say laspistols have a tighter muzzle opening than lasguns, reducing the amount of propellant that you can put in the grenade's tail ?
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>>47232681
>Overloading the grav-chute increases the risk of automatic deployment failure and limits mobility, adding +1 to the automatic deployment roll and imposing a -10 penalty to any Agility or Operate (Aeronautica) Test for every 10kg beyond the limit, as well as preventing the use of the Hoverer or Flyer Traits.
*does* that conform to what you had in mind ?

Yes, exactly. Just gotta crunch to see what their exact weight limit should be and find the right balance.

As to the rifle grenades, I'd test them in some mock skirmishes before putting them in. What range do players tend to encounter armor at anyway?

>Would it be justified if I say laspistols have a tighter muzzle opening than lasguns, reducing the amount of propellant that you can put in the grenade's tail?

When you say propellant, are you talking about purpose-made propellant disks or whatever made specifically to add velocity to standard issue grenades launched from the muzzle of the guardsman's weapon?

Or is it the thing you said in >>47232250 and the las beam is itself somehow absorbed and used to propel the grenade? Because in that case you'd still need purpose built grenades for them.

If you went with the former, then you could add the possibility of extending the range of the grenades by adding more propellant, up to a limit determined by diminishing returns. Cup launchers are only so long, and if you have too many then the grenade isn't in the cup long enough for it to benefit from the added charges. Not to mention the increased recoil (-WS penalty?) and the risk of exploding.

And as a side note, I've always wanted to see something like pic related in 40k.
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>>47232971
Jap WW2 hand grenades actually look very similar to Imperial grenades. Really fucking fat, comparatively heavy. Knee mortars were meant to be able to fire them if they were fitted with a propellant charge, but purpose-built shells were made that had much more power.
>>
>>47232971
>>47233144
Based Ian-Chan on how it functions:

https://www.youtube.com/watch?v=anlaOcpi8JA
>>
In DW, how do you get a Hesh pattern bolter? I'm already an Ultramarine.
>>
>>47233871
Ask really nicely.
>>
>>47233879
Yeah, my GM's not going to give me a strictly better bolter for no reason other than me being an Ultramarine...
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>>47233871
use convincing arguments
>>
So I found this thing and am making my own planet for my character to be from for Dark Heresy 2e.

I've got quite a bit of it laid out already, but what I want to know is, generally, how fucked is the land between the hive cities? Is it toxic to life or is it just a barren area where people don't live?
>>
>>47233897
Do something to earn one as a mark of honor.
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>>47233871
Tell your GM you'd like to get one and see if you can work out some kind of scenario or task to complete that would earn one from the Deathwatch.
>>
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>>47218981
>Jump pack
There's rules for a jump pack in one of the DH books.
>>
Benefits to running DH2 over DH1? Only books I have are DH1 to OW. What's different about it?
>>
>>47233908
I feel I should mention I rolled up a massive arid planet. (265,000 kms around the equator)
>>
>>47233934
It's similar to OW and BC in that there are no classes and you take aptitudes to make purchasing talents, skills and characteristic advances more or less expensive depending on what you have.

Also it's set in the Askellon Sector and it's been around for a long ass time and is steeply on the decline.
>>
>>47225167
Bloodbourne
>>
>>47233908
Depends on the hive world, but it varies from "Hard vacuum" to "Toxic atmo and deadly temps" to "Sunless desert" to "Mad Max"
>>
>>47233931
>>
>>47232228
Simplicity does not equal reliability. Of course lasgun patterns are sturdy and effective, but when they do actually break - you can't replace or repair them outside of a mechanicus installation. SP weaponry on the other hand is something anyone can make out of almost anything with almost any tools, and, while less accurate, requiring ammunition, less versatile and all the other disadvantages your Kalashnikov-pattern stubber will have against Lucius-pattern lasgun, it will still be deadly, and that's something.
>>
>>47233967
Is combat any different? What about stats? How much of my DH1 stuff can I transfer over without tweaking?
>>
>>47234677
>but when they do actually break - you can't replace or repair them outside of a mechanicus installation
That rarely comes up, though, since the operational lifespan of a lasgun with minimal maintenance is basically 'forever'. Unless you're constantly overcharging your Lucius and refusing to let it cool down until it literally melts your hands off by venting its emergency coolant tank into your arms, or similar ridiculous and egregious abuse, or unless something actively breaks or eats it, your lasgun is not going to break, ever.
>>
>>47197686
>The Brodex Astartes demands that you POUND IT.
>>
>>47197734
What did this person mean by NewComissars? I know about Matt Ward's Khornate Grey Knights and the Newcrons I like Newcrons, it makes Necrons capable of having personalities and if you want Oldcrons you can just say a particular tomb world's hibernation machines were so damaged the Tomb Lord is as brain damaged and mute as his foot soldiers.
But I have not heard anything about changes to Commissars in the lore.
>>
>>47234592
What do you do with relic gear from chapters not actually included on in the Deathwatch splatbooks, like Hawk Lords, Eagle Warriors, or Mentors. Are those free for anyone to use?

And are chapters of the same Primarch and close cultural ties permitted to use each other's relics? Like say they're both Unforgiven?
>>
>>47235558
Tomb keks in space already were confirmed to have personalities as oldcrons, the newcrons codex just made us actually see them.
>>
>>47232971
>extending the range of the grenades with diminishing returns.
I don't know about that, the penalties for shooting at long and extreme range are already pretty severe, especially with indirect weapons.
I'll see what I can do

>I've always wanted to see something like pic related in 40k.
Just for you, then.
Added the option for bigger rifle grenades, grav-chutes overload modifiers, a Type 89 expy, and fixed a couple typos.

>>47233931
The main problem is that the same gear can have vastly different power levels and rules depending on the game. For example, BC grav-chutes have totally different falling damage models for no reason.
I tried to harmonize jump packs and grav-chutes between all the systems, and offer as much variety as possible with simple rules.
As a result, my version of the jet pack isn't as efficient for flying as the DH one, but it allows for jump-only jet packs. Same for grav-chutes that are a mix between all the systems, with craftmanship allowing you to choose between DH1, Rogue Trader and Ascension grade gear.

>>47234746
Combat is pretty similar.
The biggest modification aside from the lack of classes (now it's affinities like in OW) is the Influence system (a new characteristic), and subtlety, requisition and social encounters. Your stuff will probably need only minor tweaking.
>>
>>47235558
As far as I can tell, new commissars are emotionless robots hopped up on drugs to make them fanatically loyal, and their initiation requires them to execute their best friend.
>>
>>47195364
>The Tyrant Star

I used it in a campaign once. I headcanoned it as an artificial astronomican from the DAoT, that got lost in the warp and possessed by demons. So now it travels the warp, appearing at random and bathing planets in warp energy, then harvesting the madness and despair to keep itself going.

The premise of the campaign was that a chaos sorcerer had figured out what it was and where it was going next, and was going to intercept it and take control and use it for its original purpose as a lighthouse to call all the forces of chaos down on the calixis sector.
>>
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guys i'm playing a fire warrior in a motley crew within a rogue trader game. a few characters have died already, this one remains alongside an ork freebooter brain surgeon

he got cooked to cinders and is now and old prune with no fate but has managed to acquire no fewer than two battlesuits through cold traders on footfall thanks to a talent and has only managed to learn to use them relatively recently with an elite advance on the group's first voyage out to a heavily,excellently homebrewed Lucin's Breath after we acquired a ship from a noble that had his face melted with an inferno pistol once we fagged his manse up and were implied to have killed hundreds upon hundreds of thousands of dwellers within the pertinent section of the station in doing so by ruining a gravity generator, this only taking place after we made ourselves responsible for the detonation of a cruiser prior to apprehension. best part is they didn't arrest us for those several dozen thousand people.

coming session is looking like a drop into an imminently-forming warzone with like twenty dudes with pulse rifles we also acquired, off a gun-cutter in an xv-46 battlesuit using modified base crisis rules, and a heavy rail rifle because my hazard was partially digested and is now out of ammo after killing shooting at a wulfen.

where do i possibly go from here should he survive?
>>
So I have been writing up notes for a campaign I was going to run for Dark Heresy centered around serial killers, detective stories, and film noir themes.

But between a new job, and another campaign starting it looks like I won't have time to run it for long while. Would anyone here be interested in the notes I'd written up for it.

I've got setting information for the world, major characters, and notes on a few ways the characters might go down to start hunting the celebrity killers, or Jacks.

I was thinking of editing it up to make it more readable if people are interested.
>>
>>47234989
>or similar ridiculous and egregious abuse, or unless something actively breaks or eats it

And things like that are anything but "rare" in 40k battlefield conditions.
>>
>>47236229
Honestly, you should just retire the character and say that he lives out the rest of his days being the rogue trader's bro/inherits the Warrant of Trade/goes back home to buy a new Dachau or help expand Tau space with Rogue Trader resources. He's earned it.
>>
>>47236399
>And things like that are anything but "rare" in 40k battlefield conditions.
To be perfectly honest, your lasgun is more likely to survive said conditions than you are, and that's why it's more valuable than you.
>>
>>47235650
It would allow using relics by chapters with shared heritage in exceptional circumstances AND providing PCs petitioned to chapter reps to be grated access to the relic, depending on inter chapter relations. So Novamarines and Ultramarines wouldn't require much effort, but Ultras and, say, Iron Snakes? You'd have to dig up chapter archive and make a case squad names given by Ultramarine heresy era commanders are not a coincidence. This could also be considered as incurring a chapter debt which will need to be repaid in due course.
Undorgiven would be easy since they're still a legion anyway unless we're talking about Angels of Absolution or Guardians of the Covenant who care much less about the hunt, which could create friction.

For items I really like, I'd just tweak stats and change names.
>>
>>47236404
there is no warrant of trade

and he has fully forsaken the greater good

at a previous employer's behest i rounded up all of the civilians caught in the way when we raided a competing weapons shop and blew them up with a grenade after a successful intimidate
>>
>>47235833
Yeeeess. Thank you anon!
>>
>>47236444
My point exactly. People can be reproduced easily. Any fertile woman can do that. Stubbers can be reproduced easily. Anyone at least has the general idea of how they work.

Lasguns can't be reproduced with same ease - and exactly that is their weakness.
>>
>>47236521
They can and lore wise they are easier and cheaper than solid projectile weapons.
>>
>>47236521
aren't lasguns supposed to be extremely common STCs?
Like the ones for basic habblocks?
>>
>>47236546
This. A slugthrower's main advantage over a lasgun isn't anything logistical. It's versatility.from being able to load different kinds of ammo with different effects on target; with a magazine selector, they can switch between effects on the fly, to boot.
>>
>>47236546
Citation needed. I'd love to see how exactly XIX-century tech is "more expensive" than something our current technology could only dream of.

>>47236551
Yes, they are common, but they are STCs. Fragments of lost knowledge which are memorized and applied as holy rituals, but the science behind them is not understood.

SP weapons aren't STCs. They are something a not-so-developed world could come up with, and they do - because at the very least they know the science behind smokeless powder, basic kinematics, and ballistics.
>>
>>47236628
>Citation needed. I'd love to see how exactly XIX-century tech is "more expensive" than something our current technology could only dream of.

It's Warhammer 40k dude, it doesn't always make proper real-world sense. But for example, compare a regular Lasgun (Common) with an autogun (Average).
>>
>>47236628
you don't understand how STCs work. You don't need the technological knowledge and instural base to make something from them, they've got all that contained.

So while you can develop SP weapons without one, you do need to develop all that tech and industry, so to go from say flintlocks up to fully automatic weapons you need to develop all that.

With and STC it doesn't matter if all of that is degraded down, you can still make the things. Since STC for lasguns are on almost every human world, almost every human world can make a lasgun.
>>
>>47236738
It does make perfect sense. In real world an assault rifle is more common than flintlock musket. Doesn't mean that lasguns are "cheaper" to produce.
>>
>>47236628
STCs make them dirt cheap to produce in absurd numbers in why.

Yes a SP weapon can be made by any world with a post-industrial development level, but more time or effort goes into making one than a lasgun from a forge world.

Lasgun wins in logistics if you can get them from the Munitorum. Generally SPs are only issued if they are either necessary or maybe the governor wants to make a show of not having to reply on Imperial logistics to arm their regiments.
>>
>>47236628
>Citation needed. I'd love to see how exactly XIX-century tech is "more expensive" than something our current technology could only dream of.
One word: Volume. Stubbers are locally manufactured in Emperor alone knows how many patterns. There are entire Adeptus Mechanicus Forges dedicated solely to cranking out M36 lasguns by the tens of billions. The vast majority go into the Guard, but there's such a vast number that even a 5% surplus means literally billions of lasguns flooding the market. And the cost to make it doesn't matter because the Adeptas and the Imperial government are happy to eat the cost in the name of military readiness. The same way and reason that a bolter and two full magazines of ammo for it are more expensive than a middle-class non-Adept's monthly wages, but Rogue Traders, Astartes, and elite agencies fire off bolter ammo like popcorn.
>>
>>47236784
>you don't understand how STCs work. You don't need the technological knowledge and instural base to make something from them, they've got all that contained.

You do need industrial base, built according to said STCs. And quite an expensive one.

>So while you can develop SP weapons without one, you do need to develop all that tech and industry, so to go from say flintlocks up to fully automatic weapons you need to develop all that.

What makes you think 40k humanity doesn't have scientific understanding and industrial capabilities of XIX-century Earth?

>With and STC it doesn't matter if all of that is degraded down, you can still make the things. Since STC for lasguns are on almost every human world, almost every human world can make a lasgun.

They were on many worlds, and remain one of the most common STCs out there, meaning they are still produced in numbers barely enough to compensate for losses, and that number is dropping by the year, as lasgun-STC capable facilities are getting destroyed/corrupted/abandoned, but hey, at least they are easier to manufacture than spaceships.
>>
>>47236811
>>47236873
You might have forgot, but AdMech forges, which are indeed capable of producing billions of lasguns, are rare, and not everyone has easy access to them.
>>
>>47236791
Except that availability in the RPGs reflects expense as much as how hard it is to find.
>>
>>47236936
>Admech forges are rare
So are bolters, but everyone important and/or rich has access to them. And access to the forge itself is basically irrelevant, because the actual customer for those billions of lasguns is the Departmento Munitorium, which then arms Guard and PDF regiments with them, along with a certain number sold to various other Adepta, and surplus is sold to raise funds, crates fall off the back of various trucks, various backs are scratched with said Adepta for access to surplus lasguns, etc. The actual forge is one link in a very long chain of deals and customers between "Lasgun is made" to "Lasgun is bought by a PC"
>>
>>47236936
That's one of the reasons why they're Common and not Ubiquitous.
>>
>>47236873
>The vast majority go into the Guard, but there's such a vast number that even a 5% surplus means literally billions of lasguns flooding the market.

If I remember correctly, guard are supposed to be local military's top dogs, sent out to greater imperium. They are most certainly outnumbered by combined PDF forces, not to mention all the other local agencies which need energy weapons badly. Yes, indeed, 95% of lasguns go to imperial adeptuses, with only 5% reaching local markets.
Meaning there are billions of lasguns, sold to trillions of those needing them. Uplifting Primer wasn't lying when it called lasgun a marvel of mankind's technology, provided to its defenders. A whole lot of people have to make do with greatly inferior weapons.
>>
>>47237081
>If I remember correctly, guard are supposed to be local military's top dogs, sent out to greater imperium.
Depends wildly on the regiment and world. Yes, many Guard regiments fit that, but others are "Anyone who volunteers" or "Fuck it, let's scrape the underhive, stun everyone too dumb to run away, and shanghai them into a regiment once we have a few million gangbangers, poorfags, and general scum" or "This penal colony happens to be close to an important warzone, conscript literally every non-essential inhabitant and fit them with explosive collars".
>>
>>47237038
Well, here's the answer to >>47230629
You wanna give SP weapons an advantage? Make them easier to get your hand on.
>>
>>47237132
I'm talking about Imperium in general, and in general - Guard are indeed considered elite top dogs compared to local militaries and enforcer agencies.
>>
>>47237177
In theory, a guard regiment is supposed to be drawn from the top quality troops of a founder world's local defense forces, yeah. In practice...yeah.
>>
>>47237230
The simple fact that lasgun is worth orders of magnitude much more than supposedly elite operator should be enogh to get the idea of how "common" and "inexpensive" lasgun is.
>>
>>47237510
Not at all. In fact, you're drawing exactly the wrong lesson. The correct lesson is in exactly how cheap life is in the Imperium, that even an 'elite' operator is worth orders of magnitude less than the gun he wields.
>>
>>47237628
Life does have its worth. It's certainly less than a lasgun, but I've not seen underhive scum or chaos cultists, who use SP weapons, to value them even nearly as much, further proving my point of SP weapons being easier to access.
>>
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GOODWIN LIKES.png
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>>47235833
Still not keen on the idea of lasgun rifle grenades, btw but w/e. I'll roll with it.

>>47237177
Giving up the cream of your planet's military crop gives that planet brownie points with the administratum. Maybe they reduce your economic tithe if you demonstrate that your soldiers are valuable to the imperial war machine as more than just more bodies. Not to mention the prestige that comes from famous regiments.

But there's always governors we just press in whoever because giving up their highly trained elite guard units would lead to them being overthrown by their rivals.
>>
>>47237786
>But there's always governors we just press in whoever because giving up their highly trained elite guard units would lead to them being overthrown by their rivals.
Or they legitimately don't give a fuck about brownie points or the situation of the wider Imperium and just want to fulfill their obligations so the Adepta will stop bitching at them as quickly as possible.
>>
>>47236346
If it's not stupid/godawful, then people will read it. Trust me
>>
>>47237680
They are easier to access via official channels, but underhivers don't have those official channels, so use locally produced slug guns,
>>
>>47237786
>Maybe they reduce your economic tithe if you demonstrate that your soldiers are valuable to the imperial war machine as more than just more bodies

You clearly mean "maybe they won't execute you and your ruling family for providing inadequate resources". Average PDF being on par with average guard is nonsense.
>>
>>47237937
So, even despite having far less resources, and clearly less money than imperial war machine, they value lives over stubbers, while imperial military, having access to everything humanity has to offer, considers lasguns to be more expensive. If you ever needed a reason why SP is cheaper - there.
>>
>>47237936
okay, getting to the editing.
Right now it's in the awful stage in regards to grammar and organization, as they're just personal notes.
>>
>>47238004
Did you even read post?
I said that you need official channels to get a lasgun, and underhivers generally don't have the channels to get offworld produced weapons.
A hive does have the infrastructure to locally produce slug guns, so they use those.
You are trying way to hard to twist words to suit you.
>>
>>47238131
Hives, just like forges, can produce a whole bunch of weapons from stubbers to bolters, and all of them are available to purchace, if you have the money.
Which is the reason why those who don't have it stick to slug throwers, or manufacture them themselves - and that is also the reason why SP guns aren't valued all that much.
>>
Well, I am facing a master level cc specced psyker alone, after he has jammed all my weapons, in tight quarters and without any advantages in terms of gear or approach in DH2e.
How fucked am I?
>>
>>47207847

40k Humans are the blandest things ever, though. Nothing but skulls and dogma.
>>
>>47238228
>if you have the money.
Not just money, but also connections. If random hive ganger Jim Bob Joe somehow stumped up the money to buy a bolter, he'd keep it exactly as long as it took for a local enforcer to take it away for carrying a hardened military gun in public, with a side of annoying the cops and it probably being illegally obtained anyway. An Adepta member or a noble would have the permits and clout to actually own and carry that bolter.
>>
So.... I am doing something outrageously stupid, and decided to stat out the BBEG for my DH campaign as, wait for it, a Perpetual, specifically, the Father of All Mutants, the original human born of the Emperor that introduced aberrant genomes to the human race. Does anyone have experience creating exceedingly high powered foes in the game?
>>
>>47210585

Granted, with the existance of ghostplate and Tormentor's vigor, there's exceptions to everything.

Deldar are terrifying.
>>
>>47238369
Yeah, no kiddin'. Even Warriors have those fucking Toxic (2) rifles.
>>
>>47238228
wait, where do you keep getting this thing that only admech forges can make lasguns?

Because I know that the forgeworlds can make really good lasguns, and a lot of lasguns, but not that they are the only places that make lasguns.
>>
>>47210585
>>47238369
>>47210438
Dark/Eldar are honestly not as fragile as they look, especially when one factors in their dodge abilities and, sometimes, their ability to cause a penalty to hit.

I would say they're the most dangerous enemies around short of daemons, and many kinds of daemons are not directly a serious threat, just indirectly (corruption/madness/BLAMming).
>>
>>47220829

Sounds cool, honestly. Go for it. I find it baffling honestly that most 40k groups tend to be the 'No' camp instead of the 'Yes, but' camp when it comes to player concept ideas in RPGs.
>>
>>47238723

Oh come now, nothing really tops a psyker with a force sword at sheer killing potential. Granted, they often aren't as tough to kill.
>>
>>47208272
Deathwatch marines are bad. They are utter garbage against vehicles and are nowhere even close to other game lines on an XP by XP ratio. What they do right is that they're generalists and that you can just select a heavy bolter as your weapon, which is what you should, even if you're a techmarine or librarian.
>>
>>47238774

The only game line I particularly endorse force swords in is Black Crusade (you can activate a force weapon as a free action there and in no other line afaik, and in many other gamelines you must deal 1 damage after toughness+armor to activate the force weapon). The other game lines miss the point by having a force sword be some sort of endgame item for them you have to wait awhile to get, when they should be the bare bones starting weapon.

In the others, you're generally better off shooting or psykering the enemy to death, or even just using a weapon with stunning capabilities.
>>
>>47238723
Oh nobody's saying they're not dangerous. It's just that when their agility finally fails them and they DO get hit, it can send them reeling in a hurry.
>>
>>47238932
That's true. Mostly, they're unusually vulnerable to small arms fire and unusually resistant to heavy weaponry, whereas most things in the game are surprisingly tough (a normal boy takes, what, 7 hits from a lasgun to kill?).
>>
>>47238991
>(a normal boy takes, what, 7 hits from a lasgun to kill?).

Pretty much. True Grit + Unnatural Toughness is a bitch.

Though there is that optional rule under the Righteous Fury section that allows Righteous Fury to autokill unimportant enemy NPCs.
>>
>>47239129
so it's been a long time since I played (pre-death watch coming out), but did they unify the rules for Righteous Fury?
And was it to just being an extra d10 of damage?

Because last time we played we had to house rule it to that after a Unclean One got one shotted by so much it would have killed everything released until I saw the final boss daemons in deathwatch.
>>
>>47239500
You don't confirm anymore, instead you roll 1d5 and compare it to the appropriate location and damage type table.
>>
>>47238674
I've always been under the impression that most Hive worlds have a pretty impressive industrial output of their own, with most of them having forges capable of producing most common hi-tech items from lasguns through to light vehicles.

Forge worlds, as well as also producing common items in huge scales, are what produce the both the incredibly advanced items and complicated, large vehicles, up to voidship components and the voidships themselves.
>>
>>47239518
wow, that's a bigger change than I was expecting.
Probably a good idea, but I miss exploding dice, they just don't show up enough in games anymore.
>>
>>47239555
They're fun, but they're so swingy. You can got from "chunky salsa" to "What damage" without that much difficulty. I should also mention under the newer RF rules, if you don't do enough damage to beat the opponents combined Soak - Toughness bonus + Armour - you will still do 1 point of normal Damage.
>>
>>47239555
I think it was because even 1 additional D10 generally throws the normal damage/soak mechanics out of whack.
>>
>>47239555
Yeah, it's pretty nice. And, as >>47239129 mentioned, there's an option to have an unimportant enemy NPC (basically any nameless enemy of the Troops or Minion type, in OW) just instantly die if hit with a Righteous Fury that would do damage past armor and TB.
>>
>>47239596
>>47239597
man, on the one hand I should look into the updated rules if I actually want to start a campaign.

On the other hand I'm pretty broke right now, own the old book DH and RT books (plus a few others), and passing around physical books is so much more convinent for play than going off pirated copies.
>>
>>47239685
They did some pretty good changes. Y'know how the rules for single/semi/full auto were +0/+10/+20 to hit, respectively?

Now it's +10/+0/-10 respectively, so full auto all the time is no longer as much the king of everything.
>>
>>47239651
that does kinda fit the old house rule we had for crit damage and mooks.

Mooks: 1 critical=dead
Gooks:any critiical result where they'd lose a limb, unconcius whatever=dead.
NPC: critical chart
major NPC: like pcs with fate points and everything
>>
>>47239685
I'd say the major changes - ignoring the Aptitude system - is the new RF rules, as well as changes to Attack bonuses/maluses and the faster way of working out Degrees of Success/Failure.

Standard Attack is +10
Semi-Auto is +0
Full-Auto is -10

For DoS/DoF you work out the difference between just the 10s digit of the target number and the dice roll +1. So a TN of 50 and rolling a 49 is 2 DoS. 1 for just succeeding and 1 more for the difference.
>>
>>47239706
that... seems a bit much. I mean why would you use a full action to semi-auto over aim+shoot.
Unless you've got pretty damn good modifiers you weren't likely to get the 2+ degrees to get an extra shot.

We'd house ruled it to +0/+10/-10, or +0 if braced by the time the last campaing ended.
>>
>>47239765
They're all Half Actions as well now.
>>
>>47239765
Both Semi and Full were also reduced to half actions.

>Unless you've got pretty damn good modifiers you weren't likely to get the 2+ degrees to get an extra shot.
In my RT game using the modified rules, my players routinely get the 3 extra degrees needed to hose whatever poor fuck they're shooting at with all 8 hits from a Storm Bolter.
>>
>>47238842

Ah, yeah. The only time I ever played a sorceror was in BC. Still, I recall just absolutely eviscerating everything forever with it via channel killing will.
>>
>>47239817
>>47239842
Ah, thank you, I'd forgotten that Semi and Full used to be Full Actions.

Yeah, you can Aim and Semi or Aim and Full in one turn now.
>>
>>47239842
I also didn't know about just getting a success counting as a degree of success etc.
Back then you had to actually roll 20 or more under the target number.

>>47239933
as a half action that's more reasonable. I'm not actually sure if I prefer it to the house rule we had going, but fuck it.

Guy writing up the serial killer DH campaign idea btw. I'm going the few references to degrees of success/ failure to account for the new rules.
not much rules btw, mostly setting. I learned to short hand most npcs real fast rules wise.
>>
>>47239765
Having played a heavy bolter support gunner in Only War, I can say the penalty for full auto never once gave me any pause in murdering the fuck out of everything in range.
>>
New thread: >>47240029

This one's full up.
Thread posts: 323
Thread images: 34


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