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Renegade Chaoter Creation Thread

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https://1d4chan.org/wiki/Renegade_Space_Marine_Chapter_Creation_Table

A while ago, there was a thread for coming up with a creation for rogue space marines that was never given a go. So, let's do that now!

1d100 for progenitor
>>
Rolled 100 (1d100)

>>47132667
Rollan
>>
>>47132779
Nice fucking get

>Salamanders

1d100 for when we were founded
>>
Rolled 4 (1d100)

Rollin
>>
>>47132886
>32nd Millennium
Founded early, it seems

1d100 for why we left the Imperium
>>
dice+1d100
>>47132958
Rolling for 'Lust for Adventure!'
>>
>>47132986
Have to put it in the email/option field, desu senpai
>>
Rolled 4 (1d100)

>>47132986
You have to put the dice+1d100 in the options field friend
>>
>>47133008
Seems like I have no lack of 4's
>>
>>47133008
>Altruistic Downfall: They came to blows with the Imperial Inquisition for actions undermining their authority to aid other fellow Imperials, resulting in the excommunication of the chapter.

Seems fitting for a Salamander successor

1d20 for Geneseed mutation level
>>
Rolled 14 (1d20)

>>47133028
Something nice!
>>
>>47133053
>Geneseed takes a new form from its predecessor's.

One away from a mutation

1d10 for chapter flaw
>>
Rolled 66 (1d100)

>>47133028
Pure geneseed here we go!
>>
Rolled 8 (1d10)

>>47133069
Oops little bit late on that last one
>>
>>47133089
>Eye to Eye - The Chapter hates any method of warfare other than running up to the enemy and punching them.

1d2 for chapter's figure of legend's historical position. Basically if he did the cool stuff before or after these guys left the Imperium
>>
Rolled 1 (1d2)

>>47133111
Let's see how this goes
>>
Rolled 2 (1d20)

>>47133111
You mean 1d20?
>>
>>47133119
Alright, he was a loyal marine!

2d100 for what he was and what he did
>>
Rolled 32, 85 = 117 (2d100)

>>47133136
No we use 1d2 to figure if the marine was old or new before deeds of legend and what not
>>
>>47133136
>>
Rolled 7, 8 = 15 (2d100)

>>47133151
Oh gotcha. Only skimmed through the last thread.
>>
>>47133151
>Chaptermaster who led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.
He and his Chapter are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.

Or

>>47133173
A Salamander battle-brother who was the bane of orks, slaughtering great hordes

1d10 for home sector
>>
Rolled 10 (1d10)

>>47133216
I vote chapter master.
>>
>>47133232
>wild sector
Fuck yeah! 1d3 for how many rerolls we get on the home sector table
>>
Rolled 3 (1d3)

>>47133257
Better prepare for some trouble
>>
>>47133267
3d10, motherfucker. Reroll if we get nomads or wild sector
>>
Rolled 5, 1, 4 = 10 (3d10)

>>47133281
Welcome to party town...
>>
Rolled 10 (1d10)

>>47133296
Rerolling
>>
>>47133296
>Ending Sector: This sector is essentially dead, with either a white dwarf, black dwarf, or neutron star at the center. Only the foulest xenos live here.
>Primitive Sector: The only other race in the system is a fledgling race either before or on the cusp of their own space age.
We need one more roll, guy
>>
Rolled 4 (1d10)

>>47133311
Fuck, re-rolling again
>>
Rolled 8 (1d10)

>>47133328
How is this even happening?!
>>
>>47133328
I'm going to just go with Abandoned, since that's the next highest roll that hasn't been picked.

So our chapter lives in a dying system abandoned by the Imperium that's home to some foul xenos with either primative technology or technology near ours.

Cool. 1d10 for how we rule
>>
Rolled 10 (1d10)

>>47133216
I vote for CM. Maybe he rebelled against orders of radical Ordo Xenos Inquisitor who wanted to watch and investigate craftworlds attack against imperial system. CM was against killing billions of citizens and decided to shove the Eldar away from the system in their path. This lead to excommunication.
>>47133362
>>
Rolled 6 (1d10)

>>47133362
Now that we're back under control.
>>
>>47133372
I like the way you think. Backstory has never been my forte.
>>
>>47133409
Fits to what we rolled quite well. Salamander and pissing off some Inquisitor.
>>
>>47133372
Hiding - "Some say there are Marines behind that moon there, but who the fuck knows."

1d10 for combat doctrine
>>
I suggest a name of Brazen Knights. Brazen suggests fire and way of acting without shame. Knights suggest chivalry and protection of common folk.

Color scheme brassish with maybe green highlights if they know that they are Salamander successor. What lexicanum says is that Salamanders haven't never officially had successors.
>>
Rolled 9 (1d10)

>>47133539
Hoping for something cool.
>>
Rolled 5 (1d10)

>>47133539
Moonbase fuck yeah!
>>
>>47133550
I'd like to see how combat doctrine play out before we call them brazen. Also the fact that we are hiding
>>
>>47133564
>Death from the Skies - Master pilots and drop pods assaulters, the group use these tactics to bring death to the foe with Thunderhawk, Stormbird, gunships, dropships and jump-infantry.

>>47133570
>Auxiliaries - Renegades make extensive use of auxiliaries, human or otherwise

Sounds like we kidnap whatever humans and xenos live in our sector and drop them into battle

1d100 for Chaoter operating procedure
>>
Rolled 40 (1d100)

>>47133616
>>
>>47133616
>Chaoter
Fuck, Chapter. 0 for 2 now
>>
>>47133641
>Piratical: Pirates, these Marines attack Merchant ships, Imperial and Xeno fleets or lone ships, plunder what wwe want and disappear.

1d10 for leadership
>>
Rolled 9 (1d10)

>>47133660
>>
So basically these chaps have master pilots who use their skills to get their assault crafts full of armsmen and marines, capture enemy ships and Shanghai their crews. I like it!
>>
>>47133673
>Split Ideals - This group has several separate factions within itself that work together, each headed by their own leader. Loosely tied together.

So, a hidden pirate confederacy?

D100 for specialty restrictions, units we can't field
>>
Rolled 3 (1d100)

>>47133701
Let's see
>>
>>47133701
Fuck librarians
>>
>>47133708
>No apothecaries

D100 for equipment we can't field
>>
>>47133719
Dammit forgot to roll
>>
Rolled 59 (1d100)

>>47133728
Hope it's not important
>>
Rolled 90 (1d100)

>>47133728
How to fuck do they survive then?
>>
Rolled 12 (1d100)

>>47133728
>>
>>47133752
>Flamer Weapons: Excludes all flamer weaponry, including hand flamers, compact flamers, exterminators, and immolation rifles.

Fucking ironic considering we're salamander successors

1d100 for specialty equipment
>>
Rolled 87 (1d100)

>>47133769
We are a strange breed
>>
Rolled 1 (1d100)

>>47133769
something heavy
>>
Rolled 99 (1d100)

>>47133769
>>
>>47133786
>Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemies it finds itself making. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition

>>47133788
Traditional Weapon: The Chapter favours one specific weapon over all others. Choose one specific weapon to serve as the Chapter’s traditional weapon. Examples: Power Sword, Bolt Pistol, Melta Gun

>>47133791
>
91-100 Genetic Modification: Modifications made to aid these marines in battle are their specialities. Whether they enhance certain senses or have biological weapons like fire breath. Examples: Black Dragon's claws.

1d10 for chapter strength
>>
>>47133791
What if we could, SPIT MELTA
>>
Rolled 7 (1d10)

>>47133827
Hoping for over strength.
>>
Rolled 5 (1d10)

>>47133827
>Fighting style and traditional weapon
I say Power Buckler and Power Zweihander (or Lucerne is a good choice)
We space Landschnects
>>
>>47133875
>>47133859
Nominal Strength. Pretty good for no apothecaries

You guys wanna roll for goals/motivations? Either way, 1d100
>>
Rolled 7 (1d100)

>>47133935
So what special equipment did we decide on?
>>
Rolled 63 (1d100)

>>47133935
>>
>>47133945
>Survival: The Renegades have more immediate concerns, currently focused only on surviving the next few decades

2d100 for allies and enemies
>>
Rolled 1, 80 = 81 (2d100)

>>47134012
>>
Rolled 90, 49 = 139 (2d100)

>>47134012
Better not be nids
>>
>>47134020
Allies
>Fellow Rouge Astartes/Rouge Humans (I.E: Severan Dominate, Space Pirates)

Enemies
>Imperial Guard/PDF

And that's it for rolling! I'll compile the rolls now. How's the table work? Any flaws?
>>
>>47134064
Allies
>Dark eldar Kabal

Enemies
>Loyal Astartes
>>
>>47134076
I'd prefer this one. Also I still don't know if we are concrete on special equipment. All that's left is backstory, name, and colors.
>>
>>47134138
The summary will have to wait since there's some stuff I need to take care of. My vote is mutation or fighting style
>>
>>47134138
Since its a practical salamander sucessor maybe a marine reptile?
>>
>>47134164
For mutation, I say some manner of photophoric gland on their heads that produces a flash of light similar to a flashbang.
Fighting Style, I say a small shield for parries and smashing face and a big hammer like weapon, like a lucerne.

>>47134199
It could be like an inverse of the pineal gland commonly found on members of Squamata reptiles, like Horned Lizards
>>
>>47134199
What if we become the "Crocodiles" we forgoes flame weapons in an attempt to differentiate ourselves from the Salamander. Then we take the preferred fighting style and use custom crushing power claws in close combat.
>>
>>47134299
*Forgo
>>
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>>47134253
Heres a picture for a reptile Pineal Third Eye

Biologically, it is structurally analogous to a normal vertebrate eye, though it lacks an iris and optic nerve
>>
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>>47134368
And hers a better pic, this time on a different kind of lizard
>>
I suggest against the lizard theme. It feels like they would go full NOTICE US SALAMANDER SEMPAI!!!

If we look the two possible salamander successors, they are quite normal. Not counting blade elbows.
>>
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So I got to thinking about the different aspects that we have rolled so far and how to roll it into a coherent chapter structure. How about something like a Pirate Republic.

Chapter Master:
Serves as the admiral/pirate king. Maintains overall strategic command of all chapter forces as well as a force which is directly loyal to him.In matters not related to the overall survival of the chapter he differs to the advice/rulings of the Captain's Moot.

Captains/Captain's Moot
The ruling council of the chapter is composed of each battle barge/capital combatant of the chapter. These must be actual marines and auxiliaries are completely excluded from membership.

Each Captain maintain their own ship and a flotilla of auxiliaries that were either captured, conscripted, or volunteered. Captains prestige and rank are determined by the size of their flotillas and whatever loot the contribute to the chapter via raiding leading captains to compete against one another to gain a higher place in the Moot.

Just some rough thoughts modify or throw them out as you will.
>>
>>47135509
That would make sense with the hiding thing, since they would act like cells with little affiliation outside of just being within the same chapter. I don't know what the aesthetic should be, since pirates have already been done. Something involving dragons? Welsh raiders?
>>
Where's the summary?
>>
>>47136245
Maybe one of the navies from the age of sail where flotillas operated more independently with less oversight?
>>
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Summary

>We were a Salamamder successor founded in the 32 Millennium, who left the Imperium after they came to blows with the Imperial Inquisition for actions undermining their authority in order to aid other fellow Imperials.

>Our chapter's Geneseed mutated into a new form from their progenitors. They also feel a compulsive need to fight up close and personal.

>our hero was the Chapter Master from when we were loyal who rebelled against orders of radical Ordo Xenos Inquisitor who wanted to watch and investigate craftworlds attack against imperial system. The Chapter Master was against killing billions of citizens and decided to shove the Eldar away from the system in their path.

>Our home sector is a system towards the end of its life, home to abandoned Imperial worlds and foul, vicious xenos with technology primative by 40k standards

>Our chapter is currently in hiding in the system, operating with impunity. We use human and/or Xenos auxiliaries and Master pilots, and drop pods assaulters. Quick strikes from above.

>the chapter acts like pirates, raiding caravans and worlds. They're very divided as a chapter, with each branch operating pretty autonomously

>Our chapter had little Apothocaries, and no flamer weapons, but it has a preferred fighting style and geneticly engineered mutations to help fight.

>We are at nominal strength, seek desperately to survive and thrive.

>We're allied with other rogue humans, and are enemies of an Imperial Guard/PDF
>>
>>47136385
>>47136245
Salamanders and their successors have a real fire/Myth/Force of Nature theme to them, something about them feels primordial and animalistic, so we should go with that, I think. We could go with something like the Ashen Wyvern or Voidlords or something
>>
>>47136878
Considering that this is combining much of the previous contradictory rolls, I think we can drop the cell structure.

I think these guys work better as Dragon themed Robin Hoods.
>>
>>47137065
Works for me
>>
>>47136963
>>47137065
If we are doing Dragon themed robin hood types how about Void Wyvrens?
>>
>>47137652
Abandoned Wyvrens?
>>
>>47138242
>>
>>47138242
I think Ash Wyverns sounds better. Some other names I've considered
>Black Wings
>Ash Runners
>Chameleon Knights
>Eyes of Ser
>Doom Callers
>Blood Scales
>>
>>47143265
Ash Wyvrens sounds cool to me. Have ash be the primary color of the armor with green highlights in reference to the salamanders. Maybe with a bit of copper or gold in there somewhere?
>>
>>47143605
Grey and copper actually sounds really comfy
>>
>>47144023
Yeeeeees. My vote is grey with copper shoulders, maybe the three-eyed lizard as a symbol? Call em the Ash Wyverns.

Or maybe the overall thing could be one name and each pirate ship has its own thing.
>>
Auxiliary ideas?

I suggest scions/stormtrooper pirates who have way too many volley guns.

Or rogue Mordians for the age-of-sail uniforms.
>>
>>47144101
All grey with copper pauldrons or trim? Green eyes?

>>47144134
Scions are shit in the lore and there's no way one would be put of Imperial control.

I'd say the Wyverns wouldn't be too picky about who they pick as allies, as long as they can manage them a bit. Can't have your allies raping and pillaging the common man you left the Imperium to protect.
>>
>>47144648
>Scions are shit in the lore and there's no way one would be put of Imperial contro
They don't have to be actual scions, just people with similarly classed equipment who fulfill their specific role.

Don't forget, we have some appereny civilized vicious xenos in this sector we could use too
>>
>>47145254
Well Dark Eldar are off the menu, so are any Chaos Renegades...

Farsight Enclaves, Harlequin Troupes, Mercenaries and other Renegades could mesh well
>>
>>47145336
>>
>>47145336
We could always have some minor xenos like Dog soldiers
>>
>>47149231
>>47145336
We could always make our own race that fits, like the Karkens did
>>
>>47149231
Like I said, we wouldn't be too picky. We're a motley crew indeed.

>>47151017
I don't see the need. Besides we can just pull OC races from 1d4chan if need be
>>
>>47153173
We could flesh out the chapter master. We know we doesn't like needless wastes of life, so he probably focuses his raiding on low causality high reward operations. Probably only sticks to military or xenos caravans. I'm picturing him as a stone-cold philanthropist, no emotion, but tries to make things better for people
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