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Warhammer 40000

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Nerfs! Nerfs for everyone who didn't need them! Edition
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
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Tau are the only exception. Your custom Captains can't take two relics any more.
>>
>>47086879
WHO

FUCKING

CARES

ELDAR ARE IMMUNE TO D WEAPONS NOW
>>
>>47086879
It doesn't affect anybody but Space Wolves (makes the best you can get is a A10 Lord) and Blood Angels (they're so irrelevant now, they're not worth taking over Jet Pack SP's)
>>
FAQ by pictures, taken directly from GW's Facebook page
http://www.dakkadakka.com/gallery/images-27952-51317_Faq.html

FAQ by text take from captions on GWs facebook page.
http://www.dakkadakka.com/dakkaforum/posts/list/689814.page#8632614

The Text is more accurate than the images.
>>
>>47086907
>ELDAR ARE IMMUNE TO D WEAPONS NOW

Eh?
>>
>>47086879
Wait, we have FAQs?
>>
Why the hell is the Faq not in the website? Fuck the gw facebook i ain't visiting that shit
>>
>>47086800
Remove chickin
>>
>>47086914
It doesn't change anything about C:SM, but they were never legally allowed to take more than one relic anyway. Marinefags have just cheated for the last several years.

You've never been allowed to swap more than one weapon per for a relic to begin with.
>>
>>47086952
Because it's the first draft you dumb fuck, they're looking for feedback.
>>
>>47086836

It literally says in FNP ruled that it is not a save.

It's not a characteristic tests and its deffo not a leadership

So what is it?

It's none of the above so in the rule book it never declared that it fails on a 1
>>
>>47086947
It's a FAQ beta, and it's being community-tested now.
>>
>>47086879
>taking any relic other than Shield Eternal or Chains of the Gorgon
>taking a pimped out chapter master at all, instead of a cheap utility HQ
>taking any relic other than Eye of the Hunter on a cheap utility HQ

The only person screwed over are people with actual models of burning blade + shield eternal, and casual lists who wanted to stack the fancy new relics for chapters like Salamanders.
>>
>>47086942
Wave serpent shields can reduce Pens to glances on a 2+

D weapons deal 1d3 and pen normally, but if changed to a glance somehow just deal 1.

Not quite immune, but that's a lot of resilience.
>>
>>47086967

There aren't even two relics worth taking simultaneously in C:SM so it doesn't matter. Burning Blade is trash.
>>
>>47086986
I like the Primarch's Wrath sometimes.
>>
>>47086879

Smashfucker has finally fallen, not in battle, but by a force no model can stand against - the Word of the Designer.
>>
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>>47086971

>Implying GW has ever listened to community feedback
>>
>>47086942
They have that thing that makes penetrating hits into superficial hits remember? Well that thing works on D weapons apparently, yes a deathblow result can be turn into a single superficial hit, yes the eldar are this good.
>>
>>47087019
You're a fucking retard, the current FAQ draft is a community driven one.
>>
>>47087019
Anon, it's happening right now
>>
>>47087023
But it would still take 6 hull point and would kill the waves serpent
>>
>>47087037
yeah and its working out so well for them. lmao
>>
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>>47087023
>>47086989
>>
>>47087015
Smashfucker only ever needed the Gorgon chains, he's still pretty much alive and unchanged.
>>
>>47087063
no it wouldnt. it would take 1 HP
>>
>>47087065
You're damage controlling more than Carnac.
>>
>>47087084
>maybe if i cry about carnac itll make me seem like less of a retard
notworking/10
>>
>>47087065
>Hasn't been a full day of the first draft being out
>LMAO THEY'RE FUCKING UP XDDDD

Why are you like this?
>>
>>47087050
GW is going to listen to their players like the guy who made /qst/ listened to the questfags.
>>
Can a Librarian in terminator armor get a chainfist? I just want to model a librarian conclave as one librarian leading two seemingly normal terminators that are basically under his wing.
>>
>>47087063
No anon, that's the beauty of all of this, those 6+1d6 that kills everything in the game is reduced to a single superficial hit.
>>
>>47087097
[Damage Controlling Intensifies]
>>
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>Anchored Stormsurges can now shoot twice during Interceptor Phase
>Crisis Suits/multitracker suits and two weapons can fire three overwatch shots, once with each weapon and once more with one of them.
>Can Skyfire blast weapons can target fliers
>Tau have the only exception in any codex for a generic HQ to take multiple relics
>>
>>47087119
Nope. They have a Force Weapon. Your choice. Either Stave, Axe or Sword.
>>
>>47087119
No, unless you count the 'chainfist' as a force-chainfist, in which case it defaults to force sword stats.

Or if there's a relic chainfist somewhere...
>>
>>47087151
>>47087153
Well fuck me raw, thanks.
>>
>>47087102

He's too stupid to even capitalize. How you type and format your shit says a lot about you as a person, whether you like it or not. Too lazy or stupid to capitalize? Then you're probably too lazy or stupid to give enough of a shit to not be a total fucking assclown. Same type of moron who accidentally types "u" in a business correspondence with management.
>>
>>47087134
Great a new bait pasta, wasn't enough to have the ork melee shitposting to you eh?
>>
>>47087166
Best option is as the other anon says, model a chainfist, but run it as a Force Sword.
>>
>>47086977
it's still a save roll hence it counting prevented wounds as "saved wounds", it's not a saving throw to avoid conflict with rules about taking the best save + allows it to function against "no save allowed" effects

Consider the logic applied to conclude you could ever have a 1+
>every other type of roll in the game is explicitly excluded from ever being auto-succeed
>because it isn't strictly defined what kind of roll it is, it is exempt from a rule applied to everything else

none of this matters now anyway
>>
Quick rule question as I dont have my BRB on me.

If I decide to pay for a chimera as a dedicated transport for a squad of vets. I know I can decide to not deploy in it, but can I decide to deploy them into a Vlakyrie that I took as Fast Attack choice ?

I remember reading somewhere that I can only deploy units in their dedicated transports if they have one but I'm not sure about that.
>>
>>47087177
Yet I've seen people on here attack people for formatting posts like >>47086989 as well, I'm sure it's a meme just to get (You)'s thou.
>>
>>47087134
The good news is GCs have to declare all their targets at once. So D missle spam is way more of a gamble.
>>
>>47082864

I wonder how the Git Busta will be.
>>
>>47087204
>Consider the logic applied

Logic, not reasoning.
The difference between RAW and RAI.
Everyone could tell it wasn't RAI, but RAW failed to exclude it.

>none of this matters now anyway
tru
>>
What are these threads so full of toxicity?
>>
>>47087298
People pretending to be people who have low tier armies, people pretending to be people who play high tier armies, and people who don't even play this game trying to stir things up.
>>
>>47087298
i know like omg what?

like how can they even?

trigger warning much?
>>
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>>47087332
>>
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>>47087298
Many people are too anal to have fun.
>>
>>47087228
Nope, Dedicated Transport rule limits the Transport but not the Unit.
>>
>>47087298
Toxic masculinity.
>>
>>47087351
Asuna what are you doing.

That's not Kirito.
>>
>>47087231

Yeah, I'm sure there's no truth to it at all.

>>47087332

Oh wait.
>>
>>47087360
Thanks for the clarification
>>
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>>47087348
>2016
>complaing while frogposting
>>
>>47087298
Testosterone men fighting in their boys clubs.

Pathetic pissbabies.
>>
>>47087298
Because /tg/ is where I go to anonymously shitpost about the things I hate about 40k.

I'm quite civil in person.
>>
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>>47087378
She knows, she found a better partner, now she's a loyal subject of the Emperor
>>
>>47087351
Stand back, I'll stop this foul manifestation of Slaanesh!
>>
>>47087420
>2016
>phoneposting
>being such a pathetic coward you know you can shitpost and evade

The pottering ironing here is palpable. Then again people like you a diamond dozen in /tg/.
>>
>>47087422
i know like if only they treated each other nicely like us do girls?
>>
>>47087428
CUTE
>>
>>47087424
>Because /tg/ is where I go to anonymously shitpost about the things I hate about 40k.

So, literally everything? There is not one good thing about 40k and anything good can simple be reducto ad absurdium to "it's shit because GW"
>>
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>>47087428
>>
>>47087443
Yeah!

I wish anon. I'd lez with you if you weren't fat
>>
>>47087422

But that's an oxymoron. Did you mean impotent manchildren fighting in their boys clubs?
>>
I hope the relic bullshit doesn't make it in. What a fucking buzzkill.
>>
>>47087443
N------------------------N------------------------N
------O------------------O------------------O------
-----------D-------------D--------------D----------
----------------N--------N---------N---------------
---------------------O---O---O---------------------
N---O---D---N---O---L---O---N----D---O---N
---------------------O---O---O---------------------
----------------N--------N---------N---------------
-----------D-------------D--------------D----------
------O------------------O------------------O------
N------------------------N------------------------N

>>47087428
She's basically a lesbian. The MC looked like a grill anyway.
>>
>>47087442
Hey man, what do you expect me to do? Put my desktop in a back pack with a generator and use that set up to shitpost on the bus?
>>
ITT: Salt has reached critical mass and people are now salty about the sheer saltiness. Metasalt, if you will.
>>
>>47087483
>mfw fit and attractive but like neckbeardy things
>mfw everyone just assumes all nerds are disgusting and obese because they themselves are gross and fat

Don't know if I should feel good or not.
>>
>>47087483
pfft youre a lesbian? omg lol gross the max
>>
>>47087493
No, I mean testosterone men who are too pussy in real life to get into fights, so take their anger out online to win internet arguments. You then have chucklefucks like Carnac who don't even play the game and just buys everything so they can interpret the lore the way they want to shitpost on here. Along with the falseflaggers, Infinity/Warmahorde/KoW players who are here to shitpost.

So, basically autistic and socially inept faggots who don't do manly men things so pretend to be manly men things while fighting over the made up stats of homoerotic figures, who then call people who like the female models as 'faggots' or 'waifufags'.
>>
So the Librarian Conclave is bogus now?
>>
>>47087442

>diamond dozen

must be bait
>>
>>47087439

>loyal servant of the emperor merely adoring his chosen warriors
>improving human-Astartes relations
>somehow heretical
I beg to differ.
>>
>>47087514
Pictures or you're a egotistical. narcissistic fucknut.

>>47087518
There was a meme study in UK that basically says all women are lesbian or bisexual.
>>
>>47087550
Allow me to play doubles advocate here for a moment. For all intensive purposes I think you are wrong. In an age where false morals are a diamond dozen, true virtues are a blessing in the skies. We often put our false morality on a petal stool like a bunch of pre-Madonnas, but you all seem to be taking something very valuable for granite. So I ask of you to mustard up all the strength you can because it is a doggy dog world out there. Although there is some merit to what you are saying it seems like you have a huge ship on your shoulder. In your argument you seem to throw everything in but the kids Nsync, and even though you are having a feel day with this I am here to bring you back into reality. I have a sick sense when it comes to these types of things. It is almost spooky, because I cannot turn a blonde eye to these glaring flaws in your rhetoric. I have zero taller ants when it comes to people spouting out hate in the name of moral righteousness. You just need to remember what comes around is all around, and when supply and command fails you will be the first to go.

Make my words, when you get down to brass stacks it doesn't take rocket appliances to get two birds stoned at once. It's clear who makes the pants in this relationship, and sometimes you just have to swallow your prize and accept the facts. You might have to come to this conclusion through denial and error but I swear on my mother's mating name that when you put the petal to the medal you will pass with flying carpets like it’s a peach of cake, the nice thing on the cake will be your growth as a person, but make sure you don't put all your egg in one basket.

How fucking new are you to 4chan? Be honest
>>
>>47087298
Because our hobby is controlled by a company. It's something we love, but will forever be outside of our ability to change. As much as we love the models and the lore and the game, we are forever separated from any actual decisions regarding it. We have to accept what GW feeds us, unfortunately. Because of this uncontrollable fate, we sometimes get angry.
>>
>>47087546
Not bogus, just not worth putting a thousand points into now.

Also skyfire blasts is going to be such a big deal. I'm just now realizing how important that makes skyfire objectives now that you can park a stormsurge/tank/skull cannon/shooting platform and just control your whole range
>>
>>47087551
>Animu girl tainted by a system controlled by an AI

Dat's heresy.

>>47087561
>There was a meme study in UK that basically says all women are lesbian or bisexual.

Which defines people being bi by pupil dilation with a fucking tiny samples size.
Only conclusion from that study is 'didn't have enough money to do any meaningful science'
>>
>>47087580
Don't speak for all of us.

My group accept that we're all casuals though, so we just kinda accept the chances.

Yes, we realize we're the problem.
>>
>>47087561
>There was a meme study in UK that basically says all women are lesbian or bisexual.
as if. dykes are fucking gross.

fat butch girls too ugly to get a mans so they pretend they like girls. lol sad
>>
>>47087502
>not putting your desktop in your backpack with a generator so you can shitpost on the bus

SHIGGY DIGGY DO
>>
>>47087575
Nobody uses that phrase intentionally on 4chan. Please shut the fuck up and stop trying to imply that a shitty piece of copypasta you recognize is common or means a fucking thing to me or anyone else.
>>
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>>47087593
That's why I said it was a meme study, anon.

>>47087603
Not in my animes they're not.
>>
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>3 half painted/converted drop pods sitting on my desk
>Had plans to make my SoB much more mobile
Bugger.
>>
>>47087625
Yet I also said "pottering ironing" yet you thought it was serious?

Top bait anon, because, guess what, I did it intentionally. Just cause you're retarded and are new to 4chan doesn't mean others are like you.

It's OK anon, my advice is pretty simple.

Lurk.
Moar.
>>
>>47087643
thats what you get for being a WAACfag
>>
>>47087651
Ironic
>>
>>47087625
>guy says pottering ironing
>somehow diamond dozen isn't on purpose

you're new to 4chan, aren't you? it's ok anon, I'd advise you ot go to other boards like /sp/ or something where this shit is common as fuck.
>>
>>47087591
Go ahead and target those FMC all you want senpai.
>>
>>47087636
>watching cartoons
omg lol i hope ur joking
>>
Flesh Tearer's Drop Pod Parade is done away with.
>>
>>47087667
I don't think you know what ironic means, but that's OK, you're not only new to 4chan, but new to the English language.

It's OK anon, lurk moar, most people will pick up another language with enough exposure.

I believe in you, anon-kun! :3
>>
>>47087674
Unless they change it in the 2nd draft. You do realise that none of the FAQ changes are official yet, right? They're all draft changes, with the official release being later.
>>
>>47087672
The funny thing is, if I was being serious, somebody would go

>IT ISN'T CARTOON IT'S ANNIE-MAY
>>
>>47087694

I hope that one stays the same.
>>
>>47087694
They're not going to change shit and you know it. This is public proofreading and little more.
>>
>>47087134
Don't forget that the flying riptide's overwatch now has 2D3 automatic S6AP2 hits because it can Wall of Death twice, and still gets three S8 AP3 (with a possible +1-3 Haywire hits) during overwatch.

Fucking
Sexy
Beast
>>
>>47087655
>can't counter drop pods
Why do you even play retard?
>>
>>47087721
If they change ANY rulings, you owe me a dollar.
>>
>>47087596
your right I shouldn't speak for everyone and why they get angry. Also you aren't part of a problem? I'm not sure what problem you are referring to?

I guess what I mean to say is that with many other hobbies you can get creative without external rules of control on it. I could see people getting angry because they feel they have no control or decision making over the game they have so invested themselves in. It's similar to how videogame players feel when new patch notes come out changing their game.
>>
>>47087734
>cant play without drop pods
WAACfag crutch

git gud
>>
>>47087655
>SoB
>WAACfag

Top bait.
>>
>>47087643
Just run Repressors. They've got 13/11/10 HP3 with Flamer + Stormbolter. 3 access points and 4 fire ports. For 10 points more than a Chimera. So not bad at all.
>>
>>47087716
>I hope everyone that played Admech wasted their money
>I hope that Wave serpents stay resilient to Strength D
>I hope that IG players don't get to have the full effectiveness of Pask + Plasma buddy
>I hope that no IG players get to take the only semi-decent formation the way they want it
>I hope tau get to have so much more firepower flexibility when it comes to shooting flyers/interceptor/overwatch
>>
>>47087742
>Being guard since 4th
>Getting accustomed to deal with marines
>deploying things to prevent mayor fuck up because 4th Ed deep strike allowed to assault the turn they arrived
>manage to learn how to minimise casualties over the year
>going to a Tibetan throat chanting video board
>some faggot can learn how to play
>calls me a marine faggot and that I need to gid gud
No anon, you gid gud.
>>
I just noticed something in Inquisitors Codex

>Xeno Inquisitor
>25 points
>40 points for Conversion Beamer
>Doesn't have Calibration debuff
>Xeno Inquisitors can get a Warlord Trait of
>+1S and Rending to one Range Weapon of your choice

That means at 72"+ you're S10 AP1 Rending Blast. At 48"-72" you're S8(?) AP3(?) Rending Blast. At sub 48" you're S7(?) AP5(?) Rending Blast.

I can't remember, but that's not too shabby. How about.

>HQ: Xeno Inquisitor with Conversion Beamer
>Troop(?): Warband;
>x2 Jokero
>x10 Servitors with Heavy Bolters

Jokero could make those HB all Rending, or give +12" to them, or make them +1 save. I know it's crap, but it'd be neat if you could +12" Range and Rending buff from Jokeros. Who themselves had Heavy Flamers.
>>
>>47087671
S8 ignore cover large blast Skull-to-air squadron is clear to go
>>
>>47087470
That's the spirit!
>>
>>47087847
only 3 of the servitors can take HBs
>>
>>47087808
>hes mad GW is balancing the game and removing his WAACfag bullshit
git gud
>>
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>>47087802
>I hope that IG players don't get to have the full effectiveness of Pask + Plasma buddy
>I hope that no IG players get to take the only semi-decent formation the way they want it
Wait, what? Explain!
>>
>>47087847
I never got why inquisitors couldn't have ordinary bolters.
>>
>>47087802

I didn't say everything. I said just the battle brothers transports part.

FWIW I play War Convocation with Flesh Tearer's Drop pods. I acknowledge that it is too good. However I wouldn't stop unless I was made too.
>>
>>47087867
Really? I don't remember reading that.
>>
>>47087875
They get the Vampire Hunter boltguns with the crossbow attachment. Plus other funky stuff.

The best bit about Inquisitor Dex is a Land Raider Crusader with Psybolt Ammunition. Those Hurricane Bolters get +1S and their Autocannons get +1S too. Pretty sexy.

I also await the day that Spartans are dedicated transports for GK's and BA.
>>
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>>47087868
>guards
>in drop pods
Hahaha that's so ridiculous I can only laugh
>>
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>>47087874
>>
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>>47087874
>>47087990
>>
>>47087937
Default Servitors have servo-arms, and only up to three of them can take from Servitor Weapons, wherein they replace that servo-arm with the HB or a MM for free or the PC at however many points. It's pretty shit, but they can still work if you downscale the unit to a small fire support blob.

By the way, Conversion Beamer is S10 AP1 Blast at 48-72", S8 AP4 Blast at 18-42" and S6 AP- Blast at less than that. Not too shabby with +1S across the board and Rending but you wouldn't be crossing any ID thresholds and it's still only a small blast.

For what it's worth, don't forget to make your Inquisitor a psyker for those delicious rerolls on your Jokaero's otherwise-shitty BS3 and a reroll to hit if and when your small blast fucks you.
>>
What's the maximum amount of Flamers an IG army can take at 1000 points or less?

Want to do a fluffy army, and tons of flamers sounds ridiculously fun.
>>
>>47087990
>>47088006
Thanks anon, I don't use pask or favourite enemy rule.
>>
>>47087847
I just recently picked up the Inquisition codex from the Mega. I was fucking floored by how cheap everything is in it(Coming down from playing Space Marines).

You could literally have an army like this:

> 5x Acolyes: 145 points
- 5 Melta Guns
- Arvus Lighter Transport

Multiply this by 6. 870 points. Then add on the single Inquisitor tax of 25 points, to get a whopping 895 points for 30 Melta-guns. With Deep Striking, Flying Rhinos

To get that many melta-guns as a SM player, I would have to take 30 tactical squads. Each only carrying one melta gun. That's 2550 points.

In an ITC-Ready List, I could take 60 Melta Guns. With Deep Strike.
>>
>>47087961
>They get the Vampire Hunter boltguns with the crossbow attachment. Plus other funky stuff.

My minis don't have those, and sometimes I just want a bolter, or a powerfist, you'd think that all the 'standard' imperial equipment would be available to all three.
>>
>>47088023
Darn. I must have missed the limit. Thanks anon.

I just liked the idea of having a fun unit. I miss the old style warbands, where Death Cult Assassins had "two power weapons" and that meant whatever you modelled them = what they had. So PA + PS = Great. You got 5 of those and 4 Crusaders. Meaning you rolled at average WS of 5 and the Crusaders formed a line of 3++. Now DCA are only x2 Power Swords. Though the artwork in the codex is sexy as fuck, the artist was allowed to draw the nipples under the clothing, I guess the term 'erect nipples' might apply, but who knows.

I also liked the Crusader + Psybolt Ammo build. I forgot what Hurricane and AC stats are. Been a long time since I played and only getting back into it recently.

Either way, your pysker point is good, I heard pyskers are great. Can they get Sanctuary (or whatever that +1 Inv save I heard of) or is that only for Daemon Hunters? Cause 3++ to 2++ Crusaders would be neat.

Also, what about that Needle Pistol with +1S Rending buff? 2+ Poison with Rending seems pretty sweet, or is it utterly redundant? It becomes S4 I think.

>>47088108
Yeah. I like the Crusader + Psybolt possibility. +1S across the board is neat.
>>
>>47088023
It's cheaper to just throw in a 10-point psyker.
>>
>>47088108
>In an ITC-Ready List, I could take 60 Melta Guns. With Deep Strike.
and if they all got at a riptide theyd kill 1 riptide a turn...
>>
How do you play SoB in Soulstorm? What are the boils-down strats?
>>
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>>47088154
>>47088108
>>
>>47088061
off the top of my head, like 10ish
I think vets can take 2 plus a heavy flamer right plus CCS's can take a regular and a heavy i believe
>>
>>47088006
Here I am making a Mentor Legionaire to count as Pask in a Steel Host when this FAQ comes in and rapes my army sideways, fuck me and fuck this FAQ for it has brought nothing but pain and disappointment.
>>
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>>47088061
As long as you have one of these in your army, you have my blessing.
>>
>>47087990

>D3 flamer hits per profile shots

Nice Y'varha buff: 2d3 S6 AP2 flamer shots plus 3 S8 snap shots.

Try charging that.
>>
>>47088061
CCS
3 flamers
Heavy flamer

Chimera
2 heavy flamers


Infantry platoon:

PCS
3 flamers
Heavy flamer

Chimera
2 heavy flamers

Infantry squad

Infantry squad
Flamer

Special weapons squad
3 flamers

Special weapons squad
3 flamers

Special weapons squad
3 flamers


Infantry platoon:

PCS
3 flamers
Heavy flamer

Chimera
2 heavy flamers

Infantry squad
Flamer

Infantry squad
Flamer

Special weapons squad
3 flamers

Special weapons squad
3 flamers

Special weapons squad
3 flamers


Hellhound
Heavy flamer
30 flamers, 10 heavy flamers, 1 inferno cannon. 1000 points.
>>
>>47088108
Wait, how do you get 5 meltas in a squad, max is 3 no?
>>
>>47087808
>>47087868
>>47087982

The drop pod should deep strike onto the table, but when it opens up, nothing is inside and you gain blood tithe tokens equal to the amount of guardsmen originally embarked.
>>
>>47088154
> 60 Melta shots
> 30 hits
> 24.9 wounds after Invuln
> 20.667 wounds after FNP
4 riptides a turn.
>>
>>47088241
I guess I was off by a few
but if you took those pipe fortification things that could be a lot of torrent and thats awesome
>>
>>47088259
>not factoring in that tau will kill 45 of them with intercept
>>
>>47088241
>>47088272
>Hellhound


REEEE TAKE THE INFERNUS IT'S SO AWESOME.

I forgot it's stats thou.
>>
>>47088259

Get Smaug'd, Taucucks.
>>
>>47088257

>Retarded "Drop pods are lethal" meme.

Maybe make regular humans who ride one take a pinning test to not spend the turn they disembark throwing up and re-gathering their wits after an orbital roller coaster trip from hell, that's about it.
>>
>>47088155
Spam priests in battle sister squads and produce tonnes of faith so you use the laser-Bolter power over and over.
>>
>>47088214
Those 3 S8 shots may also each generate an ADDITIONALY haywire hit.

And Mmmmmm. Now he can target zooming flyers and swooping FMCs?

Tau thanks the honorable representative from GW for this FAQ.
>>
>>47088320

Too bad the FW Riptides are all still experimental status due to not being printed in an actual book.
>>
>>47088292
its a torrent hellstorm at ap3 i think
shits vicious
>>
>>47088320
>And Mmmmmm. Now he can target zooming flyers and swooping FMCs?

Y'varha doesn't swoop, he just moves as if it.

Doesn't ever engage the "swooping" status effect. You can charge him, he can't skyfire.
>>
>>47088335
Which means notagoddamned thing, since all experimental web rules are legal according to FW

They may be getting nerfed this summer when they are printed, though.
>>
>>47088292
The only important rule is the upgraded that makes the ap3 into ap2.
>>
>>47088354
It's the skyfire ruling. He can now target Swooping FMCs and Zooming fliers with template weapon.
>>
>>47088341
I can't remember it's strength thou.

>>47088364
Wait, you can make Infernus AP2 now? I knew you could make it 2+ Poison, but AP2? That's insane. It's only 280 points (flame version) which will melt everything as it is.

I love it and I planned on building a small army with it as my LoW/Centre Piece.

I also planned to make a 1000 point army with x3 Death Strikes and a 1000 point army with 6 Manticore Batteries.
>>
>>47088378
He can't officially. The FAQ released is for playtesting if you want, but it isn't official rules; yet.

I suspect it won't make it. The changes have made Tau so OP it's stupid.
>>
>>47088378

I guess. Buying a 20 point upgrade in the hopes of being able to hop within 12 inches of a flyer then not leave yourself exposed in the process seems a bit of a dumb way to go about it though.
>>
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>>47087982
Sisters used to have pods. If they can take orbital insertion, surely guardsmen could as well.
>>
>>47088335
GW confirmed that "Experimental" does not mean "Unofficial" or "Not Legal". It just means "They don't have a book yet".

>>47088356
The rules are due in IA14, I believe. Is that out this summer?
>>
>>47088146
Crusaders were pretty fucking fantastic when they had power weapons. I had some modeled with axes because they could wound most things reasonably at S4 and gave no shits about armor saves. All for the low price of just the power weapon itself. Before 7th hit I was drumming up the motivation to make a bunch with power mauls for counts-as Arbites, but I guess that's just a dream now.

I do agree with >>47087961, psybolt Crusader is fun. Its bolterspam becomes S5 and the Assault Cannon turns into basically a rapid-fire autocannon with Rending(!) but shit range. I actually loaded my Crusaders into one sometimes.

Inquisitors can roll on Sanctic which is where Sanctuary is found but it's a gamble because they're only ML1 so you only get one roll for powers and when manifesting it you'll perils on any double because you're not a GK. While we're crying over how the older codex had more options let us shed a tear for the now-defunct errata when 7th came out that let Inquisitors roll on Malefic for some Radical daemon summoning shenanigans. I'll always remember my Psyker batteries exploding into a KoS just in front of the Eldar player's Guardian mob and losing all but one wound in the ensuing shooting.

The Needle Pistol would only get Rending out of the deal, by which I mean AP2 on a 6. Not that worth it, but it's not the worst pick of weapon even without the buff.

>>47088153
Why not both? 10 points for +1 WC and another roll for powers on top of your Psyker HQ that also pads out your small squad size isn't a bad deal, especially if you're trying for a specific power or want to mix disciplines in your squad. doing the latter, you even get both primaris powers of the disciplines you pick although Banishment is shit and may as well not exist 9 times out of 10.
>>
>>47088424
God fucking damn it GW just give me plastic sisters with more unit types/options

I'll literally suck your dick for them
>>
>>47088424
Sisters used to have lots of things. Sisters are the only army without a flyer in their codex. At best they can use FW flyers.

I still want to make a SoB army, but the models are so expensive and so ugly. So I'm waiting on that proxy model company run I've seen posted here. They'll do till GW realises that SoB update is one of the things the 'fans' want.

If GW did SoB update, Exodite Eldar, female IG, Karsikin rules (and maybe better plastic models of their old style) I'd be happy. I dunno what else is missing bar more aliens for Tau.
>>
>>47088167
Huh, that's less than I thought. Though, I'm pretty sure it's more than that, as Leman Russ' have the ability to mount 3 flamers, which is nice.

>>47088185
1. Does it have rules for use in 40k?
2. It looks glorious. I'm not too fond of the cart, however.

>>47088241
Oh, thanks mate! Now I know what I need to buy.
>>
>go away for one day
what the fuck is going on? What nerfs? What buffs?
>>
>>47088470
>They'll do till GW realises that SoB update is one of the things the 'fans' want.

I will be very surprised if there isn't one in the next 2 years, but I've been wronged before.
>>
So I'm running the following Infernal Tetrad:

-Daemon Prince of Khorne - Armor of Scorn, Flight, 2x Great Gift, 1x Lesser Gift
-Daemon Prince of Tzeentch - The Impossible Robe, Flight, 2x Greater Gift, 1x Lesser Gift, Mastery Level 3
-Daemon Prince of Nurgle - Warp Armor, Flight, 2x Great Gift, Mastery Level 3
-Daemon Prince of Slaanesh - Warp Armor, Flight, 2x Greater Gift, Lesser Gift, Mastery Level 3

I'm considering the following 2 options to finish out my 1850:

-Belakor
-3x Nurglings (x4)

OR

-Herald of Tzeentch - The Oracular Dais
-3x Nurglings (x3)
-3x Screamers
-3x Screamers
-10x Flesh Hounds

Belakor is obviously pretty stronk - he gives me auto access to Invis and I don't need to dive for it. However the second list lets me push whatever I want in to reserve and pick one unit a turn that I get to guarantee arrives for some added flexibility.
>>
>>47088432
All previous indicators, including some reliable scuttlebutt indicated it was going to be early summer, though nothing new has actually been seen/heard on that front since January.
>>
I asked in the last general but it wasn't phrased correctly.

Which army is straight up better for <1000 points, kriegers or vanilla guard?
>>
>>47088488

Games Workshop released FAQs today.

>>47088470

Cult Mech and Skitarri both also lack access to a flyer.
>>
>>47088524

IG because they have Conscripts and more/cheaper options.

DKoK are better at higher points because they respawn.
>>
>>47088457
So, Assault Cannons became S7(?) AP3(?)? And Hurricanes become S5 AP4(?) Heavy 3 Twinlinked?

I've always loved DCA, I wanted them to get better models. I have always liked sexy lithe stuff in 40k and the fact they're not 'main stream' just helped. I only have a few pictures of them in my folder but I think they'd not be allowed on here so I won't bother.

Thanks for your help. I really need to get the BRB and read it.
>>
>>47088528
what are the biggest changes?
>>
>>47086879
WHY
>>
>>47088596
> Eldar are now immune to D
> Only one grenade can be used in Assault
> Space Marine Pimp-Masters can only take a single artifact
>>
>>47088629
so I can't take teeth of terra/burning blade with a shield eternal anymore
are you fuckin kidding
>>
>>47088470
>I dunno what else is missing bar more aliens for Tau

Let's start with units that don't have models like proper Inquisition acolytes or Inquisitors. They do have the generic "Ordo X Inquisitor", but they look nothing like what you can kit them out with.

Put fluffy characters like Inquisitor Valeria, Asdrubael Vect, Grand Master Mordrak, etc. back in the game.

Like you said, more aliens for Tau, less mechs.

Ruleswise, I'd like to see factions of each race better represented with minor "Chapter Tactics" like Ork Klans, Covens, Kabals, Cults, Sept Combat Strategies, Craftworld Tactics, Traitor Legions, etc.

Of course, this is all a pipe dream, but a man can dream can he?
>>
>>47088648
Dumping so much points on a single character is a terrible idea anyway.
>>
>>47088596
> Jinking transports force passengers to snapfire
> Eldar reduce D to glancing hits on 2+ because of serpent shield
> Only one model can use a grenade in Assault
> Non-Tau can only take a single artifact
> psykers can only cast a number of powers up to their mastery level
> Battle-brothers cannot start the game deployed in an allied battle-brother's transport
>>
>>47087495
It was always there, people were just being willfully ignorant. Taking more than 1 has always been straight up cheating.
>>
>>47088568
>So, Assault Cannons became S7(?) AP3(?)? And Hurricanes become S5 AP4(?) Heavy 3 Twinlinked?

Assault Cannon became S7, Hurricanes became S5 Twin-Linked Rapid Fire x3. So 3 TL shots up to 24" or 6 TL shots up to 12".
>>
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>>47088477
Indeed it does. As for the cart... Yeah, I don't like it either. Afraid it's part of the rules though.

I'm sure you could put foliage on it to make it look better.

Here are the rules, I've included every relevant in them for you.
>>
>>47088629
>> Only one grenade can be used in Assault

I don't understand this change. Why would you give options for all squad melta bomb? That's like buying all squad power weapons and only getting to swing one per squad.

And it also kills krak grenade generic mooks trying to assault AV10 rear.

I feel like that FAQ is a mistake or was made by someone who is not a rules developer.
>>
>>47088568
AssCan becomes S7 AP4. The Hurricane bolters become S5 AP5 but they are Rapid Fire, so their three shots each are doubled to a murderlicious total of 12 S5 shots when the Crusader is within 12" of whatever it's shooting, which is where it usually wants to be if it's delivering a nasty assault unit to the front line anyway.

If you really want you can buy it a storm bolter for another couple of S5 AP5 shots out to 24" but it's probably not worth it because you'll usually want to move 6", shoot one Hurricane, snap-fire the other one (it's twin-linked) then Machine Spirit the Assault Cannon, so the storm bolter'd be snap-shooting and for +10 points it's not worth it. Better to go for the pintle MM instead for some utility and maybe a lucky snap shot hit.
>>
>>47088681
It was hardly that expensive
>>
>>47088528
Oh yeah. Well they are a new army. They should be getting something come a later date. GW won't miss the opportunity to get shekels from Ad Mech/Skitarii players.
>>
>>47088698
>hur dur they were just fookin cheaters
>constantly spamming cheating accusations

Fuck off nigger, people aren't going to spend $30+ to model a goddamn model that's cheating. They very obviously thought it was legal.
>>
>>47088682
> Battle-brothers cannot start the game deployed in an allied battle-brother's transport
oh why the fuck not
>>
>>47088682
>Preferred Enemy doesnt work on blast weapons when rolling to hit
>>
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>>47088698
Apparently you're right. But I refuse to ever acknowledge this. Everyone in the entire fucking world did it as as many relics as you could fork points over for, or had slots available, nobody ever followed this.

Why the fuck would GW ruin it? More importantly, what the fuck is stopping the whole world from willingly ignoring this one particular rule as they have done since the very beginning of the game?
>>
>>47088702
>>47088720
Thank you guys. That seems pretty fun. It's a shame DCA and Crusaders are limited to Power Swords. I'd love to drop a mixed unit of 12 + a Daemonblade Inquisitor into the assault after a Crusader has dished that kind of love out. Crusaders seem useful for 3++ anyway, so if you were going assault, would Archoflags be better than DCA? How about a Priest?

The Redeemer + Psyflame ammo, any good?
>>
>>47088744

I'm not even that guy but it is incredibly clear that you could only take 1.
>>
>>47088710
Yep, its horrible shit. Fuck this FAQ, fuck it all.
>>
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>>47088709
>>47088477
Sorry anon, I missed something.
>>
>>47088771
Because it says a model may replace a weapon with a relic. The space Marine hqs have 2 weapons. Ccw and bolt pistol. So people thought you could replace both.
>>
>>47088832
Wait. If the trailer is part of the vehicle, where does the explosion start? That would be a huge explosion if it included everything from the trailer tot he tank. You could drive that into an enemy area, get off an attack, die, then blow up and take huge chunks of a force away with you and leave a massive terrain piece for cover.
>>
>>47088836
Willful misinterpretation right there. One is one. >ONE RELIC with ONE WEAPON.
>>
>>47088710
>>47088811
It's always been 1 grenade in assault. If you've been tossing a krak or haywire or emp for every model then you've been cheating.
>>
>>47088803
depends, like with the base SW codex it clearly says one per model, but with the 6th ed CSM and the champions of fenris supplement it doesn't mention any restricion, except that they may replace a weapon with a relic in CSM
but it does not say how many weapons may be exchanged, its RAWvRAI and its an assholes argument but it can be made
>>
>>47088710
Well, I mean, hey, at least you don't lose that one grenade dude when he gets sniped, right...?
>>
>>47088710
>>47088811

The BRB already had this rule, by the way. The FAQ has changed nothing. You should be fighting for the opposite of what the BRB says.
>>
>>47088856
Calm down asspie I don't even play marines.
>>
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This renegade comes over and slaps your HQ's ass, what do you do?
>>
>>47088873
>>47088859
Hey, (you), the BRB says a unit can only throw 1 grenade in any phase. You aren't throwing Grenades in the assault phase, unless its overwatch.
>>
>>47088155
Early game, Canoness with an Inferno Pistol on ranged stance will tear through most things. Celestians for vehicles. Make sure to keep up with your tech. Don't neglect Acts of Faith.
>>
>>47088894
>Skipping chest day
>>
>>47088856
The problem is, friend, is that the Ork and Necron codex specifically mentioned that only one relic per model. While the others didn't and implied otherwise.

For example. Blood Angels players thought they could take Valours Edge, a AP2 20 point sword and Angelic Visage, which wasn't a weapon or a vehicle or anything, as well, since it didn't replace anything and the rules didn't say

>Only one relic per army

What it said was

>Model may take one of the following

Which was assumed to just be a way of saying "may take any of these". When it SHOULD have said:

>Models may take any of the following; one relic per model

It didn't, so people assumed they could take, Fury of Baal (Plasma Pistol) and Valour's Edge (Sword) on the same model as well as Angelic Visage and the Jet Pack and the Vertias Vedie.
>>
>>47088528
>Cult Mech and Skitarri both also lack access to a
They have th best anti air platform in the game though, as where sororitas have no anti air
>>
>>47088914
I'm pretty sure chest and legs where the only days its had
>>
>>47088907
The point is, friend, that there is a distinct possibility people have been throwing 10 grenades a turn instead of just one, in the shooting phase or whatever.
>>
>>47088936
Since when does having Anti-Air make up for not having a flier?
>>
>>47088788
Arco-flagellants make for a different flavor of melee squad. They will force a bunch of saves with their good S and +1 attack over DCA but they are about as squishy (FNP 5+ vs 5+ armor), are only I3 and allow armor saves. Your call if you use DCA or them, they're both good choices. Flagellants would be better at hordes (read: Orks/Daemons) and would allow the unit to actually do something against vehicles.

I love Priests. I would consider them mandatory if you're building a choppy warband. Zealot alone justifies their points cost and if you can roll under an 8 on 2d6 they're make your Crusades never ever die because they get to reroll their saves. Alternatively you can go for a killing blow and allow the unit to reroll to wound in addition to the reroll hits he already hands out through Hatred. And if you're in full Dark Heresy mode he can take an eviscerator, which isn't cheap but he can give himself Smash and royally fuck up anything up to and including Land Raiders or even pull the surprise ID on the enemy snowflake character.
>>
>>47088936

As an AdMech player I can tell you an Onager is a mediocre AA platform at the very best of times.
>>
>>47088864
>but with the 6th ed CSM.
CSM has exactly the same wording as SW and SM
>>
>>47088958
Throwing 10 in the shooting phase is clearly not allowed. It also has a line saying that using Grenades in Assault is 1 grenade per model. Why would it bother saying 1 grenade per model if a unit can already only use one?
>>
>>47088924
>Model may take one of the following
>becomes "Model may take any number of the following"
I honestly don't know how marine players could misinterpret that. Don't they teach reading comprehension before the 5th grade?
>>
>>47088907
I guess the big problem here is what they mean by "throwing". Because it's simply using the grenades, then shouldn't Assault grenades be limited in the same way? So only one model in a unit gets to benefit from them. Defensive grenades at least gives the bonus to the entire unit, even if only one model has/uses them.
>>
>>47088924
This right here. I didn't feel like explaining it tards, but good on you.
>>
>>47088854
Super heavies use different rules for how explosions work, they use a scattering apoc mega blast.
>>
>>47088936
Eh. I'd say the Ork AA is better than AdMech.

>>47088960
Not him, but Blood Angels and Grey Knights only way of shooting down aircraft was with Storm Ravens, or throwing lots of attacks at the target, or allying. With Death in the Skies, the Storm Raven is now a ground attack vehicle, so no ability to defend against flyers. Meaning ground AA is vital to prevent being fucked. Outside of Forge World stuff, you're pretty fucked. Though a Mortis Pattern Dread could do, it isn't effective and allying for AA sucks.

So, SoB have neither AA or a flyer to prevent enemy flyers without allying. While at least Ad Mech can shoot that shit down with Dunewalkers (yes I know that means allying with Skiitari).
>>
>>47088836
>Because it says a model may replace a weapon
>a weapon
>a
He literally posted the picture, and you still misread it.

Jesus christ, see a doctor about that severe case of stupidity you have there.
>>
>>47088924
>The problem is, friend, is that the Ork and Necron codex specifically mentioned that only one relic per model. While the others didn't and implied otherwise.
And the Tau codex specifically mentioned you could take more than one per model, which cancels the, "but other the codex says X," argument.

What the other codices say doesn't affect the wording in your book.

Even "innocent" ignorance is still ignorance.
>>
>>47088984
It read as replace one weapon with one relic. Space marine hqs have 2 weapons. So it's natural they would think they could take 2 relics. I don't really see what's so hard to understand.
>>
>>47088990
The BRB describes Vehicles in the Assault phase as abstracting "clambering over it, attaching all manner of grenades into vulernable spots". And since things like Krak Grenades and Melta Bombs are only used against MCs and Vehicles in assault, its safe to assume that no throwing is taking place.
>>
>>47089048
To be fair, I was liberally reading it as a Tau Commander being able to take up to 6 signature systems.
>>
>>47088964
I'd probably do DCA then just cause I like ladies.

Priests seemed good too. What you would recommend a good build in general, choppy wise, would be?

I felt like getting a Ordo Malleus with the Daemonblade weapon (hope I roll AP2 and +A3) with 5 Crusaders, 5 DCA and 2 Priests. Would taking a Pysker be any good? As in the warband member. I can't remember the table they get to roll, but anything could be useful.I thought 2 priests in case one dies. I don't think they can do one buff each either, can they?

Thanks for your help so far.
>>
>>47088894
Get some sprue clippers out and dis-arm him.
>>
>>47089030
>Eh. I'd say the Ork AA is better than AdMech.

>The strongest AA is the best AA

Oh really?
>>
>"A model may replace one weapon with one of the following"
>Space Marine HQ's have 2 weapons
>ccw and bolt pistol
>So the model may replace one weapon with one of the following. And then one other weapon with one of the following.
not hard to understand. it doesn't say "only one" it says "one"
>>
>>47089049
It said replace ONE weapon with one relic. Space Marines have two weapons, so it is still only allowed to replace one weapon.

The actual text becomes even more important.
>>
>Lance weapons ignore quantum shielding
Not sure how they inferred this in any way when the BRB had rules for how to deal with simultaneous effects.
>>
>>47089108
>One is one.
>There was a two somewhere else so one became two.
>>
Okay, so i picked up a squad of snapfit Cadians to convert into Gue'vesa Breachers/Fire Warriors. What are these huge round things on their asses? Melta Bombs? Canteen? Aquila-Decorated Bowling Ball?
>>
>>47089108
The wording would be 'any weapon with one of the following', but as this is already-FAQ'd bait I shouldn't even be replying.
>>
>>47088984
Every Relic had a little '*' next to it like

*Replaces one melee weapon

or

*cannot be taken with a bike/jetpack

So when they look at, say, The Burning Blade *replaces chainsword/pistol. They thought they could take that, replace either one, then take the Shield Eternal to replace the other one.

Same with Blood Angels.

It got even MORE complicated with supplements like Warzone Damocles, Warzone Shield of Baal, Champions of Fenris and Clan Ruukann.

It was assumed you could take one from each of those as well. So you could take, say, The Black Death from Space Wolves Codex and take something from the Champions of Fenris stuff.
>>
>>47089144
Lance doesn't ignore quantum, they cancel each other.
>>
>>47089149
>Canteen
>>
>>47089108
So, when a unit entry says "one model can replace its bolter with a flamer/melta/plasma/grav", it means you can equip the entire squad with them?
>>
>>47089167
Which amounts to the same thing, they roll pen against armor 11.
>>
>>47089049
>It read as replace one
>So it's natural they would think they could take 2

I'll just quote you again, since you said it so well

>I don't really see what's so hard to understand.

Because you are retarded?
>>
>>47089167
So instead of hitting a reduced AV12, you're now hitting the natural AV11. Seems Ignored to me
>>
>>47089154
>So when they look at, say, The Burning Blade *replaces chainsword/pistol. They thought they could take that, replace either one, then take the Shield Eternal to replace the other one.

As someone looking right at the codex that isn't true. Only the Armour Indomitus has a little '5' next to it, because it doesn't replace a weapon and can't be taken by terminators.
>>
>>47089171
If my giant, flying robot has a pocket knife with tassels welded to it, then i can safely assume that it couldve been a canteen.
>>
Really happy I purchased 200+ dollars in shit to use battle brother transports and now I cannot.
>>
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>>47089214
Compare with pic related.
>>
>>47089048
And lots of people never read the Tau Codex. Lots of people don't read every codex.

As I said. Literally every codex bar Necron and Ork implied you could switch things out like they were weapon options.

So you switch X melee weapon for your Captains Chainsword and Y pistol for your Bolt Pistol.

Once again, only two codexes actually mentioned the "one relic per model" rule. if that was the intended rule, why, after Ork and Necron codex (hell even Shield of Baal and Waagh Ghaz) supplements, did this not change the wording of other codexes to make it fucking clear?

Because, as of now, if the FAQ is official and legal. Everybody can only have 1 relic. Unless you're the Tau, where you can have whatever number you want.

The worse thing is, people think that stacking relics on a single character is somehow 'unfair'. Where the best 'builds' are literally one relic ANYWAY.

But this has made armies like Blood Angels utterly pointless. They can't get a AP2 weapon and get the Deep Strike bonuses from the relic Jet Pack, or try to make up for their half decent half awful warlord traits by getting two rolls on the other ones AND having the ability to joyfully have AP2 for 20 points.

OR 25 points for a MC Plasma Pistol, which Salamanders can get for 15 points. Or the Iron Hands Combi-Melta that never runs out, despite Tycho having a relic which only has one-shot, costs 130 points and has no CCW despite having Rampage trait.

It's been explained why some misinterpreted it. GW had PLENTY of opportunity to fix it. How long has the Ork codex been out? 2 years? Yet only Necrons are the ones to cover this?

Bullshit.
>>
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>>47089120
>>47089146
>>47089172
look faggots I don't even play C:SM I play GK. I'm just saying why people did it. And it's not that hard to see why they did, and why many tourneys and list builders allowed it for Space Marine, but not other armies. When you have rules like pic related vs the space marine one it becomes obvious why they thought that way.
>>
>>47089252
You totes can.

You just can't deploy with them.
>>
>>47089106
Yes? I was having a conversation anon, as the guy I replied to said, and I quote:

>They have th best anti air platform in the game though

>the best anti air

When I said I believed the Orks do, not the CM/Skiitari.
>>
>>47089274

Seeing as they're drop pods that is worthless.
>>
>>47089172

Well it's not as if a 1 model squad will say "Any Chapter Master can replace its bolter with a relic".

I don't agree with the misinterpretation, but I can see why players would think they could repeatedly buy the relic upgrade, so long as they didn't purchase duplicates. After all, what is gearing up an HQ other than buying single gear replacements repeatedly?
>>
>>47088788
I have inquisition allies for my GK and it consists of a ordo xenos inquisitor with rad grenades, power sword and bolt pistol, 8 crusaders, and two priests with power swords. People are never prepared for the amount of asskicking they can do, rerolling their to hits, to wounds, and 3+ invuln saves while reducing my opponents T by 1.
>>
>>47089291
>Drop pods

Suck it up you WAACfag
>>
>>47089292
That isn't the argument anon. The argument is. People thought you could have a Chapter Master/Captain and take multiple different relics, as long as you didn't over do the weapons.

A Captain is

Chainsword + Boltpistol

So people thought you could take a melee weapon/pistol to replace the chainsword and a melee/pistol to replace the Boltpistol. Or a range weapon to replace either.

Then it gets more confusing with shit like Angelic Visage for BA's, which isn't a bit of wargear at all. It specifically says it doesn't replace ANYTHING. Hence why people thought you could take it AND the Valour's Edge which DID replace a melee/pistol.
>>
>>47089101
I'd recommend an even split of DCA and Crusaders off the top of my head. If you're willing to drop the points then buy two Priests because they can both roll for War Hymns which gives you two tries at rerolling saves, or a chance at rerolling wounds if you get Emperor Protects first try. Either way, always have at least one Priest if you're going anywhere near close combat.

The Daemonblade is fun but random. If you're into that then go for it but if you make your Inquisitor a Psyker (it is somewhat expensive at 30 points, but he can roll on Telepathy for a chance at the bullshit that is Invisibility, or go Sanctic and try for Sanctuary - rerollable 2++!) then he can take a force sword for free, so you could use that, or swap your bolt pistol for the Daemonblade and dualwield for the best of both worlds at the cost of your pre-charge shooting attack (and he can just throw a krak grenade anyway).

Also consider the Daemonhammer though, it's as cheap as the Daemonblade and much more reliable, is a S6 AP2 Force weapon, bout does make you I1 if you use it. If you want to stack the points you could in theory buy them both and choose which to use whenever/use the hammer as a fallback if your Daemonblade rolls are shit.

I feel Psykers are better in shooty units because they contribute little to a combat other than maybe getting Invisibility, which your Inquisitor could already be doing, albeit at a premium (the Inquisitor can roll on the exact same tables). They do give you a second chance at rolling it though and they are only 10 points, so if your warband isn't already maxed out you could take one, but only ever one because additional Psykers won't do anything useful besides retain the squad's casting ability in case he eats a bullet.

It goes without saying this near-deathstar level of points belongs in a Raider, but I assume you were putting them in the psybolt Crusader. A maxed squad plus Inquisitor won't fit in a Redeemer, by the way.
>>
>>47089323
get good
>>
>>47089323

Drop Pods are just shit all around. Having to build that shitty model. having to transport that large and shitty shape.

Having to get into arguments with shitlord about whether the doors "blow open" or not and whether or not you get LoS through a glued up pod.

Just let me fucking pay 35 points to make deep strike WORK on my fucking terminators.
>>
>>47089323

No I spent my money to do a thing and I think its bullshit that I can't. The fact that I was using something that was good doesn't somehow invalidate my purchases.

This wasn't some grey area in the rules. This was clearly and explicitly allowed.
>>
>>47086879
"Only one of each Chapter Relic may be taken per army. A model may replace one weapon
with one of the following"

may replace one weapon
may replace one
replace one
one
>>
>>47089315
Wait, so the Priests can do a different buff each? As for 8 Crusaders, seems interesting. I'd add two DCA into that as well. Plus the two priests makes 12. I think that's the maximum.

I'd have loved to make lots of suicide Servitor squads, but you need Inquisitors to babysit them and that's effort. I am deeply saddened by the lack of being able to have 10 Heavy Bolters/Plasma Cannons/MM on them.

Oh well.

I'd probably do what you did, but have a Land Raider Crusader shooting shit.

You ever used the Redeemer with +1S?

I guess Malleus can't take Rad Nades? I can't remember.
>>
>>47089348
Crusader is 15, right? Or 14? A full warband + Inquisitor should fit in it. I was just wondering what a Redeemer was like with the Psyflame ammo. Heavy Flamers become S5(?) or S6(?).

I like the Daemonblade but somebody reminded me of the Rad Grenades. I don't think Malleus can take those.

thanks for help
>>
>>47089430
Crusaders are 15 each.
>>
>>47088457
>both
Don't want to overbloat the Inquisitor TOO much. 40 points for the beamer is a lot already, and sure he has three wounds, but it's tough to justify another 30 (+8 for power armor +9 for servo skulls, both of which are near mandatory takes at that point).

Then again, rolling on certain tables you might get an invuln save to cancel out the squish. I suppose it comes down to how many points you have left to splurge with.
>>
>>47089384
The point with this was that wording. A Captain/CM has multiple weapons, the wording is going "you can't swap Bolter/CS for Burning Blade on it's own".

So that's why... And every codex bar Necron and Ork said this.
>>
>>47089430
>>47089436
I'm retarded, you meant the Land Raider. It's 16. Redeemer is 14 and regular is 10, I believe.
>>
>>47089387
Yeah they each take their own test separately. My priority is re-rolling saves but if I can get both then I'm re-rolling wounds as well. You are correct that 12 is the max. I just ran out of points. That one unit + inquisitor is all I have, so I can't speak to the redeemer. I mainly just wanted the servo skulls but ended up loving the crusader models so went with the unit. I'm glad I did. You are correct that the ordo malleus guy can't take rad grenades. His unique thing is that he can take empyrean brain mines and has access to terminator armor + Nemesis force hammer. I ran the inquisitor as ordo malleus until I took a second look at the rad grenades. I'd also give him the psyco-stroke grenades if I had the points. The combo can be hillarious.
>>
>>47089363
Well unfortunately this isn't a game like chess or monopoly. This is 40k. A game that is constantly changing with new models and rules to drive sales. Miniatures are artistically licensed to the company. Serve the company well and spend like a good hobbiest and you might keep 40k alive.
>>
>>47089436
>>47089463
So a full warband + Inquisitor would fit in a Redeemer. I dunno how good it is with the +1S boost. But the Crusader seems more my cup of tea.

>>47089473
Ah. Real shame. I liked the idea of being autistic and making up a story for the Inquisitors Daemonblade. However, since Inquisitors technically don't stick to a Ordo, they switch between them. I could make her switch between. I'd need a re-look at the codex as well. I wish they sold it physically, hate reading it online.

Thanks again.
>>
>>47089488
>new models and rules to drive sales

Those OP Gorkanauts are flying off the shelves! Run them with Nobs too!
>>
>>47089510
It will if you don't take a malleus with Termie armor. I personally like Crusaders because I can imagine them rolling up the field then just "BRRRRRRRRRRRRRRRRRRRRRRRRT".

Also, hilarious cheesy strategy. Liber Heresius on your inquisitor with the warband in the Land Raider. Turn 1 scout redeploy the land raider to desired position and open fire on the heretics.
>>
>>47089357
>Drop Pods are just shit all around. Having to build that shitty model. having to transport that large and shitty shape.

Total pain in the ass, I hated building and painting mine.

>Having to get into arguments with shitlord about whether the doors "blow open" or not and whether or not you get LoS through a glued up pod.

If you are the one arguing that you don't get LoS through a glued-up pod, you're the shitlord.
>>
I know this isn't the thread for this, but I'm going to get 2 of the DoW 2 games (can't afford all 3), I remember hearing one of them wasn't as good as the others, but I don't remember which. What's your opinion?
>>
>>47089430
The Crusader holds 16, the Redeemer 12, and the regular one holds 10. A full warband of 12 models and an Inquisitor can only fit in the Crusader.

But in my opinion the Crusader is probably the best pick anyway if you're taking psybolts. The Redeemer already has problems actually hitting shit with its cannons because it's a wide model, and to fire both after moving you'd have to snap-fire the Assault Cannon, which also doesn't get the +1S unless you buy psybolts on top of psyflame, at which point the Crusader is only 5 points more expensive. Also, Flamestorm Cannons are S6 base, so psyflame makes them S7 AP3. Barring MCs and specifically MEQs on bikes, the +1S will rarely make a difference when it shoots its preferred targets. Unless it somehow manages to get close to a Dark Eldar transport, but if it does, whatever was inside was already dead anyway, so their transport having a higher chance of dying means little.


Though I will admit I completely forgot about Rad Grenades. I didn't start using them til early 7th so they often slip my mind. Yes, they're incompatible with the Daemonblade or hammer but they are a stellar support tool, essentially granting your dudes +1 to wound which is a godsend for S3 DCAs. If you go Xenos to pick them up then I would strongly recommend you make him a Psyker, because the force sword is probably the best melee weapon he can take at that point to say nothing of the tastiness that is just being a Psyker anyway.
>>
>>47089510
Daemonblades have ork-tier fun potential but aren't particularly reliable, especially if you are including priests that can make them redundant I think like 1/3 of the time. But do your own thing and have fun. Enjoy the look on your opponents face when you wipe his dedicated close combat unit off the board without taking a single wound.
>>
>>47089524
but ork players will buy anything orky anon.
>>
>>47089563

I modeled my doors to open but I can see how you got that impression. I was too angry to type something like (I model mine to open) to clarify.

These fucking faggots would go "HURR THAT'S THE FLUFF ENTRY THE DOORS DON'T ACTUALLY SAY THEY OPEN IN THE RULES" and "DO YOU ACTUALLY 'BLOW' THEM OPEN WITH FIRECRACKERS THEN?". And yet never have a response for "if they block LoS how the fuck does the weapon inside fire outwards?" or would try some cheating ass WAAC shit like "okay I don't get LoS with my drop pod gun, but my guys also get to hide behind the pod".
>>
>>47089586
Something I'll add to this anon's advice, even a mastery lvl one psyker can be a huge force multiplier now that (as of today's faq) certain powers don't need to roll to hit. I'm speaking of psychic shriek in particular.
>>
>>47089617
>mfw I have at least another two of the bastards to buy, build and paint.

Hoping it becomes less fucking tedious when I can airbrush the flat surfaces and just go ham with some freehand, but brush painting the fuckers is ass.

Glad you're not a shitlord.
>>
>>47088509
Just take belakor at that point, not much you'd really need to deep strike
>>
>>47088378
Target, but cannot wound with templates
Read the question immediately above that one.
>>
>>47089363
>This was clearly and explicitly allowed.
And now it isn't. Suck it up.
>>
>>47089736
That question doesn't say anything about templates.
>>
>>47089776
>Suck it up.

He can't, because he isn't allowed to trade his remaining weapon for a straw.
>>
>>47089836
... this is about drop pods.
>>
>>47089920

S-shutup
>>
>>47089583
They're all good. Chaos Rising is an expansion to the first game so I wouldn't buy that without the base game anyway. Retribution is the most current of the three and has campaigns for all races (albeit less in depth than Dow2/CR) and the insanely fun Last Stand. Chaos Rising has Last Stand but I would imagine its playerbase is nonexistent by now.
>>
>FAQ comes out
>Eldar and Tau got buffed in a huge way
>Orks, Dark Eldar and non-space marine imperials got nerfed in to the ground.
Wew lad.

That it, that's all the shitposting I can muster. I would say I'm surprised and get really passionate about it but I'm not surprised the FAQ made the game worse.
The strong get stronger and the weak get weaker. I would get angry but this just makes me feel so tired.

Maybe it's time to switch to Malifax or kings of war or maybe frost grave, I can only hope it's better than 40k.
>>
>>47089975
Thanks, anon
>>
>>47088061
CADIANS
Command squad 60
4 flamers 20
80
take 12 squads of them, they can order themselves to run and fire with them, and they get rerolls.
>>
>>47090066
>Unbound
>no ObjSec
>highest S is S4

Flamer/10
Would panic and run away at the first sight of a Rhino again
>>
I have no idea what to run on a Chaplain...
>>
>>47087643
Planning on selling them? I need some Drop Pods for my 30k RG.
>>
>>47090115
Nothing.
>>
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>>47089149
They're canteens
>>
>>47090115
Don't bother with the power fist unless you think it looks really cool. His job is to join expensive units to buff them up, not be an expensive unit himself.
>>
>>47089991
>>Orks, Dark Eldar and non-space marine imperials got nerfed in to the ground.

How is this not business as usual? I'm just surprised CSM and Tyranids didn't get nerfed too.

Ever since 6E came out 40k has been strong getting stronger and weak getting weaker, in every single faction.
>>
>>47090115
A bike or a jump pack, in most cases.
>>
>>47090153
>>47090164
So just keep him with a bolt pistol?
>>
>>47090156
That's why I'm saying I'm tired.
I tired of seeing this happen.
>>
>>47090115

Melta bomb or nothing.
>>
>>47089611
Fun fact, there's technically nothing in the codex that prevents you from taking two daemonblades.
>>
>>47090171
Yeah, it also gives him an extra attack with his fancy power maul so it makes him better overall.
>>
>>47089991
Hey, at least 'nids got a fee semi-buffs, and then buffs to the Flyrant.
Looks like everything is coming up tyranids.
Though honestly, I don't think GW really did anything wrong today. Almost all answers they gave, except perhaps the transport ones, were just common sense.
And let's be honest, the real issue is not so much the BRB as it is the 'dexes them selves. And only a new edition, under the guidance of the new, superior CEO, can fix that.
At least GW is trying. That's better than what we had under Kirby
>>
>>47090205
Alright, thanks.

Trying to make a Gladius as close to 1850 as possible and I'm trying to allocate my last 50 points.
>>
>>47090255
Post your list thus far and we can be of much greater help.
>>
>>47090255

Just start giving all the squads a melta bomb or buying combi weapons.
>>
>>47090156
I wonder. How balanced is the game now if you banned Space Marines, Tau and Eldar? Is everyone else sufficiently garbage to have a decent assortment of balance?
>>
>>47090295
>melta bombs

not a good idea anymore brotato
>>
>>47090303
You still have Necrons.
>>
>>47090303
Necrons are now unstoppable because of this.
>>
>>47090303
Necrons, Skit-mech and Daemons rule, and sales drop greatly as the poster boy faction can no longer be played
>>
>>47090303
D-Thirster Horror batteries, Flyrantspam, Decurion and WarConvo free bullshit run the meta

>>47090307
Tactical squads can only buy one meltabomb anyway so the nerf doesn't affect them
>>
Grot Fan Codex Ideas: Tell me what you think.

https://docs.google.com/document/d/1JTCDo9RXWJ1GXs61EMH8e54v5aKJd0Q2QboV9Wl9ARs/edit?usp=sharing
>>
>>47090307
as long as only 1 dude has a melta bomb, it should be ok.
>>
>>47090277
>>47090295
Sorry if my formatting is shit, I can't into computers.

Anyways this is what I was working on, don't know if I actually even made a smart use of my points.


Using Fists tactics.

Core (1675pts)
Battle Demi Company (865pts)
Assault Squad [2x Flamer, 4x Space Marines]
Razorback [Lascannon and Twin-linked Plasma Gun]
Space Marine Sergeant [Bolt Pistol, Chainsword, Melta Bombs]
Captain: Artificer Armour [Jump Pack, Power Sword, The Primarch's Wrath]
Devastator Squad [4x Lascannon, 9x Space Marines]
Razorback [Lascannon and Twin-linked Plasma Gun]
Space Marine Sergeant
Tactical Squad [Plasma Gun, 4x Space Marines]
Razorback [Lascannon and Twin-linked Plasma Gun]
Space Marine Sergeant [Chainsword, Combi-plasma, Melta Bombs] x 3

Battle Demi Company (810pts)
Assault Squad [2x Flamer, 4x Space Marines]
Razorback [Lascannon and Twin-linked Plasma Gun]
Space Marine Sergeant [Bolt Pistol, Chainsword, Melta Bombs]
Chaplain
Power Armour [Bolt Pistol, Jump Pack]
Devastator Squad [4x Lascannon, 9x Space Marines]
Razorback [Lascannon and Twin-linked Plasma Gun]
Space Marine Sergeant
Tactical Squad [Plasma Gun, 4x Space Marines]
Razorback [Lascannon and Twin-linked Plasma Gun]
Space Marine Sergeant [Chainsword, Combi-plasma, Melta Bombs] x 3

Auxiliary (175pts)
'Suppression Force (175pts)
(Everything here is default)
>>
>>47090303

Ban Daemons, vanilla marines, Tau, Eldar, Mechanicus, Knights, and maybe GK and game will be pretty damn balanced. SoB would actually be a top army, losing only to IG and other foot viable armies.
>>
>>47090366
It's a small gripe but if the Captain has the Primarch's Wrath there is no reason to not upgrade his power sword to a lightning claw. You wouldn't get the +1 attack for two CCWs anyway because you traded out your bolt pistol, may as well reroll wounds.
>>
>>47089252
I'm looking to buy 2 drop pods. Would you be interested in selling 2?
>>
>>47090397
Oh I hadn't thought of that. Should I just refund some melta bombs to buy the claw?
>>
>>47090367
Yeah, no, you just unbalanced the game even more than GW ever has
>>
>>47090367
yeah balanced around necrons at the top. fucking idiot.
>>
>>47089991
How exactly did Tau get buffed? The only thing that might affect them is using templates against flyers and FMC with skyfire, but I can't think that would be too useful.

If anything they got nerfed, since only one haywire can be used per assault phase.
>>
>>47090444
I'm assuming that he forgot about necrons.

Banning SM, Necrons, Eldar, Tau, Admech, Daemons, and Knights. (and ravenwing for good measure)

How would that change the meta?
>>
>>47090428
May as well go all out and buy a relic blade if you can afford it. Get rid of melta bombs for the points, they're very useful but more of a 'plan B' thing.
>>
>>47090465
They got buffed because anything that gave them a run for their money suddenly got much worse.
>>
>>47090466
>There are no psychically potent lists possible
>Remaining armies are mediocre shooting or assault
>No one ever gets tabled again

Nids and Armor IG would probably be some of the more prominent options
>>
>>47090466
It doesn't. The differences between the bottom and mid dexes just become more pronounced. It's like a fractal, the unbalance keeps repeating at every level
>>
>>47090486
Relic Blade is a 2 handed weapon isn't it?

Or am I wrong?
>>
>>47090465
Units that can fire more than one weapon in the shooting phase can now do so in all other phases, so that means over watch and interceptor on their suits become much better.
>>
>>47090466
Grey Knights and Space Wolves at the top now though they are beatable. SoB is strong. IG are pretty strong. Everyone is viable besides maybe orks.
>>
>>47090465
Gargantuans firing all weapons benefits Tau

As does the overwatch bonuses.
>>
>>47090520
Yeah but that only means you can't get the 2 close combat weapons bonus and you don't have a pistol anyway.
>>
>>47090538
Nah, GK and SW struggle with lack of AA so Flyrant spam runs the game
>>
>>47090510
>>47090507
Disagreement!

Anyways, I'm mostly an ork player, and this update really nerfed the viability of my Green Tide list (VSG nerfs) and bike lists (Tankbustas suck now). All that is left is my Kustom Stompa lists, and those are strange as shit, and rely mostly on opponent not being prepared for the crazy stuff I can do.

What's an ork player to do?
>>
>>47090428
The sword and the claw are the same price.

But go with >>47090486 if you're willing to drop some meltabombs to make him a little more useful.
>>
>>47090568
Oh, I see.
>>47090584

Alright, so dropping the melta bombs from all of the tactical squads to buy the relic blade has left me with 20 points left.

I was thinking I should put melta bombs back on 2 squads in each of the battle companies unless those 20 could be better spent somewhere else?
>>
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Thinking about building an army of renegade marines so they can use either the Space Marine codex or the CSM codex depending on my mood. The idea is that they're relatively recently-turned, so they still retain a lot of their original Astartes organization.
Good idea? Bad idea?
>>
>>47090573
>GK
Psychic shriek

>SW
They have that not!Stormraven with the big fuckoff helfrost weapon don't they? Wouldn't that be useful against Nids?
>>
>>47090510
this doesn't make any sense. Let's say the Eldar codex is a 10, the Ork codex a 1 and the IG codex a 5 on a 1-10 scale of power. The difference between the eldar and ork codex is 9, but the difference between the Ork and IG codex is 4. If the Eldar were to disappear the difference between the Ork and IG codex wouldn't magically expand to 9 unless the IG magically turned into Eldar.

>>47090573
Flyrant spam is basically ignored by grey knight librarian balls.
>>
>>47090581
Play against Dark Eldar inside a pillow fort that says "No Tau Allowed".

Tyranids can come too.
>>
>>47089815
Mistyped
Blast weapons
>>
>>47090616
This is a logarithmic scale for starters.
>>
>>47090606
If the WYSIWYG works then JFDI.
>>
>>47090616
Except the IG would become the new 10. It's like if we added another tier of armies that out class the current high tier. The difference between eldar and orks becomes less pronounced as all focus is placed onto the new best armies.
Simply put, you're just changing your frame of refference. Nothing would really change in terms of balance, but the unbalance between orks and IG becomes much more prominent as there aren't even better armies to bitch about.
>>
>>47088397

Chem munitions. Poison 2+ AP2 for 15 points
>>
>>47090610
>>47090616
Ah yeah, psychic shriek no longer rolling to hit means it can AA reliably now. I wonder if this means final decomposition no longer has to roll to hit because of its wound test
>>
>>47090584
Relic blade is 10 more points on a captain but gives +2 strength rather than shred.

>>47090602
I can't really think of anything other than melta bombs, remember you can use them in a fight with a monster pus creature as well as vehicles.
>>
>>47090701
Attacks that don't roll to hit can't hit swooping MC's
>>
>>47090720
Alright, thanks anon.
>>
>>47090639
no it's not
>>47090673
no they wouldn't. So your telling me if we got rid of Eldar RIGHT NOW. Then when orks play guard they would basically be still playing Eldar. Because that's what your saying.
>>
>>47090606
It's what I've done ever since they removed legion-specific rules. Muh IWs are more bearable to play when they don't stop and scratch their heads every other turn because a Basilisk gunner looked shifty.

>>47090720
I was talking about the power sword he currently has.
>>
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So, with the FAQ in, Pask can only be taken in:

>CAD
>Ally
>Cadian Battlegroup Command Choice

Honestly, I shouldn't be suprised. Formations are nasty, Pask is nasty. Must keep them separate. Guard must remain mid-tier, it'd be bad if they got too strong.
>>
>>47090629
That's the issue, i'm a competitive person. That and I just finished building 45 warbikes. My playgroup is Tau, Eldar, Necrons, SW, GK, IG, KDK.
>>
>>47090752
That's not what I'm saying at all. I'm saying that the difference becomes more pronounced between the lower dexes as the frame of reference changes, and thus the game remains as unbalanced as ever, because the 5 of the gaurd is now the new ten as they are the top tier of your new frame of reference.
>>
>>47090783
Does the IG player spam armor? If no, does he spam flamer? If no, play against him. You can cry about your armies together.
>>
>>47090733
witchfires that don't have typical profiles don't have to roll to hit now

tmk this means swooping fmcs can be targeted normally
>>
>>47090804
That's not how math nor logic works.

If we got rid of eldar right now, the difference between BA and Orks would not become more pronounced. it would remain the same.

Under your logic, if we cut every army except for one, let's use orks as an example, then the differences between different ork builds would be as big as the difference between Eldar and Orks according to you.
>>
>>47090804
This is none-sense. It would be like saying that you cannot reduce inequality in wages because there will always be some inequality. Inequality is not an unquantifiable attribute in either money or games.
>>
>>47090812
The IG player is the kid of a dude who shows up for MTG. he rarely is there, and is a beginner. I want to be able to go toe-to-toe wth other lists without getting stepped on every time. I'll copy over a list in a minute.
>>
>>47090804
Erasing factions doesn't magically increase the power of an already defined faction in relation to others. Lets say there was only 3 factions. One faction is completely broken. Literally insta-win. The other 2 are relatively evenly matched against each other, but can't touch the 1st faction. Getting rid of the first faction would "balance" the system. Your logic doesn't make any sense man.
>>
>>47089269

The FAQ is as legal as tossing all the grenades of a squad during the overwatch phase. It is still a draft and not on the main site.
>>
>>47090812
>>47090858
CAD-
HQ-
- Big Mek (Kustom Force Field, Da Finkin’ Kap, Grot Oiler)-100
- Zhadsnark Da Rippa-150
No Slot-
- Mek-15
- Mek(Grot Oiler)-20
Troops-
- 15x Warbikers (Nob, Power Klaw, Bosspole)-310
- 15x Warbikers (Nob, Power Klaw, Bosspole)-310
Heavy Support-
- 5x Lootas (3x Meks, 3x Grot Oilers)-85
- 5x Mek Guns (5x Traktor Kannon, 5x Ammo Runts, 6x additional grots)-183
Lord of War-
- Kustom Stompa (Krusha Ball, Mega-Klaw, 2x Kannon, 2x FlameBelcha, 2x Grot Bomm Launcha, Red Paint Job, Supercharger)-575
Fortification-
- Void Shield Generator (3x Void Shields)-100
1848/1850

Probably changing up the VSG now that it got nerfed. Anyways, self explanitory list. The Klawstompa does so much heavy lifting it's not funny. If ITC allowed double stompas, I wouldn't be having this problem.
>>
>>47090834
Not him but I think he's trying to say it's a relative scale. In that the gap between Eldar and BA at the moment is far wider than the gap between BA and Orks so on the scale that includes Eldar the difference between the latter two is low. But with the Eldar out of the equation the disparity between the relative power level of those codices would become more relevant to the metagame and thus require a different scale.

Or maybe I'm full of shit.
>>
>>47090830
But if you don't roll to hit you can't hit a swooping creature.
>>
>>47090834
Perceived difference, not numerical. Yes, the mathhammer doesn't change, but the imbalance does, as you have nothing higher to compare it to.
For instance, let's say the game has an army with absolutely horrible rules, one with nothing special and one with S:10 AP:2 ID on everything. Naturally, all imbalance complaints are focused on the top army. Remove that however, and people won't stop bitching, now they simply focus on the army with nothing special. Nothing number wise has changed, but people voew it as just as unbalanced because now the nothing special army is the top tier.
>>
>>47090888
That is still logically incorrect.

If you straight up banned higher tier armies then lowe tier ones would make more appearances in the winners circle. It would change the meta, and he is totally wrong.
>>
>>47090870
>wanted to play gorilla warfare guard
>demolitions doctrine veterans everywhere
>wanted to scream Emperor Ackbar as every last one of my meltabomb armed men charged the enemy tanks with demo charges at the ready

Why even live?
>>
>>47090888
No, that's exactly what I'm saying.

>>47090915
You dumb motherfucker, I never said it wouldn't change the meta, I've only been talking about perceived imbalance. If I haven't made that clear I apologize.
>>
>>47090912
people will not view it as if nothing had changed. If they nerfed the shit out of top tier lists, the balance complaints would go down.

Compare the 40k online environment to X-wing's. If you remove power gaps, you remove power gaps.

If you want me to explain this better, go look at something that has a chart of matchups between factions/characters (not necessarily 40k, something like Smash would work). The win rates of the lower tiers go up if you remove the higher ones.
>>
>>47090965
>If they nerfed the shit out of top tier lists, the balance complaints would go down.
But they have nerfed things before. Like 3.5 CSM. And there are still complaints about balance, because with one top dog gone the second guy takes his place.
>>
>>47090938
That assumes that people have no memories. If GW banned eldar tomorrow, then there would be less bitching about eldar being OP. You are assume that there must always be X amount of bitching, which is wrong.

Also, yeah, your opinions are not clear at all.
>>
>>47090891
Where is that stated in the BRB?

If you're talking about blasts and templates, those can't be used because everything must be snap shotted. Though ones with skyfire can now be used normally against fliers.
>>
>>47090991
Yes, there will still be complaints, but there will be less of them.
>>
What's the general opinion of the effectiveness of regimental advisors for IG? I'm currently running Creed already and the HQ cost can skyrocket.
>>
>>47090993
Yes there would be less bitching about eldar, but people would simply bitch about something else. Like they've done in the past.

And yeah, it's real late and I honestly don't have enough energy to make proper arguments about a toy soldiers game on a new guinean flute playing forum.
>>
>>47091005
It's in the FAQ under the blast and templates section.
>>
>>47091005
Page 33: "In addition, any shooting attack that does not use Ballistic Skill cannot be 'fired' as a Snap Shot."
If you don't have Skyfire, you must Snap Shoot Swooping MC's. If you do, you'll hit it automatically, though.
>>
>>47091024
What I don't get is why you are assuming that the level of bitching is constant.

Look at X-wing, there's virtually no bitching about being OP/weak for anything in their discussions.
>>
>>47090930

I feel you bruh. I really don't want to go back to Gravspam, fuck Tau too.
>>
>>47091040
>>47091046

I'm not seeing how any of this prevents psychic shriek from hitting swooping MCs
>>
>>47091024
With less variables comes more balance. It's why star craft 1 was so balanced. 3 races that kept each other in check. Yes people complained all the time about units and balance and stuff (but it wasn't as much), and it was more balanced than many other games at the time.
>>
>>47091069
Attacks that don't roll to hit can't hit swooping MC's seems pretty clear to me.
>>
>>47091069
Q: Does a template weapon aimed at a unit at ground level but also touching a Swooping Flying Monstrous Creature hit it? Does a blast marker that drifts onto a Swooping Flying Monstrous Creature hit it?
A: No, in both cases. Template and Blast weapons and other attacks that don’t roll To Hit cannot hit Flying Monstrous Creatures that are Swooping.
>other attacks that don't roll To Hit
>>
>>47091069
>If you're not rolling to hit, you can't Snap Shoot.
>If you're targeting a Swooping MC and you don't have Skyfire, you must Snap Shoot.
See how the two conditions are mutually exclusive?
>>
>>47091047
>What I don't get is why you are assuming that the level of bitching is constant.
Because can you ever point to a time in 40k's history when there wasn't a ton of bitching?
X-wing is irrelevant, as that is not necessarily the 40k playerbase, and thus doesn't reflect on how the 40k player base will react.

>>47091076
Oh I'm well aware of that. Like I said, I was talking about perceived imbalance, not actual balance
>>
>>47091046
Psychic Shriek isn't a shooting attack because it has no to-hit profile, it autohits. It does not have to be snap shot, it simply hits if the power goes off.
>>
>>47091126
There was distinctly less bitching when the game was more balanced.
>>
>>47090778
Being a guard player is like eating store bought cookies. It could definitely be better, but it could always be worse. At least we aren't going through what CSM and Nids are right now...

The Preferred Enemy FAQ hurts pask in a few ways and it hurts the way I used to run my IG army, Steel Host. I used to run Steel Host with my HQ tanks as Plasmacutioners for the extra safety on the gets hot rolls. Can't do that anymore... fucking... argh... Oh well I wanted to start running the Cadian artillery formation anyway.
>>
>>47091131
All witchfire's are shooting attacks even if they don't roll to hit, its the first sentence under witchfire.
>>
>>47091102
>>47091117

Psychic Shriek is a witchfire, witchfires can by definition be snapshotted with, that it is not a regular profile means that it auto-hits. Nowhere does it seem to invalidate that it no longer counts as a witchfire for targeting purposes. If a Swooping MC can be targeted by witchfires at all, psychic shriek can still target it.
>>
>>47091126
Pep weren't complaining about balance when 3e hit.
>>
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>>47090930

Run Special Weapons Squads with 3 Demolition Charges. FAQ might have specified '1 grenade per phase' but I've yet to find anything anywhere that says Demolition Charges are grenades. Toss all 3 at once, then DUCK!

YOU WANT ARMOR SAVE? TOO BAD! HERE BOMB! FUCK YOU!
>>
>>47091131
It's a Witchfire. You're still shooting (BRB Page 27), you just don't roll to hit. Therefore, you must take Snap Shots at a Swooping FMC. And since you aren't using BS, you can't (BRB Page 33). So it can't be targeted without Skyfire.
>>
>>47091166
You can target it but you can't hit it.
>>
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>Q: In the Adeptus Mechanicus War Convocation Formation, do any fortifications benefit from the free upgrades?

>A: The only fortifications that benefit from the Adeptus Mechanicus War Convocation’s rules are those taken as part of the Cult Mechanicus Battle Congregation. The Might of the Adeptus Mechanicus rule allows you free weapon and wargear options, which in most cases will not benefit fortifications – they have access to Fortification Upgrades, which are neither weapons nor wargear (this includes gun emplacements). The exceptions to this rule are weapon options on a fortification’s datasheet – for example on the Wall of Martyrs Firestorm Redoubt or Vengeance Weapon Battery. These fortifications could replace their emplaced weapons for free.

Huh, I never really thought about it but a Vengeance Weapon Battery are basically a 75 point 14 AV Battlecannon in a WarConvo.

Another odd thing I noticed when paging through Stronghold Assault is that the Aquila Macro-cannon has innate anti-air capacity.

>Sonic Boom: After firing a quake shell, draw a straight line between the Aquila macro-cannon and the central hole of the apocalyptic mega-blast template. Roll a dice for each Flyer, Flying Monstrous Creature, or Flying Gargantuan Creature model crossed by this line. On a roll of 1 , a Fly er will Crash and Burn, while a Flying Monstrous Creature or Flying Gargantuan Creature will take D3 Wounds with no saving throws allowed."
>>
>>47091149

THREADLY REMINDER that vehicles get a reroll on Gets Hot STANDARD. It's a 4+, not a 2+, but you get one.
>>
>>47091190
You definitely can. The FAQ merely states that non-standard profiles automatically resolve as hits, the explicit example given is spirit leech, which simply forces a 3d6 test onto the target in range. Once again, if a witchfire can target it, non-standard profiles auto-resolve.
>>
I'm looking for more Necron focused books to read after having finished world engine. Are there any recommendations? Is Carnac any good?
>>
>>47091217
So Psychic Shriek is basically the SCREAM OF DEATH for Flyrants now.

Come ON. I didn't need that. Now my CCS can basically wreck a Flyrant for 20 points. Wasn't that their only good unit?!
>>
>>47091190
FAQ Errata: "no To Hit roll is required - The attack hits automatically"

It doesn't mean it isn't using ballistic skill, it simply means that the shot always resolves.

>>47091259
It fucks tyrants but it makes their own psychic shrieking units usable as they aren't held back by their garbage BS missing the WF after they manifest
>>
>>47091217
They still hit if the errata is anything to go by and swooping creatures can't be hit.
>>
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>>47091230
>is carnac any good?

there's a reason why it became a hateful meme and persona on here anon. in short, i wouldn't suggest it

>>47091201
it's a nice rule, but the fort is like 600 points and probably won't be seen outside of apoc (i kick myself for buying one since i'll never get around to using it but fuck if it doesn't look nice)
>>
>>47090543
Gargantuans have always been able to fire all weapons. This isn't a buff, it's a clarification for fucking idiots.
>>
>>47091287
Eesh, I just scrolled up and saw the points cost...
>>
>>47091327
to be fair it's a size of a baneblade and av 15. add in a marine psyker for possible av16
>>
>>47091317
If anything, there was a nerf for gargantuans, because they have to choose who they're shooting before they roll any of it.
>>
>>47091185
I-it's a start, Anon. I'll take it. It's going to be a lot of points, but endless waves of fuckers was never in my MO.
>>
>>47091287
Alright. Any Cron books you'd recommend, anon?
>>
>>47089269
>Being this fucking dumb

How the fuck you gonna talk about the impact the Necron and Ork codex wordings have on the C:SM codex, and then say, "But I didn't read Tau." For fucks sake, if you're gonna use one codex to justify a cheat in an another, at least be fucking consistent across all codices.

Necron and Ork Codices say only one per model. But Tau is the only Codex that says you can have more than one per model.

Therefore you still have to fucking read your own goddamned codex and figure out the fucking rule.

I get that you never "intended" to cheat, and you just ended up cheating on accident. That's fine, man. The armies you've faced obviously don't care. You can house rule all of your future games to allow it. I don't give a fuck. But using the reasoning that Codex W says X, therefore Codex Y must mean Z is fucking dumb as shit.
>>
>>47091402
yeah now they might waste 3 d missles

Is summoning a D Thirster now objectively the best 3 WC manifest?
>>
>>47091398

Shifting worldscape
>>
>>47091422
i don't believe the necrons have any other books, sorry. there was some talk years ago that black library avoid the xeno view point because it's suppose to be alien and it's hard to write that. have you read the forgeworld book for them yet?
>>
>>47091287
>>47091230
Carnac was the start of the gimmickfag. Spamming the same line over going "hur dur Eldar ded Necrons v Chaos is ending of 40k!!!!" and then getting pissed we all filtered him, he took off his trip, then does what he does now

>read everything
>remember very little about what he's read
>forma 'canon' around things as simple as a 10 word sentence and exageratting them to the fucking extreme
>"I think the ground is lost, Ragnar" = Cadia has fallen and Abaddon is unchallenged all the way to Terra

Lots of other crap. The book is fun if you want to see Eldar vs Necrons, but it's attached to a gimmickfag on /tg/ that it isn't worth it if you just want generalfluff. The worse thing is, people pretend to be Carnac and stick up for him just to get rises out of people.

It's a real shame.

>>47091201
The sonic boom thing makes sense and isn't 100% guaranteed, but the FAQ is completely throwing me and I struggle with the regular rules as it is. It's so hard to remember shit as it is for me...
>>
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>>47091398
>>47091439
>AV16 deathfort garrisoned with Devs jumping around the battlefield

I... Own an Aquila Strongpoint. I want to try this now.
>>
>>47091429
But anon. I don't play any of those armies and I don't use any relics. I'm just explaining where the reasoning comes from. Feel free to read other people saying the same thing.

I never claimed i did it, only that's why people thought it was the way it was. That's been fixed now.
>>
Well I guess Warriors in Raiders are dead. Back to spamming the shit out of Venoms with min squads of warriors.

Raiders are only for close combat units then.
>>
Anyone got a Skitarii or Mechanicus Transfer Sheet? I need to know how big the transfers are, particularly the cogwheels with numbers in them. If you could grab a picture of one with a 28mm figure for scale, I'd be most thankful.
>>
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>>47091641
>>
>>47091429
not that guy, but you sound like a crybaby faggot lol.
>>
>>47091661
Not that guy, but you sound like a crybaby faggot. LOL.
>>
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>>47091680
its that guy! LOL
>>
SO with the tankbusta bomb being nerfed, do tankhammers have a place in tank busta squads now?
>>
Trying to make a Grot codex, tell me what you think. Are the tanks too cheap, is a 65 point aircraft possible?

https://docs.google.com/document/d/1JTCDo9RXWJ1GXs61EMH8e54v5aKJd0Q2QboV9Wl9ARs/edit?usp=sharing
>>
>>47091157
>All witchfire's are shooting attacks even if they don't roll to hit, its the first sentence under witchfire.
It doesn't snapshoot though. Not that it CAN'T, it just autohits.
Keep fucking that turkey, you're still wrong.
>>
>>47091740
I"m not the one who brought up snapshots, swooping flyers can't be hit by attacks that don't roll to hit period.
>>
>>47091733
they are still shitty.

I don't know what to do for anti-tank anymore. I can't kill so many things as orks, not to mention that I'll get my shit pushed in by everything higher-tier than CSM or Deldar now.

I guess it's time to sell my Orks aside from some display pieces and play some X-wing.
>>
As Space Marines, how do you deal with a Warboss (power claw) on a bike-squad?
>>
>>47091793
You shoot it with Grav
>>
>>47091475
Not yet. Is it good?
>>47091479
Guess I'll try making a decision based on what you said. Thanks for the insight
>>
>>47091767
The snap shooting is why Fliers\FMCs can't be targeted by shooting attacks that don't roll To Hit, though. Whether or not "the attack hits automatically" supersedes the 'cannot snap shoot attacks that don't roll to hit' is the whole argument.
>>
>>47091793
However you please. it's a dude with a 4+ armor and 4+ jink.

Really any serious shooting will fuck him and his squad up.

I say this as an ork player. Something like a squad of Ignore Cover Gravcents will kill his entire squad in 1 round.
>>
>>47091793
Vindicator Squadron. A single shot will Instant Death a lot. The combined blast ability will deal with them all.
>>
>>47091818
This. It's the marine answer to everything.
>>
I wonder if anybody has been brave enough to go and complain on Relic's forum over GrimBright DoW3. I wonder if anybody has talked about their copyright infringement... Wait, that guy is dead, nevermind.
>>
>>47091833
Warbike on warboss grants a +1 to cover if turbo-boosting (and a 4+ cover save if he elects to jink, 3+ if turbo-boosting)
>>
>>47091828
The FAQ clarifies that any attack that doesn't roll to hit can't hit a swooping FMC
>>
>>47091853
I cast Perfect Timing and then I shoot it with grav.
>>
>>47091853
and he can't turbo and charge, and Dakkagunz are one of the best guns in our book.

he won't be doing that very often. Combine that with ease of Ignore Cover via librarians and thunderfires, and even then a 4+ or sometimes 3+ cover isn't that great.
>>
>>47091736
Tanks seem a bit cheap for 20 points, though they wouldn't need to drastic of an increase.

It might be easier to make the Flyer into a Skimmer if you're worried about costing.

As for other comments, I think you might have made Killa Kans a bit too cheap. 30 points would be where I'd put them, though that's more minor.

Biggest thing I saw was having 10 heavy weapons as troops. While it is just Grots with otherwise assault weapons, 10 Rokkits in a troop squad with 30 wounds between them is something I'd be worried about.

I'm not sure how Imperial guard handles their Heavy Weapon teams, but that could be something to look at.

Otherwise, perhaps consider bumping them up to Elites, but allowing the player to take one as a troop for every normal Grot squad they take, similar to Tervigons in Tyranids.

Even that could be debated though, and it's mostly just that I think troops really shouldn't have mass heavy weapons like that.
>>
so are hemlock wraithfighters gonna be slapping anything flying out of the air with skyfire heavy d-scythes?
>>
>>47091828
Correction: just FMCs. Zooming Fliers are straight-up immune to shots that don't roll to hit.

>>47091863
Which, Blast Templates and Markers? It's not addressed in the ones that would directly pertain to this scenario (Shooting, Monstrous Creatures, Skyfire). Novas hit them without rolling, after all.
>>
>>47091966
The FAQ today just said Fliers can not be hit by fliers and templates that have skyfire though.
>>
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>>47091282
Welp. I guess the Astropath is an auto-include now.
>>
>>47091908
Imperial Guard have a troop tax on heavy weapon teams, I will probably change them to match that.

They are AV10 tanks, but I can knock them up to 25 and the Kans up to 30.

The flier lacks a real role, I think I will just kill the fast attack fighter and stick with the fighter-bomma.
>>
is it possible to play orks as MSU? I don't want to make 100 ork boyzs.
>>
>>47092054
With Zhadsnark Da Rippa, yeah.
>>
>>47091983
>fliers can't shoot other fliers
What the fuck, GW? It's like these scrubs never even heard of a dogfight

>>47092042
If I had the cash and time to invest in IG, I'd have a few of those just for the sake of owning the model. IG gets some of the best command figs.
>>
>>47092077
>>47091983
I'm not sure what the fuck I typed.

What I meant was:
"Fliers can be hit by blasts and templates that have skyfire"
>>
>>47092054
Interestingly, the new Ork flier is cheaper to run as a larger unit than MSUs.

If GW applied that to all of the Ork units, and maybe the nids, that'd at least make them hoard-y armies.
>>
>>47087775
Repressors have 8 firing points.
3 on each side and the 2 standard ones according to imperial armour.
>>
>>47092143
Can you show me that? As far as I am aware, it's 4.
>>
>>47092171
>>47092143
Never mind, I just flicked through. You're right. That's pretty damn sexy.
>>
>>47092077
>Thinking about psychic shriek
>heh, thats actually pretty badass vs MCs now that he autohits
>heck even with LD 10 you eat a wound 50% of the ti-
>waitaminute
>look up the rules for GMCs
>nope, no DtW or immunities of any kind

Oh, so THAT'S how you kill a wraithknight. You've only got about a 4.62% chance of doing it, and that assumes you sucessfully channeled the power (which starts at 50% and goes up from there, depending on warp charge) but, yeah. 6 wounds. Poof.
>>
>>47091733
>tankbusta bomb nerf
huh?
>>
>>47092283
One model per unit may throw grenades in assault.

They can't all do it.
>>
I'm reading IA2 Second Edition... And the Grey Knights have access to a think called Vortimor Redeemer Land Raider. It's essentially a Redeemer Land Raider... With the +1S to the flame weapons boost. Something which was moved to Inquisition. That's useful in the extreme, especially since Spartans can't be used for GK's.

Also, the fact Mortis pattern Dreads can't be used by GK, BA or SW is just stupidity beyond believe. At least SW have good flyers to deal with aircraft. bA and GK are stuck with ground attack Storm Ravens.
>>
>>47092283
People were throwing 10 grenades per assault phase as Tankbusta squads, leading to tanks being #rekt. The FAQ fixes this, ending this ability. To which Ork players lament because it was a useful tactic.

The funny thing about the FAQ is hardly anybody who know about it. You're unlikely to play it unless somebody comes in with a tablet to prove it exists.
>>
>>47091660
Perfect! Thanks
>>
New shitposting, I mean funposting, I mean discussion thread.

>>47092419
>>47092419
>>47092419
>>47092419
>>47092419
>>
>>47089363
and now you're throwing a tantrum, oh nooo, whatever will gw do now
>>
Whats better Vypers or Wasps for my Corsair warband?
>>
>>47091736
I'd play against it
>>
Last post before archive?
>>
>>47090533
where did it say this?
Thread posts: 464
Thread images: 40


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