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Warhammer 40k General

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FAQs First Draft Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
Daemon and KDK buffs in the FAQ

Just as planned
>>
You wanna know why I hate Leman Russ?
It's not because of his boner-inducing penchant for teamkilling.
It's not because of his hypocrisy in regards to Nikea and psykers.
It's not because of his inability to back up his boastful nature (see his fights with Lion El'Jonson and Angron).
It's because immediately upon swearing fealty to the Emperor as the 2nd found primarch he had to upstage Horus and his LUNA WOLVES with his own superlative legion title.
Two "official" fucking legions in and we have the Luna Wolves and the Space Wolves.
What a fucking douchebag.
>>
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>>47082433
Reminder:
Looks like the Flesh Tearers taxi service is dead
>>
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My Raiders are useless. The 80 points I'd spend on a Raider with Splinter Racks and Night Shields could be better spent on another 10 man squad of dudes to replace the ones that got pasted because I didn't think a 3+ cover save was worth snapfiring the next turn. I can't even kill units with my Shock Prows since apparently they can magically teleport away as far as they need to. Hell, Battle Brothers can't even being the damn game embarked on them so deep striking Eldar or Harlequins is right out too.

._.

Just... why fucking bother.
>>
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>>47082531
~We'll always have Slicus
Oh wait,
~We'll always have a Corsair Prince with basically Slicus' abilities.
>>
>>47082503
shit tier bait is still shit tier.
>>
>>47082457
What demon and KDK buffs?
>>
FAQ Link
http://www.bolterandchainsword.com/topic/322077-40k-faqs-first-draft
>>
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Tyranids are at Terra's door.

How did the High lords of Terra let this happen?
>>
>>47082514
I'm really happy about this change. Lots of tryhard combos just got snuffed with it.
>>
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Just fuck my Dark Eldar army up, GW
>>
>>47082566
If I wanted to run Corsairs I'd be running Corsairs. I want my evil elfs yo, with their jinking boats and stupid shenanigans with deep striking clowns. Now all I have is a bunch of disappointment and compromise.
>>
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>>47082604
SUDDENLY, DORN
What do you think the other Primarchs will be like, personality-wise?
>>
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>Blasts with Skyfire can now target FMC and Flyers

Where were you when the Tau became the best army in the game?
>>
>>47082650
>Text-speech cancer
Who gives a fuck
>>
>>47082627
Ultramarines seem really out of place that close to the Sol System. Feels like Wank to me.
>>
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>>47082647
>Now all I have is a bunch of disappointment and compromise.
Isn't that mostly how the Dark City is run though? Everyone's disappointed, everyone has to compromise with Vect :)
Seriously though, I remember the Dark Days of the 12-year-old Codex, I'm right htere with you. I've shelved my Wyches for Harlies recently though.
>>
>>47082514
>>47082599
>No, "there's" in reference to Formations and Detachments, which is the top of the page. Different Transports "belong" to different formations and Detachments. If some of those F&Ds are BBs with each other, they are forbidden from embarking on each others transports. Read the whole thing

I stand by that if this is killing the FT Taxi service (which needs killing) it needs to kill it with an unambiguously worded question.

>'There are two detachments, of factions that ally as Battle Brothers. Can a unit from one detachment embark onto a (non-dedicated) transport from the other during deployment'

or

>'During deployment, can a unit embark onto a Transport vehicle from a faction that allies as 'Battle Brothers' with the unit's faction
>>
>>47082668
Don't have Tyrannic vets that go around hunting Nids or training other captures how to to fight nids?
>>
>>47082627
>two entire companies of Ultras
WELL HOLD THE FUCKING HORSES AND STOP THE FUCKING PRESSES, *TWO* COMPANIES?
The fuck is this? Sol is the most fortified area in the entire GALAXY outside MAYBE the Black Library, what are 2 companies of smurfs going to add to that?
>>
>>47082657
It says they can target them, but right above that it says they aren't hit by them.

Shame this comes just after Heldrakea losing Skyfire. Baleflamers being able to burn aircraft would have been a nice bonus.
>>
Just a friendly reminder that even though your army can no longer take more than one Relic per model, Tau still can.
>>
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>>47082433
>tfw they answered my questions
NO TO HIT ROLL FOR WITCHFIRES WITHOUT PROFILES
>>
>>47082673
I guess. I love their fluff but playing them on the tabletop has always been difficult. Now it's gone from challenging to just straight up not fun. I mean crap, even my Eldar battle brothers are significantly less effective now, and they were the only chance I stood against stuff like Tau.
>>
>>47082690
Only the Ultramarines know how to defeat the Tyranids doe.
>>
>>47082690
was thinking this as well
>>
>>47082675
>I stand by that if this is killing the FT Taxi service (which needs killing) it needs to kill it with an unambiguously worded question.
I respect you bro, but I think it's damn unambiguous. You can ask a straight question on FB page probably and hope for updated wording, but since it's listed in F&D section, that's what they mean by "belonging," they belong to different F&Ds.
>>
>>47082650
>What do you think the other Primarchs will be like, personality-wise?
Well the Lion will be most Loyal and worthy of Warmaster during the final battle ahead.
He definitely won't turn to chaos like horus
I definitely don't do any voices for that channel
>>
>>47082705
>It says they can target them, but right above that it says they aren't hit by them.
So the only thing this changes is "that invisible unit is a pain, I'm going to aim for the neighboring flier and hope for scatter"
>>
>>47082690
>what are 2 companies of smurfs going to add to that?

Are you fucking kidding?

Two companies of Ultra are the equivalent of hundreds of lesser chapters.
>>
>>47082690
>he fuck is this? Sol is the most fortified area in the entire GALAXY outside MAYBE the Black Library

The Beast Waaagh! had an easy time reaching it and besieging place. Also Terra almost fell to Xenos hands numerous times during the 10K history of the Imperium.
>>
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>>47082531
silly delf.

Fill your cardboard box full of slith, flat out on the first turn, and jink like crazy. You're assaulting something on turn 2.

Also, the crew does not snap shoot following a jink. It makes no sense, but dem's the rules.
>>
>>47082664
What's your issue? Why do you hate fun?
>>
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>>47082731
>You can ask a straight question on FB page

Like an hour ahead of you.
Read it and the rules lawyer in me was triggered so hard.
>>
>>47082657
>Where were you when the Tau became the best army in the game?
Tau are not competitive. Kill markers and watch them crumble.
>>
Ork players, rejoice! You are no longer the worst codex! That position of honour goes to the Eldar's own Dark Kin, because evil factions can't be anything but utter shit.
>>
>>47082775
The FAQ clearly states that embarked units on a jinking craft must snap fire the next turn. Also who the hell brings Slyth?
>>
>>47082688
Yeah, they have vets, but if the tyranids were detected that close to Sol you'd think half the Imperium would be bearing down on them and a couple companies of Ultramarines wouldn't really be all that. Especially if they had to travel all the way from Ultramar...
>>
>>47082716
>NO TO HIT ROLL FOR WITCHFIRES WITHOUT PROFILES
what? pics or it didn't happen.
>>
>>47082769
>The Beast Waaagh! had an easy time reaching it and besieging place. Also Terra almost fell to Xenos hands numerous times during the 10K history of the Imperium.
That just means that despite being well fortified it's still not perfect
That doesn't change the fact that adding 200 smurfs is just pissing in the wind.
>>
>>47082619
Weapons that have "bearer" rules are now permanent effects and not merely applied when attacking with that weapon.

Possession can be used to summon any variant of bloodthirster.

FMCs can arrive gliding or swooping when deep striking.

Psykers in chariots are exempted from the embarked psyker rules restricting powers to only witchfires. Only really matters for Heralds of Tzeentch and Slaanesh, but makes them much more solid options.
>>
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I know we're all very excited about the FAQs, but there's this too.

Some more on
https://war-of-sigmar.herokuapp.com/bloggings/742
but doesn't have the whole book.
>>
>>47082716
Is the Maleceptor now not a complete waste of space?
>>
>>47082829
>is just pissing in the wind.

In reality, they would be the ones that make the difference and win the day.
>>
>>47082799
please educate me, anon - where is this faq of which you speak?
>>
>>47082798
>because evil factions can't be anything but utter shit.
But Chaos Demons have been getting fucktastic toys for a while now...
>>
>>47082798
The Necrons are goodguys now?
>>
total newbie here trying to decide on an army and would appreciate some help.

I was originally set on necrons because they sounded like they were pretty versatile and fun to play with but their models are super boring which is kind of a big turn off for me.

Now I'm leaning towards chaos daemons/marines together because they seem pretty fun and cool looking but i'm not really 100% on the rules so i don't know what can be used with what or how.

Also very interested in tyranids because i like having big armies, they look awesome, seem very versatile, and have lots of giant monsters. Ive heard they're hard to do well with and i imagine big army = big money to get into.

Any input is appreciated.
>>
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>>47082833
Suppose this is worth posting too.
>>
>>47082805
It's said in at least 2 of the pages shown on their facebook page, this is one
>>
>>47082657
In fact if anything, this makes the stormsurge crazy hard to use in the hunter contingent. declaring all of your shooting before resolving any? Egad.
>>
>>47082849
Umm...
>>47082625
Right there.
>>
>>47082864
>140 points
>additional jets are 125

What?
>>
>>47082798
I don't get this "orks are bad" meme. I mean, they get a 22" blast S7 AP3 armourbane with 72" range on a superheavy tank that costs less than a Knight and has much better defenses. How bad can they really be?
>>
>>47082838
Yes, now it's only a partial waste of points and warp charges
>>
Isn't there a minor hive fleet near Terra anyway?
>>
>>47082800
>Especially if they had to travel all the way from Ultramar...

How long will it take for them to get to Terra from Macrage? Can't be more than a week.
>>
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>>47082838
No, but it may be played casually without being embarassed and actually managing to deal some wounds from difficult to hit or penetrate vehicles
>>
>>47082901
cheaper to mass produce duh
>>
>>47082859
Yes. They want to close off the warp
>>
>>47082861
You can indeed ally CSM and daemons and be at least mid tier. CSM on their own are in a bad spot right now but daemons can be top tier if played well. I love playing nids but they are in an even worse place than CSM in this edition. Above all, pick the models and army you think is the coolest and then try to make it work. The amount of time you'll spend gaming pales in comparison to the amount of time you should spend modeling and painting and if you don't like the models you may lose interest. I have much more fun with my orks despite them being far less competitive than my grey knights.
>>
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>>47082909
>>
>>47082833
good thing I just got my xiphon and I can't use it at all :')
>>47082861
yes armies with more models will cost you more money to finish up. They also take longer to paint overall and you may get bored painting it. Daemons/marines are a good combo because there are a lot of painting options so you won't get bored as easy. Not sure if you care more about the models/winning/lore or whatever though.
>>
>>47082877
GAME
CHANGER
>>47082923
Took them a lot longer than that during the Siege...
>>
>>47082797
Sure, when the best tau lists are just riptide wings and stormsurges "Kill the markers" seems like a solid tactic.
>>
>>47082946
They should apply this to all units.
Fuck MSU
>>
>>47083007
they really should. make squadrons make a bit more sense with wound spillover
>>
>>47082514
The adamantine lance lives again!!!
>>
>>47082833
>Vehemence attack pattern.
Once again MC>Vehicles

>Intolerance
Lul fuk Burnabommas

>Indomitable
Twice as useless.

>Fortitude
Lul fuck Wazbomms KFF

After this and the FAQ I'm just gonna put my Orks in storage and cheese up my Eldar, If I can't have fun, noone else will either.
>>
>>47082917
Nah, only huge tendrils of Leviathan
>>
>>47082901
WE 30K NOW MOTHERFUCKERS
>>
>>47082627
WOW 2 WHOLE COMPANIES!
>>
>>47082641
At least our bikes can jink before assaulting.... Oh wait, yeah 5+as s3 t4.
>>
>>47082514
HAHA SAY GOODBYE TO WAR CONVOCATION!
>>
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>>47082833
>Ork formation
>The Wazbom in this formation must have the KFF
>All the planes in this formation have a 5++ if in the fortitude formation is the formation bonus
>The planes would have a 5++ anyway from the kff
>But also a 4++ from being in the fortitude formation

DO they even look at the shit they write?
>>
I'm most upset about tankshock being much much less able to kill things. I enjoyed running people over.
>>
>>47083082
That's got to be a 3+. Not even GW are that silly, right? Right?
>>
>>47082901
Big units cheaper than MSU.
>>
If this FAQ is any indication then 8th ed is gonna suck shit.
>>
>>47083052
My mistake. I would ask why more space marines when we could give the Inquisition, guard, or Sisters a chance to shine and channel Cruddance on these Nids but then I remembered BL is BL. Will this even be good?
>>47083082
No. They need you to suffer so they can make a new battlesuit for the Tau out of Ork player suffering.
>>
>>47083060
Ok the cosplay is cool and a good effort but I feel safe judging him for his edgy Khornate Headboard.

(Heh, 'head'board.)
>>
>>47082877
second pic
>>
>>47083037
>adamantine lance
What is this?
>>
What should I expect about the Eldar at 600 pts?
>>
>>47083080

It's still a solid formation, it's just not total faggotry anymore.
>>
>>47083060
That nigga has Khornate symbols on his shower curtains or curtain.
>>
>>47083153
I wonder if this is how they playtested stuff like the maleceptor, and why it got the points value it got. I mean, it's still too much, but it makes a bit more sense.

>implying they playtest
Yes yes, very good.
>>
>>47083106
>I'm most upset about tankshock being much much less able to kill things. I enjoyed running people over.
what changed?
>>
>>47082957
>>47082970
Honestly I'm more interested in building and painting than playing but i will still be playing and don't want my shit pushed in every game.

I was also considering tau because i'm totally gay for mechs but it seems like they have pretty much zero melee options.

I think I'm going to go with CSM/daemons, thanks for the input.

Can i pair any marines with any deamons or do i have to stick with one god/type?
>>
>>47083154
An old Apocalypse titan formation.
>>
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>>47082657

>Interceptor Drones can finally use the overcharged profile against something.
>>
>>47083210
You can pair them however you like, but I'm assuming certain formations require devotion to a single god. I don't play CSM or Daemons so I'm not sure but if you're running a CAD + Allies then you should be fine.
>>
>>47083071
Frankly, half a company will be more than enough.

>>47083137
>Will this even be good?

We will know in a few weeks.
>>
>>47083210
CSM and Daemons are battle-brothers but ICs of each can't join units of the other. The lone exception to this might be KDK daemons as they don't have daemonic instability.
>>
>>47083127

this. it's the wulfen nonsense all over again.
>>
>>47082514
>No
>No
>No
>No

It's almost as if the players are fucking faggots who need to stop trying to cheese RAW.
>>
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>Tankbusta nerfed
>Relic combos that actually make the warboss survivable are no more
>Dakkajet bs1 against ground targets

What a fucking horrible time to play orks

And it will only just get worse

Every time orks have changed its been for the worse
>>
>>47083297
I think unbound lists consisting of nothing but buildings would be kind of hilarious though.
>>
>>47083339
Can Orks and Dark Eldar just form some kind of separate game where we don't let the meta in and go back to playing 5th edition?
>>
>>47083362
How do you fight an enemy that thinks like that.
>>
>>47083239

If the interceptor drone overcharges its weapon and you get a 1, who gets the hit the drone or the plane?
>>
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>>47083154
The best knight formation
>>47083236
It ain't an apocalypse formation, it was a release formation like the warconvocation.

Three knights rerolling ion shields saves.
>>
>>47083154

Three Knight formation from the Red Waaagh! Warzone Book.

>>47083236

Can be used in normal games.
>>
>>47083339
But why though? Some malicious prank?
>>47083362
>>47083376
You're in Dorn's dreams. Just accept that.
>>
>>47083205

it went from models taking the shortest distance from under the hull and dying if they couldent get clear, to the entire unit moving the shortest distance to clear ground, immobile models getting a specific exemption allowing them to move away in this case, and a designers note that the intent of the rule was specifically to resolve the problem of models occupying the same space and it was not intended as a way to kill models.

Basically the most savage nerfing I've ever seen. Was tank shocking some hard core power choice and no one told me or something?
>>
>>47083376
why the new geokinesis powers of course
>>
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>>47083408
>You're in Dorn's dreams. Just accept that.
Sounds more like the Iron Cage honestly
>>
>>47083413
It makes tank shocking entirely useless now. You're running a group of models over with a goddamned tank, how is that NOT intended to kill anything?
>>
>>47083339
Don't forget Void Shield Generators now feel Grav and Haywire burn.
>>
>>47083413
>immobile models getting a specific exemption allowing them to move away in this case
So no more running over stormsurges?
>and a designers note that the intent of the rule was specifically to resolve the problem of models occupying the same space and it was not intended as a way to kill models.
Makes sense against MCs and the like, but it seems like driving a Trukk directly into a squad of guard should be a cost-effective way to kill at least a few of them.
>>
>>47083437
Wait, Grav now pens Void Shields?
Fuck that shit.
>>
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>>47083423
I said dreams, not nightmares.
>>
>>47083459
Yup, and no more conga-lining, the whole unit has to be under it.
>>
>>47083339
Yeah, but one grenade per unit per phase meanb killa cans are less shit
>>
>>47082964
What's the problem? Even counting the troop tax, it's 450 points for a tank that can wipe the board of basically everything but Terminators, with +1A and +1HP compared to a Knight, plus IWND and hull point repair on a 5+. From there you can add a 4++ and more repairs if you'd like. One eye open isn't even a problem since it can just sit off in a corner and rain hell from across the table.
>>
How would you balance Orks?

Eldar?

Dark Eldar?
>>
>>47083483
Not really

av12 walkers are just as susceptible as ever to s6 shooting spam
>>
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>>47083423
>>47083408
>>
>>47083483
Anyone engaging a Kan/Dredd in melee is no threat to begin with.
>>
I'm in the middle of making an Eldar army (don't judge me, I played them as a kid and just got back to the game) and was relying on swooping hawks as a large portion of my anti-armour. Now that they are shit at anti-armour I'm not sure where to turn. Don't really want any wraith or dragons... spam war walkers?

I presume the jinking transport clarifications mean that units that disembark from a jinking transport will also need to snapfire?
>>
>>47083368
I would welcome your poison and torture if you'd play my battlewagon with hard boyz rush. Let's just forget that ignores cover exists.
>>
>>47083339
Word on the street is GW just honestly don't know what to do with Orks, even though they're aware of the problem.

My guess is there's no internal champion.
>>
>>47082705
>It says they can target them, but right above that it says they aren't hit by them.

Doesn't say Zooming Flyers can't be hit.

Though I assume it was talking about something like a blast scattering on the Swooping FMC. Would be nice if Skyfire blasts could hit aerial targets, but only aerial targets. So if a blast fired at a flyer scattered on an infantry unit, it wouldn't do anything, since it's technically exploding in the air, but could hit another flyer it scattered on.

I think FW old AA rules worked that way. Blast weapons with AA could fire at flyers, but couldn't hurt ground targets when doing so.
>>
>>47083506
Start over instead of cutting things off and stapling things on randomly.
>>
>>47083484
Derp, +1AV.
>>
>>47082726
Blood Angels, Sisters of Battle, and Imperial Guard all defeated Nids in Shield of Baal.
>>
>>47083541
Thats bullshit, they certainly know "What to do" with tau/eldar/mechaincus/marines/knights
>>
>>47083431
>It makes tank shocking entirely useless now.

not at all. you can still manipulate where enemy units are standing which is situationally nice, and squadrons do inflict multiple ld checks now, so that's cute. It got less good for sure, but not useless.

>>47083413
>Was tank shocking some hard core power choice and no one told me or something?
The Tau's hot new stormsurge suit can lock itself immobile in order to get two rounds of shooting every phase. It would auto-die to tankshock if it did and obviously we can't be forcing Tau players to put up with things like that. Hard decisions about tradeoffs and disadvantages? no no no, that won't do.
>>
>>47083484

Well for one it's not removing Cover Saves.

Another thing to consider is that a tank can't fight back in close combat and all hits taken in close combat are to it's rear armor, which is only 10/11 if I remember.

Plus if it takes a Destroyer hit and a 6 is rolled, it's more than likely gone.
>>
>>47083559
>Thats bullshit, they certainly know "What to do" with tau/eldar/mechaincus/marines/knights

How does that have any relevance?

Just because they have a strong idea for how ex: Tau should play doesn't mean they have the same for Orks.
>>
>>47083541
>My guess is there's no internal champion.
Jesus fuck, just ask the fans for ideas and take 10 of them at random.
It can't be any worse than current.
>>
>>47083551
But since the ones you posted strive to be like their spiritual liege, they directly chose to call the Ultramarines
>>
>>47083559
They have people that play and give a fuck about them

Orks are just there as legacy, the job of working on them goes to whomever can't think up an excuse not to.
>>
How do you guys feel about custom characters in a casual setting
>>
>>47083570
And yet all of those are reasons not to take Knights, and everyone takes one of those anyway.
>>
>>47083551
>SoB
How much were they even mentioned? A sentence to not their presence?
>>
>>47083611
Custom characters are gay

I like campaign-length character advancement and wound rules though
>>
>>47083565
It's useless when it's a points buy for all your vehicles. I'm not paying 5-10 points a boat to force a leadership check when half the damn armies I face are Space Marines and the worst thing that'll happen is they'll be slightly inconvenienced.
>>
>>47083551
Not without the help of the Necrons.

Ultramarines don't need a crutch.
>>
>>47083611
That's the perfect setting for them
Your Dudes. Doesn't matter if they're scions of the Lost Primarchs or all Felinid IG
>>
>>47083616
what tank are you talking about, just wondering. I don't play orks.
>>
>>47083565
Even if that was the complaint, why not make an exception for Gargantuan Creatures, same way they can't get insta-killed by Stomp?
>>
>>47083616

Well for one, a Knight can fight back in close combat and has a D-Weapon.

Also, given that it's a Walker, all hits taken in close combat are to it's Front Armor and (since it can't be Immobilized) you will NEVER hit it's Rear Armor in combat.

Also a Knight can take more weapons.
>>
>>47083652
Kill Bursta.
>>
>>47083652

He's either talking about the Kill Blasta or Skull Hammer.

Both good vehicles, but they have their limitations against Knights (though the Skull Hammer has a slightly better damage given it's main gun is STR 9, AP3 if I recall)
>>
>>47083626
Ah, yes I agree, skimmer footprints are way to small to be effective at nudging units around. especially not when it's almost certainly a suicide mission to be that close.
>>
>>47083652
Killblasta with the Belly Gun. 350 points, S7 AP3 Primary Weapon 1 3D6" blast radius.
>>
>>47083541
6+ FNP for all boyz, 5+ for nobs, 4+ for warbosses. Rebalance point costs across the board. 'Ard boyz get +1 ST. Add an option for nobs to take 3+ armor. Add more melee weapon options like an ork equivalent power sword/maul. Zappy choppas and 'uge hammers perhaps. Cut mob rule for old ork leadership rules, or at least make mob rule less painful. Make cybork body +1 T.

That doesn't solve everything but I think it would make them resilient enough to be the assault focused codex they're supposed to be.
>>
>>47083565
All this does is keep you from splitting infantry units and making your opponent pick which half is now out-of-coherency and auto-dies.

Its got nothing to do with the Stormsurge.

The SS thing is because as a GC it has a rule that prevents auto-death and removed from play. It would survive like any other GC in that situation, except that the Storm Surge is specifically unable to move. And the tank is unable to stop short.

Therefore both models would simply occupy the same space.

Which also isn't allowed.

Therefore, you could never tank shock a SS to begin with since, RAW, there's no way to resolve the play.

FAQ doesn't change that. SS Still can't move.
>>
>>47083523
Dark Reapers with krak. falcons. crimson hunter. fire prism.
>>
>>47083136
These faq's have waaaaay more changes than 6th to 7th ed.

Games Workshop has their head so far up their ass I dont even bother playing anymore. I just paint my 40k stuff and play Infinity/board games. Playing 40k is about as fun as drinking hot piss.
>>
Is plasma necessary vs Eldar? I have never played vs them.
>>
Is it even worth showing up for game day with my Dark Eldar at this point? They're my main army, all I got are small allied detachments of other stuff I run for fun. I honestly have no idea how I could make a competent list without relying on jinking.
>>
>>47083765
Buy some Space Marines :^)
>>
>>47083765

Take Eldar/Harlequin allies.
>>
>>47083755
No, you most of the eldar are fragile unless you go against a full wraith elder army you won't need that much plasma.
>>
>>47083755
No.
Their saves range from 5+ to 3+ for the hardest, t3 and 4+ is the average infantry, which Hbolters and Hflamers eat up merrily.
>>
>>47083738
>krak.
Anon... I have bad news.
>>
So skyfire blast weapons can target flying stuff but still can't hit it? what the hell is the point of that?
>>
>>47083734
>FAQ doesn't change that. SS Still can't move.
This guy
>>47083413
Says otherwise
> immobile models getting a specific exemption allowing them to move away in this case
>>
>>47083787
I have both and they outshine my Dark Eldar while simultaneously being less fun. I love the Dark Eldar fluff, their models, and their playstyle, but I can't get over the absolute dogshit rules now.
>>
Is it even worth showing up for game day with my Tyranids at this point? They're my main army, all I got are small allied detachments of other stuff I run for fun. I honestly have no idea how I could make a competent list without relying on flying Monstrous Creatures that I don't own.
>>
>>47083819
Sneakily hitting the invisible unit next to it.
>>
>>47083672
But the Killblasta has a 58% chance of penetrating the Knight from 72" range, and doesn't really have a chance of penetrating the Killblasta unless he's taken the Thermal Cannon and he's in Melta range.
>>
>>47083819
Maybe you're in some dumb contrived scenario where the flying thing is next to some unit with invisibility cast on it.
>>
>>47083765
Unfortunately deldar weren't supposed to survive any other way beyond hiding and shooting but since most of the armies have reliable ways to ignore cover it won't matter, we're screw on the current configuration of our army, low T, saves, armour, were are probably closer to orks now and below CSM.
>>
>>47083812
Oh!, do tell, I'm interested on eldar misery.
>>
>>47083618
A lot. Not sure how you want it quantified but they had characters, artwork, and lots of passages describing their actions.
>>
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>>47082657

>Anti-aircraft Stormsurge.
>Main cannon can now hit every flyer.
>>
>>47083636
We get it bro, you like the Ultras. You arent rustling anyone up, so you can dial it back now.
>>
>>47083886
Blast can target them, but can't hit them
>>
>>47083856
I mean I guess I could be "that guy" and just pretend the FAQ doesn't exist and play like normal. If anyone called me on it and demanded I play it straight I could... idk. Slap 3 Grotesqueries in a 1500 point list?
>>
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>>47083903
>>
>>47083903

I'm sure it means Blast without Skyfire can't target flyers.
>>
>>47083929
He's right.
>>
>>47083929
GW is really good at writing rules.
>>
>>47083924
Brainstorm up some fixes, ask people to playtest them with you. GW's a shit game company, and people need to stop treating their rules as sacrosanct.
>>
>FAQ guts dark eldar for no reason whatsoever other than shits and giggles
>all the problem factions are entirely untouched by it with the exception of the flesh tearers organ donors going away
fuck this gay earth
>>
>>47083929
SHAS'O, target that valkyrie over there
>but master Ethereal, there is no way the blast way
Don't care, I just want to scare the Gue'la hiding inside.
>>
>>47083975
>>all the problem factions are entirely untouched by it with the exception of the flesh tearers organ donors going away
Hey, that's actually a HUGE chance. The Imperial Superfriends are a lot less powerful if only the Space Marines can ever board the drop pods.
>>
>>47083812
>>47083873
he might be implying that dark reapers can't take krak missiles. Which is technically true, as they get starshot missiles, but those are identical in stats.

or maybe saying that krak missiles are worthless, which has not been my experiance.
>>
>>47083839

That's silly.

the bad kind of silly.
>>
>>47083997
No, just the chance to krak missiles in the new FAQ
You can only have a single model use his krak in melee, so some people are decrying the end of krak
>>
>>47084005
You'd have to hit Invisibility pretty hard with the nerf gun before you can start saying that invisibility nerfs are bad.
>>
>>47083975
it nerfs were rules clarifications that should have been expected.
Deldar are fucked over by a codex that's poorly written for the edition it was produced in, but the rules should have been expected.
>>
>>47083966
I mean while we're making up house rules we might as well be playing a different edition. Personally, I like 4th and 5th.
>>
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>>47082433
does anyone have Tyranids 3rd edition's last fluff pages, mine is missing some.
>pic relatus
>>
>>47084032
How about Invisibility is now WC4
Or WC5?
>>
>>47083992
>not using Electrodisplacement or Warpworld to get a turn one charge
>>47083975
Anyone that didn't expect the Jink thing to be fixed is beyond retarded.
>>
>>47084027
krak missiles weren't effected by the FAQ. only the grenades.

I can now see what joke you were going for, but since it makes no sense until you explain it, its a terrible joke.
>>
>>47084038
That's also an option, but it's not like 40k has ever been balanced.
>>
>>47084038
try the 5th ed codex with the new core rules. I'm not saying it's still gonna suck... but it's still gonna suck.
>>
>>47084090
This is true. I don't expect it to be balanced, I'd just like to be at least mid-tier just once.

I might double-down on the Grotesquerie thing. I'm already known as a tough player with my Dark Eldar, shit as they are against half the codexes in print. As long as the game is slanted against me, I guess I can use that to my advantage and take people by surprise with 18 of the T5 fuckers.
>>
>>47083845

Yes, the Knight has a 4++ against shooting attacks.

Also I don't see a Kill Blasta stopping a Knight before said Knight reaches it for melee.
>>
>>47084032

I didn't say nerfing invisibility was bad or should be viewed as bad, znd implying it was not my intent.

It's the getting around it by merely pretending to shoot at a nearby flyer that's silly.
>>
>>47083924
Covens is actually the only sensible way of playing deldars right now.
>>
>>47084038

>liking 5th edition over 7th edition

what is wrong with you?
>>
>>47084157
Covens might as well be an entirely separate army. They play differently, they handle differently, and they even look different.
>>
>>47084068
I'm not the same anon, and I just mistyped grenade as missile tho
>>
>>47083873
>>47083997
My mistake, I was thinking of krak grenades. Wasn't aware we were talking about launchers, I don't play eldar.
>>
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>>47084027
>melee
>dark reapers
>>
>>47084054
I have a better idea gid gud
>>
>>47084170
Almost every army was equal back then except grey knights and there weren't any bullshit psyker powers and shit formations.
>>
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>one meltabomb a phase
Huh. So I guess my 50-man Guard blobs need to worry about MC's a bit more now. We get one meltabomb attack instead of five.

And what's the point of Demolitions doctrine on Veterans If everyone gets a meltabomb but only ONE guy can use it...

I'm not mad about it...my Russes are now much tougher. I'm just...I dunno.
>>
So I just had a brainwave.

Since new FAQ trumps old FAQ, the Shadowshield now gets to take a FNP if it rolls a 1. If I take an Archon and stick it in a Grotesquerie with a Haemonculus and have a Chronos nearby, I can use the Archon to tank. A 2+ invul rerollable on a 4+ defending a massive blob of Grots might be something worth doing.
>>
>>47084321

>one meltabomb a phase

I guess that's slightly better for Walkers.
>>
>>47084321
I'm not sure on this ruling, because it makes no sense with how a lot of units are set up
>>
>>47082531
Wait what are you talking about? Of course they can begin embarked...
>>
>>47084300
>Almost every army was equal back then
>Except Grey Knights, Necrons (before and after their update), Dark Angels, Black Templars, Demons and Eldar
>>
>>47084346
>Of course they can begin embarked...

nope, not anymore.
>>
>>47084346

NOT ANYMORE
>>
>>47084346
The FAQ specifically ruled that battle brothers cannot begin embarked on transports from other armies. Unless it specifically related to Dedicated Transports, as the Raiders/Venoms are Fast Attacks for Dark Eldar.
>>
>>47084346
Did you not read the FAQs or are you just a twat?
>>
>>47084321
>And what's the point of Demolitions doctrine on Veterans If everyone gets a meltabomb but only ONE guy can use it...
When your guys die it's better if everyone knows how to use the bombs.
>>
>>47082514
>Can I have an Unbound army comprising nothing but buildings?
>No
fine I'll take one scout squad
>>
>Heldrake buff

Nice.
>>
>>47084300
>Almost every army was equal back then

So what you're saying is, you started playing 40k in late 6th edition, have no idea what the fuck you're talking about, and are blabbering about complete nonsense because you are a naturally salty person and feel like refrencing editions you've never played will make your unfounded salt seem credible?
>>
>>47084321
>And what's the point of Demolitions doctrine on Veterans If everyone gets a meltabomb but only ONE guy can use it..

bomb guy can't get sniped out.
>>
So, now that you have measure diagonally for different heights, are towers the worst place for snipers?
>>
>>47084450

>best way to field snipers is in massed groups
>elevation is bad for them

wew
>>
>>47084359
>>47084370
>>47084373
Well it does say Transport. I assumed they meant dedicated. I may have misread one of like 200 FAQs. This literally just came out today. You autists need to chill.
>>
>>47084450
no. You should still have good range, and can see over the cover.
If anything, measuring up to the sniper should protect them better from shotter range counter shooting.
>>
>>47084430
I started at the end of 3rd Ed, I remember the eldars star cannons, I remember the rhino russ, chaos 3.5 and fish of fury, back then at least all armies were competitive and we didn't had shit problems like orks and deldars on their current state.
>>
>>47084430
I mean I personally liked early 6e the best, before Fliers got to out of control

>granted Vendettas were gacky.
>And the Necron flying cheese existed

But overall I dug it.
>>
>>47084045
The one in the OP works on my end.
>>
>>47084146
Keep in mind that there's entire armies at play here. While the Killblasta is dropping blasts that can hit the entire opposing team, the Knight will be tarpitted and dealing D6+6 unsaveable damage to a single Gretchin model.
>>
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I'm glad the FAQ clarified that WAAC reading that let Chapter Masters take more than one relic.

Marinefags eat shit.
>>
>>47084514
Wtf are you talking about? The only worth relic is the shield eternal, everything else is trash.
>>
>>47084486
In 5th edition? Yes we did, Dark Angels and Black Templars are one example of armies that were so out of date they required SEVERAL pages of FAQ to be playable and they still got their asses kicked by a proper 5th ed codex, Necrons were on a similar boat.
>>
>>47084514
The death of Buff-mander?
>>
>>47084514
And also nerfed a dozen plus viable hq builds for other armies, orks included.
>>
>>47084544
They dealed better back then than the currently drowning orks, tyranids and deldars, GW might as well squat them since nobody would like to play those way below standard armies.
>>
>>47084514
literally nobody did that anyway

im glad the faq made krak grenades and meltabombs worthless, good gameplay.
>>
>>47084573
Nah. Tau's relics get a special clause allowing them to take multiple on the same model.
>Because Tau
>>
>>47084573

no, the buffmanders unit profile specifically does not he can take multiple sig systems.
>>
>>47084573

The Relics in question clearly say that you can carry both at the same time.
>>
>>47084573
>unless specifically noted otherwise.
Tau are the only codex where they are specifically noted as being able to take 2 relics.

People will try to squeeze in some others with the whole 'may replace a weapon' wording, but that doesn't specifically say they can take more than one. The tau one outright says, up to two. So they can take 2.
>>
>>47084602
Could you repeat that in English?
>>
>>47084619
It says

>go and read the Tau Codex
>>
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>>47084612
>>47084602
>>47084601
Suckers
>>
>>47083520
Sweat doesn't smell. What smells is the bacteria in the sweat. Sweat itself will only smell if you're a curry nigger.
>>
>>47084593
>my meta is every meta
numerous orc and nid plays in my area, and CSM. The SM players don't take advantage of the crazy bs, the eldar player doesn't run wraith.

The imbalance is real, but like every game ever, it's the people you play with that have the biggest impact on the fun.
>>
>>47084514
Unfortunately this nerfs many armies that are already bad. My warboss now needs to choose between lucky stick or eternal warrior.
>>
>>47084507

>tarpitted

Till the Stomps occur anyway.

>>47084595

Take it that means the same for EMP and Haywire Grenades then?
>>
>this relic meme

THIS HAS TO STOP. EACH CODEX BAR ORK AND NECRON SAYS YOU CAN TAKE MULTIPLE ONES BECAUSE AN ITEM REPLACES AN ITEM.

THE BURNING BLADE REPLACES PISTOL/CHAINSWORD FOR EXAMPLE.
>>
>>47084595
Not like in 30k melta-bombs were a major source of reliable anti-tank weaponry since armoured ceramite was rampant and certain units could get improved defences, like spartans with their flare shields (-1 str. to attacks, -2 if they were blast/template).
>>
>>47084514
Grey Knights could only take one relic per guy so it doesn't hurt me mucho.
>>
>>47084668
25% chance of removing models and about 70% chance of dealing wounds. The wounds are AP-, right? Either way, it's easy to spread out around a model as large as a Knight.
>>
>>47084672
>THE BURNING BLADE REPLACES PISTOL/CHAINSWORD FOR EXAMPLE.

>Relics List says: "Only one of each Chapter Relic may be taken per army. A model may replace one weapon with one of the following"

Means you get to replace one weapon for a Relic. Not one weapon for each you want to take.

Further, the model has to have the datasheet option to take items from the Relics list to begin with. Off the top of my head, I can;t think of any Named/Unique characters in C:SM that can even take options

If you replace the pistol with the Burning Blade, that's all you get to replace on that model, Marinefag. And you wouldn't be able to take the Burning Blade on, say, Sicarius, to try and double sword.
>>
>>47084514
I'm gonna miss axe of blind fury + daemonheart, even though it was only legal for a short time
>>
>>47084759
No fucking shit.

Yeah "one of the flowing" not "only one of the following". It's called English.
>>
>>47084491
Thanks.
>>
I'm finally getting tired of my orks and want to start an IG with skitarii allies. Here's a list I drafted from the units I plan on buying.

Thoughts ? I'm not an experienced IG player and nobody plays them at my lgs either so I don't have much reference.

Primary Detachment: Astra Militarum

HQ
Leman russ Squadron – x2 Demolishers, x2 HF sponsons, Tank Commander 390pts

Troop
x10 Veterans - x3 Plasma Rifles 105pts
Chimera 65pts

x10 Veterans – x3 Plasma Rifles 105pts
Chimera 65pts

Fast Attack
Valkyrie – Multiple rocket pods 135pts

Valkyrie – Multiple rocket pods 135pts


Allied detachment: Skitarii Maniple

Troop
x10 Vanguard – 2 arc rifles 130pts

x10 Vanguard – 2 arc rifles 130pts

Heavy Support
x2 Onager Dune Crawler – 2 Neutron laser 230pts
>>
>>47084672
sorry friendo, but no more burning blade eternal warrior for you :)
>>
>>47084697
Armored ceramite doesnt work againts melta bombs, they were very good AT.
>>
>>47084761
Yeah. We just got double lists, and I was so looking forward to some neat combos.

Why not just let people take multiple relics?
>>
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>mfw fucktards on here told me that the FAQs would be good and help 'fix' the game
welcome to age of emperor
>>
>>47084768
"Only" just got FAQed in.
>>
>>47084807
>people think FAQs will drastically change the game instead of just curtailing fringe rule weirdness that crops up
it's like they don't know what a fucking FAQ is
>>
>>47084768
Says you may replace ONE weapon with a Relic, fuckstick. Limit of Weapons that can be replaced with a relic per model: One.

Not "You may take a relic for each weapon you replace, and in this fashion can carry an entire ancient and holy armory."
>>
>>47084601

You literally can't make this up :^)

>No one can take multiple relic
>Except Tau
>>
>>47084807

most of them actually are good. WAACers are just being butthurt about their nonsense getting shut down.
>>
>>47084672
>EACH CODEX BAR ORK AND NECRON SAYS YOU CAN TAKE MULTIPLE ONES BECAUSE AN ITEM REPLACES AN ITEM.

an item replacing an item only means exactly that. Fuck off.
>>
>>47084754

>The wounds are AP-, right?

AP4 I believe.

Not that it matters if you Roll a 6.
>>
>>47084807
The fact you don't know what a FAQ means, shows how retarded you are.
>>
>>47084619

>not
should be
>note
>>
>>47084857
Honestly I think the worst things are Jinking transport changes (since Deldar really needed them to function) and the grenade changes.
>>
>>47084768
It says you can swap out one weapon for a relic, not one weapon per relic.

You've never been allowed to take more than one relic on a model. This FAQ didn't even change that. You're just bad at reading, Marinefag.
>>
>>47084848
Yes. One weapon. I replace my ONE chainsword with ONE melee weapon from Relic list.

If this wasn't the case, chucklefuck, why does the Necron and Ork go "only one relic PER model" :^))))))))))) yet codex after them don't :^))))))))))))))))
>>
>>47084794
That's literally what I was saying.
>>
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>>47084899
found the fucktard.
>>47084842
but they have drastically changed the game
>>
>>47084921
Hence why they releases this FAQ to clarify you dumbfuck. Unless it explicitly states you can take multiple, you can't.

If you could already take multiple and still can, then what does the FAQ do?
>>
>>47084915

hinting transports are messed up, yeah.

I'm ok with the grenades. vehicles can use the help.
>>
>>47084890
You only have a 20-25% chance of rolling one or more 6s, though.
>>
Hi, I'm thinking about starting a mono Slaanesh CSM/Daemon army. What would be a good place to start (1850 - 2k pts).

I've set my heart on some Void Talons and a Soul Grinder but that's all I have to work with,
>>
>>47084782
>demolishers with FLAMERS
You're never going to fire both of those at the same time, anon. Not the greatest use of points.
>Commander demolisher
That doesn't make the best use of his BS4, and your warlord, tank though he is, doesn't like being in melee.
>3 plasma guns per vet squad
Waste of points. only 2 of those will fire the majority of the time, and without Grenadiers they're going to kill themselves more often than not. If you can spare the points, use a Heavy Flamer instead.
>Valkyries with MRP's
Not a bad choice, these eat lightning and crap thunder, but they're also TRANSPORTS. You gotta put people in em...

No, wait. Are you embarking your veterans on the valkyries and embarking your skitarii on the chimeras?!

...Well...uh...you still aren't using your tanks correctly.
>>
>>47084966
If you are taking a soul grinder consider taking a forgehost

Have you looked at the daemonic incursion slaanesh formations? Do you want to run a classic Keeper of Secrets/Slaanesh Daemon prince? Have you looked into noise marines or sonic dreadnoughts?
>>
>>47084612
Even, better for command it says "May take items from the signature systems list"

"ITEMS"
>>
>>47084966
Warp Talons even. I'm also happy to splash some Tzeentch, as my Fantasy/ AoS army has a ton of Tzeentch Demons. I understand they aren't so good in 40k though.

I have 6x Seekers, Soul Grinder, 2x Burning Chariot of Tzeentch, 1x Herald of Tzeentch on Burning Chariot and 1x LoC so far.
>>
Is this FaQ not on the GW website? am i being silly?

Also did anyone else never take more than one relic on a guy anyway? normally it was too costly and there were very few worthwhile combos
>>
>>47084966
>I've set my heart on some Void Talons
I'm very sorry.
>>
>>47084921
And if you replace that chainsword for a Burning blade, then you can't /also/ replace the bolt pistol with The Primarch's Wrath on the same model, because you have already reached the item replacement limit of One Weapon Replaced.

Thus: One Relic per model. You don't get both.

And because Unique/Named characters don't have the option to take Wargear from the Relics list, they don't even get that bonus. Otherwise why would the other datasheets in the codex specify that they can get something from the Relics list? : ^))))))))))))))
>>
>>47084948
Nothing. Hence my point. The FAQ is literally going "unless it says you can, you can't". And since every faction bar Orks and Necrons have that wording, then they can.

Otherwise the FAQ is just saying "Unless your Tau, fuck off"
>>
>>47085016
>Tzeentch daemons not good in 40k

Who told you such lies?
>>
>>47084954

Yes but the fact that it's AP4 means that relatively few models worth using to tarpit are getting a save from it at all.

So you're very likely to loose more than a few, and this is before Mob Rule or initiative roll off if they fail that.

Something else, do Gretchin even benefit from the Mob Rule table?

I was under the impression that only the Runt Herd did.
>>
>>47084514
Take me back, back to the faq
Back to the strat with the relic crap
Kick in the door, fedoracore
Rollin dice like it's 94'
It's casual, with grey mono,
Turn off that stupid ruling bro
I know where we need to go
Back to the faaaaq...
>>
>>47084999
>If you are taking a soul grinder consider taking a forgehost
I'm coming from AoS so I'm not sure what that is? That's a formation right?

>Have you looked at the daemonic incursion slaanesh formations? Do you want to run a classic Keeper of Secrets/Slaanesh Daemon prince? Have you looked into noise marines or sonic dreadnoughts?

I've looked at noise marines. They look quite strong. I would probably like a Daemon prince, but maybe Be'Lakor would be good. I'm not so keen on KoS but I already have a LoC.
>>
>>47085065

>Who told you such lies?
I can't remember where I read it but the Chariots are apparently pretty crap, that's all I really have except my LoC :(
>>
>>47085039

It's on the 40k facebook page
>>
>>47085096
Burning chariots used to be bad when they couldn't move and shoot, but now they're actually very useful. Today's FAQ also clarified that embarked heralds could use all types of psychic powers so they're even better too.

Outfitting your army with a herald in a chariot and two burning chariots and a LoC is probably a welcome addition to any list.
>>
>>47084921
You may replace one weapon.
You may replace one weapon TOTAL.
Not One weapon PER relic.

You get one replacement. Total.
>>
>>47085059
The ONLY faction that has that wording is Tau. You've been reading every other codex wrong.
>>
>>47085058
>And because Unique/Named characters don't have the option to take Wargear from the Relics list, they don't even get that bonus

WHAT THE FUCK YOU ON ABOUT YOU STUPID NIGGER? OF COURSE I KNOW THAT WHY DO YOU KEEP SAYING THIS?

God you must be a shitposter, NOBODY can be this dumb. I've not mentioned anything about unique/named characters, yet you keep doing it.

Utterly pathetic.

This is the cunts we have on /tg/ these days.
>>
>>47085059
>And since every faction bar Orks and Necrons have that wording, then they can.

the only faction with wording allowing multiples is tau. You are failing to comprehend the difference between "allows" and "does not forbid."
>>
>>47085135
That's great news ! means I need to spend less money :p
>>
Does firing an ordnance weapon force the passengers of a vehicle to snapfire? Or is it just the weapons on the vehicle?

I'm debating stuffing my lootas in a looted wagon for fluffy reasons and also to give them some mobility as a rhino armored dakka platform.
>>
>>47084997
No, I'm embarking my skitarii in my valkyries, the vets are deployed into the chimeras. I can't deploy my skitarii into the chimeras because they are dedicated transports.

I was thinking taking flamers in case infantry got too close, I guess I could swap them for HB but they are more expansive and will have to snapfire.

How would you outfit the two leman russ ?

I'll trade one plasma rifle for grenadier for each veteran squad too.
>>
>>47085072
>that's a formation right?

Correct, the new curse of the wulfen book gave daemons some formations of their own. Typically each alignment has an infantry + herald core and a special unit(s) + herald auxillary. In this case for slaanesh it's the flayertroupe and grand cavalcade. The forgehost is an auxillary formation of 3 soul grinders. 1d4chan has the reqs/bonuses if you can't find the scans.

Be'Lakor is a great option, Slaanesh daemon princes are also great options. You really can't go wrong with greater daemons/daemon princes.
>>
>>47085072
Noise Marines are relatively efficient for their price, though a good tip is to not mix guns as much. A team with Sonic blasters is better for holding an objective, while a pair of blast masters will prefer to be taking out threats at longer range. Better to save the points in each squad so they can focus on their main gun.
>>
>>47085187
Just the vehicle, IIRC
>>
>>47085168
Named characters are the only models that already have Relics, and thus are the only ones that would be able to get two relics via item replacement. But they can't replace an item.

Therefore unless they already have two relics on the datasheet, there's still a limit of one relic per model.
>>
>>47085068
Even if you lose a whole Gretchin unit each turn, that's still two turns plus 1-2 turns of moving that the Knight isn't smashing your tank. That means 3-4 turns of shelling the opposing army with a 6-36" blast that's capable of hurting any non-flyer in the game and annihilates anything MEQ or worse.
>>
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Been getting really into 40k from battle reports on Jewtube.

Is there a site that can give me a good breakdown of each faction? I realize all the material is available in the mega's, but is there something out there that summarizes each faction, in say 3 paragraphs, with background, attack style, with artwork, etc?

It's asking for a lot, I know, but I'm hoping there is something out there that can help me decide which faction to choose.

My initial thoughts are Orks or Space Wolves.
>>
>>47085220
Here you go Anon
http://wh40k.lexicanum.com/wiki/Main_Page
>>
All im getting from this argumentis that i have to take a normal force staff on my libby
>>
>>47085194
>No, I'm embarking my skitarii in my valkyries

As of this FAQ they can't start the game inside them. They're gonna have to stop and do a pickup on the tabletop.
>>
>>47085220
Check 1d4chans tactics summary for each faction. They usually include a "Why play X" section.
>>
>>47085220
Orks suck, Chaos Space Marines suck, Tyranids suck, wolves are WOOF WOOF WOOF, now dark eldar are CSM tier, instead of slightly above CSM tier
>>
>>47085059
Or, instead, the way it always was was that you could only take one relic, and needed to clarify that you could still only take one because of retards on the internet reading things incorrectly.
>>
>>47082716
Who is the lipstick on him from?
>>
>>47085194
Take a heavy flamer in place of one of the plasma guns, and use the spare 5 points to fit a dozer blade on the chimera. There's a start.

for the tanks, look to fill roles. Those neutron lasers can wreck anything within four feet, and you've got some serious blob hate with your valkyries, but cover saves will give you trouble.

I'd make them eradicators. The blast ignores cover and the weapon's not ordnance, so you can follow up with heavy bolters. It's rubbish against vehicles, but you've got your neutron lasers for that. Plus, it's almost 50 points cheaper per tank, so now you can fit your veterans with Grenadiers, keeping them from blowing themselves up with plasma.
>>
>>47084921
It has always been that, even if your model has three weapons, you can only replace one for a relic. Maximum.

The FAQ is pointing it out to idiots like you that think that Orks and Necrons are the only ones this rule affects.
>>
>>47085218

>annihilates anything MEQ or worse.

Assuming there is no Cover on the board.

Also, that is Kill Points you're giving up with each Gretchin Squad and there is no guarantee that Blast is even going to be doing that much damage given Transports are a thing.
>>
>>47085286
Me
>>
>>47085242
>>47085251

Cheers.
>>
>>47085195
Hmm so the Forgehost doesn't seem amazing, the Daemonic incursion looks right up my street but pretty expensive in terms of points, I probably would have to go Full Daemon for that.
>>
>>47085248

I don't see why I couldn't. The FAQ specifies that unbound detachment can't take dedicated transports. The Skitarii detachment is battleforged and Valkyries aren't dedicated transports but Fast Attack choices.

>>47085322
Seems a good Idea, I'll work on that thanks for the tips !
>>
>>47085324
>I'm the idiot because Orks and Necrons was the only codex which worded it correctly

Uh-huh.
>>
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Overall it's been pretty mixed for me.

>pref enemy characters doesn't benefit when shooting at a unit with non-characters.
>psykers may not manifest a number of powers than their mastery level
>Jinking disallows a FMC to vector strike
>units in jinking vehicles count as jinking
RIP in peace dark eldar
>you are allowed to shoot over, and thus do give grant a cover save, units that are shorter than the target model
RIP in peace grots and guardsmen tank shields
>Only one unit may attack with a grenade in the assult phase
RIP in peace tank bustas
>Armies that are battle brothers may not start in each others transports
I'm putting this in the 'bad' section because it harms me but I'm also glad it stopped those bastards with their drop-pods
>Cannot reroll gets hot rolls for blast weapons if you can reroll 1s to hit
RIP in peace full plasma executioner
>You can only ever have one relic on a character

FUCKING SHIT, FUCK.

>A single monster can charge multiple units if it's base can touch a model from both
>Two psykers in the same unit can cast the same power
>If a single character unit gets in combat with a unit and a challange is issued the unit may not target the character.
Back up, does this mean if I charge my daemon prince in and issue a challange he has to fight me 1 on 1 while his unit just sits there and watches?
>FnP may be taken against wounds with "no saves allowed"
>May summon/deep strike monster in swooping or gliding mode
>If a destroyer hit is downgraded to a glancing hit it only does 1HP
Qait wait wait, so if a trukk takes a "Devastating hit" from a roll of a 6 on the destroyer table it can actually survive a strength D attack? Crazy.

This is good.

I came here expecting my daemons dirty tricks to get nerfed but they just got even worse while my guardsmen and Orks (ESPECIALLY the Orks) got nerfed to shit. Also, Dark Eldar, Orks, I'm so sorry for your loss.

What FAQ updates effected your army the most /tg/?
>>
>>47085396
No, you're the idiot for not realizing that other armies had it worded incorrectly and this FAQ was to fix that.
>>
>>47085369
In general it is but the minimum amount of units for a cavalcade can be worth it. The whole detachment gets some great bonuses, but if you want to mix feel free to just take an auxiliary formation in addition to a CSM list.
>>
>>47085378
>>47085248

Disregard what I just said about the transports, I just saw the last entry.

I guess I'll have to remake my list in consequences....
>>
>>47085396
The wording was fine in the other codices. Orks and Necrons were the only playerbases assumed to be so stupid they needed it spelled out.

Clearly, that was incorrect.

"May replace one weapon" isn't fucking ambiguous, but now you've got your black and white "I'm a dipshit" FAQ to point it out for you. And still you didn't fucking get it.
>>
>>47085414
>does this mean if I charge my daemon prince in and issue a challange he has to fight me 1 on 1 while his unit just sits there and watches?

Nah, it states elsewhere that if there are no other valid options in the combat then attacks are made into the challenge by the rest of the squad
>>
>>47085414
>you are allowed to shoot over, and thus do give grant a cover save, units that are shorter than the target model

and thus do NOT give grant a cover save
>>
>>47085414
meltabombs only hitting once in assault
>>
>>47085432
Thanks for the advice. I think I'll take a long hard look at everything and choose a list. For now I'll finish painting my Tzeentch guys :)
>>
>>47085414
>>47085476
>you can shoot over short models and ignore intervening cover

That's absolutely retarded.
>>
>>47085414
FMCs arriving gliding, and SHWs not being restricted to 45 degree angle of fire.
>>
>>47085506
>>47085476
What is even the POINT of Gretchin anymore? Remember when granting a cover save was their only job?
>>
>>47085506
>>47085476
wait what the fuck
>>
>>47085536
if you're tall enough to see over something and it doesn't obscure the target, it does not confer a cover save, if i am reading it correctly. That's how I'm currently playing it anyways, so no change for me
>>
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>>47085414
> Wave Serpents are now immune to Destroyer weapons.
> MFW. MY RAGE IS ETERNAL.
>>
>>47082891
Thank you, Anon. You are a true gentleman.
>>
>>47085414

Well the thing with Grenades is a boon for me.

Was a pain before with Walkers.

Just gets a little worse when confronting Knights and Lords of War as that now means I have to rely on the Mega Nobz and Warboss to get things done there.
>>
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>It's an "Orks once again get nerfed out of nowhere" episode

AHAHAHAHAHAHAHAHAHAHAHAH

HOLY SHIT WHY ARE ORKS SO PATHETIC
>bs2
>I2
>no invulnerable saves
>Anti-tank units that can barely destroy a tank
>Meat shield units that can't shield anything
>LD7
>5+

Orks, are you even trying?
>>
>>47085560
how
explain
>>
Did anyone else notice that the FAQ clarified that MCs can make multi-charges?

How does that work? Can you just declare as many charges as you'd like against in range units and just weather overwatch until you make it in? You have to be disordered on the charge then right?
>>
>>47085616
serpent shield downgrades pens to glances on a 2+, which now degrades D hits to 1HP glances
>>
>>47085616
They have a 2+ save against all penetrating hits; that if it succeeds, downgrades the penetrating hit to a glance.

Destroyer weapons that get downgraded to glances only remove one hull point

Wave serpents are now practically immune to THE D.
>>
>>47085618
you just need to be able to be in B2B with both the primary and secondary targets, i'd assume. A MC's large base is usually large enough for that
>>
>>47085616
It has a special rule that downgrades penetrating hits to glancing hits. Destroyer weapons cause penetrating hits that do multiple hull points but if down-graded they just do one as per a normal glance.

>>47085618
You would need to be able to make it's base touch a model form both units. If they were really close to each other you can do it.
>>
>>47085560
BUT GUYS I THOUGHT THE FAQ WASNT GOING TO DRASTICALLY CHANGE THE GAME AND WAS GOING TO IMPROVE GAMEPLAY???

WHATS GOING ON???
>>
>>47085414
Probably the Relic/grenade thing, but because tau has that nifty little description of the MSS and CCN, I'm just going to ignore their stupid decision
>>
>>47085662
It's just the first draft Anon, so relax
>>
>>47085414
> Also, Dark Eldar, Orks, I'm so sorry for your loss.

Yup, my Dark Eldar are pretty much unplayable now. I liked using several large Kabalite squads in Raiders to do drive-by attacks while their transport kept Jinking to keep them safe. I guess spamming Venoms might still be workable, and my Haemonculus Coven army doesn't care, but at this point I think I've just had enough of GW's miserable attempts at game balance.
>>
>>47085643
>>47085661

Oh well that's less impressive though still useful.

In either case, it seems like MCs got a nice round of buffs in the FAQ. Walkers as well interestingly enough.
>>
>>47085688
My dreadknights will now be charging multiple units hopefully...
>>
>>47085560
Not many armies have S:D ranged weapons outside of eldar and super heavies.
>>
>>47085664
Yea, my MURDERWINGS got a minor nerf. Now he no longer has an S6-Strikedown Hammer of Wrath. Only a minor nerf, but still.

Now my tactical marines are less effective against walkers, and everyone else sucks against the 7 dreadnoughts that I keep bringing to every game. And I plan on buying 5 more soon.
>>
>>47085674
yeah, because GW is known for fixing their game breaking mistakes...
>>
People getting all up in the technicalities of the FAQ is funny to me when I had to point out to a pair of dudes playiung SW vs. DA that Razorbacks don't have fire points the other week.

The amount of difference this makes to the average scrub is so small because they're playing the rest of the rules wrong anyway.
>>
>>47085772
>my group are all retards so it doesnt matter that GWs rules just keep getting worse
ok?
>>
>>47085772
relic thing is pretty big though. It's the difference between a burning blade marine vs a burning blade marine with eternal warrior. It kills a lot of space marine custom killy HQ's.
>>
>>47082758
Dozens? Bro each ultra is like 1 lesser chapter... Atleast!
>>
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Is it official?
It was a close run contest between CSM and Orks for last place but does this FAQ finally make Orks the WORST race in 40k?

I mean, Jesus Christ, Orks are just so shit, it was tragic at first, then they get nerfed so much it became funny and now that they've been nerfed yet again I think it's just about gone back to tragic.
Nope, still funny.
>>
>>47085813
That still just goes back to not being able to read.
The FAQ clarified the rule, it didn't change it.
>>
Do I have to deploy a tactical squad into a rhino if I bought them one as dedicated transport or can I deploy them outside of it ?
>>
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>>47085829
Drumroll please!

Ahem. And the award for shittiest codex of 2016 goes to....

*Opens letter*
>>
>>47085834
actually it was pretty widely accepted that space marine HQ's could take 2 relics because the wording was interpreted as being able to replace his close combat weapon and his bolt pistol with a relic. Now though. Not so much.
>>
>>47085861
You don't have to start in it, but they are the only ones that can start in it
>>
Did anyone notice that preferred enemy can't allow reroll of gets-hot for blast templates? It seems kind big for alot of Pask builds with Executioners or for the Steel Host formation. Kinda sucks but oh well
>>
>>47085887
does this apply to twin link for gets hot blasts as well?
>>
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>>47085829
>close run contest
Orks have been worse for a long time, CSM players just whine a disproportionate amount.
>>
>>47085887
People are mad about this but I don't see why, the D6 for blast GH weapons was never a "To Hit" roll so why would re-rolls to hit apply? I always saw it as a chance of weapon failure, not some shoehorned To Hit mechanic
>>
>>47085829
>>47085862
ork players are basically like those kids in school that weren't actually retarded, but were still made to take the same classes the actual autistic kids were in. They were beat down by the system, and weren't smart enough to speak up and get out. Very sad.
>>
>>47082690

Two companies led by Tyrannic War Vets.

Ultras held off an entire hive fleet with just 2 chump companies and their vet company.
>>
>>47085872
Widely accepted, but still wrong, since the wording only allowed you to replace a maximum of one weapon, anyway.
>>
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>>47085829
>it was tragic at first

5th edition nob bikers deathstar was strong and made Orks one of the best armies before the experimental rules for flyers were implemented and made IG/crons unbeatable.

Then 6th came out and made that strategy void and orks a pretty mediocre army
Then 7th edition codex came out and... well, we all know how shit Orks are now.

>>47085912
Because they used to have great codices.

>mfw I play BOTH Orks and CSM
>>
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>>47085829
I can't say they're worse than Orks but I do appreciate how the relic change made the Crimson Slaughter's leader unplayable.
>>
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>>47085887
I only build an executioner because I could use divination to sop it melting down every time it opens fire.

Not sure if I still want to use it now...
I didn't bother magnetizing because I wanted to use all the other bitz for my Orks
Who ALSO got nerfed to shit.
>>
>>47085906
I suppose it would. They say that the gets-hot roll doesn't count as a roll to hit
>>
>>47085921
>Semi retared
>Semi autistic
Well, which is it?
>>
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130 pts for AP2 (Large Blast?) template with ID o n 6 and a vehicle blasta? Not too bad, but BS 2 no twin-link is shite, meanwhile marines get twin link everything at higher BS. I prefer the blitza bomma but this is doable ish sorta. Not as bad as I thought.
>>
>>47085938
no it allowed you to replace a close combat weapon. Since the HQ's had 2 close combat weapons it was accepted. Hell even GW's own list builder as well as battlescribe allowed it. Most people online agreed with it too, just google it.
>>
>>47085953
>retared
>>
>>47085945
Oh yeah, I guess he's technically unplayable now...
>>
>>47085965
No, you are missing the point here.
What you should read is

>130pts for an AV10 flyer

This is never worth buying. Ever.
>>
>>47085978
>as well as battlescribe
battlescribe isn't exactly a stellar source of accurate information, though
>>
>>47086008

Matter of opinion.
>>
>buttmad waac faggot detected
>>
>>47085978
Yes, you could replace a Close Combat weapon, but then you couldn't replace another weapon.

The rule never restricted which kind of weapon could be replaced. But it still only ever allowed you to replace one weapon per model.

People agreeing with it doesn't make it correct, just accepted.
Battlescribe is 3rd party. And I don't see GW's list builder.
>>
>>47086036
regardless, I'm glad it's cleared up and they can only take one relic now.
>>
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What the fuck is up with nerfing IG recently, there's no point. No one was bitching about OP vendetta and plasma tank builds or whining about bubble wrapped tanked, and boom it's all gone, everything we loved.

Also melta command squad with flesh tearers pod is also gone and we aren't DOW 3, which I don't mind, but why God? why...
>>
>>47086008
Didn't you read the fluff? It's "surprisingly resilient to enemy fire", after all! :^)
>>
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>>47085965
>AV 10
>BS 2
>100+ points

Oh no!
The mighty Orks have yet another amazing flyer, whatever will we do!
>>
>>47086062
Considering you're supposed to use "true line of sight" anyway, it was ridiculous to begin with that a model standing underneath an MC or Walker's gun could provide cover to another unit behind it.

It's like if you fired out the second story window of a building and a guy walking in the door below got hit instead of what you were shooting at
>>
>Q: Can I have an Unbound army comprising nothing but buildings?
>A: No.

My dreams...
>>
What are the best / worst matchups for non-flyrant-spam Tyranids?
>>
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>Relic not being stealing pieces of shit

I guess it's pottery seeing as it's Raven Guard.
>>
>>47086090
True line of sight was a mistake
>>
>>47086062
I get the idea that GW thinks certain factions have to pay reparations for being regarded as powerful in previous editions .

Except orks

Because fuck orks
>>
>>47086062
Hey, at least you're not Orks or Dark Eldar!
>>
>>47086080

No use in complaining.

Have to make due with what you have.
>>
>>47086115
you mean blood ravens?
>>
>>47085414
THAT BRUTAL PASK NERF
>>
>>47086115
You're gonna have to explain what I'm looking at, here.
>>
>>47086080
>>47086065
>He doesn't run Nobz in a 'Naught every game!

At least they didn't touch da best kept secret tactik only da most cunning Ork players know about

TRIGGER WARNING: DO NOT CLICK UNLESS YOU ARE AN EXPERIENCED ORK PLAYER
>>
>>47085945
He's still playable retard, chaos relics don't specify you can only take 1.
>>
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Fuck. There goes the Conclave... It's back to the shelf to my 5 librarians. Fucking damn it.
>>
>>47086147
It's not a Pask nerf, just an executioner nerf.

I guess part of what made him so good was his executioner buddies but you can put him just as good other thanks. It's a shame that there is no long a tank as specialized as him now, you're going to have to choose for his buddies to be AT or AP.
>>
>>47086155
Each row, one is a shot from the trailer. The next is art from people famous in Arting circles.

The image suggests that each frame is stolen.
>>
>>47086207
What's wrong with it?
I didn't see any real nerfs to it.
>>
>>47086207
what happened to the clave?
>>
>>47086008

I think you're supposed to use those formations to make them more durable.

But then you're paying 400+ points in shitty flyers.

The marine ones are also cheaper in addition to being more durable. Get rekt NPC faction.
>>
Guys this is the kind of response they want, so they know what they need to fix with the future versions of the FAQ's
>>
>>47086207
>mfw I have 0 libs but I need 1 or 2 for my collection and 3-5 for a librarius

I was thinking 1 Loth model, 1 plastic pedo baby lib, and 1 plastic termie lib. The plastic ones probably aren't worth it, hell, any lib model isn't worth it, but I figured it'd be cool to have a collection of official models.
>>
>>47086230
"GW your codices are imbalanced dogshit" isn't something they can fix with an errata
>>
>>47086199
They're worded the same as vanilla marines.
>>
>>47086230
>implying GW high ups ever come on /tg/
>>
>>47086143
Err yeah.

>>47086155
Some of the scenes are from DoW3 trailer. Others are from a Polish artist who basically painted the nightmares he had.
>>
>The new how to paint tutorial is Emma and not Duncan
I miss Duncan already.
>>
>>47085965

I hope the Dred Mob Orks can get access to that.
>>
Threats got Matt Ward to leave GW...

Hate mail and threats might get GW to have some good fucking rules or writers again and make the game we pour money into to be viable again.

Or, y'know, we can just sit back on our asses and just accept it, like always.
>>
>>47086251
They fixed Howling Banshees and FFG put some /tg/ memes in their stuff....
>>
>>47086277
Haven't you heard?
"Ork dread mob is outdated and should no longer be used in current editions of 40k" -forgeworld
>>
>>47086283
that would require GW reading their fan mail...
>>
>>47086290
>FFG put some /tg/ memes in their stuff....
Like what? Not doubting, generally curious
>>
>>47086283
>Threats got Matt Ward to leave GW...

chicken.jpg

>>47086272
>mfw my name is Duncan
>mfw I feel special every time somebody says "I miss based Duncan"

I feel a bit better about being a talentless, no friend, shut in.
>>
>>47085965
it will be worthwhile in the 4 flyer formation that gives them all a 3++
>>
>>47086209
I never used the Executioner anyway, so it doesn't bother me too much. But now I won't get questioned for not using them at least.
>>
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>>47086313
This for one.

Then a couple of /tg/ OC's. Such as Grendel. Boone and Fluffy and a few other things. 1d4chan categories them all if you're interested.
>>
>>47085829
>It was a close run contest between CSM and Orks for last place but does this FAQ finally make Orks the WORST race in 40k?

I say, with the jink junk, DE are a strong contender. Our Paperarmour is worse than yours and we pay more per model.
>>
>>47085414

Rest in peace Smashfucker, I will miss you dearly.
>>
>>47086379
He's not dead dumbass. He simply lost his infinite use combimelta
>>
>>47086059
It doesn't really affect me either way. My captain uses basic gear because he isn't a scrub.
>>
>>47086418
>because he's a scrub.

FTFY
>>
>>47086299

When exactly?

Also, ITC said something different on that didn't they?
>>
>>47086221
>>47086224


Psyker can only cast as many powers as his mastery level. So, there goes the fun of Tigurius spamming blessings for every unit in sight; with 3 powers at a turn (force counts as 1 mind you) the Eldar once more rule the psychic phase.
>>
>>47086379
>guy whos only relic is the pimp chain
>rip
wut
>>
>>47085736
The fact that they're even attempting an FAQ with player input, and putting it through multiple, public drafts, is indicative that they're AT LEAST trying to get better about it.
>>
>>47086379
The only loss he has is

1. Is 2+ FnP instead of 1+ (1+ is hard to get via rolls anyway)

2. Can't use the Infinite Combi Melta Relic

WOW SO DEAD MUCH WOW

Fuck off.
>>
>>47086437
More that he can't get 1+ FNP. It's a very specific definition of 'RIP' which merely means 'Only as good as he used to be'.
>>
>>47086446
This. GW has been lead by a shitcunt that is Kirby for decades and now we have a non-meme guy in charge who has to undo all that shit. Hell, even AoS is getting point values.

If they released updated SoB and or Exodite Eldar, all is forgiven. Oh and female IG models.
>>
>>47086379
Anon, he didn't even lose his cataphrachtii + bike. SMASHFUCKER, like vulkan, lives.
>>
>>47086400
And his 1+ FNP.
>>
In light of this new change should i give my libby gallians staff or fury of baal?
>>
>>47086429
Oh right, shit.
Oh... SHIT.

FUCK, goddamn it I only just got a third librarian. At least I can use it without anyone objecting to it being OP now.
>>
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>>47086484
>SMASHFUCKER, like vulkan, lives

And unlike Ferrus Manus.

>>47086480
>updated SoB

I WANT TO BELIEVE
>>
>>47086460
1+ literally never existed to begin with

>>47086437
People are declaring stuff dead without even attempting to understand what the FAQ was saying. Limiting manifests to ML affects conclave, but the relic rule affects almost nothing. Daemon relics were already limited to one per model. To my knowledge most other codices minus specific exemptions already functioned as such.
>>
>>47086526
Yeah well, it could be worse. I know a buddy that had 3 full claves... Poor chap.
>>
>>47086424
trust in your wargear, scrub

EW is for bads like yourself. Even taking a relic blade feels like a crutch. Back in my day we had to fight that bloodthirster with a power sword.
>>
>>47086550
It was a RAW exploit and yes it did.

Feel no Pain is SPECIFICALLY not a 'save' therefore was not subject to 1 is always a fail criteria. So RAWfags were abusing it. The FAQ has cleared up that 1+ isn't doable.

>>47086529
I personally think if SoB are ever to get an update. It'll be either:

1. Warzone Damocles. SoB vs Tau
2. Warzone X: SoB vs Chaos
3. SoB vs Daemons/Chaos/Heretic Cultists boardgame like Deathwatch.
>>
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>>47086599
>3. SoB vs Daemons/Chaos/Heretic Cultists boardgame like Deathwatch.

This is my hope.
>>
>>47086599
There's literally no roll allowed instant success, this is outlined several times. Even characteristic tests on characteristics over 6 auto-fail on 6s.
>>
>>47086599
>1. Warzone Damocles. SoB vs Tau

As these are my two primary armies, I'm absolutely down for that book.

Factions that still need a Warzone X book are what?
Sisters of Battle, Nids? Orks? Dark Eldar?
>>
>>47086631
>>47086631
>>47086631
>>47086631

Please show me where it says that?

Characteristic test sure you fail on a 6
Save always fail on a 1

Guess what FNP?

Niether of the above so your argument is invalid
>>
>>47085560
>>47085662
>>47085633
>>47085635
>>47085661

D weapons only do pens on a 6. Not sure on how the 6 roll works exactly with it with no saves and all.

2-5 they do d3 HPs. Not even glances or pens just d3.
>>
>>47086660

>Nids? Orks?

They were the first two.

They were also among the first set of Apocalypse Warzones.
>>
>>47085936
Considering the codex, I'm pretty sure a single PDF could hold off most of a fleet.
>>
>>47086694
>>47086694

D3 hull points and a penetrating hit.
>>
>>47086631
I know anon, but that's the bullshit these people were claiming.

>>47086627
It'd be pretty baller. 15 Battle Sisters, 5 Retributors, 5 Seraphim, 5 Dominators and 1 Canoness and Immolator vs 1 Daemon Prince, 10 Bloodletters, 10 Plague Bearers, 10 Flamers, 10 Daemonettes.

Or something.
>>
>>47086694

D-Weapons apparently are said to cause a penetrating hit that causes D3 Hull Points when it comes to vehicles.
>>
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>>47086717
>It'd be pretty baller. 15 Battle Sisters, 5 Retributors, 5 Seraphim, 5 Dominators and 1 Canoness and Immolator vs 1 Daemon Prince, 10 Bloodletters, 10 Plague Bearers, 10 Flamers, 10 Daemonettes.
>>
>>47086569

Look up sirlin on google. Only scrubs call things crutches.
>>
>>47086717
>>47086631

Please show me in the rules where it says that all rolls fail?
>>
>>47086660
Nids got Warzone: Shield of Baal
Orks got Warzone: Sanctus Reach

So, Dark Eldar, Eldar, SoB and Chaos (Space Marines) need something. However, you could, I suppose, consider SoB as part of Shield of Baal.

It really depends on what you consider as a 'book' whether they're the major faction or are in it. If major faction, then Ad Mech need one too.
>>
>>47086733
I didn't say it did. The RAW say that 1+ is allowed due to it not being a 'save', but it's obviously not RAI.
>>
>>47086313
I think there was a pic that was basically LIVII and Taldeer
>>
>>47086147
>>47086209
>>47086323

Reminder that vehicles with plasma cannons get a reroll ANYWAY, with a 4+ to escape the lost hull point. Preferred enemy simply would have turned that into a 2+ 'save'.

So really all that's changed is that 2's and 3's on the second roll result in a lost hull point.
>>
Is there a reason admech are split into 2 books besides GW being greedy fucks?
>>
>>47086757
Did SoB get rules in Shield of Baal?

Becase if not, I'd consider it not-their-warzone in the same way that Damocles was not an AdMech Warzone.

I know that, as far as GW Warzones go:
Damocles I: C:SM (specifically RG/WS) + Tau
Damocles II: IG + More Tau

Fenris I: DA + SW

I guess Baal is BA + Nids

FW Warzones I know that Damocles had more Tau and some Knight stuff.
>>
>>47086733
Rolls are always defined as either saves, characteristic tests, or leadership tests. All of these rolls are subject to auto-fail rules. If FNP wasn't to be considered a save roll, for purposes other than avoiding NSA wounds, then wounds it prevents ending up counting as saved is more than a little ridiculous.

Oh well, it doesn't matter now anyway
>>
NEW THREAD! NEW SKUB! Same old general, until GW nerfs it like the bottom tier dexes.
>>47086800

>>47086800

>>47086800
>>
>>47086823
Baal is BA + Nid + Necron
Fenris 1 is Chaos Daemons + SW
Damocles is as you said.

So, Eldar, DE, Ad Mech, SoB, Dark Angels, Grey Knights, Orks and Chaos Space Marines are missing.

I assume Fenris 2 is DA, GK and CSM.
>>
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The artifact shit rustles my fucking jimmies. One of the only ways I have fun with Chaos is loading up characters with fun but expensive relic combos, especially since we got permission to use Crimson Slaughter and Black Legion ones in addition to the vanilla CSM codex.

Not even whinging about power. It's a terrible tactic, but it was fluffy and fun. Here's hoping certain codexes get a pass when it comes to specific codex FAQs.
>>
>>47085921
>Went to those classes
>Plays orks
Are you psychic?
>>
>mfw all these changes
>Notice spehss yiffs escaped untouched
Motherfuckers
>>
>>47086757
Grey Knights vs Daemons warzone plox.

>I'll also settle for Warzone: Van Horne
>>Grey Knights vs Sisters of Battle
>>
>>47085945
What change?
>>
Gentle reminder these changes are not official yet as they have not been posted in the main page
>>
>>47082988
Those units die pretty quick to assault. BS3 tau are not good.
>>
>>47087079
I just want a Grey Knights vs Daemons style Space Hulk game :(
>>
>>47087311
>Stormsurges die pretty quick to assault

Guess how I know you haven't actually played against new Tau.
>>
>>47086694
>2-5 they do d3 HPs. Not even glances or pens just d3.
Wrong.

2-5 they cause a pen that does D3 hullpoints, a 6 is a pen that does 6+d6 hullpoints.
>>
>>47087202
HQs can only take 1 relic per model, unless there's a specific caveat. The only army with this caveat is Tau.
>>
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This renegade comes over and slaps your HQ's ass, what do?
>>
>>47086094
I used to struggle with Tau. Now I think it's the easiest game since moving to a list in which everything moves 12" and started packing biovores to kill the marker drones.

Marines are always a good fight.

Competitive Eldar and competitive necrons are probably the toughest matchups for nids because they do everything better than you.
>>
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>>47087376
Okay. Fair enough.

I have played many games against competitive tau hunter contingent lists with Stormsurges.

It takes a long time to kill SS in assault. But in the time you killing it in CC, it's not shooting you, and that feels pretty good.
>>
>>47087885
>my panicked plastic dudesmens' faces when the giant skyscraper robot is trying to stomp them instead
>>
>>47085919
Because blast and get hot had a clause saying "if a unit can reroll hits it can reroll the gets hot dice" and people thought it was any reroll to hits, weather it was all dice or just 1s counted.
>>
>>47085965
The full data sheet has the first flier at 140 points
Thread posts: 483
Thread images: 60


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