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/5eg/ D&D 5th Edition General

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Thread replies: 319
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>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck [Embed]

>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ

>Previous Thread
http://boards.4chan.org/tg/thread/46988409/5eg-dd-5th-edition-general#top

>http://magic.wizards.com/en/articles/archive/feature/plane-shift-zendikar-2016-04-27

Character options edition.

What character options do you wish there were more of? (Races, subraces, classes, archetypes for existing classes, prestige classes, backgrounds, feats)
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>>47028349
Whoops, posted my attempt at a thread only a few seconds after yours. Anyway, feats are by far the most requested according to official feedback. So what feats does 5e need right now?
>>
Alright: how do you build monks?
>>
There should be a feat that allows you to use your two handed weapon with one hand. Of course, you need to have high enough strength to do so.
>>
>>47028418
Knife master.
>>
Is anyone working on a character sheet for Monster Hunters from the new UA?
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>>47028534
High wis and dex, way of the sun soul. Kor from plane shift: zendikar are a good race option.
>>
What are some cool materials to convert from old editions to make light armor with?
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>>47028418
>Anyway, feats are by far the most requested according to official feedback. So what feats does 5e need right now?

That's tough, I want more feats, but I don't want the bloat of feats 3.5/PF have.

I really like the idea of 2e kits and 3e prestige classes being used to make 5e class archetypes, but looking at what we have so far druids could use some more options. Seems like wizards, clerics, and fighters have the most.
>>
>>47028418
imo
- Masteries for Whip and Throwing
- A mastery for finesse melee besides DD
- More multiclass feats like Martial Adept and Magic Initiate/Ritual Caster
>>
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Tell me about your favorite multiclasses, /5eg/. I'm personally a fan of combining the CHA-based classes (Bard, Paladin, Sorcerer, Warlock).
>>
Why don't Druids have Alter Self on their spell lists? Seems like a fairly druidic spell, growing animalistic natural weapons and such.
>>
>>47029082
Mechanical redundancy with wild shape; possible thematic strangeness based on setting.

If you're a player, talk to your DM.

If you're a DM and think it should be an option, stick it to the spell list.
>>
>>47029162
I like to imagine it in the context of Druids as a partial wildshape.
>>
>>47029078
I have an irrational pet-peeve against the sorcerer/warlock combination. Like you're such a special snowflake that you're magic-blooded and then decide you need to sell your soul for more power bothers me. I have no such problem with paladin/warlock or bard/warlock. Agonizing Blast isn't so awesome it's worth selling your soul.

Mechanically, I like Fighter/Barbarian and Fighter/Rogue. Evoker Wizard/Tempest Cleric have a cool flavor imo that happens to work well together past about level 5.
>>
Is there an explanation lore wise on why druids lost their animal companions?
>>
How important would you say see invisibility is? Is it one of those spells that are worth always having memorized, just in case it comes up?
>>
>>47028349
Fairly new GM here, about to guide a group of complete rookies through Phandelver. I want to heavily discourage them from developing murderhobo habits, so I was thinking on enabling some optional rules like lingering damage (from going into negative HP) and possibly slower HP replenishment. Good idea/bad idea?
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>>47029078
Slightly related, would Bard/Paladin be a solid choice for a melee support character?
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>>47029285
>preventively adopting rules
HI Bush
>>
>>47028552
As long as it doesn't let you TWF with greatswords I don't see why not, maybe it could also let you use a non-light weapon in your main hand when dual wielding.
>>
>>47029363
As long as the paladin of the group has level 6 for the aura, I don't give a fuck what they do
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>>47029285
Why don't you wait before doing that? That's like punishing before they committed the crime
>>
>>47029363
Holy fuck I just nostalgia'd hard. The Terminator is such a badass. Here let me go crusading with my full Gothic Armor, a SPAS-12, AR-18, and a jetpack. Its like every mans war boner version of a wet dream.
>>
>>47028552
I feel like something akin to monkey grip should have been baked into Shield master.
>>
>>47029412
Dual Wielder already lets you dual wield non-light weapons.

>>47028552
Two handers are supported well enough. The feat as you're describing is basically +2 AC because you can use a shield. If it doesn't let you use a shield, the feat mechanically makes you do nothing of use unless you want to cast spells but have a problem with war caster.
>>
>>47029432
Because then I would be arbitrarily changing rules midgame. Better if they get in the habit of trying to avoid combat when applicable right from the get-go, I think.
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>>47029253
No there is not. I frankly like it better. Why have a beast when you are the beast?
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>>47029222
try looking at it the other way, maybe the act of selling their soul unlocked the latent powers lying dormant within
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>>47029222
Warlock pact isn't necessarily selling your soul. Read the book.
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>>47029078
Multiclasses that have the same main ability score always seem more appealing to me.
>>47029222
I can see some justification for the sorlock. You have a goal or enemy that you feel is beyond even you innate magical ability so you forge a pact with something... else to hopefully get the needed boost while hoping the consequences can be dealt with later. I like pallocks that fit together thematically. Oath of the Ancients/Fey pact, Oathbreaker/Fiend or Undying pact, Oath of devotion/Undying light pact. My Oath of Vengeance/Great Old One pact character had a similar concept to what I said about the sorlock. He had a powerful group of enemies he swore vengeance against and kept getting his shit kicked in by them, so he makes a deal with a black eyed humanoid (Nyarlathotep looking like the Outsider from Dishonored) for the power he needs. His foe has support somehow from both celestial and fiendish sources so , the paladin need help from outside the normal divine power structures.
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>>47029629
If you want them to learn to make proper decisions, teach them to do it. The rules tell you how to play but it's up to the people using those rules to figure out how to do it well.
>>
>>47029828

Of course. But I prefer people figuring things out themselves. I personally would avoid combat more if there was actual risk involved. Sure, you CAN die, but that can seem unlikely when you have a team behind your back. If fighting meant that your character had a chance to be permanenlty disfigured, then maybe you wouldn't try bashing heads as the first solution. Also, the dying mechanic seems a bit black and white; you either die or you return to full health within a day which seems hardly realistic.
>>
>>47029793
>>47029784
I have yet to see an actual player come to me with a decent justification for being a warlock/sorcerer. It's usually just "I read online that sorcerer/warlock has higher DPR than straight sorcerer"
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>>47029723
I might be more on board if anyone actually said this. It's usually just "so I wanted to be a sorcerer but I read online that a 2 level dip in warlock will increase my DPR"
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>>47030040
who cares? let them have their fun.
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>>47030128
Because I will actually give someone something to compete with Agonizing Blast if that's all they care about. If their character concept actually has more justification than "I want Agonizing Blast," I wouldn't care.
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>>47029222
>Like you're such a special snowflake that you're magic-blooded and then decide you need to sell your soul for more power bothers me.

"Hey dad, I need to borrow some more magic. It's a long story...could you wire me some? Yeah, mom's fine. Thanks. Bye."
>>
>>47030208
if you will give something competitive with agonizing blast, then why not just let them do it in the first place? People are allowed to like what you don't like, you know?
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>>47030040
>Contacted by a cute loli fey, given warlock powers
>Later finds a way to harness wild magic
>powers don't seem to conflict
Well, that was easy.
>>
>>47030040
dad fucked a magic goat, sought out my ancient goat ancestors for more power.

done.
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>>47030368
>Pact of the Goat
>>
>>47030235
>>47030368
Both better justifications than the nothing I have received from real players, but still really weak ass reasons to make a pact with serious implications to get a better cantrip.

>>47030320
>What is roleplay?
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>>47030040
One of your ancestors screwed around with something they probably shouldn't have. Raw magic left over from that encounter/relationship develops in you as Wild Surge sorcery. Eventually, the thing your ancestor messed with or something like it agrees to help you get more control of your magic.
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>>47030431
>What is roleplay?
what is who gives a shit it's not your character?
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>>47030417
You called?
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>>47030517
You must be that guy who doesn't give two fucks about a DM's setting.
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>>47030560
you must be that guy who believes in badwrongfun
>>
So I played my first real session of D&D with some friends tonight.
>got handed a premade character sheet for a pretty generic Paladin
>Everyone has their own character and are arguing over whether or not to kill animals and shit
>Meanwhile, every fight I just yell DEUS VULT and cleave assholes in half
>At this point the big gun of the party without really trying
I'm surprised by how much I like Paladins. And smiting people.
>>
>>47030575

If your fun ruins someone else's fun, you're out.
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>>47030560
Then stop being a passive aggressive bitch and discuss it with the player.
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>>47030634
bit contradictory though, so if my fun ruins your fun, then your fun ruins my fun. Guess no one gets to play.
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>>47030575
>badwrongfun
People actually say this outside the something awful hugbox?

>>47030634
gets it

>>47030645
I do. I explicitly tell them I want an RP justification for taking warlock levels, and that I'm willing to give them something just as good if Agonizing Blast is all they want. So far everyone takes option 2.
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>>47030608
Avoid breaking oath.
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>>47030634
In a world where everyone can have magic I think it's dumb if someone wants to play a barbarian, if you want to play a barbarian you can just get the fuck out.

that's you, that's what you sound like
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>>47028349
I'd love a sortable version of this. The ability to limit it to published options only, etc.
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>>47030775
No. It's more like 'no, you can't become a wizard when you're illiterate and hang around with a hunter-gatherer tribe'.
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>>47028534
You don't.
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>>47030560
>Muh settin
>>
>>47030798
I have no idea how to make that for you anon.
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>>47028349
I'll just say that I know this probably isn't happening, and it's a little greedy to even want it, considering that wizard is one of the classes that gets a great deal of attention but.....

I want a Universalist wizard that is actually well balanced.
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>>47030923
Eh, just make a published options only version.
>>
>>47030878
except the argument here is that anon cant fathom why magic guy would want to become MORE magic guy.
Even if the reason is "hey i heard it's neat, i want to try it out" that should really be enough, it's not hurting the other players, it's not hurting the narrative, and it's not against the rules.

If anon REALLY hates it, then just ban multiclassing altogether. I've never heard anyone having to justify a fighter/barb, rogue/ranger, or wizard/bard. But sorclock, THAT'S the strange one and shouldn't be played because all the player wants is muh DPS (even though he could ignore DPS completely and be a REAL terror)
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>>47031029
Would plane shift or blood magic count?
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>>47031031
I think his beef with it is that warlock requires you to make a pact with a big scary thing, and sorcerer requires you to be lucky enough to be born a sorcerer.
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>>47031046
Nah, just stuff in the books.
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>>47031081
>sorcerer requires you to be lucky enough to be born a sorcerer.

>ITT: More people not reading the book.
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>>47031081
then he'd be wrong since "Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces."

huh, the last two almost seem like something a patron could cause.
>>
>>47031117
Okay, sorcerer requires you to get your power through random chance, which you have no control over.

>>47031131
The point isn't that they are born that way, and I suppose a patron could even cause you to be born a sorcerer the point is that it's granted by chance. The player at least needs to give enough fucks to say, "Hey I'm gona look into what gave me my power and make a pact with it." Just like a character who wanted to be a thief would need to say "I'm gona start practicing thief stuff"

The anon still needs to help the players with that, since he can't expect them to know how to find a big scary guy to make a pact with, but still.
>>
>>47031081
The beef is guys going "muh agonizing blast" and then not wanting to explain in-character what made them decide to make the choice. Tell me about the pact and patron and what circumstances made the character make the choice instead of "people online told me Agonizing Blast is better DPR." Plenty of people in the thread actually have half-decent ideas for how it could work.
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>>47031262
I'm on your side, but I feel like 'muh dps' translates to 'I want more power' which is pretty much a universal goal among adventurers. I thought your problem was them making no effort to find patron and expecting you to let them just become a warlock.
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>>47031217
>Hey I'm gona look into what gave me my power and make a pact with it.
even that's not necessarily correct, the book even says that GOOs can make a pact and not even be aware that it happened.

"And sometimes, while poring over tomes of forbidden lore. a brilliant but crazed student's mind is opened to realities beyond the material world and to the alien beings that dwell in the outer void.

>>47031262
again, does the guy playing a fighter/barb have to justify anything?
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>>47028349
Is there a good adaptation of Temple of Elemental Evil for 5E?
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>>47031330
That's still a thing that he was to say, and a DM should open up a dialog about the characters options if they want to multiclass. I don't think that 'i wana deal more damage so im a sorlock now' is sufficient.
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>>47031330
not that anon, but yes. Everyone who wants to take on a new class needs to explain how they are doing that. It helps the DM with plot hooks, and it helps the player get into character.
>>
>>47031330
>again, does the guy playing a fighter/barb have to justifying anything?

I want to know about his barbarian clan and what made him leave it to seek out fighter training or what made the fighter leave civilization to learn the ways of a barbarian. Luckily neither of those options involves making a pact with a higher being.
>>
>>47031379
PotA is an adaptation in spirit, but you could just use the original and change the mechanical shit.
>>
>>47031031

It is the exact same thing, player doesn't bring justification for getting those powers. It's fine if you want to be a sorlock, but explain how and why you got those powers, just like you would an illiterate barbarian getting tutored in magic.
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>>47031430
>Fighting training
>Luckily neither of those options involves making a pact with a higher being.
Somebody's not aiming high enough.
>>
>>47031469
>illiterate barbarian getting tutored in magic.
I see you haven't played much 5e.
>>
Made a Mummy Race for a character I was thinking about making for a new campaign, got some feedback already but more will be useful.

http://www.naturalcrit.com/homebrew/print/HJjNJz4-
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>>47031453
>use the original and change the mechanical shit.
I was hoping somebody else already did that.

What's POTA?
>>
>>47031480
I like your thinking. I wish someone would actually use that idea for a fighter instead of a war cleric or blade warlock.
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>>47031505
Princes of the Apocalypsewhy are we spoilering?
>>
>How do I build X?
>What builds are the best?
>How do I optimize Y?
>What's the best Z?

Is this all D&D is now?
>>
>>47031483
It's fine to admit you're wrong if you've been argued into a corner, dear.
>>
>>47031545
>Is this all D&D is now?
it's all its ever been, anon.
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>>47031535
People on 4chan get upset when you don't know things.
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>>47031487

>http://www.naturalcrit.com/homebrew/print/HJjNJz4-

Is this a joke? Unless everyone is forced to be a mummy this race seems overpowered.
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>>47031545
This has been D&D since 3e. If you don't like it, don't do it.
> They don't have fun the way I have fun
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>>47031567
and when i'm wrong, I'll admit it.

also, in 5e barbs aren't illiterate.
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>>47031545

Min maxers optamizers and char builders didn't fucking poof into existence the moment 2nd/3rd/4th/5th edition came along you massive tool.

They've always been there. You were never exposed to them because the group you played your pet edition with never bothered to get into the charop bullshit and you didn't have the internet to show you how many people do charop bullshit.
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>>47031602
It's not so much
>> They don't have fun the way I have fun
It's more
>I want to have fun the way I want to have fun but there's nobody else to do it with, that's sad.
>>
I don't think it's overpowered at all since it has a lot of drawbacks. Most notably fire vulnerability, the whole healing issue, disadvantage on social skills and probably being treated as a monster a lot.

It has more prevalent downsides than other races.
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>>47031641
no one is stopping you from having fun with the min/maxers except you.
>>
>>47031632

"But AD&D didn't have them" the strawman commentator says

shut the fuck up yes they did. I was there. I fucking saw them get pandered to with every subsequent release that gave the Cleric stupid shit.
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>>47031101
Core+elemental evil+scag not much of a list.
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>>47031613

No, but you must be.
>>
>>47031469
>>47030878
But anon, there's an int filter for multiclassing into Wizard. Don't you think you should read the fucking manual before you attempt counterpoints?
>>
>>47031487
> Water Damage
> Ice Damage
> Earth Damage
> Arcane Damage

You're not even pretending to have read the book, are you?
>>
So now that Curse of Strahd has hit the shelves, what do you think will be WotC's next big adventure module?

I'd personally like to see something Faerie/Feywild themed.
>>
>>47031739
I'm still holding out for the Eberron one that Perkins talked about last summer.
>>
>>47031685
AD&D started out with cleric.
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>>47031762
Wait, when and where did he talk about that?
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>>47031487
You might want to change the phrase "Earth damage" to either force or bludgeoning. There's no such thing as Earth damage.

Also, what this guy said >>47031599. It's pretty overpowered. No need to eat or drink, immune to normal poison and disease, advantage against the poisons and diseases that can affect them, resistance to necrotic, a frightening ability, and way too many subtypes with even more resistances.
>>
>>47031704
>hurr durr you can't read
>doesnt know barbs are literate
>doesn't know about int requirements for wizard
>doesn't know that means a barb going into wizard would in fact be literate

okay boss, whatever you say
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>>47031710

Yes, and it's 13. You can be illitetate and smart at the same time.
>'no, you can't become a wizard when you're illiterate and hang around with a hunter-gatherer tribe'.
Shouldn't you be reading the actual arguments before you butt in?
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>>47028534

Max Dex and Wisdom, get the mobile feat. You're good to go. Don't neglect your HP.
>>
>>47031545
>>47031569
>>47031632
>>47031641
>>47031685

Dnd 3.5 hit when the internet was getting big. The ability to exchange ideas and validate hypotheses and data wasn't as easy before. Where one person might have thought of a clever idea to combine multiple abilities before, they post it and hundreds see it, and they collaborate with others.

So yes, that's how dnd is now. How could it not be?
>>
>>47031725
We change up damage to fit the spell better in our group, which is the main reason I made this homebrew.

Like Magic Missile is arcane, cold is just ice etc.

Really though most of those were just there for pure flavor since they're not really worth taking outside a few.
>>
>>47031798
I did read it. And the scenario you are proposing is impossible while following the rules so it doesn't support your argument at all.
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>>47031829
> Oh, also, there's this required houserule in order to make my thing work.
> I didn't document it anywhere, though.

In the trash.
>>
>>47031946
and people wonder why we are so hostile towards homebrew.
>>
>>47031829
>>47031599

obviously this is all outside what the rules permit but there's some neat stuff if your group is ok with it.
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>>47031903
Well, I'll explain it to you in a really, really simple way since you seem to be either /b/ tier shitposter or a retard from reddit. Or both.

If you want to multiclass, you must explain how and why you accomplish that. You can't simply decide to do it.

If your barbarian is illiterate (this means he can't read, not that he is incapable of learning to read) and has no contact with magic whatsoever, he can't simply decide to start slinging spells even if he meets the multiclassing prerequisite of INT 13. After he explains who taught him to read and study magic and for what reason, it might be acceptable.

Understand? Those are the exact same situations.
>>
>>47031946
Quite frankly I forgot, a lot of these variants I just made up off the top of my head so I didn't apply it to the normal stuff for other people to use.

Updated it with proper damage types.

http://www.naturalcrit.com/homebrew/print/HJjNJz4-
>>
>>47032064
barbarians are literate in 5e.
>>
>>47032064
>If your barbarian is illiterate (this means he can't read, not that he is incapable of learning to read) and has no contact with magic whatsoever, he can't simply decide to start slinging spells even if he meets the multiclassing prerequisite of INT 13. After he explains who taught him to read and study magic and for what reason, it might be acceptable.

How do you suppose someone can have 13 intelligence (eg a bonus to knowledge of history, arcana, nature, etc) if they have never been capable of reading? If my player came to the table and said "I'm a barbarian. I have 13 int and I have neither ever read a book in my life nor the capability to read" I would tell him that he needs to change his backstory to support 13 int or reduce his int..

>shit multiple people on the general are calling me out for having a shit tier argument... better get smug and implement le damage control xD "REDDITOR!!!! /B/TARD!!!" "le does yor super stupid simple head meat le understand my superior logic yet? XD heh, its nothing personell, your just... A RETARD~!!!"

Kill yourself.
>>
>>47032180
Tribal that grew up in a culture without a written language?
Can still pass knowledge down orally.
>>
>>47032069
>Updated it with proper damage types.
No, you didn't.

Water Damage is not a thing.
Earth Damage is not a thing.
Arcane Damage is not a thing.
Desert Mummies are now both Resistant *and* Vulnerable to Fire Damage.
What the fuck is a Necrotic spell?

If you put 30 seconds of effort into a homebrew, you're lucky if you get 30 seconds of feedback.

Fucking christ, I swear they've gotten worse since NaturalCrit went up.
>>
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>>47031739
in theory, the UAs they have released should be a hint, because it shows what ideas they are testing out.

possible suspects

- eberron
- something focused on psionics - dark sun?
- probably not, but a modern D&D setting (like, guns and cars modern)
>>
>>47032132

Depends on your character. If he's had no contact with the civilised world, he is likely not, regardless of how smart he is.

>>47032180
>How do you suppose someone can have 13 intelligence (eg a bonus to knowledge of history, arcana, nature, etc) if they have never been capable of reading?
You misunderstand what illiteracy means.
>If my player came to the table and said "I'm a barbarian. I have 13 int and I have neither ever read a book in my life nor the capability to read" I would tell him that he needs to change his backstory to support 13 int or reduce his int..
Oh, you're that GM. Neat. I'd tell him that he has a cool character concept, and make sure he understands what kind of downsides being illiterate has.
>>
>>47032205
Name one advanced civilization that "pass[ed] knowledge down orally". I would like to hear about the African tribe that has no written language whose members are significantly more intelligent than medieval European commoners.
>>
>>47032264
>advanced civilisation
>13 int
>>
>>47032262
>what kind of downsides being illiterate has.
Such not being capable of 13 INT.
>>
>>47032215
>Water Damage is not a thing.
Black mold is a very serious concern, Anon.
>>
>>47032262
>Depends on your character. If he's had no contact with the civilised world, he is likely not, regardless of how smart he is.
then allow me to rephrase:
By RAW, barbarians are literate.
>>
>>47032277
Why are you comparing those? What argument are you attempting to make? Anon, maybe you should just stop posting.
>>
>>47032289

There is no single class with the possible exception of the Wizard that is automatically literate. It all depends on the backstory of the character in question. What the rules mean is that there is nothing preventing a barbarian from being literate.
>>
>>47032215

I'll be honest when I claim it didn't save the changes, they're fixed now and some various things have been made clearer.

Such as the frighten ability can no longer stun, the fire resistance specifies it overrides the normal fire vulnerability and the Necrotic spell save advantage is for spells that have a save and would deal Necrotic Damage(Ex:Blight)

I'm still pretty new to DnD so some things just slip my mind still. Heck this is actually pretty great feedback since nobody else I showed it too noticed these things.

Would be embarrassing if I didn't fix it.

http://www.naturalcrit.com/homebrew/print/HJjNJz4-
>>
>>47032277
You do realize 13 is 3 above average intelligence right?
And you do realize intelligence = accumulated, internalized and memorized knowledge right??
>>
>>47032379
you are right, no class gives you reading rights, HOWEVER EVERY GOD DAMN RACE SAYS THAT YOU CAN SPEAK READ AND WRITE YOUR FUCKING LANGUAGE
>>
>>47032410
It's still strong, and the second page got messed up, try adding a column break


Also i don't like it, for thematic reasons, but if you must then you must
>>
>>47032281
Again you misunderstand what 'illiterate' means. But worry not, I'll explain:
It means you do not have the capability to read. It does not necessarily mean that you lack the capacity to learn how to read.
>>
>>47032456

That depends on your character, dear.
>>
>>47032476
Yeah, someone had to be of reasonable intelligence to invent writing in the first place after all.
>>
>>47032458
The print view keeps messing up for some reason.

http://www.naturalcrit.com/homebrew/share/HJjNJz4-

This might work more consistently, I really like this site for how easy it is but man is it janky.

Originally this was just going to be a race application like the Revenent, just a mummy version with some altered things but decided to go all out since I was bored.

It's strong but I figure the disadvantages are high enough to even it out. Really depends on what kind of campaign you're in and DM.
>>
How do I make a decent lvl 2 Sorcerer Dragonborn? How do I begin to understand how magic works?
>>
>>47032501
yes it does, but since the DEFAULT is the YES YOU ARE LITERATE, making an argument based on the character NOT being literate is retarded.

All characters, by default are literate

let me say that again...
BY RAW, THE RULES THAT ARE WRITTEN IN THE PLAYERS GUIDE OF DUNGEONS AND DRAGONS, FIFTH EDITION, ALL CHARACTERS ARE, BY DEFAULT, ABLE TO READ, WRITE, AND SPEAK ANY AND ALL LANGUAGES THEY KNOW.
>>
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>>47032417
I did not realize that. Then again, I've actually read the PHB.
>>
>>47032582

Unless they have a background that makes it unlikely that they've learned to write.

If your character truly is from a tribe of hunter-gatherers, you should be answering the question "who taught you to write?". If you can't give an answer, then your character is illiterate.
>>
>>47032668
"My father, who could also read and write. I know he could because the description for my race says that we're a bunch of mountain wandering nomads with a strong honour culture, who can read and write Common."
>>
>>47032417
No, it means mental capacity. Any education your character has is purely coincidental.
>>
>Morons having a shitfit over literacy because one dude doesn't like how other people enjoy the game

Oh boy I made a good decision coming back to this general.
>>
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>>47032582

>this mad
>>
>>47032668
>Unless they have a background that makes it unlikely that they've learned to write.
actually, even then, no background takes away your ability to read or write.

Who taught the fighter to write? who taught the rogue to write? who taught the cleric to write? who taught the wizard to write? who taught druid to write?

who gives a shit? They can read and write. deal with it. Not all barbarians are even from tribes. You are just making shit up.
>>
>>47032549
> Like Revenant
Your template is far and away more complicated than anything the Homebrew/UA Revenant tried to do. Functionally speaking, the two are incomparable.

Fuck, yours basically includes 2 subraces: one for what you were before, and 1 for whatever you decide you want to have resistance to. If you really, really think about it being a human-origin mummy is more-or-less the equivalent of any other mummy.

And even then, you get to go shopping for whatever resistance you want, but magical resistances are very powerful. The resistance to Force(!) you included is incredibly fucking strong, as one of the primary draws of Force being that virtually nothing resists it. Restricting it to only include Damage from spells does fuckall, as Force damage is only ever inflicted by the effects of a spell.

The enthusiasm's nice, but maybe play a couple games before you take it upon yourself to improve the system.
>>
>>47032703

>My father, who could also read and write.
Who taught your father to read and write common?
>>
>>47032741
I assume he means actual character background i.e. backstory, rather than the Background mechanical feature.
>>
>>47032733
I'm mad because this idiot keeps trying to say "hurr durr you are a barbarian, you can't read" when there is nothing to support that statement and literally everything to prove that statement false.

So either this is bait, which if so KUDOS! Ya got me, mate. OR this guy is stupider than his theoretical barbarian.
>>
>>47032773
His father.
>>
>>47032774
Ding ding ding!
>>
>>47032774
Those are one in the same though, unless you want me to write a fucking book and genealogy for every character I play.
>>
>>47032797
So you're a bunch of literate nomads. In a world where literacy rate isn't quite there. Okay, I'll allow it, but I have to say you're stretching my suspension of disbelief.
>>
>>47032830
don't forget to mention who taught you how to wipe your ass or else your character will die from infection at game start.
>>
>>47032849
Well, who's to say that when we were created the gods themselves didn't endow my people with the art of writing? Which we preserve by passing it down to our children.
>>
>>47032830
You've never made a character that had even slightly more backstory than what's explicitly laid out in the official Backgrounds?
>>
>>47032264

How are you defining advanced? Worldwide literacy rates passed the 50% mark in 1970. France had a 38% literacy rate in 1820, twenty years after the French Revolution. Great Britain had a 16% literacy rate when Shakespeare was born.

https://ourworldindata.org/literacy/

Given that the default D&D setting doesn't even have matchlock guns, which started appearing in the 1400s, I'd say that a literacy rate south of 20% would be reasonable for most settings.
>>
>>47032770
Like I said originally it was just going to be like the revenant just re themed for mummy. Definitely wasn't as in-depth then.

I was debating removing most of the locations and just sticking to three. Underground, Urban and Desert as the variants with no resistances other than the Deserts fire.

I have played a good bit of DnD, just relatively new to it still. Though an issue is I was into pathfinder prior and homebrewed for it so transitioning has been rough.

This is my first race homebrew though so definitely a lot of room to improve. Probably will just stick to a single thing next time and not something as broad as a mummy.
>>
>>47032741

>You are just making shit up.

Making things up in a game of make believe with dice! Heaven forbid and Christ forfend.
>>
>>47032884
...The world in which you're about to play does. It doesn't work that way. When you're the DM, you can decide what goes, but for now I want you to sit down and let the other players speak.
>>
>>47032906
Not very much more, I like to focus on the character and their actions in the present rather than dwelling on a backstory. I find the Traits/Bond/Ideal/Flaw system is a good guide to personalities, and going as granular as who and where I learned to read seems unnecessary.
>>
>>47032953
Oh okay, anything else I should know about the world before we proceed?
>>
>>47032990

Sure, here's a one-page summary of the setting. Thanks for joining the game!
>>
>>47033009
great, here's my sorclock
>>
>>47032973
If you have an academic or religous background it's given that your character can read, but even if you're a nomad, then that's one of the questions you should be able to answer. It's your character, know how he grew up.
>>
>>47033078
> Those who fail to learn from history...
>>
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How op is it to have multiple reaction if you make them forgo their action?

I'm DMing and one of my player's custom class has thing going for him. I'm seriously iffy on the idea and wonder if it not just gonna break the game.
>>
>>47033222
Actually, while I'm at it, here the rough draft. It was based off this. I playing to nerf bunch of shit while I'm at it, but I'm trying to figure out what.
>>
>>47033222
I homebrewed something like this once for an enemy encounter of an evil wizard, rogue, fighter type party with bizarre mechanics. The fighter would just skip his turn every round. It made him a very effective tank but his turn would have been extremely boring as a player I feel.
>>
>>47033315
God I'm stupid. It based off this https://www.dandwiki.com/wiki/Samurai_%285e_Archetype%29
>>
>>47030897
Not that anon, but muh setting pretty narrowly restricts character creation options. There are no halflings, gnomes, dragonborn, tieflings, nor half-elves in existence. Or bards, warlocks, or kung-fu monks.
>>
>>47033324
What I'm working on is a multiple stance system. Different stance has different bonus reaction.

The more I tweak it, the most I feel like I shouldn't allow it.
>>
I like playing DnD
>>
>>47033377
Drow ranger plz. CG alignment.
>>
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>>47033418
Get the fuck out of this thread. This thread is for autistic nit-picking and bitching only.
>>
>>47028349
Feats, mostly. So far the vast majority of character choices are made at 1st level.
>>
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Okay, came back from my session tonight. I tested these babies out, and I'm excited. They seem like they have potential, but they're not without problems right now. Gonna spend the next week refining them, and probably cutting cards.

I need to try and find the right balance between DM playing the cards and players.

I also need to cut some cards that don't have clear uses, and replace them with better things that are more clear.

But it was fun. Lead to some wacky scenarios where death house was too easy (the party had an NPC spawning card and instantly went to human sacrifice mode for instance), but it also lead to some difficult fights.
>>
Martials are U S E F U L
but lack V A R I E D _ G A M E P L A Y
>>
>>47033402
>>47033590

I dunno, I think this looks cool. I was just about to try my hand at making some sort of wuxia-styled Fighter, so this is pretty neat.

By the way, how do these sound as abilities:

Springing Charge: By leaping, twisting, and bouncing between nearby objects, you can Charge up to 4 times your jump distance in a single direction at the cost of your movement speed this round.

Feathery Steps: Your skill at balancing has become superb, to the point that you can now walk on objects that normally wouldn't support your weight. You can move freely on top of liquid and fragile surfaces as if you were on solid ground,.

I think the second one needs some fleshing out, the way it's phrased so far gives me the sense that it's not defined enough.
>>
>>47032907
Alright Anon, that is a very good point and I concede my argument there. To keep this somewhat relevant, tell us about your favorite current player character.
>>
>>47033315
>Stance of Water
Can fall prone as a reaction, dodging a single attack, can attack from prone without disadvantage, can stand up as a Bonus Action wasting no movement?
>>
>>47033632
Springing Charge sort of like Stance of Lightning, cept mine move in a straight line.
Feathery Step sound nice actually.

>>47033700
Functionally, it sound similar to Stance of Wind with the dodging ability. But I do like the idea of attacking from prone and free action to stand...
I really need to flesh out the tier 2 stances. I want them to be powerful, as you really one tier two.
>>
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>>47033590
>>
>>47033847
Idea for Springing Charge was for giving a melee combatant a way to attack foes flying 60+ feet above him. Feathery Step is an obvious wuxia homage.

I was going to add something like

Inventive Fighting Style: Your mastery over the basics of combat allow you to confound your opponent by striking from odd positions.

which would give a bonus of some kind when fighting from a weird orientation, like hanging upside-down from the rafters of a building or something like that, but I can't phrase it well enough for it to be worth adding.

Oh, and Feathery Step would additionally allow one to disarm an opponent as a reaction to an opponent's missed attack, by jumping on the blade or whatever. I thought this might be too much.
>>
>>47033649

A player at my table has had the same character for a couple of years, and I really enjoy everything he comes up with. A British ethnographer whose ship got attacked by ze Germans in 1940, she slipped into a portal on the coast of England and wound up in Sigil. Now the group are in EgyptArabia, and she just decided to blow a bunch of the gold she found in a pyramid to buy 50 of the oldest and youngest female slaves at the oasis they're visiting. It's fun to have that semi-modern viewpoint given a distinct character, because she makes all of the modernist ideas that most players bring to the table really explicit and plays off of them.
>>
>>47033632
Feathery Steps is already a Monk ability, listed under Unarmored Movement. They can run across water and up walls once they hit 9th level.
>>
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How does your level 6 party defeat the Tripod?
>>
>>47034200
If it's piloted and not a robot, Heat Metal.
>>
>>47034112
Ah, that what you meant for springing charged.

Feathery step seem really powerful and I would rank it as tier 2. Maybe Mist? Would have to move something of mist to another stance then.

Inventive fighting style sound like something from Mugen in Samurai Champloo, I like the idea, but I dunno how I could make it work really.
>>
Starting a new campaign in two weeks and we're doing a half-session to plan and make characters so looking for off-the wall ideas. Can use anything official and some minor-homebrewing.

I've already got a list of stuff to bring to the table but more will be nice.
>>
So guys I'm thinking of changing the favored enemy feature so it gives hunter's mark without concentration or a spell slot but on only one enemy at a time
Favored enemies always count as marked

Good or am I just deluding myself into thinking I can polish a turd?
>>
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>>47034254

Play a creepy fairy!
>>
>>47034199
I always thought one would fall down RAW if they stopped moving while on such a surface. Feathery Steps is supposed to allow one to stand on such surfaces for as long as they wish.
>>
I didn't know where to put this, but I don't want to forget it

>In [setting] there exists a certain spirit no larger than a grain of sand
>Some speculate that they are like dust from the skin of an unknown god
>They wander in dark and arcane places, congregating with each other
>Mostly harmless, some wizards even use them to detect magical items as they're attracted
>However, should enough congregate in one place, they can form a resonance
>They act as a mirror to one's own soul, trying to imitate it to give themselves sentience
>Every adventurer knows to break and disrupt the resonance should it happen to them
>High enough concentrations are poisonous, both to the body and the mind
>Rumor has it that if you don't, it will form into a copy of you and strangle you to take your place
>They'll become a perfect copy of you, with almost all of your memories
>They may not even remember they're a copy themselves
>>
I don't want to start an entire new thread for this, but I'm having a really hard time coming up with campaign ideas.

I've done a lot of one-shots and stuff lately, but every time I try and start up a long campaign again I just get hung up on a lot of things, like setting, plothooks, all that sort of stuff.

It's getting to a point where things I even come up with now are just retreads of things I already tried and failed.

Anyone have any useful advice?
>>
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>>47034200
>Call Lightning
>Wildshape into something with a burrow speed
>dig hole
>poke head out during to bring nature's vengeance down
>back to cover before end of turn
>3d10 lightning damage a round
>ten rounds a minute
>lasts ten minutes
>300d10 lightning
>look at those legs, can't have good dex, not saving for shit
>MFW
>>
>>47034279

What's your goal for the class? It seems to me that a lack of damage is not really the main problem for the ranger. Giving them defensive bonuses against their favored enemies would be pretty neat, though.
>>
>>47034292
Fly speed is op, anon. Fly speed with spells is double op. There's a reason Tiefling variants lose spells when they get wings, and Aarakocra don't have shit.
>>
>>47034318

Read real-world myths from ethnic groups that your players may not know about. For instance, the Formosans (natives of Taiwan) have a legend about the sun and the moon getting stolen by a pair of dragons, and a young couple who retrieve a golden axe and a pair of golden scissors to defeat them. That'd be a sweet campaign, I think—world has gone dark, and y'all heroes need to fix it. Or there's an Ashanti myth about fireflies that can possess people. Who wouldn't want to play "Invasion of the Body Snatchers" in Africa?
>>
>>47034394

It doesn't have a fly speed, it has an ability that lets it get a fly speed for one round. It's much, much more limited.
>>
>>47034296
Oops, well shit. I probably should have made that clear. Replace "move freely" with "move and stand freely".


Also, since each one of these were to be "Fighting Style" Archetypes for muh wuxia fighting man, they were to each get better over time..

Weightless Steps: You can now stand and move one even more fragile surfaces. Running along the surface of a cloud, or hopping from raindrop to raindrop in a storm is like child's play to you. You can move and stand freely on visible gases or extremely small liquids or solids.

I don't have any ideas yet for a better version of Springing Charge. Shout out if anyone got something.
>>
>>47031739
There's talk of an adventure focused on Giants with a Shakespearean influence
>>
>>47034458

>Shakespearean influence

My dick, as hard as di'monds at this news
>>
>>47028349
How many magic items is too many magic items at level 5?
>>
>>47031487
>Wrap rap
My sides came unraveled.
Anon, reread the section of the DMG on race balancing, quit, and use the UA revenant.
>>
>>47034595

Depends on your game and your goals for that campaign. If you find that your players are steamrolling everything because of all the loot, start ramping up the difficulty of your encounters.
>>
>>47034543
Problem is that could mean a lot of different things. You could argue that 4chan has a very Shakespearean sense of humor because of the cuckold jokes.

Anyway, I have my hopes set for a giant vagina in a forest.
>>
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>>47034618
Well, the combat is starting to get heavy because of the situation they're in, and while only NPC assistants (which they have control over during combat usually) have died.
They nearly lost a real party member and combat usually knocks them really hard. Then again that near death only occurred when said player ran straight at the enemy like a tard.

On the other hand there is a lot of them, and tossing them a few magical items extra would spread that magic stuff thin but give them a better edge against the enemy.
>>
>>47034595
At level 5 no one should have more than a single magic item that requires attunement, I'd say. That's just my opinion though, it's really up to each DM to decide.
>>
>>47034595
Maybe one per character. But if it doesn't do anything to augment their combat abilities you just give them more options instead. A +1 shield, weapon, and armor would make them pretty damn beefy for their level, while a Hat of Disguise, a Bag of Holding, and a Driftglobe don't really make a difference on what kind of difficulty they can face in encounters.

So the short answer is: It depends on the items.
>>
https://www.youtube.com/watch?v=APx2yFA0-B4
>>47033315
Changed somethings around for now. Need some feedback.

The stances was originally learned at level 4. But I moved them to level 7 as I feel that 5 stances might be too much.

But now I feel like their too little as this change was before I implemented tier 2 stances. Advice? Should I make tier 2 more powerful and keep it to 4 stances. Or 5 stances and nerf tier 2 in general. Also I need to add something to water stance really. At this point it just a cancel stance.
>>
>>47034702

There are different approaches out there, and happily, 5e accomodates a lot of them. I personally never give flat +attribute items, because I find them boring and limiting. The barbarian will only ever use his +2 greataxe, because any other choice would be dumb. Whereas if he has an amulet that lets his attacks do fire damage with a bonus action, then that's a choice the player can make. I try to give out magic items not to give players a power boost, but to give them options, and give them more ways to succeed.

But balancing with magic items is fine if you enjoy it.
>>
>>47034811
Holy shit I'm stupid. Forgot the pdf again.
>>
>>47034407
That's actually rather helpful. Maybe I do sort of need to get back to basics like that, so to speak.
>>
>>47034394

Nah bruh. 1 round / rest is pretty weaksauce - it doesn't let you engage flying opponents (unless you want to fall down however far when it wears off) or kite melee monsters (same deal). It's basically just a Encounter mobility booster.

The only thing that I'd be concerned about is the Personal Glamour feature, and even that's not too bad - I'd probably modify it to force you to make a Charisma check if you want to impersonate a specific person rather than looking either generic or "like you, but as a different race"
>>
>>47034719
>>47034807
>>47034812
Please do not bully my somewhat homebrew items:

Quiver of 15 arrows of Demon Slaying
-Magically enhanced arrows, Demons hit by them have to take a Con DC save of 16 or take an extra 3d10 piercing damage.

Plate Armor of Fire Resistance
-Half damage from natural fire and 2/3 damage from magical fire. When recieving damage from a fire source roll 1d20, on 20 no damage.
On 1 take double damage

Belt of Demon Slaying
- +1 to Strength, reroll all 1s on damage and attack rolls made against demons, cursed items can't take hold when this belt is worn

Animated Shield
-Appears as a small golden disk, upon touching it a shimmering blue circle forms around the disk and then solidifies.
Every second it pulsates a darker shade of blue, then udulates back to its former light blue. The surface twinkles and shimmers. Can be set to float and remain there, leaving hands free.

Handkerchief that can cast swordburst as a bonus action on his turn once every long rest (though the warlock might like to tie it to his staff that's he's using as an arcane focus and he can use that if he gets in a bind maybe.)

They're going to be fighting some monsters that I'm counting as demons but are homebrew too. And they're like minibosses surrounded by more regular mobs, so these items will give them an edge against their enemies. (Provided they find them because they're very hidden).
Other items they have currently:

Sword that does radiant damage to kill undead easier.
Amulet that casts the mending cantrip at will
A cloak that casts jump once per day (Also it gets shabbier and shabbier when it doesn't touch sunlight and then restores itself in sunlight.)
+1 Bow

In my head I was trying to think of cute little items that could help them out but not be too powerful. Did I do okay guys?
>>
>people are posting homebrew all through the thread

Well shit dudes, let me get on this shit too. I also require personal validation from anonymous strangers on the internet!

Actually I posted this before in a few previous threads. I just like sharing it, I think it turned out okay
>>
>>47034823
Cursory inspection makes it look fine. Maybe add a 20th level feature allowing for two stances at once. Why does Iai Strike only work for two-handed weapons?
>>
>>47034964
>-Half damage from natural fire and 2/3 damage from magical fire. When recieving damage from a fire source roll 1d20, on 20 no damage.
>On 1 take double damage
this is ridiculously complicated for something that could just be
>You gain resistance to fire damage
the fact that this magical "plate armor of fire resistance" has a 5% chance of doubling fire damage is retarded as well
>>
>>47034974
I like it. The Raging feature manages to be flavorful, not useless, but not overpowered. Good work.
>>
>>47035016
Okay that's a fair point. But halving fire damage all time feels like it would be too much.
>>
Did someone say homebrew? Here's two of my favorites from anons here
>>
>>47034982
>Why does Iai Strike only work for two-handed weapons?
All that the carry over from the template it pull this from. I been focusing on the stances the whole time, I haven't gotten to the other.

I thought of the two stances at once thing, but I think it would straight up break some shit. Just imagine earth and wind while holding a polearm with reach. Straight untouchable to alot of shit.

Right now I back to thinking water too powerful as it now a must have as term as stances go. The ability to switch stances as a reaction is too good to pass up really. I might just change that to like a level 18 or something.

Mechanically I want there be like a passive skill/active ability and reactive skill for each stance. But having trouble making sure there no mechanical overlap.
>>
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>>47035087
>>
>>47035057
It's not like 2 core races already do that.
Anyways, you could make it like HAM. Fire (or specifically nonmagical fire) damage is reduced by X.
>>
>>47035099
Hey, that's why it's a 20th level ability. Wizards are casting Wish and Barbarians can rage 24/7 at that level, so go all out.
>>
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>>47035104
I like this one because intelligence is underused

The anon that made it said he was gonna come up with a few more, any news on that?
>>
How to fix ranger:

Favored enemy to Prepared Enemy

Prepared Enemy reflects the enemy that you are currently most prepared to fight. This could be recent practice with techniques, recent consultation of the big book of enemies, creating poisons and oils for your weapon etc. You can change your prepared enemy by spending a long rest in meditation and study.

Favored Terrain to Prepared terrain
Same as before: just make it changeable with a long rest of prep time.

Foe Slayer is granted with Prepared Enemy (what a shitty capstone).

Hunter features made the baseline ranger features.

Beast Master companion CR now scales with ranger level, same as the druid's wildshape. Enforced HP minimum of 5xRanger level.

Good capstone feature.
>>
>>47034613
I just fixed it up again just a few moments ago actually after a lot of feedback.

Removed all the extra resistances, every variant is weak to fire but just swaps out necrotic resistance for something else.

It's in a much better state now, it has a lot of perks but a lot of downsides to balance it out. I was just giving too many options to choose from.

http://www.naturalcrit.com/homebrew/print/HJjNJz4-
>>
>>47035140
You know what, you're right. I'm too concern with something when people rarely hit level 20 anyway.
>>
>>47035236
>people rarely hit level 20
;~;
>>
>>47034325
Fucking druids, man.
>>
New arcana out when?
>>
>>47035248
No one ever reach 20 when I DM.
>>
>>47035261
They're lucky to survive to level 7 in mine. Particularly if they're squishy spellcasting types.
>>
>>47035104
Looking at this the damage off of Runic Strike is just too high. It scales without needing to spend additional Runic Power and you regain all Runic Power from a Short Rest. Something's gotta give. I think reducing the damage to a d6 or maybe even a d4 is a workable fix, and charging additional Runic Power to increase the damage.

Also Anti-Magic Shell looks way too powerful. Have it require a Long Rest to use again.

Looking at the Specializations, Blood Strike is crazy but should be made fine by following the reduction to Rune Strike damage. Otherwise it and the others look great.

Also, I assume the wording on Rune of Swordbreaking means that it doesn't stack if you're dual wielding?
>>
>>47035255
I thought the Zendikar thing was this month's UA, but on further reflection I guess it technically wouldn't be? Dunno. If it isn't something I can actually use in my ongoing campaign (something other than character creation options, considering all the PCs are already created) I don't much care.
>>
Alright folks. It'sa me, >>47033632
What are some spectacular things that you'd allow characters to do in your games via sheer skill or physical ability? This not!Wuxia class is kicking my ass over here, and I need some suggestions.
>>
>>47035346
slice all the bindings keeping armor together
find a fracture point in an object and break it with skill but very little force
split the atom by slicing it in twain with a sword
>>
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>>47035405
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>>47035346
I haven't followed anything about your work, but some wuxia things I'd expect to be possible for a potent kung-fu badass:

> Consume an insane quantity of food in one sitting
> Exorcize evil spirits by striking the appropriate sequence of pressure points
> Kick a man's dentures out of his mouth, across the room, to land in another toothless man's mouth
> Climb to a great height by jump-kicking a series of mooks, gaining elevation with each successive kick.
> Punch a fool through another fool (fool A is behind fool B: punch fool B in such a way that it hurts fool A).
> Deftly utilize ridiculous objects as potent weapons. Gard hoe? Of course. Table? Sure. Nunchucks? I guess that's a weapon or something, okay.
>>
>>47035346

Go download the Book of Nine Swords from 3rd edition and mine it for ideas.
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>>47035455
Their maneuvers are largely combat-based, and fighting dudes and skilled characters don't have any problems in combat anyway. I'm looking for more general things they could do that might be useful outside of combat as well as inside.

See Springing Charge or Feathery Steps. They're useful in combat for fighting flying opponents, but they also open up mobility options for traversing different environments outside of combat. Imagine a warrior springing through the tight alleyways of a crowded city to catch a runaway leaflet, or a traveler surveying a castle from a banner at it's highest point, held taught by a breeze.

>>47035451
Proficency with Improvised Weapons, which he can apply his ability score to? Sounds somewhat tame, but I'll take note.

All of the rest seem very situational, but I truly appreciate the help nonetheless.

>>47035405
Analyze Weakpoints (Working Title): As an action, you spend one turn gazing over the weaknesses of an opponent, object, or structure. If you take no damage during this time, all your attacks against it in the next round do double their maximum damage, and ignore DR to bludgeoning, piercing, and slashing.
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>>47035346

Okay, here's a weird one, but it certainly would fit with the "doing magical shit through sheer STRONK" thing: How about a dude being able to rip a magical effect apart through sheer strength.

Oh, the wizard noticed an illusion? I TEAR IT TO PIECES. Oh, there's a wall of force? I BUST A FUCKING HOLE IN IT. Oh, he's under the effect of a mind control spell? I GRAB HIM, GRAB THE MAGIC THAT'S CONTROLLING HIM (I don't know how, just roll with it), AND TEAR IT THE FUCK OFF.

Basically, let them do a strength check to literally break magical effects.
>>
>>47034458
That would be nice to see, but that sounds like a port of a 2E module (one of the last 2e dragon mags had King Lear, with the play's main characters as storm giants).
>>
>>47035719
>at-will Dispel Magic
Uhh
>>
So we won't get May's UA until next Monday, right?
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>>47035773

Well you'd have to put a restriction on it, obviously.

But shit dude, there's nothing cooler than the thought of a warrior dude using sheer physical strength to break magic (again, somehow, but we're talking wuxia shit so that's kinda true to form).
>>
Any way to get Heavy Armor proficiency through background or race or something? It's kinda crazy that some classes absolutely need to take two feats just to get proficiency. I think it's kinda silly that you can't get it from like the Soldier/Knight background (my character was a soldier for Kingdom A and he was trained in the use of martial weapons and heavy armor). Anyway, I'm trying to pull this off without asking for a favor from the DM so RAW only please.
>>
>>47035883
What class are you playing that you want heavy armor so badly?
>>
>>47035719
I'm not sure how many people would let that fly, and I'm not exactly the best at justifying that. Plus, it runs into >>47035773.
Still, it does sound really cool.

What about something like:
Calming Will: [Fluffy sentence here. Something like "You are a bastion of stability in the turmoil of battle, and your allies trust your judgement in battle over their own senses ]. As an action, you can attempt to force your allies to see things from your perspective. You make a Persuasion Check, using either your Charisma or Strength modifier. On a success, you and any allies within 30 feet are cured of any such conditions, and gain the ability to see through any illusions you know to be fake.

You aren't so much destroying the illusions as allowing your allies to see through them and shake off any mind-altering affects, but I thought this might mesh a bit better. Dispelling spells through purely physical means would require being able to smooth the Weave in D&D lore, and that's outside of this classes's scope.

Also, Weavedancer Class. Not a mage by normal means, but has managed to interact with the Weave through pure skill and a shitload of study. That doesn't sound half bad. Someone competent hop on that shit.
>>
>>47035883
Afaik there's no race that gives heavy armor proficiency. The closest is the mountain dwarf, they get light and medium armor proficiency along with the hammer and axes proficiencies.
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>>47035928
>On a success, you and any allies within 30 feet are cured of any such conditions, and gain the ability to see through any illusions you know to be fake.

Shit. I meant "any mind-altering conditions," not "any such conditions".
>>
>>47035899
Rogue. Strong with expertise in Athletics to maintain grapples. Grappler feat to grant sneak attack on grappled targets. Arcane Trickster - take Feather Fall at level 8, take Fly (60 ft fly speed) at level 14, have fun grappling target, hasting cunning action for 60 feet for turn (incrementing bludgeoning damage from the fall by 12d6 each turn in addition to the 7d6 from each turn's sneak attack) and then dropping your foe to his death (activating feather fall as a reaction if he breaks your concentration).

This build has low dex, so heavy armor would be the only way for his Ability Scores to be optimal while also providing decent AC.
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>>47035974
60 feet per turn*

movement speed is halved while grappling/being grappled, hence the cunning action haste bit
>>
>>47035928
>>47035946

Honestly, yeah, that would work.

...I mean I still really like the idea of a dude being so strong he literally grabs the Weave of magic and slams it back together after some wizard fuckery, but I do understand that many people would find that a bit too much.

So I'd say that your idea is a good compromise.
>>
>>47035974

Dude, just take fighter first level. There ya go, that's really all ya need right there.

I mean, you're going to have to have at least 13 Dex to allow the multiclassing, but that shouldn't hurt you too bad.
>>
>>47035974
>>47036006
Yeah, this. Probably take Defense fighting style since you're just gonna grapple and your AC will be fine.
>>
>>47036006
Yeah, that's what I was thinking. It's also thematically relevant so it isn't too bad. Also, Fighting Style and Action Surge. And actually, my character only has 12 dex, but thankfully to multiclass fighter you need 13 in dex OR str.

>>47036034
Yeah, I was thinking either Defense or Dueling. I guess the +2 to damage rolls wouldn't mean much at all considering that I'm not getting multiattack.
>>
>>47030208
>>47030431
Step 1: I wanted more power, to the point I'd sell my soul for it!
Step 2: Actually I found out becoming a warlock doesn't have to involve selling my soul!
Step 3: There is no step 3, that's literally it.
>>
>>47036055
>And actually, my character only has 12 dex, but thankfully to multiclass fighter you need 13 in dex OR str.
Ah, but you need to start as a Fighter because multiclassing only grabs you Medium armor
>>
>>47036055

Well remember anon, to multiclass you need to meet the prereqs for both your starting class and any other classes you take. So you're going to need to put one more point in Dex before you can switch over to rogue. And you have to start as fighter, because that's the only way you get heavy armor proficiency.

It sucks, but them's the breaks. Move some stats around, and remember that as a rogue you more ASIs anyway so it'll all balance out.
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>>47035995
Well, my suggestion of a Weavedancer is still up for grabs. Works nice as an archetype for Fighter too.

Lvl 3: Nullify Spells ( STR/DEX save against Spell DC as reaction/action)

Lvl 9: Smoothing Strikes (On a hit, target is unable to cast for one round.), Leveling Presence (Areas moved through count as 3/4 cover for spells for 1 round) Reflect Spell (Upgraded Deflect Spell)

Lvl 15: Weavesight (permanent Detect Magic/ Truesight sight within xyz feet) Immunity to mind-altering effects

Lvl 20: Mimic Spell (Spend xyz time watching the weave contort and shift during a spell's casting, learn to manipulate the Weave in the same manner, cast spell as some sort of action. Maybe Spell Level determines length needed to cast, or amount of rest before feature can be reused.)
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>>47031469
>hey want free power
>yes

That's literally all.
>>
Are there any subclasses that have a specific orientation towards fighting enemy mages?
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>>47036068
>>47036084
Oh, I was thinking for some reason that I would be missing out on something big from Rogue if I didn't take Level 1 in it. Okay, thanks guys, the campaign just started (at level 4) so I'll ask my DM for retcon on my levels. Any suggestions on skill proficiencies and whatnot?
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>>47036153

No. There's a feat, and I guess counterspell and dispel magic would sort of count. That's about it.
>>
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>>47036153
Variant Human with pic related level 1 feat.
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>>47036153
eldritch knight multiclassed into maybe abj wizard

spam counterspell, have mageslayer. pretty much it.

every time you use counterspell you add 6hp to your ward so that's nice
>>
fuck, whats that site that lets you make authentic 5e looking pages and shit?
>>
I could have sworn there was something in the DMG about adjusting starting wealth with higher level characters, but I can't find it. Any idea where it is?
>>
>>47036255
Naturalcrit.
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>>47036170

Perception is always useful.
Investigation can be useful for out of combat info gathering.
Persuasion is always a fun choice for those times when combat is a bad idea.

Other than that, go with whatever you think your character would have, or what might be useful in the kind of campaign your DM is running. Persuasion isn't so useful in an all combat dungeon crawl, for example.
>>
>>47028349
I have started playing 5E with a group of people and while I'm really enjoying it so far (3 sessions in) I feel my poor roleplay is hurting the game.

Is there any kind of resources like videos/guides/articles that people here might recommend, or just any tips/advice to give here that would help me to become better at RP in 5E or just in general.
>>
>>47036301
Might help you to write down a few things that are central to your character's backstory and personality.

Have them out in front of you as reminders of who you're supposed to be and try and get in that person's mind.
>>
>>47036301
Well, what exactly is the problem? Are you bad at staying in-character, do you feel that you aren't acting as realistically as you should, do you think your fake accent sucks? There's a few things someone might nitpick at about their roleplay, so details help.
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>>47036264
thanks stud.

I'm gonna make my own class for when I play with my group next, any tips for not making it OP?

I was planning on doing a Eldritch Knight/ Abj Wiz multiclass but I figured why not just make my own thing? one party member is using Mercer's gunslinger so why not

Since the class will come with heavy armor and proficiency in a handful of martial weapons (I was thinking that you'd get to choose 3) I think the spell ramp up should be pretty slow. Also going to have a d8 hit die

I want to custom build a class but I want it to be as authentic as possible.

>>47036301
just think about what you want your character to be.

once you get a core idea of the character, do what you think he'd do.

also make sure you only act off stuff your character would know. IE if you know trolls are weak to fire but your character has never seen a troll before, don't be telling everyone to use fire on it and etc
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>>47036338

>authentic

Authentically what?

So far you've only told us you want a d8 hit die, weapons, and spells. I don't see a need for a custom class here; there are plenty of ways to make a gish already. What specifically do you want your custom class to do that existing options don't provide you?
>>
>>47036338
>IE if you know trolls are weak to fire but your character has never seen a troll before, don't be telling everyone to use fire on it and etc

This. As a DM this is really frustrating when players use their meta-knowledge to act differently in the game than their character should. Because as a DM you don't want to thought-police all the characters all the time, but it can really ruin encounters.
>>
>>47036361
you've got a point, I just kinda wanna make a class.

I'll work it out and post it here some time
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>>47036338
https://docs.google.com/document/d/1gR9yfTbXJ2mMz0vYkdVQIzQWKTw9IODpzteFJShl1zo/edit?pref=2&pli=1#heading=h.rs7ngzcbhmqr

Here's someone's dissection of the vanilla classes and archetypes. Check it out.

Really, the biggest thing you can do is peer review. Trying to make something balanced is like trying to write a book; you can balance it yourself all you want, but you'll never really know if it's shit until someone else looks at it. And just like writing a book, you use people's critiques and revise your work until it's perfect.
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>>47036380

This is very true. These threads, as full of DANK ASS MEMES as they may be, are a very good source for criticism because no one here will bullshit you; if your homebrew is shit or OP or redundant (or all three), they will point it out to you very quickly and honestly. And then call you a faggot and probably tell you to kill yourself, but you know, that's the lay of the land in these parts.

Just take what they say and apply that knowledge to your homebrew. And for the love of Jesus, read the fucking PHB and know what similar classes get before making your homebrew. It should fit in with what other classes get, but not step on their shoes as far as unique class abilities.

Oh, and make sure it looks nice and there's no spelling/grammatical errors. Aspire to make it look professional. That's extremely important.

If it sounds hard, well, yeah, it fucking is. If that sounds like too much, then honestly, don't bother. But man oh man does it feel good when other people appreciate your hard work.
>>
>>47036301

Improv and acting classes are huge if you have time and inclination. If not, here's the absolute basic outline of the Stanislavski Method:

Every character wants something. We call this the 'objective'. In each scene, the character acts in order to achieve that objective. Their goal for each action is called their 'intention'. Intentions should always be framed in terms of what you want from other characters in the scene. They choose specific actions, called 'tactics', to pursue that goal.

Take Lady MacBeth's line, "Then screw your courage to the sticking post". Her objective is to get power for her and put her child on the throne to rule Scotland. Her intention for the scene is to make her husband man up and act. The actress playing Lady MacBeth has the words written out, but she can choose to use them in many ways. She can say it in a threatening way, insinuating that her husband is not a man if he doesn't act. She can seduce, using the line as innuendo, reminding her husband of all the dank noblewoman pussy he's getting. She can encourage, or nag, or be dismiss, or a hundred other things, all with the same lines.

This produces fairly realistic performances, because usually when we talk to people, we want something from them. Inexperienced actors (shit, even Oscar winners) go on stage and try to show emotions, but nobody walks into a room in real life thinking, "now I shall be angry!" No, they think "I'm gonna make this guy wish he never fucked with me" or "I'm going to scare him into backing down."

So try to use that. Decide what your character wants at each moment, grounded in other characters, then decide how your character would go about getting it.
>>
>>47036540
>>
>>47036246
>>47036183
eh. Wouldn't plain abjurer be the most you could do as far as a char to counter enemy casters?
>>
>>47036553
Why so early.
>>
>>47036553

>this thread isn't at bump limit yet
>start a new thread anyway

Anon, I appreciate the enthusiasm, but let's not spam the fucking board.
>>
>>47036331
>>47036338
Thank you I will keep all of this in mind for the future sessions.

>>47036336
I guess the biggest problem I notice is that its very hard for me to stick to the character I've made when I (out of game) know that its probably not the ideal way to play out the situation (and often goes against what my group wants to do). Kind of metagaming "for the good of the group" I suppose.

>>47036538
Thank you senpai that's a really helpful writeup that I can apply to my character.
>>
I have a bunch of high-level builds that I want to play just for fun. Where do I find games where I can just do dungeon crawls without committing to a campaign?
>>
>>47036616

>I guess the biggest problem I notice is that its very hard for me to stick to the character I've made when I (out of game) know that its probably not the ideal way to play out the situation (and often goes against what my group wants to do). Kind of metagaming "for the good of the group" I suppose.

I mean, without examples I don't know what to tell you here other than this: try to find compromises.

You obviously seem to care about party cohesion, which is really god damn important. Trust me, after seeing the stupid shit that this one guy in our group has done to "stay in character" anything is better than that.

>hey, let's talk this out
>NO, I AM A BARBARIAN AND MY CHARACTER LOVES COMBAT, I CHARGE IN
>...yeah okay, sure, I guess he's doing that now

>Hey guys, try to keep that guy alive
>Oh shit, go get him
>HEY GUYS, I CAUGHT HIM
>...he's dead.
>YEAH, I RIPPED HIS THROAT OUT, BECAUSE THAT'S WHAT MY CHARACTER WOULD DO

Don't be that guy. Try to find those compromises. Like in that second example, if the fucktard had just brought him back alive, they probably would have let him rip the dude's throat out afterwards. They needed some fucking info that only that guy could have given them.

Seriously, I fucking hate playing D&D with that guy, and so does everyone else. He may have been our friend, but god damn are we glad he moved so we don't have to play D&D with him anymore
>>
>>47036380
>>47036482
thanks lads, i'll try to make something.

The idea is of a "Blue Knight of Corellon Larethian". Basically a martial class with a dash of both arcane and divine spellcasting.

Mostly combat oriented with very little in the way of the arcane/divine "utility" spells, focusing mostly on abjuration and evocation, with some enchantment and conjuration.

sounds pretty similar to eknight/bladesinger/favored soul but none of them really have exactly what I want, and multiclassing everything would just be ass

kinda like a paladin, with an arcane focused oath. Maybe I should just make it a sub class actually

>>47036616
>>47036822
like this guy said, don't ever do something that you justify with "That's what my character would do".

That's the DnD new player equivalent of beginning a story with "It was a dark and stormy night"
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>>47036822
More stories about That Guy please?
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>>47032217
what videogame is this
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>>47036538

Small addendum to make this easier to put into practice:

Bad actors focus on their character. Good actors focus on the other characters in the scene.
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>>47036864

Gladly friend.

So, I'm DMing 3.5. This is obviously quite a few years ago. Now, we all would make stupid class combos for dumb abilities, but That Guy really excelled at this shit. So, he rolls this fucking monster of a character. Vow of Poverty and Druid, with some Planar Shepherd prestige class that he found in some Ebberon sourcebook that allowed him to pick a plane and then Wild Shape into outsiders from that plane. In this case, he picked one of the upper planes, allowing him to Wild Shape into a bunch of different angels.

Essentially, his character got a bunch of bonuses for owning nothing, but that didn't matter because he didn't need anything. He'd just Wild Shape into a fucking Angel, and then all of his Vow of Poverty bonuses would stack with it, making him an unhittable, unkillable juggernaut. The other players hated this, and I really fucking hated this. The only person having fun was his autistic ass.

Well, I was a new DM at the time, so I didn't realize that I could have just said "Haha, no, fucking reroll you fat fuck." Instead, I started thinking of ways to kill his ass off.

So, I'm looking through the Monster Manual, when I come across the Bodak. I look at the death gaze, and I suddenly got an idea.

cont.
>>
Quick question: If a feature gives you advantage on your next attack and you have 2 attacks due to having Extra Attack, do you roll advantage for only one attack or both?
>>
>>47036976
Depends on how it's worded.
If it says next attack, such as the bonus granted by Guiding Bolt, it's just the one roll. If it says next turn, like the bonus granted by an opponent recklessly attacking, wail away with advantage.
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>>47036976

>Next attack

>Does this mean 'next two attacks'?

No, no it does not.
>>
>>47036822
>>47036858
Hmm well then maybe I'm not quite as bad as I thought. It was my understanding that "do what your character would do" is the golden rule about being a good RPer, especially when it meant making the tough choices.

As example would be in one of our sessions we needed to get into a certain facility and after asking around we found a guy who had the key the group attempted to talk him into letting us in. After this didn't work I did some rolls to get a read on the guy and all information suggested he was just a normal bloke that wasn't overly armed or powerful looking and I likely could have melted his face off and taken the key - however from a metagame perspective I thought that doing something like this in a city with potential witnesses, and a paladin that frowns upon needless murder in our party, chose not to do this and we had to figure out another way to get into the place. By my own character's boundaries it wouldn't have been "out of character" for him to force the guy into giving up the key one way or another, but as a player out of the game I assumed it would probably cause more harm than good and based on how adamant the DM was on this npc not budging his decision I also figured there was clearly some other way than a key to get in.
>>
>>47036967

The party goes into a crypt, and they come across a Bodak... accompanied by about 20 more Bodaks. His angel man charges into combat, as I knew he would, and every single one of them gazes at him. His Fortitude save while in angel form was stupid high, and he got rerolls. I had actually forgotten the rerolls at the time, but I was still hopeful. He starts rolling, only failing on a 1. Finally, he rolls 1, and then picks the die up and rerolls it. It lands in a position where it's in between 1 and 11, leaning on a pile of dungeon tiles off to the side. He, being the autistic asshole he is, says "That's clearly an 11." Literally everyone else at the table disagrees, saying it's crooked so it needs to be rerolled, so he begrudgingly picks the die back and up and rolls it again, saying how it doesn't even matter because he won't roll 1 again.

As you can probably guess, he rolled a natural 1.

He starts yelling, saying how this is bullshit, and starts looking though all of his class features because he's "sure" that something makes him immune to instant death effects. After not finding anything, he wordlessly gets up, walks out to my friend's wood furnace in the garage, and throws his character sheet in, returning for a moment and then going to another room to sulk.

I look back and I realize I could have handled this better. I mean, I totally fucked up by letting him play the stupid thing to begin with, after he flat out admitted he say it on a charop board on the D&D forums. But at the same time, he was always such an asshole to all of us, such an annoying prick, that crushing that stupid character made me feel great inside.
>>
>>47037033
>he flat out admitted he say it on a charop board on the D&D forums
Huh?

Keep it up, this is great. Also, the chances of that failure, dayum. What about the rest of the party?
>>
>>47037114

>say

That was supposed to be "saw" but I'm tired as fuck since it's 5 in the morning. Also a tad bit drunk. Fucking Wild Turkey, man.

Rest of the party was perfectly fine. I can't even remember what they played because this was almost a decade ago. I think there was a ranger, and I can guarantee that one of the players made a caster because he only played casters (though he was very careful to not minmax, he's easily my favorite dude to play with because he always would value RP over making a super strong character).

Oh, I forgot to mention the best part of this stupid shitty character. He's a lazy fuck, so he wanted to name the druid angel guy "Drood." He somehow mispelled Drood, and instead put "Drod." So that's what he went with. Because again, he's a lazy fucking asshole.
>>
>>47028349
What is PS:Z? I've been out of the loop for a while.
>>
>>47037217
Plane shift: Zendikar

DnD/MtG crossover
>>
>>47029078
cleric/fighter i play a lot
>>
>>47037191

Also, before the druid, his character was a soulknife.

The only reason he played the soulknife was because they had an ability that allowed them to charge their mind blade with energy, doing an extra d8 of damage.

He was sure, just absolutely sure, that they could charge that up infinitely. The second I pointed out the sentence that pointed out that, no, that stupid bullshit is in fact not possible, he basically killed the character off on purpose. I swear, "selective reading" should be classified as a mental disorder for RPG players.
>>
>>47036967
>vow of poverty
>on an angel drod

Literally why? Angels can just use normal gear.
Also
>being a level 14+ angel drod
>not using death ward

This could have been avoided with death ward breast plate.
>>
>>47037285
Many people have lost their minds and souls trying to figure out how to make a Soulknife worth anything.
>>
>>47037015
>however from a metagame perspective I thought that doing something like this in a city with potential witnesses, and a paladin that frowns upon needless murder in our party, chose not to do this and we had to figure out another way to get into the place.

That's not metagame at all, that's just not being a retard. Your character would be completely aware of the rules of the city he's in and the attitudes of the people he travels with.
>>
>>47037385

Oh how true that is.

>>47037379

It was basically because, to a guy who's autistic and loves numbers, he saw all the numbers that VoP gave him and got a stiffy. Then he combined that with becoming an angel, and that made his stiffy turn into a full rager.

The man loves lots of numbers. I'm pretty sure he's got full blown autism. I'm not even saying that because it's a buzzword on 4chan, he actually does seem to have problems with social cues and knowing when to shut his fucking trap.

And yeah, had he not taken VoP, he would have actually been far stronger. So, kinda glad he didn't, since killing him made me so very, very happy.
>>
>>47036967
Vow of Poverty aside I might be getting a chance to see one of these (if the game goes on long enough) in action soon.
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>>47037430
WoP is pretty good on a druid, but mostly on the really beastly druids that you probably have no patience RPing wearing tons of bling (ie. don't really want to try to justify a tendriculous wearing sneakers etc).

I myself favor buff oriented chars, dragonfire bards in particular, as they let even the weakest chars feel like a champ. However I currently have a friend who who is allergic to that, but sees no problem with Planar Shepherding and Initiate of the Sevenfold Veiling, so that's what I'll try next.
>>
Might be a stupid question, but I want to make sure.

If I have a Dagger and a Dagger+1 and I want to engage in TWF with them, do I still get the +1 to damage if I use the Dagger+1 for my bonus action attack?
>>
>>47038684
Yes
>>
>>47038684
You're right , it was a stupid question. You only don't get to attack ability modifier to damage (unless you have the fighting style), that's it.
>>
So I'm multiclassing fighter1/roguex and planning on doing grappling in heavy armor. Which fighting style should I choose from Fighter? I'm thinking either Defense or Dueling?

>Defense: obvious benefit
>Dueling: gonna have one hand grappling the target anyways, so I can always take advantage of this; but is it worth it for a max of 4 extra damage per turn?

Also considering barbarian: rage = advantage on strength checks. But I guess since he's an arcane trickster, that doesn't synergize very well. I guess the better option considering this would be to go rogue1/barbarianx if you wanted to do a standard grappler with a bunch of attacks and whatnot.
>>
Hey guys, how would you feel about replacing the lv3 berserker feature with the tavern brawler feat?

Maybe also scaling unarmed dice like martial arts?
>>
>>47036064
A crafty DM would have a lot of fun fucking with your character by filling in all the gaps about the pact you didn't bother to mention because "muh agonizing blast"
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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