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Warhammer 40k General

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Fortify This Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>Novels (Working link as of 02/02/2016)

https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q


>White Dwarves

https://www.mediafire.com/folder/tx4hcy4u487pv/WD
>>
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PREPARING FORTIFICATIONS!
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>>47027888
May we crusade here Brother?
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>>47027888
You aint fortifying shit, smurf.

>>47027910
If it is Xenos and Heretics you fight then you are entirely welcome, Battle-brother.
>>
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First for 2nd edition Necropyramid.
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>Orks are a melee race!
>I2
>>
I'm 100% convinced the new flyer rules were created because someone at GW noticed Ork Dakka Jets were BS3.
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>>47027969
>Dakka Jets are dedicated Anti-Air
>Str 6 guns

Can't make this shit up.
>>
Why does he squat the Vendetta?
>>
>>47028007

>Str 6 guns

Works fine against AV10 and AV11 Flyers.
>>
>>47027952
>>47028007
Useless samefag
>>
>Guy invite me for a friendly game
>1500 pt
>He plays Raven Guard
>I'm a Slaanesh player
>Well, let's try the Black Legion Warband, because why not.
>Chaos Lord on steed
>10 MoS Raptots with IoE
>Plasma Chosens in Rhino
>Terminators
>Havocs with Autocannon
>And then... 20 men squad of CSM with the obligatory VotLW, MoS, Icon and extra CCW, for a nice 423 pt cost
>This has to be the most retarded list i ever done, but what the hell, I'm having fun
>mfw I win and completely crash him
>>
>>47028045
Yeah. S 6 really isn't that bad, especially when you're looking at several twin-linked shots from a relatively cheap platform.

Being able to attack ground targets was a nice bonus and was part of what made the Dakkajet rather useful.
>>
Tell me 40k General, what is your favorite piece of fluff? Doesn't matter if it's retconned or not, what tiny little excerpt, background about a character or unit, short story, massive novel, campaign book, etc. is the thing you love most about 40k.
>>
>>47028043
I would throw in more memes and say "he does it for free", but no. They squatted it and expect everyone to pay for the book they squatted it in.
>>
>>47028045
Works fine against AV 11?

Codex 5+ strikes again!
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>>47028125
Jihar the Lacerator.

Everything about him (so, very little).
>>
>>47028007
>Str 6 guns
>Can't make this shit up.
Flyrants
>>
>>47028125
I really like that one bit about the time some Orks looted an Avatar of Khaine.

That's so incredibly Orky and fitting that it makes me want to make an actual army for it.
>>
>>47028125
The ork who went back in time to kill himself so he could have two of his favorite guns.
>>
>>47028182
Yeah those dedicated anti air fly rants!
>>
>>47028250
>>47028184

What about an Ork who went back in time and killed himself so he could ride two looted Avatars of Khaine into battle?
>>
>>47028125
I like the Deathleaper's story, shame the writer is stupid enough to mix "instinct" with "intelligence"
>>
>>47028184

Was that Space Marine Battles novel about the Octarian Ork WAAAGH! that had:


> Boyz the size of Nobz.

> Nobz the size of Warbosses.

> A warboss the size of a Mega-Dread or Orkanaut.

> A Bigmek who built a land-train siege-engine with the power of a Gargant and slapped the Eldar and Raven Guard around with it.

> The same Bigmek who built a Tellyporta powered by captured Eldar.

> A Weirdboy and the same Bigmek who outsmarted the Eldar and Raven Guard.

> Battle-Wagons described as being Battle-Fortress sized.

> The ability and intention to loot an Eldar Avatar which is what called them there in the first place.
>>
>>47028318

The Red Terror really needs to be updated and retconned to a Trygon scale beast. He doesn't have the same oomph he had in 3rd edition anymore.
>>
>>47028125

The Iron Warriors and their disrespect for the Gods.

Like the time they used one of Khorne' mightiest Blood Thirster's as a component in an anti-psyker shield or that Warpsmith (Voshstok Pistonhand) who pissed off all four Chaos Gods by abducting their Daemons for his Daemon Engines.

Speaking of Pistonhand, does he show in the Horus Heresy books?

Or Manneus Drath for that matter?
>>
>>47028339
>>47028302
>>47028250
>>47028184

I want an Ork Super Heavy that is just a Fuck off Huge warboss. Just a Bigga boy. sure its the price of Knight, at least be fun and Impractical.

I don't play Orks, and I want to fight one
>>
>>47028369
>He doesn't have the same oomph he had in 3rd edition anymore.
Doesn't help that T4 multi-wound nids are pretty shit at the moment, Zoans excluded of course
>>
>>47028509

Orks bigger than maybe 10 foot tall or so, 12 tops are just stupid.
>>
>>47028544

Fluff oomph, but that too.
>>
Daily reminder that CSM have no units not outperformed by a cheaper loyalist equivalent.
>>
>>47028625
obilits? they lack an equivalent for their all purposeness.
>>
>>47028677

Gravcents.
>>
>>47028677
Grav Cents. Grav outperforms every weapon option Oblits have.
>>
Do you prefer a list with models and loadouts you like or one designed to win?
>>
>>47028184

You're gonna be upset then when you read the book and see that's not what happened.
>>
>>47028625
Specific reminder that 'Daily Reminders' make people less sympathetic to your cause, not more.
>>
>>47028729
A mix of the two hopefully. But I guess I'd prefer using models I like over anything else.
>>
>>47028745
Nah, that's what happened
>>
>>47028729
Halfway?

Pick a concept that will include units and models I like, then optimise that.
>>
>>47028729
yes
>>
>>47028625
I really hope GW releases an OP as fuck CSM codex so you can cut this shit out, and all the other codexes will hate you as much as they hate Tau, Eldar, and SM.
>>
>>47028625
Princes, Daemon-engines and Spawn you faggot
>>
>>47028729
One with models I like, but obviously I'll try and set things up so they aren't completely useless.
>>
>>47028729
I love the look and feel of multilaser scatter bikes
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>>47028803
>Princes
Either die like lemings, or fly around the battlefield trying and failing to summon stuff and thus never earn their points back.
>Daemon-Engines
You mean the Dinobots? Lel. All three are trash.
>Spawn
A unit without a save whose sole purpose is to die. Yeah, real fukkin useful.
>>
>>47028125
The death of Horus, Papa Sang breaking that manlet Bloodthirster's spine, Autek Mor, Kyr Vhalen, or Hector Rex beating the other manlet Bloodthirster.
>>
CATo Sicarius needs to put on some CATaphractii armour while his Mantle of Suzerain is being serviced sometime.

also just bought this, how big of a schmuck am I?

http://www.blacklibrary.com/all-products/roboute-gulliman-hb.html

I pretty much have all the LE UM books so I can't stop collecting them due to autism.
>>
>>47028767

The Avatar, abandoned on a planet and starved of Eldar presence, called out to the nearest sentient species, which happened to be Orks. Orks, attracted to the warlike presence, gathered to it like a moth to the flame and followed it to battle. Orks got looted by an Avatar.
>>
>>47028729
I try to find a middle ground between what I like, what is good and what I have. The end result is a Tyranid list of slight variations with always:
>A Hive Tyrant (usually without wings)
>3 Tyrant Guard
>2 broods of 2 Zoanthrope
>A Malanthrope
>60 Termagants
>30 Hormagaunts
>A Hive Crone
After these I take what mood dictates
>>
>>47028921
Still cool either way.
>>
Thoughts on the following Daemons list:

Daemonic Incursion
-Murderhorde
--Herald of Khorne - Lesser Gift
--5x Dogs (1)
--5x Dogs (2)
--5x Dogs (3)
--5x Dogs (5)
--5x Dogs (6)
--5x Dogs (7)
--5x Dogs (8)

-Burning Skyhost
--Herald of Tzeentch - The Oracular Disc
--3x Screamers (1)
--3x Screamers (2)
--3x Screamers (3)
--3x Screamers (4)
--3x Screamers (5)
--3x Screamers (6)
--3x Screamers (7)
--3x Screamers (8)
--3x Screamers (9)

Chaos Daemons CAD
-Fateweaver
-3x Nurglings
-3x Nurglings


Granted it isn't the most interesting list and it is designed for competitive play. The dogs are basically my answer to battle company and the screamers are my answer to Scatbikes/Warp Spiders. Fateweaver is just too good not to use. The Nurglings allow me to fully own objectives thanks to corruption. Finally between the Incursion and Fateweaver the likelihood that I won't be on the high side of the warpstorm table almost all game is incredibly slim.
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>>47028729
All the units I like are garbage, so.
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>>47028881
>He thinks spawn are bad!
So quite literally no attempt to back up the previous claim and no knowledge of CSM at all? Cool! keep being shit :^)
>>
>>47029009
Spawn are cheap. Cheap doesn't make them good.
>>
>>47028958
>All the other factions' decurions
Let's make them fluffy, with multiple units and some interesting combinations

>Daemons' decurion
Let them just spam the same unit over and over.
>>
>>47029038
Yeah sometimes it does.
>>
>>47028958
Needs more wraithknights
>>
>>47029071
>>All the other factions' decurions
>Let's make them fluffy, with multiple units and some interesting combinations
Why can't we just remove all decurions and formations?
>>
>>47028125
>what is your favorite piece of fluff?
The first time I realized Azrael was the one that scattered The Fallen.
>>
>>47029096
because then I would have to buy troops.

And I don't want to be forced into some overpriced named character to use other units as troops
>>
>>47028884
I forgot to add the Lion denying the Chaos Gods.
>>
>>47029130
Proxy a random converted model as 'special snowflake version' of whatever special character

Problem solved
>>
>>47029094

With the new Wulfen powers I'm not super worried about WKs.
>>
>>47029130
You say that but when Titans get formations you'll change your tune about formations needing to go.
>>
>>47029073
>sometimes
A melee-only unit with no save, piddling weapon skill and few attacks is good only as a distraction.

CSM have threats worth distracting from. They'd be okay in a codex that could utilize them for distraction purposes, but CSM can't.
>>
Out of pure curiosity, what is the most viable competitive army you can run with the fewest models at 1500 points? The most models?

Just a thought exercise.
>>
>>47029200

>Titans get formations

Thats already a thing.
>>
>>47029336
>fewest
Knight armies, you could run maybe 4 Knights in a 1500 list
>most
IG conscript blobs, unless we count summoning shenanigans, in which case Chaos Daemons armies do it best
>>
>>47029336
>Fewest models

Imperial Knights. Riptide Wings are a strong contender as well. Wraithknights would be in if they didn't need as many units to access them.

>Most

Probably a Marine Gladius. six tactical squads, plus 4 more from the various assault and devastator things, along with all the transports.

Necrons or Ad Mech formations might come close, but I'm not sure on the exact numbers there.
>>
>>47029336
depends on what you consider competitive. fewest probably knights. most probably guard.
>>
pls help me decide /tg/

>just bought battle of calth
>want to paint the Ultramarine side as Emperor's Children instead
>unsure what to paint the other side

>Iron Hands is lore, but don't like all-black/silver color scheme
>stick to Word Bearers, but doesn't make sense to go traitor vs. traitor in the game
>Ultras are okay, but confusion because my Emps are taking the gamecards which are named Ultramarines...
>???

wat do
>>
Why are imperial titans so undercosted? Imperial Knights should come out to 500 points, warhounds to 1,000+, etc. Other factions have more balanced costs (Orks) so why are the imperial ones so broken?
>>
>>47028125
If we're going for general stuff, the Adeptus Mechanicus, and Skitarii.

If we're going for a songle character, Ollianus Pius. One of the reasons I started an IG army.

Though, now that the Skitarii are a thing, I feel a little but of regret getting the IG Start Box. I'll probably just pick that one up later.

>>47028250
This too.
>>
>>47029466
paint them all as EC, you're gonna play Calth like twice. You're gonna play 40k a lot more.
>>
>>47029174
I meant overpriced points. For instance Sammael used to make RW Bikes troops but he is 200pts and pretty meh.
>>
>>47028724
Until the 8th edition grav nerf
I can't wait for the tears

>>47028958
>designed for competitive play
There's no such thing in 40k right now, you can only pay to win and bring rigged dice, oh and play using your favored houserules

>>47029071
180 points for 5, 3 wound toughness 6 beasts is a steal compared to anything any other codex has
>>
>>47029534
>Implying GW will ever nerf loyalists in any way.
>>
>>47029466
Why not paint all of it as Emperor's Children, since then you'll have an entire Emperor's Children army?
>>
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What would the founding legions and/or your favorite chapter look like as an Imperial Guard Regiment?
>>
>>47029534

>>Bring Rigged dice

Sure - you have fun with your delusions meanwhile I'll enjoy going to and playing in big events.
>>
You wanna know why I hate Leman Russ?
It's not because of his boner-inducing penchant for teamkilling.
It's not because of his hypocrisy in regards to Nikea and psykers.
It's not because of his inability to back up his boastful nature (see his fights with Lion El'Jonson and Angron).
It's because immediately upon swearing fealty to the Emperor as the 2nd found primarch he had to upstage Horus and his LUNA WOLVES with his own superlative legion title.
Two "official" fucking legions in and we have the Luna Wolves and the Space Wolves.
What a fucking douchebag.
>>
>>47029494

>(Orks)

No those are over-costed by today's standards.
>>
>>47029665
I have seen this post multiple times, try something better.
>>
>>47029576
How would I play the game? D:

>>47029507
The game is something I'd like to play with a friend and girlfriend, none of who are into 40k in the sense that they have 2000 point armies.
>>
What is the best way to equip a Tac squad sarge? Should i equip him for close combat or just give him a combi weapon.
>>
>>47029674
Any time simply spamming the same unit over and over is a winning move, that unit is undercosted. Stompas are good in some list and bad in others, which makes them the right cost.
>>
>>47029765
Best as in most competitive?
Just give him a combi-weapon.
>>
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>that one player who "forgets" rules so that he can benefit from it
>>
>>47029788
so no plasma pistol and power axe then?
>>
>>47029775

>Stompas are good in some list and bad in others, which makes them the right cost.

Not really.

If anything they're starting to show their age.
>>
>>47029494
Knights need a small price hike, but not nearly as bad as wraithknights and stormsurges.
>>
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>>47029534
>Until the 8th edition grav nerf
>I can't wait for the tears
They'll get instant death as a complement and will be fluffed as the IOM monster hunter weapon for excellence
>>
>>47029843
In casual games he will still do really well with power weapons. Would advice power mauls/power swords over axes unless you have another character to take challenges for you. If you want him to take a bolter you can give him a power claw and veteran upgrade.
>>
>>47029096
>Why can't we just remove all decurions and formations?
Frankly, I'm not sure why we have force org charts at all anymore. Seems to me that ObSec is more than enough motivation to take basic-bitch troops. Anyone with a little more insight than I care to enlighten me?
>>
>>47029965

ObSec is only on troops in a CAD (outside a few specific formations). Troops - by themselves - don't get ObSec.
>>
>>47029843
Never the plasma pistol (drastically overcosted). Rarely a power weapon.

Combi weapon and melta bomb if you're feeling generous.
>>
>>47029799
I had a Necron/Tau player try to measure supporting fire from his Immortals.
>>
So what are the chances that the Tau can ally themselves with the Eldar, corner Humanity and force them to ally with them as well. Then with that huge army enter the warp, kill the Chaos Gods, free all the corrupted marines and Primarchs, then with the knowledge they gathered from the Warp revive the Emperor, reshape the Imperium with all the other species, and together destroy the C'tan to free the Necros to make an even bigger army, mess with the warp and webways and find a way to make the Orks reasonable, and with everyone's forces combined help establish a galactic empire and eliminate all tyranids?
>>
>>47030200
They would need the Emperor to wake up to "kill" the Chaos gods.

If the big E woke up he would probably ally the Tau anyways.
>>
>>47030200
None, because that is stupid. Eldar and Tau together are still the weakest faction in the game, Orks are designed to be what they are and won't change, you can't beat chaos by invading the Eye of Terror, and the Necrons were shitty people before they ever found the C'tan.
>>
>>47029096
Some of the formations are kind of neat. The ones that have scouts working alongside fire-support as spotters or include a variety of units are some of the better ones. Those that are just things that anyone would take anyway or are just bland bonuses on already good units should be removed entirely.
>>
>>47030200
Eldar and Tau united still wouldn't be enough to take out the Imperium. At best, the added logistical speed from the webway could let the Tau expand to a point to put -some- diplomatic pressure, but that's already a long shot.

A further long shot from that is invading the warp. That's just silly. However, an alliance between them could get word to Draigo to save Isha from Nurgle, who can then heal the Emperor
>>
>>47030200
The chance of there being a 40k version of the song I Am Grand Wizard Man is greater.
>>
>>47029900
Those are broken too.

My point is, if any unit is so good that taking as many as you can is a power move, it needs to be nerfed or have the cost increased.

If a unit is so bad that taking them is nearly always a waste of points, they need to be boosted or have their price reduced (Flashgitz).
>>
>>47030018
Sorry, I'm retarded. I'm trying to say that if Troops units had ObSec on their profiles, you wouldn't have to force players to take them.

Take the SM Tactical Squad. In and of themselves, they do absolutely nothing that can't be done better by another SM unit. Give them ObSec, and suddenly you have a reason to play anything other than an unbound list composed entirely of grav Devastators.
>>
>>47029698
Hes got a point about all talk and no action. Leman Russ talks a good game but El'Jonson knocked him the fuck, a grand warrior that hes supposed to be wouldn't have that happen to him
>>
>>47030302
Or, we could just go back in time to when ONLY troops could score, and then there was the exact same thing.
>>
>>47030302

Ahh I see where you're going. That makes sense.
>>
New system: You can take one unit of none-troops for each unit of troops you take. Now the factions with the smallest sized minimums will be victorious, Bam!
>>
>>47030348
That had its own set of problems. Some armies have far superior troops to others.
>>
>>47030383
You mean like Tau with 45 point squads or Eldar with 51 point ones?
>>
So here's my 2000 pt list that I scrapped together off Ebay. Tell me how good or bad it is.

Flying Hive Tyrant wth Twin-linked BL devourers and electroshock grubs
3 genestealer broods of 5 each, one with a broodlord and adrenal glands on the stealers
1 hormagaunt broods of 10
30 termagants
1 tervigon with crushing claws
1 warrior brood of 3 with all deathspitters
1 warrior brood of 3 with LS/BS combo
2 hive guards with shockcannon
3 zoanthrope
1 carnifex with crushing claws
2 carnifex with stranglethorn cannon
1 exocrine

General idea is to use the melee dudes as a screen to keep the shooters alive, and have the Tyrant fly around taking out enemy artillery. Thoughts?
>>
>>47030383
smallest minimums of troops, but highest cost of effective units.
>>
>>47030383
In case people somehow missed it, this was sarcasm. The system simply punishes codexes with big squads.
>>
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>>47028125
Fucking this.
>>
>>47030348

So Eldar would still be best!
>>
>>47030348
Right! What I'm asking is why did we need FOC back then?
>>
>>47030521
Because troops that have been wiped off the table can't score.
>>
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>>47030500
Wow
>>
>>47029009
Aside from Spawn and Sorcerers though, that codex is trash. You can make an argument for a beatstick Lord being worth his points, but thats about it.

Spawn are pretty good at what they do though. Put MoN on 3 of them for an affordable tarpit. Yes in any other codex theyd be ignored, but use what you have.
>>
How did the fluff about the Mek who thought he was a planet again?
>>
Ideas to make tac marines not suck.
These are veterans of the company. They shouldn't be worse Devastators and Assault marines. This could also apply to chaos marines.

Obviously these should come with increased cost.

What if there were certain doctrines and tacs could pick one after the game started to show their flexibility.

1. CQC - +1 initiative, +1 attack if out numbered
2.Combat drugs-movement 12 for 1 turn movement 9 for the next turn.
3. Improvised Demolitions- S7 ap 3 krak grenades
4. Cool under pressure- overwatch at BS 2
>>
What imperial guard regiment should I do? Was thinking tallarn.
>>
>>47030703
forgot gets hot on Improvised Demolitions.
>>
>>47030718
You should do tallarn.
>>
>>47030718
you must hate money, but tallarn are cool. their character didn't get rules for 7th though
>>
>>47030718
Not Cadia, everyone already have Cadia.
>>
>>47028509
I have fantasized about a full ork codex revamp in which nobs are MCs and warbosses are GMCs.
>>
>>47030703
But if anything, Chaos Marines are the opposite. The basic CSM troops are just the average dudes, while Havocs, Raptors, and Chosen are the ones who have been around long enough to get dibs on the actual good guns.

I'm totally cool with basic CSM being cannon-fodder. Just price them as cannon-fodder if that's what they are.
>>
>>47030718
There is no other regiments but Cadians nowadays.
>>
>>47028729
I play Orks.
>>
>>47030781

That's ultimately the problem with CSM is some people are OK with that idea but others want each and every model to represent a thousand year old veteran of legacy.
>>
>>47028125
This little excerpt about Nabrot Stub-fingers is my favorite piece of fluff. Made me decide to play Death Skulls.

"Other stuff he pinches just because it amuses him on some level, like the statue of the Emperor from the spire of the Illuminous Cathedral on Tobin’s Rest. The Sisters of Battle defending the shrine world vowed unending vengeance against the invaders after Nabrot drove into battle with the crudely defaced statue lashed upsidedown to the front of his wagon."
>>
>>47030781
>>47030835
Well they should different units. like with regular marines and sternguard
>>
>>47030835
Ideally both would be simulatable. CSM warbands can go either direction.
>>
>>47030835
Which is why you make the default being cheap cannon fodder, and then the VotLW upgrade a bigger change to actually represent that.

Currently they do neither
>>
>>47030689

I believe it was a Mek who conquered a Forge World and hooked himself up to it's systems, resulting in Orks that were extremely well armed, but at the mercy of a leader who was highly erratic.
>>
>>47030864
CSM warbands can go in a lot of directions. They can be recent renegades with a lot of loyalist stuff, ancient veterans that are wise beyond their years, an established but younger warband that forgoes a lot of training and just focuses on overwhelming numbers, cultists in power armor, you name it.
>>
>>47030454
>So here's my 2000 pt list that I scrapped together off Ebay. Tell me how good or bad it is.
>Flying Hive Tyrant wth Twin-linked BL devourers and electroshock grubs
A+

>3 genestealer broods of 5 each, one with a broodlord and adrenal glands on the stealers
Rule of cool.

>1 hormagaunt broods of 10
>10
Why fucking bother then

>30 termagants
Make then devil gants from the deleted hormagaunts

>1 tervigon with crushing claws
Don't bother with the crushing claw. It's wasted on a tervigon you're gonna want to sit in the back.

>1 warrior brood of 3 with all deathspitters
Sure. Give them a bio Cannon from the deleted crushing claws.

>1 warrior brood of 3 with LS/BS combo
They'll die before they get into combat and will get rekt by a hidden power fist. Shit.

>2 hive guards with shockcannon
>3 zoanthrope
>1 carnifex with crushing claws
>2 carnifex with stranglethorn cannon
>1 exocrine
Sure
>>
Hey 40kg,

I just finished my first "real" game ever (aside from proxying in on the side of stuff and getting rekt by the GW manager's Dangles) with my Ordo Malleus against Tau.

The list in question:

SPACE MARINES EXORCISTS - 228

HQ - Librarian - 65

TROOPS - Tactical Squad - 85
Plasma Gun

FAST ATTACK - Bike Squad - 78
Plasma Gun

INQUISITION - 93

Ordo Malleus Inquisitor - 25

DEDICATED TRANSPORTS - Chimera - 50
2x Heavy Bolters

ALLIED DETACHMENT - MILITARUM TEMPESTUS - 195

HQ - Command Squad - 125
4x Melta Guns

TROOPS - Scions - 70

498/500

He had 2 squads of 6 fire warriors, 3 battlesuits (not sure what kind, one had missiles, the other two had fusion blasters and flamers) in deep strike reserve, and a flying monstrous creature Commander. I thought he was joking when he said he was bringing a FMC to a 500 point game, but apparently not. Karma would come back to get him, as you shall see.

Starting off, we deploy on the long edge but ignore half the board (basically 4' x 4'). No specific objectives, just First Blood for 2 points and 1 unit kill for 1 point.

I should have deepstruck my meltas straight onto his commander to start with, but for some reason I didn't think to do it. Oh well. He rolled that bastard straight up to my bikes in the middle of the board and killed the plasma gunner and the sarge. I, in turn, STEEL REHN'd my melta stormtroopers on top of him, but because ~flying~ they did fuck all. Thankfully my Chimera's heavy bolters managed to get 2 hits in and brought him down.

Meanwhile in the backfield, my 5 scions struck straight on top of his Fire Warriors and took out half a squad. Their return fire got Look Out Sir'd and I made every. Single. Save. For that one, at least.

His 3 battlesuits dropped right next to my Chimera and pretty much instapopped it. The Tac Squad and Lib therein piled out. I didn't shoot at all except for the Librarian.

1/2
>>
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So, um...are Grey Knights back to being kind of a cool army now? I remember end of 5th-early 6th it seemed like everybody at the LGS had a GK army. Now I hardly ever see them anymore, but I've been out of the game for about 2 years.

I just want to have Terminator troops, baby carriers and do cool stuff in the Psychic phase. Also, maybe Draigowing?

Are GK no longer a 'that guy' army?
>>
>>47030738
>>47030761
>>47030762
>>47030785

Its decided then. I'm in the military and have to much money anyway. I'll get started after my next school, hoping they don't squat them in the time frame.
>>
>>47030998
Coldstar isn't really a Flying """Monstrous Creature"""

If he didn't take a shield Generator and/or FNP he's a really fragile motherfucker.
>>
>>47030917
Speaking of cultists, I really feel like they need to change how they operate. Ideally, they shouldn't be used as troops, but you can sacrifice d6 cultists for d6 warp charges, or have them perform rituals to give bit daemon loci-like area of effect buffs, or tarpit and then shoot artillery into the combat, or something. They need a way to represent being expendables who get intentionally sacrificed more than used as actual fighting forces.
>>
>>47030998
2/2


You see, my Librarian model is actually an old metal Grey Knight, and it has a storm bolter modeled on. I was just gonna count it as a bolt pistol, but this guy brought a flying commander to a 500 point game (I think he was kind of nooby too so he may not have thought that was powerful. idk). So I shot it as a storm bolter, and apparently the God-Emperor favored me that day since I actually got a wound on the xenos scum!

Next, my lasgun scions finished off the one squad and then got nearly wiped by the other Fire Warrior except the Tempestor, who failed Leadership and ran behind a building.

My melta dudes shored up behind a tower/house thing to stay out of LoS of the battlesuits. Popped a lone melta off at a fire warrior but with no luck.

I managed to get my Tac Marines into CC with the battlesuits. We traded blows; I took out a battlesuit, he dropped 3 Marines. I wounded a suit, he wounded the Lib. Ultimately they were still locked in combat at game's end.

The melta gunners moved up and killed a fire warrior, and lost one of their own in exchange.

Then the game ended on the dice roll, but I had 3 VPs (First Blood + the warriors) and he had 1 :)

Overall a pretty good game. My Inquisitor even managed to soak some split fire wounds from the battlesuits.

It is better to die for the Emperor than to live for yourself!
>>
>>47031088
Being able to fire blasts at combats involving cultists, gaunts, and grots by those armies would be an excellent change. Let the evil horde armies blow up their own minions for a chance at blowing up the enemy.
>>
>>47031058
Generally they're pretty crappy due to the copious amounts of AP2 in the game now days.

That said the dreadknight is stupidly powerful and more than 2 will cause people to dislike you.
>>
>>47031058
Grey Knights either obliterate or get obliterated.
>>
>>47031079
Wait, hold the phone. steel legion or tallarn?
>>
>>47031099
Are scions the most underrated IG unit. For deep striking AP I can't think of a more cost effective unit.
>>
>>47029634
You obviously don't go to big event's, or you would understand the reference I was making.
You don't have dice rigged to not roll 2's and play a tzeentch list at a tourny, only to try and get away with your rigged dice by saying you didn't know what they were.

>>47029928
>>47029555
Just remember when they get nerfed that I said so, and make sure to post your rage here so I can feed off it.

>>47031058
Gk are fine now, just don't spam as many dreadknights as you possibly can. Avoid paladins, as they are a trap, and don't take dragio until you have more practice with them.
Simply taking 3 squads of 10 man terminators, 2 dreadknights and a librarian or two can win you nearly any game.
Just avoid superheavy, invisibility, grav and FMC spammers.
And don't forget they require a reasonable level of skill to play. Always take their specific psy powers, don't roll on any other table, telepathy is for the weak.
>>
>>47031157

They can do fairly well in an allied with other MSU marines list.

I've tinkered with the following:

GK Nemesis Strike Force
-GK Librarian, Lvl 3, Daemon Hammer, Storm Bolter, The Liber Daemonica

-Purifiers X 10, Incinerators X 4, Daemon Hammer X 1
-Purifiers X 10, Incinerators X 4, Daemon Hammer X 1
-Strike Squad X 5, Daemon Hammer X 1

Blood Angels CAD
-Mephiston

-Tactical Squad X 5, Meltagun, Combi-Melta, Drop Pod
-Tactical Squad X 5, Meltagun, Combi-Melta, Drop Pod
-Tactical Squad X 5, Meltagun, Combi-Melta, Drop Pod

-Drop Pod
-Drop Pod
-Drop Pod

Ultramarines Librarius Conclave
-Chief Librarian Tigurius

-Librarian, Lvl 2, Force Axe

-Librarian, Lvl 2, Force Sword

And it has been pretty successful.
>>
>>47031079
>I'm in the military and have to much money anyway.
That's fine Either get into 40k, get an expensive sports car or get married. Only waste you money one kinda way in until you make E-5
>>
>>47031112

I'm surprised they can't already put a blast over their own units.

It all but implies Orks and Chaos have little compunction about blowing away their own forces if it has the achieved (or a hilarious in the case of Orks) result.
>>
>>47031233

>>Simply taking 3 squads of 10 man terminators, 2 dreadknights and a librarian or two can win you nearly any game.

>>Just avoid superheavy, invisibility, grav and FMC spammers.

Confirmed for bad who doesn't know how to play 40k at a competent level.
>>
>>47027888
Does anybody have the Path To Glory rules?
>>
>>47031112
Would be cool, but I'd also like to see some chaos ritual-y shit they could do, too.

Blasts into combat would be neat if Chaos actually got some decent blasts, tho. Currently all I think they have is Vindicators and Defilers, plus man-portable stuff like rocket launchers?
>>
>>47031260
I get the feeling the GK don't do the heavy lifting in that list...
>>
>>47031079
Remember to invest. I know too many broke former soldiers who wasted their bonuses and pay on dumb shit.
>>
>>47031260
>That's so X army list with more allies than X
That's not a grey knights list, that's a Imperium list.
>>
>>47031225
Inquisition on it's own can rival it. You can take 3 melta acolytes and a Psyker (for twin-linking like the Scions can) for 52 points. Fill the rest with storm bolter acolytes and toss em in a Chimera and you have a versatile and shooty (only BS 3 sadly) unit that's pretty mobile.
>>
>>47031225
AP3 for MEQ killing yeah. But a command squad with melta or plasma in a drop pod is better for shreking heavy vehicles or TEQ
>>
>>47031294
Yeah, a Chaos ritual thing could be nice as well. Let Sorcerers join a unit of cultists and kill them off for extra warp charges or mitigating perils or something.
>>
>>47031305

Actually purifiers are a significant part of the list doing well because they're my answers to scat bikes.

>>47031318

Eh? That's the way 40k is played these days. Building mono CADs doesn't really work for most armies so I just embrace it and move on.
>>
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>>47029496
>If we're going for a songle character, Ollianus Pius. One of the reasons I started an IG army.
What does Pius have to do with the IG?
>>
>>47031352
That's super neat, yeah. I was thinking something like the DOW2 cultists, though. 1/game, cultists may declare they are starting a ritual. Must expand to maximum unit coherency in the movement phase, may not move again, become fearless. Are auto-hit in CC, removed as casualties if forced to move, may not shoot or assault, but CSM units within X of a model in the unit gain Y benefit (Rage, FnP, Ignore Cover, Poisoned, etc etc). Maybe make it mark dependent?
>>
>>47031439
maybe provide D3 psychic charges per 10 cultist
>>
>>47031406
>Building mono CADs doesn't really work for most armies
It works if you play Eldar, Tau or Space marines.

Also, what are you even doing with your grey knights in that list? I'm guesing you teleport the librarian in the strike squad and the purifiers in the drop pods? but then what do two of the blood angels tacticals do?
>>
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So I recently wound up with a Plasma Obliterator. What's the best way to use this thing as Codex Marines or Necrons, /tg/? I'm thinking of an Imperial Fists CAD with a Librarian for Divination rerolls (Does that let you reroll the Gets Hot for the blast?), Tacs to hold the line in front of it and a shitload of devs and centurions (Now that you can take gravcents in elites) for heavy hitting.
>>
I always liked the idea of getting to reroll psychic dice by sacrificing cultists. So if you rolled 6 dice, only one succeeds so you sacrifice five cultists and reroll the other 5.
>>
>>47031260

Mephiston and Tigurius team up with some generic Grey Knights librarian to smite daemons, praise the Emprah, and maybe tell a few jokes.

Six fucking drop pods, bleh. What's the point of the strike squad? NVM, compulsory in Nemesis Strike Force. Why not Purgators if you're just spamming incinerators then?

I sort of hate this list for no real rational, gaming reason. It just offends me aesthetically. Also I would hate to play against it, even if I won.
>>
>>47031510

Like I said - the purifiers are a significant and ready answer to scat bikes. The tac squads actually go in the pods for drop meltas.

>>47031541

I actually like the purifiers for their psychic power as well. The strike squad is there for the cheapest little block of dudes who can be a PITA if you get close. I also combat squad the Purifiers for 2 accesses to the nova.
>>
>>47031260
>Mentions Gk can do well allied
>Posts min maxed bullshit
Go shoot yourself

>>47031291
I just don't waste my time playing against faggots. You're bringing X meta netlist to a pickup game? Not only can you go fuck yourself, but you'll have time to do so since you won't be playing a game.
Of course, if you need to pay money to get games, you're issue, not mine.
Some people play 40k for fun, for the battle, the dice rolls and can do so with friends.
But you're not one of those people are you? You're the cancer killing the hobby, the game and the spirit. You can go shoot yourself too.

>>47031406
>my answers to scat bikes.
Have you tried not playing people who spam scat bikes?

>That's the way 40k is played these days
No, that's min maxing. The new, improved way to min max.
You don't need the conclave and the BA would do better as psycannon GK support, maybe a dreadknight or two.
Hell, you know what kills eldar jetbikes? Interceptors or a dreadknight that lights them on fucking fire.
>>
>>47031439
That could be interesting, though it'd be a bit strong to just let cultist squads hang back stationary for free buffs. I like the idea of them sacrificing themselves in order to cast certain psychic powers though.

Maybe make a special ritual upgrade for the champ, and let him activate certain abilities by killing off portions of his unit?
>>
>>47031607
>Like I said - the purifiers are a significant and ready answer to scat bikes.
How? You think they're not going to get shot to bits footslogging across the board?
>>
>>47031621
> Asks if a faction can be competitive
> Has a list that's mostly that thing, by points and models, posted
> Calls it a meta netlist

I'm not sure what you were expecting?
>>
>>47031621

Thanks for the advice on the list but I went 5-0 at the LVO with it so I think I've got it under control.

>>47031650

Deep strike - cleansing flame. The list generates around 19 WC a turn.
>>
>>47031675
Purifiers don't have the deep strike special rule.
How are you deep striking them?
>>
>>47031733

Drop pods? I have 3 empties.
>>
>>47031755
Aren't they part of the BA CAD?

I thought you can't use them unless putting something from the CAD in them.
>>
>>47031778

Not the fast attack ones. You can put whatever you want in them since they're not dedicated transports.

That's why people love Flesh Tearers detachments.
>>
I'm gonna be stuck sanding airplane tanks all day is there any audio books in the mega link?
>>
>>47031819
I see, that makes a lot of sense.
>>
>>47031819
>>47031778
Oh yeah melta IG command squad in a drop pod will shrek tanks
>>
>>47031755
You see what I mean? It's hardly a grey knight list, Turn 1 drop pod assult is a distinctly space marine thing that doesn't exist in the grey knights codex normally, they have to put up with shitty deep striking.

It's more a blood angels list than anything else.
>But allies are the way to play 40k now days!
But are you seriously going to tell someone that wants to play grey knights that the first thing he should do it buy blood angels?
>>
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>>47027910

>Implying we ever ask for permission to crusade brother?
>>
>>47031821
There's a bunch
>>
>>47031675
>Thanks for the advice on the list but I went 5-0 at the LVO with it so I think I've got it under control.

Really? I didn't see your list in the top 8.
>>
>>47031099
>You see, my Librarian model is actually an old metal Grey Knight, and it has a storm bolter modeled on. I was just gonna count it as a bolt pistol, but this guy brought a flying commander to a 500 point game (I think he was kind of nooby too so he may not have thought that was powerful. idk). So I shot it as a storm bolter, and apparently the God-Emperor favored me that day since I actually got a wound on the xenos scum!


Is this bait? You're a cheating shit.
>>
>>47031821
they are the mp3 files
>>
>>47031894

I've seen AdMech lists that specifically take a Flesh Tearers detachment with a Sanguinary Priest and 3 drop pods.

It's nonsense and should absolutely be discouraged. Especially when you can use the War Convocation to make a dick-punching AdMech list that's totally fluffy as well.
>>
>>47031912

There were more than a few 5-0s who didn't make top 8. I was down points over the top 8 players - I had one game where I had a narrow victory and one where I had a moderate victory compared to the guys who made top 8.

>>47031894

I was simply discussing options for Grey Knights. If you don't wanna play it you don't have to.
>>
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In a previous thread someone posted some home brew ork rules/update. Anyone still have that?I could not load the pdf earlier on my shit laptop
>>
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I haven't played 40k in years but looking to get back into it. I'm thinking of fielding Skatarii with Inquisition, custom conversions that make them look like one big Inquisitorial force. I would also like to ally them with the Militarum Tempestus for their unique transport and Scions / Stormtroopers (seriously what is with all the Latin now)?

My idea was to field two Skatarii Ranger squads, Xeno Inquisitor with henchmen, two elite henchmen squads with two Taurox Prime's backed with a couple of Scions. What could I add in addition here besides troops? Not sure on other vehicles.

What are good henchmen to field?

I also downloaded the codex's online but the e-reader I'm using is bad (ruins the formatting). What is a good e-reader for the PC that translates GW codex format?
>>
>>47031960

Nearly every Imperial army takes a Flesh Tearers detachment because it is the cheapest possible tax to get access to Drop Pods. All it requires is a Sanguinary Priest and 5 scouts to get up to 6 Drop Pods.

I personally just deal with it and take advantage of it when I play my imperial armies. I don't really get caught in the bitching and moaning about 40k. As long as my friends and I are having fun that's all that matters.
>>
>>47031974
And I was responding to a poster that wanted to start grey knights. Surely you can see what I mean about the allies thing when giving advice to someone who's starting the army?
>>
>>47032023
>That horrible anti-fluff list.
Disgusting.

Anyways, the Latin is because of trademarks and retcons.
>>
>>47032051

I don't baby people. If someone asks about X army and what does well in I'm going to offer my advice. This isn't a fucking hug box where you get to dictate who is and isn't allowed to give. If you or he doesn't like my advice feel free to not take it. But I'm not going to not give it because you disapprove. Go be the fucking fun police somewhere else.
>>
>>47032084
>That horrible anti-fluff list.
>Disgusting.

Fuck you, how else would he play tech Inquisitors.
>>
>>47031960
Maybe if Drop pods weren't the best form of deep-strike in the game, less people would take them.

Seriously, what other deep-strike lets you A) arrive on turn 1 B) let you arrive on turn 1 or 2 very reliably C) rarely if ever mishap, without needing some beacon D) disembark into cover and E) leave behind an objective contesting vehicle.

All this for 35 points.
>>
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Spiritseer-70
Baharroth-170

4 jetbikes-78
1 scatter laser
6 jetbikes-122
2 shuriken cannons

10 swooping hawks-185
exarch, sunrifle
3 vypers-135
starcannons

Wraithlord-125
wraithblade
Wraithlord-155
wraithblade, missile launcher
Wraithlord-145
wraithblade, bright lance

Lord of the Undying Host=485
Wriathseer-185
10 wraithblades-300

Hornet Swarm=240
3 hornets with 2 pulsars

1890

110 points, suggestions?
>>
>>47031960

Write to GW to make other deepstrike options not literal trash and I'll stop taking pods.
>>
Is there any other lists with toughness reducing powers than the Inquisition? I want to abuse Rad Grenades and lower squads' toughness as far as possible.
>>
>>47031983
I'd watch that anime
>>
>>47032084

I'll be converting them as proxies. My idea is a Inquisitor with their own personal standing army, a private force. My Skatarii Rangers for example will just look like very fancy guardsmen kit bashed with Empire, Skitarri, Guard and Harlequin bits. So on the contrary, I'm trying to make them a fluffy force under the command of a Xeno's Inquisitor, not exactly fielding heavy weaponry like Land Raiders or Guard tanks but drops back onto more civil service supplies (or rather, things the Inquisitor can buy for their own private force without it coming into question).
>>
>>47032138

Yeah, at some point you just accept that this game is broken and enjoy it anyways, I guess.
>>
>>47032105
You say you don't baby people but when I read your posts I hear the sounds of a screaming infant.

If this isn't a hug box then you shouldn't get so upset someone doesn't like your list. A good list is important but 40k is more than just winning games, it's about collecting cool armies you can be proud of. If posting your blood angels super friends list was your 'advice' then I would criticize your advice as wholly inappropriate for a new player.
>>
>>47032261
>40k is more than just winning games, it's about collecting cool armies you can be proud of.
By whose metric? I certainly don't think so. You seem to be confusing "I don't like it" for "It shouldn't be", which is a common mistake, but an unwelcome one.
>>
>>47032138
I think Grey Knights should get them, but they should definitely be more expensive.
>>
>>47032261
>it's about collecting cool armies you can be proud of.
This is why I don't mind using heavy bolter devs and other sub-par loadouts.
>>
>>47032292
I think deep-strike should just be less reliable in general. Why should anyone get the ability to consistently erase one unit without any chance of failure?

Deep-strike should be high-risk, high reward. It being less reliable also means allowing assaults from deep-strike is more feasible.

It does mean that they have to stop making units that are so durable that anything short of a massive deepstrike attack can't deal with them.
>>
>>47032295
> Talking shit on Heavy Bolter Devs

Have you ever done Imperial Fists in your life?
>>
Are there any other sorcerers other than Ahriman with knowledge of at least limited versions of the Rubric? With such an ability they'd be capable of making Rubric Marines out of (typically unwilling) chaos/captured space marines. Otherwise they're going to run out fast with only ~<600 in existence.
>>
>>47032344
Really? Because that exact chain sounds like it's balanced itself out.
>>
>>47032378
they respawn when they die
>>
>>47032374
People talk shit about them whenever I use them, lad.
>>
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>>47032140
>that picture
We need more art like this.
>>
>>47032261

Have fun being the fun police.
>>
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>>47032425
You should prove them otherwise. May I recommend a fine Imperial Bunker to keep them in? I understand you're a man on a budget, but for 55 points, an AV 14 bunker that allows them all to fire out and can hold not one, but TWO other dev squads on the battlements cannot be beaten.
>>
>>47032344
I'd say regular deep strike is fine because the units that use it can't really erase stuff on the cheap with shooting (terminators/assault marines), plus it's fairly dangerous if the enemy spaces correctly. But yeah, Drop pods basically never fuck up and the units that do use them are all armed with meltas or plasmas and get that one and done job a lot of the time. I still think making drop pods a lot more expensive would really make taking them much more controversial.
>>
>>47032344

So, correct me if I'm wrong, but don't things like teleport beacons and using the Nemesis Strike Force with Rites of Teleportation (Deep strike on turn one on 3+) sort of mitigate this?

I guess I've just never had Deep Strike issues. I think I've had a mishap once. Finding a clear 12" radius circle doesn't seem that difficult, I guess.

Maybe chapters like GK should be able to Deep Strike and roll only 1D6 on the scatter, since that's kind of their 'thing'.
>>
>>47032398
But all that means is that armies without those super durable units or those accurate deep-strike assassinations have been left behind.

When a game boils down to hoping your drop-pod combi-plasma Sternguard can kill off enough enemy Riptides to win you the game, any army that doesn't have Riptide-level durability is going to get blown away by that same deep-strike, and any army that doesn't have that killing power is going to get swept off the board by the Riptides.
>>
>>47032462
How do these even work?

What model do I buy and where do I get the rules for them?
>>
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Is it a bad time to get into 40k?
I've always loved the universe and the books and the videos games and all that good shit, but never had the cash or time to buy and build enough models to build a whole army until recently.
I've seen lots of talk around here recently that GW is being a huge fuck up, the current edition is shit, and all these other things. I really wanna get into this but I'm worried it's all fucked.
Should I just save my money? Is it at all worth it? Or is this negative talk just /tg/ being /tg/?
>>
>>47032473
Basically yeah. Terminators and Assault Marines are fine. They'd be great if they could assault from deep-strike, and with scatter and random charge ranges that's no worse than the current drop-melta strategies.
>>
>>47032455
If you try to stop me having fun being the fun police does that mean you're also part of the fun police?
>>
>>47032564
40k relies entirely on the community you play with whether it's good or not, the game itself isn't strong enough to mitigate shitlords.
>>
>>47032564
see your local community plater thats what really matters
>>
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>>47032524
The Imperial Bunker is a fortification, and uses all of the rules for same. This sadly means you'll need a CAD, Nemesis Strike Force, or Skitarii Maniple to take it, since GW has forgotten to put fortification slots even where they should be (STERNHAMMER, I'm glaring at you here).

It's an AV 14 building that can hold a single unit of up to 20 guys. As it's a building, you can disembark from it and assault in the same turn.

For further rules, look in the core rulebook. For upgrades, look in Stronghold Assault - I strongly advise a Void Shield, and if you're putting anything other than IF bolters in it, an Ammo Dump. The Void Shield puts an AV12 shield around it that has to be cracked before the enemy can do anything to the building proper, and the ammo dump gives everything in the building rerolls of 1s to hit.

As for the actual building, it's on GW's site as Wall of Martyrs Imperial Bunker. I will be the first to admit it doesn't look impressive, but by god does it get the job done.
>>
>>47032564
A little of both. You've had the doomsayers forever, ranting about how GW will die any day now, but at the same time, there have been a lot of questionable changes lately.

If you're really interested, you could consider playing Kill team by Heralds of Ruin or making a small 500 point army. You don't need a massive force to enjoy this game, just as long as you have a good group to play with.
>>
>>47032524

It's called an Imperial Bastion. See p. 113 of The Rules. I don't know if they give you a Datasheet with these in the box anymore.
>>
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>>47032629
> using a bastion
Why pay the extra 25 points for no good fire points and some heavy bolters that are worse than the ones you're putting on the devs inside?
>>
>>47032524
they make one, pic related. But you could make your own I'm sure.
>>47032564
not sure about you, but I've always loved miniatures so even when I didn't play I bought models occasionally and tried to paint them just because I thought they looked cool.
>>
>>47032564
It's a terrible time to be getting in to 40k if you want to play a game, the armies have never been more unbalanced and there are tons of online alternatives like table top simulator.

Play for the models or don't play at all.
>>
>>47032621
>>47032629
>>47032662
Ah, thanks lads.

I'll see if I can cut some points from my list to work one into it and I'll do the reading on how they work.
>>
>>47032084
how is that anti-fluff?

>>47032023
Storm Bolter Acolytes, Melta Acolytes and Chimeras are pretty good and pretty cheap. Throw in a 10-point psyker for prescience rerolls.

As for the codex, just download the pdf from the mega at the top of the thread.
>>
>>47032657

Whoops, never mind. Bastion, Bunker. Didn't realize they were different things.
>>
>>47032564

I almost want to tell people that if you want to get into 40K (and this means playing the game, not just painting model) then find a friend or somebody who is a "good guy" gamer to play games with.

This is probably the hardest part of 40K.
>>
>>47031216
Tallarn, you can use cadian as base for the bodies, then you'll only need the turban heads.
>>
>>47032287
What did I say "shouldn't be"?
I'm not saying you can't have fun winning but telling someone that they should be buying an army you don't want purely for it's rules is terrible advice. Rules change all the time.

Lets say he goes out and buys 6 drop pods for his army only for the next edition to hit and suddenly drop pods are worthless, what is he left with? 6 ugly, useless lumps of plastic. You can let what's good on the table top inform your choices but if you're only buy plastic to win games then you're in for disappointment.
>>
>>47032828
>ugly, useless lumps of plastic.
You shut the fuck up, the drop pod is iconic.
>>
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>>47032850
UGLY
USELESS
LUMPS OF PLASTIC
>>
>>47032828
>Lets say he goes out and buys 6 drop pods for his army only for the next edition to hit and suddenly drop pods are worthless, what is he left with? 6 ugly, useless lumps of plastic

fuck you
>>
>>47032850
>>47032899
I didn't realize drop pods had such a fandom.
>>
>>47032564
It's not BAD, but there's so much in the game that you just can't pLan for it all. If someone skews really hard there may be nothing you can you do about it that doesn't involve buying more shit.

This could even happen organically, for example three friends get in to the game. One likes planes so he gets a lot of fliers, one picks up an imperial knight, and one gets a more balance force. They wouldn't even be able to have decent games against each other. They weren't being shit lords, they just found a game with a lot of variety that doesn't function very well.

If you're starting something new it's a bad time. 40k is in formation-based balance hell, AoS is a joke, Warmahordes is in the middle of an edition change and nobody knows what's good /what will be good, and half of Infinity's profiles are changing with human sphere.

Lol go play X wing.
>>
>>47032828
>drop pods
>ugly
Pick one you double nigger
>>
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>>47028125
Almost all the Dark Eldar. lore, but more specifically Vect and how ruthless and efficient he is at eliminating his opposition when they even attempt to put up a fight.

He's a character you don't want to mess with.
>>
>>47032950
>double nigger
I always laugh at this insult because I can't even begin to visualize what the fuck this means.
>>
>>47032608
>>47032612
>>47032626
>>47032780
>Have a good group to play with
I mean I got one guy I know I can play with for sure. Dude is like my best friend. He's really stoked that I'm getting into the actual miniatures game, since in our circle of friends we're the only two who have any interest in it. He's got an army of Orks that he wan'ts to get back into playing.
The guy is also a really good teacher of rules. He's a major part of our table top gaming group, he can pick up, figure out, and teach a game faster and better than anybody I've ever seen. It's insane.
Point is; any game I'll play with the guy, especially something 40k related, will be a good ass time.

Also I got some friends down at a comic/game shop I frequent who are into 40k and are pretty chill dudes. I'm pretty certain I can figure something out with them.

>>47032662
Yeah the building of the miniatures is the reason I really wanna get into it. Even if I don't play, I'll have the experience of assembling everything.
However painting is my biggest concern. I've had to take a couple painting classes for my degree (graphic design. you gotta do baisic fine arts stuff at the start and work from there) and I really hated them.
I'm super worried I'll spend all the money, take all this time assembling them, and then just give the fuck up at the painting part.

>>47032932
>lol go play X wing
lol no.
>>
>>47033007
Just wait until someone calls you a triple nigger. That's when things get real love.
>>
>>47033054
Painting isn't that difficult, there's plenty of tutorials around that will walk you through the process.
>>
>>47033054
Then you are good, Welcome to the party faggot
>>
>>47033054
>Orkbro
>Friends at a gameshop

Sounds like you've got a decent pool to start with then. Start small, maybe try some killteam, then build up to a 500 point force. Ask your Ork friend for some advice, and look at some of the Start Collecting boxes.

Be sure to pick an army that you actually like and want to play rather than just whatever gets recommended to you.
>>
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>>47032657
You can have 4 fire points on a bastion. And to two different directions at the same time. The heavy bolter mounts can be fitted with hatches for fire points. The base has a fire point and two of the walls have two fire points on them. So you can have two of the sides with 4 fire points each while the rest have 2. Or buy two spare walls and have 4 fire points per side for each of the Devs.

But of course that's if you want a bastion over a bunker. I made an L-shaped bastion (like pic related) where the bottom level has the 4 fire point configuration and the top level has the bolters.

But your point about the bunker is apt. I've been looking into getting some Fortification to help my 30k Heavy Support Squad to stay alive. Sucks that it's the new terrain style, I don't care for the super decorative and covered in corpses look. Also would want something more... mobile. Like something the Legion brought with them and set up. Was gonna use an Aegis Line with only the short pieces (cut the long ones down) and mount handles on the backside like they carried the walls and slapped them down as a makeshift fortification.
>>
>>47033062
Not that guy buy what is one? Does it go higher?
>>
>>47033054
Painting isn't that difficult, especially if you just want something basic. Often a simple base-coat with some trim and highlights for the details is more than enough for most models. Consider asking the other players for advice or help if you're having trouble.
>>
>>47033110
> Bastion1.jpg
> not ModelingForAdvantage1.jpg

>>47033007
You're aware of the difference between a black man and a nigger, yes? A double nigger is someone who takes everything that makes a black man a nigger and doubles down on it.
>>
>>47033054
well painting miniatures is nothing like painting other things. It's more like coloring inside the lines of a complex coloring book, you don't have to paint/draw the outline of what you want, just fill in the spaces.
>>47033123
shit hits the fan at SSJ4 nigger
>>
>>47033123
shut up quadruple nigger
>>
>>47033110
That looks like a building I'd expect from a Soviet Imperium.
>>
>>47030500
>Ziltoid the ork
https://www.youtube.com/watch?v=j02hz5MLW9w
>>
>>47033159
>>47033161
There's only one thing I can think of right now. https://m.youtube.com/watch?v=H4A1haySbx8
>>
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>>47032436
Any time.
>>
>>47033087
>>47033159
I looked up a few painting tutorials and they were doing layer after layer after layer. I can not image doing that to tons of models, but I also don't wanna just slap on a couple coats and be like "lol done" because that shit would look bad.
Doesn't help that the custom chapter I wanna make (pic related) uses armor that isn't the default everyday space marine armor. I also have no clue how I'm gonna make that pauldron work at such a tiny scale.
What if I had an army of Salamanders, and then a small group of 5 my custom dudes in there alongside em'. Is that allowed? Can I mix 'n' match like that?

>>47033109
>Be sure to pick an army that you actually like and want to play rather than just whatever gets recommended to you.
The whole reason I'm doing this is that I'm hellbent on taking a chapter I made up to learn how to mod Space Marine that I then ended up really loving and putting them to a physical form. The extra dosh I plan to spend on a pack of corvus armor marines will be so fucking worth it.
I plan to make the rest of my army standard Salamanders, since they're my all time favorite thing in 40k (and according to my custom chapter's fluff, they fight along side them)
>>
>>47033288
Are these really Titans and not Knights?
Also that guy in the middle's face. Just why?
>>
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>>47033303
and I forgot the pic
>>
>>47028125
Muaugan Ra goes down to a planet with a splinter hive-fleet in orbit.
Then he kills so many damn Nids that the hive ship looks down at this one motherfucker and decides it can find somewhere else to eat.

The mental picture of an alien mind, older than the galaxy, that knows only hunger, and has any army without number at its command, looks down and sees one crazy fucker sliding down Mawlocks tails like he's Fred Flintstone while murdering thousands upon thousands of nids, and promptly decides to NOPE outta the planetary system he's in always makes me smile.
>>
>>47033303
>No pic related.
For shame!

You're allowed to bring your 5 dudes in if they use the Salamanders chapter tactics. Are they a successor chapter?
>>
>>47033323
I'd like to say what your face looks like when you're about to lay down a fat beat
>>
>>47033333
WITNESSED!

Iirc, they look pretty close to Slamanders color scheme.
>>
>>47033344
Obviously that anon with the homebrew chapter locked in an eternal war with 'Nids need that guy's help.
>>
>>47033303
>>47033333
I think forgeworld should have beaky helmets and those bump pauldrons for an easy source of them.

That logo on the shoulder might be much more difficult.

As for painting, you really just need a base paint, a layer, and a wash. It's very easy to do with marines, and I'd suggest waiting and getting some practice before you stress about it too much.

You could also easily run the single beakie squad as some veterans for the rest of your army. They've got a pretty sweet look to them.
>>
>>47033303
You can make simple paint jobs look good just fine. Majority of the time you'll be looking at your models from several feet away so details don't matter too much and you can always go back later and do extra touch ups.
>>
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>>47033323
They're designed after battle titans straight out of titanicus. Speaking of which...
>>
Are Dreadknights still good in this day and age? Jump monstrous creatures seem like they might still have applications, but they have crappy guns.
>>
>>47033385
In the middle of a giant robutt fight?
>>
>>47033486
Believe it or not, they make excellent assault options. The psycannon and incinerator are still okay, certainly still worth the points. A jump monstrous creature makes an excellent bully, and makes for excellent distraction against stronger lists.
>>
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>>47033352
The gist of the lore I bothered to think up is way back when the beaky corvus armor was actually widely used, there was a system overrun with orks but had some valuable shit that was worth reclaiming and it had to be done as fast as possible. Some Salamanders were in the region and were ordered to send a group to the area of interest to try their best.
Long story short, they succeeded, drove the orks away from the objects of interest, but ended up being stuck in that system for a super long ass time for reasons I have yet to decide.
All they had to do was slay orks and do what Salamanders do best; be the best blacksmiths they can be.
Eventually they managed to leave the system and be rejoined with their brethren, but being isolated for so long meant their tactics and ideals were different enough to prevent them from fully rejoining. So they fight alongside the Salamanders as a splinter chapter known as the Scaled Purgators.

>>47033392
>>47033423
>They've got a pretty sweet look to them.
T-thanks anons
>>
>>47033486
They are pretty good. One of the only reliable 2+ armor counters the Gk have, and great vs vehicles in melee. Good toughness and mobility with some decent firepower. Really need at least 2 above 1000 points though. They will take the bulk of enemy fire, so make sure to get in their face with sanctuary on, and in combat as soon as possible. Use the shunt early if you have to.
>>
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>>47033597
Fun fact:
They used to literally use an emblem from some old Lego Castle sets
>>
>>47033597
>>47033614

I'm liking them more and more. I think you could easily make a small force of just them, although I could understand not wanting to use that much beaky armor.

A Dreadnought with their heraldry and colors might be fitting though.
>>
>>47033288
A lot of the jabronies running around in RT Era were artist and staff portraits
>>
>>47031983
Gotchu, f am. This isn't a PDF, though; it's accessible if you open it with the desktop version of BattleScribe.

Still considering some changes to it, so LMK what you think, please.
>>
>>47033333
1. nice quints
2. work on and play with your lizardmen first before you actually launch into a whole new army
>>
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>>47033631
I mean the only reason I'm not doing ALL beaky armor is because of the price. 35 bucks for 5 dudes without any weapons will add up really fuckin' quick.
So I figure buying a pack or two, and filling the rest up with generic salamanders will work just fine. I already have 7 unpainted space marines laying around. No clue where I got em, but I won't complain
>>
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/tg/ how do you lose without making it obvious?
>>
>>47033686
Guy on the far right is the artist, the others are possibly friends of his.
>>
>>47033489
When the beat be hittin nigga, you drop it
>>
>>47031983
>>47033747
I am retarded. Here: https://www.dropbox.com/s/g7gu5nz71g9bhno/Orks%20BSR.bsr?dl=0
>>
>>47033816
There are crucial points in the battle, moments when your choice damns or saves your men. Choose slightly poorly, but not obviously so, at all of them.
>>
>>47033605
How many is too many, then?
>>
>>47033816
by taking units you know are bad
>>
>>47033800
NOBODY plays fantasy here.
According to the gamestore bros people used to all the time, but they haven't had a fantasy game happen in the store for over 2 years.
My ork friend does have a set of fantasy orks he bought with me when I got my lizards, but he hasn't built em yet and I don't wanna force him to.
>>
>>47033867
Get him to crack open the box anyway, orcs and orks are completely interchangeable.
>>
>>47033854
I am though, im even using orks
>>
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>>47033816
Play Orks
>>
>>47033837
i'm gonna repeat what i said last time, it helps if it's in a commonly usable format. At this point i can't even read it to give feedback.
>>
What is the most balanced, or middle of the pack army? An army that has its clear strengths and clear weaknesses, an army with possibilities to pull out a hearty win, or lose with grace.

http://www.strawpoll.me/10107190
>>
>>47033853
depends on the points. I usually go for 1 about every 750 points.
>>
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>>47033926
my mate plays CSM
He doesnt use daemon allies
And plays with fluffy lists
>>
>>47033950
I'm going to punch the person who said Ad Mech in the nuts.
>>
>>47034051
I want to slap whoever voted Grey Knights for trying to humor me. We're clearly near the back of the pack, not the middle.
>>
>>47034051
Whats wrong with the ad mech, anon?
>>
>>47034051
Have you ever faced non-War Convocation AdMech?

>>47034069
That would be me. I stand by it, your view is just warped by how few people play the actual back of the pack.
>>
>>47034051
Ad Mech are generally ok. If you're running the War Convo you can cheese most local meta's, while if you run anything else you're smack in the middle tier imo
>>
>>47034069
They rape Nids, Orks, CSM, Daemons, Daemons Kin, IG, Space Wolves, Dark Eldar

Get raped by Tau, Eldar, Space Marines, Dark Angels, Ad Mech, Necrons.
>>
>>47033950
I would say Imperial Guard.

Still pick the army you like best.
>>
>>47033837
>>47033747
Thanks man

>>47032171
>"hopefully boss senpai will notice me, and not stomp me"
>>
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>>47033867
Point, if all your FLGS does is 40k now then you'd be lacking in opponents if you played something else.

I'm not gonna dress it up for you that starting up a new army after the first might just leave you with more unfinished stuff than before if you aren't motivated.

>>47033965
Emperor on Terra, what CSM subfactions does he run?
>>
>>47034087
>>47034091
>>47034099
My friend plays a non war Convocation Ad Mech. They're tough and have enough plasma to make you cry.

I play 6th edition Tau and I struggle to whittle him down. They're above average.
>>
>>47034120
I guess I'm just playing them wrong then...I've been RAPED by Nids, Orks, straight up Khorne Daemons, I barely scraped by on IG. Exocrines give me PTSD because they always just NUKE my purifiers.
>>
>>47034069
I actually would have voted for them, but I voted Sisters instead.
>>
>>47034154
Have you tried using your legal codex?
>>
>>47034147
He likes emperors children, always includes some noise marines
>>
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>>47028184
Well technically orks could theoretically do anything if they beloved hard enough.
>>
>>47034120
It's almost evil how badly grey knights get fucked over by my dark angels whenever we play. Both wings are pretty much hard counters and the overwatch boost alongside my mates fuckawful luck means even power armoured angels have a great chance against them.

That said when I used his knights vs necrons in a doubles game I hurt them hard with cleansing flames and psycannons. That and luckily instant deathing 2 lords with the librarian as well.
>>
>>47034120
GK are pretty good against crons
>>
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>>47033965
>>47034189
You know what you have to do.
>>
>>47034189
How? Noise marines are pretty solid for what you get. Good initiative, CC weapons if you want them, ignores cover salvo guns, long range blasts

How is he doing this poorly?
>>
>>47034203
Dis fing iz for antz!
>>
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>>47034278
>>
>>47034163
You're bad. Like really bad, man. Watch some bat reps.
>>
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>>47034441
>>47034278
>>47033965
>>47033926
This entire conversation is killing my sides.

I have the same problem with my CSM player, he doesn't think and never has redundancy in his lists.
>>
>>47034147
Why is dress spoiler tagged?
>>
So, how's my GK list? 1850.

Librarian - Liber Daemonica, ML3, Storm Bolter and Staff

Librarian - Soul Glaive, ML3, Storm Bolter

2 Purifier Squads - TL Lascannon Razorback, Incinerator, Psycannon, Halberd, Hammer, KoF has Falchions and Teleport Homer for Deep Strikes. (Can take the homers off and give dreadknights swords)

10 Man termie squad, will be placed with Librarian with Soul Glaive. 2 Halberds, 2 Hammers, 2 Psycannons, 3 swords, Justicar has Falchions.

5 Man Termie squad - 3 Halberds/1 Psycannon, Hammer, and Justicar with Falchions

2 Dreadknights, Psycannons, Incinerators, Personal Teleporters. (Can give swords if I take off Homers from Purifiers.)

>>47034484
I've only seen the one from Tabletop Tactics that they play at 1850. What is a decent channel to get more from?
>>
How many psychic powers may a psyker attempt to manifest each psychic phase?
>>
>>47034623
As many as he knows.
>>
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>>47034623
>>
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>>47034623
Oh god no.

It was such a nice thread too.
>>
>>47034653
Thus, a ML2 librarian that took two powers from, say, telepathy would have those plus the primaris plus force from their weapon. Four powers. All four can be cast each psychic phase? (as long as warp charges are abundant)
>>
>>47034655
I've been looking for this.

That is an official GW guy/gal, right?
>>
>>47034679
He can, but it's dangerous to roll a lot of powers because if you get two sixes, he'll be sucked into the warp to be fondled by daemons and stuffed with lemon juice.
>>
>>47034675
>>47034655
>>47034653
>>47034623

There is no official FAQ. Most people rule it like this >>47034655

Don't bother agreeing / disagreeing just come to an agreement in your local community.
>>
>>47034596
>So, how's my GK list?
Needs more drop pods.
>>
>>47034596
It's a pretty good list. It might have some troubles vs deathstars possibly. I suggest playing around with Draigo after a few games to see if you like him. Also I would definitely take the swords on the Dreadknights.

If you want some good reports check out Winter SEO. He plays against Grey Knights a lot as well, and I like his reports better than Tabletop Tactics. Personally I don't like TTT because of the camera work and the main guy, but to each his own.
>>
>>47034687
Yep, they did state that they can't give out rule fixes and the like but this is just a simple QnA thing.
>>
>>47034711
Absolutely. I'm mostly concerned about the Librarius Conclave. Harnessing warp charges on a 2+ will allow me to throw the bare minimum at each power and feel pretty confident about it.
>>
>>47034723
I don't face many deathstars. I just face the dice gods. "Oh, your dreadknight is taking 4 lasgun shots?...*rolls*I...four 1's." Every time.
>>
>>47034773
Feel your pain man, The lukky stikk is half the reason i play orks
>>
Is there a good way for KDK to deal with monstrous creatures that does not involve Thirsters?
>>
>>47034773
There's something about GK that inspires bad rolling. The only time I ever fielded paladins, I lost five of them to six KMB shots. Not hits, shots. I was running sanctuary.

Jest aside, GK have a low model count and pretty much no access to rerolls on pretty much anything outside of Grandmaster Luckypants. As a result, when things go bad, they go tits up. We have no way to get EW (or even T5) outside of Draigo and are encouraged to field bunches of HQs. It kinda sucks. Librarius will probably help with that a bit, but it does extremely little to help with offensive capability. We have some of the best melee weapons in the game (and psycannons are amazing), but cold rolling with so few attacks is brutal.
>>
>>47028339
>outsmarted Raven guard
Like that is an accomplishment. Their chapter master got owned by the most basic trick by some 14-year old space commie poster girl with some bling on.
>>
>>47031233
>Just remember when they get nerfed that I said so, and make sure to post your rage here so I can feed off it.
Joke's on you I play dark eldars, also lets not forget that eldar went from s10 ap2 instant dead on6+ to S:D ap2
>>
Anyone got a link to the 3e Rulebook? I can't find it in the OP links.
>>
>>47036027
Third ed never actually happened.
>>
What loadout should Bullyboys use? Just vanilla with a killsaw or two?

I know bosspoles are wasted on fearless, skorchas can't overwatch with S&P and rokkits are single shots on bs2.
>>
>>47036249

1 to 2 Killsaws per squad to punch down armour is good.

Get them in some vehicles and stuck in as soon as possible.
They'll crumple most things they hit except dedicated melee/heavy units (i.e other TEQs depressingly enough) but deal decent damage back before they go down.
Hopefully anyway.
>>
>>47036293
Killsaws are only worth it if youre trying to chew through a damn land raider

Four str 10 attacks per model is going to pop a lot of vehicles
>>
>>47036308
Killsaws are also a pair, so they toss out an extra attack.
>>
>>47036293
I know, it's sad to see a them go toe to toe with vanilla termies and die because of s8 v t4 and no ++save.
>>
>>47036308

>S10

Nigga MANz are S9 at best on the charge.
What the fuck you think we are Space Wolves?
>>
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>>47036383
>+1 strength when charging
>4 strength base
>>klaws double your strength

Why wouldnt the klaw modify the bonus strength?
>>
>>47036464
because the doubling happens before modifiers. Read the rules
>>
>>47036464
>ork players in charge of reading the rules
>>
>>47036464
That's not how klaws/pf work, SW directly modify their basic stats so they have s10, furious charge is just first turn of CC bonus.

Well have to wait until GW release a FAQ to see how thunderwolves work, just let be note that previous FAQs stated that they were s10 when using PF or TH.
>>
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>>47036379
>You will never have an invuln for your MANZ
>>
>>47036464

What this git >>47036489 said.
Come on man, don't feed into the stereotype that Ork players don't know the basic rules.
>>
>>47036494
Wich is weird since manz are basically bulkier indomitus terminator armour, and the indomitus receive it's invulnerable save from being hard enough.
>>
>>47036502
Honestly id take a shitty stormshield at this point
>>
>>47036502
Because the retard patrol was in charge of redesigning cybork body rules, no ++ no stacking FNP no EW
>>
>>47036493

They'll probably still be S10.

I see no reason for GW to back down on that even though a Wolf Thunderwolf Wolf Lord Wolf with Thunderhammer swings at S9 so what the fuck.

Do I seem bitter that Space Wolves get basically a Nob with Klaw with +1 Ld, Rage, FnP, AtSKnF for three points less?
Because if so you're just crazy.
>>
>>47036550
Its not like the other imperial termies are in much better positions
>>
>>47036550
They'll probably make an addendum a put something like: when giving a thunderwolf mount to (character that can mount a thunderwolf) use this profile instead of their own....... Blah blah blah like the captain on terminator armour entry.
>>
>>47036550
>FnP
What? We're the hell do they get FNP?
>>
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Put together a list thats supposed to lose without seeming patronizing. Is this good?
>>
>>47036620

Wulfen have it in their statline.
Along with a whole slew of other special rules like Death Frenzy which is a crock of shit.

They are literally just a Nob statline but with Space Marine bonuses for cheaper.
>>
>>47028007
>>47028045
Or shooting literally any flyer up dey ass. Do you even dogfights?
>>
>>47036650
>list that's supposed to lose
>Orks
I don't even need to open the image. You've succeeded.
>>
>>47028094
It's more a question of why would you take dakkajets when traktor cannons exist.
>>
>>47036656
Dont forget they dont have to buy their 4+ saves

>>47036666
It was earlier in the thread but my mate plays CSM and makes fluffy lists and hes literally never won a game(over like five or so games) and i feel bad about it, hes a good sport but still
>>
>>47036691
Any chance you could post an outline of what he runs? Noise Marines can be decent run MSU style with Blastmasters.
>>
>>47036650

Get rid of the Warbuggies since they might actually do something.

I'm assuming that you're playing against someone new so if you have the models shove in more Boyz and Gretchin and leave off the 'eavy Armour (Nobz can keep it though).
The numbers help to disguise actual effectiveness while nothing helps encourage little Timmies and Jimmies like mowing down handfuls of models each turn.
>>
>>47036707
Hes usually got some chosen and runs a sorceror lord with the noise marines. Also loves cultist blobs.
>>
>>47033948
> Repeat from last time.

Tell me about it; I'll be releasing a PDF at the end of the week, probably.

The most significant changes are the removal of awful points bloat & nerfs (Kans, Nob Bikers), super-heavy Orkanauts, & new melee weapons.
>>
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>>47030500
>A talking space mushroom with a
>brain slightly dimmer than a 21st
>century golden retriever plans and
>executes a planetary genocide by
>applying its infinite free energy to a
>complex celestial mechanics
>problem without wondering why a
>bloodthirsty warrior with the ability
>to make intergalactic transports out
>of its own poop would wreck a
>planet instead of landing on it so it
>could krump forever.

This is the difference between grimdark and grimderp: Even the 12yo target demo thinks your writing is shit.
>>
>>47036691

>Dont forget they dont have to buy their 4+ saves

Yeah and people still say they're bad.

Like they'll get gunned down by Tier 1 armies sure but then what the fuck doesn't.

A Space Wolf player up at my FLGS still says their shit even though he runs like 10 of them.
He butchered an entire Boyz mob because the few I killed swung back in death with their full complement of charge bonus attacks and just said that he have lost any to begin with.
Like fuck off guy I'd kill for 12 point AP2 Shred claws.
Or any other power weapons really.
>>
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>>47036804
Honestly buying a jagged upgrade for your orks CCW and giving shred to the whole mob would be an interesting way of giving orks some AP
>>
>>47036843
>Shred

You mean Rending? Because Shred has nothing to do with AP.
>>
>>47036494
They can buy them at 10 pts a pop in the new fandex :v. Seriously, what in the fuck was the reasoning behind removing invulnerable saves from a melee army?
>>
>>47036868
Rending yeah, thats what i meant
>>
Does anyone has a IG codex in pdf format? I need to print it and the scanned/photographed one from the the OP links is giving me troubles.
>>
>>47036869
>10 PPM

That better be a godamn storm shield
>>
>>47036869

Oh it's really simple actually.

Rules writers got the order to update all cybernetic type rules to FnP and no one gave a shit enough to read through the old Codex to realize that it was the only source of invul in the book.
Because they obviously should already have Stormshields equivalents and such and what kind of melee HQ doesn't just come with a 4++ base?
I mean they have TEQs those come just stock with 5++ right?
>>
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Does the orks weird as fuck statline bother anyone elses autism?

>orks are s3 t4
>nobs, who are just bigger orks are s4 t4 instead of str4 t5
>>
>>47037067
Their guns are worse
4/5 shoota
5/5 big shoota
6/4 supa shoota.
6/4 giga shoota
7/3 mega gatla
>>
>>47037067

T4 covers a large range. You don't just jump to T5 because "you're tougher".
>>
>>47037067
Nobs should be S4 T5 with S5 T6 warbosses. Throw in a special character warboss who's a T7 monstrous creature.
>>
>>47037226
Couldnt that T7 warboss be the beast? cant say ive read the series but ive seen it talked about a lot
>>
>>47037226
Maki him a true LOW ork, so big he wears a modified Rhino as armor and his special rules is you have to pen AV 11 to roll to wound against him
>>
>>47037186
>forgot to include weapon ranges and number of shots, because it would fuck up his argument
Or chances are you don't even know them, since you play orks.
>>
>>47037249
Even in Ork players dreams they are underpowered. Make it S8, T8 and a monstrous creature.
>>
>>47037290
How do they make the s/ap progression any less wonky?
>>
>>47037311
They increase in strength and decrease in AP as they get larger. You're mental if you think the Mega Gatla should be S:8 AP:1
>>
>>47037186

Shootas are AP6.
>>
>>47037290
How do they make the s/ap progression any less wonky?
Also they are 18/36/36/36/48. Skipping the slugga as in the first progression.
And 2/3/3/3d6/2d6*3 shots.
>>
>>47037343
Ah yeah you are right, silly me, such is life when you only get to shoot at 3+ saves.
>>
>>47037338
Naw, but a 6/3 mega shoota and 7/2 supagatla would make gorks and stmpas a bit more appealing.
>>
>>47037346

Not him but it's just the simple Imperial Bolt weapons equivalent scaled up with worse AP.

Shit like Boltguns, to Heavy Bolters, to Vulcan Mega-Bolters but with worse AP, range (generally), and wonky firing rates.

Not too hard to get.
>>
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>>47037186
>there'll never be any differentiation between the deffguns
>no beamy deffguns
>no melty deffguns
>no kustom mega deffguns
>>
>>47037370
>more AP2 spam
Please no.
>>
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>>47037390
>ap4
>>
>>47037420
On a 770 point model, yes.

It's not like it's D.
>>
>>47031518
Where's the profile from?
>>
>>47037432
Man, if I could change one thing about the stompa, it sure as shit wouldn't be making the gatla AP2.
>>
>>47037447
What would you change anon
>>
>>47037453
Drop the point cost.
>>
>>47037422
Being an autocannon equivalents as standard is fine, but having access to the other main heavy weapon equivalents is desperately needed.
>>
>>47037468
The ork codex has a LOT wrong with it but the complete lack of options is definitely one of the biggest
>>
>>47037479
Poor synergy between existing options is another.
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