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Warhammer 40000 general

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Shitposting free edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>Novels (Working link as of 02/02/2016)

https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q


>White Dwarves

https://www.mediafire.com/folder/tx4hcy4u487pv/WD
>>
So are devastators ever worth using outside of Skyhammer or should I just not bother?
>>
>>47013836
they are worth it
>>
>>47013847
With what loadout?

Seems heavy bolters would only be good against horde armies with Imperial Fists tactics.

Maybe lascannons I guess?
>>
3rd for 3rd
>>
>>47013793
How do you guys deal with getting rid of recasts? I have a Blood Angels army that I am trying to sell. While most of it is GW plastic, a significant portion is recast. I don't want to sell it on eBay and lie to anyone about what they're made of, and at the same time I don't want to get reported to the tabletop gestapo
>>
So 40k General, what 40k related stuff are you doing this weekend? What are you working on? Who/what are you playing? Or maybe you're just fluffing out a unique character for your army.
Whatever it is, tell me about it.
>>
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Rate this deal, /tg/:

10x Mandrakes
12x Grotesques
8x Scourges

Ran me $25 total and sets me up with enough mans to run 2 full Grotesqueries and now 3 squads of Scourges. The Mandrakes are just icing on the cake.
>>
>>47013775
>>47013834
Turbo penetrator is 2+/4+ to hit, 4+ to wound but then inflicts D3 wounds to the model. The chances of killing a single wound model with it are about 45% while hellfire is 76%.
>>
>>47013862
I don't play regular marines, but most take missile launchers or lascannons. Depends on the rest of your list really. Don't take plasma cannons though.
>>
>>47013929
I actually managed to crank out the fluff for my Tau the other day. Cleaned my desk while I wait for my large Dark Eldar order to get here. Still have some Tau stuff, Kaldor Draigo, and my newer Dark Eldar stuff to paint, but I really don't want to right now.
>>
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Wow, I actually managed to get in early this time.
Sup guys, newbie here with a 500 point Blood Angels army. I've got a captain, a furioso dreadnought in a drop pod, and two 5-man tactical squads. I'm looking for suggestions on how to kit them out for 500 point games until I can afford some more models. The first purchase I was going to make is either a Death Company squad, unless I get some suggestions otherwise.
Here's how I've got them kitted now:
Captain: Valour's Edge, Jump pack, artificer armor.
Dreadnought: Frag cannon, heavy flamer, power fist, magna-grapple, drop pod
Tac Squads are identical: vanilla marines with veteran sergeants, each with a power sword.
>>
>>47013929
Nothing because my best friend has my models and is painting them for me.

So I'm just sitting at home trying to decide how to change my chapter's fluff because I don't think they're working out as Imperial Fists successors right now.
>>
>>47013972
Well, perhaps we can help you. Tell us about your chapter. And why don't you think they work as IF successors
>>
>>47013860
...Fortress? What are you using that has four more emplaced heavy bolters facing one direction? Because I would want that.
>>
>>47013929
I'm putting the finishing touches on my Choas Terminator squad, last bits of assembly and getting them on bases.

It's only a 3 man squad though, which means I've got 2 more models in the box and nothing to do with them

I've got a large backlog of stuff, so I've been trying to work my way through it recently.
>>
>>47013879
Just say you got it second hand and its possible/probable recast.
>>
>>47013943
That's a goddamn steal.
They look like they need a bit fixing up, but that many models and of that vintage for only $25 is amazing.
>>
>>47013965
As far as I'm aware, and someone who actually knows blood angels feel free to jump in, but I was under the impression that blood angel tactical squads should totally roll with flamers and heavy flamers.
>>
>>47013929
Making a model for my vigilator so I don't have to proxy anymore. He's got legs from Death Company, Shoulderpads from a vanguard and sternguard set, helmet from deathwing black knights, cape from commander set, sternguard heavy bolter..

*takes a deep breath*
Purity seals from a grey knight paladin seat, laser PEQ from anvil industries, and his base is a metric ton of bolt shell casings also from anvil, with one leg propped up on a sprue block.

I haven't decided on a name yet. But the model's total height is easilly double that of a tac marine, and he's now the most distinctive model in my collection
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>>47013947
Check your math. 2+/4+ is (5/6)+(3/6)*(1/6). That's a 91.67% chance of hitting a target. Hellfire rounds have a 5/6 chance of wounding, so that makes 76.4% chance of wounding.

Turbo-pen have the same chance of hitting, then cause D3 wounds at the usual 3/6 chance of wounding. The average of D3 is 2, so it's .9167*(3/6)*2, which equals 91.67% chance of wounding, as was stated.

Lastly, there is nothing that says it's D3 wounds to the model. It says target, which means it is allocated to the unit from the wound pool as normal. The rulebook uses "target" to refer to the unit, not models within the unit. It's the same reason you don't use a model's given toughness, you use the average toughness of the unit.
>>
>>47014015
Macro Cannon Strongpoint with 3 void shields and 4 emplaced bolters. Once I get the model, my idea will be to have a Swivel ring to mount HBs onto during deployment.

Vigilator has a HB, Dev squad has 4, and the fort has 4. That's where the total of 9 comes from.
>>
>>47014006
I'm on my laptop so I don't have my full document but I can give a general run down.

>Imperium notices that a certain system seems to keep attracting tyranids so they decide to station a chapter there
>Chapter is mostly drawn from the largest world in the system, very medieval world, people these used to worship a Storm God, now believe the Emperor is said god
>Chapter believes the Emperor has tasked them with keeping the tyranids that keep popping up in their system contained
>Due to the fact that this tyranid hive fleet seems to only focus on their system, Chapter decides to lock the system down - nobody in, nobody out
>Chapter's captains also hold titles of nobility on their homeworld and are sometimes forced to attend meetings of all the nobles, causing lower rank battle brothers to distrust their homeworld
>Favored weaponry of the chapter is mostly plasma equipment but there is a tendency to deploy massive amounts of heavy bolters

I dunno what it is about it, but something doesn't feel Imperial Fist-y to me.

Also the whole "fleet won't go away" is more of an explanation as to why my best friend's tyranids are constantly attacking only planets in that system.
>>
>>47014110
>Massive amounts of Heavy bolters
>Fortifying a single position

Sounds like Fists to me.
>>
>>47014136
Well they don't fortify just their homeworld.

The reason they locked down their system is because they're basically locked in an endless war with the tyranids.

Tyranids take one planet while the chapter takes back another. Marines rush to recapture that planet, 'Nids fuck off to take another.


I dunno, I guess I just didn't think the kind of cat-and-mouse thing was IF tier.
>>
>>47013836
>>47013862

They are decent with LCs and also fulfill a Battle Company tax and are cheaper (but worse) than Grav Centurions for that.
>>
>>47014057
I actually ran that for my first three games, but the heavy flamers proved to be less effective than an extra attack from a power sword in assault phase, mostly because a lot of the other new guys that I'm playing are running Tau. Thanks for the suggestion though!
>>
>>47014168
>Recapturing a Nid planet

Why would you recapture a husk anon?
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>>47014110
Sounds very cool. They somewhat sound like space brets, which is A OK in my book.

>I dunno what it is about it, but something doesn't feel Imperial Fist-y to me.
It certainly isn't. But I can't really think of a loyalist legion that would fit that. Perhaps you should go with chapter of unknown orgin? That would allow you to hint at being the result of using traitor gene-seed, but even then I can't really think of a legion that would fit that.
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>>47014191
Maybe there's some big secret Mechanicus vault deep in some mountain or something, filled with...stuff...
>>
>>47014191

There could be remaining non-edible valuables.
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>>47014191
I actually explain it partially in my Tau's fluff. They essentially use them as blank canvases for terraforming research.
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>>47013929
Putting together a Cronos. I'll probably basecoat it and that'll be it for a long while as it joins several hundred other Dark Eldar models that are based but sitting around in a shelf.

I still have several boxes to put together. Maybe one day I'll paint them. How do you motivate yourself to paint a massive army?
>>
>>47014191
Sorry, I'm really tired and probably keep leaving out a lot.

Remember I said that the captains are all nobles on their home planet?

For a reason that I need to either remove or refine, the chapter is sometimes required to do whatever the other nobles demand.

So it's usually
>Oi! Power armored fuckers! Those damn bugs took me land again. GO FUCKING GET IT BACK OR NO MORE RECRUITS FOR YOU GITS.
>We will do so.

>>47014218
>>47014225
I could change it to something like this instead of being bossed around by dickass nobles.

>>47014212
I could do that, I'll have to see if I could alter anything to fit my favorite Legion World Eaters.
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>>47014253
I set what I want to paint on my desk so that it sits there and guilts me into painting it. Like when I get really bored it'll just stare at me and I'll give in.
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Don't Tyranids eat a lot of the terrain too to get iron and other minerals?
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>>47014191
Not him, but there are many different reasons they could do that. If he wants to go really heavy on the feudalism stuff, which why would he not, space knights are metal and rad as fuck, then it could be the result of some honor thing. Like how Brets couldn't flee a charge without losing the lady's blessing, because being a coward and letting the enemy have any planet isn't honorable or knightly, that's for serfs and peasants and fuck those guys.
>>
>>47014225
>Non-edible

Define 'non-edible'
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>>47014253
>>47014270

I also have motivation problems. I want to paint but I'm always too lazy to take the first step. The few times I actually will myself into picking up a brush I usually paint for a good 4+ hours.

I've done the "leave your station set up and models out in the open" thing and it just ends up with dusty shit cause it's sat there for months.
>>
Space Odin's Ork Codex 7th Edition Update!

https://www.dropbox.com/s/g7gu5nz71g9bhno/Orks%20BSR.bsr?dl=0

Here's the link to the BSR file for BattleScribe. Changes from the GW Ork codex obvious thoughtless 5th Ed. copy-paste shit-show that it was, with few exceptions are plentiful & numerous, so I'll summarize:

> Points adjustments (BS2 guns, FFS; Nob bikers)
> Accurate profiles (Super-heavy Orkanauts)
> Nerfs eliminated (Cowardly Grots, points bloat)
> More than 2 melee weapons for the melee army
> Double initiative dependent on LD checks & Fleet from 'Ere We Go
> LD dependent on numbers from Mob Rule (old MR back)
> Ramshackle Chart back
> Invuln saves back (Bubble Field Gubbinz for 10 points)
> Waaagh! benefits shooty armies by Twin-linking shootas that don't assault
> Fuck BattleScribe, shit's hard

Enjoy! I'm open to feedback.
>>
>>47014253
Sit down and force yourself to paint one model. You don't buy, paint, assemble or even look at another one until the current one is done.
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>>47014301
Put a sticky note on your monitor for every day you don't paint and don't remove them until you have a fulfilling session of painting.
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>>47014074
No, you keep saying you roll the D3 before you roll to wound but that's completely wrong. You roll to hit which, if it hits, gives you a single hit, not a wound.
You must then roll to wound on a 4+ to turn that single hit in to a wound.
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>>47014288
You know, rare and valuable ores. Maybe some tech stuff. Anything non-organic which the Tyranids wouldn't be interested in munching on.
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>>47014301
>>47014270
I always feel like as soon as I start one they all need to be painted. Clearly the painted ones will look out of place against the purely black models, and so I just don't bother at all because if I paint one they'll all have to follow. That could be motivation if I ever actually committed. I'm also not the greatest painter but won't accept anything short of perfection, so to avoid that I just don't bother.

Good thing I don't actually play the game because I don't have friends or a local store near enough to be convenient, so the only one that has to see a 300 model basecoated army is me.
>>
>>47014267
Nah, don't change it, space knights are cool.
Keep it being because that's what they're supposed to do as nobles/space knights, not because the planet is important in some way, but because fuck letting stupid nids show up the emperor's finest, and seeing as it sounds like they'd be a more religious chapter with the whole storm god thing, they would definitely not want to let the emperor down.
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>>47014338
Is the stuff in that pic models you've painted?
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>>47013947
>>47014324
I mentioned this in the other thread, but I'll say it here too.

You shoot and roll to hit the unit as normal. You then roll a D3 and roll to wound the unit that many times as normal. Then, because it's a precision shot, you then allocate the wounds from the wound pool to the model (or models) of your choice, as is stated in the rule.

>>47014324
You seem to be consistently confusing this with Destroyer weapons. Notice the difference in the phrasing here
>Deathblow: The model suffers a hit that wounds automatically and causes it to lose D6+6 Wounds instead of 1.
It specifies model, unlike turbo-penetrators.
>>
>>47014337
>wouldn't be interested in munching on

That's what Pyrovores are for. Just eat all of it
>>
>>47014338

I don't even field shit until it's fully painted, or at least 99% complete (base, all the colors and details and washes). I just need to add some grass tufts, blood splatter, and highlights to finish them.

I thought this would motivate me to paint faster so I can field a better army, but that failed.
>>
>>47014364
I wish I was that good. It's a picture from the Dark Eldar codex.
>>
>>47014324
After you roll to wound you have a wound which is then ALLOCATED to a model.

"The model gets to make a saving throw, if it has one. If it fails, reduce THAT models wounds by 1."
This is the part when you inflict wounds, rather than reduce it by 1 it reduces it by D3 as per the turbo peniteaitors special rule.
>>
What do you believe the direction of a good ork codex would be? I often hear complaints that the current codex had no clear direction as to what an ork army is supposed to do/be.
>>
>>47014321

If I had a way to force those sticky notes to stay on the monitor I'd paint every damn day. How am I supposed to play video games or shitpost on /tg/ if a fucking 4 inch square is blocking a corner of my monitor?
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>>47014324
Another example of Destroyer weapons, which you seem to be mistaking this for. Notice the clear phrasing that, once hit, you roll the wounds for that given model.

With vindicares, you don't even choose what model you are wounding until the To Hit/To Wound rolls are already done and you have a precision shot wound pool to allocate from.
>>
>>47014441
>How am I supposed to play video games or shitpost on /tg/ if a fucking 4 inch square is blocking a corner of my monitor?
Which is kind of the point.
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>>47014392
From what I've read, they "consume all organic biomass until nothing more than a lifeless ball of rock remains". Meaning, they don't eat the rock itself. So if there was some rare metal, which was valuable to the Imperium but was useless to the Tyranids, they'd leave it behind.
>>
>>47014437
It doesn't say that though. That is how Destroyer weapons are phrased. The vindicare just says that shots inflict D3 wounds, not "a model hit by a turbo-penetrator round loses D3 Wounds instead of 1."
>>
>>47014383
Mate, no, that's just not how it works.
-You roll to hit.
-You roll to wound.
-You allocate wounds, as you have precision shot you get to allocate to the model you want.
-Saves are taken, negating wounds if passed.
-wounds are inflicted, this is where you inflict D3 wounds.

You're the one talking about destroyer weapons, I never said anything about them.
>>
>>47014346
Cool, thanks anon.

Now that I'm thinking about it, I could maybe have them be World Eaters successors and they go with the whole honorable space knights thing to keep people from realizing where their geneseed came from.

That might be too snowflake though.
>>
>>47014311
it helps if you put it in a commonly readable format
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>>47014464
He doesn't have a destroyer weapon, his shots are not strength D. I don't know why you think I think his shots are destroyer because they're not.

There is a very clear order of events set out in the rule book and because of the order of events you have to follow it cannot spill over.
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>>47013929
I'm currently painting my first army, looking to get into the game.

I've also got a few of my friends interested in Only War, it'll be my first time DMing.

Here's a pic of my fourth model I've done, it's one of the $10 snapfits, and I like this scheme better than the one I was doing for the first three.
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So I've been thinking of some fun lists to include my genestealer cult and a captured/infested renegade knight.

Flyrant
Flyrant
Venomthrope
Mucolid
Mucolid

Flyrant
Flyrant
Mucolid
Mucolid

Genestealer Cult--

Patriarch
Magus
Acolyte x 12
Acolyte x 12

Renegade Titan

Comes out to around 1800 without decking out the titan and I can always sub in rippers for scoring, what you guys think?
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>>47014524
I'm bringing up Destroyer weapons becausse you are speaking as if turbo-penetrator rounds work in the same way.

The sheet says "shots" against the unit inflict D3 wounds not "wounds" cause a model to lose D3 wounds.

Destroyer weapons and turbo-penetrator rounds have very different descriptions for what they do, yet you act like they do the same thing. They don't.

>>47014569
I'm saying they _aren't_ Destroyer weapons. They don't work like destroyer weapons. You are saying they do what destroyer weapons do (one model is wounded D3 times), but they don't. They are described differently. Their rules are explained differently.
>>
>>47014501
Metal isn't a rock anon. Pyrovores are specifically there to melt anything that other consuming tyranids can't eat.

Tyranids can take everything that could feasibly be useful.
>>
>>47014569
I don't know how you are missing the concept of turbo PENETRATOR rounds. They penetrate the target and hit the guy behind. Obviously they are meant to hit multiple models.
>>
>>47014645
Or they're just referring to armor penetration, such as just being really good at getting through tanks or terminator armor.
>>
>>47014622
Yeah, but there's stuff that humans would consider "useful" that Tyranids wouldn't.

Maybe there's an ancient stone monolith which has been engraved with the true names of powerful Daemons. To a Radical Inquisitor, it is a dangerous but valuable resource. To the Tyranids, it's just another rock.
>>
>>47014671
Well, they are good at penetrating through tank armor, but any of the other ammos pierce any personal armour already with AP2, and shield-breakers are there for the really tough stuff like iron halos.

But with the right line up, you could hit two or even three guys with one of these super penetrating rounds.
>>
>>47014616
They're not destroyer weapons, stop bringing up destroyer weapons.
It works in a similar way to destroyer weapons but that does not mean it's a destroyer weapon.
Just because it is NOT a destroyer weapon it does not mean it that it cannot be comparable to one.

You seem to think it causes D3 hits but thats completely wrong, it inflicts D3 wounds rather than 1.
If you look in your rule book on pages 34 and 35 it will tell you so.
>>
>>47014745
Why would they work like destroyer weapons if their descriptions are completely different from them? They could have just said "This inflicts D3 Wounds on any model wounded" like other special weapons do.

And which rulebook? Screenshot it if you would.
>>
What are your guys' takes on Culexus and Callidus assassins? Are they worth the points cost?

I was playing with the idea of getting a couple 10 man squads of wyrdvane psykers and moving them forward with a Culexus for a terrifying 18" 20+ shot s5ap1 BS8 death barrage which should be able to shred heavy infantry and tau big boyz. Keeping it alive past a single shot could pose to be a problem though. Or even getting them in range. It would cost 380 points, but I've seen guard players make dumber investments
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>>47014724
Considering how powerful it is I bet you would be able to kill maybe 4 or 5 orks with one shot from a lascannon.
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>>47014833
Are lascannons described as penetrating through multiple layers (or heads) like the rounds are? They do with movie marines.
>>
>>47014817
I can't screen shot. Page 34 and 35 of the warhammer 40k rule book describes how to resolve shooting attacks, it goes like this
Roll to hit.
Roll to wound.
Allocate successful wound rolls to models.
Roll saves.
Inflict wounds.
>>
>>47014823

Culexus is a dark horse anti-psyker unit that is well known yet never sees play, then people constantly complain about psychic deathstars despite the fact that they didn't even try to shut down the enemy psykers.

Callidus are waifus who need buffs on the table like most assault units that aren't a dog, wolf, or wraith chassis.
>>
>>47014897
Actually, now that you mention it, you are kinda right, kinda wrong. I see where you are coming from now. Give me a second.
>>
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>>47014897
You are right in that you don't treat them as new "hits" and don't make 3 separate To Wound rolls.

You are wrong in that they must be allocated to one given model and the excess are lost. A successful To Wound roll then adds D3 wounds to the Wound Pool (the thing you were forgetting). That's the part I was messing up.
>>
You wanna know why I hate Leman Russ?
It's not because of his boner-inducing penchant for teamkilling.
It's not because of his hypocrisy in regards to Nikea and psykers.
It's not because of his inability to back up his boastful nature (see his fights with Lion El'Jonson and Angron).
It's because immediately upon swearing fealty to the Emperor as the 2nd found primarch he had to upstage Horus and his LUNA WOLVES with his own superlative legion title.
Two "official" fucking legions in and we have the Luna Wolves and the Space Wolves.
What a fucking douchebag.
>>
>>47015118
if, however, all three wounds are assigned to the same model through precision shot, the excess would be lost?
>>
>>47015201
>tfw luna wolves had a better color scheme than sons of horus
>>
>>47015118
I'm inclined to agree with this assessment. It would have been easy for them to add 'on a single model' after 'inflict D3 Wounds.' But they didn't. And everything else you said makes good sense.
>>47015208
I would say so.
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>>47015201
I hate Leman Rids because of AV14 fronts and as an Ork player it is quite hard to engage them at range
>>
>>47015208
>>47015244
It says, quite plainly, that wounds are allocated one at a time, saved against, and then the next wound is allocated. If a model is removed as a casualty, you allocate to the next. So, as long as there are still models in that unit, you shouldn't be wasting any wounds.
>>
>>47014823
Flesh Tearers Deep Strike. Dump the whole ball on them turn 0.
>>
>>47015269
oh my mistake then. yeah it is pretty clear.
>>
>>47015201
Didn't Russ technically wanted them to be called "the Rout" or "Vyka Fenris" but then everyone started calling them space wolves and he just rolled with it.

>basically pulled a Khan but decided not to hold a huge ass grudge about the common Imperial not "getting him or his legion"
>>
>>47014590
What kind of Guardsmen are those?
>>
>>47014051
Most of them are new in the blister, the ones that aren't have all their pieces. The Scourges are only primed black.

I'm having a hard time coming up with an 1850 list using 2 full Grotesqueries, as they're extremely expensive to field. It's cutting dangerously into my anti-armor loadout and I'm not sure how comfortable I am with that.
>>
>>47015399
They're the basic Cadian models in my own color scheme.

Unless you mean the regiment, in which case they're my own which I'll fluff up later.
>>
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>>47015249
Get REKT xenos
>>
Question for you /40kg/.

Could there be a deldar/corsair kabal that survived purely on strong feelings of love, artistic passion, brotherhood, etc? Like goodguy deldar.
>>
>>47015201

I approve of your arbitrary reasons for hatred and rage.
>>
>>47015505

Corsairs could but the whole point of DE is that they do the opposite of that shit to literally die. To do that kind of stuff is the same as slowly poisoning yourself or asking if there is a fish that can live without water.

Yes I know there's that one fish that has lungs shutup.
>>
>>47015505
As a DEldar player... technically I think so.

Dark Eldar feed off of strong emotions to satisfy She Who Thirsts and prevent him from sucking their own souls away. The effect lessens over time though so they need more and more strong emotions to stave off the soul sucking, like a drug addiction. Slaanesh however is the god of excess, and that means *all* excessive emotion, be it fear, love, hate, hunger, ambition, any kind of passion taken too far. In the case of the Dark Eldar, their idea of pleasure and pain have sort of collapsed on top of one another so there's little difference between the two for them. Plus, pragmatically, it's a lot easier for them to sow fear and terror than it is excessive warm fuzzy feelings, and since it's literally the only thing keeping them alive, they're going to go for what works every time.

So yes, IMO it's technically possible, but I doubt they'd ever do it.
>>
>>47015525
I thought they just fed on strong emotions in general (in order to sustain their souls and out-excess Slaanesh), not specifically evil stuff but the evil stuff is generally easier to come by.
>>
>>47015587

Kind of hard to be a good pirate if you're into that sort of stuff.
>>
Hi guys, I just recently started playing 40k, mainly with my cousin so I can field proxy armies to get a feel for how all the factions work. The problem is, he only plays Iron Hands with Land Raider and Centurion heavy armies (plus a Deredeo pattern Dreadnought he holes up in 4+ cover with IWND and a Techpriest for BotO), and considers Destroyer, Gauss, Lance, Haywire, and Graviton weaponry to be cheese, as well as massed Railguns and Force weapons.

How do I beat him (or at least not get #rekt) without using any of the weapons designed to his army?
>>
>>47015299
oh my god, that takes the multi-army powerplay to a disgusting level but that would be fucking dirty
>>
>>47015648
Are you saying he uses centurions, but not grav ones because he considers it cheese? There are alot of ways to beat his army. Depends on what you play.
>>
>>47015610
Use it as a front. Be genuinely kind and lovey-dovey to your targets, then slash their throats open when they least expect it. I don't think there's many emotions stronger than a freshly pre-meditated back-stabbing.
>>
>>47014590
Nice color scheme, but photo is really out of focus. Preview your pictures before posting them
>>
>>47015648
Bring things he considers cheese anyway. If he doesn't like it tell him he's not playing 3rd edition anymore and that you need to learn modern tactics.
>>
>>47015674
It's not going to work, though. That's nearly 500 points and it can't hurt AV12+ (or T9+), and it's going to die before it can get in a second round of shooting. What unit costs over 400 points and isn't AV12 or better?
>>
>>47015648
60 multi-meltas
>>
>>47015742
Ah, thanks! Glad you like it. How can I focus the photo better? I'm posting them from my phone, if this matters.
>>
>>47015249
Blitzbombas might serve you well
>>
>>47015758
yeah, survivability is the big problem there. Need to find a way to make it get through a few turns. I'm not concerned about higher level armour values; as long as you're not playing just a 500 point game, you can take dedicated anti-armour units... Av12+ units usually comprise a minority of an army's points, and they tend to founder when cut off from supporting infantry
>>
>>47015719
He uses Centurions with Chainfists and Hurricane Bolters. He complains when I take Graviton weapons to counter them.

I don't play any army now; I don't own any models. Could you point me in the direction of an army that can beat him without "cheese"?
>>
>>47015648
Bring Grey Knights, cast Hammerhand on a unit with hammers, introduce his land raiders to multiple S10 hits. Give his deredeo some meltabombs to the tailpipe. Anyway, if he uses a Deredeo and complains about cheese, he's an idiot, the Deredeo is fucking incredible in the hands of a competent player
>>
>>47015793
Tried those, he always brings a Master of the Fleet to fuck reserves up and then they get btfo'd by his Vendettas when they do get in
>>
>>47015809
I don't think you're seeing the real issue here. Even if the assassin had split fire, all those shots are from a single weapon and they're not blast/template. There's no way you could possibly use it to kill more than one enemy unit a turn. That means it can't ever kill as many points as it costs you, because the only units that cost that much are superheavies that it can't hurt.
>>
>>47015831
armies have different builds that could easily take on what he's bringing. I play grey knights so just do what >>47015835 is suggesting along with a couple dreadknights. I guess you don't have to activate the force on the weapons if he thinks force is cheese for some reason.
>>
>>47015789
Don't point your camera too close to the model, shine a light at it, for starters.

Someone post that photo-taking guide picture
>>
>>47015831
Oh, he's taking Assault Centurions. That's a bit different.

Well, looking over the list, Necrons are out right away, since you can't not take Gauss. Eldar and Dark Eldar probably are as well, since Eldar have a lot of Destroyer and Lance, and Dark Eldar rely on Lance and Haywire for their anti-tank. Haywire and massed Railguns puts a damper on Tau, and while technically you could spam melta or plasma instead, I get the feeling he would just claim that as cheese instead.

Here's the thing though. Your cousin is playing a tank-heavy army, with lots of durable units that demand anti-tank weapons, and then calling any of those weapons 'cheese'.

He's saying 'any weapon that counters my army is cheese'

He's not the best judge of what is fair or unfair, and while some of those things you listed are quite annoying, others aren't at all.

I'd suggest trying out Salamanders with quite a few meltaguns to see if you can pull something off with them. Maybe try Tau with lots of melta/plasma crisis suits if he doesn't REEEE at that. Ad Mech could be an option, but I think they use Haywire as well.
>>
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>>47015856
Have you ever asked him why he bullies the worst army in the game
>>
>>47015835
First time I ever beat him was with a Grey Knights deathstar. That's when he declared dozens of force weapons to be cheese. Honestly, I kind of agree with him on that one, and Destroyer weapons as well.
>>
>>47015919
Your cousin is an idiot. He brings a heavy vehicle based force and then calls any anti-vehicle weapons to be 'cheese'? as >>47015902 said, he's a dipshit who cannot into fair games, and probably doesnt play outside of anywhere he can houserule his arm into playability.
>>
Putting together some Leviathan Dreads. Debating if I should use the Metla Lance since a lot of things in HH have Armored Ceremite. Any thoughts?
>>
>>47015868
That's also a fair point; but again, getting it a tad more survivability can make points positive. Even just getting it two rounds of shots (I can think of plenty of units that cost upwards of 250 points after upgrades; especially in the big meta armies, which use them as a critical part of their strategy)
Not to mention that once they take down the callidus, you have 2 units of psykers within template range to go down in a blaze of glory
I think it would also be worth considering adding a second culexus; adding 20% cost to literally double the output could also help make it points positive (unless I'm missing something in the rules). You'd still have to hit two targets of 320 points though, so it would still likely be untenable if we couldn't find a way to make them stick around for a second shooting phase; if they could, four targets of 160 would be very viable
>>
>>47015919
Cheese is such a stupid term. It completely shuts down all logical thinking on the tactic. You're just throwing your hands up and saying it's too good.

D-Scythes in a deep-striking Raider are cheese. Except against, idk, flyers, which they're completely useless against.

Flyers are cheese, except against interceptor skyfire, of course.

Interceptor is cheese, except against really tough units or lots and lots of deep striking units all at once.

High toughness monstrous creatures and/or gargantuans are cheese, unless you bring poison or fleshbane or actually know how to position your tanks for lethal tank shocks.

And around and around this little dance goes. I've knuckled under a Necron Decurion with Dark Eldar. I've fought 2+ rerolling Dark Angels, I've played against scatterbike swarms, it doesn't matter. There's always a way to win. The game is in a rock-paper-scissors mode right now though so one list isn't always going to come out on top.
>>
>>47015915
Haha his normal layout is something like
Command with Matter of Fleet and Ord
2-3 Psychic Shriekers
Vets with flamers and Meltas
Chimeras with HF hull
Vendettas with 6 man HWS with 3 meltas
2 Wyverns
0-2 Basilisk
1-2 Demolisher Leman Russ

List is just obscenely oppressive
>>
>>47015505
Alright, I came up with some fluff.

>Wych is becomng increasingly depressed with the sex drugs and rock and roll
>the only time she is calm is when she is fighting
>she was taught to fight by this super old male wych who told her how to be extremely precise, cold, calculating, yet artistic in her martial arts
>she never actually saw him participate much in the sex drugs and rock and roll but she sort of assumed that he did at SOME point since he was so well respected despite being a low-ranked male wych
>one day he got called to go fight for their sponsoring kabal
>eventually they came back without him, said he was dead
>rip
>wych goes into severe depression, even worse than before since this guy was one of the very few people she ever had a serious emotional connection with beyond partying hard and sex

Later...

>Her kabal sponsors and many of their buddy kabals show up to one of her performances
>by this time she's risen through the ranks and is known for being especially brutal, but clean and cold
>she is told to go "fight" some IG PoW's that get armed with clubs
>it's gonna be a slaughter
>tears through most of them with zero trouble
>last one standing is this old-as-fuck commisar who they actually gave a blade to (still rusty and shitty though)
>he starts fighting her and she's actually challenged
>she notices that he looks a lot like her old master, but... nah, it's just the gray hair
>she gets a good hit in, knocks out his leg
>he's on his knees
>"Finish it, xeno bitch!"
>she just stands there
>takes the sword off his neck
>books it out of there
>kabal gets super pissed cause the autarch was trying to impress his friends with his best fighters
>tries to chase her down
>she smuggles herself into a Corsair ship that was trading for weapons

On the ship...

>she gets discovered by a Corsair
>basically ends up trading sex for silence
>this expands until she's essentially a prostitute/rape bag for half the ship
>captain finds out about this

1/2
>>
>>47014440
In my case, I brought it back to high risk/high reward rather than "pay out the ass for inferior garbage." You damn well better make the charge yourself, or you'll get just as wrecked as ever.

You need to decide the best moment for the Waaagh!, and which units will use it to charge or shoot. You can decide between different variations of shooty or choppy, or a balance between the two. Either way, rely on numbers backed by small teams of specialists to help distract from your objective-grabbers--though they can hold their own now.

Sufficient options against super-heavies & gargs ought to exist.
>>
>>47016016
I don't think a second round of shooting is likely at all. You have to bring enough assassins to kill all of his template/blast weapons, or you're not going to have any psykers in range for the second turn. Or any assassins for that matter, templates don't give a fuck about BS1. If he has a land raider redeemer, you're completely fucked.

The only way I can see this working is as a distraction for something big and scary charging downrange that probably wouldn't survive otherwise. Maybe this is a way to make repentia and penitent engines playable?
>>
>>47016129
2/2

>"not on my professional space pirate ship"
>feels bad for her, says he's gonna lock her in the brig for her own safety and then drop her on the next corsair hub they get to (if they'll take a deldar)
>while chilling in the brig, she gets pissed about the whole "raped-and-then-kicked-out dea;"
>escapes, blows the fuck out of most of the ship, steals a small fighter/shuttle

that's about as far as I've got. Then she'll somehow reunite with her old master who isn't dead and start a corsair-deldar group based around a mix of zen buddhism in combat and passionate holy-roller-love in social life.
>>
>>47013929
Working on painting some Chaos Space Marines and a Dark Vengeance Chaos Dreadnought, pretty much my first time painting anything since I was in High School. Got back into the game since I live near my dad now and he, my brother, and I all played 40K for pretty much the duration of the 3rd Edition and the beginning of the 4th when I was a kid. My dad and I really want to play now, so we're doing low to mid range games using 3.5-4th edition rules with our old armies (Communist Space Marines, Nautical themed Eldar, and a massive force of Spanish Inquisition themed Battle Sisters and a few Scarlet Grey Knights converted from old Dark Angel Veteran figures). I got into Chaos Space Marines since I wanted to play them as a kid with no money, we kinda need a force to oppose all dat Imperium that isn't just the Eldar being assholes, and they've been pretty cheap to get into thanks to picking up stuff from Dark Vengeance and converting some unmade Space Marines we still have from the 3rd Edition Boxed set. I'm hoping to knock out painting the Dreadnought and my kit bashed Chaos Marine Squad by the end of the week, I've got an actual Chaos Space Marine Squad coming in so I'm experimenting with the color scheme on the kit bashed squad.
>>
Why doesn't an Inquisitor just pay of a particularly greedy Dark Eldar to sneak an exterminatus weapon into Commoragh?

Seems like a pretty simple way to deal with a massive threat
>>
>>47016286
Because A) Vect will know ahead of time and put the exterminatus weapon in a political enemies child's nursery, B) comorragh is not common knowledge even to inquisitors, and C) exterminatus weapons dont just go missing, even with inquisitors around.
>>
>>47013929
I have a shitload of things I haven't even touched yet, but I am no longer motivated to do shit.
>>
>>47016286
>>47016310
Also Commoragh isn't homogenous, an exterminatus weapon can't get all of it at once.
>>
Why doesn't an Inquisitor just pay of a particularly greedy fire warrior to sneak an exterminatus weapon onto Tau?

Seems like a pretty simple way to deal with a massive threat
>>
>>47016160
I have some similar space elf fluff cooking. I have a low level Archon who fights hard, rises through the ranks, and ends up taking over an enormous spire and seeing her Kabal becoming a prominent member of the Inner Circle of Commorragh. After finally getting to the top though she realizes the life of a high-ranking Archon is less about pleasure and absolute power and more about being CONSTANTLY PARANOID that someone's going to try to off you and take your place. The pressures of her own success eventually drive her away from Commorragh altogether and she makes a deal with an Planetary Governor she'd been preying upon. Basically, she gets to set up a satellite realm on habitable moon and operate a port out of it, and she'll stop raiding and raping and pillaging his solar system. Considering that just the raping and pillaging alone account for over 40% of his annual losses, the Planetary Governor agrees, so long as it's all hush hush.

The Archon then moves in on the moon and hires a whole bunch of humans to work there, paying for everything through intermediary slaves posing as Imperial merchants. She sets up her own little pleasure planet and essentially runs the hottest resort in the sector. Now she gets her kicks by bringing people to entirely new levels of ecstasy rather than pain.
>>
Why doesn't an Inquisitor just pay of a particularly greedy bloodletter to sneak an exterminatus weapon onto the Skull Throne?

Seems like a pretty simple way to deal with a massive threat
>>
>>47016135
Okay, here we go:

Officio Assassinorum Detachments:
2x Culexus Assassin
1x Callidus Assassin

Astra Militarum Formation:
1x Psykana Division (2 full squads of psykers)

BA Flesh Tearers Strike Force:
1x Sanguinary Priest
1x Tac Squad (5) w/ Drop Pod
6x Drop Pod

Adepta Sororitas Allied Detachment:
1x Ministorum Priest w/ Eviscerator
1x Uriah Jacobus
1x Repentia squad (10)
1x Battle Sister squad (5)
1x Penitent Engine squad (3)

1825 points

I kind of want to try it out, but I just can't see how it could work out against anything at all with templates.
>>
Why doesn't an Inquisitor just pay of a particularly greedy Ork Boy to sneak an exterminatus weapon into DA FIGHT?

Seems like a pretty simple way to deal with a massive threat
>>
>>47016506
So taking two Inquisitorial warbands lets you drop in 24 psykers with only 25 points of HQ tax. Getting rid of the IG formation and the filler priest opens up enough points to take a second BA detachment, which means you'll have enough drop pods selections to take scouts instead of tactical squads for the dedicated transports, and you can get enough drop pods to deep strike a third culexus (replacing the callidus) on the first turn. That's 72 shots at S5 AP1 (plus 24 at S3 AP- because why not) before your opponent has a chance to do anything. Unfortunately, it also means 2/3 of your army is either going to die before your second turn or is useless chaff you only took because you had to.
>>
Why doesn't Abbadon just pay of a particularly greedy Custode to sneak an exterminatus weapon onto Terra?

Seems like a pretty simple way to deal with a massive threat
>>
>>47016730
Hypnotherapy makes this effectively impossible. The Heresy occurred because they were trained to follow their primarchs without question, not despite their training.
>>
Anyone else think it would be fun to make a Techno Barbarian army using Humans count as Orks? I might need to make some changes and have a fan dex for it.
>>
Why doesn't Israel just pay of a particularly greedy terrorist to sneak an exterminatus weapon onto New York?

Seems like a pretty simple way to deal with a massive threat
>>
>>47016792
Plenty of astartes from the traitor legions remained loyal though, and some astartes from loyalist legions (Luther and his fallen) turned traitor.

Also, plenty of chapters, or even parts of chapters, have gone renegade since
>>
>>47016801
Have a look at the 30k cults and militia army list. You could definitely make an awesome melee rabble (as well as a shitty close range shooting army) out of that list that will play along with your theme
>>
>>47016801
Could work surprisingly well. The main thing that would be off would be Initiative 2 and multiple wounds on some things, but it could work as a good way to have that sort of force.
>>
>>47013929
painting some imperial knight parts and reworking on my skitarii paint scheme
>>
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Pics from the apoc game today

http://imgur.com/a/wMv4E

Dont feel like doing a full battle report, but needless to say the tau/ork/legion alliance was shit on by the War convocation and piles upon piles of ignores cover units with very good cover saves after they unfortunately seized the initiative

Planes were shot down left and right, Fellblade was absolutely annihilated, tau were placed poorly and shit on. None of the legion stuff actually made it more than a foot out of deployment zone

>Praetor in rhino with squad
>Rhino immobilizes off the bat
>Squad gets out and footslogs
>fire raptor comes in, is intercepted by skitarii and shot down immediately, crashes onto praetor squad
>enemy vulture is shot down and crashes onto THE SAME SQUAD
>they just break and run

My kill krusha survived the whole game, but mostly because it wasnt very threatening and made a nice centerpiece model
>>
My local GW is hiring, anyone have any experience working for GW and what I could expect if I apply/get hired?
>>
>>47017065

If you apply, ATTITUDE counts for everything. Previous experience, mental capacity, and physical ability are all secondary concerns, if even that. GW hires for ATTITUDE, and ATTITUDE alone.
>>
>>47017080
>>47017065
yup
my store recently hired as well
store manager basically said that it's all about talking to people (and getting them to buy more) knowing the rules and painting skills are secondary (though they're a bonus)
>>
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>>47016286
I don't think you understand the scale of Commorragh. Way back in the day, it was a huckhuge port city in the Webway, bigger than any craftworld out there today. There were other such cities throughout the webway too, but none so big as Commorragh. When Slaanesh happened, all those Webway cities were fine, and they all decided that staying inside the Webway would be a good idea.

But you know what is a better idea, the eldar nobles then asked. If they weren't separate cities anymore, they answered. So they began to fill all the extradimensional space between these huge cities with more cities. They opened up pocket realms and filled them with more cities. Eventually, they built so much extra urban space that there were no longer separate cities, just distracts of one super-massive city. This "city," which could hardly be called that in the first place, isn't just spread out like those on a given planet. It's spread into portals, around the webway, some within portals within portals, filling every niche they could in so many dimensions that normal mortals couldn't begin to map it.

Then Vect took this extra-galactic complex and decided it needed a single ruler, so he took it over, and he seized control of all the gates/portals that separated the districts from each other.

This "city" though (bigger and more populated than a million craftworlds combined) is better conceptualized as a tree, its buildings raised among many leaves and connected only by little stems. Central Commorragh is what people know best for the Kabals, but it and it's millions are hardly a twig amongst a soaring, ancient oak.

So you say, "nuke it." You will snip one leaf from an immensely, impossible-to-comprehend huge tree. They lose more pocket realms to in-fighting every week. Nothing will be accomplished.

Unless Knaine's Gate breaks. Then the entirely of Slaanesh and her daemons will fully invade and wipe it out.
>>
>>47013836
They are worth taking primarily to fill and ant-vehicle and anti mc role, particularly effective with fists chapter tactics. Though there are other things that might be better suited, especially in larger points games, 4 lazcannon shots is nothing to be sniffed at.
>>
>>47013836
>>47017287
Don't forget Raven Guard.

You can have Devastators with ignore cover.
4 lascannons with ignore cover is huge.
>>
>>47016958
>tau were so bad they aren't even in the photos

lol
>>
>>47017346

RG devs have ignore cover?
>>
>>47017359
No, but their "Demi-Company" let a scout sergeant renounce to his shooting to give Ignore Cover on another unit in the same formation.

You just keep a sniper squad (which isn't bad) with your devastators, and you devastator ignore cover and access to all the goodies their Detachment offers.
>>
with the new flyer rules is fielding an air-to-air flyer and keeping it in reserves a good enough air deterrent?

not that it really matters because neither of the fliers in my codex are very good at air-to-air
>>
>>47014253
I dislike playing with unpainted models, so I paint stuff to play.
>>
>>47014823
Thought wyrdwanes were brotherhood of psykers and not individual psykers, so you only get like 2 warp charges
>>
Rate list:

Exalted Court:

High King: Knight Atrapos with Mark of the Omnissiah

Knight Acheron

Knight Warden

Knight Paladin

Knight Gallant with Stormspear, and Melta because 5 points left over.
>>
>>47017625

No anti-air/10.
>>
>>47017359
No, but their "Demi-Company" let a scout sergeant renounce to his shooting to give Ignore Cover on another unit in the same formation.

You just keep a sniper squad (which isn't bad) with your devastators, and you devastator ignore cover and access to all the goodies their Detachment offers.
>>
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Who may scan this? Plz
>>
>>47017649

Don't need it. If one of the opposing flyers wants to land on an objective I can focus fire it next turn, and if not, they're a harmless nuisance.
>>
Is there a pdf for Death From the Skies?
>>
>>47017725

"Is there a PDF of a book that ain't out yet?", yelled a mouth-breathing hick.
>>
>>47017778

He was only asking, micro-Hitler.
>>
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>>47017788
>Micro-Hitler
Don't exaggerate.
>>
>>47017725

It's not even fucking out yet you dumb fucking nigger you could have easily looked it up on GW's site and see it's still on pre-order status.
>>
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I've grown to like new style wraiths too over time, but what was wrong with old style Wraiths?
>>
>>47017831
They wanted to start a "canoptek" aesthetic, and wraiths were convenient for the change.
>>
>>47017819

Are the leaks coming from store managers?
>>
>>47017831

Nothing, but having Newcrons meant you can't just have everything be Oldcron style "everything is a warrior, but with different bodies" models. They also needed to push the new Canoptek AI range to fit the fluff and newer, more modern, computer designed sculpts.

That's why you have robo wraiths and spiders that look like sleeker versions of the old spider.
>>
>>47017846

No, GW decided to post a few rule screenshots on their daily blog for some reason. Usually it's just worthless advertisements or non-news.

I'm sure people do have the rulebook by now though it comes out next week.
>>
Attack patterns:

2 planes:
*one gets +1bs (against appropriate target) and +1 to jink save.

3 planes:
* Flat out and Shoot/bomb (appropriate target) at full bs
* Tank hunter vs appropriate target / Reroll to pen rolls with bombs
* Shooting/Bombs Ignore cover vs appropriate target

4 planes:
* one gets +1bs (against appropriate target) and +1 to jink save. + all get Tank hunter vs appropriate target / Reroll to pen rolls with bombs and Shooting/Bombs Ignore cover vs appropriate target
* 4++, IWND, Interceptor (on all)
* Pick one unit that all 4 planes have LoS to. PERMANENT preferred enemy against ANY unit of it's kind. (I.E: You pick ONE Tactical squad, You get permanent Preferred Enemy on ALL Tactical squads for the rest of the battle).

All planes in the attack pattern must be from same formation or attack wing.

Attack wing: 2-4 planes (all same).

Flyers can now be bought in units of 1-4 per slot, but they only count as attack wing if they are 2+. Attack wings may use Attack patterns. One flyer gets "Wing leader", wich is a free "Fighter ace" equivalent. Fighter ace, as we know it, is not in the book, instead, it's a campaign bonus. (There are 3 bonuses to randomize from on the wing leader table. The campaign fighter ace has 6, and you can earn all 6 by becoming a Top Gun (Kill 30 flyers during a campaign without dying)).

The flyer detachment consists 1-3 attack wings. All from same codex/faction. (Formations count as attack wings).

on attack wings.

2-4 razorwings is an attack wing.
2-4 voidravens is an attackwing.
1 razorwing + 1 voidraven is not an attack wing, and thus, can't benefit from attack patterns.
3 razorwings + 1 voidraven, the razorwings is an attack wing, the voidraven isn't.
However, there's a 2 Razor-2 voidraven formation, where they all count as the same attack wing, and thus benefit from attack patterns.

On appropriate targets: flying targets for fighters , ground targets for attack craft.
>>
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>>47017843

They're actually different enough from the new ones to practically be a different unit.

-Jetbikes, not beasts. Way faster.
-Only 1 wound and toughness 4, but reanimating natively without a formation bonus.
-No rending
-Native initiative 6
>>
>>47017831
The Newcron lore doesn't fit with it.

The Newcrons abhor body alteration.
>>
>>47017918

>Cryptek and Deathmark optics
>The fancy ass custom frames Overlords wear
>The entire concept of tolerating Destroyer cults
>>
>>47017918

They made the -robot faction- hate custom body mods?
>>
>>47017955

No converting models that aren't in the product catalo- Uh, I mean Codex, Timmy!
>>
>>47017949
>>Cryptek and Deathmark optics

Considering that Necrons don't cause a fuse about it, then they were most likely Cyclopi during the time of flesh.

>>The fancy ass custom frames Overlords wear

That mirror the royal finery and dress they were in life.

>>The entire concept of tolerating Destroyer cults

Destroyers are cast out to the fringe worlds, out of sight and mind.

They are only tolerated for the destructive power they bring to the battlefield.
>>
>>47017983
They wore in life*
>>
>>47017955
They don't want to lose their "humanity" any more than they already have.

Destroyers and mad Crypteks like Szeras alter their forms but the rest of the Necrons frown on them.
>>
>>47017983

>All snipers and scientists were cyclopses!
>Not an enhanced optic upgrade

K
>>
>>47018017
Necrons barely tolerate Szeras messing with their warriors internal functions. What makes you think they would tolerate external modification that would distort the echo of the Necrontyr that the Necrons represent?

Even a mindless warrior would reject any mods on its body that make it less Necrontyr-ish.
>>
>>47018046

It's scientists and snipers with upgraded eyes, dude. Hypothesising a fucking organic sniper and scientist subspecies with one large, central eye because "mug purity of form" makes you sound like Carnac.
>>
>>47018102
So you are willing to discard lore for your "muh headcanon".

If you thin kit's an upgrade, then prove it.
>>
>>47018125
>If you thin kit's an upgrade, then prove it.

All oldcrons had two eye sockets.
>>
>>47018125

There is exactly no way your claim isn't the more extrordinary one, mate.

Making a change to a robot is trivial, having a mutant "scientists and snipers" caste is outright bizzare.
>>
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>>47018130
Newcrons are not Oldcrons.

You have no proof.

Posting fluff for, FYI purposes.
>>
>>47018125
>So you are willing to discard lore

That's his speech pattern anon, he doesn't sound like Carnac; you're arguing with Carnac.
>>
>>47018154

Oh.

Well, I wasted time on it... But as a consolation prize I automatically win by function of not being him.
>>
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>>47018143
>There is exactly no way your claim isn't the more extrordinary one, mate.

It's more fitting with the Necron lore since like I said even the mindless warrior would not tolerate any change to its body.

Necrons are not robots. They are androids built in the image of Necrontyr.
>>
>>47018144

USE A NAME SO PEOPLE DON'T NEED TO RESPOND TO YOU, RETARD.

How many times do we need to fucking tell you?
>>
>>47018166
You lost the argument by not providing any proof outside your headcanon.

I on the other hand >>47018170
>>47018144.

Furthermore, the Astral Knights saw holo-images Necrontyr board the World Engine. They were like the Necrons except they were fleshed with gray and tumorous flesh.
>>
>>47018172
How about you actually respond to the debate at hand or are you going to concede?
>>
>>47018180
>>47018187

>Trying to post last and therefore "win"

You're a three year old.
>>
Anyone have the link to the latest white dwarf weekly magazines? I definitely remember seeing latest issues on the web.
>>
>>47013929
Chapter Master, Elite Mod
>>
>>47018187
There is no debate, just talking at a wall built from compacted stupidity mortared together with human failure.
>>
>>47018170

Ever considered that maybe, just maybe, the writer didn't really think this all the way through and that the fluff is genuinely just inconsistent?
>>
>>47018187
Nah you're right the tumour men had a few cyclopian dudes hanging around that were really good at sniping despite the lack of depth perception. Good job, another sick 40k fluff argument won!!
>>
Hey boys, I used to use a mega from here I think for 40k novels, but I think it's dead now, and I can't find downloads for most novels anywhere.

What do you guys use?
>>
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>>47018180
And dropping this one as well.

Lets see if I can find more.
>>
>>47018220
Epistolary.
>>
>>47018223
Find me fluff proving that destroyers aren't pariahs in the human blank sense.
>>
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>>47018144
I'm not the other anon, but the next paragraph of that - and the rest of the page - talks about how the other necrons dislike the destroyers for their goal of annihilating all life. There isn't a single mention of disdain for their body mods; heck, whatshisface even compliments their efficiency.
>>
>>47018230

Whilst we're at it, let's prove that Slaanesh taking a Solitaire's soul doesn't make them a psychic blank, which is why they creep everyone out.

Everyone unsettling is a blank unless proved otherwise! Anything else is headcanons!
>>
>>47018236
>They are Necron in form only
Necrons confirmed for not having any problem with body mods.
>>
>>47018204
No, I am asking you a question. Do you have anything proof or fluff to dispute my claim or not.

You running away and twisting my words is what's childish here. This would have all ended if you just admitted that you don't.

Here how things went.

>Me : Necrons don't like to modify
>That Guy : Derp what about this and that?
>Me : "Explain to him Necron lore"
>That Guy : Hurr Crypteks
>Me : Cosidering that Necrons frown on body mods, I believe they were Cyclopi in life
>That Guy : "Commence the shitposting"
>>
>>47018216
>Logic
>40K

Dude, I don't know what to tell you.

>>47018230
What do you mean?
>>
>>47018254
Nice sliding. Destroyers are Pariahs and that's why the Necrons don't treat them with respect. This is canon.
>>
>>47018255
He means their upper half.

>>47018236
Except the part where they think they are TOO willing to embrace the machine. See >>47018223
>>
>>47018257

The level of consistency in your delusions is interesting, you keep it up too long for it to be likely you're just a dedicated troll too.

What mental disorder do you have? I've met a lot of genuinely autistic spectrum people, but you don't quite fit that. They tend to respond to logic eventually.
>>
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>>47018270
>He means their upper half.
Nice headcanon
>>
>>47018271
Lets recap.

>Even the lowest Necron warrior will not tolerate change on its body
>Cryptek peers of Szeras find his modification of Necron bodies distasteful
>Necron Overlords find the Destroyers embrace of the machine to be somewhat disturbing

I back up my stuff. Back up yours!
>>
>>47018276
Did Necrontyr have biological grav platforms as their lower halves?
>>
>>47018293

>Engage me on my level! Bow to my statements with token resistance! I post pictures of the words everyone has read and think that counts as anything other than vague patronisation! NO COME BACK I WIN IF YOU START MOCKING ME I AM CARNAC CARNAC IS ALWAYS RIGHT HEADCANON HEADCANON THE LORE SAVE ME BASED ARCHAON AAAAAAAA
>>
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If Necrons didn't have issues with modifying their bodies, then we wouldn't have gotten this.

Necron pilots. Robots pressing buttons,
>>
>>47018303
Yeah, the necrontyr with one eye used to ride them around town in necron society. I mean, it only makes more sense that way.
>>
>>47018310
I just posted the fluff that you or the other anon denied.

Do I think that Cryptek and Deathmark eyes are just post- biotransferance optic mods? No, I think they had them before the bioT, considering what we knew about Necrons taste for change.

ANIIIIIIIME
>>
>>47018311
Dude those were the disabled, wheelchair bound necrontyr in their previous lives. Don't be so rude.
>>
>>47018270
>Except the part where they think they are TOO willing to embrace the machine.
The ultimate wish of the necrons is to return to their original forms. Destroyer lords have completely forsaken that and seek to destroy all life. Yes, too willing to embrace the machine in them. That leaves no mention about their thoughts on augmentation.

Szeras, on top of being the guy who performed the transformation into metal, is insane and constantly dissecting living creatures to make new augmentations. This is seen as distasteful, but it does not specify if it is his wild augmentations or his insane studies that they see as distasteful.

Notice, however, that there is no distaste for the augmented immortals in this story, even the ones augmented by Szeras. Yet there is a distaste for Szeras himself.
>>
>>47018319
Joking aside, the Destroyers are post-BioT.

Necrontyr with biological anti-gravs are out of the question. Castes of one eyed Necrontyr? Possible.
>>
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>>47018337
>>47018270
Fuck, forgot my image. From the codex.
>>
>>47018341

Maybe they had big butts full of helium they used to fly about. You can't prove they didn't.
>>
>>47018348
That's a possibility for sure. Maybe the cancer they had made their bodies produce helium sacks along their legs.
>>
>>47018337
>>47018343
You make good points.

However, as we know from the Destroyer page, even the lowest Necron under no circumstance would accept change to its body that would erode the echo of what it was once.

This means the augmentations to the immortals were internal and not external.
>>
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> There are no wolves on Fenris.
> All wolves are mutated people.
> All people are mutated people.

Doesn't this mean... they can breed?
>>
>>47014191
That assumes the 'nids managed to finish their work. Imperial reinforcements might win the battle in orbit before anything gets slurped up by the big hive ships, but there's still a horde of bugs on the surface to be dealt with.

Partially nommed worlds would create interesting concentrations of organic resources which could be useful as future agri-worlds. Plus the idea of a fruit stall being declared heretical because the crops were fertilized with decaying xenos is fucking hilarious.
>two Inquisitors come to blows over it because one thinks puréed xeno is literally the Emperor's will.
>>
>>47018373
YIFF YIFF YIFF
>>
>>47018373
Why do you think people call them the space yiffs?
>>
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>>47018355

Artist's impression of time of flesh Destroyer. Note the vestigial flappy propulsion legs, and organic cannon that shoots tumour juice.
>>
>>47018371
Also I want to add that Crypteks regularly experiment on living things, especially the guys working in the Blood vats. In the "Devourer" novel, Crypteks gleeful went after the corpse of an Invader marine captain that Anrakyr killed and threw away.

So I don't think Szeras love for biology is what they found distasteful.
>>
>>47018373
Yes.

The females are very aggressive and forceful.
>>
>>47018426
Horrifying.
>>
Read the Butcher's Nails short story recently. Holy fuck did ADB write the eldar as retards. Even by the normal standards of BL eldar fluff they were imbeciles:
>Objective: prevent Angron becoming daemon prince of khorne sometime in the future
>So first, attack during a confrontation between the WE and WB, preventing these two servants of chaos fighting each other and instead reinforcing their alliance
>Something about Angron's flagship being more vulnerable then, rather than after it's got shot up by the WB fleet. Okay.
>See what ursas claws can do, but still get caught by ursas claws again. (For added fun, the ursas claws never miss while all other ordinance struggles to hit the eldar ships. Also, Angron's ship is faster than the eldar capital ship so it could chase it down.)
>Eldar leader tells Lorgar EXACTLY what he needs to know in order to make Angron a DP.
If they'd done nothing, Angron and Lorgar fight and he doesn't ascend. If they hadn't told Lorgar their plan, Angron doesn't ascend because Lorgar doesn't have the idea. All the eldar's action directly work to remove barriers to Angron's ascension. I know ADB's popular around here, but this was awful writing.
>>
>>47014526
As long as you don't make them out to be "the bestest evar!!!1!", make the world eaters orgin something that is hidden and not a huge defining feature and instead focus on chivalrous knights in space, and give them some flaws it wouldn't be too snowflake at all
>>
>>47018460

He's a cancer patient, be nice.
>>
>>47013929

Running a 1500 point Genestealer Cult list with allied Tyranid Stealers...

Against Harlequins

I think this is going to hurt
>>
>>47018373
In the same way you can breed with a monkey or a cow.
As in you can try, but don't expect a child to come out of it
>>
>>47018467
"One often meets his destiny on the road he takes to avoid it"

-Master Oogway
>>
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>>47018371
A speculation, not a conclusion.

It could just as easily mean that the near mindless necron warriors are difficult to augment because of their instinct to return to their original forms.

Most importantly, it means that the matter lack consistency, as another anon said. The intelligent necrons don't loath the destroyers for their augmentations, only their philosophies. The intelligent necrons even enjoy beneficial augmentations on their own troops, enjoy the killing efficiency of destroyers, and are outright spoken to calling destroyers necrons in form only. Sure, they want to return to flesh, but they don't hate upgrades. Except this one time when any change is bad. That's inconsistency.

I would take a middle ground and say the general idea is that necrons want to return to flesh and dislike deviating further from it (destroyer page), but they aren't totally opposed to the tactical advantage of upgrades (destroy page quote, the story).

>>47018440
Speaking of inconsistent... is that dead subjects, you say? In the earlier story, Szeras furiously calls the commander useless after the overlord kills him, and they argue.
>>
>>47014267
IIrc blueberries are recruited only from noble families too.
>>
>>47018514
Pretty sure there are some species of apes out there that can produce offspring with humans.
>>
>>47018531
You want to try, anon?
>>
>>47018514
Pretty sure that's what they meant by 'breed'.
Tiny little half-wolf yiffbabies.
>>
>>47018537

I'd gladly artificially inseminate apes for science, but ethical standards boards tend to get weird when you suggest making genetic abominations for research purposes.
>>
>>47018522
And to further expand on the middle ground, while intelligent necrons can appreciate the efficiency of the destroyers' augmentations, they find Szeras' practice of augmenting everything for the hell of it to be distasteful. Deviations for no gain.
>>
>>47018426

He seems friendly.
>>
>>47018566
He's like a friendly mix between One Punch Man and the Right Hand Ejaculator.
>>
>>47018540
And that's what I answered to.
They may be of human ancestry thing that I include among the most retard addition in the HH series but after 20'000 years of initial genetic modification plus whatever natural evolution they have gained on Fenris they can't be considered humans in any kind of way, thus they can't interbreed.
We have in common with mice 90% of our DNA, but that doesn't make them human, and I'm sure that to after becoming so wolfy the Fenrisian Wolves aren't much more similar to us humans then mice
>>
>>47018522
>but they aren't totally opposed to the tactical advantage of upgrades (destroy page quote, the story).

They are resistant to it. Jump to the Tomb Blades page. First paragraph.

>is that dead subjects, you say

Yep, dead. Anrakyr punched his warscythe in his chest and threw him away.

The Bloodvats Crypteks take everything for their experiments, IIRC. Dead or alive.
>>
>>47018556
Also just think about all the animal-rights feminist that would say that you raped that monkey
>>
>>47018593

Valid point. What if I took male monkey sperm and artificially inseminated one of my co-workers?
>>
>>47018604
They would probably say you are a filthy pimp
>>
>>47018373

Mutants and hybrids can't breed. That's why Mules are sterile.
>>
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>>47018592
Not sure what I'm looking for, but that does fall into what I said. A natural distastes implies resistance, but if there is an advantage to be had, they'll go for it.

Also, in the 7E codex, it brings up the word distasteful again, yet mentions that many overlords use Szeras' augmentations for better soldiers ("countless other combat systems.")

Resistant, yes. But not abhorred. Not unheard of. Not even really disapproved. Just distasteful.
>>
>>47018659
But cyclops necrontyr still make more sense.
>>
>>47018144
Not even Oldcrons were Oldcrons. They wanted to enslave the galaxy, same as the newcrons generally. What /tg/ considers oldcrons are only as old as Dawn of War.
>>
>>47018588
>We have in common with mice 90% of our DNA
Not really. Not even close, actually. 90% of our genes are similar (60%-99% identical, mostly the things pertaining to survival). However, less than 50% of our non-coding regions are similar - the wildly vast majority of our DNA.
>>
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>>47018659
>Not sure what I'm looking for, but that does fall into what I said.

This part. Even if advantages can be gained, Necrons are loathed to take them if they would mess around with their traditions/culture.
>>
>>47018705

The main difference "Newcrons" made, besides the C'tan thing of course, was adding a middle class.

Lords always had personality, but now we have Immortals and so on with limited personality as a middle ground.
>>
>>47018467
Maybe they were lead by Starbane? Or whatever Eldar guy got his hand cut off.
>>
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>>47018705
>What /tg/ considers oldcrons are only as old as Dawn of War.

You mean the 4th ED main rulebook. It kinda gave the oldcrons a new goal.
>>
>>47018729
Yeah exactly. The ONLY missed opportunity imo is them deciding that it appears that NO Necrons are under the control of the C'tan, or its vague.

What this reminds me of specifically was the change to CSM in 2e, having the CSM be the main attraction for Chaos rather than the quest to become a Daemon Prince, and types like Abbadon being the main motive behind Chaos invasions rather than Daemon Princes and Greater Daemons.

At least that's my impression.

There's also no reason why one can't have a custom dynasty that that's way, anyway.
>>
>>47018757
Okay, you win. Wait, is it Necrons 3e or 4e that has the glimpse of the future where humanity is enslaved?
>>
Did we get all the new rules for the three different version of fliers?
If I got it right the fighters are the only ones with skyfire, but when they shoot on a ground unit they lose 1 BS.
What about the others?
>>
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>>47018687
I won't say it's impossible, but there isn't anything connecting deathmarks and cypteks on a racial level though, only technology. For example, it's explained that deathmarks are just as likely as immortals to be inflicted by the destroyer madness, and when it talks about them back when they had flesh and blood, it only mentions they were the assassins for the royalty.

An augmentation for the eyes, however, makes perfect sense for the royal assassins, one that the augmenters (crpyteks) take for themselves for the benefit. Their other connection to crypteks is the dimension they hide in, which sounds like a matter of techno-arcana given to them by the crypteks.

>>47018726
Yeah, I saw that, but it kinda flits the line. An augmentation for better "cognitive capacity, bodily resilience, or countless other combat systems" a la >>47018659 doesn't really impact or change military traditions. Just makes the current ones better.
>>
>>47018805
You know you're fucked when you get trapped behind your own defenses.
>>
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>>47018791
The 3th ED Necron codex had the Necrons wanting to enslave life for their C'tan Masters.

The 4th ED main rulebook had them wanting to exterminate all life in the name of their C'tan masters. Relic went with this when they made their game.
>>
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>>47018814
I should just post the whole story. It's mostly significant for the fact that Anrakyr is prepared to let the humans surrender and go free, because all he cares about is the tomb beneath.

The deal he makes with Commander Dante doesn't sound so strange with this in mind, yet people forgot this and bitched away.
>>
>>47018817
Well then I apologize. I knew they went through fluff changes before 3e (the only codex of them I have) but I didn't know there was a change after 3e but before newcrons.
>>
>>47018849
He okay with sparing guardsmen but the Tau of Ka'mais? He showed them no mercy.
>>
>>47018884
The tau did not behave honorably.
>>
>>47018893
They threw a party in his honour, man!
>>
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>>47018880

Early Necron fluff was bare, but not contradictory of later stuff.

Mostly just "Oh god, why are these Egyptian robots killing us"
>>
>>47018912
Specifically, I heard someone claim that they were some sort of minion for Team Evil though I never saw proof and he may have been conflating Chaos Androids and Crons. Not sure.
>>
>>47016054
If he is using Wyvern, a few Graviton or a few Haywire weapons should be fair game.
>>
>>47018923

Yeah, the chaos android model is clearly an out of universe precursor to the Necrons. No link in universe though.
>>
Does anyone else thing Tomb Blades are crazy undercosted?

Recently went against a Necron army and he brought 3 units of 5 at 1500pts and he ruined my Iron Hands.

Hopefully he wasn't just list tailoring because my Warlord and Command Squad are on bikes
>>
>>47014311
I have no idea how to open this file.
>>
>>47018966
>Hopefully he wasn't just list tailoring.

If he takes tomb blades except as Reclamation tax, you can bet on it.
>>
>>47018996
>BSR file for BattleScribe

Maybe Battlescribe?
>>
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>>47019001
Maybe he likes the models.
>>
>>47019001

Nah, they're a damn good unit. T5 twin linked relentless immortals who move 12 inches and can turbo-boost to objectives for a very small price bump? With an ignores cover upgrade?

Tomb Blades are only outshone by Wraiths occupying the same slot.
>>
So I'm trying to come up with a naming convention for my Iron Hands successor special snowflake chapter.

The general theme is fairly Knightly - I intend to do heraldry for each company. So far I am thinking of something like:

The Order of the Iron Regalia (1st Company)
The Order of the Knights Vengeful (2nd Company)
The Order of the Knights Honorable (3rd Company)
The Order of the Knights Crusader (4th Company)
The Order of the Knights Valorous (5th Company)

Obviously this isn't necessary but I feel like half the fun of Marines is getting to play around with and come up with fluff for your chapter. Do these names fit or are they too goofy?
>>
Bit of missing wargear Necrons used to have:

A 2 point per model upgrade to warriors and immortals that basically gave them Entropic Strike.
>>
>>47019004
Downloaded battlescribe, opened it in a number of the applications it came with, none of them actually included options or point costs, maybe I missed one?
>>
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>>47019059
Roster editor, then .
>>
>>47019063
This is needlessly complicated.
>>
>>47019063
it won't recognize the BSR on it's own though so you have to choose "all files" and manually point it at it.
>>
>>47019069
Don't use it then.

Not even my work.
>>
>>47014311
>>47014527
>>47018996

Open it with the desktop version of BattleScribe; specifically, the Data Indexer, & extract it. You can view it just by plopping the .cat file into your normal codex catalogue folder.
>>
"If a vehicle or dreadnought is within six inches of a Necron at the start of it's turn, it must roll a 4+ to move that turn. If successful, it's movement is halved that turn, if unsuccessful it cannot move at all."

"Any weapon attempting to shoot suffers a -1 to hit penalty for each Necron within 6 inches"

"Enemies in hand to hand combat against Necrons may not uses the strength of any hand to hand weapons they carry when resolving hits, they much use the strength of the model itself."

Second edition Necron Warriors were absolute bastards.
>>
>>47019132
Something like this is too obnoxious for the TT, but would be fine for the RPG or other fiddly specialty games like that.

I have to wonder though. Were oldoldcrons just like... artillery bait? Sounds like they're PURE rock paper scissors, existing only to shit on armies with meh range.
>>
>>47019172

2nd edition was far closer to an RPG than it was a TTWG.
>>
>>47019172

The entire army had the disruptor effect, so the main purpose of oldold scarabs, which didn't deploy in swarms but as single beetles, was to get close to the enemy and get them in range of disruption to fuck up their shooting.
>>
>>47019069
Tell me about it. It was a nightmare just cleaning up the nerfs, let alone inserting changes & conditions on modifiers.

Still, labor of love & all that. I'll release a PDF by next week, probably, for manual list-builders.
>>
>>47019030
Those are neat and all, just realize that Sisters of Battle kind of do the 'Order' thing. So maybe get rid of 'Order.' Possibly change 'Order' to ' 'Union,' 'Guild,' or 'Fellowship,' or some other knightly synonym. Wouldn't want you to get laughed at friend.
>>
>>47014596
> fun list
> 4 flyrants
Is... Is this bait?
>>
>>47019216

I was also thinking of some variant of 'Tower of' - it may take a bit of reworking to get it to fit right.
>>
>>47019228
I dunno, I find monstrous creatures to be fun and very characterful.

>>47014596
I had no idea genestealer cults were in the game yet, or that they could take titans. Huh.
>>
>>47014311
Lessee...

Gone from too few melee weapons to too many.

'Ard Choppa: might as well be Powa' choppa, much easier or non-ork players to know it's effect.

'Uge choppa: should be closer to PK in price as it's just that good, might as well call it a Rokkit hamma and consolidate it with the tankbusta's weapons.

Powa 'amma: is 3 times the cost of the big choppa and gets... ap4 and concussive but loses the chance of being ap2, noone will pay for that.

Red Choppa': interesting idea, maybe make IT the rokkit powered one, a +1 s +1i thing.


Nobs: mobs are still a joke, the price cut on banner and 'eavy armour helps, but not enough, biking them up still cost more than a warbiker on on a bike, klaw and 'eavy armouring them still costs more than a MAN

Boyz: Propa choppy might be a upgrade on their Nob, bosspole tweak is interesting.

Trukk: hail the return of ramshackle

Flash Gitz: Still no armour or melee option for them or even the Kaptin', what sad pirate bos they are, tweak on their guns just makes them a different flavour or Lootas.

Deff Dredds: Why do they have a transport option?
>>
>>47018531
>>47018556
Knowing I had a half-monkey son or daughter out there in a science lab would probably be the most horrifying event in my life.
>>
>>47018531
Russians tried it with chimps, our closest genetic relative, no cigar.
>>
>>47019299

Clearly they aren't trying hard enough. Did they try making a chimera?

https://en.m.wikipedia.org/wiki/Sheep–goat_chimera
>>
>>47019234
Tower is cool and would work. Here's some other ideas: castle, fortress, stronghold, keep, citadel.
>>
People try and look at the Tyranid Codex and try to fix it when the most critical problem is that something is absent. A unit that most armies have, a unit that you build an army around. What is the Tyranids Space Marine Veterans or Crisis Suit or Scatter bikes or any type of unit that has staying power, reliability and decent offensive production? When you build a Tau list or a Space Marine list you're looking to build around a certain unit. Ravengaurd are trying to build around Vanguard most likely, Tau are going to build around their Crisis Suits. That midfield unit that can handle almost anything. But Tyranids? What's worth building around that has both staying power and offensive production?

The Zoanthrope is the most likely suspect, but it's at heart it's a support model. It's got good stating power with its 3++ and T4, it also has the vaunted S10 and some S5 AP3 blasts. I could go on about problems with small blasts and one shot weapons, but the most glaring reliability problem is the fact they need to cast a WC2 power just to fire; this means they can succumb to perils. Fact is they aren't worth 50ppm and while a good support unit they're unreliable for a back bone units.

The Tyranid Warriors are liked by books because of their potential. T4, WS5, W3, A3, I4. Things are off to a good start, especially equipped with bone swords and Lash whips. Maybe these would have been THE unit a few editions ago, but bone swords AP3 aren't cutting it this edition with armor 2 galore. As well as their T4 being blammed by increasingly common S8 weapons. Their 4+ armor and no ++ save is a nail in the coffin as a Terminator Chaplin would be able to slap these guys around.

Cont.
>>
>>47019344

2/2

Carnifex? Please, it's I2 with 3A, WS3 and 3A no ++. It's hardly gonna slap some tactical Marines much less an opponent's key unit. Trygon prime? Too expensive to bring multiple, as well as no ++.

Flying Hive Tyrants? They don't exert board control exactly and they're pretty much self contained units. They also can't take and hold objectives unless you ground them which is not using them to their potential.

The Tyranids Codex is missing a midfield unit that takes and dishes out punishment. Until that is fixed who cares what you do to the Codex. Even Blood Angels still have Sternguard in fast Rhinos
>>
>>47019234
Pillars sound cooler


Pillars of (Fire/ water/ wind/ steel/ justice/ honor/ judgement/ retribution/ vengence/ etc...)
>>
>>47019344
>Ravengaurd are trying to build around Vanguard most likely
>Tau are going to build around their Crisis Suits
Do you even play this game? Vanguard Vets aren't very good, and Crisis suits, while an excellent option, aren't really the cheese that keeps Tau a top codex.
>Fact is [Zoanthropes] aren't worth 50ppm
You definitely don't play this game. Zoanthropes are phenomenal, and lots of codexes would love to have them or a similar analogue. Fuck, compare them to Rogue Psyker Covens, which are 35 PPM, but only ML1 with worse powers, T3, and 5++. Zoanthropes are fantastic.
>Maybe these would have been THE unit a few editions ago, but bone swords AP3 aren't cutting it this edition with armor 2 galore
That's not even remotely close to the problem with Tyranid Warriors. Hell, just giving them some way to mitigate ID would immensely improve Warriors.
> Even Blood Angels still have Sternguard in fast Rhios
Ah, yes, the ol' Sternguard Rhino Rush. Truly, a list to be feared.
>>
>>47019344
Oh no, not a terminator chaplain!
>>
>>47019344
>>47019358
but that's the point of marines and tau suits. They are the jack of all trades. Armies like orks, tyranids, guard, don't have these units because that isn't how you build their armies, or how their lore is shown. Even chaos space marines don't have this kind of unit right now, which they arguable should have. If every army had a midfield marine equivalent unit then it would get boring. Tyranids should be about strong creatures and hoards, which isn't exactly that strong in their codex now.

It sounds like you ACTUALLY want a deathstar unit. In my mind effective Tyranid lists should present both effective large monstrous creatures and effective hoard creatures. Balance between the two plus a few support units should be key. Fixes to the Tyranid codex should focus on this, not a jack of all trades marine type unit, that every Tyranid list can be built around.
>>
>>47019383

I agree sir - I think Pillar will be the name of choice.
>>
>>47019472
Alright now, some of us aren't WAAC fags like you. Try and calm down now and come back to a casual mindset without 50 Riptides or 75 grav weapons.

Zoanthropes have to get a WC 2 power off and either roll to scatter with a small blast or roll to hit with albeit decent BS4. However if they don't or they deny it, they're 50ppm meat bags. I'd rather have a 52 point double melta crisis Suit. More mobile, 2 shots.

Warriors main problem is getting ID'd but even at T5 theyre gonna be ripping through some MEQ. and that's it.

The rest of your post is just WAAC mindset. It's poisonous, play some fun games friend. A fast rhino Sternguard would be fine against non WAAC.
>>
>>47019344
Terminator Chaplin (120 Points) versus four Tyranid Warriors (120 Points)
>Chaplin charging
>2 Stormbolter shots, 1.333 hits, .667 wounds, .333 unsaved wounds
>12 Devourer shots, 2 hits, 1 wound, .167 unsaved wounds
Round 1
>Chaplin swings with 3 attacks, 2.25 hits, 1.875 wounds, 1.875 unsaved wounds, 2.21 wounds caused total
>Warriors swing back, 12 attacks, six hits, 3 wounds, .5 unsaved wounds, .667 wounds caused total
Round 2
>Chaplin swings with 2 attacks, 1 hit, .833 wounds, .834 unsaved wounds, 3.04 wounds caused total, 1 dead Warrior
Warriors swing back, 12 attacks, six hits, 3 wounds, .5 unsaved wounds, 1.12 wounds caused total
The Chaplin will die to the warriors before killing even a second Tyranid Warrior, even with the charge. He'll be lucky to take a single Tyranid with him if they get the charge.

tl;dr: You're full of shit.
>>
>>47019604

So when you get called out for not knowing what is and isn't good you resort to calling someone a WAACfag?I'm not even the guy you're responding to but you don't seem to know much about 40k or how its played event at a semi competent level.

Tyranids have issues but pointing out Sternguard Rhino Rush or Vanguard vets as examples of better armies is pretty bad. If you can't win against a list that centers itself around either of those two concepts with 'Nids then you're just bad. It isn't about being WAAC but just being competent.

If you'd pointed out armies like Warp Spider spam, WarConvocation or Double Stormsurge then you'd have had a point.
>>
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>>47016441
>a daemon is linked to their patron
>daemons don't give a shit about anything an inquisitor can give them when all they want to do is murder shit
>even a radical inquisitor that hasn't gone totally off the deep end would think this idea is stupid as fuck and smells of heresy
>an exterminatus weapon is too large to transport this way
>thinking it'll survive to the throne even if they do manage to do that
>thinking something that can destroy a mere planet is enough to destroy Khorne's throne
>Khorne isn't a retard and has eyes
>well documented that destroying anything in the warp will just revert back after a short while

I mean, I can keep going on with reasons why this idea is retarded, but you should get the point by now. Here's your (You).
>>
>>47019604
>you have the poisnous mindset
>now watch while I complain that my Zoanthropes aren't as deadly at range as Crisis Suits
Fuck off, hypocrite.

Just make it so that Synapse reduces Instant Death to D3 wounds.

Tyranids are fine in casual games against other Tier 3 lists, casual Tier 2 lists, or purposefully watered down Tier 1 lists.
>>
>>47019520
That's the point.

>>47019542
No I don't want a death star. I have that in the Swarmlord and Tyrant Guard, which is fun against lesser opponents. But there seems to be a correlation with armies with Jack of all trades being good and those without not being good.

I wouldn't mind there being a decent Carnifex type MC but geared toward heavy infantry and not vehicles at a reasonable price. But there's not much in the Nid Codex that takes on heavy infantry reasonably.
>>
>>47019604
>some of us aren't WAAC fags like you
>I want a scatbike equivalent
Nice one.
>>
>>47016441
This is easily the funniest, most outlandish, and probably most interesting way to deal with Chaos I've ever read. Bravo.

>>47019650
Well the main question I would have is could they even translate an exterminatus weapon into the warp like that?
>>
>>47019681
>But there seems to be a correlation with armies with Jack of all trades being good and those without not being good.
But Crisis suits are good because they don't have to take unnecessary bullshit. They get to specialize. Eldar are perennially strong because their gimmick is supposed to be specialization. Jack of all trade units are almost all garbage.
>>
>>47019650
If you didn't see that at that point in the thread, the joke was just reiterating the same stupid question for different factions, I don't know what to tell you.
>>
>>47019650
>>47019695
I don't know if he's the same one that started it all (in that case he's just a troll), but if he isn't that anon is spoofing another guy that proposed almost the same thing with a Dark Eldar and Commoragh, just to be shut down and be spoofed by other people
>>
>>47019682
Equivalent in the sense of what it means to the army, not it's OPness in terms of the game.

I don't much care for winning as Nids, but I'd like to kill shit and have good melee fights. However heavy infantry just seem to rip through Nids unless you tarpit them, however they'll make it out eventually.
>>
>>47019681
the thing is tau crisis suits aren't really the problem with tau and regular marines or vets aren't really the problem with marines. Tau have crazy shooting all around. Marines have crazy formations, grav cent stars, and crazy jinking bikes. Jack of all trade units aren't really the problem. You don't seem to remember when regular marine armies were a bottom of the barrel army in 4th edition and tyranid nidzilla lists rekted face so hard people refused to play them.
>>
>>47019650
Another post backing up my suspicion that everyone that does that (you) thing is mentally challenged.
>>
>>47019724
Oh ok. Commoragh makes a large degree more sense, especially because its already happened to some extent, something like them stealing some spikey boyz and making them fight in an arena, and accidentally daemon incursion.
>>
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Speaking of second edition Necrons,
>>
>>47019666
Zoanthropes are deadly, I'm not arguing that. But the core is that they're not reliable and suffer from perils.

When they get their shit off right they fuck things up, but there's a lot of steps and risk to get their shit off.

>>47019740
>>47019720
I'm not saying Crisis Suits are OP or amazing, that's not what I want for Nids. Crisis Suits just make up the back bone of casual Tau lists. I play a 6th edition style Tau and do very well with just Suits.

That's what'd I'd like a back bone unit.
>>
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>>47019743
Here's your (you).
>>
>>47019731
>However heavy infantry just seem to rip through Nids unless you tarpit them, however they'll make it out eventually.
Equal points in entirely unsupported Hormagaunts have the weight of numbers sufficient to chew through almost all heavy infantry. What exactly is giving you problems, other than your crippling retardation?
>>47019763
No, you claimed that Zoanthropes weren't worth their 50 PPM. Which they sure as fuck are.
>>
>>47019763
>I play a 6th edition style Tau and do very well with just Suits.

Wow, how is a 6 star general such as yourself struggling with tyranids?
>>
>>47019797
>No, you claimed that Zoanthropes weren't worth their 50 PPM. Which they sure as fuck are.

He didn't though, just that ~their price in crisis suits do the jobs far more reliably and with more flexibility.

>However if they don't or they deny it, they're 50ppm meat bags. I'd rather have a 52 point double melta crisis Suit. More mobile, 2 shots.
>>
>>47019840
Read >>47019344
>Fact is they aren't worth 50ppm
Don't bother responding if you can't be assed to read the entire conversation.
>>
>>47019825
It at least explains his complaint that Tyranids lack a single spam-to-win unit.
>>
>>47019840
That's the striking scorpion thing again. Don't have a screencap of it, but it basically says that scorpions weren't costed relative to all other melee units in the game, their usefulness in an eldar army is taken into account. In a different army, they might be costed differently.
>>
>>47019797
Zoanthropes aren't worth 50ppm. They would be if they got that as a normal shooting weapon they would but again.

You have to cast a WC 2 power, risk perils, risk getting denied, then the risk of whiffing that a normal shooting attack gets. If they don't pass the above steps they're 50ppm meat bags that could get rekt by perils. Sure they're ML2 in an uninspiring Tyranid powers list. Their 18" range means they'll be close and risk getting caught.

Their point cost isn't what I was talking about though, they're a fine support unit but too unreliable to be the backbone.

>>47019825
>you play Tau
>you must suck

They were my first army and I didn't know anything about the game. I play my friends armies all the time and do well. I'm not a Patton but I don't get outsmarted often on the table.

I've actually kinda shelved my Tau, but not with the 40k armies. They just seem out of place.
>>
>>47019882
So like Vespids.
They aren't bad units, they're just bad battle suits.
>>
>>47019216
What's the story on these guys anyway?
Feudal recruiting world?
>>
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>>47019797

>Equal points in entirely unsupported Hormagaunts have the weight of numbers sufficient to chew through almost all heavy infantry.

You mean unless they fail their leadership check (at leadership 6) roll a 3 on instinctive behaviour and eat 30 autohits from themselves? hits that IGNORE THEIR OWN ARMOUR?

christ the new instinctive behaviour is awful. its part of the reason nids don't work without maximum flygrants

the real problem with tyranids is that all creatures which give out synapse are either

1. Cripplingly fragile
2. Too fast to move with the troops
3. too expensive to be taken purely for synapse
4. too poorly equipped to do anything other than provide synapse
or 5. some combination of the above problems

warriors should technically fulfil this role, but as it stands they are guilty of problems 1. and 3. and would honestly be much better if the points cost was halved and they dropped a wound, that way they would be legitimately cheap enough to field for synapse while being durable enough on a point per point basis to take in high numbers
>>
>>47019763
but crisis suits are a backbone unit exactly because they are jack of all trades that can be kitted in varies ways and are not that expensive for what they do. You say you don't want a unit like that, but what do you want? Either it's an effective jack of all trades or a deathstar type unit? If you think taking a full list of suits is definitively stronger than normal tyranid lists then I don't know what to say... I guess don't play tyranids because of their playstyle? Again I think the backbone of tyranid lists should be combination of hoard and monstrous creatures, and I don't think having jack of all trade backbone units makes an army necessarily strong or would fix the tyranid codex. Sure if it was cheap and good and effective like tau crisis suits it would help, but tyranids aren't about that life.
>>47019752
I always wonder what happens to all their old models and terrain. Maybe sitting around in their storage or something.
>>
>>47019905
A Vespid unit would be nice for my suggestion of a backbone unit.
>>
>>47019993
Eh... too fragile and niche for backbone.
>>
>>47019960
>too expensive to be taken purely for synapse
It's almost like they're suppose to other things than provide synapse, retard.
>>
>>47019944

Yeah Fuedal recruiting world - system also houses an ordo xenos fortress world so they're fairly close allies with them.
>>
>>47019960
>My nids do not work without flyrants.

Quit.

Nids have literally everything they need to be competative, you dont see chais players bitching about 6+ armor cultists that are worse then 3 of your nid units.

The issue with some nid players is the same as Dark Angel, dark eldar, and ork players have. The meta has moved on but they want their shitty neckbeard lists to still work. Here is an idea, change your list/ideas.

FFS I play chaos and sisters, guess what if I use the same shit I did a year ago I get stomped. Adapt, learn, play. Seventh ed is the most balance we will ever see, even a shit tier army can make a waac player sweat if you are smart about it.
>>
>>47020042
>even a shit tier army can make a waac player sweat if you are smart about it.
By asking him to move the models he kills of the board?
>>
>>47020042
>you dont see chais players bitching about 6+ armor cultists that are worse then 3 of your nid units.
People point out how shitty cultists are all the time. If you want to take more the bare 20 Troops Tax, ally in some dirt cheap R&H Renegade Infantry Squads or Mutant Rabbles.
>Seventh ed is the most balance we will ever see, even a shit tier army can make a waac player sweat if you are smart about it.
You're either trolling or mentally damaged. The balance has never been as shitty as it is right now. It won't start getting better until players start accepting homebrews and house rules.
>>
>>47020040
you know what would be cool. Since they are a knightly iron hands successor, maybe have some of their veterans replace their hands or arms with built in power swords.
>>
>>47020042
But cultists are perhaps the best damn troops chaos has had in 4 editions.
>>
>>47020042
You seriously believe pre-2015 dex'es can tangle with the big boys when they are wearing their stompy boots?

Th eonly way to do it is to tailor against specific metas an dhope you don't meat a normal general list army.

You're playing a game of Rock, Rock, Rock, Rock, Rock, Rock, Wet paper, Dull scissors.
>>
>>47020132
That's like saying getting mauled by a rabid dog is better than getting mauled by a rabid grizzly. Technically correct, but you're getting mauled either way.

Cultists are awful. In any world where cultists are good, Imperial Guard Infantry Squads would be one of the greatest units in the game.
>>
>>47020042

I did quit tyranids

I play dark eldar now instead

now that thats out of the way, let me explain how you're wrong.

the dark eldar, play on the TT how they fight in the fluff, they strike hard and fast with a multitude of hard hitting anti tank and anti vehicle weapons, mounted on fast skimmers loaded to bear with piratical raiders who will disintegrate into confetti if hit, making manoeuvrability very important, this is how they fight in the lore and it works in the TT to some extent at least.

the tau can choose to fight from a distance, utilising superior range and markerlight support to devastate people from the other side of the table, they can also choose to man mode it with various mobile specialised anti tank or anti infantry weapons, jumping in blasting and jumping out. with the obvious weakness of melee combat murdering them stone dead in most cases
again, the tabletop reflects the lore

hypothetically speaking, tyranids should play as a swarm of chittering blades and fangs, taking horrific losses only to slowly, inevitably draw close enough to engage their enemies and tear them to ribbons with close range firepower. however this is compensated for with the function of the synapse creature, these can be focused down and killed, and when they are the swarm dissolves into anarchy and destroys itself. the problem, the ONLY REAL problem with tyranids is that synapse creatures are for the most part either too expensive to field in large enough groups to cover the whole army, too fragile to survive long when targeted by your opponent with anything stronger than anti infantry, or both (ala warriors)

this is why the flygrant is king, it has neither of these problems
>>
>>47020220

-anti tank and anti infantry weapons,
>>
>>47020128

I like the idea but I think with their closer than average ties with the Inquisition they'd be more discrete with their bionics. So far I know I want to ally in Scions to represent the heavily augmented auxiliary forces that I think the chapter would maintain (inspiration from Wrath of Iron). I want to shy away from AdMech mostly because I have a War Convocation so I don't need/want more of that army.
>>
>>47020220
Nids do lack the organic behemoths.
What thye do have tend to costs to much and have more vulnerabilities then strengths.

Personally I'd maybe consider making their biggies stronger than their points would reflect, but have their deaths send ripples through the synapse.
With a chance to disadvantage the less individualistic subforms, but also to send them into a swarming frenzy.
>>
New thread
>>47020641

>>47020641

>>47020641
>>
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Can I get 1500 points of a guard army? I have no access to a book or a store at the moment.
>>
>>47016009
Here's your answer. In 30k, Nobody takes melta because AC counters it, and nobody takes AC because nobody takes melta.

You should magnetize it so you can alternate games where you do and do not bring it
>>
>>47020667
Detatchments are fine?
5 Leman Russes, 2 CCS, 1 Wyvern, 1 Hydra, 1 Manticore.
GG 1500 pts.
Thread posts: 363
Thread images: 48


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