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BFGG - Battlefleet Gothic General

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Thread replies: 376
Thread images: 55

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The Emperor's Finest Edition

Previous Thread
>>46928752


>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s (embed)
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)
Revised is a set of fan-rules, written almost entirely by a Dark Eldar player. It shows.

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (embed) (But we always need more - Feel free to chip in with others you've found in-thread)
Also looking for more non-GW minis suitable for running boarding party games.

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources for tabletop
Marine Tactica underway.
AdMech tactica: http://pastebin.com/YSrAf9f7 (embed)

>BFG:Armada is now live
>Battleflee/tg/othic Steam Group
http://steamcommunity.com/groups/bfgtg

>Anon is hosting a campaign, you can find the forums and info here:
http://tg-gothiccampaign.freeforums.net/board/1/general-discussion
>>
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1st for Taunt
>>
From last thread.

>Playing against Orks
>LC and 3 Escorts both
>His 3 escorts ram my LC
>All 3 survive
>My LC does not
>My LC was forward facing and thrusting against 2 of them

Why is this allowed? Everything I've played against I have found balanced. Orks being able to essentially 3 shot an LC without even BRB is pretty fucking stupid though. I'd understand if it were a Cruiser or even a Light Cruiser, but this is fucking ridiculous.
>>
>>46942522

Eldar fag detected
>>
>>46942522
How did they hit you? Were you not boosting/teleporting/stasising them?
>>
>>46942522
The question is not why the Orks can easily ram shit to death.
The question is why were YOU in Orks ramming distance?
>>
Does the "Inquisitional Suite" add crew skillpoints beyond 3?
>>
The voices of Abaddon and Chaos dudes are just awful and derpy
And the bloody lines they game them. They are so generic and cartoony.

Also Admiral Spire is one big mary sue.
>>
>>46942592
Heretic fag actually.

>>46942619
I'm still trying to get out of my tabletop days of Gothic, where I ran a Close Quarters Chaos fleet most of the time.

>>46942623
See above.


It's still a shitty tactic, and everyone and their mother is playing Ork now. I have good matches against everyone else. Though the Eldar just get shit on usually, which is just as disappointing as Ork rammin'.
>>
>>46942439
How are anon liking the video game version?
>>
>>46942664
No.

If you take it, take it as early as possible or leave crewmen with one missing point.
>>
>>46942681
Eldrathain, plz go.
>>
So I've just started a chaos fleet, I was wondering what chaos ships you sexy people use and why?
>>
>>46942691


Might have bumped into three ram ships which will shrekt# your low armor prow
>>
>>46942903
carnage with slaneesh favor is basically mandatory for eldar killing, just like the table top. otherwise your goal is to keep your opponent as far away as possible. chaos has pretty solid favors all around, they all have a use.
>>
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>>46942903
Pretty much what >>46942980 Said.

I have a light cruiser and a battleship both Tzeentch and they are usually good enough to hold off two armies at once unless they are really good or my partner is a fucking tard and gets me killed.

Honestly I'd recommend a Slaanesh ship and a Tzeentch ship for countering eldar.

Nurgle or tzeentch for countering orks(nurgle's ability won't do much but it can still be somewhat of a deterrent against close range beginner to mid tier ork players)

Khorne or Tzeentch for Imperials (for some reason it's laughable easy to board imperial ships so Khorne can do some real fucking damage)

And for chaos just use whatever you feel most comfortable with. But I would recommend Tzeentch because of chaos range.

All that being said, I can safely say I never ran into a Tzeentch fleet that could beat me.
>>
>>46942681
How does it feel to be a buttblasted chaosfag?
>>
>>46943116
I run mixed Tzeentch (carriers) and Slaanesh (brawlers). I prefer Slaughters over Carnages, though, even for elves. The trick is not to give into AP macros and hover at 6k, out of AP, boarding, and heavy kannon reach, and Slaanesh any go-getters that try to close distance. Counter-intuitively you want cogitator link, slaves, and reload most of the time for your favour to recharge. Further capitalize on that with bombs. Engine upgrades are a must, but it's effective, infuriating, and perfectly in flavour.
>>
>>46943258
I miss TT slaughterers. one of the upgrades you could give them was unblockable burst damage at close range, which, combined with their speed, made them great candidates for getting right behind imperial lines where they had low armor and no guns.
>>
are there any fleets y'all just cannot seem to win with? I have no trouble with eldar or imperial fleets, and I'm not awful with orks, but I can even get past level 4 with a chaos fleet. I just don't know how to use their light cruisers and escorts! are there special properties to missile pods?
>>
>>46943450
Eldar. Because all except scrubs are still dangerous. Any retard can point the front of his ship at the enemy and pulsar everything.
>>
>>46943450

I can win as Chaos but I find them boring as shit and end up playing like faster imperials.

I like imperials and Eldar because they're decisive as shit unless you play alaitoc dick ass stealth ships and just crit for dayz
>>
>>46943450
>are there special properties to missile pods
No, they count as macros in all respects but graphics.

>light cruisers
Stay at 12k, spam bombers, use terrain a lot.

>escorts
They suck, compared to other races, but you can get a bit of mileage out of infidels. Just set them to frontal, 9k, point them at the enemy capital ships, and auto torpedoes. Launch manually when you have some attention to spare. Iconoclasts are pretty good harassment boats, too, with 9k macros. Infidels suck so make them scouts.
>>
>>46943669
Idolators suck*, not Infidels.
You have all the lances you'll ever need on everything already.
>>
>>46943197
Suited to it. Imperial favouritism is the norm.
>>
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>Terminus Est shows up as a boss
Any other unique chaos ships show up? Not counting PK, obviously.
>>
How do I bit get kited as imperials? Just taunts and stasis bombs?
>>
>>46943707
used*
>>
>>46942718
A lot.
>>
How do eldars fare in station assault as attackers?
>>
Are Imperial ships just weaker in Campaign mode?

I put about 70 hours into multiplayer and these fights are nothing like multiplayer.

Chaos ships seem stronger, Imperial ships are weaker and slower.
>>
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Rear Admiral Drawfag reporting in to battlefleet /tg/. My mission is now back in track. Working on the color blind ork comic right now.
next mission in the tubes :
- 50 shades of Spire with ladies being overwhelmed by listening an Imperial ramming;
- remove Chaos/eldar" with Spire, Adriendal and Ravensburg playing respectively the accordion, trompet and organ.
- "Spin to win" tactica imperialis lesson 101 with 2 dauntless ramming a chaos vessel.

hence, i might be busy with this for quite a long time. Don't hesitate though to offers new ideas.
i'm posting again the work that allowed my promotion to Rear Admiral. Please add the appropriate captions about lack of Vodid Combat strategy..
transmission off.
>>
>>46944031
everyone is good as attacks. pulsars against a stationary target is hilarious. imperials and orks just torpedo and ram for the same reason. and kitting a stationary is easy for chaos
>>
>>46943821
Torment
>>
>>46944135
Dear god, is that an Eldar or a shark?
>>
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>>46943821
The eternity of pain.
>>
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>>46944191
Here's the original.

>>46944135
Just don't work till burnout admiral, the entire battlefleet would be affected by the loss of you.
>>
>>46943821
one for each chaos god. but they unfortunately dont have unique models, only unique portraits.
>>
>>46944135
Add some random and completely out of place ork boyz to fifty shades of spire picture. They heardz about someone talkin about a gud krumpin
>>
>>46944135
>Ravensburg playing organ
https://www.youtube.com/watch?v=sromCzWjTGQ
>>
>>46943821
One per Haos god, you get to fight a corrupted Blackstone and there's an Ork Space Hulk.
>>
>>46944558
And you also get to fight the planet killer... Twice.
>>
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Just checking, what does the blue icon mean? That you get favors for doing this mission, or that you'll have allies?
>>
>>46944615
Thrice if you ally with the Eldar.
>>
>>46944656
You'll have IN allies and get IN favour. If it's a winged skull instead, it's Astartes allies and favour.
>>
>>46944656
Both
>>
>First 1v1 match
>Eldar
>Some weird ass laser thing hurts one of my LC ships so damn much
>10 Hull left, fuck up a ram and it touches an Eldar LC lightly
>Both blow up, Eldar ship had almost 100% hull
Amazing, other Eldar ship got fucked by torpedoes. God I love torpedoes.
>>
>>46944778
Versus Eldar*
>>
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Why is it I'm always matched with some goon who thinks I should be the one to get close to the other team with my 12-15k lance and fighter range.
>>
>>46944778
When we say they're made of glass, we ain't kidding.
>>
Which Imperial battleship do you guys think is most competitive in MP?
>>
>>46944828
I fucking hate this shit. I lost a battleship because some Imperial tard kept waiting for me to go ahead.
>>
>>46944845
I didn't expect them to be that glassy, my LC just flipflopped into the Eldar ship and I was legitimately shocked when both blew up.
>>
>>46944858
>mp
>Imperial BB
>>
>>46944875
>Admiral, we have an hull breach
>Colmate it with wet paper!
>>
Getting your engines blown up while having The Red Button activated is so much fun. You can end up with a Battleship going at like 450-500 non stop until it dies. Sure it's hard to make it turn, but coming back to ram at that speed when the other guy completely forgot about it is pure bliss.
>>
>>46944828

I just matched against 2 Ork players as Chaos who pulled this shit.

Sorry bud, but what do you expect me to do? Get into brawling range with my fleet of papier mache snipers? Not my fault you decided taunt and mass stasis weren't good enough for you.
>>
Jesus fuck are they ever going to fix those servers?
>>
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here is the colorblind kaptain comic in. I won't shade it, to complete the gag, we will need a colouring drawfag.
I hope you like it.

Now, I'll start working on "Remove XXX" with the famed trio. if someone has a screen with Captain Abridal Face, it will be helpfull.
>>
What Cruisers should I go for as Imperial Navy?
>>
>>46945324
Gothic 2bh, because of the name.
>>
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>>46944828
had to do so many 2v1s cause of dumbasses that rush into the other two guys fleets and then whine wheres muh ally

It does feel pretty good when you go on to beat both of them though.
>>
>>46945383
>When you beat 2 fleets using a Battleship with Tzeentch favor and your ally starts screaming ''OP'' while the enemy is just confused as to how they lost to a giant floating cloud.
>>
>>46945324
Lunar and Tyrant, bros for life. Optional Gothic or Dominator for third.
>>
>Imperial Fist Captain Tiberius
Literally who?
>>
>>46945496
Literally copy and paste name. But I'm surprised they used Imperial fist instead of ULTRAFAGGOT
>>
>>46945496
no one who exists, im pretty sure space marines didnt even take part in the 12th black crusade, so they had to put someone out there. same with spire.
>>
>>46945496
I wonder if his armor is terminator, tactical, or devastator class.
>>
>>46945528
The ultramarines were not a part of the gothic war, the fists were.

>>46945496
Learn to lore newfag.
>>
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>>46945585
he's a captain, so tactical/artificer armor. also, I dont think theres a difference between tactical and devastator armor.
>>
>>46945630
>Learn to lore newfag.
His name doesn't show up in the wiki
>>
LISTEN
>>
>>46945665
HERE
>>
KNIFE
>>
>>46945568
Space Marines are part of every Black Crusade if I remember correctly, the crusades a pretty big deal afterall.

Why the hell are some of my matches lagging like shit and making me unable to use any abilities unless I put them on auto? Shit's gay.
>>
>>46945661
Neither does the Sword of Sacrilege for some reason....
>>
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Is Spire the most based human after the Emperor?
>>
>>46945568


Space marines did take part in the Gothic War and the Imperial Fists were definitely among the chapters available
>>
>>46945641
There is actually. Devastators have additionnal stabilisers in their legs to brace the heavy weapons better.

No difference between assault and tactical though.
>>
>Roks are in game as ork space stations
I wonder what Eldar have
>>
>>46946075


Eldar actually had space station models on th TT and the game reflects that
>>
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So did Deciever know, that Abaddon would fuck everything up and get shreked by the IN? Kinda hilarious when you think about it. Even in the lore he managed to get only 2, 1 of which was destroyed shortly after and the second one was almost blown to pieces.
>>
>>46946075
Haven't played station assault against Eldar yet, but I'd assume they have one based on the Eldar space station model (Haven-class spire) made by Forgeworld.
>>
>>46946202
Assuming it still works like in the old lore, the blackstone fortresses where uses to kill all the c'tans but the few we know and now all the Imperium's fortresses self-destruct and 2 are in control of chaos, so I would guess the deceiver managed to get these out of people that could potentially use them to kill the remaining c'tan (imperium,eldar and perhaps the necron themselves).
>>
Necrons, dark eldar, tau, or tyranids next game, which does /tg/ want to see the most?
>>
>>46946351
Tau_____
>>
>>46946351
Tau are all about but confirmed next
>>
>>46946351
Tau, and I don't even like them fluffwise.

It'll be nice for people to have a new species to bitch about.
>>
>>46946351
Necrons just for the portraits
>>
>>46946351
Tyranids
>>
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>>46946351
>>
>>46946351
Necrons, Tau or Nids. Anything that'll give us more variety in models and combat.
>>
Seriously, why haven't the Chaos Gods gotten a better warmaster yet?
>>
Rear Admiral Drawafag reporting in !
Here is the WIP of " Remove knifeEars/Freebootas/planetKiller/chaosfags". I do know there is a problem with composition, Ravensburg is too big and too close. But anyway, is that good in concept enough ?
Anyone got a screen with Abridal face in game ?
Suggestions on the buttons I'll putt on the accordion ? I was thinking of the Nova Canon Icone, the Torpedo one, Taunt, Stasis Bomb and Void Shield Transfer.
>>
>>46946563
Because they stopped pushing dead memes
>>
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>>46946644
Nice one

I wont say any ideas as i think this thread has provided enough and I dont want you to retire earlyburnoutfrom the Emperors' service
>>
>>46946644
The concept is so beautiful!
We have been blessed by having such a wonderful drawfag!
>>
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>>
How should I name my Tyrant and Lunar?
>>
>>46946644
Yeah i think your button choices are breddy good, also the art is good.

As for Abridal pics, sorry, i got none.
>>
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>>46946351

Need my flying pyramids of green lightning, nightmarish images and cheese
>>
>>46946788
PLASMA WITHIN, PLASMA WITHOUT
IN LUNAR NAME I'LL PUNISH YOU
>>
>>46946644
I really think you should put alternating icons of taunt and stasis bomb on ravensburg's keyboard so it looks like those are the only notes he uses
>>
>>46942439
Has there been any word on the space marine fleet yet? I googled a bit and didn't really see anything outside of the "available a few weeks after launch" on their website. I'm inpatient so does anyone here know anything more than that?
>>
>>46946644
You're doing the Emprah's work.
>>
>>46946644
Noice. I can see this one being posted regurlaly some time from now.

>>46946788
Lux Eternae and Unwavering Faith.
>>
>>46946848
Nah, but chill bro, we'll get them in due times.
The boys are probaby crunching data to fix all the post launch issues.

What I also await is the ships painting tool.
>>
>>46946716
Do not worry ! Only in death does duty end. Into the mouth of Death, into the jaws of Hell !
>>46946842
I was thinking more of the all ahead full speed icon, or "RAAMMING SPEED" on each key. more fitting. Still, it is only my humble opinion.
>>
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>>46946912
If you had written "Lux Eterne" I'd go
>my middle-latin socius
But you only went half way
>>
>>46946788
My single most veteran cruiser is named Lord Militant Hastur Sejanus
>>
Quick question about Tzeentch favor, when you use it does it count as a special order or is it it's own ability? Could I use lock on and Winds of change at the same time?
>>
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>>46946982
>mfw I only ever went to one latin lesson in high school as a joke with my friends and I still knew more than the average student thanks to transparent words and old words only seen in video games
>>
>>46946994
RNGesus is avin a giggle with mine. My Retribution is called the Sacred Eternity, and my Tyrant the Son of Eternity for one.
>>
I think I'm pretty shit at this game. I do try to play it smart and tactical on occasion, but in the end it almost always seems to come down to me yelling incoherently about traitors and heretics while all my ships bunch up in a big ball around the biggest Chaos ship on the field to shoot and ram the fuck out of it.
>>
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>>46946644

Absolutely based
>>
>>46947154
That's how you do it though
If you lose as IN it's because your captains were heretics.
>>
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>>46946832
>mfw firing of all of my star pulse generators at once
ALL DIS DAMAGE
YOU CANNOT WITHSTAND ME
>>
which Imperial cruiser would you recommend for campaign?
>>
>>46947384
Lunar with as many swords or cobras you can take
>>
>>46947231
>insubordinate captiain starts to warp his dauntless out
>low health so let him go
>next match send him in on his own
>"time to prove your faith captain"
>>
>>46947429
DROWN YOUR ENEMIES IN SWORDS! IT IS THE ONLY WAY!

Rear-Admiral Drawfag? How would you like this idea?

Ravensburg is holding a bucket upside down and drowning an ork in sword frigats that keep on falling from that bucket.
While yelling my earlier message.
>>
The devs need to sort out data recovery missions when it comes to orks. I always feel so guilty when I'm the defender against them.

Doesn't stop me farming renown by only taking two light cruisers though.
>>
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>>46947567
I heard you, Admiral Anon.
Rear Admiral Drawfag. Modified Ravensburg for a bettr composition. Shall I get Abridal bigger for a better effect ?
By the way? i'll reduce the number of keys on the keyboard. black ones are "SWORD swarm" keys, the white are "RAMMING SPEED".
>>
>Sword spam

For what purpose?

Aren't the Lancers better?
>>
What the fuck is this pulsar bullshit? When you get within 6k range of eldar and pin them down they shouldn't be able to one-shot each of your ships one by one
>>
>>46946031
Isn't Devastator literally the first job they give you after scout? Seems odd a captain would go for that when he's in his armor vault picking what to wear for the day.

>>46945641
There's a fluff difference and a customization difference in the Deathwatch RPG.
>>
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>>46947818
Looking good, dunno if that swordspam/ramming speed thing works, still, if you clean it up a bit it might end up looking pretty good.
If not, then just use icons for different skills like taunt, full speed ahead and stasis bomb.

>>46947828
By experience i can say that Swords perform better for me at least, but then again i have studied in the Bittenfeld school of strategy.
>>
>>46942681
Abaddon sounds like a fucking demon. Shit was rad compared to his voice in DoWII.
I'll agree with you on the other traitors, though.
>>
>>46947828
I always liked those better too. Speedy lance ships with range upgrade are great against anything non-Eldar. My favourite killer fleet is all the Mechanicus Dauntlesses I can get. Slices shit up real good.
>>
>>46947989
to avoid the discussion "firestorm are better/ nah, sword is betyter"? I might write instead Escort Spam. or Torpedo spam, that I was orignally putting there.
the order buttons will be on the accordeon.
Rear Admiral Drawfag out, Can't draw anymore this evening, on express order from Fleet Commissar, who just threw out all my tools and come purring on my lap.
i'll continue tomorrow.

no suggestion on composition, if I need to make Abridal bigger or if I keep him that way ?
>>
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>People who role play in game.
It's extremely cringe worthy
>>
>>46948093
>fleet Comissar Kitten*,
the cat is also attacking the keyboard. ...
>>
>>46948125
Where'd you come from?
>>
Nothing feels better than obliterating a chaos players high value acheron with just 2 dauntless mk2's, except the enemy players impotent tears of hate and salt:^)
>>
>>46948093
Shit, you should draw fleet commissar kitten for us at some point.

Give him a mars pattern frown and the regular commissar hat.
>>
>>46948125
Let people have their fun. Things you don't like aren't automatically bad. That said yeah I've had a few pretty fucking bad edgelords who were playing chaos but oh well.
>>
>>46948147
>Fo da empraroar xd
You have to be 13 to play the game kid and you have to be 18 to post here.
>>
>>46947828
For some reason the firestorms are frail as fuck whenever i deploy them. Swords got a surprising amount of staying power and ap macros aint no joke. Bombers and pulsars still eat them though
>>
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>>46948125
Oy boyz! Look at dis git 'ere who doesn't even get in to character!
>>
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>>46948260
Orks are literally the only group you can roleplay online and it won't be cringe worthy.
>>
>>46948125
Chaosfags are pretty bad, but if you ignore it most won't continue. Or if you divert it into a question about the game.

However, ork shittalk never gets old. Especially when you are using unorky kunnin taktikz that gets them mad
>>
>>46947959
Oh yeah, I was just pointing out the difference. I can't recall a captain using a heavy weapon, as mist lead from the frontlines.
>>
Is it just me, or are Chaos ships incredibly fragile? The moment someone closes the distance with one of my ships they start taking out critical systems with crit shots and boarding actions one after the other.
>>
>>46948212
hello?
>>
>>46948250
>Bombers will eat them
What if they are in tight formation and have extra turrets?
>>
>>46948272
Noy praising the dark gawdz with evenasence and five finger pussy punch playing in the background
>>
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>>46948260
>Decide to play some multiplayer (skirmish baby usually, everything MP is low level)
>Orks, one light cruiser and the rest onslaughts/savage gunships
>Convoy run against IN, I spread everything out everywhere
>Game starts
>OI GIT
>OI
>LETZ PLAY US A GAME
>IZ CALLED
>FIND DA DAKKA

It ended terribly, but the guy really got into it, shouting Imperial shit back at me whenever I spewed Ork nonsense at him. I like it when folks play along.
>>
>>46948399
>CUT MY WRIST AND BLACK MY EYES
>>
>>46948125
>people roleplaying in a series based around roleplaying with little plastic miniatures
>>
>>46948372
Then the prey........BECOMES THE PREDATOR
>>
>>46948192
I'm suddenly imagining different animals in distinguished positions on a ship, the result of clerical error, cultural mascot, abysmal politicking or just a good old admiralty joke.
Nobody dares to question it and things seem to work out besides chaos incursions all across the segmentum and xenos holy shit!

>new sensorium officer enters the bridge
>the ship comissar is a horse
>cap and uniform
>autopistol on swivel mount, apparently following the gaze of its equine operator
>the captain gives you a tired look
>"Look. It's...been a long campaign ok."
>>
>>46944072
The AI cheats.
>>
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>>46948548
>Commissar Ed, munching his feedbag, blamming heretics

Lost my shit, thanks anon.
>>
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>>46948548
>Commissar is a horse
"There will be no NEEEEIIIIGGGGHHH sayers aboard this ship!"
>>
If you could only choose one resilience upgrade as the IN, which would you choose?

I'm leaning towards Voss shields.
>>
>>46948444
>get into a game as IN with a chaos teammate
>other side is IN with chaos as well
>both me and the other imperial guy have one inquisition ship
>He starts with "Malleus I take it?"
>"That's right"
>"We should coordinate our efforts better so this wont happen again"
>>
Do you guys think Tindalos will announce Fleet Painting DLC's release date on Friday/
>>
>>46942623
Ever since they've removed the speed upgrade i haven't won a single game.
>>
>>46948665
Definitely Voss shields. Grab the shield recharge skill too, and you'll mitigate a hell of a lot of damage.
>>
Is the anon who was making models for 3d printers still here? I haven't seen an update in a while.
>>
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>>46948674
>>
>>46948665
Depends on the ship. 25% hit mitigation is not very impressive if +100 shield points give you twice the shield protection on a light cruiser.
>>
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>>46948674
Inter-agency communication fail yet again. I love it.

I had an IN guy who only said "PROW" in chat. Said it 5 or 6 times, just minutes of silence, then "PROW". I didn't get it until his obviously upgraded Lunar rammed the shit out of my damaged light cruiser, killing it.

He said "See, I told you what would happen, and you didn't listen. PROW."
>>
>>46948665
>>46948799
>>46948799
Even with all of that my Generators are almost always the first crit I recieve.
>>
>>46945798
Emps isn't human. He's post-human, WAY before that was even a concept.
>>
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>playing against eldar
>he shoots a probe into the nebula i was taking position in
>move all my ship out of it to one side except one lunar sitting right on the other side at the edge, barely doesn't get hit by the probe
>he just boosts into the nebula with his voidstalker not sending an escort in first
>cogitators instantly activate the moment my lunar fires the first salvo
>he's already taunted
>can only imagine the screaming and ranting elf scum before his pc while he gets chain taunted, torpedo'd and rammed
>>
>>46945798
>Only won that mission because the planet killer decided to 1-shot three of his own ships

Spire's taunt a best.
>>
Why is the multiplayer full of salty people who either alt+f4 after losing 1 non-escort ship or put the cogitator on untill it runs out and then quits?
>>
>>46949089
Cowards, and they don't wanna have ships damaged.
>>
>>46948799
That's true. With that in mind I'm probably better off with extra shields on my Dauntless
>>
>>46948799
It doesn't work that way exactly, because you're assuming everything does the same damage in one hit

A light macro cannon shot absorbed adds less effective shield value than a heavy lance beam absorbed
Voss pattern becomes more effective the more high-damage weapons the enemy has
>>
>>46949215
No, I'm assuming over enough games the voss shield absorbs 25% of all hits.
>>
>>46944653
Needs flipper sound effects.
>>
>>46947828
Think swords have better turrets m8
>>
>>46948548
>>46948622
>>46948617
Inb4 The Horse Heresy
>>
>>46948399
>mfw I thought FFDP was an acceptable group

I mean, some of their lyrics are a tad edgy but it doesn't impact me that much, not my mothertongue.

Are they considered that bad?
>>
>>46947828
>>46948074
>>46948250
The Swords are crucial for battering down Void Shields on enemy ships because they have about 3x the macrocannons that a Firestorm has. The Firestorm's Lance delivers hard armor-piercing punch once an enemy's shields are down, and they used to be good at generating critical hits with the upgrade. Not so much anymore, now that 5/8 of the weapon upgrades specifically boost macrocannons versus 2/8 for lances.

What does Hull Breach even do?
>>
>>46949563
All of this is starting to take a dangerous turn towards /mlp/ territory.

we should seize before anything unpreventable happens.
>>
Can we start adding [Fleet] tags to our multiplayer profile names so that we know who's friends with who?
>>
>>46949684
Disables skills on the hull, like boarding. Pretty sure it's temporary unlike the others though.
>>
>>46949215
Eh, it's more that the shield cannot absorb anything if it's been depleted already, so the higher your shield strenhg and recharge, the more worthwhile Voss shields become. They're worse than the extra shield on light cruiers, kinda meh on cruisers and upgraded light cruisers, worth it on upgraded cruisers, good on a BB and hilarious on an upgraded BB.

>>46949684
Hull breach is IIRC just a flat 100 damage to hull points.

>>46949715
Nope, that's getting crippled.
>>
>>46949684

hull breach is just a instant dmg spike I think.
>>
>>46949715
nah it's for the duration of the battle unless you have the battle bridge upgrade which lets you still do commands with the hull breached.

Generator/Engines are the most devastating crits.
>>
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Best. Teamwork. Ever.
>>
>>46949791
>moaning banshees.gif
>>
>>46949791
dude, I'm trying not to fap again today.
>>
So I was thinking, why wouldn't I take Adeptus Mechanicus upgrades on everything?
>>
>>46950223
>>46950223
I like Inquisition on my Mars', Astartes on my Dauntlesses
>>
>>46950223
They're good, i think, but all in favours are.
>>
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>>46950255
> mfw Chaos favors are all shit, retarded looking, boring, or some combination of the above
>>
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>>46950464
Nurgle IS shit. Slaanesh looks dumb but is solid mechanically because it stacks.
Khorne is niche as fuck.
>>
Spuhce Maryanns when again?
>>
Just got my battleship in campaign mode, which should I take, Emperor or Retribution?
>>
>>46945641
His face will be tested. Thoroughly.

>>46948622
The Great and powerful trixie detected.


Also:
>Accept mission to assassinate eldar ship.
>AI ship rams me until it commits suicide.
>>
>>46951100
The Emperor is pretty useless on a lot of missions because lol 112 speed.
>>
The new imperial engine upgrade seems a bit iffy for me, just 25 speed and a chance to fuck your special move gauge. Am I just too much of a coward or is it really just a shitty deal?

I do suppose it can be usefull for an escort or a dauntless though.
>>
>>46951526
I don't like it at all. I thought it'd be god tier for planetary assaults but they just get engine critted and are dead in the water.
>>
>>46949579
They aint bad per se they just get a lot of radio time and are thus acceptable tarhets
>>
>>46951124
VOID COMBAT STRATEGY
>>
So do Lances not work on Holofields?
>>
>>46952398

80% to get ignored by them, just like in the beta.
>>
How do I fight Orks in multiplayer as IN ? Brawl or kite?
>>
>>46952569

both, a dumb ork player will just try to ram your shit so spread your guys and gut the fuckers with torpedoes and do some tactical brawling from behind for boarding and hitting that juicy 25 rear armor, liberal use of taunt is recommended.

If you face a smart ork player then just go with the flow and trust in the Emperor.
>>
>>46948614
I would say, because AI ships would shoot at you cannons,lances, and sending bombers before you are within detection range.
>>
>>46949766
>Hull breach is IIRC just a flat 100 damage to hull points.
Isn't it 50? I'm pretty sure I've had a Cobra get a hull breach and it didn't die instantly.
That's what this guy says anyway.
http://steamcommunity.com/sharedfiles/filedetails/?id=664335375
>>
>>46950560
Khorne is basically there to put on Slaughters to make them into something akin to a Super-Dauntless.
>>
>>46942522
if it was brutes they're dedicated raming ships that on the TT essentially ram as if they where light cruiser sized.
>>
> Break through defender IN vs Chaos
> Chaos's remaining 2 ships destroy stations and starts to leg it
> Destroy both easily as their engines were crippled
> "BOTH SHIPS ESCAPED YOU WERE DEFEATED."

Boy this game sure does like fucking you over.
>>
>Chaos VS Eldar
>my first match against Eldar
>Spawn my Hellbringer MK2 in a large nebula that's behind two large asteroid fields that has a channel, all of this on the side of the map
>send my three Idolators forward against the 4 eldars
>his flagship fires missiles just as escorts hit another large nebula right next to the asteroid fields
>Silent run & move my escorts towards the fields
>"Clever"
>I boost my escorts behind the fields, as he splits his flagship and escorts into two forces,
>at this point he should've known that those were only my escorts.
>But he still follows
>He's in range
>Lances open fire (a little too early IMO)
>two of his escorts that are on the other side of the fields are forced to turn around
>his flagship is less than 1/2 and wasted a boost earlier getting out of the way of my Flagship.
>He's right in the middle of my escorts and flagship
>my flagship: RAMMING SPEED!
>camera suddenly blinks towards the edge of the map at a horizontal angle
"wtf? no..."
>can't issues commands except a few buttons
No...
>Game crashes
>pic

Thus ruining the easiest Eldar game I ever had
>>
>>46953363
At least that's not as bad as destroying a ship and failing the mission because they *technically* managed to warp out even though they were in the middle of the process of exploding when they went through the rift.
>>
>>46953409

played some 2v2 with a friend who was chaos and that shit happened to him constantly, would be gay if it's a faction specific bug.
>>
What games do you play to sharpen your skills at this? Trying to get in this, haven't played a single match yet. Is this like DOTA, but better and more oriented on single ships? And check it, a quick reference for the tabletop lads.
>>
>>46953748
It's not a moba. It's a bit like company of heroes without base building.
>>
>>46953748
Reminds me a lot of Fall of the Samurai's naval combat. Only torpedoes don't do a quarter of the damage.
>>
>>46953409
welp my game just had the same crash again but this time against two ork cruisers in a breakthrough mission as the defender. FML

ork player did have two trakor beams, so that took me by surprise, but he was focused on destroying my ships than hitting targets, I believe that I had a good chance at winning
>>
>>46948250
Sword survive longer partly because they broadside, so they keep moving while engaging. Firestorms just stop and point the nose at the target.
>>
>>46954892
>tfw four 9k range swords circling around chaos cruisers and chipping them down while they're too busy trying to send bombers at my Mars' to bother with them.

Mars, Swords and Gothic are really good against Chaos.
>>
>>46953748
Play wargame

youtube related
https://youtu.be/Ss9Y8ZDrnbo
>>
jesus, the space hulk is a bit of a tank
>>
The campaign makes the 600-700 point limit really annoying.

"It's the biggest battle of the sector in centuries but each of you only gets to bring 2 cruisers and some escrots, sorry."
>>
>Niggerfaggot chaos ship has your data
>He has no shields
>He can warp in 0.84583495894 seconds
>He is in range for a lighting strike but for some goddman fucking reason your dumbfuckingtard ship is literally unable of all fucking time not able to do a lighting strike for some dumb random fucking reason

Are they ever going ot make campaign chaos AI fair? Even on easy they are demigods who have the armor of ork ships with eldar speed and firepower.
>>
>>46955248
swords are cute. Definitely my fav escort in the campaign. I try to bring as many as I can and put them on automate at 9K with the macro-range upgrade.
>>
>>46956154
Melta torps come in real handy for that. 25 armor all-around means it burns like tinder.
>>
>>46956386
I tend to find that autocasting lightning strike helps, as long as only the ship in range that you want to target has downed shields
>>
>>46956483
Might savescum then, she's getting pretty close and I've been using conventional torps.

How long does the mission stay up for? I have a key vessel lost in the warp from an assassination or data retrieval mission or somesuch.
>>
Is there any way to fix the horizontal plane bug besides f4ing? I feel bad about crashing peoples games.
>>
>>46956391
Ork ram ships a qt to. Feisty lil gits
>>
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so does putting nurgle favours on bigger ships increase the effective void locust swarm range, eg if i put nurgle on my battleship would 2k range around the ship be 'larger' than a light cruiser as chaos battleships are xbox hueg?

pic unrelated, just the righteous fist of the imperium showing some zenos what for
>>
>first multiplayer match
>336 cruiser clash
>opponent has a level 7 battleship against my 2 dauntlesses
so does Matchmaking just not work right now?
>>
>>46959011
Funny thing is, this is perfectly winnable.
>>
>>46959039
unupgraded level 1 dauntlesses versus a level 7 carrier battleship?

No thanks.
>>
So I'm running chaos as a long range Lance thing and i:'m using a carnage as an anvil unit to hold enemies in place and I'm wondering what mark I should take for it, I can see merits for all but tzeench
>>
>>46959126
Slam bam thank you maam it

Dont underestimate your escorts either
>>
>>46948125
>/tg/
>Roleplaying is bad

Nice to see /tg/ is progressively getting worse.
>>
>>46959254
Tzeentch is gud as well. Cloud aside, it allows you to reposition easily, in essence giving you a second mwj.
On the other hand, Carnages are fire support units. If you want a brawler, take a Slaanesh Slaughter and keep in mind Chaos 'brawls' at 6k, rather than 3. You want to be out of AP macro and boarding range and Slaanesh or boost away from any line ships that try to close distance.
Alternatively, take Tzeentch and augur disruptor to mitigate a lot of the fire. Or Nurgle to mitigate lighting strikes. Or Khorne to do lightning strikes.
There isn't a straight answer to this, since it largely depends on your fleet composition and desired tactics.
>>
Fuck the flat plane bug is annoying.
>>
>>46958858
damn no one know? I'm going to test it regardless eventually, but would like to know if im gimping myself
>>
>>46959805
No, it's always 2.5k regardless of the ship's class.
>>
>>46959865
I think it would make a lot of sense for it to increase by 250 or 500m as you go up the weight classes. I mean at 4k even orks would avoid a BB like the plague :^). It would be a nice way to counter close range eldar pulsar shotgunning and orky ramboats and escort spam
>>
>>46959996
>close range eldar pulsar shotgunning
That's death for them anyway, and you don't need slow playgu to 'counter' what is essentially a suicide run.

>orky ramboats and escort spam
Ramboats don't give a shit about Nurgle and increasing the range won't make them. Savage spam, maybe, and that's a big maybe.
>>
Honestly, I'm abit concerned as to why the game's review rating percentage on steam continues to fall. Is it really warranted? I'm honestly enjoying the game despite the occasional glitches. :/
>>
Just started as Chaos, what should my first Light Cruiser be?
>>
>>46960337
Depends. Both are good, though the carrier variant will let you get used to ordnance right from the get go and gives you more options. Take the lance boat if you want to ambush, and the carrier if you want to wrap your head around flyers sooner and run and gun.
>>
>>46960193
If it wasn't so buggy it wouldn't be getting negative reviews. Don't shill.
>>
>>46960372
whoops, meant regular cruiser. I've got 2 Mk1s and 1 Mk2.
>>
First review on Steam store page:

>they have to make a grid to form the "arena". This is where Armada fails big. The majority of the missions they developed favor the "chase me" game style. Missions like, assassination, data recovery, break through, convoy. If your fleet is faster you will likely win those missions easily because you only have to escape this grid arena.
>When in all actuality space doesn't end simply where the grid ends....it goes on, and on, and on, much like this review I'm giving.
>So if speed equals wins by default, you practically remove tactics from the game. For me that's a HUGE no-no.
>Armada badly needs more missions that force two opponents to clash with one another.
>>
>>46960193
It's glitchy as fuck

literally unplayable for me last night (haven't played since) because of constant stuttering and freezing.

I'm honestly very tempted to ask for a steam refund, but I've already got more than 2 hours of playtime from before all the bugs made it unplayable.
>>
>>46960386
Again, depends, though here there is one no-brainer: you don't want a Devastation unless you know exactly what you're going to do with it. It is, in essence, both the hellbringer variants bolted together: one bay, basic lances, one macro. Not worth the points increase over a CL, at least most of the time.

Now, the real options.

>Murder
Lance a bitch from half the map away, fend off elves and escorts fairly easily. This is a sniper ship. You want to stick it in the cloud, take the lance upgrades and cogitator link, and zap mothafuckas with impunity. Good backup, not great as first choice.

>Carnage
Macros. You might be tempted to get AP macors and brawl with this, but it will melt to any proper brawler. This is a general fire support unit that stays at 9-12k, knocks shields out, finishes off escorts, and gives elves anal apocalypse. Pretty good for a first pick, since it's very versatile when it comes to engagement range and profile. Consider macro accuracy, emission dissipator, and engines.

>Slaughter
The brawler... -ish. It has as simple MO: stay at 6k, out of AP macro range, and pound loyalists into submission. Quite flexible, depending on your upgrades and favours, can kill pretty much anything it can't kite. Good first pick due to being a great anchor for your formation. Consider cogitator link, camo, and augur disruptor to fire even at short range with impunity.
>>
>Defeat the PLANET KILLER during the Webway Gate mission.
>Gain NEGATIVE RENOWN POINTS for doing so (-286 to be exact)
>Lose 37 renown points in my customization screen.

What the fuck? Is this supposed to happen? Is this what happens for helping the Eldar?

The only reason I didn't lose all my renown was because I gained 138 for destroying 5 enemy ships and 70 for crippling one. But I really should've gotten almost 500 renown shouldn't I've?
>>
>>46946351
Necrons now, cause they actually exist in that sector of space.

Tau and 'Nids in a Damocles Crusade expansion, with a new campaign as an Air Caste admiral attempting to hold off the Imperium.
>>
>>46960388
What are you trying to say? Because that review seems pretty accurate to me.

You're fucked as orks in most game types that aren't cruiser clash
>>
>>46946563
The Chaos gods don't actually care about conquering the materium any time soon (they have an eternity to do that after all). They want it in a permanent state of war and strife, so it fuels their wars with each other. And Abaddon has managed to achieve that for them very nicely.
>>
>>46960405
I've never had a problem playing it. The only bugs I have are either intended behavior, like the AI never being affected by stealth, or campaign issues with tracking what's actually happening in terms of renown, worlds lost, etc.
>>
>>46960521
I think you and that reviewer are idiots. I've never been able to fight Orks without taking massive losses except in Assassination missions. This is a game that's all about tactics and using your tactics to overcome the enemy's advantages and exploit their weaknesses.
>>
>>46960446
Thanks for the advice, looking over the upgrades and I noticed that there's one that gives 300% increased crit chance when you use lock on with lances, is that worth getting first before Range Increase/Increased Shield damage?
>>
>>46960545
the most annoying bug for me is the vertical plane bug or whatever it's called, guarantees I lose a multiplayer match.
>>
>>46960583
You want cogitator links as well to really get the most out of it, but it's a worthwhile investment. Battle bridge as well, if you really intend to commit to the crit fishing.
>>
I thought I wasn't too bad at this game until I hit about level 7. All I come against is people with vastly more powerful ships than me and autistic Koreans, I must have lost my last 10 games
>>
>>46959126
Run behind it, and then stay there. Don't be afraid to hit All Stop to stay still.
>>
>>46960560
Are you really telling me that an Ork vs Eldar game in data recovery is fair?

Don't give me bullshit about tactics - when your ships have less than half the speed of the enemy you're never going to win against even a mediocre player
>>
>>46960446
I find the Devastation useful because of the points limits. Often I'll take three Hellbringer Mk1s and see I have enough points to either take a single escort, or upgrade one of the Mk1s to a Devastation. Despite the slight drop in speed, the extra skill is definitely worth it over an escort.
>>
>>46960504
I got that too. Its a bug.
>>
Is there a way to toggle weapon ranges to stay on instead of hovering over the weapon in the ship panel? Would really help my micro if I could stay at 15k yards at all time.
>>
>>46960660
>Eldar
>Data Recovery
That's basically the mode that screws Eldar over the most.
>>
>>46960545
I still can't even connect to their fucking servers
>>
>>46952772
Or maybe they just detected you with a probe and you didn't engage silent running.
>>
Just fought against a Blackstone Fortress in the campaign. It escaped with 0 hull points. Roughly how much longer do I need to hold out for? 20+ worlds are lost and things look like they'll only get worse.
>>
>>46956991
I think there is a way.
You gotta click one of your ships in the ship list that comes to top left corner.

At least i think this works.
>>
>>46961103

Chapter 4, right?

Hold out until you get special Eldar and Ork missions. Getting to the final missions of those two races will help you take off a lot of pressure from the sector.
>>
>>46961141
What about seditious worlds? I've largely been ignoring them because xenos and chaos are bigger fish, but I'm worried that they'll come back to bite me in the arse.
>>
Been playing Chaos, and just got my second cruiser. My first was a Devastation, for even more carrier-spam, but I can't decide between a Slaughter or a Carnage for the second.

What do the Slaughter's "twinlinked-batteries" actually do, relative to the pure macros of the Carnage? I know they have some lances mixed in, but how does that affect their playstyle?
>>
>>46961158
You'll just face some retribution class battleships in the end when you have enough time for them.
>>
>tfw naming all your ships from the Culture

It's For Your Own Best
Gunship Diplomacy
I'm Not Looking For A Swordfight
Better Not Do That
Watch It That's Dangerous
Worldwide Travel Agency
>>
>>46961158

Don't worry about hereticus minoris too much, they don't affect any major threats. Fight them when opportunities like Favor points arise, or if the sedition is on something like a Portal World.
>>
>>46961189
Ah, so the game won't end on a set turn, but it'll ease up enough that I can whittle down all the threats out there?
>>
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Just beat the game. A bit sad my battleship blew up just before I managed to ram the Planet Killer as its final act, but I did take the Planet Killer out by smashing my last cruiser into it, detonating the cruiser and removing the last bit of health on Abaddon's flagship with the explosion. It's better to die for the Emperor than live for yourself!

Somewhat funny, though, when Spire is telling that he'll use his ships to hold off the Chaos fleet while everybody else flees before the Blackstone Fortresses detone the star, when all I have on field is a burning hulk of a battleship and assorted wreckage.
>>
>>46961217
If you pick to side with the eldar, they stop being a threat and hand you a 4th deployment per turn and later on when you blow up an ork space hulk all orks die off.
>>
>>46961366
Yeah, I've heard about that. I'm guessing that the reason to not side with the Eldar is to remain 100% pure in the eyes of the Emperor? Because a 4th deployment and not having to worry about those bloody xenos is sorely tempting.
>>
>>46961389
Not joining them gives you the best CG in the game, and a you get a mission to destroy their webway gate thus cucking them out of the entire gothic sector.
>>
>>46961299
I know that feel dude.
>Deploy with Retribution class battleship, one cruiser, one battlecruiser and one light cruiser.
>3/4 are imperial navy flavored and the battleship is SM flavored
>Summon cobras in to battle every once in a while
>First ship to die is my cruiser that gets blown up by abbies planet killers main gun due to me being blind and not noticing the big red light soon enough (and the ship not having micro warp jump)
>Second ship to die is my light cruiser that gets damaged beyond repair by planet killers other weapons, i ram that ship as a final act of defiance against the arch traitor
>Last to die is the battleship, it gives its life by ramming the planet killer into submission and then exploding on it, it had been badly damaged by planet killers regular weapons by then
>The only reason my battlecruiser survived was because during the battle it bugged and i lost control of it, causing it to just fly in a straight line straight out of the battlefield
>>
>>46961407
CG? Gothic Cruiser?
>>
Blood axe nova cannons on all my orc light cruisers y/n
>>
>>46961427
Traktorz for every boy. Play panzee pong while you'z wait for dakka to reload.
>>
>>46961415
Naw sorry I mean't game art, for some reason I thought CG was art rather then computer graphic.
>>
>>46961103
The Warp Storm ends at like turn 30 I think.
>>46961415
Probably means the cutscene where the Inquisitorial Stormtroopers are looking over dead eldar

Also you can't destroy the Blackstone Fortresses or World Killer. They just warp out even at -2 HP.
>>
>>46961505

Turn 30? What year was it for you then? The Warp Storm abates at 150.M41. If you do well enough during Chapter 4, the campaign will skip to that year.
>>
>>46961532
I had the Eldar/Orks/All 4 Nemesis ships wiped out pretty early in my campaign. It sucked only having 2-3 deployments per turn though since no Eldar
>>
>kill Typhus
>prevent the Eye of Night and the Hand of Darkness from falling into Abaddon's hand

Admiral Spire just singlehandedly stopped the 13th Black Crusade from happening or at the very least delayed it and weakened it.
>>
>250pt game
>my orks vs his eldar
>apparently both of his ships can carry bombers
>I don't have taunt on the ships I brought so I automatically lose

Fun game
>>
>>46961571
Eldar either get a Pulsar CL or a Carrier CL, so it's a tradeoff.

At least Eldar don't get attack boats.
>>
Why do the Chaos cruiser models have two holes for turrets in each weapon slot, when you also get a bit with one turret hole in it that fits into the weapon slot?
Are they supposed to represent something different? The art in the rulebook isn't very clarifying...
>>
so how does silent running work exactly? Is it broken as soon as you open fire or do you appear as a blip on the radar?
>>
>>46961591
Still, three out of four races, including Orkz, have a CL carrier, and Imperials can deal with it by bringing escorts.
>>
>>46961571
The game tells you what you're up against, keep a couple of ships specced for each opponent and rotate them in as needed
>>
>>46961554
I'm glad that the game isn't a slave to canon. It'd be pretty shitty if you force-failed those early missions, or were just not allowed to take part in them.

>>46961552
How do you wipe stuff out, aside from the plot related means? I removed all ork hostiles from the sector, but more still spawned in.
>>
>>46961625
Speaking of escorts, how do people upgrade theirs? I have my swords with +turrets, Voss shields and boosted sensor range.
>>
>>46961713
I gave my immolators or whatever escort it is with the lowest hitpoints and most turrets some hp upgrade.

Helps a bit when you've got 6 of them running around, but in general I feel like escorts are mostly useless.
>>
>>46961687
You'll eventually get a quest where you plant a beacon on an Ork ship and it leads you to a massive Ork Pirate Space Hulk that you kill and all ork activity is eliminated

And with Eldar you either wipe them out after refusing their alliance offer twice or you can ally them and do their missions

I don't think there's an event to get rid of Seditionist forces but they were never a huge threat in my game.
>>
>>46961614
They may have jiggled it around in the updated rules but originally that was just a cosmetic change, some people like dense turrets
>>
>>46961729
Escorts are great chip damage, especially when you've got their shields knocked down but most importantly they're there to maintain vision on the enemy. Fucking cocksucker 15k lance sniper chaos ships in silent running mode can at least be harassed with escorts on its ass.

Most people tend to ignore escorts too so unless you're going up against a carrier that can just bomb them to death then your escorts should be pretty safe if you've got say, Swords with +3k macro range increase
>>
>>46961299
>Somewhat funny, though, when Spire is telling that he'll use his ships to hold off the Chaos fleet while everybody else flees before the Blackstone Fortresses detone the star, when all I have on field is a burning hulk of a battleship and assorted wreckage.
That's just how badass Spire is. He'd stand against Old Armless and his entire Black Crusade with a bunch of burning wrecks.
>>
>>46961729
Their speed certainly makes them useful, and they're good for screening against ordnance. I barely bother with strike craft myself, so I usually have a sword or two to thin out any bomber or assault boat waves.

They're also useful for chasing down a crippled ship that's managed to get away from your capitals, or draw some fire away. I probably wouldn't forego another line ship for their sake, but I often choose slightly less costly ones so I can bring an escort or two.
>>
>>46961758
Yeah, I've used them for exactly that purpose during my more recent tangles with Chaos. Most of my ships are set up for combat at 6k+ ranges, but they can't shoot at what they can't see.
>>
>>46961804
Maintaining vision is the real meta of the multiplayer I've found.

That attachable recon probe is imo the most useful skill in the game because of silent running/gas clouds.
>>
>>46960784

>15k yards

>yards

VOID COMBAT STRATEGY
>>
>>46960504
That happened to me in a regular mission so it's probably a bug
>>
>>46961873
YOU KNOW WHAT I MEANT!

For real though is there an option to show weapon ranges?
>>
>>46961819
How does keeping vision work? Is it that a ship, once identified, is visible/targetable until it enters a gas cloud, engages silent running or performs an action that would result in its blip disappearing from the map?

>>46961873
To be fair the scale is kinda fucky in BFG:A, seeing how ramming is based on the visible ship models/they're not just representative of tiny pinpricks.

>>46961891
You can mouse over the weapons of a selected ship, which will display the arc/range for that weapon. Beyond that, I don't think so.
>>
>>46961905
>Is it that a ship, once identified, is visible/targetable until it enters a gas cloud, engages silent running or performs an action that would result in its blip disappearing from the map?
As far as I know, yes. So you should keep an escort on the guy camping in the cloud or in silent running to re-identify him or stick a probe on him.

You can reduce your detection range to 1000km with that one skill.

Breaking vision is really important for dealing with carriers because bombers/attack pods will return back to the mothership when the target becomes unidentified. So if you see 3 huge bomber wings coming for your identified battleship you can pop silent running and you'll go back to being a blip.
>>
>>46961891
>>46961905

Couldn't resist.

Also, I have a question. In all fluff that I've read, the Sword is described as having "battle-tested laser batteries". In game, it has a pair of puny macros.

What gives?
>>
>>46961967
In BFG it's armed with lasers, but they are just a weapon battery. A reliable energy based one, but a weapon battery.

In fact, there's no difference between lasers, plasma, shells and guided missiles BFG style.

Rogue Trader (the new RPG one) makes lasers, plasma and missiles all distinct.

Armada meets in the middle. In their defense, I guess they didn't want it to look like a Sword was shooting tiny lances at people and wanted all weapon battery fire to look at least somewhat alike to avoid confusion.

I'm mostly annoyed that plasma broadsides look exactly the same as macrocannons.
>>
>>46961967
None of the macro-batteries in the game are lasers, possibly to avoid confusion with lances. In fluff, those lasers are macro-batteries. They just fire lasers rather than shells.
>>
>>46961614
pure lance broadsides usually have the double turrets instead of the mount. The archeon heavy cruiser is one I think.
>>
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Can anyone give me some clues on the mechanics of this game?

When/why do I want to use macro cannons vs lances?

How do I maximize damage output? Is stasis bomb useful for anything important?

Can Chaos ever be successful in a melee-oriented, ram everything role?
>>
>>46962191
>When/why do I want to use macro cannons vs lances?

Lances mostly ignore armour and always hit, so you want to use them vs heavily armoured targets and when their shields are down. They are extremely ineffective against Eldar Holofields, however, and will miss most of the time, so when fighting space elves use massed cannons. In an ideal world you'll batter down shields then strike with lances.
>>
>>46962191
Stasis bombs are useful for keeping an enemy (mostly) in place while your own ships reposition. Can be used to evacuate a damage ship, give you time to position for a ramming attack or broadside, etc. It can also be used to disrupt enemy formations, as most people would rather turn to avoid it than blunder into its large AoE.

As for melee Chaos, I'm not sure. One of their advantages maintaining distance and using all their long range guns, and giving that up for boarding actions seems unwise. Especially against orks, where they desperately want you to close that distance. They don't have the armoured prows of the IN either, which makes the initial approach more costly.
>>
>>46962191
Talking about VIDYA

Macro vs. Lance is a tricky point: Macro cannons higher potential DPS and crit rates at the cost of accuracy, Lances have do auto hitting damage that ignores amour rating. Lances are nice at fire support and finishing retreating ships. But the game tempo for the game is striping shields and trying to pack in as much damage or crits to the generator or the engine and the Eldar nerf reduces Macro misses but doesn't touch Lances also eldar don't have armor. TL;DR Macro do damage and can fuck shit up lances whittle shit down remember spam long range macros at eldar due to crits and holofield nerfs.

Concentrate fire, can't help you there since it heavily depends on faction, loadout, etc. but for most factions get their shields down and fuck there shit up before they can run/fix

Stasis bombs are incredibly useful for Chaos since you can retard slower closer ranged fleets to maintain your kites

Don't know haven't played Chaos, but the general consensus is no due the ships being costed for long range weapons and they have lower armor rating across the board compared to the chief ramming factions: Orks and IN; armor is incredibly useful for the ramming. Try it but don't bet the house on success.
>>
>>46962314
What's the deal with Holofields at the moment? Last I heard lances had a 80% miss rate against them when the holofield was maxed out.
>>
>>46961490
put goffz on your battleship, and use it like a massive traktor propelled wreckin ball
>>
>>46962388
80 vs lances, 50 vs macros. at range it works out the same but macros do higher damage and higher crits. They nerfed the field it used to by 80 vs both and they increased the rate of decay on their holofield when they stop but they halved the time taunt affects Eldar ships.
>>
>>46962191
Some basic mechanics. Ships have 2 hit point pools. Shields and hull.
Shields: These just absorb damage points on a 1 for 1 basis until gone. You usually have 100 to 400 points depending on ship class.
Hull: This has an armour rating which is a chance to ignore a hit outright. Ranged from 25% for Eldar/Ork rear to 75% for Imperium prow armour. Chaos is all around 50%. You have 600 to 1200 hull depending on class.

Macrocannons:
+Raw DPS is higher than lances. This makes them them good shield breakers.
+ AP Macro upgrade allows them to reduce enemy armour to 25% within 3k.
- Accuracy depends on range ranging from 100% at 0k down to 0% at 12k. Hence macros are good at close range.
- By default they are affected by armour which can reduce DPS by 25-75%.

Lances:
+Always hit, even at their maximum range. Hence good for long range.
+Always count enemy armour as 25% meaning they are better against armour.

Orks and Imperial Navy are main ramming factions. They have 75% prow armour and ramming damage upgrades.
Chaos has best range on their guns, no prow armour and no ramming upgrades. There are times when ramming is useful even for Chaos (especially if you catch an Eldar) but it should not be the basis of your strategy.
>>
>>46962522
Could chaos do macrocannon kiting, rather than lancers?

Are chaos boarders competitive at all?

Do chaos space marines get their own ships? Are they any different from imperial space marines?
>>
>Fighting double Eldar battleships
>EldarFaggot: You guys can still win :D
>Lose horribly due to OP long range pulsar and arguer confusion spam
They aren't even hiding the fact that they are OP.
>>
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i am so hilariously fucking bad at the game. i just watched two of my cruisers miss an ork ship and crash into each other.

>the emperor's finest
>>
>>46962592
Chaos Space marines are integrated into the Chaos faction for the most part. They don't really stand separate from the rest of their faction like loyalists do. With any significant Chaos attack there'll be a chaos space marine leading the force a good amount of the time.

Also, since a good number of chaos marines date back to the Horus Heresy, they tend to utilise the ships they had back then (those being the ones presently in the game).
>>
>>46962592
Most of Chaos' ships are built lance-heavy. Carnage and to some degree Murder and Hades can do a bit of macocannon kiting, but the Murder and Hades are pretty garbage ships overall. The Carnage however is pretty good for stripping shields for your lanceboats. Macro-kiting vs hull isn't all that effective. You can't really kite Eldar becuase they're faster than you and vs everyone else armor and accurracy combined make it less effective than lances at long-range shooting vs hull - especially against Orks or IN chasing you with their prow armor pointed at you.

Chaos can do a bit of boarding shenanigans with assault boat spam and Khorne-Slaughters. The Slaughter is ideal because it has light cruiser mobility on a full-size cruiser hull and decent in-close firepower to boot.

CSM aren't yet in the game and they were always just an upgrade for normal Chaos ships.
>>
>>46962652
I did this, but with an eldar ship in between them

even in war, eldar are total sluts
>>
TACTICAL COGITATOR REMOVED FROM MP WHEN?
>>
>>46962767

never, I need it for the perfect micro and optimal tear production.
>>
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I can't stop using swarms of escorts even though I know it's trash, what else should I do with IN?
>>
New thread when?
>>
>>46962873

Dauntless swarm
>>
>You will ALWAYS have a retard as an ally
>>
I really really like the aesthetics of chaos ships

even though I don't really like anything else about chaos, I play them because damn these ships are fucking awesome looking
>>
>>
>>46963185
I can relate
>>
Do age of sail naval combat formations work or is the combat too fundamentally different?
>>
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>>46962633
Look at this faggot who doesn't know how to taunt. Look at him and laugh.
>>
>>46962035
But they're 'plasma-boosted' macros, implying they use plasma in the firing process, not as the projectile.
>>
>>46963386
Possibly? There's a lot of stuff that messes with the standard battle of broadsides setup, such as torpedoes, bombs and the presence of special manoeuvres.

>>46963436
In RT (and I think elsewhere) they're straight up flinging plasma across the void, which leads to them regularly starting fires aboard whatever they hit.
>>
You know what I hate about this game?

THE FUCKING GODDAMN USELESS PROMO VIDOES FOR HALF A DOZEN SHITFUCK COMPANIES I DON'T GIVE TWO FUCKS ABOUT EVERY FUCKING GODDAMN TIME I RUN THE FUCKING GAME
>>
>>46963423
>You have to see the eldar
>You have to be within range before they flee like faggots
>He literally doesn't know Eldar BS pulsars can shoot out of most ships detection range
>He literally doesn't know taunt only works for 3 seconds and lighting strikes still only get a 50% to do fuck.
>>
>>46963386
Well, there are torpedoes. And information warfare is a huge thing. So not really, no, despite superficial similarities.
>>
>>46963440
In BFG there isn't any difference between plasma macros and macros. They're just 'macrocannon batteries'. Fluff states that the long range ones use plasma-based propellant, but that's about it.
>>
>>46963478
Yeah, just saying that in RT you do have genuine plasma flingers. Then again RT added a load of weird shit, including macro-meltas.
>>
>>46963537
> Missionary and Ministronum were pleased by macro-meltas

BFGA still needs Virus and Vortex Torpedos and Atomics if you ask me
>>
What ports need to be forwarded for this game?

Literally haven't been able to play multiplayer even once since buying it.

I thought it was just the game servers being down, but apparently other people are playing just fine.

I've already allowed the game through my firewall and set it to run at administrator privilege.
>>
>>46944828
>be eldar
>teammate is not eldar
>he deploys right next to me voidstalker
>he continuously flys in the direction of my voidstalker the entire game even though he obviously can't keep up with it
>>
So I'm pretty decent with Chaos I think. Lvl 8 Admiral, all my ships are relatively upgraded - my fleet composition is pretty much 50% carriers and 50% lancers, with a carnage and murder for any close combat needs. Is this OK?

And what do you guys think of the favors? Slaanesh seems the best favor, since Khorn and Nurgle seem suited to close range combat which as a Chaos player is something you want to avoid entirely. Tzeentch seems pretty useful but he's a lame god and the aesthetic for his favor doesn't look chaotic at all.

With Slaanesh I can make an entire orc fleet start to panic and warp out with just one lost ship usually, since the effect stacks, and the ability to disable enemy ship's commands for a while is pretty essential against any faction.

Also does the game go past rank 8? Or is battleship the biggest ship you get?
>>
>Almost losses a game
>LOL U MAD BRO THIS WAS EASY GG US
What is it about this game that attracts the literally dumbest or worst people, or even 13 year olds
>>
>>46963852

Which faction?
>>
>>46963730
>but he's a lame god and the aesthetic for his favor doesn't look chaotic at all.
His ships are the only chaos ships that look good besides Nurgle

Khorne and Slannesh are just HEADS EVERYWHERE
>>
>>46963868
>yellow and purple alienware looking shit
>look good

Nurgle totally got the most love, with the animated tentacles and all that jazz, shame it's the most useless favor by a large margin.
>>
>>46963937
You can use it to keep ork ships from wanting to get too close.
>He thinks a bunch of retarded looking heads on everything looks great
You might as well just fly a giant head at this point. At least for Slaanesh

It's canon wrong too seeing how Slaanesh ships are suppose to be beautiful, AESTHETIC and covered in gems. It looks like people made a face inprint on bubble gum
>>
>>
>>>46963992
The should do a fan contest to design alternative looks for the chaos favours.

The best 2-3 designs get included in the game as a free dlc, and the authors get a focus interactive game bundle, or something.
>>
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I wouldn't mind seeing chaos with some alternative colors aside from red/purple/green

How about white and gold? Especially for slaanesh. You know, something seductive, suggesting opulence and excess?
>>
>>46964067
>>46964137

Yeah, the Tzeentch favour is a Thousand Sons theme, isn't it? Did those guys even take part in the 12th crusade? Did the rubric marines even have vessels to fight in it?
>>
>>46964137
>>
>>46964156
>Yeah, the Tzeentch favour is a Thousand Sons theme, isn't it?
I think so.

>Did those guys even take part in the 12th crusade?
>Did the rubric marines even have vessels to fight in it?

>Scion of Prospero is a Battle Barge used by the Thousand Sons. The ship survived the Burning of Prospero during the Horus Heresy, and managed to reach the Planet of the Sorcerers in the Eye of Terror. It is frequently seen at the head of Thousand Sons fleets that terrorize the Imperium in the ten thousand years that have followed. The ship has been utilized by Ahriman on multiple occasions, and has been seen during the Twelfth and Thirteenth Black Crusades
>>
>>46964315

Thanks family member
>>
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>>46964137
>>
>>46963852

esports are trash, its not just this game
>>
>>46963386

In TT it matters quite a bit. The bonuses and penalties for shooting weapon batteries is based on being able to cross the T. The torps are for breaking up formations so you can do that.

Not sure if the new game calculates for firing angle.
>>
Do ork ships have gellar fields?

or do they just generate enough of a collective zog off such that daemons can't manifest
>>
What does Chaos do about Eldar? They rely upon Lances so heavily it seems like I can't ever get damage in without assault boats or bombers.
Slaanesh's Siren helps but it's not a permanent solution.
>>
>>46964504
I was under the impression that Daemons manifesting aboard the ship was something Orks didn't mind too much. It gives them something to do in transit.
>>
>>46964504
Why would they want a gellar field?
>>
>>46964510
Siren is your only defense really, I just try to out range them with 15k lances and focus all my firepower on their battle cruiser / battleship before it can melt my whole fleet.

I think I've only won one game agsinst Eldaar as Chaos in 1v1, and that was because the space elf tried to drift past my cruiser, ended up colliding into it and just fucking exploding. It had full HP too.
>>
>>46964510
Carriers, copious amounts of sensors, and Carnages. Tzeentch helps as well. Can't see the blip, can't zap the blip.
>>
>>46964504
They have a big angry face on the front of the ship to scare off warp-gribblies. Being Orks, that totally works.
>>
>>46964642
Well you see based anon Ork is powered by what they believe is true so if they think a big scary face scares off the daemons it works.
>>
Where is RearAdmiralDrawfag?!.
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