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40k General

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Thread replies: 424
Thread images: 54

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Compact edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD
>>
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First for best chapter.
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Are you ready for Winghammer 40k? how many fliers do you own?

>Inb4 Heldrake fear squad makes a return
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>>46940800
>Are you ready for Winghammer 40k?
Yes
>how many fliers do you own?
2 and 10 Traktor Kannons
>>
Black Templars are only at slightly more than one thousand now.

GW company decision.
>>
>>46940673
>"Nobody can find this edition" edition
>>
>>46940922
>Type 40k in the search bar because you're not a retard
WOW, THAT WAS SO HARD ANON.
>>
>>46940922
Nobody worth being in the thread anyway.
>>
>>46940922
If we get rid of the people that can't read and only look at pictures we'll get fewer retarded rules questions as well.
>>
>>46940916
Confirmed that it IS a retcon as well by a BL writer.

>>46940962
Now we'll just get the determined retards.
>>
coolest imperial fighter coming through.
>>
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>>46941000
Eeeh, top 3.
>>
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Everyone is a chaplain now!
>>
I am playing the Adeptus mechanicus(Skitarii) and if got an engiseer from a friend can i play him with the Skitarii or could i make an allied Space marine chapter take a tank and use him somehow or is he basically useless?
>>
>>46941000
I still prefer the BRRRRTvenger strike fighter.
>>
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ITT: we create a new and somewhat unique idea for a Lord of Chaos, be he Space Marine, Mortal, or Xenos.

I'll start.

>The Hollow King: Formerly of the Thousand Sons, the Hollow King was transformed into a Rubric Marine in his Terminator Armor. Unlike many of his fellow Rubricae, however, he still possesses his faculties and a vague fragment of his former personality, that waxes and wanes according to unseen and unknown influences. In addition, he possesses a subconscious but very strong psychic ability, and unknowingly uses this to boost his warband of Rubric Marines to better effectiveness. He speaks in riddles and half-truths, and often forgets when and where he is on the battlefield. He often sits silently on his throne for days, doing nothing but staring out the viewport of his command ship into the Warp, while he is polished, cleaned, and anointed by slaves, before he will randomly speak to a scribe who translates all he says. When he remembers who he is, he hates Ahriman and what he's done to him, and has sworn vengeance for him and his Rubric brothers.
>>
>>46940996
>Confirmed that it IS a retcon as well by a BL writer.

A recton that GW's management told the writer to make.

Because fuck dem Templar and fuck dem mary sues.
>>
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>>46941000
Are those lascannons meant to be positioned like that or did someone fuck it up?

Anyway this is clearly the most LOYAL, coolest and definitely IMPERIAL fighter.
>>
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>>46941022
and here's the coolest attack flyer
>>
>>46941049
Pretty much useless unless you ally, but doing so with guard is tough.

Any formations with engineers require about 3-5 tanks

Just use him as a Skitari hero or champion
>>
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>>46941022
that's a space cobra/apache

>>46941000
Fuck off, thunderbolt is still the king. All other fighters look like garbage next to it.
>>
>>46941049
Enginseer is Imperial Guard.

So, he's useless. You could probably use him as a proxy, if that's fine with your friend.
>>
>>46941081
>loyal
>cool
pick none.
>>
>>46940800

>Are you ready for Winghammer 40k?
I have my Aegis Quad-gun, manned by a company command squad. Jink as you please.

>how many fliers do you own?
2 Vendetta.
>>
>>46941061
>Lord Al'zheimers, The Hollow King
>>
>>46941102
>Help I'm being raped by crimson hunters, the plane
>cool
>>
>>46941090
I'm legit not allowed to bring my Fire Raptor to casual games, because it just owns so fucking much and I have a nasty habit of managing to deploy it exactly where it needs to be exactly when it needs to be there.
>>
>>46941107
Winners aren't losers.
>>
>>46941141
>crimson turds
>cool
disgusting, especially since nightwings exist in the same faction
>>
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>>46940731
yes
>>
So did FMC get changes in Death From the Skies?
>>
>>46940800
>how many fliers do you own?
I have an entire Wing, because my friends and I used to play a fuckton with fliers.

So
>2 Orcas
>2 Tigersharks with Heavy Railguns
>3 Barracudas
>3 Sun Shark Bombers
>6 Razorsharks

Mostly use them for 4k+ point battles or our "fliers only" games.

Really looking forward to the update, even if my FW stuff might be outdated for a long time. We used to have all kinds of scenarios and special rules, like Protect the Orca, or claim an objective on the ground and get off the table with it. Hype train, tchuu tchuu
>>
>>46941190

>Dreadnought doing nothing at all.
>>
>>46941210
None rumoured so far
>>
>>46941190
>Get every weapon but the bolters wrong.webm
>>
>>46941232
>No Manta

Dropped
>>
>>46941210
>FMC
>Left in the dirt
Suck it Nids and Chaos. No good shit for you. We Marine edition :^)
>>
>>46941183
never said they were cool. But in the lore your lightning bolts get blasted by them.
>>
Anyone seen them Battle for Vedros sets in stores yet? Any clue to the RRP?
>>
>>46941210
Yeah
>Flying Monstrous Creatures that have the ability to go into Swooping mode may no longer use it and are instead always treated as being in Gliding mode.
>>
>>46941258
Considered it, but nah. It is just a glorified transport, and a squishy one at that.

It would be fun to fly in tanks, though.
>>
When we will get Space Escorts (900m long) support option?
>>
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>>46941022
>Vultrure gunship
>fighter

okay dude
>>
>>46940953
>>46940954
Why are you bitter and hateful?
>>
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Good news: yesterday I checked the Dakkajet sprues, and I can confirm that the model in White Dwarf uses pieces from each of the 3 Dakkajet sprues, so we'll get all the sprues in the Blastajet kit.

Bad news: today I checked GW's site to do some price comparisons. They're not selling the Dakkajet kit anymore. I'm not talking "out of stock" here, it's not even on the website.
>>
>>46941400
Dakkajet kit was £27.50, new one is £40.
>>
Anyone got a PDF of Angels of Death and/or Index Astartes Apocrypha yet?
>>
>>46941267
>Half the Flyers in the game losing Skyfire
>Somehow a bad thing for FMCs
>>
>>46941115
Why waste your command squad shooting? Let your platoon commander fire it
>>
>>46941301
>Squishy

How can 30 hullpoints possibly be squishy?
>>
>>46941420
>£40 for like one extra sprue

And fucking dropped.

GW can suck a dick, every Ork player should just pick up a cheap dakkajet and convert it
>>
>>46941400
So that's a £13 price hike on the ork fliers. Great.

I see the stormtalon's disappeared off the webstore too, but marine players only get a compulsary £6 price hike.
>>
>>46941430
Cuz everything is nerf to nids. Poor us, right?
>>
I have a bit of a dilemma, /40kg/.

I want to play Space Marines, but I just cannot decide which chapter I want to do.

I love the Imperial Fists and their Chapter Tactics seem great to me, but am told that yellow is hard to do right, especially for a beginner, and I can't decide on which sucessor to do.

The Crimson Fists are cool, but for some reason their color scheme turns me off, and I don't know why.

Anyone have any recommendations?
>>
>>46940754
But a Razorwing has the supersonic rule (Flat out 18"-36") already!
>>
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>>46941420
WHHHHHHHHHYYYYYYYYYYYYYYY GAMES WORKSHOP?! HAVE YOU NOT MADE MY WALLET SUFFER ENOUGH ALREADY?!

FOR YEARS YOU HAVE DOZENS OF MULTIKITS FOR IMPERIAL PLAYERS, AND THEN TURN AROUND AND PULL THIS SHIT ON US ORK PLAYERS! WHY!? YOU COULD MAKE MORE MONEY DOING THIS WITH THE IMPERIALS ANYWAYS!
>>
>>46941437
Command squad casts Ignores cover/Tank hunter on itself so those 4 S7 shots actually get work done.
>>
>>46941443
Because you never snap fire at it, skyfire or not.

40 hull points vanish incredibly fast when people can just melta it to death at full BS, adding all the fun of low AP weapons against the already shitty vehicle damage on top of some delightful Crash And Burn results.

So yes, it is squishy as fuck, ESPECIALLY considering how many points it costs.
>>
>>46941484
Look at other Fists successors
>>
>>46940800

1 Vendetta
1 Voss pattern lightning
1 Storm eagle
1 avenger strike fighter
3 razorwing jetfighters
1 voidraven bomber
2 nightwings
1 vampire hunter
1 Lynx (they have flyer as unit type, but act like skimmers)
>>
>>46941437
Because bullshit IG orders.

IG are basically Tau, just with vehicles instead of suits. If you rely on cover of any kind, you are fucked against either of them.
>>
>>46941498
Oh goody, more time spent in ongoing reserves. Maybe we should play 1500-2000 point games on apocalypse tables so there's enough room for the fliers.
>>
>>46941500
STFU and go buy 4 new flyers, piggy...
>>
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>>46941484
Look at this guy. He has a differently colored facemask. It's amazing, isn't it?

>>46941516
>I can't decide on which successor to do.

Pretty sure that implies that anon did look at them.
>>
playing dark crusade for the first time, which army do i campaign with fatguys?
>>
>>46941563
>£160
Dayum.
>>
>>46941563
Shut up GW, I'm only buying 1 from you and 2 from ebay.

But seriously, imagine the cash GW could make if you had to buy the sprues for every single vehicle based on the Rhino every time you wanted to buy a Rhino.
>>
What's the cheapest way to get a Barracuda into my list? The detachment I'm using doesn't allow it (obviously) but I don't want to lose the benefits I get if I switched to a combined arms unit.
>>
>>46941540
>IG are basically Tau
Then why don't IG armies win any major tournaments?

I'm seriously asking, trying to netlist with IG is fucking hard, but my meta is super hardcore to.
>>
>>46940673
I come bearing gifts brothers
Gifts suitable for the Angels of Death themselves

mega:///#fm/JdFg0DaI
>>
>>46941619
thanks heretic
>>
>>46941612

Because vehicles suck in the current edition.
>>
>>46941592
I would've kinda liked it.
Wouldn't have had to go to recasters to get my sprues.

Plus side, once I'm done, my 9 rhinos can be any Space Marine vehicle.

Although upgrade sprues should really be a thing and sold separately.
>>
>>46941619
For those having trouble with mega

https://www.mediafire.com/?uodgey55g042gds
>>
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I don't really care for that new flying DLC. You guys?
>>
>>46941159
I never got what's so great about them. Just some of S5 and S7 dakka. With the position of the turrets it's not like it's even getting to fire its guns all at the same target.
>>
>>46941697
I'll be buying flyers. Just like how people bought knights. Ive always like planes though.
>>
>>46941540
>IG is basically Tau with vehicles instead of suits

Have you heard of MC spam? JSJ troops? GC heavy support choice? Riptide Wings? OSC? Useful formations?

I get that you have lost a few frustrating games to IG, but dont go full retard because of it.
>>
>>46941697
I guess I'm gonna be using the skyfire manticore and Vendetta in every list now. Fuck your Jet fighters
>>
>>46941697
Don't worry, anon. By 8th it's in the core rules. Best to get used to it now.
>>
>>46941658
So then, IG arent 'basically Tau with vehicles'.

Dont insult the Imperial Guard by comparing them to the 'my first army' weeb easy-mode-point-click-delete codex.
>>
>>46941540
>IG are basically Tau
That's true, only vehicles are way worse than monsters and their 'suits' can't use marker lights.

So in other words, balanced.
>>
>>46941733
The BS5 (including Strafing Run) TL Avenger Bolt-Cannon fucks up MEQ's like none other, and I like to bring them armed with Reaper Batteries, Hellstrike Missiles, and Malefic Ammunition for MAXIMUM FUCK for pretty much all targets.

Also, have that thing shoot the fuck out of a squad or MC, then park it less than 6" from the unit. If you've got a Dirge Caster, that decimated unit now can't fire Overwatch This kills the Riptide.
>>
>>46941697
What is this a sprue of

I need it right this very second
>>
>>46941858
The bottom of the image says chaos terminators champs on the tray
>>
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>>46941592
>I'm only buying 1 from you
That's a good Goyim...
>>
>>46941903
Unless they pop up on eBay or my LFGS for cheaper. [INSERT OBNOXIOUS SMILEY FACE HERE]
>>
>>46941061
>Rubric Marine
>psychic ability
>cognizant
That's not how that works.
>>
>>46941944
>astra militarum
Next you'll tell me there's no such thing as a Chevy Malibu.
>>
>>46941498

that rule is probably going away if flyer speed is becoming a listed stat.
>>
>>46941757
>/tg/
>playing 40k

No. We mathammer, moan about X and Y and fund recasters. That's all we do. Oh and then moan GW are dying cause they're losing money which is totally not our fault, but theirs!
>>
>>46941000
>>46941022
>>46941081
>>46941090
>>46941102
Move away, Imperial maggots.
Coolest flyer coming through.
>>
>>46941237
Just like on tabletop then!
>>
>>46941976
>blaming the consumer for not buying shit product
Okay then, shill.
>>
>>46941612
This >>46941658

If vehicles were as good as MCs, IG would stomp all over the place.

A change in the core rules could easily flip the tables, because they do the same shit. Easy access to ignores cover, lots of special weapons, and tons of high strength pie plates.

It is only the platform that these are present on (weaksauce infantry and papertanks) that are holding IG armies back.
>>
>>46941190
>Multimelta firing like a heavy flamer

Disgusting. His Tau one was better.

I like the fact the reloader thing on the top has a hat.
>>
>>46940800

I'm ready!

I don't own any flyers, however I do own an imperial bunker with an attached quadgun, a knight with an icarus autocannon, and two onagers with icarus arrays.
>>
>>46941993
Did you daughter design that? Cause it looks like something a 5-year-old would come up with.
>>
>>46942013
It's a joke, anon


>dont buy from GW
>Gw raise prices
>don't buy from GW
>less models made
>waah why are no models made! fuck you GW
>GW doesn't produce

Etc. Then GW dies, which then comes to t he ultimate question. Why did you buy in the first place? Why not get Infinity or Warmahordes?

Then again you use the word shill, a word that's lost all meaning on 4chan and comes primarily from /v/. Where pirating is great and it's the developers fault for pirates existing.
>>
Whelp. This thread is full of poop posting already. I'll come back when it's better. It won't be, but I pray for pre-2011 /tg/....
>>
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>>46942053
>>
>>46941757
Oh god, not the whiny IG players.

I swear, these guys become the definition of butthurt whenever someone claims anything is even remotely viable in their army.

He just said both armies have easy access to cover ignoring shit, which the do. Now fuck off, and go back to wanking to your pathetic HFY threads.
>>
>>46940800
>Are you ready for Winghammer 40k?
yES, i Happen to like flyers and skimmers.
>how many fliers do you own?
4.
1 Xiphon
1 Caestus
2 Stormtalons
Are any other SM flyers worthwhile, outside the Fire Raptor?
>>
>>46942053
grandpa, your alzheimer's is getting pretty bad

pre-2011 /tg/ was in many ways worse than the current iteration
>>
>>46941102
You mean a space A-10.
Ugly, powerful, more dakka than any 2 other planes.
>>
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>>46940800

Yes. I have enough Broadsides, Crisis, Riptides, Ghostkeels, Stealth Suits, and even a Tidewall Gunrig to ruin someone's game. Now, I only need to find out if my Sunshark will be worth something along wtih a new Razorshark.
>>
>>46942078
This.

Probably the whiniest faction that is useable
>>
>>46941061
Okay
>space marine apothecary becomes obsessed with studying xenos biology
>he keeps many specimens and conducts experiments on them
>he is secretly seeking to use xenos properties to increase the healing and instant scarring properties of his brothers.
>on a certain mission he finds a unique xenos and he wants to disects it and examines it.
>The creature appears to be decaying, but he notices it has the properties he was looking for, as it heals from each cut he attempts on it
>what he doesn't know is that the xenos creature has been given this power from nurgle.
>he creates a vial of the creature's fluids but needs a test subject. He tests it on fallen marines brought back from battle dead.
>they begin to rise and reanimate as zombie marines controlled by nurgle.
>he soon realizes that they take his orders directly as well.
>the apothecary has let things get too out of hand now, and he decides to devote himself to nurgle and take himself and his zombie marines on adventures
>>
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>>46941920
>Implying they will
>>
>>46940800
2 Fliers, may need to dust of my aegis, too
1 Razorwing
1 Voidraven
>>
>>46942095
No, I mean a space cobra. Vulture's a VTOL built to support valkyries and paratroopers.

Space A-10 would be the Avenger.
Thunderbolt is a space P-51.
>>
>>46942041
You're a shill because you're blaming GW's declining revenue on us, the consumer, instead of blaming it on the company that has constantly treated it's own consumers with contempt and utterly squandered their, previously, overwhelming market share.
>>
>>46941510
My experience with Manta's have been "Oh shit, it's shooting!" or "Oh shit, it's dropping a gorillion double plas/flamers suits behind my front line!".
Signed, the anon that had to face the Tau alliance and their 3 Mantas (and lost to them a dozen times, save once).
>>
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>>46942028
Ha.

The Hellblade is just to awesome for your puny little eye.

Behold one of the faster fighter in the galaxy, one that is so quick, so violent and so corrupt it can barely stays in our reality (and have actual rules for that).

It can be your if you just stop worshiping the dead corpse you call the Emperor.
>>
>>46940800
1
I have 4 FMC though Only 2 are Flyrants
>>
>>46942196
Let it come, we are ready, sir!
>>
>>46942157
We'll see, games jewshop, we'll see.
>>
>>46942196

If the Emperor's already dead why do you keep trying to kill him?

Checkmate Chaosfags.

Imperial Cult 1 - Ruinous Powers 0
>>
>>46941540

Yep, IG are like tau if IG could give orders to its tanks to ignore cover or shoot better, ogryns are decently costed and could fly, our heavy weapon teams didn't have to stop to fire at full bs, our transports could ignore 100% of difficult terrain, our vehicles could jink, have access to fortifications that only IG could use in any context and no other faction could make use of and could move, and our deathstrike missile launcher fired 4 D str missilesw\ that could fire on the first turn.
EXACTLY
LIKE
THE
TAU
>>
How do I take Skitarii as a allied detachment ? They have no HQ choice...

Do I have to take a maniple or is one single squad enought ? (since the squad leader counts as a "HQ")
>>
>>46941444
>>£40 for like one extra sprue
>
>And 5 extra Mek Gun armaments.
>>
>>46942408
Maniple or bust.
>>
>>46942348
>Pathfinders point two lasers at an enemy and all their cover is gone
>Senior officer yells at a unit and all their cover is gone

Seems pretty similar to me f a m.
>>
>>46942083
Lies. Nostalgia says otherwise!
>>
>>46941694
>>46941619
Thank you
>>
>>46942177
>shill

There is that word again. not that faggot but use google, friend, it'll explain what the term means.
>>
>>46942460
I for one do not miss the sergals and scat spammers.
>>
>>46942423
>Pathfinders point two lasers at enemy unit
>Riptide gets to ignore cover
>Skyray missle ship gets to ignore cover
>Hamerheads get to ignore cover
>Ta'unar gets to ignore cover
>all aircraft get to ignore cover

>Senior officers yell orders
>a bunch of str 3 ap- gets to ignore cover
>a stationary lascannon/missle launcher/heavy bolter can ignore cover
>Ogryns can ignorecover

Kys
>>
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>>46941420
>tfw just bought a dakkajet kit for my burna bomber

That was a close one.
>>
>>46942477
>an accomplice of a hawker, gambler, or swindler who acts as an enthusiastic customer to entice or encourage others.
Sounds pretty good to me.
>>
>>46942479
There was also more prominent good content and discussion alongside the bad.
Difference is, the bad is still around, and just as prominent as it used to be due to leakage from other boards. You didn't have /v/b/pol/int/ shitposting back then, as many fail quests, the lack of creative content.
>>
>>46942491
>Entire Tau army gets ignores cover for free
>Entire IG army gets ignores cover for free

You first.
>>
>>46942491
>>Pathfinders point two lasers at enemy unit
1 hits
Noone gets to ignore cover.
>>
>>46942517
>>Entire IG army gets ignores cover for free

Are you actually retarded?
>>
>>46942517
Anon, you aren't winning this argument.
Tau can get it faster, easier, on more quality units that are likely to dish out considerable punishment.
You are arguing they both CAN do it, everyone else is saying that Tau get it better, have better units to capitalize.
>>
>>46942518
>>46942517
>>46942423
>>46941540


Wow, look at all these high placing Imperial guard armies at tournaments
>>
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If flyers become more common, will there be more manpads for basic infantry?
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>>46942419
Well fuck me, I don't want a second vanguard squad.

Oh well, I don't have much of a choice.
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>>46942547
The original point was that taking cover against both tau and imperial guard was useless because of easy access to ignores cover retard. Not that Tau and Imperial Guard are on the same tier. Learn to read.
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>>46942518
>>46942517

Reason why people hate Tau players.
>This mid tier codex can do it
>Tau must be equal to it in all aspects
>tau is a mid tier codex
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>>46942553

>Pathfinders get velocity trackers for their railgun rifles.
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>>46942553
Flakk Missiles
>S7 Ap4
>10 points in addition to the 15 of a missile launcher

Yeah, no.
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>>46942580
Guard cant fucking ignore cover on every unit you fuckwad.
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>>46942516
>You didn't have /v/b/pol/int/ shitposting back then
You absolutely did, though.

>There was also more prominent good content and discussion
That's just because you have a rosy-tinted memory, gramps. You always had to wade through a whole truckload of shit to get any good.

Now we just have labels for the shit.
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>>46942616
Oh sorry my mistake your precious leman russes can't ignore cover, just every other unit in the army.
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>>46942625
Im sorry that your "worthless" hammerheads and other much stronger shit can.
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>>46942553

>25pts for one shot that can be jinked
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>>46942625
Nor can vendetta/valks (yet), sentinels, hellhound varians, artillery variants (ans the already capable two).

You might just say "Oh sorry my mistake, only your infantry can ignore cover".
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>>46940800
>Are you ready for Winghammer 40k

Yes, I always pack more AA in my list than I should so this doesn't worries me.

>how many fliers do you own ?

1 Helldrake and 1 Burna Bommer
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>>46942577
You can always take the Dominus Maniple.
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>>46942644
>implying I play tau
Faggot
>>46942675
>What is emperors wrath artillery battery
>What are artillery carriages
>Hellhounds/banewolves are flamer templates and ALREADY IGNORE COVER
>Sentinels can get heavy flamers
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>>46942580
I never claimed they were the same tier, but having to pass a leadership test and have a gear tax for a heavy weapon squad to hit you isn't the same as every unit in the army shooting at the marked unit ignoring cover.
For IG, it's occassionally useful.
For Tau, it's a force multiplier.
Your post implied that just because both armies can do it, it is the same. It's not.
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>>46942616
>I'll take Divinations for 500, Alex.
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>>46942704
Yep, IG tanks/walkers are on par with tau because they use flamer templates. Well memed friend! Also the basilisk being a decent unit? wow. Good catch, friend! :^)
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>>46942713
Who the fuck is alex and why are you shitposting at him every day.
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>>46942744
>S9 AP3 ignores cover large blast is bad
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So what do you guys think about it ? I like the look, sort of a mix between A-10 and Hind-D.
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>>46942713
>Thinking you can attach a psyker to a vehicle
>Being this retarded
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>>46942769
An model thats extremely squishy and can be taken out before the next turn?
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>>46942773
the wings are still way too stubby, but I do dig the cockpit change
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That's the thing to remember about Stormtalon: It's not a plane, it's a futuristic attack helicopter with extremely minimised propellers.
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>>46942773
how do you see out of it? is it a flying dreadnought?
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>>46942185
The win was with Creed and the Warhound?
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Is... is it going to finally be useful ?
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>>46942809
I mean if you wanna be retarded and deploy your basilisk on the front line go ahead and complain when it gets destroyed in 1 turn.

It has barrage and insane range for a reason.
>but muh drop pods

Deploy it in a corner and bubble wrap it with a conscript squad.
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>>46942773
I like the look, but I'll probably replace the armored cockpit with the stormtalon's clear canopy.
Also, I really hope Fighters can still attack ground targets, because this fucker is loaded for messing up medium vehicles.
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>>46942826
I count at least 4 sensor banks
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>>46942826
Perhaps the inside of the cockpit uses video feed display from various cameras mounted on it ? Why have glass in front of you when you can have a 360 vision.
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I miss playing 40k, but every time I try to get back into it, everyone I have to play with reminds me of why I quit.

Shameless netlisting and no fun allowed gametypes.
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>>46942577
Always take the Get Started box.
Dominus
Vanguard
Crabbot
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>>46942843
In a board that is 6x4, do you really think that the basilisk is really going to make use of its range? Unless you are play APOC, there is no instance where the basilisk can play its intended role of a long range support option.
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>>46942843
Don't be retatded, the range doesn't do shit. Every army is going to be able to touch the basilisk just as easy as the basilisk can touch it.
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I wish they wouldn't preface every SM flyer with "Storm".
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>>46942843
>TLoS editions
>expecting a bassy to survive
Russes are the most popular tank for a reason.
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>>46942831
The warhound pack, actually.
Ah, the glory days of my playing 40k!
Right now, the only good game I can get is from 30k.
>they hate my Spiritual Liege, but fuck them, they can remain jelly as hell of my swagger
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>>46942922
I wish they wouldn't preface every Ork flyer with "shit"
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>>46942553
Probably not.

>>46942611
>Trusting a Fire Caste Tau with a high-recoil, high-weight weapon against a fast-moving target

Literally no practical reason to not use missiles instead.
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>>46942922
But they haven't released the Stormraven update box.

Once released it will be able to build the Attack Flyer (Stormraven) or the Bomber (Stormfalcon)
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>>46942857
>>46942859
Not him, but that's been bothering me, too. The first camera is turret-mounted and therefore useless for navigation. The two over the wing guns give false perspective and have poor angles. The two on the side have a convergent field of view, which indicates that they're for ground targetting. The thing's got target identification for days, but no real way of actually navigating by sight. Also, it's supposed to be a fighter, yet you cannot actually see above or to the side with any of those cameras.

I'm pretty sure there's a very angry techmarine in there, shoving his face up to that slot and cursing the people who decided to cover the cockpit in ceramite.
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>>46943048
AP1
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With GW publicly eating crow, and taking steps toward fixing the steaming pile of shit that is Age of Sigmar - do you guys think they will do something similar with WH40k? As in, does this suggest the possibility Games Workshop is realizing the importance of balance?

Or is it just them performing CPR on a stillborn game? Because Hastings' latest info tells us AoS sales are lower than pre-End Times WHFB. Which has to sting pretty bad I would think.
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>>46943048

You are right. Give them an anti-aircraft missile turret.
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>>46943202
I am hoping they will realize the depths of their error, but I would not get invested in the idea. Do they even retain enough actual game designers to balance 40k?
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>>46943048
Ion Rifles would make more sense. They're already using them on their aircraft
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>>46943202
8th edition will be a return to form
More of a focus on making rules that work
After all, if we look at AOS which is a solid ruleset but needed points values... I doubt GW will shoot their money making universe in the head by screwing up the rules release that was 7th.
Please keep in mind 7th edition was a quick release due to copyright issues. We can also blame to old, useless CEO.
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>>46942922
Fireraptor Gunship
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>>46943290
>After all, if we look at AOS which is a solid ruleset

Lazy trolling, 1/10 for effort.
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>>46943281
Ion Rifles have the same problem. It's not a matter of weapon, it's a matter of Tau Fire Warriors just not possessing the muscle-mass, depth-perception or accuracy to strike at aircraft with weapons relying entirely on their aiming prowess. Works slightly better on a Battlesuit where you can tell the computer what to do if it has access to velocity tracking data, even a basic computer is magnitudes better at accurately shooting a constant-velocity/acceleration target than the best of biological soldiers.
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>>46943345
Ive heard that Tau have better eye sight then humans, its just humans have better reflexes and can focus on objects faster.
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>>46943331
For a game, AOS has clean and simple rules that work well.
The lack of point values and force composition were big black marks for it though.
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>>46943371
Depends on what you mean by better. Tau eyesight is better at passive detection due to a wider range of EM-bands they can detect, but worse at active detection or tracking due to a few minor problems with focusing and depth-perception.
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>>46943387
>For a game, AOS has clean and simple rules that work well.

Seriously, you aren't even trying. You need to voice an opinion someone might plausibly actually have.
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>>46943290
>AoS is a solid ruleset

A goblin can wound a dragon just as easily as the strongest unit in the game. There is no resl difference between unit types, its in name only. Every AoS game ever ends the same way: both armies in a big melee. Thats just to start.. Im guessing you've never played AoS, or WHFB for that matter?
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>>46943321

Literally who?
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>>46943345

Ion rifles ray probably fires particles at the speed of light. The railrifle probably fires hypersonic projectiles. I'm sure a velocity tracker can calculate the optimal time and do the rest.
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>>46943454
If you don't know what a fireraptor is, then YOU are the idiot here, anon, not the other guy is listed the best SM flyer in the game, and is in the running for best overall.
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>>46943458
Exactly, which is why I said it's not a matter of what weapon you're using. Give a soldier as much numbers on his helmet-HUD as you want, the fact of the matter is he still feels the weight of the weapon, he still shoots like a biological soldier. A computer would have a much, much easier time, but would fall short on straight projectiles if the target's speed or acceleration is fluctuating, making missiles the best choice once again.
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>>46943241
>balance 40k
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>>46943419
I'm not talking about nor did I mention it being realistic, just that the ruleset works well from a mechanical point of view.

>both armies in a big melee
Isn't that what some people want in a fantasy battle?
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>>46943454
Fire raptor Gunship
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>>46943241
retain? They had any, ever?
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>>46943497

Calm down, mate, I was just highlighting it's rarity in an offhand not terribly serious manner.
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>>46943527
Fair enough. Just so long as WotC does not buy them...
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>>46943550
So is a caestus, but that doesn't mean they aren't great shit.
>>46943506
Impossible.
It would require a bottom up retool of the entire system.
For example, SMs would need to be changed from the boots up to do what they are supposed to do compentently.
Eldar, by rote, are always on top of whatever edition they have been updated to for the last 30 years for a reason.
Guard have always been whipping boys for similar reasons.
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>>46943592

I never said anything about the quality of the flyers, but that loads of them are called "Storm-somethings".

wew la
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>>46942832
>S6, S5
>170pts
Probably not.
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>>46943582
Honestly I wouldn't mind this, but I think GeeDubs is still just a little too big for WotC to swallow easily,
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>>46943592
>Impossible.
Nah
Fix terrain rules
Rework assault to be less shit
Change psyhic phase to something more like fantasy 8th edition and rework problem powers, such as invisibility
Revert FMC rules to 6th edition ones
Rework vehicle damage table (2d6?)
Change stomp attacks and D weapons to be less bullshit
Nerf grav guns (which are in the BRB, so that's easy)
Address minor issues with codex FAQ's

Done, full update with less bullshit
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>>46941848
Well the CHAOS version, of course is a different thing.
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>>46940800
>how many fliers do you own

Im actually pretty interested in those flyer only missions they mentioned
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>>46943592
Sometimes I wonder how many people will actually play Eldar if they weren't the strongest faction through the generations.

I know there are actually Eldar fans, but I doubt they are that many.
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>>46943696
It sounds kinda like a new board game, with hidden maneuvering cards like X-wing
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>>46941796
REEEEEEEE REEEEEE MARKERLIGHTS REEEEEE
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>>46943655
And still doesn't do anything about the codice issues I mentioned.
Seriously, anon, for 30 YEARS, Eldar have been on top, far and away. That isn't because of anything you mentioned. SM, until recently, have always been bottom or mid-low. IG NEVER had a strong dex outside 5e. Chaos dexes have always been outrageously swing, Nids were always mid tier with a few strong singular builds, as are Tau. Crons were mid at best until recently.
Things in your list, like grav, were introduced directly to bolster flagging forces and to counter the wealth of AP2/3 that other armies had, the same reason storm shields came to be because assault terminators were shit.
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>>46942773
I like it, but I do have a thing for tri-barrelled guns.
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>>46940800
>2 Night/Doom Scythes

I am so not looking forward to seeing a bunch of fliers. Mostly play my Ravenwing and its anti-air does not exist. If I bring my own flier in the Strike force the rest of the Strike force have to go into reserves (even if they all auto-arrive turn two with outflank). The only formation that lets my DA bring fliers is 500pts for 2 Jetfighters and the Talon.

Originally I was considering the 500pt formation to just slap onto my 2500pt list for 3k games but depending on these rules I may be forced if fliers become all important.
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>>46942886
Unless you got the misprint in which case you take the inferior Rangers.
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>>46943697
picked eldar because I liked the lore and look before knowing the rules.
which is why I run aspect warrior heavy army.

The other guy who mains eldar in the area is the same but with ulthwe. There is guy who collect an eldar army for power, pure cheese list.
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>>46943345
IIRC weirdly there's fluff stating that the tau are planning on giving every fire warrior a rail rifle.
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>>46943697
People would, they are a very unique faction in the game, the most unique in terms of models and presention, imo.
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>>46940800
One Avenger Strike fighter I got from a friend that needs some seirous work done and one b-25 bomber kit to be turned into a marauder destroyer.
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>>46943827
There not that unique in terms of 40k where every faction is fleshed out pretty well. Different? Yes. Unique? As far as the term "Space Elves" goes.
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>>46943655
You really don't even need that much work on the core rules. You'd need to scrub some of the bullshit from individual codexes (mostly formation bonuses and a couple army-wide special rules) and fix a couple of the core rules.

Terrain is mostly fine. Assault can be fixed by allowing assault from transports and out of deepstrike, with the addition of difficult and maybe dangerous terrain tests (at least for DS). Melee weapon pricing also needs to be totally redone. The psychic phase isn't too bad, but invisibility needs to go. FMC rules are workable. Vehicle damage needs a complete overhaul. D weapons don't need to be reworked, they need to be as rare as their power would suggest. Grav guns just need a points increase. They're a neat idea but get out-of-hand because their only drawback is salvo, yet they're easily available on relentless platforms. There's no minor issues with FAQs because they don't fucking FAQ anything. They just need to start doing their jobs.

>>46943752
Eldar can be fixed pretty easily by a non-retarded codex update. Very little of their codex is overpowered, just gratuitously undercosted. Blade storm and battle dance need to change. Wraithguard with d weapons is offensive and stupid. Other than that, if they just had to pay prices that would make sense in any other codex, they'd be fine. Probably on the strong side, but acceptable.
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>>46941931
He's barely cognizant, and still physically a Rubric Marine (as in there's nothing inside his armor but dust). A sliver of his personality just happened to stay behind, and his life is basically a muddy-watered existence most of the time until he starts to shoot things and remember who he is.

The Rubric was, for him at least, a partial success. He's nowhere near as powerful as a Sorcerer, and he's still capable of some thought unlike regular Rubric Marines - he's a hybrid bastard who is both and yet neither at the same time.
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Hypothetical question:

How would you fix codexes? As it stands each codex has 16+ units with hundreds of options, and precisely one correct build. How can we mesh fluff and crunch?
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>>46943857
they're*
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>>46943752
>the same reason storm shields came to be because assault terminators were shit.
stormshields were a thing in second edition, mate.
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>>46943697
I'd been debating between Marines and Eldar when I first went to an FLGS to get into 40k
If Striking Scorpions had been there I would have went with Eldar
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>>46943627
>s7, s9
>175pts
>TL jink, rerolls vs other flyers and BS5 vs ground
>bad
nah
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>>46943387
>For a game, AOS has clean and simple rules that work well.
>The lack of point values and force composition were big black marks for it though.
Nobody plays AoS, AoS is going so bad that it makes fantasy battles look like 40k on sellings.
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>>46943881
Factions can only play against themselves
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>>46943881
Rehire Matt Ward and force him to rewrite every codex.
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>>46943881
>precisely one correct build

That's wrong though. All of the top-tier armies have a glut of strong options. The internal balance could be improved by nerfing a few key units, but generally everything has a function and can fit into a force.

I think internal balance is very important to focus on. Having a wide array of playable options is in some ways more important than having raw power in one or two units.

See Tyranids for a good example. Flyrants are pretty high tier, but it doesn't matter because the rest of the book is trash.
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>>46943881
>precisely one correct build

So for it to be a wargame where there's any merit to doing decent list building, there will end up being one or very few 'top' builds for a single codex.

To mesh crunch and fluff better, the variance between top and mid/bottom builds for codices needs to be smaller, but doing this with interesting and different units in an asymmetrical balance scenario is a crazy difficult proposition.
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>>46943868
>Eldar can be fixed pretty easily by a non-retarded codex update. Very little of their codex is overpowered, just gratuitously undercosted
Anon, have you ever read what RT Eldar could do? 2e?
It's not about costs, it's the fact their basic gear is just flat out BETTER than other armies' equivalents, on top of having the best format for the game's core design. You speak as though it is a "new" problem, when it's actually a problem as old as 40k.
>>46943886
And were not what they were in 5e.
>>46943930
This, honestly.
His shit worked, it's just idiots were too busy howling.
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>Flyers will be getting an updated book
>Remora drones and Barracudas are Forgeworld so they won't get anything
damn
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>>46940800
A Stormraven, two Stormtalons, a Xiphon and a Stormeagle Roc. Also, an unassembled Caestus that's been gathering dust for about two years by now.
I plan on getting one or two of the new Stormhawks, but I think I am fairly well prepared for aircraft shenanigans.
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>>46943857
they actually have quite a bit beyond space elves. The aspect warrior and wraith fluff are both go beyond the basic 'space elf'.

While I won't argue that they are way above the depth of most of the other armies, there is stuff to latch onto and find cool other than just space elves.
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>>46943886
In name, yes, but that's where the similarity ends. A 4++ in melee is significantly different from a 3++ all the time. The massive buff was a result of terminators always getting fucking annihilated by higher-initiative units like banshees.

>>46943881
Honestly, the easiest way (and cheapest) would be to open up the floor to players. The majority of your suggestions are going to be either stupid or cheese, but a basic user rating system, combined with a couple minimum wage interns to sift, would likely yield quite a few decent ideas. Fixing 40k is a huge task that will require a lot of discussion, something GW is unwilling to do (or pay for). Outsourcing it and skimming the best ideas (perhaps rewarding people whose ideas make it into the final draft) would solve this. Paying people costs money. Throwing free shit at your players costs you as much as the plastic it's made from.
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>>46943959
Well it's appropriate, because if you order a barracuda from forgeworld you won't get anything either.
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>>46943986
GW's problem with balance is less the willingness to spend money, it's a almost fetishistic desire to keep everything in house and involving as few people as possible.

So even the minor change of the facebook page is the sign of a seachange. It's a small thing, but's to the principle that is one of the biggest sources of their problems.
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Would an aggressive IG army that uses heavy flamer sentinels and double flamer vets work or would hellhounds work better for that

This is a theoretical for a fun army not a good one.
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>>46943697
most eldar fans i know are pissed eldar are the way they are because they cannot play games with them
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>>46943956
Yes, they have always been good (disregarding edition lags). However, they have rarely been the absolute best in the game. Chaos and Necrons both gave them a damn good run for their money in earlier editions. There's really nothing wrong with their basic gear being better; it's part of their fluff. However, there is something wrong with the fact that it costs them nothing to field it. Eldar are capable of fielding an army with model counts on par with everyone else, despite having better shit and being a dying race. Unit limitations and significant price hikes would fix most of the problems that don't have "wraith" in the name.

They do have systemic advantages, but a lot of what's made them good over the years isn't that, but GWs insistence on giving them a few single pieces of absolute bullshit wargear. Currently, they have d weapons and scatter lasers everywhere. Last time around, they had crystal targeting matrices. If you take away their top 5%, they're simply really good instead of obnoxiously overpowered.
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>>46944089
if it's for a fun army why are you asking if it will work ?
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>>46944089
Hellhounds for sure
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>>46943697
>Strongest.

I I wanted strongest I wouldn't field a fill a full rainbow of Aspect warriors lead by an Autarch and Avatar.

The only jet bikes I have are my spears, I haven't fielded a psyker even once and the only "Wraith" i own is a lord.

If i don't get turn one or get caught in the open and have to eat shots with my T3, I will be hurting.
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>>46944123
Because I still want to win, dingus. A truly fun army should be threatening or you're just showing off models.
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What's a good stsrting list for a Guard army?

I currently have the Start collecting box and the 5 pack of guardsmen, what should I get to expand my army?
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>>46944094
Years ago, I considered playing Eldar because they had some units that I really enjoyed the style of and couldn't find anywhere else. I proxied one game and decided against it (because I'm a loyal servant of the Emperor, not for any game reason). I ran an army with every unit I liked the idea and fluff of. It was comprised entirely of warlocks, war walkers, and wraithguard. When 7th rolled around, I was suddenly extremely grateful for my decision.

I'm sure there's quite a few Eldar players who really just enjoyed the idea of the army and bought in, either before or in ignorance of their current insanity. They spent a reasonable amount of time (most of 5th and the first half of 6th) being mediocre. Then, everything got flipped on its head and they almost can't build a bad army, even with units that used to be mixed to terrible. I feel very sorry for those people.
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>>46944149
>I I wanted strongest I wouldn't field a fill a full rainbow of Aspect warriors lead by an Autarch and Avatar.
There was a point where this was one of the better foot armies you could field.
>The only jet bikes I have are my spears
Jet bikes just recently got awesome again. Back in the day, a jet bike crashed like a skimmer when taken out, complete with S5 small blast. A popular tactic was to park jet bikes right next to or above a unit to make them eat the blasts if they were shot down.
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>>46944201

An anti-shrink ray.
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>>46944210
I the old days dreadnought went out of control if hit right and land raiders had 22 front armour.
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>>46944201
you need a company command squad and more dudes with rifles. Definitely one more tank and a couple chimera transports
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>>46944210
Wasn't there also a time where the pilots of vehicles could also be killed or end up surviving the destruction of their vehicle only to get our and start shooting like a normal unit?
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>>46943956
>it's the fact their basic gear is just flat out BETTER than other armies' equivalents
Because they're the goddamn eldar
Allowing them to spam scatter lasers on every jetbike was a mistake, at least for the cost
Outside of that their only feared units carry D weapons. A nerf to those would weaken the auto-take eldar units, thus bringing the codex into balance

Or you could just keep responding like this:
>REEEEEEEEEEEEEEEE ELDAR REEEEEEEEEEEEEEEE

>for 30 YEARS, Eldar have been on top
Outside of firedragon spam, jetbike spam, and wave serpent spam... wait they haven't been top tier this whole time

Sorry, I forgot what I was dealing with
>REEEEEEEEEEEEEE ELDAR
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>>46943881
Theres what, ~16 different codexes and a couple hundred unique units?

Homogenize the shit out of every army for your baseline. Then go through and ocreate similar power levels, while still allowing the various books to maintain basic strengths and weaknesses.

A popular tabletop game like 40k nshould be better than it is right now.
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>>46944258
Having the best gear is fine, as long as they pay points for it.

Eldar should be like Grey Knights. Small model count, but elite units with great rules and wargear.
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>>46943697
If the game gets balanced you'll never see Eldar again.
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I want to start a blood angels army. Should I get the battleforce or the start collecting space marine box?

If neither is viable, I´m going with my previous plan of space wolves.
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>>46944234
?

>>46944247
Alright, that sounds good to me.
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>>46944089
Armored sentinels with heavy flamers are oddly a decent melee option. Don't send them against stuff that is designed to wreck vehicles but instead let them mop up the little stuff.

Vets with flamers and heavy flamers would only be useful if the entire rest of your army was designed to kill tanks, monsters and elite stuff. It can work though, and I would suggest making said veterans designed for melee. Don't forget a commisar and armor!
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>>46944278
What they really need is a system for making sure points actually matter. They need a concrete reason for why say, a Tau fire warrior is 9 points while an Orks Boy is 6. Every detail from the statlibe to the gun to the special rules needs to be justified in points.
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>>46944256
Yes, that was RT and 2e.
For example, the Harlequin's Kiss' big ability was to attack models embarked on transports.
>>46944258
>shrug
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>>46944309
prioritize the command squad and chimeras, that will cover your major gaps and you can play 500ish ganmes
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>>46944288
Isn't that what eldar are?
Their aspect warriors are basically min maxed troops with a goal. But you don't see anything besides wraith nonsense and bikes from WAAC players.

It used to be a great eldar player with kick your teeth in on the table, were a bad one would lose horribly.
>>
>>46944288
that's a bit further than is reasonable. Unless what you mean was just to move towards that direction and not all the way that way.

They are supposed to be an entire race, and include basic citizen soldiers. Which they have less of than other races, but way the fuck more than the elite of the elite that GK are supposed to represent.

and the 'their gear is just so much better than everyone else', doesn't hold up as much when you compare the basic guardian, especially before bladestorm. Armor like a the guard, with a range 12"
>>
>>46944337
Eldar are powerful because they are eldar... it just sucks that the most recent update said "fuck it" and gave them complete bullshit in the form of scatterbikes, wraithflamers and knights.
If we remove these, can eldar still win?

>Also props for responding like a civil human being
>>
>>46943881
Remove ID on Sx2>T but let it ignore FNP
>>
>>46944367
Yes, now.
Before this, it was fire dragons and wave serpents.
Before that, banshees, wraithguard, warp spiders, harlequins, the Avatar was one of the most dead killy beatsticks in the game on top of being the fastest, etc.
>>46944383
Back when, shurikats had the same range as bolters, higher damage, pen, rate of fire on top of special rules, to the point where you could purchase one as an upgrade for SMs to replace the bolter.
>>
>>46944278
Part of the charm of the game is the total lack of homogeneity. Doing that would only piss off part of your player base. In a way, even the lack of balance can be appealing. The problem is that there is no balance between units or codexes. There's units that will never see play except for with collectors or fluff enthusiasts. There are entire codexes that SHOULD never see play, outside of a few dedicated individuals because they suck that badly.

It's alright for one army to have be significantly better than another in one area. It's also fine for one unit to be relegated to specialized roles. There's nothing wrong with being terrified of fire dragons or for hunters/stalkers only seeing play in rather specific metas. There's a problem when there's absolutely no rational mapping between units. Points costs are made up and wargear is just decided by dartboard. Why the fuck do powerfists cost the same for guardsmen as they do for marines? Why are Sisters more expensive than fire warriors? Why aren't GK, orks and 'nids allowed to have decent ranged anti-tank? The wonkiness of 40k makes it fun, but there's a line where the system becomes unworkable, and it's far in the rearview mirror.
>>
>>46943823
Make no mistake, this would actually cut the effectiveness of Fire Warriors as infantry drastically. Sure, /tg/ can go around knowing that it would be objectively better on TT, but there are some here who have such a narrow and fallacious idea of combat that they think a weapon's effectiveness can be entirely summed down to "how good it kills things," you see people calling Astartes out on not using Pulse Rifles without realizing that a slow-firing weapon like that is less effective than a Boltgun in terms of overall effectiveness in the hands of a Space Marine.

Giving the equivalent of sniper rifles to an entire unit is nothing short of suicide for many reasons that both /k/ and anyone with military experience could go into real depth with, especially considering that the Rail Rifle, unlike modern snipers, can't actually put out a decent rate of fire when absolutely needed.

If the Tau really wanted to make themselves dangerous, they would begin by slowly replacing the existing fighters with Humans, who are just better warriors and soldiers biologically.
>>
>>46944396
Yes, they can, because the underlying chassis is still strong. The basics of Eldar is powerful, and you don't need the flavor of the month unit to win with them.
Hell, Eldar were still competitive far into 5e with a grossly outdated codex.
And why wouldn't I? I know what I'm talking about, I've been playing 40k for 23 years. I've seen the stuff I'm talking about in action, and I was the youth playing space marines, getting wrekt by Orks and Eldar.
>>
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>>46943527
Rick Priestley and Bryan Ansell helped create both Warhammer games, thats pretty impressive. Andy Chambers wrote rules for Epic, and is responsible for Necromunda and Battlefleet Gothic.. Alessio Cavatore is responsible for the LotR ruleset.

I'd say those three guys are legendary status. So yeah, Games Workshop did have game designers. But they all left, and have yet to be replaced.
>>
>>46944363
That sounds good, I'd be able to still use the Start Collecting formation with those as well, correct?
>>
>>46943508
>Isn't that what some people want in a fantasy battle


Apparently not, because it isnt selling well.
>>
>>46944483
>Same old leman russ design
>>
>>46944531
If ain't broke
>>
>>46944498
No, When you get the Command squad you are running a full CAD army.
>>
>>46944329
I already started writing something like this before seeing this post. Arbitrary point decisions make up at least half of the problems in this game. I don't think it's wise to just straight-up itemize like that, though. It helps to have a certain amount of play in the system; otherwise, there's no real difference between factions. Some armies should just be better at some things. Ork boyz should be cheaper than their statline would suggest, as the army's defining feature is hordes of dudes. A 3+ save should be cheaper for marines because power armor is the hallmark of the army. The system should reward and encourage players to make armies that make at least some sense in the context of the fluff.

That being said, I think it would help a lot if they set up something of a pricing template. Price units, not wargear. Weak, specialized infantry should have a price bracket. Weak, universal infantry another, and so on. Pricing units between different codexes within these groups and relative to each other would make a world of difference. Look at tactical marines, chaos space marines, and sisters of battle. How the hell did they arrive at those points costs? They are all in the same general category of durable non-specialized infantry, but the order and difference between them is totally fucked.
>>
>>46944555
He could go unbound and still get the formation bonuses.
>>
>>46944329
What if that pricing system is based on the unit in context of it's own army, rather than the context of being compared to units outside the army?
I mean, a fire warrior and a slugga boy aren't used for the same thing, in the same way, by the armies they are a part of, why are they being judged as tho they are?
>>
>>46944483
>Alessio Cavatore is responsible for the LotR ruleset.
Fun fact: Mat Ward did a huge portion of the rules for that.
>>
>>46944555
Ah, I see. I was wondering if Formation bonuses still worked in a CAD, but if not that's a shame, as the Leman Russ granting the infantry a 4+ cover save seems useful.
>>
What do you guys feel about the new space marine psycic powers?
>>
>>46940922

>People too retarded to use the search function

They won't be missed.
>>
>>46944616
psychic powers are for babies

The only HQ choices you need are captains, chaplains and techmarines.
>>
>>46944597
If you could fill out a CAD, you can use the formation and a the CAD.

Or go unbound
>>
>>46944616
They are good if you go all out psykers, but I'll probably still roll on divination.
>>
>>46944650
Black Templars pls go.

>>46944616
Lots of doomsaying about some of the disciplines, and some of the powers are definitely nasty, but I like them overall.
>>
>>46944650
My grey knight list building just got alot harder.
>>
>>46941183

>Crimson Hunters
>Not cool

You're just jealous your pilots can't snipe HQs from the sky at dick breaking speed.
>>
What if all the codexes for any given edition were released simultaneously, and balanced against each other as such?

I realise that this would mean 4 years or so between codex releases, but at least there would be a better chance of balance.

Also, I miss the sisters of battle, when are they coming back?
>>
>>46944401
no. that rule is overall positive, and the only army that gets unduly punished by it used to, and should again, have a rule that give your units EW.
>>
>>46941484

Black templars of course come roll with siggy and the boys, because fuck the codex astartes.

They were the most zealous imperial fists before becoming a chapter of their own
>>
>>46944616
It's very mixed. Geomancy is insane, half worthless and half "why would you write that". The rest of them are schizo. Some are extremely powerful, some are worse than ones that already exist. Balance within disciplines is also wonky. Why is assault d6 with a 50/50 chance to jump a significantly higher cost than assault 6 with the same statline? The usefulness of some of the powers is also dubious at best. What the hell am I supposed to do with a haywire nova? Attack a fucking Emperor's Talon formation? Why would I use a librarian to give adamantium will to everyone in 12" when I have a psychic hood?

That being said, Librarius and Technomancy are a godsend for some armies. Librarius provides some good durability options with the save rerolls and the +2 toughness from might of the ancients. As a GK player, technomancy is pretty much pure sex. Two of the powers are useless as we don't really care about buffing vehicles, but the ability to damage actual tanks is a huge upgrade over the old "use psycannons for everything" strategy. I'm considering using technomancy librarians as my primary source of anti-tank. Also, the primaris is hilarious.
>>
>>46944741
you mean GW start following what is standard practices for every other company in the industry?

Next you'll suggest something crazy like having unit stats and rules be readily available on cards that come with the models or free online pdfs.
>>
>>46944201
Decide what you want to do with Guard - do you want a sea of infantry or do you want to be completely mechanised? A mix of the two is good as well, but having an idea of what you want to achieve will help you make smarter purchases. I would recommend to pick up at least one Wyvern, they are hands down the best unit in the codex and will always do good work for you. And, at 65pts, they can fit in pretty much any list.
>>
>>46943697

I joined in 5th, the one edition where Eldar were kinda mediocre. Aspect Warriors got me back into 40k once marines lost their charm, and those guys aren't exactly broken-tier. Hell, Biel-Tan Eldar are a good example of what a faction should be: fun, viable and with loads of fluffy rules that represent what they actually do really faithfully.
>>
>>46944765
ID from double toughness is pretty much the only way to deal with some of the multi-wound, ridiculous save units out there (looking at you, screamers). The rule needs to stay. I do no, however, think that synapse should bestow EW. It should give the old adamantine mantle rule that made you immune to ID from double toughness. Force weapons, telyporta, etc. should still work as normal on synapse creatures. A single battlecannon shouldn't be able to rape your entire army, however.
>>
>>46944878
Judt sucks that shining spears are so awful at their job.

They pretty much need to have a pet avatar to buff them if they are to kill anything that's not under 25% strength or a low-tier MC.
>>
>>46944855
Is it really though? How often do you run into good horde armies anymore?
>>
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>>46944855
Anyone who fields Wyverns should be publicly executed after having to watch their army melt in an Oven.

That bullshit should cost more than double what it does.
>>
>>46944932
what they really need is hit and run back.
If they can jump back out of combat and hit things again I'd run them. But being so easy to tie down makes them unappealing.
>>
>>46944962

Even MEQ can have problems with this thing.
>>
>>46944990
Especially since they only have 1a each and are stuck with s3 after the charge.
>>
>>46944201
It depends on where you wanna go with your army, mate.

You can go massed infantry, mechanized veterans, full on heavy tanks, defensive lines with lots of artillery, or a mix of it all.

Playing IG could mean any of those things
>>
>>46944560
Yeah. That's sort of what I'm getting at. Its fine to have Orks be cheaper for raw bodies or Marines to get a discount on power armor, but they need to have a proper system in place before they go around breaking it.

Its sort of like how Vanguard vets can get power swords at a discount. They're a specialized melee unit, so it makes some sense to incentivise them to take more melee options.
>>
>>46944962
>Horde

Anything with wounds and a toughness below 7 will hurt.

>>46944996
Even vs. TEQ it'll earn it's point every turn.
>>
>>46944616
Kind of neat. There's some cool stuff. There's some broken stuff. Wish the broken stuff had some more restrictions and that the tables were more widely available.
>>
>>46942057
10/10 would laugh again.
>>
>>46943697
I would go back to having certain units being 0-1 etc. And having force organization charts be stricter. No more allies. Make codexes and supplements clear cut and make sure codexes can stand on their own. Clearly define and balance around an optimal points game. Either 1850 or 1500 or 1750.
>>
>>46944975
So guard players shouldn't run one of the best things in their codex?

I suppose Eldar players should never use Wraith units or bikes.

I guess Tau shouldn't use Riptides, or Ghostkeels, or any unit with a markerlight.

Tyranids shouldn't use Flyrants, in the interest of fairness.

Demons should leave their Screamers at home.

I could go on for literally every army, but my point is, why should players not use the good units in their codex?
>>
>>46944962
>Implying
>TL, Shred, 4 small blasts, Ignores Cover, Barrage
>65pts
>Only good against hordes
>>
>>46945130
wyvern battery shooting phases have got to be the most boring thing to deal with

that's reason enough for me to never take them
>>
>>46944962
Which unit is better, point for point?
>>
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>>46944975
What about you go fuck yourself.
>>
>>46945122
>some units should be 0-1
with you
>force org should be stricter
losing me
>no more alllies
lost me
>>
>>46941000
Why did they design the wings backwards?
Or did the painter fuck it up so they just rolled with it?
Either way fuck those wings
>>
>>46945144
>conveniently leaving out str 4 ap6
>>
>>46944595
As I understand it, there were a handful of contributors. Cavatore was the lead, so had the final word when print went to paper.
>>
>>46944616
Some of the powers are hilariously broken. It's retarded that Space Marines get access to all the BRB disciplines and more unique disciplines than any other faction. There's no reason for Fulmination, Geomancy, and Technomancy to be SM only.
>>
>>46944531
Yep the Russ and chimera both got an update, where you need to to look closely to spot the differences
>>
>>46945148
It's if you're an asshole and use it against tyranids and orks, it's unendingly fun to see jetbikes and grav devastators drown in fire and erasing units every turn behind LoS blocking terrain.
>>
>>46945183
That's why when I get mine I'm turning them around. It'll hopefully look much better after that.
>>
>>46945216
>There's no reason for Fulmination, Geomancy, and Technomancy

Fix'd
>>
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Alright /tg/, I've been getting mixed opinions at my gaming group and it seemed relevant given >>46945130 and the discussion in general. What do you think of Kataphron Destroyers and their free access to Heavy Grav Cannons? Normally I'd see them as a pretty sweet unit, but considering they always count as applicable for firing Heavy or maximum Salvo at full range, even after moving, I'm not so sure.
>>
Guys, how do I build a cool Ordo Xenos warband? What units should I use?
>>
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>>46945130
Not only are they insanely overpowered they are also one of the most boring >>46945148
and uncounterable things if they have cover (which they should if you're playing correctly). Tyranids and Orks especially have nearly 0 ways to deal with it, and when they do they have to commit over triple the cost in points to destroy them.

>>46945211
>Conveniently being retarded
Neither the Str nor AP matter when you have to roll 30 armour saves on your 7 marines
>>
>>46945211
Like it matters, with shred and wound saturation...
>>
>>46945122
I agree with the first one, but I think the main thing with allies is they should be either a minor thing or something you have to heavily invest in. It should be harder to mix and match.

Having stricter FoC charts isn't necessarily a good thing. Having them flexible means you can get fluffy armies like Speed Freakz for Orks, for example, but most of that can be easily solved with alternate FOC charts and unlocking things as troops.

100% agree on 0-1 units though. Maybe make a footnote that it's 0-1 for every 1000 points or that in apoc it's unlimited, but there's quite a few units that should be more rare or limited.
>>
I just realized the new ork flyer is pretty good against Tau. My Tau main anti air is broadsides and marker drones. Now they have to waste marker drones to raise the BS of the broadsides, AND it does not matter if they remove jink because they get a special 3+ save 's missles due to flakk. Then they can twin link pie plate those broadsides with a str 8 ap 2 weapon and possibly kill them all. Pretty good.
>>
>>46945222
I could understand using it against faggots, but resolving that many templates every phase just drags on and on.

>>46945224
The flaps being on the front might end up looking even weirder, just so you know.
>>
>>46945242
Inquisitor, deathwatch, acolytes, jokero.
>>
>>46942773
>Offers maximum air resistance, because no amount of wind shall defeat the Emperor's finest.
>>
>>46945211
Even at S:4, it will still turbofuck any non-T5 infantry on the board. It's absurdly broken, and a chore to play with or against to boot thanks to how retardedly long it takes to resolve firing the thing.
>>
>>46945246
>30 saves
that would mean you have 7.5 marines under each 3 inch blast

stop being a fucking retard
>>
>>46944765
Didn't realize Ork Nobz had a rule to give them EW.
>and no having 20 Boyz doesn't help. There are units composed entirely of Nobz
>>
>>46945322
Whoops I think in 2s as my lockal IG player never takes less than 2
>>
>>46945297
>I can't roll a scatter dice 4-8 times in under a minute
>>
>>46945274
I plan on snipping off the little flap joints. Once those are gone I don't think it'll be too bad.
>>
>>46945240
All things in moderation.

As long as you don't bring 18 of the fuckers, I would have no problems.
>>
>>46941619
Thanks anon, I've been waiting to read this thing. Also, it looks like Lysander got promoted from captain of the 3rd company to captain of the 1st for the fists.
>>
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>>46945374
>Ok initial blast lands here
>Nah thats sshitty im going to reroll
>Hits 5
>Next scatter
>Nah Reroll
>Hits 6
>Next scatter
>Nah Reroll
>Hits 5
>Next scatter
>Hits 5
>Alright Ill start firing the next one in the squadron now
>>
>>46945358
but you did realize that I meant Nids and decided to be a dick about it anyways.
Nobs instant dying isn't undo punishment, the ork codex just sucks in general.
>>
>>46945026
As a BT player, I'm rather biased, but I think that the vanguard weapons discount is one of the best things they put into the 7th edition book. To be honest, melee weapons are overpriced across the board, but the discount for vanguard (and the de facto discount for honor guard) really help to bring them in line.

I sometimes think that 40k would be better with more free upgrades to help the squad be more useful for its intended role. As it is, the only real way they can make a unit better is to pile on special rules and give heavy-handed stat adjustments. A perfect example is to look at assault marines. They're supposed to be an assault unit, but you could've fooled me. If they'd let me, I'd trade the BP+CCW for a bolter, and I play fucking BT. They're horrible at assault. You can't very well give them extra special rules, more attacks, or higher weapon skill, as that makes them vanguard but better. However, if you instead throw in free upgrades like giving one guy per five a PW for free and a second for a reasonable price (power weapons are not worth 15ppm), it would start to look like an actual assault unit. Assault units should be better - by default - at assault than non-assault units. The opposite should be true for shooting-dominant units.
>>
>>46945366
if you space your marines properly it's physically impossible for the 3 inch blast to hit more than 1 unless it scatters
>>
>>46945260
Yeah you are probably right about the strict foc. My bad. I do think they need to design around a point value and tell the community that though.
>>
>>46945405
you'll have to scribe the panel lines in too, I think
>>
>>46945427
Honestly was thinking you were talking about Daemon Codex used to give all models Eternal Warrior.

But that's cool. Let's keep assuming.
>>
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>>46945426

>okay now my 50 man blob with FRFSRF is going to rapid fire their lasguns, mind if I use your dice too I don't have enough?
>>
Nobz should get Heavy Armor and Big Choppas for free, I swear to god. They are the most horribly overpriced unit in the game.
>>
>>46945450
With the math I see thrown around here for blast templates, I often wonder if these people are retarded or if virtually everyone doesn't understand how to space units. I generally assume that a small blast is going to hit 1-2 models and a large blast around 4-6. Any more and your opponent is either playing a horde or is too lazy or stupid to use decent spacing.
>>
>>46945450
The marines are honestly just an example, my problem is when a Vehicle explodes, and my 20 Ork Boyz are clumped to fuck.

Or that I can literally not field any units that stand on the board anymore for fear they get half their number knocked out and run off the board
>>
>>46945426
>6 models under a 3 inch blast
so you're making shit up or you're using Napoleonic tactics ?
i can barely cram 7 25mm bases under a 3 inch blast and those are all in base contact
>>
>>46945513
'Eavy armour free? Yep
Option for Big Choppas
If you want the +2 (?) S or +1 A from shooting

And discounts on Wargear like Vanguard Veterans get (especially Klaws)
So normal Nobs w/ Klaws cost more than Mega Armour Nobz
>>
>>46945501
How many wounds did you get?
>3

Okay, I'm rolling my saves now
>2+4s later

Welp, looks like I only lost one wound.
>>
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>>46945501

>alright now Im going to fire my 3 plasma blast Leman Russ, and then my 3 Vendetta squadron
>>
>>46945240

I run 4 with grav and 4 with plasma in my war convocation, and I feel like that's a pretty reasonable number.
>>
>>46945532
See? The Wyvern is maybe okay, but the fan boyz make it sound like it is god's gift to Imp Guard. Certainly killing up to four guys a turn is okay for 65 points, but they are no better than a twin linked large blast.
>>
>>46945513
They may be the most horribly overpriced unit that anyone would conceivably take, but it's trivial to list things that are worse. Power armor, power fist, hot-shot lasgun acolytes with meltabombs come to mind. Then again, no person in their right mind would do that. Upgraded squad leaders also blow nobs out of the water, particularly for marines. You can end up paying more than double for wargear than you did for the model.

If ork player should bitch about any prices, it's their position at the top for worst money:point ratio. I used to think that rhinos/trukks were bad, but mek guns really steal the show.
>>
>>46945572
Where do you get a twl large blast for 65 points?
>>
>>46945501
>wow cool i cant believe you shot 150 shots
>nah im not gonna look out sir its cool, my chapter master will take them all
>2+ rerollable and 2+ FNP
>lol no wounds, better luck next time
>>
>>46945561
Well either a cheap big choppa or a twin-linked shoota. It would make them a decent melee or shooting unit, with somewhat fragile armor.
>>
>>46945572
Well it CAN hit the same mook 4 times, large one can't.
>>
>>46942149
No, that's still Space Marines.
>>
>>46945588
It's not twin-linked, but whirlwinds have a better statline and are BS4 and shit out a large blast per 65 points and can now come in squads that give them shred and pinning. Also, their formation with the land speeders gives them rerolls to hit.
>>
>>46945588
>>46945618
large blasts usually come higher AP and ST
is there even something like a ST4 5 inch blast ?
>>
>>46945642
Im not sure man, look at all these IG players defending their 65 point Wyvern that literally invalidates Horde armies more than they already are
>>
>>46945588
Harpies get two at a higher strength for about twice that price, and it is a better creature type (FMC vs. tank). Do you think Harpies are broken?
>>
ITT:

Fa/tg/uys can't decide if Wyverns are OP or shit
>>
>>46945666
>astra militarium players are whining about whirlwinds now
>>
>>46945687
I don't even thinks wyverns are broken.
>>
>>46944855
Really, what I'm thinking to do is full or mostly mechanised, with Heavy Weapons Teams for support, as a mostly tank army sounds fun to me.

The Wyvern does sound good though.

Would it be a good idea to buy one or two more of the Guard Starter boxes?
>>
>>46945572
it's a great little thing
problem is a st4 ap 6 blast isn't going to win you any games over 500 points on it's own
>>
>>46945700
That's because people here can't comprehend the idea that a unit can just be 'okay'. They're either too strong, or garbage
>>
>>46945687
Theirs don't ignore cover if I recall.

>Tyranid units that charge enemy models shot by Harpies / Biovores should be considered to have assault grenades
>>
>>46945700
That's because it depends on what you play, as an old Ork player who regularly fielded 60+ Boyz in the past this shit is literal cancer. I would honestly rather face Wraithknights
>>
>>46945681
I don't see a problem with it. Almost every army has their own powerful/undercosted shit. The ones that don't need fixes to their own codexes before whining about wyverns.
>>
>>46945572
I get upwards of 25+ wounds out of 2 wyvern per turn.
>>
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>>46942766
>>
>>46945716
ehh you have a pretty heavy tax with the commissar and the heavy weapons team on that box which bloats the total value because they're to expensive for what they are
after your first 2-3 commissars the extra ones become useless unless you're going unbound (and since you're mechanised you probably won't need them regardless)
and the russ+cadians cost less combined than the box does
if your store still has a cadian defense force i'dd get that
only difference is you're down 1 russ but up a CCS, Chimera and an extra heavy weapons team
>>
>>46945789
Again, what are you playing that everyone crams their units into base contact with each other? A small blast is capable of hitting exactly 1 guy when they are properly spaced.
>>
>>46945834
People that don't take an hour per movement phase.
>>
>>46945834
>bring a huge blob
>dude wtf blast weapons op
>>
>>46945716
That sounds cool, chimeras are definitely the way to go for going mechanised, don't buy Tauroxes, theyre a trap (I mean, that's just my opinion, don't take it as gospel, but Chimeras are the kings of MEHTAL BAWKSSES). The Tank Commander is a fun HQ choice if you're not too fussed about orders going into a mechanised force.

If you want heavy weapons teams, you are going to need at least one infantry platoon though.

Considering that the Wyvern has sparked a huge argument, I'd say it ain't half bad.

They're a good deal for the first few, but after a while the Commissar and Heavy Weapons team aren't such a good deal. More guardsmen and more Leman Russes are always welcome.
>>
>>46943959
>Thinking FW won't have an update PDF up within a few weeks so that they can keep pushing models
>>
>>46945834
believe it or not a "properly spaced" army is insanely hard to do without taking up your entire deployment zone

see >>46945862
>>
>>46945834
Mostly orks. Also works great against jetbike spam that like to shoot then hide behind walls.

Obviously against 5 man marine squads you'll likely only get 5 to 10 wounds per round out of a couple wyvern. I have no problem with the balance of this unit..there is plenty of overcosted things in the guard book to offset these.
>>
>>46944149
Bladecipitation?
>>
>>46945890
Again, who are you playing against that they are deploying large armies on the field? Pretty much all of the good lists scout, infiltrate, summon, or come out of reserves. Like I said in the first post, it is great against the already shitty horde armies. No one else cares.
>>
>>46945902
Swordwind.
>>
File: Missiledrones.jpg (21KB, 307x261px)
Missiledrones.jpg
21KB, 307x261px
In Tau codex, when the rules say 'may take up to two drones from the drone list' does that mean; a Fireblade for example can choose two missle drones?
>>
>>46945862
>>46945890
This, once games are at 1750 points or so, wyverns really get a chance to clean up.
In smaller games they are pretty solid on picking off Hq's and independant characters.
>>
>>46945924
I'm pretty sure there's a caveat that states only Riptides can have missile drones. Or is that shielded missile drones...
>>
>>46945834
Scatter can actually land a small blast on multiple models. However, one hit is a vastly safer assumption. I did once play against a guy who tried to cram an entire 10-man kabalite squad behind a single 2" piece of cover. He somehow forgot I had a conversion beamer. It felt like playing Fantasy again. I miss my hellstorm rocket batteries.

>>46945862
Stop being dramatic. Unless you have over a hundred models, you have no excuse for that. I used to run footslog crusade squad bum rush with 60+ dudes and never had a problem.
>>
>>46945924
Only Gun, Shield, and Marker drones.

>>46945940
Yeah, that's the shielded ones. Regular Missile Drones are for broadsides.
>>
>>46945924
>>46945940
Only Broadsides get Missile Drones. It says so under some heading.

If you can take Drones from the drone list, your options are shield, gun, and marker in most cases.
>>
>>46945945
That poor man O.o

One nice thing is that it punishes people for cover camping, so I will give it that.
>>
>>46945945
>Unless you have over a hundred models
Grots alone make up that.
>>
File: 1428866549362[1].jpg (135KB, 1333x1000px) Image search: [Google]
1428866549362[1].jpg
135KB, 1333x1000px
>>46945789
>>
New thread when?
>>
>>46945882
Alright, that sounds good to me.

Wondering why the HWTs are bad deals though?

Also, I was thinking of making my Leman Russ and Executioner with HB sponsons and a Lascannon hull mounted gun, and giving my HWT an Autocannon, would that be a good setup?
>>
>>46945978
No, he totally deserved that and everything else that happened to him that game. He was fucking terrible. I tabled him in three turns as a footslogging black tide without him killing a single squad. He's gotten better since, but it he deserved that one. It's not even like he was new. He'd been playing for about five years.

>>46945999
So unless you're joining this conversation without having seen what started it, you're complaining about a 65-point anti-horde artillery weapon being really good at killing grots. You may wish to consider a different example. If you are just joining in now, no one expects you to keep proper spacing with grots. They're fucking grots.
>>
>>46946036
Here it's
>>46946088
>>
>>46946072
I am not complaining, I am just stating facts.
>>
>>46946072
Reminds me of my first game against Tau. Playing as Necrons, using AV 13 Wall. He broke all of my toys in a few turns, and his guys then shot my warriors from behind a ADL until I just ran out of troops. I went and bought a bunch of scythes that day...
>>
>>46946102
Thanks, familia.
>>
>>46946060
if you're going plasma , go plasma all the way
give that bitch some sponsons and put it in a squad with pask or use psykers to give it rerolls
HWT are pretty bad because of their low Ld at 6 they will run away half the time and they will have to take a leadership test often since every model lost goes over the 25% rule
if you want to use them you need to put them close to something that allows them to stay in the fight longer
>>
>>46946107
It's an irrelevant fact, though. No one gives a shit about grots. They're fucking grots. I should hope that multi-barrage weapons kick the shit out of them. I have a friend who used to run grots and push them around with a ruler, letting them clump where they may. I never said that armies shouldn't have 100+ models, only that ones that do probably don't give a shit about losing some to blast weapons.
>>
>>46946200
I just said Grots alone make up the first hundred, boys are on top of that.

And S4 AP 6 does matter a lot when T4 sv6+ is what you have to work with on all your specialists, only 4 units and HQ get to go beyond that.
>>
>>46946264
That's a totally different argument, though. Orks don't suck because wyverns exist. Orks suck because GW hates you. Honestly, I commend you for even playing green tide anymore. Spacing models isn't even relevant. You'll get chewed up just as much by bolters. Complaining about wyverns as an ork player is like asking the hangman for a less scratchy rope. Hell, even fucking lobbas tear you to shit. Orks can't even survive fights against orks.
>>
>>46941159
>>46941733
>>46941848
Typical.
>SM player takes something
Eh, it's not that great. Take three, nobody cares.
>CSM player takes the exact same thing
Woah, hold on there buddy. You can't have that, that's way too good. imab b&
>>
Any stats on the nephilim? Can I still do strafing runs with it?
>>
>>46945426
>>46945501
Shooting Phases taking forever is why I don't play foot guard anymore.
Mech Vets might be shit now, but at least I can lose in a reasonable amount of time.
>>
>>46945882
>Chimeras are the kings of MEHTAL BAWKSSES
They used to be.
As it stands, Paying twice the price for 12/10/10 vis 11/11/10 isn't that great.
If I could get rhinos in my IG I'd be pretty stoked. Trukks would be even better.
>>
>>46948150
Well you could always you FW rules for chimeras, paying 55pts for them and shooting 5 guys from inside.
>>
>>46940800
Dark Eldar - 3 Razorwing Jetfighters

Tau - 1 Sunshark Bomber, 10 DX-6 Remora Drone Fighters

Dark Angels - 1 Ravenwing Dark Talon

Space Marines - 1 Stormraven Gunship, 2 Storm Talon Gun Ships
>>
>>46941697
Wtf man. Don't do that to me, my heart can't take it anymore.
>>
>>46943048
Looks like the Stormhawk has a chaff launcher on the model, 4+++ against missiles.
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