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Infinity General: True Freedom Edition

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Infinity is a 28mm scale skirmish game by Corvus Belli where soldiers are free to have nice tits and plump asses.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
http://www.infinitythegame.com/army

>New Official Army Builder that still doesn't work properly but is slowly improving:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (so you could compare units across factions)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Check out Operation: Flamestrike
http://flamestrike.warconsole.com

>Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>Previous Thread
>>46866274
>>
>>46916643
from the thumbnail it looks like she has massive hair
>>
>>46916851
I just realized Infinity has an 80s hair deficiency.
>>
Which one is best in vanilla Nomads: Daktari, Reverend Healer or Tomcat and why?
>>
>>46918073
Depends on what you want. Daktari are cheap backfield medics, Tomcats are mobile button pushers and Healers are tough toolboxes. I'm partial to Tomcats since they can go anywhere they need to be, but I play Corregidor so my only experience with Healers is minimal.
>>
>>46918073
Bit of an apples to oranges comparison, anon.
The Daktari's a very cheap include. If you've got some spare points, tart it up by making it a Reverend. The Tomcat's a great little package, though, although not quite as much of a backline. Personally I tend to jump straight to Carlotta.
>>
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>>46918043
Man, I'd be down for some more 80's anime hair.
>>
>>46918202
Carlotta is pretty beastly, but she's an engineer-only deal. Sometimes you really need a doctor for actual doctoring, and she can't do that.

>>46918275
Just wait for the shasvastii redesign. You might get your wish there.
>>
>>46918073
Depends, 3 of them are good

Needs a swiss army unit that can do almost anything and best at front line doctoring with good WIP without being Haqq? Healer best at that

Need to cramp cheap specialist that still decent at doctoring and swearing in swahilli when the doctor roll go south ? Daktari is the best girl from most

Want fast specialist that can parkour everywhere and dropping behind enemy line? Tomcats it is

Seriously, "best" discussions are only trigger most of no-game autist from this thread.
>>
>>46918283

That's the best thing about Daks, though. They're an easy include in case you need to doctor something. Engineers aren't quite as easy, although the Wildcat option's nice to have, even if it is a bit pricey if all you're after is an engie.
>>
>>46918517
If all you're after is an engi, don't waste time on a Wildcat unless you're linking him. Remotes and TAGs are nigh-unkillable under the watchful eye of a Clockmaker, and you can get one 5 points cheaper than the Wildcat.

I dunno, being able to deploy your doc in the midfield and patch up dudes while simultaneously running for an objective can be really valuable. I tend to just ignore engineers when I'm not running a mechanized list, so that might be why I usually take normal Toms over Carlotta (that and the fact I'm not a fan of characters in general)
>>
>>46918687

Yeah, that's about right. Considering how little you pay for them, you might as well swap out two cheerleaders for a Dak and Clockmaker. A servant on the latter if you're using a TAG, perhaps.

>dropping in doctors
Oddly enough, I never find doctors to be that useful at the end of the day, It tends to take too many orders to reach the figure in question, and even then the crapshoot that is WP13/14 is hard to weight against even decently valuable single wound figures. Other than that, stuff either survives, or is totally dead, or is too far away to bother. Now a TAG, I can put some effort into, particularly as you can top up their STR.
>rushing for an objective and patches
Yeah, I like that as well. Although unless you killed whatever it was, a basic tomcat isn't the best attacker, even if they are a step up from the basics.
>Ignore Engineers
I tend to do that as well. TAGs and multiple remotes are just too resilient and too valuable to not include, but otherwise, yeah, bugger them.

Carlotta's nice with the engineer thing, but on TOP of everything else she gets, it's the cherry on top. The stats, the guns, the C+, the specialist status. She's like a Custodier, or the Uberfall. Low cost, high value, and flexible in terms of what circumstances she can do well in.

No Bran either? If he was just a hair cheaper, he'd see a lot more use. Still, nothing like him for a mad first turn order attrition rush.
>>
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Played my fourth game of Infinity last Friday. My opponent wanted to try CC out.
>Marut chops a dog soldier in half
>Mymidon Officer tears a Ranger apart and goes nuts
>random Dactyl Engineer and Van Zant both stab each other to death.
>>
I am going to a 400 point ITS event in a couple of weeks. I want to run vanilla Aleph.

Is it possible to run a pair of Asuras at 400 points? Was thinking two Sophotects, an Asura hacker, FO bots and a specialist button pusher Dasyu would give me a good specialist base, what else is good to bring?
>>
>>46918275
>>46918043

Daktari (that's not a cat lady) sorta has it. Then there are the weird pony tails on the ninjas.
>>
>>46919205
Congratulations on getting into CC. As someone who plays JSA, I've managed to get in all of twice.

:(
>>
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>>46919205
Seems like a bad case of really shitty luck, especially with Van Zant. None of those are particularly bad tactical decisions.

>>46919303
You can do whatever the fuck you like at 400 points. I made a list, but you can do whatever you like with the gimmick. I'd recommend smoke for them to shoot through, more hackers and repeaters to expand the Asura hacker's range, and some longer ranged weapons to compensate for your heavy hitters having short range. Also orders.
>>
>>46919502
Man, don't I know that. I play MO and most games I end up panzerfausting things to death.
>>
>>46919833
The CC tax is real
>>
>>46919833
at least now magistral knight have shotguns
>>
>>46919502
It only happened because Van Zant and the Ranger dropped in and the dogs just move fast.
>>
>>46919502
And my domarus always score at least 3-4 CC kill per games. Including 2 Jotums kill by Oyama and the new shotgun guy. The rest are Oniwabans works, scoring Archilles, SG, Kassandra, Monkey buddha, Cranes and the Mirage 5 wolf guy.

Get on my level brah.
>>
Is a 13 order Pan O list at 300 points too Poland?

I was looking at this in NTCA:

Group 1

Squalo Lt (93/2)
Auxilia FO (15/0)
Fusilier HMG (18/1)
Fusilier MSR (18/1.5)
Fusilier Hacker (18/0.5)
Fusilier FO (12/0)
Fusilier (10/0)

Group 2

Sierra (25/1)
Peacemaker HSG (23/0)
Bulleteer HSG (19/0)
Auxilia FO (15/0)
Trauma Doc (15/0)
Machinist (15/0) + Palbot (3/0)

13 orders, 299/6
>>
Thinking about picking this game up again. bought in a few years back and played a couple games with friends. It didn't stick at the time but recently there's people playing it again.

How are Tohaa these days? I didn't play long enough to learn enough about the game before. how do they play as a faction and how's the faction balance right now? Also does the Gorgos suck shit or is it worth getting?
>>
>>46921442
Kurwa is usually over 15
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>>46921585
Tohaa are getting massive buffs in the latest ruleset.
>>
>>46921774
That's reassuring.

I don't want to start some kind of horrible escalation of polishness in my meta, just try to make a TAG work.
>>
>>46921585
Gorgos has gotten buffs several times, but to counter it's weaknesses you need to buy some specific troops to support it, like Kaeltar specialists, which give it limited immunity to fire and an ability to heal.
>>
Guess I'm a Space Jap Inquisitor now.
>>
>>46923557
>Guess I'm a Space Jap Inquisitor now.
That's space chink, not jap. jap can go die.
>>
>>46923709
Maybe he's moving into ISS from JSA?
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>>46923709
ふざけるな
>>
>>46923842
I guess one could claw itself into a position of Zhanying from such a low origins.
>>
>>46921585

Tohaa tend to focus on very aggressive, short-ranged play, viral weaponry, and link teams up the wazoo. Infinity is pretty good at faction balance though with the new HSN3 updates Tohaa are going to be REALLY strong. In general though most factions are pretty even, and after HSN3 pretty much every sectorial bar maybe one or 2 will be in a very good place.

>>46923226

Aren't tohaa losing fire vulnerability in HSN3? I don't think that'll be a Gorgos problem soon (though they should have just given it a 'resilient symbiote' rule or something in the first place)
>>
>>46924293
>Aren't tohaa losing fire vulnerability in HSN3?
Partially
Fire now just wipes the symbio armor, instead of installing the model.
>>
>>46919205
My Chasseur slayed Domaru when I played introductory game with my friend and wanted to show him how CC works. Domaru had only one wound, though, but it's still hilarious.
>>
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>>46925160
I've had my Aquilla rushed by a Fiday once. Guy botched his roll and I made mine. Then I noticed Aquilla has Shock CCW.
Since the Fiday was female and Aquilla has that pimp coat, we ruled she was bitch slapped to death.
>>
>>
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>>46926833
Holo 2 on guys that cheap is criminal.
>>
>>46925264
Need two pairs of shuttershades.

>>46919502
My haramaki have never been touched in cc, ever, even when running them in vanilla.

My Oyoroi on the other hand has cut through half a morat force. They kept piling in
>>
>>46926956
Love it. That zero is boss.
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So, how do I most effectively use the Hac Tao?
HMG? Hacker?

Should I bother with Executive Order?
>>
>>46927932
I like taking the executive order one along with a Lieutenant I want to use really aggressively like a TAG or Invincible. Run the Lt up as bait using his order and get him into a juicy position and put him in supressive fire so my opponent uses most of his next turn trying to kill my Lt. Then reveal the Hac Tao with Executive order making him your new Lt. and watch your opponent spend most of his next turn trying to put you into LoL.
>>
>>46928113
You'd have to reveal the Hac Tao on the årevious turn for that to work.
>>
>>46928224
True, but Executive Order is confidential info.

That said, what about ninjas?
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>>46927030
Besides Holo changes, did yhe Bashi Bazouk profiles change ar all?
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So I made a list to play a 200 point Armory game. How fucked am I? I haven't actually won any games yet so I assume very

Group 1 9 / 0 / 0
INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27)
INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (10)
TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (22)
DAKTARI Combi Rifle / Pistol, Knife. (14)
ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (19)

4 SWC | 200 Points
>>
>>46930044
Were you the one who asked for Armory advice in a previous thread?

I would drop one of the Intruders for cheaper troops, or perhaps another specialist or two; more orders basically. And I feel 2 IIntruders are too expensive at 200pts. Also keep in mind that the Tomcat will have very limited AD options because of the Exclusion zone. The Zero as well.
>>
>>46930418
So I can take regular dudes, but the last time I did that they all died and I was told not to take regular dudes. So which is it? Effective models that kill shit like the intruder, or cheap specialists that do nothing like Alguaciles?
>>
>>46930537

You need a balance of both. Some totally killy models to get shit done, basic dudes who are there to cover angles and be cheerleaders, and specialists to tackle the objectives and/or keep your d00ds alive. It's not one-or-the-other. For example the Jaguars are good for their smoke but since they're basically also doubling as your cheerleaders, you're in trouble if they kill anything. Because once they kill something, that's one less order for your Intruders as they frenzy (who are your get-shit-ded pieces).
>>
>>46930537
Beat me too it; What >>46930900 said. Also you're starting with 8 Regular Orders, assuming you start the Tomcat in AD. This doesnt give you much mobility the first and second turns, and if too many of your guys go down in any of those turns, you'll basically be crippled by the last turn.
>>
>>46930900
OK, this is what I came up with instead. Though I imagine any tags will just now right through all my shitty dudes.

Group 1 10 / 0 / 0
INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (10)
INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43)
GRENZER (Forward Observer, Sensor) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (27)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
DAKTARI Combi Rifle / Pistol, Knife. (14)
WILDCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (23)
ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)

2.5 SWC | 197 Points
>>
>>46930044

I'd probably swap a single CR Jag with an Alguicile to give you a bit more range, and swap out the MSR Intruder with a different sort of power figure. Flexibility'll help. I'd say drop it for a Tsyklon, and upgrade either the Zero to a Moran, or the Tomcat to Carlotta. Give yourself a bit more mobility and the list is basically workable. Intruders are great, but a pair of them involves one too many slow, backline deploying figures.
>>
>>46931217

I'd say this one really needs at least one more good gun. The Intruder's left doing a lot of the heavy lifting. At least give him a HMG so you can really tear things up in the active turn. Lots of specialists helps you, but getting them to where they need to be is going to be trickier than it needs to be.
>>
>>46931330
OK, so now they're are two few good guns. What would you drop and take instead?
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>>46930044
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So I was originally going to get into the game forever ago but never really got the chance to. I don't know how much has changed but if I want to start a small force to try out the game with my SO, is this still any good?
>>
>>46927932
Others have covered the executive order, so I'll just discuss the loadouts.

>Boarding shotgun
The budget option, and generally a bad idea. You can afford to spend a bit more on a 60 point murder machine.

>MULTI rifle
Ditto. The hacker gets the same gun and is far more useful.

>HMG
Dump orders into him and he dumps bullets into people. This one isn't particularly complicated, he's just very good at his job of being a long range rambo.

>Missile launcher
An ARO machine to rival the gods. Hidden deployment means that the enemy won't even realize they're in his LoF until it's too late, and even after that you're a BS14 ARM5 TO unit with a missile launcher.

>Hacker
My personal favourite, this guy is more of a midfield troop. He's an extremely tough toolbox who can hack, shoot, sneak and push buttons, and he's good at all of them. This is the one loadout that seriously outclasses his Swiss Guard counterpart imo, with that superior WIP helping the hacking and the template/CC bullshit being far more useful at short range.

It's really just a question of whether you want an active turn rape machine, a reactive turn rape machine or a short range specialist rape machine.

>>46931418
To be honest, apart from the lack of repeaters making the Interventor little more than a glorified supportware monkey, I don't mind this list. Lots of smoke for your Rudy, some good button pushers, some reasonable doorkickers and multiple TR bots for the reactive turn. It pretty much covers all the bases.
>>
>>46929522
>Existing Bashi profiles went up by 1 point I think,
>AP rifle now has 2 Breaker Pistols,
>New profile that has SMG and Chain Colt for 12 points

also SMGs are Shock/AP now, the SMG profile is sick, Bashis are sick, Vanilla Haqq is pretty amazing if you can deal with all the strong irregular options messing with your order pools.
>>
>>46931413

I think you might do better changing the intruder to an HMG. The Sniper Rifle is great but usually more of an ARO piece. An HMG intruder will let you Get Shit Done more than a sniper will. Maybe drop a Jaguar and upgrade the Zero to a sniper. At that point you've got a pretty solid and balanced list, particularly since your Lt gives you an alternate route to tackle heavy infantry/TAGs/Remotes, letting the Intruder go after softer targets.
>>
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>>46929522
you can find all the changes by checking 4plebs

teuton thread has unit profiles and fat yuan yuan thread has the rules

you too can become an archive wizard
>>
So I'm new getting into infinity, and it's a little awkward coming in the middle of the HSN3 updates. I got the Icestorm starter plus recommended 300 expac (Jotum, HOOOOO), then I bought into MO only to find out my magister link team now needs a new knight ; <

Anyway, you guys have any deployment 101 advice for a newbie? I play Xwing, Warmahordes, and all things Warhammer as well, but infinity is another beast entirely.
>>
>>46932064
>teuton thread has unit profiles and fat yuan yuan thread has the rules

I think you have to go back to holoprojector edition for Sectorial lists.
>>
>>46931696
Hacker it is. Ill use the HMG model as Sun Tze.

What about ninjas and Oniwabans, tho?
>>
>>46931657
Too few orders. As an Aleph/SP player, I know how difficult it is to get 10 at 200pts, but it isnt impossible. So I would get some Netrods in there for sure (dropping that 1 dakini will open up space for 3 Netrods). I'm not feeling so good with the Dactyl Engineer vs Doctor because but a lot of your guys with wounds have Dogged or NWI, so you might be okay since that's like a second wound.

Be prepared to learn managing your LT. They're expensive and very obvious. But you get what you pay for. Also HSN3 has a few changes for them, so look out for that.

>>46931907
Jesus. I'll have to give them a go, once the new models are released

>>46932064
Thanks. I appreciate that. To be honest I dont even know the current profile because I never really paid any attention to them (ugly models).
>>
>>46932109

Well of course like most games you want to have a plan of action for your deployment, with an idea of where each piece is going to go and what they're going to do. Other than that, remember about AROs - your deployment should be letting your strong ARO pieces lock down important lanes of movement, while making sure your more active pieces aren't going to be wandering into fields of fire (at least as little as possible). Cheerleaders can still be used to make some areas of the board annoying for your opponent to move through.
>>
>>46932472
They're cool guys. They infiltrate and shank fools. Tac bows are cheap, assault hackers are specialists, and killer hackers will be cheap specialists when they're released. Snipers aren't able to do any good ninja CC shit so I don't use them, but I guess there's merit to having a TO sniper.
Oniwabans are even cooler guys. They infiltrate really well and shank Jotums. They can hit twice with their mono ccw and get multiple short range weapons, so make sure they're working at close range. An Oniwaban fighting someone more than 8 inches away is not a happy Oniwaban.
>>
Well, random crits are complete and total bullshit. Doesn't matter how well you build a list or play, one dude crits you multiple times and you're fucked. Giant fucking pile of fun that was.
>>
>>46933390
Kill their dice.
It's the only way.
>>
>>
>>46933847
So I'm debating getting some NCA. What's their deal and any advice on building lists? I'm relatively new, so I only have some of the basics down.
>>
>>46933431
I don't think that helps. Fucking bullshit either way
>>
>>46933390
>>46934146
i'd tell you to play chess, but I'm guessing if you can't plan for random crits you definitely can't plan multiply turns ahead
>>
>>46934547
Nah, it's not hard to understand why someone would be butthurt. The entire point of crits is that they throw a spanner in the works of any plans you might have and force you to improvise. If you get 3 or 4 against you and they end up causing the deaths of multiple important units, you're just plain fucked no matter what you do.
>>
>>46933390

Git gud. If your plan was so fragile, then it probably wasn't a very sure thing to start with.

Trust not in a single rambo. Trust in the fact that you've got two other obnoxious things waiting in the things ready to go if this one doesn't work.
>>
>>46934795
>>46934679
the best advice for people who dislike crits is to play more games, to get your 'luck' to balance out. i can see why new players would be annoyed however
>>
>>46934920

Particularly with new players not being quite as sensitised to Infinity's high lethality and low model count. Particularly with a lot of new games being at a smaller scale. Losing your rambo at 150 points to a critical can mess up your game as well as your expectations.
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>>46934920
>implying it ever will
4 fucking years, probably around 300 games at this point. I'm still waiting for the crits to balance out.

My advice would be to always prepare for the worst. If 2 crits ruins all your plans, get better plans. You should have backups for everything.

>>46935003
150 points is shit for anything more than learning the rules anyway. 200 points is far better for a beginner's first few actual games.
>>
>>46934920

Yeah, I think people who feel like they get totally fucked by crits often are just getting put on tilt and botching their own game but don't realise it.

I've had games against similarly skilled opponents where I pull out a win despite a massive swing in crits against me, once you learn to mentally deal with feeling like you are getting snowed under by crits, I feel like you realize they don't make or break games like you previously thought they did.

It also helps that you learn what a crit resistant list looks like.
>>
Crits are a part of the game for a good reason. It increases the skill cap. You need to now have a plan B for that moment when occasionally, your smoke intruder gets critted by a 2 from an enemy grunt.
>>
I don't see man Adrienna armies here. There a reason why?
>>
>>46936267
Because the low tech aesthetic is boring relative to all the other factions.
>>
>>46936267
I enjoy them, mostly playing just USAriadna. But I do find myself playing my Haqqislam lists more often.

Once more shit for USAr comes out it'll likely swing back that way.
>>
>>46936267
I have all the new style minis released for the faction but am still waiting for more re sculpts before I play the faction as much as my Combined Army.
>>
I've been away for a bit. When is the new ALEPH stuff getting resculpts or is it just constant SP still?
>>
>>46936839
New posthumans maybe. Otherwise we're most likely due for more Greek bullshit. Vedic will get its own sectorial when Acheron Falls hits in 2025
>>
>>46934547
Please, tell me how you plan for four random crits in a row and one guy killing three of yours that are in cover with hacking and aro back up. Your wisdom must be infinite.

Seriously. How do you come back from four of your most important models randomly dying?

>>46934795
Fuck off name fag. If you have something useful to ads about countering crits that'd be great
>>
>>46937398
Are all your important models 1 wound? If you are implying that your opponent got 8 crits in one turn I'd be inclined to agree with you that it was bullshit while also acknowledging the extremely low odd of such a situation.

But if it was just 3-4 crits, that sucks but it's not assured failure for most well built teams/strats. The game is balanced for crits assuming it wasnt an insane miracle amount of them (maybe 6 or more)
>>
>>46937398
I'm not the guy you responded to and I'm all in against the criticals but Infiniti is a game where you must fight to the very last order - you can pull out a WIN from the deep shit.
Yesterday I lost Bao Troop, Oniwaban, Shinobu Kitsune in 5 first orders. I was left with only one model capable of putting an actual fight. At the end I almost obliterated my opponent to the point it was not fun anymore.
>>
>>46937453
4 crits on 4 consecutive rolls killing 4 models is dumb. There's no way to counter, doesn't matter what your armor or stats are. You're just dead because reasons. In a 200 point game that's huge. Especially when one of the dead models was your Lt, the other two were your get shit done guys, and the last was the engineer you really needed to do something.

But nope, your opponent herped and derped their way through and now all you have left is a couple scrubs with combi rifles. Doesn't matter that they were in cover, we're deployed correctly and covered each other. One dude still got them all

>>46937492
You can't win if all you're guys go in retreat and get shot.
>>
>>46937545
Yes you can! It depends what scenario are you playing but it is possible to do just that. Bah I know a guy who plays his JSA in this tactic in mind.
>>
>>46937545

So you want nothing to ever involve luck?

You had a 1/160,000 thing happen.
>>
>>46937594
Yes, and it was bullshit.

>>46937591
You can't hold a center room with basic guys and their combi rifles. Even if you could they die to literally anything
>>
>>46937398
Yeah, it's hard to plan for 4 important dudes getting fucked up that quickly.
Remember that tactics and listbuilding can only do so much, and at the end of the day it's a game about dice. Some days the dice might hate your guts and fuck up all your plans, other days things might go better. Don't let one shitty game get you down.

>>46937453
Depends on what exactly the crits killed and what points level he was playing at. 4 dead units means a whole lot at 200 points.

>maybe 6 or more
It's happened to me. 7 crits in a turn, 3 against the same poor Sphinx.
>>
>>46936267
Yeah, they're hiding behind the camouflage tokens.
>>
>>46937610
>Yes, and it was bullshit.

Then go play chess. That game has no luck involved. If you play a game with dice, accept that luck happens.

You are not putting a plan into action that will always go your way. You are playing the odds.
>>
Wonder what the lone rangers story will be?
>>
>>46937651
Some distant outpost lost to an attack, he survives it out among antipode attacks and low supplies, wanders back into civilization and starts barking orders.

Just like my American propaganda films.
>>
All this butthurt over crits. It's part of the game. Just deal with it. Shit happens.

Or play something else without dice.
>>
preorder is over CB, stop siestaing and give me my book
>>
>>46937651

>inb4 yet another ALEPH 'rogue' Aspect.
>>
>>46938000
Aren't there only 5 non SP aspects?
That's not that many. only 2 are rogue

Avicenna's probably rogue for real, too. Black hand scienced him so hard he turned into a woman, they probably wouldn't have much trouble turning off the undying loyalty to ALEPH
>>
>>46938120
Musashi, Wallace, and Avicenna. And Sun Tze and Saladin seem to be getting a bit heretical around the edges.
>Avicenna
I'm expecting some sort of Manchurian candidate shenanigans, honestly. That's some serious comp sci grunt they're slinging if they're writing and decompiling code better than a god AI. Aleph has to have at least SOME hidden murderbot/loyalty routines written.

>>46937651
If it doesn't have a few Eastwood film references, I'm going to be very disappointed.

>>46937398
By understanding that that was a 1 in 160000 chance. Even if you rolled a bunch of dice, the odds there are very unlikely. Harden the fuck up, it was a freak incident.

>>46935280
Yeah, I agree. At least at 200 you have more orders and usually a decent handful of non-cheerleaders.
>>
>>46938120
>>46938444

Won't be surprised if they are doing exactly what they were programmed to do in the first place. Even/especially with nomad mods.
>>
How strict are pople with following the paint schemes shown in the art/catalogues ?

Really want me some Haqqislam, but i have a couple of ideas for alternate paint schemes that could look really cool.
>>
>>46938444
Oh, forgot musashi.

And judging by Avicenna's description they pretty much brute forced it. They gave her amnesia and made new memories, then let the old ones slowly combine so anything that ALEPH programmed would end up as a big mess, and this was after they did a standard wipe. it wouldn't surprise me if a loyalty program still managed to stick, but the nomads knew who they were fucking with

>>46938515
not at all, do what you want. If you like the standard schemes use them but doing your own is also cool
>>
>>46938490

Yeah, the Wallace story is EXTREMELY convenient, all things considered. Although I wouldn't be surprised if Avicenna had at least some of her deep code messed with, if only by accident. When you're pulling wires and replacing whole bodies, it's hard to know exactly what bit was yanked that shouldn't have been.

Saladin and Sun Tze are the interesting ones, I think. They don't seem to be suitable nexi for rebellion, considering their roles. Deep code or no, they're developing along unorthodox lines.

>>46938515
Zero. Fucks. Given.
>>
>>46938536
>>46938545
Fantastic ! time to try out a few paint ideas on some Ghulam infantry i got for cheap.
>>
>>46938583
As long as the scheme is good its good.
>>
>>46937988
Hey I was gonna order it tonight!is preorder really over?
>>
I don't like the "say hello to my little friend" pose on the Spitfire Asura, so I am planning a conversion using the Asura arms and head on the spitfire Odalisque's body. Apart from doll joints and hexagonz, what other stuff should I do to make it more obviously Aleph? The fact she has acquired a dress shouldn't be an issue, I was going to put a briefcase or something on the base to make it look like she had been disguised somewhere.
>>
>>46940381
yeah,over, and now we just need to wait for the books
>>
>>46940698
Paint up the face so it looks like a creepy doll.
Aleph when dressed looks mostly like normal folks. Just look at the HVT. It's when he takes off the jacket to show his hexa-arms you see he's a post-human.
>>
>>46940763
I could even keep.the Chun Li head from the Odalisque and just go for heavy geisha makeup and glowing robot eyes

Now I have a mental image of an Asura totally failing to fit in at a corporate reception or something

>this outfit sucks
>i don't care about stocks and shares
>my feet hurt
>i wish i was on paradiso shooting tohaa
>>
>>46940808
>shooting Tohaa
>not purifying Bakunin with a flamethrower
>"Yiff in hell, Chimera!"
>>
>>46938515
I made my Tohaa purple skinned. No one cares about established stuff for colour schemes. Paint your haqqislam like the Caucasian people you want them to be.
>>
>>46941923
I care you dirty faggot!
>>
>>
>>46943041
Who's gonna get this beauty?
https://youtu.be/GTjfpajmgK0
>>
Is there anywhere that gives a good overview of units/tatics for each of the factions? Juggling a couple of different factions I might want to start and I want to read up on them.
>>
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>>46943388
I will eventually, but I need to get an airbrush first. Retail price is like 85usd. Much cheaper at places like MM or the warstore
>>
>>46943936
http://www.data-sphere.net/getting-started-infinity-2/
>>
>>
>>46944206
Hello, Black Friar!
Next comic will feature him
>>
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>>46944342
Look forward to it!
>>
>>46944342
Does it involve a Black Friars Club Roast?
>>
Finally broke my critfest-combo today. And finally managed to play Van Zant as a death machine he is supposed to be. He literally made my game, slaughtering half of the enemy deployment zone on the first few orders.
>>
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>>46943388
I'm literally never going to not call that Maggy if I see it.
>>
Anyone know something about the new arto of the RPG?
>>
>>46945604
Thanks for reminding me to look at that.
>>
>>46936351
>>46936267
I actually really dig the low tech aesthetic, especially with all all the camo and infiltration. I love the insurgents/rebels/asymmetrical warfare thing, but theyre a high model count army with a lot of models in need of resculpts.

Plus they're missing some of the fun of hacking, remotes, tags, etc
>>
>>
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>>46946218
>tfw unexpected expenses force you to miss out on preorder
>tfw you will never have this beauty in your hands
>>
>>46936267
I don't think many people who pick up a cyberpunk game choose to play the faction that doesn't bother with robots or hacking.
>>
>>46946218
I love it how actual model turned out to look better than cocept art.
>>
>>46936267
They're all hiding in Poland.
>>
I'm new to the game. Any tips or tricks, general things to look into for USAriadna and CE, Morat specifically?
>>
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>>46946783
The concept dossiers are just there to help sculptors and artists.
>>
>>46946987

Morats are fun but very straight forward so that's worth being aware of. If you're playing them as a sectorial, get Kornak ASAP. He's your #1 best choice for lt, and you can play him very aggressively since the one thing morats DO do well is giving 0 shits about loss of lt. Rodoks kick ass, you need Dr.Worm, Zeryats are fantastic since Morats have very few advance deploy specialists. Yaogat snipers are pretty good.
>>
>>46946746
I did and regret it. I love Ariadna, and my JSA, but I still want to run remote heavy Nomads.
>>
>>46933909
Fusilier link, bunch of auxilia FO's, one Heavy hitter (aquila or swiss guard, Tag if you feel lucky), fill the rest with doctor, engineer and remotes.
>>
>>46947840
>JSA
>access to yj remotes
>tag with MA
>to infiltrating hackers
Whats the problem?
>>
Me and my friends are looking to getting into this, and I have two questions.

First, I'm thinking of using PanO, Nomads, or ALEPH. From a gameplay perspective, what is each of them supposed to do? Is there a more or less superior option for someone just getting into the game?

In addition, what's the general rule for using figures in public venues? Does the weapon listed on your army sheet have to match the one being physically held by your model, or does it not really matter? I know some other wargames can be kind of anal on that point, and it probably wouldn't matter if I'm mostly playing with friends, bit it would be good to keep in mind.
>>
>>46951457
>First, I'm thinking of using PanO, Nomads, or ALEPH. From a gameplay perspective, what is each of them supposed to do? Is there a more or less superior option for someone just getting into the game?

You can start with really any faction. Tohaa are the most complex but anyone can really start off anywhere. Between the choices you listed:

-PanO: We like tech, mechs, and guns. Good at shooting and having high tech shit. In a game about shooting PanO is king. Lots of power armored religious types, pacific islanders/South Americans, and mecha.

-Nomads: We like drugs, sex, and catgirls. Lots of dirty tricks. While they don't get the super high tech stuff like PanO, they have lots of access to equipment (like mines) and cheap specialists, with some of the best hackers and remotes in the game. Made up of anarchists, religious types, body hackers, and spies.

-ALEPH: We like cyborgs, technology, and then even more technology. Skews towards super elite models that are very hard to kill. Access to lots of the high tech gear in the game and have oodles of defensive buffs on most of their dudes. If you like Ghost in the Shell, this is Ghost in the Shell: The Faction. Also have lots of greek heroes brought back to life in super kickass robot bodies.

>In addition, what's the general rule for using figures in public venues? Does the weapon listed on your army sheet have to match the one being physically held by your model, or does it not really matter? I know some other wargames can be kind of anal on that point, and it probably wouldn't matter if I'm mostly playing with friends, bit it would be good to keep in mind.

There's more than a few models that have yet to get sculpts so you're usually okay with one or two proxies in your army but try not to go TOO far with it. This is a game where knowing exactly what something is makes a huge difference so too many proxies will sour the game for everyone. But most people are chill as long as it's clear what is what.
>>
>>46951695
That description of nomads pretty much furrywashes over the existance of Corregidor, which is a total meritocracy full of highly skilled labourers and the soldiers that watch over them.
>>
>>46951883
>corgydor
>>
>>46951457
>First, I'm thinking of using PanO, Nomads, or ALEPH. From a gameplay perspective, what is each of them supposed to do? Is there a more or less superior option for someone just getting into the game?

PanO: +BS, -WIP. Good TAGs (big mecha). Has a lot of sub-factions the most unique of which is Military Orders, providing power-armored knights

Nomads: Better Hackers, Better REMs (robots). Have two notable subfactions providing units: rough-and-tumble Corregidor (featuring more powerful, direct fighters) and degenerate Bakunin (featuring cyber-nuns, genetic modification, and catgirls)

ALEPH: Elite. Better at everything at higher cost. Get a ton of toys. Have one sub-faction, the Steel Phalanx, which has cyberpunk renditions of Greek mythological characters for some reason.

A good example of how the factions are different might be to compare their basic, core-line specialists
PanO gets the Trauma Doc. she's WIP 12 (which means about a 60% basic pass rate on doc rolls -- not great.) and has the basic stats and loadout of a human fighter.

Nomads have the Daktari, who is the same as Trauma Doc but WIP13 (and 1 lower BS). They also have the Interventor, a dedicated hacker with WIP 15, the Hacking Device Plus, and options for more gear to get hacking coverage. Most other factions do not have a dedicated hacker, instead upgrading regular troops into the role.

Aleph has the Sophotect. The Sophotect has WIP 15 (huge! 75% base success chance), is both a doctor AND an engineer and rather than being a slow, squishy human she moves half again as fast and can take a hit and keep on moving, even stitch herself up. However, she costs more than TWO Trauma Docs or Daktiris.

>WYSIWYG
WYSIWYG Compliant is nice, not *strictly* necessary (nobody will scream over a couple proxies) but it can be hard to tell things apart at the best of times so try to not make it worse. Proxy responsibly.
>>
>>46952168
You furries are going to be worse then ISIS when theres enough of you, you just have to make everything about your fetish
>>
I'm thinking of getting started on this playing Haqq Islam. What all would I need and what's the best value?
>>
>>46951695
>>46952308
So then, if I got this straight, if I had the three light infantry models from any given starter set that are all depicted as using gun X:
>it would be okay if all three of them used gun Y
>it would not be okay if one used gun Y, another used gun Z, and the third used gun A

I am planning on making sure the overall sculpt matches the unit in question (not proxying unit X with a completely different unit Y or something ridiculous like a cardboard cutout), I'm mostly taking about the weapons. Like, those tacbots are holding combi rifles on their sculpts, but maybe I want them to use HMGs instead.

Either way, thank you for your answers.
>>
>>46952999
Basically so long as its clear that they're different.

My friend does so by color coding their hats as tp which are specialists / generic
>>
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I still don't quite get why chest mines are a thing. It makes no sense to me.
>>
>>46955376
What about it makes no sense?
>>
>>46955376
Why wouldn't they be? It's a decently interesting concept, and I wouldn't want to be a cheap warband around one.
>>
>>46952999
It's not as cut and dry as that, for example, with the Dakinis I'd be happy if you told me "running dakini has a HMG, the others have combi rifles" just so long as there's some clearly identifiable visual feature.
>>
>>46955681
Also, if you give me a courtesy list and maybe write down on it these features, I'd be extra inclined to be happy for you to proxy
>>
>>46955262
Is there a compilation of all the concept art somewhere? Like an imgur album or something?
>>
>>46957232
>>
>>46957324
>>
>>46957232
The perspective on that looks a little funny somehow.
>>
>>46957232
There's this but I don't know that it's actually complete.

https://drive.google.com/folderview?id=0B1r4n-YFfa-SM1RNNU9KMGhVZWc&usp=sharing
>>
>>46957324
Man the Ardinias did pretty well for themselves considering they had no support and were by a super predator species which that can take 30 rounds to the chest before they die. Also most of the planets climate is Europe and NA on Hard mode.
>>
>>46958430
>were surrounded by a super predator species
>>
>>46958430

Wonder what's their total population? It is kinda hard to see them anywhere more then 10s of millions.

Which makes their planet somehow their own faction all the more lolwat.
>>
>>46957401
>had to leave my bike
>I hope this is a Preta, I hate those Gakis when they explode
>Is that a Fiday? check these abs, baby
>my feet hurt
>>
>>46958486
Always had a problem with this. Seeing that they live on a harsh planet and have had a few civil wars and wide scale attacks from the natives, they'd have to breed like rabbits to have any kind of sizable population. I mean, estimating that the exploration ship Ariadna (the colony ship was destroyed by Tohaa triumvirate shenanigans) had a crew of tens of thousands, it should have to have a population growth higher than Nigeria to reach a population of millions in little over a hundred years.
>>
>>46957232
This is what I have. I only downloaded the clean versions. No blurry photos, so it's not complete at all.
https://mega.nz/#F!19wW0aAC!v3mZXmdMDhx4rRAYC2Kazg

Also I uploaded to mega before I knew about >>46958270
>>
>>46958486
They've got dat magic metal which increases their influence massively, but even then O-12 and ALEPH are probably the only reason they haven't been crushed like a bug by PanO and YJ.

>>46958768
Life on the frontier is boring when you're not being attacked, you've got to do something to keep yourself entertained.
>>
>>46958829

They don't own ALL of the deposits, and barely control over a quarter of the actual planet itself physically/legally. They only actually exist because YJ denied pan0 claims on them.

Also, frontier live is rarely 'boring'.
>>
>>46959223
On the other hand, there has to be a LOADS of pregnant women on the frontier to be infected by Antipodes for all those Dogfaces to be born.
>>
Any idea if HSN3 has started to ship yet?
>>
>>46960360
Only warcors have their copies. The rest will be getting it in May
>>
List rating time, if anyone is feeling kind.

300pts ITS, Frontline/Supplies/Highly Classified, no Specops

Which of these lists is less likely to get rekt?

ALEPH, 299/5

Asura Spitfire 70/2
Sophotect 31/0
Sophotect 31/0
Thamyris 25/0.5
Deva Lt 27/0
Deva G: Sync 27/0
Dakini Paramedic 15/0
Daleth Rebot 17/0
Zayin Rebot 26/1
Garuda HMG 30/1.5

vs

NEOTERRAN CAPITOLINE ARMY 298/6

Group 1

Auxilia FO 15/0
Auxilia FO 15/0
Fusilier Hacker 18/0.5
Fusilier FO 12/0
Fusilier FO 12/0
Fusilier Paramedic 12/0
Fusilier Paramedic 12/0
Squalo Lt 93/2
Trauma Doc 14/0
Machinist 15/0

Group 2
Bulleteer Spitfire 25/1
Bulleteer Spitfire 25/1
Hexa Spitfire 30/1.5
>>
>>46960793
Haramaki resculpt when?
>>
>>46950322
Apart from the Yao-Xie, I far prefer the Nomad remotes, especially the Lunokhod and Tsyklon.

Also, YJ cheerleaders are... Less than wonderful. In a game with such wonderful minis available, I'd far rather have some nice ones on the table.
>>
>>46961010
Not for a while yet.
The more important question is Keisotsu Resculpts when?
>>
>>46960920
The first one is generally more sane. Only having one proper ARO unit might hurt you and personally I'd drop one Sophie and give the other a yudbot, but other than that it's a pretty good list.

The NCA one is substantially less sane. The link is pretty shit, but I can at least understand it. What I don't understand is why you'd ever have a 3-man combat group full of nothing but strong active turn weapons. It's bizarre.
>>
Oh wow, new Flamestrike stuff.

Maybe now it might be worth doing games for it and uploading.
>>
>>46961350
My thoughts with the second group were to have a midfield suppressive fire threat thanks to mechanised deployment and use a command token to move the Hexa over once something died.

Probably a shit idea.

I will go with the Aleph one.
>>
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>>46961360
Just played at Agoge last night with my Steel Phalanx winning 9-0. Pic related was the REM graveyard, where my Steel Phalanx killed a bunch of dirty Nomad REMs. Also there is a dead Meteor Zond left of the pic as well as a dead Pi-Well in the background. It was a good day for Steel Phalanx
>>
>>46961410
It would have been a slightly better idea if bulleteers actually had mechanized deployment. That's peacemakers you're thinking of, they're more expensive and have auxbots instead of ODD.
>>
>>46961485
I am fucking illiterate, strong work
>>
>>46961478
Brutal... Very cool. Any close ups of your team you brought tonight. I love your paint jobs.
>>
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>>46961579
Not a lot of close ups, just some pics of major events. Like my CoC Officer leading the final push for the frontline zones. It was a fun game. By the end all that was end was a lone Zero proned on a roof.

It also reminded me why I never rely too much on a gimic. My friend took the initiative and spent about 5 orders to make a SML strike killing Nesaie and a single Thorakitai (meteor brings itself in, 3 orders on spotlights attempt, and 2 for the SML attacks).
>>
>>46961688
Spotlight gets better
>>
>>46961688
That's why you bring forward observers for GML lists. Spotlight is for camo and really strong AROs, not some random chucklefuck like Alke. Though ASS is really annoying to target since everyone and their fucking dog gets burst 2 AROs and SSL2 thanks to their fireteams.
>>
>>46961010
Harmaki look great and really don't need it like some of the others.

Give the keisotsu and zhanshi some love first.

>>46961230
The yaoxie line are the fun ones,

Statwise, Keisotsu have never let me down. it helps to not expect anything from them, but courage on a cheerleader is great.

If you mean them being subpar for infinity, a headswap with cg or other generic cyberpunky head would be fine I think.
>>
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>>46962056
But Wu Ming get one soon too!
>>
>>46962564
That's only because all the ISS dudes are getting makeovers. Maybe next year will be jap year and there will be a shiny new starter with resculpted Keisotsu, possibly even with some Haramaki and non-Asuka biker resculpts to go with it. But not now. Now is agent time.

And while we're on the topic, I really hope we get some lady Wu Ming in the new box. Right now ISS is the biggest sausagefest this side of MO, and at least the knights have an excuse.
>>
https://www.youtube.com/watch?v=pCY707r6ou8
Giraldez confirmed for shit music taste
>>
>>46962056
I'm really hoping we get at least one more Yu Jing starter this year. ISS is amazing, but Celestial are only 2 AVA so can't be our cheerleaders. Bostria kept saying that this would be the 'Year of Yu Jing,' so I guess there is hope.
>>
>>46963756
It's the ISS starter, not the Yu Jing starter. Celestial are Total AVA there.
>>
>>46963833
Yeah, but us Yu Jing fans are hoping for an eventual total AVA cheerleader resculpt for vanilla Yu Jing. Either JSA or Vanilla new starter would give us that. Plz Corvus.
>>
>>46955262
Fucking hate these guys. Such a pain in the ass to remove
>>
>>46964236
Why is that?
>>
>>46964462
Heavy infantry with HMG and MSV3. Kind of a pain when supported properly
>>
>>46964614
What/how would you consider good support for these guys?

I'm new and I've got one, but I'm trying to see the value over, say, an HMG Nisse.
>>
>>46965076
Usually just keep a hacker near him since enemy hackers are his biggest weakness. The only thing I've been able to do counter him is to have my Interventors throw out white noise but then my best guys can't shoot him.

Aquila Guard are freaking brutal
>>
I should probably take my Hsien out for a spin one of these days. One of he multirifle profiles comes with a tinbot that incurs -6 to hacking rolls vs. him. Put Fairy Dust on him, and hackers are at a -9 against 9 BTS.
>>
>>46965325
Yeah, white noise shuts him down really hard. You can also try to play on objectives and force Aquila to get closer.

>>46965471
Woow. Hsien also have tinbot B option? That's amazing.
>>
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>>46965076
>I'm new and I've got one, but I'm trying to see the value over, say, an HMG Nisse.
Tougher, faster, better BS, no need to roll for discover, is in NCA sectoral, even more bitchin' coat.
>>
>>46965663
Seriously, fuck that guy
>>
>>46965076
>seeing their value of a HMG Nisse
Well, for a start, compare their stats. They're better in every respect. Critically, they have a second wound, and better armour. They don't have mimetism, but on the whole they're much better brawlers and rambos than Nisse because not only are they more likely to get things done the first time, if there's a bad roll, or the enemy throws out a template, etc, it's not game over yet. Nisse are real vulnerable to that sort of thing because of their low armour and single wound. Mimetism doesn't help against templates, either.

The other big thing is MSV3. MSV2 is very useful. MSV3 basically kicks camo figures in the crotch, and with your powerful firepower, once they're revealed they're dead.

Support wise, stuff to stop him getting flanked. At the end of the day, in terms of resilience they're not that much better than a vanilla HI, so strong attackers can still eat them for breakfast. A hacker helps as well, to protect him from being executed by some jumped up LI with a Hacking device.

>>46965471
And with the MR, they're great close up. Have to kill them the old fashioned way.
>>
>>46965663
He is not true John Woo until he gets a double pistol profile of some type. I'm convinced Yu Jing army procurements decided to give all the Zuyong double breaker pistols after watching some vintage Heroic Bloodshed movies.
>>
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Speaking of PanO...

>>46965690
Aquilla hasn't appeared yet, but I have plans for him.
It's been a while since I fielded him too.

>>46965076
>Nisse

My Icestorm Nisse is CURSED. Last game he managed to kill one Ghazi before eating a crit grenade that took out him and the Paramedic that was supposed to keep him alive. And that's really par of the course for this guy.
As soon as Black Friars drops I'm permanently replacing him.
>>
>>46965820
It's the male Fusilier that makes entire situation pure gold for me.

>>46965725
> Have to kill them the old fashioned way.
I have no problems with that. Makes it fair for non MSV HI or units with shotguns.
>>
>>46965820
This is made all the weirder thinking about how the Kuang Shi link turns those zombies into some of the best cheerleaders in the game.
>>
>>46966066
Hah, if I thought of a rhyme maybe I'd use them instead. This particular comic is pretty much multi-faction. But I'm most familiar with PanO, Nomads and Haqqislam.
>>
>>46966066
Do you have to even ask?

https://youtu.be/ZEHsIcsjtdI
>>
Re: Aquila guard

So, not a bad first purchase, then! That's a first for tabletop and I.

Ah sweet, Dark Eldar!

Ah sweet, Skorne!

Ah sweet!, WHFB!

Back on topic, are bulleteers, in fact, the shit? And do I need a sierra, because that's like 60$ and I'm trying to avoid the "mistakes were made" speech with my wife over another game -_-
>>
>>46966425
They're an efficient little package, certainly. Just be careful with them. Drones are brittle in a way that regular figures aren't. You could always proxy one drone for another until your man dolly slush fund fills sufficiently. Sierra's are pretty great, and the kit lets you build 2 drones. With some magnets, you can have all the load outs easily.
>>
>>46966306
This is the only correct answer.
>>
>>46966425
Bulleteers are excellent aggressive models. Sierra is bit odd, it's amazing until your opponent figures out how to deal with it. In general it's hard to go wrong with REM.
>>
>>46966425
Sierra and Bulleteers are comparable, but one is defensive (though you can go aggro with a Sierra) and the other more aggressive. They simply fill different roles.
You can easily field both if you have enough SWC. I personally plan to play a Drone-heavy PanO (when I assemble them), so a Sierra, a Pathfinder and a Bulleteer is what I'm going with, even though I'd probably be better off with Nomads for that particular gimmick.
And with Nomads I'm going for Wildcats + Gecko because this is how I roll.
>>
I'm thinking of getting started on this playing Haqq Islam. What all would I need and what's the best value?
>>
>>46966863

Well, you'll almost certainly use Fiday, Lasiqs, Naffatun, Ragiks, Ghulam, Al Hawwa, and Saladin at one stage or another, so any of them are decent purchases.

The starter set (either of them) have some decent figures in them and make around 120 point armies. Add a figure or two and you have a decent 150 point list.

Beyond that, Infinity armies grow and change one figure at a time. Play around with the army generator program on the official website, make a list of 10 figures, trying to get as close to 300 points and 6 SWC as you can, and go outwards from there. It's a pretty flexible game, army construction wise.

"Need" wise, every army should have a few good long range shooters, some specialists like forward observers, hackers, doctors, engineers, etc, ideally some sort of sneaky bugger, and ideally something that can be where you need to it to be. Either through infiltration, fast movement, climbing plus or super jump, aerial deployment, etc.
>>
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>>46936267
dirty kazak reporting in

https://www.youtube.com/watch?v=XveHckJdYvY

I play Ariadna because I like low-tech underdogs when I play wargames, even if they are a little strange in comparison to other infinity factions

I just like the idea of spetsnaz fighting anime ninjas
>>
>>46967283
Kazak Sectorial Army eventually comrade.
>>
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>>46967283
>4000x3000
>>
>>46961971
Sure. But I dont think making a dedicated list for GML is a good idea. Even with FOs it's still really order intensive. GMLs should just be another tool not a gimic. But to be fair, my friend just wanted to try it out and my thorakitai was the only easy target.

But losing Alke was not that a big deal though.
>>
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>>
Is 4 link teams enough?

Combat Group 1

Djanbazan- Lt
Djanbazan- Doc+
Djanbazan- Shock Marksman Rifle
Odalisque- Haris
Hafza- FO
Odalisque- Spitfire
Druze- Assault Hacking Device
Druze- Spitfire
Hawwa- FO
Bashi Bazouk- SMG

Combat Group 2

Sekban- Doc+
Sekban- HRL
Yuan Yuan- DA CCW
>>
Why are people spam posting dossiers? They're not new and you can find them on Google.
>>
>>46965820
>yare yare daze
Gambatte, Black Friar-kun!
>>
>>46969779
Probably to keep the thread popping up on the first page.
>>
>>46944867
Resculpt when?
>>
>>46957401
https://www.youtube.com/watch?v=cxOIpIYQ5N4
>>
>>46969779
To bump the thread and engage content people may not have seen
>>
>>46969779
Cuz they're neat and people like to look at them, I guess? Also, occasionally there are some still missing from my collection, like the fusilier above.
>>
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So, what are you guys working on? Doing these three right now, only to despair at d'Arc's face. I've settled for some lipgloss now, since whenever I try to do the eyes I invariably fuck up.
Also, Jeanne totally needs a Haris profile to link up with Father-Knights like this.
>>
>>46970071
can you start spam posting hsn3 stuff instead
>>
>>46970378
I was meaning to upload them all since I have it all saved, but I've been way too lazy since it's all 5 minutes of googling away.
>>
>>46967617

>'eventually'
>having enough units to do so since N1
>>
>>46970795
But muh link teams.
>>
>>46970858

Which means the lack of a Cossack list is clearly yet another disappointing design choice by CB.
>>
>>46967283
I need to get off my ass one of these days and get better at painting, so I can have my Adidas wearing Kazaks.
>>
Two years in, and I still can't find a way to paint my Aleph that I can stomach. Someone kill me so that I can be free of this hell.
>>
>>46972489
Join the clan, anon. I just rage-stripped my YJ :(
>>
>>46972489
To be fair. Aleph is pretty difficult to paint. The tiny details on the Dakini, all those hexs on the Asuras, Nagas, Devas, and the Steel Phalanx disco pants.
>>
>>46972489
>I still can't find a way to paint my Aleph that I can stomach

Because of the result or the effort involved or both?

There's definitely simple ways to get nice looking aleph.
>>
If I have a sectorial box/army, Is it worth it to get the vanilla box of the faction or a another sectorial box?

I have CHA and I am thinking about picking up USAriadna box. Would it be worth it? I'd like to run vanilla and maybe another sectorial.
>>
>>46973605
Partly a lack of my talent at painting, as well as my own pickiness over what I like as far as paint schemes go. I'd like to replicate the studio scheme to the best of my ability, but the results I've gotten have not been up to my standards.
>>
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>>46967664
ah shit I know I didn't hit the max resolution

here you go comrade only the best for you
>>
My friend has the Aleph starter, the support pack, and the rebot pack. If he was going to make two more purchases (he loves robots btw) what would you recommend?
>>
>>46974807
If he loves robots, a Marut,and a Garuda or Dakini HMG.
>>
>>46974363
Your facetiousness is misplaced and unwelcome. Cropping large photos is just common courtesy.
>>
>>46974807
Deva box with devabots, and a garuda tacbot.
>>
>>46975325
:(
>>
>>46975325
>Cropping large photos is just common courtesy.

Just don't open it faggot, He can post whatever fucking size he wants.
>>
>>46974807
You've got a bunch of options.
There's the HMG Dakini which is pretty meh, but it might work as a cheap and speedy backup rambo.
There's both Garuda. They're good drop troops.
The Marut is a badass TAG with MSV2, multiple close range options and great stats, but that's also reflected in its cost.
Probots are okay. They look kinda silly, but if you can't afford a real TR remote the TR option isn't bad and the minesweeper is cheap.
Those Devas that come with their robot buddies might be an option. Devas are incredibly useful units in general, so a couple more never hurts.

As more general advice, ALEPH has some really nice infiltrators and Myrmidons are great smoke support for your Asura/Marut, but that's stuff for later.
>>
>>46975701
>being this madd

Its 10^3.304490528
>>
>>46975701
Just because you can do something doesn't mean you should. Also posting such large pictures does your minis a disservice.
There's no excuse for not cropping and resizing your photos.
>>
>>46970306

I'm doing work on my anathematics I'll try to get it posted in a bit. Tried to get everything painted before the convention tomorrow but I failed, just way too much to do.

>>46973694

That depends totally on the way you're trying to go. The vanilla force is (usually) a good buy if you want to expand into vanilla and have choices, e.g. buying the MAF and then CA starters. If you just want to sectorial, then skip buying another starter box and get say a troop box and two solo minis.
>>
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Who overclock here?

This is what I'm thinking. 4 B2 flash pulses and a B2 Feuerbach and Heavy shotgun/flamethrower. I wish there was a way to fit two Feuerbachs in but I feel like I'm missing too much active turn burst if I don't take the spitfire Tsyklon.

Could be fun. I'm actually just short a zond box to be able to run this list.
>>
>>46976535
There's no need for 2 feuerbachs, you've got enough deadly AROs with the first feurbach, all those flash pulses, the lunokhod's HFT/shotty/koalas, the TR bot and maybe a B2 GML if you feel like it. A spitfire with assisted fire will let you get work done on the active turn.
>>
>>46929522
>>46929663
>>46929475
>>46927888

That's some nice concept art. Is there a gallery of that somewhere?
>>
If naffatun become linkable in the new Haqq sectorial as is sometimes rumored I'm really hoping they get a HRL profile. being able to fling fire across the board seems pretty inline with their unit goals and would make a link of them nasty nasty nasty.
That said, how many HRLs is too much? Because with the new Hafza HRL (in any link or haris), and the sekban HRL (link, haris, duo option) I'm tempted to bring more than I probably should.
>>
>>46977548
there's no such thing as too much of a cheap dam 15 weapon, that can also do templates
>>
>>46977548
Hafza HRL is the best thing since sliced bread thanks to Holo 1.

Not only does it let you put a BS12 template option in your cheap high WIP ghulam link, but the prick can hide pretending he's just a ghulam FO or something, and then when your enemy uses a link member to engage your FO:

Oh sorry bro, that's actually a HRL and you bunched your link up too much, enjoy the blasts.

Even if it's not a link they might fire from a corner with other friendlies nearby not realizing the danger.

And now Holo 1 doesn't break when another link member shoots, so you can hide your hafza better.

It's seriously amazing, I think Ghulams with Hafza are the best low end link option, nobody else can put BS12 and WIP 14 together in a 5 man for 80 odd points, only comparable thing to that in terms of quality and cost ratio would be a Imperial Crane Rank and 4 Celestial Guards I think.
>>
>>46977548
They're just really good. They're literally the price of a boarding shotgun and can make nasty flame templates, so take as many as your SWC will allow.

I hope Naffatun don't become linkable, because then I'd be forced to go headfirst into Haqq and I have enough armies already.
>>
>>46977760
>Attacking with a link with the linkleader or other figure not having a healthy distance to teammates

Do you enjoy crushing beginners?
>>
USAriadna Grunts Support Weapons Pack is on sale at Miniature Market, for those interested.
>>
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>>46978399
I wish I didnt already have 10
>>
>>46975767
I think it's a little silly trying to enforce a standard that isn't posted anywhere, but okay. next time I post I'll cut the image down so people don't get so mad

might I suggest in the future putting this kind of thing in the general OP so people don't get so butthurt? If I'd've known from the start that it was a 'common courtesy' (that I've admittedly never seen anywhere else) I'd've never done it.
>>
So when will the new profiles be online?
>>
>>46980323
Probably June
>>
>>46952355
You sound furrious.
>>
>>46979534
Think of it this way:
1. yes, resizing the pic is simple, but the "don't give a fuck" threshold is very low on the internet, especially if you're a random anonymous poster. That's assuming you want some comments/feedback on the pic.
2. Resolution overkill is often counterproductive, because you can see all the tiny errors you'd never spot on the model. Even Angel Giraldez' models look shit in fuckhuge pics - OTOH, I love them because I can see more of his technique when I see brushstrokes etc. If you're after close scrutiny like at a painting contest, it can be useful though.
>>
>>46974363
>"dirty Kazak reporting in"
>posts a picture of a Chasseur
>>
>>46944342
There are infinity comics?
I'm a noob infinity lurker.
>>
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WHY does infinity art look so AWESOME?
>>
>>46981140
Its drawn to appeal to weebs such as yourself.
>>
>>46980323
If everything goes to plan, probably shortly after HSN3 becomes legal in May. So most likely around late August.
>>
>>46981140
Euro comic artists.
Way better than American cape fetishists or mangaka who are basically gorillas.
>>
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>>46981034
So far only fan made ones.
>>
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I have the CHA starter box, another SAS, Uxia, and the 45th box. Once HSN3 hits, would it be better to get scotts guard for the duos or a couple Mormaers for the haris?

This is what I'm thinking for a 200 pt list of what I have now with the wulver proxying a MK12.
>>
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>>46981697
I also have a 200 pt with the wulver having the t2 rifle instead and one of the highlanders with a rifle, but have been told the MK12 is better.
>>
New player to infinity, I was wondering what I should expect coming from a background of warhammer 40k and Fantasy. I was wondering what the major differences were.
>>
>>46981764
You don't need a million dudes.
>>
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>>46981666
>only fan made ones
don't lie to the people
>>
>>46981764
>Not alot of dudes
>More tactical depth
>More fun gear
>table is gonna be alot more dense with terrain
>sweet butts
>no lord of war sized models.
>actually doing stuff while it's your opponents turn.
>>
>>46981764
AROs

No more watching your forces get raped to before you get to respond.

And less grim derp. And the company wants your business.
>>
>>46981764
Cover means everything.
Your special snowflakes die easily.
>>
>>46981764
>I was wondering what the major differences were.
One is not shit and the other is made by GW.


Jokes aside: more lethality, less dudes, more terrain, more flexibility as to what you can do with your dudes (no separation into move-shoot-melee per turn, just 2 actions per Order).

Also a lot more basic rules, but less diversity between the armies. Almost every faction has a "counterpart unit", most notably basic infantry, S3 and Baggage remotes and basic heavy infantry; it's the various other units and how they synergize that makes factions what they are. Eg. ORC Trooper and Brigada are almost the same stat-wise, but people usually pass on ORCs for some fancier PanOceanian HI while Brigada are very good in Nomads, with little competition.
>>
Welp, Army 5 is finally dead.
Hopefully they hire someone who can handle responsive webdesign to fix Army 6. It's even less usable on mobile than 5 was.
>>
>>46981950
I hear that. maybe when they add HSN3 we'll see improvements.
>>
>>46981950
I am a frontend and backend dev, what phone do you use?
>>
>>46982233
A smart one :P
Does it really matter? I thought it was all based on window size rather than phone model or system.
>>
>>46982337
Yeah, it is very much based upon phone size, however testing input is a whole 'nother can of worms. So long as Apple make up bullshit standards of their own, input can be a little erratic.
>>
>>46981034
>>46981666
>>46981806

They outsourced a comic to a French artist, but it seems it didn't survive the process.
>>
>>46982357
Oh right, forgot Apple is a bit weird.

But the issue with Army 6 is that the menus and interface elements don't don't scale or become this handy little button that you can click to access the stuff like the menus at the top in Army 6 with filtering options. Those are not necessary to be viewed at all times, especially if all you want to see are eg. HIs or troopers with HMG. I don't think people use more than two filters at a time too often.

Also the Options menu on phone covers too much space. If I want to choose Nomads, the Options actually cover the further Nomads/Corregidor/Bakunin choices and I have to flip my phone horizontally to access them. And even then Bakunin is off screen with no way to get it up.

Options menu should be a small button on mobiles and a sectoral choice should probably replace faction choice. Or alternatively just enable scrolling! How come you can't scroll first Army6 page at all?

So yeah, it's not really a phone model issue. It's a basic responsive design issue. Or lack of any to be exact.
>>
>>46981776
>>46981819
>>46981827
>>46981828
>>46981836
Thanks, could you give me some advice on the tactical aspects to the game.
>>
>>46982233
I'm using a 7 inch Android Lenovo tablet. For whatever reason, Army 6 really barely works on. Since I can't drag windows around on it like on PC, my actual list is super off to the side and half of the stats are cut off.
>>
>>46982530
Use cover, shoot at optimal range (eg. rifle has advantage over sniper at medium/close range), focus on the mission at hand, not going full dakka, flanking is a thing, keep track of your orders (=activatons) and plan how you use them.
>>
>>46981764
You're going to want to collect more than one army, and it's a little bit cheaper to do so. It's like popcorn. You just keep getting more, never fully satisfied.
>>
>>46977548
I think LRL & Vulkan Shotgun are somewhat plausible upgrades to the Naffatun, but if CB were seriously looking at doing something to the Naffatun they would have done it when N3 dropped.

And I stress LRL not HRL, especially now Hafza have HRL. Naffatun are a close support unit, LRL has the range bands to suit that.

>>46977760
> now Holo 1 doesn't break when another link member shoots

For real? Neat. Does anyone have the phots of the main link rules from HSN3? I trolled through 4plebs and couldn't find them.
>>
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>>
>>46984376
Why am I attracted to an artichoke?
>>
>>46981140
Are Riot Grrls any good on the table compared to the Mobile Brigada?
>>
>>46984847
They're getting major buffs with HSN3. They're basically much more affordable HI. In Bakunin they really shine in a line team since their frenzy goes away.
>>
>>46984847
They're in a different sectoral and they work a bit differently.
Brigada are your tough, reliable HI, Grrls are the cheaper HI with Frenzy, but their MSV1 gives them an edge.
And like >>46984878 said, Grrls really shine in Bakunin, whereas a Brigada link team is a bit hefty to take. So you usually take less Brigada than Grrls.
>>
>>46984805
Sprout in Hell!
>>
>>46982530

Unlike in 40K, if you cross an enemy's line of sight while moving they get to react to your presence. That can be shoooting, hacking, dodging, whatever. So you need to pay attention to who can see who, both your d00ds and theirs.

Keep at least some cheerleaders turned around your deployment zone. Seems counter-intuitive but people can have shapeshifters or drop troop fucking around back there, and you want to be able to shut them down.

Most of the time, you want a mix of: strong active pieces who get shit done on your turn. This is usually a link team, or elite units. Strong ARO units to protect your dudes in the reactive turn (stuff like snipers and rockets). Support units to keep everyone happy and not-hacked/dead. And cheerleaders to fuel orders to everyone else. In 40K every unit acts once. In Infinity, you basically have a pool of actions that you can allocate to whomever you wish.
>>
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>>46970306
These two I've been painting for some time and just stopped. I'm very close to finishing them, but I'm too tired for fine tuning right now.

I'll want to make those MB markings on the Brigada, but I've not decided yet if they should be white or orange.
>>
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Probably going to have to ask again in the new thread but what advice do you guys have for setting up tables? I've seen the memes and sure they're funny, but I'm looking for some actual advice or guides if such things exist.
>>
>>46988442
There is actually a section in the rule book with recommended terrain set up.
>>
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>>46988442
I usually follow these rules:
>place a solid LOF-block somewhere in the no man's land to prevent total sniper domination
>place enough LOF-blocks in deployment zones to provide both players with solid cover for their cheerleaders and control their DZs
>add cover pieces (wall, barricades) so both players could move their troops towards center
>make central antenna covered by LOF-blocks from both player's DZs, but still controllable in long range from right positions
>place all major terrain pieces diagonally instead of placing them parralel to table's edges
>keep in mind that paratroopers need good LOF-blocks to safely deploy
>leave enough space to maneuver with REMs and TAGs
>place terrain around consoles so each player could have LOF to at least half of them
Pic related is the table I played my latest game on. I'm still not perfect in table setup, but this one was pretty good.
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