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Warhammer 40k General

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Thread replies: 380
Thread images: 50

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New fliers edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD'
>>
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>>
I want to convert Skaarac into a D Thirster but I don't know if I can justify dropping almost 200 for the model.

It's such a good model too ;_;
>>
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>>46913868
That looks dank.

When are the rules going to be leaked is what I want to know.
>>
>>46913838
Dakka talon...

Do we know the load out for either of these?

is 8th edition really coming?!

Proof?
>>
>>46913942
It's a S1 6+ poison small blast bomb. Shootas for the weapons.

AV10 all around. Open topped.
>>
>>46913996
If it moves it suffers crash and burn on a 4+ too
>>
>>46913978
Ork flyer has a Smasha gun and two tellyporta blasters (not sure if twin-linked) as well as some guns on the back.

Marine one has a stalker autocannon that can get swapped for a 2 shot lascannon, double assault cannons, and heavy bolters to swap for missiles.
>>
>>46913982
It still DOESN'T work against Tau because I use the "I shoot you when you come in nonsense." :^)
>>
>>46913996
>>46914022
it's 20 pts counts as scoring unit while zooming and has a 2+ rerollable cover save.
>>
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>>46914047
>cover saves
>7th edition
>>
inb4 people throw a bitch fit about the OP image
inb4 OP tries to defend his forcing his shitty edit
>>
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>>46914063
>jinking with ork flier causes it to crash and burn on a 4+
>>
>>46914029
interceptor, it can't be combined with markerlights so it's hitting on 4+, not on all units. and drop the devs out of LoS and use the stupid pin on 3d6 against there crap ld. who cares if you don't have relentless after the first turn, you don't need to hit.
>>
>>46914072
Stop.
>>
>>46914063
well that's what the 4+ invuln save is for

>>46914088
that's without jinking, jinking turns the invuln save into a 2+ rerollable.
And there is a formation that lets you take up to 6 and they automatically come in on turn 1 and have obsec.
>>
>>46914098
It's the assault squads that would get burned.

Even on a 4+ a Riptide's blam and the XV88s twin linked spam and the Ghostkheels would bruise the assault squads up badly.
>>
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>>46913764
Remainder that custodes are better than thousand sons and their witchcraft.
>>
>>46913764
Finally no gay ass chicken
>>
>>46914112
What? Summarizing the arguments that will inevitably occur?
I hate both parties equally, I'm just pointing out what will obviously occur.
>>
>>46914158
Well at 23 points each they're not tough to beat
>>
>>46914132
so you lose the assault squad (boohoo), then make the riptide get pinned on 3d6.

Why people focus on the assault squad is still beyond me. You get to pin two units on 3d6. Riptides aren't fearless.
>>
>>46914112
Told ya

>>46914162
>>
>>46914198
MCs can't go to ground though. Like at all.
>>
1000 Point List
Imperial Fists

+ HQ (140pts) +
Terminator Captain (140pts) [Power Sword, The Primarch's Wrath]

+ Troops (400pts) +
Tactical Squad (200pts) [Plasma Gun, Rhino, 9x Space Marine]
··Space Marine Sergeant [Chainsword, Combi-Plasma]
Tactical Squad (200pts) [Plasma Gun, Rhino, 9x Space Marine]
··Space Marine Sergeant [Chainsword, Combi-Plasma]

+ Fast Attack (35pts) +
Drop Pod (35pts) [Storm Bolter]

+ Heavy Support (425pts) +
Centurion Devastator Squad (210pts)
··Centurion [Hurricane Bolter, Twin-Linked Lascannon]
··Centurion [Hurricane Bolter, Twin-Linked Lascannon]
··Centurion Sergeant [Hurricane Bolter, Twin-Linked Lascannon]
Devastator Squad (215pts) [4x Heavy Bolter, 9x Space Marine]
··Drop Pod [Storm Bolter]
··Space Marine Sergeant [Bolt Pistol, Chainsword]

Any major changes I should make?
>>
I don't want a dogfighting phase. Please tell me air units will remain worthless so I can ignore them
>>
>>46914063
Still think you should be able to jink against markerlights
>>
>>46914229
fuck forgot that bit. admittedly the tau player in our area runs actual non-MC-GC units, so I haven't faced the 'run 8 models at 2000pts' stupidity. Riptides and Ghostkeels show up, but they aren't 50%+ of his points. A decent chance of shutting down crisis shoot deathsquads seems pretty damn powerful.
>>
>>46914286
Personally I think regular Devastator squads are lack luster. Would replace it with a tank or Dreadnought.
>>
>>46914326
Our group did that and it ended up making markerlights irrelevant to the point you'd just take more Dakka.
>>
>>46914229
>>46914329
and having the tau, and only the MC spamming tau, be the only thing not getting shat all over by that formation is shitty.
Being able to basically guarentee a turn 1 assault with the jetbacks doesn't bother me. guarenteed turn 1 grav spam and/or pin two things on 3d6 that can go fuck itself.
>>
>>46914326
>>46914379
I think it should just cost 1 markerlight for every single point of cover you remove. I think that would make the type of cover you're ignoring matter without just making the markerlights themselves pointless.
>>
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>>46913821
Is it ok to hope /tg/?
anti flyer and updated buggies please....
>>
>>46914397
Oddly enough, I think the army that would care the least is Tyranids. It has stuff that's either MCs or Fearless, and it's not exactly afraid of getting charged.

Granted, you still have the rest of a Marine list to stomp Nids with easily though.
>>
>>46914405
GW previews should share the inscription with gates to dante's hell.
>>
>>46914405
That's still the old model
>>
>>46914379
It would make them irrelevant, you can still point and delete most vehicles just fine. But the armies reliant on jinks instead of steel aka Dark Eldar would be moderately survivable
>>
>>46914421
nids would care about the formation. Because you're 2 assault squads and 2 devestator squads are scary to nids even without special rules.
>>
>>46914443
I know that, a new buggy model can look the same, its just surprising to see them in the art
>>
>>46914460
I meant we did cover saves in general since jinking is just a cover save.
>>
>>46914521
Yeah but they are separate. IIRC accelerator autocannons ignore jink, but not cover
>>
>>46913838
Is it a legal stipulation that only FW can make SM fliers that don't look like regurgitated shite?
>>
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What colours would be good for Nurglite Renegades skin tones?

Paint them like I'd paint Nurgle Daemons?
>>
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>>46913838
What's the point of this? It's so redundant with the already existing "light" flier space marines have. Why even take a stormtalon anymore? Why the fuck do the marines need another of something they already have while other armies get shit?

Fuck it im just going to make a space marine army so I can be allowed to have fun in this hobby.
>>
>epicroster has no FW support

Anything better online?
>>
>>46914678
Just use Battlescribe like the rest of us chucklefucks.
>>
>>46914678

Battlescribe, lad.
>>
>>46914621
>fire raptor
>xiphon

Vs

>stormraven
>stormtalon/storm hawk

Yeah I'd say so.
>>
>>46913996
Seems like its going to be a 'glass cannon' type thing. It'll be really shooty and cost a lot of points but will AV10 and get shot down the turn it arrives. I guess it depends on how these new flyer rules are going to be.
>>
>>46914626
Yea, yellow's green's white's will all work
>>
>>46914421
Look we may like assault, but we prefer it to be on our terms, not brought right up our asses.
>>
Trying again for feedback on an all comers Tau list to get started with them. Not really expecting any heavier armor at 500 points due to league rules.

500pts Tau Empire CAD

HQ
Ethereal

Troops
Five man strike team with support turret.
Five man strike team

Elites
Three man crisis suit team with x2 missile pods, bonding knife ritual
Three man crisis suit team with burst cannons and flamers, bonding knife ritual. One upgraded to Sas'vre with neuroweb system jammer.

Fast Attack
Five man pathfinder team with one upgraded to Sas'ui.
>>
>>46913838
>GW designers can't make a flyer to save their fucking life
>but FW designers, despite being part of GW, design flyers that look fucking amazing
I don't fucking get it
>>
>>46913838
You know I actually kinda like how silly it looks. I think I'm going to use the stormtalon cockpit though since its own looks gross as hell.
>>
>>46914868
It still looks shit tho
>>
Im so torn between excited and worried about the new Death from Skies.

On one side I'm glad flyers get some love, they havent been THAT useful in a while. On one side they force few new stats on them which invalidates all the FW flyers. And might fuck up the game, making us go all the way back to 6th ed Heldrake-edition.

Oh well. We'll see. Atleast I have my Onagers so I can swat down some turkeys.
>>
>>46914941
as someone who plays tyranids, FMCs are pretty much the only way to win. So this is going to make or break them.
>>
What if the SoB got terminator armor or something similar?
>>
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>>46914958
RIP my nigga infernal tetrad, lasted like two months
>>
>>46913838
I don't mind the base model and I like the armoured cockpit, but the entire concept of taking a weapon out of its original placement and mounting it elsewhere (not to mention, in an awful position that doesn't actually make much sense) to mount a different weapon in its original placement is so stupid that I can't for the life of me understand why no one questioned it during the design process.
>>
>>46914982
This has nothing to do with this thread but they should have given SoB centurions instead of SM.
>>
>>46913838
I actually really like this. The armored cockpit reminds me of that of a Dreadnought, and it also gives it a slightly more aerodynamic look. I'm also a sucker for the Stalker style autocannons
>>
>>46914580
Yeah. Jinking just provides a Cover save, not its own special save.

Weapons that ignore Jinking don't ignore other cover saves.

Weapons that have Ignores Cover ignore all Cover Saves, including Jink.
>>
>>46915026
It's an improvement but they couldn't throw out the basic shape of the storm talon and thus it will always look like an angry bumblebee with cannons. They should have scrapped it and gone in the Xiphon/Dark Talon direction.
>>
Best HQ choice for melee space wolves?
>>
>Want to take MoT on my sorcerers for fluff reasons
>MoT restrics them to the garbage Tzeentch table though

Choices...
>>
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>>46915083
>>
>>46915012
>Triplefire Multimeltas
>Torrent H.Flamers
>Avenger Heavy Bolters

I'll allow it.
>>
>>46915107
>>Avenger Heavy Bolters

Dude, those are weapons that have to be mounted on an entire vehicle chassis. It's the 40K equivalent of the A-10's chaingun.
>>
>>46915055

They probably purposely did this and are going to make the Storm Talon a dual kit.
>>
>>46915199
Oh hush you, those are Avenger Mega Bolters. Also Torreht H.flamer is called Inferno Cannon and Triplefire Multimeltas are... whatwheretheycalledagain... cant remember. Anyway! All of them are vehicle mounted weapons. But oversized weapons are cool so SoBturions will have them.
>>
>>46913821
>>46913838

I swear to god this better be more expensive than my Dark Talon and Nephilim Jet fighter. These things are armed to the fucking teeth.

>S6 AP4 8 Rending, S7 AP4 Heavy 4 or S9 Ap2 heavy 2, TL S5 AP 4 Heavy 3 or S7 AP 4 Heavy 3.

Compared to

>S6 AP4 Heavy 5 or S9 AP2 Heavy 1, TL S5 AP 4 Heavy 3, 6 S7 AP3 Missile.
>>
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>>46914286

I had some progressive campaign play at 500 pts that had limits on models with 2+ saves, multiple wounds, and AV over 11. I brought an IF 4x HB dev squad and it absolutely tore shit up. It might be worth trying at higher points.
>>
>>46914839
isn't that just two getting started formations, only trading an ethereal for some pathfinders?
>>
What're your opinion on homebrew rules? Assuming both players agree there shouldn't be anything wrong with that?
>>
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Friendly reminder that one of these is a Monstrous Creature and other one is a walker.

And that 40k's walker/MC comparison doesnt make any fucking sense at all.
>>
>>46915299
the world is your oyster anon

pursue what makes you happy
>>
>>46914839
I don't recommend mixing weapons on a suit or within a squad unless it's for shred overwatch in zone mortals or something, plus your infantry has enough S5 AP5. Dedicate to ignores cover with flamers or frag projectors, maybe give one of the suits a tl fusion blaster and target lock so he can hide behind his squad mates and shoot armor. Lose the bonding knife ritual.

Give the pathfinder Shas'ui (you missed the h both times) a Blacksun filter. Give EMP grenades to one of the strike teams. Maybe the support turret one since they have a bit more cover anyway.

I recommend picking up a piranha and a stealth suit team.
>>
>>46915083
Use the colours, fuck the rules.
>>
>>46915301
Wait a minute, it was that fucking baby carrier that started the whole "good vehicles are actually MCs" thing wasn't it?
>>
>>46914229
Tau can make their drones Jink and GtG at the same time, tho.
>>
>>46915382
And that's relevant to the subject of Pinning tests on Riptides because...?
>>
>>46915347
Indeed. First it was the Baby Carrier and then they made Riptide.
>>
>>46915283
>S6 AP4 8 Rending, S7 AP4 Heavy 4 or S9 Ap2 heavy 2, TL S5 AP 4 Heavy 3 or S7 AP 4 Heavy 3.
You forgot the typhoon missile launcher S8 AP3 heavy 2 or S4 AP6 heavy 2 blast.
>>
Does anyone have the 4E Imperial Guard codex? I can't find it in the archive.
>>
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>>46914443
it truly is a thing of beauty
What do you run the Multimelta as these days? Or do you convert it to another weapon?
>>
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Would it be possible to make this work as a 1,000 point Tyranid army? It's basically a Living Artillery Node with two Flyrants as backup. I haven't done the wargear yet, kinda unfamiliar tyranids, but the base point cost without upgrades (except the venom cannon necessary for the formation and flyrant wings) is 820.

2x Flyrant
2x Mucolid Spore Cluster

3x Tyranid Warrior - Venom Cannon
3x Biovore
1x Exocrine
>>
>>46915292
Almost yeah. I don't have a lot, and one thing I do have I can't take hammerhead and another I won't this low. Riptide . I basically have the start collecting box, a relatiation cadre box, a pathfinder box, and a hammerhead.

>>46915326
Thanks for the advice, I'll try and work with the points on this. I think I'll just double up on the flamers which would free up 15 points, along with dropping the bonding knife rituals I'll have 21 left over. That'll get me the filter and EMP grenades with 10 points leftover. Any recommendations there? Thanks for the help.

I'm thinking I'll try and find an older battleforce box for what I pick up next. That'll get me the piranha and stealth team along with more crisis suits and another solid troops choice.

I'll pay more attention to spelling shas'ui next time, sorry.
>>
>>46915445
>Melta
>Orks
Maybe someday
>>
>>46914868
GW xeno fliers look pretty cool for the most part.
>>
In an extremely casual meta(Harlies, KDK, CSM, Orks), can Death Korps Grienader spam be useful?
>>
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>>46915283
>>46915426
>mfw being truly loyal pays off
>>
>>46915490
It always has, battle brother.
>>
>>46915465
Probably fine. Conventional wisdom would say to remove the warriors for either hardier or more spread out points, but you need the Warriors for the artillery node, right? You're at least going the right way with most of your points on flyrants and the rest as support.
>>
>>46915523
Yeah, warriors are needed for the Arty formation.
>>
>>46915485
Yeah, but you'd be better off with regular guardsmen as "spam" and "grenadiers" go as well together as spam and terminators in both numbers and effectiveness.
>>
>>46915412
Riptide kinda made sense as a MC, as suits were infantry and that was a big suit.

Also, a jet pack walker would require new movement rules etc. Where a jetpack MC works within the existing core rules.

Baby Carrier has shit desing. I've seen conversions with a simple front covering/armored cockpit and they look so much better. The Riptide being a 2+ save is bullshit, in addition to being undercost.
>>
>>46915503
>>46915490

Lo..loyalty is its own reward....
>>
>>46915469
You're young aren't you?
They buggy model *has* a multimelta. They could take that in 2nd edition. (Was rather pointless due to BS2)
>>
>>46915596
>Lo..loyalty is its own reward....
It's a pity you don't have neither.
>>
>>46915623
I'm aware it has one, although I've never seen it in person, because who the fuck would spend money on that model
>>
>>46915562
Tau suits were only ever infantry because they were made at a time where being Walkers would have actually been helpful. Having that much AV would have been annoying, so they made them suits instead.

The Riptide doesn't have the same excuse. It's a big singular unit. Walker status would fit it just fine.
>>
Are Flash Gitz good now? I like their guns, and they look good, but I heard they are awful.
>>
>>46915654
Crisis suits as walkers? With that arguement you might as well turn terminators into walkers
>>
>>46915700
They arent. What they are supposed to do, they do it awfully.
>>
So I just watched a video from MWG and found out some more interesting things about Super heavy walkers. Because they follow the rules of walkers they can be locked into combat and they only fire in a 45 degree arc. Like what the fuck GW.
>>
what's the oldest sculpt still being sold?
>>
>>46915700
Personally I think they're underrated but you have to give them a lot of support as well
>>
>>46915623
Orks were bs3 then.
>>
>>46915705
But that's literally what they were considering!

Have you seen a Crisis suit? Put it side by side with a Dreadnought or a Killa kan.

Sure, the things might just be 2 wound MEQs now, but they're large.
>>
>>46915714
Ragnar blackmane is from late rogue trader. You can't get much older than that.
>>
>>46915733
wut? pretty shure they were not, but then it has been 20 years
>>
>>46915705
Terminators don't get to move 40 mphs while firing three weapons
>>
>>46915712
super heavy walkers have stomp to get out of combat
>>
>>46915718
Like the new formation for them? Or like stick them in a battlewagon?
>>
>>46915753
They were ws3/bs3.
>>
>>46915705
Exactly. It's a Crisis Suit. It's a battlesuit. With a Pilot. Who flies it around and operates it.

Terminator armor is armor. You wear it. You walk around in it.

One is a vehicle that is piloted. One is armor that is worn.

There's a bunch of justification for why Crisis suits weren't made into walkers, some of it mechanical, and some of it fluff that might have been made up to justify that.

I'm not saying that Crisis suits should be walkers, but saying that they're just as much infantry as terminators is silly.
>>
>>46915787
No like, design a new rules for them. Currently nothing in Ork codex makes them playable.
>>
>>46915787
If you can get away with it I would recommend both.
>>
>>46914958
The blurb says it adds a new game phase and updates the rules for every faction's fliers. I don't think 'nids have non-MC/GC fliers, so there's a chance that they'll get rules, too.

And if Nid FMCs get new rules, maybe the Tau Coldstar will, too.
>>
>>46915783
Yep. Nothing more fun than an Imperial Knight stomping on a Gorkanaut that's taller than it.
>>
>>46915753
Yeah the baseline stats for orks were basically humans with +1 T -1 I, with clan specific mobs that swapped stats around a little and gave out different wargear options.
>>
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>>46915745
Not him, but this does not look like a Rogue Trader-era sculpt at all, especially the thematic backpack. Are you sure they didn't resculpt him sometime after?
>>
>>46915783
Its fucking dumb still. Like what advantages are left from having AV. GCs can fire all they want in any direction without this arc bullshit
>>
>>46915829
it looks rogue trader scult because of the pose and how the bolter looks
>>
>>46915714
I'd say the old eldar warlocks and the servitors that do not come with a techmarine
>>
>>46915870
It's definitely the same model found in the Space Wolves 3E codex. I'm going through the RT 'eavy Metal catalogs right now to try and see if I can find him from earlier.
>>
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>>46915829
1992
>>
>>46915890
I could be wrong though
>>
Hi. I'm the same noob anon from last night, posting a hopefully less bad list of the ~ordo malleus~

small AF list

SPACE MARINES EXORCISTS - 313

HQ - Librarian - 70
Storm Bolter

TROOPS - Tactical Squad - 85
Plasma Gun

Tactical Squad - 85
Plasma Gun

FAST ATTACK - Bike Squad - 78
Plasma Gun

INQUISITION - 197

Ordo Malleus Inquisitor - 72
Daemonblade
Power Armor
Hellrifle
3x Servo Skulls

4x Crusader - 60

Chimera - 65 - Marines sit in this and poot around
Storm Bolter
Psybolt Ammunition
2x Heavy Bolters

ALLIED DETACHMENT - MILITARUM TEMPESTUS - 235

HQ - Command Squad - 125
4x Melta Guns


TROOPS - Scions - 90
2x Hotshot Volley Gun

750/750
>>
>>46915894
and here I thought the 1994 chaos familiars were old!

shame they last chanced the 1992 goblin wolves though
>>
>>46915894
Neat. I didn't know that they had the Space Wolves already labled as Grey Hunters, Runepriests, Wolf Priests, etc. that early in. I'm going to go recheck Book of the Astronomicon to see if that's what did it.
>>
>>46915900
>Librarian storm bolter
No

Ditch the bike squad and buy another transport, because you can't put multiple units in the same transport unless it's a superheavy. Those savings can go towards ML2 on your Lib
>>
>>46914286
any way you can fit in the missiles on the centurion devs? otherwise you're mixing target types.
>>
>>46915963
SPACE MARINES EXORCISTS - 333

HQ - Librarian - 85
Master Level 2

TROOPS - Tactical Squad - 85
Plasma Gun

Tactical Squad - 85
Plasma Gun

FAST ATTACK - Bike Squad - 78
Plasma Gun

INQUISITION - 185

Ordo Malleus Inquisitor - 31
1x Servo Skulls

ELITES 1 - 3x Acolytes - 12

ELITES 2 - 3x Acolytes - 12

DEDICATED TRANSPORTS - 2x Chimera - 130
Storm Bolter
Psybolt Ammunition
2x Heavy Bolters

ALLIED DETACHMENT - MILITARUM TEMPESTUS - 235

HQ - Command Squad - 125
4x Melta Guns


TROOPS - Scions - 90
2x Hotshot Volley Gun

750/750

Decided the Bikers would probably be more useful than extra crap on the Inquisitor. Squeezed in another Chimera, dropped the Crusaders for Acolytes just to eat the dedicated transport tax.
>>
>>46915900
Hellrifle is alright, but it goes a lot better with terminator armor

The daemon blade is fun, but not very useful and it costs a lot

If the chimera is for your marines to poot around in, is the inquisitor footslogging with the crusaders? Why would you footslog with a hellfrifle and a daemonblade?

suicide melta command squad is everyone's go-to. Nothing wrong with it. I like plasma myself, but melta is good.

HSV guns are fine too.

Librarian is foot slogging?

>my suggestion
you have too much going on here, and only 1 transport. maybe replace the scions with a pair of razorbacks.
>>
>>46916154
see

>>46916128
>>
>>46916154
>Hellrifle is alright, but it goes a lot better with terminator armor
Not him, but you can't take a hellrifle with termy armor. The storm bolter can only be replaced by a psycannon.
>>
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What legion do these glorious assholes hail from?
Also, who Huron here?
>>
So I have about 2k points of Grey Knights and two unbuilt boxes of Betrayal at Calth I've been sitting on, any suggestions for a Space Marine chapter that would complement them well now that the Angels of Death supplement is out? I'm thinking Sternhammer because I love bolters and have enough HBs to make a dev squad, and enough tacticals to balance the low model count GK allies (which would probably be 1 lib, 5 terminators, 2 NDKs)
>>
>>46913868
Looks like it has a KFF.

It's going to be shit, because probably a Zzap gun, but cool to get new stuff regardless.
>>
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>>46915950
Yeah a lot of people seem to think the wolfystormwolf stuff is a newish concept, but the aesthetic was already predefined quite early on. Shit check the guy on the right with the bionic paw, could you imagine the reaction if that option was released today?
>>
>>46916170
Psycannon or combi-bolters, I should clarify.
>>
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>>46914461
nid player here. zero fucks given confirmed. Drop pods just look like the pizza delivery guy to us.
>>
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>>46915465
You are an asshole and nobody likes you
>>
>>46916161
>>46916128
better than your first version already.

I don't really see any problems other than your acolytes and inquisitor can't do anything, and that your army has an overall pretty low model count.

You are paying nearly 200 points for those chimeras, you you had best make good use of them. You might consider razorbacks still, but Chimeras are also the king of METAL BAWKSES for a reason. Your choice.

Also check your math, you say your MT detachment is 235 but 90 + 125 is only 215
>>
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>>46913868
>mfw I realise my kult of speed can have KFF support without the need for a morkanaut or a 3rd HQ choice
>>
Is there any software to quickly design a planet?
>>
>>46916292
dwarf fortress
>>
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>>46916232
>"Hi! Heres your order of large mongolian pizza with loads of '*uck you''s!"
>>
>>46916292
>bookofmormon.exe
>>
>>46916292
Minekraft
>>
>>46916292
https://donjon.bin.sh/scifi/world/
>>
>>46916301
>mfw the painter has amazing brush skills and shitty airbrush skills

How do you even pull this off. He probably should have just shaded the armor normally but I guess the client didn't pay him enough money to do so.
>>
>>46916232
that's a dick move in a sumo match and disrespecful as fuck. that's like punching your opponent in the handshake before a boxing match or when bowing to eachother in a martial arts match.
>>
>>46916332
Well he's a dirty westerner, what did you expect?

(I actually didnt even know that it was disrespectful dickmove. Can you link us the whole story?)
>>
>>46916192
KFF OR Chaff launcher
2 Kmk or mega tellyport blastas
1 smasha gun
Twl supa shoota.
>>
>>46916325

Thanks!
>>
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>>46913838

Please SM players - when you get one of these rip those dogshit assault cannons off and buy some of these:
>>
>>46916384
basically you're expected to meet the charge because Sumo wrestlers have a reputation/traditional image as Honorable Champions. Now Henka(the name of the dodge move) is a thing you can do and people do but for rep reasons you don't see it the higher up in skill level you go. The dude there is a mid-rank dude and he's generally at a body mass disadvantage so he uses henka more often than most. The other wrestlers know this and are cautious about him using it, but that guy wasn't cautious enough. And if your opponent knows you're gonna do it they can capitalize on you doing a henka by getting you when you're off balance.
>>
>>46916401
>Bs2

Laughinggrots.jpg
>>
>>46916518
It's a jet so bs3 vs ground, fighta ace gives bs 3v. and other fliers and the direct brain hookup is supposed to boost it more.
>>
>>46916518
It might actually have BS4. The fluff-text implies both better-than-average-BS and Strafing Run.
>>
>>46916185
anybody?
>>
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What'd be the recommended loadout for a ravenwing command squad? Any preferred, ratios of grenade launchers to plasma talons?
>>
>>46916581
Champ and apothecary as obligatory upgrades and the RW banner as a maybe. Grenade launchers aren't worth it anymore though.
>>
>>46916581
Never grenade launcher anymore. They used to be almost-worthit when they had the -1T special rule. But now? No ways.
>>
>>46916609
>>46916625
Huh, so it is. I just now looked in my book at the launcher. In a six man squad, would 1 launcher still be worth it to drop marines of all flavors down to I3 and hit on 3+'s in melee?
>>
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This weekend a couple buddies and I are doing a 5k v 5k 2v2 and I decided to run (pic related).

Has anyone ever run this? It looks like it's going to be incredible fun at this point level. I also have a hardon for Sicarius since reading Fall of Damnos.
>>
Why do Ork nob squads suck so bad? They cost a fortune for a unit with no real shooting ability and they need to buy their armor. Even chaos chosen are better for their points...
>>
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>>46916682


fucked up and didn't link my better version of the formation pic
>>
>>46916670
Not really. The plasma talon is so much better weapon and could cause potentially 2 more casulties.

RW command isnt really suited anyway for against stuff they cant just insta-wipe with shooting+melee. Its likely that if it needs that stasis to hit, its not the right target for the unit.
>>
>>46916685
You just said why they are bad.
>>
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>>46916326
I wish I knew what you were talking about, but I'm not on that level.
>>
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>>46916685

I used to feel even worse for them when a Nob squad ran into my 4th edition Black Templar codex in 5th edition when my lightning claw assault terminators that had old FC and old PE.

I'm also really missing my 2x heavy weapon terminators that could take tank hunter as a veteran skill.
>>
>>46916682
>>46916691
Of course its going to be fun, its OP AF, what do your opponents play?
>>
>>46916747

an eldar and ig vs me as sm and an sm ally
>>
>>46916326
Maybe it's intentional? Makes the models look more real.
>>
>>46916485
Man, I wrestled heavyweight in the states for like 6 years.

Now regretting not becoming an honorable sumo.
>>
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>>46916682
>I also have a hardon for Sicarius since reading Fall of Damnos.
Who doesn't

>>46916757
>an eldar
I was going to talk against using this list, but since your opponent is an eldar.......fuck him/her/it, fuch him/her/it to hell, use every grav weapon you can use and expunge every shred of pitty and mercy from you

Thought of the day:
Hate the alien, kill the alien.
>>
>>46916809
>Implying there is something else besides Being a boy and a girl. What kind of retarded country do you come ? America ?


>>46916761
shitty = real ? nice 1
>>
>>46916733
Are they better now or are termies worse?
>>
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>>46916691
I love that this formation makes tau obsolete. Can somebody please do the work and figure out what the cheapest point cost for this formation is...
>>
>>46916809

fighting eldar is pretty much a blank check to use any faggot tactic you want in my book.

now lets say we were fighting CSM and Dark Eldar, I wouldn't play a powerful formation

>>46916826
I still justify using fag tactics and cheese vs tau because of the time of the tau 6e codex vs the marine 5e codex. I think I need to move on, I'm getting near elie wiesenthal levels of past butthurt and grudge holding
>>
>>46916691

What is this from, the new Angels of Death? This is so ridiculous.....Are we absolutely certain Ward left or they haven't been batch cloning him in the back splicing him with a hint of Cruddace?
>>
>>46916691
Fire twice, extra wounds from droppods. Can assault from deepstrike. Is there a single extra rule they missed? Why not simply say: after all pods landed, you have won due to sicarius
>>
>>46916826
battlescribe says completely naked that it's 2320 points
>>
>>46916826

I havnt worked out my exact point cost yet, but I've just always wanted to run this and i finally have a bigass game when I can

>>46916890
it was some jewish web release, i just saved the pic but as far as i know it doesn't have a printed form.

>>46916895
based cato
>>
>>46916826
2270pts without any upgrades, only min choices.
>>
>>46916691
What a nice formation.

It's good, fluffy and seems fun to play, but inefficient enough so that a WAAC would never touch it.

That's how all formation should look like.
>>
>>46916726

The highlights on the red, like on the sergeant's skull aquila banner and elsewhere is very good and is obviously 3+ steps.

Then 99% of the model is just a lazy pre-shaded white and one step sponge chipping.

It doesn't look "bad" but it's very obvious it was a lazy and simple airbrush job. If the painter had used more airbrush techniques or if he had usd paintbrush throughout it would have looked much better. Even some simple highlighting on the edge of the sponge chips would look better.
>>
>>46916895
>Fire twice, extra wounds from droppods. Can assault from deepstrike. Is there a single extra rule they missed? Why not simply say: after all pods landed, you have won due to sicarius
its not a formation you'll really see outside apocalypse, where its not really that huge of a deal because it'll show up, blat some stuff, then get fucking baleeted by a titan
>>
>>46916826
2235 points before even adding sicarius. I don't play ultra smurfs but basically anything outside apoc this is expensive and won't be playable.
>>
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>>46916901
>>46916912
Thanks Gentlemen.
>>
should I ally my Grey Knights with Imperial Fists or Iron Hands using their new formations?
>>
>>46916918

yeah, in the books sicarius is pretty much THE guy for drop pod assaults

i've almost never run him sadly other than a couple times I've ran some dumb MSU marine lists without vet sarges and I wanted his leadership via rites of battle


I don't know what my SM friend is running, but if he goes pod heavy as well, I don't think whatever they deploy is going to survive our opening bombardment

>>46916936
it's not, even with having 2500-3000 pts to work with im feeling awkward
>>
>>46916483
I actually have a pair of these still lying around from a project that never got off the ground. Might be kinda neat, but I fear they could be too large for the wings. Also, no idea where to stuff the ammo drums.
>>
All of 40k models are over priced.

Why do you fa/tg/uys still play this game?

Is it the lore that keeps you wasting your wallet's contents?
Or is it a self-depreciating attitude; just somehow hoping that what you're doing is worthwhile?

Just go paint models that DON'T cost $300 each maybe?

The game is shit anyway, the only thing GW has is good looking models.

I know it's a hateful post, but if my tone seems aggressive I assure you it's actually just sheer confusion.
>>
>>46916988
>Overpriced
Unlike you, were not poor and can waste few hundred € in hobbies per month.
>>
>>46916691
>>46916826
>>46916890

I'm pretty sure that's not an actual release. It was part of the giant dioramas for Warhammer World's grand re-opening tour.

It showed the Ultramarines 2nd Co raining down on a bunch of Chaos titans and traitors. One drop pod was modeled hitting a Warhound Titan in the face and exploding with the titan in the middle of falling over from the impact.

It's a cool formation but it's not worth it since you can't purposely aim for impacts.
>>
>>46916988

Because I'm not poor. You said it yourself, the models look good, and I can easily afford it, so why shouldn't I buy them?

I don't even buy GW shit anymore it's mostly FW. And not Chinese FW either.
>>
>>46916988
Enjoy hobby, nice models, lore, fluff, occasionally play game with friends, have invested heavily in this hobby already, no compelling reason to switch.
>>
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>>46916826
>>46916959
>those pics
Are you sure you belong to the Ultramarines and not the Emperor's Children?
>>
>>46916988
>Why do you fa/tg/uys still play this game?
because the setting is great and its a fairly enjoyable game, and the models are real fucking nice, and i have no real motivation to go play le competitive warmahordes, which has fucking terrible models
>>
>>46917004

You don't even need to waste that much. Just waste 100 every 2-3 months. If you can't even afford that you're just pathetically broke and shouldn't be on 4chan at all, you should be looking for a second job, or more likely, a first fucking job to begin with.

Not like any of us paint that fast anyway, so might as well pace your purchases. 40k has one of the best dollar to years spent ratio of all /tg/'s other than P&P RPGs. That $100 squad of little plastic faggots probably got you more hours of painting, gaming, modelling, and "thinking/40k browsing" enjoyment than all your video games combined if you're a veteran player.
>>
>>46917004
>waste a few hundred
>waste

Pretty much summed up my point.

So far this is the only response I've ever gotten from 40k backers. Is that all you got?
>>
>>46916988
>the only thing GW has is good looking models.
No. The only things that GW has is the lore.

We are all here because the setting is awesome. Mostly
>>
>>46916988

i can't imagine starting from scratch , I've been playing on and off for 20 years so I already have so much shit and bits that's pretty much only marines so keeping up to date isn't much of an issue for me

>>46917012
is it legal to play though? though this is just a game between friends im sure they'd let me use it regardless

>>46917024
if you keep your books in good condition and your models painted nicely your resale value is pretty decent. it's not quite an "investment" but at least you can get some money back if you absolutely decide you want nothing to do with warhammer anymore. i buy hardbacks of all my novels, codices, and fw books, but i pirate the ecopies for actually reading them because im autistic and cant stand to see wear on my books. they just sit in perfect condition on my self
>>
>>46917044
>So far this is the only response I've ever gotten from 40k backers. Is that all you got?
the real question is why do you feel the need to try and invalidate our hobby? did mommy not make you tendies tonight?
>>
>>46916988

Why post this here when you already made a thread about this. Because you're a faggot?
>>
Who is the 40k equivelent of dwarfs? (Apart from squats)
>>
>>46916185
>Betray
Exorcists seem like they'd fit thematically, and gives you the option of choosing whatever Chapter Tactics you want
>>
>>46917044
>why do people waste money

You waste money too, you realize that right. Everyone wastes money. Waste and worth is subjective anyway. For example, most of us are probably thinking, why the fuck are we wasting time and oxygen on this faggot? Why can't he just die? But I'll bet to you, life is totally worth living, even though you don't really deserve to live.
>>
>>46916824
>He hasn't played against beings beyond the understanding of humanity.
Pfft casual.
>>
>>46917024
Honest answer, I like it.

>>46917019
This makes a lot more sense to me.

>>46917066
>feel the need to try and invalidate...
Didn't use the word invalidate, didn't imply that what you're doing isn't valid.
>implying your mommy did make you tends
>>
>>46917059
>is it legal to play though?

No but you can always just print out that page and ask your friends if it's okay to use. Legality only matters in tournaments. It's no different than saying "Can I go 4 points over the point limit?" or "Can I use these unpainted tactical marines to try out some Sternguard?". It's the same shit. If they say yes then you can.
>>
>>46917082
Playstyle wise, tau.
Fluff wise demiurg if I want to be cunty about it there are imperial mining worlds where the population spend all day mining and all night drinking. Pretty dorfy.
>>
>>46917085
>waste and worth is subjective
which is why I was curious about your justification for wasting your time and oxygen on 40k.

>life is totally worth living, even though you don't really deserve to live
>"he doesn't play 40k; he doesn't deserve to live." fuck that's a stupid response.
>>
>>46917119

Tau are too mobile. I think Necrons are the most dwarfy.
>>
>>46917151

Because they like it? How are you this dense? Why does anyone do anything?

And it's more like

>you're a fucking retard and all of us probably wouldn't care if you were dead
>>
>>46917161
>>46917085
>>46917075
>>46917004

>>46917179
i.e. 40k community is 80% cancerous low self-esteem neckbeards who can't stand up to criticism.
>>
>>46917151
Cool lore and aesthetics.
Cool models.
Mechanics are much more balanced than mtg, pnp rpgs, and lots of other nerd games.
Models are individually cheap, you could make a Kill Team army for $100 and play for months off of it.
Lots of variety, factions all feel, look and play differently.
>>
>>46917222
>sigmar > 40k
am i being rused
>>
>>46917238
mayb

mayb not

but this anon gets it >>46917226
>>
>>46917238
no

for all the hate it gets, age of sigmar is just another game. Play it or don't -- whichever makes you happiest
>>
>>46916197
>mfw I'm not the only one understanding that
Thanks, anon. You made my day a bit brighter
>>
>>46917222

The funny part is how much people hate AoS.
>>
>>46917222
>doesn't even wait for actual responses, just keeps shitposting and spamming and takes 3 half-responses as some kind of "proof"

Can you not?

You can't shitpost and act like a retard then complain about people telling you to stop being retarded.
>>
>>46917315
Well said. Fair point.

Are you saying that most of the 40k community is good at taking criticism?
>>
>>46917331

I'm saying you're a retard and should stop shitposting.
>>
Attack Patterns are back.
Unfortunately only for fliers.

Patterns for Vehicles were a good idea.
>>
>>46917222
>Primary complaint is that the hobby is overpriced.
>Primary response is that money isn't an issue.

>This confuses the shitposter.
>>
Is there a hosted PDF version of Angels of Death yet? Can't torrent here.
>>
>>46917603

>two of the four patterns require 3 aircraft
>Orks just received 3 new formations of 3 aircraft each

You know I figured they were useless when they came out but it just might be possible that this makes them usable.
>>
>>46915562
>Baby Carrier has shit desing. I've seen conversions with a simple front covering/armored cockpit and they look so much better.
He wears fucking terminator armour, He doesn't NEED a fucking cockpit, (Unless it's land raider thick).
>>
>>46917965

Why the fuck is he wearing Terminator armour instead of being in a more solid and structurally sound cockpit then?

It's incredibly stupid. The entire design is power armour wearing power armour.
>>
>>46917986
>more solid and structurally sound cockpit
>Terminator armour

Good luck finding a cockpit that size that's more structurally sound than Terminator armour.
>>
>>46915705

Crisis Suits should be jet walkers, unless you want them to be one wound, one gun jet infantry.
>>
>>46917831

I don't know, but the torrent is only 1 day old so probably not. It usually takes at least 2 or 3 days before someone gives a shit enough to upload it to mega and spread the link.
>>
>>46915083
As a TS player with OCD, >>46915333 has it right..

Cyclopia Cabal with MoT forces them to take another mastery level to be useful. That's 75 points for 5 MoTs and 125 points for the Masteries. So you'd be paying 200 points extra as a fluff tax. And of course, whose happy with a piddly 6++ ? Taking a sigil makes you have a 3++, so much more survivable since they are going to attract fire and you're not expressly guaranteed to roll or get off Invisibility! That's another 125 points to add some peace of mind.

If you can't be spending all that stuff though, just give them a bike and a spell familiar with the mandatory VotLW. 500 points minimum.
>>
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>>46913868
So if you build this kit as a dakkajet/bomba you get the parts for a smasha gun and two KMKs left over. Plonk wheels on them and boom, 3 mek gunz.
>>
>>46918120

>It's cheaper to buy a flyer kit than the Mek Gun kit

Bloody hell they stuffed the pricing on those up something chronic.
>>
>>46917603
Hmm, I wonder if stacking formations and attack patterns would work. Or mixing aircraft, for that matter.
I've got a Stormwing, i.e. a Stormraven and two Stormtalon escorts, and Vehemence pattern seems pretty awesome for that, especially after the transport has delivered it's cargo.
>>
>>46917603
>The Intolerance Attack Pattern works especially well against infantry that have gone to ground.
So now you can get Ignores Cover simply by arranging your models in a certain way. Whoopdeefuckingdoo.
>>
>>46915705

Honestly, they should just go and put everything on the same S/T system and call it good.

Have Tanks tank shock at Str and have good armour/toughness. T7+ is enough to be immune to lasguns and bolters can glance most tanks to death with some work.
>>
>>46918120
... Im gettin three and magnetizing for both ground and flight mode guns.
>>
>>46918120
You also get 2 mega tellyport blastas and a KFF bit.
>>
>>46918273

AV10: T6 6+ save
AV11: T7 5+ save
AV12: T8 4+ save
AV13: T9 3+ save
AV14: T10 2+ save

Vehicle: A unit with this special rule ignores the effects of the Poison and Fleshbane special rules, but is vulnerable to the Armourbane, Melta and Haywire special rules. Vehicles, unless they have the Walker special rule, cannot fight back in close combat, and count as WS1. If they did not move in the previous turn, they instead count as WS0.

Armourbane: When a weapon with Armourbane rolls to wound a target with the Vehicle special rule, it wounds on a 2+ regardless of the target's toughness.

Melta: When a melta weapon rolls to wound a target with the vehicle special rule, and the weapon is firing at half it's range or less, roll an extra D6 and add the results together to determine whether the target is wounded.

Haywire: When a Haywire weapon is fired at a model with the Vehicle special rule, do not roll to wound. Instead, roll on the following table:

1-3: No effect
4-5: 1 wound
6: D3 wounds

Armour saves may be taken as normal.
>>
>>46918257
Didn't say cover, said Gone to Ground and a atrafing run does work rather well against that.
>>
>>46918273
Agreed. At the very least the walker/MC distinction needs to go. It'd be easy, too.
For example, Dreadnoughts would be around T6 W3 Sv2+ instead of their AV values.
>>
>>46918338
Stop ruining my hyperbole with facts you big meanie.
>>
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>>46918257
... i hope they mean that they ignore the cover from going to ground.

A true Ignore Cover would be game breaking.
GW would never be so reckless.
Right?
>>
>>46918319

I'd actually make the armour save a lot more variable. Add some granularity to vehicles.

Ork vehicles for instance might have a high toughness but low armour save as they are easy to penetrate, hard to make it do much.

Necron Vehicles with the special AV13 shielding may instead have a bit of a low toughness but have a 2+ Inv that goes away after the first failed save.

Tau Vehicles have a mediocre armour save but have an innate cover save so it's harder to ignore.

The SOB Repressor might have a general 4+ save but has a 2+ against attacks in the front arc because it's got that gigantic bulldozer blade on it and a load of extra reinforcement.

I'd make the 'Usual' save for a vehicle 4+. Enough to shrug off light arms like bolters but weak enough that Heavy Bolters and Autocannons do some work.

What I'd do weapon-wise:

Melta: When a melta weapon rolls to wound a target and the weapon is firing at half it's range or less it gains the Multiple Wounds(2d3) rule.

Armourbane (X+): When a weapon with Armourbane rolls to wound a target with the Vehicle special rule, it wounds on a X+ regardless of the target's toughness.

So armourbane becomes a mirror of Poison and many anti-tank weapons would get innate Multiple Wounds.

Meltagun: 12" Str 8 AP 1, Melta, Multiple Wounds(d3)
>>
>>
>>46918341

I'd say T8 3+ save. So there is room for Ironclad dreads at 2+ and Contemptors at 2+/5++

Penitent Engine at T6 4+
>>
>>46918404

>Monoliths

Man I'd nearly forgotten what they looked like.

>>46918396

What I posted was just a quick and dirty conversion, just to show that it was possible.

I'd love to see more variety too but frankly at this point AV has become nothing more than a detriment.
>>
>>46918404
>5 monoliths
>3 scythes
What the fuck is that necron player doing.
>>
>>46918319
>If they did not move in the previous turn, they instead count as WS0.
As far as I understand that isn't a thing anymore. I've read over the rules a load of times because a lot of people play like this, but I can't find anything about vehicles being ws0 except when they're immobilised.

>Successive Turns
>If a vehicle that has been assaulted (and survived) does not move in its successive Movement phase, enemy models will still be in base contact with it during its Shooting and Assault phase. Enemy models that are in base contact with a vehicle (not including Walkers or Chariots) are not locked in combat and can therefore be shot during the Shooting phase. If the vehicle pivots on the spot (to shoot at its attackers for example), move these models out of the way as you shift the vehicle and then place them back into base contact with the vehicle – or as close as possible if there is no room. Units that still have models in base contact with a vehicle during its Assault phase may attack it again, just as in a normal ongoing combat (including all models that would count as engaged in a normal assault).

Am I missing something?
>>
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>>46918404
>Every race's flyers
Yeah, I don't believe there will be FW stuff in there.
>>
>>46918443

Yes, but if vehicles became creatures there's no way to immobalize them anymore.

Unless you really want me to post my copy-paste Monstrous Creature damage table so people can see just how fucked vehicles are currently.
>>
>>46918319
I wouldn't link the saves dependent on T, that just feels off.
The vehicle special rule is a nice idea, but you don't need to specify that it can't attack, just have its A score be '-'. Same with the WS; just give the big lumbering hunks of metal WS0 and the speedy stuff and such WS1. (Or even a functional WS value, such as SM Land Speeders, where the crew could clearly fight back).
I'd make Armorbane and Melta into Shred+Rending against Vehicles, Haywire into a Fleshbane that works on vehicles.
>>
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I'm working out a "base" for my army, it's going to be a bloodthirster and daemon prince. Which of these two options looks better?

A) Bloodthirster of unfettered fury -330pts
Skull reaver, greater gift x2, lesser gift
Daemon prince of Khorne -270pts
Armour of scorn, wings, greater gift x2

B) Bloodthirster of insensate rage -315pts
greater gift x2
Daemon prince of Khorne -290pts
Armour, wings, greater gift x2, Skull reaver
>>
>>46918454
>marines
>wolf marines
>blood marines
>angst marines
>spiky marines
>guard
>tyranids
>orks
>necrons
>eldar
>spiky eldar
>tau
everyone has flyers, aside from the mechanicum
>>
>>46918454
Well of course not. That would preclude forgeworld putting out an aeronautica imperialis book which is twice the cost of the GW flier book.
>>
>>46918501
And sister's.
>>
>>46918459
Ah alright, I didn't realise it was an addition rather than a port of a pre-existing vehicle rule.

You know this is actually really a great example of how needlessly complicated the AV system is. There's all these small rules that people don't remember or misconstrue which then get accepted by others.
I recently watched some people dice off to see if a devil-dogs flamethrower could scorch its rear when shooting backwards, checked up the rules later on and it turns out there's a line that states template weapons cannot hit them hull of the vehicle shooting them. Wouldn't have been an issue if they followed rules more in line with everything else.
>>
>>46918532
we're talking about real armies here, kid
>>
>>46918532
Well I know they have weird extra fleshy bits, high pitched voices and are a bit skinnier and shorter than regular humans, but sisters still fall under the human race.
>>
>>46918419
T8 I cannot imagine. Dreads feel like they should be roughly in the ballpark of the 'nid Carnifex.
But I could maybe see T7, aka Talos.
>>
>>46918568
AV12=T8 though.
>>
Is there a reason to put a Chapter Master in terminator armour over artificer armour? Other than deep striking I'm not seeing an advantage.

>>46917004

Your cock must be SO tiny. Sad to share a planet with you, never mind a hobby.
>>
>>46918568
>T8 I cannot imagine
the wraithlord was literally an eldar dreadnought before going to its current MC status

T8, 3W, 3+ is a perfect baseline for all the -noughts, be they eldar, chaos, ork or imperial.
>>
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Thinking about using Straken to beef up a 50 man guard blob with flamers, autocannons, a priest and a primaris psyker.

Do I give him a bunch of flamers and Nork Deddog and get him stuck in as quick as possible, or do I just keep him in a chimera all the time and hand out snipers and autocannons to the rest of his squad?

Probably gonna get some ogryns too to run along the blob and get more out of Straken buffs.
>>
>>46918574
>>46918578
>>46918568
>AV12
>immune to bolters
>T8
>immune to bolters
>>
>>46918557
They don't have in codex fliers.

>>46918548
Why'd you list tau then.
Ololo teh phuneh trolddd.
>>
>>46918667
Stop. Just stop. If you want to beed up melee-blob then do it with IC's you can hide inside there aka marine characters. Leave Straken, snipers, Nork and Ogryns home.
>>
>>46918576
My cock is actually over average sized and way bigger than my otherwise small stature would suggest. Lucky me.

But on your question - pretty much no. Only exception would be that new Terminator Captain in cataphractii armour so he can dish out S&P to some unit and soak up huge amounts of damage with stormshield.
>>
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>Like the oldschool guard regiment models
>Want to start a Tallarn army
>£25.50 for a squad of 10 models
>eBay prices are worse
o-ok
>>
>>46915466
Well you can either toss in another Fire Warrior into the non-grenade squad, or make one a Shas'ui.
>>
>>46918919
I feel your pain Tallarn brother.
>>
>>46918919
I was going to say "try your chinese brother" but the guy only sells DKoK.
>>
>>46918919
Pretty much always been that expensive for them. Be thankful you have veteran squads, because back in the stone ages you needed a minimum of 55 boots on the ground to fill your compulsory choices.
>>
>>46918686
But it gets an armor save after that
>>
>>46913821
Oh, those insufferable turbofaggots at GW know they haven't updated the Ork Warbuggy kit in like 20 years; they know good and goddamned well it looks like outdated garbage yet here it is on the ground, front & center.
>>
>>46913838
Oh holy damn, I just now saw the wingtip-mounted assault cannons--never mind missile pods firing alongside the body of the thing, that shit would rip right off.

At least you get better weapons, BS, & rules at a cheaper price than the Ork flier--calling it now.
>>
>>46919098
when I worked at GW we had one of the gorkamorka buggies tucked into the shelves

it was our pride and joy

someone from head office forced us to remove it when they noticed
>>
>>46915412
Wraithlord before riptide
>>
>>46916557
>>46916558
Get real, guys. At best, they'll make the brain-jack give it "free" Fighta Ace or Flyboss--or intend to, while some jagoff know-nothing faggot on the rules team will just overcharge for both, since non-SMs can't have nice things.
>>
>>46919253
(You)
>>
>>46915291
I know it's a meme, but, thin your fucking paints
>>
>>46919253
>Since pre-2015 codexes can't have nice things.

Fixed it for you
>>
>>46916325
Physics
Type Standard iron/silicate
Radius 6061.17 km (0.95 x earth)
Surface Area 4.62 x 108 km2
Land Area 1.99 x 108 km2 (1.33 x earth)
Mass 5.12 x 1024 kg (0.86 x earth)
Density 5.48 g/cm3 (0.99 x earth)
Composition 35.7% iron, 28.9% oxygen, 19.4% silicon, 9.1% titanium, 7.0% other metals, trace other elements
Gravimetry
Gravity 9.25 m/s2 (0.95 x earth)
Escape Velocity 10.59 km/s
Rotation
Period 24.62 hours
Axis Tilt 73.82 °
Hydrosphere
Water 58 %
Ice 57 %
Atmosphere
Type Dense reducing
Pressure 124.55 kPa (1.23 x earth)
Composition 74.6% methane, 25.4% water vapor, trace other gases
Climate
Type Very cold
Min Temp 241 K (-32 °C)
Avg Temp 272 K (0 °C)
Max Temp 314 K (41 °C)
Special
Features Large moon
This is what I got.
>>
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>>46919304
Someone plays Blood Angels.
>>
>>46919335
Or orks, nids, deldar, csm.
>>
>>46919253

What I find interesting is their choice of weapons on the thing. They made the rear turret twin-linked supa-shootas, when on the other Ork aircraft the exact same turret is big shootas. Possibly someone on the rules team figured out that big shootas aren't the be all and end all of Ork weaponry.

Then they stuck Tellyport Blastas on the wings, which are actually a decent choice on a flyer, since it can actually get close enough to use them. Previously the only way to get them was on Big Meks with Mega Armour that pretty much no-one took, but flyers get around the 12" range rather neatly, and Str 8 Ap2 small blast with 6's causing instant death is pretty damn good.

Then there's the option of sticking Kustom Mega Kannons on there. Either it's dumb luck, or someone on the rules team figured out that KMKs were by far the most popular Ork gun choice. They just as easily could have stuck bubblechukas on there but instead they went with our best options.

Points still remains to be seen of course but I think there's a faint glimmer of a chance that someone on the rules team is actually paying attention to Orks. Which makes the wretched abortion that was the Ghazghkull supplement "update" so unacceptable.
>>
>>46916181
Ultramarines successor chapter - explains the heretical desire to build a seperate empire
>>
>>46918772
So jam pedro kantor into the mess and have 50 guardsmen chuck out 150 attacks on charge and scoring sternguards to alpha strike whatever actually might be trouble for guard blobs?
>>
>>46918482
Perhaps I should explain.

Option A is the defensive choice, the blood thirster gets 7 attacks at I9 with some strength D and the armour basically make my daemon prince T6. I'm thinking about it because I'm worried that otherwise they will die before getting to smash things up, without psychic powers to protect them they seem rather vulnerable. Bolters now need 6s to wound and the bloodthirster strikes before the many units with the "6s to wound are ID" rule. They have such a good statline I'm thinking they don't really need any extra stuff to help them destroy things.

Option B is basically "Get as many strength D attacks as possible" option. The bloodthirster has 6 SD attacks with rage and the daemon prince has 6 attacks 6s to hit are strength D, he gets one less attack from the bloodthirster with one less weapon skill and initiative but practically he's still ws9 I8 so it won't matter too much. Many people tell me the bloodthirster is doesn't have problems against things like hive tyrants and knights even with their 6s to delete him as it quite unlikely to happen while he will annihilate anything in front of him at I1.

>please respond
>>
>>46919356
>Or orks, nids, deldar, csm.

He changed non-sm to pre2015. BA is the only low tier SM army.
>>
>>46919375
Pedro only gives his +1A on other Crimson Fists.

But Azreal shares his 4++. White Scars characters give hit&run and ignores cover. Harath Shen gives out 4+ FNP.
>>
>>46914716
>fire raptor
>doesn't look like regurgitated shite

I never understood the appeal of the thing. It looks like shit.
>>
>>46919398
And Eldar, Tau, Necrons, Admech never get nice things either?
>>
Could someone post a skitarii/mechanicus 500 points list? Thinking about building one of them, even if my painting is shit.
>>
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When do Bloodmaws get to paint there faces red?
>>
>>46919415
To you.
>>
>>46916483
You know what I'd do? Put assault cannons on the pods next to the engine (on the HB mounts), and put a rack of missiles under the wings. Alternatively, buy the Nephilim fighter, use the gatling gun as the icarus, put assault cannons where the heavy bolters go, and wing missile pods as stormhammer(?) missiles.

I have to say, as I've been looking for a plastic model to use as a 30k fighter for my legion, I'm becoming somewhat torn between this and the nephilim. The nephilim would make a nice lighting with the TL lascannons and missile racks, but this could make a nice xiphon with the nose lascannon and lascannons under the wings. Just get another set of weapon pods to put on the side of the cockpit like on the stormtalon for the missile launcher.

Decisions, decisions...
>>
>>46919474
Well great, you got yourself a fire raptor.
What's the next step of your master plan?
>>
>>46919563
I don't play marines and hate resin.
So no.
Still appreciate the model.
>>
>>46914941
>6th ed Heldrake-edition

You mean Croissant/Vendetta edition right ?
>>
>>46918919
Curious Constructs makes not-Tallarn torso and head sets. All you need is cadian legs and somesort of arms for them.
>>
>>46919357
>Possibly someone on the rules team figured out that big shootas aren't the be all and end all of Ork weaponry
That's a 2001: A Space Odyssey monkey monolith moment if true
>>
>>46919591
5th ed was Vendetta-edition. IG lost most of its power in 6th.
>>
>>46918667
Priest and Psyker, yes, stick a Commissar in too.

Now, get Azrael and a box of Scouts, paint them green. Congratulations, you have a DA allied force that gives your blob Azrael's invulnerable save, that is fearless, and now will rarely miss a shot. It negates the problem of priests preventing going to ground.
>>
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Was talking to a redshirt just now, got some info on the new flyers. Take with a heap of salt, obviously, but maybe there's some truth to it.

>Wazbom Blastajet
165pts, TL kustom mega-kannon, TL supa shoota, smasha gun, stickbomb flinga (3++ against missiles). Strafing Run.
Can replace the TL kmk for a TL tellyporta megablasta (12" S8 AP2 Heavy1 Large Blast, ID on a 6 to wound) for +15pts. Can replace the stickbombs with a KFF for +30pts.

>Stormhawk
150pts, icarus stormcannon (S7 AP4 Heavy3; no skyfire or interceptor), TL assault cannon, TL heavy bolter, armored ceramite. Supersonic, Agile. AV 12/11/11
Can replace the icarus with a las-talon (Heavy2 lascannon) for +25, can replace the TL heavy bolters with a typhoon for +20pts, a skyhammer for +5pts or TL lascannons for +15pts.
>>
>>46919644
>AV12 skimmer was OP

Flyer rules didn't come until 6e.
>>
How would you improve this nurlge themed list 40kg?

999 Pts Chaos Space Marine
HQ
Chaos Lord (165 Pts) FgGren, KrGren, Power Armour, Bolt Pistol, Power Fist, Mark Of Nurgle, Chaos Bike, Blight Grenade, Melta Bomb, Sigil Of Corruption, Veterans, ,
Troops
Chaos Cultists (63 Pts)
- Chaos Cultists (9): CCW(9), Autopistol, Autogun(8), Flamer, ,
- Cultist Champion (1): Autopistol, CCW, ,
Plague Marines (198 Pts)
- Plague Marine (6): FgGren, KrGren, Bolt Pistol, Bolter, Plague Knife, Plasma gun(2), ,
- Plague Champion (1): FgGren, KrGren, Bolter, Bolt Pistol, CCW, ,
Fast Attack
Chaos Bikers (165 Pts)
- Chaos Bikers (4): FgGren, KrGren, Bolt Pistol, CCW, Melta gun(2), Mark Of Nurgle(5), Veterans(5), ,
- Aspiring Champion (1): FgGren, KrGren, Bolter, Bolt Pistol, CCW, ,
Elites
Helbrute (100 Pts) Multi-melta, Power Fist, ,
Chaos Terminators (156 Pts)
- Chaos Terminators (2): Power Weapon, Power Fist, Combi-plasma(2), Mark Of Nurgle(3), Veterans(3), ,
- Terminator Champion (1): Power Fist, Combi-plasma, ,
Heavy Support
Chaos Predator (152 Pts) Twin Lascannon, Lascannon(2), Havoc Launcher, Searchlight, Smoke Launchers, ,

Am I focusing too much on meltaguns/bombs? I think the plasma wielding plague marines and termies even it out a bit, lack of anti horde gear shouldn't be too much of a problem as people at my club nearly all play Loyalist or Chaos marines of some sort.
>>
>>46919698
So basically stormtalon that gets another skyhammer and +1 front AV for 40pts.
>>
>>46919742
No Strafing Run and Vectored Thursters, though.
>>
>>46919698
>Can replace the TL kmk for a TL tellyporta megablasta (12" S8 AP2 Heavy1 Large Blast, ID on a 6 to wound) for +15pts

>15 points for upgrading small blast to large, removing Gets Hot! and ID on 6's

Can't see myself ever not taking that upgrade. Also if it's just one TL KMK then that weapon option is frankly shithouse.

KFF is questionable even at 30 points since it's going to be super hard to keep the thing over any part of your army that isn't other flyers. Smasha gun is as shit as its always been, but at least its on a platform with Ap2 weapons so it's not going to be completely wasted.

Stickbomb flinga is sort of nice I guess. If it works against AA missiles and not just weapons with the missile designation. If the latter then it's super situational.

165 points base though, damn that's rough. Assuming it's still AV10 all round and 3 HP. I'm sort of feeling like taking back what I said before about GW getting a feel for what Orks again; 180 points for this (because realistically you're going to want that upgrade. Paying 165 points for a KMK when a Mek Gun does the same thing for 30) is just unreasonable, especially if more flyers start showing up.

Frankly hoping that redshirt is full of shit.
>>
>>46919792
Maybe it gets some AA equivalent.

Meh, I'm fine with my two lascannon stormtalons. Wake me up once Marines get (non-super-heavy) flyers with bombs, that I'd be interested in getting.
>>
>>46919698
>3++ against missiles

Well that's kinda random but sounds nice. Still awfull if it has the same body than a dakkajet. But heh, it's a Ork unit, it was to be expected
>>
>>46919698
>SM flyer is cheaper despite the fact it's objectively better

GW DOES IT AGAIN !
>>
>>46919796
12" vs 36" though. I mean, it's not fantastic, but is an improvment.
Also, I doubt that invuln would work against shit like missile launchers and similar.
>>
>>46919698
I think I will just keep my Stormtalons if that is the case. It basically is just an uparmored Talon with an extra weapon. I already run Skyhammer Stormtalons in a Raptor Wing, so this isn't much of a step up. I may still get one of them though. Run it with two Stor Talon wingmen.
>>
>>46919698
>stickbomb flinga (3++ against missiles)

I thought that "missile" as a weapon type in itself was removed in the new edition.
>>
Is there a digital version of the new crimson slaughter book yet?
>>
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>>46919698
>release Ork flyer and Space Marine flyer at the same time
>Just so whatever merits the Orks flyer has will pale in comparison to the obviously superior space marine flyer.
>>
>>46919915
Yes
>>
>>46918919
Sounds like you need Chinaman's help, brother.
>>
>>46919948
got a link for it anon? dont see it on the mega, wh40klib, and kat.cr is down atm
>>
>>46919972
Oh I thought you meant a retail digital version. I don't know if someone uploaded it yet.
>>
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>>46919909
I could see running a Stormhawk if the new dogfight phase makes the distinction between gunships like the beloved stormspud and the air-superiority craft more relevant.
Should be cheap enough if the rumors are true; the Xiphon, while a nice mini, has barely seen play. It's overcosted and underwhelming.
>>
>>46913764
Does changing fmc or fliers in anyway fix chaos spess mehreens?

Because otherwise, pass.
>>
>>46919407
>But Azreal shares his 4++. White Scars characters give hit&run and ignores cover. Harath Shen gives out 4+ FNP.

I can purge to this.
>>
>>46919648
But won't a commissar just end up shooting Azrael because I rolled a 1-2? What does the Commissar add when they're already fearless?
>>
>>46919698
Is it just me or do these ork players suffer from delusions of inferiority now? An S8 AP2 blast is the best weapon on either of those fliers and a 3++ against missles means you don't have to keep jinking against a fair bit of AA in the game
>>
>>46920090
Funnily enough Azreal adnd Harath wont negate each others chapter bonuses so you could have a unit that has rerollable 4++ and 4+++. Takes 8 wounds to kill a single mook out of it.
>>
>>46918667
>Using Nork
>Ever
If you like over-priced T3 Ogryns, go for it.
>>
>>46919909
That's another thing with stormtalons in the day and age of formations and decurions. Unless they add a rule saying "any formation including a stormtalon may take a stormhawk instead" or something, 'talons are easier to fit into a wider range of armies.
>>
>>46920054
Yeah, I suspect the Dogfight phase will differentiate them more. If those chaff launchers do something meaningful, that would be good too. It can still function against ground targets too. I wish it was more of a command vehicle rather than something that flies in its own squadrons.
>>
>>46919392
B is better because you want skull reaver on something that can shit out attacks and reroll. Consider it on a WoK thirster, but other than that a D thirster with a DP wearing armor is your most stable option.
>>
>>46920113
Nothing. Avoid comissars.
>>
>>46920156
The Raptor Wing wouldn't make much sense since the Speeders are passing data on ground targets to the Stormtalons. Neither would Storm Wing since the Stormtalons do the same for the Stormraven. I do suspect we will see some formations for these guys though.
>>
>>46920113

Commissars allow you to go to ground. Priests do not.

The only scenario I would see myself using a commissar is in an infantry blob behind an Aegis line.
>>
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Look, he's wearing pants!

For some reason, I like and dislike this color scheme at the same time.
>>
>>46920152
I would really like that they actually gave BA, DA and SW actual chapter tactics, both to actually have some cool rules instead of counterattack or furious charge, and to give an at least slight blow to the super friends army so that there will be less people claiming that Thunderwolves are Riptide/Wraithknight tier units when they need other, better units to become actually really good
>>
>>46920228
>Commissars allowing guardsmen to cower from enemy fire
That ain't right.
>>
>>46920152
I was thinking about doing something like this.

It sounds hilarious.
>>
>>46919699
Flyers were around in 5th for a while. They were ridiculous then.
>>
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who's more likely to win in an 1,000 point (maybe 1040 for an upgrade) confrontation between a lone Hierophant and a regular army?
>>
>>46919972
There is a torrent on kat.cr, but it's busted beyond belief, at least for me.

The PDF won't even open and the mobi and epub files are unreadable in Calibre.
>>
>>46920322
How does that thing stomp with its legs being so thin?
>>
>>46920139
It's not horrible, but its loadout is shizo and it cost a lot. The tellyporta gun has piddly range and wants to go mulch MCs and elite infantry, the smasha is meant against vehicles and the supa-shoota is meh. The KFF costs like woah and is awkward to use. And all of that at BS2 and AV10, presumably.
Basically, it can't split fire, but really wants to, and it wants to stay near your guys, but lacks the range and is awkward to keep in position.
Meanwhile, the stormhawk has three guns with largely comparable profiles, all of which allow it to shred aircraft and medium vehicles no problem, which is what it was meant to do in the first place.
>>
>>46920336
I guess it swipes rather than stomps.
>>
>>46920336
crotch slam
>>
>>46920139
>blast at BS2
>165 pts for a AV10 flyer
>implying autocanons aren't the most common form of AA in the game and this render the 3++ useless

It's shit senpai, get over it.
>>
>>46920322
Considering I murdered one with a single 10 man Warp spider squad...
>>
>>46920275
Were they? Because I don't remember them becoming crazy until 6e, when you got actual flyer rules. In 5e all flyers were just fast skimmers and nothing more.
>>
>>46920389
It can change the thrower for the Kustom Force Field, but yeah. It's pretty bad.
>>
>>46920322
Depends on the regular army, but in general my money is on the army, especially when its not just a slugfest.
Certain armies (e.g. Croissant Fleet, Elysians, Tank Company, Imperial Knights) will just annihilate the thing, and any horde army can comfortably tarpit until the end of the game.
>>
>>46920389
>>blast at BS2
It's the least shit use of BS2
>>
>>46920389
large blast

an ap2 battlecannon is going to be useful even at BS2, though I'm certain people would rather just have a looted russ
>>
>>46920420
a pair of ap2 battle cannons,with a third small battle cannon
>>
>>46920322
A regular one? The Hierophant.
If the army is one fo the top tier ones or knows you are coming with that, the Hierophant is going down.
>>
>>46920389
>strafing run
>probs +1bs thanks to implants
bs 3 or 4, and its blasts. we have no idea about the av
>>
>>46920426
Its twinlinked.
>>
>>46920445
poop
>>
New thread is up.
>>46920471

>>46920471

>>46920471
>>
>>46920336

Maybe it makes people into kebabs like the Striders from Half Life 2.
>>
>>46920443
Every other ork flyer on that same chassis are AV10; I don't see why that would be different.
>>
>>46915700
They're pretty good.
50% to gib Power armour
33% to gib TDA

They're unrated, all they really need to be "good" (not op, like scatbikes, thunderwoofs, or wraiths) is:
'eavy armour by default
Gitfinders synergizes and works with Slow and Purposeful.
>>
>>46916185
Red Hunters work with the Inquisition and have their protocols to give their devs Skyfire / Tank Hunter / Monster Hunter. Goes well with the Demi Company Doctrines.

Exorcists work well too with the bonus of their chapter tactic of "Pick any Book Tactic"
>>
>>46920727
>Gib

They're only s5, you need s8 to Gib the majority of PA and TDA users.
>>
>>46920727
ANY aces to 'eavy armour would do the wonders.
Big choppa acess would just be gravy on top.
>>
>>46920241
Going to ground when you've been ordered to is good, because you are following orders. NOT going to ground when you've been ordered to is heresy. Going to ground when you've not been ordered to is maximum heresy.
>>
Where can I get flats for IG? I want to give them a look, but I'd like to play some casual games with my friends before I go putting down money.
>>
>>46921704
Flats?
>>
>>46915465
It's the least fluffy list out there, but its the two Flyrants that make it a dick list.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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