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Warhammer 40k General

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Breaking Cycles Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD'

>Bunch of Other 40k Stuff
https://mega.nz/#F!8EtgSTSD!OaWgQeKlh-4stSMqVbXwVQ!9UtFDbTb

https://mega.nz/#F!8EtgSTSD!OaWgQeKlh-4stSMqVbXwVQ!cdFiWILI
>>
Is fluffing my Space Marine's allied detachment of IG as chapter serfs fluffy?

Or is that just something that would never happen?
>>
>>46898045
There are many, many circumstances with Astra Militarum partners with Astartes. IG is just a bunch of normal guys so sometimes they need a chapters support.

Does anyone have that excerpt where (I think it was some IG general/officers) was telling the DA Chaptermaster that he knew about the fallen in a hinty kind of way.
>>
>>46898061
Yeah but I mean is it heresy for a chapter to use their serfs in battle?

It kind of bypasses the whole 1000 men in a chapter rule if they can have 10,000 chapter serfs acting as soldiers
>>
Tell me about the most recent game you played 40k general.
What were the armies? What happened over the course of the game? Who won?
Did anything spectacular, awesome, ridiculous or just plain funny occur?
>>
Nobs or meganobs?
>>
>>46898045
Chapter Serfs keep battle barges running, polish boots and grow food, and are unlikely to be used for fighting amongst most chapters. that said, its your chapter, do what you want, they're just unlikely to be using many vehicles.
>>
Abaddon puts the dread Sorting Hat of Chaos atop your head. What god's name does it cry out?
>>
>>46898096
Oh I am done and didn't read the serfs part. Still on my morning cup of coffee.

I do not believe it works, the only "serfs" that go to combat are the Techmarine servitors as far as I know.

If you were a chaos legion maybe?
>>
>>46898045
The Templar's use their chapter serfs as warriors iirc and I use my imps as a mix of guard as serfs in my head cannon.
>>
>>46898096
you could have it so the chapter takes more serfs than usual and uses them soldiers, but some serfs are needed for all the menial but necessary tasks to keep a chapter running.
>>
For a planet with extreme, but tolerable temperatures, (preferably towards cold) temperatures, would it be better:

-F - yellow-white star (slightly bigger than the sun, longer seasons, more moons).
-A planet with an unusual tilted axis or unusual elongated orbit?
-A geography that encourages more extreme climatology like larger oceans, bigger mountains etc?
>>
>>46898100
Skitarii/IG versus Necrons. The Crons player was playing a CAD, was new, lost his monolith turn 2 from meltabomb vets, and got shot to shit, but went pretty well with his deceiver, his lychguard and lord. End game Skittles had more units alive, but all his tanks and most of his IG got wiped. There was only the C'tan and three lychguard/the lord left
>>
>>46898123
Jesus H. Christ, the only true answer.
>>
>>46898100
>What were the armies?

My Ravenwing Dark Angels v. His Ultramarines at 2500pts

>What happened over the course of the game?

We had the last Maelstrom Mission (contact lost?) where you start with 6 and go down. He scored 11 points turn one.

>Who won?

Final score was 16 to 5 my loss.

>Did anything spectacular, awesome, ridiculous or just plain funny occur?

We have faced each other many times but this was the first for this point value and he did a really good job of keeping my army jinking.

This was just a good normal pickup game nothing crazy unfortunately.
>>
>>46898160

Never heard of a Chaos God by that name, guess he must be one of the Z-listers.
>>
My local gw is running a tournament in the coming weeks and the only rule is that you're only going to be using the contents of the "get started" kits. I'm trying to decide between either the tau box or the necron box and am keen to hear what people think I should use.
>>
>>46898123
Nurgle because I'm really pessimistic, miserable and I'd probably be willing to settle for a god that pretends to love me.
>>
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>>46898100
HoR killteam

200 points Orks vs 250 points emperors children, My boss nob carried the game hardcore, sweeping aside cultists and surviving a hail of noise marine fire like nobodies business, chopped them to bits too.

I completely forgot about two of my storm boys for the entire game that i hid behind various bits of cover and two of his chosen beat an entire squad of boys to death in melee. The boys charged too. (1 died form overwatch, 4+ to hit and 4+ to wound, made all of them)

Mission was hold and control/king of the hill. Fairly decisive victory for the orks(50% of the orks remaining including the boss nob vs 2 chosen and his leader)
>>
>>46898155
I'm no astrophysicist, but why would a larger brighter star make colder temperatures? Wouldn't a tilt not really change anything because it's such a minute change in distance it wouldn't really matter? I'm also not sure about how geography changes climatology. I suppose it could be a planet with less volcanic activity? Look at fenris. They orbit a K-star which is orange/red so cooler in real life, though described as pale white in the lore. And has a very oval path of orbit. Valhalla got hit by a comet fucking it over. Just some ideas.
>>
>>46898282

The temperature would be the same within the habitable zone. However, seasons last longer or shorter accordingly to the distance from the star, the orbit path and tidal forces.
>>
>>46898155
>>46898282
Unrelated to that anons post but what would it take to make a planet with almost non-stop rain and thunder storms? I'm guessing lots of water and being placed a little closer to the sun than earth.
>>
>>46898100
1.5k five player game, Chaos Marines, AdMech and Daemons vs Tyrandis and Knights (me). It was meant to be a 6 player game, but one dude unexpectedly bailed, so we had to make due.
Luckily both the 'nid guy and me had brought more minis along; another two knights and a vindicare on my side, another few assloads of gaunts, a tervigon and some zoans for the 'nids.
The goal was to gather as many tokens strewn about the middle of the table as possible and carry them back into the deployment zone.
The most spectacular thing was probably when my Baron got knocked down to 1HP turn one, only to regrow all five missing HP over the course of the battle, never suffering another wound during this.
The funniest thing was probably the 'nid guy basically installing a shuttle service for tokens with two squads of raveners. Also, the vindicare missed every single shot, which takes some doing.
Good times, all in all.
>>
>>46898332
I guess I would say a combination of sun type and orbit path (like fenris) then, probably makes the biggest differences.

>>46898354
https://www.reddit.com/r/AskScienceDiscussion/comments/3c48o3/would_nonstop_rain_be_possible_and_if_so_what/

>inb4 reddit
>>
Here are some new rumors. A New SM Flyer

SPACE MARINE STORMHAWK INTERCEPTOR

A multi-part plastic kit that makes the brand new Stormhawk Interceptor – a deadly heavily armed and armoured Space marine fighter, designed to hunt and kill other flyers. This kit can alternatively also be assembled as a Stormtalon Gunship

This product is a must for all fans of the Space Wolves and customers will want to buy more than one box to build bigger units or several units

And a new Ork Flyer

A multi-part plastic kit that makes the brand new Wazbom Blastajet – a deadly, gun heavy, Ork flying fortress. The kit can also be assembled as either a Dakkajet, a Burna-bommer or a Blitza-bommer.

From the looks of it, I am betting the Ork flyer is what the hint in WD was referencing. Like a Mek Gun with wings. I am thinking the Space Wolves reference is a mistake and it is for C:SM.
>>
>>46898332

There's more ultraviolet light and stronger solar winds though.
>>
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>>46898403
my guess is that it'll look like this conversion.
>>
>>46898403
Bullshit.
Both the stormtalon and the ork flyer is barely five years old, no way they'll be replaced already. And the rest of the text is fucking awkwardly written *and* doesn't make much sense.
>>
>>46898447
My guess is that it is an add-on sprue for each of those kits, not an outright replacement. Hence why the original kits can still be made.
>>
>>46898447
did you happen to build a bunch of storm of talons or dakkajets recently?
>>
>>46898482
Not that anon(actually the rumor spreader) but I just finished my two Stormtalons for my Raptor Wing, so if this is a superior kit in every way, I will be pretty pissed. I might still end up getting one and run three flyers instead of the Raptor Wing. If it is something available to Blood Angels, I will be less pissed. I will probably pick one up for them if that is the case.

If the Ork jet is really good, perhaps it will help make Orks a little less awful. And bringing the guys up from the bottom is always a good thing.
>>
>>46898482
Actually yes, I did. I needed a second one for the Stormwing formation.
>>
>>46898100
Sw podspam and wolfspam with token thunderwolves vs Orkurion.

Ghazzys deathstar tore the thunderwolves to utter shreds, then spent the rest of the gane waddling about failing charges while the podmarines and wolfpacks tore every other Ork unit to shreds.

Ended 4/2 to the marine player with orks only scoring furtst blood and kingslayer, every other objective was far away or near inpossible to achieve.
>>
>>46898460
Like the Knight Warden kit is just an additional sprue? Huh, yeah, I could see that. Good point.
>>
>>46898363
>Also, the vindicare missed every single shot, which takes some doing.

you know he gets a 2+ to hit then a 4+ if we misses. Maybe he failed to wound with his Shield breaker or penetrator wounds. But Unless he dies turn 2 there is no way he is missing every shot.
>>
>>46898591
Pretty exactly like that. The issue is, if it is ultimately much cooler than the original the way Warden kit is to the Paladin kit (seriously, Fucking Gatling guns FTW!), I will be upset. There is potential for it to use the Talon as a base and add on nicely or be able to swap out parts easy enough. My guess is the nosegun, weapon pods, and wings are what is going to be replaced.

I still love my Stormtalons and getting another would be fine, especially if a formation comes out that includes two Stormtalons and a Stormhawk. Then sign me up!
>>
Who's going to be fucked over the most by the big upcoming faq drop?
>>
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http://i.imgur.com/IU07s3m.jpg
http://i.imgur.com/QrzKmJI.jpg
Yup, add-on kit to the Stormtalon. Triple barrel Lascannon for a nosegun and the Assault cannons are now on the wings. The missile pods were also moved further back. I can't tell if the Black Stormhawks are Death Company (it kinda looks like they have red Blood Angels logos on the wings), but if so, I want some. I don't particularly care for the cockpit, but whatever. It looks pretty awesome. It is an upgunned Stormtalon. What isn't there to like?

http://i.imgur.com/LL3pqHr.jpg

New Ork jet is new.
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>>46898762
>>46898752
It's not a triple barreled lascanno, it's an autocannon like the ones on the anti-air rhino.
>>
>>46898650
Yes, I know that, and yes, he missed four times in a row, which had the entire table in stitches by the fourth shooting phase.
In the fifth he had been put out of his misery, so I thankfully didn't need to roll for him anymore.
>>
so the tau is what the imperium was with the emperor but not racist?
>>
>>46898750
Dayum son, now that's aerodynamic!
>>
>>46898750
Wow, that's fucking hideous. Also, ANOTHER Space Marine flier? Really shows what GW's priorities are.
>>
>>46898777
>Shellcasings electing from Mega-Blasta on the wing
DA MAD MEK DOEZ IT AGAIN!
>>
>>46898750
>>46898762
>>46898777
Well, what do you know? I stand corrected, it's not bullshit. Didn't expect that.
Can't really comment on the ork thing, but the new SM flyer looks pretty okay. TL assault cannon and stormcannon should give it some decent punch, but it'll be hard-pressed to compete with the stormtalon's Skyhammer. That's no fault of the kit, but rather the issue that gunships and air superiority fighters in 40k have roughly the same rules.
>>
>>46898855
It still has the skyhammer under the wings
>>
>>46898855
Wait, disregard that, I suck cocks. It apparently has the missile launchers next to the engines.
>>46898752
Pretty sure those are Black Templar craft, going by the iconography.
>>
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>>46898762

haha that old ass warbuggy got new art for its shitty ass self before it got a new model
>>
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>>46898752
>>46898762
damn looks good. I'll definitely be getting them on looks alone. Too bad I just bought a xiphon.
>>
>>46898777
>Zzap gun
Disgusting, but for two flying kustom kannons and a force field I'd pay 140 points for it easy.
>>
>>46898762
>Even in the artwork that buggie looks ancient and out of place

NEW BUGGY WHEN?
>>
If the Tau can see infrared and ultraviolet part of the spectrum with their naked eyes, shouldn't they have night-fighting vision by default without fancy equipment?
>>
>>46898750
Will it get a pass if I play it as a proxy for that FW SM flyer that came out not so long ago ? I like the model more for my DG army.

>>46898777
The rules will probably suck for this one as the orks are not allowed to have good stuff since 6th ed
>>
>>46899034
If the Dark Mechanicum and Traitor Astartes don't give a shit about tech-heresy, shouldn't they have more options and new vehicles than loyalists? Where are my Rhino's with Leman Russ turrets welded on top with a Daemon Engine powering the whole thing? Where are by Defilers with more than one main gun?
>>
>>46899033
>Not making your buggies with pieces of trukks

Ya git need to hire a propa mekk
>>
>>46899127
NPC factions don't innovate, silly.
>>
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Alright, quick question, I've been looking at pics of Space Marine colors, and noticing that company colors, markings, and squad markings were different in a bunch of cases.

With pic related, he's a Devastator of the 9th company because of the blue stripe on his right knee, and the inverted v on his shoulder, correct?
>>
>>46899034
If the Space Marines can produce deadly spit, shouldn't they have the Poison(4+) special rule in melee?
If psykers can sunder a planet with their mind, shouldn't they have a strength D Apocalyptic Megablast power?
If Orks are made for fighting and winning, shouldn't they have a non-shit codex?
>>
>>46899127

Yes, but much more likely to explode in pieces.
>>
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Hey /tg/, what special snowflake chapters do you have?

I want to buy a ton of the laurel reefs from the command squad kit and other greenery to put on their armour and make an ultramarine successor themed around nature, basically druid marines.
>>
>>46899162

I never understood the point of poisonous saliva. It's not like a Space Marine is going to be without a helmet for a long period of time. I say it's the most worthless of all the new extra organs.
>>
>>46899127
>>46899034
>If Chaos are supposed to be the main antagonists why do they fail in everything and suck shit on the tabletop?
>>
>>46899162
>If the Space Marines can produce deadly spit, shouldn't they have the Poison(4+) special rule in melee?
It's not poison, it's acid, and they wouldn't bother to use it in combat when they have knives and swords. Guardsmen, as human, have the ability to urinate but that doesn't mean they have the ability to widdle all over orks in combat other than beating them senseless because >I2
>>
>>46899195
The whole point is that it's acid so if the marine gets captured and stripped he can spit on his cuffs and melt them and escape.
>>
>>46899195
It was probably one of those things where Emps went: "Well, I still got some room in the throat, might as well toss something in there."
>>
>>46899256
Should have put a sonic attack organ like the one Eidolon got. Much more usefull imo
>>
>>46898750
Holy shit that's ugly.

and I'm one of the few guys that love the Stormtalon. But this... good grief.
>>
>>46899286
Are you kidding ? That's the best looking SM flyer with the Xiphon
>>
>>46899286
Eh, it's okay, I think. The cute stormpotato looks better, true, but it reminds me a little of the Tempest Landspeeder, so it gets a pass.
>>
>>46899309
Xiphon is cool, how can you put them on the same level?
>>
>>46899328
Because both look like actual aircrafts ? Every other SM flyer looks like a brick with wings.
>>
>>46898727

The biggest popular list that relies on deliberately misreading ambiguous rules at the moment is the orks with the scouting transports, so probably them.

GW could let it slide for the sake of fun, since it is fun and not really all that powerful, but I can't imagine them doing that for orks. Tau maybe. or marines.
>>
>>46898750
Not a big fan of the armored cockpit, but with the regular stromtalon canopy this might look pretty decent.
>>
>>46899339
I must also say that this is nowhere near as nice as the Xiphon.
>>
>>46898777
The price point will make or break this.
Expect it be it way overpriced though 200pts
>>
>>46899389
Imagine if GW came out and said scouting transports is a legit thing that armies can use to get an advantage.

I suppose the eldar would still outdo orks though, right?
>>
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>>46899286
>and I'm one of the few guys that love the Stormtalon
>>
>>46899164

>Chaos can add any arbitrary gun to any vehicle but anything beyond what's detailed in that specific vehicles option list gains the gets hot special rule. Weapons that already have the gets hot special rule which are added this way get hot on a 1 or 2 instead of only on a 1.
>>
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>>46899412
What can I say, I have a soft spot for the "futuristic helicopters with no single main rotor" thingy
>>
>>46899410
You can scout transports already ya dingus.
>>
>>46899456
>Cram as many Reaper autocannons on each Rhino as possible
>Chaos Technical spam
I'd play it.
>>
>>46899410
You could chop of three quarters of the eldar 'dex and eldar would still outdo orks. So, yeah.
>>46899392
>mek gun
>two mega-blastaz
>kustom force field
>tl big shoota
I'd be surprised if it doesn't cost around 280, to be frank.
>>
>>46898777
Welp. there goes my tax returns.

Only question is whether to buy just 1 to have a 3 wing or take 3 so i can field an air armada...

Speaking of, will that mek flier get faq'd into the formation I wonder.
>>
When does the faq get released?
>>
>>46898096
Well, the 1000 only applies to the amount of marines you have. The Imperium wouldn't have a problem crushing a regiment of humans, but 10000 space marines would be something of an issue if they turned to Chaos.
>>
>>46899482
good spot didn´t realize thos were 2 megablastaz was also pretty sure that would be a small zzzapweapon. Don´t get me wrong I would be overjoyed to get a good or even "strong" flyer im just cautious.
>>
>>46899390
The entirw cockpit piece is completely different. I bet you could swap it out for the original cockpit without issue. The nosegun might create an issue if it has a different mount. I am in the same boat, I like the original cockpit better.
>>
>>46899232
I think there should be an upgrade for Guardsmen where you can have your regiment use lots of beans in meals so your guys get wicked farts and a 6+ cover save in the open
>>
>>46899531
Are you the guy who was refused games because your Nurglites shat themselves?
>>
So, does the Omophagea actually gives you knowledge stored from the brains you eat, or does it work like the Kroot's reading DNA?
>>
>>46898750
>rotary autocannon
>missiles
>assault cannons
>maybe some heavy bolters there
oh lawdy
>>
>>46899587
Those are just some sensors, not heavy bolters.
Thank god.

But. Its very likely that this book will add some extra rules for flyers. Which is nice, they were a bit neclected in this edition of FMCs and deathstars.
>>
>>46898096
Don't forget the Astral Claws' embedded auxilia... They only got called out because he shirked his gene-seed tithe.
>>
>>46899160
Another question, would all companies use the stripe on the knee in their respective company colors, or are there different markings per company as well?
>>
>>46899587
I doubt it has HBs as well. The Stormtalon gunpods will probably be able to use all the options the Stormtalon can. So HBs, LCs, SML, and TML. Fucker is loaded to the teeth though. I can't wait to get one to go with my two Stormtalons.
>>
>>46898777
So how is the zzap kannon gonna work if there's no crew to zap? Pretty sure it's going to die from Gets Hot before anyone actually shoots it down.
And with how the picture looks, it's probably a flier hunter, so no strafing run and no access to flyboss like the dakkajets.
>>
>>46898752
Pretty sure the nosegun is the stalker's icarus autocannon.
>>
>>46899640
Despite homebrew chapter being all based around air-power I still don't have any SM flyers painted.
I kinda like this one but the wing guns bother me and the cockpit bothers me.
>>
>>46899476
I'm talking about the loophole in the scout rules.
Units in transports that scout, but do not have scout themselves, can disembark and charge on the first turn. People see this as an oversight in the rules and have submitted it for FAQ.
>>
>>46899160
>>46899639

Every chapter has its own marking policies so you can do pretty much everything you want as long as it is consistent through the entire army.
If you want something that fits the most the codex astartes markings I would suggest that you take the Ultramarines marking and do the same with colors fitting your color scheme.
>>
How is Angels of Death not up yet?
>>
>>46899664
Not to mention how jinked transports can have their occupants fire at full BS. Scout and junk them ravagers for days.
>>
>>46899664
*units in assault transports that scout
>>
>>46899476
Wait, how so ? If the transport itself doesn't have scout I mean.
>>
>>46899651
Anyone got the stats for the icarus at hand? I'm at uni, so I can't look them up.
S6 Ap4 Heavy4, I think?
>>
>>46899710
dedicated transports for units with scouts gain the scout special rule.
>>
>>46899651
Someone pointed that out to me as well. I would love Interceptor on a flyer, but no idea how that would play out.
>>46899653
My Crimson Fists are the 3rd Company, which is nicknamed The Red Lightning, so I figured flyers got well enough.
>>
>>46899710
From the 'Scout' rules:

>If a unit with this special rule is deployed inside a Dedicated Transport, it confers the Scout special rules to the Transport.
>>
>>46899714
Str7 AP4, Heavy 3 with Interceptor and Skyfire.
>>
>>46899723
How does this benefits Orks ? The only unit with Scout that can take transports are Kommandos and they aren't worth the points.
>>
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>>46899560
>>46899644
>>46898991
Here's the loadout:
2x KMK OR Tellyport Mega blastas (souped up version of the MAN meks gun)

Underslung is a Smasha gun.

TWL Supa shoota

Optional KFF or Stikkbom flinga (some sort of orky chaff launcer)
>>
>>46899760
Orks can take a Battlewaggon formation that gets Scout.
>>
>>46899751
Thanks.
Coupled with the S7 Heavy3 Skyhammer that's a lot of shots with good range. And once in assault cannon range this thing should be able to chew apart most flyers and put a considerable dent into medium vehicles.
>>
>>46899810
Yup. It could be a nice MC killer too.
>>
>>46899771
>chucking stikkbombs in the path of the oncoming fire
>not chucking stikkbombs in the path of oncoming flyers
disappointing.
>>
>>46898777
>Kustom mega-kannons
>Kustom forcefield generator
It's a flying morkanaut!
>>
>>46899771
Nice that it is a smasha so no gets hot...
>>
>>46899760
Orks have a formation that allows them to take 5 battle wagons with scout meaning they can fill them up with 100 boys (20 each for a battle wagon I think?), move 24" game turn 1 and possibly charge.
>>
>>46899789
Oh I understand now.

>>46899771
Are the rules in the same WD ?
>>
>>46899844
>Are the rules in the same WD ?
Dunno, I just read the text describing it.
>>
>>46899771
Teleport blasters are small blasts. Are the bigger ones gonna be large blast with instant kill 6s?
>>
>>46899771
>2x kustom mega-*kannon*
>5++
>smasha
>tl supa shoota
Are you prepared to pay over 300 pts for this thing?
>>
>>46898786
Sounds like the last day before his retirement.
>>
>>46899214
That one can be explained. You've got some of the greatest warriors in the universe backed up by monsterous demons and crazed zealots. But your also fractured to shit, constantly backstabbing each other, and living in a realm where consistency is a rarity. Furthermore, you have a limited manufacturing base, which is itself fractured and often extorting you for favors. Your men are practically irreplaceable with a few gruesome exceptions, and your greatest champion keeps sending you on crusades only to fuck off at the last minute with some holy artifact while you get to deal with the retaliation force.

Against you is the largest empire in the galaxy, with troops who are more or less conditioned to follow the chain of command on pain of death, with a nearly infinite manufacturing base, a greater number of mighty warriors who are your equals in battle but far less likely to betray each other mid-crusade, and high command that is in total agreement regarding the support and replenishment of ground forces.

It's like barbarians against the roman army. Your men -may- be better individually, but the discipline, numbers, unity, manufacturing, and command ability of you enemies makes victory impossible. Unless, of course, your willing to constantly campaign to whittle down the enemy's strength over a long, long period of time while the empire slowly rots away from within.

Also GW don't give to shits about balance.
>>
>>46899874
Maybe?

They just call it a tellyport Mega-blasta, though it's supposed to be very short ranged.
>>
>>46899874
Either that or more range. My money's on Large Blast, though.
>>46899834
>six orks in the bomb bay
Be still, my heart.
>>
>>46899887
Chaos is true end anyway, their treatment as saturday morning cartoon villains is probably the most egregious power-fantasy-fluctuation in the fluff
>>
>>46899877
Supa shoota is default on all Jets which start at 110 for the dakka.

Supa shootas themselves cost 20 on the dakka, so mathin backwards, the Jet chassis should be ~70 points

Smasha gun is 35 WITH crew and platform, as is both KMK's, so it should be <200 points vanilla, tellyport guns and KFF optional.
>>
>>46899925
Don't forget the ork modifier on cool new stuff. +50% cost because fuck orks.
>>
FAQ
WHEN
>>
>>46900004
This week. Probably Friday.
>>
>>46900004
You got your Ork stuff, stop spamming X WHEN you faggot
>>
>>46899918

Honestly I prefer the accidental sweet spot they've hit where Chaos is little threat to the Galaxy but a huge threat to the Imperium.

"If Chaos wins, everything dies!" wankery is less fun.

Preemptive "Hi Carnac" in case he's on and feels like shitposting at absurd length in reply.
>>
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>>46899994
And the flier must have an increase in points compared to equivalent weapons on a mek gun to take account of the fact orks have a different BS to grots. My subjective maths says that's absolutely correct.
>>
>>46900030
>FAQ comes out
>CHAOS UPDATE WHEN???
>Chaos update comes out
>SISTERS UPDATE WHEN???
>Sisters update comes out
>BUSTY CENTAUR ROUGH RIDER UPDATE WHEN???

etc
>>
>>46898750
because marines needed another fucking flier?
Orks got some love so good on them, but chaos sit with 1 fucking flier (ignoring forgeworld cos they fucking mess with everything)
>>
>>46899994
>WTF why do we (SM) get new shit?
>Eh it's ugly but w/e
>Oh hey Orks get new stuff too! Good for them.
>Ork posters still whining about it

Coming to the conclusion that playing such a weak army is damaging y'all mentally.

Nothing is ever good.
GW is always out to get you.
>>
>>46900030
Fuck you I play CSM, any form of change to our condition is good.
>>
>>46899771
I don't see why they keep calling it a Flying Fortress. A storm talon or a thunder hawk I can see a fortress, but a plane with no transport capacity?
>>
>>46899286
Its just to short. Its like someone made a chibi version of a gunship like all SM flyers. It would be so much better if they made it longer. Pic related its what would happen if a techmarine got their hands a a Type-4 STC
>>
>>46898061
>a pleb telling Azrael about the Fallen

That better have ended with him personally eviscerating everything in a mile radius.
>>
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>>46900084
And of course I forgot my pic
Wings are a bit to wide for my taste as well
>>
>>46900074
How would you feel if all Iron Halos are now feel no pains and terminators get a 6 feel no pain?
>>
>>46900069
>sisters update

lol, a squatting is more realistic at this point.

>>46900074
>here, take it. It's a piece of shit
>What's that ? You are not happy with it ? Well fuck you then

That's how you sound.
>>
Watch, the SM Flyer won't have Hover but will have Vector Dancer. And will cost nearly the same as a Stormtalon.
>>
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What do you guys think looks better on that particular base?
>>
>>46900075
No it's not

don't you dare jinx it for us
>>
>>46900171
Using sprue as sandbags / bricks makes it look like they're hiding behind blocks of shit bullion.

Is any of that even primed?
>>
>>46900171
B
>>
>>46900171
B
>>
>>46898777
Well, that's lame. I was hoping for something cooler than yet another flier.
>>
>>46900125
>literally don't know the cost and just speculating that it will be overcosted because victim complex
>It's a piece of shit!
>>
>>46900171
B

A would look best if he could be crouching behind something taller than him
>>
>>46900196
I don't see how they can do us more harm, they allready killed the helldrake in a previous FAQ.
>>
>>46900119
>Run Librarian HQs and no terminators

...Meh?
>>
>>46900244
The Helldrake is still pretty brutal if it's used correctly, though. It's just not an insta-take choice anymore.
>>
>>46900082
>The original Flying Fortress has no transport capacity
https://en.wikipedia.org/wiki/Boeing_B-17_Flying_Fortress
>>
>>46900220
Even priced as they are orks flyers are mediocre as best, now if this is even consistantly priced with the previous flyers, it will be at least 50pts more expensive. So even without speculating on them overpricing it (which I still suspect them to do because why not ?) it would still be a piece of junk.
>>
>>46900199
I agree with sprue being not the best choice, but i personally like the irregular look they get

and yeah, spray primed
>>
>>46898117
Digganobz as they got a new kit and power rules recentlyish
>>
>>46900293
That had like five guys running the entire plane.
This has one power mad mek boy at the size of every other plane.
>>
https://1d4chan.org/images/d/dd/Codex_Thousand_Sons_v_1.74.pdf

When?
>>
>>46898750
I'm so glad I hold up from buying a Xiphon. This looks much better and will do a great proxy.
>>
>>46900402
>literally considering buying Xiphons to proxy as these

Hello, bizzarro-me.
>>
>>46900421
Well, you certainly have more money than I do !
>>
>>46898750
>>46898762
That looks like someone's home conversion. I don't mind the armoured cockpit (hardly a new thing in 40k flyers), but 3 barreled cannon where a single could have worked just as fine? Assault cannons fixed to the wings in an angle? Missile pods just stuffed under there because fuck it?

GW isn't even trying anymore.
>>
>>46900050
>Chaos isn't actually a galactic threat
>Eldar have just been playing a massive prank on the Imperium for the last 10k years
You're retarded.
>>
>>46900391
Kudos for the massive work done.
>>
>>46900451
It's an air-superiority fighter, and it has weapons (the Assault Cannon and Icarus Autocannon) that are good at fighting aircraft (Assault cannons incidentally, Icarus intentionally). It makes pretty solid sense to have those weapons.

Also, missiles close to the fuselage is a pretty common location for them to be, especially in modern aircraft.
>>
>>46900511
You see many modern fighters mounting guns on their wings, especially at the tips, and going dog fighting? Hell, the nose gun is on a little turret, why not give the wing guns some way of correcting their aim? How do they even feed ammo to them? IS there an ammo chute going under the wings? And what does the icarus cannon bring that, say, a single exterminator autocannon wouldn't?
>>
>>46899186
>Hey /tg/, what special snowflake chapters do you have?
The Noble Host, an Iron hands successor chapter. It's basically made out of the castoffs from other chapters - not the ones that can't fight, but the ones that can't hold their emotions in check. If you're good enough to still be a useful Space Marine, but tend towards the excesses of emotion that ruined the Legion and Primarch, you get thrown intot he Noble Host.

Their official recruiting world is the fifth planet of a four-planet system, and they generally don't get asked too many questions, being loyal enough to do their job and fighting with the zeal and fury most people expect from Space Marines. While to most Iron Hands, being thrown into the Host would be considered punishment, for many members of it the Host is home, freedom, and the chance to act as they feel a space marine ought to.
>>
>>46898750
Looks decent, for another flying rock.
>>
>>46900679
Come on, it's much more aerodynamic that most of the SM flyers we got so far. (granted that's not saying much, but still)
>>
How exactly are orks birthed? They just crawl out of the ground when theyre mature right?
>>
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Do you think the emperor would be taken seriously in real life?

I don't just mean a guy in shitty cosplay either, I mean if the actual emperor, golden armor, glowing halo and all revealed himself to mankind, would people think he was being serious or just a schizo?
>>
>>46900874
If he turned up in a period of global warfare with an army of Thunder Warriors you can bet we'd take him seriously.
>>
>>46900838
They're basically mushrooms.
>>
>>46900838
When orks die, they relese spores.
These spores grow into fungi
These fungi grow arms, legs, and a face, and become grots
These grots grow a proppa brain and muscles and become orks.
These orks die to guardsmen in CC, and become spores.
>>
>>46900874
Could he move shit with his mind. Is he unkillable with mortal weapons? If so then yes
>>
>>46900874
Actually scratch that, I take it back.

No armor, no ultrasmurfs, nothing.

Just his psychic powers and a strong desire to help mankind.
>>
>>46900874
Considering he took the reigns as mankind was on the verge of extinction and was both a perfect leader and warrior it hardly matters if he wore a dress
>>
What's the best way to build a Sisters of Battle killteam? More troops or fewer troops with better upgrades?
>>
>>46900874
> A guy appears with the ability to throw Magic and kill titans with his fucking mind.
> 10 feet tall
> Solid fucking golden power armour
> 15 foot power sword that's permanently wreathed in Fire
> Looks like CONAN THE BARBARIAN
> Gigantic fucking glowing halo.
> People dismiss him as some pschizophrenic wierdo

OP is a fucking faggot.

>>46900937
> Just the psychic powers
He's a goddamn wizard that can kill titans with his mind.
>>
>>46900953
Rule of thumb is always boys before toys, as a minor thing you always want an odd number of men so you have the same chance of routing as a larger army but you get to spend that units points in gubbins for your guys

>>46900926
>>46900924
I ask because ive got two nobs in my killteam that i want to be "twins" of a sort, of gork and mork respectively that constantly squabble over some extremely petty dispute but cant manage to krump one another despite their, relatively, long lives
>>
>>46901007
>twins
>crawled out of same hole as grots
>constantly fighting one another
>grow into orks at a rapid rate because constant competition
>I2
>>
>>46901079
>crawled out of same hole as grots
>grots
I feel obliged to inform you that Orks pop out of the ground as Orks, but otherwise it sounds pretty cool.
>>
>>46901091
>>46901079
Actually im curious, is it ever said where orks get their names from? They obviously get denominatiosn like face-rippa but who decides when the ork is named grukk? Does the ork pick it himself?
>>
>>46901079

Nobz are
>I3
Surprisingly enough.
>>
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>>46901273
Holy shit! They get to trade blows with fucking guardsman!

How would you buff orks, /tg/
>>
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>>46900074
>Nothing is ever good.
>GW is always out to get you.
>>
If I'm allying in inquisition with my spess mehreens, is it worth paying the extra 20 points for Chimeras generally speaking? Vs rhinos
>>
>>46898750
I actually like it. All the SM flyers were already bricks so that's nothing new, but I like the layout of guns much more.

The cockpit looks oddly like a Dreadnought. can Dreads be pilots?
>>
>>46901312
Remove furious charge, replace with a 6+ FNP
All Orks just get 1+ strength.
Scrap Mob rule, bring back old fearless rule.

That is all i would do, I've played houseruled games with these and it made a big difference, mainly psychological benefits in that playing Orks is actually very mentally draining and i normally don't ever want to touch them again after a game because playing fluffy orks is so depressingly shit

Not being weak as shit feels great.
Getting a lucky 6+ save versus the occasional thing is funny and makes bother players smile
and classic mob rule was simply the best
>>
>>46901312
+1 initive on the charge, boost boys to I3, nobs to I4 and warboss to I5. Then they only need some decent melee weapons other than klaws and they're solid.
>>
>>46901388
Dont chimeras have more firing points and a better armour save?
>>
>>46901424
>can Dreads be pilots?

Short answer no

Long answer- yes, but the vehicle needs to accept an MIU like a titan does, and it just isn't done. Dreads go in their crazy metal boxes.
>>
>>46901436
>>46901388
Armour 12, 4 Fire Ports, and 6 Lasguns(That the guys inside can use), with a better mounted gun.

I've actually once seen a Grey Knight Player have 6 ten-man squads in allied Chimeras. Each squad had 4 Psycannons, and basically used the Chimeras as a ridiculous mobile firing platform.
>>
I've been outta the loop since Curse of the Wulfen, what did I miss?
>>
>>46901312
- Orkanauts are Superheavies
- Flashgits are APd3+1 Salvo2/4
- old-school Furious Charge
- Cybork grants +1FnP
- 'uge Choppas are Relic Blades
- discounts for various units
-
>>
>>46901312
+1 initiative on the charge
+1 initiative during WAAGH
Mob Rule instead makes their leadership equal 1/2 the number of models in the squad, with Nobs counting for 4 and bosspoles adding 3. If it's 11 or higher, they're Fearless.
'Nauts are Superheavy Assault vechiles

That's the sweeping changes. The rest of it is lowering point costs for certain overpriced units.
>>
>>46901312
-Make nob equipment separate to the squad so I can give a nob in a squad of unarmored shootas 'eavy armour.
All nobs can take:
Big choppa for 5 points
Burna, which can be used as a two-handed power sword the turn you shoot it, for 10
and power klaws for 15.
>>
>>46901483
>age of sigmar releases
>updated supplements for chaos marines, quick and hack jobs
>amazing update for vanilla. collects their supplements, new decurions, new wargear, new formations, 4 new psychic power tables for all marines.
>new boardgame. knight on knight combat. 2 in 1 box which will lead to a surge of more people buying cheap knights
>faq still isn't out
>>
>>46901667
So it's GW business as usual?
>>
>>46901312
Mob rule: if the unit has a character or 10+ WOUNDS lets Orks to deal a single S4 hit per Ld fail.
-Boss poles let you reroll all Ld tests.
-If caught in a Sweeping Advance, for the difference between the two values 1 wound of Orks (rounding up) breaks away and is stuck in combat. (3 meganobs fighting, lose combat, get swept by a difference of 1, one meganob stays behind locked in CC while the rest flee.
-Fleeing Ork units run towards the nearest non Gretchen, unit of the same unit type. Once in coherency they become one unit.
>>
>>46901709
>Wulfen still exist. As in they were not a fever dream, GW actually put them in.
>AoS still pretending it's a real game
>Marines still That guy tier and on top of the pecking order
>Chaos still dogshit
>Knights more cancerous than ever
>And two new fliers that literally look like bad conversions from Dakkadakka

Same old same old I'm afraid.
>>
>>46901784
>Wulfen still exist. As in they were not a fever dream, GW actually put them in.

>basically loyalist possessed
>better than real possessed in every way

sigh
>>
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I'm bored.

Post interesting color schemes.
>>
>>46901861
They're not thaaaat much better. 4+ no base invuln and paying for AP are always drawbacks even if they are likely still the best "assault marine" variant in any codex
>>
>>46901929
They are still best "assault marine" variant of any marines. And damn that they hit hard, especially if you're playing the formation. They can basically mow down anything this game offers in their path.
>>
>>46901929
>even if they are likely still the best "assault marine" variant in any codex
>best assault unit in any Marine codex
>they aren't Blood Angels
I'm still fucking pissed.
>>
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>>46898777
well fuck me i guess
>>
>>46901739

I havn't played in a while, how does Furious Charge work these days? Is it still (x * 2)+1 for fists and klaws or does it add to the str before the multiplier now?
>>
>>46901956
Atleast death company held that title for quite the while. They just got left behind.
>>
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>>46901709
pretty much

my prediction for the year is we'll see 8th edition or at least get hints for it next year, update to a few ally books, no plastic sisters, another board game and a surprise release.

>>46901929
put 5 possessed against 5 wulfen then tell me they're not flat out better
>>
>>46901956
They always had to compete for the title of Assault Marines with Space Wolves and Black Templars.
It's simply that back in 5th edition there wasn't really a match with how overpowered they were, while now they are the weakest one
>>
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>>46898777
I-is that an actual kit that GW is going to sell?
>>
>>46901784
>Marines still That guy tier and on top of the pecking order
U fucking wot m8?

Eldar and Tau are That Guy tier and on top of pecking order.
Marines are high tier, but not top cheese tier.
>>
>>46902014
But Blood Angels are the prettiest, so they get the title of "Assault Marines".
>>
>>46901784
>>46902019
Do we REALLY need to shit up another thread this way?
>>
>>46902015
No it's just a joke, just like the three fiece fold in >>46899771 and the battlereport.
>>
>>46902051
Shouldn't they be the Get Assaulted Marines, then?
>>
>>46902006
>another board game

Basically confirmed with the next Heresy board game coming out later in the year.
>>
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>>46902006
>we'll see 8th edition
What's the point? We know it's not gonna be fixed or offer innovative design choices. It's just not even worth the change.
>>
>>46902006
At base point value the possessed likely are. That's the point I'm trying to make. However, for nigh cheap-as-chips upgrade the wulfen are infinitely superior to any other assault marine.

Two 3++ thunder hammers and 3 frost axes is probably enough to assault anything and kill it.
>>
>>46900970

He was almost killed an an ork warlord, stop exaggerating
>>
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>>46902095
>inb4 it completely shakes up the game
>to the point where its assault oriented
>>
>>46902117
And insult to injury, all their weapons are ap2 for some reason.
>>
>>46902124

I would play Assaulthammer.

Though hopefully the Tau'd be able to keep up somehow. Mid tier or so.
>>
>>46899771
looks like theyre using this new kit to replace the old bommer kit, probably as a not so subtle way to raise the price
>>
>>46902095
cqc edition

>old whfb modifiers to range. over 24" -2 to bs, at 12" -1 to bs
>can assault from deep strike/outflank at a dangerous
>instant death becomes 1+d3 wounds
>destroyer deathblow becomes 3+d3 with saves


>>46902183
tau gain counterattack and maybe some power swords
>>
>>46902095
>>46902124
There are just rumor of them re-releasing the rulebook with all the FAQ added, but obviously sites like BolS needed to hype it up with "New Edition!!!!!11!"
>>
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>>46902124
>Tau players faces when
>>
How are dark eldar atm? Are they ork tier or can they work? Ideal strats?
>>
>>46902183
I'm already playing Assaulthammer 40k.

Just this weekend I'm going to play a 6000 point game against Tau, where the asshole in question is bringing 4 Stormsurges and 9 Riptides. I'm bringing a Gladius featuring 2 Skyhammer Annihilation Forces, and a Librarius Conclave honour Guard, giving them Veil of Time, Invisibility, and Endurance.

My goal is to melee the tau to death. It will be cheese against cheese, a fight for the ages!
>>
Is the black library mega gone? I want to get a copy of 15 hours.
>>
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My store's considering using ITC rules in future tournaments, the only things I'm personally worried about is how they'll observe WYSIWYG.

Though is there anything I should learn about to contribute to the consideration?
>>
>>46902270
You already lost to interceptor
Sorry friend
>>
>>46902346
a lot of people don't like black library so they never post the link

https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
>>46902355
Yes, you should look over the packet of house rules and make notes of all the changes, because in a game you can lose for not knowing X changed to Y.

Enjoy learning another ruleset.
>>
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Does the Start Collecting kit come with extra helmets, as well as a helmet for the Terminator captain?
>>
>>46898750
That thing:
>BS4
>3 48" S7 AP4 Interceptor shots
>3 60" S7 AP4 shots
>4 24" S6 AP4 Rending shots

Dakkajet:
>BS2
>9 36" TL S6 AP4 shots

We dakka now.
>>
>>46902209
Yeah, looks like... ~35% increase
>>
>>46902355

I love this guy's art.
>>
>>46902355
Personally I don't play using ITC rules, buy you should consider that soon new FAQs should arrive, and a ton of person asked them to see the ITC rules, so the problem could really be moot
>>
>>46902424
The start collecting kit comes with about 15 helmets, all of them slightly different with about 4 of them being helmetless.

The captain is complete monopose with no options however.
>>
>>46902397
Thank you friend. They can be meh overall but there are a couple I've really liked.
>>
>>46902424
It's just the regular sprues of the different things featured in the box so yes you'll have extra heads but no you won't have one for the captain unless you convert it cause it's one of these shitty new character sprues with no option they have been doing lately.
>>
>>46902397
Can't seem to find what folder 15 Hours would be in but I got some other stuff anyway.
>>
Rhinos with assault ramps when?
>>
>>46902397
I really like most of the HH stuff. It's not particulary well written but I love the general atmosphere and tension in most of them
>>
So, when tactical marines get into melee combat, they get 1 attack per guy, right?

Don't they have pistols? Can't they all get two attack each because knife+pistol?
>>
Newbie here, i have a question do the new models mean new codices? Or are they releasing suplements? Where would i draw the rules from is what im asking.

Sorry if this is a stupid question
>>
>>46899771
Oh shit I was about to sell my dread mob to get GK but this may change everything depending on point cost and whether they put out a new formation to try and sell the things.
>>
>>46902593
1 attack per guy, +1 if they charged

They have pistols, they don't have CC weapons.
>>
>>46902593
>knife + pistol

Tactical Squad Wargear
>Boltgun
>Bolt Pistol
>Frag Grenades
>Krak Grenades

Nope.
>>
>>46902608
the answer is maybe for Orks, no for MURREENZ
>>
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>>46902559
please yes
>>
>>46901739
Your sweeping advance rule seems over complicated.
>>
>>46902593
>>46902634
What? Don't all space marines get knives?
>>
>>46902613
Just keep in mind the new kit looks to be 42£.
>>
>>46901982
You got it right. Same as before so s9 w/ klaws on charge
>>
>>46902653
Fluff-wise, yes definitely.

Crunch wise, nope.
>>
Ok, so what's the point in combat squading when you can just buy two 5-man squads for the exact same price?
>>
>>46902608
In the past we only had new models when there was a codex update but lately new models come with rules included in either a supplement, a WD or direct download from GW website.

We'll have more info about this when next week's WD will be out.
>>
>>46902657
It already has 10 kans, 9 dreads, and a FW meka dread. That would be a mistake-drop in the bucket of regret at this point.
>>
>>46902683
Tactical flexibility, getting more units from the same no. of force org slots.
>>
>>46902639
>>46902695

Oh man and i just got me an ork codex in preparation for getting into the hobby this summer

well atleast i got it cheaply used from ebay
>>
>>46902683
You can stick the special & heavy weapon from the squad into a single 5 man unit.
>>
>>46902683
limited troop slots, also it's cheaper because you don't pay for a Sargeant twice I think. I don't play marines
>>
>>46902709
Ah, so I'm getting some setups have a max limit on number of troops ect?
>>
>>46902700
I have 20 kans, one dred (plus two metal ones i gave up on assembling), a custom mega, a custom meka and a stompa.
>>
>>46902683
In a meta where you usually want 10 men squads unless for one particular matchup where you want 5 men squads instead. aka, almost never.
>>
>>46902709
Also splitting up special weapons tooo
>>
>>46902727
Would you EVER want to do this?
>>
>>46902731
>you don't pay for a Sargeant twice I think. I don't play marines

Sergeants are a purchased upgrade these days, it is identical in price.
>>
Where the hell are my space wolf data cards?!
>>
>>46902731
The sgt is the same price as a marine.
>>
>>46902754
Probably makes most sense for BA tac squads with flamer / heavy flamer.
>>
>>46902787
Pretty sure you can't take a heavy flamer on a tac squad.
>>
>>46902735
Do you still play them or are they sitting on a shelf? Sometimes I feel like I'm the only ork player left.
>>
>>46902818
Pretty sure that's why he said Blood Angels
>>
>>46902735
I have 15 kans, 4 dreads (plus 3 that I am kitbashing/painting), 2 mega dreads (1 more I am converting), and 2 stompas (plus a 3rd I am building from scratch).
>>
>>46902683
Extremely specific use I found recently, which isn't a good answer but was fun.

Our store campaign makes you buy new force org slots with campaign resource. (You start with 1 HQ, 3 Troop, 1 FA)

For the price of one elite slot and one fast attack (which I had but wasn't using) I get 2 5-man Sternguard squads in pods.
>>
>>46902818
vanilla no, blood yes
>>
>>46902835
I never wanted any of them but my stompa and mega/meka, the rest just kept piling in as i bought used lots.
>>
>>46902846
This is why limits don't really work as a balancing mechanic. The top codexes are still the top codexes, they just have an extra hoop to jump through.
>>
>>46902062
No, and it won't happen if people stop sperging fallacies as fact instead of their misguided opinion.
>>
>>46902424
Yes for the Tacticals, no for the terminator.
>>
>>46900119

My chapter master doesn't get an iron halo in his rules for some reason.
>>
>>46902683
It's so you can use them as two squads but sit them in the same transport.
>>
>>46902945
Who?
>>
>>46902999
I think the raptor's guys doesn't have one
>>
>>46902999
Lias Issodon.
>>
>>46898777

It'd be funny if that thing had the option for a Traktor Kannon.
>>
>>46902945
Tyberos the Red Wake?
Lias Issodon?

Okay, the former is a disgrace. But Lias Issodon doesn't have a Halo because having a glowing halo would interfere with him being the sneakiest motherfucker in the universe.

Lias Issodon has Shrouded instead, which applies to his whole squad. So yea.. Just tag him in with a 10 man sternguard, and sit in ruins to enjoy your 2++. Then fire 11 Poisoned 2+ rending shots at everything that comes anywhere close.
>>
>>46902838
>>46902855
I missed the BA whoops.
>>
Wait a minute, that colour scheme...
>>
>>46902953
Can't you do this normally with two seperate 5man squads in 1 transport?
>>
>>46903059
It has the other one.. smasha gun.
>>
>>46902953
I don't think it works that way anon.
>>
>>46903120
Transports may not carry more than one unit unless it's a Independent character that has joined said unit, or the transport is a superheavy.
>>
>>46903120
No, you're not allowed to share transports between two units at the same time.
>>
Oh wait, these are from a new Death from the Sky supplement ?

S-so it means that we might have a new chaos flyer as well right guys ?

Right ? ;_;
>>
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>>46903155
It does. Two halves of the same combat squad can start the game in the same transport. They split when they disembark.

It's also notable that they can embark on transports even after the game, provided they're the two halves of the same unit.

This is why your squads should have Squad Markings of some kind, so it's easier to track who is who, and who belongs to what squad.
>>
>>46903088
The memesters on /v/ ruined me, I can't unhear that line from bioshock every time I see "wait a minute"
>>
>>46903120
no, has to be one squad. independent character with squad is fine. i believe only the superheavies can do that with a clause

>>46903074
pretty sure huron beat tyberos ass and stole his iron halo for his axe

>>46903173
you're not loyalists silly, no new rules or models for you; just quick rehashes
>>
>>46903049
Having 4+ cover save even in the open is pretty flavourful compensation for that desu.
>>
>>46902653

no.

if you play space sharks you can get them for 1 point per or free if you trade your bolt gun though.
>>
>>46903134

>smasha gun

Not ideal, but I'm sure a use for it can be found.
>>
>>46903173
Holy fuck, can you Chaos players stop whining for one general? You guys just got two excellent, fluffy supplements full of powerful and interesting formations. Did you see the one that lets you join a Chaos Lord to a Terminator Squad to give it Fearless? That solves all those Leadership problems you like to complain about. Wake up and smell the roses.
>>
>>46903219
That was what I was copying.

I'm sorry.
>>
>>46903226
Not without EW for all the S8 ignores cover.
>>
>>46903260
see
>>46899771
for full loadout.
>>
>>46903262
Fearless confers normally. you don't need a formation for that.
Also isn't that the formation with Abaddon?
Also Also, isnt the general opinion on those formations is that most of them are bad and the two chaos supplements are huge jokes compared to the marine one that was released at the same time?
>>
>>46903262
>You guys just got two excellent, fluffy supplements full of powerful and interesting formations.
>excellent
>powerful
I know it's sarcasm but it still triggers me.
>>
>>46903274
> Complaining about one model not having EW
> When only 4 space marine characters out of ~40 have EW
> Not putting your Stealth+Shrouded BS6 model in a Sternguard veteran squad, and have them sit on a Macro Cannon Strongpoint to take full advantage of his BS6.
>>
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>>46898777
Oh no..... I really like it... but its going to be just like my Orkanauts isnt it....
>>
>>46903296
>>46903290
>sarcasm
Ah man I fell for it didn't I?
>>
>>46903274
>all the S8 ignores cover.
Like what? Outside of Tau?
>>
>>46903290
No he's talking about the chosen of abaddon formation, which is 1-4 lords/sorcerers with 1-4 chosen/termiantor bodyguards. He was also meme-ing.
>>
>>46903344
Powerfists.
>>
>>46903344
Imperial guard get ignores cover earthshakers for cheap from forge world due to orders fuckery and even without forgeworld they can get ignores cover lascannons.
>>
>>46903290
>Fearless confers normally. you don't need a formation for that.
That's the joke, Anon.

Both supplements were phoned in horseshit. That they came out alongside Angels of Death is insulting.
>>
>>46903262
>CSM need to place lord for fearless in every squad
>Solves all leadership problems, by using HQ tax

CSM are struggling right now because of the age of their codex.
And because of grav
And D weapons
And superheavies

But a new codex update will address many issues.
Until then, stay retarded anon.
>>
>>46903368
And the new IG formation that lets you have artillery tanks receive orders?
>>
>>46903360
Kek.
Close combat weapons are op. Ignores Cover attacks for no downside. Pure Cheese.
>>
>>46903368
You are scared of guard with yer big bad MUREENZ. Fuck off
>>
>>46903389
Oh yeah, that. you can get an artillery formation which takes orders now so even more ignores cover pie plates.

>>46903395
Doesn't count if it's not part of the holy trinity.
High strength
Low AP
Ignores Cover
>>
Quick question for rules buffs/other tau players:

Can you join a Commander to a Riptide Wing? For extra cheese of ignore cover/re-roll to hit/etc.
>>
>>46903262
>Did you see the one that lets you join a Chaos Lord to a Terminator Squad to give it Fearless?

Is this bait ? You allways were able to do this.

Also the two "new" supplements aren't that good to begin with. I would even argue they don't bring anything to the table.

What you don't understand about CSM is that they once had the fluffiest codex of them all that was still pretty decent (3.5) followed with a less fluffy but top tier one (4th). Now CSM have one of the worst codex of them all while still being a popular army so of course they will have a huge number of people complaining they aren't getting shit for christmas.

Especially since you can draw a parallel with loyalist who get frequent updates, new models and good rules.

The last good "update" CSM had was IA13 and it forces you to have FW units.

Of course you would know all of this if you weren't a filthy newfag.
>>
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>>46903262
damn anon, i might be a thrice damned son of the emperor but even i don't deserve that
>>
>>46903419
>Doesn't count if it's not part of the holy trinity.
>High strength
>Low AP
>Ignores Cover
Powerfists confirmed ultimate cheese weapon, more OP than wraithknights.
>>
>>46903423
No. ICS can't joint Monstrous creatures
>>
>>46903368
>The second most shootiest army has some
>With orders
It sure is all over the place.
>>
>>46903290
>>46903372
>>46903432
>Is this bait ?

ITT: Chaos players raging out at what was probably another Chaos player sarcastically complaining about their codex
>>
If I have a squad with one missile launcher, can I keep the missile launcher stationary while moving the rest of my guys and get to shoot with it normally?
>>
>>46903465
>Powerfists confirmed ultimate cheese weapon, more OP than wraithknights.
Ah. It suddenly makes sense why IG comanders have to pay 25pts for them.
>>
>>46903395
Just don't think any chaptermaster or similar should get popped by a goon with a ovenmitt no save at all.
>>
>>46903405
Dude, my guard eat marine alive with their plasma spam and cheap massed meat shields.

I have the aforementioned converted heavy artillery carriages so I can drop 3, S9, AP3, ignores cover, large blast shots every turn. I have enough bodies to complete surround my tanks with infantry giving them a 4+ cover save vs drop pod melta guns while their grav only wounds my puny guard on 5+.
>>
>>46899771

This is interesting.

Depending on what you do, you could fly a Dakka Jet Squadron in alongside it and provide an Invulnerable for them.

You could also Outflank it with Mogrok's Boss Boyz if that has any utility.
>>
>>46903532
just hoping it'll be an option IN the air armada.
>>
>>46903510
Yes, as long as they stay in coherency
>>
>>46903491
well ok then let me think of some more.

Daemons get S8 large blast with ignores cover but it's only ap5.
With the new Tzeentch formation Daemons can get a S8 ap3 torrent flame thrower.

I cant think of much more as IG, Orks and Daemons are all I play.
>>
>>46903527
>just use IA13 they said
>it will make your CSM competitive they said
Oh, wait, the Imperial Forgeworld stuff is even better, so all FW does is open up new and exciting ways for my CSM to get vaporized before doing anything worthwhile.
>>
>>46903645
At least you have FW stuff.
>>
>>46903624
Wait wait, never mind the torrent flamer doesn't qualify for the bonus I'm thinking of but they do get a S D6+3 nova at ap4.

Would it be cheating to include perfect timing from the school of divination?
>>
So weve all tried to fix orks, how do you fix chaos?

Bonus points, make warp talons good
>>
>>46903837
Differentiate them from Loyalists, make it possible to get them into CC.
>>
>>46903837
Standalone dark mechanicum codex, with all the options from the 30k mechanicum list plus, I dunno, the option to put marks on them. 30k admech are pretty top tier, so that'd give chaos a top tier codex too.

Hey, you said chaos, not chaos marines.
>>
Okay, help me work out a 9th company force:

Imperial Fists for being able to take Centurions as Elites:

Troops are tacticals in Razorbacks pretending to be combat squad halves of the Devastators in Heavy Support.

Elites are Grav and Las Cents.

Anything else?
>>
>>46903837
VotlW is 10 points, gives +1 WS and +1 Wound in addition to its other benefits

Khorne Icon gives Split Fire and allows Overwatching at full BS
Nurgle Icon gives 4+ Poison in CC
Tzeentch Icon allows re-rolling to hit with Witchfires and makes the squad generate a Warp charge

Any Daemon unit with a Mark of X also gets Daemon of X, and gets something like the Acrobatic rule so they're faster and don't need grenades.

Chaos Terminators dropped by 5 points to match loyalists. Thousand Sons get Combi-bolters for free. Berserkers get Chainaxes for free.

Aside from that, Legion tactics or detatchments or something for special rules.

Word Bearers get budget Dark Apostles to spread around and give out Zealot and Crusader. World Eaters get bargain Chain axes. Night Lords can assault from deep-strike. Stuff like that to give strong incentives to playing like a specific legion.
>>
>>46903837
let warp talons have assault grenades or equivalent for when they're charging. Warp talons are already good you sausage, just don't deep strike them
>>
>>46903837
>warp talons go down to 120
>boon of mutation results given to the entire squad, only the champ can become a prince the squad must reroll
>taking marks gives them daemon of X as well
>warpflame becomes a pistol shot at s4 ap5
>tear the fabric; ignores cover penalties and can run/assault turn 2 and on ward

not quite wulfen level but now they're decent
>>
>>46903837
>they can assault from Deep Strike
There. Doesn't make them OP or broken or must takes, but it makes them a fun and fluffy unit that you can put to decent use

If you want to limit it, you can make it like old daemon summoning and they can only deep strike from assault if they summon with X" of an Icon
>>
>>46903837
The fix for chaos isn't necessarily tied to the codex, but the edition
If you change the edition rules to make melee a little stronger, then that's good

But overall CSM needs two things: new CSM guys and the older veterans.
The new CSM are basically just genetically enhanced humans. The older, actual marines or at least CSM that have lasted longer are just straight better.

All of these "older" CSM have +1 wound, maybe other stuff too.
>>
>>46903978
The ol' "Shit unit is fine, just get good" approach. Well memed, friendo.
>>
>>46904019
Not him, but they are basically an assault squad with a 5+ save and lightning claws for 30 points. They're on par with say, Vanguard vets, in terms of overall price, but the lack of grenades really hurts them.
>>
>>46903088
That is a shopped version of the Ultramarines one. Not official. BA get nothing.
>>
>>46904163
Maybe they'll at least remember to give it to them?
>>
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>>46904019
Warpflame strike is a noob trap rule, if you try and use it you deserve to get tabled

Also git gud faggot
>>
>>46903837

Well.

> Lord of Skulls.

Either gets a price drop or the option to spawn a free Blood Thirster of any type when it's destroyed.

>Defilers, Vindicators

Daemonic possession now ignores Ordnance.

I'm not seeing why that should play havoc with a Daemon Engine or possessed vehicle like it does.

> Forge Fiend.

More weapons options.

> Several other things.

Price drops in general.
>>
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>>46897977

I'm looking to get back into 40k,

Used to play Night Lords back in 3rd/4th Ed.

Looking through the stuff now, can I still play a jump pack heavy army? Or do I have to look a Blood angels or something.
>>
>Three new stats for all fliers: Combat Role, Pursuit and Agility
>All new phase of the game: Dogfight
>>
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>>46904297
>Chaos
>blood angels

Turn back, theres no hope in this hell
>>
>>46904297
Go Charcodon tactics. Everything gets Fear, tactical get double CC weapons.

You can take way more Jump packs in a loyalist army, and even get formations to charge out of deep strike with Assault marines.
>>
>>46904332
>Dogfight phase

Color me intrigued. This might make all those mediocre air units that are only good at dogfighting actually interesting.
>>
>>46903972
>Khorne Icon gives Split Fire and allows Overwatching at full BS
Why?
>>
>>46904389
So there's a reason to take it on non-CC units.
>>
>>46904345
That bad?

>>46904346
Sounds good, do I have to get permission or let my opponent know if I'm playing loyalists with Night Lord Models?
>>
>>46904297
>oh boy, time to fly around being spooky and prank loyalists

really it's the proportions that make it look silly
>>
>>46904421
Strictly speaking, you would have to get your opponent's permission and make sure everything lines up, but most people wouldn't have a problem.

Chaos and Blood angels are in a bad spot right now
>>
Weapon options for the new SM flier. Can have what sounds like a two-shot lascannon instead of the nose autocannon, a typhoon missile launcher instead of the skyhammer, and heavy bolters instead of something. Don't know what because not even the studio painters are silly enough to take heavy bolters.

Also, not as overpriced as I was expecting.
>>
>>46904332

Whyyyyyyyyyyyyyyyyyyy

Fucking flyers already distort the meta too much.
>>
>>46902424
If you are in the UK and would like a terminator head so you can convert the captain to a standard terminator head, I'll post you one.
>>
>>46904451

Ok cool, are they playable to the point I have a chance of winning/ that it's fun for my opponent to fight me?
>>
>>46904203
I wouldn't count on it. Like at all. BA are the literal red-headed stepchildren marines.

>>46904456
It can probably take all of the Storm Talon upgrades. If I run one, it'll probably be with the Icarus, SML, and Assault Cannons. Drown the enemy in shots.
>>
>>46904513
Depends on what army and precisely how much decurion bullshit theyre bringing.

Unless youre talking about playing them as loyalists in which case youre fine but eldar will still slap you silly
>>
>>46904513
You aren't pointing on the real strength of the C:SM (grav and conclave unless you take it anyway, obviously), but for sure they will be more playable than by using the CSM codex
>>
>>46904513
Chaos and Blood angels are assault focused armies in a shooting edition, and even outside of that are very low in terms of power.

Using vanilla rules gives you a lot more options, flexibility, and generally just makes your force more solid.
>>
>>46902232
I play tau, i welcome our meelee overlords.

You have any idea how long I have waited for my 60 breachers/firewarriors to be relevant? A few solitary suits supported by some of the best basic armed troops in the game?

Fuck. Yes.
>>
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>>46904456
I like how the space marine flyer is going to be
>Cheaper than the ork one money wise, even though theyre the exact same; a new sprue added to a $45 kit
>better than the ork flyer
>for less points
>>
>>46900724
They graduated from potato to cucumber
>>
>>46904663
And any Ork players that want it are just gonna kitbash it anyway.
>>
>>46904614
I imagine you haven't been waiting long since Breachers came out last fall. Meanwhile, Melee codex players have been waiting something like five years to be relevant.
>>
>>46904406
And almost no reason to take it on CC units who you would normally buy MoK. The MoK is a must if you want his icon, why break the mold and not buff their CC even further?
>>
>>46904698
>All ork players are master kitbashers
>Implying ork players dont buy even more kits for parts to use in kitbashes

#notallorkplayers
>>
>>46904663
What is your basis for the points argument? We haven't seen points for either. Not saying you aren't right, because you probably will be.
>>
>>46904724
I also play orks. I run heavy breachers/firewarriors, especially in devilfish in the new formation. They are actually decent, but the game being more close quarters would push them over the top. Also haywire grenading an army of 3 knights is satisfying.
>>
>>46901312
I've said in every thread: choppas make armor saves 1 worse
Big Choppas also make enemy T 1 worse
FCC gives +1 I
>>
>>46904759
this is undisputed and true. not for a good reason, or even a decent reason, but because GW.
>>
>>46904663
>Ork flyer identical to space marine flyer
>with worse guns because the orks version of space marine weapons are random or lower range
>BS2
>same cost(if lucky)
>>
>>46904765
>Big Choppas also make enemy T 1 worse
Thats kind of stupid because at S6 theyre going to be wounding pretty much anything on a 2+ anyway

Just make big choppas do -2 to enemy armour saves like they used to
>>
>>46904759
Because Orks, CSM and Tyranids players have a persecution complex that could be used as example on dictionaries
>>
>>46904735
So that in a detatchment with the requirement of everything taking MoK, there's more incentive for variety?

This isn't replacing anything on the current Icons by the way. This is in addition to Furious charge or whatever.

Plus, Split Fire and full BS overwatch is still useful for a CC squad. It lets you fire on two targets so you can shoot one then charge the other, and overwatching at max ballistic skill further discourages people from counter-charging you.

Chaos shouldn't be tunnel-visioned into close-combat, no matter what mark you take.
>>
>>46904825

You would too after years of getting shit on in every conceivable way
>>
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What makes assault so shit?

Seriously asking. What makes 7th the shooting edition?
>>
>>46904406
>Khorne
>Not CC
get out
>>
>>46904780
>>46904825
Like I said, not saying it isnt true, was just wondering if there was a source. For kicks, the Ork flyer Will probably cost 50% more than the SM one and have some BS rule that makes it blow up randomly.
>>
>>46904876
Tau and Eldar codex. Their presence alone destroy every possibility of a melee army, because it would just get raped by them.
>>
>>46904876
Randomized charge distances. More powerful guns. Inability to assault from reserves.
>>
>>46904892
>Caring from whence the Blood Flows
>>
>>46902124
Everyone can assault from DS, d6+6+I range for charge, over watch is negated by assault grenades
Would you play it for an edition?
>>
>>46904853
>mostly useful for CC squad
I'm going to stop you right there.
Split fire only because of shinanigans where you want to shoot one thing and charge another, which is cheap shinanigans.

And bettter overwatch isn't for CC unit, because you want to be charging with CC unit. better overwatch is for shooty models that want to be able to ward off a CC unit.

>chaos shouldn't be tunnel visioned
this isn't chaos, this is Khorne.
>>
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>>46904876

>random charge range
>why is le assault so le bad?
>>
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>>46904945
>assault army
>I2

Couldnt resist
>>
>>46904876
While the rules are slightly tuned toward shooting (but not really that much as many people may want you to think) the real problem is that the shooting weapons some armies have are just too good, making reaching close combat itself really difficult.
Just to make a couple of examples, the basically armywide ignore cover of the Tau makes all the low armor units completely unable to reach cc, since you only need line of view to blast them out of the way, while Grav makes heavily armored units more of a liability than a plus.This are, as I said, just a couple of examples, but there are a ton of other weapons that make cc almost impossible
>>
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>>46905012
ive only ever played 7th. How did charge used to work?

I only play assault armies
>>
>>46903717
how are you getting +3 strength? are you stacking the 12" locus aura with the same locus in the unit?
is that even legal?
>>
>>46905001
So Split Fire is still useful, and better Overwatch is still useful in certain situations.

And you still get Furious Charge on top of that.

And it's an optional upgrade anyway.

What's the problem?

Also
>>chaos shouldn't be tunnel visioned
>this isn't chaos, this is Khorne.

See >>46904935
>>
>>46904935
Khorne wants to be in the blood, always has.
>>46904910
Randomized charges was almost certainly because they decided to allow premeasuring.
And when was assault from Deep Strike a thing?
>>
>>46904876
>shooting is easier
>gunline armies are popular
>bigger focus on shooting then in whfb
>random assault distances
>ranged D
>overwatch

though my army mostly does all it's work from assault
>>
>>46905017
Sleep snug, smug
>>
>>46903510
Yes and you should
>>
>>46904456
So, wait. Point 5 is weird. Why are the wing assault cannons using the stormtalon nose ones, the guns are separate pieces from one another and could easily be used for the wing guns. But now they're all "you can build either plane and have a pair of assault cannons over!"

It's strange that this kit is only £33 but the almost identical sized Nephilim is £45. I guess that's the "having your own codex" tax.
>>
>>46905083
>Khorne wants to be in the blood, always has.

Alright. Sounds like I've got the perfect Khorne fix for you

Remove MoK as an option from every unit. Berserkers are the only Khornate models, and exchange their pistols for CC weapons.

There. Now there's no change of any pesky shooting getting in the way of you running at things angrily.

Well, except the shooting of your enemies
>>
>>46905050
RAW it is.
>>
>>46905052
I did, see that, but khorne always wanted to be up in the blood flowing.

And cheesy bullshit and occasional benefit are not the way to help make Khorne better while still feeling like Khorne. The problem is that it what it supports feels counter to Khornes fluff, and the power of split fire feels counter to Khorne.

Just straight up 'units with the Icon of Khorne may declare a charge against any unit, regardless of who they fired upon in the shooting phase'. Whould be rather khorne like, and while split fire gives similar results, the feel is utterly different.

To put it another way, you could give Nurgle Icon give everyone Sniper, and that would be an upgrade, but it wouldn't feel like a nurgle upgrade.
>>
>>46905152
GW sometimes exhibit a low, animal cunning. They may have realised that giving players spare assault cannons may lead to bonus sales of rhinos/razorbacks.
>>
>>46904800
Ah, but this way they ID marine snowflakes
>>
>>46905169
you're an idiot, or intentionally acting like one which is just as bad.

There are ways to make the shooting from Khorne better while still making it feel like khorne. Look at the Skull Cannon for an example. Mainly it's a good gun, but it also helps with charges.

Have khorne shooting ignore the charging restrictions on weapon types, have khorne shooting prevent overwatch, etc.
>>
>>46904876
>15pts. buys you a power sword that's user strength and AP3 or a plasma guns that's S7 AP2 and works up to 24" away
>overwatch lets you shoot in the enemy turn if they try and assault you, and though it's snap fire, there's ways of improving it
>random charge distances while weapon distance are constant
>assault units that don't get assault grenades
>assault vehicles are rare or expensive
>open topped vehicles are fragile
>no assault from reserves, so you're sitting there getting shot at
>no consolidation into CC, so even if you win the fight, you're sitting there getting shot at
>>
>>46904876
Random charge distance
That's it really. Tac marines have to fail all 20 of their rolls to be utterly useless in shooting. Ass marines just need to fail a single 2 dice roll to be useless in assault
>>
>>46905191
How doesn't it feel like Khorne? Khorne wants blood, and his worshippers like killing things.

The squad decides that they can kill more things by having somebody shoot at those guys over there while the rest shoot over here.

You can easily fluff it as intensive dicipline (as Khorne worshippers sometimes fall into intensive focus on martial skill) or fluff it as them being chaotic and random by having one of them shoot the 'wrong' thing.

Furthermore, Khorne followers aren't all about CC. Khorne likes all sorts of war, and this gives a way to represent that better. It lets you get a squad of Havocs with 3 autocannons and a lascannon to split-fire at tanks while the others mow down infantry. It's a fine expression of martial skill.
>>
>>46905258
Throw Pinning on the list. Done.
>>
>>46905297
When you put it like that how do any assault armies win?
>>
>>46905377
By taking shooty units.
>>
>>46905377
They don't.________________________
>>
>>46905377
Deathstars can be really powerful because psychic is ALSO broken, and because most ICs are melee beat sticks with a unit buff, so stacking the ICs becomes viable.

I don't know any good assault tactics that don't at some point include the word "deathstar"
>>
>>46905377
Deathstars. A big unit of invulnerable, fast models with pychic support.
>>
>>46905326
>instinctive discipline
You've gone out and said why it doesn't feel like Khorne, and somehow didn't realize it as you were saying it.

Khorne hasn't been 'martial skill' in a long as time (back when Khorne DID care from where the blood flows and wanted violence only in combat, not slaughter of the innocent). Khorne been about bloodthirst and wanton destruction for long while now.

>shot the 'wrong thing'
if you're going to make a rule that relies on rules shinanigans to add power, drawing attention to how it's shinanigans is not a good idea.
>>
>>46905048
in 4th and 5th it was 6" all the time. I miss those days...
>>
>>46905377

Spam, and the fact that shooty lists fold like wet cardboard when you actually catch them.

Hybrid lists don't work, but a lot of the better codices can pull off full assault if you just -commit-.
>>
>>46901861
>implying being possesed is a benefit
They are one step removed from becoming spawns
>>
>>46904876
Try telling a Tau player that they have to roll for their shooting distance every time they want to fire and you'll get a good idea of how much bullshit charging rules are now.
>>
>>46904825
Did you see that latest CSM and Ork releases?
>>
>>46905541

It's not too bad when some of your distance is fixed- Ruststalkers and Infiltrators have a minimum 5 inch charge and average 10, making them actually pretty reliable if you treat them as you would other, average 7 inch charge units.
>>
>>46905541
>Try telling a Tau player that they have to roll for their shooting distance every time they want to fire
Isn't there a Harlequin power that does just that?
>>
>>46905483
>why it doesn't feel like Khorne

It doesn't feel like Khorne to you, because I suppose you just have a very narrow scope as to what you consider Khorne.

Khorne can easily be crazy bersekers, firing guns wildly in the air, which leads to the second interpretation where they shoot the 'wrong thing'.

Split Fire isn't some cheesy rules shenanigans. It's how the game and the rules function. What's wrong with using an existing rule that perfectly does what I want it to accomplish?

Khorne can also easily be battle-hardened veterans or a well-drilled army. In this instance, Split Fire would represent that level of training to have certain members of a squad focus on another target to increase their killing potential.

Again, all this boils down to is 'Khorne is about all forms of war. Here's an additional rule on his Icon that helps out with a previously overlooked form of war'
>>
>>46905579
Not really, since there haven't been any releases of anything CSM or Ork for a while, only rerelease of old books that didn't really add anything new.
The only things that may count as actually NEW release are the Renegade Knight and this new Ork flier
>>
>>46905531
Like most things with Chaos, there's a very wide range of states that a Possessed Space Marine can exist in. Sure, some are slavering madmen one step away from spawnhood. Others are essentially "regular" CSM with a beast mode. Most are somewhere in between.
>>
>>46905601
There is, but its extremely difficult to get shadow seers in units and its a "psyker and its unit" power.
>>
>>46902770
It's the age of vainilla brother, our time is long gone.
>>
>>46905675
I wis Harlies weren't so fucked. When I first read their powers I thought " these guys are unbelievable " then I took a second look at who would be casting them
>>
>>46905377
In my case they rarely do though it could be because I play Tyranids I usually have to concentrate heavily to objectives to have a chance at winning which isn't easy since my whole army must advance through the kill zone while my opponent just sits on objectives in his corner
>>
>>46905737
I mean you can take 7 of these guys and stick them in all sorts of Other-Eldar units...
If you take 3 units of troupes, 2 fast attacks and the silly heavy weapon vehicle...
>>
>>46905500

I'll admit I often get 6" and 7" charges these days. And sometimes being able to go 11" or 12" is clutch.

The problem is when you fail a 2" to 4" charge.

Charging should be 6" + 1D6. The real issue is how hard it is to get in charge range and how strong shooting is.

Assault itself is fine. Even shit liek assault marines and berserkers can go ham and just remove entire enemy squads from the board if only they can make it into assault. This is why those OP RG and vanilla deep strike on turn one then assault out of deep strike formations are so good.
>>
>>46905483
>back when Khorne DID care from where the blood flows and wanted violence only in combat, not slaughter of the innocent
U wot m8? When was that?
>>
>>46905789

Probably like 2E 40k and 4E WHFB.

Khorne hasn't been chivalrous or honorable since we've gotten color images in our books.
>>
>>46905789
A single paragraph in Slave to Darkness, from Rogue Trader/WHFB 3rd edition.

It has never been mentioned in the fluff since.
>>
>>46905633
>accidently shoots the wrong thing
with a guy I get to choose at a unit I get to choose.

>how the rules function
Because using an oddity in the rules to accomplish your goal is cheesy rules shenanigans.
If your goal is 'khorne units can charge whoever they want', put in a rule that is 'khorne units can charge whoever they want'. Using split fire to have one pistol target another unit in order to allow you to do that makes that feel like shenanigans.

Basicaly, you chose the worst way to accomplish your stated goal. Look at the units that actually have rules like splitfire and higher BS. Tau, Dark Angels, admech, craftworld eldar. Do those seem like the Khornelike armies?
>>
>>46905876
Maybe they should start spreading good special rules around to lower tier armies instead of letting the good codexes hog them all, hm?
>>
>>46905716
New Thread
>>46905716
New Thread
>>46905716
New Thread
>>
>>46905876
>Look at the units that actually have rules like splitfire and higher BS. Tau, Dark Angels, admech, craftworld eldar. Do those seem like the Khornelike armies?
Well, technically Long Fangs have split fire, and the SW may be considered a Khorne-like army
Not that it matters, since the Long Fangs are precisely depicted as the oldest and wisest soldiers of the chapter, that have completely tamed their juvenile impetuousness, to the point that the CotW affect them only in a 3" radius
>>
>>46905818
>Probably like 2E 40k
I think he was the same in 2E as in today. I wasn't around back then so I can't be sure but old pictures of it flout around
>>46905852
>It has never been mentioned in the fluff since.
There was a one sentence about honor in the newest Daemon WHFB armybook, but it is contradicted by a fuck ton of other material, some of it is from the same book
>>
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>>46903891
>with all the options from the 30k mechanicum list plus
Keep dreaming faggot, you're the kind of person that make this game shit, if you were a tau players you would play riptide wing+stormsurges, if you were an eldar player you would be a wraith spamming faggot and if you were a marine player you would be an iron hands grav spamming faggot, you're a WAAC faggot no matter what army you would eventually choose.
>>
>>46905876
No, my goal was to let shooting Khorne units take different guns and fire them at different things, while also giving them better overwatch to make them a less appealing target to charge, diverting CC units to your other CC units.

Split Fire also had the bonus of making it so Khorne units could shoot one unit then charge another, which I only brought up at all because someone complained that it didn't help CC units at all, which it does.

>Tau, Dark Angels, Ad Mech, Eldar

What a coincidence, all very strong armies. It's almost like my attempt to fix Chaos Marines involves making them more like stronger armies.

>>46905978
Even Space wolves get split fire, and they're drunken viking marines. If Space Wolves get it and Eldar get it, I think Khorne can get it just fine.

And again, this is in ADDITION to what they currently have and the other changes.
>>
>>46905818
>>46905852
and Khorne hasn't been about discipline and focus since then either.
Hence, using rules that are tied to discipline and focus on every other unit they've shown up it is the worst way to give Khorne better shooting.

Which was my point. I'm not against chaos, or even Khorne having better shooting, but I am against using stupid rules to do that.

Stuff like say
Having Nurgle Daemons able to take heavy weapon options to take advantage of Slow and purposeful. Or the ability to give a heavy weapon CSM daemon of Nurgle.
More/better/cheaper sonic weapons weapons for slaanesh
More/better/cheaper warpflame for tzeetch
Or things on Khorne that let them better mixing with assault, without having to go through odd uses of the rules.
>>
>>46906021
>Even Space wolves get split fire, and they're drunken viking marines
Good job ignoring the rest of my post.
Long Fangs are the second most distant unit from the "drunken, rumbustious viking" of the SW codex, surpassed only by Wolf Scouts that are then ones that don't like spend time with other people and prefer solitude and silence
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