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Airship thread

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Thread replies: 181
Thread images: 104

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Post all your fine airship art here.

Also how do you like them in general? Do you have them in your campaign?
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Also do you prefer old steamy ones
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or futuristic?
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Posting based Highwind
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>>46854583
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>>46854177
>>46854186
>Not posting goldfish
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>>46854598
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>>46854651
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i wonder why zepplin shock troopers were never a thing
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>>46852647
Ugh, those 2 in 1 pic. Absolutely disgusting
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>>46854774
weight
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>>46854821

german zepplins were carrying 2-4k lb payloads in ww1, and that's probably on the short side.
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Was about to run a pulp adventure setting so this is good timing. Thank you for this thread!
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Quit fuckin' around! More ships!
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>>46852705
I prefer colorful futuristic airships with lots of magitech elements.
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>>46854774
Because zeppelins are slow, enemy would shoot them down long before they got anywhere important. Oh, and shooting it down would be as simple as having a recon biplane fly over it and drop a flare or three.
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>>46855589
>Because zeppelins are slow, enemy would shoot them down long before they got anywhere important. Oh, and shooting it down would be as simple as having a recon biplane fly over it and drop a flare or three.

you literally know nothing about zepplins.

first of all, zepplins go pretty damn fast in comparison to ww1 airplanes, fast enough that the germans couldn't bomb accurately and air defense batteries couldn't accurately hit them.

secondly, shooting down a zepplin with an airplane requires that the plane first ascends to a similar parallel altitude, which took hours in the zepplin raids on london, and tested the endurance of pilots. planes also had to use incendiary ammunition, as a simple full-calibur round wouldn't be enough to ignite the hydrogen fuel. this is assuming the rounds make it through the armored jacked in the first place.
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>>46855722
He knows less that nothing

I'm liking the cabins
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Eberron got it perfectly right
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>>46857953
There's not a whole lot in here. I almost expected it to be like a submarine.
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>>46858354
>like a submarine
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>>46858371
Jesus Christ, how horrifying.
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I love airship threads.
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>>46854774
Zeps are too slow, and lack durability. If you put some kind of thin metal armor over the lifting bag, you'll lose the vast majority of your cargo capacity, and if you don't then you'll get shot down.
>>46858371
Hnnnnnnnnnng
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>>46855722
Yeah, but reliable parachutes weren't developed until after the end of WWI. So if you're trying to deploy shock troops from a zeppelin, it's going to have to hold still at most a few dozen meters off the ground long enough for the men to rope down to the battlefield.

Meaning that the zeppelin would so vulnerable to enemy artillery and machine guns that it would essentially be a suicide mission. You'd have to unload the men many miles away from the enemy, completely negating the point of airborne shock troops.
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>you will captain a massive zeppelin bomber-drone carrier removing baguette for the glory of the Kaiser
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>>46861158
Stop lying ;_;
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>>46861158
Telling lies on the internet is still a sin Anon.
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Best airship coming through
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>>46862193
Enough Gun
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Not sure if it counts
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>>46861158
>Why not live
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>>46861261
What's always perplexed me about this setup is why would you put the weapons on the top?
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>>46862587
Because it makes the photoshop easier
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USS Macon over New York City, 1933
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>>46861261
This seems like it would tip super easily
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>>46862587
If there was less of a superstructure and a LOT of stabilisation you could make a case that artillery on top of an airship (and thus able to fire in an upwards arc) would have amazing range
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>>46862587
It's a pretty fantastical idea to begin with, so realism doesn't figure much into. But if I remember correctly, heavy guns on battleships were seated in the hull rather being locked into it (which is why the guns are missing on the wreck of the Bismarck - the ship flipped while it was sinking, and the guns fell out). Working against gravity, rather than with it, would probably severely limit how heavy your turrets could be.
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>>46862739
It would, but as it turns out, any airship with any significant amount of gun would tip easily, even if the guns are mounted along the center of gravity or on the bottom, and the recoil forces would have the ship rocking back and forth, all but unable to get an accurate firing solution on anything. The only exception is nose-mount guns, which can fire directly along the ship's center axis and won't cause tipping or rocking, but can only fire straight ahead. Recoilless rifles can lessen this effect but not remove it completely.

The only real solution for broadside armaments on aircraft is katyousha style rocket pods, since their recoil is negligible. They also have less of an issue with hitting targets like other airships, which are constantly moving in three dimensions and can't be bracketed. Saturation fire with dozens of rockets is the best way to do airship-airship broadside fire(unless you have radar or other accurate rangefinding equipment)
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>>46852705
Anyone who thinks Ivalice isn't Final Fantasy's best setting, or that 12 didn't have arguably the best designs in the series, might actually have brain damage.
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>>46862866
Yeah, just thinking about how much damping you'd need for guns, and then mounting that on top of the ship, it'd be immense.
You probably could do it though (if you get to hindenburg size you have a lot of lift to play with), but you's need to find a reason that a flying artillery platform would be favoured over just using bombs - it can't be shot as easily, but the reduction in firepower would be huge
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>>46860933

>lack durability

Before the Brits developed incendiary bullets, zeppelins were actually pretty much unstoppable. The way they were built included so much redundancy that they could absorb hundreds of rounds and still make it back to their bases before even coming close to losing altitude.
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>>46861158
Might need >>46862866's rocket pods in case of frog airships
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I've been brainstorming an Age of Sail on the Astral Plane campaign, and I've been trying to figure out what exactly the ships look like.

I sort of figured they'd retain something resembling a terrestrial sailing ship's hull, since they're designed to alight on water to increase their carrying capacity. This precludes horizontal symmetry, though, and would require a funky sail-plan to compensate for the asymmetrical thrust. Maybe some large headsails *beneath* the bow (connected to booms and the bowsprit).
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>>46863337
Look into Spelljammer.
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>>46863170
True, even peppered with holes they stayed up for ages.
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I prefer dead whales being repurposed as zeppelins, with spikespitting bats as the main defence.
I liked leviathan.
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>>46852647
Got any airships that do have a wooden style to them but don't support themselves with gas?

Music unrelated to request, but related to airships.

https://www.youtube.com/watch?v=ynbUHMxYAyI
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>>46863556
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>>46852647

what an airship without a pilot
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>>46863945
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>>46863985
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Not quite an airship, but I had a group acquire property rights to a small fortress early in a campaign. A series of reverse knowledge checks established that dragons are rare because males only have one testicle which adventurers keep hunting them for; if you can acquire seven, each from a different color and age category of dragon, you can convert them into a Wish. Tracking down dragons soon became a major sideplot, with the ultimate goal of enchanting their fortress to fly. Unfortunately, the game petered out after collecting only five, which is a shame because I was really looking forward to high-level airship shenanigans.
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>>46864008
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>>46863945

>posing with a pilotless balloon

That aside, I once ran with this guy as the leader of a group of adventurers who acted as rivals to the player party, using an airship to travel and make grand entrances.
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>>46864033
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>>46864061
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>>46863985
That hurts to look at. It looks they dipped ribbons in glue and threw them at her.
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>>46864085

You newfagot this is 4chan why are you posting human womens
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>>46864156
>tumblr nose
for what purpose?
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>>46864061

>gears on the hat crest

This is exactly the sort of "steampunk" I hate: no thought to practicality or invention, just paste gears and pipes on things.

Yes, I mad.
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>>46864182
Because she's a rodent.

That's not even an insult, she's literally cosplaying as one.

Incidentally, I have actually seen a few wrenches that were only slightly smaller than that, there's a small part of me that wishes I'd nicked one or something
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https://www.youtube.com/watch?v=211LNk5vnJM
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>>46864268
The best I could say is that they're a heraldic cap badge, like grenadiers have a flaming grenade, but then there's that shitty Egyptian wing thing and whatever's going on around her waist.
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>>46864182
It's supposed to be a mound nose I guess.
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>>46864042
I seriously considered basing my last character off Stand and Deliver, even though I detest Adam Ant's music.

He's just so gorgeous, you know?
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>>46864418

https://www.youtube.com/watch?v=kbg0ycJGAa0
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>>46864633

If you're going to command an airship, ya better have class to match.
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>>46863563
What is this ring of fire even supposed to do?
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>>46863170
It wasn't just an incendiary bullet. A regular incidence bullet couldn't reliably ignite the gas bags because they passed through them too fast. They used alternating explosive-incendiary bullets to blow holes in the bags, then ignite the gas as it escaped.
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>>46868519
Provide thrust.
Because no matter how unaerodynamic you are, with enough thrust it just doesn't matter
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>>46868519
It creates a gravitic anomaly, so that the ship moves by constantly falling down, down, down into it.
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>>46868519
Be magic?
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>>46852647
I prefer my airships to float using rocks. I like the idea of carving the heart of your ship, and building the ship around it. Could hang below a sheet of slate, be built around a boulder, or set atop it like a floating island. Floating rocks are the best, and I haven't really seen them used as extensively as I'd like
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>>46869125
The Edge Chronicles did rock-based airships the best.

I've never seen anything START coming close to it
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>>46869861
That's what started me on the path of rock-based flight. It's the absolute best, and people are doing floating rocks all the goddamn time without making ships from them or making them important to the world. Of all the magic shit I wile away my hours thinking about, floating rocks have gotten the most mileage by far
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>>46868861
So does this mean you walk sideways on the ship? As in your feet point down to the circle? What if you stand bellow the circle (so really to the side)? If so why is the ship still built like a ship and not, say, a tower?
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>>46869996
Gotta turn it off at some point, right?
Could do both, like the RP Flip
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>>46869996
It was a dumb joke, anon.

https://www.youtube.com/watch?v=mIBTg7q9oNc
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>>46869861
>The Edge Chronicles
>rock-based airships
Tell me more. These a series of young adult novels, I assume?
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>>46871286
Just Fucking google 'The Edge Chronicles' instead of waiting for someone on an anonymous image board to spoon-feed you the information.
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>>46868519
It's a bound elemental with a fly speed.
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>>46862739
Not really...
If the airbag is up off the end of the pic, then this would have a lot of pendulum stability.
It might tip as the gun is fired, but it wouldn't flip easily.
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>>46863556
I read that too. I seem to recall the whale was still alive, and was in fact the main propulsive component.
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>>46873747
Sadly we'll never get to see how the technology progresses.

Manta ray fighter planes were my favorite Darwinist creation
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>>46868519
Look cool.
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>>46862739
>>46862794
Nose mounted heavy artilery for long range bombardment.
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>>46863157
Inside of dirigibles is made of many smaller gasbags so you could actually place your turrets on platform with lifting bodies under and above, thus allowing your guns to fire both sides.
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>>46872844
wow, anon, you make it sound so edgy.
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I've been meaning to put airships into my 5e campaign, what's a good explanation for them besides steampunk or generic magics? It's high fantasy, but I'd like any interesting details from others who have run with them, anything to keep in mind?
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>>46876722
A good thing to consider first is why they would be necessary in your game world. What do people use them for, that can't be done by other means? What place do they have in the economy and which cultures use them? What are they flying over that can't be crossed by other means, if anything?

Then you can consider what keeps them in the air and how they work. Maybe bound spirits, maybe exotic materials that only one nation has access to, etc etc
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>>46852647
I like Airships the less detail is put into them, so that way they can be used for their intended purpose (get the party from encounter to encounter) without the party getting STILL ON THE BOAT from all their interactions with the damn roleplaying "my immershun" shit.
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>>46869996
Actually, the ring falls down in whatever direction you want him to. Even up !
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>>46862739
OH SHIT
I just got the weird replies to this pic
I did not post the poorly photoshopped zeppelin, that is what I said would tip easily, not the ballon.
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>>46876722
Magical material, more or less crystalline mana. Can be burned in specialized arcane engines in order to create an incredibly amount of raw magical power that is transmuted into a precise combination of elemental air and fire. A poorly calibrated arcane engine will have disastrous effects, and there were a number of rather gruesome explosions during the process of invention.

Can then going on and use these arcane engines to power wood-and-leather dragon frames, as well.
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>>46876390
>everything in this picture
Why would you do that?
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>>46876386
>and above
Would defeat the point of topside artillery.
Underslung would be more stable and feasible though, though it lacks the arced trajectory and resultant range of dorsal-mounted artillery
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>>46876722
personal favorite is gravitite. A type of rock that gets lighter the more there is. You can mess around with it a lot, make things that function like parachutes, using it to make armor lighter, and shooting people into the air like MGS5
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>airships
>mounting guns on top deck
>not under-slung ball turrets
0/10
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I remember seeing parts of an annie-may about airships that was pretty good.

Last Exile or something.
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>>46881532
That's how you lose your shooters.
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https://www.youtube.com/watch?v=TZrh6eooyrg
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Does anyone have any small, cozy airships that you could live in? I've a few such spaceships, but no airships.
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>>46883127
From my mother's sleep I fell into the State,
And I hunched in its belly till my wet fur froze.
Six miles from earth, loosed from the dream of life,
I woke to black flak and the nightmare fighters.
When I died they washed me out of the turret with a hose.
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>>46884059
I don't think "small" and "cozy" go together when talking about airships. Unless you find submarine-like interiors cozy.
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>>46885470
Well, I do. But there is an unfortunate lack of claustrophilic artwork.
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>>46885470
Sure it does.
As log as you are not on board with ten people this could be a very comfy airship
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>>46886296
Forgot the ambient music
https://www.youtube.com/watch?v=W-ITtmkDoD8
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>>46884059
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>>46888879
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>>46888906
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>>46888932
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>>46888987
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>>46889009
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My group's had an airship for a long time now. Actually they've had four: one they hijacked from a gnoll city because it was the only way to escape 400 angry gnolls. This was after a drive-by shooting of the entire minas-tirith-esque city in their armored war wagon, including plowing through a full platoon of dire wolf cavalry while spraying away at archers in nearby towers with a gatling gun. Miraculously no PCs died in that.

The next time was an upgrade in return for helping to take over the city. That one got shot down in battle by a defense turret, so the anarchist guy who promised it to them gave them another one (he'd taken them from scrap surplus yards so he had like 50 airships, it was the crew he needed).

I honestly don't remember if there was a fourth.... there was one that was blown up because it attacked the PCs' war wagon and while they were trading fire with it one of the characters cast a fly spell, flew up to the deck and killed half the crew, got badly wounded, then staggered down into the powder magazine and lit in on fire after consecrating it to his god. Best character death I've ever seen.

So yeah we've had a lot of fun with airships in our game. I uploaded our campaign summary if you want to read more of it.

Thanks for the airship pics, OP. I saved about a dozen of them.
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oops wrong file... I mixed up .png and .pdf.....
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>>46852689
>>46889011

I don't like airships with vertical propellers. If there's a bag it seems redundant, if there isn't it seems like they'd require way too much power and have to be really huge to lift the whole thing. Am I wrong?
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>>46855302
For some reason this picture gives me vertigo when most airship pics do not.
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>>46868797
Specifically, the gas needed to ignite outside the airbag. You need oxygen to burn things, and there's no oxygen in a pure-hydrogen environment.
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>>46891286
Just about everything in that picture is slightly tilted in different directions, which might mke you a little queasy.
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>>46862866
>but as it turns out, any airship with any significant amount of gun would tip easily, even if the guns are mounted along the center of gravity or on the bottom, and the recoil forces would have the ship rocking back and forth, all but unable to get an accurate firing solution on anything.

While I wouldn't advocate an airship trying to outgun and AC-130 I do wonder if there are ways to increase the stability of the platform.

Way back an anon made some suggestions which I'm not entirely sure I've remembered right. Would a wider bodied flatter shaped zepplin be more resisting to being knocked about by cross winds and also be a more stable firing platform?
I was thinking along the lines of one with more of a blended wing shape. Pic related is the closest to the shape I was thinking.
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Making a small airship for a new campaign, starting ship is what would be a small scout ship they take from bandits (Who originally stole it in the first place) one way or another. Wood and steel construction.

I feel like it looks a bit too "futurey" for standard 5e though, it's practically a sci-fi dropship. Thoughts?

Also, Airships are from a very distant country in an extremely mountainous region where they're simply the only practical transportation. Airships are built by teams of artisans (Think old Shipwrights) instead of an assembly line, and the "engines" are created by a mages guild that ends up being the biggest power in the region since they effectively have a monopoly on the creation of new ships. The "country" is more of a loose affiliation of city states brought into a country just to boost their total military power enough to deter would-be invaders (Which is largely unnecessary in the first place since no army could reasonably traverse the massive mountains and cliffs without airships of their own). Airship "tech" has been improving considerably due to a combination of small skirmishes with other cities, bandits, Merchant Guilds looking to improve the profit per trip, and Mages just being industrious fuckers.

Of course the players wouldn't even be in that area in the first place so that's all just background fluff.
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>>46893794
It does look too sci-fi. You will probably want to remove the glass around the cockpit. Also, it appears that you have some sort of jet engine for propulsion? Or at least that's what I'm assuming is the grey and blue thing.
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>>46862936
>no more Ivalice games, ever
I'm still hurt over that
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>>46893866
It's a small magic engine that provides forward thrust and turning, connected to the core of the ship which also serves as "ballast", the ship is lifted in the air by it.

It doesn't provide much in the way of speed, mostly it's for allowing the ship to fly level and turn since while it can move forward or strafe by tipping on the core like a pivot it lacks any way to turn without outside influence. Being the equivalent of an old beat up truck, the engines are noisy and not very strong but when everyone else is walking having a beat up old truck makes you head honcho.
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>>46855351
woah. otherworldly indeed
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>>46852689
>>46852705
The only answer is yes.
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>>46852705
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I'm working on a setting that uses vacuum airships. They're not possible in real life because a structure strong enough to withstand the pressure of a vacuum would weigh more than the lift would provide.
In a fantasy setting, however, it's perfectly possible to use some sort of arcane power or magic to strengthen a light material to overcome this limitation.

I just love the idea of using nothing to fly.
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>>46854177
>>46854186

My nigga

>Squid Master RAce

>>46854642

Here you go fampai
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>>46899713
Pretty cool idea, if the magic in your setting works better for structures than for levitation.
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>>46854278
Final Fagtasy always tries to sell itself based on airships.
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>>46899713
Pretty cool
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Best airship bump.

>>46901258
Eeyup. Suffice to say it's cheaper/easier to make something stronger than to make something weigh less.

>>46904157
Danke. Still working on the specifics and the overall design, min you.
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>>46852647
I like my airships with built-in theaters that plug into various sockets in castles and public places built just for this purpose.
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>>46899713
>vacuum airships
wow I nevre thought about that before.
But wouldn't they flew up like forever?
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>>46905973
Depends on how much of a vacuum you have.
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>>46906034
>Depends on how much of a vacuum you have.
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>>46907994
Like a good 12
12 vacuum
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>>46905973
If you have enough vacuum to compensate for the entire mass of the airship, then you could theoretically rise to the topmost level of the atmosphere. Technically, vacuum airships would operate using a near-vacuum, and could control altitude by adding or removing a minute amount of has from the vacuum.
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>>46905973
Look 'em up on wikipedia.
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How would people in a magic-rich fantasy setting react to something like this?
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>>46910613
Not as scary as a dragon.
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Your airship has cast off its mooring lines, and is slowly but surely taking to the sky. The sun glints from its hull, and the first powerful thrum of its engines sends a flock of birds scrambling toward the heavens. A spirited breeze sweeps in from behind, all but urging your vessel and her stalwart crew into the brilliant blue, and all the grand mysteries that await. Only one thing is missing:

What music trumpets your way toward adventure?

For me, it sounds something like this:
https://www.youtube.com/watch?v=gJ57acdPcMg
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>>46911775
A little blimp leaving its' home in an isolated mountain valley.

https://youtu.be/mQH4VJsdGpc
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>>46911775
https://www.youtube.com/watch?v=66cos8RTooA

My airship setting is dieselpunk hydrogen trawlers in the atmosphere of a gas giant.
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In the vein of aerial vehicle that could remain airborne for months but were eventually forgotten is bad ideas I give you all this.
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