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/srg/ - Shadowrun General

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Thread replies: 336
Thread images: 64

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Connecting to JackPoint VPN...
...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: XXXXXXXXXXXXXX
>>>Enter Passcode: XXXXXXXXXXXXXX
...Biometric Scan Confirmed
Connected to < ERROR: NODE UNKNOWN >

>Pastebin:http://pastebin.com/SsWTY7qr
>Chummer 5:https://github.com/chummer5a/chummer5a/releases
>Issue tracker:https://github.com/chummer5a/chummer5a/issues/

Cyberzombie Edition
Did you use them? How did your players react?
>>
>>46831844
Forgot Link: >>46811540
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In the last thread yekka posted >>46831284 a beta for us to test. I'm of the opinion that it would benefit all if we do so.

https://github.com/chummer5a/chummer5a/releases/download/newskills-rc-1/newskills-beta-release.zip
>>
>>46831930
would help if i knew what to look for, specifically
>>
>>46832029
They rebuild the skills system so anything and everything skill related, I presume.
>>
>>46832029
Things that should work (but is untested)
Ware
-Mnemonic Enhancer
-Reflex recorder
-Skillwires
-Move by wire
-Skilljack
-Active Hardwires

Magic
-Improved Ability
-Lots of skill specific powers such as Enhanced Perception
-Mentor spirits

Qualities
-Catlike
-Double-Jointed
-Natural Athlete
-Perfect Time
-Sense of direction
-Water sprite
-Trustworthy
-Grease Monkey
-Vehicle Empathy
-Jack of all trades
-Linguist
-Technical school education
-School of hard knocks
-Aged
-Dimmer Bulb
-Illiterate
-Incompetent
-Loss of confidence
-Oblivious
-Quasimodo
-Superhuman psychosis
-Uncouth
-Uneducated

Wounds
-Damage compensator
-High pain tolerance
>>
>>46832080
It allows you to spec skills you have taken as a group without breaking it. Also specialisation interface is worse - check mark covers half of the drop down button. Check mark also doesn't seem to have anything by the way of description that it's for purchasing spec with karma.

Qualities (Perceptive and Catlike) Seem to display twice, once by name and once as a rating modifier in tooltips. Also they do not update the skill value when taken/removed during gen, only after you change rating.

Natural Language doesn't seem to get assigned any more.

Printing is broken but I figure this is known.
>>
>>46832080
I've tried to change the setting in the latest build and it crashed.
And when i restart chummer the options menu is borked
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>>46832743
That's... interesting. I assume it works again if you delete the settings.xml file?
>>46832435
Cheers mate, have raised those issues with the branch lead. Shouldn't be too hard to fix.
>>
>>46832080

Allow people to pick primary arm for skills like pistols so that we can default to the stats of a cyberarm of awesome yekka.
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>>46832883
I think the current plan is to make it a tooltip?
Left Arm: 8(9)
Right Arm: (12)13
Calculated Average: (10)11
We should probably put something in for hand dominance as well I guess.
>>
>>46832927

Also the way that breaking skill groups in karmagen works is really really wonky right now. I'm not sure how you do you calculations but just breaking a group and adding a specialization should not be calculated like you increased the group and then added the specialization.
>>
Any good art for female gnomes? I've got a bitter gnome technomancer I'm playing and need some inspiration.
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>>46832959
Take a picture of a child?
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Outside of the established runner archetypes from SR5 Core and RF, what is the worst, mostly poorly optimized character you've ever played and how did it work out for you? Did you enjoy the character? Did they survive long?
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>>46832987
Well yeah, but it needs to be a cyberpunk child.
>>
How would a technomancer copy and save a file?

After marking, defusing data bomb, copying the file and decrypting it?
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>>46833014

I typically run/play in karmagen games so there are quite a bit of characters running around with less than optimized builds.

They have a shit-ton of skills in the solid but unspectacular range (7-10 dicepools excluding gear) but very few will have dicepools that are above 12-14.

In comparison to /srg/ adept edition builds where people basically tell you there is a need for 18-20 in your primary dicepool they are horribly unoptimized but by some strange reason we seem to have fun games without me having to custom build antagonists because all of the regular opposition is going to get trucked by the PC.
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>>46833074

They would just upload it to TM brand cloud storage.

That and most TMs still run around with a commlink so you just transfer the data to your commlink and then transfer it or copy it to a datachip from there.
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>>46832080
Choosing skill priorities when creating a new character with sum to 10 gives two different options for A - E priorities.
I checked the core book and RF and both agree with the higher numbers you've listed in chummer (i.e. for A it's 46 skill/10 group, not 36 skill/5 group). Either I'm missing a character creation table (AI maybe?) or this is a weird bug.
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>>46832825
>hat's... interesting. I assume it works again if you delete the settings.xml file?
Yep. It was 0 bytes size at the moment.
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>>46832987
It's always a good idea to take a picture of a little girl.
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>>46833175
What if I am the little girl, anon?
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>>46832080
Reflex Recorder Optimization doesn't improve defaulting.

Move-by-Wire and Skillwires work even without Skilljack. Skilljack itself doesn't cap skillsoft rating.
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>>46833313
Also, knowsofts don't work with skilljack, looks like it doesn't do anything at all.
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>>46832080

Actually karmagen is borked completely as active skill costs don't reduce karma remaining.
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>>46832825
Yup, deleting the file fixed it
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>>46833349
Does for me....
>>46833170
Can confirm
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Why is it so difficult to find a group or someone willing to GM a Shadowrun game, chummers?
I mean this thread is always alive and thriving but I've been having trouble of finding a game for myself for a long time now.
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>>46833377
Shadowrun is the third most popular game on roll20, after DnD/pathfinder and Star wars FFG but it only makes up 2.33% of games
Anything not-DnD is incredibly hard to find a game for and GMing shadowrun requires at least some measure of autism.
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>>46833377
Because this is an Anonymous board, lots of people who are here have a game, and the most important bit is that we are all in different time zones.
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>>46833377
Check the number of posters in any given thread- it's usually around 100 people, gathered from all over the world onto a single Chechnyan basket-weaving board, and many of those posters are the same people each time.

There's just not a lot of players of RPGs in general, and even fewer who want to deal with the mess that is Shadowrun.
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>>46833277
Take photos, post them on the internet.
>>46833138
Something janky with the street scum option. Doesn't do it in master, I'm tinkering with the code now to see what's what. I think I've fixed this before.
>>46833313
Huh, reflex recorders are supposed to do that? Hrmn.
>>46833349
That I can't replicate.
>>46833377
It's a game that requires a lot of planning and improvisation on the part of the GM and the players. Groups that click with that tend to stick together, so they don't need to recruit new members very often. Roll20 games tend to get a hundred-odd applications whenever they open up. Runner Hub on Reddit's okay if you're cool with Shadowrun of the Week.
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>>46833426
>reflex recorders are supposed to do that?
Not reflex reorder itself, but rr optimization genemod improves defaulting for skills in the same skillgroup.
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>>46833426
>Huh, reflex recorders are supposed to do that? Hrmn
Not the recorder itself, but gene mode for it, it's supposed to remove defaulting from all skills in the same skill group as your recorder
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>>46833074
They order the device with the file to send the copy to a wireless connected device they own instead of their brains.
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>>46833426
Not really a bug, but I assume the lack of Mutaqua as a troll ghoul racial mod is known.
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>>46833426
Hey Yekka, will you ever add a search bar to the skills for EZ access while playing? Assuming that isn't planned or something.
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>>46833926
A better system would be the option to sort skills by rating.
Since you're going to be using the skills you have ranks in the most, it makes sense to be able to order them based on how many ranks you have.
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>>46833941
Yeah, sorting skills would be amazing.
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>>46833926
You can set the drop down on the skill page to sort by skill type, skill group, attribute, and by points placed into the skill.
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>>46833941
On the other hand, you likely know the location of all the skills that you check most often, but a search feature that helps you find your Free-Fall skill (which you never need until suddenly you do) when you have no idea where to start would be handy.
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>>46833926
It's not something that's ever been on the list, but that's not particularly difficult to do. How would you want to see it? Just as a filter, or highlighting the appropriate control? As is you should be able to use the dropdown on the top right to sort by type, skill group, attribute, etc.
>>46833903
Kinda sorta; I'm really not happy with how infected are working at the moment (Mostly the things that the quality does is a massive conflict with how the code works) so I keep umming and ahhing about how to handle it. Stupid stat reductions.
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>>46833975
>Bullet encoder
Can I set it to encode my bullets in .mpc format with softsubs?

As for your post, I dunno man, you make know the location but if you need to double check the value you still need to scroll up/down to find it, whereas a sorting system would have everything in one place. I don't think a search is really necessary, considering how the skills are alphabetical anyway.
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>>46833985
Yeah a filter would do, though the dropdown is fine and all until like what >>46833975 says.
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>>46834002
>>46833985
There is already a filter on the skill page. It is the drop down menu near the top that says Show All Skills.
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>>46833975
>rifle of grenade explosion of air
What did they mean by this?
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>>46833985
I'd love to see custom sorting by column. Like being able to chose priority of the sort(attribute vs rank vs name sort of thing). But for quick and dirty, just being able to sort by attribute and rank as opposed to alphabetical only would be very handy. Filters already help a lot, but this would be swell.
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>>46834018
I thought we were talking about search bars?
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>>46833995
But the sorting features are already in Chummer. I chose Free-Fall because off the top of my head (and I suspect most other people's heads) the sorting wouldn't help because they would not know how to start sorting- Is it in Body, Agility, Intuition maybe? It's Body. Is it in a skill group? It's not The best guess most people would have is that it's probably in the Physical Active section It is

Scrolling is available anyways, but if you know what skill you need but not where to find it then a search lets you jump right to it.
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>>46833985
>sort by type, skill group, attribute, etc.
Would it be possible to add one for "sort by dicepool" or "sort by rating"?
If there already is one forgive me, I don't have chummer in front of me.
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>>46834081
>having .50 cal hollowpoints
>having .50 cal tracking rounds
>Having a 50 round box magazine chambered in .50 cal for an assault rifle
>with a short barrel/skeletal stock version for "CQC"
Tuck me in
let me die
>>
So how fast would playing a character with 2 cha and an abrasive and outspoken personality fuck over the whole group?

>no, fuck you and your 'turf', it's a free fucking country and we ain't paying you for conducting our business in public
>yeah, it was us who broke into that storage unit, what're you gonna do about it, mr. lawman wageslave?
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>>46833975
>your Free-Fall skill (which you never need until suddenly you do)
Hopefully the gm is capable enough to trim freefall and diving in favour of athletics and swimming.
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>>46834161
The whole group? I don't know.

Yourself? Very, very, very quickly.
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>>46833377
Does anyone have tips for finding a group for Shadowrun then? I tried roll20, suptg irc, gamefinder, etc. but no luck.
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>>46834082

Adding a new filter takes 30 seconds as the code is now. Adding parameters (name), the biggest challenge is making the UI look decent.

Sorting might or require a semi major rewrite of the display, even if it would be useful.
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>>46834021
Airburst grenades? You can designate a distance to detonate at rather than waiting for it to hit something, taking out targets behind cover.
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>>46834326
Then would highlighting be easier? Just jump the page down whatever you type in, and give it a noticeable colouring?
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>>46834190
So how well optimised for combat should I make the character to survive at least a couple of sessions?
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>>46834432
What kind of archetype you planning? Sometimes you don't really need em all depending. If anything invest in pistols and get a holdout if you a face.
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>>46834380

Easier than sorting?
Quite a lot.

Easier than filter? No, the filter can already do "everything" provided that the code is there, but I would need to duplicate that functionality.


As an alternative to sorting, would filter on rating/dicepool equal/above/below number be usable or just clutter options?
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>>46834491
>face
>2 cha

I hope not, or he's getting fired fast.
>>
>>46834507
>As an alternative to sorting, would filter on rating/dicepool equal/above/below number be usable or just clutter options?
I feel that it would not be very useful unless you could set a number. If you could set a number it would be a decent solution, provided that the choice option doen't clutter UI much
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>>46834380
Anon these images are fucking triggering me
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>>46832950

Do you have a cite for that, because as as far as i read the rules, it works correctly.
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>>46834616
By RAW you can't break skill groups a chargen, only during play. So when dealing with this issue the thing is entirely house rules territory.
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>>46834491
Mage or combat specialist. Probably an awakened in any case, because it would stroke the guy's arrogance.
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>>46834707

> (Note that skill groups can be broken up in Step Seven: Spend Your Left Over Karma
(Core 88)
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>>46834555
I missed my chance in the /k/-/srg/ crossposting, so I'm catching up now.
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>>46834961
NO
STOP IT
At least you can't post something more retarded than the octogonal barreled rifle that requires you to SWAP OUT THE BARREL TO RELOAD
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>>46834845
Yeah, when talking about Priority gen. What this sentence means is that you can buy skillgroup in it's entirety with skill group points, then break it and add a spec for karma. You can't however break it up during main part of the priority gen, thus preventing you from mix and matching skillpoints and skillgroup points.

Since the conversation is about karmagen, that sentence would be pointless. What you are saying is that every time you want to pick up 6 skills in karma gen and spec them you pick them at a discount for being a skill group, and then spec them with karma, thus receiving both the benefit of discount and the benefit of speciality. Now I'm pretty sure this case is not specified in Karmagen description, because that description is crap. Making what is described above possible would mean that unintuitive course of action is the beneficial one which seems like something that doesn't make sense.

But I'll concede that under RAW I was wrong since it mentions that it should be treated as standard career advancement.
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>>46834982
Can't I?
No, probably not. There's a limit to how stupid non-gun-owning graphic designers can be
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>>46835024
>Armour penetrating ballistic bullet
As opposed to the non-ballistic bullets.
As an aside, how did the fucking Nissan Optimum II get put in the book with it's design, it's literally a bunch of fucking rectangles and the ergonomics would be the worst thing in the world.
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>>46834354
I think he meant the Russian, dude.

PYCCKN
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>>46835060
Also it had an awful statline. It is a garbage gun.
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>>46835060
Yeah, you know, those non-ballistic bullets that laser guns fire.
I don't know. I don't know if the Optimum is supposed to be a callback to the shitty line drawing guns of yesteryear, but it definitely has no place in a modern book
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>>46835024
Why the heck every magnetic/gauss/rail gun has splitted barrel? For what purpose?
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>Customized rifle for a toxic adept longarm specialist
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>>46835076
More than likely written by somebody who doesn't know Russian well. People like foreign languages.
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Does a ferris wheel exist for FA drum-fed shotguns in 5e?
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>>46835237
>People like foreign languages.
aren't catgirls adorable?
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>>46835290
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>>46835331
I would greatly enjoy to see his mind process the number 10000.
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>>46835388
whoops, wrong image
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>>46835290
>eito
>fow
Japanese is so fucking cute I swear to god.
It's like they designed it to be spoken by cute catgirls.
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>>46835254
Hard Targets 180- Extended Clip and Ammo Skip. I'd say that's enough to fluff as that ludicrously pink mohawk-looking weapon
>>
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Can riggers use drones as small as ants or flies?
Say, 500 of them in a swarm, ala Antman?
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>>46835409
All this talk of loli; I might as well post this.
the s-grip triggers me; gable grip for suplex's!
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>>46835434
Swarms are limited in size by rating * 3 of RCC
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>>46835434
Microdrones are a thing, but no RCC can handle 500 drones. Max is (Device Rating x 3), or 18 for a high-end machine.
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>>46833941
>>46833965
>>46834046
>>46834082

Did turn out not to be too hard.

What kind of sorting does people want? Alphabetical, Dicepool, Rating is currently implemented but it is easy to add more.
>>
>Swarms are limited in size by rating * 3 of RCC
30 riggers working together * 18 drones each = 540 drones
Does a device exist that would essentially be a RCC for RCC input feeds? Say, taking the 30 feeds from the riggers and incorporating them into 1 giant directable swarm? Otherwise it would have to be a team of riggers acting like a team.
>>
Hey /tg/, the GM and one of the players in my Thursday night game got into a HUGE argument that detailed most of the session.

The Redmond Barrens are a shitty place, this is universally agreed upon as fact, but is it shitty enough for the GM to rule that everywhere outside touristville has a background count? If so, how significant of a background count is appropriate for the area? At what point are you "gimping" the wizard by forcing him to operate primarily in an area where he's constantly suffering dice penalty?

Related question: should deckers in the barrens suffer noise penalties? How bad should those be?
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There's very little melee in these threads lately.
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>>46835646

Sort by associated Attribute seems like a natural inclusion.

Sort by Skill Group might not be bad either.
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>>46835786
i have one of these in my car, only with a steel handle.
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>>46835767
No, that's not how slaving works, and there's nothing that does that for you. There's limits built into the game so that one rigger can't just dominate everything with hundreds of drones.

>>46835786
Here, I'll leave off triggering /k/ for the moment
>>
>>46835777
I would say that the GM is acting like a dick, knowingly or not.
Gimping a character for an entire session is something that should be handed out lightly. If the GM wanted to make mention of how horrible and dirty the astral is in the barrens or whatever, that's cool; Dice pool penalty's are another thing entirely.
>>
>>46835777
Honestly, everywhere is going to have a background count. Mages will just probably be fully attuned to their major areas of operation and mostly for nearby places.

Unless, of course, the count was a new thing. (Good news for the barrens, the count's probably already violent enough that short of a blood or toxic taking up residence, the things that would shift the count are really easy to see and avoid.)

As for noise, the barrens normally have two points of static noise. So Signal Scrub, super-elf-ear-looking cyberears with two antennae, or a datajack and one point of noise reduction (for an RCC), will get rid of it.
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A shocking picture!!
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Showing my love for the melee lads and the gun lads.
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>>46835777
Street Grimoire, pg. 31, Background Count inset
>RATING 4-6
>Significant but brief emotional experience shared by a large group of people (more than fifty) or steady emotional or magical impact over several years. Examples include magical universities, sold-out rock concerts, high security prisons, recycling centers, or alchemist or talisman shops. Cities that have heavy pollution or places with a dense population living in misery can also spawn this level of background count.

RAW it seems like the Barrens would have an appreciable background count, but there's also acclimatization rules.

Also, the Barrens would have a fair amount of noise (at least 2 die, I'd say) because they've got shitty infrastructure. Easy enough to deal with, just an extra hassle and a reminder that you're outside of perfect conditions.
>>
You could hit someone over the head with this.
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Are there rules for caltrop's?
>>
>>46835864
>Gimping a character for an entire session is something that should be handed out lightly.

My players decided to chase a contact into Glow City last week. That's an appropriate time to go "okay there's a background count and noise out the ass down here," right?
>>
>>46835933
>dense population living in misery

While they're certainly miserable, Redmond's population is not particularly dense. I think the 4-6 background count would be more appropriate to something like SR:HK's Kowloon Walled City (without the extra fuckery from the Yama-Kings).
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Remember that even during dinner, Mr. Johnson is never unarmed.
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>>46835995
They were mean to a contact so the background count and matrix noise both go up?
Was this contact the key to the GM's Magical Realm?
>>
>>46835995
Yeah, that's probably got a radition count too. (Just hope there's no toxics around.)

>>46836020
I think it's more about the pollution from certain past events than population density.
>>
>>46836070
Nah, contact went into Glow City looking for something. Players decided that if it was important enough to go to Glow City looking for, it was dangerous enough he needed backup. This one was completely on them.
>>
>>46835796

How exactly? The Value of the Attribute? The name of the Attribute?

Same question applies to skill groups
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>>46836231
(different anon)
Value is probably more important in both cases, but desu, is there a reason not to do both?
>>
>>46836231

I was thinking name for both, actually.
>>
>>46836303

Option bloat is a theoretical problem. No reason to add anything that won't be used anyway
>>
>>46836515
Yeah, but as anon between our posts proved, consensus on this is not a thing thats gonna happen. Up to you tho I'd be honestly happy with either.
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>>46835786
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>>46836548
The code is there now, so adding more options is not more than a line or 2.

The biggest problem for me is the translations.
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>>46836566
3edgy6me
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>>46833426

Actually the problem I have on karmagen is exclusive to active skill groups not adjusting Karma remaining. Active skills is doing it right though so I assume the calculation on active skill group is missing a variable or something.
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>>46837006

Oh and are the runner packs causing crashes for anyone else. I'm finding that they break on both the Beta and the Nightly build.
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>>46835786
That's because it's very hard to make a loli elf or human who would be a competent melee combatant. 6P with a katana does not really cut it.
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>>46837671
>already got rules for lgbtrpg
>keep complaining about his stupid fetish
>>
>>46837714
I tried bringing up lgbtrpg rules to the party, but they didn't approve, only complained something about realism.

So apparently I'll have to use the standard 5e rules, and it's unfortunately very hard to make a loli melee monster with those.
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>>46837671

Goddamn dude enough with the lolishit

If you want to be a good melee combatant then go monowhip or monochainsaw.
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>>46837876
Why is that? Neoteny characters already get a hit to their social stats, might as well dump it all into combat.
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>>46837714
>>46837876
LGBTRPG?
>>
Hey, /srg/. Do any of you play an operator? Do you operate operationally? Tell me stories about times you planned something, stuck to it, and it went perfectly, cause I need ideas.

I already got Small Unit Tactics for those chuck and charge strats.
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>>46837671

The hell are you talking about? A human or elf adept can do 10P Ap -3 with a katana, no trouble. 6 STR + Critical Strike (blades).

Or is having a loli with STR 6 not okay?

Also, as >>46838152 brought up, monowhips, monochainsaws, and shock gloves are great for low-strength melee builds.

>Chainsaw for reference.
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>>46838665
Do not engage in a firefight with the enemy. If they get to use an action to shoot at you, you are already not operating hard enough.

If you cannot set it up in such a way that you can kill everyone in a surprise round, use grenades, lots and lots of grenades. Flash Grenades for when you don't want to destroy the building in the process. Flash and shoot.
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>>46838665
Once we had to rescue a contact from a Russian mob operated black site prison.

How we ended up doing it was with an Earth spirit that tunneled underneath their barracks. Then I planted like 10 HE grenades under the foundation. I glitches on my roll so those were way too many.

Then we had the spirit tunnel into the cell building. Disabling all electronics that would detect us, naturally. Our Cybertroll used his spear to instakill the guard (high agility makes you also good at stealth). We only had a short window before we got made after that, so we went back into the tunnel when the mage noticed that there was another earth spirit who had noticed us. He put up magic barriers in the tunnel and we triggered the grenades. It completly cratered their barracks, and chunks of concrete hit the cellblock above us, naturally the tunnel collapsed, but our earth spirit was high force and could quickly remake them. The other earth spirit vanished. Either their mage got pulverised or he recalled it.

What happened next was not part of the plan. A high force mage we had previously watched being delivered to the site got out of his mage jacket/hood. There were no survivors.
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>>46838665
I play a rigger who -wants- to operate. But he's fat and has the little chicken legs.
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>>46838665
So, we needed to steal a giant metal box. Filled with mechanical parts. A 3D printer expy. It's weight was in tonnes. We had no mage to summon a fuckoff spirit.

When scouting the area we kinda got spotted. Our stealthy guy fucked up his stealthy roll and had to distract guards, while our decker was sneaking in and doing his job. So the idea was to make the printer stop working and thus make people stop caring about what's up with it. Long story short it worked. We now needed to get the box outta there. Doing so midday wasn't an option, because hey people work there. They may have stopped using da box cause it's broken and maintenance has more important things to do this week, but they still use all the other equipment in the building.

So doing it at night was the obvious choice. Problem tho, face was a moron and didn't disguise himself during the midnight scouting. Go figure night shift guards were already on high alert and sneaking past them every night with heavy equipment wasn't exactly possible. That's when we came up with an idea...

This day the nigh shift received orders from above to take a paid vacation, courtesy of the decker. And when the day shift was ready for a guard change black wan rolled up. 4 heavily armed and armoured men stepped out of it. Gave their credentials as guards for properties on high alert, exchanged pleasantries and sent the day shift to go home. Needless to say the security team consisted of 4 shadowrunners with clumsily put together/stolen/manufactured uniforms and IDs. And the wan had the logo plastered on it only this morning. And paint job wasn't exactly stellar. And yet, tired day shift guards didn't care much about any of it, poor bastards just wanted to go home.

Dismantling that box took about a week. After the first day shift guards pretty much accepted us as a norm.
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>>46838665

Operators operating operationally is of limited interest to me at this point because why play an 80s fantasy-cyberpunk game if you are just going to turn it into counter-strike.

That being said my games seem to be only partially pink mohawk so there is some level of operator shenanigans.

Typically the PCs more or less try to get decker overwatch established ASAP and use the security measures of a facility against any potential response forces. Take control of any security cameras or security doors or automated defenses.

Spydrones are also critical because they can give you situational awareness and often you can bypass most encounters if you have enough situational awareness.

If you have to engage in a firefight then the goal is to go hard and silent or if that's not possible go hard and have something like a drone covering your back so that you can steal the mcguffin and get out.

Basically the major idea of operating is that you want to get in and out with minimal trauma to yourself or the target. Get in and take out the cancer (if wetworking) or steal the shit and get out. The best operation is completely quiet.

Needless to say this is also fucking boring because if you are playing a Big Fucking Troll with a heavy machine gun and a gyromount arm sometimes you want to go full Vasquez and blow up some shit so I prefer games with some operator shit and lots of mohawk shit.
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>>46838983

>Not rigger cocooning that shit

You can be fat as fuck and pickling in your own stink juices inside of a rigger cocoon while jacking it to Maria Mercurial Cal Hot Simsense.
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>>46839135
Any actual GM would've had the guards arrest you, for not haven been given previous notice by their commander.
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>>46838247
Loli generic battle tactics role playing game.
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>>46838225
They're squishy.
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>>46839202
As I mentioned in the post, decker hacked their bosses commlink, friend. How else would he send believable messages to the night shift. I just figured providing 100 Percent of details would make story far less interesting. Surely you don't care about our deckers drug habits, or what combination of vehicles we used to drag the heavy as fuck box and its contents out of the building, or how we needed to find it's schemes to be able to dismantle it at all, or exactly where we spend our time sleeping.
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>>46838723
>that little kittie gas mask
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>>46838723
10P is still not a lot when a troll could be doing 15+. And I don't want to take advice from someone so mean and angry.
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>>46838752
>>46838937
>>46839135
Thanks for the stories, yo.

>>46838983
Sounds cool. Get his ass in shape and join whatever-country-you-are-in's CIA.

>>46839140
I get ya man, but I love planning and executing stuff.
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>>46839236
kek

>>46838983
squats and oats my no homo friend
>>
So I'm making a account of Roll20 to find a good Shadowrun game. What's a good class to start off as?
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>>46839435
>class
>finding games on Roll20
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>>46839435
>class
what?
do you mean main archetype?
As in decker, face, sammy, etc.?
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>>46839446
Shadowrun's archtypes are like Cyberspace's or 2020's roles (If I am to make a dreaded comparison). They're lenient, sure, but they still exist, and could probably be called "Classes" by those used to D&D terminology.
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>>46839347

Just get high edge and use it where it counts you crazy man.

It ain't the damage, it's how many hits you get.
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>>46839399

Lgbtrpg rules are very simple: you roll dice, and if you're a good loli, the opponent is a bad guy and you win. If two lolis oppose each other, for example fighting for the attention of their onii-chan, then it comes down to who is cuter.
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>>46839504
>>46839470
Pretty much, just asking which one is easiest for the system so I don't end up accidentally cutting myself as a sammy or blowing up as a decker for something stupid.
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>>46839435
Finding a game is hard, omae. Find it first and then try to figure what they need and play that.

>>46839347
Troll can be doing 25+ from gen, alas this is rarely a good idea. Look around, there are things that boost damage, AP, and pmuch anything a combat monster needs to succeed. If you can't get damage that you like, get dicepool to the point where you can split your dice and still hit with both attacks, or get so much initiative that you make 2 more passes than all the sane people. It's not all about damage, chummer.
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>>46839347

Just because a troll could do more damage doesn't mean that 10P AP -3 is inadequate.

That's strong enough to drop most targets in 2 hits and plenty of softer targets in 1. Play with solid Initiative, high Edge, and Finishing Move so you'll be able to tear up the tougher targets before they can act.

Don't forget that net hits add to your effective damage. Trolls have an AGI penalty, whereas elves have a higher AGI cap.

And once again, the monofilament whip doesn't care about strength. A loli adept with a monofil whip is very easy to make effective. It's 12P AP -8!

I apologize if I came off harsh earlier. I offer this adorable catgirl as a gesture of goodwill.
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>>46839582

I think it's easiest to build and play combat characters (sammies or adepts) than digging into the matrix, magic, or rigging rules.
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>>46839704

You weren't mean, the poster you quoted was. And I know that STR isn't everything, but between high STR, EDG, BOD, AGI and passable INT and REA leaves few points for cha. And all lolis are very cute, so they need to have high cha to represent that.

Also you likely need high magic, which will kill your skills. But that monowhip loli does sound great, I'll have to tweak around to see if I can make her work.
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>>46839582

SR archetypes:

Casual Mode-
Sammies
Adepts with static bonuses
Rockers or Edgemonkey builds

Somewhat Involved
Adepts
Faces
Blast Sorcerers (basically focused on Combat Spells and maybe some utility)

Complicated
Mages with access to Astral and Metaplanes
Deckers
Riggers (assuming no custom Drones/vehicles)

Holy Shit what are you doing?
Deckers + Foundation hacking
Riggers + Custom rules
TMs (mainly because they are excessively complicated and pretty much shit)
AIs (NOPE!)
Infected other than Ghouls

Personally I encourage people to start playing the game with a casual mode archetype until you get an idea of how meatspace combat works before adding in matrix, rigging or magic.
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>>46840040
>Rockers
I thought they completely dropped that archtype after 1st edition? It really would just fall under face, would it not?
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>>46840105
they have an example posted in one of the books. same book as "too pretty to hit"
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>>46840105

Running Fast added it back in.

Yeah Rockers might as well be Faces but let's be honest most faces these days tend to be bio-adepts and those are slightly more complicated.

Plus the adept powers they normally take are slightly more complicated than static modifiers.

In contrast even a Rocker Adept is still going to largely built around being an edgemonkey plus massive attribute scores and a crazy performance skill.
>>
Are prescription eyeglasses still a thing circa 2050 or is corrective eye surgery at no essence cost cheap and simple enough your typical UCAS person?
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>>46840464

Yep, if it aint broke, don't fix it.

Also, I have decided to tap into the Reddit Datafeed to bring some AMA responses from the Prime Runners themselves. Of course, don't expect anything more information from Street Legends. They are kept private for a reason, Chummer.

First up: Smiling Bandit

On Skillsofts

>Would you believe me if I told you that the same arguments against skillsofts were made against almost every innovation in information storage throughout human history?

>Their trust in writing, produced by external characters which are no part of themselves, will discourage the use of their own memory within them. You have invented an elixir not of memory, but of reminding; and you offer your pupils the appearance of wisdom, not true wisdom, for they will read many things without instruction and will therefore seem to know many things, when they are for the most part ignorant and hard to get along with, since they are not wise, but only appear wise.

>Even the Matrix was thought to be detrimental when it was first introduced. There were countless news articles asking "Are search engines making us stupid?" or "Is the Matrix making us incapable of Empathy?"

>These arguments tend to assume that the outliers are indicative of the whole population. I'm in favor of playing it safe, but if someone decides to ignore their commonly used skills for activesofts, that's a personal decision. Sometimes you get lucky. Sometimes.

>I certainly don't think that skillwires are any sort of panacea, nor do i think the abilities they convey are reliable enough to be suitable for serious shadow work, but they can certainly help fill gaps in a skill set. I know plenty of skillwire enhanced runners who use activesofts for skills they don't use in combat or for (emergency) vehicle piloting. Sometimes you need to steal a helicopter and you just don't have a pilot.
For myself, I think if you need to rely on a skill often, there is no substitute for practice.
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>>46840464
Even if eye surgery became viable enough for no repercussions it still wouldn't replace eyeglasses due to the industry/market built around them and the common fear of LASERS into your eyes most people have.
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>>46839857

Here's an example build I whipped (Hah!) up for you.

A Attributes
B Metatype (she's a decent Edgeloli)
C Magic (Adept)
D Resources
E Skills

Obviously she's a little stretched thin on skills, but focusing on her higher attributes gets around that. Also, I think Commanding Voice would be hilarious, so I threw that on her. Dumping it and Leadership would give you a lot more wiggle room for other stuff you might prefer instead.

Also I didn't put any gear besides weapons on her. She's got ~ 40,000Â¥ left to spend.
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>>46840546

On Fossil Fuels in the Sixth World (in case people wonder if they can do Big Oil in Payday.)

>The "different story" he's referring to is the oceans. There's an untold amount of mineral/metal concentrations lying on the ocean floors. Seawater also contains a large amount of dissolved or suspended metals that the corps are rabid to acquire. Several of the Megas (notably MCT) have been developing deep-sea drones for ocean floor mining. Also, i recently got hold of an Universal Omni document which describes a bacteria capable of precipitating minerals from seawater. So far, their experiments don't seem to be going well, but i might leave them alone after I've given more thought to how this will affect the larger ecosystem.

>Ares has also been taking advantage of the fact that metallic meteorites often contain mineral compositions not commonly found in the parts of the Earth we can easily mine. There's also the possibility that someone will finally perfect beamed energy transmission. If that happens, solar energy could be harvested more effeciently from outside the atmosphere and beamed back to Earth. Any corp with a space program may soon find themselves in a very powerful position when it comes to energy production.
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>>46840464

Yes they are still a thing and relatively common because you can get a pair of corrective glasses for 100 nuyen and get an image link built in for 25 nuyen and now you can see AR tags without needing trodes or a datajack.

Most people are effectively turtles although the most common cyber modifications are datajacks and cybereyes and skilljacks (assuming you use German Shadowrun pricing).
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>>46840590

On Ware and medicine

>Prosthetics are fantastic and i hope, in the future, they (responsibly) become less damaging to the patient's Essence. I'm not one to debate the merits of allowing augmented people to compete against people without them, but i can't be against a technology that exists to restore lost limbs to people that want or need them.

>Vaccinations: Properly handled, these can be used to completely eradicate virus strains from the Earth. They also drastically improve quality of life in entire regions and, these days, we have so many different types that the risk of a negative reaction is less than a tenth of a percent. I'm less enthused about the corps pricing and distribution. There are still strains of incredibly deadly diseases running rampant in the world that could easily be eradicated if the corps weren't so concerned with their profit margins.
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>>46840620


>Corrective Gene Therapy: This one is a bit of a sticky subject. I do not, under any circumstances, support eugenics. I support voluntary corrective gene therapy that is undertaken without any form of coercion. Making things available to people who want/need them is perfectly fine, but i don't want to live in a world where someone other than a patient gets to decide what needs to be "corrected" and when. Pre-natal gene therapies are an entirely different can of worms that I'm not sure we'll find a solid answer to anytime soon. I can certainly understand the desire for parents to ensure the health of their children, but these types of things have a nasty way of setting ugly precedents. Disabilities come with too much social stigma as it is, I hesitate to create more. Not to mention the nightmare of a world where metahumans are forced to become more "human" through gene treatments meant to "cure" their metatype.

>Geological/Environmental Restoration: The world is only about 10 days away from famine if production is interfered with. This is largely because the production of the worlds food supply is in the hands of corps that own what little is left of the planets arable land. I would love to see more of this, but it really doesn't suit corporate interests to spend money restoring an area unless they have already the means of profiting from it at the same time. Sader-Krupp and Proteus have the means to do it and have been slowly restoring sites that suite their interests. It's just never enough for me
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>>46840546
>lebbit

Dropped. Don't bring that shit here.
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>>46840575
>7 physical boxes
Wew. Also I'd drop imp physical attribute and maybe 2nd point of combat sense, pick attribute boost, improved accuracy with monowhip and some extra nice little things. But very lolific thus far.
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>>46840654

I don't see Prime Runners coming here to speak with us.
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>>46840815

>implying prime runner hang out on reddit

It's just a couple of shitty freelancers
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>>46840789

It's 8 boxes, but yeah. Being a loli is suffering.

Luckily she gets ~20 dice on full defense.

I don't like Attribute Boost here since her Body + Will is on the low side. It's definitely not strictly needed, but it does get a lot of mileage since so many of her skills are AGI based. I'd drop Commanding Voice for the other toys, but I'm never playing this character so I don't really care.
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What are the skill rankings for a sprite? Like, how do you know what a Sprite's hacking rating is?
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>>46840988

>never playing this character

You're not going to play a loli? What are you, a faggot?
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>>46841211

>Implying I'm not already playing a Neoteny catgirl
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>>46841177
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How the fuck do combat boxes work? I'm new and I don't understand the boxes concept or how health/armor work
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>>46841286
Right but that table doesn't tell me how good the sprite is at hacking, just that it has hacking.
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>>46841370
boxes are a health bar, they are, well your Hit points. They just happen to fill in instead of getting spent, because for every 3 filled boxes you get a -1 penalty on vast majority of actions.

Armor is important for damage resistance tests, thats when you are about to take damage (not get hit) you roll Body+Armor+modifiers (generally speaking, there is a shit load of exceptions) and reduce damage you'd take by how many hits(5s or 6s) you rolled

>>46841556
On a more serious note - Skill=Resonance=Level. Why it isn't spelled out? Ask CGL, for proof see example on page254.
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>>46841656
>Why it isn't spelled out?
Because CGL can't into editing?
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>>46841370

First up, read the combat chapter.

Here's a brief overview.

You get shot at by an AK, which has 10P and AP -2

You're wearing an armor vest, so 9 armor.

Your opponent gets two hits when he's rolling to hit you. You're unlucky and only get 1 hit on your defense test (REA + INT). He wins the opposed test with 1 net hit.

He adds his net hits (in this case, 1) to his damage for a modified DV of 11 AP -2. This is the damage you'll be resisting with your Armor + your Body.

We'll say you have 3 Body. Since the gun has AP -2, your effective Armor rating is 7 instead of the usual nine. You roll 10 dice, and each hit reduces the damage (11) you're taking.

You roll average and get 3 hits. You need to mark 8 boxes on your Physical Condition Monitor. Luckily your 3 Body means you have 10 total boxes, so you're not unconscious and dying yet. Unluckily you're hurt and have to apply a Wound penalty to everything you do (except resisting more damage).

If you already had some damage on your Condition Monitor, it will probably be full, which means you're now unconscious and in overflow damage.

If you were wearing an armor jacket and a helmet (14 Armor) in this situation, your Armor (after AP) would have been greater than the modified DV (11P) and the damage would have been reduced to Stun damage and applied to the Stun Condition Monitor. There will still be Wound penalties, but you're much less likely to die from Stun damage.

There's a very good overview of this whole process on page 173 of the core book.

But seriously, read the combat chapter.
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>>46840638
That Gene Treatment section is so wishy-washy. Is Smiling Bandit this spineless in the rest of the fluff? I can never keep the donut steels clear in my head.
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Friend of mine wants to run a Unarmed Street Sammy who isn't an Adept, what's the best course of action for him besides don't?
>>
The People of Seattle

https://docs.google.com/document/d/1y0_dFdqOZWxxE2_SSNEJD6Hd_Vnq6E0_1f_7uc0wrPA/edit
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>>46842339
lots of agility, initiative ware/drugs and shock gloves.
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>>46841656
>Skill=Resonance=Level
Did you, perhaps, mean Resonance + Level?
>>
How much should a face combatant hybrid bump their initiative up?

How much should a face infiltrator hybrid bump their initiative up?

What are your favorite ways of initiative bumping?
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>>46842357
What..?
>>
What's considered a 'high force' spirit? About what force of spirits do mage mages summon to patrol grounds or deal with intruders?
In terms of 'free spirits' just wandering the earth, what's the distribution in relation to their force?
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>>46842416
Vaguely interesting, Tom, but not really any good for anyone not in your campaign.
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>>46842474
wait, are you saying people shouldn't boost their initiative?
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>>46842416
>What are your favorite ways of initiative bumping?
Drugs are good, if you can resist or deal with addiction tests. Otherwise I prefer synaptic boosters, even if they cost fuck loads of money.
But Move By Wire will always be my favorite, even if it's not really usable.
>>
For a PC, what's the standard Force you should be summoning spirits at? 4? 5? I know unless you really need something done, you shouldn't be doing it at a Froce higher than your Magic 'cause of the Physical drain
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>>46842339

There's a few ways to do it. Cyberarm/Cyberleg of Doom can be viable, as can the simple Muscle Augmentation + Bone Lacing/Density build.

High Agility is important both to hit and close the gap, so Muscle Toner is also a good call. If he really wants to GO FAST, then skimmers are an option.

Shock Gloves (or Shock Hands!) are great.


>>46842416

Depends. Bare minimum to be a "combat character" is generally 11 on a minimum roll to guarantee that second pass. Loltroll builds or sniper builds that drop somebody every pass need less initiative than a combatant who's more likely to need two hits to down an enemy combatant.

As for boosts, Cram is the cheapest way to get an extra ~4.5 to your initiative rolls for an entire run.
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>>46842514
Depends on the task, really. If it's for combat, make it equal to or more than their magic. Everything else, 3 or 4 should do it.
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>>46842499
My bad, meant to reply to >>46842357

No, Cram some Jazz down your throat, my friend.
>>
>>46842473
In general, the break point for high force is 4 because that's about the point where most magic allowing municipalities want to license things.

Incidentally, this is where they start to become increasingly invulnerable to arms fire. At 4 it's mostly small arms used by low end people, but then again most people are low end. (And even if it's strong enough to get through, the spirit automatically takes two less damage.)

>>46842514
If you have Spirit Whisperer, you want almost exclusively 3 or 6. If you don't, then four for minor stuff and six if it's important.

For spirit whisperer, you're getting a four which is great for taking care of low level mooks or a seven which should scare anyone not a major threat. (14 hardened armor, takes 4 less damage from any non-magical weapon that does deal damage.)

Non-spirit whisperer gets the same power for (potentially) more risk or less power for the same risk. But it's still not what anyone wants to face down.
>>
>>46842508
>synaptic boosters
Those are so fucking good.
There's another bioware one that ALSO improves reflexes, but seems worse in every way. Why ever go for it instead of the synapses? just because it's cheaper?
>>
>>46842830

Boosted Reflexes is the cheapest permanent boost to Initiative out there. It's a quick and dirty upgrade for anybody that just needs that +1d6.

It's nearly an order of magnitude cheaper than Synaptic Boosters.
>>
>>46842902
but you can never upgrade it.
>>
>>46842914

Yep. It's still dirt cheap, though.

It's something you're more likely to see used by the opposition rather than any sensible runners.
>>
What's a good thing to be allergic to?
Relatively common.
>>
>>46843270
latex, dairy, MS, and peanuts tend to be the biggest modern ones.
Future, I guess certain kinds of plastics, MSG again, or some kind of food coloring or artificial flavoring.
>>
>>46843270
Pollution?
>>
Is "Electric mania" a good drug name?
How about "Overdrive"?
I'm introducing some more drugs in my campaign that are less addictive, but much more damaging.
>>
>>46843270
Failure.
>>
>>46843806

>Electric Mania
Eh. I'm not a fan. Too many syllables and it sounds kinda goofy. Just "Mania" sounds better to me.

>Overdrive
I like this one more.
>>
>>46843806
Shorten the Overdrive drug to O.D because there's no addiction when you overdose
>>
Sup /srg/,

I just got into a Shadowrun roleplaying game for the first time.
Thing is, I'm playing a "heist planner."

However, the first session turned out poorly as a discret kidnapping turned into a serial murder and a blown up building...
How does one make a plan... without knowing anything in advance? What are the unwritten rules about burglary that always applies?

I did get some good tips in another thread:
>Gather data. Loads of data.
>Have multiple backup plans.
>Have diversions
>Try and have multiple avenues of escape
>Always try and work out who's going to win and lose if you complete a job - follow the money
>Be ready for your Johnson to betray you
>Expect things to go wrong
>Be ready for the target to be worth both a lot less or a lot more than you thought
>Consider running multiple sides, or trying to find multiple people who want a job done.
>Do not get caught doing that.
>Consider the value of helping someone prevent a robbery - that you would do, or so you know the layout
>Your rep is extremely important
>Be cool, business is business (and action is action)
>Never deal with a dragon

Now, these are great, are there more things I should think about when planning a heist?
>>
>>46843916
That might be a good idea.
Because boy, will ODs be a thing that can happen.
>>
What is a good thing to steal from a haunted mansion?
Deeds?
All the beetlejuice talk yesterday made me want to have players take a job that involves walking right into a place haunted by a force 23 spirit who wants nothing more than to spook people.
>>
>>46843806
Too much like Electric Mayhem. Maybe just 'Electro'? Or turn it into two different drugs, Electro and Mania, that have minor effects on their own, but when you mix them together they're greater than the sum but more harmful.
>>
>>46844043
Most of the stuff I think of for shadowrun actually came from a class called ethical hacking. Mostly computer focused but had a section for physical security.
heres some others:
>weakest link in IT and drug dealing is user error. dont deal with idiots.
>unless the job calls for it, try to stick to a quiet non-violent gig
>always have plan B and a plan "Fuck it"
>if the target is magic, tech, or physical focused, ones of the other two avenues will be weaker.
>tie off loose ends.
>Better them than you
>try to make every defeat into a small victory. Yea, they got the hard drive, but we have the files. They might have the target, but they dont know its the target.
>Never do anything for free. Just asking for trouble later.
>>
Post your novahot 6th world bands!

Binary Prophets (Codebeat)
The Big Band Theory (Spirit Swing)
The Throbbing Masses (Folktronica)
Suicide Caucus (Political Rap)
Death Leprechaun (Gaelic Metal)
Pantheon of Discord (Doom Jazz)
A Multitude of Phalanges (Retro Rock)
Submission (Islamopunk)
Massive Prometheus (Technohex)
The Hose Again (Reggaedrone)
SINer such as I (Post-Psychobilly)
Naked Moon Overdrive (Neo-Tribal Electronica)
Null Shiva (Doom Arcanometal)
Glitchy Trigger Finger (Punkgrass)
3 Meter (Trog Rap)
Full Century Flashback (20th Century Rock)
ARO Dreams (Matrixbeat)
Hot Homunculus (Astrogaze)
Wiz Credits (Ironic Corp Rock)
Genepül (Nanobeat House)
Third Tusk (Trog Rock)
Chaker Breaker (Slavgrass)
Golden Lads (Elven Pub Session)
>>
>>46844115

>Deeds
>Really old stock certificates
>Really old bearer bonds
>Rare and expensive old art (portrait, vase, etc.)
>A smoking pipe made of orichalcum
>The last existing copy of an obscure vinyl record
>Great-great-granddad's ashes
>>
>>46844115
>it's a free spirit
>johnson wants his formula (that physical shit that allows mage to bind/destroy it pretty easily), formula hidden in mansion
>turns out johnson is dirty bastard and killed the guy who originally summoned the spirit and released him
>le morale vs money
>>
>>46844219
These are fucking great man, thanks!
>>
>>46844222
Stranger Inside Me (SIM) (Anti-Nanotech metal)
>>
>>46844222

Dead Letter Lagoon (Nu-Folk Disco)
>>
>>46843270
Niggers.
>>
Someone tell me how the hell to deal with drones. It seems the rigger is outclassing everyone just by virtue of having lots of drones with lots of firepower, thermal smoke, and ultrasound. I'm going for a little more down to earth game, but am I going to have to start throwing C-SWAT teams at the poor guys to pose any challenge to those drones?
>>
>>46844900
Jam the shit out if them. Block them in with security doors. Hit them with a truck. Snag the fliers with nets.
>>
Drone Swarm is good but it can totally get fucked over by a good spider.

It also tends to be very expensive over time as unless you are really free with the cash it's hard to keep up with blown up drones.

Also heavy weapons and spirits tend to cut through drones like nobody's business.
>>
>>46844222
Sriracha Butthook (Screamcore Mariachi)
>>
>>46844900
It is called a decker
>>
>>46845427
I should have mentioned, this is the 2050s.
>>
>>46845427
Shit man, why doesn't he just make some power rangers-esque team of adepts and really wreck his players?
>>
>>46844115
A copy of Bettlejuice on analog tapeVHS
>>
>>46845548
>5 Rangers
>Each with Imp Reflexes 3
>Each with a different elemental body power/color
>Each skilled in unarmed combat/gotta go fast
>Each one has a unique spell
Add in Zordon the rigger and you're good to go
>>
>>46845874
How many initiations, 5?
>>
>>46845543

Are you using 5e + 2050 guide or the new hong kong guide?

Because you still have wireless for drone commands and shit you just can't deck. But keep in mind you also can't jump into the drones either without a datajack connection.
>>
>>46846047
4E with 2050 sourcebook, and a few houserules for things they missed. You can control the drones with a remote deck, though.
>>
>>46846066

Control yes but still they are using their programs for targeting which makes them easier to pop.
>>
Hey guys.
Building a Decker. Life Modules, most likely. Thinking about focusing on Brute Force as opposed to Hack on the Fly.

Is this a viable build, as opposed to sneaky hacking deckers?
>>
>>46846017
>Imp Reflexes 3
3.5PP
>elemental body
1.0PP
Needs prereq elem strike 0.5PP
>adept spell
1.0PP
Total: 6.0PP and no initiations
Give the adepts 6 AGI and 6 Unarmed and let 'em loose.
With Zordon doing the surveillance and van work, of course.
>>
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So I'm new to the system and am making a face/fist Adept hybrid in the same vein as the Joestar family. I already have Commanding Voice so I can do 'your next line' shenanigans and was wondering, would Elemental Strike: Light ever be worth it?

I figure flavorwise it'd fit Hamon great, and I think would be effective against vampires and other assorted night terrors, but would it be useful against anything else really, or should I stick to just getting more points in critical strike like my original plan was.
>>
>>46846216
Depends on if your group is pink Mohawk or not
>>
>>46846248
>Elemental Strike: Light
I'm not familiar with that. Would your punches work like a flashbang? or be like holy/positive energy? anti-radiation?
>>
>>46846296
Here's the text from the street magic book:

>Light: Spells with a light effect damage the target with a searing flare. Light damage is treated as Physical damage and is resisted with half Impact armor (rounded up). The brightness of the Light effect will cause any targets to suffer a Glare modifier for one Combat Turn after the attack, unless they are equipped with flare compensation. As a secondary effect, Light damage may cause some highly flammable materials (like gasoline) to catch fire.

Which does bring me to a 2nd question. When it says resisted with half impact armor, does that mean they only get half their armor to save against it, or does that mean it always does half its damage? Like I said, I don't know the system much yet in regards to combat.
>>
>>46846216

It's not great and certainly not optimized (honestly life modules were poorly designed) but it can be fun as long as you mainly focus on short hacks like the equivalent of smash and grab missions or you hack from on-site.
>>
>>46846296
Holy shit, could you use this to mess up fiber optics?
>>
>>46846358
Is this 3e? The current version is 5e
>does that mean they only get half their armor to save against it
Back in 2e you would halve their impact armor.
I have 10 impact armor
I get hit with a 10M attack that halves impact armor
I resist a 10M attack with 5 impact armor
I resist a (10-5)M attack
I resist a 5M attack
>>
>>46846475
or use it to send messages/control shit via fiber optic
>>
>>46846537
>is this 3e?
4e is they system we're doing.

And that's cool as hell in regards to impact armor. Guess I might just get Hamon after all.

>>46846563
That would be a rad as hell application.
>>
>>46846563
I kinda doubt a blinding blast of light would be controlled enough to send a message, assuming you knew how to encode FO signals manually.

There was a Shadowrun novel (The Lucifer Deck) that involved a free light elemental that could travel through the fiber optic lines to hit matrix data. It apparently hurt like fuck, so it would only spend a fraction of a second inside, but it completely scrambled optical storage and communications.
>>
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As Mr.Johnson, would you hire a team of lolis to perform black ops for you? The team assures you they're professional and experienced.
>>
>>46847542
No.
>>
>>46847542
Not if they're wearing one-piece bathing suits.
>>
>>46847563
They'll pout and sulk until you let them run the gig for you. What do you do?
>>
>>46847619
They're only wearing those in that instance since the enemy engaged them when they were at the pool. Doesn't your team enjoy some leisury swimming during downtime?
>>
>>46847683
>not spending your downtime with your rifle
DO YOU EVEN PRAY?
>>
>>46847683
That's not downtime - look at the barbed-wire lining the compound that pool is located.
We both know those loli's are military workaholics and unable to enjoy their downtime.
>>
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>My next pixie rigger
>>
>>46847633
Ignore them because they're children
>>
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Are there rules for a troll to dual wield human-sized combat axes?
>>
>>46847873
Nah, it's just a really high class pool where only lolis are allowed.
>>
>>46848001
He'd take an inherent -2 for using improperly sized equipment and then he'd have to split his dicepool if he wants to use both in the same combat turn
>>
>>46848001
No. There is no benefit to dual-wield two identical weapons since you can do multiple attacks with single melee weapon as well.
>>
>>46848081
>>46848131
The benefit is swag, baby.
And a -2 penalty for swag is decent.
Rad, brother. Rad.
>>
>>46848131

There's Dual-Weapon Style in Run & Gun, but that only works for weapons up to Reach 1.
>>
>>46848332
Rockin, I'll check that out too.
>>
>>46848166
I'd rather rad in system that supports it and its devs understand what are they doing. Shadowrun forever will be just munchkin simulator for me.
>>46848332
Two-weapon attack is pretty shitty compared to decent two-handed weapons. Only useful if you have nothing but shitty knives and want to add some damage.
Two-weapon defense at least provides good bonus, even if for melee only.
>>
>>46848479
Uh yeah. Rad, Brother. Rad.
>>
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>>46848524

Don't mind him, chummer. He doesn't get it like we do.
>>
I have a problem, shadowrun general.
I want to make a character that goes on extended stakeouts.
I am considering getting the cyberwear to make it so you don't have to go to the bathroom or eat or sleep as much.

My worry is that by getting these implants, it forces a DM to bring these things up more than they otherwise would, thus effectively increasing the amount of awkward bathroom times, not decrease.

Do I get the implant to lower the thing but possibly force it into the narrative, or just ignore it and hope the GM does too?
>>
>>46848479
Dual wielding melee is for 4e martial arts.

Being able to attack and full defence at the same time, with the ability to counter-attack off full defence.

... so yes, munchkin simulator.
>>
>>46848727
If your GM is not oddly fixated on details, then it will simply mean your character can wait longer, and the rest will be glossed over.
>>
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Alright chummers, I've got a few hours to burn and a stack of blank paper.

It's time for some motherfragging drawfriendship.

I've been crazy into Shadowrun lately, and since my crew hasn't gotten around to giving me all of their character descriptions yet, maybe you guys would like to. Photo references will help, if you've got them.
>>
>>46848836
I don't have a char a need drawn up atm and I'm going to bed since I have to get up early, but I can't wait to see what you come up with.
Enjoy the BURR
>>
>>46848836

I'd ask for my character, but I'd feel bad taking your time away from others in /srg/ since I've already got a commission for her on order.
>>
>>46848888
>>46848836
I am sad I do not have any characters with strong visual design, and that I haven't played any games yet.
>>
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>>46848836
Well on the subject of character art, I have been spending time on this one shapeshifter's human form. I feel like the face is a bit off, think you could do some fine tuning with pixel art?
>>
>>46848836
Bedtime anon again - If you feel like drawing anything feel free to draw cute orcgirls/trollgirls
you already did sexy dwarves
>>
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>>46848836
This is Gila, my ork decker. She lives in a tiny room in a capsule hotel, having blown al her nuyen on shiny chrome eyes, scraping by on proceeds from runs and occasionally a little freelance programming. Her usual look is pretty much pic related--baggy electrochromatic hoodie to hide shit under, hands in pockets to access said shit, aggressively disinterested expression to ward people off.

So that's my runner. If you feel like drawing her that'd be rad, my game group'd dig it for sure.
>>
>>46848919
Sure, I could give it a go. I've been toying with pixel art a little. Can you give a brief description?

>>46848937
I'll do some tusky girls, sure. I've got a couple ideas for after I get some PCs done.

>>46849013
What's that drawn bit?
>>
>>46849122
Oops, forgot to mention that. That's what her hair looks like. The shitty MS Paint face is her usual expression, and the eyes and hoodie are her eyes and hoodie.
>>
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>>46848836
Hey! I don't know how much detail you want, so here goes nothing.

I would like a human male that looks like pic-related, wearing the mask on the right. The shemagh/scarf would be red rather than yellow. Underneath the mask would be a ski-mask/balaclava, as it's part of his chemical seal. In his left hand, I would like him holding a smoke grenade that's bellowing out smoke.

He a combat oriented adept. He uses a really decked out Yamaha Raiden and tear-gas/chemical weapons primarily. I don't really need to see the dozen and a half modifications that are on that son of a bitch, so.

Thanks! And sorry if I went overboard.
>>
Can monofilament whip be a weapon focus? I'm trying to create the ultimate whiploli.
>>
>>46849188
The orange and red on her hoodie, I mean. Is that a pattern, or a device?

>>46849342
Sweet. Guns and gear are in my element.

I'll hold off any more until I can finish one of >>46849013 >>46848919 >>46848937.
>>
>>46849400
Oh, just a crappy pattern I drew on to represent the echrome. The pattern changes every half hour or so, to make her a little harder to identify.
>>
>>46848836
>It's time for some motherfragging drawfriendship.

No. Link to a fucking drawthread instead of shitting this one up by bringing drawthread reqs here.
>>
>>46849421
>being a dick to drawfriends
My little shitposter can't be this new
>>
>>46849397
It can, but your GM may make Object Resistance all but impossible if you're trying to do it yourself, through a contact, or fiat buying it in chargen. Talk with your GM is the way to go.
>>
>>46849452

Thanks chummer. Also another thing, does the availability of the weapon focus stack with the availability of monowhip? Ie, is r3 focus + whip 24F in total?
>>
>>46849434
What asshole of the internet have you been posting on, where everyone is nice to everyone?

>>46844212
The OP pic even looks like it belongs in SR. It's a great place to post what >>46849400 is taking as inspiration.
>>
So a couple of threads ago some guy recommended a grenade launcher and semi-auto bursting it as a distraction. Whoever did that is a pro.

>>46849400
Cool man, I can't wait to see what you churn out.
>>
>>46849421
I would prefer you be gone from this thread not he.
>>
>>46835215
Because that's what the inside of a railgun looks like--two parallel rails chock full of electromagnets.

Artists just like the look, whereas the Navy covers the rails in an outer barrel as part of their attempt to keep the whole thing together for a militarily-useful number of shots.
>>
>>46849512
Values only stack when they say +X. You can see this with some vision enhancements or armour mods in R&G.
>>
>>46849610

I thought as much, just making sure. Thanks!
>>
>>46849567

Sure, but that was the only Shadowrun picture in the previous drawthread, and those threads last for days.

If the man wants to draw Shadowrun here, I say let him. I think the constant segregation of generals is pretty lame for the board anyway.

>>46849512

Nope, the availability of the focus is separate. If there was a + sign in front that'd mean it added to the base availability, like on certain cyberlimb modifications.
>>
>>46835777
Does your mage operate in the Barrens on a fairly common basis?

If so, then there's a rule that says that mages "get used to" background counts, and reduce their effect by 1 every week that they spend significant amounts of time in them.

I don't remember how quickly that tolerance fades, though, or how many different counts one can be attuned to, or whether those are primarily GM calls.
>>
>>46835777
AFAIK Barrens being 2(+-1) is the norm.

>>46849715
This is correct, getting used to BC is a thing, I don't believe acclimation ever fades by raw, because it details that BC changes, but I do believe you can only be acclimated to 1 BC at a time, because that's how climate usually works on people. Moving between dry and moist back and forth wont make you acclimated to both, it will only make it worse.
>>
Is this a good whiploli?

Metatype C
Attributes A
Magic C
Skills E
Resources C

Bod5 Agi9 Rea5 Str2 Cha6 Int4 Log3 Wil5 Edg2 Mag5

Enhanced accuracy (whip)
Imp skill (whip) 3
Imp reflexes 2
Combat sense
Facial sculpt
Attribute boost 1 (AGI; qi focus)

Muscle toner 2
Fingertip compartment (for the whip)
Cybereyes
Datajack

Agile defender
Allergy, uncommon, mild (chocolate)
Distinctive style
Emotional attachment
Neoteny
Prejudiced (specific, biased; Teachers)

Automatics 6 (assault rifles)
Con 1
Disguise 1
Escape Artist 1
Etiquette 1
Gymnastics 3
Intimidation 1
Locksmith 1
Negotiation 1
Palming 1
Perception 4
Pilot ground 1
Sneaking 2
Exotic melee weapons (whip) 9

Even at rank 1 most of the pools are decent due to high attributes.

Ares Alpha
Monowhip (Weapon focus F3)

Looking at 9+3d6 init dice, 17 dice pool for Ares Alpha when unboosted; 21 dice for monowhip (9agi+6skill+3imp skill+3weapon focus) when unboosted; 12 defence dice, 21 when fully defending and unboosted.

Would you run with this loli?
>>
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>>46849013
Here's what I have so far. I started working on her with my tablet like I do my animation stuff (so I could put some color in), but now I wish I'd drawn her in pencil instead, can't get in the detail I like and it's taking way longer than I planned. I'd like to redo her later with a proper sketch.
>>
>>46850324
Dude, that looks awesome! Thanks so much!
>>
>>46850206
Your physical limit is kinda crap, that means it's easy to knock you prone, which makes sense for a loli but can be a problem for melee fighter.

Imp skill isn't a good investment, you are better off grabbing IR3 and Crit strike whip.

Enchanced accuracy, isn't all that amazing either, because hitting accuracy is kida hard, consider getting attr boos STR instead.

Not sure how you purchased skills, but when spending skillpoints it's best to invest all skill points in a couple of skills, if you can fit it in JOAT is really good if you are working with low skillpoints to catch up on rudimentary skills post gen.

Why is your magic not 6? It should be 6. You are better off buying edge with karma.

Other than that seems decent
>>
>>46850433

Magic 5 is because of the 'ware he put in the build.

I'll second your recommendations against Improved Accuracy. 7 is plenty, and Improved Skill is definitely overkill when combined with a weapon focus.
>>
>>46850433

Maybe I should get muscle augmentation to increase physical limit.

The whip's accuracy is 7 iirc, and with 23 dice when agi boosting she'd be hitting the cap with a fair bit of reliability. But I guess she would be really often splitting the pool and hitting twice.

And I actually forgot about crit strike. But imp skill 3 is one hit on average, which is hardly bad. Although it does take a lot of PP... Decisions, decisions.

The low skills are bought with karma, the high skills are allocated points.

And augmentations, dear. Essence loss reduces magic cap.
>>
>>46850478

Well it definitely is overkill, but when you're splitting the pool to hit extras, every bit counts. I'll defer to your judgment on that, though.
>>
>>46850478
>Magic 5 is because of the 'ware he put in the build.
I sometimes miss the most obvious crap

>>46850506
>The low skills are bought with karma, the high skills are allocated points.
I'd highly advise going 6 with spec towards perception. Perception is one of those skills that you never ever want to fail a check in. Especially so with combat sense.

>>46850528
It's about cost/benefit, I used to be in love with it, but when you consider all the alternatives, you realise that it simply doesn't add up. An extra rating of IR will give you almost half (4) a pass on average.
>>
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I just wrapped up a really great session and I want to tell you guys a bit about it, because I had a lot of fun tonight.

I run a weekly game for a group that's currently gearing up for the final run of the campaign. The job has the players tasked with infiltrating a recently constructed luxury prison to take down a recurring antagonist who has most of the guards bribed, most of the staff blackmailed, most of the inmates under his thumb, and is still causing trouble with his connections to the outside.

The players decided that they need a man on the inside of the prison to help get the job done, and some of the player characters' motifs came together beautifully during the legwork: one of the player characters is a shark lawyer who moonlights as a runner, and her role as an attorney has already come up several times in the campaign, both in the form of her Day Job quality interfering with legwork and as a running gag about her offering to represent the team if they ever got caught. ("As your lawyer, I strongly recommend...") One of the other PCs has a contact who got sent to prison before the start of the campaign, and he's been trying to convince the team to help him stage a jailbreak since the start of the campaign. Putting two and two together, the team decided to have the lawyer PC approach the jailed contact and represent them in negotiating a transfer to the prison their target was at.

As a result, much of tonight's session played out as a legal drama with the lawyer PC finding a way to spin their client's history of conflict with their fellow inmates and the staff into a sob story about how they don't fit in and need a change of scenery to fully adjust, while the other players figured out which contacts of theirs could be called in as "expert witnesses", which included bringing in their twitchy, paranoid, ex-Docwagon street doc in to claim the client suffered from trauma caused by all the crimes they had themselves committed. It was great fun.
>>
>>46850575

Alright, fair enough, dropping enh acc for critical strike, two points of imp skill for imp reflexes 3. What do I do with the final point, can I keep it?
>>
>>46842063
He's the most philosophical of the bunch when it comes to tech and transhumanism. He also has always had a fairly strong neo-A (honestly, more of a libertarian) streak. That answer is about what I'd expect from him.
>>
>>46850595

Awesome. I'd like my group to have a more RP-heavy session like that one of these days.
>>
>>46850595
Please tell me you guys have an opening for the next campaign, will be playing 5th, and are somewhere in the Seattle area.
>>
>>46850324
Wow, awesome work. Surprised more people didn't take you up on your offer. Generals don't usually get a drawfag, most threads would be all over that shit.
>>
>>46850624
Something isn't adding up if you still have a point in Imp skill. I'm probably missing something, but 3.5(IR3)+.5(Crit)+.5(CSense)+.25(FSculpt)=4.75 I.E you only have .25 leftover. I probably am missing something again so, i dunno. If you do somehow still have .5 laying around I'd grab Improved Potential (Physical) to help with the limit issue

>>46850595
Nice storytime anon, thx
>>
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>>46849342
Much faster. And does anyone know how the FUCK you're supposed to hold the Raiden? I kinda fudged it.
>>
>>46850700
Unfortunately, we're on the entire opposite coast. I'm considering trying to run a game online over the summer, but getting players together on time when you can't text them or walk across the hall and knock on their door has been a big headache in the past.
>>
>>46850730
Thanks, chummer. I didn't expect a ton of activity, which I was hoping for. It's been a long long time since I fagged it up last. I'd like to make it a habit, it keeps me drawing.
>>
>>46850206
As >>46850433 said, your physical limit is balls. If your DM is a dick, he may have people try to tackle your ass. My DM pulls that shit all the time, so if I was you, I'd fix it.

On the minmax side of things, Imp Ref 2 is okay, but you can ditch 2 of the 3 Imp Skills and get the 3rd rank of it for maximum initiative passes, so you can whip so more motherfuckers.

Other than that, yeah, I'd run with her.

>>46850871
Ayy, not bad. Thanks a lot chummer.
>>
>>46850871
(Not OR) Nice one, very nice.
>Raiden
It should be somewhat smaller IIRC, and since you are in the /tg/ exclave of /k/ I should point out that with finger in that position would result in the gun firing.

Don't need anything drawn but wanted to thank you for your drawfriendship.
>>
>>46849585
15S from an airburst stun grenade double-tap is a nice way to put guards to sleep.
>>
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>>46850975
Yeah, I noticed that after the fact, I should have known better but I was rushing. Here's something I took my time on a while back.
>>
If you were to start with Improved Reflexes 2 as an Adept, but then later on initiate for the +1 Power Point and Magic, would you then be able to get rid of IR2 for IR3 or how does that work?
>>
>>46851082
Unless your DM is a fucking fag who won't let you upgrade your Adept powers, it's literally just like leveling up any other power, but it's done differently. It costs 3.5, so upping it from the 2.5 would simply cost 1 pp.
>>
>>46851082
You can, yes. Generally you should do it like this only if you plan on picking up an adept way post gen. Thing about initiations is - even without a way your first 2 should be adept centring and masking. First to help with BC bullshit second to help hide the fact that you are a murderhobo from astral observers. You can buy up magic instead, but that costs a truck tonne.
>>
File: GilaAgain.jpg (458KB, 600x1013px) Image search: [Google]
GilaAgain.jpg
458KB, 600x1013px
>>46849013
>>46850324
Hoi Gila.
>>
>>46851171
Damn, you are on fire. These both look fantastic, I really appreciate you making these. Gonna print them out to add to my character sheet. Thanks, omae
>>
>>46851135
I've never really played an adept far enough for initation (Yay online games crashing and burning fast as fuck) so I've never had a lot of thought put into Initiating. Thanks for the advice and for answering my question!

>>46851118
You too, thanks for answering
>>
File: pbbt.jpg (109KB, 500x329px) Image search: [Google]
pbbt.jpg
109KB, 500x329px
One last doodle for >>46849342 because I'm getting silly.

>>46851298
Just needed to warm up first, omae. Glad you liked them.

Just about 1am for me now, I'll be back to do this again soon.
Good night, /srg/.
>>
>>46851412
Requester here - fukken saved.
>>
>>46840638
hahahahahaha that's so shitty

>le 2016 morals on my 2076 character

plebbit pandering kek
>>
>>46851549
>implying morals can't stick around
>implying different people won't have different morals
>>
>>46851603
implying that he is not a troll
>>
>>46850595
But anon, did they succeed?

Also, thanks for storytime. Glad to know that things can be fun without everything going pink mohawk and tits up. I think we need more storytime around here, really.
>>
Using multi-processing, how many people could an AI telemarket at simultaneously?

Assuming someone, for some reason, wanted everyone in a building to be busy answering a call from a telemarketer at once.
>>
>>46851603
>implying this isn't shitty pandering to leftists like the 0.0 essence genderchange bullshit

We have the technology to reliably eradicate hereditary diseases and disabilities in-utero, let's not do it!

Either the character is pretty stupid or his writers suck. His stance towards technology is in itself hypocritical.

I'm not surprised after 5e and the CFD clusterfuck, though.
>>
>>46851609
It's just inoffensive enough to be unclear. But yeah, you're right. Probably not worth the effort.
>>
>>46851670
Have you ever heard of spam zones? Because thats what you are describing. On point - you can pretty much spam every icon in 100 meters radius simultaneously, usually tho you only spam to ones broadcasting a sim, to avoid wasting time on trying to sell music to pistols.
>>
>>46851714
>this guy doesn't sell music to the isapient weapon personality market
>>
What are some ways a player would be able to tell someone is posessed by an insect spirit?
>>
>>46853339
KE IV
>>
>>46853339
5ed SG 192
>>
New thread
>>46853873
Thread posts: 336
Thread images: 64


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