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Warhammer 40k General

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Thread images: 49

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Imperial Privilege edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
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>>46817868
>>
Posted this in the wrong fucking thread earlier.

Short version: Bought the Dark Vengeance set two years ago with a tax return. I play a Chaos Space Marine army, and my brother swapped from Dark Angels to Tau. Is it alright/Street legal for me to "convert" some of his now abandoned DAs to units for my army?
>>
>>46818002

>Is converting okay to do guys? Will the conversion police take my models away if I kitbash?

What has happened to this hobby.
>>
>>46818002
GW shop policy is pretty strongly opposed to non-GW models, but each shop handles counts-as/conversions of GW models differently.

Any non-GW shop will allow you to bring just about everything except obviously-counterfeit/3Dprinted minis in their doors.

Some players insist that What-you-see-(on-the-model-)is-what-you-get, but most don't have a problem with proxy models.

Hobby is supposed to be fun, so have fun.
>>
>>46818042
Chapter house is to blame.

GW will no longer accept conversions for that incident unless they're full gw parts.
>>
Righteous, thanks, wanted to make sure the conversion police weren't gonna kick down my door and take my toys away
>>
>>46818253
>Chapterhouse is to blame for GW being incompetent retards whose business model is based around ignoring customers once they've bought into the Games Workshop Hobby ™
>>
>>46816146
7th edition update ruined phantasm grenade launcher it no longer gives a unit assault/defensive grenades.
This means it is impossible to give incubi assault grenades which makes them almost unusable against even remotely competent enemies who stick units in cover.

Archons also got smacked in the face with the nerf bat and no longer have any source of AP2 weapons, loss the ability to stack relics which used to just be wargear options, can no longer fit inside a venom+blasterborn squad, and is more expensive.
The succubus is better in almost every way now if you want a semi good melee HQ unit, but the best HQ is a 10 pt lhaemaen inside a venom DT which for some retarded reason they decided to make a legal HQ choice now.
>>
Posting again, is there any way to play a good Space Marine army without Drop Pods? Really don't want to have to pay for them.
>>
>>46818566
you got like, 4-5 good suggestions in the last thread. Fuck off, buddy. It's obvious you're trolling.
>>
>>46818482
New thread. Also it's important to pick up most of the Space Marine Supplements from the Mega Link. IA2, as well as Angels of Death, and the Forgeworld Chapter Tactics/Characters can further increase your number of options, be it from a Legacy of Glory, to a different set of chapter tactics to mix things up.

And of course there's also lots of historic army lists to learn from that you can find with a bit of research. There was once an ancient 5e tournament list called "RAZORWIRE", which consisted of 6 razorbacks with Lascannon+TL-Plas, with Lascannon tactical squads inside. It naturally swept tournament after tournament with its ridiculous number of heavy weapons.

Of course, learning from this list, you can look back to it and realize that it can be further improved by the 7e Gladius Strike Force. By making the Razorbacks free, you can sink the bonus points into even MORE special weapon upgrades, so that in a tournament legal list, it's possible to have a monstrous 24 Lascannons and 18 Plasma Guns, which is more than enough to kill absolutely anything and table anything you damn well please.
>>
>>46818604

>24 Lascannons and 18 Lascannons lets you table anything you want

Gue'ron'sha plz.
>>
>>46818598
Sorry, I was distracted by the thread about the lusty Imperial Fist marine confused about wanting to bang that Sororita.
>>
>>46818604
Oh, and of course Gladius-RAZORWIRE can be improved further by picking the right chapter tactics for the job. Here's the best choices for it, including forgeworld:

> Raptors
Two Words that can increase your amount of AP2 shots:
Rending. Bolters.
> Imperial Fists:
Bolter Drill improves your bolters, but is not needed because you already have 3 tactical doctrines and 1 devastator doctrine. Imperial Fists is instead useful because your two devastator squads get Tank Hunters with their Lascannons, which lets you focus fire big things to death more easily.
> Iron Hands
Ignore the tactics page's bickering, nearly every tournament uses the ITC FAQ, which allows your vehicles to have IWND even though they don't have chapter tactics. IWND on 10 free razorbacks can naturally make your army last longer, and reduce the effectiveness of your opponent's heavy weapons. It potentially gives you up to 60 additional hull points, but mathematically speaking, the average will be 20.

And of course the 6+ FNP is nothing to scoff at.

>>46818715
Who the fuck is Gue'ron'sha?...
>>
>>46818741
>Who the fuck is Gue'ron'sha?...

Gue'ron'sha is Tau for Human Mutant Space Marine.

Regular 'umies are just Gue'la. Good humies are Gue'vesa.
>>
>>46818566
I recommend you stop hanging out with WAAC faggots that probably use houserules, print tourney lists and get others to paint their models.

Maybe then you'll be able to play a game without getting your shit stomped in.
>>
>>46818741
>Who the fuck is Gue'ron'sha?...
Either it's a warning about your shooty marine army being too Tau, or a warning about taking your shooty marine army up against Tau.
>>
Storm bolters should be salvo 2/4 because they are just 2 bolters slapped together.
>>
>>46818770
> Calling space marines mutants
I will have you know that Space Marines are not mutants. All of their additional gene-seeds are merely implantations. A Space Marine can technically pass a genetic screening to prove humanity more easily than even the average human, given the genetic purity required to become one in the first place.

>>46818809
I've tabled a Hunter Cadre with this list before, I'll gladly do it again, as well as having tabled a player that brought 6 riptides. One does not simply survive 24 lascannons with only a 5+.
>>
>>46818449

>incubi are so crap they can't charge through cover
>good opponents will just stick to cover
>which I will allow them to do by sticking all the objective markers in cover when I play 3+ cover in the open: the army
>b-but Incubi are useless because they lose one guy to a full Tactical Squad before they swing

Ah, I knew there was a reason that Dark Eldar were only bad for other people, it's because retards play them!
>>
>>46818869

>Not a 4+ cover 5+++ FNP

Shit Tau detected.
>>
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>>46818741
>Ignore the tactics page's bickering, nearly every tournament uses the ITC FAQ, which allows your vehicles to have IWND even though they don't have chapter tactics
Iron hands detachment now clarifies that vehicles do get IWND.
>>
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>>46817868

>spend $40 on paints for my army's colour scheme
>change my mind about the colour scheme

Fuck.
>>
>>46818869
I say myu-tant you say mutt-ant.
>>
>>46818143
will add this about proxies outside of shop rules. Stick to "all x count as y", and keep things that are different visually distinct.
It should be easy for your opponent to keep track of what's what. If not people won't like playing with you no matter the shop policy.
>>
>>46818903
>3+ cover in the open: the army
Did GW give a ruling about Jink and snap shots for units in transports?
>>
>>46818931
>ITC
Yep, Imperial Privilege edition is right.
>>
>46818395
While what you all wrote is true, I think that that's a rather misleading example, since a Green Tide (and most orks lists in general) is the army that makes taking transports against it rather useless, since it's purpose will be to reach combat anyway, so you don't actually need vehicles to reach their side of the field because they don't want their fire warriors. They are orks, you may just avoid the movement phase for the most part, since they are going to come to you
>>
>>46818741
>nearly every tournament uses the ITC FAQ
Proof?
>>
>>46818942
paints are always usefull anon
>>
>>46818931
ITC getting invalidated, one update at a time.
What a time to be playing 40k.
>>
>>46818931
The problem is that vehicles doesn't have, with the exception of the dreadnought, chapter tactics, so right now they don't get IWND. In the 6th edition codex it was specified that it affected all the vehicles, but that part was taken away in the current edition
>>
>>46818984
What the hell is ITC?
>>
>>46818449
Dude, just learn to deal with it the same way tyranids do:

Enter fetal position ;_;
>>
>>46819121
Independent Tournament Circuit, which is a group led by Frontline Gaming. They're pretty well known for having published a 10+ page long FAQ addressing practically every problem with 40k, ranging from the interaction with Serpent Shields and Weapon Destroyed, to old forgeworld rules that lost key wording interactions.

An extremely large number of other tournaments use the ITC FAQ just because it's convenient for addressing common problems that turn up with a game as large as this. And it's also still growing and changing over time(As new stuff shows up in tournaments, new problems show up that need answers).
>>
40k faq incoming next week

How are they going to manage to nerf orks again i wonder
>>
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>>46818002
2 years ago. Keep in mind, during that time the 7th edition came out. If your rulebook looks like pic related, you have the old one.
Otherwise, personally I think you should use everything DA and abandon CSM in favor of DA, as CSM are now barely playable.

if you are in need of self-punishment you can use everything except the assault cannon and the plasma cannon. (Or you make Obliterators out of the Termis, which you should anyway. Just spray them with glue and roll inside your weapon-bitz-box. Its the same process GW used for their models)
>>
>>46819047
Did you actually read the image? It says that iron hands characters and vehicles have it will not die, no reference to chapter tactics now.
>>
>>46818942
>Bought tons of metalics, greens and browns for Orcs
>Switch to DA and paint them like The Vikings
>Painting Necrons like The Bears

I need a better way to store my paints, like a spice rack. I have a ziploc bag of at least 40 GW paints as they are the only ones I use.

>casually look at workstation
>count 22 paint tubs just scattered about
>somehow my girlfriend doesn't kill me for this
>>
>>46819121
Independent Tournament Circuit
A widespread and thorough tournament ruleset that addresses holes and ambiguous readings in GW rules and imposes further balance changes.

Run by Frontline gaming, with a fairly clear Space Marine bias. Marine deathstars are most metagame potent here, while Tau are at their most nerfed. Orks and Nids are almost not-shit, and Eldar are still king.
>>
Vote for Quimby

http://www.strawpoll.me/6774520
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>>46819164
>Just spray them with glue and roll inside your weapon-bitz-box. Its the same process GW used for their models)
>>
>>46818143
>>46818002
I've never heard of a GW manager not being up for conversions of GW models. Normally they're well up for it, and convert heavily in their own armies.
>>
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When do you think the Mechanicus will ever get love again, i hope gw releases an combined army book or atleast new units, flying and an transport woukd be cool.
Any Mechanicus brothers here?
>>
>>46819047
>grognards actually believe this
>vehicles don't get chapter tactics
>SM can no longer use vehicles for any of the angels of death detachments because of this.
>>
>>46819270
that model would look twice as good if you highlighted.
>>
>>46819161
>http://www.strawpoll.me/6774520
I hope they put them into a pdf (that you can actually do text searches with). For AOS they posted a series of images on their facebook page.
>>
>>46818449
>but the best HQ is a 10 pt lhaemaen inside a venom DT which for some retarded reason they decided to make a legal HQ choice now.

They did not. It was a group of rules lawyers who read something clearly not intended into the rules. The rules for Court of the Archon say, that it does not count among your HQ limit, if you take an archon. GW just forgot to say it cannot be a mandatory HQ, as there is no other HQ in any codex that is even remotly similar to say an Ur-Ghul
/rant
As for incubi, they are still very useful and with a 3+ suprisingly durable especially against backfield units, which they should chop anyway. Just remember to take Aethersails for that extra range when flat out. Also with all the new psy.powers i consider a haemo with helm of spite and crucible of malediction mandatory. Protip 2 haemo with 2 crucibles kill a libby. (2 S6 hits with no saves allowed, just tankshock them out of their units first)
>>
Is there a way to give my wolf guard battle leaders runic armor? I don't really want to pay 40 points for Termy armor when the armor of Russ that I gave my Wolf Lord is only 35.
>>
Do any chapters aside from Space Wolves share their method of using Initiates as close-combat fodder, while scouting is left to more elites and veterans?
>>
>>46819258
Depends on how many non-GW parts were used and whether or not the GW manager knows the difference between Forgeworld minis and 3rd party minis.

Yes, I've been booted out of GW for using vanilla Forgeworld models and parts with 0 third party bits.
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>>46819350
>Yes, I've been booted out of GW for using vanilla Forgeworld models and parts with 0 third party bits.
jeez what was his explanation ?
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>>46819320
Read the god damm codex
>>
>>46819350
Meanwhile I've gone to a GW with an entire company of space marines, who were all wearing the Cloaked Torso Piece from the Space Marine Commander Box.

Literally 100 guys wearing a bit that can only be obtained as a single from a 20$ box. And the Manager didn't think for even a second that it should have been suspicious, or even if he did, he didn't care enough to confront me about it. In fact, he actually commented on it saying that it was a cool idea for raptors.
>>
>>46819320
You buy it? It's one of the options you can take. Runic armour for 25 points

>>46819347
The Black Templar do a similar thing with their Crusader Squad, but they aren't, fluff-wise, close-combat fodder, neither them nor the SW.
The Templars are really focused on cc, so they want to train the initiates in it from the beginning, while the SW are extremely headstrong when their young to the point that once they literally had the "headstrong" rule so they are "left free" to follow that disposition, knowing that they will learn to be more responsible that way to be raised to the ranks of Grey Hunters
>>
>>46819270

I've got a starter box plus a little extra that I'm playing with, but I've decided to scratchbuild/convert/proxy almost everything to fit a theme idea that hit me like a thunderbolt so I'm back to square one and kinda hoping anything new holds off a bit to give me time to catch back up.
>>
>>46819436
I swear to god I read that fucking profile 10 times and never saw that.

Th-thanks anon!
>>
>>46819223
ITC may have issues but superfirends just won Adepticon which has like zero restrictions and does not follow ITC rulings so I think the point is moot.
>>
>>46819223
>>46819158
>>46819121
Oh yea, here's their FAQ on a google document, for future reference: https://docs.google.com/document/d/16nmBS2KZglu9JaGttpX_9lOYhYO2PQM47N8HvrsAA60/edit

It has lots of useful things that really do help to improve the game. It's worthwhile to read at some point, even if you're not going to a tournament.
>>
>>46817919
There must have been much greiving and crying among the custodes etc when his right arm finally fell off.
>>
>>46819350
>Yes, I've been booted out of GW for using vanilla Forgeworld models and parts with 0 third party bits.

Should have reported him.

Some (3/3 in my area) GW store drones hate forgeworld as it opens up a whole other side of the game that they can't get credit for pushing on you.
>>
>>46819288
Great, I'm OK with this, that will keep their imperial privilege at line.
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>>46819535

A lot of the larger FW units are very easy to convert from plastic for cheaper, they should work that angle.
>>
>>46819527
Ah, you do now that Horus ripped off his arm right?

>new fags no longer read the background they just buy as many riptides as they can
Truly a sad day.
>>
>>46819292
Not good at highlighting but ill try my best
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>>46819404
That I was full of shit? He didn't believe that Forgeworld was a GW company.

>>46819535
That guy also managed to be angry at me for ordering from GWs website instead of the store. For web exclusives.

Instead of reporting him, I simply don't set foot in a GW building anymore. I also get like 30-40% off of GW stuff from my FLGS, so it was a good move.
>>
>>46819492
It's still a houserule set created by individuals with an agenda outside of rule FAQs. Their bias is obvious and if they got over it, their house rules would see wider use.

Instead, people push the ruleset like it's the gospel or something.
>>
>>46819448
I suppose 'fodder' was the wrong term. Mainly it was about initiates being CC instead of Scouts.

Do the Black templars still use Scouts, or do they bother?
>>
>>46819629
Where do you people find these stores that sell at a discount?

Every fucking store I've been to in Massachusetts sells at GW prices...
>>
>>46819635
Don't pay any attention to this guy, he's an Eldar Player that got really butthurt when ITC put its foot down to some of his bullshit at a tournament. He shills against it in every thread where the ITC is mentioned.

https://www.youtube.com/watch?v=A07xXLt5tZY
>>
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Guys, this is from the new Battlefleet Gothic game.

Look at the daemonette at the far left. Fat daemonettes confirmed. Is /tg/ horrified or pleased?
>>
>>46819629
>Instead of reporting him, I simply don't set foot in a GW building anymore. I also get like 30-40% off of GW stuff from my FLGS, so it was a good move.

Thats exactly what I did.

except I did report him
>>
>>46819655
Black Templars any sort of organization, everything is made on the spot and only the brotherly bonds tie them together which means that if a Marshal wants to infiltrate some shit then he will but its not part of their customs. Black Templars use speeders to scout and charge to recon the area.
>>
>>46819698
Wait a second is that KoS squirting milk?
>>
>>46819698
>Bought the game because 40k related vidya
>Have no fucking clue what I'm doing
Looked pretty but I was very, very confused and just refunded it. I wanted to like it but either I missed the tutorial or I'm not smart enough.
>>
>>46819698
What is more excess than idiots with BBW fetish?
They literally want the sensation of a 150kg fatass sitting on their body, there are very few things more sick then that that can still be transmitted on generalist tv
>>
>>46819629
could have taken 5 minutes to make everyone's life in that store's life a better place anon
i mean there is a fucking link to FW on the GW website for crying out loud
>>
>>46819683
Just luck mainly. There's a store within 30 minutes of me that has a good 20% discount, so I usually go there for big purchases. Limited selection, but they usually have staples and new kits.

I tend to find they're on-par with EBay discounts usually
>>
>>46819492
Yeah, I know superfriends are strong. But it's still funny when Tau get a bunch of stuff, Reece is like, BROKENGAYNERFNERFNERF. He was literally issuing nerfs based on WD leaks, before the new Tau rules were even out. But then SM gets a bunch of obviously broken stuff like the new Psyker shit, he's like, "THIS IS COOL AND FUN, YOU GUYS SHOULD CALM DOWN AND TRY IT BEFORE JUMPING TO CONCLUSIONS"

I play Orks, so I'm fucked either way, but obvious bias is obvious.
>>
>>46819683
My store is always at least 10% off so I wont always get stuff there but if it is on par with the popular ebay stores then I throw it to my LGS.

Their characters are always cheaper though.
>>
>>46819757
>tfw 118kg and hate myself
>can't even imagine how much worse 150kg would be
If only I could find a way to tie exercise to 40k...
>>
>really like the malcador heavy tank
>look at the rules
>so horribly outdated
>half the stuff on there isn't in the game anymore
what the fuck is 2 SP ?
>>
>>46819685
>Implying I'm the same anon
Why are you suddenly on the offensive? I merely suggested if the ITC removed their marine bias to their ruleset it would be used more often, thus objectively better?

>>46819772
Seems I'm not the only one in the room that sees it this way
>>
>>46818727
Kill yourself.
>>
>>46819698
It doesn't surprise me, there's already supposed to be daemonettes and shit in slaanesh's pleasure palace that sate every imaginable fetish and vice, including ones that humanity doesn't currently know exist.

I mean, for fucks sakes. The first floor of his palace is literally a storage building for bottomless bottles of Alcohol and cuban cigars.

>>46819797
Structure Points. Later Imperial Armour Books and notes from Forgeworld explicitly state that in any case where you find a unit that lists Structure Points, you have to convert it to hull points by multiplying by 3.

So if a tank has 3 structure points listed, you can convert it to 7th/6th by instead changing that to 9 hull points.
>>
>>46819796
Every hectogram you lose is one €/$/£ you can spend in the game
>>
>>46819797
Structure points. Basically what superheavies used to have to make them more durable.

The official ruling to update them is 3 HP for every structure point, if I recall.
>>
>>46819762
No, I reported him for the FW shit. But when he gave me grief for buying web-exclusive deals from the website instead of ordering through him, I just walked the fuck away.

I know it's hard being a GW manager. I have seen some of their operational docs and I understand the pressure that they're under to make sales, but under circumstances like that it's a lot harder to remain to be a GW customer.
>>
>>46819797
structure points. Its 6hp
>>
>>46819797

2 structure pooints. this converts to 6 hull points.
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>>46819835
oh thanks anon
so that means the malcador has 6 HP that's pretty neat
>>
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>>46819796
>tie exercise to 40k...
Bruh, Mile=$ towards model?

Want that $50 box, better run fifty miles.

After you do that for a few months switch to lifting and do reps for pennies like a god damn man
>>
>>46819884

woops just realized he said kg and I am telling him to run miles.
>>
>>46819884
maybe a mile for every $5 is more reasonable
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>>46819463
Whats your idea, you had?
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>>46819698
Sounds good to me.
I was planing on using pic related for Counts as Demonettes/Plaguebearers in a Venereal Disease themed Daemons army.
>>46819796
Paint on a treadmill?
No new purchases until you hit a BP PR?
>>
>>46819796
>can't even imagine how much worse 150kg would be

it's not that bad.
>>
>>46819535
Yeah my local GW manager called me cheesy and intentionally riled up a few of his regulars when I brought a Fire Raptor in. They played tourney lists all day every day, I was new and had a CSM rhino + Land Raider list. Never been back since, found out the flgs is 100x better anyway.
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>>46819698
>>
>>46819683
I've moved to an area without any GWs, and there are only two shops within a half-hours drive, and those same two shops are the only places within an hour-and-a-halfs drive.

My FLGS's only competition is HobbyTown, and except for 40k, they don't actually have a lot of crossover product. I've seen the shoprunners hanging out together at each other's stores.

Start Collecting was $60.

The downside is that you have to live in Florida.
>>
>>46819928
Fatty detected.
>>
>>46819955
>330lbs isn't that bad

I'm ~250 and THATS bad.
>>
>>46819976
Please for the love of god tell me that one of those FLGS's you mention is the one on Roosevelt, down the road from NASJAX. I've been playing 40k for 2 years straight with the same 3 people, and I've now gotten cynical every time I meet someone that claims they play 40k.

Every damn time I ask someone if they play 40k, and they say yes.. I follow up by asking them if they're up for any games on sundays or fridays, and of course they say yes. Then they never fucking show up ever again. I've met a grand total of 15 people like this, and the response is always the same: "Oh, but whenever I go to FLGS, it's always empty, so I stopped going".
>>
>>46819884
Shouldn't someone at that size start with walking though?
>>
>>46820030
Tampa. I don't even think we have a Roosevelt.

I play with friends exclusively, though.
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>>46819796
>tfw 6'1
>60 kg

Where muh skelebros at?
>>
>>46819998
tryin to start running daily while fat will do nothing but destroy your knees
>>
Is there some Salamanders player here that knows of a tutorial to paint that army for a new Nocturne initiate?
The one I've found is vastly beyond my ability
>>
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>>46820075
>6'
>180 lbs.

Feelsgoodman.
>>
>>46820105
>>46797943 to the /wip/ thread with you
>>
>>46819796
Walk to your FLGS.
>>
>>46820075
>5'11
>120 lbs

Not sure if that counts
>>
Thinking of starting a 30k force, but most of the area only plays 40k. Are they able to play against one another? Are the rules balanced or will I hand out/recieve shitstompings?
>>
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>>46819976
>live in clermont
>no stores within an hours drive

True suffering
>>
>>46820067
Ah damnit, such is fate. I'm up by jacksonville, and I'm fucking dying for new players.

One day I walked into the FLGS only to find 20 or so people at the tables for a tournament, and I grilled nearly all of them, only to find the exact same answer.

And of course, I met a 30k player just last week who gave a different answer. He claimed, "Oh, I'm only interested in playing with decent people". Like, what the fuck?
>>
>>46820135
>tfw im your height but double your weight
you want some of it?
>>
>>46820105
Use Vallejo paint so you know what your consistency should be. Buy an airbrush. Watch tutorials, lots of them. Prepare to be unsatisfied with your first few projects. Good luck.
>>
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Post the last model you bought
>>
>>46820156
I do not know how to tell you this, but the problem may be you.
>>
>>46820131

>Walk

He said excercise, not give himself a heart attack.

Try eating heavier foods, the effort of lifting them to your mouth counts as working your biceps.
>>
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>>46820108
6'2"
185
Fistbump
>>
>>46820144
30k is meq biased, and typically played at 2500 points.
You need to build a 40k style list that manages to take advantage if your Legion rules. And bring a squad of Volkite to send waac fags into a tantrum for shits and gigs.
>>
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>>46820185
If there is a problem, nobody wants to explain it. I have autism, so I'm not going to understand if I'm doing something wrong unless someone points it out. And so far nobody has done so..

Damnit, I just want to enjoy this game and have a good time with people...
>>
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>>46820178

I'm aiming to make it the legs of my Renegade.
>>
>>46820156
I mean that I play at a private table at a friend's house. I couldn't tell you if my FLGS meta is friendly or not, because I'm the kind of asshole that isn't interested in meeting new people. I know that my FLGS has a larger Warmachines stock than 40k stock, but I don't know if that reflects the playerbase. There's always someone playing when I walk in, though.
>>
>>46819736
It is.

What is the age rating of that game?
>>
>>46820144
I play my 30k emperors children at the gw all the time. Be prepared to hear lots of "op forgeworld" bitching while also getting totally wrecked because youre much worse than vanilla marines
>>
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>>46820234
Good luck bro. We all have our struggles, hope you can overcome yours. I believe in you.
>>
>>46819121
Houserules, essentially.

The most important fix they have is making Invisibility enforce a BS1 on all enemies targeting them, rather than making them snapfire.
>>
>>46820234

What army do you play?
>>
>>46820178
Ive never seen torch cut track links before
>>
>>46820330
I play Space Marines, with a focus on just marine horde. There's no really big formations like the skyhammer, but I do frequently play with a single demi-company for fluff reasons. And I own a gladius that I bring out whenever an opponent asks for a more challenging game.
>>
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>>46820178
>>
>>46820156
>One day I walked into the FLGS only to find 20 or so people at the tables for a tournament, and I grilled nearly all of them, only to find the exact same answer

Protip: walking up to 20 strangers, consecutively, and 'grilling' them in a tournament setting is full blown retarded.

I had really bad social anxiety as a kid and early teenage years. What worked for me? Get yourself right. Look good, smell good, feel good, have a beautiful army, be cool. Let people approach you, and play it cool. Dont seem anxious to get to know them. Keep it polite and friendly, but do your own thing. If you have your shit together, it'll work out.
>>
>>46820309
That friend whose house I play at is the guy that wanted us all to get Warhammer. He plays and loves Blood Angels. At his encouragement, I bought a Tau suit/drone army.

Now that I know more about the game, my problem is that I have to figure out how to build a competitive Tau list. And when I say competitive, I mean one that is as equal to Blood Angels as possible.
>>
>>46819736

Dammnit Zarakynel, mid battle is not lactating time.
>>
>>46820423
To be fair, seeing that many 40k players was an alien concept for me. I've been at that FLGS for 2 years, and I've never seen any of them. To this day I've never seen that many players, and I doubt I ever will. I didn't know how to react.

> If you have your shit together, it'll work out.
I don't.. Ah damnit, how can this work when anyone I could potentially play with just never shows up. I mean, I get what you mean now when you say it's a bad idea to just ask a bunch of strangers questions about how often they would be available to play 40k after this tournament.

But that was 20 or so people that I've never seen before in my life. That tournament was over 10 months ago, and I haven't seen even a single person who was in it since. They just-... Never showed up. Not before, not after. It's like they dropped off the face of the earth. I was, and still am just completely desperate to find new people to play this game with.
>>
>>46820534
Have you tried asking the manager if there are nights when people actually come in?
>>
>>46820582
Yea, it's apparently Fridays, Saturdays, and Sundays. All days where I also come in the store. But said crowd is just my usual crowd, of the same 3 people. I'm trying to find new people, and there's lots of 'new' people to me that play 40k, but just never show up at this particular store because of the same argument. And said argument is that whenever they show up, nobody is there, so they just stop showing up.

I keep trying to tell people who are returning that I'm here, EVERY FRIDAY, SATURDAY, and SUNDAY. You know, all the usual days. Hey, you can literally just walk in on any of those three days, and I'll be there for 40k games.

In the past 2 years, I have only ever not shown up to the store once, and that was on a day when I had a family member death.
>>
>>46820666
id play with you satan
>>
>>46820666

So go to the stores they go to, jesus.
>>
>>46820067
Armada?
>>
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>>46817868
Tfw you love the setting
Tfw the rules are this bad
Tfw super heavies don't work well at this scale
Tfw we all just play mini apocalypse
Tfw gw will just AOS a game any time
Why does anyone still play this shit tier game
>>
>>46820666
Our store has a guy like you, he'll be sat in store all day just waiting for someone to show up and play. He has his own issues that mean I don't want to play with him, but I'll not project those onto you.

Being less intense about your desire to play
>I keep trying to tell people who are returning that I'm here, EVERY FRIDAY, SATURDAY, and SUNDAY.
>In the past 2 years, I have only ever not shown up to the store once, and that was on a day when I had a family member death.
might help.
>>
>>46820666
Maybe you just need to seem more approachable.
Try wearing clown make-up.
Everyone likes clowns.
>>
>>46820811
Because, luckily, I dont play 40k with tg.

Real actual people aren't so bad and my area has a very active scene for it.
>>
>>46820811
>play
I haven't played in years. I just model and bitch on 4chan.
>>
>>46820811
4 grand into it, and my group are people that I associate with outside the game as well.
>>
>>46820726
Yep.
>>
>>46820818
Yea.. This is precisely me. I'll literally sit down at a table for 3 days a week with my models, and meditate, walk around, look at other models on the store, and talk to people. So I'm too intense about telling people, that hey, I'm here for a game if you're interested?..

I don't get why that's seen as a bad thing, can you enlighten me about it?
>>
>>46819270
They're supposed to get a FW book eventually that'll give them some of the stuff they have in HH. The 30k robots are a no go, but stuff like Myrmidons, tanks and transports would be a welcome addition.

They're also supposedly getting two new 40k robots some time this year.
>>
>>46820811
This >>46820850 pretty much.

When looked at as a whole, the game has a lot of big flaws and imbalances, but when playing at smaller scales with people who aren't faggots, you tend to have a better degree of balance and fun.

Playing without formations and superheavies would be my suggestion, though even that won't help if people insist on spamming good stuff.

Basically, I have fun by playing an Army, not a List.
>>
My imperial space marine has arrived

How WAAC am I?
>>
>>46819685
ITC is obviously biased. Claiming otherwise is retarded, no matter who you are.

Still, despite how much I really don't like ITC, some of the house rules are wonderful. I'll take invisibility nerfs any day.
>>
>>46819967
>10000x10000
sudoku yourself.
>>
>>46819635
>It's still a houserule set created by individuals with an agenda outside of rule FAQs.

>individuals with an agenda

You mean all the players who vote on all the houserules?

It's not just one or two guys who decide everything, you moron. Despite the fact that you ignorant faggots keep suggesting this instead of just watching even a single Signals podcast or googling how the ITC votes on its rules.
>>
>>46820928
7
>>
>>46820928

It's a nice model. I don't think you're WAAC for just buying it.
>>
>>46819575
stfu faggot, this new "background" was done and written by the authistic neckbeards that now plague gw and forgeworld and BL.
Not from the kickass mighty oldguard.
>>
>>46820934

Well, at least they're trying. 40k needs 3rd party rules lawyers to sort out GW's mess because they will not bother.
>>
>>46819575
Anybody else remember a time before the terrible Horus Heresy books?
Or a time before Tau existed?
Before Necrons went full retard?
Good days.
>>
>>46819575
What do I do now?
And are you sure he didn't rip it off wrong?
>>
>>46819313

The rules are extremely clear on it being a conditional effect. I mean GW is bad at writing, but this isn't a narrow RAI/RAW question, the effect that is being noted very obviously means what it has been interpreted as. So in that case we should assume they intended it. Otherwise they could have just said "Court of the Archon - No force organization slot - may only be taken with an Archon." If they FAQ it then I'll stand corrected, but until then there's literally nothing wrong with taking the Court. It's fluffy, too.

>Archon doesn't want to go die in battle
>Sends his dudes instead, watches from far away with an actual IncubiSslyth guard
>>
>>46820941
It is a little annoying how the Tau changes essentially pushed Tau into a single build for competitive lists (Frankie's Stormsurge/Riptide Wing MC spam list) but on the whole I think the changes they've made have been positive.

The new Space Marine psychic powers look like they're next up on the voting block, as the Fulmination teleport-then-charge power is absolutely ridiculous. I'm hoping they don't ban out everything as the Technomancy powers looked really fun and fluffy for an IH list without being annoyingly overpowered.
>>
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So I'm thinking about making an army of Skyrar's Dark Wolves with a Khornate bent.

Which codex should I use, KDK or Space Wolves?
>>
>>46821065
Well KDK get "deamon wolves" and have a khorne bent.
>>
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>>46820178
>>
>>46821062
>Tau
>Tau into a single build for competitive lists
kek
>>
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anyone going to get this?
>>
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Do you guys build your armies with point goals?

Its how I have built my two armies simultaneously but I have one much further painted than the other and I am fairly close to having it painted but I am getting so tired of painting power armour.

I can't decide if I should push the my 90% painted army and persevere or give myself a break and do a whole different army of models/colours.
>>
>>46821065
Yeah go Khorne daemonkin, look into the gorepack, it's bikers and hounds.

Get some thunderwolves to use as bloodcrushers or just juggernaught lords, generally mixing space wolf and chaos bitz works well.
>>
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Deathwing Redemption Force=565
Librarian-90
Terminator armor

Deathwing terminator squad-235
sergeant with two lightning claws, perfidious relic of the unforgiving, plasma cannon, chainfist

Deathwing terminator squad-240
Assault cannon, two thunder hammer/storm shields, one pair of lightning claws

This is just a standalone formation to stick in my army whenever I want to play a bunch of terminators. I want to model them as Deathwatch because that's cool.
My problem is I don't know what chapters to use. I'm gonna do at least two Black Templar, one Blood Angel, the Librarian is gonna be Blood Raven, and at least one Space Wolf on the assault cannon. Who else should I include?
And what's the Dark Angel's relationship with the Deathwatch? Do they send members? Would a Deathwing member sign on for a little bit or would that be forbidden? I'm gonna be using a bunch of deathwing termie parts for fancy-pancy armor so I should use one of their shoulder pads.
>>
>>46821176
What the fuck IS this?

GW honestly release way to many shitty random stand-alone 'board games' these days.

Where the hell is Gorkamorka or Bloodbowl?
>>
>>46821143
It's the honest truth. Tau kick the shit out of mediocre lists but when you put them up against the top tables they don't do very well. Without the ITC restrictions of Combined Fire it might be a different story, but it's hard to disagree with the ruling as it's both such a terribly written rule and potentially so powerful.
>>
>>46821181
Point goals? I'm building my current army to 1500. Then maybe 1850, but I really like playing at 1500 points. Everything's built, I just need to paint some of the stuff.
>>
>>46821221
it's coming out in June for $60 usd. It's supposed to be like a mini Space Hulk type of game. Games around 30 mins each.
>>
>>46820964
The fuck are you talking about, Horus always rips the Emperor's arm in every version of the HH, BL haven't even reach Terra or segmentum solar for that matter.
>>
>>46821221
>What the fuck IS this?
an excuse to put space marines and genestealers in a box, using a more palatable format for non-players to hook them.
>>
>>46820877
Probably have crossed paths before. What do you play? Guard?
>>
>>46821221

Not him, but it's actually a remake of a classic old GW game. The game was known for being literally impossible to win if you're the Scouts (even getting to the "get the fuck off the planet" beacon was seen as a victory).

GW has always released too many shitty standalone board games, m8. Remember that Eldar vs Terminators or whatever the fuck it was? Me neither, really, but I'm certain it existed at some point at least 10 years ago (based on what I remember of the models, 20+ is more accurate, they were pre-'96 Eldar reboot iirc)
>>
>>46821176
Nah, I love board games but this one just isnt that interesting.
>>
>>46820941
Is that you ITC shill?
We told you to leave.

Please stop trying to strawman every discussion as to why your favorite houserules are not all you crack them up to be.
>>
>>46821253
yeah I built both my armies at the same time ladering up 500pts a step up to where they are at 2500.

I am unsure if I am going to push it to 3000 or not but that gives me 5000+pts of models and the one I have been playing the most is the one that is almost finished.
>>
>>46820242
Cool idea.
>>
So I mentioned the master of ordinance in the last thread, and somebody said you'd never hit anything with it

I went full autist and worked out the minimum odds of a hit on a medium-sized vehicle such as a rhino, assuming it scattered 90 degrees to to the shortest side and the master had los. In this case, there would be a 38% chance of scoring a hit
given it's strength 9 ordinance, that translates to a 37% of a glancing hit or 34% of a penetrating hit

of course, this is assuming there's nothing to either side, which there almost always should be if you're not retarded at picking targets. If there is, the odds of hitting something are almost doubled;

it only costs 20 points, and ap1 str 9 versus infantry is almost absurdly powerful. If you shoot at heavily armoured infantry or super thick clusters of tanks, it'll pay for itself ten times over
>>
>>46821287
Mini space hulk for $60 isn't mini enough.

Who's the market for these games? no parent is going to buy a kid this shit when monopoly costs a few dollars and is honestly better.

Can anyone here honestly say they enjoy GW's shitty board games? Deathwatch was garbage, dreadfleet was awful, this new knight game sounds totally pointless when their 40k rules exist for fighting etc

How does the company find resources to waste on this stuff?
>>
>>46821062
Those psychic powers make Librarius conclaves ridiculous. In a game full of shitty release after shitty release - those new SM psychic powers stand out as the worst addition since the Eldar Codex.
>>
>>46821355
I would buy a Grey Knights vs Daemons type space hulk game where they fend off endless daemons...
>>
>>46821221

https://1d4chan.org/wiki/Lost_Patrol
>>
>>46821355
>monopoly costs a few dollars and is honestly better.
Monopoly is a terrible game. Intentionally.
>>
>>46821317
Not that guy, but you're a retard. When he points out ITC rulings are put to vote by players, and not by some guys bias as you suggest - your reply is 'go away shill'. And I dont think you even understand what strawman means.

I doubt you can even explain why you hate ITC.
>>
>>46821367
As a DA player with a WS Conclave I haven't even seriously looked into the new powers yet. All I have heard is bad things from the other players at my shop.
Most people let me use the Interromancy table that is usually DA specific and thats pretty cool.
>>
>>46821327
It's str 9 ap 3
If you're playing someone with massive amounts of bodies on the field, it's not bad. Otherwise, it's like fishing with a brick
>>
>>46820941
>Voters don't have an agenda

First of all, voters don't have full control over the rules discussions. Reece and crew still determine which rules get voted on, and therefore have control over which rules remain in place, and which rules get changed. When a rule does get voted on, Reece and crew determine which options are available to vote between, and therefore determine the course of said rules changes. Reece and crew are not above changing rules with no vote involved, either.

Second of all, it's a competitive tournament with money on the line. The majority Eldar/Space Marine player voting ensures that Eldar/Space Marine remains dominant. People vote on these rules without ever having a seen an ITC FAQ or Tournament. Communities vote on these rules based on whichever personal bias they feel like, and I've seen at least three concerted efforts by certain communities not above using multiple registration accounts and proxies to influence the results in the last six months.

So shut the fuck up with that stupid shit and go back to guzzling your Emperor's rotten cum.
>>
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>>46821221

Man Lost Patrol is some old-school shit.
GW has always released small board-games intermittently during their release schedule.

Stuff like Gorkamorka, Bloodbowl, Mordheim, Necromunda, and etc. are all actual game systems that require a lot more work and rule-writing (Even if GW's rules-writing in recent years has been shit) than just a couple weeks of tweaking for a board game.
Or in this case a re-release with molds they already have.

On the bright side Specialist Games as a whole might be getting a renewal sometime late this year or the next.
>>
>>46821438
You're in for a laugh then. Teleporting and moving terrain pieces sound fun?
>>
>>46821176
If they release some rules to run it with Tau I'll grab it.
>>
>>46821411
Just control the railroads. Everything comes down to that.
>>
What is the best Allied Detachment of Space Wolves?

I would like some ObSec troops (just a unit or two of their tacticals in rhinos), definetly some TWC which would mean a Thunder Wolf Lord and then maybe Wulfen or a priest or something.
>>
>>46821441
whoops, you're right. AP3
which still makes it scythe through MEQs
You wouldn't need a ton of bodies to make 20 points pay off, you'd need a single unit of troops. Did I mention it was just 20 fucking points?
>>
>>46821221
Newfags everyone.
>>
>>46821487
>Teleporting and moving terrain pieces sound fun?
Damn, for real?

Are these everyones new powers or are they just for Codex:Space Marine?

Why did they just release Psychic Powers? are the old ones in the BRB still allowed for use?
>>
>>46821299
I don't play at the store, I just go in for the good deals.

How many damned Floridafags do we have in this thread today, anyway?
>>
>>46821436
ITC rules are clearly made by a select few as part of their tournament community. Otherwise, it would not have it's bias which has been clearly indicated by other anons.

Not that I would expected you ITC folks to notice that, since you can't seem to play 40k without houserules.

Talk to your opponent before the game if there's a rules issue. Make sure to address the problem with GW via email or phone.
Or, keep doing what your doing. I hope GW is paying you.

Also why do you ITC shills constantly resort to name calling so quickly? And if you have a better term for what your doing that isn't "Shill", let me know. It seems this word triggers you guys.
>>
>>46821176
60$?
Sure I'll grab it
>>
>>46821411
Fireball Island is best boardgamu.
>>
>>46821526
It's just gotta hit, and you've gotta roll low
My issue with it is it draws more attention to your company command. I hide them so they can issue orders without getting blasted off the table.
>>
>>46821561
These are new powers for Space Marines exclusively, although that includes SW, DA, BA, and DW.
>>
>>46821454
Yeah, a bunch of people that dont know each other, many that rarely or never even play in tournaments - all have the same agenda.

We get it, you dont like ITC. But pretending there is voter collusion or intentional manipulation is silly.
Space Marines and Eldar at the top? Oh wow thats weird, must be the result of some conspiracy. Take a look at the Ork super-heavy ruling if you need an example of them just trying to improve the game for everyone. There are lots of things they could (should?) touch but dont, because they try to preserve the game as GW wrote it. 'Small footprint' is the term Reece used.

You're either a butthurt Tau fag, or one of those internet addicts thats just so full of piss and vinegar they hate more stuff than they like.
>>
>>46821355

>Who's the market for these games? no parent is going to buy a kid this shit when monopoly costs a few dollars and is honestly better.
The market is a mix of grognards who played these types of games GW made from waaay back and people who play 40k looking for a deal.
The set themselves typically offer a huge discount for 40k models (BaC, Deathwatch, Renegade, etc.) and GW knows this thus they make money like gangbusters.

>Can anyone here honestly say they enjoy GW's shitty board games? Deathwatch was garbage, dreadfleet was awful, this new knight game sounds totally pointless when their 40k rules exist for fighting etc
Nah man the rules for the boardgames themselves are pretty solid it's just the issue of basically nobody cares or gives a shit due to it not being 40k.
Me and my mates still bust out Space Hulk every once in a while and Deathwatch has been pretty entertaining as a way to waste an hour or two.

>How does the company find resources to waste on this stuff?
GW management makes no sense.
Who'd da guessed.
>>
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>>46821561
>Damn, for real?
yes
>Are these everyones new powers or are they just for Codex:Space Marine?
Any Space Marines that aren't Chaos
>Why did they just release Psychic Powers? are the old ones in the BRB still allowed for use?
You can still use the core powers, no one knows why they did it.

wew lad.
>>
>>46821613
>My issue with it is it draws more attention to your company command. I
This. Putting any upgrades at all on a CCS is sort of a crap shoot. No matter what you do, it'd going to be squishy as fuck and give the opponent slay the warlord.
>>
>>46821658
>Oh look the ITC shill is resorting to name calling again
I'm pretty sure the anon telling you to leave was trying to help you.
>>
>>46821613

With the -4 to the scatter from the bs, and by placing your blast in the centre of something, the odds are actually very high; just for the fact that multiple dice roll on a normal distribution, and you fuck that up with the flat -4

You can still hide your command squad, just peek the master to where you have los

if they have barrage weapons, your fucked no matter where you put your command squad
>>
Will people not want to play against me if I ally my MiliTemp army with Chaos Marines?

What about demons? Can they even ally with them?
>>
>>46821176
>Same plastic Scouts
>Same plastic stealers

Not evne a new scout sculpts or some new rippers to sweeten the pot, just old shit and cardboard.
>>
>>46821669
Not always true!
I personally take carapace armor and sometimes camo on the command squad. Surprisingly they can last against anything but hyper dedicated attempts to kill them, most of the time.

I don't put them in a chimera because... it's an easy target
>>
>>46821561

They are for all Adeptus Astartes armies. Yes, even for your Minnesota Vikings RW assuming you're that dude.

BRB powers are still very much usable and allowed.
>>
>>46821567
Im not an 'ITC guy'. But I am familiar with their rulings, and I do participate in the voting. You are seriously a full blown retard if you think anyone involved has an agenda. And ITC arent the only TO's that make rules adjustments. Theyre just (arguably) the biggest and most high profile.

You dont have a leg to stand on bro. You're an idiot.
>>
>>46821736
Daemons and CSM can ally a BattleBros, so there's not gonna be a problem there, but CSM and MT is kind of weird, cause Come The Apocalypse rules.

Frankly I think you,'re just screwing yourself with that.
>>
>>46821717
>MoO peeks out of terrain
>TAKE THAT XENOS SCUM
>Entire tau army shoots him
Sounds like a normal game to me.
>>
>>46821754
>Shill goes full retard with namecalling
Stop. They're trying to help you.
>>
>>46821736
Allying those is tricky. Renegades and Heretics might be a better option, since you can get guardsmen in carapace armor that way.
>>
>>46821736
>Will people not want to play against me if I ally my MiliTemp army with Chaos Marines?

Feel free to, you're taking two of the weakest armies and making them weaker by having fucked up deployment and One eye open rules.

They're more dangerous to one another than the enemy.
>>
>>46821773
Even if he only gets one shot off per game (more than likely) he will earn more than 20 points back on average
>>
>>46821754
These ITC shills are like cockroaches
>I do participate in the voting
Proof?

>>46821754
>if you think anyone involved has an agenda
40,000 keks, good sir
>>
>>46821750
>>46821668
>>46821655

Why would they only release them for Astartes? That is so weird.

Thanks for the input. Does anyone have a list or link of them all before I go looking?
>>
>>46821754
You're pretty fucking dumb if you think no one involved has an agenda,

ITC has made plenty of good adjustments to the rules. There are absolutely elements that I'd want GW to look at.

But even if they don't mean anything by it, they are still biased as fuck. That's almost unavoidable.
>>
>>46821800
Brother, would you be willing to help us stand against these incursions of ITC renegades?
Will you stand against their heretical claims?
Will you guide the loyal away from their false promises?
Can you withstand their incoherent range?
Can you purge their heresy, sending them back to whatever forsaken place they hail from?
Will you help us make /tg/ a better place?
Will you, brother?

>Good god, I've become a chaplin
>>
>>46821821
>Proof?

Anyone can vote you goddamned retard. You level accusations yet dont even know what the hell you're talking about.
>>
>>46821869
Yep. Super weird. It doesn't even make any sense for 3 out of the 4.
>>
>>46821869

http://www.bolterandchainsword.com/topic/320380-30-years-of-space-marines-aod-leaks-page-28/page-28
>>
>>46819698
>mfw I have 60+ daemonettes of all 4 generations, not even counting chariots and seekers.
>mfw I would totally buy more daemonettes if I get some fat ones
>>
>>46821800
Solid argument. Looks like its settled guys, anon proved ITC is biased toward Space Marines and Eldar.

Thank you for your flawless logic and irrefutable evidence, everyone appreciates you blowing the whistle on this.
>>
>>46821754
>You are seriously a full blown retard if you think anyone involved has an agenda.
...dude, no matter how optimistic you are, you are suffering from severe delusions, if you honestly think no voters have an agenda.

You might not, but claiming no one does? Seriously?
>>
>>46821919
>Pulls inquisitorial rosette out
AH HA! I knew you would show yourself, traitor.
One does not simply walk to this... "ITC" and vote!
Your level of incoherent babble shows you've been corrupted by their ways.
REPENT, and by the emperor you shall be saved.
Otherwise... I shall be forced to take more... drastic measures...
>>
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>>46821736

I'd be down.
If you really want to go fancy get your hands on some Forgeworld Renegade Milita Enforcer torsoes to make them all Blood-Pact-Special-Forces-y.
But to be frank you'd probably be better off trying to mess around with the Renegades as allies if you want good rules and whatnot.

>>46821769

If he's smart he'll be deepstriking them anyway so CtA wouldn't really trigger for the most part.
Since the Scions are gonna die before he gets near them.
>>
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>>46821869
>>
>>46821996
Induvidual voters, maybe a group of friends? Yeah thats likely. But a top down conspiracy like that retard was insinuating is ridiculous.

But thats the point of a public vote. You get enough ballots cast that the bullshit gets marginalized, and the general consensus prevails.
>>
>>46821944
>60+ daemonettes of all 4 generations
Pics?
>>
>>46821944
Pics or didn't happen.
>>
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>>46821970
You know not what stands against you... servant of the ITC
>>
>>46822002
Sign up on Frontlines website. They'll email you every time something is up to a vote.
You too can be part of the evil agenda.... to make Space Marines and Eldar top tourney armies....
>>
>>46822117
Oh wow, that just proves it. It's one fucking guy talking against the ITC. AMAZING. You literally even gave screenshot proof that all of the negative comments are yours.
>>
>>46821982
>ITC is biased toward Space Marines and Eldar.
It doesnt have to be biased towards Eldar to give them a fair shot at winning.

My main issue is obviously nerfing things despite the rules being crystal clear, because "no fair!" and then not doing the same across the board. If any faction gets it because something isn't fair, you have already stepped up on the slippery slope.

Let us not pretend like GW are actually good at writing rules here, but i got into the hobby to play GW Warhammer 40.000, not ITC Warhammer 40.000.

I wouldnt touch ITC with a 10 foot pole, if only because I cannot trust a supposedly "unbiased" comitte with balancing and "clarifying" rules, when they are clearly stonping on certain armies rather than others.

And I play Marines. The fact that this hasn't neagtively affected me at all doesn't matter. I don't want people I play with to be slapped by arbitrary nerfs by butthurt faggots, either.
>>
So did y'all see the Naftka post about the GW CEO shenanigans, possible 8th editions and new codices?
>>
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>>46822075
>New shit for witches
>No Vows for the Emperor's Champion

Being black ain't easy.
>>
>>46821736
Renegades & Heretics (IA13) allows you to take grenadier squads, these are troop slot units which are stat for stat tempestus with the same armaments and some flavourful chaos rules replacing the ability to deep strike. It takes a bloody handed reaver demagogue and their disciples to bring, but that's not a bad unit and it's worth it for the lack of "one eye open" that comes with come the apocalypse and for the fact that no one will think poorly of you for bringing an unfluffy list.
>>
>>46822155
Yeah its the same guy that always throws a shitfit if someone mentions ITC. He can never articulate why though. And once he's cornered and exposed for the retard he is (every time) he backs off the hate and starts shitposting attempts at humor. Every time, its the same guy.
>>
>>46822155
Did you not cross reference the posts? that's at least 3 people who don't like agree with you.

With, there's another one
>>46822185

But regardless, it's been proven these ITC folks can only strawman... or maybe it's just one guy.
>>
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>>46822199

>The studio knows there are problems with the Ork book, but there is no clear direction as to where they want to go with it in balancing it with the current codices beyond minor rewrites and adding formations. Ork Clan formations are very likely.
>>
>>46822205
They're becoming more of a codex compliant chapter at this rate.
>>
>>46822212
>Lost argument
>Better attack the poster

/tg/ 15
/itc/ 0

Would you like to play again?
>>
Which 40k board game is the most fun for 4 people?
>>
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>>46822155
Rude, I'm here too.
>>
>>46822185
This. Unless a rule is so insanely busted that it literally causes anything else to be irrelevent, they need to stick with rulings on questionable or confusing stuff.

Otherwise, once you nerf one thing, you have little reason to not Nerf/Buff everything towards the same level, other than the fact it would be an extensive overhaul.
>>
>>46822199
No, how about a decent link for it?
>>
>>46821209
No suggestions at all?
2 BT, 1 BA, 1 Smurf, 1 BR, 1 Red Scorpion if I can get a shoulder pad, 1 Furry. Who else?
>>
>>46822185
Looking through their rulings, which do you think indicates bias against a certain army?

Is there an example of a rule you feel they should have adjusted but didnt due to bias?

Im not saying their rulings are good or bad, but claiming there is an agenda at work is silly.
>>
>>46822244
Well they are already at near codex compliant numbers now.
>>
>>46822290
Relic is great fun
It's basically the players vs the game
Would recommend
>>
>>46822231
Honestly? The main things they need are point reductions and more options. That combined with formations might be enough to drag them up to mid tier.
>>
>>46822327
It'll only go downhill from here.
>>
>>46822314
I add my DW to tone down my army or be fluffier.

You should make at least one of those termi squads a DW Command Squad.

As for your special snowflake idea you can do whatever you want. Maybe include GK, Imp Fist and Iron Hands
>>
>>46822314
Yeah dark angels send members. You should make one an imperial fist and one a salamander. Just to get some yellow and green in there. Then a blue chapter of your choice.
>>
>>46822314
It's really your call, but I might suggest you look over the available factions for the deathwatch RPG. That should help you fill the ranks. I think the lexicanum lists the playable chapters.
>>
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>>46822090
>>46822115
Photo is shitty, but it's 2 am and i don't want to make another.

Also, i have a bunch on my working table and i believe another 10-15 yet to build.

Also I have around 35 seekers, 8 fiends, 3 chariots and a KoS.
>>
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>>46822155
>>46822212
I'm a different anon

>>46822126
Space Marines are, by sheer weight of numbers, the most common and prolific army codex in all of 40k. If every player on the planet simply voted in favor of rule beneficial to their own army, Space Marines would still come out on top.

Every person having an equal vote does /not/ mean that the voting process itself isn't going to have biased results.
>>
I'm thinking of modeling my AL Harrowmaster with a stolen Black Sword, should I do it?
>>
>>46822399
You're a true Champion of Chaos, sir.
>>
>>46822337
thanks I'll look it.
>>
>>46822199

looks like overwhelmingly good news.
>>
>>46822205
>>46822244
>>46822327
>>46822356
Does anyone have the 'loyal tantrum' gif? I am afraid I dont have it on me.
>>
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>>46822399

>buying the new plastic daemonettes
>>
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>>46822498
https://www.youtube.com/watch?v=lBVxcGxRv_I
>>
>>46819801
Doesn't the community vote on FAQ additions? I have voted in several frontlinegaming surveys for rules changes. Granted the FAQ has not been updated in a year, but I assumed that the stuff that was in there was based of past polling.
>>
>>46822317
>army
No, Armies.

I am not going to point out the specific rulings, since I am currently on my phone, but the most obvious one was nerfing Tau for getting something powerful, but obviously RAW and no indication of the RAI being any different, while letting marines keep obviously broken shit. A marine player going all out will stomp any Tau player, but Tau got nerfed, while Marines didn't.

And the most important point: i play to have fun. I dont want to diminish my fellow players fun, because a random marine player was having trouble with them. Then i would at least stick to the actual rules.

If i wanted to rebalance the game, i would never choose ITC. They were fine for making blanket statements about unclear rules without a proper answer, when GW refused to clarify themselves. But they should never have included actual, arbitrary rule changes.
>>
Am I allowed to use Thousand sons as Elites in an army that has a Chaos Lord with Mark of Khorne as the warlord? Are there actual codex rules about this kind of thing or just fluff snobbery?
>>
>>46822535
Yes, but they decide what you vote on ad they still have final say on what goes in and what doesn't.
>>
>>46822480
Thank you, but i'll consider myself a true Champion once i painted them all.

I have yet to finish my Emperor's Children, but i'm getting close.
>>
>>46822557
Just fluff snobbery. Nothing really wrong with it. Its your warband.
>>
>>46822557
RTFM
>>
>>46822557
Call it Chaos Undivided and you're golden.
>>
>>46822075
>Be a Tau player trying not to get lynched by Space Marine players
>Considers building a tank-heavy list so as not to be suit heavy, even though tanks kinda suck in comparison
>reads Technomancy Discipline

Fuck you, marinefags. Bringing tanks for you to subvert or flense while you machine bless your knights is not fun or casual.
>>
>>46822535
You say "The community"
That doesn't include every single 40k player
Rather, it's "The ITC community" that votes on it's own house rules. And they are free to do that.
But that doesn't mean your votes are the final say in what said house rules change.

Personally, I'd rather play vanilla 7th, as nonsense as it is, with reasonable people than try to push house rules on others.
If there's a rules conflict or issue, just talk to your opponent.
>>
>>46822406
ALRIGHT LISTEN TO ME YOU KNIFE EARED PIECE OF SHIT. IF YOU GO ANY FURTHER WITH THAT SHITTY PAINTED ARMY OF YOURS, I'M GOING TO WRECK YOUR SHIT SO HARD. THAT YOU WON'T EVEN BE ABLE TO WALK WITH THE HELP OF A FUCKING WAVE SERPENT

I'M GOING TO TAKE MY DROP PODS, AND SHOVE THEM SO FAR UP YOUR SHAVEN, PERFECT LITTLE ARSE THAT YOUR BREATH IS GOING TO SMELL LIKE STEEL RAIN. AND THEN I'M GOING TO TAKE THOSE LITTLE PURPLE DILDOS THAT YOU CALL WRAITHGUARD, AND PUSH THEM IN YOUR FACE.

I'M GOING TO FLAGELLATE YOU WITH MY FUCKING BOLTERS

I'M GOING TO BUILD YOU A SET OF MASTERCRAFTED ARTIFICER BALLS, AND USE TACTICAL DOCTRINE TO SEW THEM ONTO YOUR GROIN WHERE YOUR MANHOOD AUGHT TO BE, JUST SO I CAN KICK THEM WITH MY POWER BOOTS YOU TWAT.
>>
>>46822617
Marines were always as bad a tau, it just wasn't as obvious until now.
>>
>>46822027
Are renegade militia playable in most tournaments as well? Because that's a great idea I had not comsidered.
>>
>>46822617
Just take a few deep-striking crisis suits with plasma guns and the precision shot system. Drop them in, murder any psykers, then have your even game once they get blown up.
>>
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>>46822533
>[crusade of renouncement]
>>
>>46822667
All the worthwhile ones.
>>
>>46822517
The plastic daemonettes are not bad.
They have a bad reputation because they replaced the totally awesome Diaz models.

Also "buying" it's a strong word.
The total cost of all those daemonettes, including the chariots, fiends, seekers, etc. was 120€.
>>
>>46822657
Yeah, you'll have to work a lot harder than that to convince me that Marine players are evenhanded voters.

This must be what it's like being black, but like every day in all aspects of life.
>>
>>46822673
>SM players complain about suit heavy lists
>SM players get cheese that just drives us further into being suit heavy

Tau are your fault, Marinefags.
>>
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>>46822730
>>
I want to start a painting and modelling blog as I build my small traitor guard to keep me motivated. I've been a long time follower of Warseer but it seems kinda dead now, where's the best forum for me to start one?
>>
>>46822657
>what's going on here.jpg
>>
>>46822757
>best forum for me to start one?
the /wip/ thread
That way if you post too much or often you will get cut down to size.
>>
>>46822657
I'm a blueberry, BTW, not a knifeear. Could you at least get your pejoratives right, Gue'la?
>>
>>46822617

>Friend has been talking about wanting to run an AV15 Typhon for shits and giggles

euuuugh
As if my Orks didn't have issues dealing with AV14 to begin with.
>>
>>46822757
dakkadakka is pretty good and active. Just stay the hell out of You Make Da Call.
>>
okay, I'm not going to way in on this ITC being good or not, but people please realize.

There is at least one troll. The might be trolling on both sides, or there could be two trolls. There is also at least one person who has an extreme and irrational opinion.

There are other people who have different levels of rational opinion both pro and anti ITC.

It is should be very easy for you who are the rational ones to recognize the troll/irrational ones and not include them in your arguments for and against. Take the ten seconds to filter before bothering to reply.
>>
>>46822784
Are you the guy who always posts the same picture of his inquistorial stormtrooper conversions
>>
>>46822757
If it's Imp/Chaos, B&C might be alright. Dakkadakka is probably the friendliest for painting advice.
>>
>>46822745
I would have suggested something stylish like a Rail-rifle broadside with the precision shot thing for a very large 'sniper', or even a drone sniper team, but the chance that they might just sit out of line of sight and shoot through walls makes that less feasible.
>>
>>46822812
youre ruining it
>>
>>46822557
There aren't any mark restrictions besides characters of x mark can't join units with a different mark. Unmarked can join anything.

I have no idea why you would take ksons outside of a fluff army though, they're at least in the top 10 most trash units in the game.
>>
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>>46820834
>walk into flgs
>see clown with 40k army

mfw
>>
>>46822851
What is he ruining?
>>
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>>46822785
ALRIGHT FINE THEN BITCHBOY THAT CAN'T EVEN HANDLE OTHER OPINIONS. LOOK AT YOU AND YOUR PATHETIC ARMOUR THAT LIFTS YOUR FUCKING WEAPONS FOR YOU. IF YOU KEEP UP WITH THIS, I'M GOING TO RIP YOUR RAILGUNS OUT OF YOUR HANDS AND SHOVE THEM SO FAR DOWN YOUR THROAT, THAT YOU CAN JUST BEND OVER AND KILL TANKS BY SHITTING S10AP1 IN THEIR GENERAL DIRECTION.

I'M GOING TO DROP SO MANY DROP PODS ON YOU, THAT YOU WON'T EVEN BE ABLE TO WALK WITH THE SHEER WEIGHT OF DROP PODS ON YOU. YOU'RE GOING TO SPEND EVERY FUCKING MOMENT WISHING YOU WEREN'T A BLUEBERRYFUCKTARD, BECAUSE ALL OF THE DROP PODS WILL BE FROM NOTHING BUT SKYHAMMER ANNIHILATION FORCES, WITH GRAV CANNONS.

YOU WON'T EVEN BE ABLE TO BEND OVER AND SHIT YOUR BLUEBERRY SAUCE OVER ANOTHER TABLE WITHOUT RUNNING INTO ANOTHER DROP POD WITH GRAV-CANNONS. SO GET OUT OF THIS THREAD BEFORE I MAKE IT EVEN WORSE BY CALLING IN THE RAVEN GUARD TO DO THE SAME WITH THEIR VANGUARD VETERANS. EXCEPT THIS TIME YOU WON'T EVEN BE ABLE TO HIDE BEHIND A T-SHIRT.
>>
>>46821176
They should have put a Lictor in it, but Scouts and Genestealers are good units so you can't complain at the discount.
>>
>>46822825
no? I only go to wip when I have something worth posting myself desu.

And that isnt often.
>>
>>46822891
this >>46822893
>>
Can da terminators get power weapons, or only sargeants?
>>
>>46822891
the trolling.
He might mean winking back and forth shouting that you get with discussion on costers but that's being mixed up with people actually having arguing so it's not funny.
>>
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So I've been playing for about three months and have run into something. Playing KDK, someone said I have to use a Bloodthirsts as the Lord of Slaughter to get benefits for Blood Host detachment. Well the codex says that the Lord of Slaughter is an optional part of the Detachment, which is how I've been interpreting it.

This question came back into play while studying the included image. It never says anything about warlords being a part of formations. Do I either need to take a lord of slaughter as my warlord or do I need to take a CAD or something?
>>
>>46822956
>costers

Do you mean coasters? Do people even use those?
>>
>>46822893
The broadside railguns are S8AP1.
Hammerhead railguns are S10AP1, but they aren't held in the hand, they're turret mounted.

Trust me, I wish there was a reason to take Railsides over missilesides.
>>
>>46822893
This has become so incoherent I can't tell if it's the ITC shill or not
>>
>>46822893
I'z a greenskin, ya knob umie. At least get ya da right werds fer shoutin'.
>>
>>46822199
So we're getting a new 40k edition, two new campaign books plus Wulfen 2, and an AoS point system all this year? Bullshit.
>>
>>46822976
Basically you just appoint a character to be your Warlord.
>>
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>>46823060
Actually I don't have any problems with you greenskin. You're my favorite target practice. Nothing is better than to go down to the recruiting world with my honour guard, and horrifically slaughter your kind by the thousands in glorious melee combat.

Why, my therapist even says it's entirely good for me! It really does work out all of the woes of the world to go and put your kind in your place.

There's no need for insults, you already are the joke!
>>
>>46823076

we're getting a patch of the current 40k, not a upgrade
>>
>>46822795

I thought that's what Tank Busters were for?
>>
>>46823121
What do you think of the other factions you haven't shouted out yet?
>>
>>46823135
With what? Their rokkits? That'll do nothing to AV 15
>>
About to make some crusader squads CC in a land raider crusader. I wanted to give the sword brothers a thunder hammer and combat shield. am I paying too much points for that? should i just go with powerfist + plasma pistol?
>>
>>46823133
Eh, the biggest problems with 40k are the psychic phase, vehicles, and individual codexes. It wouldn't take much to fix the first two, and a new edition can't really fix all the codexes.

The fact that those rumors mention two new campaign books but not even a peep about Wulfen book 2 is what makes me suspicious. Especially since the new edition is supposedly to be coming out a month before Wulfen book 2.
>>
>>46822951
Well technically every terminator bar apothecaries have power weapons, but yeah the only option out of the actual "power weapon" list that they get are power swords on the sergeants.

My group allows for free swaps of power fists to any other power weapon for terminators. Sounds pretty Why? tier but rule of cool and mixed units of thunder hammers and power maces is pretty rough when the concussive effects start piling up.
>>
>>46823213

What about the Bomb Squigs?

Those are Melta aren't they?

Or do those not count as you can't reliably get them there?
>>
>>46823252
well I agree with most of what you said, what needs to be fixed about the vehicle core rules?
>>
>>46823171
What do you even call Necrons, anyway? Nerdchromes?
>>
>>46823252
A new edition could help all the codex that are hurting and reduce the WTF awful power level of certain codexes/combos.

Imagine if the psychic phase was like fantasy 8th edition spell casting
Or if changes to vehicles reduced the power of superheavies while making normal vehicles more useful
Or improvements to walkers?
Or actual terrain rules?
And so on
>>
>>46823252
Here's hoping they either change the spells completely or make them all buyable.for points.
>>
>>46823252
>the new edition
>new edition every 2 years

why the fuck are they radically making all kinds of new shit when they haven't even taken the time to fix the existing shit and will never do so, not even with the new edition

>THIS JUST IN, WE WILL BE REPLACING THIS YEAR'S BROKEN BULLSHIT WITH A NEW BATCH OF BROKEN BULLSHIT, ENJOY

why
>>
>>46822986
They look way cooler with railguns. Those missile hands are awful.
>>
>>46823310
They do have Meltabombs, but you're talking about charging a squad of them against a super heavy tank.

Even if they manage to get in, I doubt they'll kill it, since even with meltabombs they only have 50/50 odds to pen.
>>
>>46823319
I can them fax machines but that's what I also call tech priestesses.
>>
So I have a small Necron force of Twenty Warriors, two Ghost arks, a Night Scythe , 10 (but I use 8 in my list) Lychguard with Swords and shields, and an Overlord

I think I want to get another Nightscythe and ten immortals, and maybe look into the Royal Court for the Orikan star stuff. Maybe even 20 warriors to hang out in the back field.

If I get a box or two of Tombblades and those immortals I could play the Reclamation Legion.

I don't really like the new look of wraiths and unless I score or craft a bunch of the older ones I don't plan on using them.

What is a good way to go with my army since I want to be infantry heavy?

Is the Reclamation Legion still too strong if I am not using it with any of the stronger formations?

The Anhilation Nexus looks fun (or at least a doomsday ark), how is that?
>>
>>46823344
Well yeah, that's why I wish there was a rules/tabletop reason to take them.

The missile-gun conversion isn't that bad, though. I saw at least one conversion of a missile side in a boxer's bounce-punch pose that was kinda amusing.
>>
>>46823315
Hull points and the vehicle damage chart combined make vehicles very fragile. Especially since they get limitations on cover and saves in general. The general increase in the efficiency and potency of shooting attacks has also outstripped vehicle reductions in point cost.
>>
>>46823334
This stuff is the new CEO
Who appears to be cleaning up the mess left by the old one
Good times for 40k
>>
>>46823252
I want the LD casting system back, as well as some serious changes to the disciplines. Psychic phase is too dominant and too ridiculous as is.

Walkers need some fixing and super-heavies need to get outta my face.

Maybe the vehicle damage chart needs a revamping? Maybe the amount of high S low AP weaponry needs to be reduced?

Or something like this can happen:
>Extra Armour/Heavy Vehicles give -1 to the pen chart

Also Fuck Grav weapons shutting down vehicles.
>>
>>46823556
Is that really the impression that latest cycle of 40k releases has given you?
>>
>>46823579
>lost patrol
>Overkill
>Renegades

yes.
>>
>>46823579
Start collecting boxes
Cheap as chips knight combo box
FAQ's inbound

Yup, sure looks that way
>>
>>46823559
But most of the psykers that I suspect you're complaining about are leadership 10, so wouldn't that make it easier to cast the power you want?

The only ones it would fuck over are the low leadership psykers like in the daemons and ork codex.
>>
>>46823497
Best use I can think of is a lone Shas'vre with an advanced targeting system. Precision shots on a 5 or 6. S 8 AP 1 means ID on most characters or special weapon users. Twin-linked makes it fairly reliable, especially with marker light support.

Its about the only niche missile spam wouldn't fill.
>>
>>46823559
>Psychic phase is too dominant and too ridiculous as is.
Ignoring the new SM disciplines, there's only a handful of powers that are actually problematic. Summoning is fucked all to hell, but it's the crutch holding Daemons up. Invisibility is broken, but the fixes to it are relatively simple. Iron Arm just needs to differentiate between MC's and non-MC's.
>>
>>46820075
5' 10", 120 lbs. I occasionally miss meals because I literally forget to eat.
>>
>>46823240
I was thinking one of the combi pistols and lighting claws maybe? since they are meant to kill infantry. thoughts?
>>
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>>46823604
>>46823607
Sisters in 8th?
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>>46823635
Orks get shafted, but they just need to revert mob rule to some sort of leadership boost for having other orks around.

Outside Horrors, daemon psykers have good leadership, and Daemon of Tzeentch still gives +3 Leadership for casting due to the age of the codex.
>>
>>46823714
Sisters are dead bro. The fact that plastic alternate models are now widely available means GW will never bother trying to bring them back.
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>>46823319
WHAT, YOU MEAN TO BULLSHIT ZOMBIE WANNABEES? I WILL HAVE YOU KNOW THAT NECRONS SHOULD HAVE STAYED IN THEIR FUCKING TOMBS IF THEY EVER WANTED TO GET SHIT DONE. THEY SHOULD NEVER HAVE EVEN COME UP TO THE SURFACE, BECAUSE NOW THEY HAVE TO PUT UP WITH MY OWN BRANDS OF BULLSHIT.

EVERY TIME I FIND A NECRON TOMB WORLD, I ALWAYS MAKE SURE TO DROP IN FIFTY FUCKING THUNDERFIRE CANNONS. LETS SEE THOSE FUCKERS BRING IN THEIR 4+/4+++ WHEN I'M THROWING TWO HUNDRED CANNONS AT THEM EVERY SIX SECONDS.

EVERY TIME I SEE A NECRON, I'M REMINDED OF PRECISELY WHY EVEN THE KNIFE-TART FUCKLEHEADS STOPPED CARING ABOUT THEM, BECAUSE THEM AND THEIR METAL ARSES HAVE ALREADY KICKED THEMSELVES SO HARD, THAT THEY CAN'T EVEN PUT UP A FUCKING FIGHT WHEN I BRING OUT THE FUCKING TFC BATTERIES.
>>
Trying to figure out what to get next for my Imperial Fists: I've got a Dreadnought, Landspeeder, 5 Terminators, 5 Lascannon Devastators, 30-some Tactical marines, and a Captain. Someone in the last thread was talking about an Ironclad Dreadnought, which looked cool, but I know I need Rhinos for the Tac squads and more Devastators are always good.
>>
>>46823729
Leadership 9 on the 300 point HQs and 8 on the normal heralds. While it makes sense the god of magic reigns supreme Eldar and Space Marine psykers will be running rings around them. At least right now you can brute force it with your millions of psychic dice for having millions of psykers.
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>>46823635
Orks would benefit a lot from having weirdboyz broken down more into at least two separate types.

Weirdboyz as those confused orks that have some psychic stuff going on in their 'eads that they can't control, powers are randomized with 1 being an 'eadbang which would make their heads explode in a big way, maybe even a vortex to represent the warp being released from their skulls. Allow the ork unit they're in to throw them at the enemy when this happens.

Warp'eads being more traditional psykers with a decent leadership value that know what's going on and may have some protection from perils of the warp (such as rolling a 1 instead being a daemon getting stuck inside the orks head, causing the result to instead be losing a wound and psychic power as the daemon brain surgery makes it lose focus).
>>
So if Iron Hands relics can mix in with general relics, how much of a dick would I be if I brought two chapter masters, one with the Gorgon's Chain and the other with Shield Eternal/Thunder Hammer?
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>Mark of Tzeentch also grants reroll 1’s to hit with shooting attacks
>Mark of Slaanesh also grant Fleet
>Mark of Nurgle also grants Slow and Purposeful
>Mark of Khorne instead grants +1 A and rerolls 1’s to Wound

>Veterans of the Long War instead grants Stubborn and Hatred
Leaving everything else the same, how balanced would the following changes be?
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>>46823812
>At least right now you can brute force it with your millions of psychic dice for having millions of psykers.
Sure, if you want to run Pink Horrors.
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>>46823856
that doesnt help their problems, its just an incredibly band-aid solution
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>>46823888
Well band-aid did help out Africa a lot in the 80s, maybe they could help out CSM as well?
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>>46823833
I think they should replace the flat +25 for an extra psy level with a whole stat line upgrade like a chapter master.
+40 points to upgrade a weird boy to a warp head, +1ld +1W +1A +1WS +1I and +1 psyker level.
May upgrade weird boy staff to 'huge weird choppa for 10 points. +2S ap2 melee, two handed, unwieldy.
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>>46823988
>May upgrade weird boy staff to 'huge weird choppa for 10 points. +2S ap2 melee, two handed, unwieldy.
you forgot force
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>>46823555
disagree. not hugely, at least on the point cost reduction for some vehicles, but personally I find HP much preferable to old system.

So for me it's a inbalance in codex thing, not core rule problem. Plenty of vehicles are still quite usable. there is a risk, but that's not a problem.
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>>46823881
Don't even need that many. Level 3 prince, level 3 greater daemon and level 2 heralds and you already have a fuck-ton of dice, one squad of horrors to stand on objectives and act as a mana battery and you're golden.
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>>46823755
>Sisters are dead bro
Those without faith are lost.
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>>46824016
Shit, I did.

even when I'm imagining dream rules for my Orks they end up with shitty rules....
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>>46824025
But Hull Points didn't really replace the old system. It was just placed on top of it, which is the problem. The vehicle damage chart should be removed, or massive toned down while glances lose some of their potency.
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>>46823931
>>46823856
>>46823888
main problems with CSM are

>morale, they need something like fearless on most of their units that would have had ATSKNF
>delivery, they need something to actually get where they need to be, meanwhile loyalists are drowning in drop pods and augmented deep strikes and land speeders and scout and land raider variants. just allowing zerkers/CCW marines to charge from rhinos would help this a lot and give us our own flavor, also make the dreadclaw actually good and put it in the main book. also give us a land raider with ectoplasma cannons/hades autocannons or some shit

those fixes would go a long way toward unfucking the codex. some units need to be totally reworked though, mutilators should have more base attacks and unit size, daemon engines need non-shit BS/WS, power weapons on chosen (and loyalist vets) should be cheaper otherwise it defeats the purpose of the unit and you might as well take terminators. defilers should be AV13 on front/side armor minimum. GW needs to learn that losing control of your own units is literally never fun and there's a reason why video games shy away from this, so make the helbrute crazed table actually beneficial instead of a liability.
>>
>>46824052
Bretonnians had faith, look where they are.

Maybe Sisters will get thrown a bone in DoW3.
>>
>>46823988
Yeah that would be pretty sweet too, I just want more interesting things for the weirdboyz in general. I'd like it if the ork psychic powers got broken down into two different sets for Gork n Mork. Gork would have powers like "powa vomit" and Mork would have the likes of "da jump".
>>
>>46824093
What if CSM could get modified loyalist gear. 35 points for a rhino, 10 points to make it and 5 for open topped.
>>
Starting to get into the tabletop game and looking to buy either Taut or IG because they look sick as shit and I love their fluff.

What are some of the strengths, weaknesses and quirks of different tabletop armies, not just Tau/IG.
>>
>>46824106
If DoW3 is anything like DoW2, I hope not.
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>>46824107
>Da jump 2WC
>Remove the unit and deepstrike it on to the field, it always scatters full distance but if you land on an enemy unit you place your models in base contact. You count as if you made a charge in psychic phase, no over watch may be taken and counter attack may not be used.
>>
>>46823714
That one guy who leaks stuff here said sisters were coming 4th quarter this year.
>>
>>46824276
I've been hurt before anon, but maybe I could learn to love again...
>>
>>46824143
open topped is just another case of "it's le chaos so we'll give it loyalist stuff . . . with a nerf"

no. if chaos is their own faction, then start treating them as such. there's literally no reason why zerkers and other CC based units couldn't have a rule like Stay On Me!: units with this special rule may charge after disembarking from any vehicle, with reserves rules applying as usual. it would be fluffy and if people want us to be different from loyalists, there's our difference. incorporate this into the cost of the unit, and at current points costs berzerkers should already have this.
>>
>>46818449
Well, that sucks. I guess I'll have to take a succubi to ride shotgun with my incubi and just hope I don't hit too much cover.

Good advice for me so far from everyone, thanks guys. Does anybody else have any advice for a wannabe DE player? Any do's, any don't's, sleeper hits to snag or jank units to avoid?

I'm also a bit uncertain about colour scheme as well.
>>
>>46824276
I remember.
The source was reliable, predicting previous releases correctly, and I'm *still* sceptical.
>>
>>46824317
>Eager for Slaughter: Units with the Veterans of the Long War special rule treat Rhinos as if they had the Assault Vehicle special rule. However, they count any charges they make in the same turn as they disembarked from a Rhino as a disordered charge. Units that were embarked on a Rhino that was destroyed the previous player turn may charge normally.
>>
Okay /tg/. Here's the deal. I'm a complete newb who has been playing 500 pt games with no objectives (other than killing the enemy).

I want to move to 1k point games.

Here's my army list:

>Combined Arms Detachment

>Chapter Tactics
Ultramarines

>HQ
Captain:
-Artificer Armour
-Bolt Pistol
-Burning Blade

>Elites
Dreadnought:
-Power fist (storm bolter attached to it for free)
-Twin-linked Autocannon

>Troops
Tactical Squad 1:
-10 man squad
-Flamer
-Rocket Launcher
-Rhino Transport

Tactical Squad 2:
-10 man squad
-Flamer
-Rocket Launcher
-Rhino Transport

(The two tactical squads are the same)

>Fast Attack:
Assault Squad:
-10 man squad
-The Sgt is a veteran, he has bolt pistol and power sword
-Everyone has a jump pack

>Heavy Support
Devastator Squad:
-5 man squad
-3 las cannons
-1 Rocket launcher

>Total Cost:
Exactly 1,000 points

Any obvious flaws in the list?
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>>46824377
>However, they count any charges they make in the same turn as they disembarked from a Rhino as a disordered charge.

literally fucking why though, jesus christ stop. quit thinking in the shitty paradigm that GW has set for you, there's literally NO reason why chaos has to be shit on, just give them things that fix their bullshit units

>b-but then that would be good!

that's the whole point of *fixing* a unit
>>
>>46824394
NEW THREAD
>>46824394
NO TITLE
>>46824394
AIDS IMAGE

>>46824380
Get the Dread a Drop Pod and call it a Venerable

Screw your assault squad, get like three bikes or something.

>Vet Sgt
nahhh
>>
>>46824161
>Space marines
Good at anything they set their mind to but low model count, strong army

>Tau
All ranged all the time, no idea what a psychic phase is. Generally worthless in melee but certain units are breaking the trend, strong army.

>Imperial guard
All ranged like the tau but they focus on quantity of shots over quality. Not strong in melee but they have a few tricks to win it. Tank specialists able to field fully mechinized forces or massed infantry lines backed by artillery, WW1 style.

>Daemons of chaos
The polar opposite of tau. All melee all the time, no idea why people associate the 'running phase' with shooting. Would be masters of the psychic phase if not for eldar and marine bullshit.

>Orks
Masses of infantry, big guns and ramshackle vehicles. Hated by rules writers and suffer pitifully for it. Competeing Fot the title of of 'weakest codex but loved by most players for their zainy character.
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>>46824380
Where is the Captain going? He'll slow the Assault Marines down. Trying to make a budget melee HQ and then putting him in a Tactical Combat Squad in a Rhino is a bad move.
>>
>>46824380
>any obvious flaws in the list?
>that list
uh oh your about to get loads of advice.
>>
>>46824085
>should be removed
that could have happen, but at that point just get rid of AV. It's basically toughness, and HP are wounds.
>toned down.
I could see that,but again, a lot of vehicles are good enough to use, so your argument that the system makes vehicles to week to use is kinda flawed.
>glances lose potency.
I'm not even sure what that means in this context.
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>>46824380
Fluffy and fun, but where will the captain go? Maybe if you can shave a few points somewhere you can give him a jump pack so he can keep up with the assault squad, and maybe even some wargear to give him an invulnerable save.
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>>46824449
>Screw your assault squad, get like three bikes or something.
I wanted to have the assault squad so I can use the Assault Doctrine. I also want to keep the enemy tied in melee if they're better at shooting than me. I've never used bikes so I don't know how good they are at that.

>>46824466
>>46824489
I wanted the Captain to remain solo. In 500 games, I just send him in solo to butcher a squad or take on the enemy leader or their deathstar.

Also, Captain comes with a free 4+ invuln save thanks to his free Iron Halo.

>>46824472
>uh oh your about to get loads of advice.
It's fine. I'm shit and I know the only way to get better is to have you guys tell me how I'm being shit so I can stop being shit.
>>
>>46824380
Cut out the launcher in the dev squad and buy a Jump pack for the captain so he can join the assault squad.

Other than that, solid.
>>
>>46824534
>Running HQs solo

This rarely works out well. HQs really want a squad of dudes to help keep them safe.
>>
>>46824143
>>46824377
>>46824317
>Wah wah chaos should ignore rules because of reasons
>>
>>46824598
Hmm ok. I was afraid that could be the case in 1k games.

As I've said, I've only played 500pt games, and running the captain solo has worked out well so far.

So, it seems like keeping him in a squad of assault marines is worth losing the stats on the captain?

What if I wanted to give him a ranged weapon and put him in a tactical squad? Does that ever work out, or is the captain better in melee squads?
>>
>>46824636
The Captain can fill a lot of roles fairly well. Giving him the Primarch's wrath could add a lot of threat to a tactical squad, but he and 10 tacticals can't fit in a Rhino, which means you lose the second weapon in a 10 man squad.

If you want to keep him assaulty, you might be able to swap out the burning blade for a jump pack and simple power sword, though I'm not sure on the pricing there. That might be the best move.
>>
>>46824380

Try to make your devastators all-las if possible.

The assault squad should take a couple flamers or eviscerators so they pack more of a punch.
>>
>>46823302
thanks for the info

I am somewhat tempted to get an Age of Sigmar starter kit and a dark angels codex, converting the sigmarines into deathwing

Sigmarines would make better grey knights maybe (cut away the shield, replace with storm bolter, replace hammer with sword or halberd, maybe do a headswap)

but matt ward's favored are boring as hell
>>
>>46824276
s- s- source?
https://www.youtube.com/watch?v=HEXWRTEbj1I
>>
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>>46823782
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>>46824632
Yeah, it's not like Eldar, Space Marines, and Tau ever have exceptions to the rules. Oh, wait, they do, shitposter.
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