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/5eg/ D&D 5th Edition General - Twin Edition

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Thread replies: 393
Thread images: 26

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>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ

Previous: >>46791735

What's the coolest set of twin villains you can come up with /tg/?
Mine was a death cleric and a oathbreaker paladin, wielding the Eye and Hand of Vecna.
>>
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Carrying over this prompt: >>46807769
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>>46807647
Right. So impossible to see the aura of invisible creatures or objects, but using an action, one can tell that a creature has an Illusion aura if they are under Disguise Self for example. Which would raise some questions.

Furthermore, an Unseen servant is invisible and unaurable by Detect Magic, but what if it is holding something? Do items that enter the servant's "inventory" go invisible? How about with Mage Hand Legerdemain? Furthermore, Invisibility? What happens with your inventory and things added to your inventory after casting? What if you have a tiny creature in your pocket?
>>
>>46807862
askyourdm.jpg
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>>46807862
no-one's going to answer every single minute nitpicky "what-if" question you have about each spell.

you've received a plain english explanation of how this spell works at a base level, and now it's up to you to use your brain to figure out the rest. if you have any serious points of contention, then work it out with your DM
>>
I have one group that just finished HotQ, and another that is one chapter into OotA.

Why did WotC make the beginnings of these modules so fucking hard? If I run these again I'm giving the players a free level or two for sure. The curve on these are ridiculous.
>>
Which race would deliver the most pleasurable creampie sex?

I vote drow
>>
>>46807945
Inventory invisibility isn't a nitpicky what-if question, you nig. Why even reply if you have nothing useful to contribute?
>>
>>46807971
Gnomes. Tiny, tiny holes.
>>
>>46807976
i've already contributed something useful, the explanation of the spell. i'm just letting you know that nobody cares the barrage of inane questions you're posting, and that it's time to use your own brain and/or ask your DM
>>
Third-time DnD 5e player here, I've decided to make a blade warlock in a party with a monk and rogue, what would be the best/optimal build for me? I have a noble background and am thinking of being a tielfing or variant human.
>>
>>46807971
Why Drow?

I'm gonna have to say Dragonborn. For best experience, race-mix a dragonborn and a gnome, as >>46807980 has a good point.
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>>46808040
Anon, that's a kobold.
>>
Would Curse of Strahd be appropriate for a kinda-new DM and a brand new group?
I know they would like the theme and overall tone. But from what I've heard, it's sort of daunting/convoluted.
>>
>>46807924
That's Snorlax, obviously.
>>
Rolled 9, 13, 3, 17, 14, 11 = 67 (6d20)

>>46808006
I feel like the invisibility questions are worth discussion in the general.
>>
>>46808069
it's certainly not made with newbies in mind, but it's also certainly not impossible to run if you put some effort into preparation
>>
>>46807784
Actually you can negate any spell if they fail their saving throw. Then if it is up to 4th level you can also cast it later.

My only issue with it is that by the time you get that ability, most enemy casters will also be very high level, and could have about +10 to their save. Even if you managed to max your Int, that could still be less than 50% chance of negating the spell.
>>
>>46807862
The answers are simple. Things on your person become invisible. If you cannot see something, you cannot see the outline with detect magic. But you will know something magic is nearby.

As for unseen servants etc, if you see a floating candlestick, you're not gonna need Detect Magic to know some magic shit is going down
>>
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Has anyone got a reasonable kobold or goblin player race?
>>
>>46808338
reskin Halfling subrace of your preference.
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>>46807960
OotA recommends starting at level 3
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>>46808069
The only thing that isn't newbie friendly is the danger level and the intense roleplay focus.

Start at level 4, and skip death house like the Chris Perkins stream.
>>
>>46808683
But then your players miss the plate armor!
>>
What happened to the homebrew shit like the wheel skeletons that where in the mega? Finally felt like taking a look but can't find them.
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>>46808683
Level 3, actually
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>>46801071
From last thread, the link you shared didn't work anon. Could you share again when you see this?
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>>46807960
Because it's Dungeons & Dragons, not Hugboxes & Cuddles. If you want your players to start off as powerful warrior-gods, there are higher levels for that. Start at level 15 or some shit.
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>>46807785
Cool stuff. I think I may try to make a duo that work similarly to Lorian and Lothric in the near future. Lorian would definitely be an eldrich knight, and Lothric could be a light or life cleric.
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>>46808338
>>
Ranged fighter, crossbow or longbow?
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>>46809037
Crossbow only if you take Crossbow Expert early, otherwise longbow. Once you get Extra Attack, crossbows suck hard.
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>>46809037
Longbow if you want to avoid unnecessary feats, crossbow if you don't mind the required feat in exchange for a minor damage boost and you don't want to drop your bow for melee combat ever.
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So gentlemen. How do we fix the Ranger?
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>>46809267
Damage to favoured enemy bonuses, able to be switched at every level, and being able to pick an organization instead of an enemy type.

Standard pet fixes.
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>>46809378

I'd like to play an Evil character with that bond, but interpreting "provide children" in a different manner.
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>>46809378
I made a barbarian with this personality trait once. Turned out alright all and all.
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>>46809378
What are you trying to say with this?
>>
>>46809267
Ambuscade with 1/2 sneak attack instead of attack action on surprise.
>>
>>46807862
As far as unseen servants go anything they're holding is visible as found in random encounter fuckery in Curse of Strahd pages 51-52.
>>
Does anyone have that webm from Prisma Illya where the brown girl grabs the other girl by the wrists and starts making out with her?

Because that is exactly what my sorceress needs to do to an enemy wizardess in order to shut down her verbal and somatic spellcasting components.

However, the book says that for grappling, I need to make a Strength(Athletics) check and I don't have Athletics- will I still be able to grapple, or no? If not, I'll have to leave it up to the party cleric, he threw down like four guys last game who tried to grapple with him.
>>
>>46809569
You can still make the check, you just won't be able to add your proficiency bonus to the roll.
Weirdo
>>
>>46809569
>I don't have Athletics
athletics represents your ability to run, jump, climb, swim, grapple, etc. is your character stephen hawking? no? then you have athletics

what you don't have is *proficiency* in athletics, which means you'll be worse at those aforementioned tasks than someone who does have proficiency, because they get to add their proficiency bonus to any checks related to the skill

everyone has every skill. by your flawed understanding, if i didn't have perception proficiency, then my character would be completely unable to see, hear, smell, or physically feel anything because "they don't have perception". in reality, i have perception as does every character, but my perception is worse than if i had proficiency. get it?
>>
>>46808040
>>46808040
Just something about drow. Pitch black skin, long pointy ears, flat toned stomach and curvy full breasts and ass.

Mmmm mmmmm
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>>46807862

Unseen Servant doesn't have the "Invisible" status, it simply has no form and so cannot be seen.

Obviously anything it holds is visible. Clear glass is also invisible, do items in a glass box become invisible?
>>
>>46808338
Goblin (+2 Dex, +1 Con, Common and Goblin, Small size, Speed 30ft., Darkvision 60ft., Proficiency Stealth, Adv. on Animal Handling (Wisdom) checks vs wolves and rats, Nimble Escape

Kobold (+2 Dex, +1 to one other ability score, Small darkvision 60ft., Sunlight Sensitivity, Adv. vs resist disease, Can eat rotten meat , Adv. on checks made to find, disable, create and set up traps.
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>>46809815
Kobold in my game also has pack tactics.
>>
Decent kobolds I found here
http://www.middlefingerofvecna.com/2015/07/kobold.html?m=1
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>>46808707
You also skip the bullshit ghost thingy that can one-shot kill (kill, not incapacitate) literally any first level character. The most HP you can get at first level, barring homebrew shit, is 18 (variant Human Barbarian with rolled 18 Constitution and the Tough feat), which just so happens to be the maximum amount by which the ghost can reduce your maximum HP, which instantly kills you if it hits 0.

It's even worse if you're playing a Mariner style character that wants to show off your climb speed by going in through the third floor balcony window instead of the front door. I really should have learned that lesson back in Scales of War when I triggered three encounters at once... "No, guys, they'll never expect us to come from above!"

Though that same tendency ended up saving my life later, when I cowered safely in an alcove and crossbow'd the shambler to death while staying above its maximum reach.
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>>46809877
Have fun with your players having advantage ALL THE TIME
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>>46809929
Meh, he's a wizard. Most of his non-cantrip stuff requires saves anyway.
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>>46810030
You are the DM so knock yourself out
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Cthulhufag here, just giving out the link to my mega again now that I got the nautical thing finished. https://mega.nz/#F!EkUC2TAK!N0S0xIhIHeNhC7ANim00KQ

I think I could do another aberration-centered thing, to get a place to put the "protean" class and some homebrew monsters in. Although that would be the point where things would turn really weird, with stuff like person-mimics, parasite-mages and porting the Drakainia from PF to 5th edition.
Perhaps I should reconsider that idea.
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>>46810059
No I'm not, but whatever.
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>>46810079
Oh well suck shit your DM is a moron
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>>46810107
Pack tactics doesn't give us ALL advantage. Just the kobold.
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>>46810123
Yeah I understand. Surprised you aren't an all kobold party though
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>>46808683
>like the Chris Perkins stream.

Got a link to that? Gonna run it sometime soon and I wanna see how he does it
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>>46810147
With all due respect... I don't like you. Just wanted you to know that.

>>46810158
twitch tv/wotc_dnd/profile
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>>46810172
I've got my fat cock right here ready and waiting
>>
5e newbie question. When making a character, are my starting skills just the set number of class skills and skills from the background?
At the moment I have four skills and that doesn't seem right...
>>
>>46810200
Those are the skills you have proficiency in. Four is normal.
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>>46810214
>Four is normal.
Alright. It just felt weird, coming from playing PF for years and all.
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>>46810200
What class what race

Some classes get more, some races get more

Up to two skills from background
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>>46810232
Oh yeah, I missed the skill from my race! thanks for pointing that out.
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>>46810229
Just to clarify, four is normal for a lot of class/background combos. As >>46810232 pointed out, there is variation.
>>
I just found out about the oathbreaker variant paladin and I desperately want to play one to fulfill my WoW DK fantasies and my DM won't allow it. He's holding firm to the evil alignment requirement. I want to be a good guy, stuck with bad guy powers, using them for good. He's not hearing it.

I've never been bummed by alignment shit before. Or felt so restricted by a DM really. I'm gonna talk to him again but he's pretty stubborn sometimes.
>>
>>46810229
Don't forget, you are allowed to use all of those skills! There's just four you are better at.
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>>46810269
The fluff of an oathbreaker is really made for killing innocents and such, using dark powers for good doesn't fit it well. You're better off finding or making a custom oath if you can't just settle for vengeance.
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>>46810273
>you are allowed to use all of those skills!
Even specialist skills like Arcane?
>"Kronk know that spell. Kronk read it in a book."
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>>46810314
Depending on the situation, yes. Though for things like Arcana and Religion my DM will sometimes just have those proficient in the skill make the roll. YMMV
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>>46810172
You're in a situation where a poorly balanced thing isn't being exploited. It's fine for that game, but it's still not a good rule.
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>>46810300
What would you recommend anon? In WoW, Death Knights are cursed warriors pressed into service by the Lich King, and endowed with necrotic plague powers and powerful weapon strikes (amongst other things). They wear plate armor and wield 2H weapons and smash shit and infect foes with damage-over-time diseases and empower undead minions. I want to do those things in my first love, tabletop, and right now all I've got is a 5e group.

I'm not super familiar with the system like I was a decade ago with 3.5e, so I guess I don't really know how to get from point A to point B here.
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>>46810314
Kronk might have heard the medicine man say something once to some egghead scholar who passed through. Or something. Point is knowledge gets around and otherwise uneducated hearsay is a perfectly valid source of information.
>>
>>46810314
Arcana is just knowledge of magic, which isn't an inherently "specialist" thing in the sense that the average person would know nothing about it.

It'd be like a real-life knowledge of chemistry, say. The average modern-day Kronk would still have a cursory understanding of chemistry from highschool, pop culture, experience, and osmosis through people that know more than him. But he'd be beat out by someone who's more academically gifted than him (represented by higher INT), or has actually studied chemistry in college (represented by proficiency bonus)
>>
>>46810314
And besides... all skills are specialist skills. That's kinda the point.
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>>46810349
I don't have a good memory of what custom stuff is any good, sorry. I'm sure a number of dark knight things are floating around, though they're likely more final fantasy than death knight.
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>>46810391
So it's likely gonna require homebrew or something to achieve?
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>>46810378
I'd say some uses of the skills would indeed be too specialized, and rather than having a high DC that they could get lucky on it'd better to just not allow a roll.
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>>46810396
Seems like. What specifically do you want it to do, maybe I can toss something together here with you.
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>>46810418
No can do, but I really appreciate the offer anon. We're on a no-homebrew diet, which is why the DM originally said no to the alignment swap for oathbreaker.

5e general threads are so helpful though, damn
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>>46810429
>5e general threads are so helpful
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>>46810349
Just play paladin. Oathbreaker or Vengeance.

There is like literally one spell that gives diseases in the PHB though and its level 5, so you wouldn't get it until like level 17. Its not on your list, but you could ask your DM for it if you make it that far.
>>
>>46810448
Hey now, we have our moments.

...But generally, yeah.
>>
>>46810462
Yeah just do vengeance. Even if the powers aren't that dark you can be gritty as all get out.
>>
>>46810349
>>46810429
you could start with 1 level in fighter for heavy armor proficiency and GWF, then go all into bladelock.

make your pact weapon any 2H weapon you want. take poison spray (not that great a cantrip, but fits thematically), as well as hex for 1d6 necrotic damage on each swing you make (you'll probably want to pick up war caster to sustain this), eventually taking the lifedrinker invocation for CHA mod (ideally 5) necrotic damage on each swing. other thematically suitable invocations might be devil's sight, fiendish vigor, whispers of the grave. thirsting blade is mandatory

not sure which patron you'd want, none of them really speak "plague", "disease", or "lich king" to me. maybe GOO, i don't know
>>
>>46810349
I've been kind of thinking of converting some Warcraft stuff to 5th edition, since I do like the setting (before they messed it up with terirble writing in later WoW expansions). Death Knigth as a concept is generic enough that it could be used in non-Warcraft setting as well, so I might do that (redoing all existing classes to specifically represent the WC versions is something I'd rather not do unless I was going to make a full Warcraft RPG, and I'm not that crazy/bored yet; besides, I think somebody is already doing that with 4th edition).
>>
>>46810526
>brb, writing Lich King patron

Well, there is the Undying patron from Sword Coast Adventurer's Guide (not to be confused with the similarly named Undying Light patron from UA), which is about undead and stuff.
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>>46810448
But look at all these posts!

>>46810462
Yeah, I may have to settle for Vengeance at the moment since Oathbreaker is out. Although....

>>46810526
... This is cool as hell, thanks! It's crazy enough to work! I might give this a shot and fall back to Vengeance if possible. Maybe I can convince the DM to refluff Vengeance despite his stubbornness.

>>46810548
Yeah, it's a mess of a story now but there's some really great stuff thematically. I like the idea of DKs, profane warriors forced to serve darkness and then, with their master vanquished, freed onto an unwelcoming world and left to their own devices, using their evil gifts for good to redeem themselves and reclaim their own stolen legacies... That's cool as fuck to me.
>>
>>46810636
It gets even better when you start as a Paladin and take polearm mastery as early As possible.
Hex + melee attack + greenflame blade + polearm mastery + Smite
Is huuuuge damage.

I Hope Mechanic wise it works like this, of Not pls correct me.

Downside is that you dont Get the Sweet con Safe the fighter has
>>
>>46810670
Gotta put 2 levels into Paladin though.
>>
>>46810706
Yep, true forgot to mention.
But i think the 2 Levels wont hurt your warlock progression too much
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>>46810725
Not too bad, no. We're starting at lvl 3 and judging by our last two games we usually finish at 8-10.
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>>46810725
Hmm... do you need to be character level 5 or warlock level 5 to take the Thirsting Blade invocation?
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>>46810752
I think it is mentioned in an errata to be character level 5
I Could be wrong though
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>>46810766
You are. Warlock level.
>>
Sounds like an "endgame" thing given our game length
>>
>>46810773
Okay thats a bummer.
But i think it Should still ne viable Even with extra attack pushed back a Little, because of the insane value of polearm Master and the new scag Cantrips
>>
>>46810799
Do polearm master and those cantrips work together?
>>
>>46810841
Actually, no I don't think they do. Polearm Master requires you to take the attack action, but in this case you're casting a spell as your action.
>>
>>46810841
Nope!
>>
>>46810871
But the spell requires you to make a melee attack, so you Need to specifcaly take the attack Action?
>>
>>46810886
Yep!
>>
>>46810886
Precisely. See the Sage Advice Compendium page 10 for a detailed explanation.
>>
>>46810886
To cast the cantrips you need to Cast a Spell as an action. As a part of the spell cast, you use a melee attack.

For example if an Eldritch Knight casts Greenflame Blade, he can't use his Extra Attack features because he didn't use the Attack action, he cast a spell (ignoring their specific class abilities for now)
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>>46810901
>>46810907
>>46810889
My ship is sinking guys.
Still think its viable As a multiclass?
>>
>>46810918
I missed most of the thread, but Paladin/Warlock I think still works fine. It can be a bit tricky to put together though.
>>
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Party, all level 8:
>Eldritch Knight
>Mastermind/Beastmaster
>Land Druid
>Arcane Cleric

What should I make?
>>
>>46810975
Sorcerer or Lore Bard, you lack a full caster and charisma based class/party face
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>>46810990
>druid
>cleric
>not full casters

this nigger
>>
>>46810990
Arcane Cleric and Land Druid both aren't fullcasters now?
>>
>>46811009
>>46811000
I meant full arcane caster, cause im retarded. and no, arcana cleric still isn't an arcane caster
>>
>>46811019
I didn't realize that everyone needed a full arcane caster

I actually think they lack a barbarian or another fighter
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>>46811019
they've got an EK and an arcane cleric. is that not enough? along with the land druid?

i'd say that party is balanced enough that he could go for just about whatever he wants
>>
>>46810975
Wizard, get spells to control the battle
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>>46810918
Start as Paladin. Take one level in Fiendlock, take Paladin to 5, then work on the rest.
Make it simple, use a Great sword/axe which I think is what most DKs generally use. Take Oath of Vengeance.

By 6 you have your main Paladin features; Fighting Style, consider Defence if you intend to go more heavy in Warlock later, Smiting, some spells, Channel Divinity, Extra Attack. Plus you have a ranged weapon (Eldritch Blast) and access to either Command (Force your targets to approach you) or Burning Hands or what have you.

After that you can fill in your Warlock to get your magic sword or some ritual casting and edgy devil eyes or whatever invocations and take it from there.
>>
>>46809267
Choose one:
>remove it from the game
>make it a subclass of Rogue
>rewrite the game to make wilderness travel and exploration a core component of 5e gameplay

So long as it's niche is "class that excels at wilderness minutiae in a game that doesn't care about wilderness minutiae", it will always be shit.
>>
What is it with people and "death knights"?

We get someone wanting one every so many threads and I don't understand.

Is it all WoWfags, like this guy?
>>
>>46811154
Why Ranger over Fighter?
>fighter subclass
>ek style spell progression, but druid spells, convert the arrow based spells to similar projectile spells for druid
>hail of thorns is literal thorns, but "Ranger" can channel attack roll spells through weapons
>gets expertise in survival
>>
>>46811216
rogue*
>>
>>46811216
Because Rangers are sneaky, knowledgeable, hit from range or move fluidly through melee, and so forth.

Sneak attack, stealth, expertise, cunning action, finesse weapons, etc, all suit a Ranger. Heavy armor beat-sticking doesn't.
>>
>>46811249
Fighting Styles, extra attack, dex fighter with some rogue/druid features makes more sense to me than rogue with nature stuff.
>>
>>46811249
Kinda. But they're also meant to be survivalists and fighters in their own right (See their recent attempts at change with a Barbarian hit die as well as 'protecting muh lands')

They also started life as what was basically a Commando Fighter, heavy armour and all.

Fighter subclass would actually suit pretty well, since it means they still get access to their choice of fighting style (TWF, GWF or Archery) better HD etc. Then the subclass can focus on ambushing, tracking and survival.

I'd still prefer them to be their own class, but Fighter subclass works too.
>>
>>46811287
Ranger Archetype in Fighter Class

3rd Level – Favored Enemy and Natural Explorer (no additional types at later levels)
7th Level – Hunter’s Prey
10th Level – Land’s Stride
15th Level – Vanish
18th Level – Feral Senses
>>
>>46811364
I feel you'd need to throw in an animal companion, even if it was limited to entirely non-combat options, or people would bitch, so i'd go with some sort of size and cr limited feature at 3, making it clear that its for scouting and/or detection, not combat.
>>
>>46811399
Just add Find Familiar to the Ranger spell list and let the level 3 feature expand the available familiars to any medium or smaller CR 1/2 or lower Beast.
>>
>>46811399
>>46811429
Another idea is, throw in Animal Handling proficiency at 3rd level with double proficiency bonus in your favored terrain
>>
Ranger is fine
>>
How viable is Battlemaster 6 / Wizard X as a multiclass? I want to take advantage of the utility spells wizards have access to and make a fantasy-tacticool dungeon delver.
>>
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>>46811461
Posted a few threads back. I've had a go at ironing out some of the kinks in the class. It's not actually a bad class, but it is suboptimal compared to other options. It requires either the group to be mostly roleplayers rather than rollplayers, or the ranger player to be a better tactician and optimiser than the others.

So what I thought I'd do was have a go at touching it up to see if I could bring it more in line with the other classes.
>>
>>46811481
It's about as poor a multiclass as you can get. That said, it's playable.
>>
>>46811481
>tacticool
My condolences to your group.
>>
>>
>>46811629
Actually it looks a lot better for a solo game or with one other guy. Trying to do everything works much better when there's multiple roles to fill.
>>
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>>46811196
But death knights are already a thing. They're in the 5e monster manual. They were a thing in D&D before they were a thing in Warcraft. They're just the fighter version of a lich.
>>
>>46811196
Well, they originate with D&D, but they've never been handled satisfactorily, except imo in 4e, which is the only time they had really nice mechanics that jive with their concept. They also had a lengthly 'ecology' type article written for them.
>>
>>46811481
Why did people generally learn their lesson about making retarded, non synergistic multiclasses in 3e (after a VERY long time), then by the time 5e rolled around everyone forgot their lesson?
>>
>>46809796
Clear glass is not magically invisible.
>>
>>46811196
The oathbreaker pally is already kinda/sorta a death knight, as is an eldritch knight that focuses on necromancy

If anything all the oathbreaker needs is an evil/spooky version of lay on hands
>>
I need to make a character based on Poseidon/Neptune.

Some good ideas?
>>
>>46812021
Well, you can use a trident, but it has the same stats as a glaive/halberd/polearm, so go with one of those.

Gods typically have magical powers, so some sort of caster or half caster? (I like blade pact warlock, and you could fluff your patron as a GOO Titan that you stole power from)

Get the polearm master and sentinel feats, and if your DM lets you, the tunnel fighter.
>>
>>46812021
Martial:
Sea elf tempest cleric, dip three levels into Ranger for coastal favoured terrain, fighting style, hunter archetype.

Caster:
Sea elf Land Druid, coast circle.
>>
>>46812021
Water genasi druid of the coast?

Use a trident and water, lightning, thunder and ice spells
>>
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My group is thinking of making a party of six clerics, each of us taking one of the domains from the PHB.

Good party? Or best party?
>>
>>46812180
Second best.

All warlock party is the best, especially with a DM and group that can handle party intrigue.
>>
>>46812180
I like this idea a lot. I've thought of having a party of all Paladins using the different Oaths (sans Oathbreaker) and doing a Diablo style game, or a party of all Wizards using different Arcane Traditions (and going one step further and limited the spells they can know to their school + 1 other school) and doing a Harry Potter game.
>>
>>46807785
>Mine was a death cleric and a oathbreaker paladin, wielding the Eye and Hand of Vecna.

That's real fuckin neato. Were they in love?
>>
>>46812180
We did an all battlemaster party before, played as a military squad who went AWOL from the evil empire's army and decided to fight for truth, justice and shit-tons of loot.

That was a fun game. 100% the best teamwork I've been a part of in an RPG, because with no magic we fucking had to.
>>
>>46812288
Please tell me someone had the healer feat.
>>
How much should it cost to repair armor that has been damaged by a rust monster
>>
>>46812379
Ha ha no.

We spent most of our money on potions.
>>
>>46812395
(1d4 x 10) percent of the armor's base cost.
>>
>>46812395
Whatever percentage of the AC it's lost.
>>
I want my BBEG to be a skeleton.

However, I've already established him as being a nobleman working from the shadows.

How can I change course without making him a joke character?

I guess I could always have the noble be an underling serving the "real" BBEG who is a powerful, immortal skellington.
>>
>>46812609
I don't see a problem. The nobleman has a skeleton, right?

It's simply wearing the flesh as a suit so as to blend in. Classic skeleton tactic.
>>
>>46812609
Skeleton uses illusions to appear as nobleman.

Has a prisoner locked away in an asylum who everyone thinks is insane because he keeps going on about there being a skeleton inside the nobleman and everyone is like "no shit".
>>
>>46812647
>>46812661
>without making him a joke character
>>
>>46812647
See what I mean?
Nobody believes you dude, everyone has a skeleton inside them we know. Someone get this man back to his padded room.
>>
>>46812667
>implying that would make him a joke character
He's just using a skin-stealing spell (or even just a disguise spell). Wow. Much meme, such joke.
>>
>>46812685
>the nobleman releases his spell, to reveal... he's actually a skeleton!
>>
>>46812667
>He thinks this is a joke
I assure you, this is a very grave matter. You have a master illusionist and probably necromancer in charge of the estate and none is the wiser.
>>
>>46812700
>Not having the party have to uncover his secret before he's revealed.

If you want a skeleton evil guy, at least put some effort in.
>>
>>46812700
Why would he release his spell unless he was forced to?

And yeah, a guy turning into a walking, talking, spell casting skeleton would be pretty horrifying.
>>
>>46812700
>Someone takes party into their confidence after they do a quest for someone and gains his trust
>Suspects nobleman is up to no good because of shady dealings
>Party investigates dealings, expects corrupt noble
>Stumbles across old adventurer who thought said noble was dead
>Party follows a trail to some ancient standing stones or what have you
>Discover nobleman was a necromancer...and they also find his skeleton, they know its his because of the gold-tooth or old war wound or whatever
>Other leads include following a trail to said asylum where they can interrogate one of his political prisoners, servants who find it odd how distant he is, never lets anyone touch him etc. Someone who knows noble had an interest in the dark arts many years ago
>End up confronting noble
>Illusion slowly dissipates, reveals sallow scraps of skin hanging loosely from bones
>Bones of an ancient necromancer who killed the noble and took his place when he was raised
>Starts hurling spells at the party

Or you could just have him burst out of a cake with party poppers and a big red nose and honking a horn if you wanted to be lazy.
>>
Is a wandering airer of grievances an appropriate occupation for a Dwarf bard?
>>
>>46812667
Lich with False Life is a pretty common thing.

In settings where social shit is a thing, civilization is more than a quick trip to the Waterdeep Magicomart, and people actually do have to care about social niceties, even the lich who wants to do more than be a recluse in a tower is going to have to fake it.
>>
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>>46807785
Crafting seems to be lacking in 5e, anyone got some homebrew for that they would care to share?
>>
>New guy joins
>Plays a Wizard
>Look at his sheet
>8 dex
>No mage armor
>No shield
>Ask him why he wants to die
>'I prefer rping over minmaxing'
>Goes down within the first or second round in every combat
FUN
>>
>>46813007
REVENGE!
>>
>>46813007
What are death saves? Learning opportunities.
>>
I'm having trouble coming up with a flaw for my character and I was hoping to have some input.

He's a feral tiefling that was abandoned as an infant at the house of helm an orphanage/temple. Raised by a moon elf priest, he feels a deep connection to helm, being the god of protection and attributes his wellbeing to helm, since, most people are afraid of tieflings yet the church pretected him.

Generally, he tries to lead by example and defend those that can not do so themselves. It is important to him to prove he is 'good'.

I really hate the acolyte flaws in the book and I find it hard. Thanks for any and all help on making flaws in general.
>>
>>46813059
I'd play the angle that, because he was shown uncommon compassion as a child, he's entirely unprepared for the fear and suspicion he'll be subjected to in the outside world.
>>
Is going over character creation individually in pre-first session chats with new players too micromanagey?

Mostly I want more complex subsystems like equipment and spell selection to be clear.
>>
>>46813059
Struggling against bad temper? Like, "WHAT DO YOU SAY YOU SQUISHY GNOME I'LL STOMP THE FU- Oh sorry, yes, I think 10sp for this is alright"
>>
>>46813118
Depends on your intent. Rule clarification is a noble endeavor.

I've had DMs who use pre-sessions as an excuse to write characters for their players, so... Just be mindful.
>>
>>46813059
>He's a feral tiefling..
Well shucks there yo go, two things right there. Can't get more flawed than that.
>>
>>46813118

It's a good idea generally. I prefer to spend the first few hours of the first session building characters as a group, though—people are less likely to roll up a cringe-fest edgelord or dickthief when everyone else is there judging them when they make the initial proposal.
>>
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>>46812985

Sure, here's my thing on poisons.
>>
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>>46812985
>>46813213

And here's my thing on herbalism.
>>
>>46813099
Thanks very much. I like that idea a lot.
>>
>>46813059
How about he worries more about what other people might think than actions themselves sometimes?

Like hypothetically. Party knows the baron is evil but can't prove it and want to sneak in to find evidence. Tiefling doesn't want to because what would the villagers think of us if they found out?!
>>
>>46813118
It's called a zero day. You use it to introduce your players to the setting and each-other, as well as to establish any house rules. And if you want your campaign to have any semblance of order you HAVE to have it.
>>
>>46813187
I might throw them setting material as well if the background really, really clashes but for the most part it seems generic enough.

One player asked for something like Tiefling which I'm iffy about (they're mainly choosing races on RP and looks than mechanics), but even in Ravenloft I can probably either make it work or tweak with the race lore a little.
>>
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>>46813213
>>46813229
Thank you based anon
>>
>>46813236
>Demonspawn and horrid fey creatures are tormenting our good and generous lord!
>>
>>46813287
Our reputation is roo-ined!
>>
>>46813260
My first time playing online and DM said, "Just make whatever"

I kind of liked the air of mystery around the other players since I was used to knowing the ins and outs of everyone else's characters before they hit the table generally, although it was awkward at first when I had to prompt others to let me know what I was even looking at. I grabbed one to stop him belting down a corridor and it turned out afterwards he was like 1.5x my size.

Also DM didn't know what one of my feats did properly.
>>
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>tfw your first villain is basically a bog standard human battlemaster with the "power" to rally a mob
>>
>>46813265
That's still safe. I've GM/DMed a bunch and there's always some level of setting briefing to be done.

I'm more talking this kind of behavior:
> I want to play a Dwarf Cleric
>> That's great! The story I want to tell is about cosmic injustice and self-determination, so you're required to be a haughty, conflicted Javert-like character. The party needs someone to enlighten.

"The setting has these rules," is OK. "This is my story, you're just in it" is less OK.
>>
>>46813007
>I prefer rping over minmaxing

"So you're RPing a person that wants to die? You know people generally try to avoid dying, right? That we invented armor and armoring spells for specifically that purpose?"

Then kill him in the third session.
>>
>>46813481
>I'm roleplaying as a scrawny, sickly bookworm who basically needs a minder to walk all the way to the library
>Who goes on a grand adventure
I really don't get where people get the idea that people like Darwin, Humboldt or Linné count as RL Wizards
>>
>>46813523
>I'm roleplaying as a scrawny, sickly bookworm who basically needs a minder to walk all the way to the library
>Who goes on a grand adventure

I ain't handing out no plot armor, son.

Your sickly ass better pick up a shield or learn some defensive magic.

A defensive mage that relies on sources of protection other than boosting AC/HP would be neat tho
>>
>>46813523
They get it from Raistlin. Dragonlance.

Though I imagine he has a better Dex than 8 and has defensive spells prepared.
>>
>>46813523
>>46813546
Or he can just stay out of combat. Or have his teammates cover for him.
>>
Is there a Paladin Oath (official or homebrew) that focuses on the Paladin's healing abilities?
>>
>>46813692
Isn't Devotion pretty healy by default?

Also Paladin is already part of the top 3 healers with Life Cleric and (esp. Lore) Bard
>>
>>46813739
I know. I was just talking with one of my friends about our ability to heal (I'm a Paladin, he's a Druid), and I made the point that while he can potentially heal more times than I can, I can heal for far more damage than he could ever hope to, considering Lay on Hands and Aura of Vitality.

I'm not playing Devotion, but none of the class features seem to have anything to do with healing.
>>
>>46813574

>he can just stay out of combat

No. Shut up. D&D is not a system to run non-combat characters. Everyone else at the table is going to be pissed that you're having a nap while they're getting the shit beat out of them by gnolls.
>>
>>46809378
I think it goes best when combined with "I was in fact raised by wolves"

I don't know if you're feeding babies to wolves or taking the knot, but either way something strange is happening there
>>
>>46813378
Really OK if you're dealing with a low-level party. Not every villain has to be an existential threat.

Personally would do Gaston as more bardy, but meh.
>>
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>Massive Fighter Tank
>End up with Eyes of Charming
This is going to be fun
>>
>>46813890
He's more meant as an annoyance on their first grand adventure after they hit L3-4 (for now they're pretty much limited in their movements by a lack of horse). I figured the angry mob led by a charismatic anti-villain thing would fit Tepest or really anywhere in the general area, especially in a party that has two elves and a tiefling.
>>
>>46813990
Sounds fantastic. Best of luck.
>>
>>46813807
I'd say druids are better healers than paladins. They can't heal the raw amount of a paladin, but they have much more versatility. They gain lesser restoration earlier, they can gain greater restoration and they can heal a bunch of people in one round.
>>
>>46811429
Warlocks get some CR 1 creatures added to their Find Familiar options as part of an optional class feature. I fail to see how a common wolf is more game-breaking than an Imp (poison, shapeshifting, flight, and invisibility).
>>
>>46812874
> complaint bard
So a blues musician? Why not?
>>
>>46813546
>A defensive mage that relies on sources of protection other than boosting AC/HP would be neat tho

Trouble is no such source exists outside of one or two spells.

>>46813574
>Or he can just stay out of combat.

How about fuck off.

>Or have his teammates cover for him.

Not hugely feasible in a system where the bulky dudes aren't terribly sticky. Everyone has to look to their own defence to a certain extent.
>>
>>46814048
Fear effects?
>>
>>46814022
Isn't restoration baked into Lay on Hands?
>>
Stupid question, what is the blade lock build? I see it mentioned here all the time.
>>
>>46814048
Depends on how much teamwork is going on.
Anyone can take Sentinel.
>>
>>46814088
It just refers to any warlock taking Pact of the Blade at level 3.
>>
>>46814088
12-14 Cha, pump physical stats, with GWM and a Glaive it's actually pretty solid.
Otherwise it's kind of a trap.
>>
>>46814083
It is. Can heal a disease or poison using 5 charges of LoH. Can also heal multiple diseases/poisons in one use by spending 5 charges per disease/poison.
>>
>>46814022
Maybe, idk.
On a personal level I prefer the feel of Lay on Hands and Song of Rest to spellcasting healing.
>>
>>46814102
I see, and it's meant to be a spell casting melee combatant?
>>
str: 8

wis: 11

int: 12

con: 15

cha: 19

dex: 17

These stats work for a 1st level warlock? Goal is to be Dex based Bladelock (Half Elf)
>>
>>46814171
Not really. It's still a warlock, and Eldritch blast easily outperforms any pact weapon.

They said, a lot of complaints about Bladelock's effectiveness miss or ignore the fact that the Pact Boon feature is a one-off feature, not a class archetype. The real draw of PoB is having a magic weapon that you're automatically proficient with that can't be taken from you.

That hasn't stopped spellblade spergs, though.
>>
>>46814092
Which lets you stick one dude and has no effect on ranged attackers.
>>
>>46814217
Yes, but that should be obvious.
>>
>>46814171
Kinda. It doesn't work that way without some real work though.

In reality it gives them a bit more options up close than your average caster, but it's not somewhere they should be hanging out for long.
>>
>>46814266
Just wondering if using wis as a dump stay was a good idea for a warlock, I know the primaries are great
>>
>>46814233
Pretty much this. The Pact is a utility choice, not an archetype. Tome lets you break out of the warlock spell list a bit, chain lets you get more out of familiars, and blade gives you any melee weapon as a backup. There's a few invocations that build on them later on - book of ancient secrets gives you ritual casting, voice of the chain master gets you telepresence, thirsting blade gives you an extra melee attack with your pact weapon.

But at the core, whatever pact you pick, you're still a warlock. They're a d8 arcane caster that forgoes wizard utility or sorcerer flexibility for better abjuration/evocation stuff and eldritch blast.
>>
>>46814240
Sticking one dude is still pretty useful for how 5e combat goes though.

The main issue is probably get nailed by AoE blasts. Especially with a dex that low.
>>
>>46814426
Sure.

You can make anything work with warlock, it's the most versatile class.
>>
>>46814438
>>46814233
The problem with blade pact is that it doesn't actually open up new gameplay as the other pacts do. You're always better off simply using eldritch blast instead.
>>
>>46812701
>grave matter
>>
>>46814478
It gives you the option of sticking someone with a Greatsword if they get close, since Eldritch Blast would be fired with disadvantage or you have to Disengage.

On the other hand, you could just take Tome and grab Shillelagh.
>>
>>46814443
True. Still, as a Wizard I'd always prepare at least Mirror Image if I was dedicated to being a hipster and not taking Mage Armour.
>>
>>46814478
Thirsting Blade is pretty tasty though family
>>
>>46814519
I'm glad someone noticed
>>
>>46814526
And pact of the chain let's you cancel the disadvantage with help from your familiar.

So either of the other pacts let you perform as well on melee range. And there is the issue that melee combat isn't particularly new anyways.

There have been a lot of fixes to Bladelock proposed. My idea is simple: make it a bonus action to switch pact weapons, add a magic damage bonus that scales, and add in more weapon type master feats that offer new gameplay, like polearm master+sentinel.
>>
>>46814478
For Blade Pact, imo, giving them a War Magic invocation is an improvement.

I've also considered limiting the DMG Combat options to classes with Extra Attack and Rogues, but I'm not sure it's that big a boost for Thirsting Blade.
>>
My character for CoS is gonna have a pact with a great old one. Any interesting names for a GOO? I don't want to use anything that's from an actual character, but I'm having a hard time coming up with anything.
>>
>>46814636
The problem is upping your damage still leaves you squishy, and even if your eldritch blast were weaker than using weapons it's still a better option 90 percent of the time. Blade pact coming with medium armor and shield proficiencies would probably be wise. Anything else can be new invocations.
>>
>>46814707
>Blade pact coming with medium armor and shield proficiencies would probably be wise.
I still don't get why they didn't do it when Valor Bard gets it.
>>
>>46814680
The /color/ /title of nobility/
The /time of day/ /noble title/ /name of evil sounding city that isn't in your campaigns main world/
>>
Fiend or fey warlock?
>>
>>46814889
Fiend, fey is ass
>>
>>46814820
The Amaranthine Queen
The Brillig Sire of Krakow

Not him, but I like it
>>
>>46814889
Tell me about your character.

Alternately, you wanna burn people or dazzle/terrify them?
>>
Hey DMs
I'm considering letting eldritch knights and arcane tricksters choose to make CHA their spellcasting ability and getting spells from the bard spell list instead of wizard

Is this a terrible idea? I feel like it would be a good way to end all that whining about warlord
>>
>>46814917
I'd allow it just because high CHA correlates to the player trying to use their words more often
>>
>>46814680
Star or constellation names are usually good for GOOs, especially lesser known ones.

Wikipedia has a good list with a few etymologies too https://en.wikipedia.org/wiki/List_of_proper_names_of_stars

The mix of Greek, Arabic and Chinese means you end up with more alien sounding names (assuming English is your native language).
>>
>>46814917
>Is this a terrible idea?
Not terrible. Mediocre, though.

>I feel like it would be a good way to end all that whining about warlord
The whining will continue until a warlord class that does the billion poorly-defined things warlord players want it to do is published.
>>
>>46814889
Some anon posted some pretty hilarious ways to get a fiend pact a while ago
Highlights:
>Beat a devil in a fiddle contest, asked for powers instead of a golden fiddle (pact of the fiddle? Kinda want)
>Used to always play devil's advocate, was offered paralegal job in actual devil law firm
>Patron loves devil's food cake, warlock is an excellent baker
>>
>>46810269

EK, switch the two schools to Necromancy and X

That could work.
>>
How do I explain to my friends who makes a new character every game that devolves into a shitty.self insert every time we get to the second session that the group wants him out, and I agree without damaging the relationship? I want tip just tell him not to come back next year but my friends want to be pussies and not be "mean". What do?
>>
I'm mostly content with my tweaks to make guns more crossbow-like (like no retardedly short ranges, they get the same as Light and Heavy respectively). Pistol is bumped to the simple category.

Except I'm trying to think of a replacement for Hand Crossbow and it just reinforces how retarded a weapon it is. So instead I'm thinking of doing this for the exotic martial ranged

>Grenade-launcher, 75gp, Martial Ranged; 1d6 Bludgeoning + Special, Ammunition (30/120), Two-handed, Loading
>Special: Everyone with 10 (maybe 20) feet of the target takes 2d6 Fire damage, half on a succesful DC12 Dexterity save.
It's basically that or a Blunderbuss (same range as hand crossbow, just a flat 1d10 like pistol, but triple or quadruple critical as a special bonus due to multiple bullets)
>>
>>46814995
Or just straight EK and take necromancies as your freespace choices.

Probably the better bet if he's a stubborn DM.
>>
>>46814898
>FAERIE
>FIRE
>SLEEP
>implying
>>
>>46815039
Autocorrect fuck that post up
>friend makes shitty self insert every game
>want to tell him to leave
>rest of group wants me to be nice about it
How do?
>>
>>46814917
I loved Warlords and I don't really get the whining.
A lot of 4e concepts got watered down in 5e, to suit the system.

I'm fine enough with a Battlemaster with some Charisma. You can tank right up, wade in with your GWM Paladin and start Commander Striking.

It costs a few actions but for your longsword swing and bonus, what heavy hitter wouldn't give up their reaction for guaranteed damage?
>>
>>46815041
d8, not d6, the bludgeoning is the concussive force of the initial explosion, it felt more logical.
>>
>>46815039
>shitty self insert
Aren't all characters basically self inserts? What exactly do you mean?
>>
>>46815039
Just tell him that's what they think.
Sit him down and say that they don't want to be mean and want you to play but are getting sick of...whatever it is exactly he's doing and you agree.

And if it keeps up you might have no choice but to replace/remove him.
>>
>>46815094
Some players can do more than self-inserts and manage it well.

A hell of a lot of players really only do self insert-like characters well, or cringey one-note jokes and literal stat blocks with a randomly picked name.
>>
>>46815094
I mean he doesnt even roleplay. He'll pick a race and write the most vague backstory and then disregard all racial behaviors, his backstory, his background and the fact he doesn't live in 2016 america and act like he does it of game, on top of it he's made 3 characters and they're all shitty
>>
>>46814680
All of Lovecraft's work is open-source, as is much of the work of those who followed his style. Many of them are so poorly defined or obscure that you could pick one at random and run with it. My Warlock is a disciple of Zushakon, the only thing that's written about it is that it lives in a sphere of darkness that follows it everywhere, the *sound* of wings follows it everywhere, getting close to it causes people's eyes to itch incessantly, and there's a magic bell that can summon it somewhere. That's it. Everything else is up to your imagination. And there's entities listed and mentioned in various works with even less to go on. Just go to a lovecraft wiki and pick a thing.
>>
Would you mind playing with my character?

>Zodd the Half-Orc Barbarian
>Rather simple with low intelligence
>Tends to speak in third person and mispronounce some common words.
>raised by a hermit in the woods, his original tribe was destroyed and he was lost as a child.
>went off on his own to discover those who destroyed his people, unaware that said orc tribe was rather evil.
>likes nature, wants to try and prove his worth by defeating stronger foes doesn't know when to give up which can lead to him or the group getting hurt
>tends to either be one track minded or very distracted when things dont matter to him.

The group is currently looking for the masterminds behind the abduction of children.

>Zodd is focused on the investigation. "ZODD LIKES BABIES, BABIES ARE SOFT. ZODD WAS BABY ONCE."
>Zodd begins interrogations.
>Zodd picks up random villagers by the shoulders and asks them. "ZODD WANTS TO KNOW WHERE BABIES ARE, TELL ZODD NOW."

so far besides scaring people shitless, he hasn't been so useful in the investigation.
>>
>>46810314
Our group was buying potions at a shop, and the keeper offered a swirling, color-changing mystery potion of unknown origin. The Sorcerer flubbed his Arcana check, and the only other guy paying attention during the purchase was the Fighter, who made it and pegged it as some sort of elemental resistance dealio. That could be rationalized any number of ways, like ancient Dwarven lore, having encountered a similar potion in the past, or comparing its magical aura to other effects (like a previous enemy who'd just cast the spell).

But they didn't know what kind of elemental resist potion it was. Turns out it was a potion of multiple resistances; you got three for the duration, but they were randomly applied based on the shifting colors at the time of imbibing. The Fighter and Sorcerer later combined Arcana checks to try and get a preferential roll, since they were stuck in a burning wooden tower and about to get owned. This wound up being played as the Fighter staring at the shifting patterns and yelling at the Sorc to drink at a specific point. They managed to get Fire, which was what they wanted, and it enabled the Sorcerer/Warlock to walk through a Wall of Fire, get reduced to only 1 HP, and knock the BBEG out of the fucking sky as he tried to fly away with a lucky crit Eldritch Blast.
>>
>>46815120
>>46815129
My group does this, and I admit it can be annoying, but everyone has fun their own way, maybe they just wanna rollplay. My npc's aren't shy about letting them know they're behaving like idiots.

Fact of the matter is, if it bothers you, go ahead and kick his ass but first you should stop to consider if you're just annoyed at badwrongfun
>>
>>46815188
That's a pretty standard character you got there, anon
>>
>>46812180
I'm DMing this party right now...At level 5, they all got access to Spirit Guardians and can just wreck most encounters by making sure concentration stays up.
Arcana Cleric
Life Cleric
Nature Cleric
War Cleric
War Cleric/Rogue
and our Light Cleric recently had to drop game because of his job.

They are level 6 now and are still pretty fearless.
>>
>>46815251
I definetely did not want to become the party face and the DM knows i have more experience than the other players in that regard. We both agreed to let them understand how important it is to roleplay and explore so I made Zodd to give myself a way out of taking the reins in story progression whilst having fun and not being too concerned about things going awry since its not in Zodds character unless it affects his current goals.
>>
>>46812180
I played a 2E Dark Sun game where the party members were all Clerics of the primary elements trying to Captain Planet their way to the land's salvation in the face of dick-ass necromancers and paraelemental goons.

It was by far the best group I've been a part of. Ain't no party conflict like an elemental party conflict (though it's a little more subdued in Dark Sun compared to, say, Faerun, where the elemental deities actively hate each other). At the end of the day they were merely antagonistic towards each other in that abrasive buddy cop way, rather than being murderous saboteurs.
>>
>>46812288
Closest I've gotten to this was two Battlemasters who combined with the Ranger and Paladin (and later Barb, after the Paladin got eaten by a fucking turtle) to turn every attack on an enemy base into a SWAT raid.

I'd love to do a full Battlemaster party and finally Pushing Attack Railgun a baddie into the stratosphere.
>>
>>46815203
Given my fighter is a BM with the Soldier background, most of his successful lore checks I usually fluff as rumours and tales picked up from other soldiers or happened upon when he was catching up on his history and siegecraft.

>"I think I know this potion. It was mentioned during the Siege of Vasilia when they used it to sally out through flames the armies of the Eastreach had set and strike at their war engines."
>>
>>46815039
"Hey friend, the group thinks your characters need more work and you're no longer taking the game seriously enough to roleplay your character correctly. They all agree that next year, they don't wanna involve you in the new campaign because you're not meshing with them and their ideals as a group."

Then he's gonna be like but whataboutyou

Then you got, "I agree and this is why, perhaps you should try and work on that and then maybe we can convince them to bring you back in"
>>
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>>46812661
>a prisoner locked away in an asylum who everyone thinks is insane because he keeps going on about there being a skeleton inside the nobleman and everyone is like "no shit"
https://www.youtube.com/watch?v=CnPbyrlDMao#t=3m13
Literally this guy.
>>
>>46813265
If you watch Chris Perkins's livestream, he's currently running CoS and has a tielfling in the party.

You could do as them and play the angle of a tiefling who looks mostly human, except for a few features that he/she tries to hide.
>>
>>46815761
I suggested her character wear a headscarf to hide the little horns. The other features are mostly human, I didn't want to fuck her over too much.
>>
>>46813378
Daily reminder that Gaston did nothing wrong and that he was Lawful Good.
>>
>>46808938
Not that anon but try checking this out:
https://www.dandwiki.com/wiki/Psion_%285e_Class%29
>>
>>46815902
>t. Lefou
>>
>>46815902
He was full of hot air
>>
>>46816169
> dandwiki
You must be new.
>>
>>46807785
How would you build Ornstein?
>>
>>46816187
And covered with hair.
>>
>>46816216
Battlemaster Fighter with a lightning-enchanted lance.
>>
>>46815485
>>46815485
Thanks man, this is probably what I'll do
>>
>>46816217
Most southern french chicks are all about that chest hair
>>
Mobile rogue dagger attacks a Sentinel fighter and then runs away. Does the fighter get an attack of opportunity?
>>
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>>46816266
I've actually played that, but with a javelin instead of a lance.
>tfw activating the lightning bolt property while it's being used in melee
>jamming it in the gaping wound of a crab claw-armed baddie and overloading it
his head popped off
>>
>>46816503
Why don't you go read what Mobile and Sentinel actually do?
>>
>>46816371
did you talk to him prior to this at all?

He might be willing to change right away if this is the first anyone has told him directly that they don't like the way he's playing.

kicking him straight away without giving him the chance to change would probably hurt your friendship.

Make sure you let him know that it's not that you simply don't like the way he's playing, it's that EVERYONE in the group has a problem with it and it's making the game less fun for the group. If he's unwilling to compromise then you can tell him to shove off, but I like to think most people are semi-reasonable and would be willing to adjust.
>>
>>46816503
Kind of a hard call but I'd say Mobile supersedes Sentinel.
>>
>>46816503
>Sentinel provokes AoOs despite Disengage
>Mobile says if you attack a target, hit or miss, you do not provoke AoOs from them
>Mobile is not an auto-Disengage
Obviously not.
>>
>>46815902
Gaston was clearly the good guy. He heard there was a fucking monster in the woods kidnapping people for no reason and did what any rational person would do, bring his ass to justice.
So what if he negged belle a bit? Or made fun of her dad for being a crazy? The old man really was crazy, and he could have had any woman in the village but he was genuinely in love with Belle.

His only sin was oneitis
>>
>>46816723
He didn't decide to go a-murdering until he was proven a fraud.

He's a good villain because he's a reflection of the Beast himself: both vain, both arrogant, both shitty people, but only one was ever made to pay for it.
>>
>>46816723
>The old man really was crazy
He didn't believe the monster was a thing and his entire reason to claim Belle's dad was crazy was the claim that there was a monster.
>>
>>46815539
>"MAY THE RATS EAT YOUR EYES!"
>>
>he plays a rogue
>he isn't taking the Mobile feat
>>
>>46817005
>he plays a rogue
>>
>>46817005
>moving away from enemies when the Battlemaster is going to Commander's Strike you later on the turn for DOUBLE SNEAKS
baka desu
>>
>>46817026
I'm gonna need you to translate that memetext into english for me pal
>>
I like everything about the Ranger class except the spellcasting. I like Favored Enemy, I like Natural Explorer, I like the Hunter archetype and all the rest, I just don't want the magic stuff. I want my ranger to be a regular dude. Has anyone hacked the class in such a way or do I need to try and bullshit it myself?
>>
>>46817144
There's a magic-less ranger in Unearthed Arcana: Modifying Classes
>>
>>46817144
Outlander Battlemaster, take a L1 Ranger dip
>>
>>46817160
>>46817161

Thanks for the suggestions, I'll look it up.
>>
>>46817086
TL Note: 'baka' means idiot
'desu' makes it polite
>>
>>46817187
Oh, I meant the green text. I looked up what Commander's Strike does but I don't see how it fucks over a mobile rogue
>>
>>46817181
>>46817161
Should note that Fighter -> Ranger requires some investment in Wis, while Ranger -> Fighter does not. If you start as a Ranger, you'll miss out on Heavy Armor proficiency, though. Ranger saves are Str/Dex while Fighters get Str/Con, so something else to consider. Ranger as multiclass grants an extra skill so nothing gained there.
>>
>>46817285
To multiclass you need to meet the prerequisites for both classes.
>>
>>46817272
You Sneak Attack.
You stay put.
Fighter attacks and Commander's Strikes you.
You use your reaction to Sneak Attack again.
>>
>>46817272
It doesn't, however if the rogue were to stay close to the enemy, Commander's Strike gives a second chance to Sneak Attack in the same round, which is a lot of damage.
>>
>>46817272
If you've got Mobile it's probably to run in, stab a guy, and get out without reprisal so that he has to move away from your allies (provoking AoOs, potentially) if he wants to get after you.

Commander's Strike allows for a second Sneak Attack in a turn of combat because you are only limited to one of them PER ROUND, not per turn; if you can make an attack outside of your own initiative, you can make a second Sneak Attack. This applies to your own attacks of opportunity, or getting another attack courtesy of the Commander's Strike.

You don't get to move on the Commander's Strike attack, so you have to be already next to the enemy (and your +10 speed doesn't mean dick here). If you'd previously moved away from the enemy, your only option is now a ranged attack, which you may lack the capacity for (being limited in object interactions).

So if you do this >>46817357 you really shouldn't even have to worry about the enemy because he's just been Sneak Attacked twice and wailed on by a Battlemaster; he's fucking D E A D
>>
>>46817357
>>46817398
>>46817426
This is why you use an offhand dagger as a mobile rogue
>>
>>46817357
>>46817398
>>46817426
>>46817026

Ah, gotcha, that is pretty great. I didn't catch onto the fact that SA is once per turn. I'll look into more ways to take advantage of that, thanks guys.

Also, Mobile would still be helpful; if the rogue is higher on initiative than the fighter, he postpones his turn, uses a crossbow for the Commander's Strike, then on his turn, goes in for his melee attack(s) and then runs. All he has to do is drop the crossbow before he runs in and he can use Two-Weapon Fighting for either a second chance at sneak attack without worrying about provocation of AoO or an additional melee weapon attack (if the first hits, might as well) without worrying about provocation of AoO. Then he can run back and grab his crossbow for the next round.

Please no bully if I'm super wrong about anything
>>
>>46817611
>be a Battlemaster in a party with a dumb Rogue who runs away
>Pushing Attack the enemy back to the Rogue and catch up to enable the SA before Commandering
>>
Is it just me or is the mastermind archetype fucking amazing?

Bonus action to give people advantage errday

Bluff your way into places, learn people's weaknesses and use them

Redirect attacks toward enemies or your heavily armored/raging allies

Ultimate bluff even beats magic

Best party face?
>>
>>46817611
Even if you dual wield, you can at most get one Sneak Attack off. It's once per turn. If you get an attack with your reaction in another turn, that's a second Sneak Attack.
>>
>>46817611
You can only sneak attack once per turn.
>>
>>46817611
They mean that the fighter can use Commander's Strike on the rogue, who, after sneak attacking the enemy on his own turn and staying in melee range of that enemy instead of darting away, gets the opportunity to inflict a second sneak attack for the round.

So a rogue with dual daggers can get three weapon attacks in one round (not turn):
>two weapon attacks on his own turn, one of which can have sneak attack applied
>one weapon attack on the fighter's turn, one additional chance at sneak attack
>>
>>46817737
>>46817723
I'm pretty sure he meant you've got the off-hand dagger to THROW.
>>
>>46817665
>>46817723
>>46817737
>>46817766
You can throw daggers when they CS you
>>
>>46817702
>Get crossbow master feat
>sneak attack with hand crossbow and move next to enemy currently engaging battlemaster buddy
>use bonus action to help battlemaster buddy
>enemy attacks but can only hit battlemaster's plated hide because misdirection
>battlemaster commander strikes with advantage
>sneak attack again with scimitar because sir, yes sir
>it's your turn, sneak attack with scimitar and hand crossbow bonus
>the damages
>>
>>46817635
You could do that regardless of initiative order.
Keep in mind though, the way they balanced Commander's Strike this time around is you burn a lot of actions to do it. It works well with Sneak Attacks, Reckless Barbarians, GWM, Sharpshooter, Paladin Smites etc, not so much with a regular crossbow shot because the Fighter has to give up one of his own attacks, a Superiority Die AND his Bonus. And fighters can do a lot with a Bonus (Second Wind at the least)
>>
>>46817865
Why assume that a crossbow shot cannot also be a sneak attack and or also be a sharpshooter shot?
>>
>>46817865
>Crossbow Sharpshooter Rogue with Sentinel Battlemaster friend
>>
>>46817702
I'd probably play it if we didn't use flanking
>>
>>46817865
Yeah, if your BM isn't using his Bonus Action on Shield Master, Tavern Brawler, or Polearm Master, mistakes are being made.
>>
An evil ring with a high ego score and the adult male who he has used as a host since child birth, resulting in the man's mental faculties failing to develop properly.
>>
>>46817998
Really though, Rogue + Sentinel Battlemaster is great. Forces enemies to remain next to the fighter which the rogue can take advantage of for sneak attack
>>
>>46818050
generally a bad idea to RP yourself
>>
>>46818154
>Sentinel Tunnel Fighter
>>
why do so many rogues two-weapon fight with daggers instead of short-swords? why willingly use a 1d4 weapon when you have access to a 1d6 weapon?
>>
>>46818349
You can throw the dagger and apply your Dex mod to it.

Though, why you wouldn't just use a shortsword in the main hand and a dagger in the off hand I don't know.
>>
>>46818349
On hand missile?
>>
>>46818349
You can throw daggers. That's usually the justification but honestly I'm with you on that one.
>>
>>46818349
Easier to keister
>>
>>46818349
Easier to hide
Weight less
Can be thrown
RP
>>
>>46818281
If your DM allows tunnel fighter, you might as well try to recreate pun pun. That gravy train isn't stopping.
>>
>rogues get proficiency with the weapons a commoner gets proficiency in along with small swords and hand crossbow

You fucking serious, Wizards? Why rogues don't get proficiency with all finesse weapons?
>>
>>46818349
daggers used to grant a bonus to sleight of hand to conceal (3.5).

I think they also had a higher crit range (kukri definitely did, not sure on regular dagger).

I just like them as an RP thing. To me, rogues shouldn't look like rogues. Rogue is generally a derogative term, like thief, bandit, thug, shady fucker, etc. If someone asks you what you do and you say I"M A ROGUE you aren't doing it right. And wearing two big obvious blades at your side doesn't do you any favors if your goal is to be sneaky.
>>
>>46818552
Only classy people are allowed to use rapiers. Rogues are fucking bums.
>>
>>46818552
i think because being an average rogue normally doesn't involve weapon training with all manner of killing devices.

If my player had a decent reason to be proficient with a particular weapon I'd totally allow it though.
>>
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>>46818600
Are you fucking stupid.
>>
>>46818588
>I think they also had a higher crit range (kukri definitely did, not sure on regular dagger).
That would definitely be a nice touch. Nothing like that in 5e though aside from class features eh?
>>
>>46818657
Clearly an oversight. I'll inform WotC immediately.
>>
Help me out, /tg/.

In the campaign I'm in I just hatched a baby Phoenix and want to name it using the syllabic language my DM created for the campaign.

Which sounds more natural, Winhebo or Hewinbo?
>>
>>46818675
someone smarter than me should do the math on a higher crit range on daggers to see if they would be broken.

I'd like for them to be a bit more useful, because right now it just makes more sense to run shortswords for straight up combat.
>>
>>46818729
>should we name our pet phoenix Winnie the Booh
What do you think
>>
>>46817026

True but it's still a good feat. More speed never hurts and it does let you get through difficult terrain. Plus there's always a chance you're fighting a different target and can't bonus action Disengage. Maybe you need to Dash or you're using your Mage Hand.
>>
>>46818764
The advantage is they can be thrown effectively while shortswords cannot.
>>
>>46818696
Thank-you

please actually tweet crawford about this discrepancy
>>
>>46818764
I kind of like where they are. I try to carry a dagger or two on every character. It's just useful to have around, you can throw it, you can conceal it. Of course when the chips are down people are going to go for the bigger weapons.
>>
>>46818349
>>46818835
Well you can fill a sack with daggers and have your familiar or mage hand drop it from above an enemy. Can't do that with shortshorts.
>>
What's the best patron and pact for a grappling warlock with at most a 3 level dip in any other class?

I've previously thought both undying light and fiend, with pact if the chain imps are the best.
>>
>>46816193
And so instead of making a better suggestion you'd rather shitpost
>>
>>46818924
There's no way they are getting through the gaps in my plate armour I took from Death House.
>>
>>46818956
Please. I previously snuck a bag of rats in that armor. They're probably eating your alive as you type.
>>
>>46818935
Anyone who thinks linking to dandwiki is a good idea deserves no better.
>>
>>46819038
Can my mage hand legerdemain drop a bag of hungry rats on an enemy as an effective means of damaging an enemy without breaking RAW?
>>
>>46819038
Now all I need to do is roll around on the ground, gaining temporary life to tank all the falling daggers. You've fallen for my master plan.
>>
>>46819170
But now you save at disadvantage for the falling daggers.
>>
>>46819170
Damn. Well at least you didn't notice me swapping your polearm for a glaive.
>>
>>46819211
SON OF A BITCH
>>
>>46819201
Falling daggers are a ranged attack by gravity therefore gravity has disadvantage to hit me
>>
Thinking of a way to cook up a life cleric that's not bad in melee. Would it be wise to go 3 levels in to arcane trickster rogue for the SCAG melee cantrips and the sneak attack bonus? I'm trying to work the most out of the cleric's single attack. The other option I'm considering is going 3 levels into sorcerer for metamagic and the SCAG cantrips. Which of these two dips would be better?
>>
>>46819255
Why?
>>
>>46819255
>Cast time stop
>Mage Hand bag of daggers over enemy
>Activate Apparatus of Kwalish
>>
>>46818651
The main missing finesse weapon is whip.

>>46818552
I houserule it, since the only finesse weapon they don't get is whip (I count short sword and scimitar as a single proficiency)
>>
>>46819362
You're not putting in the energy to stab.

A knife, even sharp, gently falling on you isn't the same as someone putting 150 pounds of force into it.
>>
>>46819403
Nigga come on
>>
>>46819419
>plz let me get away with being better at physical combat than the people who actually put the points in the relevant stats
no
>>
>>46819380
My DM let me have whip and nets with my background.
>>
>>46819553
I let people put the music instrument prof from entertainer in whip or net if they pick gladiator instead. It seems a reasonable tradeoff.
>>
>>46819493
>>46819522
You guys are actually retarded.
>Post chain of ridiculous jokes
>References
>Pick it apart, completely missing the point of the original joke in the first place

He's casting a 9th level spell to drop some daggers and you're complaining about it having potential over a martial character. Jesus christ.
>>
>>46819651
But the rats in the armour, the polearm swapping, the plate armour from death house was all perfectly fine.

Someone just HAD to go and cast Time Stop with a Wondrous Item and make it all SILLY.
>>
>>46819675
They're all dumb; are you literally from 9gag?
>>
>>46819686
Are you literally autistic?
>>
>>46818924
After last thread how does anyone still think this is a good idea?
>>
Speaking of whips, why isn't there a whip master great that lets you grapple at range with one? Wotc had one job.
>>
>>46819140
Please respond. I want to fit as many memes into my group's game as I possibly can without breaking rules.

Nope. Fuck off.
>>
>>46811970
Just change it to do necrotic damage instead of healing as your channel divinity action.
>>
>>46820141
For real, if you wanna be DIO, 5e's probably not the best system.
>>
>>46819709
is everyone in this thread maximum fucking turbo autism?
it's not that hard to get the giant chain of jokes, especially if you were in the last thread
>>
>>46820340
It's not really funny. It'd be like constantly bringing up Pun-Pun or the Peasant Rail Cannon.
>>
>>46820340
Just two spergs
>>
>>46820340
>Not finding shitty humor funny is autism
>Constantly repeating shit jokes that nobody else finds funny thinking they'll get funnier with each retelling is somehow not a sign of autism
oooookay
>>
>>46819827
Feels like they've dropped the ball a bit here. They always like these sorts of feats to have a secondary use, but there are already two grappling feats.

I'd make it so you can grapple with whips from range and you can try to force a move on a creature you have grappled (swing it around or throw it without having to shift your position)

But then people looking to make grapplers are going to have quite a few feats (Even if Grappler is a bit eh)
>>
>>46820375
>>46820438
>everyone who responded to the posts acted as if they seriously believed that a bunch of stupid ass RAW jokes were real
>didn't call them not funny, posts denoted that they didn't get it and truly believed the posters were serious
autism
>>
>>46820566
>everyone who responded to the posts acted as if they seriously believed that a bunch of stupid ass RAW jokes were real
That's like, your interpretation, man, and not something you can actually claim. I'm glad you mention autism in your post, cause it's clear you actually have it.
>>
>>46819310
For what purpose. Life gets plus.Wis mod to cantrips
>>
>>46820776

No it doesn't, it gets a bonus to weapon attacks. That's why I'm looking for ways to make a "weapon attack" as strong as possible. I think the SCAG cantrips (Booming blade and Green-flame blade specifically) are a good way of doing that because they give more damage as the character levels up and work with divine strike as you are making a weapon attack along with the spells.

Maybe I'm being distracted by the bonus of divine strike and there's better ways to attack with life cleric though.
>>
>>46820906
Oh my mistake. But I think straight Cleric would still be better.

You could use Spiritual Weapon or Spirit Guardians to make your melee better
>>
Hey guys I just rolled six 18s in a row but my DM and none of the other players saw me do it

Will they believe me? I am a trustworthy person.
>>
>>46818552
Commoners are proficient with clubs
>>
>>46820979
What kind of insane group doesn't roll for stats in person or in chat?
>>
>>46820979
They won't and if you go rolled, you roll when in session, not outside of it.
>>
>>46820979
Even if you did, where's the fun in having 18 in every stat?
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