Let your adventure prepare you /tg/
Rolled 80 (1d100)
praise be
Rolled 1 (1d100)
I have a covert mission to assassinate a vizier
Let's see how fucked I am
Rolled 94 (1d100)
>>46779929
>>46780070
Just charge for extreme damage.
>>46780070
Oh lord jesus
Rolled 26 (1d100)
>>46779929
Oh boy I can't wait to get out there and
>>46780120
defend my honor in single combat. En garde!
Rolled 68 (1d100)
Rolled 57 (1d100)
>>46779929
Let the Fates decide.
Rolled 58 (1d100)
>>46780167
Well, i guess all those hours on /d/ sure made me one
>>46779929
dice+1d100
>>46780201
dice go in options field.
Rolled 81 (1d100)
gotta make a 5e character some time
>>46779929
dice+1d100
I'll stick to this class for my next adventure.
Rolled 46 (1d100)
>>46779929
Rolled 44 (1d100)
Praise to the dice gods
>>46779929
Those whom I thought were my allies abandoned the people we had saved to their doom when it turned out the vampires we had saved them from knew exactly where we were taking them, and offered to strike a bargain: our lives for theirs. My so-called allies made this bargain behind my back and sent the innocents we had rescued to die.
I seek a new purpose in life after my faith has been shattered.
Rolling.
Rolled 11, 4, 83, 40, 9 = 147 (5d100)
>>46779929
Rolling multiple times, I want to be able to pick from a group.
Rolled 92 + 1 (1d101 + 1)
>>46780465
Fug, does this dice roller do negative modifiers?
Rolled 5 - 1 (1d6 - 1)
>>46780480
I'll give myself a few options too
Rolled 97 (1d100)
>>46779929
>>46780561
Hell yes.
>>46779929
Please something on the magical side.
Rolled 2 (1d100)
>>46781164
Rolled 93 (1d100)
Rolled 97 (1d100)
get it
>>46779929
rollercaust
Rolled 15, 68, 85 = 168 (3d100)
Let's see what three people have been hired to guard the disputed prince
>>46781400
well i guess im a warrior
Rolled 94 (1d100)
>>46781435
>Dark knight, Trap-master, and Stalker
Well, this should be interesting. I doubt many people will supporting this prince for the succession given the company he keeps
Rolled 18 (1d100)
>>46781492
Oops
Rolled 95 (1d100)
My character and his broham
Rolled 60 (1d100)
>>46781560
So I'm an elementalist, broham is a Seer
He works the spiritual side of things, I run the material side of things. I can dig it.
>>46779929
Last time I did this I got 93, illusionist. How do those even work? In fantasy novel terms I'd make illusions, sure, but how do illusions work in PnP terms? I'm sure it sucks the fun out of it, but I am curious.
Rolled 56 (1d100)
>>46779929
My boss imprisoned me for murdering his court wizard with kittens, and now I'm being forced to learn social norms from a demon librarian.
Let's see how civilised I got...
Rolled 74 (1d100)
Let's see what I am.
>>46781833
Animist. Cool, so I get to make things do whatever the fuck I want.
Rolled 31, 39 = 70 (2d100)
Rolling for self and for nemesis
>>46781892
Let's hope I can diplomat some allies before I get sniped innawoods
Rolled 74 (1d100)
And my next class is...
Rolled 66 (1d100)
>>46779929
Keep rolling rolling rolling!
Rolled 44 (1d100)
Rolled 63 (1d100)
starting a new campaign, let's see where this takes me
Rolled 87 (1d100)
>>46782951
reroll? not a fan
I think I'm doing it right.
>>46782974
bit better, might as well
Rolled 5 (1d100)
>>46779929
What will it be?
>>46779929
Rolling
Rolled 15 (1d100)
Lets see if anything fun comes from this.
Rolled 8 (1d100)
>>46779929
ill roll, sure
>>46783064
A dark knight, sweet!
Rolled 2 (1d100)
>>46779929
Let's see
Rolled 87 (1d100)
>>46779929
Lets do this
(1d100)
>>46781195
This is your life now, enjoy it
Rolled 15, 98, 34, 63, 12, 41, 13, 17, 39, 96 = 428 (10d100)
>>46779929
DM with writers block needs a new set of PC equivalent BBEG henchmen
Rolled 64, 94, 43, 64, 61, 62, 46, 44, 79, 70 = 627 (10d100)
>>46783656
and for the other half of the legion of doom
>>46779929
Dice +1d100
>>46779929
Dice+1d100
>>46779929
Rolling
Rolled 65 (1d100)
>>46779929
Challenge for y'all, roll on the chart and make a Dark Souls 3 character based off of it.
Rolled 6 (1d100)
>>46779929
rollan
>>46779929
rollan
>>46784363
acolyte a shit
Rolled 50 (1d100)
Well, I wanted a fun way to decide what I play next
Rolled 96 (1d100)
On a mission to purify the land! Will I prevail in my quest?
Rolled 87 (1d100)
>>46779929
I am going to attempt to start an adventuring party, showing off a few of my skills in the process.
Rolled 6 (1d100)
Rollin'
Rolled 30 (1d100)
>>46784543
I'm gonna join this adventuring party.
Rolled 58 (1d100)
All I want is to live a little.
>>46784543
>>46784584
Yo, you guys need a...
Rolled 77 (1d100)
Cmon tricky magic guy
Rolled 68 (1d100)
>>46784690
...person that doesn't fuck up the dice rolling?
Rolled 25 + 1 (1d100 + 1)
w-wait it's actually d100 minus 1
>>46784707
A strategist, trickster, and a trap-master? Who's our muscle? Where's the magic?
>>46779929
i forgot how to dice so fuckin post number.
Rolled 39 (1d100)
>>46784766
Look no further.
Maybe.
>>46784974
Welp.
>>46784974
A ranger is better than... a trap-master. And a strategist. Trickster, too, probably.
Rolled 35, 73, 78, 89 = 275 (4d100)
>>46779929
I need a quartet of adventurers with attitude
Rolled 89 (1d100)
>>46785023
>(
dragon knight get-to
Rolled 88 (1d100)
Rolled 75 (1d100)
>>46779929
dice+1d100
>>46779929
This will be my next character.
dice+1d100
Rolling with post cause screw dice
Rolled 84 (1d100)
>>46779929
I be whatever class as long as I can be a sentient potato
Rolled 79 (1d100)
Rolling for new GURPS NPC
>>46785857
>theurge
>post-human utopia inhabited by semi-sentient robots, like a scenic apocalypse
Hell, that's a whole new faction
>>46785853
>Sentient Potato Whore
o-okay
Rolled 51 (1d100)
>>46779929
Let's do it.
Rolled 80 (1d100)
I've got a good feeling about this.
Rolled 90, 59, 74, 16 = 239 (4d100)
>>46779929
The party's goal is to rescue a high-profile prisoner currently being held in the baron's prison.
The question is, are we going loud, or sneaky-beaky like?
>>46786119
>Alchemist, Psion, Animist, Archer
Jesus Christ the raw amount of fuckery that will take place this mission.
Rolled 75, 95, 5, 70 = 245 (4d100)
>>46786119
That's a fun scenario, I'll give it a go
Rolled 22 (1d100)
What does fate hold?
Rolled 69 (1d100)
I am prepared for disappointment
>>46786190
>Geomancer
>Seer
>Shield-bearer
>Gambler
Oh boy.
Okay, so I imagine the geomancer would be digging a tunnel, the shield bearer would be the guard/escort, and the seer would plan everything out with knowledge of guard shifts/positions, etc.
The Gambler is a bit of a wildcard, he could try to distract guards or even willing get thrown in the jail to aid in the escape. This could be fun.
>>46779929
dice+1d100
>>46779929
Alright, let's check how this dice thing works.
Rolled 61 (1d100)
>>46779929
Rolled 92 (1d100)
Uh, let's try again.
>>46786397
Welp. I guess we can see where this goes.
>>46786399
Conjurer. Don't like playing casters, but fine.
>>46779929
Let the adventure commence!
>>46786419
Son of a fuck
Rolled 84 - 1 (1d100 - 1)
Please, something sans magic
>>46786418
Be a Skeleton who wants to be a great and powerful Lich but is constantly fucking up and helping people instead.
>not using your post digits
Fags
>>46786657
>enchanter
Fuck yes.
Tyrone smacks your ass and says he about to be all up in your back pussy, your only defense is your skills as a...
>>46786818
Beast rider. I tame Tyrone and use him as my mount.
Rolled 84 (1d100)
Let's do this
Rolled 24 (1d100)
>>46779929
rolling it up
>>46786989
HELL yeah. Paladin is my jam.
Rolled 30 (1d100)
>>46779929
My backup character in case my current conjurer wizard dies will be a _____
>>46787128
Strategist? Eh, I'm not sure how to build one but this can work juuuust fine.
>>46779929
allahu snackbar
Rolled 99 (1d100)
too high for this shit
Rolled 52 (1d100)
Let's see now...
>>46787178
>Rolled 99 (1d100)
>too high for this shit
You're playing Wizard correctly.
>>46779929
REV UP THOSE --
Rolled 34 (1d100)
>>46787435
Pardon me. Ahem.
I SAID, REV UP THOSE --
>>46787460
-- SOULS, FOR ME TO CONSUME
Rolled 91 (1d100)
>>46779929
Magician get.
Rolled 67 (1d100)
>>46779929
here we GOOOOOOOOOOOO
May as well
Rolled 82 (1d100)
no matter what class: I WILL fuck all the womens.
>>46788111
> INFILTRATOR
HA.
IT IS TIME.
I MUST INFILTRATE ALL WOMENS
Rolled 94 (1d100)
Let the memes ensue
Rolled 39 (1d100)
dice+2d100
Second one will be my next Dark Souls character, if possible
Rolled 5 (1d100)
Make america great again.
Rolled 52, 96, 73, 26, 61, 32, 90, 8, 14, 9 = 461 (10d100)
Rolled 28 (1d100)
>>46784289
I'll take that challenge
Something that would use a spear, please
Rolled 52 (1d100)
Rolled 71 (1d100)
>>46779929
rollerino
Rolled 9 (1d100)
>>46779929
ok here goes
>>46779929
Roulroul
>>46779929
I shall save the fair dragon from the foul maiden who keeps her captured and claim the entire dragonlair as my own!
Rolled 42 (1d100)
>>46789425
And let's just remember to actually roll a die..
Rolled 18 (1d100)
rollo
Rolled 70 (1d100)
rull
Rolled 66 (1d100)
LESGO
>>46780184
my sides
Rolled 79 + 1 (1d101 + 1)
>>46779929
>>46789842
Great, I am a wizard who worships his spells.
Hopefully something in the Mage or Fighter spectrum.
Rolled 82 (1d100)
I hope I get a good one
Rolled 64 (1d100)
>>46779929
Let's do this.
Rolled 7 (1d100)
>>46779929
ayy
>>46790427
Welp, guess I'd better go rob a stagecoach.
Time to Ned Kelly this shit.
Rolled 71 (1d100)
Let's do this
>>46779929
I bet its bad.
Roll+1d100
Rolled 60 (1d100)
>>46779929
Lets do this
Dice+1d100
cmon caster
lets try that again
Rolled 5 (1d100)
>>46779929
I hope it's good.
Rolled 93 (1d100)
well this isnt working right
Rolled 72 (1d100)
>>46779929
Rolling
>>46790647
illusionist. hell yes
Rolled 33 (1d100)
Rolled 6 (1d20)
>>46779929
SMASH!
Rolled 30 (1d100)
Gonna flesh out whatever I get.
Rolled 38 (1d100)
>>46779929
>Regime change in a newly discovered foreign nation. Those resources aren't going to mine themselves.
What could go wrong?
>>46791046
>Assassin
Well that's appropriate.
rollirino
Rolled 41 (1d100)
rowl
>>46791000
Hubris is the downfall of great people. In the case of the Ironscale clan, it was the downfall of an entire way of life. Warriors bound to their honor, as many Dragonborn are, the Ironscale clan chief, Rhodmar J'Gaal, sought to unite the broken Dragonborn clans under the Ironscale banner. So the wars began. Not a soul believed they would fail. Yet they did, crushed beneath a united front of three clans opposed to the Ironscale. In a way, Rhodmar did succeed: The Ironscale War forced a peace between every other clans, now united as the Ignus Republic.
Jardorim Ironscale was but a hatchling when his clan was broken, and his people scattered into the winds. His broodmother, fearful of the fate her small clutch of two might have, gave Jardorim and his sister away in order to keep them safe.
Now, at 16 passes of the moon, Jardorim is a man, and he has passed his test as a warrior, and taken the name of his broken clan. Jardorim Ironscale leaves the home he never loved to seek his sister, the only remnant of his past that he refuses to truly let go of.
Stats up next.
>>46779929
Can someone tell me what a shadow dancer is?
>>46791216
STR 17 (+3)
DEX 10 (+0)
CON 15 (+2)
INT 10 (+0)
WIS 12 (+1)
CHA 10 (+0)
Silver scaled (Cold breath weapon)
Chosen proficiencies: Athletics, Perception
Protection fighting style
Rolled 22 (1d100)
>>46779929
Rollan'
>>46791536
>Inquisitor
Rad as hell, time to stamp out apostates and heretics.
Rolled 97 (1d100)
>>46779929
>>46779929
Just gonna do the classic 4chan roll
Rolled 69 (1d100)
>>46779929
Grant my wishes, magical dice.
>>46791650
... what is that even supposed to mean?
Rolled 17 (1d100)
>>46779929
>>46791618
>97
Burn the witch!
Rolled 76 (1d100)
rolling
Rolled 68 (1d100)
>>46779929
Rolliiiiin'
Rolled 72 (1d100)
>>46784289
Challenge accepted
Rolled 49 (1d100)
>>46779929
let's do this
Rolled 52 (1d100)
>>46779929
Rollan
>>46779929
This 'un mine.
Rolled 61 (1d100)
>>46779929
>>46784289
rerolling and taking that challenge!
Rolled 20 (1d100)
>>46779929
By order of the king, I have been sent to a frontier town to...
>>46779929
Going at it the old fashioned way.
With my last two digits.
>>46793622
...usurp the barbarian chiefs and rule the Hoard as a client king in his name.
Sounds fun.
let's go
dice+1d100
"dice+1d100"
Rolled 55 (1d100)
Rollin
>>46795056
>>46795056
It goes in the options field newfriend.
Rolled 53, 86, 12, 90 = 241 (4d100)
>>46779929
I need a team of adventurers to assist me in negotiating with the Elves, potentially stopping a great war between our people. Let's see what the universe gives us.
Rolled 65 (1d100)
>>46779929
Here we go
>>46795154
>Ballistician
I'm down
>>46795151
>Martial Artist
>Beastmaster
>Chameleon
>Alchemist
Not a terrible band, all of them at least seemingly capable of self-restraint, if a little odd to be around. Perhaps we will make it through this alive after all.
Rolled 40 (1d100)
Rolled 96 (1d100)
Let's have it, then.
>>46779929
Let's try once again...
>>46779929
I'm planning to infiltrate a castle where an Oni is rumored to live. Let's see how well I do...
>>46796876
Dreamwalker. Yuss!
>>46779929
rolling
Rolled 52 (1d100)
>>46779929
Gonna crawl the underdark and try to find out what the drow are up to this time.
>>46797067
Easy time staying alive until we reach Menzoberranzan, and dead after that, then?
>>46779929
Got my character sheet ready
Let's go
>>46779929
Ro- rolling!
>>46779929
Dice+1D100
Rolled 76 (1d100)
>>46779929
lets go
Rolly
Rolled 28 (1d100)
>people who can't roll on /tg/
Come on Dreamwalker
>>46797474
Apparently the gods have punished me for my hubris by taking away my ability to greentext on /tg/.
And I'm a "raider", which sounds badass.
>>46779929
roll 1d100
>>46779929
dice+1d100
>>46779929
dice+1d100 Praise the goddess
Rolled 79 (1d100)
come on
Rollan
Rolled 89 (1d100)
>>46779929
I am in need of a new character....
Newfag coming through.
>>46800737
Fuck, how the hell does one roll the dice?
Rolled 85 (1d100)
>>46779929
Believing in the heart of the dice.
>>46800785
>Stalker
I can definitely work with this.
Rolled 95 (1d100)
>>46800766
Fuck, how the hell does one read a fucking sticky?
Why are there so few who can't take like 15 seconds to read something glued to page 1
>>46800766
dice+1d100
Rolled 64 (1d100)
wutmagonget
Rolled 34 (1d100)
>>46779929
Come on Death Knight, come on.
>>46801067
Highwayman.
Stand and deliver?
>>46779929
Less do eet
/d/
>>46801093
I win! Everyone else can kiss the fattest part of my ass.
>>46801093
>>46801346
Holy shit, he actually did it, the absolute madman.
Fucking sorcery.
Rolled 69 (1d100)
>>46800819
>Fuck, how the hell does one read a fucking sticky?
Post a screencap showing the email field of your reply window.
>>46800766
>>46800856
Anon, as penance for my earlier hubris, I will tell you how to roll dice on /tg/. Put this:
dice+1d100
in the Options field the next time you reply.
>>46801346
Congratulations anon
Please stay away from me
>>46801432
Even if you're too new to remember when they changed it, it should be obvious that between the two fields, the "name" field isn't the correct one.
dice+1d100
>>46801522
It's cool. I'm going to chill out in a Crypt, rousing to action when some other walking dead starts shit with the living.
Going to do a lot of sculpting I think. And reading. And painting. And a lot of stuff to pass the time.
Rolled 48 (1d100)
It's okay, I know I'm truly some flavor of spellsword.
Rolled 52 (1d100)
ok
Rolling, my negras
Rolled 69 (1d100)
>>46779929
rolling for something to help me deal with a castle full of Vampire.
>>46801799
>69
That's it, you gotta love the vampires tenderly
Rolled 12 (1d100)
>>46801799
Rolling for something to help me defend my castle.
>>46802000
>martial artists vs. vampires
Rolled 51 (1d100)
>>46779929
rollan
Rolled 11 (1d100)
>>46779929
Pretty colors
>>46800818
a nuu cheeki breeki
>>46779929
dice 1d100
>>46779929
dice+1d100
Rolled 53 (1d100)
>>46779929
hmm
dice+1d100
Rolled 45 (1d100)
gimme sword and board, baby
Rolled 67 (1d100)
>>46779929
>>46779929
dice+1d100
DEATH KNIGHT FOR THE WIN
Rolled 17 (1d100)
Rolled 14, 65, 88, 78 = 245 (4d100)
>>46785076
Ehhhh. Nah. I'm gonna take a tradition's one-time free reroll and stick with the second choice whatever the outcome. Here goes.
>>46779929
rollan for oblivion class
>>46803788
Already did that man. I'm the only real Death Knight here.
>>46801093
>>46804996
Dragon Knight, Ballistician, Magician, and Sage. Huh. Honestly that... that's just... Fighter, Thief, Black Mage, White Mage. Dressed up ultra fancy. Sure.
Rolling in the deep for magic
Rolled 65 (1d100)
I must hunt the chosen undead
Rolled 48, 27, 90, 4, 72, 44, 48, 25 = 358 (8d100)
>>46779929
I got an improv brawl tomorrow night I need to stat right the hell now. Give me 8 class ideas to quickly play with. I need at least 5 good ones.
>>46779929
hmmm
Rolled 25 (1d100)
>>46779929
Rolled 28 (1d100)
>>46779929
I am become...
Rolled 79, 61, 11, 22, 38, 54, 83, 1 = 349 (8d100)
>>46805155
Battle-Priest, Marauder, Alchemist, Pugilist, Tinker, Arcane Archer, Battle-Priest, Marksman. Ok, one more roll. But from this I got, we're going to have an ogre magi brawler, and an undead spider archer. Only two. Come on, just three more.
>>46805306
...adventurer fodder. Damn it.
>>46805318
Theurge, Necromancer, Samurai, Inquisitor, Assassin, Horizon Walker, Cat-Burglar, Cavalier. That is an INCREDIBLE fucking selection and all I need. I'm good to go, great, done.
Rolled 11 (1d100)
I hope I get something good
>>46805438
The ultimate weeaboo fantasy next to the ninja. I guess its cool if I use a naginata
Rolled 48 (1d100)
Nobody cared about who I was until I put on the mask.
>>46805559
Battlepriest Bane?
Rolled 25 (1d100)
>>46779929
Roll em boy
Rolled 5, 25, 87, 1, 87 = 205 (5d100)
>>46779929
Who am I and who is my party?
>>46805704
Shield-Bearer, Cavalier, Marksman, and twin Tricksters.
Sounds like a harem of a good time.
>>46779929
ROLLAN
I'm ready
Rolled 25 (1d100)
>>46779929
Let's see
Rolled 71 (1d100)
Supposed to keep a guild leader from dying while soloing a dragon.
How fucked up is the guild leader?
Rolled 68 (1d100)
>>46779929
>>46806802
the fuck is a mentalist?
Rolled 41 (1d100)
>>46779929
hit me
Rolled 83 (1d100)
>>46806822
I dunno but I'd bet he's pretty fucked by the sound of it.
Rolled 79 (1d100)
>>46779929
Let's see what I must be to make my fortune.
>>46806854
>The Mentalist is the least offensively-inclined of the "psy fighter" classes: mind blast is her only direct-damage attack. However, the Mentalist is highly useful for her ability to telekinetically manipulate objects on the battlefield at a distance, pushing characters into water or lava and moving objects around as needed. She can fly for a turn through the use of Levitate, and can bring a flying enemy crashing to the ground with Gravity Spike.
Mentalists rely on psychokinetic shields for their defense, and do not wear heavy armors.
First google hit
He might be alright.
>>46806838
>merchant
fuck
Rolled 54 (1d100)
>>46779929
I must retrieve an ancient tome from the forgotten library of a sunken kingdom. Let's hope I'm useful.
>>46806822
>>46807008
>Horizon Walker
Yeah, I think I got this in the bag.
.roll.
Rolled 81 (1d100)
Praise the emperor
C'mon animist
Rolled 84 (1d100)
Try
Rolled 91 (1d100)
>>46779929
Rolling for Love.
>>46808743
>Binder
Kinky
Rolled 20 (1d100)
no mage pls
Rolled 71 (1d100)
hoping for mage
Hoping for something good OuO
Rolled 58 (1d100)
>>46809591
oops dun goofed up
Rolled 99 (1d100)
Let me see