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D&D Fifth Edition General /5eg/

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>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ
>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ

Wizardly Edition:

What is an average day in an average wizard's life in your setting?
>>
>>46727215

>What is an average day in an average wizard's life in your setting?

Pretty much the life of the early renaissance bourgeoisie. Why would anyone with an intelligence score over 10 want to go and risk his life in a dungeon? Most wizards stay home with their books and alembics and jars full of weird crap, and support themselves by working as an artisan for three or four hours a day.
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>>46727215
so any chance we're going to see a UA this month?
>>
What would /tg/ most like to see from a PHB2? More classes, specializations or races?
>>
>>46727399
Depends on the location. In Domusceptum, the largest and most powerful kingdom on the continent, Wizards and other magic users are forced to become agents of the state, though they are heavily compensated for their technically forced labor. Children who show aptitude for magic are carted off to a state sponsored school and trained in the safe handling of their powers, whether for combat or utilitarian purposes. After graduating from Wizard's school they are assigned a thaumaturgical outpost where they can replinish spell slots and stock up on pre gathered spell components. From these towers a wizard may work on his own studies or accept jobs from the central administration of magic, usually delivered by ravens. These jobs usually involve whatever engineers and artificers can't handle, sometimes they involve actual adventuring. From his tower the wizard hops on his broom and zooms off to whatever magical problem needs a solution, or he doesn't collect a pay check that week. Either way, magic is too powerful in the eyes of the current Philosopher King, but not enough that it should be outright destroyed. A wizard is like a walking firearm, but sentient and occasionally unpredictable. In that regard they must be recorded, taxed and regulated like most anything else.
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>>46727691
Warlord class. I'm fine with the current races and there are already too many spells that I can keep track of. Would like to see a gunslinger, too, or some expanded firearms rules.
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>>46727730

Does the Banneret not do it for you?
>>
>>46727617
You mean this one?

http://dnd.wizards.com/articles/features/gothic-heroes
>>
>>46727691
Psion, the good UA subclasses/backgrounds/etc put in, no new races except Aasimar, expanded rules for crafting/alchemy, more options for some of the unloved classes (druid circles, Warlock invocations), some form of reworked Ranger, gnomes removed as a race along with all references to them, default setting that isn't the Realms.

Actually, on the topic of settings, what are the odds we ever see a new setting again? They seem to want to just republish old stuff forever.
>>
New thread up despite the old one not being even on page then yet?

I should probably post this here, then: >>46728045
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>>46727691
Races are fine, there's plenty and they pretty much fit all the niches that there currently are.

Classes are a maybe. More archetypes for the currently classes would be better, I think. As it stands, Cleric and Wizard have a shit-ton of options. Fighter, Paladin and Monk have a bunch. The rest have very little by comparison. Ranger needs sort out, probably to re-weight the distribution of combat-vs-fluff features (because the core ranger has all the fluff, and the archetypes have all the combat, which means a lacklustre archetype has much more impact to the ranger than to any other class).
>>
>>46727691
I'd like a more charisma focussed option for the rogue
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>>46727215
Depends on the wizard, really. Mostly it's study and plumb the mysteries of the universe.

>>46727399
Basically this. Wizards who adventure have a good reason for doing so, and/or are insane.

>>46727691
- No new classes
- At least two new kits for each extant class
- Tons of new feats.
- New races and backgrounds
- New equipment
- New spells
- Maybe a chapter devoted entirely to skills and setting down some hard DCs for certain tasks.
- Variant "leadership" rule. Not a feat.

Mostly, though, it's the feats that I want. D&D 5E right now has a serious dearth of options for characters above level 3, by which point everyone has chosen a kit.

Side note, I'd like the various subclass options to officially be called kits from PHB2 on.
>>
>>46728096
>gnomes removed as a race along with all references to them
Why would you want this? If you don't like gnomes just ban them from your game. I think they're fine when used in small doses

>what are the odds we ever see a new setting again
Unnecessary, most everyone sort of makes their own setting anyway. Forgotten realms should be considerd the basics from which you start working if you don't want to start from the ground up.
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>>46727399
Pretty much this. As far as I care, the typical NPC wizard is a dues paying master in the local alchemists', apothecaries, and printers' guilds or other equivalent associations (often a single joint guild in smaller cities), have apprentices to do most of the work, and are usually more interested in city politics than the profound mysteries of the universe.
>>
>>46727691
I'd like it to be less PHB2 and more an Options book for all.

Feats, naval combat, maybe all the supplement races and specs in a single book, new specs for the spec-poor classes, worldbuilding, more advanced domain/estate rules
>>
Is phantasmal force worth using? The damage seems low for a spell that seems dependant on the dm
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>>46728193
I don't want gnomes banned from my table, I want them banned from every table, until the last person who remembers gnomes passes from this Earth.
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>>46728230
I like 4E gnomes and I'm very happy they were kept in even if as a subrace.

A short fey counterpart to the tall fey elves is pretty good imo.
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>>46728246
>A short fey counterpart to the tall fey elves is pretty good imo.

I'll take dwarves for $200
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>>46728251
>rock eaters
>fey
Forest Gnomes are the korrigan basically
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>>46728251
>Fey
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>>46727691
Personally I want to see the following things:

> Psion fully fleshed out as a new class
> A few new races, with a heavy emphasis on them being very uncommon PC races: Aasimar, Goliath, Orc, Goblin
> A reworked Ranger
> New archetypes
> New feats
> Exotic Weapons (with feats to support learning/using them)
> New spells
> New backgrounds
> Maybe one or two more new classes (Warlord, Artificer, Gunslinger?)
>>
>>46728317
>> Exotic Weapons (with feats to support learning/using them)
Holy shit, fuck no.

Whip being Martial and Katana being a Longsword solved so many problems, no need to go back to that retardation.
>>
>>46728350
But muh 2d4 two handed finesse weapons with 19-20 crit!
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>>46728436
>finesse two handed
Martial Weapon, Estoc, 1d6/2d4 Piercing; finesse, versatile
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I may be slowpoke on this, but do I understand correctly that when two-weapon fighting, you can only attack with your off-hand weapon once per turn (as a bonus action), even when your main hand can make multiple attacks at higher levels?

Does this man a two-weapon fighter scales very poorly?
>>
>>46728673
Pretty much, yeah.

Two weapon fighting is mostly a good thing for classes that cap at 1 or 2 attacks.
>>
>>46728131
> Davy Jones Pirate Warlock
Sold!
>>
>>46728673
>>46728710

It's mostly good for rogues, for a second shot at sneak attack if you miss the first.
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>>46728710
>>46728743
Then why include it as a fighting style in the Fighter class (except for flavor)? Is there an easy way to fix this?
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>>46728230

>not wanting to play David the Gnome
>not saying Schlitweitz to your rosy-cheeked wife each night
>not realizing that in every wish and dream and happy home, you will find the kingdom of the gnome
>>
>>46728784
Because flavor. Also because for some reason they decided to make the fighting styles a warrior feature.

FWIW, Dual wielding in 2E was mainly a Rogues and Rangers thing too.
>>
>>46728784

Compare what you're getting with the one offhand attack to what the other fighting styles give you. Dualist is just a straight +2 to damage, so as long as your offhand is dealing at least an average of 2*(number of main hand attacks) in damage, it's competitive with that.
>>
I thought of a decent PC I'd like to run in the next game I'm in, but idk if it's 2edgy or 2specialsnowflake, can I get some opinions?

Basically, he's a ghostwise halfling who was killed in a raid on his village. His love took his body to a small temple of Urogalan (halfling god of death) and begged them for a resurrection. This particular sect raised him, but the ritual was not without consequence

My character awakens, but has little to no memory of who he is or how he came to be, much less on who his former lover was. He stayed with the clerics for a little while and learned their ways and became a cleric of Urogalan in his own right. Now he's travelling the world to make some sense of why he's alive and how to regain himself.

I figure death domain would be appropriate, but he wouldn't be an evil necromancer, more of someone who respects death rites and, if anything, abhors the undead.

So basically a ghostwise-halfling who is also a death cleric, too edgy?
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>>46727215
In the last setting I ran, the plane they were in was cut off from the flow of mana in that connects all worlds. The use of mana increased the entropy and stole energy from their own plane since they weren't in touch with the boundless supply of the aether. As such, using magic was seen as heresy, unnatural, and a crime. The wizards gathered with their books of knowledge in underground dens.

Many wizards were the scholarly sort, and they sought to reconnect their plane back to the others. That was the driving point for the players.

But it was a good time to be a dark wizard as well. Those hungry for power turned to blood magic and the darker arts. For them, stopping the "good" wizards from fixing the mana supply issue was critical, as scarcity creates a hierarchy of power at the top of which they could be seated.
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>>46728673
>>46728784
Two-weapon fighting isn't beast master levels of bad, it just isn't as good as either using a shield for a +2 to AC and +2 to damage, using a two handed weapon and getting the feat GWM or going ranged and getting sharpshooter and +2 to all attack rolls.
It's main issues are
>It needs a bonus action to be at the level of ranged and two handed weapons, without using sharpshooter/GWM,
>It needs two magic weapons when you get to magic weapons
>It doesn't have a feat as powerful as sharpshooter/GWM
>>
>>46728893
It's edgy prone, but you should be fine if you play it well.
>>
>>46728893

>little to no memory

Memory loss as a backstory is pretty boring in a tabletop game. You already decided what the true backstory is, so there's no real drama or interest in seeing that storyline play out. You could cut off everything before that, having both you and the character not know the character's past, and then the DM could spring some kind of surprise on you. But that's still pretty cliched.

Everything else seems more or less fine. Why not instead say that the botched resurrection stripped him of his emotions, and his love for the former lover died out? That's a much more interesting plotline. He could try to regain his emotions. The former lover might provide a willing, but bittersweet sort of ally.
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>>46728951
Hmm. What if the fighting style granted an extra off hand attack at a certain level? 11th?
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>>46728893
Nothing edgy about a death cleric, it's just when people play a death cleric because they want to be edgy
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>>46728893
Fairly edgy, but it depends on how it's roleplayed in practise.

Death Cleric and Oathbreaker paladin are in the DMG and not the PHB because playing one should be at the DM's discretion, because they're like magnets for edgelords. They can be played well though, which is why they're in there as playable archetypes rather than a collection of examples in the 'creating npcs and villains' section.
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>>46728972
True, turning a swashbuckling charismatic boisterous dude into an emotionless (seemingly), calculating but still good-hearted cleric would be a good way to take him.

Thanks!
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>>46728893
>but has little to no memory of-

Please don't. You don't even really have a backstory to remember, so even if this wasn't extremely played out it puts the weight of effort on the GM when he doesn't even really have the authority to do anything with it, and unless the campaign is about rooting through your character's closet there's not a lot a DM can work in to give you appropriate levels of screen time based on your story.
>>
So my gaming group has convinced me to give D&D a go and I could do with some advice.
I want to play something similar in concept to the Warrior Priest from Warhammer; heavy-ish armour and a blend of melee and magic
Thing is I'm not sure which class would be best. Pally, War Cleric, Eldritch Knight or even a warlock with pact of the blade
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>>46729091
You can still be charismatic and emotionless
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>>46728230
Why do you hate gnomes so much? There's literally nothing wrong with a race of tiny STEM nerds.
>>46728228
Absolutely. It's an Int save or suck.
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>>46727215
My average high-level wizard has multiple clone bodies stored on demiplanes with copies of his or her spellbooks in each. They would have already conquered the world (for good or evil) if it weren't for the fact that something like 80% of them are neutral-aligned and just want to study, preferably with their army of wish'd simulacra finding, collecting, and filing books for them. 10% are good and evil each, and they pretty much cancel each other out with their constant warring.

Mid-level wizards are more likely to be interested in the real world, and most cities have them as advisors to kings and queens. They often wield enormous power in court.

Low-level wizards typically help out small villages and train those who want to get started in the Art.
>>
9gag official approved meme list

>4 suits of armor
>bags of rats
>discord server
>dragonborn are a meme race
>dragonborn are a meme race is a meme meme.
>martials aren't interesting (true, but still a meme)
>bladelocks
>6d20 down the line
>concentrating during true polymorph
>fudging rolls

All of these topics are guaranteed to result in hilarity and original humor if you post them!
>>
So apparently crawford says counterspelling GFB results in no attack at all being made. Thoughts?
>>
>>46729130

Pally or war priest are both solid choices for that concept.
>>
>>46729434
It IS a spell, so, sure.
>>
>>46729417
>4 suits of armor
I must have missed this one. Details?
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>>46729434
RAW, sure. The spell's effect is you take an attack action.

But what I'd rule as the DM is you just make a normal attack if the GFB gets counterspelled.
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>>46729449
RAW and RAI, sure. But conceptually, you're casting a spell along with an attack. It just seems weird for the attack to go poof too. I suppose you can fluff it as the counterspelling physically derailing the attack because lolmagic but that seems like bending over backwards to accommodate the rules.
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>>46729450
There are 4 suits of plate armor in death house, that according to the meme, any humanoid can wear and don't rust.
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>>46729434
>Enemy wastes a counter spell on my cantrip
I'd happily do no damage
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>>46729505
Oh those. Yeah that... I dunno. Seems like it's only an exploit if the DM is an unthinking machine who can't make a reasonable ruling, and even then four free suits of full plate is only a tad bit monty haul.
>>
>>46729505
Honestly, I'd allow it. Death House is a very hard adventure, and nonmagical plate armor is a fine reward.

And you forgot glaive/halberd
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>>46729500

Infusing the attack with a spell gives the weapon a bit of extra drag against the air. Counterspelling the magical portion of the attack instantly reduces the air resistance on the blade, causing you to overshoot your target and miss.

Or just hit with a regular attack, I guess. It's such an absolute corner case, I doubt many DMs out there are blowing 3rd-level slots counterspelling cantrips.
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>>46729447
Would you recommend one over the other for a newbie?
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>>46729716
Paladin is simpler, less casty. You'll be blowing most of your spell slots on smites.
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>>46729630
I keep forgetting that one. My bad. That one I don't know the origin of.
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>>46729743
They share all stats. Weight, cost, damage, damage type, and properties.
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>>46727894
Banneret is really shit though. And it doesn't really let you pull the stuff you could in 4th. Even its healing is pathetic.
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>>46729716

The usual advice is to give new players simpler characters, but I don't really agree with that advice. Dumb or lazy players should certainly play simpler characters. Girlfriends who don't really want to play should play simpler characters. But if you genuinely want to learn the game and enjoy it, pick something you really like.

My first character was a half-elf druid in 2e, right after Planescape came out. I didn't know what the fuck I was doing, but I spent hours and hours between sessions pouring over the book, learning all the different spells, how combat worked, all the lore behind everything. Eventually I learned the game, and had a much better time at it because I focused initially on the kind of character that I really wanted to play.

So yeah, clerics have gobs of options, but that's not necessarily bad for a new player. At level one, you'll have access to twenty-two different spells, maybe more depending on the god you worship. You'll have a few different abilities, and you'll be pretty bad ass in combat. But it's not exactly an insurmountable barrier, and you might have a lot of fun just learning all about clerics, and gods, and undead, and devils and demons, and yugoloths, and then maybe the planes...
>>
>>46727691
New equipment desu
>>
>>46729716
I had fun starting out as a cleric, it has a bit of structure built into the class as you get a deity and you can build your character's traits around that. It's a fun way and, in my opinion, easier than building a generic fighter #3456 with their own backstory.

As you get more experienced you can play with the cleric concept as well, maybe you want to play against type or perhaps you had a lapse of faith until a recent event. There are a lot of ways you can take a cleric.
>>
>>46727691
I'd rather get a 2nd Monster Manual
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>>46728170
Swashbuckler?
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>>46728743
I usually use my bonus action to disengage even if I miss; better to live and fight another day.
>>
How do I name changelings? What do their names sound like?
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>>46730745
Yeah, I thought of that immediately after I posted. I'm not too familiar with SCAG yet. Does it hold up?

>>46730769
From what I remember of 4e, it's simple 3 letter names. Jin, Sim, Dox are a few I remember from the character builder.
>>
Here's the official 5e Tomb of Horrors PDF. You'll need to change a few things (like swap out the demilich stat block with the one in the MM), but overall it's a very good, very fun conversion.
>>
>>46729417
>Glaives and Halberds; Spears and Tridents
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>>46731018
>Tomb of Owlbears
Screw Tomb of Horrors desu
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>>46730849
Level 3: Mobile as a class feature, +Cha to initiative, even easier Sneak Attacks. If an SB ever can't get a Sneak Attack, he is doing something wrong

Level 9: Contested Persuasion v. Insight check to befriend and charm non-hostile creatures or to make hostile creatures have disadvantage and not opportunity attack anyone else for a minute. Very powerful.

Level 13: bonus action to gain advantage on your next Acrobatics or Athletics check.

Level 17: once per rest when you fail an attack roll, you can choose to reroll it with advantage.

Stacks up rather well. Panache (level 9) is especially powerful.
>>
In my setting? I'm the moon man from last night thread, so on average they get ganked.
>>
>>46729417
>6d20 down the line
Isn't that how world of synnibarr does it
>>
>>46731018
I ran it. Only one person died. I was impressed with my players, but overall pretty disappointed.
>>
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Is Valor Bard the best class to play a magical archer?
>Martial Weapons and Medium Armor
>Extra Attack
>Can steal Swift Quiver and another spell, possibly a Smite at level 10
Sure, you lack Archery fighting style, but a single level of Fighter fixes that, and by that point you're still not too far behind the curve, besides getting Extra Attack a bit later. This is before considering full spell progression.
>>
>>46731711
Probably.
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>>46731711
Might as well take 4 levels of Fighter to pick up Action Surge, Archetype, and an ASI.
>>
>>46731711
>magical archer
just go blastlock desu
>>
>>46731711
Arcane Archer with Swift Quiver and Mark is pretty much literally a better Arcane Archer, so yeah.
>>
>>
>>46731821
>4 levels of Fighter
Assuming you're going to be playing to 20, an extra ASI isn't worth losing Wish for. I'd go two levels for Action Surge, probably.
>>
>>46731976
Maybe if your Dex or Cha are both at or above 18, but if they aren't, I would recommend the ASI.

Would getting either the first Champion or Battlemaster levels be worth it?
>>
>>46731972
I love this race, I want you to know.
>>
Posted this yesterday. Made a few changes to clear up the wording and to bring some abilities with more of what I had in mind.

>>46732018

Thank you anon. Appreciate it.

Caught a horrible spelling mistake on one of the pages so I deleted the post, sorry my niggas
>>
>>46731997
>Would getting either the first Champion or Battlemaster levels be worth it?
Champion probably more than BM, for once. Bard doesn't need maneuvers, strictly speaking, but expanded crit range is always a treat.
>>
What would be a good approach for someone wanting to start playing dnd with little to no experience and no friends already in to it.
>>
>>46731997
You would get an ASI at 19 in bard, which you are missing out on for fighter. Its literally the same number of ASIs
>>
>>46732080
Order the PHB and read it. Don't get the starter kit unless you have a group ready to go.

Look up local events/groups in the area. Meetup is a good avenue for this. If you can't find a local in-person group, see about online play via roll20.

Good luck.
>>
>>46732133
>roll20
Thanks!
>>
>>46732133
Hell if you don't want to invest any money the basic rules are already free at http://dnd.wizards.com/articles/features/basicrules
It contains all of the core rules sans a bunch of customization options that aren't absolutely necessary. Though you can just as easily download the PHB from the mega link in the OP.
>>
>>46727691
More classes and subclasses are always nice, hosever i'd like to see an emphasis on crafting etc.

Oh and a "weapon master" archetype for monks would be nice:

At lvl 3 you can create a monk weapon made out of ki as a bonus action for 1 ki(imitating blade pact/bound weapon).

At lvl 6 you gain a fighting style.

At lvl 11 All weapons count as monk weapons for you (or just glaives and longswords).

At lvl 17 you can swap between damage types on your unarmed strikes (piercing, slashing and bludgeon) as well as choosing 2 magical effects from a list that are applied daily as rituals.
>>
>>46728186
>- Maybe a chapter devoted entirely to skills and setting down some hard DCs for certain tasks.

If you want, I could work on porting some of these over from 3.5. Make two versions too, for those who want some wuxia in our D&D early on and for those who want it later.
>>
>>46731997
Well, you're starting with 16 in each presumably and get ASIs at 4, 8, 12 and 16, and only one Feat is really necessary.

More importantly though, if you think +2 Cha or +2 Dex are more important than Wish then you're as high as a junkie on dole day.
>>
>>46732290
Oh yeah. If I was to do this, what features specifically would you want me to have DCs for?

I was going to do features for flying, balancing on objects that can't support one's weight, walking on walls/liquid surfaces. The obvious stuff. Maybe throw in a few feats for adding one's bonus to ridden animals or close by companions.

Is there anything else that you guys might want?
>>
>>46732229
>At lvl 17 you can swap between damage types on your unarmed strikes (piercing, slashing and bludgeon)
Doesn't matter much once you've got Ki-Empowered Strikes.
>>
>>46728186
>Variant "leadership" rule. Not a feat.
There's a decent amount of this in the DMG already. Between Honor and Loyalty there's more than enough building blocks for determining a character's ability to influence others.
>>
>>46732229
I would make the level 3 feature free, in both ki and actions. Something like "Whenever you take the attack action on your turn, you may have a monk weapon formed out of ki appear in your hands."

I say this because the feature is mostly useless until your level 11 feature kicks in, as at best it gives you a ki dagger or something to throw without picking it up. (Almost every other monk will just have a quarterstaff or spear and literally not need other weapons)
>>
>>46732439
Unless a bunch of monsters with damage type weaknesses pop up it's basically just a ribbon. Or maybe once in a blue moon you REALLY need to cut a rope with your bare hands.
>>
>>46732567
>Unless a bunch of monsters with damage type weaknesses pop up
There's only a handful of monsters resistant to bludgeoning damage that don't also resist piercing and slashing, and even then only from non-magical sources. It's a ribbon poorly dressed as a combat feature.
>>
>>46732567
I think its just a ribbon tied to the idea of also enchanting all your weapons. If all your weapons did like 2d6 extra damage, monk almost keeps up with GWM champion fighter.
>>
>>46732229
The more I think about it the level 6 feature just seems like shit, I'm pretty sure every monk would just take the +1 to ac fighting style, since there really isnt anything for them to use it with, since at least half of their attacks are with unarmed strikes.

Maybe just let them flurry with monk weapons for level 6 feature?

We GWM monk now.
>>
Looking for ideas for Magic Items for my Ranger. DM is pretty leniant with 'em. I'm a Beastmaster,6th level,Gothic Horror setting. Thoughts?
>>
>>46732794
Your DM let's you make up your own magic items? That is pretty leniant.
>>
>>46732794
Circlet of Retcon
When worn, lets the user redistribute all their levels into a class that isn't so shite
>>
Anyone have a link to the full version of this?

http://www.pathguy.com/ddnext.htm
>>
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Hey /5eg/, I've been wondering about your opinion towards 3.5 and Pathfinder players. Do 5th edition players hte them like the 4th edition players do, or are your feelings towards us more amicable? Its hard to tell, and I'd like to know where the relationship stands.
>>
>>46732903
Actually, that's fully working. It just has some options in grey, but it all works.
>>
Tell me if this sounds too powerful/wacky as a warlock feature usable once per short rest.

Summon a totem or whatever as a bonus action, on next turns if you used your action to cast a cantrip or spell you can use your bonus action to command the totem to cast the same spell on the same target without using a spell slot. The totem disapears after what I imagine would be a short time, 1 minute, it would be pretty fragile with decent ac but low health.

I haven't thought too deep about the actual uses, I'd imagine it would just become an eldritch blast turret. Maybe I should limit it to casting eldritch blast only to avoid powerful spells being spammed and using half resources.
>>
>>46732133
>nothing local in english or the local language on meetup.

RIP
>>
>that DM who doesn't set DCs
>success of a check is just based on how close to 20 the check is
>12, 13 are considered automatic fails
>14-16 are usually a success but barely
>17-19 success
>20+ good success

No point in even playing the game aside from combat.
>>
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>>46732909
If we don't like the same system, I don't bother trying to play with them, especially if we've both tried and still dislike each others' preference.
>>
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>>46732909
>3.5
>4
>>
>>46732909
keep in mind the silent majority who don't actually give a shit aren't going to reply
>>
>>46732909
you play a shit system and I think you're all morons that are too scared or too lazy to try different things.

this also applies a lot to 5e
>>
How do I find a qt trap who will take my hand and teach me to DND?
>>
>>46732825
Everyone except the Paladin in our group is/was a GM at some point, with everyone else as a player, so it's not like we can't sniff out what is OP or anything together.

>>46732855
Picked BM on purpose, honestly, it's not half bad at a real table. The Companion (a Mastiff, not even a full wolf) is honestly not a terrible source of damage what with a good to hit and damage thanks to my proficiency, and in a limited setting Favored Enemy (Human, Shapeshifter) have been fantastic. Just wish my Favored Terrain (Forest) wasn't wasted by being near the coast and plains the whole damn campaign.

Although I have considered asking to swap to Hunter. The companions benefits and the fun roleplay are great but every time someone hits Balto I die inside.
>>
>>46732909
3.x and 5e are pretty similar, the main difference is in having the polished and elegant design of 5e versus the "MTG deckbuilding" style customization and monstrous rules of 3.x.

If you applied the new action economy and concentration to 3.x you would have a very similar game. 4e in contrast doesn't even "feel" like D&D, and it would probably have been better off marketed as something like "D&D Tactics." A seperate game instead of a new edition.
>>
>>46732909
Pretty alright. You created Pun-Pun so that's a plus.
>>
>>46732909

While I don't like the typical 3.5/PF players I see, I will say they're leagues better than 4th edition players.

Those guys are insufferable. At least (most of) the 3.5/PF players can admit the faults in their system of choice.
>>
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>>46732998
Alternatively,
>Players who don't wait for the DM to say whether or not a skill check is needed
>They just roll the die immediately even if I would have declared an automatic success
>>
>>46727691
new feats are number one for me.
>>
>>46727691
I want WotC to fix the old classes before giving us new ones.

Maneuvers need to be made baseline for all martial classes, with one specialization/archetype per class sacrificing them for more damage. Each class should get unique maneuvers.

Caster wise, I'd like to see the sorcerer restored to its beta mechanic of growing more and more aspect like as it uses sorcery points.

Warlock needs more gamechanging invocations at higher levels, to make it more than a 1-3 level dip class.
>>
>>46730388
seconded. I love the 5e MM, it has great lore in it and therefore it also works great as a coffee table book.
>>
>>46732998
>telling your players the DCs of the checks.

He's a bad DM in more way than one.
>>
>>46729582
This is the only correct answer
>>
>>46733553
He doesn't. I just can tell that he doesn't set a DC because the aforementioned formula is the case regardless of the presumable difficulty of the check.
>>
>>46729417
Missed the one about the Bladelocks, pls inform me. I can already feel my meme magic fading
>>
>>46733293
Something of a 4e fag here, most of the glaring problems actually have easy fixes. Essentials throws a wrench into things but doesn't break anything. Everything else is a matter of taste.
>>
>>46733773
The entire 4th edition is a glaring problem.
>>
>>46733386
>fix
>said WotC never ever
They just add new options as a hackjob, they will not adjust anything they've already published.
>>
>>46733805
Yes. The entire thing. Not one single element was in any way good or fun for anyone, regardless of playing style or taste.

I WANT to debate you on the points, but this isn't the time or the place for it. So just fuck off.
>>
>>46733720
Level 2 paladin, level x bladelock of undying light. Greenflame blade, booming blade. Buff spells.
>>
>>46733720
As I understand it, people rightly determined that people who go pact of the blade are screwed. You deal less damage than eldritch blast, and you have to give up either 3 cantrips+ritual casting or super useful familiars to do it. This was noticed within days of release, so it was something WotC should have known about, and there were a lot of complaints.
>>
>>46733884
no u
>>
>>46733992
Oh I normally would be asleep already, save for WEEKENDS and COFFEE.
>>
What do you guys usually use to make your character sheets? Do you actually use paper ones if playing online?

I assume there are digital sheets people often use for things like roll20?
>>
>>46734059
ShapedV2 on roll20
>>
So I have an idea for a character: a human fighter with Crossbow Expert + whip, as some kind of control martial teammate.

Do you think is worth the lower dice dmg in exchange for more flexible shoves, disarms and grapples?
>>
>>46734085
Can only the DM edit said sheets though? I'm so confused how things work on roll20. Maybe I'll just focus on reading the rule book and fiddling with a spreadsheet for the time being.
>>
Lord Nomic's (aka. Cthulhufag's) Book of Underwater Bullshit (Name Pending), v.3.something: now with some monsters added (it's semi-educational!). I'm not nearly done with the monsters, but I'd like to get feedback on the classes and show what I've got so far.

The layout is still a mess because I haven't put finished touches on anything (for example the "Unsorted Stuff" page is going to get more stuff, like equipment, added, and actually be sorted).
>>
>>46734322
The DM is the only one that can create characters. But once he does, he can assign them to be editable by players.
>>
>>46734090
If your DM lets you get creative with that stuff, then go for it.
>>
>>46734356
Funny thing about the fiend Dagon: He's not a tanar'ri, he's an obyrith, one of the older, primal demons from when Law vs Chaos mattered more than Good vs. Evil.
And he's also a GOO.
Coincidence?
>>
I like 5e more than 3.5 because you spend less time worrying about this modifier vs this modifier times this modifier, etc. and more time actually playing the game.
>>
>>46732909
I actually play in a 3.5 game and GM a 5E and Only War game.

I feel bad for the 3.5 DM, but I jumped in his group because he's a cool guy. But he'll get completely wrecked once someone in the group obtains system mastery.
>>
>>46734650
Probably not. He's named after the Lovecraftian being, and the Obyrinth, along with some of the Elder Evils, have always been the DnD equivalent of Lovecraft-style eldritch horrors.
>>
What's the biggest reasonable bonus to hit a player should have around level 8? Including modifiers and weapon bonuses.
>>
>>46732958
OH. Neat. Many thanks for informing me.
>>
>>46734738
+8 with no magic items. If you are adding in magic items, there isn't exactly a "reasonable" amount, could be anywhere from +1 to +∞
>>
>>46732909
I can respect people who play 3.5, but 4e players are objectively wrong.
>>
>>46734785
Let him try it. He clearly wants to, and he's being open and upfront about it, instead of homebrewing it all onto a DMPC without your permission.

>>46732909
i haven't played 3.5 or pathfinder, but both seem like they'd have interesting options, if too many rules.

4e was pretty great, except for the silly skill challenges system. If I could, I'd love to have 4e's combat mechanics and martial class design rolled into the larger 5e rules.
>>
>>46734785
Friends don't let friends homebrew without understanding the consequences. Ride his ass about it.

Or don't give a shit, and hold it in for your friend's sake. Depends on how autistic you are/want to be about balance.
>>
>>46734738
+7 or +8 is a good benchmark sans magic items. +7 if a build requires a feat or the racial modifiers were in incompatible stats (like half-orc and wizard). With magic items, +8 or +9 would be reasonable as +1 magic items have a good chance to have been dropped. A +10 to-hit would be the sign of a very generous DM...
>>
>>46732971
I could see it as like a level 17 thing, if it's limited to cantrips you can cast.
>>
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>>46727691
I want a class or subclass that makes significant use of intelligence without being a caster
>>
Where do I find the rules for advantage? I'm playing a rogue and I want to figure out what I can do to grant myself sneak attacks.
>>
>>46734942
that's not realistic, any intelligent person would learn magic
>>
>>46734942
>>
>>46734954
There are a ton of ways to get advantage. Being hidden is one of them.
>>
>>46734942
What else would they do?
>>
>>46732971
Cantrips only, bonus action to command the totem, bonus action to summon the totem. 1/rest feature, and it needs to be really weak and easy to hit to disable, along with its function being obvious.

Maybe a 5 ac, 5 hp totem. Even then, its still a really strong feature.
>>
>>46734738
with the archery fighting style or paladin sacred weapon ability 9-10 is fairly achievable but otherwise 7-8. This is without any special equipment.
>>
Settle an argument for me here guys.

If I go immaterial and stick my hand into someone's heart and set off a magic missile, that person would die automatically, right?

Would it not be like setting off a firecracker inside someones heart?
>>
>>46735188
Even with just point buy stats a paladin could get +11 with the sacred weapon ability at level 8.
>>
>>46735257
Its magic mang, its doesn't work like that. There are no physics involved here.

Besides, don't you have your magic missiles always strike unerringly? I always aim for the heart/head anyway. Doesn't do more damage.
>>
>>46734356
Since nobody has any general comments, I should ask feedback on some specific things.

The races should be pretty simple (aside from the deep sea merfolk maybe being OP even with the light sensitivity),and the druid and cleric are mostly pretty straightforward alterations of existing specs, but I'm not entirely sure whether the cleric's 6th level ability works. My idea is that it lets you once per day get roughly comparable amount of treasure as you could find on a CR-appropriate random encounter, and/or get an useful item.

The warlock is admittably very weird, and is the thing I'd need most feedback from. Also, I'd like to figure some way to cram more boat-abilities into it (like letting the marked boat submerge or fly, so you can go full Flying Dutchman on it).

Are the feat and fighting style OK? I know they're not very useful in most situations, but in the context of a seafaring adventure. Anybody got some good ideas for more feats?

I get the feeling most of the deep sea fish are pretty anemic for their CR (the actual animals are very weak and squishy, so it didn't feel right to give them high Str or Con), but the way the swallow ability works, their damage is rather unpredictable, and could end up being very high for the CR in some cases.

Also, random fact: the anglerfish is the only one of the deep sea fish that didn't get its size boosted by at least an order of magnitude: there actually are deep sea anglerfish that are big enough that they'd qualify as a medium-sized creature in DnD (they're not actually CR1, though).
>>
>>46735257
Still only deals normal damage. MM can't even crit.
>>
>>46735257
No DM i've ever played with would allow this and neither would I. Also how are you doing this? the etherealness spell? If so you can't interact with stuff on the material plane.
>>
Can I practice a skill enough to gain expertise in it?
>>
>>46735400
no.
>>
>>46735257
No, it's not even a spell with an attack so it can't even crit.
>>
>>46735400
Yes, requirements depend on the DM.
>>
>>46735422
>>46735396
>>46735357
>>46735341
That makes sense.

>that low level magic user feel

Never again
>>
>>46735422
This. Being unable to crit says a lot about the nature of the spell, it must not be localized damage at all. It's some kind of spread out destructive pulse.
>>
Honestly fuck Gygax for that "magic users can't wear armor" meme
>>
>>46732995
Where are you?
>>
>>46735611
well it's gone in this edition so be happy?
>>
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>>46735611
Right off the bat;
>Clerics get medium or heavy armor
>Paladins get heavy
>Rangers get medium
>Warlocks get light
>Bards get light, Valor Bards get medium later
Additionally, you could go Mountain Dwarf and get medium armor proficiency as any class, and various feats will allow you to move up the armor weight list one at a time. Or, you could take a single level into most martial classes to get medium armor, or into some clerics to get heavy armor.
>Tfw you take first level in Fighter and spend the rest of your levels in Wizard to become a 19AC Battlemage
>>
>>46735611
Sadly, magic user is no longer a character class.
>>
I've started encouraging new players to read the Playing the Game and Combat rules before anything involving character creation, and it's worked wonders for getting people up to speed quickly. Even better, they seem to better understand what their characters are able to do once they get around to creating them.

I highly recommend that other DMs do this. Putting the character creation options before the actual rules apparently adds a fuckton of confusion for noobs.
>>
I'm paying a quasit a daily wage to serve me. Is this permissable rules as written? I want him to simply throw ranged weapons and tools like oils, caltrops, etc to help me in combat.
>>
>>46735938
>Is this permissable rules as written?
Sure, but it's thematically bizarre.

Quasits are Demons, which are not (in the default setting at least) motivated by money. If your DM allows it, fine, but it's more than a little bit silly.

If he's a hireling, expect your DM to control him, though.
>>
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>>46735938
...If your DM offers a being as a hireling, there's no reason it can't offer its service.
Don't worry about reigning in that demon as an ally. They're a trustworthy sort. Give him some alchemist's fire.
>>
>>46727215
>https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ
What the fuck is this fucking cancer? I've seen it multiple times and this is the first time I actually looked into downloading it. Doesn't work at all on Firefox, spits out retarded errors constantly on Chrome. Use something fucking functional.
>>
>>46734954
You get sneak damage (but not advantage) whenever a hostile creature is within 5' of the guy you want to hit. So you get extra damage when attacking the goblin next to the fighter.

If they're incapacitated, you autohit and autocrit, which doubles damage, including sneak damage. So, the Wizard casts Sleep and you can pop them one by one easily.

Being hidden is the most obvious way to sneak, though, and you also get advantage. You did take Stealth as one of your double proficiency skills, right?
>>
>>46736069
Works fine for me, friend.
>>
>>46736069
ive never had any errors with it
>>
>>46736069
nobody has these problems but you
>>
>>46736069
Is it possible you don't know how to computer?
>>
>>46729211
>preferably with their army of wish'd simulacra finding, collecting, and filing books for them.
The simulacrum acts on your turn in combat. The sub-simulacrum therefore would act on the turn of their commander-simulacrum in combat. However, no simulacrum gets a turn in combat: only you do. So only your own simulacrum acts in combat. All others do nothing.

So if you suspect you're dealing with a sub-simulacrum, just stab it. It can't do anything to stop you.
>>
>>46736150
Nah, it's just a shit site.
>>
>>46736069
Try putting the URL into the address bar, and not google's search engine box.
>>
>>46736172
If you stab a sub simulacrum, that just means the owner who owns all would roll initiative, and take a turn for all simulacrum.
>>
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How best do you build a fighter/wizard? Not a prissy prancy elf wielding an overgrown metal toothpick, but a heavily armored muscle mage with a fireball in one hand and a huge sparking sword in the other.
>>
>>46736288
Like some guys said previously, take a level or two in fighter and the take the rest in wizard or whatever caster you want
>>
>>46727215
>What is an average day in an average wizard's life in your setting?
Academic bureaucracy, insurance adjustment, and the occasional thaumotechnic breakthrough.

And occasionally sending a gang of death squad goons out to kill/apprehend unregistered practitioners. Shit be dangerous.
>>
>>46736288

>what is Eldritch Knight
>>
>>46736288
>how do I be as good a caster as a wizard but also as good a martial as a fighter?
>>
>>46736288
>Human Variant
>Take War Caster feat
>Level 1 Fighter
>Heavy armor, marital weapons, and shield
>Level 2-20 Wizard
>>
>>46736434
Alternatively Level 1-3 Fighter for Action Surge and Champion, then 4-20 Wizard and you still get 9th level spells.
>>
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>one level of fighter
>everything else in caster levels
>>
>>46736583
>>46736434
>one level in fighter
Action Surge is really fucking good for casters though
>>
>>46736288
Don't listen to the other idiots, go full on Eldritch Knight, use those extra ASI's to get all the gains and kick all the ass, yeah you won't be as casty as some fancypants wizard but you'll be able to punch nerds a lot more and a lot harder while still shitting arcane fire on their heads
>>
>>46736619
>>46736458
>>
>>46736636
This, when those nerds try to cast some shit, just counterspell, next turn kick their teeth in.
>>
>>46736619
I don't know why they put the Fighter's best feature at level 2 where anyone can grab it.
>>
>>46734942
Historian? Detective?
>>
>>46729588
I'm with you, i asked my dm and he said they were decorative, minuscule crisis averted
On an unrelated note, i totally called out the possessed armor upstairs, i was very proud of that
>>
>>46735102
Not him but maybe some sort of tactician.
>>
>>46736730
> bring back warlorrrdd
Shut up.
>>
>>46736754
I don't even know what that is. please don't bully anon.
>>
If I get tavern Brawler and use a grappling hook as an improvised weapon, can I grapple people with it?
>>
>>46736800
No you'll just be smashing their heads in with it
>>
>>46736779
4th ed class 4urries keep asking for, it is almost exactly battle master fighter, and when asked what they want in it that is different than battle master, they can't come up with anything.

>>46736800
ask your dm, not us.
>>
>>46736828
i was imagining some sort of class that involved tactics and knowledge of the enemy. Not abilities that you would use in combat really. Perhaps an increase to crit chance based on intelligence as well.
>>
>>46734942
I'm making a custom machinist class for my upcoming spelljammer(ish) game that is int-based, will share when done
>>
>>46736863
It's called a Valor Bard.

> B-but no spellcasting!
So a Valor Bard, but worse.
>>
>>46733126
Just to spite you, I'm going to answer.

>>46732909
I'm concerned 5e is going to end up in the same pitfalls as 3.5, and I can even appreciate some of what 4th tried to do, but from my experience so far, I think 5e is a friendlier system.

Play what you want so long as your group is having fun.
>>
>>46736927
what? no.
>>
>>46736863
> Tactician
> not abilities you would use in combat, really

You don't even know what a Tactician is, do you?
>>
>>46736999
what i mean is that they would be good at planning .
>>
>>46736863
Just play a Battle Master with high int. Planning in accordance to your INT should give you benefits in combat situations, just talk to your DM
>>
>>46737026
then play fucking not!ranger with their not!favored enemy
>>
>>46735140
Thanks for the help, do you reckon it would be okay as a level 6 feature if I limit the amount of cantrips it can cast to charisma modifier in addition to being really flimsy?
>>
>>46736070
Right. And I got proficiency with nets so I'm planning on using those to impose restraint which yields advantage.
>>
Does a 9th level monk fall down if he ends his turn while on a wall/liquid?

Can he run on walls/liquids indefinitely while not in combat?
>>
>>46733805
>le ebin 4e wasn't D&D maymay
3rd edition completely wrecked the system in the first place and has more in common with 4th edition than it does with AD&D.

5th edition has a lot of shit that comes from nerfs of 4th edition rules as well.
>>
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>>46737315
Yes, unless you grab onto something.
No, unless you grab onto something every 6 seconds.
>>
I want to provide my players with more visual representation of areas while in combat/etc, currently just using pathfinder flip mats, what would you guys suggest?

all those dwarvenforged pieces are out of my price range, and I can't find any of those pathfinder map packs in stock of the ones I want
>>
Would it be viable to have a custom background give a weapon(s) proficiency as part of gained skills? Really need them net gimmicks.
>>
How would one go about creating indiana jones in 5e? Bard seems a bit too magicky, but i feel it fits in best character wise. Warlock maybe? Serving a knowledge-gathering thing?
>>
>>46737573
Rogue thief wielding a whip and hand crossbow. Take the dungeon delver feat.
>>
>>46737573
archetypal rogue, thief subclass
>>
>>46737601
forgot to add crossbow expert feat but it was pretty obvious.
>>
>>46737601
Yup, that oughta do it. Gratzi.
>>
>>46737539
My DM made this background for my character. I'm this guy:
>>46737091

Infiltrator
>Skill Proficiencies: Deception, Performance
>Tool Proficiencies: Disguise kit
>Equipment: dark common clothes with a cloak and cowl, a disguise kit, a decent disguise, and a belt pouch containing 10 gp
>Feature: False Identity You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. You can forge documents including official papers and
personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy. You may chose two non-skill proficiencies relevant to your false identity and gain them.

So my false identity is a drow night-raider. The two proficiencies relevant to that are nets and whips because capturing and non-lethal/slaver weapon.
>>
>>46736800
I would talk to your DM about doing something similar to the Derro Hooked Shortspear from OOtA. It is a weapon that one can choose to forgo dealing damage to trigger a Strength saving throw or be knocked prone. A similar thing for grappling could be used.
>>
Would it be broken if I let my ranger take an animal companion but then be a hunter? beastmaster is just shit and I don't want the guy to feel like he's useless

>>46728893
I dislike everything about that and if you were in my group with that character I'd assume you were the That Guy
>>
>>46737840
Well, anyone can have an animal companion. I can continually cast Animal Friendship on a tiger and I can eventually have it join me once it feels like it has loyalty (might take a while...).
>>
How happens if you have the Great Weapon Fighting style and the Savage Attacker feat?

My initial thought is roll, reroll 1s and 2s,note the total, then roll again, reroll 1s and 2s, note the total, take the higher of the two. Is that right?
>>
>>46737880
I'm fairly sure that is correct. At least that's how I've been having my players do it.
>>
>>46737880
i'd say that you re-roll 1s or 2s once, then you roll again, and if you don't like that you can do savage attacker, but you have to take whatever the last roll is

I don't really like the "note the two totals then take the highest", that feels a bit too meta/rollplaying-y
>>
>>46728893
Don't make the character amnesiac and it becomes 100 times better.

That said it's pretty perfect for my games since I generally consider that True Resurrection is still an extremely traumatising experience for most people.
>>
>>46737880
>How happens
What a dingus I am.

>>46737947
>SAVAGE ATTACKER once per turn when you roll damage for a melee weapon attack, you can reroll the weapon's damage dice and use either total.
That's the point of the feat though.
>>
>>46737947
It's just too videogamey
>>
>>46737947
>I don't really like the "note the two totals then take the highest", that feels a bit too meta/rollplaying-y

but thats the fucking feat
>>
>>46738016
>>46738072

well then I guess I have a problem with the feat itself then, don't like anything that is super meta like that

but yea it'd work like how you described it in your original post afaik
>>
>>46738077
there are lots of instances of choosing which roll or total to use in 5e.
>>
>>46738077
I don't know how that's "meta". It's basically just advantage on the damage roll.
>>
>>46738077
It's not like the character is seeing numbers in front of his face and pointing to the highest set, fucking lol. It's that he's more likely to deal blows that don't whiff the target.
>>
>>46736239
The rule is quite clear. Sim1 takes its actions on Wizo's turn. It does not roll its own initiative or take a turn. Sim2 takes its actions on sim1's turn, but it is never sim1's turn. There can only really be one wizard with one simulacrum in combat. The rest are actionless.
>>
>>46738077
I guess you should avoid games that use dice.
>>
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>>46738086
>>46738110
>>46738112
>>46738156

you, as a player, are rolling and then choosing to take the best roll

with the combo of the fighting style + the feat you could be rolling like three times for one damage, that's just dumb

how do you translate that into RP?
>>
>>46737947
>>46738086
I would note that it is Great Weapon Fighting that makes you take the second roll. So the progression would be:

1) Regular Roll
2) Reroll 1s and 2s per GWF, mandatory to take the second roll.
3) Reroll any 1s or 2s leftover, with the option of taking either roll.
>>
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Suggestions on a god for a character whom bases his decisions purely on logical reasoning, with a -7 charisma? [
>>
>>46738180
You're really good at landing really powerful/brutal blows.
>>
>>46738180
the same as rolling a higher damage dice for a stronger weapon or any other abstraction that is made for gamist purposes. It just means you are very good with great weapons and are more likely to kill people with them when you hit them due to the higher average damage.

On a related note are you autistic?
>>
>>46738180
>you, as a player, are rolling and then choosing to take the best roll
Yes, that's how advantage works.

>>46738190
>Reroll any 1s or 2s leftover, with the option of taking either roll.
I don't follow.
>>
>>46738190
Is there some confusion here about savage attacker? it lets you reroll all of the damage dice regardless of what they are and take either set.
>>
>>46738180
Same way you incorporate consulting dice in the first place.
>>
>>46738201
>-7 charisma
How?
>>
dm letme be a lizardfolk with +2 con and a swimming speed for his session, i took monk and i am going to punch shit with lizard justice. he gave us a bonus feat and i took polearm master, how much fun am i going to have?
>>
>>46738267
http://www.sageadvice.eu/2016/01/26/does-the-savage-attacker-feat-apply-to-sneak-attack-or-divine-smite/
>>
>>46738302
none
>>
>>46738180
you, as a player, are rolling (to hit a restrained enemy) and then choosing to take the best roll

how do you translate that into RP?
>>
>>46738299
We rolled stats and I got 16, 15, 13, 13, 10, 7
Which is okay in my books, makes for interesting RP.
>>
>>46738302
>monk
>polearm master
Those don't really work together. Your bonus actions are going to be spent doing monk stuff like flurry of blows. Also, the only pole arm you can take is the quarterstaff, which doesn't have reach.

>>46738336
Thought you meant -7 modifier.
>>
>>46738201
>>46738336
Cool, so apparently the values 7 and -7 are equivalent. All my debts are paid because all those -7 dollars I have are actually +7 dollars.
>>
>>46738318
that's not what i meant. I meant regardless if they were 1s or 2s.
>>
>>46738318
That has no bearing on the conversation at hand. We're talking about the interaction between Savage Attacker and Great Weapon Fighting.
>>
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>>46738180
your character is quickly playing out several different combat scenarios in their head and then picking the one which is most effective
>>
>>46738180
This must be bait.
>>
>>46738362
>>46738376
Haha, messed up on that one.
>>
How do I make a viable Thief Rogue multiclassed with Monk?
>>
>>46738545
Multiclass thief and monk. Probably 3 levels in thief. Use a shortsword.
>>
>>46738545
What are you trying to do?
>>
>>46729861
This.
>have smithing skills
>item creation rules involve spending twelve years to make a suit of armor and nothing the fuck else
My group was impressed with my ability to haggle with a blacksmith for use of his forge and to acquire materials so I could spend three days crafting some fucking metal spikes for some reason and save a whopping 30 copper on the whole vs. just buying them. Fucking thanks, crafting rules.
>>
>>46738590
I want a really fast acrobatic guy who can use all the scrolls, wands and other magic shit I found (so Thief's UMD) but can do perfectly well without any of his stuff, and fights kinda dirty in combat, with trips, eye jabs, gut strikes and so on.
>>
>>46728831
>Also because for some reason they decided to make the fighting styles a warrior feature.
Because Fighters as a class aren't interesting enough when all you've got is Action Surge or the promise of HEY YOU'LL GET THREE OR FOUR ATTACKS AT A LEVEL MOST PARTIES NEVER REACH!
>>
>>46738677
You realize you don't get that ability until level 30, right? It's pretty lame.
>>
>>46738697
>30
what
>>
>>46738697
13... derp.jpeg
>>
>>46738697
>level 30
I thought the cap was 20?
>>
>>46738677
Then you're a Rogue. Do not, under any circumstances, take more than 3 levels in Monk.
>>
>>46738686
I get that, but like, Rogue getting dual wielding wouldn't change things too hugely, and make the iconic rogue more viable, while I still deeply disagree with Wizards' decision to make Bard not a half caster as a way of making them more interesting.
>>
>>46738768
What's keeping you from TWFing as a Rogue?

Pick up the Feat and call it a day.
>>
>>46735611
>he can't handle Spell Failure
>he doesn't know 5E got rid of it
>he thinks he has any fucking room to bitch when Clerics used to be limited in their armor choices by their deity's whims
actually can we go back to that last one
>>
>>46738744
>>46738697
>>46738718
Well, I really like Monks. I think I'll take proficiencies in stealth and thieves' tools and try to convince my DM to let me take Use Magic Device as a feat at level 12, and take Martial Adept a bit earlier for those maneuvers.
>>
>>46738823
Because I assume the iconic class image should be doable without anything outside the class.

Discussing dumb design decisions doesn't mean I'm not using the rules when I play.

>>46738824
Like, seriously, spell failure and not being proficient in armor is the one thing that kept Wizards in 3.5 from being 100% pure SAD.

Also, AD&D's limits weren't even that harsh. Elven chain was okay for a Mage multi or dual class (or a Bard once they were made an arcane class), which wasn't so different from the rates of ASF in 3.5
>>
>>46738903
>Because I assume the iconic class image should be doable without anything outside the class.
You don't have to take the feat. Nothing's keeping you from fighting with 2 weapons.

You're just salty because you don't get to add your proficiency bonus to the second attack? That's a small fucking price for having a second bite at sneak attack if you miss.

> Iconic
The iconic class image is a dude who pickpockets and disables traps. Fuck off.
>>
>>46738946
>The iconic class image is a dude who pickpockets and disables traps. Fuck off.
>the iconic rogue image is a locksmith
Oh, ok.

>Fuck off.
>butthurt that someone has a different opinion on a subjective matter
>>
>>46738946
>The iconic class image is a dude who dual wields daggers
>How dare you whine that the base rogue is shit at it
I'm not saying rogue is a bad class, I'm saying this feels like it should be a rogue class feature.

That you can't ascribe to anything but "you're a whiner" as a response makes me wonder why I'm replying at all.
>>
>>46739024
>That you can't ascribe to anything but "you're a whiner" as a response makes me wonder why I'm replying at all
And yet you did it twice.
>>
>>46739023
>butthurt that someone has a different opinion on a subjective matter

people in these threads get super defensive sometimes. the pathfinder thread is much more laid back.
>>
Would it be balanced to let a fighter take 1d6 sneak attack as a feat? Or some other martial?
>>
>>46739114
How does pathfinder compare to 5e?

It's the same universe as D&D right (same monsters, dragons are sentient, intelligent beings, same races, etc)?
>>
Hey guys, how does lucky work with disadvantage?
>>
>>46739187
Golarion is basically a mashup of Eberron and FR without the numbers filed off so kinda.

Also the problem with Pathfinder is that it's still inherently 3.5 with all its foibles.
>>
>>46739220
You roll 3 dice and pick which one is the result.

People will respond to this and bitch about it but that's how it works RAW and RAI.
>>
>>46732396

>walking on walls/water

what would this even be? also kinda lame for the monk.
>>
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>>46738903
I would have thought the iconic rogue would be more "I use two blades so I can feint, catch them off guard with my second hand, and make sure I always have positioning for a vital strike when it becomes available." than "I'm a whirlwind of cuts, hitting constantly."
As it stands, while nobody is good at the second (unless you consider Hunter or Battlemaster with certain choices, but those work just as well with mauls as with daggers), rogues with TWF are great at the first, where you can keep a shortsword in your off hand and use your bonus action for a second attack if your first misses.
>>
>>46738267
In one of the posts I quoted, they said Savage Attacker made you take the new roll. I was clarifying that GWF makes you take the re-rolled result (even if you rolled a 2 into a 1) while Savage Attacker lets you reroll everything and take either result.

I did have a mind-blank on Savage letting you reroll everything rather than just 1s and 2s. My bad there, though those would be the most reasonable results to re-roll...
>>
>>46739220
Player's Handbook pg. 173
>>
>>46739285
He's throwing "Iconic" around as an excuse to keep from having to make an argument.

Words get malleable when you don't have to put your name to an argument.
>>
>>46739287
>My bad there, though those would be the most reasonable results to re-roll...
yeah but savage attacker lets you choose so there is no reason not to use it once a turn.
>>
>>46739285
True enough, the feinting is definitely good enough to stand on its own, mostly.
>>
>>46739394
Unless it's your first attack and you get a decent/above average roll.
>>
>>46739427
>so there is no reason not to use it once a turn.
>once a turn.
Yes i wasn't implying you would use it on your first attack no matter what just that there is no reason not to use it at all on your turn.
>>
>>46739276
Acrobatics is the closest we have to Balance in this edition, so that.
>>
>>46739150
If your dumbass player wants to waste an ASI/feat on a single d6 let them.
>>
>>46739150

Why does he want to? On it's own it's not very powerful, but if he's trying to abuse it tell him to just take a level in Rogue.
>>
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So, thoughts on Dual-Wielder feat? The +1AC for dual-wielding melee weapons is a sacrifice of the +2AC (or +3 for masterwork or whatever) a granted by off-handing a shield.

I was thinking of asking a blacksmith to custom forge a weapon for me that is a parma (smallish shield) with a jutting blade. In theory it should yield the +2 from being a shield, but also permit Two-Weapon Fighting. Hell, forge two of them and there's a +4 AC. Is this absolute bullshit that breaks the rules? I'm a new player, please be nice.

Can someone explain to me circumstances in which taking advantage of that last bullet point in the feat description would be advantageous?
>>
>>46739820
I would allow dual shielding if if couldn't do more damage than shield bashing.
>>
>>46739820
Also reading the feat, I still can't shake off the feeling that getting Defensive Duelist and a pair of short swords is still a lot more advantageous than getting the dual wielding feat and, say, two rapiers.
>>
>>46738903
But it is doable. I love playing rogues, and my characters usually wade into battle with twin shortswords.

Most of the time, the dual-wielding characters are either rogues or rangers, and it's a great choice for a rogue because it gives you another chance to Sneak Attack if your main hand missed. No need to complain because you don't get to add 5 to the (second) damage roll... You're already adding a handful of d6.
>>
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>>46739820
>Is this absolute bullshit that breaks the rules?
Yes.
Dual Wielding and TWF is a bit weak this edition. Not unusable, but rarely or never advantageous.
Masterwork isn't a thing that exists in the books, although you could get +X magic shields that offer more defense.
You can't benefit from more than one shield at once.
If you wanted a shield that worked as a light weapon and I was the DM asked, I would give you one that gives +1 AC, 1d4 bludgeoning (or piercing for a targe) damage, light, martial melee weapon.
RAW, you have only 1 free item interaction per turn, after that it requires an action. So, if you had no weapons drawn and rolled initiative, you'd be able to draw 1 for free on your first turn. With that feat the dual wielder could draw both.
>>
>>46737467
Having a fully constructed battle area is a bit overrated IMO especially if you are only doing it for a single dungeon and tossing it after that session. What I'd recommend is adopt ways to improve with Theater of Mind elements.

When I run in person I use a ChessX mat to draw basic rooms when necessary, I construct music playlists based on the environment to add background ambiance to really help set the mood and I will sometimes use my TV to display pictures of environments / monsters / NPCs so people have a reference when imagining things of the environment and what they encounter.

D&D isn't Warhammer, the board is meant to be a representation and the actual action goes on in the player's heads, take advantage of that or otherwise you'll end up spending more time assembling battlemaps and less time on the actual adventure.
>>
>>46739886
DW doesn't cost your reaction.

Not a tie-breaker by any means, but worth noting.
>>
>>46739820
>I want all the advantages and no disadvantages

Just ask your DM for 99 in all stats and expertise with all skills
>>
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>>46739964
Thanks for the explanation, that was very helpful!

I'm surprised that a targe isn't a statted item.

Now, regarding the item interaction thing: does drawing count as one action or does stowing and drawing count as one action?
>>
>>46740077
Makes sense, it probably also depends on the kind of action setup you're building on a character.
>>
>>46740122
PHB p190. Green box
>>
>>46740108
Is that really necessary? Did being a rude fuck make your dick nice and hard? Gtfo this thread.
>>
>>46739820
> I'm looking to exploit shit I've never seen in action before.
I was gonna ignore you, but:
> I'm a new player, please be nice.
I hope your DM sees what you're doing for the farce it is, allows you to spend the money on your parmae (which, by the way, are full-size shields), and then just lets you stand there like an asshole with a pair of spiky shields.

Read the book thoroughly before trying to be cute.
>>
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>>46740122
Totally RAW, drawing and stowing are separate interactions, and it would take your main action to do the second.
At my table, and in most cases from what I gather, people generally ignore that in practice (besides sometimes the fact that shields always take an action to don) as long as somebody isn't attempting to swap your items 3 times a turn or some bollocks.
Generally, I let players sheathe and draw anything that they'd have prepared easily on their person. Keeping your weapon and backup weapon easily accessible is obvious, or perhaps a purse of coins or potion. However, these things being stored externally and in easy to access places make them obvious, perhaps easier to pickpocket, or maybe target and break if something goes terribly wrong.
>>
>>46740160
Pic related in case anyone is curious. Thanks anon.

My DM was making me use an action to put up the hood on my cloak of elven kind (piwafwe) which I thought was damn silly. Gotta show him this.

>>46740222
> I'm looking to be rude to people who are seeking advice as to how the game works.

Good job, now go fellate that big hard dick you got from epic pwning anon over the internet. Also, consider suicide; you sound like the type of person nobody would miss.
>>
>>46740170
Hey man if you can't handle the truth I suggest you head on back to grade school.

You are a faggot who wants everything. Too bad how sad.
>>
>>46740299
Magic items don't follow the rules of mundane ones. You usually can't use a free interaction to use them. Cloaks of elvenkind require an action to put up the hood, RAW.
>>
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>>46740299
Maybe you should show him this instead. I wanted to be nice... but now you're just being retarded.
>>
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>>46740299
>My DM was making me use an action to put up the hood on my cloak of elven kind (piwafwe)

> Y EVERY1 ROOD 2 ME
>>
>>46739820
Ask a blacksmith to make you a 20ft reach pike covered in shields, greatswords, repeating crossbows and wands of magic missiles
>>
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>>46740347
<Hey, I have a question about the game
>"Heh... fucking noob!!! Might as well not even play the game!!!"
<Thanks for the rude and pointless response that only serves to clog up the general
>"Stupid, go back to grade 1 LOL! Faggot! Heh..."

>>46740427
Right, because I, as a player, have totally read through the Dungeon Masters' Guide!

pic related: when ur so hype to diss someone on the internet that you forget your attachment! EPIC

>>46740446
Helpful post, good job. Did that make you feel good about yourself?

>>46740454
Right, because what I described is totally not a thing that would ever feasibly work. You know, besides the fact that it is a thing that exists.
Your analogy is shit and you should refrain from posting on this japanese comics website.
>>
>>46734942
see
>>46735016
I have a question. I'm a level 4 wizards and we just sorta slowed the big bad's evil plan (Which I suspect isn't so evil because it looks like he's just scared, but that's another story) by taking a vital component of his evil ritual. So how can I hide this thing so that he can't come kill me and take it or find it where I put it?
>>
>>46727894
What is banneret?
>>
>>46740299
He'll just show you the entry on the cloak of elven kind where it says that it takes an action.
>>
>>46740587
Purple Dragon Knight; it's sort of the 5E warlord, but Battlemaster is a better warlord than it with the right abilities.
>>
>>46740587
SCAG pg 128.

>>46740586
Hide it on a different plane of existence?
>>
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>>46740568
>>
>>46740680
>>46740568
Stop shit posting.
>>
>>46740671
I'm a 4th level wizard... The nearest spell I thing can help is Leomund's secret chest and that's 3 levels away.
>>
>>46740739
Assuming you can find one, put it in a bag of holding and then destroy the bag.
>>
>>46740680
Great damage control.

>>46740621
>>46740427
>>46740399
Anyway, I guess it's just a silly rule. I can't really work out an in-universe rationale for it taking more time/effort to put up a magic hood than does to put up a mundane hood, but disregarding that, my solution was simply, "I always wear the hood unless I state otherwise. Hood-up is my default."

And I imagine that this is what players generally do, rather than leave it down "for RP reasons" and then force themselves to waste an action in combat.
>>
>>46740775
I don't think we have once, but I also wouldn't trust that. The Astral plane is pretty easy to get to and the BBEG is a wizard too, and a better one than me.
>>
>it's a "the DM is dead set on railroading the party into getting knocked out by an unending horde of enemies" session
>say fuck that, run away as best as I can
>meet the BBEG on the way out, kill him with a few lucky crits (was damaged from earlier)
>reach the literal end of everything the DM had drawn out/prepared
>DM forces me to run in a straight line while enemies are shooting
>lel anon chill out, I didn't plan for this to happen
>chase continues for several turns, their ranged weapons are short range and my character is fast with gud AC
>literally won't let my character get away and disappear from the campaign

I rather be forced to reroll than be railroaded .
>>
>>46740821
What factors do you have influencing your speed? What is your speed?
>>
>>46740787
Yeah that's how I deal with it too, on both ends.
>>
>>46740586
Nystul's Magic Aura could be useful. 2nd level, functions for 24 hours per casting, and it can make the item appear nonmagical or from a separate school to fool him if he scries.
>>
>>46740787
My guess is that you're both pulling the hood up and activating its magic. It's the magic part that consumes an action.

I agree it's kinda silly and most people would just have the hood up by default, but as a rogue, you can pull the hood up, hide and still move in a turn. It's not too bad. Also accounts for the possibility of someone recognizing the magic and pulling the hood off of your head; it would take an action for the cloak's magic to come back.
>>
>>46740787
If you plan on hiding in combat, then you're not really going to be doing much with your action anyway.

>>46740819
>BBEG is a wizard too, and a better one than me.
Damned if you do, damned if you don't then.

>>46740821
It's the end. Just go with it.
>>
>>46740881
Yeah he knows that I have it. If it's on my person, or any of my party members our only hope is to bluff and say that I already did some cross-dimensional shit. I'm even a little scared to tell the rest of the party that (so the bard can make the bluff) because he might be scrying on me at any moment.
>>
>>46740876
They were goons with heavy armor (so -10ft I guess?). My characters speed was simply higher, although if the character was a monk, well...

>>46740999
>it's the end
For that character, at least. The DM was halfway accepting of the idea to introduce a new character in lieu of my current one, I'll just have to pitch a good concept.
>>
>>46741119
>The DM was halfway accepting of the idea to introduce a new character in lieu of my current one
Halfway accepting? He's taking the party to inescapable murdertown and he *might* be willing to let you roll a new character?

Dude, leave.
>>
>>46739820
>Can someone explain to me circumstances in which taking advantage of that last bullet point in the feat description would be advantageous?
People who are super anal about not being able to draw both of your melee weapons in one go at the start of combat, or enabling the use of multiple throwing weapons in one turn.
>>
>>46740999
>If you plan on hiding in combat, then you're not really going to be doing much with your action anyway.
Not if you're a rogue with cunning action. Or if you need to cut your losses and run from the encounter and hide, that action would be pretty vital.

>>46740989
>accounts for the possibility of someone recognizing the magic and pulling the hood off of your head; it would take an action for the cloak's magic to come back.
That's a fair enough justification for the rule to exist, thanks for the insight.
>>
>>46737467
Craft you own. Awesome tutorials for cardboard based terrain in youtube from DMScotty
>>
>>46741003
If you can hold out for one more level, you can get Nondetection. 8 hours of being scry-proof. Get a horse and combine with Nystul's Magic Aura and you have an item that could be anywhere in a 32 mile radius while still allotting enough time to get back. That's 3217 square miles. For a sense of scale, New York City is only 304.6 square miles.
>>
>>46741174
>enabling the use of multiple throwing weapons in one turn.
Ah, good point. So I could toss two throwing knives and then draw another two for my next turn.
>>
>>46741240
A better idea is to just not mention to your DM or other players that needing the feat is necessary to do that and hope you can skate on by with everyone tacitly accepting that if another martial class can shoot nine arrows in a turn or throw four javelins, you should be able to draw and throw two fucking daggers.
>>
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>>46741240
I've always thought the idea of carrying enough daggers/darts/javelins/handaxes to keep throwing them was tedious, so I just let my group generate as many as they need per combat.
>>
>>46741309
But then you miss the thrill of having to pull your javelins from the chests of your foes and getting sad when you Pushing Attacked one of them off a cliff and will never be able to retrieve that, so you have to whittle a new one out of a tree or some giant bone or something.
>>
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>>46741306
>Throw four javelins
Not quite, since they don't have the ammunition property, ol' buddy ol' pal.
>>
If I wanted to throw a dagger while already dual wielding, would it be a bonus action or would I need to sheathe?

Also weighing my options, I'm about to hit L4 far from civilization; I've been using dual short swords and a longbow the whole time. I'm torn between Mobile, Sharpshooter, or Defensive Duelist. Would the more general feat be a smarter idea?
>>
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>>46741345
>>
How do I ask my players to make a saving throw without making them suspicious? Next session I want them to sit through a sermon from a priest who's actually evil (or something along those lines), but I don't want to give that away just by asking for a WIS save.
>>
>>46741407
make it yourself.
have it done at the very beginning of the session.
>>
>>46741366
RAW, you would have to drop one weapon, draw the dagger, and throw it as your one attack for the round. Your Bonus Action would not come into play here.

You can see why many people find this frustrating.
>>
>>46741407
Do you have a copy of their character sheets? If not, get them. Then roll yourself using their stats.
>>
>>46741366
>If I wanted to throw a dagger while already dual wielding, would it be a bonus action or would I need to sheathe?
If I understand your question correctly, you're asking if you can launch a thrown weapon while you are holding two melee weapons which you don't intend to drop? That's definitely against the RAW and RAI.

If you want to throw one of the two daggers you are dual wielding and draw another dagger as a free action, that's fine.

>>46741407
Know their wisdom saving throw modifiers beforehand and roll for them.
>>
>>46741407
This is the kind of thing passive checks were made for, Anon.
Take 10 + WisMod + Wisdom Save Proficiency, if any. Anyone who passes, passes.

Don't roll for your players, ever. Roll only for your own actions.
>>
>>46741465
The question is whether I can draw the dagger as a free or bonus action without having to sheathe my swords?
>>
>>46741230
Nondetection is a good start. Basically what I'm trying to accomplish is being able to go about my regular business without having to worry about the world ending because I forgot to check on the artifact I buried or random brigands teleporting in to kill me.

>>46740999
Yeah that's where I'm at.
>>
>>46741407
Why are they making a save just because they're listening to a sermon?

Why does it matter if they're suspicious?

If they pass the save, then what, they've just avoided being convinced to worship evil or something? They shouldn't be suspicious of a guy preaching words that rape their brains?

You haven't given us context but I can't imagine a way this isn't retarded.
>>
>>46741499
You don't have a free hand, so you can't draw the dagger as part of your action. You can't use your Bonus Action to draw a weapon unless you have a feature that specifically says you can, and you would still need a free hand.

Bonus Actions aren't something you just have. You can only do something as a Bonus Action if you have a Feature that says so. If not, or if the text of the Feature is not applicable to the present situation, you don't get a Bonus Action at all.
>>
>>46741499
>I can draw the dagger as a free or bonus action without having to sheathe my swords

>>46741518
It's obviously laced with magic unknown to the adventurers.
>>
>>46741499
>The question is whether I can draw the dagger as a free or bonus action
See the image in
>>46740299
You can draw a weapon as a free action

>without having to sheathe my swords?
I guess if you're okay with the possibility of dropping your sword as you attempt to draw a weapon from your belt while holding a sword in both hands and you're okay with the possibility of throwing your sword accidentally as you attempt to throw the dagger from your hand that is holding both a dagger and a sword at once and furthermore if you're okay with rolling that with disadvantage because throwing knives take accuracy to effectively be used.

It just doesn't make any sense man. What you're proposing is against RAW and the above is how I would homerule it if you really wanted to. Unless I'm misinterpretting you still.
>>
>>46741553
Magic of what effect? A spell that if failed, [BAD THINGS], but if saved, you don't even realize it's happening? And you don't want them to be suspicious, so his actual sermon itself must not be suspicious.

What happens if they all pass? They just go on with their lives and this whole things goes over their heads because you're trying to keep it a secret? Why even roll, then?

This is almost certainly a bad idea.
>>
>>46741003
Use this to your advantage. Set a trap for the BBEG.
>>
>>46741619
Let me put it the way I'd imagine it
>Has two short swords, which based on weight and size are probably not much bigger than smallswords
>Grabs both short swords with one hand
>Draw dagger with now free hand
If that's too much to be a free action then fine.
>>
>>46741672
Yeah I actually plan to tell the rest of the party that I already did the trans-dimensional shit, and that it's in the ocean of fire or plane of void or something. This way the party bard MIGHT just speak up and tell him that without knowing that he is lying, plus if he is scryng, and wastes some resources looking in those places, even better.
>>
>>46741681
RAW, you can't hold 2 weapons in one hand.

Even if you could, it would come down to the DM to determine what constitutes an Object Interaction:
> Pass one drawn weapon to other occupied hand
> Draw another weapon
>>
>>46741632
>What is a surprise attack?
Not him, but if it doesn't work maybe he gets angry and directly attacks them.

>>46741681
Technically a small sword is longer than a short sword, but let's not get into that bullshit. It is too much for a free action. Get over it.
>>
>>46741681
Ahhh. There definitely are not rules that regard that sort of thing but it sounds reasonable. I guess, regarding the table mentioned above which lists free object interactions, that switching a weapon into another hand would count as the turn's free object interaction. At that point, RAW, drawing the dagger would need to expend your standard action. Kinda sucks; throwing knives, if the user is proficient, are supposed to be able to be thrown as an extension of their unsheathing (one fluid motion encompassing the unsheathe and the throw), so it definitely has weight to be argued, however, RAW, not permissible.
>>
>>46741807
You can still draw a knife and throw it in one turn. You just can't do it while also trying to juggle two swords!
>>
>>46741780
>Get over it.
Is it possible to ask for a rules clarification without people sounding triggered by it?

>>46741776
>>46741807

Thanks
>>
>>46741499
Yes. You can do something other than sheathe them. Like maybe drop them. Drop sword, draw dagger, throw dagger, feel stupid for throwing a perfectly good dagger instead of doing something useful.
>>
>>46741833
>Urr, ask ignorant question, y people mad?

You're still here?
>>
>>46741681
Just dual-wield a shortsword and a dagger. That way, even if you throw it, you can use your free interaction to draw another dagger.

>>46741807
If he already had a free hand, drawing and throwing the dagger would be as you say, one fluid motion. It's the passing a sword to the other hand that messes things up.
>>
>>46741839
>Enemy is at enough range to throw
>Enemy is on a house on the other side of the street
>Do not drop the sword, do not throw the dagger, shout encouragements at the polearm master who probably has enough range with his halberd to hit the guy after closing in
I can feel the contribution
>>
>>46741862
>You're still here?
I am, although I'm one of the people answering his questions to the best of my ability.

>Urr, ask ignorant question, y people mad?
Do you realize how fucking stupid you sound making this comment. Ignorance implies a lack of knowledge and inherently justifies asking for knowledge. Why are you even in this thread? Is D&D the only thing in your life that you are good at/knowledgeable about, so at any opportunity, you pounce to measure your dick against someone who doesn't know the game as well as you? Jesus fucking christ. I was serious when I suggested you consider suicide earlier. Alternatively you could perhaps learn a skill or work out so you don't need to call people on the internet faggots to feel good about yourself.
>>
>>46741954
>Do you realize how fucking stupid you sound making this comment. Ignorance implies a lack of knowledge and inherently justifies asking for knowledge. Why are you even in this thread? Is D&D the only thing in your life that you are good at/knowledgeable about, so at any opportunity, you pounce to measure your dick against someone who doesn't know the game as well as you? Jesus fucking christ. I was serious when I suggested you consider suicide earlier. Alternatively you could perhaps learn a skill or work out so you don't need to call people on the internet faggots to feel good about yourself.
>>46740680
Getting mileage tonight.
>>
>>46741503
Well... regular business would be hard to do. I don't suppose any of you are Deep Gnomes with Svirnefblin Magic? That would be fantastic...

Otherwise, here are some of the spells you have to worry about and that you need to foil:

Locate Object: This is annoying, but easy. Just have a blacksmith forge a container out of lead and you are fine.

Locate Creature: Nondetection works well for this part, but alternatively cross a few rivers or streams at least 10 feet wide to lose the trail.

Scrying: this one is simultaneously hard and easy to foil. On the one hand, the Wisdom saving throw is about the only thing that can prevent it. On the other, it only lasts for 10 minutes. Use See Invisible or a similar spell to make sure you don't hide the object while this is around.

So for your level, those are things you need: running water at least 10 feet wide between you and the BBEG, a lead container for the item, and See Invisible to prevent Scrying.
>>
>>46741988
>>
>>46741407
Keep a copy of your party's sheets, or at least the important things like their stats, skills, and saves. Have your party roll d20s periodically. They don't need to know there's a save or secret check involved, or for what stat or skill it's for, they just need to roll the d20 and you can add the modifiers yourself.

Have them roll even when you have no reason behind it. ESPECIALLY when there's no reason behind it. If you very rarely ask for a d20, they will immediately assume something is up, like they're missing an object in the room or have been subjected to an unknown effect they aren't yet aware of. But if you ask for d20s all the time, they roll, and nothing ever comes of it, it'll just fade into the background, and then you CAN get your secret checks out of them without tipping your hand.
>>
>>46741832
That actually sounds kinda cool, a knife juggler rogue. If a player really wanted to do it, I would ask for a Sleight of Hand check, failure and he hurts himself.
>>
>>46742009
More damage control, no actual rebuttals. Great fucking show. You have made an utter fool of yourself and you should feel bad about what your life has come to. You would respond to this post with some dumb-ass meme instead of a proper response had I not called that out as I just have, so I'm not going to reply to whatever you post. Also likely is the option of you simply not responding to this, which is actually preferable.
>>
>>46742053
brb, getting expertise in Sleight of Hand
>>
>>46741681

can you imagine holding two short swords in one hand? even two rapiers would be crappy and you might wind up dropping them anyways just to throw a dagger.

honestly though, dual wielding sucks anyways.
>>
>>46742147
That would be the point. Your average fighter would be able to pull it off, but he wouldn't be able to every time.

The rogue with exp in sleight would pull it off every time (unless your DM is a dick about 1s) with his +6 to +15 bonus.
>>
Is there a lower size limit for what kind of creatures you can turn into as a druid? I know you aren't restricted as to how low you can go in terms of challenge rating.
I just ask because last session, during a pitched defense of a caravan, my character casted Call Lightning, then turned into a tiny spider and hid on the roof of the caravan, and proceeded to land lightning bolts for 18 turns while waving his little spider arms, pretty much soloing the encounter.
It felt a little too rude to be true, but I can't find anything that contradicts it in the Players Handbook (hell, it even uses Call Lightning as an example of things that are allowed to be used under Wild Shape).
>>
>>46742098
Maybe he'd stop if you weren't such a perennial fucking lolcow.

Just saying.
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