have you ever messed with the 4th wall in a table top game, be it creepy meta fiction or a silly gag
pic unrelated
>>46658399
My Weird boy once suffered a nasty case of Perils, So I acted out a moment where me the player and him switched placed for a few seconds
>>46658399
I was running a long campaign divided in smaller arcs where I made my players make their initial characters for the first arc, but then I forced them to switch to other premade characters that were related to the plot in some other way.
Playing neutral at first, they switched to the "bad guys", then to the good guys, etc... But I always forced the switches when the "plot gets good", giving the players more questions than answers.
While playing one of the middle arcs, one of the players got access to a document with profiles of various characters, their backstories, details of his powers and how to "dispose" of them. He got desperate and begged me to check out on his old character and what happened to him, but I didn't allow him to do such because his character at the moment had no reason to know that name nor be interested in him.
Yet his character "heard" him, and checked out that name,to his own misfortune.
It was a strange campaign, NPCs would react negatively to what players said OOC, PCs wouldn't follow player's orders if they did something that went against their "core", or get more power if they were played accordingly. Yet the usage of a hiddenhumanitystat had some interesting results during narrative.
>>46658399
Does anyone have the "take it to the next level" posts?
>>46658399
Does it count if I abuse my players' tendencies to meta game in order to trick their characters in game?
>>46658399
Our DM would give the party paladin meta info via messages from his god
They were really innocuous things too like "Don't kill the lizard"
>>46659272
so you were trying to make Stanley Parable in Table top form
>>46659664
I've heard about Stanley Parable, but I haven't played it nor I know what is it about exactly. The whole reason of that stuff was to give players the feeling of fighting against themselves because the final boss were theirfirst characters projected through all the decisions and personality cues that they gave me in the beginning of the campaign. Everything else that came up, was just part of that initial idea
My DM apparently has created his entire campaign around a really bad pun. We already found one of his puns, so we're dreading the ultimate one, probably more so then the coven of witches we need to kill.
>>46661072
just pray they aren't dressed the same
or else you won't knowwhich witch is which