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What would win in a fight between a Baneblade and a Scorpion?

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What would win in a fight between a Baneblade and a Scorpion? Assume equally competent crew.
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Scorpion's largest armament is a 90mm cannon. I'm not sure it would even pierce the Baneblade's armor.
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Baneblade. W40k materials tech >>> halos. Hell the Scorpions' weapons might just bounce off of it.
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>>46537065
Comparing Halo to 40K is a waste of time and I don't see why people keep doing it.
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>>46537065
The Scorpion is a shit tank even by modern standards, and the technology in the Halo Universe is fucking wack as hell.

Whether it's the fact that the UNSC still uses basically modern fire arms, the fact that the Spartan's capabilities vary almost more than Space Marine's in lore, or the fact that both factions are ludicrously strong in space combat despite the rest of the crippled technology.
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>>46537065
this would loose even vs a chimera...
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>>46537134
Exactly. Not only is it impossible to really get a good idea of how strong anything is relative to each other since both of their crunch deviates from fluff significantly, the Halo universe's tech basically goes like this:

>humans go to spess, are bretty gud at fightan after long unification wars throughout the Sol system
>have long period of peace (like multiple centuries)
>rebels in late 2400s give humans a chance to learn to fight again
>finally get back to decent combat ability, still only a little past modern when it comes to footslogging it (aside from Spartans), sometimes even worse than modern
>see designs of Warthog and Scorpion

and the Covenant still get dunked on the ground by people most of the time, it's just that it doesn't matter since the ground invasion is essentially just an Elite circlejerk most of the time and they just glass shit anyways.

Yet the space tech on both sides by Halo 5 could trash 40k. So clearly there's wide and inconsistent levels of ability on all sides, on all fronts. No use comparing.
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>>46537239
>trash 40k
Nigger, you don't know what you are talking about
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>>46537360
>Visually aimed combustion powered cannons.

Naw, 40k spacecraft are literally retarded and couldn't threaten any competent force.
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To save space, is there any setting that beats out 40k?

40k is so obviously made to facilitate power level over 9000 and rule of cool that I don't think any setting really tops it.
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>>46537428
>muh ergonomic halo designs
>>>/v/
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Well, the scorpion is a tank small enough for a single dude to pilot it.

The Baneblade is a super-heavy tank designed to slug it out with other super heavy tanks or evaporate smaller tanks.

This doesn't seem like a fair fight just due to weight clases.
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>>46537488
Even a predator/leman russ seem unfair
>Becuz side siphons
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>>46537452
There is always the Culture. But that's a cop out.

Not really any others that I know of. I think in some respects certain stuff in Mass Effect is head and shoulders above 40k. Small arms and armor specifically. But the ships aren't really comparable for a variety of reasons.

Eclipse Phase has some things that are 1 to 1 better than 40k stuff. But it lacks scale. Except the TITANs because they operate on Clarke's Third Law. That can probably be said of a lot of science fiction settings though.

The Forerunners from Halo are a weird example though, because they are so variously OP and completely useless.
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>>46537452
There's plenty of anime just as ridiculous as 40K. TTGL tech is literally powered by emotion and can evolve and create matter with no limit. Literally no limit - if you get enough people with hot blood focused on one thing you can create a mech that's big enough to hold the Big Bang in its hands.
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>>46537512
Ceph from Crysis franchise?
They are pretty bitchin'
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>>46537512
Honestly with the Forerunners' tech the Flood should never have been an issue.
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>>46537527
Well yeah, but they are never explored in any meaningful way. Not to mention the fact that it's a weird rock paper scissors thing there. The Nanosuit is pretty meh by 40k standards, but it's the only thing that beats the Ceph. The Ceph are Necron tier though.
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>>46537537
Exactly. Even in Halo: CE it struck me as pretty weird that they could build the Halo Arrays but couldn't figure something else out other than blow up reality.

Though once it's explained how powerful the Flood can get? I kinda understand it.
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>>46537512
>small arms and armor
Lasguns would ignore the shielding tech of ME.
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>>46537583
That's not true.

There are plenty of directed energy weapons in ME that are stopped by kinetic shields.
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>>46537608
As I recall, they weren't true energy weapons.
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>>46537452
Pretty much all of them. If your spacecraft uses guns aimed and fired by hand it's a joke, not a weapon.
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>>46537583
Lasguns would do no damage to the ceramic coating of hard suits. Lasers, in general, a retarded fucking weapons for small arms.
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>>46537617
What? You mean the gun that shoots lightning? Or the plasma shotgun? Or the flame throwers?
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>>46537428
It really doesn't matter what it's armed with if anything you toss at it besides a whole broadside is absorbed by void shields.

Where Halo ships have the advantage is in risk free FTL travel.

>>46537452
Pretty much anything with outright silly power levels, ie Heart of Gold turns an Emperor class battleship into a pot of boiled cabbage because it's not impossible just incredibly improbable.
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>>46537663
This shit depends on setting.
Pulling it out does not make you look smart.
>It's a fucking retarded argument
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>>46537065
40k is leagues ahead of Halo in tech. This is like a Matilda fighting a Challenger. Also Scorpion is just a shitty design for a tank.
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>>46537608
Codex for ME1 says "shields don't stop energy weapons, only physical objects"

Then ME2 energy weapons happened, and they ignored that little bit, while the codex writers had to jump through hoops to bullshit the science of why these energy weapons ain't REAL energy weapons
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>>46537655
To be fair those are plasma based weapons(fire and lightning are plasma) and thus have an actual physical component whereas a laser is just photons.
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>>46537065
Ignoring tech differences, isn't a Scorpion like a normal-sized Tank, while a Baneblade is some ridiculously sized super-tank?

I don't care how good the Scorpion is, it's not going to take out a tank five times its size in a straight fight.
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>>46537707
>>46537685
It's really down to whoever has better magic, because it's both from fantasy settings. There's no objective way to answer the question when the settings have no consistent rules or real internal logic.
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>>46537663
The Mass Accelerator cannon on the Orbital installations around Earth have 52gt weapons. Which could cripple any ship in the 40k universe from far outside of their range. The Halo universe is capable of theoretically ludicrous weapons, but the humans are largely limited by the problems of cost and construction time.
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>>46537761
eh Shermans did fine against tigers. not the same scale but its not impossible.
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Tangenital question.

Could a single Necron Overlord destroy a single Baneblade? Fluff wise.
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>>46537777
citation needed. Halo space weapon yields vary from author to author and game to game. If you want to claim that they have 52 gt mass drivers while still using nuclear missiles and being massively more advanced than modern earth you are going to have to show multiple instances of that.
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>>46537779
Dude unless the Scorpion can outcompete their Tau equivalent, the hammerhead. I find it hard to see your point.

>>46537777
And likewise, Imperial ships can just warp next to those installations and board/rape them with broadsides.

It all depends on the fucking setting.
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>>46537796
depends on the Overlord. I'm 99% sure a named character could do it.
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>>46537777
The Halo universe had pretty poor quality control on its numbers early on, leading to inconsistencies and blatant idiocies like the 52 gigaton cannons. This mostly comes from the issue that Halo's early novel writers were video game fans and Bungie staff, not serious science fiction writers.

The Super MAC has the power to punch entirely through a covenant capital ship's shields and hull, then keep going and kill another ship behind the first. However, this doesn't begin to require the 50 gigaton yield that was calculated from one set of figures. A multi-megaton yield would be fine.
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>>46537779
The Baneblade has a troop-transport variant that carries 60 men while still having a crew and guns.

The size difference is massive.

They might get lucky, or the crew might outsmart them, but in the strict question of 'who would win in a fight' the winner is the tank that can fit multiple of the smaller tank inside of it.
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>>46537810
Fall of Reach. The Orbital Stations fire 3000 ton slugs at 4% speed of light, or about 12,000 km/h. I don't believe it's ever been contradicted before, and they're hilarious overkill even in setting. They can punch through 2 Covenant capital ships and cripple a third.
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>>46537827
Probably just bust open a hatch and kill the crew inside.
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>>46537065
The Scorpion would be like a scout tank in 40k considering it can be airdropped.
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>>46537141
Wait, wait, wait, are you attempting to apply modern standards to the debate?

Because I've got some bad news for you.,,,
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40k tanks have regular steel armor shittier than what we had in WWII. So idk.
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>>46537846
that's just retarded. But then again 40k has shit like that.
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>>46537883
The Scoprion is, at best, going to be Predator/Leman Russ tier. It's a standard battle tank.

Even if we assume the Scorpion is that good, that's still a fraction of what the Baneblade is doing.
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>>46537874
Yeah that was my thought.

>>46537898
What? Since when?
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>>46537558
How powerful can they get?
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>>46537846
The issue with this being that those guns are supposedly powered by microwave power transmission from groundside fusion plants. The problem with this idea is twofold. First, that a microwave beam carrying that much power would melt the power receptors on the space station into slag, and the entire rest of the space station along with it, from even a tiny amount of inefficiency. We know the UNSC doesn't have perfect transmission because in the very same book, when discussing early marks of Mjolnir, Halsey refers to "inefficient broadcast power"

The second issue is that the same microwave beams used to power the stations would be more effective weapons than the Super MACs themselves.

It's commonly assumed that the actual number was .04% lightspeed rather than 4%; that gives much less crazy yields. The "4% lightspeed" figure came from a low ranking navy tech talking, not the narration or a reliable source, so it's entirely possible he had no idea what he was talking about.

>>46537898
Adamantine is magical space metal whose properties vary according to the needs of the author/rolls of dice.
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>>46537452
So, a Commander from Supreme Commander lands on a planet.

In about three minutes, they are capable of taking on an Imperial Guard regiment.

In five, they can defeat a Space Marine Chapter

In 10, they could defeat a Titan

In 15, they could defeat every single Space Marine Chapter at the same time.

In 30, they could hold an entire Ork Waagh off, and defeat it eventually.

In an hour, every single Tyranid Hive Fleet could descend on the planet and the same time and all you'd get is a lot of dead nids.

And this is assuming the planet they land on is resource poor.

And let's not even talk about Total Annihilation.
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>>46537916
galactic scale space magic bullshit.
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>>46537777
>Which could cripple any ship in the 40k universe from far outside of their range.
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>>46537898
Nope futuristic material
>>46537905
>This
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>>46537926
Honestly I kind of thought Total Annihilation was on a lower power scale than SC. Am I just wrong?
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Wait, are we posting about how 40k stuff is hilariously underpowered and shitty beyond all belief?

Because boy, do I have an image for everyone!
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>>46537917
To the point where it's differen't materials based on printing.

Currently Lemen Russ's are made with Plasteel. In 4th they were made of regular steel of a lower thickness than modern tank armor.

It'll probably be different in another edition as well.

Also, don't pull out "but the technology doesn't make sense" when 40k is being talked about.
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>>46537926
>what is gameplay and story segregation
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>>46537944
>believing the numbers of britbong nogunz
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>>46537428

40k dose over the top stupid shit very well and makes it look good.

I remember seeing a pic somewhere of a imperial battleships (or whatever) main cannon. after the thing was shot it had to be pulled back by 100's of slaves to be reloaded.

Retarded and over the top but god damn it they pulled it off.
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>>46537065
Better question, who would win in a fight between a Scorpion and the 10 man tank crew of a Baneblade?
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>>46537913
>What? Since when
Not that anon but I think he's referring to some early 40k books that say shit like a Leman Russ' armour is only 40mm thick of homogeneous steel.
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>>46537938
you are.
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>>46537961
Oh no man, there is no gameplay and story segregation in SC or TA. Both games are specifically in real time.

>>46537938
TA's still a bit stronger, but you have to remember, that TA is essentially about both factions being reduced to killing each other with rocks because that's all that's left.
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>>46537946
Don't they constantly talk about how the Russ design is very adaptable and easy to make out of local materials on most planets, which is why the Russ is used throughout the galaxy?

It seems pretty likely that Russ' from different planets can be made of different metals and have wildly different performances, even if this isn't represented in 40k's rules.
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>>46537983
>Inb4 Lascannons/Spartan lasers, heavy bolters, autocannons, Plasma guns and meltas
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>>46537983
Depends on what the baneblade crew is allowed to take from the baneblade's storage.

If they got any sort of plasma gun or heavy weapon, the Scorpion is fucked if it doesn't get the first shot in.
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>>46537938
Isn't there a unit in Total Annihilation that can take like five nukes directly to the face?
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>>46537961
Except Supreme Commander has no gameplay and story segregation
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>>46537944
>its slower than 22 short
...
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>>46537983
The ones with faith in the Emperor.
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>>46538005
My favorite part is the weight.

It shoots fucking pellets, and yet it weighs as much as a Deagle.

Why the fuck does it need to weigh that much?

What the fuck does it only have a six round mag? Is there not enough space for the bullets or something?

What the fuck is it even made of?
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>>46537988

http://wh40k.lexicanum.com/wiki/Leman_Russ_Battle_Tank

>Superstructure: 180mm
>Hull: 150mm
>Gun Mantlet: 100mm
>Turret: 200mm
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>>46537975
But the thing is, the fucking book was published in 2008.

Fucking 2008. They could look the fucking numbers up.

And I feel like they did for some of them, because some of the other stats are essentially acceptable, if not minorly tweaked modern day stats.
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>>46538000
>assume an RTS is accurate to its own fluff for the sake of jerking off as hard as possible

Up next, a single building can produce entire chapters of space marines.
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>>46538033

And that dose not account for the added effect a slope gives it.

That however will vary if you take a stock russ, punisher or one of the other variants.
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>>46538022
Whenever I see blatantly dumb stuff like that, I just assume they're using it wrong and they forgot how to really use it after the golden age of technology. Alternately, that whatever in-lore database they keep their numbers in is corrupted and no one fixes it because that would be super heresy.
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>>46538066
The entire concept of the game is that you can send a single commander onto a planet and half an hour later he's built an entire army for himself.

Shit, the whole fucking point of TA was that endless, total war waged so long and so big was because even a single commander, given a couple days, could have built an army capable of overwhelming anyone. Neither side could possibly declare themselves a winner until they'd killed every single enemy commander, because even one could keep the war going forever.
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>>46538060
look its just better if you assume 90% of the technical specs in expanded universe content for franchises was written in universe by idiots.
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>>46537452
40k gets by on three things.

First, it is rife with made-up materials that are inconsistent in their properties. Most sci-fi settings have some kind of plotonium that has some vaguely defined properties and limitations, but 40k has like twenty with really no defined properties. Space Marines sometimes take tank shells to the face, and sometimes bugs from space carve them open like tin cans. This basically ensures that any debate of "which setting would win" will inevitably get sucked into a quagmire of made-up numbers from which there is no escape.

Second, it is very large. In most sci-fi, humans inhabit some small percentage of the Milky Way. The Imperium inhabits the majority of it.

Third, the Warp. Often also cited as a hindrance, the Warp is also a boon to 40k because it is also very poorly defined in what it can and can't do, and thus it also inevitably leads to endless bickering on whether or not Kirk would be corrupted by Slaneesh.

If we endeavor to ignore the first and third point, we find that 40k is a setting where chainsaws are considered viable weapons, spaceships use broadsides, and the secret to the power of the Space Marine's bolter is "the bullets explode." I'd say, in most cases, 40k's best hope is a draw as their opponent can't blow it up fast enough due to it's galling size.
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>>46538089
I like that.
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>>46537065

Ignore the 40ktards who don't even know their own setting. Scorpion would outrange the Baneblade, and the Baneblade only has...what did they say? 300mm RHA armor? APSD or HEAT from a 90mm cannon would go through that with no real problem.

But if the Baneblade got the drop on the Scorpion? Dead Scorp.

So it'd be like any other face-off between tanks, whoever gets the first hit is the one most likely to win.

TL;DR: could have used google for a minute and not made a shit thread.
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>>46537141

You mean how stubbers and autoguns are also basically modern firearms, but are still widely used in 40k...?
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>going through Halo lore
>a species exists that can alter the fabric of space itself
>they literally created the species of the Milky Way
>they created the flood accidentally
>then doomed the galaxy to spite the forerunners
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>>46538170
>Widely used
>Used by chaos militia trash and underhive gangbangers instead of professional armies

Real men use lasguns.
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>>46538159
We only know the thickness of the armor not the actual protective qualities. For all we know 1mm of adamantium could provide 500mm of RHAe
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>>46538089
This sounds pretty true to the setting.
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>>46538180
I remember when a friend explained Halo lore to me. I facepalmed so hard.
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>>46538159
Baneblades have feats for tanking a point blank MOAB that sent it flying 100 feet into the air without the crew even being concussed. Nobody takes the Forge World stats seriously because they don't reflect ANY of the fluff for vehicles in 40k. Specifically on how they're retardedly durable and can tank triple digit megajoule energy weapons that vaporize entire bunkers (meltaguns).

The Scorpion is completely fucked.
>>
40k would beat everything by far
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>>46537065
The Scorpion if Master Chief is piloting it, because hurr durr plot armor. The whole point of 40k's grimderpiness is that anyone can die at any time, even the God Emperor of Mankind is about to die for good.
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>>46538159
Depends on the Baneblade variant. Vanilla, yes, but a Shadowsword would absolutely rape the fuck out of all the Scorpions you could care to add.

Given that they can use an Auspex which is not restricted to LOS firing solutions, and they have a gun that can literally shoot through fortifications . . . . . .

The downside is that the tank has to stop and disengage it's main engine to fire. So, 1v1 the Scorpion has no chance in hell, but if you could keep throwing Scorpions at it then it wouldn't be able to run away and you could cover it in dead tanks.

Also, it's powered by the tortured souls of murdered psykers for that extra 40k goodness.

Jesus fuck this setting is retarded.
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>>46538256
The Vanilla Baneblade would laugh off the Scorpion's 90mm cannon. There's nothing the Scorpion can do to even damage it as Baneblades have survived far, faaaar worse. Like point blank MOABs.
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>>46538256
I see they went to the rusty venture school of engineering.
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>>46538277
MOAB =/= penetration.

The concern would be the 90mm shell piercing through and detonating inside the tank.

I was also being pretty generous.
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>>46538285
I love the setting, I won't lie.

But if you're coming into expecting reasonable or consistent power levels in the fluff, then you're not getting it. It's pretty much straight up "rule of cool" here.

So I can say confidently that a Scorpion could take on a Baneblade if it was thematically appropriate and magic intervened.
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>>46538248
>The whole point of 40k's grimderpiness is that anyone can die at any time

Unless they are a named character in a codex.
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>>46538388
Unless they are Ultra marines
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>>46538330
It got hit by a fucking nuke and was launched a hundred feet through the air without issue.

90mm shell ain't doing shit. Especially when Leman Russes use ~150mm-160mm shells and they just scratch the paint on a baneblade.
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>>46538139
It's 40K vs other setting, not Imperium of Man vs other setting. Even if they can defeat them they still have shit like the chaos gods and kroot and tyranids.
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>>46537239
Do you know anything about halo? Have you even played half of one game? Let's not even talk about the books and vedios. GTFO learn to lore.
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>>46537926
Engineering units from Supereme Commander/Total Annihilation are terrifying, ignore the the whole "can build planetary scale military infrastructure in seconds" thing for a moment and consider how engineering units set to harvest free resources act when they encounter anything organic. They instantly disassemble them into raw resources. Trees, animals, giant monsters, just gone as soon as they get anywhere near the engineering unit.

If a commander ignored one of those engineering units in an environment where people or soldiers still existed it'd happily "eat" entire armies for the paltry resources they had in them. Cities in it's path would be erased. And it's not like even the lowly engineering unit can be taken down easily by "low tech" forces, it's got that weird single atom stretched across entire hull super-tech armor that continues to function after being hit multiple times by 200mm plasma cannons until it catastrophically fails and the whole thing fuses into one solid hunk of metal.

Would a comander even notice mass infantry attacks? Purely organic forces like tyranids? I didn't notice those dinosaurs until my 2nd playthrough.
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>>46538480
sorry for pointing out the 40k fan-wankery but tau also use railguns. so do scorpions. its not about the SIZE of the shot, its about the speed
(force = mass x (speed ^2))

tau hammerheads can gut baneblades in a few shots. so so can scorpions. problem is that the scorpion cant take hits worth a damn so it will probably not survive longer that a few seconds to the baneblades return fire. ESPECIALLY if there is a machine spirit piloting the damn thing (for those are basicly AI and i remember cortana kicking all kinds of ass, an a lot of machine spirit as kicking in 40k fluff)
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>>46538170
>using 40K as any sort of metric on which to judge the progress of technology in a sci-fi setting
As far as Imperial fluff is concerned, 40K is "hey let's WW1-2 again but in space!" Because this franchise is written by Brits, and the GREAT WARS were the most interesting thing involving their country in the past century.
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>>46538180
>>46538206
I don't see how ANYONE is still paying attention after 343 took control of a series that delivered its tone and backstory through little hints and glimpses, and decided to move the plot forward by explaining every goddamn detail and making up random bullshit when they ran out.
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>>46538696
>but tau also use railguns. so do scorpions.
The M808B Scorpion battle tank is armed with a 90mm smoothbore cannon you dolt. That means it fires a shell using a chemical propellant.
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It's like asking if a WW2 Japanese Tankette would stand a chance against a modern Abrams tank.

The Baneblade is WAY bigger and way more heavily armed and amoured. The Scorpion is a fucking light tank even by modern standards. The Baneblade could just as well run the Scorpion tank if it so wished.
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>>46538191
Heavy stubbers are heavily used by the IG, which I fucking love.

I don't give a fuck, the use of fiddy cal brownings makes any space setting better.
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>>46538856
>it is bigger
>therefore it is better
>and could also just run over everything
Remind me what the top speed on a Baneblade is again?
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>>46538892
Hasn't it only gone through one or two changes since its use?
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>>46538896
25 kph to the Scorpion's 97, but the Scorp still can't scratch the damn thing.

I guess the Scorpion could win though technicality by running away or something.
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>>46538856
>The Scorpion is a fucking light tank even by modern standards.
Worse. It's a MBT armed like a light tank. Fucker weighs 66 tons.
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>>46538896
Scorpion is slow as fuck too. Even if we assume the Scorpion's maingun can penetrate the BB's armour, the sheer size of the BB will mean the Scorpion will have to land a whole load of shots in order to reliably take out the BB. The thing has fucking stories.

On top of that the BB has at least two lascannons, potentially four, several heavy bolters, one fuck off huge maingun with a coaxial autocannon, and a hull mounted demolisher.
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>>46538933
Maybe it could get a lucky shot straight in the barrel of the demolisher cannon since the thing is so damn wide.
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>>46538696
The Scorpion is armed with a 90mm cannon firing shells worse than those in fucking WWII you retard. They aren't even HEAT or shit. The Scorpion just uses solid slugs.
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>>46537065
Hmm, so on one side, we have a 300+ tonne super-heavy with a main cannon that fires meter wide,rocket assisted shells, a weapon designed for breaking through fortress walls that has a recoil so powerful it can send lesser tanks rolling over if fired on the move, two las-weapons capable of punching through most tank armour and 7 different solid ammo guns, 6 of which shoot .75 caliber mass-react shells, which can turn space marines into a red mist. And on the other side, we have a 66 tonne tank that doesn't have a fully closed cockpit, a main gun that shoots 90mm rounds and a 7.62 ap rounds. Well it is certainly a tough one.
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>>46539164
It might be actually easier to make comparisons to the Predator/malcador/Leman Russ makes than a fucking super-heavy
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>>46537452
Schlock Mercenary.
Absolute instantaneous teleport anywhere in the galaxy is a basic ship capability. Comms are absolute instant too.
Easy acceleration to solid fractions of lightspeed.
Reactors don't run out of fuel.
Gravitic manipulation for everything, fraction-c warheads and shields that block them.
If your ship is big enough, you can just crush smaller ones into miniature black holes and eat them for fuel.

Although in pure body size, warhammer probably has bigger ships, they are blown out of the water on energy capabilities.
>>
>>46538924
Something like that yeah, they also made a slightly changed version with a slightly different cooling system for door gunners to better utilize the wind.
>>
>>46537926
>Loses to a single orbital bombardment
SC doesn't really have any space combat, does it?
>>
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this isn't a good comparison. shit I don't even think the scorpion would stand up against modern armor in a one to one brawl - but hear me out, I don't think its supposed to.

about the only thing the scorp has going for it is that it can be carried and dropped off by a single pelican troop shuttle - which can also transport a squad of tooled up marines, even a spartan. Airlift capability like that for any tank is pretty sweet (as well as being practically unheard of today, imagine a V-22 osprey or a UH-60 dropping off... not even an abrams, like a bradley or something on command), and probably goes far to explain why the armor is so lacking, and the armament is so small - it has to be able to be air-dropped.

A baneblade would trash a single Scorpion like it was nothing - but for the same logistic footprint, you could probably have 5-6 scorpions, their pelicans, and accompanied marine squads for a single baneblade, and that, I think, is the more interesting fight.

pic unrelated
>>
>>46539562
Dude the imperium does the same shit but on a totally different scale
>Fucking Titans
>>
>>46539609
agreed, and we all know this, but I guess more what I'm trying to say is that if this make believe fantasy battle is going to be something worth considering, the scorpion has to be given some handicaps to make it interesting. just food for thought.
>>
>>46539655
not handicaps, I meant advantages. derp
>>
>>46539512
It's not featured in the game but it's hinted at. We see multiple instances of starships and space fighters in cinematics.

The space based quantum gate network is specifically designed to allow large spaceships to move around.

And let's not forgot, Black Sun is definitely space based weaponry in the sense that Starkiller Base is a space weapon.
>>
>>46537428
>Visually aimed

People in 40k must have really, really fucking good eyes. Those 'visually aimed cannons' engage from tens thousands of kilometres away you spoon. It's WWII battleship combat in space.
>>
>>46539718
Machine Spirits!
>>
>>46537961
The creators said that there isn't any segregation. The gameplay is canon.
>>
Look, Scorpions are cool and all, but you can walk up to ones vent with the shittiest weapon in the game and completely fuck it up.

Not to mention it has no EMP shielding. I always imagined that Halo vehicles are just meant for speed lore wise and that is it. The blitzkrieg of mass produced scorpions would do amazingly well against other light vehicles and infantry, but that's about it. Still fun to talk about though, especially considering the main thing the UNSC has that could kill a space marine in one shot is Gauss.
>>
>>46539746
Heroic gameplay is canon, you mean.
>>
>>46539765
Until the second trilogy, the only gauss weapons the UNSC had on a infantry level was vehicle mounted, and what they have now has an obscene prep time.
As for OP, a scorpion would get rocked. It's about half the size of a baneblade and has a percentage of a baneblade's armament.
Why is the comparison between the biggest tracked vehicle regularly fielded by the IG, dwarfed only by the Leviathan, and a Halo mbt? They aren't even in the same class category.
>>
>>46538688
Yea, I always thought it was wierd how nobody ever weaponized that. Could have made for an interesting Experimental Resource Collector or somesuch. Then again, it might simply never have occurred to anyone, or the implications kept them from it.
>>
>>46539718
Considering that they score hits with macro cannons against maneuvering opponents at those ranges they probably have absurdly effective fire control systems.
>>
>>46537777
It's magnetic accelerator cannon tard.
>>
>>46539299
>Reactors don't run out of fuel.

Technically you -can- run an annihilation reactor out of fuel. It turns any matter into energy and most people store fuel as nutorinum in order to maximize the amount of fuel stored in one place..

But the only time people worry about fuel is if they are, for example, keeping another ship from crushing them into subatomic particles. The other time you worry about it is if something happens to the fields keeping your nutorinum compressed, because without them it evaporates, a word somewhat to gentle for "violent enough to turn you and everything nearby into vapor racing away from this point at .2c
>>
>>46539825
Yeah, I meant in general usage, not getting roughed over.
>>
>>46539810
In 40k basically everyone uses ships that are kilometres long and therefore can't dodge so good. From playing Battlefleet Gothic, 40k space combat is basically WWII naval combat in space in pretty much every way.
>>
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>>46539803
Nanolathe is a bit weak sauce when others are shooting tactical nukes and quantum effect cannons. Some fighting units in the game are actually quipped with a small nanolathe, the Aeon's assault bot is a particularly notable example. If you select a group of them to guard an area they actually move around and hoover up all the resources around and repair each other.
>>
The only thing that the UNSC would have going for it, would be that if it could survive long enough, it could adapt its technology to better handle the threat.
>>
>>46537452
Star wars. A star destroyer can glass a planet without planetary shields in 24 hours. And unlike exterminatus weapons, that's using the normal turbolaser batteries on the ship, which implies some absurd energy output. FTL is very reliable and fast, crossing the galaxy (which is about 5 times the size of the milky way) in about a week.

Not to mention the obvious advantage of "not being completely fucking retarded in engineering and tactics".
>>
>>46539840
Kilometre long isnt very big in space when you you are shooting at something between 45.00 km (Rogue trader) and 450.000 km's away (Battlefleet gothic). Being able to, at that range, land with a solid 33% of fired shots (Bfg gunnery table, abeam and long range) against an opponent who is actively attempting to not get shot is no mean feat at all.
>>
>>46539850
Yea, good ol' Harbies MK IV. Love the bastards, altho why would you post a picture from that sequel that they never made?
Never Made.
>>
>>46539888
*Rogue trader 45.000 km. Mea culpa
>>
>>46539886
in their own galaxy.
And they fight at tiny ass ranges compared to 40k combat.
>>
>>46539886
Short version: Star wars ftl is a shit without having extensively mapped space first.

Star wars ship fight at point blank ranges.

Star wars ship explode at a moments notice (That might actually be in favour of their guns being decent)

Do remember, Exterminatus are extreme and highly specialized weapons. You dont employ the Lifeater virus or cyclonic torpedoes because they are the only way to pummel a planet, you do it because its faster, simpler and cheaper then having your ships sit in orbit and lob ordnance for a while.

What would be interesting, really, is the comparison between the fucking immense star fighters the Imperium makes use of, and the very piddly ones in star wars.
>>
>>46538533
Not a single thing in his post implies the horrible inconsistancy is imperium-only. 40k is less internally consistent than star trek, and that literally changes shit between episodes for the plot. 40k is fucking horrible for Internet nerd fights because one guy can claim the land raider is still some sort of invincible god-tank and another can point out that it's armor is about half the effective thickness of a M1A1 abrams, AND BOTH ARE COMPLETELY RIGHT. Arguing over 40k vs other universes is like trying to make a castle out of the ocean.
>>
>>46539896
Hey at least I didn't post pictures from Planetary Annihilation
>>
>>46539840
Because of the extreme ranges involved a kilometer is not actually a very big target and even very minor maneuvers will induce properly aimed shots to miss.

Also 40k space combat isn't like world war two naval combat at all. The only similarity is that many ships prefer to fight with their sides pointed at the enemy.
>>
>>46537944
>posting homemade ganger pistols as proof of 40k tech level

>>46537988
People quoting that shit don't understand how RHA works
>>
Same fuckin shit all over again.
Just a reminder that no one 'wins' an internet argument.
>>
>>46538060
That's a pretty high cyclic fire rate.
>>
>>46537141
lazer guns are easy to use in space
they are harder to use in atmosphere

modern missiles are extremely effective in space
not so effective when there is no risk of explosive decompression
>>
>>46540075
>explosive decompression
I wish this meme would end.
>>
>>46540080
>I wish this meme would end.
What meme? Not everyone on a 40k ship is going to be a fucking spessmureen who can survive complete depressurization of a section of the ship + not be thrown out of the hole.
>>
>>46537452

Off the top of my head?

The Culture
The Xeelee Sequence
Dr. Who
Star Ruler

There are others, but 40k is really around the middle in terms of power when it comes to sci-fi.
>>
>>46540160
Dr Who is totally incoherent, you shouldn't really include that in this kind of thing.
>>
This is a retarded comparison. Even a modern Abrams would be able to kill a Scorpion, the fucking thing can be destroyed by a chump with a normal rifle and a few reloads of ammo assuming they know where to aim.
>>
>>46540207

I've personally never watched it, I just know it involves time travel and a race of beings that could destroy the galaxy in a heartbeat if they wanted to, both of which constitute things that would beat 40k.
>>
>>46537105
Except for FTL drives that don't risk murdering the crew constantly.
>>
>>46540207
>Dr Who is totally incoherent, you shouldn't really include that in this kind of thing.
Why are we discussing 40k then?
>>
>>46537938

someone calculated that to deplete a milky way size galaxy of 99% of resources (strip mining entire planets) they would need to strip mine of resources a planet every 1.2 seconds.

They are basically Von Neumann madness.

CORE homeworld is a matrioshka brain style dyson sphere.

They have a galaxy imploding bomb for christ sake.

Their warships were using D-cannons that are mounted on commanders.

They also have interplanetary teleportation.

The only reason it seems low scale, its because their Galaxy is devoided of resources, and both forces basically canibalised themselves for mass. You take the role of a kind of "special ops" Commander doing a series or 25 mission in order to push for victory away from the main frontlines.

And in the expansion after we learn of galaxy imploding bomb, we also learn that both sides took contingencies to secure their survival. So all it would do is to reset the galaxy, just so they could do more warefare.

TA makes 40k look like amateurs with the all "In the dark future there is only war" thing
>>
>>46540234
THERE IS NO RISK
THE EMPEROR WILL PROTECT YOU
>>
>>46540267
>he wasn't on the Occurrence Border
LET ME TELL YOU ABOUT GELLAR FIELDS
>>
>>46537926
>In an hour, every single Tyranid Hive Fleet could descend on the planet and the same time and all you'd get is a lot of dead nids.

Tyranids would actually not even be considered a danger, they would be a blessing

>Holy kek! Look at all that organic matter falling from space!
>Cues a billion of engineering droids
>In a week all Tyranids ever, are turned into mass and re-used
>>
>>46540160
The Concordiat of Man would be a good one
>>
>>46538159
>would outrange the Baneblade

Why? TT ranges are not canon.

The co-axial weapon on the Baneblade is roughly equivalent to the primary weapon on a Scorpion.
>>
This is a retarded comparison.

>hurr lets compare a small single man light tank to a fucking superheavy unit


That's like saying "who wins, a single Imperial Guard Sentinel OR a fucking Covenant Scarab"
>>
>>46540316
>"who wins, a single Imperial Guard Sentinel OR a fucking Covenant Scarab"
You'd still get 40kids arguing for the Sentinel.
>>
>>46540291
In SC2 there was a dinosaur that could tank 11 megalits for a minute, which actually makes him stronger than any of the experimental units.
>>
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>>46540316
I'd rather see who'd win between a Fallen walker tank and its 40k equivalent, whatever it may be.
>>
>>46540343
kek

SC2 is kind of retarded fanwanking and murded of the good canon from SC and BW tbqh
>>
>>46540343
What does StarCraft II have to do with this?

There was no sequel there was no sequel there was no sequel if I say that enough it will be true there was no sequel there was no sequel
>>
>>46540343
Shhhh, they never made SC2
NEVER MADE
>>
>>46537777
Fun fact: the microwave transmission beam from the planet used to power the SuperMAC on that station would actually make a better weapon than the station itself.
>>
>>46540425
There was a sequel you ninny, acceptance is the first step in murdering those responsible.
>>
>>46540447
Fun fact: Writers don't know things.
>>
>>46540425
>>46540435
Are you me?

>>46540449
Stop lying your lying liar!
>>
>>46537452

Strike Legion

Their basic Imperial Guardsmen equivalent are tougher than Space Marines, and PC characters are orders of magnitude more dangerous than those.

Planet busting grenades and surface-to-orbit handguns, beam swords that can kill battleships, battleships that can accidentally planets, Mastery powers that can and have erased solar systems and can pull conceptual bullshit that even 40k shies away from.

It took 40k and a dozen other things and threw them all together.
>>
>>46540447
microwave beam isn't going to punch through shields
>>
>>46540115
I think he assumed you meant "explosive decompression" as "a person exposed to vacuum explodes", like in shitty sci-fi, rather than to mean "the gas within a pressurized craft will effectively explode outward if breached, carrying everybody inside with it."
>>
>>46537944
>>46538033
>>46538060
Don't take the bait people.
>>
>>46540524
What is? I mean, do the shields block out light, sound and air as well? What does get through and what doesn't?
>>
>>46540226
Even old-who displays the capabilities of the aliens somewhat inconsistently because of differing writers and because it often depicts events happening many thousands of years apart. Hence you have things like the Daleks being originally restricted to a single city on their homeworld to being an emerging power and later a galactic threat. It should be noted however that the original dalek empire is actually defeated via biological warfare by a rarely mentioned race of androids.

Then nu-who happened and any sense of continuity was thrown out the window and then when Russell T Davies left all sense of that particular continuity got thrown out of the window and now the capabilities of all of the badguys is essentially arbitrary and determined entirely on an episode by episode basis.
>>
Tech manuals are dumb and should be mostly ignored, I remember when the official halo guide said MAC cannons accelerated their giant projectiles to half the speed of light,
>>
>>46540680
>block out light
they block lasers so i'm assuming it's not too much of a stretch to say that it could block another form of EMR.

a powerful enough beam might start melting shit though.
>>
>>46539512
I dont remember in SC, but in TA there were massive fleets, but in time they got cannibalised for mass.

It's just more cost effective to teleport a single commander to a planet and have him buid his forces there.

In a resource rich enviroment they could get fleets working in days
>>
>>46539964

Is Planetary Annihilation bad?
>>
>>46540752
Don't the guns use NATO rounds and shit?
>>
>>46540752
>half the speed of light
Sweet jesus.

>>46540833
5.56NATO iirc for the assault rifle, but it's not as shit in the lore as the game too.
>>
>>46540770
They still fail when hit by enough energy, it does not have to be kinetic.
>>
>>46540770
Could it be based on wavelength? So it only blocks certain wavelengths, thus allowing visible light and radio signals to come through. Question is, what are those wavelengths and could it be possible for it to block lasers but not microwaves?
>>
>>46540864
I think the funny part is that they're using NATO rounds some 500 years into the future. Like, does NATO even exist anymore and why are they still insisting on using the same old cartridges. We're already looking into better alternatives today.

I'm surprised there isn't an M1911 being used by some dude.
>>
>>46537065
Scorpions are woefully underequipped by modern tank standards.

Their only hope is to employ some unobtainuium or Adamantine tier armor piercing round shit.
>>
>>46537141
That's because no modern planner would call the Scorpion a tank. At best they would term it something like a High Mobility Light Tank. Although it is relatively poorly armored and poorly armed compared with an MBT, it is very similer to systems like the M551 Sharadin, BMD-1 and FV101 Scorpion, except unlike any of those, it can be deployed organically with air assault units, instead of requiring a cargo plane. It is far better protected against small arms, being completely immune form all angles to 12.7mm and highly resistant to 14.5mm. The Scorpion isn't designed to be the best tank, it is designed to be the best tank you can stick on a Pelican and drop anywhere.
>>
>>46541037
OTOH they apparently consider 7.62x51 an intermediary cartridge, due to cybernetic enhancement being standard for everyone.
>>
>>46541066
Which I think they high placed turret supports, since it allows it to take up hull down positions and pop a round or two before driving off.

It's a shame we don't, even in 2, get to see a proper battle tank, just more drop troop crap.
>>
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>>46540740
There's interesting bits of stuff in old-Who lore. Like the conflict between the remnant of the Dalek empire fighting a civil war against Davros' imperial daleks, which he essentially bred from scratch and contain zero Kaled genetic material.

Two factions of time travelling genocidal cyborg tankettes is pretty baller and cold provide a shit ton of story seeds.

But no don't worry about that, something, something Time War.
>>
>>46537452
>To save space, is there any setting that beats out 40k?
There's plenty. 40k is mid tier in terms of power, maybe upper-middle depending on how you look at it.
>>
>>46537065
>Scorpion
That tank where you always killed the driver by shooting him with a dinky pistol while he was seated in the tank.

>Put up a fight against a baneblade

Shiggidy
>>
>>46538634
I've played every game except 5 (watched a playthrough since I can't be arsed to get an xbone) and I've read every book. Fight me.
>>
>>46541233
the setting of Frontier in Space in which the Daleks are meddling D-bags who want everyone to wipe each other out so they don't have to get their plungers dirty is another good one.

Also the master has an AR-15 pistol.
>>
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>>46541840
forgot my pic.
>>
>>46541066
Well, that makes sense, considering that Halo takes a lot of motes from the Colonial Marines, which were all about mobile firepower.
>>
>>46537944
>this can kill a demon prince
>>
>>46541066
Well technically the Scorpion being air-mobile has more to do with the Pelican being awesome and less to do with the Scorpion being light and or portable. Marine Ospreys make Pelicans look like pillar men in comparison.
>>
>>46539512
Even ignoring what everyone else has said, it would be trivial for the T3 artillery to shoot into space, and most of their fighters would be space capable anyways, or could be modified to do so.

And the fact that they have enough defenses to survive a bombardment.
>>
>>46542029
How? It doesn't have stats.
>>
>>46540015
Except that gun makes no sense as a homemade weapon either.

Sunday Specials are almost always stripped down to the bare minimums. Even the better built stuff is still not exactly good quality.

Plus, home made weapons tend towards the huge caliber, to make up for their lack of, well, everything else.

Who the fuck scratch builds a fucking BB gun, and then makes it weigh fucking a million pounds?
>>
>>46542162
It's an autopistol used by chaos cultist sergents
>>
>>46537452
EvE online
>>
>>46542270
It's a stubgun, not an autopistol.
>>
>>46542156
The ICBM's are probably useable to target things in orbit as well.

Similar weapons are used to kill capital ships in 40k and Commanders can spam a LOT of them if they have the resources. You could probably convert an entire hives mass into anti orbit nuclear missiles by the time an Imperial ship arrived.
>>
>>46542579
Never forget that SUPCOM battles are the equivalent of 4 guys in a civilian car with facepaint and suppressed SMGs fighting against the local police. Presumably they have far more effective GTS batteries that take days to build and thus are not in the memory of a special forces ACU.
>>
>>46542185
Just repeating the description of the pistol which the guy obviously forgot to post.
>>
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>>46542791
My favorite part is where this is a better make and considered a possible sidearm for guardsmen.
>>
I would stat the scorpion along the same lines as an IRL modern tank, albeit slower. Very high armor value, but low hull points, A gun with medium strength but powerful ant-armor special rules.

Scorpian nails the baneblade for a couple hull points before being pounded flat.
>>
>>46537978
The best part is auto loaders exist in the imperium already but that's not grimdark enough
>>
>>46542958
autoloaders are expensive and can break. Something goes wrong and takes out the autoloader, you're fucked for the near future. Something goes wrong and kills the slaves, you clean up the big bits and send in more slaves.
>>
>>46537065

The Scorpion would find itself hard-pressed against an Abrams or a Leman Russ; a Baneblade would laugh at it.
>>
>>46537488
Not knowing the Baneblade is classed as a light battle tank but thats by dark age of technology standards
>>
>>46542893
I also like the part where the first part of your post is complete bullshit and the second part where you do mental gymnastics to justify your retarded generalization.
>>
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>>46537239
>Yet the space tech on both sides by Halo 5 could trash 40k

Human, please.
>>
>>46540226
>it involves time travel and a race of beings that could destroy the galaxy in a heartbeat if they wanted to
like the Necrons?
>>
>>46537452
The first thing that immediately comes to mind is Lensemen.

Star Wars by far reaching second.
>>
>>46543066
If we take Forerunners into account (and I guess we should if we're giving 40k crons and elfdar), then yeah they get fucked. Even just the Covenant have super fast ships that can hit from way longer ranges than any 40k ships.
>>
>>46542270
>being this thick

Stub guns don't have 40k stats anywhere. You're free to prove me wrong, but I've looked through all the books and not one of them gives any stats for stub guns. Autoguns, the 40k uzis, have stats and are equivalent to laspistols.

>>46542893
The sheer conviction of posting the actual quote and then jumping through hoops to make it sound like what you want it to say, it staggering.
>>
>>46540280
I am actually running an Only War campaign where the players' ship had its gellar field momentarily fail killing half the crew, driving 3/16ths mad, turning a similar number into horrible mutants with the rest of the crew and passengers being forced to survive. Thankfully the crew managed to pull the ship out of the warp in time to make sure that nothing worse can happen. Now the players are trying to not die. So far they have been moving towards the bridge to see if a distress beacon has been sent and hold up in there until someone arrives.
>>
>>46542958
Even a Russ has an autoloader.
>>
>>46540829
Yes
>>
>>46539886
>"not being completely fucking retarded in engineering and tactics"
anyone who has read even a little bit of EU stuff knows that isn't true
>>
>>46542162

I think Stub guns have a generalised S3 Ap-, which this would certainly fall under.
>>
>>46543230
They don't. I've looked at the books. Nowhere do you get stats or any "use them as this" for stub guns. That's a pure fluff piece.
>>
>>46542893
>considered a possible sidearm for guardsmen
It's just saying that guardsmen can bring and keep the stubgun they crafted themselves.

>>46543138
>Forerunners
>not retarded
>>
Stub guns have stats in 2E and in the RPG's.

They are only a little worse than autoguns and the heavy stubber is a .50 cal. Which is why its always amusing when idiots say everything in 40k is impervious to modern weaponry.
>>
>>46543230
Stub guns haven't had rules since 2nd edition. They were basically just autopistols but shit, and you'd only ever want to use them because revolvers look cooler than machine/laser pistols.
>>
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Supreme Commander pretty much just trumps every sci-fi setting outside of the godlike Culture.

>with sufficient mass, these things can be produced by the minute

>those are trees
>>
>>46543138
>Even just the Covenant have super fast ships that can hit from way longer ranges than any 40k ships.
nova cannons exist
>>
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>>46543435
supcom < total annihilation
>>
So, in regards to supcom, why are they still using semi-conventional unit designs?
You'd think that the fact that a late game base is quite literally capable of creating matter from nothing that their technological progress would be through the fucking roof.

>tfw no supcom sequel
>tfw no supcom sequel with fleets and the big toys
>>
>>46543389
>Stub guns have stats in 2E and in the RPG's.

And clearly those examples are equal to the example brought up in this thread, right? It's not like a stub gun is a general moniker for a junkyard firearm of varying styles, nope, they're all the same.

>heavy stubber is a .50 cal.

Funny, since I don't remember it saying anywhere that they were .50BMG. Or do you mean that one type, the one on vehicles, looks like an M2, so that must mean it's an M2?
>>
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>>46543469
TA is just so depressing

>Every last human is dead
>one faction remnant are brains and spines endlessly cloned to man their warmachines
>the other faction remnant are digital consciousness inscribed on microchips to pilot their machines
>>
>>46543498
That's why I love it, though.
>>
>>46543498
Humanity isn't dead, they live on through their glorious progeny.
TA is pretty much the perfect example of a post-human Malthusian trap
>>
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>>46543482
First of all, gameplay.

Second, fluff-wise, probably efficiency of design. Sure, by the end of it you create matter from energy, but the issue is getting to that in a battlefield scenario isn't easy against a competent enemy, so you need cheap, efficient units to get to that point.

What little we see of civilization outside of the battlefield look a lot more laid back about their tech and just chill.
>>
>>46540338
>sentinel drops on the Scarabs deck
>camps the cockpit entrance

What now heretic?
>>
>>46540338
To be fair, when you can punch the Covy's MBT to death it does call the integrity of pretty much all their shit into question.
>>
>>46543607
The Covenant don't have an MBT, the Wraith is a light artillery piece.
>>
>>46543201
>He's never played Dark Heresy
>>
>>46543533
But this isn't just regular, run of the mill near-100%-efficient mass-energy conversion, this is "literally fabricating mass and energy from quantum fields" tier.
The sheer tech level of this would afford them the ability to halt the expansion of the universe, and is testiment to either the citizen's iron clad adherence to tradition, or the single most effective government control of technology in history.
>>
>>46543607
>>46543711
And the ones punching it are superhuman creatures that can literally punch a dent in a starship's hull.
Elites and spartans ability to fist shit to death is not a commentary on how weak armor is in Halo, but how powerful they are.
To wit, that is almost every elite. Brutes are even stronger.
>>
>>46543492
The point is stub guns are conventional guns similar to modern ones and the ones that have stats are very similar to autoguns in damage.

I never said they were 'all the same'.
>>
>>46543711
I thought the... spooky named thing... in Halo Wars was their mbt.
Small crew, had a direct fire cannon on a smaller scale of the scarab, ded 'ard.
>>
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Say what you want about Halo but you gotta admit that the designs are cool as fuck.
>>
>>46543778
Autoguns which are mentioned as being superior to modern day assault rifles.
>>
>>46543868
But clearly not by a huge amount. Not that this will stop idiots claiming PA is impervious to 40mm AP shells or even 120mm tank cannons even though it can be penetrated by dumb bullets.
>>
>>46543920
Lets not get crunch and fluff mixed. How many times in Halo do you see Spartans just bursting through a whole Covenant force without stopping, while in gameplay terms it's you're dead in a few hits and have to retreat constantly to recharge your shields.

But if we must crunch it, the Predator was the MBT of human forced during the DAoT (IA vol. 2) and its main gun is AP4. AP4 can't pierce 3+ armour.
>>
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>>46538953
The new one weighs 33 tons.
>>
>>46543993
>its main gun is AP4
And it's other main gun is AP2, so what is your point?
That's not even mentioning the plasma (and possibly volkite) variants that likely were in widespread use during the DAoT
>>
>>46543993
Yes it can, it just cannot do it automatically.

And I was going by fluff, PA has been pierced by both autocannons and normal small arms in it.
>>
>>46543796
They don't really have a mbt, I'd say the closest thing is a scarab based on its role. The wraith agc is able to kill other tanks but it's an assault gun.
>>
>>46543770
Next thing you'll tell me that Halo armor aren't made from hardened plastic.
>>
>>46544010
Well you know, cutbacks.

With humanity losing over 80% percent of everything.
>>
>>46543015
Shut your face, shut your stupid, fucking face.

You shitters always scream this, but never have any proof. Prove it, or shut the fuck up.
>>
>>46544111
The lascannon variant didn't exist back then and I haven't found anything that suggest the executioner one did either. The IA bit specifically spoke of the autocannon variant.

>>46544129
And in real life a 25mm anti-tank rifle has penetrated an Abrams and a 45mm gun has taken out two Panthers. Wouldn't say either of them makes a dedicated anti-tank weapon.

Sure, a puny gun can kill a Marine if you hit him in the eye or something, but how reliable is that? Surely when people talk about destroying or killing something, we're talking about the reliability of it. A dedicated anti-tank missile has much better chance of knocking out an MBT than a dude with a knife jumping in while a hatch was open. I would not use dudes with knives as anti-tank weapons.
>>
>>46544282
It was classified as a scouting tank anon, calm your multiple slanesshi tits.

The Baneblade was probably used as a scout for Titan armies. Which means in the DaOT titans were the MBT.
>>
>>46544257
No, that superhumans whose striking strength is measured in the thousands of psi attacking a weak point of a tank can do a number to it.
To wit, even in the games, the only places that are vulnerable to fisticuffs is the cockpits on both, the autoloader port on the scorpion and the plasma exhaust on the wraith.
>>
>>46544143
The thing I'm talking about is basically a mini scarab, except it was pilotable, versus being controlled by giant hunter colonies.
>>
>>46544401
I understand vehicles being dented. But a ships hull? I shit fluff on that one.
>>
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>>46543762
Then I'd say "sci-fi writers have no sense of scale".
>>
>>46544010

This is an improvement.
>>
>>46543219
No it doesn't, unless you're talking about the autcannon variant. Read Gunheads. The battle cannon variants that we see the POV character using has a manual loader.
>>
>>46538989
>Fails to penetrate the loaded shell or the empty breech
>Baneblade shoots it apart with its main gun or one of its numerous lascannons
>>
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>>46537452
EVE Online beats it in space and on the ground.

Star Wars beats it in space, and it's pretty reliable on the ground if you're using the EU written by people who actually understand how combat works instead of "basically Napoleonics in space, guys!"

SupCom, Planetary Annihilation, and Total Annihilation would both stomp literally any other franchise into the dirt with the exception of crazy quantum-magic shit like the Culture.

Mass Effect would trounce most 40k in space and on the ground, but they'd lose out to the more intense stuff like Astartes and Necrons and shit.

Halo would probably lose, but against more tame stuff like the Imeprium, I feel it would actually do quite well until it starting hitting things like Astartes. The UNSC ground forces are effectively pretty top-tier Guard units, with Spartans being a small step below Astartes--effectively being held back by inherently inferior weaponry. In space, it's actually a bit closer than some people here are suggesting.

Some Numenera-esque settings out there like Destiny and Warframe are capable of beating most of 40k.

If we're willing to talk about more extreme or silly settings, some Supers settings like the Marvel or DC universes.

There's plenty that's capable of taking 40k for a good solid ride. Yeah, the entire franchise runs on EXTREME and wanking, but it's not inherently superior to all others in combat.
>>
>>46537452
Pick TEC and spam Novalith
>>
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>>46544778
nice b8m8 i r8 8/8
>>
>>46544778
Thank you
>>
>>46544778
>SupCom, Planetary Annihilation, and Total Annihilation would both stomp literally any other franchise into the dirt with the exception of crazy quantum-magic shit like the Culture.
But SupCom is cuhrayzee quantum-magic, I'd go so far as to say that it has a better industrial and resource base than the Culture itself, and is only beaten by Xeelee tier stuff.
>>
>>46537527
Am I the only one who liked the Ceph from the first game more than the genetic aliens that followed? Flying squid monsters that shot ice rays seemed pretty badass
>>
>>46538066
>up next, a single building can produce entire chapters of space marines
Except yes, in SupCom, that's basically exactly how it works. The UEF's basic infantry unit is the size of trees and wields two autocannons that are effectively 20mm or 30mm. And those can be produced in literally seconds. And I do mean literally.

The setting is supposed to be intense and crazy. The only important unit on the battlefields are the only ones that have literal people in them.

You think that tweaks your gears? Read the more intense TA fluff being posted here. It's accurate. Then go look at the crowd-funded spiritual successor to both of these games, Planetary Annihilation.

All three stomp 40k into the dirt. Without trying.
>>
>>46544907
SupCom is still baby compare to Total Annihilation. In SupCom they use those energy shields to protect stuff. In TA they've abandoned that sort of technology because military vehicle armour now is literally held together by the strong nuclear force.
>>
>>46544778
much like 40k is not allowed to be compared to things like the culture, halo has no business being compared to 40k

they aren't even in the same ballpark
>>
>>46544778
>EVE Online beats it in space and on the ground.
Isn't EVE online a setting where the respawning of player was actually made into a element of lore?
>>
>>46538533
You know most of the time people post "my favorite sci-fi vs 40k," they usually mean the Imperium, right?

If you're not a 40k fan, the others usually just aren't interesting enough to care. The memes the rest of us see are typically Imperium and Space Marine related. They're all we care about when comparing our favorite sci-fi settings.
>>
>>46544945
>SupCom
its been way to long since I played this. I remember spam building those ghetto gunships to piss of my friend to no end.
>>
>>46544992
it's a p2w glorified spreadsheet when guild need your bank account to be sure your not spying on them.. And no it doesn't beat 40K.
>>
>>46543220
Oh

dies a bit inside
>>
>>46544907
>>46544945
>>46544964
The thing that makes SupCom and TA and PA both scary and amazing is that they are fighting war with von Neumann machines.

Yes the technology in TA is more advanced, but the neutronium armour and galactic gate and super duper annihilator lasers are still just toys. The real thing that makes TA scary is that the von Neumann machines in it work on a larger scale and do a better job than the von Neumann machines in SupCom and PA.

I mean seriously, you fight hours over a map on Core Prime, only afterwards realising you're fighting over the roof of an air conditioning unit for a server farm.
>>
>>46542642
There are pretty serious make-or-break defensive missions in Forged Alliance. I'd assume those places you're trying to defend have the top tier defensive installations and the like, but they're no different from what you can eventually build.
>>
>>46544992
One of several. Neocron, Planetside, hell pretty much all the sci-fi MMOs have you playing as a speed-grown clone with transferable/backed up conciousness, if you're not outright mostly machine.
It's fantasy ones that tend to just ignore it.
>>
>>46544992
Yeah. In space and on the ground, player character-equivalents are literally clone immortals.
>>
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>mfw all these halofags think the UNSC or Covenant would mean shit in 40k.

For the record, the only thing capable of defeating the Imperium in Halo is the Flood when they've gained momentum and biomass like they did in the Forerunner-Flood war, or the Forerunners. The Forerunners because they can spam a shitload of endless hordes of ship that can casually alter the mass of stars or even destroy them in routine gardening operations and the Flood because once they get a Gravemind and FTL it's GG no RE.
>>
>>46537065
>40k
>>
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>>46545023
>ghetto gunship
My UEF nigga.
>>
>>46545113
>>46545125
Wouldn't that make them OP since they literally have infinite lives?
>>
>>46545155
>all the war machines are robots and piloted by AI
>windows
for what purpose?
>>
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>>46544778
>Warframe
>Destiny
>Star Wars
>Mass Effect
>EVE
>Beating 40K

I think you forgot to list some other things just to fill out your list, like Star Trek and the Elder Scrolls and Tolkien/Middle-Earth. Oh and the Bible. And super hero shit. And Borderlands. And Forgotten Realms.

And every other thing that wouldn't beat 40K because 40K is ridiculous on a scale that none of those come close to.
>>
>>46545187
So they can see.
>>
>>46545187
the sensors the ai uses are sensitive and have to be protected
>>
>>46545126
>spam a shitload of endless hordes of ships that can casually alter the mass of stars

Is that really in Halo lore? Where the fuck do they get that much material?
>>
>>46544979
Except the thread was started doing literally that. And, honestly, it's not too bad to do so. Space is hard because 40k writers are really inconsistent with their portrayal of space combat, but if we go with the lore of BFG the tabletop, where shots are taken over millions of kilometers, ships are stupid strong in terms of shields and armor but STUPID expensive and valuable making each loss HURT, and cannons take life, half an hour to load, then Halo fleets would stand a decent chance.

And as I said before the UNSC ground forces are basically above-average Guard units. Spartan IIs and IIIs are in-between Scions and Astartes, while the mass-producability of Spartan IVs makes them closer to Astartes from a strategic standpoint.

And frankly speaking, in space the Covenant is way stronger than most people give them credit for when being compared to a LOT of franchises.

And all this coming from someone who feels "meh," about Halo. I'm a Star Wars fanboy, personally.
>>
>>46544964
>>46545074
Even still, the scariest thing about all of the settings is that they LITERALLY MANUFACTURE MATTER FROM -NOTHING-

Von Neumann warfare is scary enough on its own, but it's still ultimately limited by how much matter the Vons can get their hands on, and how fast they can convert it.

There is no such limit in SupCom and the like; once they hit mass generators they can litterally fabricate enough matter from the zero-point-energy-field/quantum-fields/ether to manufacture battle tanks the size of dump trucks within seconds.

Being able to create matter out of nothing at that rate and volume already puts them leagues ahead of pretty much any other scifi setting, period.
>>
>>46545187
If I remember right the human "core" worlds still have a significant human presence in their military forces so maybe weapons and vehicles are made to be used by both human and AI systems?
>>
>>46545184
You can kill their cloning facilities, but that's not what makes them OP. Read some of the books and lore on what their stuff does. Between their top-notch weapons and defense tech, ACTIVE REPAIRING that is considered canon, and point-to-point accurate warp travel, they're pretty fucking crazy and unbeatable by most sci-fi factions.
>>
>>46545237
E=Mc^2
>>
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>>46537065
Scorpion for sure
>>
>>46544010
Good God that thing looks shit compared to the old version. Why is everyone in 343i's art department struck with such totally shitty taste?
>>
>>46545202
Read the actual post bro. Only a couple of those things "beat," all of 40k, or even most of it.

I made it clear in the description that a lot of those franchises would only really do well or hold their own. You can't really beat something on the scale of 40k wankery without some serious space-magic juju.
>>
Star Ruler
Making a supernovae is mid game tier stuff.
In the late game your build a ship that can expend it's shield until it swallow the whole galaxy.
>>
>>46537452
Even Halo during its Ancient Humanity & Forerunner Empire days are strong enough. The Floodcursors would make Tzeentch orgasm.
>>
>>46537513
The Big bang was extremely Small anon.
Literally the size of a grapefruit
>>
>>46545202
See >>46544997. This post seems like it was made with that in mind, with the few exceptions of specifically referring to non-Imperium stuff.
>>
>>46545313
The good concept artists didn't leave bungie I guess.
>>
>>46545249
>There is no such limit in SupCom and the like; once they hit mass generators they can litterally fabricate enough matter from the zero-point-energy-field/quantum-fields/ether to manufacture battle tanks the size of dump trucks within seconds.

>Being able to create matter out of nothing at that rate and volume already puts them leagues ahead of pretty much any other scifi setting, period.

And yet, for the setting it's pretty much a tactical, not strategic solution
>>
>>46545320
>Star Ruler
>playing around with research settings and so forth
>hit a singularity within 5 minutes
>literally cannot construct any new colonies because the tech level I'm at would make constructing the simplest of buildings take 3 hours at max time dialation
>>
>>46545249
Nanolathe is actually depicted as being a lot faster in cut scenes than they are in the actual game:

https://www.youtube.com/watch?v=k6mZZiI4ShQ

That was really an eye opener of an intro movie. It showed off so many revolutionary aspect of the game in 2 minutes:

>nanolathe, keep in mind this is 1997 and no one has heard of 3D printing yet
>base building anywhere you want, because von Neumann machine
>strategic weapons that are right and proper strategic, including artillery batteries that will really make you understand why real life generals call them lord of war
>awesome music
>>
>>46545363
Which is where my one, major problem with the setting comes from. Why don't the various factions just tile the universe in war machines since they can exponentially create more matter, and transmit it wirelessly?

Unspoken code of conduct? Them trying to avoid an escalation of conflict?
>>
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>>46544635
>carousel automatic loader
>>
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>>46545313
Chunky = futuristic.
Need something to look like next gen FUTURE TECH? Strap chunks of double-thick armor over strategic spots like "the air three inches off the shoulder", then slap right angles all over that bitch.
>>
>>46545418
Oh hey, look. 40k fluff contradicting itself.

Who'da thunk it.
>>
>>46545249
That is the thing with SupCom.

If a Commander appeared on modern day Earth somewhere that was away from military bases and did not go nuclear within an hour or two you would not be able to throw enough ICBM's at it to win.
>>
>>46545363
SupCom does have strategic weapon, both of the "you build this and you're pretty much going to win" level and the meta story level "we fire the Black Sun and we win the war":

https://www.youtube.com/watch?v=Q-TB_k-oEMc&nohtml5=False

When I saw Starkiller Base I was immediately reminded of Black Sun. Black Sun actually makes sense in its ability to blow multiple planets apart since it was designed from the onset to weaponise the quantum gate network.
>>
>>46545402

Because creating such a manufactorium would just make it a strategically viable target.
You use it in need (massive battle, or construction of Core homeworld for example), and then reclamate the mass, and move to the next target.
>>
>>46545242
>Halo fleets would stand a decent chance
I'm not sure you have any business criticizing any writer's complete lack of scale.

You do realize the Imperium is an actual galaxy-spanning empire, yes? With a population and army to match? And can churn out those seemingly priceless starships on bumfuck planets without any industry within ten years?

Like, in Halo, earth and reach were SACKED by covenant fleets with significantly inferior capabilities and sizes to 40k's navy. The setting is operating on a completely different kind of scale.
>>
>>46544992
In space players pilot capsules, which contain all the necessary for quantum bursting their consciousness to a clone vat upon death and also ensuring that the body inside the capsule dies.

Ground troops have implants which perform a similar function but they're based on more advanced tech.

Fighter pilots have recently developed a new form of technology which literally 'snatches' their consciousness and puts it in a new body.

Eve is spooky as fuck.
>>
>>46545385
>that line of Berthas
Oh my.

I wish the MechMarines of SupCom looked more like their PeeWee successors. That infantry bot was such a fucking champ, and the design just screams how much it kicks ass.

Also yeah, I feel that it's a bit odd how it's more of a tactical game as well, though I find it interesting that with a few players and a large enough map, it effectively turns into a real-time strategy game instead of a tactics game.

Still. Wouldn't mind seeing a SupCom or TA mod for something like Hearts of Iron or an actual grand strategy game or some shit.
>>
>>46545431
>that armor
Disgusting.
>>
>>46545431
They have a shitton of armour designs from Halo 3 and Reach to use as inspiration/blatantly rip off and yet they still manage to conjure up this shit.

You know what the best thing is? The woman in charge of Halo said she wanted to be the 'George Lucas of gaming' or something. She's certainly succeeded if 4 and 5 are anything to go by.
>>
>>46537065
a better comparison would be a Leman Russ Conqueror
>>
>>46545202
>Warframe
>Star Wars
No way in hell can these beat 40k

>Mass Effect
40k wins since it has enough numbers and better ground vehicles for protracted conflicts

>EVE
EVE would rape 40k
>>
>>46545443
>that UEF ACU
UNF. FUCKING UNF.
>>
>>46545385
the arming lights on the bombs was what blew my mind as a kid
>>
>>46545435
>BL is full of shit

You don't say.
>>
>>46545452
Except that the very process of creating a facility capable of producing planet's worth of matter in a day also necesitates an exponential growth in construction ability, meaning you'd be able to cover the planet in T3 shield gens (if other, super-heavy defenses and schematics we don't see don't exist) at the same time.
The one game that would actually make me blow my load is a supcom sequel (shame they never made one) on the scale of what >>46545475 said.

A planetary (or even solar) scale grand campaign with AI subordinates managing your forces while you direct overall strategy, with the ability to zoom in at any time, to any level, and make adjustments at necesary, as well as just watching millions of units duke it out.

The sheer comuptational resources needed for such a game, however, means it will never happen.
>>
>>46545460
And this right here is where any kind of honest-to-god vs. thread just immediately turns to shit when 40k is involved.

Yes, I know--we all know--just how goddamned big 40k is. But they're not throwing their entire fucking Imperium at this fight. We're talking about approximately equally-"points," fleets here.

Yes, yes. 40k typically wins in scale. We know. Cool. But in order to have an actual discussion and not just 40k wankery, we need to limit the scale of what they can bring to bear.

40k logistics tend to suck such shit anyway it's not like they could bring their entire empire to bear even if they wanted to. We can't just assume that they win because of that.
>>
>>46545534
Planetary Annihilation tried that. And honestly, I think they could have succeeded if they just slowed gameplay down instead of turning it into the fucking CS:GO of RTSes.
>>
>>46545505
>Warframe
>wouldn't beat 40k
What are you smoking? In an equally "points," fight, Warframe would wipe the floor with 40k. Have you played the game? Seen what the Tenno are capable of on the ground AND in space with their Archwings?

>Star Wars
You mean one of the logistically-talented franchises out there, with one of the most advanced non-quantum FTL systems out there and firepower so hardcore that it can Exterminatus with ships of the line? Not to mention that BVR has been effectively confirmed for nonexistent because an X-Wing shits so much ECM that you could use it to walk to the moon.
>>
>>46545560
Not him but those are good points.
It would be more fair to use something like the Damocles Crusade instead of the whole Imperium since it was something they did when they discovered the Tau.
>>
>>46545560
>it's not like they could bring their entire empire to bear even if they wanted to
Right, a because single battlefleet would outnumber and outgun the entire UNSC.

Versus threads are shit, period. If being honest stops you from posting halo vs 40k threads, all the better.
>>
>>46545572
Almost, except for the fact that PA planets were way too small, and you still had to control most everything and there really isn't any automation beyond setting build orders and the like.

Honestly, having something set on a single, realistically sized planet with the ability to group units into armies (like how AotS does it), as well as local AI commanders do that automatically for you while to direct strategic operations, would be the best.
>>
>>46545610
Warframe is solar system scale. How does that compare to a galactic empire. Send in the Blackstone Fortresses and blow up the Sun. Wat do?
>>
>>46545610
>firepower so hardcore that it can Exterminatus with ships of the line
See
>>46539949
>Do remember, Exterminatus are extreme and highly specialized weapons. You dont employ the Lifeater virus or cyclonic torpedoes because they are the only way to pummel a planet, you do it because its faster, simpler and cheaper then having your ships sit in orbit and lob ordnance for a while.
An escort ship would technically be able to do Exterminatus if it carried the Life Eater virus.

>one of the most advanced non-quantum FTL systems out there
It's excellent in mapped territory I'll give you that, outside of that it's just ok.

>one of the logistically-talented franchises out
Doesn't mean shit when you have idiot in control.
>>
>>46545640
Yeah. It's honestly a shame what that game tried to do but just failed on utterly.

It also might have done well if it gave a fuck beyond skirmish and multiplayer. Both SupCom and TA had decently compelling story modes. And the setting for PA seems pretty cool. They should have expanded on it and made a good story to go with it.

>>46545665
By all means, yeah. On a strategic scale, they're fucked. But Tenno can out-perform pretty much any ground unit in 40k both lore and gameplay, and on the tactical space scale they'd still put up a good fight. They'd wreck some serious shit in their Archwings because 40k ships wouldn't be able to hit them at all. Tenno don't do space warfare with fleets, they do it with strike teams. And their homes are stealth ships in space, so it's not like you could Exterminatus them to death.

So any fight against them would be a horrifically unconventional one, with Tenno showing up and slaughtering 40k forces before running away. They do what the Eldar do, but they do it better.
>>
>>46539164
If the recoil was that powerful the tank wouldn't hold together after firing. If it did, the soldiers inside would be liquified inside their grandiose armor by the raw shockwave.
>>
>>46545683
The point I was making with Exterminatus is that line ship weapons--that they use against other ships--are capable of Exterminatus. They don't need specialized equipment to do it.

>but outside of that it's just ok
They also don't need to go through literally Hell to make it work. Way safer, even in uncharted territory.

>idiot in control
That could literally go for any franchise, bro.
>>
>>46539799
>40k
>whines about obscene prep time
>>
>>46545722
Except Eldar have the benefit of not needing to hold ground. Sure, Tenno can retreat, but so what? The enemy with untold billions of troops just moves more dudes in to take the ground you left behind.

>40k ships wouldn't be able to hit them at all.

Necrons use those Penny-Farthings for space combat and they can be blasted with defensive turrets just as well as thunderhawks. Fill the space with enough flak and something's bound to hit something.
>>
>>46545722
>Yeah. It's honestly a shame what that game tried to do but just failed on utterly.
It is a pretty ambitious goal, to be fair.

The day I have a computer that can run a game spanning a solar (or interstellar) war in real scale at all levels of conflict with as many levels of arbitrary AI hierarchical command between me to the smallest unit, of which I can modify at any time and take control of, is the day I die a happy man.

A better word to describe it wouldn't be a game, but a simulator, where you modify that parameters of your commanders and their actions in real time, who then go on to modify their subordinates parameters and so forth.

Procedural tech and unit designs with no defined end-point would be pretty neat, too
>>
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>>46545385
also:
>dynamic music
>music on a seperate CD, that you can play from a player
>in geme editor to put in your music and even give them themes to work dynamically(building theme, battle theme, etc)
>realistic terrain modelling
>after the game released they gave free dlc maps, missions and units
>expansion pack came with map and mission editor

AND ALL THIS BEFORE STARCRAFT WAS A GAME!
>>
>>46545808
Playing such a game would be a full time job.
>>
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>>46545805
>something's bound to hit something
Fair point, though I would suggest you cede that that's a really unreliable thing to bet on.

I suppose it would be a dick move to bring up, and genuine spoilers for Warframe players here, that the suits are literally just golems that can be mass-produced by 3D printers in a couple of days, controlled by the player characters who are safe in their stealth ships the size of apartments?

They can't really be stopped when that comes in. It's like fighting against EVE Online, but instead of immortal Spartan equivalents,
it's space ninjas with magic powers who can out-perform Exarchs in terms of their bullshittery.

>taking planets, dudes left behind
Not really an issue. The Lisets (stealth ship homes) provide all the sustenance a Tenno needs, considering the PC never leaves the Liset that they're effectively plugged into.

They're using Numenera-esque tech, and they're entirely self-sufficient. Their ammunition and weapons are provided by 3D printers as well, so their war efforts are also self-sufficient.

Fighting the Tenno really isn't fair. Like, for anyone.
>>
>>46545910
>implying upper level play wouldn't consist of players setting parameters to the millionths level of precision, and only being allowed to change parameters an hour per day, leaving it to run for as long as it takes.

The Ellimnist would be proud
>>
>>46545940
That would actually be pretty interesting.

Cue the shitters ruining the game by making algorithms to play its mechanics to their advantage in a way that feels less fair and more meta.
>>
>>46545995
>Cue the shitters ruining the game by making algorithms to play its mechanics to their advantage in a way that feels less fair and more meta.

>implying that level of meta-gameplay isn't exactly what would make the game glorious
>players writing evolutionary scripts to play the games for them, getting better and better over time
>casual play is humans using their best judgment to change parameters to suit the situation, solar system sized probably
>professional play is game-playing AI that's controlling AI within the game
It's so beautifully meta that it hurts.
>>
>>46545932
>I would suggest you cede that that's a really unreliable thing to bet on.

There are more defensive ways than just flak, but it's one way. Tomb Blades are suppose to make impossible maneuvers guided by a computer, because the pilot could not think that fast. But I don't remember reading anything about Imperial or other factions ships being unable to shoot them down in space combat.

Not saying Tennos couldn't get close, but it's not like they're immune to defences.

>Not really an issue.

Point isn't that Tennos can't get resources, point is that what are you fighting for if you're not holding onto anything? Special forces don't win wars. You can raid the enemy time and time again, but if you're not taking away their ground, they'll just replenish their losses and keep doing what they do.
>>
>>46546062
>mfw players create functioning battle AI just to play this game better
>>
>>46546176
>legitimate AI is created
>they spend their time perfecting the game, updating it, and playing it because real life isn't as cool
>trap rampant AI in the game as they tile a simulated universe in war machines with no external contact to the real world
>>
>>46546151
They literally fight for themselves, and none of them live on planets. The Lotus (their mom, basically) rents them out as mercenaries and/or uses them in missions to further her own goals (at the moment maintaining the balance of the forces who currently vie for control of the Sol System).

They don't hold on to anything because they don't want to hold on to anything. They fight because it's what they do, for reasons that the Lotus hasn't really given them concretely.

They can't be held down, and they'll never stop fighting.

And yeah, special forces don't win wars. But if they're still fighting and they genuinely cannot be stopped on the ground and will do shit like blow up engine cores in Imperium ships (which is something that they do to the other factions) just to hurt them, the Imperium won't funnel infinite resources and will eventually just leave. That's not a problem for the Tenno.

Special forces don't win wars, but we have historical examples of guerrilla forces winning wars. And the Tenno are pretty much the greatest guerilla forces in most sci-fi.
>>
>>46546221
>we have historical examples of guerrilla forces winning wars

Guerrilla forces who occupy the lands they've driven the enemy away from. Special forces come in, do shit and leave.

You think the Imperium doesn't have planets that get constantly raided? But if all you're losing is some dudes and maybe a factory, you can rebuilt. But each Tenno ship you manage to find and take out is one less enemy to worry about. Unless they got a way to make more Tennos.
>>
>>46537065
Warhammer easily, no way a Scorpion would even scratch the paint.

>>46537926
One of the few settings in my opinion that could put up a good fight to Warhammer. They would win land battles easily but I believe they would get crushed in space.
>>
>>46546310
The Tenno themselves are just meatsuits that can be 3d printed in 3 and half days for all but a few of them. Even destroying the landing craft probably wouldn't achieve much as I'm pretty sure you can craft those as well. What you'd want to do is kill the operator, but they hang out on their ships that hide in their setting's Warp and can look out in realspace without being detected even if they're basically breathing down the neck of enemy positions.
>>
>>46546310
>each Tenno ship found
I hate to sound like an ass, but in all seriousness does 40k have a way to find stealth ships? The Warframe lore has no way for other factions to find stealth ships, and they understand their tech and improve on it way more than 40k does without the need of tech priests. The only way that Warframe really fails in comparison is scale, because their FTL isn't very good so they're stuck in their one solar system. Which, I should add, their tech is so good that they've almost uniformly terraformed it.

I sidetracked a bit, but my point is that "finding the Tenno," is a bit more difficult than you'd think, while they're doing missions that wreck the face of 40k because they can hit, run, destroy big targets like the immensly valuable ages-old starships, they're basically not being touched in relatiation because no one can fucking find them.
>>
>>46545237
Forerunners are bullshit and are basically a poor-man's culture. They'd get curbstomped by the actual Culture, but their level of industry is comparable. The Forerunners make pocket dimensions which they shove dyson spheres into full of endless industry. They also can turn light into a solid mass, hardlight.
>>
>>46545560
An "equal points fleet" would shitstomp anything from the UNSC or Covenant. When a fleet of Covenant ships enact an "exterminatus" action, they just glass the surface of the planet.

A Warhammer 40k fleet can death-star a planet with just their bombardment cannons and lances. They don't actually need cyclonic torpedoes, those are just faster and more convenient.

When it comes to Sci Fi, the UNSC occupies a very, very, very low tier in power.
>>
>>46545505
>Star Wars
>a Star Destroyer is capable of Exterminatus & the only thing stopping them are even stronger shields
>Even the Rebels' shitty Empire Strikes Back Shield on Hoth prevented multiple Star Destroyers from nuking from orbit
>>
>>46545489
>she wanted to be the 'George Lucas of gaming' or something. She's certainly succeeded if 4 and 5 are anything to go by.

she certainly is, she produced the halo version of Episode 1-3. all she needs is another game to complete the set
>>
>>46546772
Well, Vader wanted Luke alive, so nuking from orbit was contraindicated.
>>
>>46546690
I really disagree. They seem to do a fine job and would perform well with the likes of Battlestar, Mass Effect, and even some earlier Star Wars. It's just that the UNSC looks so bad in space because their only real competition is actually REALLY hardcore compared to most other franchise fleets.

Bungie took a brave step in making the human faction the "spam numbers at it until it does because we're outmatched," instead of going super HFY and making us the quality over quantity faction. It makes the UNSC look way worse than it usually is.
>>
>>46547263
Except they are worse. Most of their ships are completely unshielded and their most powerful weapons are megaton railgun/coilgun weapons mounted along the hull with fixed aiming. Their secondary weapons are just missiles which they run out of fast or light point defense in the way of pathetic autocannon fire.

When compared to Warhammer or Star Trek, this is god damn hilarious.
>>
>>46546454
>Even destroying the landing craft probably wouldn't achieve much

But >>46545932 said "controlled by the player characters who are safe in their stealth ships the size of apartments."

>>46546508
>does 40k have a way to find stealth ships

Do they turn invisible or merely off the radar. I've never seen the ships go invisible. And if you're hiding in a star system of several colonized planets, how long can you just hide before someone flies into you delivering potatoes or some shit? Or get in the way of a ship dropping out of the Warp? Or, they'll do what they did with Necrons in one story, where they used a psychically enhanced bolt to fire into a warrior, then when the Necrons phased out they used a psyker to track them. Do the Tenno have technology to determine this projectile is a psychic beacon to their location and get rid of it in time?

The Imperium might be simple and slow to react, but it has individuals and organizations dedicated to being smart and ahead of the curve. If the Tenno keep causing trouble, the Inquisition and other parties will take notice and start working against them.

>they've almost uniformly terraformed it

And the Imperium thanks them for their contribution to the Emperor in providing his servants whole host of hospitable worlds and long lost human technology.

>destroy big targets like the immensly valuable ages-old starships

You think the Imperium is going to leave their fancy battleships patrolling a single system. At best you'd be blowing up transports and systems ships, which might not even be warp capable. Also, how do you plan on blowing them up, stabbing the reactor with swords? Shoot on the outside with guns?
>>
>>46547354
The railguns go clean through the very advanced shielding and armor of the Covenant ships, gutting some stem to stern. Bringing in the literal numbers is just retarded, looking at what they actually do is a much better example.

Their armor gets melted through a lot, but the ships take a lot of punishment before they go down. The Iriquois got almost literally gutted by ramming an enemy ship and was still in damaged, though fighting, condition after only a couple hours of refit.

The missiles do a lot of damage when the Covenant shields are brought down, and we also can't forget that unlike 40k, UNSC FTL doesn't have you literally going through Hell.

They genuinely do much better than you'd think. Try not to just look at the raw numbers written by writers with no sense of scale. Context is what matters most.
>>
>>46547417
landing craft are different from the main ship. It docks with the Operator's ship and transports the Tenno to and from missions.

As for their stealth capabilities, they hide in their settings' equivalent of the Warp and can look out into realspace.
>>
>>46547417
40K ships also have these nasty things called Machine Spirits, which are self-aware AI's that manage their ships and will just shut out any pesky commandos attempting to hack it or sabotage it.

Plus the Tenno just run into the Navigator and get instakilled.
>>
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>>46547493
>self-aware AI
>>
>>46547493
Tenno are capable ol hacking defense systems and shutting down lockdowns and the like.

Also they don't have eyes, and can just shoot the navigator.
>>
>>46547455
>The railguns go clean through the very advanced shielding and armor of the Covenant ships, gutting some stem to stern. Bringing in the literal numbers is just retarded, looking at what they actually do is a much better example.
Their advanced shielding is fucking garbage and their armor unimpressive as well- paltry nukes do a serious number on them. They aren't remotely comparable to any ships in 40k, even the Tau are stronger and have far, far worse railguns.

And context doesn't matter at all. What matters is the numbers, because the Authors are what decide what is what in fiction. Continent breaking is a consistently mentioned description of 40k firepower, especially when it comes to lances. Which lines up with what we see, because the large 40k ships can crack planets WITHOUT Exterminatus weapons. The disparity of firepower is laughable. The only thing Halo has that can stand up is the Forerunners, but then the opposite problem is had because the Forerunners shit all over the Imperium with nigh impregnable ships made of Hardlight.
>>
>>46547417
>>46547417
>do they just go invisible?
We don't ever really see, but in game we do have our ships just chilling within very clear visual range of enemy ships who want to kill us with zero reprisal incoming. This happens a LOT.

>Or get in the way of a sihp dropping out of the Warp?
...Nigga do you know how big space is? The odds of that happening are SO FUCKING LOW.

>psyker tracking
That's neat. I mean, if a few Tenno were killed through that tracking, the others would realistically start pulling out anything left inside of them after a mission before returning to the Liset. A cool idea, though.

>Imperium ships
They need to drop out of warp sometime, but this argument is turning into "nuh-uh!"

Also yes, that's exactly how they'd kill the reactor. The Frames don't care if they're destroyed. They're drones.
>>
>>46547542
>implying the speranza isn't best waifu.
Speranza is best girl in the book
Speranza > Bielanna> that magos chick.
>>
>>46547477
So capture a landing craft and figure a way to get into the Warframe warp.

>>46547493
>self-aware AI's

Imperium doesn't have self-aware AI. That's heresy. They got cogitators and servitors, machines with biological parts, but no true AI.

But makes you think how capable of Tenno are in hacking Imperial systems. The systems in the Warframe universe should be way more familiar to them than the alien machinations of the 41st millennium. Or it's just a big blast door that needs a physical key to open.
>>
>>46547549
>We don't ever really see
Listen to ordis' idle chatter. He tells you that he hides the ship in the void.
>>46547576
The landing craft are dinky little stealth ships that only show up to pick up or drop off Tenno and can only admit a single individual via a revolving airlock that claps a man-sized person in.
>>
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>>46547563
wat? I was just pointing out that AI is heretical, and there is no real AI in Imperium of Man
>>
>>46547542
All ship and titan level Machine Spirits are self aware AI anon. Whether they were formed from a human or multiple human brains shoved together in a vat or are a relic from the DAOT is up for debate however.

>>46547545
That's not going to be much use against a Machine Spirit.

And Tenno do have eyes/sensors. Whether it's the husk of an automated suit that gets ripped to pieces by the warp or the child piloting the suit remotely that gets ripped apart is debatable as well.
>>
>>46547576
>Imperium doesn't have self-aware AI. That's heresy. They got cogitators and servitors, machines with biological parts, but no true AI.
Yes they do. It crops up in books all the fucking time. From Land Raiders chanting imperial hyms going on bloody rampages, Titans killing their pilots with anger frying the princep's brains at being humbled (IE Defeated), to battleships speaking with their navigators.
>>
>>46547549
>The odds of that happening are SO FUCKING LOW

But get higher the more traffic the system gets. It's not like it's a barren system and the Tenno are hiding from a few ships looking out for them.

>Tenno were killed through that tracking

And their assets ceased and studied.

>start pulling out anything left inside of them after a mission

What if it's planted on the outside of the landing craft? You'll be running away while trying to find the right bullet lodged into your ship's surface.

>They need to drop out of warp sometime

You lost me.

>Also yes, that's exactly how they'd kill the reactor.

What makes you think it'd be enough? I mean, a plasma (fusion) reactor wouldn't blow if you breached it, because the conditions for maintaining the fusion would cease and the fusion would end. Of course you'd cripple the reactor, but the ship's still intact and just needs a repairs.
>>
>>46547706
>All ship and titan level Machine Spirits are self aware AI anon.

A machine spirit is what the Imperium refers to as a vehicle's automatic systems.

The advanced system consists of a combination of organic and mechanical components within the vehicle, and is able to logically control the vehicle's movement and fire its weapons at enemies.

Two of the most advanced and powerful types of machine spirit are those found within Land Raiders and Drop Pods.

http://wh40k.lexicanum.com/wiki/Machine_spirit

Those are human brain-in-a-jar bolted to wires, other human spines and Mechanicum magics

There is no Abominable Intelligence in the Imperium of Man

A.I. is an adaptive, self-enhancing, factitious intelligence with its own consciousness.
>>
>>46547706
>>46547738
>>46547840

>A.I. is not to be mistaken for the machine spirit that has parallels but basal differences - namely, no ability to enhance itself.

http://wh40k.lexicanum.com/wiki/Abominable_Intelligence
>>
>>46547840
>What are Titans
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