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Drawciv thread

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Thread replies: 62
Thread images: 11

File: 20nee2.jpg (694KB, 1220x977px) Image search: [Google]
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New thread because previous one is broken. (previous : http://boards.4chan.org/tg/thread/46521683#p46521980)

Current status :
Pop.
20 Citizen
8 Militia

Resource Rating:
Food : B
Materials : D
Weapons : C+

Explore
Recruit Milita (+Milita)
Build outpost (A-B)
Explore Forest
Cut down Forest
Upgrade Farms


Research Weaponry (Lv 2)
Research Architechture (Lv 1 Lv2 to construct houses)
Research Culture (Lv 1)
Research Agriculture (Lv 2)
Research Military (Lv 1)
>>
>>46525270
Can we mine that mountain?
>>
>>46525285
the mountain already has a mine built.

also pick a religion
Hiveland
Way of Nature
Machineheart
>>
>>46525333
last 3 post with highest 1d10 wins the religion pick
>>
Rolled 7, 1 = 8 (2d10)

>>46525333
Machine

Also research culture
>>
Rolled 8 (1d10)

>>46525333
Hive land?
>>
Rolled 1 (1d10)

>>46525333
>Machineheart
>>
>>46525270
territory info

2 Farmland
1 Mine

Also you are able to pick 2 actions at the same time.

Citizen is at max cap, research architechture to increase the cap.

build outposts to expand territory
>>
>>46525406
its a religion that worships the planet's alien blighted land and its overlords
>>
Rolled 6 (1d10)

>>46525333
Machineheart
>>
>>46525333
Also detailed info of each religion

(Hiveland)
Able to socialize with the aliens and research its technology

(Way of Nature)
Able to establish advanced agriculture techs and build on forests tiiles, unable to cut down forests

(Machineheart)
Able to create advanced weaponry but has a high Material Rating requirements
>>
>>46525493
>socializing with aliums
How about no. Machine 5ever
>>
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>>46525493
Machineheart picked as a religion

also updated explorable areas.


Current status :
Pop.
20 Citizen
8 Militia

Resource Rating:
Food : B
Materials : D
Weapons : C+


ACTIONS (2 AP)

Explore 1-6
Recruit Milita (+Milita)
Build outpost (A-C)
Explore Forest
Cut down Forest
Upgrade Farms


Research Weaponry (Lv 2)
Research Architechture (Lv 1 Lv2 to construct houses)
Research Culture (Lv 1)
Research Agriculture (Lv 2)
Research Military (Lv 1)
>>
Rolled 5, 7 = 12 (2d10)

>>46525554
Recruit and build on A
>>
File: 20infoa.jpg (681KB, 1220x977px) Image search: [Google]
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>>46525554
shit wrong image
>>
Rolled 2, 6 = 8 (2d10)

>>46525554
Research both cultures
>>
Rolled 4, 7 = 11 (2d10)

>>46525554
Explore 1 and forest
>>
Rolled 8, 4 = 12 (2d10)

>>46525554
>Recruit Milita (+Milita)
>Explore Forest
>>
Rolled 7, 10 = 17 (2d10)

>>46525554
Cut down forrests and resesrch housing
>>
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>>46525638
Exploring, revealing a new tile, its a corrupted alien tile, its dangerous for the militia to cross the area, a special tech is needed to purify the area.

Exploring forest, inside the forest you found several raw materials.
Current status :
Pop.
20 Citizen
8 Militia

Resource Rating:
Food : B
Materials : C-
Weapons : C+


ACTIONS (2 AP)

Explore 1-6
Recruit Milita (+Milita)
Build outpost (A-C)
Explore Forest
Cut down Forest
Upgrade Farms


Research Weaponry (Lv 2)
Research Architechture (Lv 1 Lv2 to construct houses)
Research Culture (Lv 1)
Research Agriculture (Lv 2)
Research Military (Lv 1)
>>
Rolled 4, 7 = 11 (2d20)

>>46525748
Cut down forest and research military
>>
Materials increased : D > C-
>>
Rolled 1, 1 = 2 (2d10)

>>46525748
Up farms and build at C
>>
>>46525270
What did you use to make that map? It looks amazing
>>
File: 22.jpg (720KB, 1220x977px) Image search: [Google]
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>>46525920
Failed at both actions!
the area at C was struck by an earthquake, destroying the tile. You need special tech to rebuilt this tile.

Farm upgrade fail -2 Food rating!

Pop.
20 Citizen
8 Militia

Resource Rating:
Food : C
Materials : C-
Weapons : C+


ACTIONS (2 AP)

Explore 1-6
Recruit Milita (+Milita)
Build outpost (A-B)
Explore Forest
Cut down Forest


Research Weaponry (Lv 2)
Research Architechture (Lv 1 Lv2 to construct houses)
Research Culture (Lv 1)
Research Agriculture (Lv 2)
Research Military (Lv 1)
>>
>>46526004
downloaded an isometric grid image from google and started to hand paint every tile using Paint tool Sai.
>>
Rolled 8, 20 = 28 (2d20)

>>46526028
Explore 4 and cut some trees
>>
Rolled 10, 121 = 131 (2d220)

>>46526028
Research architecture
Fell the forest
>>
Rolled 16, 12 = 28 (2d20)

>>46526157
Ok, rolling less retardedly now
>>
File: 23.jpg (716KB, 1220x977px) Image search: [Google]
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>>46526157
what the heck man, dont use d220, use 2d10
the rolls are
1-3 , 5-7 8-10

oh well
The forest was cut down. You are now able to build on that tile.

Architechture researched! you are now able to build houses on empty tiles.

Pop.
20 Citizen
8 Militia

Resource Rating:
Food : C
Materials : C-
Weapons : C+


ACTIONS (2 AP)

Explore 1-6
Recruit Milita (+Milita)
Build outpost (A-B)
Build House


Research Weaponry (Lv 2)
Research Architechture (Lv2)
Research Culture (Lv 1)
Research Agriculture (Lv 2)
Research Military (Lv 1)
>>
Rolled 6, 10 = 16 (2d10)

>>46526091
Shit
>>
Rolled 9, 1 = 10 (2d10)

>>46526238
Explore 2, research culture
>>
Rolled 6, 1 = 7 (2d10)

>>46526238
Lets build houses on A and recruit Militia
>>
Rolled 14, 14 = 28 (2d20)

>>46526238
Build house on ex-forest. Also get DAT culture
>>
>>46526238
updated map
>>
Rolled 9, 9 = 18 (2d10)

>>46526278
Goddamnit I mistyped again
>>
>>46526278
d10s comrade, not d20s
>>
File: 24update.jpg (719KB, 1220x977px) Image search: [Google]
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>>46526297
>>
File: 25.jpg (721KB, 1220x977px) Image search: [Google]
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721KB, 1220x977px
>>46526268
Houses completed,

Militia recruiting failed, no new soldiers.

Pop.
20 Citizen
8 Militia

Resource Rating:
Food : C
Materials : C-
Weapons : C+


ACTIONS (2 AP)

Explore 1-6
Recruit Milita (+Milita)
Build outpost (A-B)
Build House


To unlock Machineheart research, reach Lv 4 Architechture and Lv 4 Weaponry

Research Weaponry (Lv 2)
Research Architechture (Lv2)
Research Culture (Lv 1)
Research Agriculture (Lv 2)
Research Military (Lv 1)
>>
Rolled 8, 7 = 15 (2d10)

>>46526371
I wouldn't mind having more defenses on C-D sides, so research Architecture and Militiary
>>
Rolled 9, 5 = 14 (2d10)

>>46526371
Build outpost C, research Weaponry
>>
Rolled 3, 1 = 4 (2d10)

>>46526431
This
>>
Rolled 8, 6 = 14 (2d10)

>>46526371
Research Culture
Research Culture again

ARMOR YOURSELF WITH ENLIGHTENMENT
>>
File: 27.jpg (798KB, 1220x977px) Image search: [Google]
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>>46526466
outpost completed, bonus tiles sighted from the outpost!.
the aliens are stationing the nearby corrupted tiles, but they seemed to be at neutral stance.

Weapon research failed.


Pop.
20 Citizen
8 Militia

Resource Rating:
Food : C
Materials : C-
Weapons : C+


ACTIONS (2 AP)

Explore 2-6
Recruit Milita (+Milita)
Build outpost (A-B)
Build House


To unlock Machineheart research, reach Lv 4 Architechture and Lv 4 Weaponry

Research Weaponry (Lv 2)
Research Architechture (Lv2)
Research Culture (Lv 1)
Research Agriculture (Lv 2)
Research Military (Lv 1)
>>
Rolled 4, 8 = 12 (2d10)

>>46526551
Research Culture
Research Culture again

FORTIFY NOT WITH THE STONE OF THE LAND, BUT WITH THE HEARTS AND MINDS OF MEN
>>
Rolled 4, 3 = 7 (2d10)

>>46526551
If we can support more population, expand the colony. If not explore 2.
Explore 5
>>
Rolled 1, 3 = 4 (2d10)

>>46526607
This
>>
Rolled 5, 3 = 8 (2d10)

>>46526607
>>46526551
I support enlightment-man
>>
File: 28.jpg (830KB, 1220x977px) Image search: [Google]
28.jpg
830KB, 1220x977px
>>46526551
Culture research completed!. +1 AP , unlocked the luxury resource, the luxury resource can be used to boost Food rating or boosting citizen numbers. It also determines diplomacy and social power.

Pop.
20 Citizen
8 Militia

Resource Rating:
Food : C
Materials : C-
Weapons : C+
Luxury : F

ACTIONS (3 AP) roll 3d10 for 3 actions

Explore 2-6
Recruit Milita (+Milita)
Build outpost (A-B)
Build House


To unlock Machineheart research, reach Lv 4 Architechture and Lv 4 Weaponry

Research Weaponry (Lv 2)
Research Architechture (Lv2)
Research Culture (Lv 3)
Research Agriculture (Lv 2)
Research Military (Lv 1)
>>
Rolled 5, 1 = 6 (2d10)

>>46526750
Recruit Militia and research Weaponry. Last time we saw aliens was pretty shitty
>>
Rolled 2, 9, 1 = 12 (3d10)

>>46526750
Recruit militia, explore 5, research weaponry
>>
File: 29.jpg (815KB, 1220x977px) Image search: [Google]
29.jpg
815KB, 1220x977px
>>46526834
REcruiting militia... success!, +4 militia!

Weapon research failed!

also, game saved(?), i dunno if i'll continue this civ, but yeah maybe sometime in the future i'll keep using this format, next thread in 12-14? hours?... check updates at : https://twitter.com/yozh_man

Pop.
20 Citizen
12 Militia

Resource Rating:
Food : C
Materials : C-
Weapons : C+
Luxury : F

ACTIONS (3 AP) roll 3d10 for 3 actions

Explore 2-6
Recruit Milita (+Milita)
Build outpost (A-B)
Build House


To unlock Machineheart research, reach Lv 4 Architechture and Lv 4 Weaponry

Research Weaponry (Lv 2, reach B Material Rating to unlock explosives. )
Research Architechture (Lv2)
Research Culture (Lv 3)
Research Agriculture (Lv 2)
Research Military (Lv 1)
>>
>>46526750
We Hive Aliens?
>>
>>46526938
its fun making the isometric tiles. So there's a high chance i'll return making this kind of thread.

>>46526956
We humans
>>
>>46526973
Yay.See ya yozh
>>
>>46526973
>its fun making the isometric tiles. So there's a high chance i'll return making this kind of thread.


I wish some kind of library of tiles like yours existed for some kind of program with a nice UI to build maps
>>
>>46527083
if there's such program, i'd be happy to create some tiles for its library
>>
>>46527153
Hey what is the style of grid you are using called?
>>
>>46527377
its isometric grid i think
>>
>>46527153
I mean, I guess it wouldn't be hard for me to make a web based tool that does this.

What kind of things should it do though? Like, what functionality would people want from it?
I'd say gridlock was obvious, but then you went and had variable height placed tiles - so at that point, you may as well just place them manually, right?
>>
>>46527391
>isometric grid
I can't believe I forgot the term for that...
Thank you!
>>
Well, fuckit, I'll just blindly make an isometric tiler then
Thread posts: 62
Thread images: 11


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