lets have a drawthread /tg/
pick a faction. roll d100 , the last post in 10 posts with 50> picks the faction.
Rolled 93 (1d100)
test roll
Rolled 9 (1d100)
>>46521683
Human
Rolled 81 (1d100)
>>46521683
Give me the History Channel special!
>>46521683
meant to be drawquest. so yeah.
also, if faction picking takes too long. i will pick the latest post.
Rolled 60 (1d100)
Hive Bros
Rolled 98 (1d100)
>>46521683
Hive aliums
>>46521742
also also, reroll enabled
>>46521683
Humans
HFY
Rolled 6 (1d100)
>>46521772
Okay
>>46521714
Rerollan to prevent the inevitable
>>46521730
Ancient ayy lmaos 4ever
>>46521793
5 posts left. I'll pick last post if 10 posts isn't achieved at 23:40
Rolled 97 (1d100)
>>46521826
oh yeah, forgot to roll...
>>46521836
(its 23:29 in my time)
Rolled 49 (1d100)
>>46521793
Truly all hope is lost
Rolled 66 (1d100)
>>46521760
Hive Ayy Lmaos pls
Rolled 83 (1d100)
>>46521714
gotta say I'm up for humans too
Rolled 43 (1d100)
>>46521683
Humanity fuck yeah
Rolled 51 (1d100)
Humies
Rolled 65 (1d100)
>>46521868
This
>>46521855
>49
>>46521878
We Humans now?
Rolled 79 (1d100)
>>46521895
Yes, Humans forever, humanity together
>>46521878
Centuries after earth was destroyed, The human race escaped to the infinite space, they discovered a strange planet that could sustain their civilization. Time to discover the secrets of this planet and rebuild the human empire!
Pop.
10 Citizen
10 Militia
Resource Rating:
Food : D-
Materials : D-
What now? (1 AP)
Explore (A-D)
Research Tech
Rolled 99 (1d100)
>>46521980
Research
>>46521980
Explore A for the glory of humanity
>>46521980
whoops, forgot tu update the direction
top left A
top right B
bottom left C
Bottom right D
>>46521980
Roll 1d10 to determine success rate for actions
last post in 5 posts will be picked
Rolled 58 (1d100)
>>46521980
Give her the D
>>46522015
0 total failure
1-3 Bad
4-6 mediocre
7-9 good
10 perfect with bonus
Rolled 7 (1d10)
>>46521980
Research
Rolled 7 (1d10)
>>46521980
make sandwich
>>46522038
Can't get a 0 on a d10, do you mean 1 is total failure?
Rolled 8 (1d10)
>>46521980
>>46522015
We should research something, maybe related to food/resource spending?
>>46522071
oh there's no 0? then 1 is total failure
Rolled 2 (1d10)
>>46521980
Research internet
>>46522098
Researching...
your current population somehow has a very mediocre to low researching skills, at least they opened some more new ideas
More research tech unlocked
Pop.
10 Citizen
10 Militia
Resource Rating:
Food : D-
Materials : D-
What now? (1 AP)
Explore (A-D)
Research Food Storage
Research Weaponry
Research Architechture
Research Culture
Rolled 1 (1d10)
>>46522153
Research weapons and hope nothing blows up
Rolled 6 (1d10)
>>46522153
Explore D
Rolled 3 (1d10)
>>46522153
Culture
Rolled 3 (1d10)
>>46522153
Research food storage
Rolled 5 (1d10)
>>46522153
Research Agriculture
>>46522153
i just noticed, there's like 2-3 civ threads.
i hope we can manage
>>46522221
do it faget
>>46522216
The colony started to research basic agricultural skills.
You are now able to convert 1 grassland tile into farmland.
Pop.
10 Citizen
10 Militia
Resource Rating:
Food : D-
Materials : D-
What now? (1 AP)
Explore (A-D)
Research Food Storage
Research Weaponry
Research Architechture
Research Culture
>>46522264
forgot to put agriculture research, so yeah this one counts
Rolled 8 (1d10)
>>46522264
Explore D to get more land
Rolled 56 (1d100)
>>46521683
interesting? I elect Hive Aliens.
Rolled 5 (1d10)
>>46522264
Explore D, for the love of humanity we need more land
Rolled 1 (1d10)
>>46522264
Exlpore C
>>46522299
oh man you're way too late. Lets hope the next game people pick hive ayys
Rolled 9 (1d10)
>>46522264
B
We must have all the lands
Rolled 2 (1d10)
>>46522264
A
>>46522377
fuck
>>46522377
Exploring A...
a swarm of unknown lifeform is in the area. They've spotted your militia and attacked immediately! -5 Militia. But your forces are able to hold them off for a while. Their next attack in 2 Turns.
What now?
Pop.
10 Citizen
5 Militia
Resource Rating:
Food : D-
Materials : D-
What now? (1 AP)
Attack aliens
Defend the colony
Research Food Storage
Research Weaponry
Research Architechture
Research Culture
Rolled 3 (1d10)
>>46522441
Weapons research, we must prepare to fight the Ayys
Rolled 2 (1d10)
>>46522441
Weapons Reseach
Rolled 2 (1d10)
>>46522441
Research Weapons
>>46522441
Question: If they're not going to attack until two turns, does that make "Defend the colony" pointless right now? Or would that like, fortify our defenses?
Also, voting for weapons research.
its meant to fortify defenses. In 2 turns they will directly attack the colony.
>yozh isnt dead anymore
Rolled 2 (1d10)
>>46522441
Fortify our defenses while stringing up banners depitcing rude gestures towards xenos
Remember this?
>>46522555
lets hope we went to this.
>>46522547
i'm always dead.
>>46522555
never 4get
>>46522555
yes
>>46522552
1 more post to determine the action guys
Rolled 6 (1d10)
>>46522441
Rape aliens
>>46522441
Research Weaponry. We can fortify next turn.
>>46522609
Maybe change required actions to 3
Rolled 9 (1d10)
>>46522441
Research Weaponry
>>46522595
>tfw redeath of yozh gives us old memes back
>>46522711
I know saving these would come in handy eventually
>>46522667
the colony started to study your militia's current weaponry. They found how to overcharge the weapons and release the limiters.
Weapon Resource unlocked!
+1 Weapon Rating
aliens attacks next turn!
What now?
Pop.
10 Citizen
5 Militia
Resource Rating:
Food : D-
Materials : D-
Weapons : C+
What now? (1 AP)
Attack aliens
Defend the colony
Research Food Storage
Research Weaponry
Research Architechture
Research Culture
Rolled 8 (1d10)
>>46522745
Defense
Rolled 2 (1d10)
>>46522745
Create fortifications, prepare to fight Ayys
Rolled 11 (1d100)
>>46522745
>Research Architechture
Rolled 5 (1d10)
>>46522745
Fortify your ass
Rolled 5 (1d10)
>>46522745
More weapons
>>46522835
You started to research the weaponry some more, you are able to create explosives but the colony needs more materials.
The aliens attacked the colony! -5 Citizens!
What now?
Pop.
5 Citizen
5 Militia
Resource Rating:
Food : D-
Materials : D-
Weapons : C+
What now? (1 AP)
Push off Aliens
Evacuate Citizens
>>46522884
RIP AND TEAR
Rolled 1 (1d10)
>>46522905
>>46522884
Of course I forgot my roll
Rolled 9 (1d10)
>>46522884
Kill all the aliens
>>46522957
i'm switching to last 3 posts to make things faster
Rolled 5 (1d10)
>>46522884
fight aliens
Rolled 3 (1d10)
>>46522884
Fuck all the aliens
>>46522971
>>46522957
With the new weaponry, the militias are able to push off all the aliens. The colony is now safe.
What now?
Pop.
5 Citizen
5 Militia
Resource Rating:
Food : D-
Materials : D-
Weapons : C+
What now? (1 AP)
Explore
Research Food Storage
Research Weaponry
Research Architechture
Research Culture
Research Agriculture
Research Military
>>46523050
sorry it took some time, 4chan thinks i spam the image
forgot to add Build Farmland
Rolled 8 (1d10)
>>46523050
Build some farms
>>46523050
Is copulation an option? We need more people.
>>46523085
yeah also that, Expand Colony is an option
Rolled 4 (1d10)
>>46523050
make more babies
Rolled 10 (1d10)
>>46523050
Build farms, then expand colony.
Rolled 5 (1d10)
>>46523050
Strike the earth and wrestle nourishment out of it
>>46521683
Fist cunt eye.
>>46523137
>>46523137
>>46522957
Farmland completed!. the land is full of nutrients because of the alien corpses!. +2 Food !
Pop.
5 Citizen
5 Militia
Resource Rating:
Food : C+
Materials : D-
Weapons : C+
What now? (1 AP)
Explore
Expand Colony
Research Food Storage
Research Weaponry
Research Architechture
Research Culture
Research Agriculture
Research Military
Rolled 5 (1d10)
>>46523194
Expand that colony
Rolled 3 (1d10)
>>46523194
More workforce
Rolled 9 (1d10)
>>46523194
Explore 4
Rolled 10 (1d10)
>>46523194
Expand Colony.
>>46523194
exploring...
Your militia found a good vantage point, revealing another tile!.
Pop.
5 Citizen
5 Militia
Resource Rating:
Food : C+
Materials : D-
Weapons : C+
What now? (1 AP)
Explore
Expand Colony
Research Food Storage
Research Weaponry
Research Architechture (Mining!)
Research Culture
Research Agriculture
Research Military
>>46523294
oh yeah also Build Farmland
sorry if i make some errrors here and there
its 0:57 here and yeah....
Rolled 2 (1d10)
>>46523294
Go foive
Rolled 8 (1d10)
>>46523294
Expand Colony
Rolled 8 (1d10)
>>46523294
Explore 2
Rolled 10 (1d10)
>>46523294
>Research Architechture (Mining!)
>>46523377
Exploring...
Another vantage points!
also your militia spotted somethingspooky
from there.
Pop.
5 Citizen
5 Militia
Resource Rating:
Food : C+
Materials : D-
Weapons : C+
What now? (1 AP)
Explore (research military to explore more areas!)
Expand Colony
Research Food Storage
Research Weaponry
Research Architechture (Mining!)
Research Culture
Research Agriculture
Rolled 9 (1d10)
>>46523439
>Research Weaponry
>>46523439
action update
Resource Rating:
Food : C+
Materials : D-
Weapons : C+
What now? (1 AP)
Explore
Expand Colony
Research Food Storage
Research Weaponry
Research Architechture (Mining!)
Research Culture
Research Agriculture
Research Military (Enables more exploring and outpost)
Rolled 9 (1d10)
>>46523466
Military
Rolled 2 (1d10)
>>46523439
Gotta research mining, we need them resources.
>>46523491
researching architechture, you are now able to mine mountains and build defense grid in your outposts.
But this research somehow poisoned your food supplies -1 Food!
Resource Rating:
Food : C
Materials : D-
Weapons : C+
What now? (1 AP)
Explore (research military first)
Expand Colony
Research Food Storage
Research Weaponry
Research Architechture (Mining!)
Research Culture
Research Agriculture
Research Military (Enables more exploring and outpost)
Rolled 7 (1d10)
>>46523439
Culture
Rolled 8 (1d10)
>>46523571
>see that mountain? you can mine it
Ok then mine that mountain
>>46523591
you need to establish an outpost or farmland adjacent from the mountain to mine it
Rolled 1 (1d10)
>>46523571
Let's bring that mountain here
>>46523601
notice how the explore points are now limited, you need to expand the territory.
Rolled 1 (1d10)
>>46523601
GImma that farm then senpai
>>46523623
current territory
Rolled 4 (1d10)
>>46523601
Research military to build outposts
Rolled 7 (1d10)
>>46523571
>Research Military (Enables more exploring and outpost)
>>46523571
Is there an option to improve our population somehow? We got a total of 10 people; 5 militia and 5 citizens, which basically means we have like 2 families and a single parent with children left.
We really really need more people.
>>46523728
How are we going to get more people without becoming more inbred than the Hapsburgs?
>>46523728
>>46523623
Researching Military..
The colony found new methods to draft new soldiers. Also they are now able to build new Outposts to expand the colony's reach
Resource Rating:
Food : C
Materials : D-
Weapons : C+
What now? (1 AP)
Explore
Expand Colony (+Citizens)
Recruit Milita (+Milita)
Build outpost (A-C
Research Food Storage
Research Weaponry
Research Architechture
Research Culture
Research Agriculture
Research Military
Rolled 1 (1d10)
>>46523747
Clones
>>46523778
Expand
>>46523778
food storage is now merged with agriculture.
Research Weaponry (Lv 2)
Research Architechture (Lv 1)
Research Culture
Research Agriculture (Lv 1)
Research Military (Lv 1)
Rolled 6 (1d10)
>>46523778
Build an outpost at C
Rolled 10 (1d10)
>>46523778
We need more colonists, expand population
>>46523778
Expanding colony, Great success!. People suddenly have high morale!. Maxed Citizen!
Research architech to build new residences and increase Citizens cap
Pop.
20 Citizen
5 Militia
Resource Rating:
Food : C+
Materials : D-
Weapons : C+
What now? (1 AP)
Explore
Expand Colony (+Citizens)
Recruit Milita (+Milita)
Build outpost (A-C
Research Weaponry (Lv 2)
Research Architechture (Lv 1)
Research Culture
Research Agriculture (Lv 1)
Research Military (Lv 1)
Rolled 7 (1d10)
>>46523927
Explore 3
>>46523927
updated map
Rolled 6 (1d10)
>>46523927
Outpoost C so we can mine dat mountai
Rolled 4 (1d10)
>>46523927
Reserch Culture
>>46524024
Researching Culture, the citizens are starting to establish chain of commands and basic cooperation
+1 AP!
Pop.
20 Citizen
5 Militia
Resource Rating:
Food : C+
Materials : D-
Weapons : C+
What now? (1 AP)
Explore
Expand Colony (+Citizens)
Recruit Milita (+Milita)
Build outpost (A-C
Research Weaponry (Lv 2)
Research Architechture (Lv 1)
Research Culture (Lv 1)
Research Agriculture (Lv 1)
Research Military (Lv 1)
Rolled 8 (1d10)
>>46524089
Build Outpost on C
>>46524089
you are now able to execute 2 actions at the same time. roll 2d10
What now? (2 AP)
Explore
Expand Colony (+Citizens)
Recruit Milita (+Milita)
Build outpost (A-C
Research Weaponry (Lv 2)
Research Architechture (Lv 1)
Research Culture (Lv 1)
Research Agriculture (Lv 1)
Research Military (Lv 1)
>>46524089
>Build outpost C
Rolled 7, 2 = 9 (2d10)
>>46524089
Pick one to be King and build out post on C
>>46524115
Outpost on C completed. You are now picking a new Leader of the colony. What's his/her name? Roll 3d10
3rd dice will determine which name will be picked.
Pop.
20 Citizen
5 Militia
Resource Rating:
Food : C+
Materials : D-
Weapons : C+
Explore
Expand Colony (+Citizens)
Recruit Milita (+Milita)
Build outpost (A-B)
Build Mine
Research Weaponry (Lv 2)
Research Architechture (Lv 1)
Research Culture (Lv 1)
Research Agriculture (Lv 1)
Research Military (Lv 1)
Rolled 3 (1d10)
>>46524223
Mine the mountain, explore 3
>>46524223
slow day so yeah, lets just progress..
Mine established!. +1 Materials
Forests discovered
Pop.
20 Citizen
5 Militia
Resource Rating:
Food : C+
Materials : D
Weapons : C+
Explore
Expand Colony (+Citizens)
Recruit Milita (+Milita)
Build outpost (A-B)
Build Mine
Explore Forest
Research Weaponry (Lv 2)
Research Architechture (Lv 1)
Research Culture (Lv 1)
Research Agriculture (Lv 1, Lv2 Allows to cut forrests)
Research Military (Lv 1)
>>46524394
>Recruit militia
>Research agriculture
>Name Reginald
>>46524432
rolls?
Rolled 5 (1d10)
>>46524394
Recruit some brave boys
Rolled 46, 46, 65 = 157 (3d100)
>>46524477
I am having issues today
Rolled 2, 1, 4 = 7 (3d10)
>>46524394
Recruit strong sons
Research Culture
KILLMOURN SHATTERKEK SHALL ASCEND THE THRONE OF BONES
>>46524463
Recruited more militias!
+3 Militia
Researching Agriculture, you are now able to cut down forests. In addition, the colony are able to upgrade current farm.
Pop.
20 Citizen
8 Militia
Resource Rating:
Food : C+
Materials : D
Weapons : C+
Explore
Expand Colony (+Citizens)
Recruit Milita (+Milita)
Build outpost (A-B)
Build Mine
Explore Forest
Cut down Forest
Upgrade Farms
Research Weaponry (Lv 2)
Research Architechture (Lv 1)
Research Culture (Lv 1)
Research Agriculture (Lv 2)
Research Military (Lv 1)
Rolled 8, 3 = 11 (2d10)
>>46524576
Scope out 1
Recruit some brave girls
Rolled 1, 7, 8 = 16 (3d10)
>>46524576
Build Mine
>>46524647
whats the other 1 action?
>>46524647
Upgrade Farms
Rolled 8, 2 = 10 (2d10)
>>46524576
Scout 1, farm B
Rolled 1, 3 = 4 (2d10)
>>46524576
Research culture and upgrade farm
>>46524576
Scouted area 1, 3 tiles are revealed.
another unknown object
New farmland completed. +1 Food
create more citizen, in 3 turns the food surplus will spoil.
Pop.
20 Citizen
8 Militia
Resource Rating:
Food : B
Materials : D
Weapons : C+
Explore
Expand Colony (+Citizens)
Recruit Milita (+Milita)
Build outpost (A-B)
Build Mine
Explore Forest
Cut down Forest
Upgrade Farms
Research Weaponry (Lv 2)
Research Architechture (Lv 1 Lv2 to construct houses)
Research Culture (Lv 1)
Research Agriculture (Lv 2)
Research Military (Lv 1)
Rolled 2, 1 = 3 (2d10)
>>46524576
Research Culture
Research Culture Again
PEASANTS! ENRICH YOURSELVES!
Rolled 7, 3 = 10 (2d10)
>>46524812
This
Rolled 1, 1 = 2 (2d10)
>>46524806
Expand Colony
Build Mine
>>46524806
updated map
>>46524835
no mountains in sight
>>46524866
Upgrade Farms instead then
Rolled 1, 10 = 11 (2d10)
>>46524806
Investigate both objects
Rolled 5, 6 = 11 (2d10)
>>46524806
More colonists, research culture
Rolled 10, 2 = 12 (2d10)
>>46524806
Research biology, Build outpost in between the farmlands.
>>46524894
Colonists cap reached. Research architechture!
culture research completed. unlocked Religion and Cultural Cuisine, +2 extra citizens
Pop.
22 Citizen
8 Militia
Resource Rating:
Food : B
Materials : D
Weapons : C+
Explore
Expand Colony (+Citizens)
Recruit Milita (+Milita)
Build outpost (A-B)
Build Mine
Explore Forest
Cut down Forest
Upgrade Farms
Pick a religion (The Hivemind, You are able to socialize the aliens, Way of Nature, you are able to establish colonies inside forest tiles, Machineheart, new tech research)
Research Weaponry (Lv 2)
Research Architechture (Lv 1 Lv2 to construct houses)
Research Culture (Lv 2)
Research Agriculture (Lv 2)
Research Military (Lv 1)
Rolled 5, 1 = 6 (2d10)
Recruit militia, upgrade farms
Rolled 2, 4 = 6 (2d10)
>>46525006
Build outpost next to both farms.
Upgrade farms.
>>46526833
I guess I mean A.
Rolled 10, 2 = 12 (2d10)
>>46525006
Pick a religion (Machineheart)
Research Architechture
>>46525006
>Pick a religion (Machineheart)
>Research Architechture
bump?