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Warhammer 40k General

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50 dollars for a space marine edition.

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
Got my first legit game next Sunday. Just a casual 1000 point game against nids. Any advice?

+++(1000pts)+++

++ Space Wolves: Codex (2014) (SW Wolf Claw Strike Force) (1000pts) ++

+ Core (920pts) +

Greatpack (920pts)
····Blood Claws
········5x Blood Claw [5x Bolt Pistol, 5x Chainsword]
····Grey Hunters [5x Close Combat Weapon (Chainsword, Knife etc)]
········5x Grey Hunter [5x Bolt Pistol, 5x Bolter]
····Grey Hunters [5x Close Combat Weapon (Chainsword, Knife etc)]
········5x Grey Hunter [5x Bolt Pistol, 5x Bolter]
····Grey Hunters [5x Close Combat Weapon (Chainsword, Knife etc)]
········5x Grey Hunter [5x Bolt Pistol, 5x Bolter]
····Long Fangs [2x Long Fang w/ Lascannon, Long Fang w/ Missile Launcher, 2x Long Fang w/ Plasma Cannon]
········Wolf Guard Pack Leader [Bolt Pistol, Storm Bolter]
····Skyclaws
········5x Skyclaw [5x Bolt Pistol, 5x Chainsword]
········Wolf Guard Sky Leader [Chainsword, Melta Bombs, Storm Bolter]
····Thunderwolf Cavalry [3x Melta Bombs]
········Thunderwolf Cavalry [Chainsword, Storm Shield]
········Thunderwolf Cavalry [Chainsword, Storm Shield]
········Thunderwolf Cavalry Pack Leader [Storm Shield, Thunder Hammer]
····Wolf Lord [Warlord]
········Power Armour [Chainsword, Storm Bolter]

+ Auxiliary (80pts) +

Wolfkin (80pts)
····Fenrisian Wolves [5x Fenrisian Wolf]
····Fenrisian Wolves [5x Fenrisian Wolf]
>>
So I just got a "Start collecting Astra Militarum" kit from a local shop and I was curious, how many flamers/grenade launchers can you have in a regular infantry squad? I'm looking through the rulebook now but no luck as of yet
>>
>>46461549

Wanted to make some different looking Deathwing Knights. Stopped by the FLGS but they were out of Greyknight Terminators; so I picked a box of Stormcast Liberators instead to try converting.

Anyone know of any good Stormcast conversions?
>>
>>46461968
Most of the specific stuff like that is in the back of the book where all the points are listed. An Infantry Squad may take one special weapon
>>
>>46462039
Ok. I built 4 special weapons figures so I guess I'll buy some more regular guardsmen and make 4 separate squads.
>>
Where can I find the rules for the custom stompa? I want to use it in an upcoming itc style tournament.
>>
>>46462140
Imperial Armor 8 is the latest manifestation/printing. Check the Mega. Officially, it's no longer in print or relevant because of its age.
>>
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Who's ready for a shit chaos update not nearly as good as the loyalist ones
>>
>>46462758
I'm preparing for Al'Kaps.
>>
>>46462758
Loyalists already confirmed for getting Eldar-lever psychic powers

Chaos is getting new warlord traits and relics at least, more than the orks got
>>
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>>46462758
the extra rules for less popular chapters and their successors might be nice
>>
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>>46462758
That image cuts off the really interesting shit.
>three new units for your Adeptus Astartes army, letting you use the models from the Horus Heresy Betrayal at Calth board game in the 41st millennium.
Who's ready for some motherfucking cataphratii?
>>
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>>46463035
MUH DIK

WE EVEN MORE DEATHWING NOW
>>
>>46463035
>cataphratii
Cataphractii might be more protective but I'm a Tartaros man.
>>
>>46463035
>Gorgons Chain

SMASHFUCKER LIVES
>>
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> Technomancy

We conjure the spirits of the computer with our spells now
>>
>>46463035
100 USD says that only loyalist chapters can use Cataphractii and CSM get fat dick once again.
>>
How would you go about playing an army of Malice?
>>
>>46463298
someone clearly never owned an NES
>>
I've been out of the loop for quite some time now, so I'm curious about the state of balance and such. Are Necrons balanced/competitive/worth spending any amount of cash on?
>>
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Where can I find info about how equipment is stored by Space Marines? Like where are Rhinos kept on ships, the armories, etc.?

I'm planning to make a battle barge for my CSM army to scale with the miniatures that will fit all my models, their various vehicles/fliers/etc so that I can fit the Rhinos and stuff inside it. I imagine it will probably be a few meters long/high but where I can I find the best info to make this thing accurately?
>>
>>46463314
5e GKs, especially Draigowing.
Literally the best Malal/Malice army you would ever find on the table.
>>
>>46463341
balance is sbout the same as it's been for a long time. Necrons are at the higher end of competitiveness.
>>
>>46461606
>1k
>"casual"
>taking TWC
This, gents, is what we call bait.
>>
>>46463380
you're not going to get it too scale. At 40k scale Battlebarge is still over 100m long.
the idea does sound neat and it doesn't need too be in scale. Pretty sure GW has published detailed deck plans anywhere, so just do what seems logical.
>>
>>46463380
You know you'll be building a barn, right?
>>
>>46463314
From what I've read about their tactics: lots of tacticals with bloody chainswords, lots of cultists (slaves), and daemons with bindings, i.e. bloodletters with their eyes gouged out and bandages around their heads etc.

You could also easily convert bloodletters to look like daemons of Malal from older fluff, but if you wanna go with newer fluff where Malal is retconned, then just existing daemons with bindings as mentioned. Apparently they rarely fight with daemons, but the Imperium has noted that when daemons do fight beside SoM, the daemons appear to be daemons of other gods skullfucked into submission.
>>
What are the odds this is actually something useful and not just a paperback copy of the exact same supplements?
http://www.belloflostsouls.net/2016/04/breaking-chaos-marine-new-releases.html
>>
>>46463538
>he thinks I wont build a football field sized battle barge and build a shed over it on my uncle roy's ranch property

would suck since I can't take it anywhere, but might be neat when we have company over, and to share online + a fun project
>>
>>46463299
>100 USD says the Sun will rise in the morning

What the actual fuck makes you think that a bunch of people who were around during the Horus Heresy, would have any equipment from the Horus Heresy? It makes absolutely no sense.
>>
>>46463299
That goes without saying anon. Give up on CSM, GW and FW have. It doesnt matter what they may or may not do in the future, it's too little too late.
>>
>>46463568
did you even look at the pics?
The description straight up states that theres new traits, wargear, formations and scenarios.
>>
>>46463035

Also rules for standard Contemptor Dreadnoughts that aren't part of $100 USD doorstoppers
>>
>>46463568
>new supplements are cheaper
>new combo boxs actually have a discount

Is GW getting slightly more sensible?
>>
>>46463403
That'll help for rules (Mark of Malal and all that)

>>46463541
I think I can pull that off. Slaves and Marines are easily done. Customised daemons will be a bit of a challenge but I'm excited to try it out.
>>
>>46462940
>Vanilla SM
>getting terminator command squads

Please let it be more than a shitty title swap for a regular terminator squad. Like give me apothecaries, standards and champions.
>>
>>46463299

It's retarded, but probably gonna turn out that way.

Nevermind that Cataphractii for Chaos with Mark of Tzeentch would make perfect Rubric Terminators, and would be really good too. 2+/3++ with combi-melta and power weapon? Yes please.
>>
>>46463613
I want new stuff in the sense of being new AND useful. Not a huge point in having new stuff it's just going to be garbage in league with most other CSM stuff
>>
>>46463677
It seems like they are putting effort on rebuilding the community.
>>
>>46463732
https://www.youtube.com/watch?v=jN_F0Gqe0_o
>>
>>46463613
>>46463761

Chaos don't need new formations etc.

What they need is a basic overhaul to their marines(especially Khorne Berzerkers, Thousand Sons, Chosen, Warp Talons) as well as proper Legion tactics and veteran skills for an army that isn't Black Legion or Crimson Slaughter.
>>
>>46463761
we'll have too wait and see to be sure, but there's probably at least something good from each category.
>>
>>46463789

>rebuild the community
>everything they release is heavy duty wanking to loyalist space marines, Tau and Eldar
>>
>>46463893
Offering discounts on box sets. Taking FAQ questions on their FB and releasing a simplified version of 40k in toy stores. They are trying.
>>
>>46463934

True. It's better than it used to be.
>>
>>46463299
100€ says that only vanilla space marines can une Cataphractii and CSM, DA, SW and BA get fat dick once again
>>
>>46463618

The rules for the plastic contemptor are almost certainly only going to cover the extremely limited equipment options from Betrayal at Calth.
>>
>>46462940
>less popular
only because they're less supported model wise
>>
>>46461606
>unformatted battlescribe

Fuck you sir and your scrub list.
>>
>>46463955
>DA, SW and BA get fat dick once again
anon anything space marine related doesn't know the meaning of getting fat dick
>>
>>46462940
I love that a box labeled "CSM" has 4,76% of astartes in it like in CSM meta...
>>
>>46464042
Unless you talk about, the other marines. You not the emperor loving ones.They never get anything for emperors day
>>
>>46464042
Then CSM doesn't know about it too :^)

Also I suppose you may have just awoken the rage of some BA players, if previous thread have to be taken as examples
>>
>>46464042
The Chaos Space Marines being horrible is probably due to the Gods wanting them to be more dependent on daemons, but explain Bangles.
>>
https://www.strawpoll.me/6774520

If you haven't voted yet it would be great if did. Emperor thanks and blesses those who partake
>>
>>46464166
>Sisters not on the bottom
Ya'll are delusional
>>
>>46464143

They could at least put Blood Angels up to date with vanilla marines(they did similar with Space Wolves recently):
1)updated Scout WS/BS
2)eviscerators for assault marines
3)squadrons for vehicles
4)gladius strike force
>>
>>46464203
Why would they be? They're awesome.
>>
>>46462940

>Terminators and Cultists

I'm actually pretty excited for this, any more info? I'd like to get the bitter disappointment out of the way now rather than later.
>>
>>46464084
well we are getting a 'terminator lords cadre' so enjoy the 25 pts reaper autocannon. Of course the box still does not contain a combi plasma, and only one combi-melta and combi flamer.

Furthermore it is the DV cultists + Tattersoul in another box. Again. That shit does not sell GW? Gee I wonder why.


I somehow fear this is base for the new and all improved formations.
But hey. That means the rule design team can think of 25 new ways to make some loyalist SM chapter better. They clearly need it.
remember what is missing is THE FIRST SET OF UNIQUE TACTICAL CARDS FOR CSM. They still have none. But, hey its not like we care anymore.
>>
>>46463035
Still waiting for Klans and Craftworld rules.
>>
>>46464219
They only did the last two for the SW, and their equivalent of the Gladius Strike Force is a fucking joke
But the Blackmane and Ironwolves formations are rather nice
>>
>>46464076
How did he even play that list? Summon chaff and try to out dakka?
>>
>>46464219
They could definitely use an update
>>
>>46464219
At least the 30k Blood Angels are nice. One Anon made a list where 97% of enough dakka was a thing in one thread.
>>
>>46464243
Its the 4 of the old 5-man-cultists boxes + Tattersoul who are the Aspiring Champion and Dark vengeance cultists from 2012. And the Termi box looks suspiciously like the ancient CSM Termis + that Lord/Sorceror dual kit. New kits? For CSM? hahahhaa.
Maybe these are the great formations. That will keep CSM at the bottom.
>>
>>46464256
>buying cards ever
>cards that will be useless dogshit in the near future, who even knows when based on GW's erratic behavior
>not just pirating digital versions of the ones you need and printing them out
>>
>>46464321

Fuck, I should have looked closer. I just saw the # of units + paint job + low resolution and figured they were new.
>>
>>46464321
>>46464243
those are just repacks
will probably be cheaper than buying them separate though
>>
>>46464393

units = models**

>>46464396

Th-thanks, GW
>>
>>46464261

Even if it was just the last two it would be helpful. Blood Angels need formations and vehicle squadrons to fix the current state of space marine force orgs.

>death company and elite melee dreadnoughts are signature units
>can only take three death company AND dreadnoughts TOTAL
>death company special character takes up an elites slot limiting you to even less of them if you take him

>be fast tank assault chapter
>can only take three tanks

>be assault marine spam chapter
>can only take three assault marine squads

You can mitigate this with Flesh Tearers or Archangels, but those lists have some big limitations of their own.
>>
>>46464219
There was literally zero reason to make initiates WS4/BS4. That was their flavour. Now SW scouts have no claim to fame and for some reason we didn't get our "claws" updated to WS4/BS4. Yes I'm mad. But blood claws are great and I still field them.
>>
>>46463893
Which is reflected in the community and playerbase.
>>
>>46464537
Tau = weebs, Eldar = tryhards, LSM = normies?
>>
>>46464537

Pretty sure CSM, Orks and Tyranids are popular armies too
>>
>>46464463
As a SW player I'm actually against making Claws both WS4 and BS4, because if that was the case why the hell should I play Grey Hunters? To spend 2 points to exchange the CCW with a bolter/spend 4 points to buy a bolter?

I would be open to WS4 BS3, just to make the Grey Hunter the troop unit for ranged attacks (while also making the CCW costing 1 point instead of 2)

But the most important thing would be find a way to make the Wolf Scout useful while keeping them veterans aka not making them cheaper. Maybe something like shrouded the turn they arrive or some bonus on the shooting (BS5 would be asking too much since all the marines apparently must be WS/BS4 if they're not IC)
>>
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>>46463693
HAHAHAHAHAHA...no
>>
>>46462582
I heard that it's going to be revised and reprinted right after the new CSM codex :^):'(
>>
>>46464570
GW does everything in their power to change that. When was the last time, any of those got even so much as a thought of differentiate by rules/models. (Don't tell me Crimson Slaugther and Black Legion count. they offer next to nothing unique)
>>
>>46464589
So how does a terminator command squad differ from a terminator squad, now that command squads and honor squads are just Elite choices?
>>
>>46464583

Right now Space Marine Scouts cost 3 less points than tacticals to trade power armour for carapace armour. But they also get a full set of ninja skills, access to camo cloaks and sniper rifles, and special issue ammo for heavy bolters(that somehow Sternguard don't get despite special issue ammo and taking whatever ranged weapons they like being their thing). Less special and heavy weapons options overall and different transport, though.

Right now Space Marine Scouts can do a lot of crazy stuff, while Tacticals are great in a Demi-Company and meh otherwise.
>>
>>46464689
>>
>>46463035
Hang on 3 new units, If the Contemptor and Cataphractii are 2 then who's the 3rd

Legion Tactical Squads are just 20man tac squads without special weapon and Legion Veterans are tactical marines with a choice of a special rule.

I don't think they will have FotL and get ATSKNF instead which makes fearless redundant
>>
>>46462758
I dunno, I think the Chaos Daemons one for Warzone Fenris were pretty fucking sweet. This one might surprise us.
>>
>>46464716

WS5 sergeant, company banner, apothecary
>>
>>46464730

I know that and I don't want it, that was the meaning of my post

>>46464747

Most likely the captain in cataphractii
>>
>>46464388
Someone has to buy it the first time so you can pirate it. That's why the gahzgull supplement in the op never got updated : ^)
>>
>>46464756
So what was the "HAHAHAHAHAHA...no" all about?
>>
>>46464752
The problem with these 'updates' is that the game loses enourmous variety, when you can only play formation X that tells ou precisely what to take
>>
>>46464747
>loyalists get 20 man tactical squads
>with full special and heavy weapon benefits

You know why? Because fuck CSM, that's why.
>>
>>46464716
Have you ever wanted FnP terminators with WS5 ap2 at initiative getting either +1 A or Counter attack and relentless both letting you re-roll morale, fear pinning for anything within 12"?
>>
>>46464823
if they do get FotL those 20 man Tac squads can fire 80 bolter shots in the shooting phase
>>
>>46464841
I just want command squad in terminator armour. I've had 5 terminators modeled as that, complete with champion sergeant, apothecary (counts as chainfist), standard bearer and two other dudes, posing as a regular terminator squad for so long, just waiting for the day they'd be something more.
>>
>>46464219
>>46464463
Blood Angels need the following things.

1. Thunderfire Cannons
2. Centurions
3. Grav Devestators
4. Storm Talons
5. Unique Flyers (outside of Grey Knights, every faction has two unique flyers, well, I guess vanilla don't....)
6. 4 Attack Dreadnoughts

That's probably it. Unless they can fit some unique unit in place of them, they can't really compete with Vanilla purely because no Grav. While Space Wolves don't have Grav, they do have better flyers and general weapons. Long Fangs are also still pretty neat.
>>
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>>46461606
>>46463513
>>
>>46464871
But that's a Legion rule. Of course 40k chapters won't get that. They'll just get tacticals squads with 20 dudes instead of 10. With twice the special/heavy weapons.
>>
>>46464785
Only Dangles get Terminator Command Squads
>>
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>>46464894
>BA
>no Grav

wut?

>every faction has two unique flyers, well, I guess vanilla don't....

Stormtalons and raven. Seriously, tell me under what rock have you been living for the past few years.
>>
>>46464076
1 CSM in the whole army... Disgusting. This is basically a giant box of Forge World and Daemons with what 400 points of actual CSM? Why not just play a different army at that point?
>>
So are Space Marines overpowered? Who is worse? Necrons, Tau or Space Marines?
>>
>>46461549
Is that a sepia filter OP?
>>
>>46464779
I ain't even mad. I don't want to even waste the time to pirate it. I'll keep playing my Ork CAD and enjoy it's inbuilt bonuses. every time I lose it's because the other army is cheese and every time I win it's because I'm a tactical genius
>>
>>46464752
Daemonic Incursion and Tetrad are decent. That has absolutely no bearing on what CSM will or wont get. Tau got incredible formations, IG and Orks got trash.
>>
>>46464984
There is also a CSM Predator
>>
>>46464971
Yes, so what's with >>46464756

If you're telling me that vanilla is not going to get champions, standard bearers and apothecaries, then when I ask what's the difference between vanilla terminator squad and terminator command squad, I get told it's (pseudo) champion, standard bearer and apothecary. Which one is it?
>>
>>46463955
BA, DA,SW and GK are specifically mentioned ro get access too the new psychic powers. Getting the other stuff seems likely.
>>
>>46462940
i swear to fucking god if they dont give vanilla marines a new th/ss kit ima flip shit

i need them for 30k godammit
>>
>>46464998
I guess Tau has the most ways to be OP, so probably them.
>>
>>46464396
they are. Its a little blurry but you can see the prices in the pics.
>>
>>46464894
At this point just add them to the vanilla codex and give them a chapter tactic (that would most likely be better then FC anyway).
What they need is something that is good while different from the vanilla shit, otherwise there isn't really a reason to have them as a separate codex.
>>
>>46465021
It's not out yet. All of this is speculation until we see the data sheet.
>>
>>46465059
>Tau has the most ways to be OP
>Riptides and Stormsurges
>Compared to 500 free-points, drop pod spam, gravbikers, and cent-star

Marines have a ton of ways to be OP.
>>
>>46465021
The box is called Terminator Command which is just a Terminator Captain and a Squad of Terminators, Unless you play DA you cannot get Terminator Apothecaries, Champions and Standard Bearers. The guy saying HAHAHAHA no was laughing at the fact the vanilla SM have no way to get a command squad in Terminator armour
>>
>>46464998
At their cheesiest
Tau>Space marines>>Necrons

Necrons just seem really bad because it's easy to build a really powerful list but they don't have the ability to go all out WAAC like Tau or space marines.
>>
>>46465022
I don't really see it, since they would need to create to many different voices and variations for it. With the vanilla they can just slap "Chapter Tactics" on it and call it a day, but they would have to add all the different "chapter tactics" for the ones that have a codex, and that without considering that most of them would need the name of the unit changed too
>>
>>46464977
I said no Grav Devestators. The Tacticals and Command Squad have them, I believe. They don't have the Devestator Grav + Amp or the Centurion version.

My point was, Vanilla don't have any unique flyers. They have Storm Talon and Raven. Yet the Raven is available to SW/GK/BA/DA and the Talon is available to the DA I think. So it isn't unique.

Unique flyers are like Tau's Razorshark and Sun Bomber or whatever they're called. Or Dark Angels Nephiliam Fighters/Dark Talon. Or Space Wolves Storm Wolf and Storm Fang. Or Eldar's Crimson Fighter/Hemlock. Or Dark Eldars' Voidraven or Razorwing.

See where I'm going? Grey Knights and Blood Angels are the only 'separate' codex which do not have two unique flyers. Space Wolves and Dark Angels do, why don't BA or GK?
>>
>>46465136
Grey Knights have termi apothecaries and standard bearers.
>>
>>46465164
>Yet the Raven is available to SW
Nope. Until the latest codex one of the SW problems was that they lacked anything resembling anti-aircraft outside of tacking and Aegis
>>
>>46465141
And yet all fall short of the real threat.
Easily capable of winning nearly every fight with equal ease, be it objective hunting or killfests, with just token HQ and the rest invested in troops.
>>
>>46465027
What's wrong with the current? And what makes you think a new one would be any different?
>>
>>46465027
why?

we've pretty much hit peak space marine at this point, every "new" kit just adds more bling to bog standard space marines, it's getting ridiculous. what other "improvements" are they gonna make? all GW does is make lateral shifts, they're not actually better, just different, but you retards eat it up because GW called it new and deluxe so it must be new and deluxe. 90% of existing space marine models are and will remain perfectly acceptable quality for years to come, meanwhile other factions are still running models from the 90s.

there's literally no reason to make new space marine kits, there are enough available designs/variations to last a lifetime already. of course for business purposes GW has to feed spess muhrine fanbebbies new toys, but the faction doesn't "need" new kits from a player perspective. other armies certainly do
>>
>>46464998
Tau. I hate fighting Tau. Cover is worthless, run run-shoot jump pack guys with fusion blasters wreck my tanks. As if Riptides weren't a huge enough pain to take down now I'll get to ride the Stormsurge formation bus all the way to hell. Unless I use the extra sharp cheddar and run fifteen tanks IG will almost always get fucked. Same goes for most armies. Tau can out range and out gun you. Their one weakness is melee and good luck getting into that when they markerlight you on the charge and are suddenly hitting on 4s with every unit in a half foot radius.
>>
>>46465105
That's why I said replace them with something fluffy.

I dunno, perhaps a replacement to a Thunderfire Cannon can be something which fires a 'blood beam' or something which yanks the blood our of the enemies in a target area, so they sort of 'explode'? Maybe you can make it target a friendly unit to give them re-rolls to hit for the next turn if they change.

Dunno about replacing Grav, but Blood Angels need some dedicated AA like the Hunter, or a dedicated air superiority fighter. At the moment, their best non-Forge World option is Flakk Missiles or autocannon Dreads. Forge World option is Deraedo or whatever it's called.

The Dreads should be 4A like all the others.

Actually... Did the Space Wolves get upped to 4A? I know when Warzone Fenris came out, they released an 'updated' codex. But I think it just contained the Wulfen.... I can't remember now. But if they don't have 4A, they need it too.
>>
>>46465235
It's pretty old and simple, it would be nice to see the venerated 1st Company Elites a lille more blinged out
>>
>>46465164
ba have
unique dreads
unique tank
uinque infantry

+there own termi AND tactical kit. (the latter has a heavy flamer, which vanilla does not have...)

don't cry for unique flyer you unique special snowflake
>>
>>46465235
>What's wrong with the current?
look like shit compared to the new BA/SW kits
>>
>>46465199
Shit, they don't? I'm sure they did... Darn.Well, their aircraft aren't bad as it is. S8 AP2(?) with Toughness test or instant death is pretty neat. Both have transport capacity.

But I don't think they're gonna be good against aircraft, dunno though, don't play SW. Long Fangs will have an easier time taking them down than BA will though.
>>
>>46465258
Are you complaining that the only option Blood Angels have for anti-air is the Deredeo? One of the best anti-air units in the game?
>>
>>46463893
>wanking to loyalist space marines, Tau and Eldar
You should take a few steps back, there's too much WAAC up your asshole
>>
>>46465136
So why is it called "Terminator Command" if it's just an SM captain and 5 terminators? The Company Command above it comes with a command squad.
>>
>>46465313
Every SM book has access to the Deredeo. His point was the SM, SW, and DA codexes have several options the BA dont. And in 40k lore, BA are supposed to own the skies.

Way to be a retard and cherrypick one remark, well out of context - to illustrate to everyone what a retard you are.
>>
>>46464567
LSM = 15 year olds
>>
>>46465313
well anti air is something gw kinda forgot about
there are those that have none at all,except flyers/FMC, or only expenive flakk pgrades to ML. its kinda pathetic
>>
>>46463299
Well duh that's a suckers bet.
>>
>>46465164
You said vanilla marines don't have two flyers, but they do, the raven and talon. And you want BA to have both the raven, the talon and a 3rd flyer, because of reasons. How entitled can a token codex get?
>>
Alright, I'm going to get my first starter box soon, I'm stuck between Necrons and Tyranids. Necrons look pretty easy to paint, but Tyranids look awesome, and fun to paint.

Can you guys help me choose one, and explain which one is better for a new player?
>>
>>46465162
they just need an extened chapter tactics rule that adds the relevant chapter speccific rule if chosen as say SW.
If they just name it something like Cataphactii terminator squad they wouldn't need renaming.

alternatively they could just make add the option too upgrade all terminators too Cataphactii terminators for X points too each army.
>>
>>46465396

When my friends and I started back in 3rd ed, we were all 15. None of us played SM.

Between the five of us, we had space commies, space elves, space skeletons, hungry Zerg, and Rambo: the army.
>>
>>46465258
>Thunderfire Cannon can be something which fires a 'blood beam' or something which yanks the blood our of the enemies in a target area, so they sort of 'explode'?
That sounds pretty here-tech, anon

>Actually... Did the Space Wolves get upped to 4A? I know when Warzone Fenris came out, they released an 'updated' codex. But I think it just contained the Wulfen.... I can't remember now. But if they don't have 4A, they need it too.
Nope, no 4A and not stats change for the claws or the scouts either

>>46465305
>Shit, they don't? I'm sure they did... Darn.Well, their aircraft aren't bad as it is. S8 AP2(?) with Toughness test or instant death is pretty neat. Both have transport capacity.
>But I don't think they're gonna be good against aircraft, dunno though, don't play SW. Long Fangs will have an easier time taking them down than BA will though.
Their aircraft are rather good, and have good anti-aircraft capabilities because they are able to have/can take lascannon and multimelta
The Helfrost would be really good too (since it has to fire-mode: S8 AP1 or S6 AP3 Blast), the problem is that it's available only on a handful of models (while with the C:SM you can take grav everywhere) and is still weaker than the grav (since it's effect only applies to multi-wound models, while grav fucks both heavy armored infantry and vehicles)
>>
>>46465288
>Unique Dreads

Vanilla have Ironclad. Space Wolves have Axe + Shield + Bjorn + Murderfang. Dark Angels have Chaplains.

Librarian is a fair 'unique' especially since it doesn't get +1A due to two melee weapons (Space Wolves Axe + Shield does).

>Unique Tanks

They move faster, that's it. The Flamer Pred can be acquired via the Demios Pattern Pred on Forge World for other factions. Dark Angels also have the Disco Machine and Spooky Shrine Machine.

>Unique Infantry

Sanguinary Guard are Honour Guard. The only unique one is Death Company. Space Wolves have Blood Claws, Swift Claws, Fenrisian Packs and Thunderwolf Cav. Not to mention Wulfen. Dark Angels have Deathwing (Knights and Terminators) and Ravenwing (Black Knights and Bikes)

I'm just saying, it would be nice to have one unique flyer. Blood Angels are a chapter which likes flying.

Just my opinion.
>>
>>46465241
Making a new super-great grav gun special weapon and having it available one per box was a brilliant way to make WAAC players buy more models they didn't need or want.
>>
>>46465416
necrons. They are also better for every other type of player.
we are ranting about some races being strong and others weak. like usual

necrons strong
tyranids not strong
in game

Keep in mind, the adviceto buy the models you like, but if you cannot decide between the two....
>>
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Veil of Time seems pretty strong. Psyker's unit rerolls all failed saves? 3++ rerollable with Storm Shields sounds pretty legit.
>>
>>46465293
BA have the same exact shields, just with BA iconography. You think the vanilla shields can be that specific, when they're suppose to be usable by all chapters?
>>
>>46465414
Well to be fair, air superiority used to be a BA thing. Making them the least air-capable of the SM books is kind of insulting. And do you really think BA players asking for some love makes them entitled? Stop being such a hateful little faggot, and put yourself in someone elses shoes.
>>
>>46465313
I did mention it. However, many people refuse to play with Forge World models due to "Forge World cheese". So I have to assume the guy will go "No" if I place the Deredeo down. Yes. It is one of the best AA in the game. Yet it isn't unique to BA.

>>46465414
No no, I mean they don't have two unique flyers just for that codex. As in, just that book, not in any other. The Storm Raven is in the BA book, so it isn't a unique one. That's what I meant.

I don't want the Talon, I just said that's what would be needed to make it 'equal'. I'd personally like the Raven dropped and have two unique flyers, like Space Wolves and Dark Angels.

>>46465466
Blood Angels are used to flipping off the Ad Mech thou! As for the Helfrost, yeah, it is pretty good. You're right about Grav though.
>>
>>46465514
oh another reroll saves. Things this game needs....
>>
>>46465514
I already know that Fulmination will be 10 times better then the Tempestas discipline despite what the latter fluff says
>>
>>46464689
Only 2+ save non termie armor for csm are in crimson slaughter codex.

Also the only ML4 non special sorceror.
>>
>>46465479
>have librarian dread
>dismiss it as not unique because no +1 attack
>forgets assault cannon predators
>sanguinary guard = honor guard, except with different equipment and rules
>codex chapter wants to be OC donut steel unique
>>
>>46465514
Yet another example that GW has no intentions whatsoever to bring balance and a decent ruleset to 40k.
>>
>>46465532
>BA have the same exact shields
they have fancier torsos and shit

they should give the vanilla ones more fancy trim and eagles and shit, and better looking shields like the DA get.

the vanilla th/ss kit is bland as shit
>>
>>46465416
Necrons are better for a new player, especially the formation in the start collecting box. Go with the ones you like the look of better.

Tyranid rules are pretty shitty, but you can always proxy them as Ultramarines later once you've ingested enough of them.
>>
>>46465416
For a new player, I'd recommend Necrons. They're by far the easies to paint in the game, they're really tough, and a fairly simple/forgiving army to play.
With that in mind, though, it matters 10x more what you want to play. Get an army based on their look, fluff, and playstyle. No point in getting an OP/easy to paint/simple army if you're just going to regret the purchase and wish you got the real one you wanted later.
>>
>>46465479
>Space Wolves have Blood Claws, Swift Claws, Fenrisian Packs and Thunderwolf Cav
The claws units are really just assault marines and bikers with lower WS/BS and slightly cheaper
If you want to consider it that way than all the SW codex are "unique", since their tacticals can take double special weapons and have terminator sergeants, the Wolf Guard is a mix of sternguard and honor guard fluff-wise and special ammo-less sternguard in the crunch, the Long Fangs are less but you can take one more heavy weapon and split fire but you don't have the signum etc.
>>
>>46465542
I've played CSM since early 3e. Are those shoes shitty enough for you?

>do you really think BA players asking for some love makes them entitled

No, I think ignoring everything you have and demanding to get everything others have on top of it is.
>>
>>46465514
In all fairness you could have an entire unit with that with a priest
>>
>>46465655
>Proxy them as Ultrmarines once you've ingested enough of them.

Seriously, we need to make Ultranids a thing.

Imagine it, a fleet of Tyranids who are compelled to follow the Codex Astartes due to the amount of Ultramarines they've devoured.
>>
>>46465644
>they have fancier torsos and shit

Anon didn't ask for fancier terminators, he asked for new shields.

>they should give the vanilla ones more fancy trim and eagles and shit, and better looking shields like the DA get.

How do you make that sit with all the different SM chapters?
>>
>>46465605
I'm just saying, having a unique Dread isn't amazing. Vanilla has one. Space Wolves have 3. Dark Angels has one. Grey Knights used to have one back when Psyflemen Dread existed, think they nerfed that. Hell, even Chaos has a unique Dread (though it is for Slaanesh only). More if you count Helbrutes as Dreads.

I never said it wasn't unique, I just mentioned how it's oddly got a rule which doesn't allow it +1A.

As for AC Preds, you're right. I forgot about those.

Sanguinary Guard are 22 point naked T4 2+. They have no ++, they have no way of getting an Apothecary without filling a HQ slot with a Jet Pack Sanuginary Priest (which puts it up to like 90 or some shit). They do AP3 MC, unless you get the AP2 Unwieldy weapons or PF. The banner for +1A is expensive. When a single Demolisher Cannon instantgibs everything, it's not worth 22 points naked. If they had 5++ or were cheaper. Sure.

Blood Angels don't fully adhere to the codex.
>>
Blood Angels get folded into vanilla codex when?
>>
>>46465687
I guess your first point is right. Still, the Wolf Packs, TWC and Wulfen are unique enough. People are considering Sanguinary Guard as 'unique' despite being Honour Guard with different equipment. So, we're going to have to include those as unique as well.

I don't even want all those things. I would like at least one unique flyer. Especially for the first army to get a flyer and especially for an army which is supposed to be one of the best, if not the best, flyers in the Imperium (yes yes I know the Pilot Ace buffs don't show this...)
>>
>>46465735
>Anon didn't ask for fancier terminators, he asked for new shields.
no. i asked for a new kit

as in new EVERYTHING
>How do you make that sit with all the different SM chapters?
eagles are universal
>>
>>46465722
kek
>>
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>>46465722
>Seriously, I want to make Ultranids a thing.
>>
>>46465783
It worked out pretty well for Black Templars.
>>
>>46465995
fuck you

give new BT kits now pls
>>
>>46465737
>Sanguinary Guard

Just because they're shit doesn't mean they're not unique to BA. Nobody's demanding to have centurion assault squads in their codex.

>Blood Angels don't fully adhere to the codex.

Neither are even the Ultras. But their fluff has forever been about how they were among the first to adopt it and abide by it. Their chapter organization is based on it and for all the talk about them being the assault chapter, they got the same number of assault squads as Ultras.
>>
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>>46465722
It is the year 999.M41, as the 41st Millenium comes to a close, news of a Tyranid Hive fleet approaching the Ultramarines' empire...

Their hides and carapaces had slowly, but surely, changed into the Ultramarine blue and gold, their minds slowly twisted until they came to a great truth and realization.

Their Spiritual Liege was calling to them, and his words had to be followed, his instructions used.

But first, his sons had to be devoured, and assimilated into the Hive Fleet, the Codex Astartes followed to the letter!

They are Hive Fleet Ultra, and they will stop at nothing to see Ultramar, and the Ultramarines' empire consumed.

Only time will tell if the Ultramarines and the Imperium can stop them, and if they can, heavy losses will be assured for either side.

You read it in his voice, didn't you, Anon?
>>
>>46466019
you got enough time in the sun, time to fade into obscurity. didn't you guys get some warlord traits this year?
>>
>>46465826
>no. i asked for a new kit

TH/SS kit. If you just wanted an overall terminator rework, ask for that.

>eagles are universal

And sit perfectly with, say, Salamanders, Iron Hands, etc. Sure, some aquilas here and there, but massive eagle shields and all that...
>>
>>46466177
To be fair, firedrakes from FW are Salamanders players answer to chapter specific hammernators.
>>
>>46466177
>TH/SS kit. If you just wanted an overall terminator rework, ask for that.
th/ss kit as in assault terminator kit

>Sure, some aquilas here and there, but massive eagle shields and all that...
they need to give them nutsack skirts too, like the DA/BA/SW and the new terminator character kit all have.
>>
>>46466093
Anon, you're making me want to paint 'nids in Ultramarine colors and use the Space Marine Codex when I play them.


But I have no money.

I did read it in his voice.
>>
>>46466074
You misunderstand. Sanguinary Guard are unique. However, if you see >>46465687 this anon suggests that you couldn't really call Grey Hunters "unique" purely based on the minor equipment differences. But that's what Sanguinary Guard are. They're Honour Guard with some equipment differences.

But I'm happy to consider them unique, if I can consider Deathwing/Knights and Ravenwing/Knights as well as Blood/Swift Claws and so on unique. Which they are.

As for your last point, I'll concede there. They might not do it perfectly, but they're pretty close. They're not Space Wolves different.
>>
>>46465995
Fucking BT were actually more interesting and codex-divergent than the Red Ultramarines and yet here they are stuck with all the shitty chapters in the vanilla marines dex.
>>
>>46466204
>th/ss kit as in assault terminator kit

Assault terminator kit also comes with lightning claws.

>nutsack skirts

Tabards?
>>
>>46465496
>>46465655
>>46465684
Huh. Well, I do like how they look as well, and according to you guys they're pretty good to play as too.

Think I might buy the Tyranid starter pack alongside it, that way I'll have them both in case I want to play them.

Plus, now I've got an idea to paint them in Necron colors, and it sounds like a cool idea in my head.

Maybe Metallic Silver skin, with Metallic Gold or Copper carapaces/claws, with Green eyes?
>>
>>46466295
Isn't there a paint scheme program that lets you have an estimate of what it looks like?

That might be a start if somebody can help you find it. I can't remember it's name.
>>
>>46466295
>Think I might buy the Tyranid starter pack alongside it, that way I'll have them both in case I want to play them.
If you do that you can play them against each other, which is good. But recognize that the starter pack is not going to give you a big enough army to play most games. You'll get about 500 points out of it, and common small games are about 1000.

>Maybe Metallic Silver skin, with Metallic Gold or Copper carapaces/claws, with Green eyes?
That's just the regular necron paint scheme
>>
>>46466269
>Assault terminator kit also comes with lightning claws.
who cares about those?
>Tabards?
yes, but the SW ones arent tabards, they are literally nutsack skirts.
>>
>>46466363
>Plus, now I've got an idea to paint them in Necron colors, and it sounds like a cool idea in my head.

Mate, he said that.
>>
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>>46465995
damn anon, i'm a chaos marine and even I think that was brutal
>>
>>46466394
he said what? It doesn't matter if he came up with it in his head. Metal/gold/green is the standard, baseline necron paint scheme
>>
>>46466363
I think he meant he would paint his bugs like necrons.
>>
>>46466416
Mate, what he meant was that he'd paint the Tyranids in Necron colors. Seemed obvious to me.
>>
>>46466394
>>46466416
>>46466426
>>46466438
Oh, I'm retarded, never mind
>>
>>46465241
>tfw play SM
>best friend plays 'Nids
>his gf plays Orks
>mine plays CSM

i really feel bad whenever i see new toys coming my way and they get nothing
>>
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>>46466480
>I really feel bad
>>
>>46465995
Speaking of bt, reckon theyre gonna get anything in this new supplement?
>>
>>46464894
>>I want to be vanilla marines +2.

Fuck your shortsightedness.
>>
Is there a way to paint the Gauss rods in necron weaponry a color other than green and still have them look good? I wanna do a metal/purple necron scheme but I don't know how it'll handle the gunrod.
>>
>>46466606
i hope so, but they wont.

turns out GW cares more about faggot vampires, yiffs, and closeted green homos than they do about crusading knightly orders.

guess thats why my brettonians are squatted
>>
>>46466666
I don't believe so Super Satan, but there are people on ebay selling custom colors.
>>
>>46466266
>fabio/cullen pretty boys who turn into not-berzerkers obsessed with close combat plagued with menopausal flashbacks of their daddy's brutal rape who make autistic mods to vehicles and disregard the codex astartes
>red ultramarines
>>
>>46466746
Oh neat. Are the rods standard across all necron models? I know pariahs and destroyers use them as well, are they the same as the the warrior rods?
>>
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>>46466666
>>
What are space marine bikes even good for? They strike me as slightly gimmicky and fragile, despite being metal as fuck... being metal as fuck doesn't win battles.
>>
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>>46466666
Lego lightsaber rods can work I've been told, just a case of getting enough.

Also,

>WITNESSED
>>
>>46466918
>They strike me as slightly gimmicky and fragile
they are t5 with a 2+ jink save u srs m8?
>>
>>46466918
Being mobile durable gun platforms, which is very good.
>>
>>46464263
If you want to know: summon and stomp, worked good untill a WK got a 6 on his d-rape and deleted the scorp early.
>>
>>46466848
If you take old metal Immortals, they can use them as well. Otherwise, it's the FW Canoptek Tomb Sentinel.
>>
CAD - 1500

++Chaos Space Marines++

+HQ+

Typhus (warlord) 230

Chaos Sorcerer (Mark of Nurgle, Bike, ML3, Sigil of Corruption) 170

+Troops+

30x Cultists (Plague Zombies) 150

7x Plague Marines (Meltaguns x2, VotLW, Champion w/ Power Axe, Rhino) 210

+Fast Attack+

5 Chaos Spawn (mark of Nurgle) 180

+Dedicated Transport+

Rhino - 35

Chaos Daemon Allies:
++Allied Detachment++

+HQ+
Great Unclean One (ML3, Greater+Exhaulted Reward) 290

+Troops+
10x Plaguebearers (Plagueridden, Instrunment of Chaos, Icon of Chaos) 115

10x Plaguebearers (Plagueridden, Instrunment of Chaos, Icon of Chaos) 115

I need 5 Spawn, but there is no way i'm paying £75 for 3 boxes containing 2 each.

Anyone know some good alternative models that work just as well? Not necessarily GW, but just general models that easily be proxied for Spawn?
>>
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>>46466918
>being metal as fuck doesn't win battles

Get out of here Xeno, being metal as fuck is exactly how you win battles.
>>
>>46466341
I'm looking around for one right now, found one but I don't believe it works on mobile, or it's down right now.

Also found an entire forum dedicated to Tyranids.

>>46466363
That's good to know, thanks!

>>46466445
Nah, it's alright man, everyone makes mistakes.
>>
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You guys probabaly answer this every single thread but, what IS 40k.
All i know is that it's about figurines you paint and then battle with the like on a board game.
Can i get a slightly more detailed explanation of what it is?
How does one get started?
What if there aren't any major stores in your area?
How does one find people to play with if the above is true?
>>
>>46466999
Thanks. Seemed like he would have struggled with massed heavy armor. Bet it did well against MSU. The scorp really has to do a lot of heavy lifting.
>>
>>46467084
Okay, found out that the website that hosted it crashed in January. A shame.
>>
>>46467125
Anyone got a good Chaos Space Marine/Daemon list that allows for heavy summon spam that ISN'T Tzeentch based?
>>
>>46466746
>>46466848
>>46466940
follow up question, what paints should I grab if I want a similar kind of glowing effect, but purple instead of green?
>>
>>46467125
The painter, I mean. Not the forum.

>>46467192
I have no idea, sorry. But it does look quite awesome.
>>
>>46467192
You can do it just with purple and white on a black base.
>>
>>46467099
Can you google, lurk or be independent?

If not you should stop now and get out.
>>
>>46467329
Jeez sorry for asking a question in a General
>>
>>46467099
Just walk away before it's too.late bro
>>
>>46461549
Technically speaking
Could a deamon Primarch suddenly become good again? or are they to far gone?
I'm asking out of curiosity.
>>
>>46467373
a little hard to do that when you're part daemon, it's not like being possessed. i bet the emperor could do it but i doubt anyone else has the skill to separate the man from the daemon without killing the subject
>>
>>46467373
You've been watching too much TTS faggot. Daemons of any kind, including primarchs (which are just daemon princes), are extensions of their master and instruments of their will, they aren't free to do their own thing. Except sometimes daemon princes get really powerful and can break away, becoming minor gods on their own. As with all 40k lore, shits unclear.
>>
>>46467042
Pour glue into your bits box and bam. Spawn.

But seriously, all you have to do is be creative with leftover bits. Or snag the FW Plague Toads.
>>
On a scale of the Istvaan Drop Site Massacre, to the Feast of the Ascension, how heretical would it be to paint and play Steel Legion models as DKoK (and save money)?
>>
>>46467458
Do I watch to much TTS?
Yes
But that isn't why I'm asking
I just got to wondering if at some point in rolling around in the bowls of hell one of them might go 'ya know, this shit kinda sucks'
>>
>>46467533
Kinda hard when the plane of existance is made almost entirely of little voices saying "This shit rocks!"
>>
So do we know what Non-Heresy things ForgeWorld is going to be putting out this year?
>>
>>46467373
They can become Chaos Spawn but not mortals.
>>
>>46467528
Paint them as Steel Legion, theyre badass. I have a 2500 point DKoK army, and I wish it was Steel Legion.
>>
>>46467533

Chaos corrupts literally everything it touches. Even getting possessed or making a deal with a warp entity is enough for a normal human to enter an irreversible path toward Chaos. Primarchs can deal with Chaos and resist it for a time, i.e. when Magnus traded one of his eyes to Tzeentch to protect his marines from the perils of the warp, but become a daemon and you're too far gone.
>>
>>46467470
Plague Toads are too big for Spawn. Im using 3 w/riders as Beasts of Nurgle, and they hung over the edges of a 50mm base, so I had to use 60mm's. Spawn are on 40mm.
>>
>>46467574
something something loyalist space marines of some color. i wouldn't be surprised if they put out some age of sigmar guys
>>
>>46467600

>Not wanting to have wave after wave of cannon fodder commit suicide-by-an-orc while artillery blasts the landscape to kingdom come

>Wanting hazmat crews to ride around in metal boxes

>Its 40,016 come on
>>
>>46467574
probably that tau/admech book and thats it.
>>
>>46467329
Thats what the general is for anon, stuff like newb questions belongs here.
>>
>>46467533
Once you're a daemon who exists solely in the warp, concepts like "shit sucking" and "shit not sucking" don't really exist anymore, you're probably thinking more along the lines of "man I wish I existed so I could spread some chaos" or "maaaaaan fuck those other gods' daemons I'm going to fuck their shit up"
>>
>>46467192
The exact colors you'd use would probably be Naggaroth Night, Xereus Purple, and Genestealer Purple, and maybe some white scar on the very tips. Naggaroth night is also pretty optional if you're painting on black.

I'd recommend searching paint guides + websites that let you model them. It helps a lot in making the decision, and it's best to really have it planned out so you can save yourself some time and effort, and probably 5-10 bucks on paint.

Gl, anon. Necrons and nids are both super cool, so I hope you like what you get.
>>
>>46465695
only is close combat
>>
>>46465783
Never. Blood Angels are too high profile of a line. DA is the only one I could see getting merged with Codex: Space Marine, but that's not likely.
>>
>>46467739
Appreciate it. I've looked around but I'm having a hard time finding any kind of webapp to plan/mock up colors on a necron.

I'm not the guy that's deciding between crons and nids though, just another anon.
>>
>>46467784

DA are already too unique.
>>
>>46467355
It's a wargame where players set up a 6x4 board with terrain and compete with each other to achieve some kind of objective, like holding specifics points, or just killing each other. Players use armies of small (infantry are about 1 inch tall, give or take) miniatures, including infantry, tanks, airships, etc., from a bunch of different factions from across the Milky Way. Space Elves, Space Orks, the OG zerg (and 50x deadlier), Space Communist Gundams, and Spess Mehreens are all in (and that's less than 1/2 of the factions), and they're all assholes, and all of them are trying to be on top. No one is the "good guy," there is only war; don't be a pussy or you'll get killed/eaten/tortured/sacrificed or whatever you can imagine.
>>
Anyone have suggestions as to what magnets I should use for models? I'll be using them to magnetize arms. First time doing it. Also, what's a cheap drill I can get for the holes?

Cheers.
>>
>>46467739
I'm the anon that's getting both Necrons and Tyranids, I'm not the anon you replied to, but thanks!


I'm trying to decide how I should do a Necron color scheme on the Tyranids, however.

Metal flesh, Gold Carapace, Green on the muscles and eyes, and copper on the claws/teeth/weapons?

Or Green on the weapons, teeth/claws, and eyes, with the Copper on the muscle and other bits?
>>
If the Blood Ravens are supposed to be a successor chapter of the Thousand Sons, why did Kyras pledge himself to Khorne?
>>
>>46467861
idk man, tyranids are meant to be organic/fleshy. They might look odd if you paint them metallic, but if that's what you wanna do then more power to you
>>
>>46467870
Possibly not totally Khornate. He allowed Plague Marines, Noise Marines, shrines to Nurgle, and Tzeentch around.
>>
>>46467870
Tzeetch trained him wrong.

As a joke!
>>
>>46467861
Metal on the organic parts is going to look awful unless you do it really well.
>>
>>46467870

Because I guess he decided Khorne was the god he wanted to serve.

Nevermind that becoming a Daemon Prince of Khorne would mean losing all his psychic powers...
>>
>>46467870

Dawn of War has an irregular trend with Sorcerers obtaining power from Khorne.

That being said, Kyras was corrupted by Chaos and I'm assuming the Daemon of the Maledictum eager for the first opportunity to strike at the Blood Ravens chapter any way it could) used Kyras as an vehicle to affect it's malign.

It should be noted that Daemons of all types (including Khorne's) are known to take advantage of Pyskers and use them as pawns to affect their goals in the Materium.
>>
>>46467890
>>46467904
True enough, I suppose I'll stick to my original plan of Green on the organic bits.
>>
>>46467796
Oh, word. I can't find any for necrons, but I know some exist for space marines and nids, obviously. If you have either Dawn of War, I guess that could work to some degree just to figure out what color schemes you like. Then you try to find something close to it online, find a guide, and adjust as needed?

All I know is that, if you're trying to get that gradient purple, it's probably gonna work like Leviathan for tyranids. That goes (if you go all out):
Naggaroth Night -> Xereus Purple -> Genestealer Purple -> White Scar+Genestealer Purple (50/50 mix).
Truthfully, though, you can probably cut out Naggaroth and be completely fine if you're painting on black.
>>
>>46465693
>No, I think ignoring everything you have and demanding to get everything others have on top of it is

No one was ignoring everything BA have, nor were they demanding everything everyone else has. You're just another faggot with a chip on his shoulder.
>>
On the note of Sorcery and Khorne, do boiling floods of sanguinity, blood storms, flaming skulls falling from the sky, eye beams or breathing fire count as "Sorcery" in the Blood God's book?
>>
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what color(s) do i need to give the highlighting of a dark angel like this?
>>
>>46467968
Actually, I think I'll just cut out the copper entirely, or perhaps only use Gold on the more important models, like a Hive Tyrant, and using copper on Stuff like the Warriors?
>>
>>46468044
Thats just Khornes domani and daemonic power manifesting in the mortal plane
>>
>>46468044
i think generally no.
>>
>Iron Hands
>Librarian w/ Terminator Armour, Mindforge Stave, Gorgon's Chain, combi-weapon, Mastery Level 2
>>Librarian w/ Terminator Armour, Power Axe, Storm Shield, Mastery Level 2
>Terminator Assault Squad with Thunder Hammers and Storm Shields

>roll Librarius powers for both
>get Veil of Time
>get 2+/3++ re-rollable with FNP on every model

Is this going to be the new ebin cheese build?
>>
>>46467861
Do you, Anon, but all metal might be forcing it a bit. Nids are fleshy, unlike all the other races. BUT, metallic carapaces aren't unheard of. As long as you do it tastefully, your nids can be flashy.
http://i1088.photobucket.com/albums/i330/rpricew/IMAG0538.jpg
http://2.bp.blogspot.com/-cQTD8ILpx9M/To3viH0zf2I/AAAAAAAAAE8/jLwTKkvzWy4/s1600/Finished3.JPG

For example, you don't actually have to make the skin copper and carapace iron/aluminum. You can just paint the flesh a bronze/brown skin color and highlight the carapace metallic and it gives a nice effect.
http://www.dakkadakka.com/s/i/at/2013/12/18/cd6156a4eaf068f6ae3b16295d34e448_64552.jpg__thumb
>>
>>46468076

Basecoat dark green and highlight light green?
>>
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>>46468123
>Marines get a rerollable 3++ on entire units

>Meanwhile my warboss cant even get an invuln in combat and get slaughtered by fucking captains
>>
>>46468137
True enough, you are right. I'll try and tone it down a bit when I get them, see if I can get them to look nice and not gaudy.

Those pictures do look quite nice!
>>
>>46468123
Make it easier
>Iron hands
>Librarius conclave
>command squad with apothecary and storm shields

Boom, rerollible 3+ and 4+ FnP for cheap but I'm more worried about Thunderwolf cav with storm shields and rerollible saves as they're already a nightmare to take down.
>>
>>46467373
Nice try Magnus, but it's about 10,000 years too late.
>>
>>46468151

I think >>46468076 was looking for the actual paints, to which I would say probably Moot Green (formerly Scorpion Green), if you're doing Citadel
>>
>>46468277
alright, i see moot green is pretty bright, any tips to make sure it dont over layer my base?
>>
>>46468245

Take some bikes too.

>T5, 3++ re-rollable, 4+ FNP
>12 grav shots at 18"
>12" move
>multiple force weapons
>psychic powers with a bonus to cast, you can start taking telepathy or divination after one of your librarians gets Veil of Time
>>
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This looks like it's straight out of a comic book, man!
>>
>>46468359
And marines will still pretend they aren't OP
>>
>>46468421
Damn I love cell shaded graphics
>>
>>46468421
Jesus christ, it's bad in the best and most skillful way imaginable.
>>
>>46468185
Yeah but I bet your Warboss looks cool as shit.
>>
I've been gone since 2009, what happened to necrons, they have personalities now?
>>
>>46468494
They've always had them.
>>
>>46468303

Drybrush it? That's what I do to get edge highlights, anyways.
>>
ARE WE GETTING BLACK TEMPLARS IN THE SUPPLEMENT YES OR NO
>>
>>46468494
they were mysterious and spooky
now they are alien race number 4
also they rekt the ctan
>>
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>>46468450
He does
>>
>>46468673
It mentioned Imperial fists, and also mentioned successor chapters of each. My guess is a reprint of the white dwarf warlord traits for Templars and Crimson Fists

If we are really, REALLY lucky we may get Templar Relics
>>
>>46468714
Damn, dude. Don't tempt me.
I do NOT have extra cash right now, but I love metallic/mek ork stuff. Killa Kas, Deff Dreads, and bikes all look to so cool with the oilly effects, chips, and rust,
>>
>>46468421
It has a nice black outline and the sick colors make it look like it's from a cartoon
>>
>>46468494
Only the 1%.
Nothing else has really changed aside from basic tribalism.
Bunch of kids hate them because "LOLWARD"
>>
>>46468714
Damn straight he does!
>>
>>46468736

>successor chapters of each

Yeah, if they really were to live up that promise they would also have relics for Raptors, Mantis Warriors and Executioners. Like that's ever gonna happen.
>>
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>>46468901
>>
>>46464166
>CSM first place
No wonder why there's so much shitposting on the general.
>>
Is the dark vengeance expansion for DAngels worth it?
>>
>>46468962

The problem is, they might make formations and relics for a Forge World chapter(like one of the three I mentioned), but say those rules have to be used with the founding chapter's Chapter Tactics, while the chapter's special characters still use the special snowflake Forge World tactics.
>>
>>46468359
We need to go cheesier.
Take SMASHFUCKER and SMASHBANE and put them in the unit.
>>
Where do you guys get your extra weapons from. In my IG command squad I can have 4 plasma guns on my veterans for instance, but the set only comes with one. What do?
>>
>>46469057

And in higher point games, take the command squad as part of a demi-company so it gains ObSec?
>>
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>>46468962
Black Dragons rules?
>>
>>46469094
Of course. But surely we can make it even cheesier.
Perhaps putting it in a min gladius strike force to get the tactical doctrines?
>>
>>46468962
This is probably just a throwaway line. Rather than offical successor chapters, I'd bet this just refers to people's homebrew chapters using the same tactics.

I hope I'm wrong, because that would be awesome, but that seems like the most likely outcome.
>>
>>46468962
Calling it. "Each of their successor chapters" is going to mean "Use this set of rules for this first founding chapter, or you can use it for any of their successor chapters"
>>
>>46462758


That's cool and all, but when will best chapter get its own supplement?
>>
>>46469206
I assume the SM codex is your supplement. It would be out of character for you to deviate from the codex anyways.
>>
>>46469206
The Vanilla SM codex is basically Codex: Ultramarines with several pitiful options to represent the most very whitewashed, codex compliant versions of several other chapters.
>>
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>>46469206
What, and deviate from the Codex Astartes? Have you no shame, Ultramarine? I'd thought you better, but you only prove the superiority of the Hammers of Dorn, time and time again with your failings.
>>
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>>46469294
>>46469307

yeah but I'm talking about list of specific relics and warlord traits, if anything second company should at least get a supplement since it's the most classic army
>>
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>>46469324

friends shouldn't fight, they should fight together
>>
Pulled the trigger on my starter necron set, as well as immortals so I can be battle forged. What should I pick up next? Thinking maybe wraiths, tomb blades, or a ghost ark
>>
>>46469294

Funny, because the Shield Eternal is explicitly an Imperial Fists relic, while the Burning Blade and Standard of the Emperor Ascendant are relics from the Siege of Terra, which a certain chapter was absent from.

The only actual Ultramarines relic in the vanilla dex is the Primarch's Wrath. Ultramarines do get lots of special characters and have permanent re-rolls every turn when they use the Gladius Strike Force, so there's that at least.
>>
>>46469404
Is that servitor looting that IW?
>>
>>46469435
yes. for the omnissiah.
>>
>>46469410
can't go wrong with wraiths
>>
>>46469377

>Guardians of the Temple: A Codex Adeptus Astartes: Space Marines Supplement
>telling the glorious history of the Ultramarines Second Company
>featuring all new warlord traits and relics
>and a Second Company strike force formation requiring Cato Sicarius as its Captain that is like the Battle Company except better
>containing individual formations detailing various heroic squads of the second company
>with details on every sergeant, the champion, the apothecary, the chaplain, their backstories and what weapons they prefer
>some of whom are also special characters with special relics
>by Mat Ward
>>
>>46469404
>IF, cucking IW nerds for 10k years
kek chad fisted the shit out of homeboys head
>>
>>46469101
>Not Flame Princess
>Not Huntress Wizard
>>
So what in the fuck was the War of the False Primarch?
>>
I'm going to be buying a Necron Starter pack soon, give me some ideas for a paint scheme.
>>
>>46469978
something metallic
>>
>>46469978
paint em camo
>>
>>46469992
Hmmm.....
Hmmmmm....
HMMMMMM.....
>>
>>46469935
We won't know, but perhaps it's for the best.
>>
>>46463541
I first pictured the vehicle sort of tactical. Like a pickup with a chainsaw mounted in the bed. Now that sounds like a right proppa orky vehicle.
>>
>tfw want to do spireguard but their colors would look too much like the word bearers
>>
>>46469136

Do Vanilla Astartes still suffer perils on Doubles when they cast Sanctic Powers?
>>
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>>46469978
i got you xeno

>>46468985
well you do get bikes and terminators
>>
>>46470253
Intersting. How would one make that into a color scheme?
>>
>>46461549
So I successfully charged and killed a unit as Tau tonight in Kill Team. My Crisis Shas'vre Onagered a single IG veteran, then failed a break check the next turn.
>>
>>46470233
Yes
>>
>>46470281
red on the body or big parts then you pick out bits with white, brown, green and blue/green
>>
>>46470346
Damn, oh well.

Make it cheesier by adding Stern or a Lvl. 3 GK Librarian
>>
Would an only/mostly melee Tyranid army be viable?
>>
>>46469101
hope so.
>>
>>46470386
in a casual meta sure. If people are routinely running their super competitive tournament builds. Probably not.
>>
>>46470386

Depends. One guy at our FLGS once ran a 9 Carnifex list for laughs once. He tabled the IG player he was against.

Basically just about anything is viable in a casual enough meta.
>>
>>46470488
Good to know. I prefer casual fluffy builds over "muh ultra competitive mtn dew n doritoz" builds anyways.

>>46470516
Sounds pretty cool.

I'm trying to decide on wether to buy Necrons or 'Nids to play with my friend against.

He's buying the Necron start collecting box, and I like the look of both Necrons and Tyranids, but Tyranids seem pretty cool to me.
>>
Alright /tg/ confess; how much do you min/max or break fluff in your army?

I do multi god daemon, kairos and i'm taking csm for more anti tank. i tried mono slaanesh but i got beat pretty bad but i might give it a try again with the daemon incursion, just need more chariots.
>>
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>>46464984
>"cm army"
>token cm
>to unlock IA

This is exactly the sort of HeroHammer faggotry devs saw at tourneys that made them include the comp rules in the WFB2 and 40k3 RBs, and which they strictly enforced at stores. Good times. It looks like they abandoned this practice, though - along with in-store gaming.
>>
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>>46468421
>not sculpting figs out of chewing gum
>year of our lord 2016

Ishigeru.com
>>
>>46464747
might be a profile for the two heroes, and a profile for the contemptor, and then little rules how to cataphractii and how to mk4
>>
>>46470719
I'm pretty good about sticking to fluff. My least fluffy army is probably my Tyranids, and that's due to me having no desire to paint however many gaunts I'd need. Warriors and MCs are cooler.
>>
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I made this for the 30k thread but I'll share.
>>
>>46470763
yeah, having a backlog is pretty annoying. more so when you have to paint the same model over and over again. i got a bunch of oop metal malifaux staring at me.

as for nids have you tried just doing a few washes? i don't think anyone will notice gaunt #26 isn't amazing looking compared to gaunt #1 or #56
>>
So, how out-of-date is the MEGA and the torrent library?
>>
>>46470569
Choose whichever one like the most, and if that's nids, go for it. Their starter box is okay (no idea how it fares against the necrons'), and if you plan on expanding your army/getting into the game further, it's a pretty good start. Saves you like $40-50, I think.

Btw, I HIGHLY recommend that you make it a flying hive tyrant. Those things are easily the best unit in the tyranid codex and one of the best units in the entire game.
>>
>>46465130
Don't bother. Marinefags can't ever be OP because the game is based on them. Everything else is just underpowered.
>>
>>46470851
Well, so far I only have a basic squad of 10, and even that was annoying enough to kill my desire for any more gaunts. Painting warriors and MCs is just more interesting to me.

My group has offered to help me paint a larger number if I got them so they could have a cool horde to shoot at, but I still don't really have a desire to field that many.
>>
>>46465722
Go make a Let's Roll A Hive Fleet thread.
>>
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>>46471032
hordes are fun until you start removing models by the handful
>>
>>46470719
The only real fluff break in my Slaanesh CSM army are my Nurgle Obliterators, but that's only because Mark of Slaanesh on Obliterators is a fucking garbage option.
>>
>>46470936
Shoot, I've been reading the pdf of their codex, and the Warriors can be Shrikes, which are also flyers.

Apparently GW never made wings for them and ForgeWorld either discontinued them or just haven't replaced their molds, from what I've heard, but I've also heard that Gargoyle wings work just fine on them or something like that.

Could work as an all-flyer army.
>>
>>46471113
It blows for us, but it makes everyone else feel badass, so it's a tradeoff.
>>
>>46464894

>1. Thunderfire Cannons
No other SM variant has them, so no.

>2. Centurions
Again, no SM variant has them, so nom

>3. Grav Devestators
I would've just said let them take Grav as a whole. Dark Angels can.

>4. Storm Talons
Sure, why not.

>5. Unique Flyers (outside of Grey Knights, every faction has two unique flyers, well, I guess vanilla don't....)
Sorry, you already have two fliers, Stormraven and the Stormtalon you asked for.

>6. 4 Attack Dreadnoughts
Sure. Give them to the Wolves, Grey Knights, and CSM while you're at it.
>>
>>46471167
You can make them shrikes, but then you can't the formation from the collection. I haven't been able to try it out yet, so I have no clue if it's good, but it's worth noting.

An all flying list would be pretty cool if you could actually pull it off. Probably wouldn't be the most effective thing ever, assuming you don't just spam flyrants, but it'd be cool.
>>
>>46471307
Shoot, you're right. That's a shame, honestly. Would've been cool.
>>
>>46471333
Yep. Can't let nids have too much fun.
If it were a casual environment, and the formation isn't too broken, I'd just propose allowing shrikes anyway if the person would prefer. I doubt it's game breaking, and it's not like nids are OP in the first place.
>>
Anyone know if they'll release a Militarum Tempestus start collecting box? Those guys look really cool, honestly, and they interest me.

The fact that if I got them I wouldn't need to paint flesh/faces makes it even better.
>>
>>46471189
this is true. i still have to get around to having a horde fight with orks or nids. i fought blob guard before, ended in a tie but he was beating my ass in cqc due to all those buffs
>>
>>46471467
their start collecting box would basically be three boxes of scions or something. Maybe two boxes and a taurox? Honestly their list is so limited it's hard to think of things they could do
>>
>>46471467
Doubtful. So far the Star collecting boxes have been fairly consistent about having an HQ, a troop squad, and then some heavier elite unit. Scions have one of those 3 things, so it's doubtful they'd try that.
>>
>>46471509
True enough. I would probably pick up the IG start collecting box, but again, I can't stand having to paint faces/flesh.
>>
>>46471558
skin can be a pain, it took a while to find something to match my own skintone rather then white/caucasian
>>
What's a good faction to play if you want to dig in and make the enemy pay for every inch? Imperial Guard seem like they'd be able to hold a position with their numbers and heavy armor, Tau seem like their superior range and guns can tear apart any force before they get close, and Necrons seem like, while they have shorter range than the Tau, can hold a line with their durability.
>>
>>46471743
I'm afraid I don't know, I'll assume the same ones as you, honestly.
>>
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>>46466652
>>>I want to be vanilla marines -2
>>
>>46471466
So, you have any recommendation for what I should equip then with?

I feel like going only/mostly melee would be fun, but ranged is perfectly fine.
>>
>>46471743
It's probably Tau or Guard. Both of them are pretty much built for mowing people down with more firepower than many armies even know exist. Whichever one you choose is much more of fluff/aesthetic issue. It's:
Blue, fish, communist, gundams under an implied mind-controlling authoritarian regime. You have some of the best tech in the galaxy and, while you're a rookie, you're one of the fastest growing powers.
vs.
An army of the average joes, numbering in the billions (trillions?), also underneath an oppressive authoritarian regime, fighting off threats that threaten the human extinction. Humanity is the dominant power in the galaxy, and while the space marines get the credit, the guard are the real muscle for when shit needs to get done. Fight the universe with nothing more than the sheer force of will, sacrifice, and a shit ton of bullets, lasers, and explosives.

>>46471488
I haven't gotten a chance to do horde vs. horde ever. My friend has guard, but I hardly count them, because he runs a lot of tanks with very few actual guardsmen. I really just want to see handfuls of my opponent's guys just get scooped up every turn, for a change.
>>
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so the cultist box saves you 12bux off the aspiring champeen
>>
>>46471743
For someone who's plays/plays against Tau, I'll say that they aren't quite as good at digging in as you'd expect. It can kind of work if you gunline a lot of infantry and focus a lot on Pathfinders and Heavy support options, but generally that just results in a large bubble where enemies won't want to walk.

It misses out on a lot of the Tau's mobility, and generally leaves you vulnerable to getting out-maneuvered on objectives and the like. It's not a very interesting way to play, as your lines aren't very durable.

I'd imagine Guard is in a similar position, though they trade some of that overwhelming firepower for durability. Less of an death bubble and more of a grind. They'd also be better at slowly crawling forward with such a line, as their bigger guns are usually on tanks.

Necrons might be better if you want a larger horde that you can deploy in difficult to kill waves. They also don't fold as hard to melee or deep-strikes.

Digging in and letting the enemy come to you is typically a tricky strategy in general just with how 40k plays, really.
>>
>>46472033
I think I would like IG more then. Love the Tau aesthetics but the idea of having a firing line of grunts and heavy weapons with tanks shelling approaching enemies gets me harder.
>>
>>46472219
Good reasoning. You can make aethetics work for you, but fluff is eternal (unless Ward-ed).
I shit on them a lot to piss of my friend with Guard, but they really are pretty badass. Plus, I love the muddy, rusty tanks just running over whatever motherfucker is in their path.
>>
how does a tau army perform that is 70% drones and suits?

With the formation bonus are gun drones a big enough threat to be useful?
>>
>>46462758
Any good shit for Black Templars?
>>
>>46472407
>how does a tau army perform that is 70% drones and suits?
>how does a tau army perform

Good.
Tau performs well.
At 2000pts I recently saw a FSE and a CAD of non suits for objective jumping and drowning shots and it was exactly how one would assume.

Couldn't say about the gun drones.
>>
>>46472434
Once I fully modeled painted everything in the queue for my current army (1000 pts of CSM + 1000 or so points of options, could fit all of it in one list if I really wanted) I'd like to get into Tau

In terms of aesthetics I want to really model up the drones and make them the stars of the army, and that the fire warriors are the servants of the drones and not the other way around.

Fluff wise for the army, they are a cult of sorts built up around a learning AI that leads them to victory in the name of the Greater Good. The drones do most of the fighting and are considered ideal citizens of the Tau Empire by the cult as their ideals never waver. Still, the AI recognizes the need for actual Tau to service the drones, use heuristics on NP-hard problems, and bring objective secured to the battlefield.

Naturally the list would have a drone net formation and drones attached to everything that can bring them.
>>
>>46472685
Seems a bit weird fluff-wise. It might be easier to go with an 'all-drone' army, and have 'drone-piloted' crisis suits and an engram chip commander.
>>
>>46465293
Is it from the 90's?'
If not, shut your noisehole.
>>
>>46472775
I wanted to include a Getting Started! formation, and I don't think drone net gives objective secured
>>
>>46469880
Well then it wouldn't be a .. PBJ now would it ?
>>
>>46468034
>No one was ignoring everything BA have, nor were they demanding everything everyone else has.

Well you could have fooled me, because this shit's the same that has been going on for ages. Non-vanilla codex marinefags bitch about being just vanilla+ and when they get differentiated from the vanilla, they bitch about not having everything vanilla has, but don't they dare put any of their units into vanilla.

Year after year after year. It's cosmic background radiation at this point.
>>
>>46471189
Only if you opponent does your deployment and movement for you.
>>
>>46471467
No real chance, because they'd have to include their entire model range in one box, a squad, a commander and Taurox.
>>
Who here's excited for CSM's new formations that are invariably going to be "Take 8 chosen squads and a Lord, gain crusader", Three Heldrakes, and "Take 5 possessed, they reroll on the chaos boon table".
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