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New Map Thread!

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Thread replies: 20
Thread images: 11

File: NewKoldenweltTestMap copy.jpg (2MB, 2000x1000px) Image search: [Google]
NewKoldenweltTestMap copy.jpg
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Since we have decided to start over, here is a new map.
Claim your Territory. Give the stats for your empire.
>>
File: IMAGE.png (28KB, 1000x900px) Image search: [Google]
IMAGE.png
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>>46424443
>not posting the template

What the stats actually do is up for debate, but the general idea is that you get 25 points to allocate.
>>
>>46424443
Claiming the three islands on the far left.
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File: TheMap.jpg (3MB, 2000x1000px) Image search: [Google]
TheMap.jpg
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The merchant kingdom of Fyoos is reporting in.
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File: Map!.jpg (2MB, 2000x1000px) Image search: [Google]
Map!.jpg
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Kingdom of Caledia reporting.
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File: Faun.jpg (933KB, 2000x1000px) Image search: [Google]
Faun.jpg
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Civil Tribe of Cabiesta is here.
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File: 1Accumap.png (4MB, 2000x1000px) Image search: [Google]
1Accumap.png
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Hexmap Incoming
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>>46425071
Do we want hexes? I don't want hexes.
>>
Rough Draft of Rules
>Turns
Turns. They exist. Every, let's say 30 minutes, new turn.

>Actions
You get two a turn. Build stuff, raise an army, convince people of something, whatever.

Diplomacy costs no actions.

Large Scale actions require more than one turn. Like building a road network or something.

Risky or Competitive actions (IE: war) require dice

>Dice
1d20 per thing involved. Bonuses based on tech and physical features. Bonuses are +1 unless otherwise specified.

>War
You're invading another country/getting invaded.

If it's contested, roll those dice. If it's not, take the hex(hexes?)

>Resources
Each level of this represents a resource your country has. If you don't have a resource, you can’t use it.

Either expand or trade to get a resource you don’t have.
You choose your starting resources, and can improve on them by building stuff like lumber yards or mines or whatever. When/If you claim unclaimed land, roll a d20 to see if you get something. If it’s above 15, you get something. If it’s 20, you get something WONDEROUS (Fountain of Youth, Money Tree, etc)

Be reasonable and don't choose "I-Win-Every-Battle-ium" as a resource.

>Technology
An arbitrary number representing your general grasp on technology. The higher it is, the easier it is to develop or produce more complex techs.

Each tech you develop starts at 1 (IE: Farming I). You can improve it up to your Technology Level. (IE: Farming I -> Farming II). You can’t improve a tech beyond your Technology level. To improve your Technology level, roll a 1d10 – (Technology level) + (number of techs at your max level). If the result is higher than 10, up you go.

>Magic
It's like technology, except cooler. And riskier. You're gonna need to roll more often for it, but it can pull cooler stuff off. Same rules as Technology. Religion-based magic is less risky, but gives less bonuses.

cont.
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>>46425164
>Population
It represents how many people you have. Your military stat can't go higher than this, because you'd run out of manpower otherwise!

You'll also need to feed it, but that would make the game WAY too complicated, so just make sure you have at least one food resource and we'll let it slide.

How to increase it: Roll a d20 - (Your Total Population) + (How much foodstuff you have/have traded for/have built buildings for). If it's higher than 20, you get another pop.

Be reasonable and don't FOODSPAM.

>Military:
It represents how many people signed up (or were forced to) to fight. Can't go higher than your population.

To fight a battle, you need to commit at least one level of this stat. Each additional level commited gives a +1 bonus to the fight at hand.
>Hexes:
It’s color coded for your convenience.
Green: Grassland/Forest. Usually a place to find FOOD.
Blue: Sea. Fish n’ shit.
Brown: Mountains. Find minerals n stuff here.
Tan: Desert. Not a great place.
White: Tundra. Also not a great place.
Dark Grey: Volcano. Not a great place, but fertile soil and potential minerals are part of this land.
Jungle Green: Jungle. Exotic fruits and animals are found here.
Maroon: Cavern. Also filled with minerals and such.
Dark Blue: Deep Sea - This is where underwater civilizations usually reside. Coral, seafood and pearls and other such things can be found here.
Purple: Swamps - Uh, things are here.

Your starting location`s biome can change due to reasons. And you can also have other biomes of fantasy.
>>
>>46425164
>>46425294
And just like that, I lose interest.
>>
File: map2.jpg (939KB, 2000x1000px) Image search: [Google]
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Claimed by the Great Empire of Tiamastor
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File: Map7Hex.png (4MB, 2000x1000px) Image search: [Google]
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HEXMAP WITH 7 HEXES INCOMING

>>46425164
Ideally we'd have a GM to arbitrate turns if we use this ruleset. And you know, an actually color-coded map.
>>
File: Map1Hex.png (4MB, 2000x1000px) Image search: [Google]
Map1Hex.png
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>>46425463
HEXMAP 1 HEX GO
>>
Which one of you rat bastards called us in? Why do you want us?
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>>46424443
Westeros & Essos/10
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>>46424443
https://client00.chat.mibbit.com/?server=irc.mibbit.net%3A%2B6697&channel=%23Nation

Might find some more players and interest here. Maybe some suggestions from people who've done this type of thing before.
>>
File: IWasHavingAGiggle.gif (2MB, 245x246px) Image search: [Google]
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>>46425877
>>
>>46425877
Fair warning-- the people in that channel are stingy fucknerds that have had a little community for awhile. Don't be surprised if they start sperging out when you enter.
>>
>>46425877
You know not what powers you toy with linking that IRC in this place.

There are things beyond your ken that ought not be trifled with.
Thread posts: 20
Thread images: 11


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