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/tgesg/ - Weekend Elder Scrolls Lore General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 352
Thread images: 81

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Spooky screeching skeletons edition.

>Tabletop/P&P RPGs
[Scrollhammer - Tabletop Wargame] http://1d4chan.org/wiki/Scrollhammer_2nd_Edition
Discussion in #Scrollhammer (irc.thisisnotatrueending.com (port 6667))
[UESRPG 1e + other TES RPGs] http://www.mediafire.com/uesrpg
Discussion in #UESRPG (same server)

>Lore Resources
[The Imperial Library] http://www.imperial-library.info/
[/r/teslore] http://www.reddit.com/r/teslore/
[UESP/Lore] http://www.uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] https://docs.google.com/document/d/1AtsWXZKVqB4Q825_SwINY6z4_9NaGknXgeOknOCDuCU/edit
[Elder Lore Podcast] http://www.elderlore.wordpress.com/
[How to Become a Lore Buff] http://forums.bethsoft.com/topic/1112211-how-to-become-a-lore-buff/

>General Rules
No waifus or husbandos except Vehk and Vehk
Keep the MK/Lady N related squabbling to a minimum.

To keep this from becoming /tesg/ minus waifus, don't post memes unless you are also posting quality discussion. Especially if it's not even Elder Scrolls related.

Previous Kalpa: >>46389940
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Post the weird art.
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>>46415457
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>>46415457
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>>46415471
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>>46415480
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Early for Tamriel Rebuilt 16.03
http://www.tamriel-rebuilt.org/content/tamriel-rebuilt-1603-release
https://www.youtube.com/watch?v=ZhewYKylPiE
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>>46415476
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>>46415531
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>>46415550
>not levitating
fucking pretenders
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>>46415550
>those wheels
This is fucking great.
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>>46415513
Call me back when Deshaan is done.
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>>46415598
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>>46415600
sure, let me your phone number
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>>46415647
>>
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>>46415663
555-CHIM
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>>46415669
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>>46415710
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>>46415693
Thank Talos for memospore!
>>
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Any news on Ada-Mantis?

>Perrif's original tribe is unknown, but she grew up in Sard, anon Sardarvar Leed, where the Ayleids herded in men from across all the Niben: kothri, nede, al-gemha, men-of-'kreath (though these were later known to be imported from the North), keptu, men-of-ge (who were eventually destroyed when the Flower King Nilichi made great sacrifice to an insect god named [lost]), al-hared, men-of-ket, others; but this was Cyrod, the heart of the imperatum saliache, where men knew no freedom, even to keep family, or choice of name except in secret, and so to their alien masters all of these designations were irrelevant.
>the Flower King Nilichi made great sacrifice to an insect god named [lost]
>>
>>46415678

>tfw you die after a long and devout life dedicated to ALMSIVI and they make you the arse end of a necro nix-hound
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>>46415814
arse?
>>
>>46415842
British word for ass.
>>
Give me some cool pre-Tribunal Chimer lore.
>>
>>46415842

My mistake, I thought the art meant that two dead guys were melded into the same nix chassis
>>
>>46415842
Oh, I know matey, it just didn't look like one to me!
>>
>>46415938
meant to quote >>46415867
>>
>>46415513
Why the fuck does Old Ebonheart look like an Imperial city?
>>
>>46417268
Some apocryphal TR faggotry.
OE is supposed to be in OM/Hlaalu style
>>
>>46417268
Because they copied Ebonheart from Vvardenfell and then tried to justifying by claiming Hlaalu style used to be exactly the same as Imperial style.
>>
>>46417360
I thought they said Ebonheart was given to Empire on the Armistice and got rebuilt completely.
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>>46417313
>>46417360
That's really fucking stupid given Old Ebonheart is one of the oldest cities in Morrowind, like maybe even the oldest.
God damn that really pisses me off.
>>
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>playing Morrowind
>start going through one of those tombs for once
>fucking Corpsewalkers make it hard as shit, but I get through
>find a unique skull, look it up on UESP
>turns out it's needed for the main quest

Do you think I'm ready for Caius to give me a job now?
>>
>>46417268
Because retards and "waaaah I don't want my work to be discarded".
>>46417432
I just hope somebody will make a mod that restores Ebonheart to its former glory.
>>
>>46417440
Starting quests are really fucking easy. You don't hit the hard ones until Illunibi or maybe the Burial Caverns.
>>
>>46417466
This.

And the Morrowind MQ was basically designed to be done in chunks with a lot of freelance exploring in between. Caius even tells you to go off and do some work of your own as he pursues the leads you've brought him. Even if this doesn't really matter since you can get the new quests immediately, it helps lower the pace. Gotta love it.
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>>46417440
Just remember to always check the eyes.
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>>46417440
Always check all the tombs. They've got some pretty good loot.
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>>46415511
Is there any official Aylied artwork?
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>>46417921
Maybe for eso.
Have more P:C stuff instead.
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>>46417968
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>>46417921
Just imagine an Altmer.
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>>46417639
Shit, that's really cool. I guess that's one of the benefits of a game not having any physics.

>>46417705
I've been avoiding them for now because bonewalkers - excuse my typo earlier - really mess up my day. Their curses sap my strength and endurance pretty badly if I'm not careful, and that means a lot less to carry. I can really only avoid their curses thanks to an amulet that lets me summon my own bonewalker, and just rushing in and hitting them hard enough they stagger a lot.
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>>46417986
And Beyond Skyrim.
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>>46418033
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>>46417639
Fuuuuck
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>>46418043
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>>46417639
And remember that this shit can be cursed.
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>>46418065
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>>46418103
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fuckin ayys all up in this thread


On a more serious note; what's the deal with all these Project <X>s? I see Project Tamriel, Project Skyrim, Project Cyrodiil, and what's this about "Beyond Skyrim"? Man, I'm not following at all.
>>
>>46418174
Pick any combination of the last three Elder Scrolls games and the three provinces and someone is trying to put one (or more) into the other.
>>
>>46418174
>Project Tamriel
A joint portal Province:Cyrodiil and Skyrim: Home of the Nords use. Those make the provinces for Morrowind.
>Project Skyrim
No such thing.
>Project Cyrodiil
See above.
>Beyond Skyrim
A common name for several projects which aim to add another provinces for Skyrim. They had Cyrodiil, Morrowind and Elsweyr in the works last time I checked.

Obviously, I'm only following the Morrowind projects.
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>>46418298
I see. Thanks, anon.

>Obviously, I'm only following the Morrowind projects.

Why would you follow anything else?

(have a lewd Mephala)
>>
>>46418227
Funny thing the most complete one is trying to put Morrowind in Morrowind.
>>
How do I play an Altmer and not hate myself for being a literal gigantic magic using pussy?
>>
>>46418354
>Why would you follow anything else?
Cool artwork if nothing else, of course. Skywind has some good concept artists working for them, for example.
>>
>Next Tes game
>For no apparent reason, there's a new province on the map that has never been there before
>All the npc's act like it's always been there but can't recall anything about its history beyond recent events
>You have to find the mystery of why it's there
>The longer you play, the stranger things get along the boarders up to and including critical graphical glitches
>If you play too long without solving the puzzle, the game starts crashing. more than usual anyways.
>Someone achieved chim and willed the land into existence
>It's such a dramatic change that the "dream" is starting to break down and either correct itself or end
>The PC finds out his very existence is one such attempt of reality trying to correct itself and that he literally has no past

Would you play it?
>>
>>46418416
Play a crusader for some Altmeri God, like Xarxes or Syrabane or Trinimac or Phynaster.
>>
>>46418439
>lel CHIM xD
Pls no.
>>
>>46418439
The thing about the game crashing is a bitch, and if anyone used CHIM to do that it would jar the Godhead awake.
>>
>>46418439
I don't know. A game actually designed around graphical glitches seems odd - and you're implying they're real problems, not just fancy filters like during that special mission in Ground Zeroes where color goes wonky for seven seconds.

And on top of that, I don't think I could fix this unless somehow a tower was constructed to make the land more stable. The entire premise is based on a very deep lore concept, without an obvious way to solve it.
>>
>>46418536
>it would jar the Godhead awake
Except there is nothing for the Godhead to awake to.
Shh, no tears, only Dream now.
>>
>every God and Daedra Prince is actually Mephala playing tricks on mortals
>>
>>46418660
>There was no dragonbreak
>Dagoth Ur never existed
>Oblivion gates never opened
>You're just mass murdering the entire continent over the course of the games
>>
>>46419005
>You're just mass murdering the entire continent over the course of the games

Sounds like something Pelinal would do.
>>
>>46419092
>Pelinal is actually having a fight club mental break with the pc
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>>46419092
Pelinal only killed those who deserved it (elves)
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>>46420348
You forget that time he got halfway through the khajiit only to realise that they weren't really elves.

(come at me, khajiitmer tinfoils)
>>
>>46420421
>realise that they weren't really elves
It was less of a realization, for Pelinal was much too insane for that, and more about Alkosh throwing him out.
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>>46420472
On the subject of khajiitmer, I found this physlogenetic tree on my google adventures and it seems to be pretty on point. I realise there's no clear consensus on the khajiit-are-elves debacle, but what's your take on it? (the lot of you)
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Okay! All the people that make up Talos have got into their Not-Machines and are getting ready to gattai into Shin Numidium! Who pilots which machine?
Personally, I think Wulfharth is in 1, Hjalti in 2 and Cuhlecain in 3. Zurin is the crazy professor.
>>
>>46420538
Kind of tired of the discussion, to be perfectly honest, but I do believe the strongest arguments are in favour of Catmer.
And I sort of disagree that there's no consensus. This isn't to support my own view, it's just really my impression that Catmer seem to be the majority view. This is the only lore-related place where I've seen significant opposition to the idea. That doesn't mean that the minority is automatically wrong, but I honestly don't think it's a very controversial topic.
>>
>>46420538
Bretons are descendants of Aldmer, not Altmer.
Other than that, it seems pretty accurate.
>>
>>46420654
>Kind of tired of the discussion, to be perfectly honest,
>And I sort of disagree that there's no consensus.

Fair enough, senpai. I guess that's the great part about ES lore, really. The lack of a well-defined canon means that discussions actually have meaning and it's more about interpretation and gauging the bias of various sources than just quoting some third party novel á la Warcraft and declaring it unimpeachable truth.
>>
>>46420538
Lorkhan isn't usually counted as an Aedra. The cultures (elves) that use the term use it to mean "ancestor" and Lorkhan most certainly is not that in their worldview while men worship things they call totems or Divines instead.

There should be a line pointing from the Ehlnofey to the Argonians, too, because they were used as the stock from which Argonians were made. The Atmorans were Nedes who emigrated to Atmora as well.

Might want to add something about Bosmer having partial mannish descent although that's probably just propaganda.
>>
Redpill me on Argonians, /tgesg/.

>Captcha: Select all images with trees
>>
>>46420733
>>Might want to add something about Bosmer having partial mannish descent although that's probably just propaganda.
I've always found that to be a somewhat interesting idea, but since I believe there's only one mention of it, I can't honestly say I believe it.

Also, speaking of the Bosmer, I'm kind of upset that we know almost nothing about Green-Sap, and then ESO does a ton about it. Because I feel like that lessens the chance of us getting any non-ESO info about it.
>>
Hey guys, kinda new to the whole TES thing, was kind of curious if you guys knew anything about what TES: V speculation was like previous to us knowing anything about it. Just wanted something to compare TES: VI speculation against, see if it has any merit.
>>
>>46420538
I really don't feel like explaining this for the tenth time.
>>46420656
>Bretons are descendants of Aldmer, not Altmer
No they aren't. The Elves of High Rock were definitely Altmer.
>>46420705
>There should be a line pointing from the Ehlnofey to the Argonians, too, because they were used as the stock from which Argonians were made
That's never been said, the Argonians could easily be creatures designed by the Hist.
>>
>>46420538
My take is that they are descended from Aldmer but that doesn't make them elves. This is mainly because there is no actual reason for it to be so, and as lorefags we are eager to jump on anything to make it cool and new.
All that's ever said is that they came from Aldmer and some forms look elf-like; nobody considers them elves, they don't have an elven name, they have a different physiology, and not even Hermaeus Mora considers their blood elven enough.
I don't really care if reddit believes it or not. Until it's addressed in canon, it's simply as canon as the "Yokuda is the past, Akavir is the future" stuff.
>>
Is the Last Dragonborn possibly a Shezzarine?
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>>46420858
Is that you, Crackpot-kun?
>>
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>>46420858
>Bretons are the human descendants of the Aldmeri-Nedic Manmer of the Merethic Era and are now the inhabitants of the province of High Rock.
>but the Aldmer coming from Summerset Isle were the first to settle and form permanent communities.
>One of the earliest tales of Khosey describes a Nord raiding party attacking a group of what they presumed to be Aldmer
>Of all the families of Aldmer who colonized High Rock, none did it so successfully as the Clan Direnni.
>and in High Rock, a mix between Nedic and Aldmer birthed the Bretons.
>The ones who crossed west to High Rock, as we have said, interbred with the Aldmer there to create the Bretons, who are most commonly considered men, not mer.
>>
>>46420980
>crackpot
Are you being serious right now?
>>
>>46421069
Sorry, didn't mean to trigger you.
Do you want your apology letter by actual mail, or does e-mail also work?
>>
>>46421069
>>46421150
>>46420980
Will you two just fuck each other already.
>>
>>46420916
Never mentioned. It is possible all of the PCs are, and that is indeed what makes them different from everybody else, and are always figures of change. But that's not really said anywhere, so take it with a grain of salt.
>>
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Pic related is best sign.

... thematically.
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>>46421307
I don't know, I quite like The Mage.
Mainly because I'm arrogant and absentminded, so roleplaying is easier.
>>
>>46421307
I support this statement fully.
>>
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Do you think Dagoth Ur ever has a moment of pity and horror for what body his old friend reincarnated into? He was a fairly racist old coot.

>Nerevar, friend or tra- oh gods you're a fucking Orc.
>Why are you an Imperial? They're trying to destroy Morrowind!
>A Khajiit...you know what, just kill me already.
>>
>>46421039
>Bretons are the human descendants of the Aldmeri-Nedic Manmer of the Merethic Era and are now the inhabitants of the province of High Rock
Please don't use UESP as an actual source
>but the Aldmer coming from Summerset Isle were the first to settle and form permanent communities
>Of all the families of Aldmer who colonized High Rock, none did it so successfully as the Clan Direnni
That goes for TESwiki too
>and in High Rock, a mix between Nedic and Aldmer birthed the Bretons.
>The ones who crossed west to High Rock, as we have said, interbred with the Aldmer there to create the Bretons, who are most commonly considered men, not mer.
Both these lines are using the term "Aldmer" in the general all-purposed way that "Human" would similarly be used. That is unless you want to believe that Aldmer somehow lived on in High Rock while Summerset was filled with Altmer.
"Aldmer" is a very subjective when in reference to a specific race, they only existed when Mer were unified as one in what they called "Aldmeris".
>>46421150
Far from triggered, just sort of shocked you're so insecure about your own side of the argument that you feel it's necessary to call the opposition crackpot, even when no conclusion has been reached.
No apology necessary, tbqh.
>>
>>46421307
I enjoy both the Lord and the Lady, the former especially in the case of Oblivion because of its sweet Blood of the North power with the only defect being a weakness to fire.
>>
>>46420800
bioweapons for alien trees from a previous Kalpa.
>>
>>46421534
>make a joke
>"insecure"
Okay.
>>
>>46421561
What do the Hist want?
>>
>>46421575
I did ask if you were serious, didn't I?
I ended up getting an even more obnoxious reply, so whatever...
>>
>>46421534
>http://www.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_3rd_Edition/All_the_Eras_of_Man
>http://www.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_3rd_Edition/High_Rock
These were my sources. The only ones that mention Altmer are outdated, and existed before the concept of Aldmer or Nedes.
>Both these lines are using the term "Aldmer" in the general all-purposed way that "Human" would similarly be used.
No, it means Aldmer. If they didn't mean that, it would be elf or mer.
>That is unless you want to believe that Aldmer somehow lived on in High Rock while Summerset was filled with Altmer.
Altmer didn't exist at this point. This happened in the Merethic Era.
>>
>>46421680
It should be pretty obvious that I wasn't. You even have that guy saying "khajiitmer tinfoils" earlier in the thread.
>>
>>46421534
On this topic, I had a question on the fragments of the story about Topal the Pilot - apparently in his travels, he first sailed straight into the Illaic Bay and mentions Orcs there.

>As he and his men rested, there came a fearsome howl,
>And hideous Orcs streamed forth from the murky
>Glen, cannibal teeth clotted with gore

Is this a modern mistranslation? It's assumed that Orcs came about later, after the Aldmer (who Topal was) became the Altmer and Dunmer and some Altmer were turned into Orsimer, so it might be referring to goblins or something.
>>
>>46415736
That's my old art
neat
>>
>>46421746
Orismer were originally considered goblin-ken, so it's not too far-fetched to suggest that the terms were misinterpreted or intentionally transplaced.
>>
>>46421746
Nope. Also happened in the Merethic era, back when there were still Aldmer. Topal could verry well have stumbled onto Orcs who recently changed from Aldmer to Orismer.

The Merethic Era is pretty much the time period where the races were all being formed, and afterwards the races were then solid and unchanging.
>>
>>46421746
Topal is what we have from that timeframe, but he's far from reliable.
The only ancient record of Topal is a epic poem, of which only four small fragments remain. There's some maps that are allegedly from Topal himself, but I don't believe he was the author of the poem about him. And the only translation of it we have is a translation from Aldmeris that the translator even says that "I accept that other scholars may disagree with some of my choice of words".
So I'd be very, very sceptical about Topal having seen actual Orcs.

Besides, if we drop the Elven connotations of the word "Mer", doesn't it just mean "folk"? And if that's the case, Orsimer can just mean cursed folk, which can be applied to other beings. Or maybe it's just some goblin-ken or trolls.
>>
>>46421710
>These were my sources
I know those were your sources, that's why I actually bothered refuting them (save for the PGE1 High Rock line forgot to include that in my post). The other lines you included came from wiki pages.
>No, it means Aldmer. If they didn't mean that, it would be elf or mer.
Not necessarily, Aldmer is very often used to refer to Elves entirely. Here are some examples.
>The divine aspects worshipped by the various humans and Aldmeri were recognizable in the guise of the myriad saints and spirits of the evolving Alessian canon
http://elderscrolls.wikia.com/wiki/Pocket_Guide_to_the_Empire,_First_Edition:_Cyrodiil
>Although the Alessians were crushed at the Battle of Glenumbria Moors, this costly victory so weakened Aldmeri power that the Elves could no longer challenge the emerging nobility of Greater Bretony
http://elderscrolls.wikia.com/wiki/Pocket_Guide_to_the_Empire,_First_Edition:_High_Rock
>Considering we have endured their offenses for two thousand years, we know surprisingly little about the Aldmeri
>The Altmer despise other Elves as unsophisticated churls and barely consider the non-Aldmeri races at all
http://elderscrolls.wikia.com/wiki/Pocket_Guide_to_the_Empire,_First_Edition:_Aldmeri_Dominion
Those are just a few examples.
>>
>>46421821
I like it.
>>
>>46420538
Where's the Reachmen?
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>>46422070
Aren't they just Bretons?
>>
>>46422070
They're Bretons.
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>>46422094
It's a little more complicated than that. The Reachmen don't consider themselves Bretons, and they really are more Nordic than the Bretons are.
>>
>>46422213
No, they're less Nordic.
>>
>>46422213
They are actually less Nordic
>>
Can someone for the love of god explain the dragon/cat thing to me?

What I know:
>khajiit call akatosh, often depicted as a dragon, the "first cat"
>the tiger people of atmora managed to transform into dragons
>khajiit call dragons "really big cats"

?
>>
>>46422094
>>46422070
Reachmen are just Bretons with more elven blood.
>>46422259
>>46422296
Less Nedic.
>>46421998
>Although the Alessians were crushed at the Battle of Glenumbria Moors, this costly victory so weakened Aldmeri power that the Elves could no longer challenge the emerging nobility of Greater Bretony
Yeah, that line is referring to Aldmer, which is my point.

Look, I'm not debating whether or not Aldmeri can be used in substitute to Elven, It's whether Altmer or Aldmer made Bretons. I really don't see why you are trying to debate this, when it's very specifically put.
>>
>>46422259
>>46422296
They have precious little Nord blood, true, but still more than the High Rock Bretons. They're descended from an early Atomoran tribe primarily, while the Nords never managed to conquer High Rock.
>>
>>46422326
Dragons are just big cats. Not much more to it.
Small cats are dragonlings. That's not stated anywhere, it's just a fact.
>>
>>46422326
>khajiit call akatosh, often depicted as a dragon, the "first cat"
Yes.
>the tiger people of atmora managed to transform into dragons
No, theKa Po' Tun in Akavir have a king called Tosh Raka who claims state to have ascended to the form of a dragon. Whether that is literal or metaphorical has never been stated as far as I know.
>khajiit call dragons "really big cats"
Kahjiit call Alkosh and his kits Really Big Cats. As far ash the khajiit are consered, dragons are not cats, dragons are dragons, and Akatosh isn't Alkosh, he's a lizard, not a Really Big Cat. It's the same way the refuse to accept that Azurah is Azura and Sheggorath is Sheogorath.
>>
>>46422404
Never mind, Alessian order was First Era.
My point remains.
>>
Post pelinal, I need to shitpost about elves.
>>
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>>46422532
Here you go, friend.
>>
>>46422423
I feel like I've had this exact discussion before. On the 6th of March, to be precise.
So I'll repost something from then:

>Northern Bretons certainly have more Nord in them, and the Nords were there to found cities and fortifications. Not only during the time when High Rock was under Nord control, but they're also stated as founding fortified town on the coast to support raids. This all happened in the First Era. Think Scandinavian Vikings on the British Isles.
>Daggerfall, Camlorn, Anticlere and others were all Nordic towns that became Breton by assimilation. There's a good deal of Nordic blood in Bretons.

>Nords never managed to conquer High Rock
Look up the Breton cities in the north-east, the cities founded by Nords in the First Era, and the First Empire of the Nords.
>>
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>>46422512
It's good that you understand my point of adding that quote
>>46422404
>I really don't see why you are trying to debate this, when it's very specifically put
Because it's not specifically put, the lines you used are in a general purpose
By the time the Bretons were actually a race Aldmer no longer existed. They stopped existing as soon as Elves broke apart, which some sources state occurred as early as the Dawn Era.
>>
>>46422868
Yes, there are Bretons as of the first era, due to mingling with Aldmer in the Merethic era. Aldmer still existed in the Merethic era, when Bretons were made, which is the point.
OK, I want you to calm down, and I'll walk you through this.
>>46420656
>Bretons are descendants of Aldmer, not Altmer.
Other than that, it seems pretty accurate
That's what you disagreed with.

Then, I supported this with a few quotes that said Bretons descended from Aldmer.
>The Aldmer changed over time culturally according to their new environments, being at first temperamentally and then physically very distinct "races" separate from one another. The ones who stayed in Summerset became known as the Altmer; in Valenwood, Bosmer; in Morrowind, Chimer and Dwemer; in Cyrodiil, Ayleid; and in High Rock, a mix between Nedic and Aldmer birthed the Bretons.
>The ones who crossed west to High Rock, as we have said, interbred with the Aldmer there to create the Bretons, who are most commonly considered men, not mer.
> the Aldmer coming from Summerset Isle were the first to settle and form permanent communities
>One of the earliest tales of Khosey describes a Nord raiding party attacking a group of what they presumed to be Aldmer.

Never once did they say Aldmeri, just Aldmer. Altmer didn't exist at this point, Aldmer did. The Aldmer bred with the Nedes to make Bretons. Therefore, they descended from Aldmer. Aldmer, Aldmer, Aldmer. Not Altmer since they didn't exist yet, Aldmer.

ALDMER
LDMER
DMER
MER
ER
R


It's not ambiguous. I really don't understand how this is tripping you up, unless you're being obtuse on purpose. If you don't understand after this post, you'll never understand, so I won't bother.
>>
>>46423272
So it was altmer, right?
>>
>>46423384
Kek, you were pretending to be retarded.

That's what I get for thinking people are serious.
>>
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So, what's the difference between white souls and black souls?
How did they come about, and how did they become different?
>>
>>46423505
https://www.youtube.com/watch?v=Kh0Y2hVe_bw

What is water? What are soul gems?

As for black vs white soul gem, I believe the former can trap the souls of men and mer which the latter can't.
>>
>>46423542
>Look around you
My N'wah
>>46423505
Their credit score.
>>
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>>46423505
White souls are simple, they contain the identity and essence of creatures that are motivated only by instinct or pre-existing commands, like animals or daedra. They're found in nodes deep underground, and were refined by the Drenni and the Dwemer for many years. Black gems are artificial gems, made either by the Ideal Masters or Daedric spirits. They have a much more complex lattice and form, being made to hold the elaborate and multifaceted souls of sapient creatures. But, because of the elaborate containment process, they occasionally have "leaks" where spiritual essences manage to spill out or in, causing harm to the user as well as corrupting the soul within the gem.
>>
>>46423607
>>46423542
No, not the soul gems, the souls themselves.

That pic does help a bit, but I suppose I should rephrase my question to get more towards what I wanted to segway into.

Where did animals come from? I know that black souls are souls that came from the divine, but where did animals come from?
Were they descendants, byproducts of creation, a gift from Kynereth, what?
And for that matter, where do beast races fit in with beasts in the metaphysical sense?
>>
>>46423802
>Where did animals come from?
Ehlnofey, most likely.
>>
>>46423802
Animals are the forms of trapped Ehlnofey, like everything else.
>>
>>46423817
>>46423887
Alright, so the Ehlnofey became all living mortals.
Were the Ehlnofey just in one area? How did they manage to become wolves in Skyrim, siltstriders in Vardenfell, etc. then become the Ehlnofey to wander, if the animals and beast races were there before men and mer?
Did animals migrate and change as Wandering Ehlnofey followed with them?
I'm sure I'm missing something simple here.
>>
>>46423953
>Were the Ehlnofey just in one area?
All over the fucking place.
>>
>>46423972
Alright, so they were all over the place, but the ones who formed an elven shape stayed in Aldmeris, while the ones to become human left from Aldmeris or never were in Aldmeris while they were still Ehlnofey?
>>
>>46424063
No, the ones that became elves were aligned with Anu, the primordial god of stasis. The ones that became men were aligned with Padomay, the primordial god of change.
>>
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why is he such a cunt
why is he the worst prince
>>
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>>46424117
Because he's supposed to be. He can't really help it; Mehrunes Dagon is the *embodiment* of destruction and whatever else it is he's the prince of.

but yes he's a total prick and not that interesting
>>
>>46424117
Blame Alduin and the Magne Ge.
>>
I've got a question for you anons who are lore junkies, is it possible for a high elf to be overweight?
>>
>>46424272
Theoretically, yes.
>>
>>46424272
It would be very difficult to do so, elf metabolism and height.
But if ESO is canon, yeah they can get pudgy.
>>
>>46423272
Jesus christ dude do you seriously still not get it?
The Aldmer stopped existing as soon Aldmeris stopped existing, which is the manifestation of absolute Elven unity that died off as early as the Dawn Era.
Why the fuck do you think it's said that Aldmeris will return once Mer reunite as one? Why do you think the "Aldmeri Dominion" calls themselves that?
Their is no difference between the term "Aldmer" and "Aldmeri" addition of an "i" does change anything. All those references to "Aldmer" are just references to Mer in general because that's what Aldmer literally means.
>>
>>46424272
Yes.
>>
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>>46424494
Nice try, but I'm not taking the bait.
>>
>>46424420
Why do people act like ESO will ever not be canon?
>>
>>46424642
Because it was seen by many as bad
IMO the lore was equal cool in some places and flat out fucking dumb in others
Like Molag Bal being the antagonist was cool as hell
Being able to defeat a Daedric god in his own realm was fucking dumb

Plus it wasn't made by the same studio and everything that comes along with ah developer change is slapped onto it. ZeniMax just wanted a buck
>>
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>>46424573
wow cool bro
>>
>>46424716
Is it bad that I honestly wanted ESO to be worse? If it was entirely terrible, everyone would discard it. Or better, it could have been an actual good and well written game, and people might more or less agree to accept it. I'm not a MMO fan, and I didn't like ESO much, and I personally discard everything it says. But it's not like I can't sort of understand why other people would like it to be canon.
But this state it's currently in, where people argue and bicker over something I don't care for, feels pointless. I got into this for fun lore and weird shit, not arguing about what's the correct weird shit.
>>
>>46424420
Can't really be fat fat in ESO though as a elf.

That shit always bothered me.
>>
>>46425517
Yeah, but once again, Height and elf metabolism.
>>
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>>46415678
>>
I have a need. A need for more Cyrus.
>>
>>46424420
>But if ESO is canon,

It isn't.
>>
>>46427589
It is according to Bethesda, but everyone knows there is no canon because Cockbirke nuked that shit.
>>
>>46427589
Can we just cherry pick the cool things out of ESO and leave the rest?

>Hist taught the Argonians to make laser defense grids
>Healing through the Dreamsleeve is a thing
>In Molag Bal's realm there are demonic strip clubs and a evil dremora gameshow host
>The demi-realm of Eeyva being a thing along with Shalidor's interactions with Sheogorath
>The EARTH-FORGE, comrade!
>>
>>46424789
I think no one (aside shekel hungry marketing executives) wanted ESO to be made in the first place.
>>
Would anyone hire an Altmer spellblade in the Fourth Era, or would everyone see "Thalmor agent fuck that guy"?
>>
>>46427737
Even a lot of Altmer don't like the Thalmor. They only seized power because of political turmoil and most of the noble families being dead/indisposed/assassinated.

That being said, people were skittish around Altmer before the war, and the whole ELVEN SUPREMASHEEEH thing hasn't really helped that much.
>>
>>46424494
You do know that Altmer are technically still (probably) Aldmer due to being obsessed with racial purity?

Also, Almderis as a continent was Tamriel. It's all there in the books. This is highly ironic because most elves refuse to believe this and instead think Aldmeris as a far away continent like Atmora or Yokuda.
>>
>>46427737
It should be noted that a High Elf is able to join the Storm Cloaks just by killing an ice wraith, which is dumb because a Thalmor Initiate is expected to at least defeat petty creatures.
>>
>>46427843
Nah. What defines an Altmer is the descendant of the aldmer that maintained racial purity.
Altmer are to Aldmer what Nords are to Nedes.

Besides, that guy is either an actual retard or a troll, so it doesn't matter.
>>
>>46427676
>>Hist taught the Argonians to make laser defense grids
what
>>In Molag Bal's realm there are demonic strip clubs and a evil dremora gameshow host
also what?
>>
>>46422614
But the Pocket Guide to High Rock clearly says that the Nords never managed to conquer High Rock - which honestly is weird, because the Pocket Guide to Skyrim says that the Nords did.

I don't really know. I'd be willing to accept that the north-eastern towns are fairly Nordic, but I think most of the Bretons come from the Nedes, not specifically the Nords. And even then, there's probably been some racial mixing aside with the Redguards and the Imperials.
>>
>>46428211
One of the world dungeons in Coldharbor is what I can only describe as a nightclub, in which I saw a number of dancing dremora. And a bed with two seducers.

In addition to that, one of the quests involves the three arc villians, namely the Wormfather from the Rift, the Highkinslady from the Dominion, and that Reachmen with the mask from the Covenant questline in what was basically evil Hunger Games.

And the Argonians had a bunch of stone statues called Xanameers or something like that that they used to make a laser defense grid of some kind.
>>
>>46427589
Says who?
>>
>>46428211
You do know that perfectly fits Bal's antics as prince of domination and rape. Silly it maybe, but there have been sillier things.

Also, what's strange about Hist teaching Argonians to make lasers? During non-linear Dawn Era when Ehlnofey arrived to Mundus in their adamantine space ships, "laser" weapons among other things were common. Hist are one of those species who actually retain their connection to the Dawn beyond muddled partly fabricated creation myths and that's why they're so scary. They're much like Yithians from Shadow Out of Time.
>>
So what did the Underking do before he got the Mantella back? Was he sort of a counterweight to the King of Worms?
>>
What's common life for a Breton in High Rock like? Can someone kindly educate me on the basics of Breton life? Or maybe direct me to a source
>>
suya I'm drunk give mw a character idea
>>
>>46429120
Nymphomaniac lizard lesbian nightblade.
>>
>>46429176
U and I soea the same lan guaghe faam
>>
>>46429120
An orc necromancer who just necromances animals and finds zombies and skeletons scary and disgusting.
>>
>>46424420
> if ESO is canon
Kill yourself.
>>
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Don't you die on me thread
>>
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>>46431054
At least pitch a discussion topic.
>>
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>>46431133
Fine - why did the Dunmer chose the daedra they chose to be the Good Daedra and the Corners of the House of Troubles? Most other societies that worshipped daedra either seemed to worship them all, just one, or a few combined with Aedra, while Dunmer consider Aedra to be false gods.

It's especially interesting because the Anuic association of elves in general, and that humans, despite their Pandomayic ancestry, don't seem to worship Daedra very widely.
>>
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>>46431225
It weren't Dunmer who chose the Daedra, but the other way around.
At first the Chimeri Pantheon included Boethiah, Azura, Mephala, Mehrunes Dagon, Molag Bal, Malacath and Sheogorath (and Lor-Khan). But then ALMSIVI usurped the first three's places in the Pantheon and the other four had to fuck off.
>Among the ancient ancestral spirits who accompanied Saint Veloth and the Chimer into the promised land of Morrowind, the four Daedra Lords, Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath, are known as the Four Corners of the House of Troubles. These Daedra Lords rebelled against the counsel and admonition of the Tribunal, causing great kinstrife and confusion among the clans and Great Houses.
>>
>>46422496
Stupid beasts...
>>
>>46431307
That's also why you find tons of ruined shrines of Four Corners of the House of Troubles around Morrowind. They weren't built by some cultists, but by Chimer when they still worshipped "bad daedra" before Tribunal.
>>
>>46431307
But the Corners were never reinstated as Daedra to be worshipped, were they? Even after the Tribunal was disbanded, the 'Reclamations' were kept and they alone.
>>
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>>46429226
>that pretend drunk typing
>>
>>46431360
Technically Tribunal still worshipped them as testers and worthy adversaries. There is even a high level Temple quest in Morrowind where you go pay respects to them.
>>
>>46431352
Exactly. Although:
>Legends say the Daedra Lords themselves built these great shrines, because mortals could not build anything grand enough to suit them.

>>46431360
Don't expect Dunmer to return to their 1st era customs just like that. Azura, Boethiah and Mephala were venerated even in the time of Tribunal, the Four Corners not so much.
>>
When did Moraelyn live and rule? As I understand, that was before the time of Nerevar, right?
>>
>>46431386
I know, but the Ashlander customs and traditions were more or less readopted, right?
>>
>>46431619
Maybe a bit. Ashlander got hit pretty hard by the Red Year anyway.
>>
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>The Snow elves and kamal made Atmora cold
>The Snow elves are in an alliance with the Kamal
>The Snow elves are second shittiest elven race after the Orsimer
>>
>>46427658
>Cockbirke nuked that shit.
Where?
>>
>>46431533
Okay I checked it again and it seems Moraelyn and his family fought against the Nords up until 1E416, the time of the First Council.
So, Moraelyn and the High Kinghip of Morrowind institute were contemporary to Nerevar (this is perhaps why he called himself the First Councilor, not King like his bro Dumac).
The High Kingship then existed for another two generations, until Mounrhold and Ebonheart split. Was it in the time of Tribunal already?
>>
>>46431782
Another interesting thing is that Nerevar's full name is "Serjo Indoril Nerevar Mora", so he was a part of House Mora before marrying Almalexia of Indoril. Ra'athim, which Moraelyn belonged to, were a clan in service of House Mora too.

>Barenziah was born into the R'Aathim, that is true. So were the King Hlaalu Athyn Llethan and the Empress Katiarah. The R'Aathim are a clan, or perhaps "family" is a better word. They were once part of House Mora, but they were adopted into House Hlaalu. House Mora is no more.

>The Empire has revived an archaic titular "king" from early Chimer traditions of a "high chief of the clans," like the High Elven High King. This replaces the "military governor" of the early years of the occupation. The titular king is descended in line from Hlaalu Brevur, and he and his "court" are generally despised by natives. King Hlaalu Athyn Llethan resides in Castle Mournhold in the city of Narsis [on mainland Morrowind].

>House Hlaalu, of which I am blood kin, of the Seventh Family, of direct descent from Hlaalu Brevur (May We Seek Forever the Seyda Neen), now has undisputed mastery of the other four Houses.

Okay, so who's the Brevur guy then? Looks like he's one of the early Chimer High Kings, and judging by his family name, he came after Ra'athim's adoption into Hlaalu.
Funny thing that the High Kings reside in Mournhold now, despite coming from the rival Ebonheart originally.
>>
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Daggerfall Unity 0.2 is out
http://www.dfworkshop.net/projects/daggerfall-unity/
>>
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>>46427676
Don't forget that lasers, like, actual lasers, exist, and are referred to as lasers.
Also toilet paper.
>>
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>>46431904
Okay, it doesn't add up. Barenziah is supposed to come from Mournhold royal family, but is apparently a Hlaalu (or at least both her uncle and son are, and they are descended from this "Hlaalu Brevur" guy). Why are Hlaalu the rulers of the Indoril capital? I'd understand were they from Ebonheart, which is supposed to be a Hlaalu city and the seat of Clan Ra'athim which Barenziah and Athyn and Helseth belong to.

And then we have the Nightingale who might be Drayven Indoril who might be the heir to Ebonheart too.

What a clusterfuck.
>>
>>46432252
>Don't forget that lasers, like, actual lasers, exist, and are referred to as lasers.
Those exist in Kirkbride canon too, except that they're referred as "beam weapons"

Toilet paper is just horrible though.
>>
>>46431776
C0DA
>>
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>>46432332
Eh, beam weapons are boring. Knowing that I can call them lasers is better. This is now the Emergency Shutdown Death Laser.
>>
>>46432108
Call me crazy, but I don't actually like the graphics as much when you try to make them look nice. I actually like it kind of old and clunky.

Still thinking about getting it, just for the helpful UI stuff.
>>
>>46432638
The most important parts for me are lighting, animations and attention to detail. Super high res textures and a million polygons only get you so far. A solid, interesting art direction is going to make a game last far longer than the latest frog tessellation ever could.
>>
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>>46432638
You can disable any fancy mod.
>>
>>46432344
How he nuked it? I have read C0DA and dislike TESO (well not TESO but Zenimax) but I don't remember a thing.
>>
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>>46433087
You can call C0DA MK's thesis for ending canon. It talks about authorship. Teslore has couple dozen arguments and theories about this, if you wanna see more.
>>
>>46433381
Go ahead and post all of them. I dare you. I fucking dare you.
>>
Hey guys, bout to go into morrowind for the first time, what mods are recommended?
Asking here because ive tried to ask on /tesg/ on /vg/ and they didn't reply.
>>
>>46427843
Aldmer literally means "old elves", they are collective ancestors of all elves, not just altmer. They are not an actual race, just a term used by high elf historians/thalmor propaganda.
>>
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>>46433516
>ive tried to ask on /tesg/ on /vg/ and they didn't reply
Who would have fucking thought.

Try to play without the mods for starters.
Both Bethesda Forums and leddit have a recommended mod list.
Don't use MGSO, it's shit.
>>
>>46433516
OpenMW works perfectly fine now and pretty much any .esm mod too. Might have to tinker a bit with viewing distance and stuff like that but I personally found it to be a far smoother experience than regular Morrowind, especially in terms of FPS.
>>
>>46433623
>no MGE
>no MCP
>still a shitton of glitches
Ha-ha, no.
>>
>>46433638
You got a point with MGE, but MCP is hardly necessary and I afaik it's far less buggy than standard Morrowind. I had 0 issues when I played it anyway.
>>
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>>46433656
>I afaik

Fuck me, that wasn't intentional.
>>
>>46433656
>MCP is hardly necessary
With all the cool features it provides? I'd say it is.

>I had 0 issues when I played it anyway
Well I dunno.
>MW game is perfectly stable
>decide to try out OpenMW
>lighting glitches like crazy
>water walking doesn't work
>cliffracers_nope.gif

I won't touch OpenMW again until it's at the very least 1.1
>>
>>46433638
>MCP
???
>>
>>46433783
Morrowind Code Patch.
HIGHLY recommended.
>>
>>46433381
I'm confused how does it make TESO non-canon?
>>
>>46433804
Oh shit I got it, never mind. I'm just drunk and english isn't my native language. I read the original post wrong.
>>
>>46428283
Actually, that's not what the Pocket Guide says. It says that "The Nords of the First Empire never conquered the whole of High Rock".
Also "For most of the First Era, the elves kept their hold on the land, with the Nords founding fortified towns along the coasts to support their pillaging parties, such as Daggerfall, which as a kingdom would have a profound influence on High Rock in years to come".
And "Skyrim ruled all of northern Tamriel, including most of present-day High Rock"
In a Dance in Fire, which admittedly is just a story, the Diplomat from Jehenna is a Nord.
A History of Daggerfall says this "The north half of the Iliac Bay, in fact all of the current province of High Rock, was conquered by invading Nords".
>>
>>46432285
Barenziah is Hlaalu, because House Mora (and therefore the Ra'athim clan) at some point got absorbed into Hlaalu.
There's nothing saying that the Ra'athim have anything to do with Hlaalu Brevur.
>>
>>46434108
>The titular king is descended in line from Hlaalu Brevur, and he and his "court" are generally despised by natives.
>Once the two nations had been one, all the lucrative mines held in fief by the Ra'athims, whose nobility retained the High Kingship of Morrowind.

It still doesn't answer the question why the fuck is a Hlaalu family running an Indoril city. And Mournhold is indeed an Indoril city at the very least since late 1E.
>>
>>46433516
Don't listen to >>46433592 and >>46433623
MGSO is great as it the easiest way to get the basic patches and necessary mods, just disable anything you don't need or want.
OpenMW still needs a bit more mork, but it's already amazing.
>>
>>46434325
The modern title of King isn't like the old title of High King. The current monarchy has been established by the Empire as a vassal kingdom seated in Mournhold, and they chose a Hlaalu line as their titular kings. Blame the Empire for putting Hlaalus in Indoril lands. I also doubt the Indoril have surrendered significant control of the city to the King.

Your second quote speaks about an older title of High King, which was something the Ra'athim held in the time of Moreaelyn. It's (likely) this Chimer title of King that the Empire is reviving.

But, upon rereading some of Rolston's posts, I'll have to say that Brevur likely was of the Ra'athim Clan. So what has likely happened is that the Imperials have wanted a vassal king, so they heard the stories of the high kings of old, and tried to re-establish it.
>>
>>46434579
>Blame the Empire for putting Hlaalus in Indoril lands
Ah, but Barenziah's parents were the Lord and Lady of Mournhold before the Armistice. I understand them being from the Mournhold branch of Ra'athim clan, but still, Hlaalu being rulers in Indoril lands sounds iffy.

>Your second quote speaks about an older title of High King, which was something the Ra'athim held in the time of Moreaelyn. It's (likely) this Chimer title of King that the Empire is reviving.
>So what has likely happened is that the Imperials have wanted a vassal king, so they heard the stories of the high kings of old, and tried to re-establish it.
It's exactly that, no arguments here.

One possible explanation is that Mournhold Ra'atims were only the nominal rulers of Mournhold, mainly by tradition (like Japanese Emps), but the true power was held by the Indoril Prince-Duke and the Archcanon. The main seat of Ra'athim, meanwhile, was still in the decaying Old Ebonheart.
>>
>>46434774
>only the nominal rulers of Mournhold
More than likely, with the de facto power in Indoril hands.
>>
>>46434574
MGSO has inferior and non-vanilla friendly graphics compared to stuff like graphic mods done by Tyddy. I know it takes time to handpick individual graphics mods, but that way you can make game actually look better.
>>
>>46434839
Tesgeneral has guide anons guide so I mean, you don't even have to handpick them. I'm kind of with this guy tho >>46433623

Openmw already runs better with mods than morrowind and it's completely playable. I don't see why someone would play morrowind anymore unless they had too many mods invested and didn't want to transition or something.
>>
>>46434923
I only play original because of MGE. I love my heavily customized graphics I have literally spent hundreds of hours on and some of them require MGE to function. Not to mention all those shaders I have.
>>
>>46434839
The mods that really rustle me are the ones that completely disregard the origina fauna of the region in favour or putting shit like birches and spruce in the West Gash. I don't get it.
>>
>>46429014
Common life is distributed into three categories: middle class tradesmen, peasantry, and a highly respected class of wizards.
Children are tested at a young age for magical aptitude, and then get a free education at the Mage's Guild at a young age.

Youths of all backgrounds love to adventure and and claim nobility through their actions, and thus knightly pursuits are part of Breton culture, and the reason you'll find Bretons anywhere.

Magic, regardless of talent, is very common place, with children on the streets casting minor illusion for fun.

Overall, life is described as gentle and bucolic.
>>
>>46429014
It's great if you're a noble or sufficiently rich, but kind of shit if you're a peasant. Pretty rigid, socially speaking.
>>
I might play a khajiit one day if they weren't anthropomorphic designs
>>
>>46424494
Not him, but I don't get what you are trying to prove.
Aldmer were the proto-elves who became all elves, it has nothing to do with unity.
The proto-elves mixed with the proto-humans.

What, are you trying to say that Altmer, Bosmer, Dunmer, Falmer, etc. all made Bretons?
Also,
>The Aldmer stopped existing as soon Aldmeris stopped existing
Source? Beside pulling that out of your ass?
>>
>>46435240
Nah, It's only rigid if you can't become an adventurer.
If you can do that, then fortune awaits you.
>>
>>46434805
Okay, we might be onto something here.

To summarize:

> Ancient Chimer/Velothi had a tradition of High Kingship, a "High Chief of the Clans", probably a carryover from their Altmeri days
> House Mora's clan Ra'athim of Ebonheart held the title.
> Nord Conquerors of the First Empire took Ebonheart from the Chimer
> Nerevar was born Mora but then married into Indoril
> High King Kronin Ra'athim and his sons Cruethys and Ephen, and Cruethys' son Moraelyn warred against Nords around 1E416 (same time as Nerevar's rising to power as the First Councilor) and took Ebonheart back
> Time of the First Council under Nerevar
> 2 generations after Moraelyn, Ebonheart city-state was split into two rival ones - Ebonheart and Mournhold, with leaders of both being descendants of Ra'athim
> The institute of High Kingship was abandoned in favor of a War Leader title around the same time
> The Battle of Red Mountain, ALMSIVI's Apotheosis
> House Mora was eradicated by Morag Tong by Vivec's orders
> Ra'athims, at least the Mournhold ones, were adopted by House Hlaalu.
> King Hlaalu Brevur probably was there.
> Mournhold becomes the territory of House Indoril some time before the end of 1E, with Ra'athims still being ceremonial rulers.
> Mournhold gets completely destroyed by Mehrunes Dagon and then rebuilt anew, this time completely as Almalexia, the Indoril capital. Ra'athims still are ceremonial rulers, but nobody gives a shit.

Did I get it right?
>>
>>46435356
But what about Castle Mournhold in the city of Narsis?
>>
>>46435405
Retcon.
>>
>>46435405
Mournhold and Narsis are separate cities in Arena, so no idea.
>>
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>>46435356
Another thing - it seems that the architectural style we see in Old Mournhold ruins is that of the lost House Mora. Old Ebonheart should've looked the same (but not destroyed).
Instead we'll get this.
>>
>>46435337
>It's only rigid if you can't become an adventurer
So for most people, it's pretty rigid.
>>
>>46435620
Man, it would have been so awesome to see Old Mournhold style architecture in non-ruined form. I mean it seemed very advanced and unique.
>>
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>>46435989
Dun Akafell is all you'll get.
>>
>>46435356
It would be really cool if House Sadras was just Mora in a new form. The Ra'athim will always, somehow, find their way to some sort of power.
>>
>>46435943
If you can't kill spiders with full armour and a maul, you deserve peasantry.
>>
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>>46436108
>the majority of Mora got obliterated in the greatest mass murder Tamriel has ever seen
>all because they actually had the guts to oppose Tribunal and their pet Indorils
>Indorils hate them because their idol Nerevar was originally a Mora
>those who managed to survive, along with Ebonheart Ra'athim, kept a low profile being Hlaalu's vassals
>only to resurface again when Almsivi are done with and Indoril are in shambles

This shit writes itself.
>>
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>>46436196
cont.
>A Million Eyed Insect Dreaming mentions Barenziah as Bar-Ziah Sul
>fucking SUL
>mfw House Sul, ALL the way from fucking Alandro Sul, to FUCKING Jubal-lun-Sul were Ra'athim
>Ra'athim all along
There is no escape.
>>
>>46436196
>>46436196
It would be terribly disappointing if they just withered away. It's one of the most prestigious clans in Tamriel. They've been kings of Morrowind, held the Imperial Throne, married into kingdoms in High Rock and Alinor, and been a relevant political entity since the early days of the First Era, at least. That's a long fucking time, even for Elves.

>>46436345
>anon discovers that every event in tamriellic history was orchestrated by the ra'athim
>>
>>46435316
>You do know that Altmer are technically still (probably) Aldmer due to being obsessed with racial purity?
This is slightly kind of my point.The Aldmer aren't even necessarily a race but more so an ideal. The idea of an entirely homogenous and unified elven race that draws back to their very conception. Aldmeris isn't a real physical place, but a state of mind. The continent itself lies in the collective consciousness of Elven kind.
>This is highly ironic because most elves refuse to believe this and instead think Aldmeris as a far away continent like Atmora or Yokuda
That's actually a common misconception, most Elves believe that Aldmeris was destroyed (hence why they left for Tamriel), this destruction is in fact the sundering of the Aldmeri unitary state of mind during the Dawn Era.
>>46428162
Says the guy who can't even wrap his head around an incredibly simple concept
Also Nords aren't Nedes retard.
>>46435316
>Aldmer were the proto-elves who became all elves, it has nothing to do with unity
It has everything to do with unity. The proto-elves are the progenitors of all Elven races and therefore represent a time when "Aldmeris" existed. Aldmeris' destruction was the destruction of the Aldmer. All the Elves who "took refuge" on Tamriel were no longer Aldmer.
>What, are you trying to say that Altmer, Bosmer, Dunmer, Falmer, etc. all made Bretons
No, I'm saying that those sources mine as well say that "Mer and Nedes" bred to make Bretons, but the merish group would be more specifically the Altmer.
>Source? Beside pulling that out of your ass?
Read the entire Nu-Mantia Intercept (probably should have just told you guys to do that in the first place).
http://www.imperial-library.info/content/nu-mantia-intercept
Most specifically letter #5
>The Aldmer began to split along cultural lines, on how best to spread creation and their parts in it....
>This sundering of purpose is the myth of the "destruction of Aldmeris....
Also Aldmeris part of PGE3(out of space)
>>
>>46436427
Well, at least it's my headcanon for them now.
>>
>>46434839
The guy is new to Morrowind, you guys always forget this and give terrible advice, if he likes it in a playable state, he will get to modding guides and handpick the mods he likes.
>>
Are there any cool figures in TES who don't fit their expected racial rules?
You know, people like Urag gro-Shub but maybe a bit more spectacular and legendary than just an orcish librarian.
>>
>>46437192
Azra Nightwielder, a famous redguard mage who discovered shadow magic
>>
>>46437192
The is an orc noble name rugdumpf or something in oblvion. Skyrim has the orc bard in morthal/orc chef/librarian. The orc ones always stand out to me. Morrowind has an argonian librarian in vivec if I remember right, which is quite different since a lot of argonians are slaves.
>>
>>46437192
Arguably the Longhouse Emperors. Not exactly what you'd expect of Reachmen.

Azra Nightwielder was a important Redguard mage, and Shalidor was a Nord.

Lady Allena Benoch was head of the Valenwood Fighter's Guild, head of the Emperor's personal guard in the Imperial City, and was a great swordfighter, despite growing up as a tribal Bosmer.

Ocato of Firsthold might kind of count, being Altmer.

I have more, I just can't remember them right now.
>>
>>46437362
What happened to ocato after the thalmor takeover anyway?
>>
>>46437395
He was dead for a while before the Thalmor got to the Imperial City. He served as Potentate for a bit during the Stormcrown Interregnum
>>
>>46437395
He was assassinated in 4E 10.
The Thalmor are suspected to be behind.
>>
>>46436608
>The original Nedics of Skyrim are now known as the Nords.
Keep going, I want to see what new corner you'll back yourself into.
Unless Nedes is the catch-all term for human, and not just referring to proto-humans.
>>
>>46437192
Ra'Gruzgob
>>
>>46437738
>The usual Imperial arrogance. The hoary old "Out of Atmora" theory has been widely discredited (no reputable archaeologist would publicly support it these days), but the Imperial Geographers continue to beat the drum of the Nordic Fatherland in the best tradition of the Septim Empire. They seem to think that the imprimature of officialdom gives their outdated scholarship added weight -- which, unfortunately, it appears to in the eyes of the ever-gullible public which continues to snap up the latest Pocket Guides along with the rest of their Imperial Certified pablum. (HA)
http://www.imperial-library.info/content/kurt-kuhlmann-posts
>And for the last time (uh huh), Nedes != Atmorans. That's just shoddy scholarship from a bygone regime
http://www.imperial-library.info/content/forum-archives-michael-kirkbride
:^)
>>
It's really annoying how everyone bends over backwards to accomodate the Thalmor in the 4th era. It's like Bethesda couldn't think of a good way of having them seize power in Alinor so they just blindly wrote that whatever the Thalmor said or claimed to do the rest of Tamriel just gobbled it up. The only worse-written thing in the Summerset are the Psijjics, which honestly look like they're out of a really forgettable Forgotten Realms campaign.
>>
I've played a lot of oblivion over the years, never liked skyrim once. I tried to play morrowind once, but due to losing my computer I never got past 10 hours or so, and didn't want to do the beginning over again. However, I've been feeling an itch for an RPG so I'm finally going to get started on it again. I've never really had a mage character, so I figure this is the best place to start. My only question is should I get that Fair Magicka Regen mod or not
>>
>>46437926
Depends on how much you want to game it, though that itself is more or less pointless because Morrowind is one of the easiest RPGs there is. For a vanilla, no-atronach (the most powerful birthsign in the game) playthrough, you might want one at the start but once you start leveling you'll find that magicka potions are in no short supply.
>>
>>46438009
Why is atronoch sign so powerful? I played through Morrowind a while back but didn't use it. Is it just like oblivion and skyrim where you regen magicka when hit by a spell? And that's good because morrowind has no magic regen?
>>
>>46438056
atronach sign offers the most bonus to magicka, and you absorb incoming spells. Thats how you regen magicka with atronach sign
>>
>>46438056
You have insane magickal reserves and absorb half of all spells - very useful against pretty much all sorts of spellcasters. The only other signs that are actually good mechanically are the Lady if you want to squeeze as much HP out as possible and Apprentice for a weaker Atronach that can regenerate magicka.
>>
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>>46437926
>should I get that Fair Magicka Regen mod or not
Yeah, totally.
And a health auto-regen mod.
And an auto-hit mod.
All these are awesome and make this old game feel a bit more like Oblivion and Skyrim.
>>
>>46436608
>According to the traditions of Summerset, the Aldmer who went to be free on the mainland became all the disparate elven folk of history: Chimer, Bosmer, Ayleid. The ones who stayed behind became the Altmer.

Also, they seem to make a specific point to not say Altmer, So I'm going to use occam's razor.

>MK out of game stuff.
Either way, it doesn't mean Aldmer didn't produce Bretons, just that when they started becoming different cultures the idea of Aldmeris was broken.
>>
>>46438358
>just that when they started becoming different cultures the idea of Aldmeris was broken
What it says is that Aldmeris broke when the Aldmer broke.
They started becoming different cultures since the very end of the Dawn era.
Maormer broke off even before Summerset was supposedly reached. Bosmer possibly even earlier. Some sources say the Velothi exodus occurred during the Dawn Era. Topal found Orcs on the mainland. The Dwemer were acquaintances of the fucking Ehlnofey!
The Aldmer were gone long before High Rock was settled, the Altmer just like to think of their ancient selves as Aldmer, because they are the only guys who still hold onto the Aldmeri ideal.
>>
>>46438056
You get a huge boost to Magicka, and absorb incoming spells.
Since you can summon an Ancestor Ghost to cast spells at you, you essentially get an endless supply if you do it right. If not, there's magicka potions.
This means more magicka, a free endless supply of magicka, and a 50% percent chance that an incoming spell will be beneficial.
>>
>>46438600
I think you're putting too much thought into this, anon.
>>
>>46438600
>The Dwemer were acquaintances of the fucking Ehlnofey!
>>
>>46438861
I'm really don't see how I am, I'm basically just telling you what Nu-Mantia says, and backing it up with other examples.
>>46438882
>Perhaps, then, the "brilliant students" of the titanic Ehlnofey mentioned in the Anuad are the Dwarves, and that their giant masters gave them this sobriquet
>Why would any self-respecting Mer refer to himself as a "dwarf", even if it were a name given by the blessed Earthbones?
http://uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition/Hammerfell
>>
>>46439104
I don't see what you're trying to say here. The Pocket Guide's account is pure speculation, and the notes by YR clearly says that it doesn't make sense. That quote only serves to say the opposite of what you think it does.
>>
>>46439276
It makes a lot more sense than 'we were given the name by giants durr'.
Also the Dwemer were indeed the students of the Ehlnofey, whether you want to interpret that literally or figuratively.
>During the Dawn Era they researched the death of the Earth Bones, what we call now the laws of nature, dissecting the process of the sacred willing itself into the profane
>Baladas Demnevanni
note: "Dawn Era"
>>
>>46438200
>implying you aren't the one baiting
>morrowind was perfect in every way
>its not nostalgia it was absolutely flawless
>>
>>46439429
Now, I dislike the giant theory, but I don't feel like this is at all a better alternative. In fact, it makes even less sense.

We have no edition of the Anuad containing the line the Pocket Guide refers to, but all they've got going for that idea is that the Ehlnofey are stated to have had brilliant students. The theory that these students were the Dwemer has very little going for it. The fact that the Dwemer researched how the Earthbones (or more accurately the nature of subgradients) work doesn't mean that they'd be the students of the Anuad.
>>
>>46437901
To be fair, the Altmer had just lost Crystal-Like-Law (which caused a lot of grieving - imagine of the Nords had lost the Throat of the World), and didn't have a good explanation of why the daedra suddenly disappeared. I'm pretty sure the Thalmor created a police state where they controlled information coming in.
>>
>>46439504
I'm not saying Morrowind was perfect, just that later games are worse.
>>
>>46439629
Some things did improve even if on the whole the games got worse.
>>
>>46439596
I don't really care, the point is they researched the legit death of the Ehlnofey during the "Dawn Era."
Or in other words, the Dwemer were already a distinct race during the Dawn Era, much like the Maormer, the Bosmer, likely the Orsimer and Chimer, and maybe even the Ayleids and Falmer.
The Aldmer did not exist when High Rock was settled
>>
>>46439720
How is any of this related to what I was talking about?
>>
>>46439742
You should look up in the thread
>>
>>46439752
Yeah, you and some other guy talked about something else. I was commenting on "The Dwemer were acquaintances of the fucking Ehlnofey!", which I cannot accept as true.
>>
>>46439782
Ok
I'm just saying noting that it doesn't defeat my original point
>>
>>46439841
I have no idea what you're talking about. I don't give a shit what you were talking about with someone else.
>>
>>46439867
K anon,
I don't give a shit about what you're talking about either.
>>
teach me about this "lorkhan/akatosh dichotomy" i hear so much about
>>
>>46439889
>being this pissy
Come on, this is a new low, even for you. Kinda amusing tho.
>>
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>>46439936
Here's the rough idea.
Lorkhan put the anuic force in his heart, so when it was ripped out, Stasis and change were forever put together.
Stasis and change together is time, since time is just unchangeable change. This created Akatosh, Dragon god of time.
>>
>>46440117
>Lorkhan a Daedroth
>>
>>46440092
>I already told him I don't really care about what he is saying
>he tells me he doesn't give a shit about the argument anyways
Yup just pissy, anon.
I'm guessing you're that faggot who's butthurt over the fact he doesn't even have an actual argument anymore so now has to result to pretending he was a troll the whole time.
>>
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>>46439629
I'd honestly argue that Oblivion's mechanics were actually pretty damn good. A bit more 'casual' than Morrowind, and with an atrocious leveling system, true, but a lot of its features were sort of a balance between what Skyrim would later have and what Morrowind had.

NPCs had voice acting, and though they had less to say overall, just about every NPC could be asked for rumors, along with some other bits of information. Most had unique dialogue, but unlike in Skyrim there was still a reason to talk to them. And though it was buggy at points, the radiant AI system allowed for NPCs to have more realistic lifestyles and daily habits, and even travel occasionally between towns (which ended up being rather costly once daedra start invading). The speech minigame was fantastic compared to what Morrowind or Skyrim offered - it actually forced you to read facial expressions, even if just for a simple game, where Skyrim was just an occasional skill check and Morrowind had a rather blind way of going about it. The UI was pretty good - better than Skyrim's, even if it was hard to tell potions apart at a glance. Most people agree that the quests were well done, and I feel there was a greater sense of 'we want these people to explore.' In that it still had the same voice actors that Bethesda had been using since Redguard, I feel like it was considered a bit more of a spiritual successor to Morrowind than a progenitor to Skyrim. It wasn't as crazy as Morrowind was, but Morrowind had a huge, huge focus on its world and intertwining its stories with that, while Oblivion focused more on its stories and putting them in the world.

Seriously, go look at that comparison between mechanics page that UESP has for Morrowind, Oblivion and Skyrim. I think it'll give you a better sense of what I mean.
>>
>>46440167
The Daedra are Padomaic. Did you not know this?
>>
>>46440256
Padhomaic != Lorkhanic
>>
>>46435989
Let's brainstorm what Old Mournhold-styled Old Ebonheart would look, maybe?

Judging by texture names, Old Mournhold buildings are mostly made of sandstone (which is fitting, as it makes them closer the the Hlaalu style). Floors and walls are often covered in small tiles, forming various patterns.
Another unique feature is the wavy ornaments on both the walls and pillars.
Manor building are especially interesting, as some of them have a unique spiral shape. Square ones have a pretty cool cook too.

Old Ebonheart is an extremely old, if not the oldest ever, city, dating back to the dawn of Chimeri House Culture, but lost a lot of influence due to losing the title of Morrowind Capital to Mournhold. I imagine there being an Old City district, where the remaining Ra'athim nobility and the clergy live, the Outskirts, which is full of vacant/repurposed decrepit old buildings and the New City built in Hlaalu style.
Ebonheart people are probably not much into Tribunal and prefer the traditional ancestral worship, like Dres do.
>>
>>46440117
I thought Akatosh was created when Marukhati Selective did some tower dancing or some shit like that
>>
>>46440191
I understand where you're coming from, actually. I enjoyed Oblivion much more than I did Skyrim.
Still, it was a letdown compared to Morrowind, even if Meme Islands redeemed it a bit.

Quests and minigames were good, indeed.
>>
>>46440373
That's when the different aspects of him became separate, like Alduin.
>>
>>46440274
More OM pictures.
>>
>>46440421
but i thought alduin was a piece of the original time god, Aka, and splintered from him
>>
>>46440430
>>
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>>46440454
Yeah.
>>
>>46440373
Akatosh was basically created when Alessia decided to merge Auriel and Alduin into a single deity to appease the Nords and the converted Nedes/remaining Ayleids.
Similarly, worship of Shezarr was amended from bloodthirsty warrior to the spirit of human undertaking and would eventually fade away until being completely replaced by Akatosh (The One) with the growth of the Alessian Order's new monotheistic religion.
The Marukhati Selectives attempted to force the universe to make Auriel and Akatosh wholey separate deities, whether they suceeded isn't necessarily known.
>>
>>46440492
confusing. I'm an idiot.
>>
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>>46415416
Has anyone ever tried to read the 36 lessons of vivec before?
I got to about 6 before my brain broke.
>>
>>46440566
Yes, just keep on reading, it gets easier
And read them on UESP, itll have little links for you when the lessons refer to something more esoteric
>>
>>46440566
They're really not that bad. Didn't RTD do a annotated read of them somewhere?
>>
>>46440633
you referring to this?
http://www.newwhirlingschool.com/
>>
>>46440566
Took me a while.
The language is in riddles on purpose, so it's not meant to be read all at once.
>>
>>46440649
>Huh, seems cool, let's read this.
>"...Note that, though ze is born interse- "
Into the trash it goes.
>>
>>46440748
yah thats the only problem i have with his writing is the way he refers to vivec. all these stupid gender neutral pronounce piss me off
>>
>>46440649
I would really advise against reading this.
>>
>>46440776
reasons?
>>
>>46440649
That's the one. It follows Lady N's precedent for using ze, which always feels unnecessary to me, but RTD knows his shit when it comes to lore. If that's what I have to put up with to get some decent loring in me, it's really not that bad. Although "ze" is the worst one, that z sound feels so unnatural in english
>>
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>>46440776
I must apologize for this anon. He is an idiot. We have purposefully trained him wrong, as a joke.
>>
>>46440775
Is it at least worth it?
>>
>>46440845
I'd say yah, you'll definately learn a thing or two from his perspective.
>>
>>46440775
English already has gender neutral pronouns. Why can't people just use 'they', 'them' and 'their'?
>>
>>46440796
It's a very indepth and speculative interpretation of what we really can't be entirely sure of (I know I definitely disagree with alot of the interpretations in their).
Things like this tend to gather a following with people holding it up and arguing it as 'the real truth' when it definitely should not be viewed as such and it just becomes an all around unhealthy thing for a community that deters further speculation.
>>46440842
See what I mean?
>>
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>>46440876
Not special snowflake enough.
>>
>>46435620
>>46436034
Is all of this from Tamriel Rebuilt
>>
>>46440842
It's okay, Anon. We understand.
>>
>>46440935
Yes.
Dun Akafell is from the finished part if I remember correctly, dunno about the Ebonheart.
>>
>>46440876
Because that's technically in the plural from.
>>
>>46440649
Where did the old Whirling School go?
>>
What are the limits of magic? Is there such a thing as a spell that cannot exist?
>>
>>46441037
Yes, the Passwall.
;_;
>>
>>46441037
Apparently none.
But I'm sure there is a point where a spell or enchantment becomes way too unstable for the casting source.
>>
>>46441037
There are no limitations.
>>
My thoughts on the 36 Lessons:

Yeah, there are different interpretations. That's the key thing to remember with all Elder Scrolls lore, but especially with MK and Kuhlmann fuckery. There's nothing wrong with reading the New Whirling School stuff, but it's important to be exposed to multiple viewpoints on the material. I would recommend the Elder Lore Podcast episodes on the 36 Lessons, I remember them being pretty good at unbiased analysis, if a little shallow.

That said, there's another contingent in Elder Scrolls lore fandom, which is the contingent that refuses to speculate at all, and tries to police people who dare to venture beyond what is plainly written out in in-game texts. Fuck those guys. In any fandom but this one, they'd be shouted down, but for whatever reason these guys just sort of hang out and shit up the conversation. It's important to recognize them and ignore them, because frankly they're one step above the stealth archery skyrim kiddies.
>>
>>46441037
>But this was a trick. As Lorkhan knew, this world contained more limitations than not and was therefore hardly a thing of Anu at all. Mundus was the House of Sithis. As their aspects began to die off, many of the et'Ada vanished completely. Some escaped, like Magnus, and that is why there are no limitations to magic.
Magic can do anything.
>>
What are your favorite 3 races? Why?

What are least favorite 3 races? Why?
>>
>>46441017
he just uploaded sermon 16 or 17 like....a week ago
>>
>>46440967
It's been used as singular for hundreds of years; it's less 'incorrect' than just making something up.

>>46440934
As if Vehk needs to be any more of a special snowflake.
>>
>>46441257
Favorites:
>Dunmer, for cool bizarre bug shit and fleshed out religion
>Nibenese Cyrodiils, for cool bizarre bug shit and stylish outfits
>Altmer, for cool bizarre bug shit and poetry castles
Least favorites:
Don't really have any, honestly. They've all got at least one cool thing going for them.
>>
>>46441257
Dunmer: fleshed out culture and background
Dwemer: Mysterious and powerful
Nords: interesting nordic religion
>>
>>46441257
Dunmer for culture and uniqueness in a drab fantasy world of cliches
Dwemer for not being cliches again, them being atheist asshole underground elves is cool
and a toss up between the beastraces, the khajiit for the moons relating how they look when they are born and the argonians for being bioweapons for sentient trees
>>
>>46441131
Wholeheartedly agree.
>>46441289
I meant whirlingschool dot net, not this one.


>>46441257
Favorite 3: Dunmer, Sload, Dreugh
Dunmer for the most fleshed out and intriguing culture, Sload and Dreugh for their exoticness and obscure lore.

Least favorite 3:
Khajiit, Nord, Echmer
>>
>>46441257
Favorites:
>Imperials (relatable)
>Dunmer (interesting)
>argonians (hist, fighting back the daedra)

Least favorite
>dwemer (dicks/fedoras)
>orcs (poopskins)
>khajiit (dindus)
>>
>>46441257
Favorites are
>Dunmer
Because they have so much lore behind them, and I genuinely like their aesthetic and culture.
>Imperials
Because of the cultural variance between the Nibanese, the Heartlanders, and the Colovians giving them a breadth of ways to play and be seen, in addition to their diverse and flexible military and generally neat history.
>Argonians
THE HIIIIIIIISSSSSTTTT. Also I love dat voice.

>Least Favorite
>Altmer
I just never got into it. They have the same back-stabbing and familial honor obsession as the dunmer, but they just feel way more generic.
>Maromer
For more or less the same reason. I liked them a little bit before ESO just made them blue altmer.
>Igma
Because fuck igma.
>>
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These threads are such a huge dunmerwank.
I love it.
>>
>>46441453
>Altmer
>a race clinging to their divine heritage and genetic purity with such a vigor Hitler would've creamed his pants
>extremely rigid class society based on the magic ability
>names which are actually numbers
>see other races as walking rotting corpses because even the notion of mortality is unbearable
>hellbent on un-creating the World since the lost of other means to return to Divinity
>have orc steeds
>generic

Altmer are great, even if we take them merely as a foil for other cultures, especially the Dunmer.
>>
>>46441257
Favorites:
>Nords
Mostly pre-Skyrim reasons. A race of people who are split culturally by the promise of Imperial culture and the desire to adhere to their traditions, and then even further split amongst a myriad of small tribal cultures. Superficially they are your standard fantasy Vikings, but at the very belly of their culture lies alot of interesting ancient power and traditions and these seemingly jolly vikings get very grim and serious when, say, their gods are at stake. Adding to that their religion is incredibly loose and fluid, something that other races just can't wrap their head around. This is seen in their ancient history which is almost entirely known in myth (and from TES perspective, therefore completely true).
>Dunmer
This is pretty obvious one that everyone likes. I enjoy their ancient history of basically leaving behind their complaining cousins to actually find meaning in this new world. Their eternal and ancient feud with the Nords is one of my favorite things in the entire lore, and I find their cultural development very interesting and realistic. They began as tribes that eventually, congealed into large strict cultured societies (that also left some of their kind behind (Ashlanders)). There's a lot of gritty hardship in their history which is cool because its basically the foundation of their entire culture. Their also extremely xenophobic which creates good conflict lorewise.

Least Favorites:
>Bretons
Mostly because we know very little about them culturally. According to PGE1 they are apparently incredibly homogenous in their culture which is an extreme let down given they are the most fractured race in the game. I don't want to believe it myself but what the fuck can I say when it's practically the only source we have describing Breton culture
>Orcs
There is very little I find actually interesting about the orcs. They tend to be clinged to by people in love with the idea of races that are 'totally oppressed'.
out of space
>>
>>46441257
>favorites
Dunmer - because they're the fuckign dunmer
Argonians - because hist and lizard people
Nords - because everyone else just isn't likable or outright shitty
>least favorite
Bosmer - because bosmer are annoying as fuck
Altmer - because altmer are arrogant assfaces besides the rare exception
Dwemer - because they're probably some of the shittiest precursors in fiction
>>
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>>46441257
Favorites:
>Bretons.
Intelligent, knightly, excellent mages willful, passionate, "Normal", druidy, eccentric, relatable, always fugging. Super comfy.
>Altmer.
Intelligent, cultured, strange, advanced, excellent mages, long-lived, decadent, definitely the best race to be born as.
>Either Dunmer or Imperial.
The former for strange things and unique way of life, the latter to being educated, cultured tradesmen.


Least favorite:
>Orcs
Ugly, stupid, brutish, odoriferous, ruin everything, shouldn't be considered people, literally daedra shit. The only people who like them are the people who like any race because muh ophreshon.
>Bosmer
Small, nasally, ugly, meatitarian dindus who live in unheated communal tents. More annoyance than hatred, and their women are qts. An interesting take on woodelves, though.
>Tie between Redguard and Nord.
Don't really hate them, more of just don't want anything to do with them. The former is stubborn, violent, boastful, and dislikes reading anything that isn't not-Quran, essentially black non-alcoholic Nords. Nords are the same but prone to drinking, gullible like children, and far more rapey. They can be fun and aren't as dour as Redguards, though.


I've got really mixed feeling on Khajiit. Criminals and thieves, but also cats and lovable.
>>
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Who wants to make the last thread of the weekend?
>>
Get in 'ere

>>46442594
>>
>>46440967
It's also a way to refer to someone in a gender-neutrally way. It's common and well accepted.

>A masked and hooded figure was making their way towards the tavern; they were holding a silver sword in their hand.

See? Totally fine.
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