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Weekend Quest Thread General Martial Arts/Fighting Edition

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This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's. Posters looking for advice on tabletop games should look elsewhere.

Please do not shitpost, and please report any shit posters attempting to derail discussion or cause strife. This means avoiding tripfag drama or discussion about subjects such as 'make a board for quests'.

Useful links: http://pastebin.com/p43nAY7b
This link contains numerous writing guides, general advice, and various quest tools and communities.

https://twitter.com/Eisenstern/lists/quest-runner-directory/
https://twitter.com/tgquestlist/lists/quest-master-directory (UPDATED LIST)
These are two directories containing the tweets of many current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. To get added to the second list, tweet @tgQuestList. Spamming tweets unrelated to your quest may result in its removal.

> QM question
Have you ever thought about running a quest based on martial arts or fighting?

> Player question
What's the best fighting quest you've ever participated in?
>>
>>46408497
Use the actual /wqtg/ picture asswipe. Try again.
>>
>>46408497
Does anyone else just not understand quests? Why are they all related to waifus, little girls, furries, and magical realm shit? Is it really just a way for lonely neckbeards to literally masturbate together?
>>
>>46411286
Does anyone else just not understand the 40k franchise? Why are they all related to waifus, green spore monsters, fucking space elves, screaming about "muh emperor" all day, and magical realm shit? Is it really just a way for lonely neckbeards to masturbate together while painting small figures in their parents basements?
>>
>>46411286
Most of them are, yeah.

Some of them are more action-oriented and less fapfodder.
>>
>>46411747
That's fucking disgusting, I don't get why they're so popular and virgins don't just watch porn or go on furaffinity/deviantart/gaia or something.
>>
Last thread got pruned, huh?
>>
>>46411760
>>46411747
>>46411286
Just let the thread die, nobody's interested in it.
>>
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>>46411760
I hear you. But there are some good ones.

Crab Quest had breeding, but it was SFW and all we ever saw were the piles of eggs it produced

>nobody bothers MSPAINTing their quests anymore
>it's just random pictures from their /a/ folders

Honestly, even if a quest has awful writing, I will still watch it if it has MS Paint art.
>>
>>46411760
>is disgusted by virgins circlejerking over something they like
>on /tg/
You're trying too hard there.
>>
>>46411286
Ask the QMs, the ones who make waifu stuff are the ones nutting up to run, so what can we do?

>>46411835
I AM a little concerned by the rising trend of full /a/ pictures, but it's not like they're from the current season, and the source generally has little to do with the character being depicted beyond looks.
>>
>>46412118
I just want to play medieval fantasy roleplaying games, not watch fat faggots ERP
>>
>>46412557
>I just want to play medieval fantasy roleplaying games, not watch fat faggots ERP

Then run a game, or give a better reason for why you haven't been invited to play a game.
>>
To the anon railing on DLQ and/or it's players: I agree with most of your points.

The blogging and incredible weakness to bait is concerning, but their preference for cutesy stuff isn't any worse than /a/ players. At least they aren't retarded during serious votes, and actually discuss things.
>>
>>46408497
>Have you ever thought about running a quest based on martial arts or fighting?

No, that subject doesn't interest me in the slightest. There are already quests about it too, isn't there? Why even try to push this?

>>46411835
Drawquests are a completely different genre from writequests, though, with its own strengths and weaknesses.
They may be rarer than they used to be, but we still had one less than a full day ago.
>>
>>46408497
>QM
if I ever get down and read Song of Swords back to front, I might try.
>>
>>46412557
>not watch fat faggots ERP
The only ones who do it is in the Orc Warlord Quest or all the way over at Akun, which is besides the point. It's literally a minority of a minority within the questing community. Get over yourself, family.
>>
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Where are all my star wars quests disappearing off to?!
>>
>>46412598
Noted.
>>
>>46413144
Where's the "Thank you", you self-entitled cunt?
>>
>>46413057
It was a movie-hype thing. It happens to all "geek cred" IPs when they're releasing a new popular thing about it.
>>
>>46413144
I don't feel the whole "author writing a novel" thing as badly as that guy, really. And oddly, I didn't find the 24/7 threads offputting, rather I just got a constant feeling of "it this gets trolled there's really nothing to be surprised about".
>>
>>46413163
Lost between phone posting and being busy for already noted reasons. Now that I've got a minute to breathe -

I'm appreciative of the feedback from last thread. My goal is, and continues to be, to run a fun quest, but I'm always looking to improve and that's the first time I've really gotten in-depth advice on Being A QM. I'll be implementing some of the suggestions and experimenting with others.

I'd also like to note that most of the non-natives that I invited early into the quest are no longer actively participating, for various reasons. I believe the majority of my current player base is from /tg/, though I don't have a way to confirm this.

Thank you for your time. I'll be heading home soon, which means the hiatus should be over by Saturday next, though don't quote me
>>
>>46413308
Take your time. Family and health first.
>>
>>46413057
Heh.
I was considering writing one, but I'm in too many other things at the moment.
>>
>>46413308
>I believe the majority of my current player base is from /tg/, though I don't have a way to confirm this.
Keep believing that, reddit faggot.
>>
>>46411286
Does anyone else just not understand traditional games? Why are they all related to waifus, little girls, furries, and magical realm shit? Is it really just a way for lonely neckbeards to literally masturbate together?
>>
>>46413448
So paranoid, anon. Show me on the doll where Reddit touched you.
>>
>>46413308
Don't reply to little shits. You're not going to win them over or anything. Only acknowledge constructive criticism.
>>
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>>46413498
Try harder, senpai.
>>
>>46412557
>medieval fantasy
>not erp shit
Elf raep wat do, fur/scalefaggotry in the form of gnolls/kobolds/dragons/etc, canon femdom and genderbender goddesses, catgirls, animal people, need I go on?
>>
>>46408497

> QM question

I do, actually... But not today; I slipped and banged up my wrist pretty bad and can't type as fast as I want to at the moment.

> Player question

Probably Exalted Quest...? Or one of the later Street Fighter ones. The two Mortal Kombat Quests aren't bad either.
>>
>>46414081
New Beast Hunter Quest is up! Hope it goes well.
>>
>>46414109
Tell me about your quest.
>>
>>46414880
Why does he wear a trip? A lot of loyalty for a hired samefag.
>>
BBEG is starting, for real today
>>46415017
>>
>>46414968
At first I was mad, but then I got it. Well played.
>>
>>46408497
>QM
Not strictly martial artsy, per say, but two of the three quests I want to run as my first quest are in a tournament format.

Yes I'm the same "I wanna be a qm" kid from before. Apologies if its growing obnoxious.
>>
German Hollow Quest 7 is LIVE

>>46415313
>>
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>>46414109
>Hope it goes well.
>>
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>>46414109
>>46415657
>Hope it goes well.
Where did we go wrong?
>>
>>46416505
I'd say it was the second that someone decided to samefag to leave the Harpy behind.

That really rubs salt in the wound.
>>
>>46416543
Pretty sure it was someone who samefagged to go back for the Harpy, anon.
>>
>>46416614
>>46416614
Actually I was the last vote for saving the harpy which tied it.

Immediately afterwards, a vote going over the IP limit shot in saying continue north.

It was rather blatant.

Arguably one of the previous posters might have samefagged, but I highly doubt it.

And that's what final destination is for.
>>
>>46416614
Nope.
A Continue North vote was the one that went over the IP limit and looked like it was trying to beat the duplicate timer since it didn't have a >.

Then picked at the wound a little by calling the people that had some empathy
'Waifu-moral fags on suicide watch.'
>>
>>46414109
It didn't go well.
>>
>>46416707
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAAHAHAHAAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAAHAHAHAHA!

Better luck next time, kiddo.

. . .

IN HELL!

*cuts you in half with a katana while fucking your girlfriend and your mom*
>>
>>46416669
>Arguably one of the previous posters might have samefagged, but I highly doubt it.
>but I highly doubt it
You can't say for certain either way. I can just as easily say
>It wasn't the first vote of the thread. I highly doubt anyone who voted for going North samefaged
And it would be the same case.

>>46416672
Wasn't the first vote of the thread anyhow, so who's to say that one of the anons voting to go back for the harpy didn't samefag, hm?
>>
>>46416724
Well Huntsman shoulda FD'd. Ah well.
>>
>>46416724
I'm just saying, there's more evidence it was the Continue North voters samefagging because of paranoid anti-waifu prevention.

You're right, we'll never know for sure.

But stop acting like there's any evidence that the other side was samefagging.
>>
>>46416766
>there's more evidence it was the Continue North voters samefagging because of paranoid anti-waifu prevention.
Then there's just as much evidence for the pro-waifu side samefagging going back...
>>
>>46416766
>anti-waifu prevention
Is that something that happens?
>>
>>46416789
Oh man more than you know. Worst than waifufags. The kind of guys that'll try desperately to maintain status quo between characters even if it forsakes thread's worth of character development.
>>
>>46416783
Actually, as this anon points out

>>46416672


The last vote was highly suspect. Which was the tie-breaker, the one that went over the IP limit and almost perfectly timed to be a reaction to the tying vote.

That's evidence. Not the best evidence. But its more evidence than anything you've got.
>>
>>46416834
It's tangible and subjective "evidence". It wouldn't even be counted as real evidence in a court of law as far as I know.

Someone voted and it happened to be just before the vote was closed. That's not suspicious unless you want it to be suspicious. There's not much evidence for either side of the argument, so pointing fingers won't help and will only make matters worse.
>>
>>46416889
>court of law
I'm not taking it to the court of law.

I'm taking it to the court of "more likely than the other side".

Somebody samefagged.

It was either the harpy saviors, or the continue northers.

By this evidence, it is more likely that the continue northers were the samefaggers.

Sure, not beyond a reasonable doubt.

But this isn't America or a court system and no demerits are being handed out.
>>
>>46416889
>so pointing fingers won't help and will only make matters worse.
Too late bud, sharpen your katana.
>>
>>46416917
>By this evidence, it is more likely that the continue northers were the samefaggers.
Like I said, there is no evidence to point to this. There literally isn't.

Yes, someone on either side samefagged, that much is clear by the IP count compared to the vote count, but you have no evidence to suggest or confirm that anyone, on either side, before the final vote DIDN'T samefag.
>>
>>46416958
>evidence to suggest
Yes I do.

You can't just say that things that point to something happening don't count because they aren't definitive.

They don't need to be definitive unless we're handing out punishments.

It's an internet story not a fucking court of law. There are different standards and we're talking about opinion formation more than anything.
>>
>>46416991
He's just going to 'Nuh uh' forever anon. Just let it go.
>>
>>46416991
>Yes I do.
Then show it to me. So far, you haven't.

>>46417009
I'm not being unreasonable here. They're blaming one side without any sort of proof to back them up but a hunch.
>>
Man, is there any quest longer than 5 threads that hasn't had a shitfit?
>>
>>46417028
It's already been shown.

>A suspect vote, looking designed to beat the duplicate post timer

That's evidence.
>>
>>46417070
Yes.
>>
>>46417073
And like I stated here
>>46416889
That's not evidence. Someone voted and just because it was posted before the time limit, it's all of the sudden "suspect"?
>>
>>46417095
Name one
>>
>>46417126
Devil Summoner.
>>
>>46417107
It is evidence.

It may not be up to your standards.

But nobody gives a shit about you.
>>
>>46417126
Star Dust.

Come back SDA pls
>>
>>46417156
It is not evidence.

It may be evidence in your opinion.

But nobody gives a shit about you.

You're not even trying to argue with me anymore.
>>
>>46417126
Valen
>>
>>46417126
Witch Apprentice Quest I think
>>
>>46417191
You're right, I'm not.

You're like a person who says anecdotal evidence isn't real evidence.

Yes, it is evidence.

It's not great evidence, but it is evidence.

You don't know the definitions of words thus you are a fucking retard.
>>
>>46417156
"It is what I believe it is" isn't evidence, anon. It's not even CSI
>>
>>46417225
Resorting to name calling in an argument is the mark of a defeated man. Well, it was fun proving you wrong. Have a good day.
>>
>>46417246
>>46417229

I've proven motive.

I've proven the timing.

I've called the vote into question for not conforming to standard voting procedures that line up with a samefagger attempting to beat the duplicate post timer.

I sure as shit am not Perry Mason but you can't look at that and go that's NOTHING! it may not be enough, but it certainly isn't nothing.
>>
>>46417359
inb4 muh concrete evidence.
>>
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For those interested, an update on the Paladin of Avalon is up.
http://anonkun.com/stories/the-paladin-of-avalon/-JRvxJl3loGBg9Bo64XE/25-seekers/7nJaEpe86aer5Sn74
>>
This argument is dumb
You aren't going to convince anyone who doesn't want to be convinced anon
>>
>>46417427
Voice of reason right here.
>>
>>46417359
>I've proven motive.
So have I for someone to samefag going back for the Harpy.
>I've proven the timing.
No, you haven't. That's just a case of "wrong place, wrong time." - Nothing substantial in the ways of evidence, tangible or concrete.
>>46417359
>I've called the vote into question for not conforming to standard voting procedures that line up with a samefagger attempting to beat the duplicate post timer.
And I've called the notion that anyone on the Harpy side couldn't possibly have samefagged into question.

Face it, neither side has enough evidence to point fingers. Let's agree to disagree if you're not mature enough to confess you were wrong to accuse someone on such loose grounds and end this pointless argument.
>>
>>46417126
AToW
>>
>>46417468
>accuse someone on such loose grounds

But I can accuse someone on such loose grounds.

Because this isn't a court of law.

I think the Continue Northers samefagged. With that last vote.

I've acknowledged multiplte times it's possible one of the harpy people samefagged, but that very last vote was very likely a samefagged vote.

By the way, circumstancial evidence is also evidence, even if it doesn't work in a court of law.
>>
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We're gonna need some red truth for this shit or this will never end.
>>
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>>46417528
It ain't about truth no more, anon. The only thing that matters now is the shitflinging.
>>
>>46417524
>But I can accuse someone on such loose grounds.
Just because you can do something, doesn't mean it's not wrong.
>>
>>46417591
Doesn't mean it's not right either. Someone asked where did things go wrong. I gave the answer that someone samefagged.

And then you decided to go full Edgeworth on me and I called you a faggot for it because this is qtg.
>>
Can you two shut the fuck up? Literally anyone who can take a step back will see that both of you are using circle logic.
>>
>>46417645
You can't make autists shut up, anon. Sperging is what they live for.
>>
>>46417645
>le middleman fallacy

Sure bud, sit on the fence there. Both sides are wrong but you're more intelligent than both of us with your neutrality and urge for peace on this dead fucking thread.
>>
Okay so let's talk about anything else!

I'm putting the last touches on my techpriest quest this weekend.
Does anyone have any 11th hour requests that they feel NEED to be in a quest about techpriests?
>>
>>46417359
You're like that office suit that thought he could pinpoint people by looking at the post time from social media and saying "look, they're close! it's obviously him" and then he got trolled by script kiddies
>>
>>46417805
What time are you running?
>>
>>46417969
Tuesday, probably around 4pm est
>>
>>46417949
>>
>>46418290
Obviously photoshop'd. Damn you're getting desperate.
>>
>>46418334
Obviously photoshop'd.

Exactly, this is the problem with you 'evidence' fags that treat shit like its the court of law.

Even if I had had concrete evidence, you'd just claim 'photoshopped'.

So I'm glad we've established you're just a faggot and not actually someone who believes the shit you say.
>>
>>46417805
You tried
>>
>>46418435
see
>>46417246
>>
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>>46408497

Chicago 1920 (Quest) Case 3 is now live here...

>>46418451

We would be happy if you would join us.
>>
>>46418458
I tried really hard
>>
>>46418435
>TFW newfag can't into greentext
>TFW no face
>>
>>46418531
scratch that, its pretty dead tonight so I'll hold off until next week.
>>
>Writing out stuff for a city-based adventure quest, kind of old-school CYOA feel to it, Maltese Falcon type of premise
>Keeps veering towards the extremely dark

I don't want to make it dark, but it keeps happening.
>>
In what kind of quest/setting do you think it's acceptable to introduce massive amount of SUFFERING?

Right now, I want my characters to go through hell and back.
>>
>>46420031
Serious quests.
And only, ONLY if the players brought it upon themselves.
>>
>>46420031
Any quest/setting, as long as you write it well and the suffering is earned by the players, rather than arbitrarily heaped onto them.

On that note, dramatic atmosphere swings for little reason other than "TIME TO SUFFER" is generally a bad thing. Note that the atmosphere swing itself isn't necessarily bad, but if your reason for it is shit, then it's shit.

And for the love of everything, tailor your suffering to your setting. If your horrible events just seem shoehorned in for lulz, it's going to be shit. Every setting has the potential for struggles though, so find one that fits before going full edgelord gore-horror in a setting revolving around drama.
>>
>>46420031
What are some examples of decently done Quests with an emphasis on suffering?
>>
>>46420213
Schteel's necksnap quest! Psion Quest!
>>
A bit of an odd question here:
I've been using 4chan for about 10 years, but I'm relatively new to /tg/.
How does this board take to new QMs doing adventure/gameplay threads? I was in one the other day, and it was comfy as fuck, so I thought about starting my own.
I like to think I'm a decent writer with original ideas, but do you guys have like established trip DMs that usually do this thing? And is it considered natural to just pretype whatever you can?
I don't want to think up a scenario + world and pretype shit, if it's not going to be played, so just want to check first.
>>
>>46420213
Emphasis? I don't know of any quest that put an emphasis on it. Most suffering just happened as things went along due to a bad dice roll or choice. It was never a focus for an entire quest.
>>
>>46420334
New QMs come and go. If you want to try one, go for it - There is plenty of advice in the OP pastebin. Make sure you put Quest in your thread title so whiny people can filter it, and try to have a twitter for updates.

Very little pretyping tends to happen. Most of it is just on the fly writing, which means I hope you can improv fast.
>>
>>46420334
New QMs start all the time. You also shouldn't try to pretype stuff, since players tend to go off the rails.
>>
>>46420334
Anyone can slap on a trip and QM, but if you want a half-decent number of players you'll want to prepare properly and read the advice available for newcomers. You can also check out the IRC and ask for advice and feedback there.
>>
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PREMISE
You are Jadyk of the Wormstar, a.. Sort of lich that's actually a worm which got revived into a shape changing super zombie by a sentient evil star in order to conquer things. For reasons. At some point in your past you became one of the three greatest leaders of the Great Necrotic Armada, a legion of various deads from across the stars banding together to conquer things. For reasons. Then something went very, very wrong.

The quest begins as the underground tomb you had been sealed within for who knows how long was broken into, allowing you to play the part of the long sealed ancient evil and burst free to wreak your havoc upon not only the world, but the endless void of space once more.

It had been too long since there had been death among the stars.

Unfortunately centuries spent in isolation and the discovery that your patron creator, the Wormstar, evidently got destroyed at some point not long after your death, as well as the splintering and destruction of your Grand Armada, means you've got a long way to go. Also you're not quite as evil as ancient legends would have lead people to believe.

Unlife is pretty cool, there's war. The living will be dead eventually, no need to rush it. After all, they'll be here forever.
>>
>>46420470
Do people actually use the IRCs still?
>>
REVIEW pt1

Mechanics
Pretty standard. Roll 1d100, best of three. Sometimes the QM wants you to roll 3d100 best of three.

But this is a Civ, and not exactly a quest, which I discovered shortly after entering the thread.

So you have the obligatory harvesting of resources, building of units and buildings, recalculation of how many resources you harvested and how much you've spent, more resources spent on upgrades to harvest resources more efficiently and salvaging/tech tree research to get new things. There are a some battles, I suspect there will soon be more battles, but there isn't much to say about them mechanically either.

One neat thing is that most of the units and structures are actually a result of the players getting to throw their ideas at the QM like "wouldn't it be cool IF?" and then they roll with it. It results in simultaneously a more involved playerbase, but also the feeling that there are no real limits to respect, which decidedly cuts down on any enjoyment which could be gained from gaining mastery and experience with a system... When system mastery rewards nothing that "haha, I had an idea!" doesn't reward more. Why even work out strategy with your units when you can just roll up into the next episode with a shiny new toy every time?

I'm not going to explain much of that because, quite honestly, none of it matters. It is walls upon walls of meaningless numbers that serve very little purpose both mechanically and story wise. However, it's worth mentioning, because it purports itself to being a large and integral part of the Civ.

I'll touch on why I'm fairly dismissive over the entire addition of numbers in a bit, even though I am of the understanding that it's a large part of the charm to civ quests.
>>
>>46420391
>>46420410
>>46420470
Cheers lads.
I am typing something out right now. Basically just a start, and I can just wing it from there if the players start improvising.
I'm a fairly fast writer, so shouldn't be an issue, and I've lurked a few quest threads, so I have some idea as to what to do. At least from the threads I enjoyed myself.
>>46420391 - Just put "Quest" in the first post, yeah?
>>
REVIEW pt2

Plot
DAtS has very slow plot. Most of your time is spent filling in spreadsheet numbers and running basic multiplication and division on your calculator to add up or subtract your resources and troop count. It plays out much like an RTS campaign where you receive small blurbs of relevant info between large portions of gathering/spending resources and fighting. Sometimes you find a new ally, and they're usually found and then befriended through fighting or giving them resources.

Very rarely you do get some insight into the plot though. Flashes of what happened during the Grand Necrotic Armada's down fall, hints towards the factions who may have been behind it and their actions, and the way the 'verse has changed since. The enigmatic presence of eldritch manipulators known as 'The Masked' who seem to have their fingers in every pot across space that threatens to turn you against your once ally, and said ally whose help seems disconcertingly dubious. There is an information game being played where several parties give the MC pieces of a puzzle they've recolored with their own bias and then leave you to figure out on your own.

Ultimately your goal is to rebuild the Grand Necrotic Armada, but there are a lot of things in the way - Not the least of which being resolving the mystery of what tore it apart the first time, and gathering allies to stand against the current Powers That Be.

However, again, all of this comes very slowly. Only small nuggets of relevant information actually move the plot forward any at all, and they're found few and far between your resource management and miniature stealth campaigns. Almost frustratingly, TWICE we've been given the option to learn plot important details from the Masked, and TWICE the players have chosen to get a new toy or potential ally instead. Note that the allies would have still been there regardless of what we chose, we just evidently wanted them right now.
>>
>>46420562
Quest goes in the OP's subject, along with whatever your quest's name is. Most people do Blah Blah Quest, but you can name it anything as long as (Quest) is in the subject.
>>
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REVIEW pt3

Writing
The execution of this civ aside, I find very little to fault in the writing. Honestly a lot of it is of impressive and evocative quality, painting a picture of vivid colors in very broad strokes... Which is ultimately where I started to see issues. The QM is very good at sweeping, general descriptions. They don't get bogged down trying to tell you every single detail of the many instances of mass combat or sprawling new alien worlds they've discovered. It's simple, it's general, it's enough to allow one's imagination to beautifully fill in the rest.

When the QM is pressed to write something more specific, they almost seem to brush over it. Perhaps it's the civ format, but detailed and intricate writing doesn't seem their strong suit, often leading to character interactions and small scale combat feeling shallow or rushed. over 40+ threads into this quest and almost all of the named characters feel two dimensional, at best. There are hints at more expansive personality traits in your generals, but they fall almost painfully into the generic categories of "This is your blood knight, this is your guardian, this is your sneaky hunter".

It becomes difficult to care about them on a level beyond "they are my designated hero units", which I suppose is in line with civ philosophy...? I mean it's essentially writing an RTS, but... It bothers me. They're mechanically irreplaceable (and I doubt even this, honestly) but they don't FEEL irreplaceable. If they died I think we'd go "oh no" briefly and then work on replacing them while noting down that we have a grudge against whoever killed them.

And yeah, I guess if you look at it from the point of view of a lich or something, this makes sense.

But it's not fun or engaging.
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>>46420569
>>46420550
>>46420521
Wow you actually kept going with a civ quest review. That must have been tiring.
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>>46420562
Quest goes in the subject field. Even if it's not in the name of your quest, add Quest as a tag afterwards, or you WILL get a bunch of anons coming in every 5 minutes to complain about you not tagging your quest and upsetting their autistic filters. Very annoying.
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PERSONAL THOUGHTS pt1

I like RTS games, I enjoy the army building and resource crafting. I like it because it is a graphical medium where all of the math is handled by computers designed specifically for this purpose. This has none of those things; There is one poor QM who probably has spreadsheets filled to the brim with information that pumps out the walls upon walls of numbers we're assailed with through out the civ. There's no exploration, there's a post saying I found something... Which honestly just feels like I got it handed to me. I don't even really want to call this a game unless you catch it live; It's just a text log of someone else's campaign history.

Every so often you find things that could lead to research, and I hesitate to even call it 'research' because it's literally just "you found something you don't have. Toss it into the pot/thinktank and adapt it?" - And this includes not just technology, but other RACES as well. Again however, most of it just feels handed to you. The only difficult thing you ever struggled to get was the ability to melt down Sunscales, and that's just because all the ones you tried to toss in the pot before went Allahu Akbar on you like rude little shits.

You exist as some undead zerg thing which honestly has very little emphasis on anything being undead at all and ends up coming across more as wacky aliens and fantasy horror with the named cast members just being skeletons... Jadyk himself doesn't even have to be a skeleton, he just is. It's been noted he could change his form to whatever. Hell, Lorgul doesn't need to be a skeleton, he's just a sentient medium infused with void fire. Necrotic energy in this quest means nothing about being undead evidently, because it can be used by pretty much anyone, and most other energies seem to be able to mimic it in one way or another. A lot of the energies just seem the exact same.
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>>46420584
>>46420610
I see, nice one lads. Thanks for the help
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PERSONAL THOUGHTS pt2

Almost all of the numbers are meaningless. HUGE portions of the quest are dedicated to posting numbers of resources consumed, gained, spend, troop count, etc. and they all amount to nothing. Every thread lets you read the OP post then scroll down anywhere between 1/5th and 1/8th of the entire thread before anything besides numbers happens. And then you can often skip another full 1/5th or so of the thread towards the end because numbers. You can skip pretty much all the anon chat because it's numbers. This only leaves you MAYBE a quarter of the thread (this is a generous estimate) of anything even being worth reading.

But when I say the numbers are meaningless, I'm not saying this out of scorn; They are actually meaningless. They're this needlessly detailed spread of units which cost X to make, or produce Y amount of resources, which get cycled into and out of your storage. You focus on building an army out of this in set amounts, but this army is rarely used in its bulk for anything. When it comes to scouting, you just hear abstracted descriptions about things going out to gather information. When it comes to fights, you hear abstracted information about how your forces move, and how they kill or die. When it comes to ANYTHING in the quest, what you hear is just abstractions.

That's GOOD. That's how it should be, it keeps the reader from being bogged down in details. However, once you realize this, you look back at your numbers and wonder "why"? What is their purpose? Sure you have 1500 talons or what not, but all that means is you'll still see "your swarms of talons bound across the field". You have a ton of ships? Congratulations, you have a fleet! All those soldiers? You have squads!

The exact numbers don't matter at all when you're reading about anything they do. They're just numbers on the wall to look at and gaggle over, which have absolutely no bearing on how you succeed or fail.
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PERSONAL THOUGHTS pt3

"Of course they have a bearing on that! Our tactical deployment of-"

No. They don't. Around thread 21 or so, even the players are looking at all the numbers and realizing they're just unwieldy and pointless. This is around the time they start asking all the individual troop counts to just be paired down into macro measurements of groups, squads, factories, etc. They don't want to build 72 Talons anymore, they want to build 1 group of talons, which equates to like 150 units or something.

Why? Because the individual unit doesn't matter at all.

"But what about how we equip our unit-"

No! Your units are just assumed to be equipped with relevant things! At no point in the quest has there ever been a situation where you ran into an obstacle you couldn't surmount because you didn't bring the right equipment, and eventually the QM and players DO just say "well okay, they'll just be equipped with what works on creation".

"What about our upgrade uni-"

No! All of your units get upgrades when you unlock them! They're all the same!

"But we don't want to send land units to the water planet..."

Then don't! Your troop number count has nothing to do with what type of unit goes anywhere! It is effectively the exact same to just say "We send our underwater units out to check on this" as it is to say "We send 2 squads of underwater units out to check on this". It will be described the exact same, with the broad and general writing of the QM to avoid getting bogged down in numbers.

"B-But war is a numbers game and-"

NO! Every single conflict can be described as "We're greatly/slightly outnumbered" or "We outnumber them greatly/slightly". No numbers required for this at all, the addition of numbers does absolutely nil towards improving the war experience when your tactical decisions are fluffed in stylized action based writing about what your unit types are doing instead of your exact number of units.
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CLOSING

Objectively, I'd recommend this quest to someone who likes RTS type games, or people wanting to get an idea of how to effectively write mass combat or exploration without getting bogged down in details. Personally however, I wouldn't recommend archive binging this civ to anyone.

Jump into a current thread, ask the players what's going on. I burned out 3 times over the course of a mere 30 threads (then cried a little when I found out 10 more had run since) from just how difficult it was to care about anything going on when nearly every post was a wall of contextually meaningless numbers or descriptions of a fight happening. Those are things that are fun to play in real time, but worthless to anyone trying to read in bulk.

It's a civ that I can only assume flourishes in real time, much like the genre RTS is literally "Real Time" Strategy. To anyone who can actually look at the archives of something like this and enjoy it, you have both my respect and admiration... But given that the plot moves at a glacial pace and very rarely, if ever, does anything of import actually require previous knowledge of going ons - Just jump in. Anons can fill you in quicker, and with far less pain, than you trying to sift through it all yourself.

I found much of the 'mechanics' of the civ to be completely extraneous, as they only served to add pressure to the QM and an imaginary minigame for the players to piddle with, because the actual numbers didn't really have any gravity on the events of the campaign. I guess that numbers minigame is the charm of a civ, but I feel their inclusion was a waste of effort that could have been spent elsewhere.

And finally, Eyegores are consistently the cutest unit. I felt more attachment to the poor little guy who wanted to go home than anyone else in the entire quest.

Also I refuse to read any more civs, or civs claiming to be quests.
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>>46420689
Nevertheless, ReviewAnon, thank you for doing this, on behalf of the QMs who like feedback.
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>>46420521
>>46420550
>>46420569
>>46420588
>>46420617
>>46420639
>>46420658
>>46420689

Well I guess you aren't dead?
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>>46420689
Will you be taking more review requests?
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>someone asked review anon to review a civ game
why would anyone do that
that's like asking a novel reviewer to give a review of a dense RPG rulebook.
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>ReviewAnon is back
THANK GOD.
I AM SO GLAD I AM LOSING MY SHIT.
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>>46420806
Yes. Same things apply; Only taking requests from the QM themselves, preferrably 10+ threads, so there's actually content to analyze and look at beyond a first impression. If it's a civ, or a civ claiming to be a quest, I'm not doing it.

I carried on through Death Among the Stars because I said I would, and I like to keep my word.

But never again.
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>>46420936
Wait, are you saying all these weeks you were pushing through DatS?
That's why you've been missing?
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>>46420936
What quest you got next to review? IF you have the time, could I ask for you to review Egwen Girls School Quest? The QM is sleeping right now due timezones.
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>>46420936
Do you review only /tg/ quests? What about anonkun quests and/or smut quests?
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>>46420936
Post backlog, please?
Also, glad to know you're alive. I was really worried.
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>>46421051
He agreed to review PoA IIRC, so I guess request from Akun's QMs are also acceptable?
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>>46420689
Thanks for that.
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>>46420936
Thank you Review Anon. I look forward to your continued work.
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>>46420990
Yes. I've also been busy with my course work, but no amount of coursework is responsible for making me take a month to finish 40 threads.

>>46421022
Have them pop in and leave it somewhere in /wqdt/, I'll find it eventually.

>>46421051
Only /tg/ quests. I've made a tentative exception for Paladin of Avalon, but that's mainly out of my own personal curiosity, and I don't plan to post that particular review on /tg/ period.

>>46421055
Long:
Novice Heretek
Joker
Tuffle

Medium:
Dungeon Life
Lost Island
Faceless

Short:
AT-TE
Badge and Bullet
A variety of scoobydoo girls
...Are BioPunk and Noah's Park even still a thing?
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>>46421138
>...Are BioPunk and Noah's Park even still a thing?
Never heard of them

>AT-TE
Dead
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>>46421022
>Only taking requests from the QM themselves
READ NIGGA, READ
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>>46420689
HAHAHAHA, you were warned. At least you're justified now in declining any civ-like quests. Although there's only one or two that come to mind that would are big enough to even consider reviewing.

homunculi civ has largely the same issues with mechanics, and ultimately served to do even LESS than DASQ in terms of making the mechanics matter to what actually happens inquest.
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>>46420936
I'd like to make a request! I've ran two quests, one of which has concluded:

>Shinigami Quest (29 threads, ongoing)
http://suptg.thisisnotatrueending.com/archive.html?tags=Shinigami%20Quest

>Substitute Shinigami Quest (63 threads, finished)
http://suptg.thisisnotatrueending.com/archive.html?tags=Substitute%20Shinigami

Looking forward to your feedback!
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>>46421138
>Only /tg/ quests.
That's a pity, actually. I'm sure many Akun QMs would love to have you review their quest.
Oh well. I'll just hope you'll have a change of mind sometime in the future.
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>>46421317
I hope he won't. Akun can get their own reviewanon for fuck sake.
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>>46421450
They had one, but GBU anon abandoned Akun.
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>>46421317
>>46421450
Akun is just smut anyway, smut doesn't deserve to be reviewed.
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>>46420936
I'm doing German Hollow Quest and would like you to review it in the future.

I've just done the 7th thread and tomorrow I'll do the 8th.

Feel free to do it whenever you want it, or never.
It's cool either way.

Glad to have you back
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>>46421482
>Akun is just smut
This is a common misconception and every. fucking. thread. we talk about it and how wrong it is. Stop. Stop it already.
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>>46421542
Sorry. I know there are probably some hidden gems in there, but their number is minuscule to all the fetish bait on that site.
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>>46421566
Again, this is wrong. These "hidden" gems are not hidden, they are fairly famous and popular.
Promises Of Power, for one, is quite good and is one of the most popular quests on Akun right now. Granted, some smut did appear in it lately, but it is by far not the main focus of the quest, so you can't really call it "fetish bait".
There isn't that much fetish bait there in the first place, and what exists is quite blatantly named as such.
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>>46421673
>it only has a little smut!

Still makes it smut.
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>>46421718
Quest with smut =/= smut quest. Same as life where you occasionally have sex =/= life of a porn star.
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>>46421748
>He just compared RL with quests
You just gave me instant cancer.
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>>46421748
This isn't real life though. It's internet cooperative roleplaying. Anyone who plays such things knows that the second you let sex get involved, it quickly becomes the only thing anyone cares about. It happens in chatrooms, it happens on forums, it happens in quests. As long as you're open to the public, you can't prevent it from happening.
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>>46421718
>>46421803
>Hellborn Quest is now a smut quest
You guys are full of shit.
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>>46421830
That's on /tg/, where pushing a quest into smut territory can get it nuked. Players are more willing to accept that the QM won't write more smut for them.

Akun, however, is a site where nearly every quest is a smut quest. The quest won't get banned no matter what disgusting fetishes it has in every single scene. Players flow from one quest to another, bringing with them the assumption that a quest with smut is a smut quest, and play accordingly.
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>>46421772
>Hnnnnggg picture
>for a cancer post
You are the cancer here, m8to.

Also,
>what is an analogy

>>46421803
Yet somehow Akun (and other) quests manage to pull it off.
Or you are right and, say, Evoker is a smut-focused quest now. Pffffhahahahaha.
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>>46421914
>Players are more willing to accept that the QM won't write more smut for them.
>implying Akun players do not accept "no smut" statement for QMs.
You don't know shit and are talking aout of your ass, fampai.
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>>46421918
Evoker finished ages ago. It started during the period where Akun wasn't covered in smut (it was covered in /u/, but that's a different matter), so it built up a fanbase that didn't push for just smut. Arguing that it is an example of how Akun quests can avoid smut is like arguing how Ruby Quest shows how /tg/ quests can avoid vote prompts.
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>>46421138
Glad to have you back.
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>>46421974
>>46421914
You guys are full of shit.
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>>46421542
personally, I've given it like 3 shots, all failed. Granted, I've given tg far more, but I just can't stand the format for some reason.

On paper, it's supposed to be designed for quests and therefore more appropriate, but in practice I am the opposite of invested in any of them.

Then there's the quests themselves, and while there's a few where the writing would be something I would follow over here(they died before reaching the equivalent of even 1 thread though, pathetic), having multi-hour chargen as the norm rather than the exception just makes me close the tab each time.
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So...

What's a good balance between quest mechanics being simple, but meaningful?
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>>46423955
3d20, highest of or degrees of success
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>>46424093

>TFW Every player in my quest hitches a fit when I ask for a 3d20 roll
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>>46423955
5d100
Doubles are crits
90-100 is a crit
0-10 is a crit
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>>46424157
Because they hate random chance and want to win. Ignore their whining.
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>>46423955
No mechanics is a pretty good balance, I'd say.
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>>46424412
with no mechanics it easily becomes freeform romance shit.
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>>46420213

Joker, especially when the main plot is finally revealed. The whole Quest focuses on death, trauma and morbidity as themes, so it's to be expected. It doesn't revel in edginess, but the main event driving the metaplot was a man who tried to bring his daughter back to life and the fallout from his decision.
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>>46425007
>The whole Quest focuses on death, trauma and morbidity as themes
>It doesn't revel in edginess
Excuse me while I severely doubt your bullshit.
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>>46425238

It's all robots, man.
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>>46425238

It's fundamentally about love. Fatherly love, love gone bad, familial love, and the dumb infatuation teenagers have. If that's not positive, what is?
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>>46425595
>JQ
>positive

Come on now anon
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How many quests have used an MC with telekinetic/telepathic abilities? I saw psion quest earlier in the thread, and that's not something I'd considered, because I totally forgot it existed. Never really got into it. Got some quest ideas rattling around in my head, and I doubt they'll ever come to fruition, but I'll play with the idea to give me something to do.
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>>46425772

The problem with those abilities is that they're very hard to define. I think the protagonist of the To Aru Quest has telekinesis, but that kind of ability is something that is EXTREMELY difficult for a QM to work with unless there are hard limits.

It's more suited to Wild Talents, and most players will exploit the hell out of it.
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>>46420689
You know, you could have just stated outright 'I hate civs and wouldn't recommend them to anyone' instead of typing out 6 posts REEEEEing all over the place. The entirety of your critique can be applied to any civ style quest, if you're not interested in anything but plot progression you shouldn't have bothered in the first place.
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>>46426004

Look, he kept his word. I thought reading that one would break him.
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>>46425772
Criminal Negligences MC was a telekinetic I think.
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>>46426036
I just don't see the point of reviewing something you know you're going to give bad marks for because of your own preferences and biases.
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>>46426004
My biggest issue with DAtS isn't that it's filled with numbers, but that the numbers were meaningless. While I admittedly do not have experience with many civs, so correct me if I'm wrong in assuming this, if something's primary draw is resource management and structure/civilization/unit growth, then they should factor very heavily into the mechanics.

With DAtS, I overwhelmingly realized they didn't. Perhaps there's something behind the scenes, but given how it was written and how often the actual resource gathering and explicit troop counts were used and accounted for outside of "build more!" I didn't see them having ANY impact whatsoever.

In essence, the numbers seemed meaningless when they should have been important.

Plot progression is something I only touched on briefly, because I understand that civ games aren't really about that. However, if the game isn't about the plot, and the numbers don't seem to factor heavily into the outcome, then I'm left wondering what I'm looking at entirely.

I thought I made this relatively clear, but perhaps I misunderstood the point of civs more than I thought.
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>>46426181

People asked him to review it, and he did.
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>>46423955
>What's a good balance between quest mechanics being simple, but meaningful?
Think of the results you want first, then apply them to any of the common dice rolls used. also, don't trust in having players deal with bean counting or multiple votes to decide a round of something.
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>>46425772
There was homeless psych quest. It was fun for the five minutes that it ran.
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>>46425998
Yeah, I kinda figured. If I decided to do that, I'd want to start it out incredibly slow and build up from basically nothing, and even then have a bunch of limits/drawbacks. Especially with the telepathy business.

>>46426162
>>46426530
Thank you both, I'll do my best to read up.


In other business, I had the idea of a time traveler stuck around the ice age, trying to hang out with tribals and such after a few folks in their crew turned on them and crashed their ship. Ultimate goal is to fuck their shit up for fucking your shit up.

Leaves opportunities for cool upgrades with weird tech, and good openings for weird interactions with the primitive peoples you could come across.

That sound dumb? I don't think it would run long, and I think it would require a writer much better than me, but I think it has potential. Also, feel free to shit on the idea if it's been done well already.
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>>46426617

This might just be me, but I'm incredibly allergic to any Quest where you have to manage large numbers of people.
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>>46426617
>>46426655
Oh, it wouldn't not be a civ, sorry if I gave that impression. You wouldn't be chieftaining, or whatever. I had no plans for that. At least, if anonymous would let me, anyway. I know /tg/ would probably just want to build a super powerful city or whatever. Actually, you know, that sounds like a terrible idea. I don't know where that thought came from. It's neat in concept, I suppose.
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>>46426617
>e
Sounds more like an ice age civ. If you want it to be a quest, add more meat on the plot's bones, a way for the time traveler to get back (Which I assume is his goal since he's stuck there) and how he can find that way.
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>>46408497
>QM Question
Not yet...
>Player Question
I don't follow fighting-focused quests.
Except maybe MGLiberty, but that's because Libby. And Rana.


SO, questions on timing: I want a time that convenient and allows plenty of people, but I'm pretty sure the weekend block is maxed out (there being a limited number of threads you pay significant amounts of emotionally-invested-attention to at any one time).
Do Monday evenings (pacific coast time) sound like they could be good?
Not that I can be all that consistent, my work calls me in for shifts scattered all over the week.
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>>46426200
I really don't get where you're getting this idea that resource numbers are meaningless in DASQ. Resource limitations are the primary limiting factor on the numbers of units created, and the overall speed of expansion, the only reason it doesn't come up more is that there has never been a reason to build more units than we can afford, and the players generally make an effort to build within their means.

The other facet of your review is that the players coming up with original ideas somehow detracts from the value of the quest. The fact that Graves allows the players the flexibility to be original in their planning and designing is one of the greatest things about his quests. Whereas most civs operate by placing inherent limitations on what can be done and limiting options to a set list, the players of DASQ are given an extraordinary amount of freedom to think creatively and outside of the box. I furthermore must disagree with the idea that this reduces the inherent difficulty or challenge to the players, as these ideas in no way create any kind of failsafe against well, failure. Nothing that's so OP it disrupts the quest has ever been implemented, and suggestions that risk completely derail the quest are refused by Graves.
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>>46426739
Go for the weekend and then continue into the week. New quests are always interesting to check in on to see if it's a new potential quest to follow. It's often best to run daily for at least 5-7 installments just to get an early dedicated playerbase and keep the hype and plot consistence alive.
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Where else do you go for quests aside from /tg/?
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>>46426813
Whatever good quests I can find on Akun

And SV
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>>46426739
>>46426785
This. Also, when are you planning on running again?
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>>46426859
Anything you would recommend on SV? So long as they're heavy on math sperging and light on ridiculous crossovers, of course.
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>>46426813
>Going anywhere else
Fucking smut loving bitch ass nigga pleb.
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>>46426912
i just want to find a good Star Wars quest and I don't have enough faith in my ability to make my own
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>>46426905
If you like math sperging, I've heard good things about Academia Nut's latest quests. Note that you will be dealing with massive autists.
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>>46426890
Different anon, but what if one's schedule eeither doesn't permit that method or ends up having wonky thread lengths? Is it better to deal with having short threads for the first few threads after the introduction?
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>>46427166
Just wait for the guy who's either running tonight or tomorrow. Set in TOR about some sixth group of jedi knights.
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>>46427233
Depends on how much time you have during the week. If you can't run for at least 3 hours, it's not worth running that day. Running your quest only on the weekends isn't that bad as long as you have a twitter and a reasonably long first thread.
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>>46427313
With me I'm planning on putting aside 8-12h for the first thread (on a Tuesday), and will have a maximum of 5h for other days if I can run at all.

Would that be reasonable?
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>>46426759
Resource limitations are the primary limiting factor, yes. However expansion occurred regardless and it's extremely difficult to say "we could have expanded more" or "we could have expanded less" based on what resources you had, simply because the medium lends itself to places only 'existing' once mentioned. You've little idea what is out there to expand to until you've gone looking to expand.

When it comes to troops and fleets, in a typical RTS or Turn-Based, all units have stats to them that lend them very static weights that let you understand their value. You can see how they'll fight, how they'll die, their stats in general. When war or conflict comes up, you can make logistical use of that and figure out how to use them effectively. In DAtS, this is lacking. You have units, and you have kind of an idea what units do, but the mechanics behind their logistical use and capability seems flimsy at best. Partly due to the way combat is handled (without becoming bogged down in the exact details) you hear/see HOW a unit performs in battle (IE: The talons being very agile) but you don't have insight into any kind of crunch that explains why.

You rolled a 70 or an 80 with Talons, you won. Would you have won with a 60 and Talons? Did they only win because they were adept at their task? Would something beefier like a Troll have been a better use? Could a Troll have won with a 70? a 60? Did the unit (or mixture of units) being sent in really change the DC for their success? Does one unit perform in these instances better than others? We don't really know. We can theorize, but ultimately there's no solid statistics to say. What we do have is numbers of units we have... Except without stats to accurately value our units beyond "oh these cost more" then we're looking at numbers that have little inherent meaning from a logistical stand point.
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>>46426759
This is what I mean by meaningless numbers. We know generally what a unit is 'supposed' to do, but really we don't know the limits or capabilities of any of our units. This is further obfusicated by our actual casualty counter after every fight. While this can be explained away by "we're playing smart and not getting into direct confrontations!", it certainly doesn't help trying to understand the actual warpower of your untis and overall Armada when you come out of entire conflicts with only a couple casualties. I guess that means we're strong? Or maybe the enemy was weak? Did we choose the right units for this? Did we just roll really well on it? All of the above? Some combination? Did we just overrun them with superior numbers? How few could we have sent and still succeeded?

Questions like these go frustratingly unanswered, and these are the kinds of questions which lend context and meaning to numbers like troop count.

As for players being able to contribute ideas, there are two ways of looking at this: One is what you say, and I do agree with you, in that the narrative benefits from the players becoming engaged and getting to explore and imagine things. That is a GOOD thing, without a doubt.

The other way is from a more gamist approach, where in those limits are there for a reason. To encourage strategic use of units. You have a set amount of tools to work with, you try to make the best out of what you've got.
>>
It doesn't necessarily mean it will create a failsafe, and Grave veto'ing ridiculous things is a good thing. However, just as it is a good thing for engaging the players, I believe it also devalues (and further obfuscates) the potency of your units and how they get used, when you can simply think of a unit more suitable for a task and then poof it into being. Take the Terrordromes for example - Amazing defensive units! How would you fill their role without them? Crit Crawlers are fantastic little Scourge-esque units, how would you approach battles without them as your Alpha Strike?

These are things you're never really forced to think about, and why should you? Because you do have them. You have them because you, the players, made them up and obtained them. This is engaging, it makes victories feel personal, you feel pride in your creations, all of that is good. At the same time, I feel the ability to do things like that does obligatorily make things easier. The ability to look at an issue and then figure out a tool specifically to solve that issue will, by definition, make it easier than someone who is trying to solve the same puzzle with standardized tools.

Further, those standardized tools have a concrete and easily understood mechanical value to them, letting you know how they can be used to jury-rig that solution into place. With the constant creation of new units like these, our frame of reference for what a Talon, or a Coffin, or anything else, can do starts to slip a little further.

On the note of reduced challenge I can't comment. We've read the same quest, but looking back over it, I can't honestly point at any event in the archives and say "This was hard", or "We really earned this victory". Perhaps you can, as archive binging lends a different perspective than live sessions, but the end results have generally spoken for themselves to me.

Ultimately however, if you are having fun with DAtS, then that's great. That's all a game can hope for.
>>
Does /wqtg/ have a preferred tense/perspective? Or do you not mind as long as it's readable? 2nd person/past, 1st person/present, whatever.
>>
>>46427624
Second/present is mine, but I think most people don't care.
>>
>>46427429
Yeah that's more than reasonable. Even if you can't run every day, you'll do fine.
>>
>>46426785
Well, it looks like I have one guy begging already... I just had a few things to do (mostly revolving around my partner getting pissy if I spend long enough on the computer, and a roommate that ends up guilt-tripping me (whether or not she means to) if I spend time writing stuff that isn't the RP we're doing....), and work being both intermittent and growing more frequent as we move into concert/event season....

>>46426890
Monday evening, hopefully. I just hope nobody springs surprise plans (and attitudes of "why are you doing nice things for people on the internet?") on me.
>>
>>46425007
>bragged about getting a guy to kill his own sister
>told a girl you never loved as she was dying after sacrificing her life to save you
>kill random hobos by pressing your thumbs through their eyes
>not edgy
>>
>>46427755
>she
post pics or have your quest shitposted to hell.
>>
>>46428009
Good luck with that buddy.
>>
>>46428084
Your quest is dead, buddy. I'm IP tracing you right now via the 4chan databank. I'll multi-box proxy shit your quest into oblivion and post your contact info on /b/.

Last chance, "buddy"
>>
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>>46428163
You can't get me, I'm behind seven proxies.
>>
>>46428175
>Implying proxies protect your IP in the databank
That's cute.
>>
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>>46428163
Bring it, whiner. Are women so scarce around you that you cannot even intellectually realize the existence of women in the general vicinity of other people? Or are you so incapable of finding your own porn that you request clothed pictures of people's friends?

I relish the shitposting, it makes me laugh at your utter simplicity. It's a nice break from anything resembling reality.

And now for a smoke.
>>
>>46428903
>Are women so scarce around you that you cannot even intellectually realize the existence of women in the general vicinity of other people? Or are you so incapable of finding your own porn that you request clothed pictures of people's friends?
Go back to tumblr, bitch.
>>
>>46428903
Dude, you can't win. There is no victory against shitposters. The only thing to do is not respond.

Unless you too are a shitposter
>>
>>46429002
He has to be, or he's new as fuck.
>>
>>46428903
>He doesn't know the joy of masturbating to the picture of other men's women at their most vulnerable time
I feel nothing but pity for you.
>>
>>46429064
Not as pathetic as enjoying being NTRed, but that's close.
>>
>>46429094
You enjoy NTR? Shit taste, man.
>>
>>46429119
No, faggot, I'm saying you're barely better than people who like NTR.
>>
>>46429137
So I'm better than you? No need to kick yourself like this. I hope you find the way back to vanilla some day, NTR-anon.
>>
>>46429160
The fuck is NTR?
>>
>>46429351

It's when another guy gets your girl, and fucks her brains out.
>>
>>46429351
Fetishistic shitposting
>>
>>46429351
Cuckoldery
>>
>>46429351
>>46429401
Is generally the fetish of fat former highschool jocks and women with low self-esteem, if the statistics are true.
>>
>>46429426

Really? I thought the appeal is misery porn.
>>
>>46429437
Apparently it appeals to the former jocks who got fat because they put themselves in the role of the bull who steals away the woman. They feel powerful again.
It also apparently appeals to women with low self-esteem because they put themselves in the woman's role and they feel wanted because they have a man and another man wants them enough to steal her away.
>>
>>46429426
>>46429475
That's not really what it means in Japan. The Japanese version is based on being the guy whose girlfriend is stolen. I have no idea why it appeals to them, but it's definitely a thing.
>>
>>46429544
True, I just voiced the general person who enjoys NTR. Of course the statistics that I read years ago could have been for westerners only and can very well have changed by now.
>>
>>46427543
>On the note of reduced challenge I can't comment. We've read the same quest, but looking back over it, I can't honestly point at any event in the archives and say "This was hard", or "We really earned this victory". Perhaps you can, as archive binging lends a different perspective than live sessions, but the end results have generally spoken for themselves to me.

Have you literally played the same quest as everyone else? It's rapidly becoming apparent that you didn't. Your entire review took one sound piece of criticism, that the effectiveness of individual units are opaque, and used it as a basis of total denunciation of the quest. I don't care if someone asked you to review in the first place, the fact that you have been so narrow and petty in your biases shows you should have just stopped and recognized you were taking such a biased opinion.

For someone who calls himself reviewanon, you are objectively shit at reviewing.
>>
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>>46429690
Nigga you are salty as shit.
>>
>>46429701
He's not salty. In fact, I doubt he cares about the quest at all. He's been stirring shit for most of this thread.
>>
>>46429711
Could be true as well.
>>
>>46429701
>Calls someone out on their bs
>"Nah u salty"
Comment disregarded.
>>
Just testing water.
>You are the hereditary High Lord of one of the Algolian System's Imperial Planets (within the Solar Federation of Systems), due to your father's unexpected and tragic death at the hands of merciless space pirates. You are well-rounded in skill and ability, as well as a prodigy in one aspect. However, tensions are running high and you don't have a lot of actual political experience, so the Empire has graciously gifted you with an aide to inform you of your duties and control you from behind the throne guide your wise decisions down the Empire's path of glory.
OR
>You are a mechanic on a trading vessel. When your ship is taken by surprise, you happen to be napping in the engine room after spending nearly thirty straight hours fixing the damn machine. At gunpoint, you are asked to join a rebellion or die, without being informed of its reasons, location, or ideology (could be a short quest).
>>
>>46429729
You didn't really disregard it by responding to me. In fact I have another (You) for my collection.
>>
>>46429758
>In fact I have another (You) for my collection.
And now I do too. You played yourself.
>>
>>46429758
>>46429765
Get a room, faggots.
>>
>>46429690
I don't call myself that.

Also, as I mentioned, I haven't played the same quest. I archive binged it, which I've freely admitted lends a different perspective to the quest as playing it live. I suspect that a game/civ/quest or what not like DAtS is in fact much more fun to play live and be engaged and involved in that archive binge through, but it's all I can really comment on.

Further, I haven't denounced anything. The numbers are primarily of little meaning, and I commented on that and explained why. Grave writes things very well and I did point out that his mass combat and world descriptions were very well done.

And out of my experience, I don't recommend anyone do what I did and archive binge the quest. Specifically, I advised them to just hop in on a current thread and experience it live.

I'm not really sure what else to say though, so I'm just going to drop this here. I hope you continue to enjoy your quest/civ, anon.
>>
>shitposters shitposting each other for no reason

This is why the mods killed this godawful place.
>>
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>>46429765
I don't really care if I give you (You)s nigga. Here's another one the house. Last one though, I gotta sleep. Have a nice shitposting session senpai!
>>
>>46429753
Second sounds more interesting. Rebels are so rarely given villainous traits in my opinion.
>>
>>46429783
Do you look at the rest of /tg/?

It's all shitposting.

There are three good threads and the rest are stupid.
>>
>>46429797
Thanks, Family. I'll put the (You) to good use.
>>
>>46429800
The question is: which three are the good ones?
>>
Can love blossom on the shitposting field?

Two anons find themselves enamored when meant to be on opposite sides.

What do you guys think about my quest pitch?
>>
>>46429835
The ones you dislike the most.
>>
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>>46429848
>>
>>46429848
Much excite
Very interest
>>
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>>46420521
>>46420550
>>46420569
>>46420588
>>46420617
>>46420639
>>46420658
>>46420689
>>46420936
Thank you so much for sticking through and completing the review. Believe me when I say I'm sorry I didn't warn you it was a Civ based quest from the beginning. I tried to say several times you could drop doing the review. I went and started to reread the threads myself and see how much a slog they are to get through.

Thank you for the kind words and the criticisms. They are good areas to work on with my writing and how I run the quest/civ. I want it to be open to as many people as possible to enjoy it if they can.

I could definitely work on how numbers and crunch dominate the quest and post count for sure, mostly for my own sanity.

I feel like I've always had trouble making things feel...actually threatening or challenging in this civ or my last/first one Ghoul Civ. The point about research being much too easy and the Energy types being much too similar are also good points i should work on. There are too many of them, even with the thread that happened at the same time introduced even another general with a unique power and they feel too similar. Same with the Generals and their personalities. I'm going to try working on fleshing them out as characters and their abilities as well. Perhaps even Threads where they are the main character for the day or something.

Again, thanks for taking the time and having the fortitude to get through it all. You're doing Gods work Anon, good luck with your future reviews. I don't really blame you for never wanting to review another Civ again, sorry about that.
>>
>>46429753
I like both but would prefer the second personally. I enjoy the Everyday Spaceman MC
>>
>>46429775
DAtSQ player here. I just wanted to say that I think your criticisms do seem rather accurate, and I think you were very reasonable in your review, and I think the review may help increase the quality of the quest.

So, thanks for reviewing and sorry for the hate.
>>
>>46430192
It was pretty difficult, but I will be dropping by your future threads to play and participate in myself. After archiving all of that, I'd really like to have a few live experiences and go from there. While the civ aspect is something I'm more than happy to leave to other anons, I'm still curious to see how David grows up and how we progress with Akka-Tor and the Armatocere (who are unexpectedly cute).

I'm looking forward to seeing where you take DAtS from here on! Your unveiling of Jadyk's city tonight was really inspiring, so I feel like the quest is really just starting from here on.
>>
>>46429775
Hey thanks for doing the review
>>
>>46421022
That will never happen
>>
>>46425772
Academy City Quest or whatever, the Index one, had an MC with telekinesis.
>>
Joker is up
>>
I'm making a drawquest.

What are some gimmicks/utilities available to me since I am working on both a visual and written platform?

So far I've estabished that what the protagonist sees and what the protagonist interprets are different.

I've also been putting in visual non-written hints/foreshadowing

What other shit can I do? I'm sure there ate things I haven't considered
>>
>>46432050
Check out some drawquest first.
Quest Quest, Ruby Quest, the one that ran on here and was in space but I can't remember the name of, Neckbeard Quest, etc.
>>
>>46432050
What >>46432200 said. They're all archived under drawquest or something I think
>>
>>46432050
>>46432200
You could also check Nerv bridge simulator, it's a recent drawquest with an interesting way of being run
>>
For all 5 people who care, Saving Anime Quest will resume tomorrow.
>>
>>46433288
5 is a lot.
>>
>>46433352
It is rather shocking to think that your players are real people who at least have passing interest in you story.

Makes my small playerbase still feel significant
>>
>>46433390
.....King?
>>
>>46433352
You could say that.

I am grateful for each one of them, and I am sorry for the one guy (Salt Mind) who always comes when the quest is basically done for the day.
>>
For those that are interested, The King of Fighters Quest: Reborn will continue today in around 3 hours or so. (I have a ton of little things to do around my house that I've put off and have to get done before I can start the session, so it might not start exactly at 11 AM PST as promised...)
>>
>>46434415

German Hollow Quest 8 is Live
>>
>>46431534

This is why you don't use random die-rolls when actually running a Quest, because the results are fucked.
>>
>>46434528
But they work for interesting twists.

Makes the fight more interesting.

Yet another one where we end up with one leg and arm less and our secondary reactor is destroyed.
>>
>>46434528
>because the results are fucked.
That's the interesting thing about it.

For example Nerv Bridge Simulator would be so much less interesting if it was always bo3. Some quests aren't supposed to be comfy in the least.
>>
I'm back home and feeling decent. I'm going to resume Dungeon Life Quest at approximately noon EST on Tuesday.

To the folks that offered criticism during my break, you have my thanks for the read, your time, and your feedback. To my readers, my thanks for your patience.

See you there, folks.
>>
Just testing out a tripcode.
>>
>>46435687
Wrong thread Spooky
>>
>>46435701
Fuck you, I know!
>>
BBEG begins
>>46435929
>>
>>46420936
If you're still taking requests I'd like to pile one more onto your ever-growing backlog. Thanks!

>Snakecatcher Quest
http://suptg.thisisnotatrueending.com/archive.html?tags=Snakecatcher

Yes, I am already aware that the name was bad.
>>
So say I had a string of quests that took place in the same universe, but not the same setting (if that makes sense), would people pick up on the references to other quests enough to be worth appeasing my autism to link everything together? Or would I have to have blatant references for /tg/ to take notice of my web?
>>
>>46436926
Leave in a lot of subtle references for those who pay attention to detail to enjoy and one single blatant reference for those who don't.
>>
Courtesan Quest when?!
>>
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>>46436926

It depends on your reader base. I personally like to try and leave fairly subtle references to my last quest as well as others that I like.

Also, KOF Quest:R #2 is up: >>46437068
>>
>>46437243
What the fuck would that even do? Get fucked on a regular basis?
>>
>>46437321
Scheming and social combat with other women.

Trying to work out which noblemen are stupid and which ones are just pretending to get played by you so they can play you instead. Trying to figure out who is just out for a fuck and how much you can get from them in return.

Setting elaborate plans that ruin the relationships of four or five other people in a way that implicates your enemy.
>>
>>46437368
>/tg/
>making plans
>>
>>46437368
In that case, whenever you run it.
>>
>>46437368
/tg/ would just try to make a lesbian harem out of their fellow courtesans and then only take female clients who they also add to their harem.

We will show them the power of a gigolette!
>>
>>46437463
Take your smut shit to Akun.
>>
>>46437463
See, as much as I hate /u/, but love yurika, I think you're exaggerating. /tg/ certainly goes with the flow as long as the QM has a strong idea that they present. Sure, if you're wishy washy the natural tendency is, uh, girl who's gay, but that's because you're probably a new QM who wants /tg/'s love so you give them what they want
>>
>>46437368
Work on your omakes Soma
>>
>>46437415
I don't run quests. I just lurk quest threads waiting for people to post vague pitches, then identify all the ways in which they could be good, or ways you could create depth within a dumb or gimmicky pitch.

My goal is not to run a quest myself, but rather to increase the depth of the field by seeing all pitches given the consideration they deserve, while hopefully providing the QMs with some inspiration or a sense of direction they may previously have been lacking. There's nothing worse than an uninspired opening from a QM who has a setting, but no plot or long term plan beyond sandboxing.
>>
>>46420936
Request for "Season 2" of ACACQ. First one was already reviewed by grumpy but you can include that too if you want.

http://suptg.thisisnotatrueending.com/archive.html?tags=to+aru
>>
>>46437368
This anon >>46437402 has it right. In order for a playerbase to follow anything resembling a plan, it has to be offered by the QM and reiterated in the options so they can advance it.

Otherwise, they are liable to say yes, then do contradicting stuff at any point afterwards. Most people vote on the basis of "push button, receive bacon"
>>
>>46437667
But bacon is shit.
>>
>>46437703
You now understand Quests.
>>
>>46437703
And so are quests, that's not the point
>>
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>>46437703
>>46437775
It's all so clear to me now.
>>
You wake up in a cell.

In Mozambique. As you idly scratch another notch into the cell wall with your shank, waiting for the guard to come by again, you hear a distant rumbling. Suddenly a toyota pickup full of armed men comes rolling in, blasting with heavy machine guns and RPGs. The screech of sirens and screams of dying men are deafening. They tear their way through the prison, getting closer to your cell. Blood splatters against the wall, and you ready your shank to face whatever is coming. The lead merc pulls up his balaclava, revealing a scarred bowling ball of a face. "Damn Chief, you look like shit."

He hands you a pistol. Desert Eagle, .44cal, chromed. "Let's go find that son of a bitch. He's gonna pay for this."
>>
So, we've had

>Clone Commando quest
>Storm Trooper quest
>At TE commander quest

When do we have Clone Trooper quest? I'd be interested in the MC just being a grunt rifleman.
>>
>>46438117
Why would you want to play a regular clone? It will either be a really short quest or the players won't have a lot to do but follow orders and never give any.
>>
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>>46438117
>>46438165
ARC-Trooper quest when?
>>
>>46438165
Yeah do an ARC trooper or something but that might be too close to Commando (never read)

Being a rank-and-file clone is just asking for a blaster shot to the face
>>
>>46438165
Play as a Captain then, or a commander of a battalion.

I just like underdogs anon, grunts need love too.
>>
>>46438219
Clone Commandos operate in squads of 4 while ARC Troopers often either go solo on missions or work with the Jedi Commanders/Generals.
>>
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>>46438117
>>46438165
>>46438204
>>46438219
>>46438220
>>46438255
I'd be very interested in an ARC-Trooper quest as long as it actually has a solid plot, like Republic Commando Quest lacked.
>>
>>46438325
I know nothing of ARC troopers other than that they were with Rex in the Clone Wars Cartoon, fill me in?
>>
>>46437703
It seems to be like a VN or 100% run for many players. They can take "the best choice" by assuming win/win writeins, heroic competence or social omnipotence. This, obviously, should take them through the best route where everything goes well.
>>
>>46438407
ARC Troopers were clones that was handpicked to train under Jango Fett, the bounty hunter who's DNA the clones are based on. They are more ruthless, skilled, and efficient than their other brothers. They feel a closer tie to their Mandalorian heritage than any other clones (thus the colors on their helmets, kamas, armor etc.)
They are the elite of the elite, some of them even rivaling Jedi Knights.

They were kept on Kamino, in statis until the Republic needed them. When The CIS launched an invasion of Kamino, the ARC Troopers were awakened and crushed the invading CIS forces alongside some Jedi knights.

Over the course of the war, most of the original ARC Troopers died, and in the end the Republic decided to train some of the Clone Commanders and Captains to become ARC Troopers, one of them was Rex.
>>
>>46438519
stasis*
>>
>>46438519
They sound badass.
>>
Jesus christ you guys are almost as bad as /m/ with your gruntwank.
>>
>>46438583
>A couple guys express their interest in the grunts of settings
>omg guys you are all as bad as an ENTIRE BOARD

shaking my head tbqh family.
>>
>>46438583
I'm sorry, did we trigger you? Show me on the doll where /m/ touched you.
>>
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>>46438583
Best Girl coming through.
>>
>>46438658
Where's the lie?
>>
>>46438677
Never said I was lying, just saying make room.
>>
>>46438117
What about a Jedi knight in the Clone Wars?

Kill Seppies, make friendships, get shot in the back
>>
>>46438851
There's already so many Jedi quests though.
>>
>>46438971
Name 3 that stuck around for 10+ threads. I'll wait.
>>
>>46438971
Really? Where?
>>
>>46439040
They're all at the same place as the far too many magical girl quests on /tg/.
>>
>>46439000
>>46439056
Still waiting for examples.
>>
>>46439084
Anon >>46439056 is making a joke.
>>
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A good plot for an ARC Trooper quest, eh?
>>
My weakly game just got canceled, which is balls, but on the bright side I now have more time to prep for my quest!
>>
>>46439327
Cool blog

What quest?
>>
>>46439282
Kamino is under attack, time to fuck shit up.

Go from there.
>>
>>46439464
Then we'll have nowhere to go once the invasion of Kamino is over.
>>
>>46425772
See >>46437614 for a quest with a telekinetic MC
>>
>>46439413
Blogquest, obviously.[/size]
>>
>>46420213
Valen Quest, actual victories are (extremely) few and far between. Bonus points for the protagonist being an entitled little cunt.
>>
>>46440548
It's more like the victories are just reaching the top of a particular hill. And then realizing that this was not THE hill, but a hill. And there's one even further away, and higher, and it also needs climbing.
>>
10th page. Time to make new WQTG.
>>
>>46440692
It'll get deleted. This was the last thread ever. RIP in peace QTG
>>
>>46440822
Just do WQDT every day.
>>
>>46440822
Is still weekend. Time for a new WQDT
Thread posts: 344
Thread images: 31


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