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Warhammer 40,000 General

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Thread replies: 337
Thread images: 43

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>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

https://www.youtube.com/watch?v=0hx9TO4Tao8&feature=youtu.be [Embed]

1920s edition
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WE CLAIM THIS THREAD IN THE EMPEROR'S NAME
>>
Based Duncan
https://www.youtube.com/watch?v=0hx9TO4Tao8
>>
Rainbow Warriors are one of the lost legions.
Their loss of status as a first founding chapter is a ret-con both in the fluff and in real life because their name was so godawful.
Back when GW was funny.
Dubs confirm.
>>
>>46381281
This might be a dumb question, but do Flying monstrous creatures still get jink saves when they are gliding? In the rule book it just said that move like Jump Monstrous Creatures. I'm afraid I missed somethin.
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>>46381312
You fucks just don't learn, ever
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>>46381535
elric
>>
>>46381535
The Emperor's name IS "The Emperor"

He retroactively affected the English language so his name would become a word for supreme overlord
>>
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>++SEND ALL AVAILABLE SKITARII COHORTS TO HELL'S TEATH, THE KNOWLEDGE MUST BE RETRIEVED AT ALL COSTS. PRAISE THE OMNISSIAH++<
>>
>>46381532

Jump units can't jink. You got to be in flyer mode to jink. Think that's "swooping"?
>>
>>46381535
Do eldar just not understand english, or what.
>>
>>46381535
Now make one for Orks.
>>
>>46381571
>3 Years Later
>15 Cohorts arrive at Hell's Teath
>They soon realize that the distress message had a spelling error in it and they are a 12 month Warp jump to Hells Teeth
>They are left to their fate
>>
>>46381342
What the fuck, I don't understand what the difference is. It's a fucking tube with bristles, in the shape of a tube. How the fuck do you make a line left-handed when it's already left-handed.

This is obviously an April Fools joke that got posted too early. It's only 8:00
>>
>>46381684
it's already april 1st on the other side of the world anon
>>
>>46381590
Yeah that's what I was wondering about. Flying Monsterous Creatures have jink. But they don't stop being flying monstrous creatures when not swooping, they just move "like a Jump Monsterous Creature", so RAW they still have jink. Unless I missed something.
>>
>>46381684
> How the fuck do you make a line left-handed when it's already left-handed.

Slow down Perturabo.
>>
>>46381684
Another fucking rightie bigot autist. Save your hate speech for /pol/
>>
>>46381711

I looked on google and it looks like the new edition allows FMCs to jink all the time no matter what. So yeah you can even though it's kinda nonsensical but whatever. Maybe the FMC swiftly hops to the side or abruptly glides in another direction or something.
>>
>>46381684
It's April 1st in Nottingham, so it's April 1st for GW.
>>
Jink and Go to Ground at the same time.
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newfag here wanting to get into the tabletop. i want to play necrons but i heard that matt ward fucked them up, so now i'm considering space marines. where to start?
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>>46381876

Matt Ward fucked up Space Marines too.
>>
>>46381892
well shit. what hasn't he fucked up?
>>
>>46381876

https://www.games-workshop.com/en-GB/Start-Collecting-Necrons

This is a good box. It's also very powerful. Don't know how useful the big spider walker will be but it should be usable in the primary Necron army once you get some more models.

You might run this mini-army permanently regardless, in addition to your primary Necron army since it's so strong. Whenever the warriors or scarabs die they respawn next to the leader.
>>
>>46381876
Read the codices from the Mega in the OP, see if you still like that faction after.

Read the 1d4chan tactics for the faction you choose (with a pinch of salt as always)
https://1d4chan.org/wiki/Warhammer_40,000/Tactics

Buy miniatures.
Cry.
>>
>>46381912
Tyranids, but I think somebody else fucked those up
>>
>>46381342
Best early April fools joke
>>
>>46381912
Eldar?
>>
>>46381876
Buy the Firespear, then work your way up to your choice of a Battle Company, Pinion Company, or.. Whatever the fuck the White Scars battle company equivalent is.

Seriously, they're a great, fluffy way to actually build the core of your army. Even if you aren't doing the FULL gladius, having a demi company lying around pretty much solves your issue of what you need for general purposes. Everything else is support and assistance to that core.
>>
>>46381912
Legionne Astartes, obviously. 30k is n a fit of beautiful fucking irony, now the most balanced faction in the game.
>>
Is the new Waaagh! Ghazhgkull supplement any good for a vehicle and Mekgun heavy army?
>>
>>46381961

Firespear is terrible unless you like using Venerable Dreads as counts-as regular/Ironclad Dread. Even then you won't want to include it in your Battle Company or CAD unless you pod it.
>>
>>46382000
nope
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>>46381951
this one was also pretty good
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>>46381776
Huh. That makes Nurgle Demon's Shroud actually worthwhile since it means Nurlge Deamon Princes with wings can jinking for 2+ cover save.
>>
Any anons play any fun games recently?
Its been a while since I've got in any 40k and the craving for plastic is overcoming me.
>>
>>46382086
Nope. I just model and bitch about broken rules on the internet.
>>
>>46382305
Yeah that's what I've been doing since the end of January...
I actually enjoy this bloated monstrosity of a broken mess of a game though, I need my fix.
>>
>>46381281
Anyone got any Vostroyan art?
>>
>>46382305

THIS IS THE HOBBY
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>>46382086
I had an Apoc game like... 3 weeks ago? It was at 9000 points, consisting of the entirety of my collection, against two armies mustered up by some of my friends.

We ended up using Planetary Exterminatus, but gave up handling it after 3 turns straight of Virus Bombing required entirely too much of not killing each other, and the 4th turn rolled Incendiary Atmosphere. My space marines ended up gloriously holding the line and killing all of the orks, and my Deredeo; Ancient Valentine, solo'd a squadron of 3 hell drakes. Then the game rapidly devolved into ~6000 remaining points worth of space marines shooting at 6 invisible daemon prince... PLUS Kharne babysitting 20 invisible khornechosen, and not doing anything.

Lysander finished off a Stompa that my oathsworn knight chipped 9 hull points off of. And then he lived just long enough to kill Ghazkhull, before a Black Mace daemon prince cast some kind of toughness draining power, and then he failed his toughness save, then his whole hammernator squad wiped.

Oh my god, it was just.. A huge mess of tiny battles everywhere from a ridiculous number of characters. And MURDERWINGS ate 400 points worth of chosen all by himself too. Before getting kersplatted by a chainfist from the Sorcerer Lord.
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>>46382440
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What units you want to come back /tg/? I want pic releated, if genestealer cultists came back why not tinboyz?
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>>46382500
Thanks.
>>46382524
What am I looking at here?
>>
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>>46382524
Huhm... Now what does that remind me of....
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>>46382585
Tinbiyz, ork infiltrator robotz, we have an eldar, a squat and a beaky marine.
>>
>>46382000

>Is the new Waaagh! Ghazhgkull supplement any good

The answer is no. It really doesn't matter what you put after that.

The only decent stuff in it is the same stuff that was decent before, namely Bully Boyz and Blitz Brigade.
>>
>>46382624
What Mek thought of this? How drunk was he?
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>>46382499
OH! Yea, looking back at it, I remembered that the Store Owner actually took pictures of our Apoc game. Here, hope you guys like the dump.
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>>46382849
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>>46382877
And here's my secondary line. There's 3 out of 4 of the Masters Of The Chapter formation members in this one picture alone. And Ancient Valentine himself is standing next to the tower. I never did get around to finishing that deredeo, but maybe someday I'll finally sit down and finish painting him.
>>
Robot skeleton newbie here.
Should I go with an overlord on a command barge or a destroyer lord for my hq?
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>>46382989
Neither, just vainilla foot overlord.
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>>46381876
Pay no attention to these faggots there's only one army that matters
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>>46382911
>Ancient Valentine
>not even Primed
SHAME
>>
>>46382624
>>46382690
They weren't for infiltrating other races, they were made as a mockery of those races and sent out against them before the boyz to soak up fire. It's genius that works on so many levels, the perfect orky robots.
>>
>>46383059
It is primed, just primed grey.
>>
Hello all, I'm wondering whether I should buy the Start Collecting! Skitarii, or Necrons.

I like both, but I'm unsure of which to buy. I love AdMech, but Robot Egyptian Skeletons are cool as well.

I am a new player, if this changes your opinion in any way.
>>
>>46383099
Why didn't you prime the greenstuff then?
>>
>>46381571
If only cult mechanicus models were this ballin
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>>46383131
What the fuck? There is no greenstuff on the deredeo, it's just an unfinished paint job.
>>
>>46383127
>Robot Egyptian Skeletons are cool as well.
Stop having such shit opinions.
>>
>>46383145
Hm? I'm sorry, I meant the general theme of how they looked, never got too far into their lore.
>>
>>46381876
>>46383127
Play Skitarii. The Adeptus Mechanicus requires as many soldiers as possible to secure knowledge for the Omnissiah, at all costs.

>Praise the Omnissiah!
>>
>>46383011
Why's that? Destroyer lord seems fun.
>>
>>46383127

Necrons are the stronger and better race for beginners. They also have the strongest Start Collecting formation in the game.

Skitarii aren't a bad army but they're harder to paint, harder to play, and you'll need Mechanicus or Space Marine help to really be complete on the table.

If you like the way Skitarii look, get Skitarii. If not, get Necrons.
>>
>>46383255
Those points are better spend on other units, a necron overlord is already almost indestructible as it is.
>>
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>>46383258
He's right, mi amigo!

>Just look at these Mexicrons! Would filename them, but on mobile.

Actually, how would one make pic related? I found them online, and would love to make them.
>>
>>46383258
I'm the anon you replied to, I have heard that Necrons are pretty easy to paint as well, which is nice, as I've never assembled or painted a model before.
>>
>>46383310
Can I ask for some more advice? I have a battleforce (and a destroyer lord) right now, and I'm planning on getting a start collecting box as well. What else should I get to boost myself to 1850 points?
>>
>>46381281
What is the natural lifespan of a space marine?
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>>46383318
Necrons + Greenstuff ponchos and greenstuff sombreros.
>>
>>46383523
>natural
They don't have one. They're extensively modified human beings.
How long can they live, if they don't die on the battlefield? A really long ass time.
>>
>>46383318
Their number is taco, their legion is escaping across the border.
>>
>>46383556
>A really long ass time.
Yes, this is what I wanted to know, but more specific, anon. I also wish to know the same of an orc, tau and eldar.
>>
>>46383385
Do you have the codex? If not look at the links, you'll wan t more killer robots, and for beginners the decurion is a very forgiving way of starting, the problem with this formation is that is too over powered, but it'll allow you to get to know your units, ignore the monolith for now, just get more warriors and immortals with their respective transports as your core, then you can try other units, like doomsday barges, wraiths, bikes etc.

Outright avoid the monolith and the flayed ones.
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>>46383523
According to a conversation at my LGS they're immortal now.
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>>46381535
Starting an eldar army. Are wraith lords and Wraithguard worth taking?
>>
>>46383523
Potentially immortal. Nobody actually knows because no space marine as no space marine has ever died of old age. The general consensus is that they're immortal, or at least have a lifespan so impractically long that they're guaranteed to die gloriously before they ever die of old age.
>>
>>46383590
A marine will live for as long as he's not killed in battle or suffering from bad geneseed. No Ork has died from old age, Eldrad is 10,000 years old and he's getting close to becoming crystal, Vect and Urien are even older than Eldrad.
>>
>>46383590
It isn't really known. Because they are all warriors they don't get a chance to die of old age. IIRC space marines have made it upwards of a millenia without dying. Much longer then that, if you count being installed in a Dreadnought as alive.

I think orks are much the same way. You either live long enough to become Warboss, or die trying.

Tau don't make it to a century, iirc.

I couldn't say for eldar. I don't know that I've ever heard a figure.
>>
>>46383590
I believe Eldar are biologically immortal? As in, they don't age or die of old age, but do die if they're killed.
Tau live to about 50 IIRC.
>>
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>>46383145
>WAAAH WAAAH PEOPLE LIKE THINGS I DON'T LIKE AND I'M A TRIGGERED CRYBABY BECAUSE OF IT

You people are the worst.
>>
>>46383860
>he doesnt see his own hypocracy
>>
>>46383631
They are improved quite a bit by taking the formation that gives the guard troop status, which is an expensive formation. I find them ok, or good when allied with Dark Eldar for raider transport.
>>
>>46383631

Wraithguard are but Wraithlords aren't.
>>
>>46383875

Most hypocrites don't. Otherwise it'd just be trolling and not actual hypocrisy.
>>
>>46383631
Nah, they're overcosted. Stick to bikes.
>>
>>46383631
Everything in the Eldar codex is worth taking. Choose what you like best.
>>
>>46383595
Gauss blasters are generally a more versatile choice than tesla cannons, right?
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>>46383932
Yeah, but everyone has gauss already. Tesla is more unique and interesting.
>>
>>46383932
Now? Yea, they used to be better but now they won't make more hits with them if they snap fire, wich is the reason annihilator barges aren't as popular as they once were.
>>
>>46383145
...yes? If you have an issue with that maybe 40k isn't for you. You sound really great, must be a hit at parties.
>>
>>46384009

Why do people keep rating others by how fun they are at parties on the internet?

Slurms McKenzie is like an 11/10 at parties but I bet he's a typical negative /tg/ poster online.
>>
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>>46383875
>>46383922
Sorrynotsorry that I'm tired of people's constant bitching about anything outside their safe space. 40kids seem to generally be just obnoxious cunts who shoot down anyone else's idea of fun because it doesn't fit their view.

And that's actually a sign of actual, for real autism, by the way. Not the type of autism we usually have on this Mongolian coin trading forum.
>>
>>46384087

Isn't that exactly what you're doing right now?
>>
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>>46382524

>If a tinboy mob is the closest unit to an enemy, the enemy must pass a leadership test or else be forced to fire on the tinboyz

That would be fluffy AND useful

Which means it will never happen
>>
>>46384082
Memes for one, for another I'm not sure why you draw the line at robotic skeletal space egyptians... considering literally everything else in the fluff is just as ridiculous
>>
>>46384087
>hypocrite
>doesnt realize hes a hypocrite
>lacks self awareness
>calls others autistic
woah boy, we got a live one.
>>
>>46384159
>you

I'm not involved in your conversation, just kind of perplexed as to why people think "you must be fun at parties" is a good comeback to be used so often.

You know like the vast majority of neckbeards on /tg/ don't even go to parties, right?
>>
>>46383573
I feel like this could be fluffed out legitimately.
>>46383532
Thanks mate.
>>
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>>46384193
it's just a meme dude you don't have to read into it.
>>
>>46384246

I don't think it is a meme. I think people legitimately think it's a good insult.
>>
>>46384131
The sky is the limit for cool shit that they could put in the Ork codex. It's almost impressive that the end product was so uninspired. It's almost like they tried to make it bland.
>>
>>46384131
It would be so much fun kitbashing beakies with Necron/ Skitarii/ Killa Kan bits to make them too.
>>
>>46383523
Oldest living one at the time of 40k story freeze is Dante, and he's like 1100 years old, I think. There are some older ones encased in terminator armor, but they don't count because like the they are only slightly less dead than the Emperor.
>>
>>46384446
Or dreadnaught. Whatever. I don't know marine shit.
>>
>>46383699
>Tau don't make it to a century, iirc.
>>46383718
>Tau live to about 50 IIRC.
Exceptions made for Farsight, but that's a magical extension.
Ethereals seem to live much longer, as I think Aun'Va was never frozen but was alive somewhere around 750-999.
>>
>>46383718
They crystallise if they get old enough, but afaik that's pretty uncommon to last that long.
>>
>>46383631
Thanks senpai.
>>
>>46384336

I think it's pretty clear by this point that no-one on the development team really cares about Orks. They're clearly capable of pushing out crazy and interesting rules; the Ad Mech and Eldar codices are good evidence of that. But if you're not interested in a particular faction, and you're told to write rules for it, it's not really surprising that you churn out a copy-pasted, uninspired, bland mess.
>>
>>46384478
bjorns been 'alive' in dreadnought armor since the heresy, so 10k years
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>>46384672
Still pretty dead.
>>
>>46384336
>>46384643
They did. How would things go if Cruddance wrote the next Nid dex? Orks have tanks and he does have a tank fetish.
>>
>>46384536
>Exceptions made for Farsight, but that's a magical extension.

He has a literal life-draining sword.
>>
>>46384792
And that's magical. Life draining swords do not appear naturally within nature.
>>
>>46384841
i'm not sure necrons can even use magic/sorcery since they were all about science and star gods
>>
>>46384965
>gods
>not magical
>>
>>46384841
I've heard this argument that Nature isn't really natural anymore. Like that the definition of nature was something about the common aspects of the world, but forests and shit aren't common any more. Man-made unnatural structure are technically nature because they make up the majority of the environment.

It was some weird fucking quasi-philosophical argument that is probably basically full of shit

but if we go by that definition of Nature, then 40k magical stuff is pretty goddamned natural.
>>
>>46385007
Perhaps mundane/supernatural/technological would be better then anon?
>>
>>46385007
So there is a planet where life draining swords are natural as water and grass? Can't wait to meet the natives.
>>
>>46382000
As someone with a vehicle and mek gun heavy army... You should make your peace with unbound. There is literally no way for ork do get more than 3 heavy supports other then multiple CADs. and the last thing a vehicle and mek gun army want is a 4 troops tax
>>
>>46384979
well they do say advanced science is magic

>>46385086
come to the eye of terror, we have life draining swords and cookies
>>
>>46385086
Nah, it's just that the regular and natural state of the world is no longer nature.

But if magic is naturally occurring, yada yada yada. by standard definitions, Space Marines aren't natural either, so their life spans may be mundane augmentations, but they are still unnatural.
>>
>>46385114
They don't say sufficiently advanced science is magic, they say it's INDISTINGUISHABLE from magic.
>>
>>46385114
Sorry but swords and cookies from the Eye of Terror isn't apart of my religion.
>>46385144
Yeah this isn't going to go anywhere.
>>
Anyone have a pdf of the latest Necron Codex? I'm going to buy their Start Collecting box, and I don't want to shell out extra cash.
>>
>>46381535
"Darling"
>>
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>>46385196
should be in the rules link in the OP. enjoy playing necrons. i just started playing 40k with them last month.
>>
So I'm getting into the Grey Knights as part of a 'grow league' for my LGS. Other than 1d4chan, does anyone know a good tactica site for them? These are my current lists planned for every step of the league (starting at 500 and going up by 250 every 2 weeks) http://pastebin.com/WYEnNdqa
>>
>>46383385
Scope the Mega for the codex & see which units look cool. Also, check which formations look fun.

Personal recommendations: Wraiths for fast melee, Deathmarks for assassinating GMCs since Eldar are OP faggottons. Destroyer Lords also spread Preferred Enemy (Shit with a Pulse) to any unit they join.
>>
So, my buddy is playing Blood Angels, and kinda fluffy. I'm picking up a Tau army. We're playing our first game in a few weeks. What are his chances? What kinda shit can I bring that is competitive against Blood Angels with Dante and Sanguinary Guard but isn't going to completely cheese dominate?
>>
>>46385288
'Fraid I'm on mobile, they don't work for me. Fortunately my Google-fu has rewarded me.

So it's all good.

>>46383318
These guys look awesome.

I wonder what the name of their Dynasty would be?
>>
>>46385288
NECRONS ON MARS
>>
>>46385334
If you're just starting, don't worry about it. Tau is an army that rewards mastery and investment, and Blood Angels are an army that are fairly simple to pick up and play. Everything will balance itself out in time.
>>
>>46385334
Avoid any Monstrous creature suits. That should probably be enough. Other than that, just don't try and min-max too hard and you'll be fine.
>>
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>>46385407
>Tau is an army that rewards mastery and investment
>>
>>46385407
>Tau is an army that rewards mastery and investment, and Blood Angels are an army that are fairly simple to pick up and play.

I...what?

Tau have possibly the simplest playstyle of any army. Point and click.
>>
>>46385407
>>46385468
He's kind of excited to face at least one riptide, but I don't think he comprehends the rules, yet. He wants me to get a fucking stormsurge.

I've got x2 Riptides, a Yvarha, 6 crisis suits, 2 piranha, 2 broadsides, 1 pathfinder box, 2 oldschool firewarrior boxes, x1 sniperdrones + contents Burning Dawn (nother Pathfinder, Ethereal, nother Piranha, Stealth Unit) + contents Start Collecting (another 3 crisis, nother ethereal, new firewarrior box), along with at least one of each GW Tau Character, an O'Ralai, and about 60+ Ebay drones (Drones were for a special project). No Suit commander other than Farsight/Shadowsun/ORalai.

I got most of these before I knew Tau were this fucking rude. So that's a no on at least one riptide and the flamejettide. Probably no Shadowsun. He's probably got 2000 points more of Blood Angels/Grey Knights than I do of Tau. Should I just give him a handicap? Seriously.
>>
>>46385822
>He's kind of excited to face at least one riptide, but I don't think he comprehends the rules, yet. He wants me to get a fucking stormsurge.
Do it. Teach him what the Tau CAN do, and then reign it back in.
>>
>>46385812
Aren't Blood Angels just point and assault?
>>
Anybody found that calculator that determined the approximate appropriate points value for s unit based on its stats & Special Rules?

2 weeks of digging in & I'm still pulling bupkiss.
>>
>>46385838
That's orkz. More stuff needs to be considered when assaulting anyway, especially with MEQ
>>
>>46385838
>>46385864

No army is point and assault any more, doubly so versus Tau. Try and point and assault and you just get gunned down or fold against whatever you do hit when you get there.

BA need finesse and clever tactics, as well as min-maxing to hell and back, to stand a snowball's chance in hell against Tau. The Tau player just has to sit there in their deployment zone and the toughest tactical decision they have to make is what to spend their markerlight tokens on.
>>
>>46385836
I can't pull out a surge, he's 95% infantry. I bought him some bikes and one of the tanks. And the flying tankbike shit. Aside from that and a pair of dreads he's got no armor. A single anchored surge's missiles alone will ruin half his army.

I can tone down a list, but once I get into battle I can't hold back. I'd probably D-missile his Dante.
>>
>>46382022
yep
>>
>>46385911
>I can't pull out a surge, he's 95% infantry
Do it. He's literally asked for it. Make him understand just what he's asking for, so he doesn't ask for it again. Once he knows what you can do, then do you pull it down to his level.
>>
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>>46382086

I had a 4 tervigon list roll no doubles for the first two turns - 8 consecutive non-doubles. Chances of this happening are 1/256. There were 160 gaunts on the table.

I actually felt bad because my opponet was running a nurgle marine list and couldn't catch a break.
>>
>>46385910
>>46385980
He bought Grey Knights to use against my Psykers. My Tau Psykers.
He does not have the ability to minmax.

Will Piranha/Infantry/Crisis with one Riptide be fair at 500-1000 points?
>>
>>46382911
Sexy game. Shame about the shit grey models. Get to work, anon.
>>
>>46385843
there isn't one but there's a lot of guesses, and they shall know no fear is suppose to be 2 points or so
>>
>>46383127
If you find the models equally attractive, go with the necrons. Here is why.

You can put a table-worthy paint job on a necron army in a weekend. Prime black, drybrush silver or brass, paint some cloth whatever you want. Declare victory.

The admech have a much higher level of painting difficulty and if you are new to the hobby you will fuck them up to the point of embarassment.

If you plan to not paint your army, you should just stick to vidya. Nobody likes greyfags, so save your money.
>>
>csm will never get new kits
>>
>>46386168
>easy to paint
>large selection of 'I win' options
This is why necrons and tau are tied for the worst armies. Anybody who collects them is an absolute shit cunt
>>
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Is there a GW system for managing multi-planet/multi-battle campaigns?
>>
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>>46385288
sexy robots, newAnon. Well done.
>>
>>46383188
do not apologize for your opinion. Necrons do have some ancient egypt vibe and if you like them, its fine
>>
>>46386213
He. Bought. Grey Knights. To. Counter. My. Tau. Psykers. I'm. Fucking. Sorry.
>>
>>46386213
>easy to paint
>large selection of 'I win' options

Space Marines?
>>
So I watched a game of this being played the other day, and I just wanted to say it was cool as hell, but I'm too autistic to be out in public for more than 10 minutes and also poor as fuck.

Just saying it looked pretty neat.
>>
>>46386247
>grav cents
>a large selection
>still autoloses to tau/eldar anyway
>>
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>>46385812
This is actually not true. Your army has zero assault ability. They can be really tricky to play.
>>
>>46386274
Most 40k players are at least as autistic as you.
Try hunting ebay for a cheap army.
>>
My orks either table or get tabled.

There seems to be no middle ground.

I do seem to do the tabling more often than not at least.
>>
>>46386213
>easy to pain
>large selection of 'I win' options

Imperial Guard?
>>
>>46386329
SON

I'll give you all year to try and build a list to beat Tau / Eldar more than half the time with a pure Guard list. Not even close to competitive, and this is coming from someone that's played them for 8 years.
>>
>>46386168
Ah, I see. No, I've always planned on painting them, one of the more fun aspects of this game, that I like.

I've been browsing over a pdf of the Necron codex, haven't finished reading it yet, but they do look like they would be easy to paint.

I do like the metallic look to them as well.

Currently wondering what colors I should use for my Necrons when I order them.

I also want to make the orb that the Overlord is holding into a Magic 8 Ball, but I don't think I'd be able to do that well.
>>
>>46386236
thanks friend.
>>
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>>46386446
bright bug colors

>>46386299
i play daemons, last game i played i was nearly tabled and only capping objectives/points due to incursion
>>
>>46385980
Yeah, be a Fucking faggot and lord the fact that the only reason he can win is because you allow him to over his head. He'll totally think you and your easy mode army are cool
>>
>>46386188
Amen to that.
>>
Sup nerds, was just wording what strength thunderwolf cav with hammers are, thx.
>>
>>46386650
Gw will give you an official answer on a month tops.
>>
>>46386442
Not him but I'd imagine it would be a fuckload of distraction conscripts coupled with some back field basilisks/leman russes
>>
>>46385319
Bumping this.
>>
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>>46386446
>GO WITH SKELECRONS!
WHEN THEY DEALT WITH THE C'TAN, THEY LOST THEIR FLESH NOT FOR METAL, BUT BONE!

>THEY HAD PLANNED FOR THIS, AS THEY KNEW OF THE POWER OF THE SKELETON!

>OTHER NECRONS WILL NEVER BE AS SKELETAL AS THE SKELECRONS OF THE KARKAS DYNASTY!
>>
>>46386849

There are tactics for Grey Knights? Just deep strike them wherever and throw them at objectives. Take allied detachments if you need additional firepower, like a Titan.
>>
>>46386292

Stormsurges beat Orkanauts in close combat. Even if they start anchored.

But quite aside from that, Tau don't need assault ability. They can shut down just about anything outside of invisible death-stars just by pew-pewing.
>>
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>>46386888
TRIPS CONFIRM! LONG MAY THEY SPOOK!

Anon, paint them bone white, with the secondary/dynasty color purple, and the "skull" of your Overlord yellow.

>Pic related.
>>
>>46386819
distraction conscripts?
The point of a distraction is usually that it can do something scary.

As for list, how about something ....unorthodox
1850 pts
Astra Militarum CAD

Enginseer 40pts
Lord Commissar 65pts Warlord
Veterans 60
Veterans 60
Warhound Titan ->2 laser destructors 720pts

2nd Astra Militarum CAD
Lord Commissar 65pts
Veterans 60
Veterans 60
Warhound Titan ->2 laser destructors 720pts


There you go: 40 Veterans 2 Lord Commissars to prevent them from running away
2 Warhound Titans and 1 Enginseer because I had 40pts left over.
Battleplan:
Deploy the warhounds medium proximity but far enought that one blowing up does not kill the other, shoot the stuff that has D weapons first
Either use the guardsmen to advance upfield or in case of wraithguard with that D-flamer wrap a protective shield around them.


Where is your god now, eldar?
Biggest disadvantage: Most will probably not allow 2 titans in a 1850 game.
>>
why do I want to start a second army? I haven't even finished painting my first army, and I don't play the game
>>
>>46386531
Interesting, but I think I could mess it up, however. I could give it a try.

>>46386888
That gave me a laugh.
Huh, oddly enough the symbolic meaningd of 888 are that it represents Jesus, and that in China it is considered extremely lucky.

Skelecrons do, however sound quite fun, and I think I'll do it, if only because it sounds interesting. Maybe I could find a way to make it look metallic?

I also got that the dynasty name you came up with sounds like Carcass. Nice.

>>46386972
Man, I loved He-Man! Skeletor was the best!

Alright, so I'll paint my Necrons bone white, with purple as the secondary color, and blue as a tertiary color, and give the Overlord a yellow/gold skull.

Does that sound good?

Also, does anyone know how many points the Retribution Phalanx/Start Collecting! Necrons pack is? I've heard that 500 points is good for a small game.
>>
>>46387177

Because it looks so nice. I have a 2500pt SM army and I'm toying around with the idea of getting an Eldar army on the cheap.
>>
>>46387177
problem is you will want to start the third before the second is ready. Repeat.
Been there.....
>>
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I just realized chaos space marines havent seen an update in four years
>>
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So my friend tells me Necrons are pretty shitty at the moment, I wanted to play a pretty top tier army and thought they looked cool.
Where do necrons lie at the moment in terms of power /tg/?
>>
>>46387347
Bottom of high tier.
>>
>>46387347
I'm just starting out, but I've been told that they're pretty high up, with their Start Collecting! Necrons, pack being the strongest one, and great for beginners.
>>
>>46387347
Tell your friend that there are armies like orks and chaos in the game the next time he tells you necrons are shit
>>
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>>46387347
Has he seen a Decurion?
>>
>>46387293
>>46387271
I'm torn between an army that plays very similar to my current list, and an army that plays very differently

but I don't ever get the play the game so I don't know why it matters
>>
Rate my Inquisition List:

Key:

CA = Carapace Armor
PA = Power Armor
SB = Storm Bolter
PF = Power Fist
PS = Power Sword
CP = Combi Plasma
DCA = Death Cult Assassin
A-F = Arco-Flagellant
HSL = Hotshot Lasgun

The three "Axes" are power axes.

https://docs.google.com/document/d/1LMBnakAjzijiaKdsVuLcxsbstaHY12Li-bryiBXsqh0/edit?usp=sharing

Give me some ideas on what to cut to bring it down to various point levels (probably the Valkyries?) or up to 2500.
>>
>>46387347
They're a solid army in a CAD, and even better if you optimize. They've got good shooting, decent melee, and they're nigh unkillable.

There are only 3 other armies I would really consider putting above Necrons in terms of power.
>>
What Grey Knight units should I have in an allied detachment specifically for fighting a Daemon army?
>>
>>46387489
you really hate 3+ saves I guess

how can you plan to deal with rerollable cover saves or fliers?
>>
>>46387515
Inquisition?
>>
>>46387540

Valkyries for the flyers.

Not sure about cover saves. Jokaero can turn into heavy flamers. I'd stick them in Chimeras and have them poop out plates over stuff while hanging behind the CC squads.
>>
>>46387556

Space Marines, specifically
>>
>>46387489
that list is really poorly formatted
>>
>>46387574
I'll work on it
>>
>>46387347
They are mid-tier at the moment, but the difference between mid- and top tier is much smaller than the difference between mid and low tier. They're something of the gatekeeper of thet op tier - if you can defeat them, you're Overpowered Bullshit, and if you can't, you're Underpowered and Deserve Pity.
>>
>>46387568
oh, only saw the one Valkyrie and thought you only had one

format your list better dude
>>
>>46387515
Librarian. Always take a Librarian. Always worth it.
Terminators. They get the job done. PAGK never go in the troops slot.
Purifiers. A unit of 10, dropped in a rhino and combat squadded. Daemons like to horde up, and Purifiers solve hordes - plus it gives you 4 special weapon slots to fill with either incinerators (for more anti-horde) or Psycannons (for anti-MC)
>>
>>46386019
That sound awesome. I want to play a 6 Tervagon list at 1500. Mostly to see if I can spawn units faster then my opponent can remove them.
>>
So i've got two armies that i'm looking at starting /tg/. Khorne Daemonkin and Dark Eldar.

I'm ok with playing a lower tier army but i would prefer something that i can actually win with without my opponent having a brain aneurysm mid-game but i also like the idea of a finesse that i can git gud with.
>>
>>46387610

Sounds good and straightforward, thanks.
>>
>>46387618
Having played against a 5-tervigon list back in 5e with necrons: No, you can't.
>>
>>46387642
Should be noted that combat squadding purifiers is always worth it. You want the extra casting of Purifying Flame, and you want the extra warp charge. The extra kill point rarely matters compared to that.
>>
what percentage of your army deep striking is too much?

If I have to keep my main bulk of turns in reserve and still deep strike my deep strikers there is no way I will have the model mass to survive an alpha strike

but if I don't put the bulk of my troops in reserve at the start of the game they will get slaughtered by ignores cover pie plates on turn 1 before they even get to act
>>
>>46386888
Huh, just noticed these sweet holy trips. Now you gotta do it, anon.

>>46386972
That's a pretty sweet idea, going to steal for myself.
>>
>>46387665
What army are you playing with
>>
>>46387632
I vote Dark Eldar.
They're tricky, but fun. I'm a pretty terrible player, but I've managed to pull of a win or two with them so they're definitely not so challenging as to be impossible.
The models are very cool, and the play style of wrong-footing and dissecting your opponent is really interesting.
Also, they get points for not being variant marines, while also not being uber crazy power level like Tau and Craftworld Eldar.
Downsides:
Some of your units aren't even going to get to deploy, they'll just die when the Raider blows up. It's a fact of life.
The models, while beautiful, are fragile and difficult to transport. Invest in a nice carrying case, for real.
Most recent 'dex has... problems. Things are nice and streamlined, but a lot of choices (Wyches) are just poor now. I know it's blasphemy, but I do think they could use a few tweaks here and there just to make them a *bit* easier to play.
Oh, and remember that now Power From Pain means you want to HOLD BACK as long as possible, when earlier wisdom was to try to hit your opponent hard on the first few turns and run away.
>>
>>46387724
>hold back as long as possible
this advice is utter dogshit, PfP isn't impactfuk enough to actually build a game plan around, you need to cripple their army turn 2, maaaaybe 3 at the latest KR you're fucked
my advice for playing DE is as follows :
fly down
balls out
>>
>>46387347
Depends on how you play them.

Play them in a CAD and they're upper mid tier. That shows up a lot at my FLGS.

Play them using the formations, or in the Decurion detachment, and they're frustratingly powerful. Some say broken. Others say competitive.

I say 'free army-wide 4+ FNP saves'. Make of that what you will.
>>
>>46387765
This. The special rules later on are nice, but they're there to help you clean up. With Dark Eldar you want to use your speed and mobility to get in quick and hit them before they get the chance to hit you.
>>
>>46387717
csm@1000pts

I planned originally for a third of the army points-wise to be deep striking

exact list with points breakdown is on my other machine, but it was:

FNP bolter blob with rhino that they don't fit inside, followed along by a poverty lord to grant fearless and fulfill CAD
3 squads of cultists
3 man combi-melta termicide
3 obliterators, each as a separate unit so they can engage separate targets

general strategy is cultists hold objectives while the marines wander around trading fire. As long as the S8 is kept away FNP marines are pretty tough, so the terminators and oblits are supposed to take that out. The rhino attracts fire and will just die, but it is high converted and the visual centerpiece for the army so I don't really want to get rid of it.

the list also lacks psychic support and any source of skyfire
>>
>>46387632
Wait a bit for DE.
Currently people asked GW a lot of rule questions to clarify (on their facebook). One of them is very important. Can passengers shoot normally out of a anti-grav vehicle if it jinks.

Jinking means the vehicle tries to dodge the shot, meaning you get a save against it, at the drawback of the vehicle only hitting on a 6.

DE should always be in a vehicle and they jink alot. Currently it is assumed the passengers hit normally, but the ruling may change that. This would sort of break the neck of DE.

Furthermore they are said/rumored to get a new codex soonish, but then rumors are not reliable. And unlike many, they currently do not have a Start Collecting box which would be cost-saving.
>>
>>46387817
The big problem is that with a few unlucky rolls your deepstrikers will arrive rather late to the party. Especially when most of your anti-armor is in that deepstrike, you will miss that.
>>
>Gaunt's Ghosts "Blood Pact"

Gaunt literally LITERALLY allows the use of heretic blood magic

WHEN IS THIS TRAITOR GOING TO BE SHOT
>>
>>46387882

If GW nerfs jinking, I will self-immolate in front of their headquarters with my now-useless DE
>>
>>46387919
Given GWs recent rules, you might want to start buying petrol cans....
>>
>>46387347
Necron Decurion and Necron Wraithspam are both top tier competitive. Your friend sounds ill informed.
>>
>>46387882

Would the potential ruling affect any other armies as dramatically?
>>
>>46387953
Necrons take a hit but it's not a huge deal.
>>
>>46387953
I don't think many other armies have open-topped skimmers, or skimmers with fire-points in general.

Scouts in land-speeders might be a bit upset, but it's not like the army was leaning on that.
>>
>>46387935

I mean, I could always switch to Vyper spam and buy more bikes, but someone has to do this whole Buddhist protest thing eventually. I guess I will start the preparations.
>>
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>>46387907
>2016
>not having drop pods to guarantee deepstrikes
Truly the emperor has forsaken you filthy heretics
>>
>>46387990
> Calling Grey Knights and Deathwing heretics
Oh boy, this should be fun.
>>
>>46387953
No other army has jinking transports where people shoot out of in that amount.

The only transports that come to mind are
Harlequin starweaver but harlies rarely shoot to that extend
Necron Ghost-arc far more durable than a DE transport so less incentive to, also necrons do not rely on transports to that extend
Space Marine Land Speeder Storm but again SM do not rely on that and it is rarely used as a gunboat en masse
>>
>>46387489
I can into formatting now.

Note that only 3 Acolytes per Elites slot get power weapons/plasma guns/special snowflake stuff etc according to the codex. So that's why some of them seem a bit mishmashed.
>>
>>46386971
>360p+ gargantuan creature beats 250p (BAD) walker
>this is the level of arguments against Tau
>>
>>46385407
>Tau is an army that rewards mastery and investment

Do Taufags actually believe this? And then goes on to say Blood Angels are 'easy to pick up'. Tau are hands down the easiest army in the game to use. Mastering Tau consists of getting good at rolling 4's. Dont kid yourself.
>>
>>46388015

Put those two models next to each other then ask a random person who knows nothing of 40K which one would win in a melee fight.

Hint: it's not the one with no arms.
>>
>>46387977
Well if the ruling will come through I predict the best way to play Dark Eldar is using lots of empty Venoms/Raiders as mobile firebase with minimal kabalites warrior squads hugging cover somewhere.
>>
if they make passengers snap shot from jink i will end my own life by drinking the glue I would have used to finish assembling them
>>
>>46388022
>other armies:
>get in range&LoS with unit
>do stuff with unit

>tau:
>get in range&LoS with multiple units
>do stuff with those multiple units

I bet you play with Space "I don't have to care about rules, because I can make my own rules" Marines.
>>
>>46388036

Fuck, I just realized I said Vyper. That's what I get for reading the no-fun-allowed-elves codex, I guess.
>>
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How would you make the Warboss better?
>>
>>46388039

Fuck I just realized how worthless DE armies would be. Their market value would drop by like 80%.
>>
>>46388036
If that ruling goes through, the best way to run Dark Eldar will be using Forgeworld Corsair rules and counts-as.
>>
>>46388074

Upgrade it to a Super Warboss.
>>
>>46388074
Warboss' are already good. The only thing lacking really is simple access to an Invuln save. a 5++ on my dedicated CC Lord is not too much to ask for.
>>
>>46388004
>Deathwing

DA are literally traitors.
>>
>>46388075
Not completly, but they will need allies, or 2*realspace raiders for 12 fast attack slots with reavers and beastmasters and scourges for the heavy lifting.
>>
>>46388061
You're fooling yourself, or you've never played an army besides Tau. At least have the sac to accept you're playing on easy mode. It's an anonymous message board ffs.
>>
>>46388074
BS3 but take him down to s4.
>>
>>46388086
Isn't that true already?
Or Raider delivery service for CWE who have far better units to go inside.
>>
>>46388074
Make Warbosses bigger. They should be right on the edge between infantry and MC. Toughness 6 would put him above Nobs, and 4 wounds is plenty reasonable if a Tau Commander gets it. Then add more melee weapons to their list. Let them loot power weapons at the very least.
>>
>>46388099
They canonically aren't and that's not how you use that word, you memer.
>>
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>>46388131
Yes, hitting on 4+ with a shoota is totally worth being severely nerfed in close combat
>>
>>46388074

+1 wound
Smash special rule.
>>
>>46388137
Theyre already t5

Make nobs s4 t5 and warbosses s5 t6
>>
>>46388074
Powerklaw loses unwieldy Gets buffed based on the number of ork models on the table
>>
>>46388148
Close combat is shit anyway lol.
>>
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>>46388137
>>46388155
>da boss is as 'ard as a greater daemon
>>
>>46388158
Tell that to the motherfucker at my LGS who does nothing but two units of wolves with thunderwolf characters in them and some backfield units in rhinos. You literally can't kill enough shit to stop them from rolling over you.
>>
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>>46388158
Its true
>>
>>46388168

Yeah look I want Warbosses to be better as much as the next guy but T6 base means they're T7 on a bike and that's just too much.
>>
>>46388074
Make cybork body +1T and a 5++
>>
>>46388173
You could if you were bs3.
>>
>>46388180
Add a stipulation that biker bosses dont get +1t from a warbike for being too big
>>
>>46388183
I play 'crons in a decurion. He's still wiping out 2-3 units per turn by the time he gets there, be it in pure CC or with combat res.
>>
>>46388168
So are Wraithguard, but I don't see many people complaining that they're toughness 6.

>>46388155
I'd support that idea. Certainly makes Nobs more appealing, and fits Orks into a nice curve where Boys start as s3 t4 and add one to each as they grow larger.
>>
>>46388155
>>46388192
Nobs seriously need adjustments, theyre more expensive than meganobs
>>
>>46388216
They just need to lower prices across the board

Keep megas 40 base

Make nobz 15 base including eavy armour and TL-shoota, and make PKs for them 15 points
>>
Cybork +1T,5++, not stackable with bike
boys S4 no more furious charge, nob S4 T5, Warboss S5 T5
all orks gain rending on a waaaaaaaghhhhhh, big choppas are ap3 on the turn they charge
gorkamorkatwats are superheavy, claws are D
>>
>Obligatory CSM Chapter Tactics Post

May choose EITHER Legion Tactics or Warband Tactics, but not both

>Legion Tactics:
All Chaos Space Marines gain And They Shall Know No Fear regardless of the
legion tactic selected.

>Black Legion
Free orbital strike once per game. Ordinance infinite range ignores cover S8
AP2

>Alpha Legion
All cultists get infiltrate for free. Terminators, Chosen, Possessed, Havocs,
and basic CSM may purchase it as a squad (not per model) for a small price.

>World Eaters
All Models gain crusader

>Death Guard
Unlocks plague zombies as a troops choice without needing to take Typhus

>Thousand Sons
Sorcerors may be taken as either an elites choice or as an HQ choice.
any Aspiring Champion may be upgraded to a ML1 aspiring sorceror for a small
price

>Emperor's Children
All infantry have their move, run and charge range increase by 1"

>Word Bearers
Dark apostles may be taken as either elites or HQ. In addition, the leadership
bubble of dark apostles is doubled in size.

>Iron Warriors
Unlikes Basilisks and Whirlwinds and allows placement of fortifications outside
of the deployment zone.

---

>Warband tactics
Regardless of the tactic selected, all models with the Champions of Chaos rule
gain +1W and +1Ld

>Sword and Board
Any model with the Champions of Chaos special rule may purchase a power sword
and storm shield for a pittance.

>Three Man Battleplan
Chaos Terminators become a troops choice.

>Let The Galaxy Burn
All template weapons are +1S

>Death From Above
Raptors become troop choices, chosen can take jump packs for 6 points each and
all models with jump packs can optionally skyfire

>I-Wish-I-Was-A-Loyalist
havocs, csm, chaos bikers, any chaos terminator, raptors, and chosen may take
gravguns

>Do What you Want 'Cuz An Astartes Is Free
For every squad of Chaos Space Marines you pay the at least the base points for you get another squad at no
base price. You must still pay points for extra models, transports, and
upgrades.
>>
>>46388245
>all orks gain rending on a waaaaaaaghhhhhh, big choppas are ap3 on the turn they charge

No

Make Big choppas reduce armour saves by -2 like they used to

keep waagh how it is, but make it affect shooting for certain units too. Right now the dakkajet is the only thing that actually benefits from this
>>
>>46388264
I'd actually really like to see more units get cool Waagh abilities, like how the Eldar aspect warriors got all of their cool stuff.
>>
>>46388264
WAAAAGH! being changed to "units with 'ere we go gain relentless and may run then shoot or vice versa, but are unable to assault after doing so, or run then assault" would be a pretty simple way of covering most things.
>>
>>46388331

Relentless does very little for Orks however.

Honestly a simple and powerful fix would just be giving all guns an extra shot when a WAAAGH is called, just like for Dakkajets.
>>
>>46388264
What if during a Waagh, you can have a unit not charge, and instead give it another round of shooting?
>>
>>46388349
Preferred Enemy would also be a good choice.
>>
>>46388361

Why exactly Orks don't have Preferred Enemy: Everyone as a base rule is somewhat beyond me.
>>
>>46388367
Their rules are still in the time when multiple USR weren't handed out like candy.
>>
File: Orks.jpg (239KB, 1415x904px) Image search: [Google]
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So wait, the waagh council. You can have the nobs in it die, then everyone left in it is an independent character, so they can ALL join something else, like say a 30 man unit of boyz? That feels like cheating.
>>
>>46388349
Someone ask for Ork changes?
>6+ FNP for Orks across the board. Painboy or Cybork ups it to 5+, Both for a 4+
>Warboss' get access to Looted Power Gubbinz, granting them a 5++
>The Ork Codex allows for an IC to take multiple Relics (Stikk Killchoppa Bosses are good)
>Rewrite mob rule to autopass a failed check taking hits equal to how much you failed by
>Eavy Armor 2 or 3ppm
>Gitfindas on Lootas OR Deffguns become Salvo 2/3
>Ork units of 12+ models have Stubborn
>Meganobz have fearless
>Flash Gitz price drop to maybe 16 ppm, or keep them at same price but with 'Eavy Armor base, and/or give them looted power swords. Allow for different ranged weapons for different roles. Tank hunting, mob clearing, MC smacking.
>Hammer of Wrath on Ork units. Seriously, a bunch of S3 hits won't be a game breaker.
>The ability to transport a Deff Dread w/ a looted wagon or a battlewagon.
>All shootas and Big Shootas fire +1 shot during a WAAAAAGH
>Deff Rollas cause D3 S10 hits on a ram or tank shock before death or glory
>Grabbin Klaws immobilize the enemy vehicle.
>Wrekkin Ball attacks auto-hit.
>Meks and Big meks improve the Ramshackle roll by +1 and +2 respectively.
>Nobz get discount Power Klaws for 15 or 20 ppm
>Orkanauts get the Super Heavy treatment
>New Rule : If ya think yer 'ard enuff- If being caught in a sweeping advance, the Ork Unit D3 attacks at base S per model.
>Orks get +1I on the charge again.
>WAAAAAGH Grants +1I for the turn.
>Meganobz get TL Big shootas Base.
>Boyz can take a Battlewagon as a dedicated transport
>Deffkoptas can take Skorchas
>Ramshackle Trukks get wrecked instead of explode on a 7+ on the damage chart.
>Weirdboyz can turn people into squigs again
>WAAAAAGH Grants Fear for all Orks for the turn.
>Trukks with Rams They can ram a unit for D3 S6 hits before the enemy can Death or Glory,The trukk takes a hit equal to the highest toughness in the unit rammed.
>>
>>46386214
Not GW, but Forge World. Take a look at the Conquest Campaign System in HH book 4; there probably is a link in the HH general
>>
Warzone Whereeverthefuck I
Sisters repel an Ork Waaaagh
Warzone Whereeverthefuck II
Dark Eldar raid shortly after the battle to claim shit.
>>
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>>46387325
I hope your new codex make orkz looks play tested and balanced.
>>
So, friend and I at FLGS just started playing. I got the start collecting tau, he got the start collecting necrons. Any advice for building towards 500 points? Necrons are scary. I'm thinking broadsides or tanks to deal with his high armor/tough units, maybe warlord farsight to deepstrike in and rape his vehicles/lord?

Also, I've heard fire warirrors are some of the best infantry in game in terms of shooting but have yet to see it. Do I just need more markerlights?
>>
>>46387917
When the dark angels get called out for all the bullshit they have done.
>>
>>46381535
Donald Trump
>>
>>46388577
necrons are scary = well yes, so are tau....

Advice towards 500?
Tau = get pathfinders and another start-collecting box
necrons= I would consider some Immortals

How to deal with high armor as tau:
When you built the crisis, what weapons did you use?
You should aim for plasma and/or fusion guns. That should give him problems. Many problems

Firewarriors are good, IF you take the 30' pulse rifle because they have more range than most, and with S5 a higher strength as well. The other options pale in comparison
>>
>>46388143
>They canonically aren't
>have killed populations and guard allies to cover their asses
>have killed inquisitors for the same reason
>have killed other astartes for that reason
>Da
>loyalists
Yeah sure thing.
>>
>>46388168
It would explain why they're so fucking hard to kill in canon.
>>
>>46388666
Nice memes, Satan.
>>
>>46388666
What a waste of trips.
>>
>>46388666
well you have a rather broad definition here.
what you wrote is probably also true for many inquisitors, the grey knights, some of the more 'uncommon' chapters like blood angels when in rage and incompetent Imperial commanders. Soooo matters rather litte, all things considered.
>>
>>46388679
Are they really though?
>>
>>46388641
>When you built the crisis, what weapons did you use?
Magnetized them and the weapons. I'm stupid, not retarded.
Built all FW with pulse rifles.
More FW and crisis would be cool... He already hates the crisis team, plasma rifles pop his armor.

I heard somewhere that plasma nullifies the reanimation protocols. Is there anything in 40k that stops cron from reanimating?
>>
If Eldar poop crystals their scat porn must be pretty weird.
>>
>>46388729
Instant Death reduces the roll by 1 and D weapons ignore it completely.
>>
File: img4a24ba2229269.jpg (71KB, 600x456px) Image search: [Google]
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Youre deepstriking into combat when this guy slaps your sergeant on the ass,What do you do?

keep in mind he rolled both corpulence and daemonic resilience on the rewards table
>>
>>46388349
It's more fluffy than anything else, sort of like how lemartes gets relentless because he's death company, but I did have lootaz in mind.
>>
>>46388750

Their collective sperm created a Chaos god so it makes sense.
>>
>>46383556
Well, there have been cases of some leaving chapters and joining other organizations, even in recent horus heresy books, such as one who left to advance the medical facilities of the imperium
>>
Would Or'es'Ka, "Great Strength, Great Strike", anti-organic canon work vs Tyranids? It's a nuke/beam that targets the nervous system of the creatures in an area.
>>
>>46388896

It would probably require remodulation on every use, since those bug fucks adapt like crazy.
>>
With all the upgrades possible how many points can the Start collecting Necrons pack get up to?
>>
>>46389094
i played my first game the other day and mine was a few points under 500 after kitting out my overlord i think. You could probably push it over if the stalker has something other than the heat ray or you get a few more overlord items.
>>
File: Untitled.jpg (120KB, 990x764px) Image search: [Google]
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Its spreading
>>
>>46389116
noob here what does the symbol mean?
>>
>>46389123
going away permanently
>>
>>46389123
discontinued

gw downsizing hard because age of sigmar flopped and bankrupted them
>>
>>46389102
I'm so tempted to get it, just for the fact to try new colour schemes on them they seem to be the hardest army to pick the right colours for.
>>
>>46389094
501, but 496 is better.
>>
>>46389140
>>46389142

Except those are FW kits, so likely d/c because their not selling. Nothing to do with AoS problems.
>>
>>46389180
its all the same company
>>
>>46388074
+1W
Fucking Chapter Masters get it, why not a angry as fuck mountain of green fungus?
>>
>>46389116
>Macharius omega
WHYYYYYYYYY?
>>
>>46386819
Top kek, low tier army, wouldnt stand a chance. Renegades can pull.off that concept because they are cheaper, zombies and artillery beats vehicles
>>
>>46389180
probably because they need more room for 18 leviatan dreadnaughts with chapter-insignia...
>>
>>46388812
Kill his nurglings and make him die from daemonic instability
>>
Can you run a tau army with as few battlesuits/vehicles as possible?

would said army still be competitive?
>>
>>46384336
It was that unfortunate time where they didn't know what they were going to do with 7th edition, imo.

Orks, Dark Eldar, and Blood Angels got fucked by indecision.
>>
>>46389980
Few battlesuits can work, the hammerhead and skyray can add a lot of firepower to the army. Not sure about limited battlesuits AND vehicles, you're left relying on pathfinders for heavy weapons and EMP grenades for hurting AV14.

So, I'd say no. If you feel a couple of hammerheads don't ruin the theme, then possibly yes, it could work.
>>
>>46390048
Yeah, I was definately going to take skyrays for that missle-boat funtime, but thinks like transports would be left aside.

As for hammerheads, how many broadsides do you have to take to 'replace' a single hammerhead? I'd prefer the suit over the vehicle.
>>
>>46389980
Maybe
some tips:
Kroot kan take Krootox who have a BS3 48' S7 AP4 rapid fire gun, for your medium strength needs
You could add, if you want, tau gunrigs, fortifications with a twinlinked S10 gun
If you go that route consider adding vespids to have some fast units for mission graps.
>>
Hey guys, anyone got the Humble Bundle with the Dawn of War games? Are they both worth it (is it worth paying 6 dollars extra for the 2nd one or should I get just the one for 1 dollar)?
>>
>>46385911
Help him build a Grey Knight army that can challenge Tau: a buddy has a list that wrecks face because his super-shooty gun gets ID via Force on his Dreadknight. Thing has a bazillion shots, too.

That alone would clean house.
>>
>>46390376

How much do you like Space Marines?
Because the second one has a pretty good pseudo-action RPG campaign for them.

People tend to be divided on whether or not it's a good game but I say if you're getting essentially the whole franchise pack for 6 bucks it's really worth it.
>>
>>46388440
>"Boss Mob: All models in this Formation must be deployed as a single unit. Models with the
Independent Character cannot choose to leave or join the unit."

'Fraid not, Boss. But a points reduction for all involved would be cool & balanced, since the above rule renders IC moot. Sadly, you'd have to give a fuck about the faction when you wrote the codex (or have only 46 chromosomes).
>>
>>46388641
>pathfinder
You mean the least efficient source of markerlights available?
>>
File: IMG_20160401_143826.jpg (2MB, 3264x2448px) Image search: [Google]
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I found this from when I was a kid. I'm going to redo the undercoat but can anyone identify the piece?
>>
>>46389142
FW stuff gets discontinued all of the time.

Either because they need a new model and they aren't selling enough to bother or they need a new mould and someone broke the master.
>>
>>46389210
But with completely different and separate production.
>>
>>46390657
Looks like the old multipart Space Marine Commander, the backpack is rather unique I think
>>
>>46390657

Pretty sure that guy was made from the old Space Marine Commander set.

...which got discontinued last month so you shit out of luck there, friend.
>>
>>46388577
Maybe grow the fuck up instead of casually using "rape" for everything, edgelord.

Jesus H., this hobby is full of so many cringeworthy juvenile manbaby faggots.
>>
>>46390707
>>46390704
Thanks guys.
>>
>>46390723
>cringeworthy juvenile manbaby faggots.
>aren't the ones upset by "rape"

Maybe kill yourself?

or

Go to a different board or site because this shit doesn't change, gayboy.
>>
>>46390707
>...which got discontinued last month so you shit out of luck there, friend.

What?
https://www.games-workshop.com/en-GB/Space-Marine-Commander-2015
>>
>>46390723
Get raped, double nigger knifeear faggot
>>
Tomorrow I have my first game against War Convo with my Ravenwing.

How no fun allowed should it be?

Anyone familiar with the army that could tell me important units (especially those with ignore cover) to kill first?

His knight is an Atropis(?) and will be the first Lord of War I have to face.
Also he has a full unit of Kastelan Robots and two of them were pretty annoying to deal with at 1000pts.


He is letting me pick the mission but we usually play maelstrom and I think he has a lot ObSec than I do (seeing as I have none).

What would be the best Maelstrom for us to run?
Maybe I ask him to play an Eternal, what then?

Probably too late in the thread to look for critique on my list but probably next one. Sorry in advance when I repost this.
>>
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