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Warhammer 40k general.

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Nobody cares about AoS what the fuck is GW thinking edition.

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
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>>46367414
>Nobody cares about AoS what the fuck is GW thinking
>>
> In his long life as a servant of the Blood God, Khârn has travelled the breadth of the galaxy, staining the ground of a thousand, thousand worlds red in honour of his murderous master. Though the Betrayer yearns for the destruction of the Imperium –- an obsession that Abaddon the Despoiler has used more than once to lure him into his army -– it is the taking of skulls that truly drives Khârn. Human heads are the most desirable, but any able opponent is a worthy offering to Khorne. Khârn has taken the lives of almost every kind of human, alien and daemon to walk the stars or dwell beneath them. Tyranid Swarmlords and Hive Tyrants, Necron Overlords, Eldar Autarchs and Ork Warbosses have all tasted the bite of Gorechild's teeth. Khârn knows that Khorne cares not from whence the blood flows, only that it does.

-WoTDM Kharn

So what's the difference between Tyranid Swarmlords and Hive Tyrants?
>>
>>46367531
One is a swarmlord.
>>
>>46367414
How much consideration as a player should I have against an eldar player that always use scatterbikes, D flamers and D shit as an space wolf player? Should I always go with op units or should I try to be a better person and expect him to see how much of a cancer he is?
>>
I asked last thread but forgot to check back.
Do you guys prefer fighting/playing traitor legions or renegade chapters, and why?
>>
>>46367558
Legions, because nobody cares about your snowflake renegade shit.
>>
>>46367591
I bet you play Necrons or Tyranids.
>>
>>46367537
It says that Kharn claimed the heads of Swarmlords. It implies that there is more than one.
>>
>>46367556
>or should I try to be a better person and expect him to see how much of a cancer he is?

You're a stupid mother fucker if you think this is ever going to happen. The fact that he took an army like that to begin with is already proof enough, and countless anecdotal evidence on the internet backs up the fact that he will never realize it.

>will neckbeards realize they smell bad and need to shave
>will autists realize their stupid preferences are dumb as shit
>will shitposters ever stop shitposting

I mean really, how dumb are you?
>>
>>46367600
Dark eldar, black heart cabal, but most of the CSM players with renegades always come with bullshit backgrounds, like secret brother of Ahriman or some schmuck with secret pacts with the chaos gods making him secret chosen warmaster.
>>
>>46367556
Why don't you talk about it with him? His list is pretty cookiecutter powerlist so either he wants free wins or duke it out with the strongest shit available. So unless you two can come up with an compromise it boils down to the point where you either outpower him if able or just bring any shitlist you want and lose anyway.
>>
>>46367627
The Swarmlord "reincarnates".
It's the same being with a new body.
>>
>>46367558

I prefer fighting either because they are flavorful enemies for loyalist chapters, and they are also MEQ, which I am the most interested in, which is why I play MEQ myself. The other races are interesting for variety and background flavor, but just as people hate marines and find zero interest in them and are sick of seeing them, I have zero interest in xenos and am sick of seeing non-marine releases.

For play I'd definitely play renegades. Better rules if using C:SM and less full-Chaos mode. Astral Claws, Tiger Claws, Badab seccessionists, Soul Drinkers, Ashen Claws, Relictors, those are the armies I want to play. Not so much Black Legion or Red Corsairs. Although Red Corsairs are the coolest pirate faction in the game. Eldar Corsairs and other warbands a shit.
>>
>>46367646
Doesn't the Swarmlord adapt every time it dies? How did Kharn kill it multiple times then?
>>
I want to use cultists as my troop choice for csm because I happen to have 60 of them and I like the way they look, blob of 30 or small groups of 10? And is it worth getting a flamer for over watch and shit? Maybe a heavy stunner I don't want to pay for autoshits
>>
>>46367531
Hive tyrants have wings.
>>
>>46367673
apparently it can't adapt to getting a chainaxe to the head
>>
30th Anniversary model looks pretty sexy.
>>
>>46367635
I know... I know I just didn't wanted to acknowledge that such cancerous being existed in my group, such WAAC fags were boogieman stories from tg to me

>>46367637
We did, the next game I had with him he used the same shit with D artillery and aspect formation with dark reapers at 1500 pts, he just sit his units on the back and shoot my army to hell before I could do anything, I even tried a wolfstar and it didn't survived the second turn.
>>
>>46367695

I'd do 6x10 or 3x20. A squad of 30 isn't as useful as it seems on paper. It will take longer to die, but it WILL die, and it will also be easier for a single enemy to tie up all 30 men, and you will be able to be in less places at once.
>>
>>46367765

Bring Culexis Assassins if he has psykers which he probably does, then spam invisible wolf packs and Thunderwolf Cavalry once you've dominated the psychic phase.
>>
What do the various other factions call humans/imperials?
I know Tau say Gue'la
Eldar say Mon-keigh
and Orks say 'Umie gits
>>
>>46367751

Hell yeah it does. Awesome retro 80's pre-RT style in modern crisp CAD plastic. And best of all his legs aren't squatting.

>mfw tons of marinefags on B&C hate it

Fucking faglords all of them.
>>
>>46367751
I don't care for marines, but if I did, beakies would make up my army.
>>
>>46367558
I prefer playing renegade chapters, if only because I feel like playing a traitor legion is a bit presumptuous. I prefer smaller warbands having to cobble together whatever soldiers they can get, whether it be recent traitors, new stock made from cultists, or other weirdness.
>>
>>46367793
Tyranids say SKREEEEEEEEEE
>>
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Doing an Aspect host army and I need to cut a BS based aspect to fit in the formations.

Am I alone among Eldar aspect-herders in disliking Fire Dragons?

Expensive, short ranged and entirely dependent on a equally expensive transport to do their job.

Maybe it's my meta but I've not had a job that couldn't be done as well by a bigger, cheaper and faster haywire-flinging flock of hawks.
>>
>>46367816
>presumptuous

Did you mean pompous? Or maybe a different word altogether. Like blase/overdone/tired?
>>
>>46367424
Renember, every mention is considered positive publicity by their crawlers.

Ignore them to death.
>>
>>46367805
>>46367751
Only two gripes.
Directly ripping the CAD model for modern scopes and combat knife.

Should have oldschool bayonet and cyber-eye scope.
>>
>>46367849
Yeah, something like that. It's late.

Basically I mean that there's only like a dozen traitor legions, all scattered around. It feels like everyone just picks them and builds up an entire Legion's worth of marines.

I personally like the whole splintered nature of Chaos. Lots of smaller groups rather than a handful of large ones. If some Marines from a Legion show up, I feel like that should be a big deal, rather than something to build an army around.
>>
>>46367845
I can get the dislike for Fire Dragons. Personally I wish they could also get Hand Flamers and swords to chop it up in CC, but that's not really how aspect warriors work.

Also, you're probably fine sticking the wrong host in a formation if you're having trouble filling space. I mean, If you want to take 2 WS aspects and 4 BS aspects, you can always just stick whichever BS aspect either needs the accuracy least or will more likely get into melee in the WS one.
>>
>>46367873

It makes sense they recycled the scope. All bolter scopes are nearly identical anyway for GW plastics. The original model this is based off didn't have a scope at all, so they should have just left it off. Don't know about the eye thing.
>>
>>46367766
Thanks I'll prolly be doing groups of 20 to have that semi blob feeling
>>
>>46367673
He's just that fucking good with a chainaxe.
>>
>>46367914

Keep in mind groups of 20 will take leadership checks on their very low Ld once they lose 5 models, whereas groups of 10 don't give a shit since they're like 50 points for the whole squad, and squads of 30 can either have a Ld ignoring IC join them or take 8 casualties before breaking.

If you're running 20 I'd recommend some way to prevent sweeps. Running away from getting shot at isn't too bad though if you're not near a table edge.
>>
>>46367751
how much will it cost?
>>
>>46367969
Around 30, same as most single characters. Hopefully you weren't planning on trying to make a full squad or army of these guys.
>>
>>46367414
Got a tournament coming up in a month, 1100 Points:

=== HQ ===
1 Warboss w/ PK, Bosspole, Kombi-Skorcha, ‘Eavy Armour, Da’ Finkin Cap: 110 Points

=== TROOPS ===
11 Slugga Boyz w/ Trukk: 96 Points

11 Slugga Boyz w/ Nob, PK, Bosspole, Trukk: 136 Points

11 Slugga Boyz w/ Nob, PK, Bosspole, Trukk: 136 Points

=== LORD OF WAR ===
1 Kustom Stompa: Titan Close combat weapon (Right Arm), Deff Kannon with Co-Axial Supa-Gattla, Big Shoota (Right Shoulder), Twin-Linked Big Shoota (Left Shoulder), 4 Big Shootas (Hull), 3 Supa-Rokkits: 620 Points
>>
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>>46367805
I don't hate it. I actually think it might make a really cool Vet Sarge. Just say the wacky old school bolter is a combi grav or combi plas.

BTW, I'm curious /40Kg/, do you agree with me that GW should have never changed the default armor for space marines to MK VII? MK VII should have remained in a state like MK VIII, rare in kits with only a couple heads. Beakie armor is one of the few things in warhammer that looks original, and the helmet doesn't look like a tacky darth vader ripoff.
>>
>>46367646
Are Swarmlord and Surt One-Eye the only real Tyranid characters, outside of cultists?
>>
>>46367988

Tale of Painters needs to post more vanilla marine shit.
>>
>>46367751
Beakie mono-lens
much sexy
>>
>>46367988

I am more familiar with Mk VII because I'm not as old as the older players. I like Mk VI more, but right now, Mk VII seems more iconic to me.

I would love for Mk VI to be the norm and VII to be rare though.
>>
>>46367913
Old scopes often had cable feeds into the helmets
>>
>>46367988
My personal favorite is the Mark IV, though now I'm almost wishing they had done different Marks per kit, so you'd have Mark III devastators, Mark VI for assault, Mark VII for tacticals, etc.

Then you could mix and match armor and helmets to get a unified look for your army. That might get really tricky though.
>>
>>46367955
I'll mix and match see what works better, I'd wanna keep me cheap so giving them fearless is a no go so 10 may be the way to go, what about a heavy stubber? Or should I just convert that shit to a flamer, I ask because the model for them look pretty dank
>>
>>46368017
I'm not an old player, but I just hate Aquila armor. The armor is fine mostly, just the damn helmet looks tacky as hell with the giant vox grille and vader-shape. Beakie armor looks both completely original and more befitting the gothic eurofantasy of 40K by being similar to hounskull helmets. Plus beak designs are pretty sensible for a helmet by directing fire away from the face. Corvus helms are

>Cooler
>Sexier
>More functional
>More iconic
>>
>>46367751
ooh, I like that. Definitely going to have to pop into a GW.
>>
>>46368041

If they're minimum 10 man squads just take nothing and shove them in reserves.

If you're 30 up I'd take 3 flamers. Flamers are decent utility weapons and best of all don't require BS.

If you like the stubber I don't see the harm in tossing one in the list. It's important you like the models you're playing with, but it's not an optimal choice.
>>
>>46368057
It'll be on the webstore too for the weekend.
>>
>>46368070
>using the web
>>
>>46367978
[spoilers] Unless i was going to recast them [/spoilers]
>>
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>>46368053

Mk VII looks better in artwork where the mouthplate is more angular with sharp lines on the cheeks.
>>
>>46367988
>do you agree with me that GW should have never changed the default armor for space marines to MK VII?
Nah, I dig aquila. More variety is better, and it's not like there's lack of beakie options if you want the classic RTB01 look.
>>
>>46368126

They've gotten better about variety by giving some older armor parts in the new kits, but ever since 2E to 5E the ONLY plastics you got were all Mk 7 which was really boring.
>>
>>46368160
>but ever since 2E to 5E the ONLY plastics you got were all Mk 7
You are aware there's been non-RTB01 plastic beaks since '98, yeah?
>>
>>46368110
That just makes it more like a tacky vader expy. Pic related is much better.
>>
>>46368067
It's just me being lazy and not wanting to green stuff a flamer out of the stubbers but I'm a do it, if say I did take 30 cultists with flamers should I take a chaos lord with burning brand to sort of complement the flamers or just take a melee monster and use them as a delivery system, also thanks for the help I'm new to the game and still revising my list
>>
>>46368198
Burning Brand won't really complement the flamers. If you really wanted something for that a combi-flamer would be cheaper, but you should probably just go for CC focus.

Alternatively, take a dark apostle in a big squad. Zealot getting passed to that many cultists can be pretty scary.
>>
I like werewolves and I like vikings, but I think Space Wolves are kinda gay.
>>
>>46368198

If you're attaching a Chaos Lord to them you might as well go full deathstar with a kitted HQ, 35 cultists, marks, and a sorcerer.

Surprisingly good for the points since it's 35 psychically buffed wounds. You won't deal as much damage as an actual deathstar but 35 wounds to shield the HQs in the deathstar for such a low point cost is pretty good and the weenie attacks from each Cultists is still something.
>>
>>46368226
So does everyone else.
>>
Baal Strike Force
185-Librarian Dreadnought-ML2, Heavy Flamer
125-Tac Squad with Heavy Flamer in Rhino
125-Tac Squad with Heavy Flamer in Rhino
140-Furioso dread with Magnagrapple Frag Cannon and powerfist with Heavy Flamer
140-Furioso dread with Magnagrapple Frag Cannon and powerfist with Heavy Flamer
140-Furioso dread with Magnagrapple Frag Cannon and powerfist with Heavy Flamer
140-Furioso dread with Magnagrapple Frag Cannon and powerfist with Heavy Flamer
995

Allied woofs
220-Bjorn-Helfrost, claw
135-MURDERFANG
145-Ven Dread with Axe/shield
500

This is my less-than-competitive fun list. Yes, my group gives all dreads the 4 base attacks. I'm considering dropping the woofs, adding another Librarian Dread, swapping the tac squads to razorbacks and giving the dreads pods, while running some Inquisition allies for cheap bodies, psykers and servo skulls. Thoughts
>>
>>46368248

I don't like werewolves.
>>
>>46367558
renegade chapters/descendents from the legions of old

Quite simple: I like to do my own stuff, own paint scheme etc. The legions are more or less fleshed out, with renegades, you can do much, like mixing CSM and SM bits (some old others "aquired") etc.
>>
>>46368269
That means you're gay.
>>
>>46367969
According to NATFKA:

via an anonymous source on Faeit 212
Mini will be 25€ or for free with purchase above 130€

So buy stuff, and it is 0€.
>>
>>46368261
You need a troops choice for the wolves.
>>
>>46368318

The amount of money you waste on buying that much GW product at 100% MSRP is a decent amount higher the cost of the miniature. You spend like 7 pounds less buying elsewhere at 20% off and buying the miniature direct.
>>
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>>46368349
all those grown adult plebs looking to save £10.
>>
>>46368363
>save enough money to buy some food
>also supporting a non-GW store
>still gives GW revenue to support the game

Why wouldn't you go this route?

Why pay MORE to NOT support other stores? You know people pay more than they have to just to show support? With things like charity or buying full price at FLGS vs. eBay. Nobody is so rich that they should be paying MORE for no reason than to fuck over others, except Scrooge McDuck.
>>
>>46368385
Because I have no need for the other stores to exist? I need GW to exist in order to keep producing miniatures and rules. Well technically I don´t because I have an army and I can keep playing with the same rules. But if I want to keep having enemies to play against I need GW to survive.
>>
>Black Legion
>Alpha Legion

>Raven Guard
>Death Guard

>Space Wolves
>Luna Wolves

>Iron Hands
>Iron Warriors

>Thousand Sons
>Sons of Horus

>Imperial Fists
>Imperial Heralds

Really?
>>
>>46368403
How could you forget dark/blood angels!?
>>
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>Mutilators
>>
>>46368431
Booze.
>>
>>46368349
unless you buy webstore only................
>>
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>>46368385
Because price of models is basically free when you consider the Commision painter anyway
>>
>>46367999
Red Maw, Doom of Malanti and that super lictor too...
>>
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Who are the best looking space marines, and why is it the Dark Angels?
>>
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>>46368226
>>46368248
>>46368269
>>46368317
Stop same fagging, your wolf bait won't work here, go start your sw hate thread somewhere else.
>>
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>>46368559
Because robes, man.
>>
>>46368559
since when Dark Angels are duck shit colored ?
that's literally the shittiest DA i've seen in a while
>>
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>>46368432
>I've actually never saw Mutilators
>People don't play them
>Go to GW site
>mfw
>>
>>46368403
>GW
>quality writing/ideas
Both warhammers success were blind luck for GW.
>>
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>>46368559
>>46368583
>DA
>not black Templars
Fucking plebs
>>
>>46368402
By supporting the other store, you support an ecosystem which fosters other players. This in turn creates more support for GW than your direct contributions and also provides you with a target-rich environment for the 7200 point list you are purchasing.
>>
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>>46368591
It's the only high rez image I could find of that model that wasn't covered in globs of paint.
>>
>>46368596

These are what actual Mutilators look like.
>>
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>>46368403
>>
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>>46368650
>>
>>46368567
I don't hate them. I just kinda wish I liked them.
>>
>>46368559
It's clearly mono-lens beakies.
>>
>>46368690
Nobody cares.
>>
Out of curiosity, have there been any notable suppliers stepping in for Z now that hes as good as dead?
>>
Doing a deathwatch campaign and my DM rewards extra experience for best role play. I'm playing as a black templar assault marine, how should I be rping?
>>
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If I bring a Stormsurge and a Firebase for 2000pts battle, is it OK a Sunshark bomber as a way to tone down the list?
>>
>>46369687
More disgusted than usual with xenos and heretics. Sometimes the forces of radical inquisitors will tolerate them if they are somehow useful. Not you though.

Hatred and disdain towards sanctioned psykers and even navigators. Simply scowl at them and go apeshit if they try to talk with you or if you have to be in close proximity with them.

Be chivalrous as well, you are basically an 11th century knight in the 41st millennium. Don't talk shit about NPCs or other characters behind their back and no scheming. Every time your group wants to play something smart, your character should always be arguing to just go straight up the middle and brawn your way through challenges
>>
>>46369687
In 40kRPG
>>46365958
>>
>>46369687

>CRUSADE
>DEUS VULT
>PURGE

Yell these every once in a while and you'll be good.
>>
>>46369743
Fluff discussion can go anywhere, dude.
>>
>>46369691

>Stormsurge
>Firebase
>No but a Sunshark tones it down though

Yeah, sure.
Just do whatever, not like anything we say will change your mind.

You could probably fit an OSC in there too while you're at it.
>>
>>46369751
Sure.
40kRPG's just the dedicated thread for it.
Like WIP and painting
>>
To defeat the Blood Pact, simply spread HIV/AIDS
>>
>>46369780

Necrons are my target.
>>
What should orks bring when facing up against nids?
>>
>>46369876
I don't really know the options Orks have but most nid armies in my meta are just a bunch of MCs so probably take whatever will beat that
>>
>>46367845
That art though.
>>
>>46369876
Traktor kannons.
>>
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>>46369816

top kek
>>
>>46367751
Damn that's one sexy helmet.

Also, in my headcannon that gun is now officially what the primarch's wrath looks like.
>>
>>46369691
If they can't handle 1 stormsurge and 1 riptide @2k then nothing can save them.
>>
>>46367751
I can only imagine how much that would sell if they made a full plastic kit out of this guy.
>>
>>46369687
Hate the xeno. Like really, REALLY hate xenos. Find wounded and end their lives in excruciating agony, while reciting litanies about how much you despise them, lament that the fury and heat of battle don't allow you to end them ALL like this...
>>
>>46367751
Oy vey I dream of chinaman recasting that sexy visor beakie.

>tfw I still need 12 more beakies
>>
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Noob here. This is my collection of Necrons I started a month ago.

24x Warriors
6x Scarabs
5x Immortals
3x Tomb Blades
1x Triarch Stalker
1x Overlord

I'm thinking of picking up a vehicle to paint next. Any suggestions?

I was considering to just say fuck it and buy a Monolith, but my army is probably too small to make any use of the teleporter.
>>
>>46370450
Forget monoliths entirely. I have never seen one used under 3000pts.
5+ more immortals and a Night Scythe and 6 more Warriors and a Ghost ark.
Having a 20 man warrior squad near enough to a Ghost Ark has pissed off its fair share of opponents.
Lychguard and another Night Scythe would be big for your overlord. Even 6-8 Sword and Shield Lych can get the job done.
>>
>>46370450
monoliths a shit

but if you like the look of them then by all means buy one. added bonus that no one at your store will ever consider you a waac-fag if you deploy one.
>>
>>46370450
Practical suggestion:
Bulk out the immortal/blade units

Fuck it suggestion:
Monoliths are cool, but the model is a pain in the ass to assemble.
>>
What's up /tg/. I'm looking for some help building a imperial guard infantry list. Around 1500 to 2000 points. Every time I try to use a heavy infantry list I get shit on in games. Could you guys give me any tips on what to bring and how to use it. I'm looking for mostly infantry, but having a little armor or air support isn't off the table either. Will post 40k art I have now.
>>
>>46370561

Is it actually hard to assemble?

It looks like the boxiest box I've ever seen.
>>
>>46370589
>>
>>46370608
>>
>>46370510
>>46370546
>>46370561

Thanks for the feedback guys.
>>
>>46370602
Large flat panels make it more finnicky than you'd think. Doable, just a pain in the ass.

The monolith was made back before GW really understood how to make big vehicle kits easy to assemble.
>>
>>46370589
I used to lose all of my games until I got myself a Leman Russ
>>
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>>46370622
>>
>>46370661
>>
>>46370589
I'm looking to build a similar army, I like the idea of infantry heavy forces with a few elite troops and armored units as support. What do you have so far and would you suggest what you have?
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>>46370686
What I run normally is a CAD with company command squad in chimera. 2 inf platoons with a 30 man blob with 2 flamers, a melta, and a priest attached and a 20 man blob with a flamer and grenade launcher, flak missile launcher, commissar in each. Then I have 1 heavy bolter team, 1 autocannon team, 1 morters team, 1 lascannon team, and 2 normal missile launchers. And last I use a aegis wall with flak gun.
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>>46367982
>Kustom Stompa
>No Deff Arsenal

You iz mukkin' about. Take off the Supa-Rokkits & a Big Shoota or 3 if possible & revel in the glory of 3d6 S9 AP3 +d3 Supa Rokkits per turn, yours for 120 points.
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Hay there have not played in a while and im making an assault marine squad. What is better to give them? Flamers or Plasma pistols? I see alot of people giving them flamers, why is that? what is its effectiveness for them?
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>go to the store to paint some of my new steel legion guardsmen since the store has wide variety of "common paints" to use for free, also the people there is nice
>when i sit at a working table and take out the models, people immediately see they are plastic models
>fuuuuuug
>anon, did you recasted the models?
>tell them i bought them from a friend thinking they were original. It works but they warn me that if i bring that kind of bootleg stuff again they are going to ban me from the store
>im a complete poorfag that uses working tools lend from my workplace for the models etc

well, there it goes my hope to build an army of mechanized infantry
>>
>>46370589
>>46370686
Wyverns are the best artillery support you can ask for.
Put a Primaris Psyker in your Heavy weapons teams so that they won't fail orders as easily and you can combo with Divination power.
Leman russes are always good even if just as an area denier: Put a demolisher in the right cover and you'll force your opponent to move somewhere else unless he has good ways to deal with it (Just leave it behind a wall while you batter your opponent with artillery, unless he has droppods or can jump the 24" easily he'll most likely try to circle it, which means suffer more turns of shooting).
>>46370804
A single melta in a 30 man blob isn't going to achieve anything. Either stick 3 in a chimera with veterans or rely on lascannons.
With heavy weapons team you should always go for 3 of the same kind together, with Bs3 and standard weapons you can't expect too much out of a single shot. Make it a 3-lascannons and a 3-Autocannons heavy weapons teams and order those gits to ignore pancy cover.
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>>46367982
Instead of trukk boys you should play znasdak and his warbikers (assuming you have the models of course).
As >>46370810 said take the Deff arsenal and revel in wrecking everything you manage to hit.
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>>46370869
Plasma pistols are hardly worth their points.
Flamers are good because when dropping from the sky you're usually aiming for something in the back of the army, aka something that will be sitting in a cover.
The plasma pistol will negate his armor save but they'll still get their 4/5+ cover save therefore wasting your investment. Without even considering the potential amount of wounds.
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>>46370926
cool thanks man.
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>>46370872
Man fuck them. Prime them at home, then they will have no right to guess whether or not they're recasts. Also buy something from them when you can so you don't seem like a complete ass.
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>>46370968
i bought all my spess merens and a leman russ from them.

im thinking about also having fun drilling the models and inserting some lead weights inside, just to make them feel more metallic when someone holds them.
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>>46370872
>Being poor
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>>46370926
oh also I almost forgot to ask. Is there a point to not taking either the plasma or flamer? they may not get much ranged capability's but they will have more attacks, sound good?
>>
Somebody convince me not to buy a Bloodthirster of Insensate Rage. That two-handed axe is giving me a furious boner.
>>
>>46370686
>>46370589
Thats because heavy infantry sucks, literally everything in the game stomp you and at that Christmas Apocalypse game you're basically making auto-loose your whole team
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>>46371055
So regular infantry, conscripts + commissar, and heavy weapons unit/tanks as support are the way to go?
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>>46370589

Ten-HUT, trooper! Listen up!

A guardsman needs three things to survive in the 41st millenium:

1) Support. He can stand on the objective, but he's not gonna carry the weapons he needs to hold it there. You need fire support in every army you have. Whether that comes from a gunline of lascannons, a squadron of tanks, a flight of gunships, or a battery of artillery is a choice you will need to make before every battle.
2. He needs leadership. Without leadership, guardsman panic easily. They're only human; it's not so hard to expect. Give them inspiration. A model to follow. A Minostorum Priest; a man of the cloth. Or a Commissar, a man of the gun. If you want them to walk face-first into the meat grinder, they are damn well going to do it fearlessly.
3. He needs ORDERS. A guardsmen is a soldier, and soldiers speak the language of orders. Rank fire, suppressing fire, precision fire. Bring down the big one, fire on THAT target, stop FUCKING retreating. Speak to your men in their own language, and they will listen to you.

For more information, consult your officer's tactica: https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Imperial_Guard(7E)
>>
So I have a question about tau. I'm building my first army right now, and I had the idea of making a swat team style cadre that was a police force on kel'shan before the invasions and has since adopted a sort of rapid-deploy, system-wide national-guard-esque defense role.

So I was thinking some piranhas for police cars, battlesuits could be crowd control models retrofitted for fightin' xenos, and the new breacher teams would be awesome for this. But the one thing I can't fit into the fluff is pathfinders. Can I somehow justify marker drone teams, even though they have bs2 and are like five more points each?
>>
>>46371022
Depends on the squad size and what you usually face.
If it's a big unit you just throw at stuff you can avoid extra weapons to cut the cost.
If it's a 5 man unit the weapons make it able to actually do something.
Honestly i don't see the point in a plasma pistol ever, you might as well get a power weapon for the same price and one shot with ap2 means your other weapons are hardly getting their points back. Either you also get two plasma guns and know what to focus the unit unto, or just use it to fill the last 15 points (which you could've just spent on another marine)
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>>46371175
Snipers for hostage situations? National guards has a lot of people expert in the surroundings of a town and local areas, those are perfect backgrounds for a "not-a-pathfinder".
Marker drones are great but best when used with a marker-chain tactic.
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>>46370608
Aren't kroots like fucking tall? I mean professional basketball player tall?
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>>46371050
>I1 in CC
>T6, 5W
>best save you can get is 3+, with a 3++ if you've got the book on hand.
>D Weapons extra wounds are on a per model basis, meaning it's wasted on grunts
>>
Hi lads
i need a bit of a hand with my 1850 salamanders list

1740/1850 points
HQ
>Vulkan He'stan - Warlord
>Bray'arth Ashmantle

Troop
>5 Tacticals, Melta, Combi-Melta, Pod
>5 Tacticals, Melta, Combi-Melta, Pod
>5 Tacticals, Melta, Combi-Melta, Pod

Elite
>Ironclad double Heavy Flamer, Pod
>Ironclad double Heavy Flamer, Pod
>Veterans, 5 Meltas, 5 Boltguns, 2 Stormshields, Pod

Fast
>Drop Pod (For Bray'arth)

Raptor Wing Formation
>Landspeeder, 2x Multi Melta, Istvaan V Dropsite Massacre Legacy(No Deepstrike Scatter)
>Stormtalon Gunship, Skyhammer Missile Launcher
>Stormtalon Gunship, Skyhammer Missile Launcher

So yeah, ive got 110 points leftover, not entirely sure what to use them for, any ideas?
>>
>>46367751

is that a shotgun with an underslung combi-flamer?
>>
>>46371190
cool thanks for the advice
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>>46371224
It occurred to me to try that, and what I arrived at is either undercover pathfinders that work through civilian zones--which won't work in a battlefield setting, and would require the models to not carry carbines--or earth caste militiamen who wear lighter armor like the pathfinders and know the local land well--which doesn't agree with the lore. It just makes so much sense for the beat cops/patrolmen to be drones.
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>>46371266

That's a lotta drop pods, mate. What starts ON THE FIELD?

Remember that if you have like one guy on the field on turn 1, and he DIES, you lose, right?
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>>46371427
You realize that 3 of those come in first turn right?
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>>46371463
4 of them come in first turn (7 pods in the army, half rounded up)
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>>46371463

Sure, YOUR first turn. What if you don't go first? Or if your opponent siezes initiative? You need a presence on the board.
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>>46370450
Get a Ghost Ark; they can be found on eBay for like $40. A bitch to assemble & paint, but look great & are a huge help on the tabletop.
>>
>>46371504
>>46371427
>>46371504

Nothing starts on the table.
7 Drop pods, 4 come in turn one, remember that its the end of the GAME turn that you need to have models on board, not player turn.

So if my opponent goes first, he gets a turn of not shooting at anything at all, unless he has interceptors.

Optimally i would like to run something like 11 or 13 drop pods at 1850pts, but alas my wallet wont allow it at the moment.
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>>46371492
Ah, I missed a pod.

>>46371504
No you don't. If they go first they get to sit twiddling their thumbs until you pod in.
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>30th anniversary Space Marine model
>will come with own rules
>$30
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>>46368385
I don't have a local store, and GW doesn't allow retailers to sell online. Therefore it's GW.com or eBay for me.
>>
>>46371546
>>46371504

Not what I meant. Giving the enemy a free turn is bad, because you lose objectives, but on top of that you'll give him a free turn and then only HALF of your army hits the field, whereas if he only has one or two units in reserve, he'll have most, if not ALL of his army on the field, and if he's smart, which you should assume he is, has set up his army against deep strike, usually by leaving no drop-pod-sized gaps or by bringing servo-skulls or some other anti-deep-strike trickery. You can kill some units, but unless you manage to wipe a good chunk of his army with that one surprise turn, you're going to eat a LOT of return fire.

For example, my guard army, even after taking a drop pod (or two, or even three in one game; lots of SM players in my local meta) to the flank, usually has enough men to destroy the drop pods, or at least the dudes in them, on the following turn (the solitary exception to this is the time my opponent dropped a 10-man Legion of the Damned squad on me; it took me two turns to shoot through all those 3++ saves). Rinse and repeat for three turns, and now you're being tabled.

In short, you've gone from space marines to MT/DEldar. You have VERY few units at 1850 points. You will NEED to make them count; you'll either win spectacularly in a brilliant display of STEHL REHN or die like lemmings as your men line up under the thundering guns of the enemy.
>>
>>46371546
>>46371504
>>46371685

sounds like some people here need to watch the latest battle report of Winters SEO
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>>46371685
Having played my podding salamanders for something like ~15 games, i have never been tabled.

You arent thinking "Durr ill just drop down and kill everything!"

What you set out to do is neuter his army in such a way that your clean up crew(In my case the 2 stormtalons, that always come on turn 2) can safely pick his army appart.

So you take away the big scary shit he has that can threaten you, and very few things in the game does not die to twin-linked heavy flamers/Master crafted meltas.

Is it a top tier, tournament winning list? No, but i do win more often than i lose.
>>
>>46371781
This kinda makes me want to make a 1st Company Strikeforce (Sternguard) / Librarius Conclave army, although I'm sure there are good reasons not to.
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>>46371824
Sounds fun and fluffy anon, sending in your elite troops to sever the head of your enemies command structure.

God damnit, i have such a hardon for drop pods its incredible.
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>>46368665
I always thought the symbol for the ultras looked like a horse-shoe, like the superstition where if you found a horse-shoe you'd throw it over your left shoulder for luck. Hence why the symbol's on the left pauldron.
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>>46371914
While I'd be willing to bet that it's not that, that's a cool theory.
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>>46371914

The Ultramarines never bring it up because inquisitors during the Scouring believed that there was a Chaos god of luck and probability. So it became forgotten trivia of the chapter.
>>
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>>46367556

You know, WAAC is something extremely /tg/ related. The cry from people who are stuck in a loop of not advancing outside their 3ed-5th edition mindset. These are the people who blame mathhammer for everything, and the rest is pure luck, and nothing is down to actual gameplay and tactics. These are also the people who are afraid what others might think if they look outside their own codex for once, and actually tries to embrace what 7th is all about.

>pause for cherrypicking and whine from about 90% of /tg/ which I just insulted

Look man, this game can be great fun even if you start to use great unit combinations. In my experience it actually lifts the gameplay. Combine this with playing actual RAW and knowing the rules, and you have a completely different game going. All you need to do is start ignoring all the cries of "OP" this or "cheese" that, from the players who refuse to accept the changes that comes from playing 7th.
>>
All the bitching about WAAC is pointless, if you're going to play casual/fluffy play with others who like that shit, but like it or not there's always going to be units that will be best, don't begrudge someone for using their models as intended.
>>
>>46368403
>Iron Warriors
>Iron Hands
>Imperial Fists
>Imperial Heralds

You can put all four of those together
>>
>>46369780
>1 riptide and 1 LoW at 2000 points is too much
>>
What's wrong with wanting to win and working within the rules of the game and metagame to do so?

It's one thing to critique cheating or general 'beardy' conduct, but to critique people for wanting to win at all costs...by only using good units and upgrades? What's wrong with that? It just sounds like the warhammer equivalent of 'I play Magic FOR FUN'.
>>
>>46372008
>Im an apologist twat, wheeeee!
>>
>>46370608
>They have the same strength, toughness, initiatives, and attack
Why does GW hate Kroot?
>>
>>46372159
Its contextual. If youre palying a tournament and steamrolling people with a hard as nails force, thats fine. If you are going to your club/store amd fucking people over week after week, well how is that fun for anyone?
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>>46372159

You can beat anybody with enough money.
>>
>>46370546
How the times have changed.

Used to be bringing 2 of those and wraiths made up the bulk of a necron tournament list looking to kick teeth in.
>>
>>46372159
t. Tel-Aviv
>>
>>46372008
>playing actual RAW
>>
>>46372159

Because GW doesn't know how to balance their game so it's up to the players to attempt to do so on their own.

The stratification of the haves and have-nots between books is staggering.
There is a reason why the disdain exists and if you can't see or understand why you may want to look over your own playstyle for everyone elses sake.
>>
>>46371050
Look man, you're playing daemons and unless you buff him he'll die easily. But when he gets to combat expect a win. Daemons also don't have a lot of heavy hitters and he will eat a knight. If you dont like i1 take the relic that gives D on 6s to hit, sure it mught not happen but you're the most random army in the game anyway.
>>
>>46367556
There are many ways to play the game.

Some games use min-max competitive builds. (1600 points of riptide wing + a Drone network)

Some games feature quirky builds that make you say wtf. (200 Gretchin. 4 tervigons)

Some games are fluff monster casual. (Horm/genestealers v Marine tac squads and termies)

All of these games are fun to play. Talk to your opponent before the game to find out what kind of game yo uare oing to play. If you don't want to try to beat a Tantalus full of d-scythes, suggest another type of game.

Or play somebody else.
>>
>>46372159
Because if I bring a Space Marine army with a wide variety of units, and you being drop-pod spam, gravbike spam, gravcentspam, etc. There isn't much reason to play, since your list will probably mop the floor with mine 9 times out of 10, everything else being equal.

What are my possible answers to this? Buy a dozen extra models to counter your strategy, unless I already have a huge collection.

Even if I could do that though, why would I want to? So we can have a bland game of us pushing our bikes around the table and see who manages to land the most Grave shots first?

It's the same with all WAAC lists. You spam the most effective thing to the point the only counter is more spam. How does that result in a more fun play environment?

I can understand wanting to optimize, but at a certain point you might as well just switch to Eldar Bike & Wraith Spam, since clearly you value winning to the degree of sacrificing everything else.

'After all, why play anything when something better exists?' Is just the end result of that road, and then there are no real winners.
>>
>>46372159

This is /tg/, its what they do. Anything that beats your army is cheese. Anyone playing something that is good by mathhammer standards are a WAAC player.
Tactics doesn't belong here, and as soon as you mention RAW and actual tactics your a rule lawyering cunt.
Its not the game, its just /tg/.
>>
>>46372008
I actually agree with this. I enjoy playing against top dexes and players with my under-powered (are they really tho?)nids. I have nothing to lose, and winning the occasional game makes it extra-sweet.
>>
>>46372333
>tactics

Like that guy who said last thread to use 'tactics' to let your Tactical Marines beat Skitario Vanguard in a firefight, when his only suggestion was to outrange them?

That's the level of tactical advice these threads usually offer. Stuff that's either really basic or just outright won't work.
>>
>>46371266
How about a thunderfire cannon. They always make their points back for me.
>>
>>46368690
tell us more about your likes and dislikes... We're fascinated.
>>
>>46372280

Hi, this is /tg/, you must be new here.
>>
>>46367988
>bitter oldfag detected

MkVI was a stopgap solution even in RT fluff and MkVII was the final realization of the modular PA design.
>>
>>46371266

Your army is sexy as fuck. Good work, Anon.
>>
>>46371844
Looking at drawing up the list.

Shockingly, it suffers from having an absolutely tiny number of dudes on the table and no long-range AV.
>>
>>46372205
>Its contextual.
Agreed, which is why a lot of players of other games keep at least one casual option for casual games. Having said that even playing balls-out at a casual setting can be OK as long as everyone knows what's happening.

>>46372223
>You can beat anybody with enough money.
I suspect in real terms it tops out once you've bought around 3,000 points of troops to give you some flex. That cost may vary by army but once you have it you have it, at least until it pseudo rotates.

>>46372289
>The stratification of the haves and have-nots between books is staggering.
Surely that's not a case of WAACfags being cunts though, that's GW making a shit game. Again though, if someone wants to play hard what's the problem?
>if you can't see or understand why you may want to look over your own playstyle for everyone elses sake.
Haemonculus Covens, I don't think giant scorpion monsters are really pissing anyone off.

>>46372314
>How does that result in a more fun play environment?
Some people find serious competitive play fun. I don't see why in 40K because it's a fundamentally broken and shit game but some people do. What they're doing isn't against the rules, it's not cheating like front-to-backing and it's not breaking tournament or LGS specific rules. They're just playing at a different level of competitiveness, a quick talk before the game would probably clear this all up, most of them probably hate steamrolling decks because they don't get anything out of it and even a tabling game of 40K isn't exactly quick.
>>
Is equipping all of my Vanguard in my Dominus Maniple with Radium weapons, and a Transuric Arquebus good?
>>
>>46370993
That works, try it
>>
>>46372159
Now now now,
there are two things, one is being outplayed by superior tactics etc. Thats fine
If you win by using the shit-of-the-month, the other side usually feels, like there is some deep problem in the game (tru dat) and has about as much fun as an anti-alcohol at a binge-drink party.
I do not know anything about MtG, but for 40k there are different ways to play, and building your army is usually rather expensive and in case of painted armies also very time-consuming. Now if the "Best-Rules-Design-Team-Evar" has decided your 500+€ Army has to be shit, you in the worst cases (read CSM, Orks...) have to buy a completly new army in order to not know you lose after your opponent has placed models on the table. There simply is nothing, tactics or modelwise to make these armies work against the shit-of-the-month. Nothing. (Except 2L vodka to your oppponent prior to the game)
>>
>Work bonus was direct deposited today
>Might as well check ebay
>4 lots ending today
>Ready to last second all of them
Looks like I am being that guy today.
Should be able to finish up both my armies in one swoop.
And the backlog gets backier
>>
>>46368053
Daily reminder that MkVI is essentially "Light" Power Armour, being totally silent, and considerably lighter than all other marks. Unless you're SNEEKI BEEKIES, You should look away from MkVI, it'll just get your guys killed harder.

The most superior of all protection comes from MkIII.
>>
>>46370589
try fielding lots of veterans. With doctrines, they can have 3+ save in ruins (2+ with the right warlord trait) and a 4+ armor, while still being cheap enough to spam. They can also put out decent fire with BS4 and ranked fire.
>>
>>46369687
> PEOPLE WHO LOOK UGLY NEED TO FUCKING DIE
> DEUS VULT
> FUCKING XENOS, SHOOT ON SIGHT
> RIP AND TEAR

Your job should obviously be that any time the DM describes someone as being hideous or ugly of any kind, you should immediately slide a chainsword into their abdomen. Be sure to give praise to the emperor for doing this too.
>>
>>46371050
>>46371243
>>46372294
So what do I do if I want to run pure Khorne daemons? Take two Bloodthirsters and hope one of them makes it into combat?
>>
>>46370589
Infantry blob - shooty or melee. Take a shit ton of guardsmen, buff them with a priest, or a CCS - act accordingly.

Vets with their 3 loadouts offers flexibility for what you want to use them for. I like tri-plas Grenadiers in Chimeras.

Wyverns are essential, I suggest 2. You can alternatively use Thudd Guns for almost the same effect. Three of them is about 20 points more than 2 Wyverns.

Buff that infantry blob.
>>
>>46372514
If people really want to play competitively, that's what Tournaments are for. When you're just playing pick-ip games though? Bringing a spam list like that is just pointless.

Either you get a WAAC player wasting everyone's time because they basically win by default, or their list is just copied from the internet and has a particular weakness that it gets hard-countered by. For the Grav-spam marine example, they'll either effectively win by turn 2, or be up against Daemons or Orks that won't care about Grav at all.

Basically, the way to identify a WAACfag like those people complain about is what they do in the second case. If they complain that their list didn't win them the game, or otherwise get really upset by losing, that's the point where you can tell that they're only interested in winning, rather than a serious competition.
>>
>>46372922
Get more dogs, they'll be the major distraction you need to clog up the enemy guns. Get the incursion formation and leave daemondkind at home. I find that with daemons i do better min/maxing
>>
>>46372956
>tfw I am supposed to face an IG tide of 150+ guardsmen with artillery support this weekend
I don't use the Canoptek Harvest or Destroyer Cult with my Necrons so I am throwing a Reclamation Legion, Orikan Star and Annihilation Nexus at him.
Will probably bring ~40 warriors and 10 Immortals so I can have my fair share of models but I may decide to bring my two Doom Scythes in formation to bring more boom.
>>
>>46372714
Do remember that it was the prototype armour when the lack of protection was brought up. During the time when materials were a bit short, which is why the likes of MkV had to use more primitive materials and more of them, resulting in more strain on the power source.

Surely by the time it became widespread the armour would have been improved with more advanced materials. I'm sure it's still on the lighter side of PA suits, but it's not like it's barely above carapace.
>>
>>46372514

>Surely that's not a case of WAACfags being cunts though, that's GW making a shit game. Again though, if someone wants to play hard what's the problem?

The problem is back to the whole "GW making a shit game" part.

Someone wants to play hard. Right, cool.
What if the other guy's codex doesn't allow them to play anywhere near the same level of hard as them?
What then? You tell them to just suck it up and take their loss?

This a shitty multiplayer game man.
It requires both players to take into account and work with each other to make their game fun for them both.
Otherwise one guy isn't having fun and the other guy is just being a beardy asshole.

>Haemonculus Covens
An entire army of deadhard MCs can be a real tough nut to crack for a lot of armies, anon.
Not the worst example out there of course but just throwing it out there.
>>
>>46372922
As >>46372998
said - Use the Daemonic Incursion formation from the Fenris supplement. You'll get two heralds and a BT.

Besides never crapping out on Daemonic Instability, and being able to tag obj's, you get-

all bloodletters, crushers, or dogs get +1 attack.
they all get the Heralds locus buff if within 12".

the minimum 3 Skull Cannons can fire together to make an ap 3, ignores cover, apocalyptic blast that lets your units charge through cover with no penalty.

Running this minimum still leaves enough points for an allied force.
>>
>>46368261
No pods?
>>
>>46373131
>An entire army of deadhard MCs can be a real tough nut to crack for a lot of armies

To be fair if you're playing their decurion it's around 3k points to do it properly, you'd hope at that many points you would have a tough heart to your army. It's a reasonable army but it's not ridiculous even if you munchkin it a little and know how to deploy properly.
>>
>>46373231
get some allied Psykers that can cast invis, and exploit that to your benefit.
>>
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>>46372443
Thanks bud, heres Vulkan! (currently redoing the spear, fuck wet-blending with a rake)

>>46372372
I've thought about it, they're insanely good, but i am a tad worried about him standing on the field alone.

>>46371266
Anyone else got a bright idea on how to get this to 1850? I've been thinking about cutting Bray'arth for a Culexus and 2 squads of 2x Flamer Assault marines, to get some more bodies and pods on the field.
>>
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What does the imperium do with equipment that's damaged beyond repair? I assume due to stagnant technology they don't take stuff out of service for being obsolete but what would an imperial scrap operation be like?

Inspiration is Bangladeshi shipbreaking. Seems like you could have a space version
>>
Can i use the back of the manual of a box as rules? I won a "cheap" box of wulfen on ebay. I really like the wolverine look and they seem quite fun to build. But i wonder: do i need that Daemon/SW formation book to play them? Or can i use my copy of WD or the manual data sheet as their codex entry? The guys at the club ive started seeing wont play you unless you have your books in order and i have just started in the hobby...
>>
Best loadout for a Helbrute?

I'm likely to magnetise if I can, but what's optimum?
>>
>>46373927
The white dwarf is all you need, 100%.

I'm not sure the rules in the instruction booklet are fully complete, but I haven't bought a box of new minis in a while.
>>
>>46373688
You could do well with some long range firepower especially when you deal with a list with many bodies, so a whirlwind.
(And I would change at least one droppod to a razorback, so you have something a bit mobile.)
Furthermore what about a scout squad in a landspeeder storm. Rather mobile, scout is always good etc.
>>
>>46373927
Ask the guys in your club, if they do not agree with some WD-datasheet, you might want to search for a new club....
>>
>>46372196
>kroot should be BS2 S5 T4 I8 A2 because they're melee and vicious


Fucking Tau players
>>
>>46372616

Typical example of /tg/ thinking.
>My codex sucks and I wont bother looking outside it for ideas, nor will I ever engage in conversions or actual hobby stuff. Instead Ill complain like a little bitch about how "my" codex sucks.

"But your playing chaos? You're supposed to suck!"
Still best quote from Kenny over at the long war

#bringinghobbyback
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>>46374030
Is that the best strawman you can do?
>>
>>46373966
don't bring one.
Seriously.
It does have some value with the formations in the Helbrute dataslate, but a single helbrute suffers from such a range of problems, there is nothing good.
You could make a shooty version (Las+ML) but if being shot it, there is a change it runs towards an enemy....
You could make a melee version (2 Fists) but getting it anywhere is meh, and the SM dreads are soooo much better now with 4 attacks base ;-(
You could make something inbetween, so you pay 100+ for a single heavy weapon and a few melee attacks, again the crazy table does not help, for one shot its way to many points and getting it into melee is blergh, no droppods for us.

The formations give you LOS 3+ on a cultist and makes the mobs fearless.
the other okayish one lets you deepstrike a lot of them. Which has its problems but can be rather overwhelming.
>>
>>46373974
The whole point of the entire list being in pods is that range is rarely an issue, the firepower goes where it needs to go, and again having a single unit on the field, it being a Land Speeder or Typhoon, will be the only target my opponent has, i would much rather have something additional in a pod or normal reserves.
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>>46374030
And furious charge so they can be as strong as a warboss when they charge
>>
>>46374045

Oh it's fucking you again.
Fuck off.

What do you not understand about people who want a book that can function on its own merits instead of having to bring in outside help.
What do you not understand about people who can't find opponents who would allow them to use their fancy conversions out of game legality issues.
What do you not understand about people who take issue with running Orks count-as Space Marines or Knights in a Tau army or whatever inane example you came up with.

Get off your fucking high horse with your contrarian opinions.
All you fucking do is complain about /tg/ every time you post.
Why are you still even here.
>>
>>46374209

>I'm not going to change with the system, Ill keep playing according to 3ed as when I started
>I love my team and I wont never ever take allies, as I hate babysitters
>I wouldn't dream of converting something for my list so that I potentially could integrate good formations but still keep the setting, because that would demand actual effort.
>Ill keep ignoring that WYSIWYG is gone since long, and that I can actually play with what ever the fuck I want to. But I wont, because I'm afraid that angry neckbeards will not play me.

Keep at it faggot, and enjoy being a bottom tier player.
Seriously, just kill yourself, or quit the hobby, as you obviously have no idea what its about.
>>
>>46374209
>>46374298

You deserve each other.
>>
>>46374298
>>46374209
Oh please, just get a room faggots.
>>
>>46374045
Son, I tried nearly everything
IA 13 -> People here complain they wont play against forgeworld (Yes while playing that OptimiStealthShit)

The really expensive FW stuff is something I rather not buy as it is quite franky, expensive. (Fire Raptor; Typhon...). And as I told you, the reception was.... not that good.

So no Rapiers with conversion beamers (who are not *that* good to begin with. I made two with their crew having little control panels)
I have a shitload of helbrutes, ranging from the SM cybot (because i like that) to a AoS-Thingie conversion. I never made them do anything except getting shot to shit, see my helbrute post above.

I tried melee CSM in lots of variations Big squad, small squads, rhinos, Land Raider. It always ended poorly. Then I tried a Slaanesh Sorcerer on a Steed of Slaanesh for infiltrate and outflank etc.. Bought a Fiend because the steed does not look mighty enough. AND GW changed the fucking rulez afterwards. FAQ'd away the only reason I even MADE that sucker.

Even tried a bastion (All spooky and shit used that WHFB wizard tower thingie GW made complete with Autocannon turret made from that navigator guy.).

So I have quite a lot of unfinished projects, but none of them gave me *any* enjoyment on the table as everything was shot to shit by the overpowered shit-of-the-week I could do nothing against.

Do not ask for pictures, much of it is half painted, and I am not a good painter to begin with.

The *only* time the army actually succeded was when I allied in all the necrons I have. Then GW changed the necron dex.....
So I *do* look out side for ideas, i do engage in other discussions. I made custom stuff. I hate comments like the one I responded to
Excuse me for being disgrunteld, when I hear about what is wrong with bringing better troops than I have *and* getting a superior transport to what I have, for FREE.

I guess the only was for CSM, was is and will be playing them as Space Wolfs.
I hate Space Wolfs.
>>
>>46374084
good luck against anything thats mobile.
>>
>>46374316
>>46374391

>having different opinion on /tg/
>deserves each other and should get a room

Jesus this forum is full of hugging friends faggots these days.
>>
>>46374422
I often play against DE Venomspam and do just fine, when he plays 7 venoms i usually wreck 3-4 of them first turn, turn 2 the 2 birdies come in and wreck one a turn each, Stormtalons are fucking amazing at cleaning up.
>>
The squatting of CSM when? Hopefully soon.
>>
>>46372544
Bump for info. And dubs.
>>
>>46374449
Greentexting your comebacks doesn't make you look cool or intelligent. Just a try hard.
>>
>>46374402

Don't bother replying to him.
He's as stubborn as the last time he was spouting his inane bullshit.
He'll respond with something along the lines of "muh conversions" or "muh custom models" or "your not trying hard enough."

Dude doesn't seem to understand that this is a multiplayer game.
If your opponent isn't cool with whatever you've decided to bring then there's going to be no fun for anyone involved.
And guess what? Custom rules and models designed to squeeze in cheese isn't going to sit well with the majority of players. Who knew.

Nice on you for trying with all those conversions though.
Personally I'm dicking around with some Beastman Guard using Fantasy and Guard bits.
Was gonna use them as Penal Legion but now am just running as Vets with shotguns.
They're fucking terrible but I love them nonetheless.
>>
>>46374449
Ooh looks like a threesome in the making.
>>
>>46374402

Players refusing to play others because of certain elements of the game is not the over all meta. It just means you have a shitty community, like /tg/ refuses to see the opportunities in 7th instead of whats bad with their particular codex.
>I wont play anyone using invisibility
>I wont play against FW
>I wont play against anyone using team X
>I wont play against a player that uses X amount of points on his lord choice

And so on. Its this shitty player base that should be forced to adapt to the game, not the other way around. As soon as you, as a player, sets up limitations for your enemy, you become "that guy".

And be proud, you play chaos, if I where you Id ally some daemons and spell casters. Use everything you can to your advantage, and don't be afraid to use excessive force when you do so. If needs be, use conversions (but be sure that there is beyond no question on what the model is supposed to be), to integrate good formations and keeping it fluffy. Check out YouTube, they have tons of good chaos players playing real hard lists (and winning). Learn the core rule book inside and out, and refer to it every time and chance you get. If you play by RAW you will always have something to back up your claims.
>>
>>46374604
Yeah, thanks. I just can't stand these You didn't try hard enough. Same opinion many Ork/Tyranid players have, I think. I think dude has never played at all. Certainly not having his army killed by the 6th-Ed Waveserpent.

As for Guard conversions:
Gor heads on Catachans look better than the original ones methinks.
>>
>>46374508
I'd just stick with the radium myself, those multiplying wounds can get really nasty. And given you're going to be in 18" you may as well splash out the 5 extra points for the plasma caliver if you want a special weapon.
>>
>>46374057
It's not even a strawman because that would imply that this isn't the rationale of Tau players.

Moving away from the banter/shitposting - How should Kroot be statted? Because they're just a savage race of avians the Tau use as meat shields. They're muscular and lithe but I'm sure they don't have a high bone density, which by my logic, wouldn't make them very tough. They might be slightly bigger than a human but when you consider Spess Muhreens, being super soldiers, are at S4 T4. Kroot aren't SM tier hardasses.
>>
>>46374604

haha your such a fag screaming anon. Cant argue for shit, and is always referring to pure /tg/ logic. Ending your argument with cherry picking and insults. Good sport for keeping up at least, but alas Ill must say your wrong, yet again. >>46374693
See, my reply wasn't so much of yours, except I tried to encourage allies, and usage of the hobby itself (converting, something you probably doesn't understand).

Like your
>people doesn't like conversions to play powerful stuff, you shouldn't use it
>oh, you converted helbrutes, thats cool

Think this shows your personality more than anything anon. So while I might be a dick on my high horse, your the real turd I explained in my post above (restriction, restriction, restrictions everywhere).
>>
>>46371273
No, that's the old school bolter.

It was weird back then.
>>
>>46374693
No I *played* chaos. I am sick of them. Allying in reality means use as little from Codex CSM as possible. I honestly recommend necrons for allies. Although I have not the slightest idea why, they are allies of convience, so no tests. They bring cheap flyers, complement your stuff with okayish melee units, have some scary hard to kill units (wraiths, ghostarc) and their main drawback, lack of long range weapons, is something CSM can offer, to an extend.
Plus scary skellingtons look good next to mutated superhumies. I just changed armies completly, otherwise I would have increased my necrons to complement CSM.
>>
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I'm new. Am I on the right track?

Warboss - 125
Bosspole, Finkin' Kap, Power Klaw, Warbike

10 Tankbustas - 170
Nob, Trukk w/Rokkit

10 Tankbustas - 170
Nob, Trukk w/Rokkit

10 Tankbustas - 170
Nob, Trukk w/Rokkit

20 Shoota Boyz - 145
Nob w/Bosspole, 2 Big Shootas

20 Shoota Boyz - 145
Nob w/Bosspole, 2 Big Shootas

20 Shoota Boyz - 145
Nob w/Bosspole, 2 Big Shootas

7 Warbikers - 154
Nob

6 Warbikers - 136
Nob

6 Warbikers - 136
Nob

Total: 1499
>>
>>46374907
You're using walking boys, and walking boys at that, so no.

What is the aim of the Finkin' Kap?
>>
>>46374907
Top kek. I wonder if his chapter grows some crazy Space Marine weed. Like the Space Wolves have their epic marine moonshine.

I wonder how fucked up you would get smoking the marine weed.

dude just blaze it lmao
>>
>>46374929
What's wrong with walking boyz? Should they all have battlewagons?

The Finkin' Kap gives you a bonus strategic warlord trait for 10 points, seems pretty rad to me.
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Gonna start an Imperial Knights army and get them professionally painted. I know how screwy it is cash wise but after 5 or so models I am good. What I want to know is how screwed am I in play?
>>
>>46374952
There's a huge problem with this army, and that is that it's very unlikely to be any fun to play against.
>>
>>46374742

Yeah I've been using a mix of Ungors, Gors, Catachan, and Cadians.
Makes them look all rag-tag and shit.

Someone pointed me towards maxmini for some more Guard bits and I have to say they are nice.

What army do you play now man?
>>
>>46374951
finkin kap is solid, walking boyz are just a bit slow and will probably get massacred on the way across the table, that being said you have 60 so unless you're playing against Wyverns they should be fine, however I think the list is pretty solid and I would run it
>>
>>46374951
Whats wrong is they're walking, and they're boys. Your list would be a 100x better if you got MSU Grot troops and bulked up Heavy Support with Mek Guns and gave a Painboy a KFF and Warbike so your Warboss don't die.
>>
>>46374951
I know what Finkin Kap does I asked what are you hoping to achieve with it.
>>
>>46374952
Nobody will want to play you because an entire army of AV13 with provisional 4++ is gay as fuck.

On the bright side, I'm sure you'll be able to find some Drop Pod SM or AdMech lists that would love to crush you.
>>
>>46374951

It all depends on your local meta, really.
If they can survive walking then yeah go all for it.
It's always nice to see a board just flooded with Boyz of any manner.
But yeah you're on the right track anon.

>>46375032

This guy does bring up a decent point though.
Next good investment would be in getting some Mek Gunz.
Fuck buying them though, make your own.
>>
>>46371055
Naw. Heavy infantry is alright. If all you have on the field are T3 5+ saves it makes a lot of High strength and low AP weapons pointless. At 1500pts you can easily field 200+ models, which a lot of armies aren't equipped to deal with.

If you're willing to add tanks in Leman Russ are pretty great in infantry lists. Since the choice of targets are now T3 guys or AV14 tanks with no middle ground. If you have enough infantry, the Russes become almost impossible to deal with since the opponent can't push through the blobs do hit them with melta or melee.

The biggest draw back and reason I don't play footsloggers any more it time constraints.
>>
>>46375060
>>46374973
Well to be honest I don't care much about being crushed myself. I love the Crusader Kings feeling of the Imperial Knights and really enjoy the feudal aspect. Plus I am getting my fiancée into 40k and she wants to play Space Marines so I'll be happy just backing her up.
>>
>>46374952

It honestly not that great, anon.

You know the old Walker armies of old and how it became a rock-papers-scissors match of whether or not your opponent brought enough anti-tank?
Imp Knight armies are basically that but amplified.

Knights are actually a lot flimsier than you'd expect from a model that large.
Especially in close combat if you charge something that can hurt you easily and you don't kill whatever your engaging in the first swing.

So pick up one or two if you like the models but getting five is just asking for most of them to never see the table.
>>
>>46374505
:^(
>>
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>>46375107
I'm thinking my opponent's target priority is going to be bikers -> tankbustas -> boyz. Half the purpose of the bikers is just to be a big distraction by making him deal with them before they're in his face. While that's going on, the boyz pile into cover around objectives and shoot out of it. Bad plan?

>>46375050
Uhh...get an extra strategic trait? Several things on that list are great. It's only 10 points.
>>
>>46370681
this makes my Preußen boner rise
>>
>>46374994

DE - Eldar, but I am building DE-Tau

Basic idea is, that Tau Ethereals have these mind control brain thingies, so I figured DE should clone them to... err... give reasonable commands to the Greater Good Tau force. I am gonna use a wrack for that ethereal on a hover drone, and converted wracks for shas.. sarges on the firewarriors.
What do you think?
>>
>>46375358
Sounds cool to me. Even better if you can make the Tau look like creepy mind-controlled nutters somehow. Maybe give them damaged armour with blood spattered on it, paint helmetless guys to look like their eyes have been torn out and blood is pouring down their cheeks
>>
>>46374952
Dont go all Knights, youll regret it. At least go token IG CAD ally. 2 squads of vets in Chimeras, and Pask in a Punisher with a tri-plas executioner sidekick. That'll still allow for 3 Knights at 1850.

Alternatively, you could go with combat squad BA in drop pods. Two Sanguinary priest HQ's and 4 drop pods with 5 tacs each.

You will get tired of playing just 5 Knights.
>>
>>46375309

It's a pretty decent plan.
And you're already planning for redundancies in your list with the multiple copies of units so that's good.
Now whether or not it will work we shall see.

If you don't already try to get some Klawz on those Biker Nobz.
It's about the only way Orks got in punching above their weight-class and it really helps to make them even more threatening.

>Finkin Cap
>Conqueror of Cities
>2+ Jink Save if you can get into some terrain crossing the opponents deployment zone Turn 1
aw yea boi
>>
>>46375358
>>46375397
This sounds pretty awesome actually. It'd make for some neat conversions.
>>
>>46375358
>Basic idea is, that Tau Ethereals have these mind control brain thingies

They don't, though.
>>
>>46375418
Thanks, guy. Yeah, I thought about klawz on the biker nobs, but I'm dubious about taking points for them from elsewhere. They're 25 each, not exactly cheap. What would you suggest? Fewer footboyz?
>>
>>46374811
Let them buy shotgun rounds (12" S 3 assault 2) and make kroot rifles give +1 strength in the first round like power lances.

That let's them actually shoot and charge and gives them some extra bite in the first round
>>
>>46375397
I thought about it, because all the the tau are sooo much goodier than the others talk. So it should be look more like a handful of wracks came to a tau unit, after their ethereal has vanished and talk them into doing evil things. You know with all the strength in unity crap they spout, so I want to make them look more "normal tau" being mislead.
>>
>>46375190
Man its not about YOU being crushed.

Imperial Knights are not fun at all to play against. One or two backing up your fiancee's SM is a good idea, but as an army in themselves it becomes a chore to play against them. Your opponent has to wheel around you, and if they brought a normal 'all rounded' list, there is no hope in hell they can beat you.

What makes a good player, to me at least, is taking into consideration how much fun your opponent will have as well. I've played against three Wraithknights and its like..the whole time I was just playing around them, knowing I won't win with my CSM, because of how ridiculously good they are. I've fought against two Knights as well, and though it was tolerable, it was definitely not the most enjoyable trying to wheel around these huge rape machines.

So I'd recommend, if you like Knights, take like two at most and get another Imperium army you like. I'd recommend AdMech stuff, because they look fantastic with Knights.
>>
>>46375578

I think he's talking about the Nagi.
>http://wh40k.lexicanum.com/wiki/Nagi
>>
>>46375470
Got a source? I'm pretty sure that the head crest, communism working, and Commander What's his name going rouge when his ethereals got offed all point towards the opposite. Irrc there's even a Magus that theories that the ethereals do it though pheromone secretion.
>>
>>46375662
What is the current Kroot WS anyway? I think if anything they should just give them above average WS (so 4) and maybe an extra attack or another point of initiative. They're just rank and file anyway, they don't need a bunch of exotic upgrades.
>>
>>46375839
They're WS 4. I think Kropt rifles used to give them extra strength or an extra attack.
>>
>>46374811
S3 is fine, eldar are said to be stronger than humans and S3 too.
I would, to play to their "we ate the foe to improve ourselves" and make them get hatred against one "race" after they killed them once in melee if a shaper is with them. Of course fluff says no eating demons and necrons are kinda bad for the digestation as well, but meh.

The old +1A because the kroot can use their rifles like two-bladed swords is something I find fitting.
>>
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>>46375190
>>46375709
One knight as the centrepiece of an AdMech army is a great idea, yes. More than one knight is never a good idea anywhere outside a tournament, for this reason.
>>
>>46375578
I got my source from lexicanum
http://wh40k.lexicanum.com/wiki/Ethereal
There is strong implication from the similarities between an organ possessed uniquely among Tau by the Ethereals, and an organ which Q'orl use in pheromonal communication that this ability may be due to deliberate engineering in the Ethereals' past

If there is conflicting background material, shrug, there always is. 40k canon is too fragmented, porous and contradictory to say "that's not how it works" anyway.
>>
>>46367636
What if my Warband's story is:
>IF successor chapter
>Chapter Master got a little too obsessed with killing Tyranids in their home system
>Librarian was already hearing whispers
>Campaign one of their most vital worlds (in their system, not to the Imperium) goes wrong, lot of guys lost
>Librarian somehow convinces Chapter Master to give him the reins
>Remainder of chapter fight with a newfound fury
>"Unwittingly" summon a bunch of Khorne daemons
>They're so ashamed they retreat from Imperium space
>?????
>Now CSM

Too snowflakey?
>>
>>46376010
Seems fine, but a bit schizophrenic. Why does the Librarian get in charge of a soon to be Khorne warband? Why would the chapter master give over control when he's being so angry? What were the chaplains doing? Who were they purging that they had such fury against? Why did the rest of the Marines gain such fury?
>>
>>46376010
>>Librarian somehow convinces Chapter Master to give him the reins

would change that to, Chapter Master dies,
or make CM and Libby into one person

Furthermore you should flesh out why they retreat, redemption? Or are they conflicted having nid blood on their hands and a certain part feels drawn to them. Maybe this conflict enrages them further.


Otherwise it does not sound too different from the other SM->CSM stories I heard. Snowflakey would be more defies the Inquisition etc.
>>
>>46375589

Big Shootas from the Boyz would be a start.
They're nice but they're not Powerklaw nice, yeah?

After that maybe a single bike?
>>
>>46376084
>>46376088
I definitely need to work on it some more.

I think I combined two ideas in my head, originally they were going to be Tzeentch focused CSM but then I liked the idea of them going berserk in battle and being ashamed for ??? reasons.

I'll work on it over the weekend and fix up the issues... especially like where the fuck the Chaplains were.
>>
>>46376130
>I'll work on it over the weekend and fix up the issues... especially like where the fuck the Chaplains were.

Well you said there were lots of losses. And who fights on the frontline with motivational speeches and their special maces?
>>
>>46376130
>like where the fuck the Chaplains were.
Don't Chaplains have Zealot? Not far to go from having Hatred every round to going full Berserk.
If there was a massacre recently, maybe most of the more moderate chaplains died.
>>
>>46376161
Good point. Chaplains all died when about half the chapter was lost or something along those lines.

Don't want it to be too convenient of a chain of events, but don't want to get snowflakey.
>>
>>46375864
Yeah that sounds reasonable.

I was just thinking unless they changed them to an elite class and gave them a 1 squad limit, but buffing their stats to be a bit meatier. They're mercenaries in the fluff, are they not? (Haven't read the newest tau codex as I'm not really into them)
>>
>>46375833
(I assume you're talking about >>46375578)
>>46375977

Commander What's his name went rogue because he realized the Ethereals were using information control to hide the truth about the existence of Chaos and it's like.

In the most recent fluff, Commander whats-his-name was even hanging out in the same room as the highest ranking, "wisest" Ethereal in the setting, no helmets, who wanted badly wanted reunification. No mind control happened.

Said Ethereal was later assassinated, has been replaced by hologram, and is millions of miles away from the Empire Proper, and "Communism working" is still going on just fine. There are also plenty of free-thinking Tau who disagree with several Ethereal decisions and even support dissident actions like supplying the FSE.

There may be a pheromone trigger that has very subtle calming/light power of suggestion over the Tau themselves, but the Empire is still largely held together by consensus, philosophy, information control, and other social reinforcements than any amount of mental domination. More importantly, it wouldn't affect the other client races, of which there are dozens. Vespid are, very likely, lobotomized/mind controlled. Kroot are not. Humans are not.

>Xenology
Is old, defunct fluff, which conflicts in a dozen other ways with 40k fluff. Also, Magos is simply a High Gothic word for High Ranking Cyborg Fuckwit.

If the "Qorl organ" does anything, it helps the Ethereals themselves achieve consensus, since /they/ almost never seem to disagree with one another.

This is one of those mistakes fluff skimmers make when reading about the Tau. It's vaguely hinted at and not really supported by harder fluff but is a huge rumor in the fandom. Like the idea that they sterilize their humans.
>>
>>46376130
Maybe the Librarian starts to get a lust for blood. A bit too much. Maybe he starts using blood magic/psychic powers. Lots of head explodey violent type shit. Khorne doesn't like sorcery, but what if said sorcery involved lots and lots of bloodletting?
>>
>>46374776
Plasma caliver's are 30 points a piece.
>>
>>46376343
But the guy I was responding to was asking about the trans arquebus, which is 25 points. So it's only a 5 point increase for all the extra stuff the calivers give you, assuming you're going to be within 18" in the first place (which you will with a vanguard squad).
>>
>>46376305
They retconed the sterilization thing too? Some much for grimdark.
>There may be a pheromone trigger that has very subtle calming/light power of suggestion over the Tau themselves
If it works at all then the DEldar might find a way of cranking it up to eleven. Hundreds of vat grown Etheral heads, pheromone sprayers, lobotomizing any tau that seem to be resisting. That sort of thing.
>>
>>46371266
I lost a tournament game to an almost identical salamanders list. They packed the whirlwind + Land speeder formation that gives shred. It was nasty.
>>
>>46376439
If by 'retconned' you mean 'was never actually a thing except for one video game' then yes.
>>
>>46376305
I never said it makes them obey to every command on the spot. The DE arrive loaded with the usual strength in unity, all together speeches and give seemingly reasonable orders, not massacre the civilians, rather go this way, so *we* can massacre the civilians without your interference. It is supposed to be something of an ongoing "research project/dicking around because we can".

Honestly thank you for your input, do you think it might hold to your scrunity. As I said, it should be more about these "we are all allies here" speeches. The mind control is just a bonus.
If not I am very open to suggestions. Including DE giving them all mind-control worms in their rations ;-)
>>
>>46376494
>butt mad tau
lel
its like holocaust deniers
>>
>>46376316
Still no like.
What Khorne does like, however, is a libby who goes all slashy slashy with his force sword.
Which would be an interesting twist. A sorcerer, who venerates khorne, but is not blessed by him for he continues his sorcery.
OR use a libby model, make him a chaos lord of khorne and give him a powersword, so he went full mental, not using his psy because cheating.
>>
>>46376544
Well, its the same video game that confirms that Tau are literally immune to chaos on every level, so I guess if you want to accept it as canon you can.
>>
>>46376509
>Including DE giving them all mind-control worms in their rations
Can we join the greater good? We brought cupcakes!
>>
>>46376595
Maybe I should be doing that. Some cupcakes in a bag on the ethereal-wrack.
>>
>>46376560
Continued use of psychic sorcery could mean he could keep a (semi) level head since Khorne doesn't like his ass and still lead the warband while the rest of them descend into blood thirsty insanity.
>>
>>46376439
>They retconed the sterilization thing too? Some much for grimdark.
>>46376544

Source for that was a video game. It was a throwaway line from an Imperial propogandist in the non-canon ending of a non-canon videogame. I don't think it has /ever/ been supported by 40k proper. But more 40k players watch video game cutscenes than read the fluff, so thus a "community truth" was born.

They absolutely displace and enslave humans, that much is true.

>>46376439
>If it works at all then the DEldar might find a way of cranking it up to eleven. Hundreds of vat grown Etheral heads, pheromone sprayers, lobotomizing any tau that seem to be resisting. That sort of thing.
>>46376509
>The stuff you said, too
Tau aren't immune to mind control, the power of suggestion, or the Warp, since somehow a Culexus assassin was still able to fuck with them. And the concept is neat. Dark Eldar have already experimented on Tau and turned a bunch of Fire Warriors into horrible monsters, so it's definitely possible.

It seems fine as long as you say that the DEthereals use mind control. Even if you frame it on the old fluff, like I said, most players believe normal Ethereals mind control so you won't run into much resistance. And if you do, just say your a fan of the older fluff.

I like it, and say go for it.
>>
>>46372544
Transuranic arquebi should be put on rangers although the arc rifle is better

For vanguards give them the radium carbines and plasma calivers
>>
>>46376678
>B-but k-killing c-civilians is wrong!
>Sounds like someone needs another cupcake.
>>
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Anyone know any good proxies for Obliterators and Mutilators ? Current models are uggo and need to die
>>
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So, what's the optimal size for a Broadside Team + Missile Drones?
>>
>>46376790
1 Broadside
0 Missile Drones
They run away. They always do.
>>
>>46376729
add lots of guns and green stuff to oblits
>>
>>46376728
>We don't have the resources to care for them now, and providing them could cripple the campaign. This is for the Greater Good!
>Y-yes, you are right.
>>
>>46375883
>>46375709
I'll look into the Admech army, was thinking of doing a Admech allied Imperial Knights theme anyway. So what would you guys recommend with Admech anyway because Skitarii and Cult Mechanicus are divided into different books. I got the Imperial Knight book and I won't stop collecting them but I can understand what you guys are saying, it would not be the most fun for most other players and I would rather everyone have fun. I just really like the Imperial Knights, so I'll create a Mechanicus army around them as well.
>>
>>46376836
Check out the adeptus mechanicus war convocation
>>
>>46376814

I'm trying to circumvent the oblit models altogether, they just look too daft in my opinion. At the minute I'm thinking about converting vorax, but would they fit on an obliterator base?
>>
>>46374693
Nid player here.

This guy gets it.

Whiners get out of my hobby and go back to your video games.
>>
>>46376821
And people imply that terrible things done by well-meaning individuals isn't grimdark
>>
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>>46376836
>>
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>>46376729
People are doing great conversions with the helbrute, centurions and green stuff.
>>
>>46376870
whoops i meant to say terminators or you could convert some of those centurions
>>
>>46376911
i wonder what base size these dudes use
>>
>>46376885
>>46376856
That looks really awesome. Thanks guys, I hope to make a fun army and see you all on the field. Three armies to collect, I better get my fiancee really into 40k...
>>
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>>46376911
>>
>>46376856
>>46376885
>>
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>>46376439

Oh man that's grimdark as shit.
I love it.


>>46376880

Well in this case it'd be the Dark Eldar.
So terrible people doing terrible things for the most hedonistic of reasons.
>>
>>46376723
Well while we are at it already.
What I always disliked about much of this tau mind control is much would be rather easy to prove. Provided the ethereals can spit out pheromones, Admech could run scanners/servo skulls around to search for residues. Or attach something to a captured/dead ethereal to find them. Furthermore all tau would need a receptor, if we do not go to the "Admech is completly incompetent" they would have found something.
So would the tyranids. And maybe Kroot.

Psy-influence likewise. A whole race controlled by psy would be either detectable, like the tyranid hive mind, or a blank could disrupt that/make the ethereals feel very strange. I am sure they have tried something along the lines.

The only explanation i came up with is that ethereals are able to switch it off/self-destruct that to prevent abuse. Which would explain why they found a dud.
And because mind control is not perfect, they intentionally left Farsight uninfluenced, to prevent people questioning them.
Of course there is also the possiblity that Farsights sword protects him. He does not, to my knowledge, ever said anything about ethereal mind control, only he does not believe in their vision anymore. So it is unlikely he knows and his super-scientist has developed an anti-pheromone.

Which is why I said, the fluff is so full of inconsistencies that anything can be true.
Including the fact that the mysterious ethereal apperance to solve all internal conflicts in early tau history may be a straight lie, manufactured to make them believe.
>>
So I've decided I want to get my feet wet with some eldar. I want to start with a killteam, and I want it to be a jetbike themed force, but I don't know anything about eldar at all. Can any of you fine gentlemen help me out?
>>
>>46376995
>War convocation
>fun army
Maybe for one of the players.
>>
>>46377138
learn to play you salty fag
>>
>>46377127
Well the codex should be in the links in the first post.
For their backstory
warhammer40k.wikia.com or lexicanum would be good (in addition to the codex)
For starting painting, look at HOW TO PAINT guides, just google, 50% of all beginners ask something like that.

Find a group that plays and remember be friendly, eldar are one of the some-things-are-too-powerful armies. Oh and never take 40k totally serious. It is ment to be a satire.

Enjoy the rainbow
>>
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>>46377212
>never take 40k totally serious

HERESY!1!!!!!
>>
>>46377212
>eldar are one of the some-things-are-too-powerful armies
Which factions have that problem, again?
>>
>>46377283
Fuck off shitposter.
40k was always satire and never meant to be taken seriously.
>>
What's the cheapest ($ wise) WAAC army?
I've already got a fun army and I'm working on another. But I think I might pick up a third for playing against opponents that have ultra-competitive lists.
>>
>>46377300
What do you mean? Armies that have some very powerful stuff`?
eldar
tau
Skitarii with Cult Mech
space marines
necrons
>>
>>46377300
Anything that beats your old edition army
>>
>>46377333
Why not both, Anon?

There's lots of room in 40k for srs bsns as well as lulz
>>
>>46377339
I heard meganobs are all the rage these days, with their new kit. Includes a bigmek with a forcefield.

Models are expensive, but with some Ork-heads and old terminators from ebay...
>>
>>46377339
Probably Tau. Just slap together a bunch of start collextig kits.
>>
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>>46377379
Please do not EVER do this.
>>
>>46377412
That's badass
>>
>>46377333
>implying I wasn't mocking people who shout heresy when you suggest that, just maybe, 40k is not srs bsns.
>>
>>46377412
That actually looks pretty awesome in my opinion. Needs more red paint though.
>>
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>>46377469
>>46377503
im actually appalled that anyone thinks that model looks even close to acceptable at all
>>
>>46377402
>Probably Tau.
I actually might do this. I've got a buddy who plays tau. I might have to antagonize him by painting them all dark colors and calling them Dark Tau.
>>
>>46377342
...And which ones don't?
>>
>>46377534
What's wrong with it? Looting a Terminator suit makes sense. It could use some orking up though.
>>
>>46377534
could use more orky-ness but I don't see the problem with an ambitious ork looting some poor bastards terminator armor
>>
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>>46376725
Eh, was wondering, besides, you can't have Rangers in a Dominus Maniple.

>>46374776
Yeah, I guess I'll just give all of them carbines, I'd heard that some people love the Arquebus, and some people hate it.

Good to know, but why are Arquebuses better on Ranger then Vanguards?

>>46376885
This is amazing. If only I had the cash to actually field one.

Another question, say I wanted to field a small amount of Eldar with my Skitarii for fluff reasons than anything else, what should I get?

I currently have only the Start Collecting! Skitarii, if you're wondering.

Stygies VIII a best. Xenarites a best.
>>
>>46377561
Paint them yellow and black, their battle cry can be "Don't tread on me!".
>>
>>46377630
>Good to know, but why are Arquebuses better on Ranger then Vanguards?
The ranges and roles in combat compliment each other better.
>>
>>46377652
I like it. The Yellow and black could make the models look like eyesores. Which is sort of a bonus.
>>
>>46377695
Ah, I suppose it makes sense. I'm fairly new to the game and am still looking over that rules and units.
>>
Does anyone know of a site that does player turn by player turn bat reps?
Honestly would prefer text over the shit I am finding on youtube now.
Perhaps a tournament that summarizes games?
I just want to watch more experienced players to learn but I don't always want to stand around my LGS and bother players
>>
>>46377744
>Honestly would prefer text over the shit I am finding on youtube now.
Me too. I always preffered text.
Dakka used to, but I haven't been there in ages.
>>
>>46377578
>>46377578
Ork
Tyranid
CSM

the others kindle mingle around
Keep in mind that alliances are a thing,so you can use other armies to eliminate some weaknesses
green=good
yellow = meh
red = would rather kill each other....
Here is the current chart.
https://1d4chan.org/images/a/a7/7thAllies.jpg
>>
>>46377744
http://snbattlereports.com/ is pretty much exactly what you want.
>>
>>46377954
Yes it is! Thanks much!

Probably pushing it but are there any good places to find collections of custom Chapters?
>>
>>46377854
I play CSM and Orks, and when I was thinking about starting I nearly picked nids. Why are the NPC races so shitty? Why can't we have an author who self-inserts using our races? Who do I have to fellate to get chaos drop-pods?
>>
>>46370872
>don't buy stuff from store
>come in and use their paints for free
>somehow expect sympathy
>>
>>46378110
You can find drop pods in Imperial Armour 13. Shitty droppods for HUGE points
Why are they so shitty?
Well if we include DE here, who are far from good as well, it probably has to do with GWs rule writer thinking that they are not that strong in the stories, because they are the punchingboys.Unfortunatly that translates into the rules.
Also they don't really translate a unit that sacrifices armor for speed to avoid getting killed into rules. That hurts DE, Orks and nids more than Astra Tankarium
>>
>>46378367
If Dreadclaws lost the opportunity to eat occupants, they'd be pretty baller. They only seem so expensive because loyalist drop pods are hideously overcosted.
>>
I want to use the Cohort Cybernetica formation from Cult Mechanicus, at minimum strength, with the item that gives the whole unit It Will Not Die, for a total of 790 points, but I'm worried it won't be fun to play against. Are my fears well founded?
>>
>>46370872
>bootleg stuff again they are going to ban me from the store
what? was this a gw store?
>>
>>46378893
Not him but I don't walk around my shop telling people I have a few recasts among my army. His mistake was admitting they may be fake. My fake Landspeeder is significantly heavier than my others so I opened up the legit ones and glued two washers into each.
>>
>>46379028
I don't either, but why would a game store give two fucks about if someone has recasts? Unless they're GW
>>
Are there any chapters who still make heavy use of Mark 4 armour?
>>
>>46379051
Because the existence of a way to get cheaper plastic crack isn't actually that widely known or accepted outside /tg/.

Just because it's not their IP doesn't mean they didn't lose out on a sale because of it.
>>
>>46379053
Make one!

Say that their founding chapter gave them the armor and they don't want to stop using it for ??? reasons.
>>
>>46379053
Red scorpionies.
>>
>>46379051
>why would a game store give two fucks about if someone has recasts?

It just isn't something to throw around. Everyone knows a lot of people do it at my store but we don't talk about it in shop out of respect for the owners business.
It is a matter of respect. If I owned a restaurant I wouldn't want someone bringing in fast food.
We still buy hobby supplies, certain vehicles and most HQs there.
>>
>>46379053

Red Scorpions own a Forge World that still produces it. They are 99% Mk IV.

Minotaurs use only the most expensive equipment, so it's all Mk IV, VII, and VIII.
>>
>>46379129
>It is a matter of respect.
>expecting self important, entitled. poorfag chinashit buyers to understand this
>>
>>46379171
You are right, sometimes it sucks being a hard-working young adult with money. I forget my generation a shit.
Out of my ~3000pts of DA only one 150pt Attack Squad and half of the beakies are fake. The only reason I got anything is because someone at my shop offered to order for me
>>
>>46379129
I feel you, anon.

I buy from my store, despite them doing the same as GW prices, to support the place that has let my group stay so late multiple times.
>>
Can I bring ten Deathstrike Missile Launchers to an 1850 point game in an Unbound army and just wait for something to go off?
>>
>>46379218
I'm sure you buy all your codices and movies, too. You only hang out on 4chan because....
>>
>>46379282
I do.

I only hang out here because I spent high school here, might as well spend my graduate school years here.
>>
>>46379282
>I'm sure you buy all your codices
but I do though. If I cared enough I would take a picture of the three I have but I left my DA out in the car and don't feel like running out for them.
>You only hang out on 4chan because....
because I do overtime and during my downtime this is my preferred forum.
>>
>>46379218

I'm not even saying you shouldn't buy recasts, I'm just pointing out what shitlords the majority of recast buyers act like on /tg/. You don't need to make justify for your recasts or financial situation.
>>
>>46379281
You could. But they're honestly pretty awful, I wouldn't expect to win a whole lot of games.
>>
>>46379345
This.

I don't give a fuck if you recast yourself or buy recasts, but don't belittle me because I buy the actual models and I don't belittle your knockoffs.
>>
>>46379171
>You're automatically DIIIIRT POOOOR FAAAGGIT for taking advantage of cheaper alternatives for a hobby.

Yeah, some of these box sets can buy a family food for a week, I love this "POORFAG" memery.

GW could lower their prices, still make bank and probably GROW the hobby and their customer pool while not requiring people to take out mortages and loans for an entry level army.
>>
>>46379282

Nigger please. Even though I pirate all my codexes now because I bought the 5E codex and the 6E DV rulebook then 7E came out so fuck it, all my models are legit, so I'm way better than people who don't even support GW at all with 100% recast armies and all pirated books.
>>
>>46379281
Chances are they get killed before that , without anything to protect their AV10 sides etc. And if the enemy is close enough, you shooting him will blow your own launchers up, too
>>
>>46379372
>You're automatically

Where was that implied? Only a specific segment sere singled out. Either you're a part of that segment and you're not defensive, or you're not in which case you have terrible reading comprehension and are just strawmanning.

>GW could lower their prices, still make bank

This could be said of 100% of for-profit companies that make more than break-even.
>>
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>one is a vehicle and the other is a normal unit even though technically they are both piloted suits
I mean if your are going to fuck over kanz giving them pseudo leadership test you might as well make them normal infantry, but no the have to get walker vehicle nerfs plus leadership.
>>
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>>46368497

This lie is so stupid, yet you keep telling it. Are you a stupid liar? Or just a shitty baiter? Either way, you can fuck right off for being a repetitive bore.
>>
>>46379372

Yeah because buying recasts grows the customer pool. Faglords like you are exactly why everyone hates recast buyers except chinaman and other recast buyers. You're like the Taufags of customers.
>>
>>46379411

Adding insult to injury, somehow being by a Stompa doesn't even fix whatever shenanigans that Cowardly Grots is.

Never mind that it apparently makes normal Grots fearless.
>>
>>46379424
lolwut? I don't even buy china, I just don't begrudge people who do. I see GW like a drug dealer, not a company that I particularly enjoy doing business with. They're greasy as all fuck about literally everything.
>>
>>46379374
>Implying that supporting GW is good or makes you a better person
>>
>>46379281
those 10 vs x3 Tau supremacy suits
>>
>>46379372
Nothing wrong with it in my opinion. But, even as a poor fag, you should go out of your way to support your FLGS, even if it's just buying paint or modeling supplies. there.
>>
>>46379480
this lel

And I'll be damned if I'm paying $70 for a fucking codex now, fuck that garbage
>>
>>46379504

Then it's really just a matter of who gets First Turn.
>>
>>46379519
I completely agree with you on that.
>>
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>>46370872
>im a complete poorfag
>and I'm collecting a 40k army

Bad news, anon: Being poor isn't your only - or even your worst - problem.
>>
>>46379386
There's 250 point in their to throw bare-bones IG bodies in the way. Not enough to actually stop anything, but they might delay for a turn. It goes off on a 4+, and always on a 6. With 10 of them, I'm bound to get one off (and probably more).
I don't expect that it would ever win at anything. Just musing.
>>
>>46379663
Might be more fun to play some games using them as objectives. Whoever is controlling it when it launches gets to choose where it goes.
>>
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>>46372098
>don't begrudge someone for using their models as intended

Protip: You're full of shit.

40k wasn't "intended" to mean '"Everyone spams only the most mathematically optimal units." Every Spirit of the Game entry in every 40k codex says otherwise. So, every time a player gets a sinking feeling upon seeing his opponent pull out a copypasta of the minmaxed WIN button army that won some recent tourney, it means that the WAACfag has broken the First Rule of Gaming: Don't be a dick.
>>
What are the state of landraiders? Back in 4th and sort-of 5th they were everywhere and hella annoying. Should I build lists under 3000k that can deal with them?
>>
How exactly do you go about taking a Tervigon as a troop choice?

My friend wants to but I don't know what conditions have to be met.
>>
>>46379840
As a matter of fact, spam lists were impossible in earlier editions, since FoC was percentage based rather tha n being slots. You had to spend a certain percentage on troops, and couldn't spend over a percentage on special units.
>>
>>46379829
I'm stealing that.
>>
>>46379849
You should probably have a couple of ways of dealing with AV 14, even at lower point levels.
>>46379869
It says in the rule book. You can get one as a troop choice for every Termagant unit with 30models in it.
>>
>>46379829
>>46379964

Could be like that Mordian-Ork battle in the lore where Lootas high-jacked a Deathstrike and wound up annihilating themselves, a Baneblade and a tank company or two.
>>
>>46379988
Yeah we found it right after I posed that, we both feel dumb now.
>>
>>46379874
In theory, the new ways of army building should encourage lots of variety. But much like legacy MTG, every one just uses the freedom to powergame harder
>>
>>46379829
Thats a terrific idea
if only I had deathstrikes...
>>
Heavy weapons in tactical squads - worth it? Specifically plasma cannons.
>>
>>46374907
Footslogging boyz only works in mobs of 30. With 20 you pit them in a battle wagon or cut them to 12 in a trukk.

Nobz should always have bosspoles.

Da finkin cap on a warboss is outshined by Da Lukky Stikk or Eadwoppas Killchoppa.

The tankbustas don't need a nob.

Tankbustas are a shining star of the codex, but unless you're kitting against a mech player then 1-2 units should accomplish the job.

It's not a terrible list, I'd say just tweak those changes, and you'll have more points left over for more efficient units than Shoota boyz. Units like:

A MANz Missile (3 meganobz in a trukk as a suicide balls to the wall unit)

Mek Gunz (an amazing all rounder unit of all sorts of heavy artillery from plasma cannons to anti air cannons)

Deffkoptas (turbo speed harassment and distractions)

Lootas (/tg/ loves to shit on them but a few dozen autocannon shots even at BS2 will do damage)

Check the 1d4chan tactics page for orks to get a full description and tactica for every unit in the 'dex.

Welcome to da WAAAAAAAAAGH
>>
>>46379874
Well that would only work, if the offerings of the slots, especially the standard would not be so different.
Remember Scatterlaser jetbikes *are* standard
>>
>>46379411
Yeah but one is driven by a midget so while one may be 50% person the other is about 1% manlet.
>>
>>46380105
Yeah, but I don't think they used to be.

It really makes no sense anyway. Its not like Elsar were short on troop options. They could at least make you have an hq on a Jetbike.
>>
>>46379849
They're vehicles.
Which hurts them
They encourage deathstaring (when you pay 240-250pts for a transport you're usually spending the same amount if not more on the folks inside.

You pay a lot of points for durability and minimal offense

Personally (as a GKfag) I like Land Raiders to transport TDAs when I don't want to DS. Them getting Objective Secured is just icing on the cake.
>>
>>46380187
>Yeah, but I don't think they used to be.
Maybe
>They could at least make you have an hq on a Jetbike.
You can take an autarch or farseer. Both have option and model
>>
>>46379840
Dunno man I gotta say, all (Yes - all) of my experiences involving the game with people at my local game club have been literally just that, WAACfaggotry, because that's apparently the only way to play. It's actually why I quit the hobby for... shit I think 8 (?) years now because I don't think I've ever had a game that was actually about FUN.

As a newbie I picked up the game and I was playing against a bunch of teenagers who had the power of their parents wallet. My first ever game of 40k consisted of a box of Necron warriors and 2 immortals versus a full army of Chaos and Tyranids. Turns out after my "introductory" game, when I had time to sit down with the rulebook, I got skunked on alot of the rules and they flatout made shit up to give them an edge - over my meager force. I kinda figured I was fucked anyway given the force size disparity and the total disregard of unit points costs (Nah man that's pointless to learn on just kill some stuff!)

Not to mention every game after then with these people was a sour experience full of more bullshitting, dickery and spergs.

I always thought the best thing to do was to make armies that were personalized and fun and do the best you could. I mean you're right, it says so right in the codices. Everything outside of that just seems to scream otherwise, especially the shitty players.
>>
>>46380251
What I meant was they could have jetbikes as fast attack and force you to take an HQ on a bike to get them as troops, just like every other instance of bike troops.
>>
>>46380220
Are vehicles poor under new rules? (I haven't gotten my hands on the rulebook yet and computer glare kills my eyes so I've only glanced over pdf).
And I'm not sure what deathstaring is, unless it's the practise of disembarking with meltas from another, opposing transport.
>>
>>46380036
It's sad that optimality and fluff end up being conflicting influences on a player, and both obviously matter to different degrees from person to person.

I can never imagine choosing what army to play based off what is the best, but once I'm locked in I feel the pull to optimize the list for that army.

Some people obviously choose their army and list off what's good, some people will play a fluffy list from a weak codex, and everywhere in between.

Idk, this might as well be a
>nice blog
but thinking about it there's no wonder that WAAC vs. FAAC is such a huge debate- finding two people with the same exact stance on it must be no mean feat.
Anyone more WAAC-y than you is a WAACfag, anyone who puts fluff as more important than you can cry more and play a better faction/list/whatever.
>>
>>46379849
>Should I build lists under 3000k that can deal with them?
If your 1500pts list cannot deal with a landraider, you made a major error
>>
>>46380187
Back when I played Eldar I'm 90% sure you could only have TL Shuriken Catapult or Shuriken Cannon on Jetbikes, and the cannon was like one in every 3 I think?
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Read more on this topic here - https://archived.moe/talk/thread/1694/


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